#Only show sniper glint to the person you are aiming at.

1 messages · Page 2 of 1

woven pewter
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size of cones are

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a cone with a small degree is effectively the same as a cylinder

finite tiger
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if it matches you can still see the entirety of some maps at 500m out

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this is in fact an issue

stray saddle
woven pewter
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but way easier to implement cause we already have the cone system in place

humble halo
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the cone should constrict accordingly with the zoom level

cedar mist
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I'm fairly sure you can see there glint even if you are not in there scope unless I'm wrong then nvm

stray saddle
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if you see the entire map they should also see you

finite tiger
hidden condor
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Okay can we discard the cylinder thing because after realizing it has no taper at close range I've realized it's functionally extremely stupid

stray saddle
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extremely shitty drawing I just made

woven pewter
woven pewter
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oh i see now

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nvm

stray saddle
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bro saw

finite tiger
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mango yealds the cone debait

stray saddle
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cone gang

finite tiger
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didnt even tsee the exact same drawing decimal did

hidden condor
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people inside 90 degrees right of you could see a cone of substantial size at closer ranges

woven pewter
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i did see it

hidden condor
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and it has to be substantial to scale with longer ranges

stray saddle
finite tiger
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pin worthy tbh

summer bone
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an artist

humble halo
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that's why i said cylinder initially

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because that sort of behavior would guarantee only those being aimed at see the glint

stray saddle
humble halo
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but a really tight cone would get the same effect and again is easier to implement so that also works

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the cone shouldn't just be static across all zoom levels

hidden condor
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I'm gonna 🧠💥

stray saddle
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we approximate small angles and say cone = cylinder

dusk kelp
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Y'know what I didn't think of that

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Technically speaking the tip of the cone would be in the eyeball of the sniper rather than the scope god I'm braindead sometimes

finite tiger
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so like now that were a few degress short of my line suggestion

cedar mist
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like basically rn you can be trying to sniper battle people across the map and some rando you can't even see with a medium scope will see your glint and have a super easy time killing you even if they physically can't see you

finite tiger
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even in that tiny area

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a fair bit can SEE YOU still

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is that something we're okay with

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thats still a HUGE area

stray saddle
humble halo
woven pewter
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line is horrible idea im sorry

turbid maple
humble halo
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unless you're just in a really awful spot

woven pewter
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cylinder is good tho

dusk kelp
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I'd say it makes the most sense to have everyone within your scopes view capable of seeing your glint, but tapers off towards the edge in terms of opacity

finite tiger
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i really still hate scaling glint

stray saddle
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a cylinder is just a higher dimension line

finite tiger
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i really do think it wouldnt do anything

stray saddle
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can't change my mind cause it's fried

finite tiger
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if you see a glint a glint is a glint it doesnt matter how bright it is

dusk kelp
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It matters how bright it is considering environmental conditions

turbid maple
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The issue with current glint is that it's an extreme solution that feels just as shit as having no glint

finite tiger
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no matter the environment

stray saddle
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oh shit

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we are bringing it together bois

finite tiger
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if you see a glint you will know a sniper is aiming at you

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there is 0 difference

stray saddle
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the cylinder has max brightness glint while the cone has tapering off glint

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and the cone matches your viewcone

dusk kelp
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Like Basra for example, a lower opacity glint would be significantly harder to see than on sandy purely due to color similarity for the skybox

stray saddle
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while the cylinder is just around your crosshairs

finite tiger
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again when people adjust to the new thing to look at you will not notice a difference

dusk kelp
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Additionally, the other thing is that, if you see a low opacity glint suddenly turn bright white

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You go oh fuck he looking at ME

humble halo
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YEAH and that MATTERS

