I just watched the video. I like the sound muffling (suggested edits are good though. I even think a suppression mechanic would be cool) and crack effect, but the sound priority really messes with my head. It just seems very unintuitive and confusing for something to be louder despite it being the same distance as everything else. Hearing a gun that sounds like it's right next to you but is a block away feels completely wrong and messes with spatial awareness.
And I think this change messes with the general sound ambiance. I get the worry about players needing to understand where they're being shot from, but I think this could be better achieved with improved bullet audio (hearing one flying past you from North to South, for example) versus completely messing with the soundscape and creating an unintuitive audio system. This also makes it less rewarding for players who manage to get on side angles or flanks. It's already difficult enough with 127 players and the new spotting system, and directional audio would make it completely obvious where you are.





