#Oki, you Silly Goose. The Camo Kill Requirements are way too high.
1 messages · Page 4 of 1
"Good players"
"quitting"
By definition, if the playerbase has dropped as significantly as you make it out to have, that means that those left are the most dedicated
which means the majority of those in favor of lowering the skin kill amount are decently proficient and invested
Stop contextualizing this as 1) a casualization of the game that "will kill BBR" and that 2) casualization, which in reality is merely making the amounts required for things reasonable, is a horrible thing
I never said the playerbase dropped significantly. I said that a large portion of good players are quitting. What portion that is of the total playerbase I have no idea, probably a pretty small one.
If you were to read any of my messages you would have a hard time finding any where I make the claim that bbr is dead, or that it is being killed. Just that it is moving away from the type of game that I want to play.
Banal attempt at getting away from you trying to make it seem like the game is dying because it isnt going the way you want it
Just a little fyi, but If these "Good Players" are gonna give up the game because theyll actually be punished for being out of position (added inertia), They weren't really that good in the first place.
See this would be a reasonable explanation that would be acceptable... if I hadnt had the displeasure of interacting with you beforehand
"Banal attempt at clarifying your position"
Your position doesnt need clarification
You've spewed it in several threads as of recent and gone on to make your own because it didnt go your way
Do you not think 5kpm+ players are good players?
Not if they cant adapt to a shifting meta, No.
5kpm but zero objectives taken, no healing/rezing or supplying, IDK i wouldnt call that a good player from my point of view
Its not about not being able to adapt, its that the game is growing away from what they want to play. Many of us have played support and gotten just as good kpm than we have playing assault or medic. The reason we dont play support is because it's not a fun playstyle for us.
Who is they
and who are "many of us"
You are quite literally the loud minority
both here, on reddit, on twitter, in game
No one has a twitter, people argue about battlebit on twitter
i have been summoned, what did i do?
You played support
you've been summoned because Old Chum sucks at making his own arguments
Ok cmon...
oh yeah. when the lmg channel was full of people crying about how unplayable support was and the weapons were unusable i dropped like 100 kills with a stock ultimax
You asked me who plays support, so i told you who plays support.
I didnt ask that?
I didnt "summon him"
did I ask that?
Do you mind going back and reading what I asked?
What they are you referring to?
Bro really needed more anecdotal evidence from his two friends like that was going to suddenly convince anyone 
game is going down the drain, if you can't see that idk what to tell you
Anecdotal evidence of what? Can you explain to me what you think I was trying to prove by giving those examples?
dmr's are broken, smokes are broken when paired with drone ping recons, support broken af and has access to fal for some reason
what's tactical about me shooting red dots through smoke for 150 kills a game?
It sounds like DMRs should be nerfed and the FAL needs to brought in line
not really sure what this has to do with skin kill reqs but go off queen
fal was fine when the person using it doesnt have ~50% more hp
I dont think thats accurate at all
FAL was always broken, I hate being randomly chewed by it at 40 meters
it has actual recoil though unlike 90% of weapons in the game
now it's just supports going prone in corners using it
DMRs are broken cuz of bipod, they should remove bipods from them
You are the one who took this away from an argument about skins to an argument about the state of the game. #1180201643522932766 message
so you're never at a range where the recoil matters
If you arent happy about that you have nobody but yourself to blame.
I again love how I am specifically referring to the argument of skins being less grindy than an MMO being an example of the game dying and you actually have the gall to try and grasp such a pathetically wilted straw
Like, you really brought two other people with your same unpopular opinion like that's going to change anyones mind. Look, if y'all don't like the game is headed, that's ok 👍 There's many more shooters to play. Enjoy!
Would you prefer if I didnt ping them or something? What's the issue with answering his question?
those shooters suck, that's why we're here. why would we want this game to suck too?
Maybe I should have just said their names?
This seems like a you problem.
it seems like a problem of the people who need a top down game rework to make the game fun for themselves
Didn't really read I wrote, huh?
Stop contextualizing this as 1) a casualization of the game that "will kill BBR"
Like, you really brought two other people with your same unpopular opinion like that's going to change anyones mind
Thank you for responding with a quote of what I wrote, still has to do with skins and not how the FAL is broken
Again, find better straws
i've been having a great time for the last 350 hours of gameplay until these last 2 updates
I've been having a great time for my entire time playing
I'm fine where the game is currently, But I love change. It won't hurt me as a good player who can adapt so I'm fine with it. I never needed the crutch anyway.
you're enjoying this current game state shooting at red dots through smoke?
Idk man, I have a hard time arguing with people who immediately forget what they say, and seem to be incapable of even interpreting the very words that they typed after they typed them.
read my previous message...
I dont do that, I rush people with aug lol
. >
and shooting through smoke is a consequence of I'd argue of the new gamemode being very static
people try and find ways to push and hold and smoke works well in that scenario
Yeah you were complaining about weapon balance, right? Seems like maybe your on the wrong suggestion. Maybe leave some feedback?
i've left plenty of feedback, obviously ignored since groza has gone untouched for 6 months
among other things
@near onyx I would like an answer to this: If assault players are incapable of adapting to a slower movement meta, why are assault players able to do better on support than even the best support players?
idrk why i'm here, anyway, bad updates, the current gameplay loop is massively fucked, everyone is pinged constantly so it's like having esp
idk how you guys enjoy it but good for you i guess
Maybe the devs just don't agree with everything you like. Rip i guess.
Listen Chunk, I say things that are quite clearly in response and referring to highly specific things, and you then find new meaning in them as if they're paintings by Jackson Pollock. That is not my issue. I bear zero fault of it either. You continue to take things said by the majority of people in these discussions out of context, cherrypicking what you think justifies your unfounded view of the other person's often clear opinion, and then complain.
yeah idrc what the devs think tbh.
Chunk 💀
the devs are absolutely welcome to kill their game. they've been doing a phenomenal job of it the last 6 months. have at it.
You're the girl in class that starts arguing with the professor about if the sun is round because he called the sun a "heavenly body" and you thought he meant the sun looked like a human being.
Just because I enjoy other playstyles then pressing W, doesn't somewho mean I'm not good. You seeemly only enjoy one way to play. And that's why youll end up giving up this game. Oh well! See ya! 👋
why does most people's average go up when they embrace movement meta? even the shitters play better when they choose to go full speed instead of playing support. Even your best support game doesn't contend with your best medic/assault game
That seems oddly specific 🤔
Its mutual then 😊
Yeah you remind me of an absolutely insufferable bitch my last semester 2 years ago
Same hairstyle too
same BMI as well
Would you like to post stats then. Since you care so much? Cus I really dont
that's not the gotcha you think it is. server issues got this game hemorrhaging players, gameplay loop is fucked on top of that, what hope do you think this game really has
Actually my best support game does kinda contend with my best medic game. My medic PB is 163 on CTF and my support PB is 138 on invasion (my first support game). I have played maybe 4 support games total. Also my previous CTF medic PB was something like 132, which my support PB beats.
Also also, my point isnt that it's not better to play that way, its that good players are good at the game and them not liking a movement change isnt evidence that they cant adapt to the meta.
"umm 2.4kd isnt actually good you gotta get closer to my personal kd to be goood"
You a shit bf player
actual trash
I'm just telling you the truth. It might be time for you just to jump ship now..
Never played bf
it shows
he was talking about my kpm, not my kd. But I agree
"i get kills" in a tactical shooter kills dont matter
PTFOing doesnt matter to a good player apparently
guys he said L that means chris got cooked
the release of invasion, where the movespeed of support weapons and armor got buffed to be the same as all other classes, as well as on invasion where everyone's PB got gigabuffed
Thats an L for you bucko
omg i got cooked!!!
stop posting my stats WTF!!!!!!!
You're trolling
i sent them to you in confidence!!!!!!!!!!
