#Remove Armor and make it cosmetic
1 messages · Page 2 of 1
Idk who Meizu is this is the first time I've seen them
not good changes in your opinion
give me my c4 scope
It says most people are bad-mediocre. And that most people are more important than a highly skilled minority.
It does, but in a game like bbr input from casuals is super important as well as input from good players
Do you use mud to wash your car
Do you have a car
this tbh. Game needs to be fun for both player. There need to be enough so it's "fun" even for new people. But has enough skill expression so that "top player" don't get bored/annoyed.
I wash it in mud
i personally have plenty of fun running exo in fact i pick support to kill my existing boredom
Nah. It’s very satisfying to kill a ton of people firing on you at once and win thanks to just being tough
I don't think the current armor system is fun for anyone. But removing it without a replacement would be a painful idea.
I personally, as a "1kd shitter" dont see the benefit of changing how armor works at the moment. the arguments expressed are all about how the exo armor is difficult to play against and meanwhile I've never had an issue with it. If someone is sitting in a machine gun nest for lack of a better term, I run away or pop smoke and flank
I dont like exo because it's too slow for me personally, that doesnt mean it should be gotten rid of
If you remove the whole armor system, you need to rebalance ALL the guns
I think all armor below heavy is balanced pretty well, except for normal which has no real reason to pick it.

engaging head-on is not always the answer unfortunately, but the game should not cater to people who don't know better
what are the risks of camping with sniper or any other class though
latter being you are not specialized in it but can change positions quicl
tbh it seems this suggestion just turned into removing EXO when thats clearly never going to happen and removing amour as a whole will never happen as not only a huge part of the playerbase like armour and find it well balanced but I think the people who complain about Exo have just been too loud for the past 4 days going on a week about it. If I hear an LMG or see someone with an EXO I just throw a grenade or something to flush him out
this whole arguement is literally coming from people who sound like they go in the Exo player's face and try to take him down lmao
Tbh I purposefully find them out sometimes and bomb their entire bloodline
I simply cannot agree with you man, its just another thing that people are doing that I work around
Find an employment office first
At work with my mud car
"I have a job" no you clearly dont you wash your car in mud
or simply you will fight one that has its exo depleted already
Yes that also, yet again Exo players having to explain Exo only lasts after the first or even second gun fight
All support players are required to submit each form of government id available to them
exo will have an advantage if you don't work around it (fork found in kitchen)
Not disagreeing with you per say, but where did a huge part of the playerbase say they like armour and find it well balanced? Id be curious to look through that
I personally dont see it as a huge advantage, its slow, cumbersome, makes you have to essentially commit to whatever bunker/angle you decide on, you're vulnerable to snipers and RPGs, and it takes forever to even aim 
mfw a class has the most strong thing taken away with it only to be replaced with something that its limited in situation usage is called strong
I've only seen people talk about the hitboxes in the past and that got fixed
"balancing" has never seem to ever stay on topic when people talk about armour
like god i dont care what route we go, armour right now can be bullshit in both sides
THIS IS THE WHOLE POINT OF THE THREAD. The downsides for exo dont make it feel any better to play against, but they feel extremely oppresive to play as.
Well I suppose just make headshots negate the exo armor because no armor is going to protect you from a face full of bullets bullets and bullets
I'm actually gonna be honest if there is not armor on support its gonna be op because it wont be as slow as it is now
this is NOT the point of this thread, the point of this thread is removing armor as a whole.
so I'm just going to assume people have totally different views on what "balanced" means
it had been demostrated and talk many times that it is something that can be bypassed almost entirely in most of situations you will see support players in
I'm sure if you actually ask a player in-game via voice to see if they think the armour for their class is balanced they'd say yes
to some, "balanced" means anything that doesn't hinder how they play specifically
Why do they want to remove armor as a whole?
FOR HONOR PLAYERS!!!!!!!!!!!!!
The whole game needs buffs debuffs
Absolutely rework the support class ground up completely needed
Medic still is sideways
Recon is pointless especially with this bad ping
Assault is ok I suppose
Doesn't mean I don't like the game tho
gee idk maybe someone should ask the guy who made the thread. I read the thread description though and it's definitely not specifically about exo armor
The point of the thread is not about exo armor, but a generalization of what I said to all armor. Sorry, I should have made that more clear.