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the current cone is like "well he's definitely aiming"

hidden condor
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lol

dusk kelp
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But in a muddied battlefield where visibility is subject to change from so many fucking variables that I can't count, a low opacity glint can also go unnoticed unless you specifically look for it

noble compass
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Already exists

hidden condor
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thinking about the intensity sweeps for the soflam bait

noble compass
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Its in the game files

dusk kelp
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Which I think seems balanced

noble compass
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They were squad leader binos

finite tiger
dusk kelp
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Moo I have 1/4th of my playtime as a recon in battlebit, over 600 hours. I'd notice sure, but I want the ability to have a chance to not notice

finite tiger
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its like how people thought that the fake glint makers did anything but again if you think about it for a tiny bit

noble compass
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Literally talked about this but no one sees it 😦

finite tiger
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you will instantly know what is a fake glint

dusk kelp
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Hey look it's more than every other class LOL

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It is by far my most played class

stray saddle
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I'm just joking man dw

finite tiger
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if you played the playtests you know how bad everyone was that was coming in

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the game is FAR different now

dusk kelp
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Well I didn't even fucking know the game existed back then

finite tiger
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so bad that glint even came into existance because of it

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kekw

dusk kelp
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I'm talking present and trying to give a testament to my experience

stray saddle
noble compass
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Bros arguing about whos playtime is longer but no ones arguing for more soflam : (

dusk kelp
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Soflam is cheeks

stray saddle
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silence bino defender

finite tiger
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i dont doubt you or anyone elses efficacy as a player thats why im saying let them grow and learn

stray saddle
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that has nothing to do with the topic at hand

finite tiger
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its BECAUSE i know how good people are now

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that they dont need a leg up anyway

noble compass
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+the spotting update will make soflam a bit more of an optimal choice

finite tiger
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also flir is cheeks it would be 100% bettter without flir

dusk kelp
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I honestly don't know what you're trying to say and I mean this in a nice way but you're really coming off as contrarian to be contrarian and I know now that's not what you're intending or implying but it's just hard to read it man

finite tiger
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maybe the same thing gunners have in vehicles

noble compass
stray saddle
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can we not talk about binos are soflams

dusk kelp
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Can you dumb it down to 3rd grade level for me, unironically

finite tiger
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i just hate the 24hz is all

stray saddle
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the suggestion is about neither

finite tiger
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all im saying is that people will rise up to there just not being that fading area or anything around the glint

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on is on off is off

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and having a gradient wouldnt help

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there is also equally in something lost in the power of a sniper of not knowing IF they are aiming at you

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that has A LOT of power

dusk kelp
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Okay, that explains your position about for me thank you, but I want to disagree on the account that unless a sniper is in an obvious position like out in the open or one of the highest points on a map, the battle itself can prevent people from seeing snipers or not necessarily immediately noticing right away, even if they do eventually get better about it. I think most players focus on what's in front of them much much much more often than worrying about snipers, as they should, and even the highest skilled players might not see them due to that tunnel vision

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I mean, in terms of having like a gradient opacity glint to clarify

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Gimme a few to get my ass up and illustrate something cuz I wanna put this down

humble halo
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there also exist DMR and L96 users who actively seek out other snipers to counter

dusk kelp
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Id like to use this image as an example, pulled from one of my vids I recorded awhile ago, in regards to the sniper to the left in the smoke. With a lower opacity (since he was, in this instance, not aiming directly at me) I might not have noticed him due to the smoke cover, where since I am looking at him in just a lil bit, he'd see me. If I had not seen his glint, wouldnt end up looking over there

turbid maple
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Do people really not minimize firing angles?

dusk kelp
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zoomed in for better clarity

finite tiger
turbid maple
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With countersniping yeah it makes sense and it is annoying

rain fox
dusk kelp
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Hes like right on the edge of the smoke, but with a lowered opacity, I'd have never noticed him, and I think that would be fair since he was not aiming at me

finite tiger
dusk kelp
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same angle 50% opacity, simulated by just lightly coloring the glint with the same color of the smoke at 50% opacity, much less noticeable

cedar mist
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its really only fair because of the smoke if it wasn't there they would stuck out way more