I was using normal armor and exo helmet with an rpk, much slower than my medic build
i haven't played invasion yet cause i just wanna play dom/frontline is it really that easy?
it's frontlines but the timer is longer and the flanks are easier
im going to report meizu for doxxing my killcount and then burn down Sbeve's couch
@sick plinth If you wanna compare my movespeed you can look at the video I made for my movement analysis
That dude still has a better W/r then me lol (whoever you stole that from)
amazing. sounds like a reason to avoid it for me. not being challenged sounds boring
yeah, and community servers are fucked
invasion time
im still not sure how this relates to skins having their kill counts lowered
i have work in the morning. i dont really wanna but could just go to bed now, decisions decisions
skin requirements are fine, mastery is what it sounds like, mastery.
I dont think that skins equal mastery
if you can't learn anything from using a gun for 10k kills then i'm not sure if you're learning anything else from playing the hours you need to get that many kills
We've talked about this long enough for you to know that I'm not talking about the 3 metal skins
i'm new here i have no idea which skins you're complaining about
All of them
Please shut your fat face
Definitely.. Bro brought the kiddies from the inertia thread here to wine. Devs already made their decision. Womp Womp.
we've gone to long lengths to differentiate between the three "mastery" skins and the other hundred plus
@lime zodiac I have bit my tounge for a while about the people in this thread. Every time I talk here I try to be good faith but am invariably met with this type of response.
humans are fallible. especially our trio of devs. that's not the gotcha you think it is.... again.
You are the opposite of good faith
you are mentally incapable of acting in good faith
Im sorry you feel that way but that is no excuse for you to insult me constantly.
Just because you dont like my opinion
your argumentation is slimy, purposefully recontextualizing people
you have no scruples and demand respect from those you have never shown it to
I dont know what scruples means
Your opinion isnt the issue you utter twat, you are
idk how yall are still white knighting for oki and the others after their behavior over the last few days. they don't care about you either
absolutely wild
Calling me a twat now? Got anything else?
Who is Oki cuz I dont know who you think I'm whiteknighting
I'd ask if you have anything else, but I imagine you'll probably go make another thread once the one you made is ignored.
i mean i'm not talking to you, idk what you got going on. talking to the weirdo who apparently has the devs whole dick in his mouth
Sbeve likes the devs, that's their prerogative

I dont mind any changes as of currently to the game, I think they play fine aside from some singular pain points
yeah, i'm kinda curious why. kinda shitty behavior from them the last few days, while their game barely functions
I would say though that thinking devs have a personal vendetta or desire to insult you isnt really reasonable
with all due respect i dont think they know any of us exist
which I prefer cuz I dont really care to know the people making the game
not me specifically, but there's a whole lot of stuff going on from the dev team that's really got me questioning if they care about the game at all or what's the deal here, idk you seem new to the lore here and i really don't care to explain the last 6 months like some fuckin degen. idc what happens to the game at this point. if you're having fun good for you i hope the game stays fun for you.
This sounds like a really stupid thing to worry about
the devs obv got a problem with people who prefer the aggro playstyles so let em do whatever
I dont get what you mean by that
I play aggro to the point I die trying to push points all the time
i wish you luck good sir
I happy if you're willing to explain it to me
cuz I legitimately havent really noticed that trend
(not saying it doesnt exist or does, just havent really seen that in my experience)
it's like a whole background thing where oki thinks the people using movement are the ones killing the game
which is why we have the massive inertia thread arguing for the last 3 days or 4 days or whatever
IDK oki enough to agree or disagree with this, but did he say something about this ever?
my gut tells me that this sounds like conjecture more than anything tbh
he literally directly blamed the sweats for killing the game, which is kind of a meme because the sweats all play community servers, while the majority of the casual playerbase plays 127 conquest
like if he wants to make the game a milsim he's welcome to do that, it's his game, but idk if blaming the people playing community servers for your dwindling pop in the process is the move
anyway, it's this on top of a whole bunch of other shit that's been building for a bit now so a bunch of the movement players feel disrespected and are quitting, i can see the writing on the wall with these untested changes getting shoved live
the only way to get conquest consistently is playing on community servers
after invasion went live probably. but all the sweats exclusively play frontline (or in my case domination)
so it's not like they're in your conq server anyway
I can kinda see this all being the case if I squint really hard and apply intent where it doesnt seem there's been any expressed but
idk bout that
it's a lot worse with full context but even though i've been kinda involved the whole idk everything
like i said, a whole bunch of dumb shit coming to a head all at once basically
but ye if you're having fun i hope you keep enjoying the game. i got my 15 dollars worth and then some so w/e i can't be too mad
reminds me of Phantom Forces when they nerfed movement there
i watched a video of phantom forces when it first got popular and it looked way too fast but who knows
i'm a special kind of mentally ill that still likes titanfall 2 so whatever
oof, i picked phase shift and alternator on release and never looked back
I can see how speedy gonzalaz gameplay can be fun, but I personally dont view the changes as of late to be specifically targeting that particular playstyle
merely buffing other ones
like support or sniping
it's more the way they were buffed
thats fair
support probably didn't need access to 4 of the strongest weapons in the game at close-mid range in the form of br's
there's always a better way of going about it and def the devs probably could have listened
I dont think though that this is 1) permanent, and 2) indicative of the game on its way to death though
and dmr's being spammed by everyone rn (not just recons) is something they really should've foreseen when they slammed them onto like every class
I'm not going to say something as stupid as "alarmism" but it doesnt seem that impactful to the game
it's basically like this right, there's enough people who want things like inertia and movement nerfs etc, that when this current nerf inevitably isn't enough we'll be right back in here with complaints asking for more
DMRs should be restricted to just Engi and Sniper in my opinion, Assault is too good with them as you can just sit back and spam with it
and i'm just kinda done with the whole thing at this point
yeah, that's how it was. idk why assault got them lol
i havent died to a DMR in at least a week i have no idea where you're seeing them everywhere
I abuse them regularly, though I rush people with them all the time
are you being a hill wookie or what
may be how youre playing
I see them a lot on rooftops and the like
been running smoke almost religiously on assault and medic as a consequence
no, i float around the meat grinder with smgs/ar's and pick off groups who aren't paying attention without getting caught up in the shitshow
I know a few friends that like sitting around with DMRs trying to kill people doing exactly that or flanking/sitting with LMGs
m110's literally everywhere
it's super frustrating, cause typically you get hit, start to react to the huge chunk of damage and then second shot hits
ok ok ok
like... just make it a one shot at that point...
maybe
maybe
say you're right about the changes being targeted at run and gun
IMO
the solution is to
"make the m110 OHK" is the most deranged take ive ever seen
and I cant believe im saying this
ngl
make armor cosmetic
there's a thread for that
make the weapon determine the sprint speed, IE SMGs fastest, some snipers and LMGs slowest
it might as well be a 1 hit rn. there's no chance you're reacting before the second shot hits so you're entirely reliant on how bad the other person is
yeah with a good amount of recoil control, it's basically guaranteed
its slow af
at range tho it doesnt matter
if you want to nerf it make armor matter
the second it sees armor its the slowest TTK in the world
i'd rather armor just didn't exist tbh, it makes balancing a total mess
because the recoil settles just as soon as the gun's ready to fire again
but that's just me
thats what I'm starting to see
but
and i've spoken on that a lot
or, if you want armor to exist, move away from the full absorb system and copy like cs or smth where it's a %dr
it WOULD help the game in terms of balance, but we'd be moving more towards BF4 or 3 than Squad in terms of gameplay
Honestly?