Dont be sorry, its an example of your actual issue
which is that you dont like exo
I would prefer that people make that distinction before yelling at others tho
it has been said how inconsistency it is for both partys of who is using and who is fighting, and how many weapons are balanced around armour, aswell that it gadget are affected aswell and that we dont have to balance a class identity by armour instead it has to be by weapons and gadgets
like image
-support moving almost the same speed as everyone else
-has some of the best guns rn
-has a easy way to resupply ammo and bandages
-instant building
sounds like a great time to me
so making everyone on the same ground you can go crazy on adding new gadgets, remove and add to some classes to make them actual have something more unique over just armour
but roadblocks is basically a shit ton of weapons rework, specially for support exclusive weapons
I am entirely for consistency. But not at the expense of entire perfectly legitimate playstyles. This is not an ESports game. All the people saying that x choice will kill the game, while advocating for turning BBR into an ESports game, are hypocritical cuz that will definitely kill it
Maybe armor should just regen over time to make it feel less useless for the one wearing it, and the numbers can be tweaked to make it feel less awful to shoot at.
one: this has nothing to do with Esports or something idk where you brought this up
two: playstyles are not dictated by armour the majority of times removing exo because it is literally the anti main about the whole thing that makes everyone likes this game
I'm gonna be honest support and engineer are really the only unique classes now
-a lot of classes have DMRs and can basically be recon
-assault gits this tiny reload buff that doesn't make it feel unique
-medic was only unique because of its unlimited healing not its just got a lot of bandages
RPGs are exclusive to engineer
support is the only one with LMGs and kinda noticeable armor for like 3 seconds
it isnt just the armour that does this
is the weapons
ability to build fast and repair them
ammo box for keep firing without worring
armour it is something there just to add for it
Actually you know what. Let's remove armor from the game, for the simple reason that I dont like how my helmet falls off after I get shot in the head
im switching my vote to yes
like the only true way to make a unique class is by limiting what each class gets by a lot
provided it doesnt fall off visibly anymore
or extending what they can do
You could juste make a thread: Remove exo 💀
what more can they do now except make this game a hero shooter
yeah but then the answer would be clearer and people would end up fighting
actually you know what, one of you should go make a remove exo thread
to turn into a hero shooter medics would only have pdws, medic kits and bandagens and just smoke grenades, assault would have only shotguns, and basically limit the classes to one thing only
yeah 💀 so there's no point debating it here
we really should divorce ourselves from the armor removal in its entirety thread and go fight in there
exo is talked about more because is basically the one armour people tend to notice any difference when not caring about stats or simply stick with ranger armour
Exactly, make it a trench fight
and like, alot of people here are against bc is someone identity
and then they say exo is the class identity
if everyone could have Exo, I don't think SMG playstyle would use it anyway 💀
we would be playing the closest to a milsim with that movement speed🙏
trench fights usually have quite a bit of extra armor involved
IIRC you usually use heavier stuff because you're expected to hold the area, not bound and cover and whatnot that requires more agility
fuck that shit you call armour
im bringing a shotgun
do some warcrimes with it against the germans
the .700 nitro express in question:
give support old heal speed
make headshot nullify exo
^both of these ideas are stupid, make them only apply to his account
^Double it
the shomptgun
Like, even as an Exo player I would be okay with that heal speed debuff just I would like armour for the legs and arms to justify it
also, we really do need some sort of mechanic to when you lose all your armour you can run/heal faster alongside the ability to repair/regain your armour from someone or some place. (Then ofc you'll go back to your ol' slow speed)
perhaps support should be able to pick an armor box instead of heavy ammo box to restore armor similarly to the medic box
with limited uses
(having to be placed first ofc)
If you are olaying support like you claim you are playing support the old health Regen speed idea isn't an issue in the slightest because you'd have a teammate nearby to heal you.. right? Or are you solo humping a corner?
I do
good job
yes but if we are going to the realm of "balancing" there needs to be debuffs alongside buffs.
