#Integrate Snipers into the gameplay loop a bit more

1 messages · Page 1 of 1 (latest)

fallen eagle
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It's a good suggestion

rain gale
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It would be better if I didn't mis-count the number of lines in my post and get it all deleted immediately. Imma try to fix that

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Well apparently I can't edit the post anymore, so here goes:

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Idea 1: bounties

  • players are randomly marked with bounties (equal on both teams)
  • only Recons can see and claim bounties
  • bounties are claimed by killing the marked player, and cause the enemy team to lose a bunch (scaling with kill distance?) of respawn tickets
  • If a non-Recon kills a marked player, nothing happens
  • Bounties could show up on Recon's map to encourage more mobility
    Allows Recons to contribute more meaningfully to the outcome of the match by taking out high-priority targets
    Also gives more value to sniper v sniper fights because a dead sniper can't claim bounties
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Idea 2: Reduced bullet travel time

  • reduces luck component when shooting at moving targets
  • the sooner the bullet arrives, the less you have to predict the future
  • allows snipers to partake in non-sniper-on-the-hill combat (e.g. control point siege) without being so close they are hopelessly outgunned by anyone with an automatic weapon
  • doesn't necessarily have to be an increase to the Velocity weapon stat, correctly predicting the bullet drop at various ranges is a major part of the fun
  • a bullet travelling at a higher speed and falling with higher gravity will have shorter travel time while retaining the same drop-over-distance characteristic
austere hornet
rain gale
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Idea 3: Clearer priority targets

  • When fighting over a control point as a Recon, I generally want to kill Medics above anyone else
  • Geneva convention was just a suggestion
  • It is generally next to impossible to tell Medics apart form everyone else
  • It would be nice if Recon was able to identify these priority targets, e.g. be able to tell medics apart from other classes
  • Goal is to make them visually different from others, but not more visible/noticeable overall, which may be difficult if not impossible without sacrificing some visual or customisation aspect
rain gale
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If someone knows how I can modify the post so it's not all just in comments, let me know

hidden pier
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there is a big update to spotting coming already. This should be a big shift to recon usefulness and gameplay integration.

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nice to see you like to prioritize warcrimes, btw

pure vale
rain gale
rain gale
pure vale
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lets just say it didnt go well for the guy who suggested it beforehand too

rain gale
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lol how did they die 😂

pure vale
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ask a mod tbh

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better if they tell you i might get banned

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ask them about Nedgi