I think the devs should pick a route, and only ask for feedback on topics that are part of that route
the current system is actually what's making support so disgusting rn. they can dropshot and you can't win the dps check if their aim is good because exo helmet takes too much damage to break
either Battlefield or Squad
yeah if they would literally fully pick a direction and do that i think everyone would be way happier
they keep trying to middle ground and nobody is happy
I will admit I was wrong in my disagreement with meizu and a few others a while back about it
if they wanna do milsim, say that, do that, make it the best fucking milsim you can
I (wrongly) assumed not many people would swap to support to start bitchslapping people in CQB
i'm surprised assault never caught on before tbh. assault been the superior cqb class for months funny enough
I will say though that I honestly have faith in the devs at the moment, most of the changes in my view have been mostly positive
yall play in an alternate universe
i dont have much faith unless they wanna pick a direction
I liked it before the bandage changes simply because it resupplied faster 
reminded me of how I used to play Assault in BF4
idk, do you play the sweaty frontline servers?
or any of the 24/7 dom servers?
no?
i put like 100 of my total 360 hours into 1 server kekw
64v64 dom, fast respawn, bandages full heal
why would i do that when theres a server browser
also how else am i supposed to play frontline? it's not like it gets voted for on official servers
it was hard to even have an official frontline server before community servers
with the entire frontline community coming together to try and force a frontline lobby lol
imo it makes balancing far easier.
without armour there are way less damage breakpoints and guns are extremely sensitive to those that remain
if you want to give a small ttk buff to a gun if armour doesn't exist, increasing its damage slightly will either do nothing or a ton
Unrelated to this thread. But removing armor would also over-simplify the meta by ruining many guns that have faster ttk against higher armor compared to guns that are better against no armor. For instance, there would be no reason to use the SCAR H anymore, because the Ak15 would also be a guaranteed 3 shot, that shoots faster and has more ammo. This would happen to alot of weapons.
What makes the Scar H useful in this meta, is that its 3 shot potential continues to Normal Armor, and it only becomes a 4 shot at Heavy/Exo. Where as the Ak15 loses out and becomes a 5 shot at Exo.
could just rebalance the weapons which it sounds like they're already planning on doing that
rebalance everything but in a much more heavily restrictive setting
and a less intuitive one
for example a gun having its damage changed from 41 to 49 would make no difference to its performance
They can, but in no way could you have as many guns relevant in a meta limited by base health alone. A lot of guns would fall out of the meta regardless of what they do. Because the only right choice to use would be the guns that have the best ttk.
I love the current systems complexity and trade offs. Without it, id just be using weaker weapons for the hell of it
people already play like that's the case, the reality is many of the guns are viable at this point. weapons aren't like the release aug anymore.
Your right many guns are viable. and I like them to stay that way.
i wonder how many weapons are actually being pushed out of meta rn by assault+dmr setups
I just really don't like the idea of the distribution of meaningful damage breakpoints going from this to this
i mean i used the vector until i hit 10k kills on it then put like 7k on the p90. feels bad playing medic as a fresh prestige rn because it's the ump until 45 then you get the pp19, and then no new smg until 75 with the vector
and then nothing of interest after that either cause i don't like the mp5
I'd recommend trying new playstyles. It's can veryyy boring playin only whats "optimal"
i play what's fun
or based on how much pain i'm in
i like the ak74 when my wrists hurt as a nice break
i just literally do not feel challenged at all playing even remotely passively. i control every engagement at that point and it's boring
I pity you. I would hate to feel so limited with that kind of mindset. I honestly don't even think I would enjoy this game at that point.
idk, i wanna push myself. i've been playing shooters since socom on the ps2. playing slow is playing something i figured out years ago
can be fun every now and then but not an every game thing
People like going for kills weither it be trying or not
If you hate a playstyle learn to counter it
I enjoy countering your mother
Touche
I can, and I do. But it seems like some people can't comprehend having fun doing anything else.
'tryhards' aren't people
'you' are stupid.
Bros reacting to himself 😭
Nah it was you alright
one more to 200 
pawg
pawgussy
🎉✌️🥳
Hey it's says that Julgers is here, did he write something before?

I notice when people say that, they usually are mad just because they know how to put their crosshair on a head faster and for longer.
Another day, another victory for the OGs 🤓
👀 you 'won' with reason or just being og ?
Respect the Grind, And Respect Player's Time 



me halfway to golding the mp5 (sees 5000 kills to go )
its really not that bad tho
5k kills in a week with an avg of 60-80 kills a game
it was never really about the one or two guns, its the ones that might have more guns they want, but also for the people that don't just go for kills.
bro my brain must be too tired to comprehend what you just said or am I tripping
can you brake that down i dont quite understand your meaning lol
i mean arent you supposed to kill people in an FPS? + do all the OBJ stuff (you can multitask)
10k is a lot but its not really A LOT A LOT its just a time sink
Ahh, we're back from the dead again. Old friend.
you're talking two weeks for one gun. yes its an FPS but there's alot of things you can be doing to assist your team beyond just killing, and some people simply play a more support role rather than trying for max kills. like I said, 1 gun? not so bad especially if its your favorite gun. but that's still 2 weeks to get it, not getting kills with anything but that gun. Being locked to one weapon and one weapon only for a few weeks just is a bad design decision, especially as now its for every gun from the most meta all the way to the pistols.
hence why I put forward a more stat based system, like this.
I can commit to one gun, i get some cant (but it does put you in situations where you are SOL)
because the amount of time would just keep growing with each new weapon
like say my m9. love the gun, but there is no way I'm getting 10k kills with that
at least not within a year
well yes, but say you wanted 3 guns? or 5? and what if those weren't the fastest killing weapons? even the committing to one gun isn't that much of a problem. but having to do that for weeks per gun is not a good idea.
ill probably get more efficient at it the more guns I do
but yeah youre right some are gonna be a lot harder if i wanna do them
i agree some weapon types definitely shouldnt be 10k like pistols or snipers
but the whole point is to be grind for endgame i guess
either way I can live with it but i guess many cant
idealy it would be tailored by the things I mentioned above, so that the time is pretty equal in worth.
That's between 62 and 83 games a week. Basically you don't have a job, and at best are high schooler
With most game taking 25-30 min, you basically have to spend between 24 and 34 hours weekly playing
That's a lot honestly
And that's with above average KPM
Why not headshots instead of kills
Something like 500 hs are better than 10000 kills
I'm close to 4-5 weapons with gold cammos and honestly I don't mind if it was lowered doesn't matter
Because headshots are something you don’t even go for half the time and get on accident the other half
It’s not really an expression of skill like an actual kill would. Those are intentional most of the time anyway.
Also hit reg is weird so
if thats the case, neither are expression of skill.
I mean, it’s just not a consistent thing
I myself have NEVER ONCE purposefully gone for the head
Every single headshot in my life has been entirely on accident
If you’re using a gun with very little recoil further than 5m it’s sensible.
Kinda sounds like a skill issue. I Can't tell you how many 1v1+ I've won because of me actively tracking the head to out dps my target(s).
Yeah, it IS a skill issue because making it a headshot thing would set "consistently hitting headshots" as the baseline skill margin
something to be expected of everyone to be considered "average", which I don't think is a good idea. If you're good at hitting headshots, that's all good, your grind will be easier since you get kills easier.
but it's not realistic for the average player
maybe a seperate camo for it, sure, but not as the requirement for mastery
the whole camo thing isnt about skill its just a time sync. Idc if its lowered or not
I play on an infantry only server in OCE that is quite sweaty but i think we worked it out to 10 games a day min with 60 kills avg takes 2 weeks
10 games a day, but like, everyday?
even if you have a job thats doable depending on how many responsibilities you have outside of work
its a grind
but you do not have to smash it out in 2 weeks
Yeah bro i got nothing better to do
still only for one gun
so 600 kills a day? 17 days for one gun.
game is 25 min on average, that's 250 min, 4h a day, man, you need to work part time and nothing else to have this much time, I as a student have less time in the week than 4h per day
ZING
i probably play more than 10 a day
WEAPONISED AUTISM
but ur right its pretty hard if you have a family or partner (probably cant grind as hard)
i think thats the whole point tho its supposed to be ridiculous
I could probably do it in 10 days if I get 1k kills a day but I usually get bored and take breaks
mp5 is a bit B tier tho so its not super easy to do that
yeah but 4 hours is not really a normal commitment for people with jobs/school(or both). 1 gun is fine. the guns need to be changed based on their potential. already spoke of what should be done to figure that out for every weapon. it was never about grind out 1 or 2 weapons.
yeah we gonna just have to wait and see if Lord Commander King Oki does anything about it
im easy either way
wont even attempt snipers or pistols without that being changed
No, lol
you can disagree all you like doesnt change the fact that IDC
we cant do shit unless he changes it so
Guilliman will have your head for this
The lean key in question
When we getting gold instead of a weird brass thats the real question
Girlyman will never take me alive!!!!
