#Film grain

1 messages · Page 1 of 1 (latest)

devout totem
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why so much film grain?? i feel like im playing on a 6hz monitor that has a radioactive shoe box next to me please revert this ❌

quick trail
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I like it tbh, it does a good job in reducing the already overly visible enemies and scenario
Before the film grain it was exceedingly easy for me to spot people from way farther than i should, and never have any use for higher magnification sights
Right now it seems pretty fine, it's also very cinematic imo

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Besides the functional reduction in visibility that felt pretty needed, it kinda grounds the game a bit more for me, it gives things a slightly more grimy look than they used to have

stray meadow
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For the love of god, let us disable the film grain. It feels like my eyes are going to bleed!

drowsy hamlet
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This. It's very unpleasant; at least make it able to be disabled, or some sort of opacity/magnitude slider.

quick trail
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I'd give it a bit of time tbh, it does have a balancing function(which is probably the reason you can't toggle it), and it's much tamer ingame than in the menus

tranquil robin
quick trail
# tranquil robin What is the balancing function?

BBR is currently way above similar games when it comes to visibility, mostly due to the simpler graphics
The film grain does some work to mask players that are distant enough, or hiding in rocks, windows and assorted things(the reason that leads me to believe it's a balancing choice is it not being toggleable)
It reduces the long range effectiveness of short sights(which previously were some of the most effective and with least drawbacks options), makes cover more in line to what one would expect when it comes to concealment, and gives players a reason to use binos, longer range sights and overall makes spotting, targeting and tapping people from super far away not as easy

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I would chuck it out to being just a random added effect, but we DO have options to remove many of the effects we have, so the lack of off-toggle here suggests it is indeed done for balance

tranquil robin
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Because 30% of the lobby being snipers isn't bad enough

quick trail
# tranquil robin Because 30% of the lobby being snipers isn't bad enough

Snipers aren't really the issue here, what this does is give most guns an incentive to use bigger scopes, which you would rarely see even on guns like Scars and whatnot
This can also work pretty well as a sniper nerf, considering it's coming along with the glint, it might well be here to prevent snipers from saying 'fuck it' and equiping their bolt guns with red dots

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If the snipers wanna be able to properly see you from far way, it's not going to be as easy as it used to be, and the glint is still very visible, so saying this is a sniper buff couldn't be farther from the truth, if anything, it's gonna be just as easy(or easier) to see snipers because of their glint, while it's harder for them to see you

tranquil robin
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Idk man, looks really fucking bad

glossy siren
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Wait there’s Film grain?

quick trail
craggy pecan
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it's definitely harder to see things, imo. if this is what the devs wanted, then it's doing its job, but not sure if it really feels good to have.

quick trail
umbral rain
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Im probably gonna try the game w/ the new visuals tonight, how bad exactly is it...? does anyone have screenshots showing it off?

umbral rain
quick trail
umbral rain
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Ah I see it. Yeah if it isnt that faint i don't think it would be an issue

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Lookimg at the screenshot, idk if it would add much in terms of reduced visability... But i haven't seen it in motion or played with it

quick trail
umbral rain
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Like I imagine if visibility were an issue, better shading and the like

quick trail
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which i think it's good

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less red dot and slip scope sniping

umbral rain
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mm thats fair. I honestly think camera sway should just be increased with lower zooms

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The decreased fov is the tradeoff there

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you get to see more at the cost of increased sway, not super significant but enough to throw off "sniping" efforts

quick trail
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hmm, i can see that working well too tbh

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i can't be the only person that likes it ain't no way 💀

umbral rain
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I'm personally not a fan of visual effects in games along these lines mainly cuz there's always the handful of people who vibe well and dont vibe at all w/ it and effectiveness varies

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exceptions being like in games with dark areas with cell shading, where its physically impossible to see in the dark and stuff like that, vs just making everything darker and letting players see if they turn their gamma alllll the way up

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(weird example i know)

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I guess what i'm trying to say is, some people are gonna find ways to work around the static, and for others its gonna be impossible to play with

tranquil robin
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I already got a hard time to realise if people are enemies or not because the camos are all the same

small mauve
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Yea, this film grain thing is, not pleasant to me at all.

marsh perch
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It has been last update too. But then there was a system global chat message constantly telling you how to deactivate it. This film grain is 99% not even intentional

eager isle
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+1 fuck film grain

humble wedge
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On my monitor, I dont know what it is, but the film grain literally feels like ants are crawling all over the walls. It is SO OBVIOUS its borderline unplayable distracting. The MOMENT I hopped in game I looked for a setting to remove it. PLEASE add a way to remove it. If you wanted to change visibility this is NOT THE WAY. My friends dont really notice it on their monitors, I dont know why, but on mine I literally cant see anything else

umbral rain
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@humble wedge if you have sharpening effects on your monitor and/or gpu, I imagine it could exaccerbate it?

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That or gamma/contrast tweaking

humble wedge
umbral rain
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I imagine you've checked if sharpening is on the nvidia settings? What about antialiasing?

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I imagine FXAA or maybe other AA could make it feel wonky if its done on top of the static effect

humble wedge
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Nothing. Its all running stock right now

forest isle
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please!

surreal prawn
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Honestly its the loadout screen film grain that is far too much. Especially after just pushing the skin update people are going to be staring at every single gun, reattaching stuff and picking patterns while wondering why it looks like they are popping painkillers

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My eyes are vibrating

fallen vine
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Bruh this shit is so annoying like can we just not have this or at least turn it off

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Like Perma squinting your eyes

stray meadow
fallen vine
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Day 4 of this shit irritating my eyes oki when fix pls ill give you headpats

quick trail
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It seems I was wrong, oh well