#blood leaving a trail

1 messages · Page 1 of 1 (latest)

bold sky
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I have zero clue if this would make the game stupid laggy or something, maybe make it a setting that can be turned on and off per player preferences. But I think when you are shot and bleeding it would be something cool to kind of leave a trail from where you are or running around. Even if you are sitting in the same spot you could make the pool of blood get bigger as time goes on without bandaging or getting bandaged to stop the bleeding.

tall phoenix
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I think this would actually be an excellent, interesting feature for chasing people

wise cypress
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The cap points gonna be painted red.

bold sky
# tall phoenix I think this would actually be an excellent, interesting feature for chasing peo...

thats what I was thinking because I was pvping against the other team in a building and they followed me in but I got the jump on them around a corner because they didn't know I was there, I feel like it would give more strategical plays to the more experienced players, like if they know the building and the trail follows into a room with no exits they can plan with either flash bangs or frags.

tall phoenix
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It's also not like it has to bleed constantly

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could be like a little bit at a time so you can potentially lose the trail, and it could depend on HP value and all that

pulsar cloak
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so gore?

bold sky
# pulsar cloak so gore?

I dont think it is possible to have gore with riblox graphics. Also you texhnically dont see an open wound when shot so that means its just blood. Plain and simple. No gore or anything

bold sky
# pulsar cloak google Roblox gore

they don't need to make it look super realistic, they could make it look somewhat more like phantom forces blood, but just not as crappy.

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I mean it isn't like this is really ganna traumitize some 7 year old kid.

tall phoenix
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It's a military shooting game, it shouldn't necessarily be for kids anyway

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Just because it looks simplistic doesn't mean it's for kids after all

bold sky
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idk I just think it would be a cool thing to add so that people can have new ways to make strategic plays. In the long run I think that the only way to have a complete game of strategic plays is to have matchs as small as 16s or even 12v12 with a smaller map, and a either bomb-site like csgo, or a koth, or something like that.

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but anything that pushes the game in that direction helps

modest trellis
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i can see this causing performance issues... lets take a worst case scenario where 254 players are bleeding at the same time. Each of them will leave a blood trail. If this were to be added, i'd add an option to disable it... I personally would not like it as my potato pc can barely handle the game as it is

bold sky
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Also I don't see exactly how useful it can be in 127s considering the fact that the majority of 127s is just running at people, you don't really need to put a whole ton of thought into it compared to maybe 64s or 32s. Not to say it cannot be a thing in the game, just saying that if that does cause an issue with over 200 people, then I would still want to see if it is possible for a lower player count gamemode.

uncut osprey
# bold sky I already said that it could be a player prefered setting to opt in or out of it

I agree with the fact that it will make people/server lag no matter what

But I see a very big problem with this suggestion. The fact that you can enable or disable this option could cause an unfair disadvantage for people who haven't enabled this option.
Leaving a trail of blood behind you when you're bleeding is a big piece of information for the enemy, so it means you can't run and hide if you need to reload or heal and the enemy is close enough to you and confident enough to finish you off, it would even be enough for several enemies at the same time to follow that trail of blood and leave their target no chance.
I'll leave you to imagine now what happens to those who don't have this option to activate and who are bleeding: they won't understand how enemies can find their trail so easily. they'll think it's a cheat, bad luck, that they're probably too bad.

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How do we fix this potential problem from happening or prevent the possibility of performance problems throughout the server?

We can make it so that blood only appears when you're shot, no blood trails when you're bleeding. We could also make the blood appear only for the person who fired, so it would probably be managed locally (I don't know if it's feasible, I'm not a developer, sorry), in these two cases, I'd agree to add an ON/OFF option, but if neither of these are done, I don't agree with leaving a trail of blood behind knowing the performance problems for servers would be immense, especially for servers 127 vs 127.

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We also need to think about potential new fonctionality that could be added in the game, that could make blood trail even more stupid to add... like : when you are bleeding, you are slowed or even being able to ping a blood trail?
These are just exemple.
But enyway in a lot of case even if blood trail seem a good idea for more realism, immersion and gameplay in some way. If you can't make it that every player can see the blood trail without making the game/servers lag, don't add it in the game

bold sky
# uncut osprey I agree with the fact that it will make people/server lag no matter what But I ...

but then for any other game that has a competitive scene, or games like rust, ark, etc. You could make the arguement that you could have an in game advantage to how much you pay for your computer setup. Using the fact that it could be laggy, allowing players to opt out of it if too laggy, as in arguement becomes ineffective considering those are some of the top games in history that have those kinds of settings. The thing about being able to run and hide, essentially yes, it would force you to most likely fight before you could heal, it could force you to play more with your squad or with friends, if you have someone that primarily plays medic and you all are moving as a unit then the medic could heal, others on the squad could cover, or you could use your side arm. Other than the challenge I see little to no people using their sidearms, I believe that it could be another way to force people to use them and become skillful with a wider range of guns.

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not trying to say that you are wrong, I am just challenging the idea.

bold sky
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another potentional option is to give differnt types of ammunition, something like tracer rounds that could be specific to a certain class, something like that.

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the tracer round could be used as a device is given to the rest of your squad, allowing them to track the tracer round that wil remain on the player, either until healed, or a 20 second timer is up. Hopefully that wouldn't lag the game nearly as much but still give the same kind of tracking concept

supple ingot
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a simple limit of how many blood marks can exist on the server at once, plus a relatively slow rate of blood spot generation could work pretty well. works in 80 v 80 ACE Arma anyway, figure it could work here too.

tawdry iris
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Could be fun if they were small enough. Adds a cool layer to really deadly battles

supple ingot
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the size shouldn't be all that much of a problem, its generally the amount and the generation that's going to kill servers. unlike ACE, could also have a grouping check where a bunch of small ones get replaced with one larger one or something. or simply have it be large and then disallow generation of new blood spawns on the mark.

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ACE also has a configurable length of time the blood can stay spawned in. for larger servers this should be down to no more than 5 min, coupled with the spawn limit deleting the oldest blood spawns after whatever number is set for the server

bold sky