Honestly.. Its already ridiculous to earn and yet they still don't look that special. The reflectiveness isn't there. Well, we just got the new 3d artists onbaord so maybe they'll give us something worthwhile to grind for.
(that also still respects player time.)
Hey maybe we can finally get headshot camos
inb4 10k headshots camo for mastery 🙂
literally based
Need an arm hit counter first
Gotta see how many shots hit their right pinky instead of head
Twitch drop my balls in yo mouf
GOTEEEEM
Wowies brass camo has sparkles now
Looks like Oki is actually going to add a skin for for a tree kill(s). He talked about it on a dev stream a few months ago.
So get ready to see mad people boosting for this.
wood finish skins finally?
Oh I thought you were joking lol damn I gotta see this
nah it doesn't
That be lit. But personally I'd rather not see half a lobby trying to kill each other with trees
gold does
I mean a wood finish would be like the fal and similar, not entire gun
Nah I know what you meant
I wonder why would he skipped out on the other masteries..
I mean both of the others don't really shine
I mean unless you polish them, but at that point any metal does
Preventing people from farming weeklies and attachments is the best; and I can't wait for tree people trying to get tree kills out on the edges of the map tipping trees onto each other.
Forget HEAT meta, TREE meta is now in
Always has been
they aint forcing you to get gold on all of them here either
Damn thread got pulled back from the dead for the New Year 🤩🎉
I swear
What was it, 1000 kills over 500m? That’s fucking insane
Wait we already knew ? Really, 1k kills over 500m ? If this is true ... 
that might only be for the sniper ones admittedly it might be different for ARs and/or SMGs (if not LOL)
I’m almost certain that’s what he said. Don’t remember where.
I love the game and I have huge respect for the devs, even more as a solo dev, the quantity of work they're able to get done is impressive, but it saddens me that they built a really nice thing like the new camo system with most of its skins only usable by .1% of the players
1k kills over 500m is a bit of a ask, 300m is more doable.
So if you want to hunt for those kills a bit more actively you can.
500m beyond kinda relegates you to permenant "backlane bitch" status
And 1,000 kills of that are gonna make me want to eat drywall
Not just “a bit of an ask”. That’s actually insane. Most sniper engagements are within 300m. Most rifle engagements are within 150m.
500m is doing nothing but farming long range sniper kills. I’ve been playing sniper a lot lately and still only have around 900 total on my l96. The majority of those are within 200m.
At 500m, the number of kills you get per minute goes down dramatically. You might be down to 20 kills in one match, or under 0.5 kills per minute. That’s anywhere from 35-45 hours of dedicated long distance sniper gameplay, which in my opinion is not nearly as engaging as sniping under 200m.
I agree, back in the beginnings of the game I did quite a lot of long range kills but by autumn I had figured Sniping within 200m was much more efficient and enjoyable, did 5-6 times more kill
all I remember is that the example he gave initially was dumbassery
I would rather have 1500 kills over 200m than 1000 kills over 500. At least then I have a chance of completing the challenge before burning out or getting bored of the game entirely.
Absolutely, you wont make any headway per match at 500m
I don't think it's insane, just really fucking tedious.
And it's gonna make a lot of people not bother 
oki
oh
yeah if the challenges are too odd, no one is gonna bother for some camos
ok definitely not no one, but yeah it'll be a turn off
I necro this for America
game gonna lose the last 3k players before this is fixed
the devs are hard at work, but not hard at work
Bump due to other post
Someone just made a duplicate post
I would say that's annoying
You locked the other post, based 😎
@storm tide this is the og
Feel free to read over every argument imaginable for reducing the kill count
thx
oh 3.5k posts, it'll take me a couple months to read and form an opinion 🙂
btw, here's our skin that we all unlocked in 3500 posts, hopefully it was worth it.
If you jump to the center you'll pretty much get the experience
Just look for chum and I talking, we go pretty in depth to both sides of it
Also vote up my solution, I mention it multiple times in this post https://discord.com/channels/303681520202285057/1244817757812424814
This is the post where I came up with the idea actually, so it's all done full circle
ahahh, it should be done for sure, immediately! I'm pretty sure there will be players so dedicated to this game, which will justify this number of kills)))
the wrapping paper skin is 3.5k?
if the ones that are recolors would be combined, that might cut out alot of the bloat in the short term.
I hate y'all that are like "5k isn't a lot of kills", like bro please 💀
yeah i come home from 9th grade to play battlebit for 7 hours then sleep
even then, thats like very specific weapons that can have a high rate of kills. pistols? bolts? DMRs though less so? they got the same requirments.
as mentioned in this chat that to get a gold gun you need to play with it for an average of 100+ hours - which is crazy. This type of grind became popular thanks to life service projects where you need to spend 100+ hours for one item, half a year for a set of items and half a lifetime for several sets. AAA publishers have picked up on this as well, as this kind of grind allows for keeping players, which is good for stats and investors.
But BBR does not fit here. Having a golden AK in BBR is not as prestigious as in CoD or others, simply because BBR is less popular. You can say: “but the golden gun isn't for everyone, it's only for the most dedicated fans of the game”. I'll answer you: “dude, there are 2.5k players playing now, you and I still playing weekly, we're talking about this in Discord, we are indeed the most loyal fans”. The fact that there are a lot of likes under this post says that dedicated players don't agree that 10k is somehow justified.
The next argument is that there is no way to show others what skin you have in the game. There is no kill camera, no recording of the last kill on the map, no play of the game. There are no rounds in the game like in CS, when you die and watch another player play for half a minute. In BBR zero options to flex your skin in front of other players - then what is the point in it. What difference does it make if you spent 100 hours and 10k or 50 hours and 5k kills? The result is the same - you are the only one who knows about your skin. You just like a silly guy spent a lot of time playing with one weapon, and than made a screenshot and posted in the “media” Discord thread “look look I made a golden honey badger” - nice kid, and now sit down to do your homework.
If from the very beginning the gold skin was for 5k frags - nobody would argue “it's not enough, we need 10k”. At the same time the process of obtaining would be less frustrating and each of us would have twice as many golden guns. Just think about it, now the last 5k kills gives you zero skins - just a fucking number. Everyone who defends the current system of skins is a person who is already heavily invested in one gun (or two) and doesn't really value his own time, he is simply out of touch with reality.
PS. I know that the system will change and the gold skin will be unlocked by the number of headshots, but there will be a new black-red “bloody” skin for 10k kills, which is the same thing. And the golden skin will lose iе value and no one will care about it, and bloody will become the new “golden” - the coolest one. So all of the above said about the gold skin, directly applicable to the bloody one.
good point, good point
I don't mind the current 10k kill requirement for primaries, it's definitely a slog, but I'd love for secondaries to get their requirements lowered. Considering you're much more limited in ammo for pistols, and realistically they're much harder to get kills with (with a couple of exceptions) i think a slightly lower cap would be nice
for primaries only the AR/BR/SMG have it in any sort of reasonable time. and even then, that means using only that gun for a couple hundred hours.
I feel like the upcoming mastery stuff has reasonable requirements for pretty much every gun
Its 3k kills until you get silver
And 1k headshot kills for gold
4k kills, with the last 1k being headshots only is pretty fair
Nah head shots are wack
100+ hours for gold?
Depends, but if your aren't actively farming kills for it, kind of yea
I'm not the kind of player who gets like 30-50+ kills per game usually. I'm always flanking and in the back where there's usually like a squad or two fighting us max, so I get way less kills than someone chilling on the front lines
This really would not be as large an issue with a weapon XP system rather than a kill system
If I got weapon xp alongside capturing and stuff I'd probably have a gold skin but now lol
...flanking gets you more kills than frontline brainrot
For gold skin is not a lot
The gold skin is 10k lol
I agree 5k is good for the gold
Lol
Ehhhh idk
1k headshots is fine
give me all the skins then
I feel like invasion or Frontline is kind of easy kill farming depending on the gun
It's 10k for gold right?