Making Support heal themselves slower would 100% make sense due to them most of the time using the Exo. But they still can bleed easily due to the legs and arms being shot a lot
so, adding more armour would be a good balance cause now they won't bleed as much but now they have to be even more defensive and even more careful when they move up or push an enemy cause if they start to bleed or need to heal they'll now need to slowly heal up
Medic could be nearby, yes of course, but the medic also has to heal, revive, and move to the frontlines (where most of the action happens)
Heal slower but bleed less often? 🤔
Well, like I said though thats if they start being more careful and defensive
you can still easily bleed if you walk out in an area where snipers see you or where high cal rounds are wizzing pass
I've never used exo really on support so that would be dumb af
and you said it there the arms and legs are easy to shot
Also, assuming if Leg/Arm armour would be added I have nothing wrong with those parts being the weakest part of said armour loadout
so why make them worse when the debuffs are bad enough
I only take exo helmet when I play Support. Exo armor is too slow.
they can easily be made to pop off after a few AR/SMG shots ^
unless I'm missing context
like the only way I'd support a bandage speed decrease is if it was only on the exo body armor and if it covers all of your body until its broken
and even then I'd still probably not use exo body armor because after it breaks in 1 fight your useless
I'm saying if you just add slow bandaging without covers for the arms/legs the Exo support users would just not like using support that much due to them bleeding and having to deal with the slow bandage effect all the time
People seem to forget that when a support class is aiming or standing up those are the two easiest places to hit the support class
so basically most of the time as support
oui
just like what people say when people ask for a movement nerf
asking for a armor nerf its a "skill issues" and tbh it actually is one when it relates to armor
because almost in every play vs exo armor more unarmored areas are able to be hit
the only exception is when you shot them in the back but at that point you should be able to hit there legs and have the advantage of being behind them
and about where cover would be
if they are laying down its almost impossible to hit torso unless you are right on them to the side
yeah you arent wrong with the back of the legs thing
I was able to kill someone with a glock-18 not so long ago by just shooting them in the legs
ofc they were prone though so the legs were very easy to toast
Idk why they buffed it when they buffed pistol.
long as fuck type
glock is strong but its basically 1 kill a mag
I kill two people with it tho
without extended mag
well not two exo armor 💀
but you can't kill more than two people
still, it's nasty af
The king of the battlefield: The fat slow guy who just started playing and has no idea how to do anything in the game
Aw shit here we go again
Is this the point where i point out armor still exists which leads to the comically inconsistent ttk potential
Those arent reworks, those are all buffs.
Thank you Kim for your opinion
Reworks wise ; it is a more simple one but the limb system would be a rework which changes how armor works by the nature of it, than the 3rd one is a addition of a new mechanic and not a rework I do agree but 1 & 2 interlink & could be classified as a simple rework
I aimmed to keep it sweet, simple & easy to understand while still providing a impact
Maybe we just have different definitions of the word rework, but to me a rework is when you make a significant change to something that either has both negative and positive outcomes to it or it is debatable if it makes it better or worse.
All of those things makes armor better
Except maybe the limb one depending on if the multiplier is < or > 1
it is a case of a yes/no
but I tend to vary the term rework due to all the games I have played use it differently
similar to the idea of crowd control with my buddies in WF
got one who includes nukes as crowd control and others who consider any debuff,hamperment & the like towards enemies as Crowd control (so non damaging effects)
regardless, blanket buffing armor is a horrible idea
Fix first balance later 
in fairiness
armor is Under powered right now
exception is exo helmet
first trying to fix it to being a valid option
and as sworce said, we can balance it later incase it is too powerful
Again, the point of this thread is that armor feels both over and under powered.
Real armor rework: change armor to damage reduction, heavier armor increases coverage and absorbs more shots instead of more damage
Exo armor now gets themed around the hitbox and lasting more shots before it breaks, meaning you pick it for consistency, and choosing a gun that "counters" exo is more straightforward
The DR becomes the same shot to kill increase as normal armor, meaning exo feels more consistent to play against and as
Limb damage goes 0.9, like light armor, making it slightly more incentivizing to aim for center mass with an armor break gun
no armor customization is cool and unique to this game allows for customization on how many gadgets and mags you can carry as well the armor is well balanced in my opinion no reason to change it
minus the specific gun thing as damage values alr properly do that
just like this like generalized reduction?
yup
then tweak to fit current game armor values better to not fuck with gun balancing too much
To be equally strong the damage reduction % from armour would need to be bigger than what the current raw armour values are
If they were equal, best case scenario they perform the same but worst (and more common) cases they would perform worse. The independent health pools is currently important to the usefulness of armour
that's a fail on the armor system then
It's a vital consideration if we are to change anything.
