#Oki, you Silly Goose. The Camo Kill Requirements are way too high.
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for core gameplay, yea
Perhaps we will. But that's why continued feedback is always necessary š
Iām telling you, 20k kills for a grass skin
there are some players with 10k kills on guns so I disagree. It would only qualify for that if it were higher than anyone will actually ever likely achieve
I have 10k on some, but for the average player at 1kpm 10k is way too much
Yeah some people really like their gun and just wanna shoot for high numbers
playing 5 invasion games and getting a "mastery" skin from it would be ridiculous
i'm talking pistols
oh, sorry
I would say that's a bit too low still but I think it needs to be brought down significantly for sidearms
I don't think it's really "options" it's bloat because it's the same skin 5 times but in a different color
It's unlocks for the sake of unlocks imo
fair
Thats like less then 1 percent of the player base. It should be accessible for more people! There should be other ways to show dedication for players obsessed with one gun. Like a Tag, or kill counter
Where as you could have way more customizability by adding in materials, and having patterns unlock once. You could have different rotations unlock separately and all that, but the basic pattern to use with whatever colors and materials you've unlocked would be great.
it is called a "mastery" skin. Yeah of course less than 1%
rn mastery means nothing so whole convo is a bit wack, but I get why you're saying it
can't be having everyone going around as masters
You wont! even 5k kills is up to 50 hours in game with one gun. Most players will never hit this
Guns don't have distinct enough advantages and downsides rn to really give the mastery camos anything status related
Like I use the same build for pretty much all my guns with no issue
we just have different ideas about how many people deserve them so cannot reach a conclusion
but giving opinions is 100% of the reason why I'm here... :D
Looks at Groza and UMPā¦
Alright bud
Those guns are freelo wym?
compare the scorpionEVO and the ultimax and I think you would find out they're pretty distinct in literally every category
I used the ump for the weekly after the patch and was like "Did they buff this or something because this shit fries still"
Should have said "most" but yeah there's like 3 or 4 off the top of my head that actually demand anything from the player
Yes, but they all have different statistics in average player KPM. The Mp7 definitely gets more kills per minute on average then say a Scar H (or pistol lol) and could be look at and scaled accordingly
Groza just fucking uninstalls the game on peopleyou kill with how hard youāre murdering them, and the UMP feels like the Sniper Rifle of SMGs
maybe rounding to the nearest 500 but yeah I think it would be fair for oki to do exactly that. He has access to this data, or access to gain access to it
I mean more in gun control, not shooting performance
like distinct recoil patterns or something to that effect
The only outlier there is the EVO and Honeybadger
the badger is just bad 
I Knowā¦
Yes brother. Respect the Grind, And Respect Player Time 



But I love it ok itās my baby AND THEY TOOK IT FROM ME
it would be mildly interesting to have a gun that constantly went to the left or right as a gimmick I guess
More that just "Pull down" or "Yank mouse off your desk" which most guns come down to
I wonder if Oki did a vote how this suggestion would end up 
I hope he doesn't. Not hating on your suggestion, rather implying that anything he has lately polled received negative feedback
True true. But those were movement based. Its way to dramatic of a change for people not to but heads
I would fucking cry if he did a vote on this
and not my masterclass of a post about unlock tickets
Oh btw I did like some compromises people suggested here without reducing the requirements fully
He did a vote on my last suggestion (50 health per bandage) and it went pretty well. (although that a much smaller change lol) I have hope š
true ture BOTH GET VOTEEE lel
yeah some other folks suggested that other patterns requirements could be tweaked
Yeah at the end of the day we can't satisfy everyone, I don't mind if they shuffle gold and silver to the front and give us something insane for 10k
Diamond crystals
Make the 10k skin the MP7 skin they gave out for people who prestieged early but for all weapons
Yup, exactly my suggested
Add more mastery specific skins, adjust individual numbers without changing the top
but tbf we have to keep in mind Larry has content upto prestige 20 I believe
so asking for anything tedious might not be welcomed
10 or 20, cant remember
20 I think ?
yeah but it lets people shoot for something if they wan't some crazy cool shit for getting 10k kills on a weapon
Nah I got won overby @fresh stump's post before. 5k is Good. Any further skins should be tied to weapon class mastery or sum (cod idea again lol) and mayyybee a lot later down the line we could look at going further beyond, game is still new. Gotta give the players a reason to get on and grind
and it evades the issue with class mastery which makes people use guns they don't prefer.
and also give the dedicatied (only one weapon) users something else like a Tag, or a cool Kill count or something
Yeah, so if they shift gold to the first one or two slots and then make the 3rd one the early prestiege design for 10k I feel like people would be ok with that
The tag/kill counter would be unlocked at mastery (lets say in theory 5k), and show current kill progress continuing on, or something like that. So people that love a weapons are still noticed
since both of the first two honestly look the same
no rocket league has the same thing for car parts
you can literally just remove the first skin and move gold there instead
will be fine then ig
just can't call it stattrak
oh ok
taking from my last reply "and mayyybee a lot later down the line we could look at going further beyond, game is still new. Gotta give the players a reason to get on and grind" @terse fjord
Hopefully this games keeps up its success to that a point where it would be necessary because I love it.
But, that's a GAME THEORY
anyways lol sorry my friends I must step away my the mancave for a bit so maybe well pick this up at a later time? š
Touch grass
If oki yields to feedback and lowers the kill requirements, I will just say I think they should add a new tier at 10k anyway. Because itās a big milestone, it just makes sense to have something there imo
Guys guys guys, this is a battlebit feedback post and Iām not seeing any insults being thrown around
The fuck is this?
Absolute cretins
Itās an entirely subjective topic so anyone who creates insults based on it is a bit silly
More ticks than crosses on the topic of lowering it. I canāt imagine heād look at this and consider higher numbers :p
As someone who only has copper ones I think it looks nice
But I did see a streamer with a gold one and it couldāve looked a bit cooler
Yeah gold also doesn't look good imo
silver looks better
I proposed them just giving the early prestige MP7 skin but for all weapons for 10k
eh it just looks muted compared to silver to me
It looks a bit plastic to me
Could be more⦠metallic
But also it will vary per map
Each map has its own lighting that can make them look a lot better or worse
Yeah it looks like polished plastic
I havenāt seen gold skin on many maps
May as well put one higher
No downside, just diminishing returns
The picture on the left looks alright
What mapās that on
it's just the shading on the gold is too dark
Tensa does have super flat lighting
needs to be a lighter gold for shit to pop more
everyone here thinking they are gonna be playing battlebit in 3+ years still only using the same gun to get a single camo
I would say itās unlikely Iāll ever play a gun long enough to get any as I will probably drop the game after a while
But itās possible
Some people really like some weapons
If it is too much time depends how long you stick with the game for.