10k is designed to be difficult and long
Look, I'm almost 200 hours in. Have been playing since launch
My highest kill gun is like 600 kills
I swap guns a lot. My k/d is only like 1.33 and kpm is like 0.9. I'm dogwater/average I like to think
i mean flanking on frontline gamemode
Change your play style
as opposed to frontline fighting on frontline gamemode

Oh yea, on Frontline for sure
if you flank right you get 200
I meant more so on conquest
int on the meat grinder and you get 150
conq is just
run to obj
goon on sniper nests
I don't get Frontline a lot on officials 😔
get 100 and then quit because it tanks account kpm
play community 🤷♂️
we have 24/7
My play style is usually going for points that would win us the game
Unfortunately that usually means flanks with no one around lol
you're a backcapper
Anyway next update
literally more tryhard
than anything else
I do
top tier tryhard
It's just ingrained into me actually from bf4
I just kind of do it lol
i played with jewfrobro many times and he backcaps on frontline to the point where he is the one actually influencing the entire match
yummy 2042 t0 lookin skin
My w/l ratio is 1, so idk if it's working
Yea, one guy doing it kind of wins the match tbh
144p skin
I like being that guy
gets you xp but not much else
Yep
That's why I said if there was weapon XP i would probably have a gold gun by now
10k kills is just a grind fest, it isn't hard

I could literally do it in a week I feel like if I tried real hard at it
But that sounds miserable
like every game with a gold skin
Maybe 2 weeks, idk if there are servers fit for grinding it
Or diamond
Not true man
to get 10k
It’s true man
Depends on if it has weapon xp or kill based or challenge based
Next update change this anyway
But also, none of the games with kills are 10k kills lmao
Oh didn't see that
Nice
I didn't know that was confirmed and not schizophrenia from lack of an update
schizophrenia is timmyp invasion conspiracy
Well this thread may as well be locked then lmao
update complaint is support lock for new players
I still think 10k kills is a bit too much tbh
It might change but for now this is the only image and info we have
I'ma keep shilling this https://discord.com/channels/303681520202285057/1244817757812424814
I've said it multiple times in this post, but there's too much bloat on the skin list. 10k is just wild
I would say change it and give everyone who got it a special legacy skin only they can have
took me under 20 hours to get 2.1k on mp7 when i didnt optimize my play
5kpm is kind of wild imo
not really
Yea really bro
I get 5k in one week I don't play every day
Bro is out here downplaying that he's cracked
offtopic*
7
7 is also wild
And soon 30k on skevo
I don't think you guys understand how kind of wild that is
I've been playing for a long time
It's very impressive imo, but you guys are like outliers
and I play games with high kills
#off-topic if this thread gets locked then we end up with high camo kill reqs
You gotta think about this from the perspective of John fortnite coming in for the first time
This thread isn't going to get locked we're fine
This is also related to the topic
Yea, that's not normal lmao
downed time counts toward kpm
Most people, like 90% might get like 50 kills in a game
this is "optimized"
As like a high point
99% are shitters that get 20 in a 30 minute game
in my opinion you need at least one skin in the game to reward players who invest in a weapon
^
That's meeeee bro
Your alt
you play conq
to speedrun prestiges

It can be an investment but not a horrid grind
Kill is not horrid
You shouldn't have to be like "oh let me jump into a high kpm game mode for a specific skin because the kill requirement is stupid"
And once again, you two seem like skill outliers
It's not like there were several skins that required 10k kills
yes
10k on snipers is stupid I admit
This unlock requirement isn't in like a vacuum
i mean you can recreate gold skin with whatever customizable shitposts that larry already put out
Or secondary
I think we're just coming at this with different mindsets
But I'm in the 300 upvote majority, so I'll claim I win, you lose, L bozos
I win the battlebit argument contest 😎
more new icons is always good
Joking aside, it seems like most people would prefer the requirements be lower overall - or at the very least for pistols and such
i get to unlock new shit
It's ok for a game to be finished eventually
Anyway the next update patch this
But that's also why in my post I recommend separating out the unlocks differently and offering more customization, so you can show off dedication better
Well not really, the 10k kill thing is still there
It's not about it being gold, it's more so about it just being a little long
Idk man, I say just replace the kill system with weapon XP that goes up when you've got it equipped and call it a day
Like you get xp for just doing stuff while the weapon is equipped
Then reduce the 10k challenge to a 5k one
Is not a gold skin 

I don't mind the 10k gold but some of the plain skins being 7k and prestige 6 is wild
I'm at prestige 6 and my highest kill gun is 2.5k, not even close
and yeah secondaries could be reduced
objective king

Why so toxic with Diego …
support main he deserve
i think support mains are garbage at the game
and assault
and medic
and engie
and recon
So you play as a civie?
never underestimate the
bro is spreading lies out here
Im started your down fall
english
womp womp
Empecé tu caída
100% snipers, pistols and maybe some of the harder weapons
but DMR's, LMG's, BR's, AR's SMG's should stay the same
any brainless cateat player can do 5k in 3-4 days
DMRs and LMGs don't have near the same kill potential. a slight reduction based on class data might be best.
Wrong
As a SVD user you are very much as capable as with other guns
Lmgs included
yeah, nowhere near the higher kill cap. average and above? but not anywehre close to the high end.
They really dont need it lmao
Like for pistols sure, they definetly need to be lower
But for DMRs and LMGs?
Nah
They have near exact same kill potential as every other gun
not really. the best avg I've seen in 2.7 kpm with a dmr, and a 3.3 with LMGs. though admittedly less people use them because they make you slow and/or are not automatic. or both. meanwhile the other primary classes are 4.1 to 5.2.
you can get 100 kill games with both really
so eh
one cant forgot that these highkill games usually involved 2/5 grenade and c4 kills
I still think the requirement shouldnt be lowered for them
or we could just let devs with the data apply proper goals for the (weapon) classes. maybe weapons themselves.
they have individual weapon data after all.
so If I'm right they can lower them, or lower the underperforming weapons, and the ones that perform just as well can stay high.
Nah
Majority of primaries, minus sniper rifles, should have same requirements since underperforming weapon class/ weapon can be buffed in the future, which could make the lowered requirements far easier to complete
Id take the average of all weapon classes (minus snipers and all pistol classes, like we said seperate thing) and make it something in between
weapon class would be better I think, unless the data shows them very similar
anybody wondering what supporter pack 2 is? USP got a skin with that tag.
mistype thats all
the skin doesn't exist and is locked despite having the pack. Placeholder accidentally pushed maybe?
who knows tbh
no
it just doesnt have a correct category to go into due to the naming
basically think of it going to NULL lol
The challenge has to reflect this level of replayability. Let's be realistic. The game is great and all, but it's not 3500h great. It should be a viable goal on a glance but it's the opposite right now.
I felt like picking a challenge for this game so i decided to try and unlock all the attachments to all the weapons. That was a great goal, i had fun, everyday i got to use a new gun and go through the hurdle of dealing with an unmodded gun.
It took me around 200h and that was very reasonable and realistic to me.
After that i looked at the skins for some new challenge and was immediately turned off. There is no need for a ridiculous goal like 10k kills. Why not just copy COD challenges?
They're perfect, they challenge your playstyle, skill and sometimes even cater your loadout to this specific challenge completely.
(Headshot kills, multi kills, killstreaks, specific range kills or if you wanna be real wacky, use specific attachments.)
These systems exist, they're excellent, they keep players for a long time, they're seasonal with updates, they're not impossible and best of all they don't make you want to peel your finger nails off when you play the same gun for a literal month.
It's not fun, it's not reasonable. It's the opposite, no one wants to take a challenge when they know that they have to play a specific gun for that long.
No skin challenge should be more than a thousand kills to achieve, some of these shouldn't even have hundreds of required repeats.
Instead of making a single gun that you grind for your entire game experience lifetime. Make more available goals that bring people back with the idea of having a fun accomplishment/challenge
someone said that you need to spend 10k hours to become an expert in one skill, so spending 10k kills to become an expert in one weapon is fair (still less than 10k hours )
60-75 hours on one weapon at 5kpm. gotta love it.