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that's the problem

turbid maple
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Other classes getting sniped by recons is just natural selection. I think the game needs to give snipers more tools to find and take out other snipers than keep dancing between glint and no glint

dusk kelp
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and then this is 75%

finite tiger
turbid maple
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Then they should be incentivized idk

dusk kelp
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75% is borderline unnoticeable in this situation, and at a quick glance Id have not seen it. I think having the gradient would be important in situations like this

turbid maple
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Truth is I never really had issues finding other snipers

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medium scope or not

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tracers speak volume

solid widget
dusk kelp
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Heres kinda what I think should happen in terms of glint from sniper angle with an exaggerated gradient for glint brightness but I think this would make sense

rich goblet
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And that needs a cone not a cylinder right

rich goblet
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Hahaha

dusk kelp
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so like, imagining these are people in the scopes view, person on the left would see that portion of the gradient for brightness, and the person on the right would see that person, and so on

cedar mist
dusk kelp
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You can do it with a cone

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you can do it with a cylinder too

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Cylinder would be preferred for me personally but a really tight cone could work

cedar mist
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tbh if its who ever is in your scope its gonna be a cylinder that just how perspectives work

wicked harness
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prospectives?

cedar mist
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shhhhhh

dusk kelp
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At distance its a cone with this perspective

cedar mist
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phone dumb

finite tiger
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i can see what you mean now it honestly now makes me feel as if glint should be in this bands if it is to remain static but im not sure if the game can even do gradients? i recall that was an issue with player markers fading now they sort of just pop in

humble halo
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so the code might already exist for it, i just don't know how easy it would be

finite tiger
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though with the harsh lines that the glint makes that is sort of its own issue

dusk kelp
cedar mist
finite tiger
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and would make it more obvious than need be

dusk kelp
finite tiger
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like looking at the original image

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the cross is really entirely too much

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and would ruin any kind of gradient

dusk kelp
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Its more like just applying an opacity filter based on relative angles

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Other way to do it, if gradients are poopy diaper code wise, is to do, if angle is x1 - x2 degrees , show glint as % opacity, if x2 - x3, then show this opacity, etc

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though im not technically knowledgeable enough to know how intensive that is code or process wise

turbid maple
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Guys maybe it's just not that deep 💀

finite tiger
humble halo
finite tiger
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not thinking about the impacts of a chance is worse than no change :x

turbid maple
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No like, we're counting pixels here wtf

finite tiger
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what do you think oki is gonna do

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lmao

turbid maple
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:KEKW:

humble halo
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are you pulling a meizu

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you are

turbid maple
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Fucking who

finite tiger
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also whos counting pixels lmao im just saying the glint effect is just too big

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thats primarily why i felt earlier that it doesnt matter how it was graded till i was informed

dusk kelp
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Yeah I'm just saying it essentially needs some obfuscation to make it harder to notice at certain angles really, plus it's deep cuz I care a lot about silly block game

humble halo
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small details go a long way

cedar mist
dusk kelp
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Another thing that could arrive from gradient like that, is you can get info on where that snipers primary focus might be, which can give players info on where skirmishes might be happening that aren't part of the big battle, or you can potentially warn teammates

dusk kelp
# cedar mist

Gimme a sec to remake the gradient with those values, I ate pizza and have die eureka ATM so I'm kinda hugging the throne

humble halo
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die eureka,,, bad fortune,,,

dusk kelp
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Autocorrect is awesome

cedar mist
dusk kelp
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I can work with it dw

cedar mist
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blue amd yellow probably need to be a bit smaller and green a little bigger

dusk kelp
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using this as a gradient base, any changes youd make? Numbers are opacity

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like, should 25 be further out, 5 closer to 0, etc?