@river echo is at like 17k kills on the P90 
And how many people you think deserve it
If you like the gun enough you'll use it, I wouldn't be at 5k kills if I gave up on using the fucking AK74 pre buff
I did I because I like the gun despite it's issues
I would shoot for 10k but it looks awful imo
It definitely wasnāt bad as a gun
nah but it was hurting in the damage output department
Itās only changed a little on that front
enough to not be painful whenever I hit armor anymore 
I think with a long barrel it actually killed slightly faster than it does rn
5k good nuff š£ . I set my post office there. I refuse to budge from 5k
Yeah it did, it was one extra damage with the long barrel before the attachment rework
my man how many games do you put 300+ hours into a year?
Not sure where a year came from
It is not like everyone must play the game for one year
But⦠hmm. Iām gonna say I average 3 hours a day gaming. So up to 3 if I distributed my time really well
Nioh 2 sucked me in for like 375 I think in the span of a few months
this man is correct
Kill bloat would be even more of an issue then
I spent like 800 hours on FtD in one year. Same goes for TABG
If he keeps adding skins, would you want a new player (which keeps the game alive) to have to unlock a 20k kill skin?
Not a 20 kill skin lmao, 20k
I'm just talking from an unlock perspective man
"have" see theres the problem
Same might well go for battlebit. It will if I continue at the average rate I have been playing so far, I think
If you want to, it's different
but you don't have to grind for 20k kills for one weapon
quite literally no one forcing you to do so
They donāt have to. Why would a new player care if itās 20k or 10000k, it doesnāt affect them yet
Bro, 20k kills is just stupid. I'm sorry. That's a time sync a new player will look at and just go "eh fuck that"
The game needs to expand beyond kill requirements for unlocks plainly
That new player I declare is extremely irrational and I cannot sympathise with them
Tons of games have stretch goals
Look, if you want to spend 80 hours per gun unlocking all the skins, be my guest man
I will if I like the gun enough
The option can both be nice, and unreasonable at the same time yo
If itās an option it doesnāt matter how reasonable it is for you
Since you can ignore it
the option to put 70+ hours on average for one gun?
Like, I think it'd be cool to have a 4000 hour skin for like a player name plate or something
yeah that's still fucking stupid
You can get 20k kills on a gun with or without getting a reward for it
Like that's cool, that rewards just playing the game
especailly since its only that skin
With a reward is just better
For the one gun you like using, nah it isnt lol
having to get 20k kills for one gun, only that gun, and you couldn't even use it on other shit. Fuck that man
I was enjoying the grind on my AK until the attachment rework
and enjoyed it after it got buffed
You donāt āhaveā to. It is a reward you get for doing it. How would removing the reward for that milestone have any positive impact?
Itās a milestone either way
People are different, people tolerate differnt things, and "lol I like it so it's fine" doesn't make the kill count requirement any less ridiculous for anyone, even if you do like it and don't mind it
Because you probs wouldn't care if it was 40k kills at the end of the day
"People are different, people tolerate differnt things" 
I wouldnāt care if it was any number, unless it went on for so absurdly long it was wasting dev time making the skins lol
this
Is it a waste of dev time if 6 years later there are 60k kills worth of skins to unlock?
At what point does it become a bit silly
Not at 3 shiny skins, Iāll tell you that.
this is block shooter game
69k
Idk man, at some point I'd just see "get 60k kills for this skin" and figure "oh, the game totally doesn't intend for me to ever unlock that" as a new player coming in. It's just unreasonable and only serves to keep old players happy at that point tbh.
If you wouldn't care, why do you care if it's lower
if you don't care how high it goes, you shouldn't care how low it goes
Because by your logic, 50k kills is a show of skill and dedication
so shouldn't it be as high as possible?
āIt doesnāt feel deservedā would be my answer.
Depending on the gun it is
Itās less of an achievement then
Right like if I put the time onto the G36C for instance, and got 10k kills and put it down only for a cool ass 20k skin to come out after EA id be locked the fuck back in.
because it's a goal I set for myself to hit
and the devs are giving me another goalpost to hit that represents that milestone
that actually takes time and dedication.
and >>> IS ENTIRELY OPTIONAL <<<
Just sounds cool, but it's really just a commitment skin
"Oh you've used this gun extensively, here's a cool skin or some shit"
All I care about, personally, is that players get rewarded for hitting milestones. I see 10k as a valuable one, so to not have one there I would complain at.
That they are titled āmasteryā skins to me also means they should not be had by a great majority of players.
Why should a game ask for 40-80 hours of gameplay to earn cool stuff for one weapon? Why should all the cool stuff be put at the end of a track? Would all the cool stuff past 10k need to be even cooler?
I think kill rewards are limiting. 5k kill mastery reward with other rewards sprinkled in with challenges would be perfect. General challenges could be extended later, more things added for more prestige levels. So you're not asking players to grind another 40-80 hours every time a new skin drops, and not bombarding new players with brand new content they will most likely NEVER get.
Because itās a stretch goal
Anything past 5k is excessive and is diminishing rewards imo
It isnāt asking, itās giving you something for your efforts
It is asking, you have to kill peeps with one weapon to get the skin. If you want the skin the game is asking you to do it.
Yeah this is a WANT situation, not a need.
This is under the assumption you want the skin
this entire discussion is about wanting skins
this is not about attachments
So exactly how a prestige challenge should go? Start shrimple, get harder as you go?
So you propose the mere existence of something hard to obtain is a bad thing as it may be desired? Wonder how popular that is as a sentiment
then you need to get out there and go stop out some players if you really want the skin
I just canāt relate to it
I think it'd work the same way as now right? Just go up over time. With prestige ideally I think you'd get some gun skins for just reaching higher ranks at some point.
It already works that way ye
Yee, it'd be more naturally to throw in more skins to prestiege I think so you naturally earn this stuff rather than you having to only use one gun, which may potentially be on one class
like snipers
so if I already have 5k kills but the other skins require prestige 8 and i'm at 3
what do?
because now I have to power level
which isn't at all fun lol
Swap guns, keep leveling
If you only want to use 1 gun ever for all 8 prestiges I guess that's fine, but that seems unrealistic
You're going to be swapping to vehicles, sniper, support, etc at some point I think
but now you've added a higher stipuation to use that skin
which is worse
because I've already done the kills
Leveling up isn't nearly the same as leveling up just ONE gun with ONLY kills
there are way more methods to speed it up
and ideally, the gap wouldn't be from 3 to 8
it's be 3 to 4, then to 5
why am I being blocked off behind 1,000 levels
but you get my point
if I hit it early
you're blocked off by 200 š¤
I now have to wait for next prestiege to use my new skin I grinded for
Most people prestige long before reaching the mastery on a gun currently.
No, you level for everything
You literally level by just playing
Or you can be me and just not prestige 
Yes you can lol
I donāt know what they mean here either
Changing how you play the game to get a skin is weird imo.