Yea anyone on here who thinks it's reasonable tbh are the extreme hardcore end imo
Like no guy, I don't wanna do something that isn't actually challenging
Maybe for some of y'all grinding kills is a "challenge", but I suppose doing your taxes, watching an ad, or driving for a few hours is a challenge too.
10k kills is like asking a long haul trucker to play desert bus lol
It's 10k kills per gun
I will die on this hill
Like, I can't even claim it's a nice passive reward because I feel like the distances between camo rewards are just enough to not be a satisfying casual reward
I'ma keep plugging my solution https://discord.com/channels/303681520202285057/1244817757812424814. And I want to emphasize that swapping to a weapon XP & gun challenge system would also help a lot
You could still have like a 5k kill challenge that feels like an extreme goal that's more reasonable imo
the only purpose the current count serves is to identify people who truly main and commit to a weapon
which is rather useless since there is nothing that indicates 'this guy who killed you has gold gun'
You can't even see the gun skins lol
Like I get killed from 80m away, I'm not seeing anything
So they're effectively a completion bonus that sucks to get
u only have an incentive to show it off if you stream the game
Even then, it isn't an indicator of skill
Like without context and by itself it just means you grinded kills
yeah if it actually reflected your skill at winning games then it would count objective score instead
Should give a reward for reaching a 2.0 w/l lmao. Practically luck but that'd be impressive
Like even grinding that is kind of annoying. You'd need to get a bunch of people together to fill up a server
I just want weapons to have kills based on their time(x) and kill potential(y). or weapon class at least since balancing might change how guns work. 10k for all guns, from pistols, to bolts, to DMRs, and SMGs and AutoRifles just does not make sense
or teamswap on community servers
By nature, putting people in boxes is not fun. It doesn't promote individual game experience whatsoever.
If i wanted to brainlessly do something for a month, i'd go play RuneScape. Then again, even there you're rewarded more which gives better incentive.
could you believe people actually defended all guns having 10k requirements?
Absolutely. Each one of us will have a unique experience with the game, we have our own wants, dislikes, habits and bad tendencies.
For gold its fine imo, for the rest of the skins not
Kinda
I dont mind having skins that take 10k
For gold its kinda excessive
1k headshots, while wack, is more reasonable
ehhh, across the board?
If there was more thought put into it, based on the avg kill rate of the class or weapon, so the ones that are naturally slower to get kills with(i.e not AR's/SMG's) will not lock you into a 100+ hour grind just for that weapon (do remember 5kpm means you only got to grind for 60-75 hours for your chosen gun)
What's the point of a system that caters to no lifers only. Casual player is extremely unlikely to ever gain anything from this system.
It reflects the same weird ideology that we saw happen with streamers that ultimately caused negative feedback.
They're the 0.001% think about the rest please.
so no lifers should have nothing to grind for just because casuals wont get it?
and here it is, the "I have nothing else argument"
a 60 hour minimum of actual gametime at 5kpm to get one guns skin.
not including downtime.
the only grinds similar to that would be MMO type grinds, which BBR is not.
and if some guns are 10k that is fine, we want it to not be across the board for every weapon.
i mean we all remember MW2 and the spinning skull emblem right?
only way to legitimately get that was doing ALL the challenges and you can imagine how hard and time consuming it was
(if you didnt use a modded lobby lol)
so 10k isnt that bad when its just basic kills something you can get on the side
plus this game isnt like COD where theres a new game every year and your shits basically thrown in the trash
if lucky (doubtful) if BBR has a long life cycle
...
I'm pretty sure that was a modded server only thing lol
ah yep, tied to a challenege that didn't exist for the ak-47
the average player will take over 110 hours to get it for one gun minimum. again, having 10k guns isn't the problem, its having all the guns be 10k.
oh i agree maybe snipers and pistols shouldnt be 10k
but the rest is relatively easy to get 10k
BR, DMR both are pretty easy at getting 10k and dropping atleast for a casual 20-40 max or a good player 200 kills lol
we just want the high end skins tied to the avg kill potential
of weapon or class I mean.
if that means that most guns stay at 10k I can agree with it, but it should be tied to data and not just "haha, all are 10k"
personally I think its a tad much since it forces you to stick to one gun for a really long time, but as I said, if data backs it up for a reasonable kill count(or challenges?) I can agree with it.
I don't consider myself to be bad at this game, i can consistently see myself in the top quarter of the scoreboard in any given game on kills and points. Yet i have 1.7 Kill/Min and 2.55 K/D. It's nothing amazing i know, but i am trying to represent the higher end casuals here.
That equals to 98 hours of grind on a weapon or 12 days straight 8h every day (which most people simply can't meet) or 24 days when you half that. That's just way too long no matter how you look at it.
I'm a very grindy player, i love spending time on goals like (yes i am embarrassed to say this) grinding every tier 10 in World of Tanks. It took months and months to do but they had incentive. I also do achievement hunting on games i like.
Point is, i'm not easily deterred from grindy challenges
WoT is way more grindy
I wanted to never play the game again after, but at least it was fun.
There's no incentive in BBR
The idea of me grinding to prestige 10 lvl 200 shouldn't be more appealing to me in my opinion than grinding a single weapon to 10k kills
Also i have 16k lifetime kills on my account, that's barely 1 and a half a weapons worth of grind.
Should it really be possible to get Gold on all guns?
Of course, why not?
Like in COD it's only the middle goal
It signifies mastery of a weapon, yet it's not the end goal.
Collect all gold skins on any given weapon class to receive diamond which represents your own dedication to the cause. But a real gamer who wants a challenge goes for the rest of them, receiving the dark matter that marks them as the elite.
There's no reason to limit the system which leads to an inferior experience, instead expand it.
Feel free to leave the 10k goal on all weapons if you'd like. To me, an achievement like that is like a mark of sick but comical addiction. Like that one guy in reddit with thousands of suicide c4 kills
It has it's own value when you reach it, but it shouldn't eliminate the value of every other skin challenge.
Dark Matter in COD immediately shows everyone in the lobby that they're serious.
Seeing a guy with 10k kills on a single gun in BBR. I just feel kinda bad for them.
if it was a challenge to get them and not a time sink, maybe not
but its just a massive time sink.
like I said, data will show how guns perform, and they can alter the numbers as needed so its not so damn long at even 5kpm.
That's all grinds tho
yes and no
with other games there are ways to show off the skins at the least in game
here barely anybody will see it
so the one thing skins usually reward you with, is not present.
a 60 hour grind for an average player would be alright, but not top 3%. or at least that was what was said to be top 5% when we did the math
and even then, I persoannly don't think a 60 hour grind for something nobody but you will really see unless you start posting it everywhere is quite worth, especially since you can't speed it up based on challeneges like most other games.
did anyone measure how long he took for gold on one weapon?
When I paid attention on one of my golds it lined up VERY closely with my average kills per minute
Within a 10 hour variance of my general expecation 
Out of context this 10h sounds insane
I have 6 gold guns. I am the outlier 
What kind of grind could possibly fluctuate by an entire 10h
10h is like, a long day
a long day that propbably 90% of all BBR players don't have
Totally agree
6 is insane btw, how many hours to get there?
I had around maybe 650ish when I stopped unlocking them.
What guns did you gold?
PP19, UMP, MP5, AK74, AUG, ACR
Based list, no comment
One additional comment for this whole, massive multi month discussion. I asked larry a few months ago during one of the modeling streams what the goal for consemtics are. Depending on your design philosphy, having 10k kills per weapon totally works BUT. But. Larrys response to "what is the goal with cosmetics" is that not everyone should have everything, but most people should be able to unlock most things.
What exactly that means, I duno, but it reinforces the idea that 10k kill is place holder numbers that doesnt reflect the level of effort they really want. Gold skins are also shifting down substantially in kill requirements, attachment kill unlocks are being reduced, new cosmetic scopes will share kill requirements.. The changes i see indicate to me that the message of "TOO MANY KILLS" is slowly being heard
Happy reading 
Oooh, insider scoop finally
Still no reason to have a better skin base like i mentioned. There just simply isn't enough viable goals in this game.