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Bottom is original, top is the suggested gradient

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actually you know what I do like yours a bit more

humble halo
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the sharper the curve is towards the center, the more obvious it is that you've got a dot on your head

dusk kelp
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ill do one more real quick

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small change but sec

humble halo
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i like that one

dusk kelp
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its pretty dang similar but I think its close enough to see the difference with a sharper curve

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I could probably move 25 further up but

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actually lemme do one more with changes in curve every 10% instead of 25%

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This curve, 50% opacity at 25% length, and 20% opacity at 75% length

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top new gradient, bottom previous

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thats all the experimenting imma do tonight but hey, ideas are ideas so, any amount of these could work, someone will probably find a better alternative

humble halo
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thank you i value your input

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have a good night

woven pewter
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114 ups is crazy

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this might actually be implemented

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hopefully the devs look past just the title cause theirs some really good ideas buried in the thread too

finite tiger
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511 on the oki post too so

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ya fairly good shot :x also the team is so small they probably dont look

woven pewter
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we will see

dusk kelp
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You can just make a section for the description, something like "Other ideas I like" with message links in that section

gloomy thistle
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Support not being able to effectively use a Bipod to put down relevant suppression at 150-300m range like they are meant to do is also a contributing to whatever complaints sweats have about snipers usually being the only thing stopping their 100+ kill consistent games. All the noise about muh snipers, being realistic, all the people that do play sniper, how much do they actually contribute in a game? It ain't much chief. Every game you play, at the end when you view the Scoreboard, there's hardly ever a Recon in the top ten, and the majority of the snipers fill the bottom ranks. But nerf the Med Scopes, you know, the Recons that ARE in fights. Bass ackwards decision for Med Scopes.

coarse parcel
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Main issue with this is that

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You now know youre being aim at

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Originally it use to be near

dusk kelp
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Id be okay with that tbh

coarse parcel
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Soo you usually inorged it because it not aiming at you until it shoot at you

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Soo if a good player see it now and it getting brighter/dimmer slowly
They know they are aiming at them

humble halo
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it at least promotes snipers to be somewhat on the move if they're not going for 1-2km shots

coarse parcel
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we cant hit shots because the target doesnt stand still

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Or some type of degenerate complaining

humble halo
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also the ability to keep people scared and hiding in buildings has MASSIVE impact on the game so making glint something to actually be afraid of would make recon more essential

coarse parcel
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Tbh it affect sniper mainly dont think dmr will be affected

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sooo any experience player know when to rush

humble halo
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yeah but the conundrum is that everyone has to leave cover eventually, but you'll definitely be on your toes if you know for sure there's a sniper looking right at you

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this glint change would make everyone more wary of glints because they are actually informative

gloomy thistle
# dusk kelp ratio

There will always be hordes of SMG Chuds by way of thats literally the majority playerbase. Of course its gonna be bad times if you go against their interests, even worse if you're their thorn in the side. 🫡

cedar mist
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you cant really use long range scopes and snipe because of how strong med scopes are lol

midnight mica
gloomy thistle
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The OP's suggestion for seeing scope glint when being aimed at is a good suggestion.... for long scopes, lol

midnight mica
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why not apply it to med scopes as well?

gloomy thistle
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why not chop my balls off?

humble halo
gloomy thistle
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hehe

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My point behind all of it is Long Range Recon vs. AR or SMG Sweats. Kills vs Kills, who's doing more damage? I don't see the devs doing diddly about how lethal SMG's are still at ranges they absolutely should not be hitting. That versus, oh wow, youre telling me 5-15 guys out of a team of 127 are not able to be run down by Randy with UMP-45. Big deal. The Recons combined footprint in any given game is not much in the grand scheme of things.

woven pewter
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i also mentioned that if mediums were still too strong