And that's what peeps would do if the kill requirements were at 80k
they would jump into invasion, sit back, and farm kills
and probably have their eyes glazing over
Leveling up player level is much more free form
and they're not gated behind levels to unlock that
They're gated behind kills which are slower guys
like plz
You could level up to prestige in a week if you really tried
some peeps are like prestige 8 and don't have a mastery skin
I can't spell prestige to save my life bro
And you could also drop 1000k kills a week if you really tried
All both of you are saying is "you can do that" "you're allowed to do that" "it's ok if you do that"
Like yes, I can grind for 90k kills and I'm allowed to do that
Yes I can crush my balls
see how those both have the same qualification of doing a thing better but one has less of a barrier like actually gaining enough XP to level within a decent timeframe?
Yes I can power level myself for a prestige rank
No one is arguing there shouldn't be a reward. I'm arguing the reward should be reasonable to get
No rewards are being taken here
Asking for kill counts to be lowered currently to 5k is not taking away anything
Asking for there not to be a 100k kill requirement for skins 8 years from now is not unreasonable
The entire concept, is a reward for a very hard to reach goal. Lowering the reward to a lower goal means people who reach the original goal are no longer given anything for it
and no one has said 100k kills
It's not actually hard bro, it's a time investment.
It's not like a challenge skill wise or anything
which is not a bad thing and is literally the same as leveling up to reach the threshold
Itās only an investment if you pay something into it
Here's realistically what'll happen
if there are 80k kill requirements
8 years from now
There will be a server that's open for kill farming as efficiently as possible
they already exist
so you can just bang out the kill requirements in like a week
fast respawn servers are literally that
Exactly, so why have it so high
Kinda already is since thatās how the most meta players like to play. They donāt do it for the skins per se, they just like lots of kills
Ah yes, I'd love to earn a cool skin that I think would be neat to have by grinding kills for 40 hours in a server
Like, do you not see how from a game design perspective that's just a bit silly
and only rewards .1% of players
Not really. I think itās a strange concept that the existence of a goal means it must be strived for
Most of the games I play I would never bother trying to get all the achievements for example if I didnāt think Iād have fun doing it. And it doesnāt bother me at all that I wonāt get them
yep
Goals are meant to be reasonable, fun, and rewarding. Current kill counts are barely reasonable for single guns, arguably fun, and are at least rewarding. What this post is asking for is for the reasonability to be more in line with other games (which I agree should be the case). What I'm saying about the future is kill requirements shouldn't be so fucking high that reasonability is essentially out the window.
I shouldn't have to potentially play a game for over 2 years worth of time for 1 gunskin
only 1 gunskin
for 1 gun
just 1
stretch goals are aok
Even if thatās only a very small amount
kill goals are not stretch goals, they are kill goals
that you get over time
A stretch goal to me just means one the vast majority of players simply wonāt be able to conveniently achieve.
not necessarily actuallly
you do not get kills passively
you have to actively use a gun
if you use one gun, no problem it's passive
You get kills by playing the game in any way
if you play any other class that doesn't have that gun, it is no longer passive
You donāt have to grind kills on one gun at once
^
THEN IT TAKES DOUBLE THE TIME
Double the time for⦠exactly twice as much reward
it takes 4000 hours (estimate by someone, please someone correct me if this is made up af) for every gun in the game
it takes 2x the time each time you swap guns
I mean like for doing at once
assume it takes 40 hours now (someone said it was like 77, no idea) for a single gun
now you're doing 2
it's now 80
now you're doing 3
add on another 40, it's 120
do you see my point here
and, and
And each time you get proportionally more gold skins.
if you max out a gun
Same time/skin
How about playing the game
so you're saying you need a attainable reward to enjoy a game?
so the solution is to just slap on MORE skins for every gun?
like what?
If you didnāt find that fun I canāt imagine youād be trying to get those skins
It's just a nice thing to go for and to try for
people play games for differnet reasons at different times
I play the game for hours and hours because it's fun to me, and the skins are a side thing I can do for that if wanted
you WILL get bored of your gun
you WILL get bored of the game at some point and not play for months
That is basically what weāve all been saying
It's nice to try to go for, but it's unreasonable on scale
Like, idk how to drill this in any further guys
Many people already have them
4000 hours is over a year of game time in game
And those people mostly did it without even trying as of now
I do not think that's true
and a good few of them have been playing the game less than I have hour wise lol
Wasnāt unreasonable for them, it was effectively automatic
Theyāve been out for a week. How many people with 10k+ kills on a gun do you think achieved that just in the past week?
Someone said some of the top peeps on the leaderboards only have like one gold gun max but have insane amounts of kills, so I've heard different but I'd need actual data at this point tbh
yeah it was just them chilling and grinding out 120+ kill games or such
This will become less true with time of course
That isn't an achievement man, gun mastery skins should be a combination of time and actual challenges. Not just kills, but kills can be a nice reward as well for 5k
Well, it's an achievement in dedication I should say
shouldn't say it's literally nothing
I am just saying for some people it took zero extra effort at all for the skins, so I canāt really see it as unreasonable
@river echo lol, has literally had enough kills prior to the update
how long did it take to get it lol
Everyone who had 10k or more kills on a gun prior to the update
I'd have the AK74 gold by now If I had waited for prestiege rework
^
Yeah i've also used other guns
I don't think the point is coming through
You should've had it by 285 hours if it's your main gun
well, I will give this though. XP changes and all that
You're speaking on it from a completionist standpoint when it's not set up that way at this current time
I'm not arguing about this from a completionist perspective
you ARE NOT MEANT to get all the guns to 10k
Do you think 285 hours makes you a master?
I'm arguing about this from the perspective of I will NEVER get 10k kills because that's insane lmao
unless I go grind for it
in a server made for it
5k, I could see myself getting that and putting in work specifically for that
and not grinding for it in a server
I only have 155ish hours for context
I had like 2500 before I knew that the fast respawn servers were even a thing lol
by just playing regular ass servers
I like to swap weapons a lot, I play different classes a lot
SAME
Just one gun
I swap weapons all the fucking time dude lol
I could see myself grinding 5k, that sounds reasonable
I don't have the highest K/D or anything, my favorite gun is the ak5c tbh so I barely get to use it š
You do not have to laser focus to grind weapons out
doing that fucks your mental
it's long term
It's too long term
it's genuinely not that long term
I mean I've went from 300 kills on the Val 2 days ago to 2100 rn
I'll literally be going for AS Val gold once I finish the G36C (hopfully gold will look better by that time)
It's not that hard
As Val goated
I said 40 hours earlier, some peeps estimate it at like 70. Doing 70 hours (in game, not searching, etc) of kill work sounds like a nightmare per-gun if you wanted to get gold.