That sounds ok at least, still think the whole system should be reworked into “skin -> color” menus rather than the massive line we have as well.
"insider" in this case is watching too many dev streams, but i gotchu
. The existing skins, cosmetics, and even the systems we use to unlock them are insanely minimal and have so much room to grow. Right now they are racing the clock against a declining playerbase, making changes to the fundamentals we experience. The cosmetics and the fun stuff ontop is needed, but it has to wait its turn.
The existing skins were a huge step up from the release skins, and the next interation will be a huge step up, and on and on as the game grows. Its really easy to compare the skins to cod becuse we are familiar with it, but the skins are.. like a year old. Hell the acutal game system itsself was design in like october of last year. 
😛 i don't have time to watch dev streams, i'm grinding 8 hours a day for a skin
i only got one gold skin and i dont plan to get a second one any time soon but i do think that a "mastery" skin should be hard to get and only dedicated players should unlock them. (10k for pistols is just stupid tho)
its not a mastery skin tho
because there is no challenge.
its not hard, its just annoyingly long
you master stuff by doing/using it a lot not by doing one or two hard things
yeah not in video games.
and honestly, if the skins weren't loated to all hell, and there was actual depth to the system with rewards properly laid out. a 10k skin wouldn't be that terrible
changing it to headshots, +300m or stuff like that is also just grinding just slightly different
but can easily be made to not be 60 hours straight at top 5% kill rate per min.
At least its making you do something differently with your gun
even then say like cod, guns had kill challenges too, not just headshots and the like.
Last i played cod it was stuff like headshots, long shots, enemies in a row, hipfire etc.
it is, but there are challenges that are just kills
Yep
And some mastery skins in something like cod mobile required absolute no lifing to get em
Gold is pretty easy
Above that is pain
i can totally see making headshots count x2 or sth like that but i would hate to be forced to make 500 200m+ kills for a mastery skin
200m+ kills is insane, most guns effective range barely reach 100m.
Just give guns challenges according to their intended use and strengths.
fuck you 20k kills
Oh no
popular opinion, make all guns besides pistol take 3k kills max to unlock skins and 1k kills for pistols
3k is kinda low for all skins
Actually, its still a little too high
keep yer gold or silver or whatever prestige skin
8k kills for pink on a sniper or DMR is stupid
make the req too high and it goes from a realistic incentive to I couldn't care less
3k unlocking all base skins puts you 1k over copper mastery. Honestly not too bad
yeah
even well above average players will need to put thousands of hours in just to unlock the camo lol, I spent about 100 hours using ak74 only and still havent gotten gold camo yet
Its not thousands of hours, but it needs to be better adjusted to fit the average player. I have 6 gold guns currently with 850ish hours 
Im saying to unlock most or all gold camos it would take thousands of hours even for the guys dropping 150 kills every game
which is just way too long
Oh for all gold, yes, but I dont believe you should be able to get every single thing for every single gun.
I mean it would take forever even if you wanted to get every AR or something like that
personally I feel like the older cods kept player retention just by having an attainable mastery system that anyone could achieve even if you werent insane at the game
its kind of anti-fun to need to use a gun for a few months or whatever for a gold camo
You don't have to though, and there's no advantage to having the gold camo just bragging rights. it might be a completetionists nightmare but the time spent playing is the point.
thats just a dumb argument, why add the camos if you arent meant to have them lmao
You can have them if you spend time playing them; what's dumb is FOMO streamer shit.
what are u even talking about lol
It depends on how you want your progression systems to work. You can design them to have everything accessible to everyone, some chase skins, all chase skins or a blend of them. Skins and unlocking things in general is a system layered ontop of core gameplay to tickle the part of your brain that says "i want that thing". From my vague conversations with larry about skins and the general design philosphy it appears they want some skins to be incredible chase items, while most people can get some things on most weapons.
You will have to chose, what do i want to work towards, instead of being able to accomplish all of it unintentionally. It needs to be easier for most people, but the fundamentals of progression are present in pretty much all modern fps games. How they manifest varies.
I mean im pretty sure the average player will never see a single gold camo which is, at least in my opinion, a flawed system
Debatable
Only because we do not have access to player metrics. I am pretty fucking confident an average player will not have a gold weapon in any "reasonable" amount of time.
At all.
i mean if you look at the leaderboard at the end of the match a vast majority of players will be like 20-20 or something like that
If you push your chase items too far out (as they are now) theres no incentive. 3,000 kills for a pink skin, pretty dumb.
so itll take AGES to get a single gold camo and thats assuming they use just 1 gun
Changes are being made on magazine kill requirements and the cosmetic attachment variations, i am assuming, the other requirements are also open to change. Its just not a big priority given the grand wait we are in 
Out of almost 4k messages, i cant imagine theres much unique to discuss anymre holy shit 
I mean mastery camos are getting a change
they are and its an ok first step. The rest of the existing skins also need changed, it needs to be a "hook" to get the player with the additional desire to grind.
Yep
Question is what the requirements for other skins are
Like we know mastery ones
What about the rest
Some digital camos will have in game actions tied to them. Outside of that, we know.. nothing new.
I think they were aiming for tasks, like headshots, a certain amount at (0-1000) meters.. ect
with smgs
I forgot how fucking wack the ghilli requirements are 
Wait till you see the ones for support ranger armor
i feel like the uniform stuff resetting with prestige is so annoying too
That may or may not still exist
. Armors changing too
Correct
Albeit scrapping it completely after being done is rather silly
May still exist
205 days palma. THERE ARE NO RULES 
LET ME BELIEVE
Average levels of bbr silly
Jumping into this convo again just to say, I think it's dumb to not intend for every gun camo to be reasonably obtainable
I've mentioned this before as well - many times in fact - but if I see a goal that is simply STUPID I'm not going to go for it
I see 10k kills for a gold camo, I'm just not even going to bother going for any of them
Like, I like to swap guns, it's actually vital you swap guns depending on the engagement distances you want to play at that match, or even per map
You can do well kill wise with the smgs if you stick in the rough, but for someone like me that likes to go around to back cap in conquest the current system basically is a big "fuck you" to me
Just replace the system with weapon XP like a competently designed game, for the love of god. This shouldn't even be an argument at that point.
10k kills for ONE skin is stupid no matter the system imo
If any of you are familiar with the "flow state" it's kind of like that where you want a challenge to be challenging enough to be fun, but reasonable enough to not be frustrating or discourage the player. This is mostly a problem of the latter according to the votes. This shit is unreasonable for like most of the playerbase, and still unreasonable for the die hards IN THIS DISCORD
If you'd like to refute my arguments, may I recommend scrolling up and seeing the arguments repeated 100 times
thanks
The game is in Early Access. Keeping ANY system just because people put time into it is a horrible mentality imo if it harms the game
Give players who reached the old 10k reward an exclusive skin, then swap the system around. I'm fine with that. Reward the dedicated players
But for the love of god, don't keep a system that is both fucking bloated AND discourages a lot of players (such as myself) from even attempting to go for it. All I see when I see "10k kills" is "oh boy, better go grind that out in the most unfun way possible"
"but people have more time to play"
-oki after all the patreons grill him for the progression changes
yeah well 
This game THRIVES on playing the way you wanna - so I think goals should encourage that freedom.
also if that old ass thing is still true were getting another mastery ontop of 10k
Then again, this next update will probably throw all that shit out the window lmao
I sawwww
you cant run
The bad decision making is inevitable
Pictured: Oki releasing the update like it'll fix everything
Real talk, hope the new challenges and stuff help things out. But with how long this update is taking, I'm just soooo excited for all the toxic players to come back, bitch and moan for a month or two, then we're back to square one
im already bitching wdym
The bitching before was built diff
simply a different breed of bitching
the kind of bitching that reddit blushes at

I do think there should be a skin for the no life try hards to grind for for each weapon
not 10k tho
It's nice to have a skin that takes a while
It's just it being 10k is ridiculous for the majority of people, and turns away people who might've become try hards
And it being tied to kills only just makes it a frustratingly boring grind imo
Not to mention all the camo bloat it causes
even then 10k is ok for some guns. it should be tied to the avg kill's per minute rather than the high end, since very few guns can support such a high kpm.