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you could add small glint

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with the same system

midnight mica
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i think its better to add glint to both and then buff as needed, it just doesn't make sense a scope has glint because its 6x instead of 4x

gloomy thistle
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Any reflective surface could have glint, what are we even talking about

gloomy thistle
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You know what. I'm not gonna claim I know the answers to any of this. It could lead to better and more fun implements further down the line. Just from my perspective, which admittedly is not all seeing, seems like a bad idea. I'm open to any and all ideas.

midnight mica
frigid bloom
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Not sure if it’s been suggested or not. But if the zoom on long range scopes are adjustable in combat or something they would be way more viable as well as the change in glint

latent cloak
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Have the cone match the zoom on the scope. More zoom, narrower cone

tired nebula
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I was about to type this^^^

dry monolith
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this would also make it easier to tell if the sniper is aiming at you

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But yea I think maybe make the glint just a bit bigger than the FoV

small hare
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Just lower it from 20* to 5* or something

dry monolith
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There is still the pretty significant reason of inability to see stuff

mental haven
small hare
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That's a bit of a straw-man, use the canted sites at that range

mental haven
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My point is that clearly there are ranges where having a 6x would be better. I'm pretty sure it isn't when a Red Dot starts being better than a 6x

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I'm just using a very obvious and extreme case

small hare
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My statement was generalising, I didn't mean in exactly every scenario, but it will make the higher mag scopes far more advantageous

mental haven
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I don't think it does, because lets be honest, there is a sweet spot of how much zoom feels good to use at each range. Having just the guy's eye covering your entire scope is clearly too much, and him being a single pixel is too little, so it has to be something in between and not "more zoom = better".

If the enemy in sight is going to be about the same size relative to the screen, lets say about 20% of the scope's FOV. With the glint being the same angle as the scope's FOV That means you're showing your glint to about the same area no matter how far you are (assuming you are now using a higher zoom scope). Instead of a fixed glint FOV that makes it so a bigger number of people can see your glint the farther back you go to snipe.

stray saddle
small hare
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But have an easier time hitting heads 🤷‍♂️

woven pewter
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over 1k on poll 👀

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sniper becomes viable incoming 👀

small hare
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It always was, sniping in this game is trivial, I'm happy for the changes though as the glint was just weird from both sides

vocal thistle
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Yes yes yes yes yes yes

small hare
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That's for midrange scopes only

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Long range scopes always glint

plucky jacinth
wispy falcon
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Just popping here again to say I'm a med range scope user not because it has no glint but because that means I can be aggressive and push with my team into CQB

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It's the only way I can play sniper and not get bored

summer bone
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Real

dusk kelp
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I just like hitting pixels and getting dopermeme rush

midnight mica
dry monolith
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For example, I like 8x, because I am a sociopath

wispy falcon
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40x in Sandy's streets

stray saddle
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the point even then still stands, people should not see my glint if I don't see them

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period

small hare
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I do, I have, obviously I'm not talking about every scenario.

stray saddle
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like 40x at 100m is garbage to use. People cross your entire crosshairs in an instant

small hare
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I didn't think I'd need to specify something so obvious

stray saddle
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yeah neither did I

midnight mica
royal nebula
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the current 20 degrees cone for glint is honestly too wide, if you do the calculations, at 500m a width of 176m (88m on each side from where you are aiming) can see the glint, and if you are doing longer ranges 800m (282m wide) and 1000m (353m wide) that basically covers half of some maps depending on the shape

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and the major problem with this width is that, it is way wider than what your long range scope can see, meaning you can get shot out without knowing where the bullet came from

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what do you guys think?

stray saddle
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glint cone should be equal to view cone

royal nebula
humble halo
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people have been saying that

mental haven
# midnight mica scope zoom is a personal preference thing imo, just like what red dot sight you ...

That's exactly why I think the glint FOV should scale with the scope's FOV. Otherwise a 40x scope has way bigger blindspot where someone can see your glint and you can't see them.