It's not that it's hard bruh
it's just a time sync
5k is still a while
8 k would also be better
Yeah I went from like 900 to 1500~ kills on the G3C6 once I hit 5k on the AK
Do you guys only play this game?
and that was in like a few days of playing against cateat players mind you
Actual question
NOPE
I also work at a data center for majority of the week
That sounds like you've got plenty of time, as a fellow comp sci major
Yeah as a first year who has to be in every day
that's a joke btw
also play other games too
I was gonna say
so like nah, the "no life" excuse doesn't really apply here lol
It's about how time is used, not how much of it
I mean, I get 50+ kills per game on a good day, and I play 4 or 5 games
I get like 80-90 average just chillin with soundcloud in the background or a long ass youtube video
Gameplay is fun and I like to pass the time
like that's kinda it 
Lofi beats to shoot humans and relax to
and some days i'll only do like 5-6 matches, other days when I don't have shit to do and don't feel like playing anything else i'll boot up BBR for most of the day and do chores
Ain't like I HAVE to, I want to.
Will I reach 10k kills on the AK74? Yeah, but I'm not gonna burn myself out over it
Yeah trying to go for gold with the mindset you HAVE to get it and thats the only reason to play would just burn you out
I'm using the AS Val because it's fun and I'd like it to be my first gold, I'm in no hurry though
reduce them
Why
Well, I don't see why that would be a good reason for it
If someone wants 10k kills with the pistol, they can just get it with time and effort ofc
might take a little longer ofc
may not be fun
Plus I believe Oki has said they're not meant to really be primary weapons
I was probably gonna try it anyways lol
But that's a difference in methods to get ammo for them
Why should we lower pistol's 10k kill requirement, "it's annoying"
"I can't kill as easy"
I can just play assault and run smal boxes and ranger mags
"I have to farm"
and by the time I run out of both I probably have like 20 kills before I die
Nice, tbh I can't get many kills with the pistols
if there was a secondary only OCS that would be cool
I'm a usp stan, I'll probs get the 10k with it before my ars lol
I meant ARs
Pistols it's more like 10-15 if you're really accurate
MAYBE
Deagle would probs be the easiest one to get that many with. Then again, I haven't used it since the nerf since the usp became usable š
I want that suppressor š
But I digress, my point is everything you guys are saying applies directly to the pistol kill counts to tbh
Like if we get a ammo belt for pistols that gives like 4 extra mags i'm doing gold RSH in a heartbeat
But those are weapons we use PRIMARILY to get kills
not pistols
Pistols aren't usually balanced around full HP engagements short for a few just for usability sake
I'm not trying to gatcha here, I'm legit just trying to stan your argument but for pistols
I understand
Just making sure you know it's not malicious
but i'm saying they're not the same because of what they're used for is all
Pistols arent made for primary use, so by definition you're going to use them waaay less
Yeah, If they gave belts more mags for pistols i'd be ok with 10k
rn you don't really get much
I don't think arguing that you use them less is a good argument because you can just choose to use them more, just like you can choose to use only one gun
and similarly, you can choose to only use one pistol
yeah but you'll have to refill constantly
and unless you're support or assault, it's gonna not be a great time
even then you have to take time to fill them back up more than you'll likely be killing anyone with them at full HP
I don't think that matters, you can just call a supply drop for one, but besides that everything you guys are saying for the other guns - including snipers which tend to need to refill more as well - is stuff like "it's fun to go for for me, not everyone needs to get the skins, I should be rewarded for the time I put in".
Just because the gun is hard to use doesn't mean it should be lowered from 10k
some guns are just bad on the primary side too
well bad might be strong wording, but you get me
Snipers don't have to roam as hard in all honestly if you have a good spot
Yee, was just saying for the ammo bit
Hell Ive gone on 20 headshot kill streaks before needing to go refil, plus they have ranger vest too mind you
Technically lmgs don't get very many backup mags š . That doesn't count thouth
Pretty much
The sledgehammer skin requirement is also really stupid imo
For the same reasons as the pistol skin, but like way worse
But if we're arguing that people put in the time, then it really doesn't matter what the requirements are
if one guy out of the 8billion people on the earth will do it, it's fine right
I do admit it's a tiny bit cool, I certainly never would do it too lol
I think it's cool they did it don't get me wrong
I do not think y'all are stupid or lame for going for 10k kills
Yeah, if he likes to constantly refill 
Except Meizu, he's a dumb dumb
hot tip, if you drop a mag you can just pick it up while reloading. It's always faster than tacticool reload
I've made a stink about that being the case, it kind of removes the point if you can pick up a mag while reloading š
but yeah nah i'd have more of a bitch fit if ranger armor didn't exist
Like, I still hold to reload because I'm lazy on the move, but that's the only time I hold to reload really.
just give us a pistol equivalant and we ball
I digress about the reloading and ammo capacity though. Point is you can't really argue for those (pistols, sledge) to be lowered if your only reason for not lowering the primary kill counts is "eh, it's a goal to go for so why not"
I'd argue the sledge is kind of fine because it's just a meme. It'd be way better if we had a melee slot (please go vote up that suggestion)
Which is why they should add a belt that gives extra reserves
I mean I'd grind it out without the reserves personally if I wanted it
the reserves don't bother me personally at all actually
idk if you're aware, but ranger gives you a SHIT ton of mags
155 hours my bruv, I know lol
Ok lol
I ran light medic outta choice
Going fast was my passion š
Now I can only go kind of fast
At least running engineer is faster š
main thing with me is the RSH tbh, not enough extra mags for the damage it does
I really want recon to get smgs so I can go EVEN faster.
The heavy secondaries in general are just a little wack atm
they went from one tap headshot machines (deagle) to what they are now
Which is reasonable, the deagle was insane before, but I wish they were a little more OMPH. Yea it does
But it doesn't do it as gooood
Eh I still think the draw speed can be buffed, but it's fine
Although, like I said, I've been a usp stan since the secondaries update. So I'm just speaking off barely any usage of the deagle
Someone should start a pistols server so I can upgrade it more
I do wanna grind out the last suppressor for it
to TLDR about my last point though, you guys are arguing that things shouldn't be lowered because "it's a goal for funzies" essentially. And I was saying you can make that argument for pistols and such too. Pistols and the sledge being less capable doesn't really matter if the goal is just for funzies. Why should it be lowered at all? Because it's tedius? Because it's boring? Because it's annoying?
That's personally how I find the kill counts right now for all weapon skins and why I think lowering them a bit more would be good. 10k is a lot, I think 5-7 k would be more reasonable per weapon. I think that'd cut down on the time massively. 5k seems perfect to me tbh. since it cuts the 3500 hour (which is almost half a year's worth of time bruh) time sync down to a mildly more reasonable 1,750 (still a lot, but it's a compromise) hours to earn the skins for all the guns. Keep in mind MORE guns are going to be added and MORE skins too (all twitch drops ofc), so that number will get even more bloated as time goes on.