No, 10k is stupid
I kind of don't care anymore, it's too high for most people on any gun
Just change the system to a more general weapon xp system and give xp for simply having the weapon while doing stuff
Then it's not even a problem anymore
Like, I'm not changing my playstyle to not be backline, obj focused just because there's a 10k skin reward that takes 34 hours per gun at a constant 5kpm to get (generous estimate using basic math)
5kpm is NOT a common rate to keep up imo for most people
Like at a constant 2kpm it reaches 120 hours, which is closer to the average player's kpm when playing normally
120 hours is insanity for any gun. Being able to reduce that by ignoring the objective is stupid imo and encourages players who ARE good to grind the stuff out in the meat grinder areas of maps, or ignore objs and go for kills rather than play the game more normally.
Tbf you could argue, theoretically, that they're being even more useless because they're fighting the players who are also IN the meat grinder doing nothing
Instead of players like me who are running around back constantly
I don't get high kpm games because I focus on areas of the map people are in the least on purpose
Every time this thread pops up in my discord, I realize how perfect the title "Oki, you Silly Goose..." is. (nothing personal). They didn't just pick such a huge number like 10k, they put it on pistols, DMRs and SRs. Ok... ok.. SRs might still be fine with their one shot kill potential... but the others
.
I recently saw a player with a gold MK20. I tried to ask how old he was but was voiceless. Because honestly if you're over 13 and have a gold mk20 you're socially dangerous and need to call the police
.
Now, seriously. Oki and team have introduced a new system that will be in the next update:
- 3k for bronze
- +1k for silver
- +1k headshots for gold.
- and a total of 10k kills for the blood skin.
Not only that they are replacing the current gold skin for 10k kills with a bloody skin, which doesn't really change anything, as now the bloody skin will be the most valuable. The gold skin will be no easier to get than before. Getting the gold skin will now be heavily dependent on headshot stats. With 100% headshot kills the gold skin totally will require 5k kills - it's already insane. In reality, headshot kills will be around 15-33% percent, which increases the total kills for gold skin to 7k (33%) - 10.6 (15%) - simple math. So if you're unlucky or have "skill issues", you might open a bloody skin sooner than a gold one :))))))
I know what’s in the developers’ heads, but they love the number 10k and don’t read this forum thread. As with 350 likes vs 60 dislikes for decreasing the number, thousands of messages - in the new update
, the number of kills is no less than 10k for the top skin
.
yeah why not?! is this an issues for you?
I played cod 2019 and there you could unlock a gold skin on every weapon relatively quickly, then of course there was obsidian, but that’s another conversation. However, I could unlock all the skins on each weapon and not get bored playing for 100+ hours with one weapon
The problem is with people who have already opened a golden skin or several of them. Because if you cut from 10k to 5k, players will think that their time was stolen. But now 10k is not a waste of time?? - Hell nooo, currently it’s an achievement!
However, if from the very beginning there was 5k for the top skin, would there be people here who would ask for 10k,... because 5k not enough??? like seriously...
I think every skin should be obtainable
I think that's just fucking stupid to be like "obtaining every gold skin shouldn't be desireable". I just don't understand that argument
It's not like it's skill based, it's just not
It takes 34 hours at 5kpm to get a gold skin. That's fucking wild
You would need to get around 300 kills per hour to have 5kpm I'm pretty sure (just doing some quick calculator math, correct me if I'm wrong).
150 kills in a 30 minute game
Like you'd need to do that or better every game to get that in under 35 hours
I cannot stress this enough, it's just a goofy ah requirement that encourages playing the game in a generally unhelpful way for teamplay
- You won't be in a vehicle helping out because there aren't any gold skins for those (arguably a good thing you won't be in one lol)
- You'll be in the areas with the most players, aka the meat grinder zones. Which tend to not even be ON an objective, or ping pong back and forth so much that they barely contribute to the game.
- You'll want to play gamemodes and maps that encourage the meat grindering. This is a map voting issue tbh, but it's still something to consider. I know I'd pick conquest and waki, or frontline all the time if I was going for this. I would probably also just join a frontline or invasion 24/7 server
- I won't be picking things to help my team, I'll be picking things to help ME out on the gun I'm trying to use.
- Your kit will be naturally inflexible because you're running ONE gun simply because every moment you don't run it you're wasting time. Meaning you might be stuck on a class like recon or support when we desperately need an RPG right now.
Like, the 10k kill requirement is stupid in a variety of ways. And like @storm tide (make the first I lowercase oml) said, changing the skin to something else just makes that skin even MORE desireable. Like now it's something even more unique than a gold skin??? The problem just moved a little bit. People want the skin because it's the LAST one you get, not because it's gold
Just give anyone who has done the 10k kill requirement (and notify people this will be happening) the blood skin as an exclusive skin or something, or a different colored variant of it and lower the kill requirement to like 5k max on all guns while also adjusting it for each gun class (pistols should be like 2k, snipers maybe 3k, stuff like that)
I personally don't mind if people who are playing your game in early access and are dedicated get the special 10k gun skin. Plus if you notify people - say - a month before the change it'll give everyone time to REALLY grind it out.
To loop back, saying "every gun skin shouldn't be obtainable/it isn't desirable for every gun skin to be obtained" sounds fucking dumb imo, it's not a skill based rank it's a needless GRIND that goes faster if you purposefully throw matches to go for kills. It's a skin for simply playing, not a skin for like doing a massive achievement that is super duper difficult. This isn't HARD, it's time consuming.
You can argue getting kills matters, but some kills are more valuable than others. You can get 300 kills in a match on waki bridge, but if the objectives don't move it doesn't matter (although if you've got that many kills tbh you deserve to win, lol)
Now, I would be 100% for some challenge skins that are designed to be VERY difficult and not necessarily obtainable for everyone. But I would want them to be as skill based as possible and custom to every gun ideally.
TLDR for the yappening:
- Stfu please, just change this to weapon xp or something oml Oki. I'm not grinding your fucking block game for like over 120 hours on one gun for a terrible looking skin. I've got other games to play
Bonus points:
- This system only benefits people who use ONE gun. My ADHD ass can't stand only using one gun. I like using multiple. It's now not 120 hours at 2kpm, it's increased by 120 PER gun I use. So if I'm using 5 different guns in a regular mix I could potentially take 600 hours to master them all. That's fucking ridiculous.
- I don't care about the other skins I'm earning. Because the mastery kill count is so high and the skin list is so bloated I just don't bother looking at how many kills I need for the next skin. They're like 50 to 100 kills apart, there's 0 point in me keeping track unless I want to go insane.
I'ma link this shit again as a fix for the bloated skin list https://discord.com/channels/303681520202285057/1244817757812424814
Thank you for coming to my tedx talk

Okay but why do you care about the gold skin so much? You could have the gold skin at 5000 kills and then somthing different at 10k but does that matter?
I'm care about getting the top skin on a number of weapons in an adequate amount of time, whatever its gold/blood/diamond. Because I don't play with only one weapon - it's boring and my goal is not to grind meat, which is even more boring
why tho
adding a diamond skin for 100k kills is an option
thats just irrational FOMO
you can learn to not want everything that is technically possible to get
Bro it's just some game design shit. I don't care about getting the gunskin, that's the problem
I want to care
but I just don't
I would like to have something I would actually go for, thanks
The bad attitude of "just get over it" is for suckers.
If you care, at least try to change that. If you don't give a shit, you'll swallow any number 10k or 5k or 3k or whatever. You're either for 10k kills or against it, otherwise your opinion doesn't matter.
If you're on the third side, you're not sure, it's my job to change your mind so we can make a difference. If you don't care about this topic, what you do here ? - go play the game and don't worry.