Merge protection class of ranger with light, cut normal and merge it with heavy.
Maybe make armor work as flat damage reduction, but use the player armor damage stat to affect it
So Light armor (in example)
reduces damage by 20 but a pistol round has like 10-15 base piercing power. So against pistol bullets it's only partially effective, and against rifle bullets maybe not at all.
Of course this comes with its own issues...
ffs
bot moment
anyways, covering the problems:
[] flat hp buff
hp increase kinda sucks because it penalizes slow firing high damage weapons, which depend on the base breakpoints. example: 100 normal armor -> 175 heavy armor
[] damage reduction
penalizes low damage or slow firing near breakpoint weapons the most. armor reduces damage directly, meaning high enough damage/pierce overcomes.
Is “flat hp buff” the current system?
[] damage divisor
common system. kinda bad because it penalizes high damage. imagine body armor that stop 20% damage. 20 damage assault rifle become 15 damage, so 5 damage reduced. But 120 damage bolt action becomes 95, 25 damage reduced.
Problem sharpens with increased divisor strength.
Armour in any implementation will harm guns near unarmoured breakpoint values the most though. This doesn’t exactly correlate with their fire rates
No. Current system is locational armor system with each item of armor having a health amount.
So flat HP buff makes weapon balancing a big issue since it vastly reduces the number of damage breakpoints
in my thoughts, damage reduction makes chip damage much less... chippy, as it stacks up.
Reduction 5 against damage 20 means that damage becomes 15, so go from 4 to 7. It also means armor defeat 35 damage, but bought you effectively 40 health.
But reduction 5 against damage 40 means that damage becomes 35, so no change, and armor only defeat 15 damage but effectively bought no extra health at all.
wrt to near break low rof:
yeah that's fair
I don’t support flat reduction armour simply because it throws the balance of different guns way too much - and since you can’t predict who you will run into in game, having your weapon effectively countered or not randomly by who shows up is not fun imo. Lowers skill ceiling due to unpredictability and is frustrating
There may be something to be said about taking the meta circumstances into account for weapons.
there are also more implementation types to think about, mostly how fine they are, and any piercing mechanics...
Just do either % with a side of ap or bonus hp armor with hsd reduction helmet
tbh id rather the generic headshot damage be the normal helmet
light helmet increases headshot damage
:)
The biggest issue this would cause is making the m110 OP. The two shot kill would be guaranteed.
it would make 25 33 50 67 the only breakpoint needed
any weapon in between, would be who has best recoil/firerate.
damage wouldn't matter
if armor get removed, all the gun needs rebalance 💀
And I don't think they're gonna do that.
The gun would not be OP with guaranteed 2 shot kill.
That is still 300ms ttk which is poor.
I think depending on range and whether or not the enemy is capable of hitting every shot would be a huge determining factor on if ttk would matter. Even if every shot was a guaranteed body shot right now I would only use m110. But it’s all “what ifs”
any DMR can leave the enemy outranged, M110 is not special in that regard
TTK only does not matter when you definitely will kill them. Even if they can't fight back they still can get to cover (loosing you a kill)
What does Armor durability brings to the table? 🤔
Do people consider it fun breaking someone's armor?
Is it fun hearing your armor get destroying, knowing it saved your life?
it means full body coverage is not needed to have armour be decently consistent compared to alternatives
I think it is, to know how close you got to death, knowing if you hadn’t progressed to the point you are currently at you would likely not have had the thing that saved your life
hmmm
Plus, it acts sort of like a last chance, you get one shot to hide in cover and try to take out the person that almost killed you
I play sniper mostly, and think it’s always really stressful (not in a bad way, in an adrenaline type of way) to have what would have been a kill shot not be. It gets you hiding behind cover though, and the sniper knows they need to hide to avoid getting spotted
feels good i reckon
something about seeing the sparks sparks blood is perfection
So durability is something we wanna keep
I like it, I think the main change would be some visible indicator when it’s broken, but other than that yeah
^this is definitely one of the worst parts if you're wearing it; having it break and literally not knowing
Yeah, there’s a thread for visible armor damage, don’t know where though