I think BBR should shoot for quality over quantity with the skin and progression rewards. Not bloat it with a bunch of the same patterns over and over with different colors. It'd be more rewarding to unlock the mastery skin as well if every skin unlock felt like a new piece of player expression being unlocked.
lowering the kill counts of the primarys to around 4-6k for all the base skins would be good. Supplement that with challenges and suddenly you have an even more rewarding system for mastery skin unlocks
You could have something for mastery skins like:
- Bronze = all attachments and 1k kills
- Silver = all challenges and 3k kills
- Gold = everything unlocked for the gun (skins included) + all challenges beaten + 5k kills
Point is, there's room for expansion beyond kill counts and they shouldn't be the only factor. With 10k being the only mastery marker right now, challenges added later would increase the time to get shit who knows how much depending on how Oki's monkey's paw touches the skin system in the future
actual TLDR: I'm lazy and I don't wanna get 10k kills bruh plz
Oh, and pistols should be lower than 5k,. Don't know if I sad that, my TLDR didn't cover it. I agree on that for sure lol
I'd love to have materials and such as well
My ticket system post (which I will not link this time) is mainly where my elaboration on challenges and such comes from
I want some gears of war 3 style skins yo
moving parts, cool patterns
Look up gears of war 3 gun skins bruh, and gears 5 skins
they're š„ š„ š„
Gears 3 is actually a great example of progression for unlocks that can take a good long time, but isn't tedius and boring like a simple "get 10k kills"
you actually get badges for most everything you're doing. So if you DO get 10k kills you can display it proudly to everyone at ALL times
I think a similar system would be pretty sick in BBR
https://discord.com/channels/303681520202285057/1182086355078098996 made a post about it
I'm going straight to the presidency at this rate
I can read this guy's proposals all day š„¹š
Hold your horses there buddy, you haven't seen any of my garbo posts smh
My "add a kick button" post was unloved unfortunately
Yeah people used to try that to me all the time back on phantom forces š I can probably see how It would mostly be used against regular try hards wayyy more then actual hackers
I voted no because it was funny
Not gonna lie I almost spit out my drink when I came back in only a few hours to see like 400 more comments š
Unless you were talking about vehicles or something and not players from a lobby then lol my bad
no like literally a kick
like for kicking people
like painfully
Oh wow I had to double take that! Like with your legs lol! If they add that I would kind of miss all the funny awkward moments that happen in this game because of no melee
It's mostly for booting people off things š
Tbh 10k for max camo is whatever but 10k for current gold is hella meh
i want a diamond skin for 20k
and a rainbow rgb gamer skin at 100k
i can see all the rainbow mp7s already ahaha
I think 5k is better for gold and much more attainable for the avg player. Make 10k something else? for the real grinders
It shouldnt be attainable for the average player. Thats what bronze and silver are there for.
you still an idiot if you think that lol
Why are you calling me an idiot out of nowhere?
Theres no reason to attack me like this, I havent done anything to you
I think balancing things as "shouldn't be obtainable" is a bad mindset. I think "would be obtained" is a better framing
I'm just nitpicking tho
I think balancing things based on time investment isn't great for a game either necessarily. It's great if everything you do contributes towards that thing
But like, getting kills with one gun isn't the best time investment. I do agree they should be challenging though
I've said my points plenty though, so I should dip outta this convo and let others talk lol
How do you propose we balance skins around skill?
I mean, you are a old troll that's been around for quite a while bud.
no, just because this opinion is simply idiotic
Can you stop attacking me and instead engage with my argument?
your argument is "skins must be deserved"
mf pulling a "feel pride and accomplishment" argument
and expects people to like it
I expect you to not attack and insult me out of nowhere because you dont like my argument.
my man, your just pulling that EA bullshit response, and say "it's my argument"
As for this message, YES. The problem with battlefrontās āPride and accomplishmentā thing was because they were SELLING unlocks that effected the game and gating them behind a huge grind. If they werent selling them and they didnt actually impact the game, nobody would have had as big of an issue with that statement.
they still did
even after it was long made free
because that grind never changed lol
To say that unlocks are bad because āits basically just the pride and accomplishment argumentā is very silly
people don't like seeing that they got to play over a year to get things they want, especially since its a massive time frame
Good thing it wont take a good player over a year to unlock anything in bbr
for this? it would lol
unless you got total free time of 12+ hours a day its gonna take you a month to get one gun, dedicated to that one thing
more if you only got an hour or 2
and thats playing at top player levels or above
for a single gun
Why does it have to be accessible to bad players? Why do they HAVE to have access to a skin that is meant to provide a grind for players that have already completed what the game has to offer and want to play more?
Patrician taste
Like everything in this discord, youre taking from a good playerās experience to just give things to bad players, for what?
a good players not gonna give a shit if he has to get to 5k or 10k
I do.
he's gonna see that its not gonna take a couple weeks to get on his main gun, and not give a rats ass beyond that
Pretty sure snoozn is trying to get the scorpion skin (not his main gun) and mocrox was thinking about going for all skins. Just two examples off the top of my head.
Also I want something to grind for. Making the gold skins easier to get just takes away from that.
yeah, trying to get and thinking about going for all of them
they ain't gonan give a fuck if its lowered and/or based on how many kills the guns get
there's a point between "everyone has it" and "only the people with nothing going on or getting paid can get it"
Why are you trying to speak for them? How the hell do you know what they think?
Why are you trying to speak for them? How the hell do you know what they think?
all you got is a sentence
Youre the type of guy to play osrs then complain about the grind lmao. Ask jagex to lower the max level
yes because I hate the grind, totally
there is a grind
and then there's "you got 12 hours free a day, you might get it done in a week"
I have no idea what they think, i only extrapolate from their actions. Considering they wish to do the grind I think they probably enjoy the grind
Not that hard to understand
everyone enjoys it when it starts bud
but when you are in hour 200 and you are on gun 3 of 47 and counting
not so much
Its fine if you dont like to grind, but you should whine about it to get it taken away from other players.
my man I want a grind, but not 1k hour minimum guaranteed grind
and this is why your argument is idiotic
its either "why take away from what people deserve"
Atleast you didnt call me an idiot this time
and then you flip and say "just don't grind for it"
Theres no contradiction here.
the guns need to have mastery skin based on its average kills.
pistols being at 10k is a joke
snipers underperform the average by 50 kills, dmrs by about 20 give or take
by putting everything at 10k, it's just a massive bloat of frustration.
I never said that shouldnt be the caseā¦
you actively spoke out against that very thing in this thread
the OP even said the numbers were up to interpretation based on average kills per hour with the weapon/weapon class
I like a grind, but its the fact that its 10k for every single weapon that we have a problem with
Prove it. I did no such thing
In fact im quite sure i explicitly said the opposite.
....
Honestly I haven't read anything and I believe it's probably your fault devil lol
you constantly told Sbeve that wanting to lower the grind at all was stupid and taking away from good players
actually no that wasn't you
you just said taking away from good players over and over
I actually had a conversation a while ago in this thread where we were talking about how sniper kill requirements should be scaled based on good sniperās kpm
That sounds horrible somehow, and I'm not sure why
For me, I basically want all the stuff in my ticket post to be a thing
It'd make everyone happy I think imo
I see no downside.