I don't see a good reason why someone you aren't even seeing in your sight should be able to see your glint. It seems obvious to me that the design intent is so you don't get one shot without knowing someone was even looking at your from 1000m away.

rich goblet
lyric knoll
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Was just taking abt this in weapon sight feedback; Imo the cone should be equivalent to the FOV of the player while scoped plus a certain percent probably

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And if spotting/killing recons without the big glint cone turns out to be an issue maybe make pinging glints a thing? but honestly I'd imagine it wouldn't be much of one

tired nebula
hollow crystal
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Suggestion: have the glint be the max size and brightness only when it's aiming at one of your hitboxes. Potentially only when it's aiming at the head hitbox specifically.

hollow crystal
lyric knoll
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yeah I'd imagine the brightness and:or size is based on how close to the center of the sniper "cone" you are

hollow crystal
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I feel like this will be an intense experience :p

lyric knoll
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Yes, I agree

humble halo
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it would definitely be dynamic but realistically recon would have already pulled the trigger by the time you saw the super bright glint

lyric knoll
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that plus the scaling glint on distance would be really nice

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depends on if you're standing still, how far you are, etc, plus bullet velocity

hollow crystal
lyric knoll
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on those high distances I could 100% see someone spotting the high glint just in time to duck and making some REALLY strong "suppresion" to their targets

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Yeahh, it doesn't need to be a linear scale or anything

hollow crystal
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I've ducked out of the way if incoming bullets before

lyric knoll
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Personally though I feel having it "pop" would be a little too blatant though. Snipers already struggle with glint sometimes... then again, it would help a lot when they try to focus on a specific target so they can avoid

hollow crystal
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I love "OH NO!" mlments in games. Game design features like that can often intensify those a lot by providing information just in time.

hollow crystal
lyric knoll
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then again, maybe with the aforementioned changes it wouldnt be as much of an issue. I do like the idea for sure

hollow crystal
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It wouldn't be a hard "digital" pop, just a much faster transition

lyric knoll
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ok yeah thats what I was wondering

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I think that'd be fine yeah

humble halo
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i keep thinking of that one sequence in TLOU2

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with the sniper

rich goblet
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Only showing glint to those you’re aiming at is in general better for counter play

humble halo
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as i said yesterday, if you only see glint when you're a target then you actually know when to take cover

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with the current cone you can just say "well he's definitely aiming at something"

royal nebula
humble halo
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in the scopes view

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if the sniper can see you, you are a target

royal nebula
humble halo
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yes I was just elaborating on why that is important to have

sudden shell
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they could also make it depending on the zoom of the scope

nova fjord
sudden shell
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yea

nova fjord
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And the spotting xp boost gives an incentive to ping enemies, so it's a more interactive system

sudden shell
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because they cant all have the same glint because of like the 2x scope then the 4x medium scops

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isnt there a range with the pings for other people

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like if you ping someone does the far away people see that

wicked harness
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they appear on the map at least

nova fjord
carmine spear
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Reworked sniper glint should be like current glint at 0-10° but should "flicker" akin to the MDX201 at 11-20°

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It would give the gadget better value bc at the moment its really bad to consider running

stray saddle
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ah yes let's implement shitty glint to make a shitty gadget work better

unkempt berry
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Just remove glint all together, I've been over this many times but you want to encourage snipers to use long range scopes, you hate snipers? U want them to use long range scopes:
Using a long range scope means that you have to deal with the steady aim system thus reducing their fire rate and target acquisition. The further they are from you, the more they have to lead their shots for moving targets, to the point that the average player can only hit targets not moving.

The whole argument that glint is for counter sniping is dumb too and comes from people who clearly don't play recon. Any sniper that is looking to do counter sniping knows the areas to look, it's so easy to just look at the same spots in a map that snipers always hide in.