All for it!
some guns maybe, classes are small enough currently that it could be class based. Personally I think it would be better based on kill averages per weapon. More rewards sure, but for 10k+ they would have to be significant since a kill quota is not a measure of skill just time.
just gold is very meh, especially since its for 1 gun. but its just more that its 10k for every gun and gun type, just for one skin per gun. I wouldn't say no to other rewards for getting that many kills, but that not really the problem. most people put 500 hours into a game a year, some close to 1k, expecting that much time (at unreasonable kill rates for many of the weapon types) to get a couple guns that you deem your favorite is just crazy. some guns like the more meta/popular guns can likely stay at or close to 10k, but others need to be tweaked to their kill potential.
Have you guys been arguing since last night?
what do you mean forced over?
XD yāall have fun
thats a bit of a stretch
Like I said I prefer each gun is based on the average it gets
Shouldnāt be based on how itās considered. Oki will have the actual data
if that is a problem, why have them at 10k in general?
And rightfully so
Because that means people are doing better with them
To be clear, I would say data on the guns should be stratified by player experience
To reduce bias for guns being more used by better players
as long as a true average is pulled I doubt people would be penalized nearly as much as you would think.
and some guns being as high as they are now, even if I hope they drop, wont be terrible. not great, but not terrible.
oki should also do some math with the average player kills in an hour
see how that effects things
If oki had data for the average player kills per hour, that would change alot of arguments
Like I said my 60 hours per gun minimum was done with 300 kills an hour with that weapon
so finding how many kills players get on average in an hour, in general, would be a starting point
then refine it by weapon from that
technically it should be player, class, weapon for a proper stat, but I don't know how involved his data is, especially with the recent class changes
change everything to 1 kill
Honestly that's better even if it's functionally the same
I still think it's too high, but for some reason that feels more acceptable if there's 4 mastery levels
The kills im fine with its the prestiging cause prestige is awful and causes alot of suffering
yeah I think gold being at 10k is kinda not it still
First reason being it doesn't look great, second reason being that usually gold is your FIRST skin you unlock for progression nowadays
but what about the sense of pride and accomplishment 
get rid of whatever the 2.5k skin is supposed to be because it's ass
put gold there instead
give the early prestiege skin to all the weapons and make that the 10k skin
ez pz
well it isn't ass, but whatever that skin is supposed to be is basically identical to the silver at 5k
Like you'd be hard pressed to tell a difference in most lighting
Don't get me wrong, I still personally think it's too long for it imo. But having 4 mastery tiers at least makes it chunked up more. It doesn't solve the actual problem, but it makes the pill easier to swallow
ye, gold and diamond skins are usually the most saught after and more "grounded" in regards to games like this
š
hence why they're usually early in CoD games and later unlocks like orion are insane looking and not as appealing for a lot of people
so if they put those at like 5k or even add 7.5k respectively and then whatever else above that people probably wouldn't care a lot
name it Pride and Accomplishment
Don't prestige then?
You need like prestige 5 I think for all skins currently
so if you wanted just the basic ones, you still need to go for P5
I'm on p2
Im not but i want to for some more better skins but dont wanna go through that pain for some skins
the ONLY annoyance I have is having to recustomize armor and weapons
Yeah I would like that to not happen

skins mean nothing. You will die more with colorful puke.
I agree, but i'll still fold your team with a pink AK, nothing stops that.
fold your mom's folds over
go fold your underwear and bedsheets
me when I dodge your bullets
š
š”
Call me 2k
me when I still kill you 
cuz I 2k my balls
cant kill me if you cant move your mouse
cant move your mouse if you kill me
š¦
riotshield user
good thing I can do that though fr fr
š£

I have never used the riot shield
take that back Gorbino
you seem like you would
what is that supposed to mean
But back on topic, nah them being behind prestiege is kinda lame i'm gonna be fair
I'd feel like garbage as a new player if I wanted a patten that's like prestiege 5
I will use the riot shield when we get skins for it that you acquire by killing people with it
just cap them out at like 200
Riot shield could use a simple shield bash
Doesnt even need to onetap
What this man is saying. Prestige tokens would make more people want to do it. It would give it a more tangible reward rather than "here's more grind you just unlocked"
Diagree with thread, its called mastery for a reason
I once again want to bring up this argument
Pistols
Is it ok for pistols to have 10k kills as well because it's "mastery"
even if it's annoying, even if you don't use pistols as much, and even if they aren't as strong?
If you answered "yes", I hate you, but you're consistent for sure
Yes
I hate you, but respect
This also applies to the sledge
But, point is if you're not ok with the pistols/sledge being that high then you should understand where people may be coming from with the primaries as well
But if you don't care and just want it to be 10k then you fine, you won't change no matter the argument tbh lol.
I ain't repeating all the arguing in this thread for specifically you meizu, I know better š
It's just a question of what you think is reasonable and what you believe is "casual"
I personally think 70 hours for a master skin is a bit much
especially with like 40 guns in the game
grinding for pistol kills is easy just need to spam them
These numbers are pulled from OP btw, not pulling them completely out of my ass
I have a ancillary question
Yea, so no matter what I say it wouldn't convince you
Are the current 10k skins worth what you invest to get them?
We're just expressing how we don't think it's reasonable for the most part, and you're expressing you think it is
I dont think they are worth the amount of kills, and more importantly, the amount of time required
Let me get an iced out weapon at 10k 
Meizu has a point. It's to flex your main gun you like. But also the argument that even for one gun it's too long is also a good point.
You might be the kind of player that doesn't cycle through a lot of guns, that's fine. But by hour 15 I can guarantee I've probably mastered the gun lol. It's not that hard
100 hours is something like a month of playtime for the average person, and 2-3 weeks for a hardcore player
that is insane
I've mentioned possible fixes that I think would be fine
there are MMOs that require less hours to get to max level
I'ma plug my post again with the fixes I've mentioned: https://discord.com/channels/303681520202285057/1181077130768040016
you can learn entire skills in real life for that time
10k kills on top of possible gun challenges and stuff in the future as well would be horrid
depending on how they're done of course
I learned how to play an electric guitar in like 60 hours
š
I have about 30-40 hours in guitar, and I'm still shit at it I'll admit š
So guys. How about this then: make basic colors more accessible while having big-dick unlockables like silver/gold/exotic colors or skins
I don't practice well
It takes time, I just play
lemme link my solution to that
The only thing thatās stopping me is the noise complain
And my momās violence
š
Actually nvm I can't search the thread.
TLDR: Consolidate the skins we currently have, they're bloated. Separate pattern, color, and material unlocks. Let us mix and match as we please with these unlocks. Colors, patterns, or materials could be animated, etc.
incredibly excellent suggestion
Example: I unlock blue, I can now use blue with every pattern. I unlock a pattern, I can now use it with every blue. I unlock a material, I can now use that with every blue and pattern
wow 10k kills is totally reasonable
its not like the average player will have even less kills than I do
no C4, no nade kills, no swapping to pistol to finish someone off
just that gun
that isnt just insane, thats preposterous
I think even for the more hardcore peeps like MarsanX lowering it to 8k would be more respectable
I think 5k is perfect, but 8k would at least keep it more "hard"
I'm fine with people keeping it even at 10k, but give me something worth 1k kills on a weapon FFS
10k does sound nice true, can't dispute that
Keep it only for Dezda at 10k
Lmao, I'm ass at the game
10k isnāt impossible and itās a MASTERY skin for masters of that gun
me when I capslock a nebulous word to emphasize a point that has no standing in the real world
Sad
you are on crack
It's a 1.35 KD, it's not the worst thing lol
My w/l is 1.0
I'm perfectly balanced yo
Get 2kd at least
Bare minimum
my win loss is 1.1, get on my level
sure go ahead I dont give a shit and neither will the dev
I've only got 530 on the pp2k, I like that one
My KDR is now under 1 after I went medic gaming ššš
Gg
I think its stupid as it wastes time to make something no one gives a single fuck about
But point is, I'm a casual player but I'm pretty loyal to the game. I come back pretty regularly.
@heady yarrow I play support sometimes, so it tanks my KD for sure lol
but yeah go for it
I dont care about that, i care about regular skins taking 2k kills to unlock
PP2k is also my most killed weapon though I switched to groza since PP doesnāt really do range well at all
I think I have around 1k on the 249 and AS VAL as those are both my most used
the subtext of the argument is that you view these skins as worth the arbitrary numbers assigned to them most likely out of haste and without much thought, which I wholeheartedly disagree with
the skins are emphatically not worth spending hundreds of hours in a game with a single firearm
I liked squad leader š . I am a medic gaming stan I'll admit.
I'm garbo at recon tho
and support tbh
if they were an entirely different model, something actually worth 10000 kills to get, sure, whatever
To be clear, there's nothing wrong with a reward being at 10k. There's nothing "wrong" with a reward being at 100k. I just think it's kind of like padding in a single player game in a sense. It's just there to be there.
Even if you added a diamond skin or something I still think it'd be a bit of an issue
I dont because almost zero people will get it, not out of lack of skill or laziness, but due to the sheer time investment
you're asking people to devote time to a singular objective that most people will not reach due to simply not being able to stay home and spend 16 hours a day on a game
TBH that's the reason I don't go for kill rewards, or look at my skin list, or anything like that. I know it takes forever so I just don't bother going for them actively. If I really wanted them I'd just join a kill grind server - which at that point why even have the skins be gated off if I can just earn them by grinding in a server made for them. It's just padding at that point.
"But I want the skin and my skill with the weapon is statistically better than anyone else" "Oh well you dont have to go after that skin"
??????????????
This is kind of like the microtransactions argument for skins being optional
People keep bringing up the idea of "mastery" as if it somehow excuses banal and arbitrary conditions
fantastic comparison
"Oh you dont have to buy anything in the store, it's there for people that want to get it"
As I said 10k I achievable
I mean the diff with microtransactions is they employ a bunch of tricks to make you want to buy it obviously, but you guys get the point
You making something of yourself is also something that can be achievable, but here we are arguing on discord so that's clearly not likely
Iām at school rn so I canāt even play
I want a rainbow skin
stop strawmanning, no one is saying there should be no investment or goal to go for, the issue is the distance asked for the reward recieved
Things should still feel like a reward, it's fun. It's just 10k currently feels more like padding than a reward - to me at least. It's like HAVING to grind in an mmo or rpg. MMO's make the grind a part of the fun, and so do RPGs, but if done poorly it fucking sucks. 10k for the gold skin is it done poorly
TBH, if the goal is unlocking stuff by calling it a "mastery skin" - implying you've 100% a gun essentially - then 10k will never be ok
If it's just a plain ol' skin. No requirements, just something you get, I think it's more ok
Make the Scar H have aftermarket rails, Lancer magazines (the ones that are seethrough) instead of regular ones, different models for scopes or allowing other skins on top of it, different barrel attachment skins, etc etc
I would say 5k
I still think it's bloated (as I've said 1000 years ago), which is still a problem, but the framing of it is defo a problem
5k would be my preffered limit. I think games should end at some point personally. It's satisfying to complete stuff
Thats approximately 70-100 hours for a dedicated player in my estimation, and far less of a slog than 10k
Getting the gold skin is literally the length of an AC game, and is technically more repetitive
You actually do the same thing over and over lol
the fatigue between 5 and 10 is not linear, the closer to 10k you get the worse it is
Trust me I've grinded out things for far longer in far worse games
I know killing people is in different situations, but it's basically the same as a ubisoft AC game if we're comparing apples to oranges here
WoW, Warframe, GW2, this whole "put a goal at the far end of a field" thing doesnt work
And the problem with this is?
You earlier said they'd add more skins
so that isnt an issue
stat tracker attachment
Once again, I'll bring up the pistol argument as well. If you think 10k is fine for primaries because it's "work", "challenging", "rewarding", etc, then the logic should apply to the pistols and sledge as well. If you agree with that - that's fine but you'll literally never agree with us on this (which is ok).
enjoy the funny number
fuck you for being reasonable you piece of shit
I've heard worse š
Inertia thread moment
(for the record this is in fact satirical)
To be clear, there isn't a 100% problem with 10k skins because it's subjective if it's a problem or not to people
But, with the votes on this thread, it's clear people are in the minority for keeping it the same
We are not talking about a skin you acquire by playing the game normally
So if it'd make the game more fun for more people, why not change it
Duke, we've had this argument like 1000 messages ago actually. I was tweaking about it yesterday talking to MarsanX and two other people š
But do post it up, it's important to get your thoughts out
my deepest apologies for speaking to you in the moment and not scrolling back to the end of time
More of a warning that MarsanX is a veteran of this argument now
So don't expect to win if that's your goal lol
I like the AS Val right? I've used it in every game that's had it. I enjoy the idea of a fast firing, high damage per bullet gun with a small mag. In Phantom Forces I got something like 16k kills on it. On Bf4 I got 30k+. If you are using a gun for a reward as the primary incentive, in my mind adding a skin at a far-off goal isnt going to help you. If anything it's going to make you burn out
Going for a particular goal in mind for such a long time frame is not beneficial in my experience, nor has it been for anyone I know who's grinded for said long-distance goals
I think "nobody is forcing you to grind it" is a bad argument because no one is forcing you to play the game technically either.
I was under the impression that you like the gun so you use it because you like it
You want to be rewarded because you prefer a firearm?
No one forces you to go to work in the morning technically
What are YOU on about
Why in your approximation does someone go for 10k kills on a weapon?
what are the reasons?
Personally I see 3: it is a meta firearm, the person enjoys using it, or they are trying to 100% it
I think how we're thinking of these rewards is fundamentally different as well. You guys are thinking of the rewards as something cool to get. Like challenge for "mastering" the gun. While I personally view it as just some rewards for using a gun. For "just some rewards" I feel that 70 hours is a bit much. 30 hours is perfectly reasonable for mastering a gun, and is 100% still a challenge, still shows your skill, etc.
Like, 30 hours is a lot still. It's not like you're taking anything away by shortening the time span to get something.