Glint is purely a system meant to make those with no situational awareness feel better about themselves

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All that there should be is tracers from when a sniper shoots or maybe muzzle flash, giving away your position just from using ur scope at all is stupid and punishes creative positioning

carmine spear
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Then use binos? They're useless aside from giving no glint

stray saddle
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man suggesting binos kinda makes me think you don't play sniper at all

unkempt berry
stray saddle
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that shit does not fit the pace of the game at all

unkempt berry
# stray saddle that shit does not fit the pace of the game at all

Half the people that hate recon have never if barely played it and think it's just clicking heads. They completely ignore the time it and knowledge of getting to a good spot that has decent sight lines for a moving battlefront before said battlefront gets to that point. Meanwhile u have to worry about other snipers and that one guy that took issue with getting shot once and made it his mission to hunt down snipers on his quad all match

stray saddle
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yeah exactly

#

that's why when I see stuff like "just use binos" I can't help but roll my eyes

unkempt berry
#

I saw someone talking about the glint beacon earlier and I was just thinking, anyone using that is a noob, u never want to give ur position away, let alone tell others that you exist in that area

stray saddle
#

decoys tend to become that

#

they are cool ideas that work for like the first week then just become useless

unkempt berry
#

The only time I can think a decoy would be good, is on wakistan, when people are sniping from one side to the other and there are so many snipers that a decoy might cause someone to miss once

rich goblet
#

Even then you’re wasting 20s of your time placing them to waste 1s of their time

unkempt berry
#

Yup, if that. Cos they are so clearly a decoy, ur better off ignoring them while trying to spot the sniper

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And again, if u are counter sniping, it's so easy to spot other snipers due the the foliage render distance, meaning that even if ur in a bush, they can see u

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Anyone claiming snipers keep killing them, I bet if u watched them play, they are standing still in the open in the same places. Not using cover, not blocking sight lines doing everything that makes them an easy target

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Literally skill issue

rich goblet
unkempt berry
#

To me, I compare one shot kills directly to the average time to kill of other guns, anything that kills u in half a second is basicly a one shot, that being because there is realistically nothing u could of done, I'm not up to date in the stats but that's like 1 headshot and 1-2 body shot from an AK? Or 4 shots from a vector/p90? In both cases it's cos u were in a bad position/ the person that shot u was in a better position. So how is it that when you get flanked by a battle medic that mows down 4-5 guys in 5 seconds it's being outplayed but a sniper shooting 1 person every 10+ secondsfrom 500m away could they stood still is unfair?

lyric knoll
rich goblet
#

It’s also pretty feast-or-famine in that by the time you get to your really good spot the frontline might have moved to a spot you can’t hit

slow plume
#

This is getting silly. Please guys just drop the whole glinting for medium scopes. If we want it to be more obvious where snipers are you could do things like make their tracers longer/more obvious. The idea that you are punished for scoping-in is ridiculous in principal. You could argue that reducing the cone helps, blah blah blah, but ultimately it just doesn't solve anything. What is the point? Here's some of the popular rhetorics:

"It helps people know where they are getting shot at" - Map knowledge and the existing bullet tracers already tell you this. And if you get shot you already know which direction you got shot from. Hell if you died, the camera literally points at the sniper and you can communicate and tell your squad where the sniper is. You're already hella punished as a sniper for simply firing your gun. Now you are punished for looking in their general direction, lmfao.

"It makes campers more obvious" - They're already obvious with this games potato graphics. Now you want them to be a walking flashlight basically.

"It prevents camping" - As long as sandbags exist you will never, ever, get rid of camping. This just accomplishes nothing in that regard.