Think about it this way, prestiging.
Prestiging used to reset literally everything
We can all agree that's bad, but it made prestiging multiple times a challenge
Some people did complain when it was changed to not reset guns too, but the game was better for it imo
Now prestige better respects the players time as a whole, and I think earning mastery skins could be improved that way as well currently. In the future it'd be better to flesh the stuff out with challenges and the like though
oh, and earning XP used to be ass
And apparently it used to be EVEN more ass before that
Speeding things up isn't necessarily a bad thing, or makes the reward worse.
If you just want to get something to get something, that's fine. But I feel like maybe there are other ways they could reward long time players other than gun skins, which are often seen as collectibles for players.
I remember that
, I'm not saying that long term goals are bad, I have a problem with them being the singular logic for time-gating things offs. Because it is a timegate. What if a skin comes out at 10k and I really want it because I simply like the look of the gun with the skin on? I'm supposed to spend the next couple weeks and 100+ matches/hours of game time with that single firearm instead of half that (5 instead of 10k)
Also respectfully so what if you have 8k on the gun, you were using it because you enjoyed it to begin with, why does the skin existing at 5k for instance, before you got to the number on your gun now, matter
Oh, other issue
Id rather die more with colorful puke than a gun that looks like pure puke
Say duke wants the skin, he has to grind out 70 hours to get it right
A lot of players are like that and will grind the fun out of a game
It's just kind of a reality tbh
you're gonna die alright
I personally saw 3 reasons you'd ever get that high up with a given gun
Players tend to find the best way to ruin the fun of a game for themselves via optimization.
yeah that's one of the reasons
I showed my hours earlier, I think I can probably represent the casual BBR player who likes the game a bunch, but doesn't hop on every day.
Thing is, devs DO control for that. It's basic game design
You adjust things to get the players to play in a way that is fun, or intended
You dont give a rope long enough for people to hang themselves with
I already die alot but thats cause im a fast pace aggressive player i would still like my guns to look nice they way i want without going through the pain of prestige i wish they added perma tokens like CoD does for prestiging
They can't, but they can control the circumstances the behavior is in
I can probs find a video about this
You can laugh all you want, but I dont find the argument provided by Meizu and others compelling for the simple reason that I've seen this before in the MMO scene
š
We don't consider Meizu a real human, so that's reasonable
So a good example is efficiency in MMOs right, given the chance players will do the most efficient thing possible to get to where to go. This could be looking everything up instead of experiencing the game for themselves (we all know someone like this), grinding in the same place for hours instead of doing quests that are laid out for them, or cheesing enemies because the game lets them do it
it's why balance patches exist
why games change seemingly arbitrary things
I'd argue, having it at 10k will make players grind the fun out of BBR and leave due to burnout more often simply because they want a skin for the favorite gun.
And only for one gun, not for every gun
once a player burns out from a game, it's hard to get them back I would think
XP progression used to be so slow it burned people out as well
I didnt think you were actually, just leaning into it 
shut UP lostmixup I will set fire to your couch
Found the meizu alt š
meizu my beloved
I'd fucking cry if you were lol
tbh yea I think it's reasonable to never have anything at 10k

Games run into this issue a good bit though to be fair
How do we reward long time players who have everything? Issue is, they'll focus on that and not the new players just coming in. Seeing a COLOSSAL wall of skins you unlock over time can be overbearing for some people
No one is forcing them to do it is a bad argument here, because we all want to do this
I want to unlock the gold skin
but I don't want to put in 70 hours because that's stupid
I want to have sex with women and men
wait wrong thread
that goes in inertia my b
Now, the game can change later on, way later on. Let's say everyone's been playing for 8 years, then maybe the skins can expand out another 5k. But for the moment, in current day, 2023, I think 5k is much more resonable
game's just startin' out
Well in my eyes it is, I know it's been around in the background for a bit
If it started at 10k as well, the expectation would be ANOTHER 10k later
so it'd actually be better for the devs too imo
Ok actually I can start seeing maybe not exactly Marsan's point, but something close to it or a variation (dont wanna put words in their mouth if at all possible)
10k skins currently allows for future proofing
so that is a genuine argument in favor of them
I mean I understand marsan's point perfectly, I just don't agree personally.
if you're just going to add stuff later on, why not keep it as it is currently with regard to the "MASTERY" skins
my apologies for not seeing its value until now, it do be making sense
My point is, 10k is too much at most any point imo
even if the game was 8 years older from now, I'd probably have issues with the guns taking 300 hours to 100%
even if there was triple the content
If i have to unlock that shit in a linear track, that's a problem lol
I like unlocking customization, I'm a drip fiend, I just like having it. So seeing shit I know I'll never get simply due to time investment alone is demoralizing and makes me not want to play by proxy. That may seem silly, but it's similar to how every game has a battlepass now. I'll see one and just go "eh, I don't wanna play that game"
And I know other people are like that with battlepasses, and level up systems are essentially just old battlepasses
I would say this then:
As of current, the skins offered are far too not worth it for the kills they require, and are far too few in number to justify the 10k for the pinnacle ones.
The 10k are good for future proofing the game, but to avoid burnout along the way, there needs to be far more skins added between 100 and 10k to justify the skin system as a whole.
Streamline the currently available skins, make so we have more customization (iE let us unlock colors and patterns separately, and then mix and match as Lostmixup suggested) and make skins at 10k worth the time and effort their existence asks of the player
But this isn't even leveling up, it's getting kills, which is EVEN slower
I agree the skins aren't worth it, but for me personally I don't think anything would be worth a 70 hour investment for one gun personally.
And I represent a good number of people that are like that I'm sure
maybe xp earned on the gun might be a better system for most skins other than mastery ones?
agree to disagree on this though of course, I think it's important everyone's opinion is out there regardless
Actually, great suggestion
Earn XP for having a gun equipped
XP goes up faster with kills
But everything you do with the gun equipped would passively level it up as well
Great compromise actually
I still think taking 70 hours would be overkill. But cut that time down to like 40 hours (still too much, but I'm compromising personally) with a passive XP system so I'm always earning progress towards a gun's skins if I want to be? That sounds much more appealing to me
It's not really a "used to have" thing for me personally. I'm the type of gamerā¢ļø that tends to play a few games at a time. I do tend to have a few I always come back to - especially smaller community indie games like this one. So I imagine I'll be playing the game long enough to eventually get a golden skin. But I'll probably get my first one at like 700 hours on accident
Nah I gotcha no worries
I'm just trying to explain my perspective. My pov has exactly the same justification as yours does in terms of validity I think.
You're like "why shouldn't I get something for 10k", I'm like "why should I take 70 hours to get that thing".
It's just different sides of the coin at the end of the day
š
Marsan personally does make a good argument for future proofing the game in terms of getting stuff to chase in the far off, hence why I addended my argument with specifying far more smaller steps in between to justify it
In that case just add the stuff later. Why should we suffer now
I dont think we should
its joever