In conclusion: Snipers are already counterable. This issue is basically people refuse to communicate in a team game to deal with them. These changes punish you for simply aiming at someone. Just drop this entirely.

pulsar berry
#

Nah I still want to see when I'm being aimed at with a rifle. Just cause you go medium scope still doesn't mean you shouldn't get any sort of blacklash to letting people know they are being aimed at by someone who could one shot kill them in the head.

slow plume
pulsar berry
#

for 1 class though

slow plume
#

Ok, you know where he is now even easier than before. You're still getting 1-tapped. What does this even solve?

midnight mica
#

just helps you avoid getting shot as much, also will make snipers threaten each other more

icy fiber
#

Which could also be achieved through projectile speed reduction, adding sway to med scopes, slower bolt speed with more tradeoffs, adding accuracy after moving, etc.

pulsar berry
#

I mean this suggestion seems like a balance though to just adding glint to medium scopes with a buff alongside it. Snipers just need to do find an opportunity to target the right people more.

icy fiber
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The whole fantasy of playing a sniper is being an unseen threat, glint very directly goes against that

icy fiber
#

I would prefer getting zeroing taken away over having glint

pulsar berry
#

I use 40x scope on sandysunset

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its just only 2-4 places on maps like that you'll be able to find the 20 or 40x useful

midnight mica
icy fiber
#

I'm definitely curious how it will look after the foliage thing

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So probably we'll just have to wait and see for now

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Based on the image he showed with this cone-shaped volumes around trees, it feels like you would now be able to aim through branches while still having the glint blocked though

slow plume
slow plume
#

There are more bad snipers than good so making it even worse is laughable.

sand bluff
#

^this, glint is about making snipers visible to non-snipers

midnight mica
#

yeah probably, but only some trees can be seen through reliably

lyric knoll
slow plume
lyric knoll
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Yeah, from what i understand they're considering making it purely range-dependent?

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Like no matter what scope if you're ADS you can see a glint from a certain distance or smthin

#

Except maybe 1x or iron sights

midnight mica
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but another player 300m away would see it

lyric knoll
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Yes, that's correct from what I understand

#

I like it a lot more than the current system... but idk what that means for sights. Like does having no scope affect glint regardless?

toxic rune
#

It happened to me, In basra on the island on the corner of the map

midnight mica
lyric knoll
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ah alright

woven pewter
#

its official

humble halo
#

for medium scopes at least

#

looks great

woven pewter
#

I would assume its for both

humble halo
#

hopefully

midnight mica
#

i think its medium scopes only

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but its there now

woven pewter
#

thats

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umm

#

very unfortunate

tired nebula
#

Introducing this to long range scope too and I'll be fine and dandy

slow plume
#

sigh

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just a nerf to medium scopes nobody asked for

midnight mica
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i asked

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though i think they definitely should apply to all scopes and give med scopes a bit smaller angle or less brightness

woven pewter
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Oki?

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he probably wont respond

midnight mica
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i did not ask him directly

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i just meant i supported the idea

woven pewter
#

gotcha

woven pewter
#

No

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Sniper only

midnight mica
#

i mean i support adding to dmrs but that feels a bit unfair to dmr players

slow plume
# midnight mica i asked

And when you get 1-tapped you'll realize this entire change doesnt actually address the issue you have with snipers.

midnight mica
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i just want the scopes to make sense

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its not about being 1 tapped

slow plume
#

In what world does this "make sense" for medium scopes?

#

long range i can understand

#

but medium??? and only on snipers???

sand bluff
#

And I don't see how glint would be OP in recon/recon combat, the range advantage of long scopes gives them an equal footing with the medium scopes

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Even an advantage in most situations

dapper ruin
#

Damage drop of AR makes you literally invincible at 200-500m. No glint makes you less of a target for counter snipers. Kinda OP, but very skill dependent

#

Now you won’t be able to hard scope entire game without consequences

slow plume
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Why should there be consequences for hardscoping again? The entire server knows where you are from one bullet tracer already.

#

Then there's the epic strategy

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I, a sniper, get a valid kill. The person who died just gets to sit still as a corpse and the game tells them where I am for free

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then they get to tell their entire team where I am

#

snipers are the ones at a hard disadvantage lmfao

tired swallow
#

Mostly a joke reply, as I do agree with you. If you get a kill, a hit, or miss, you’re always giving plenty of information to your general direction at least, which for anyone with more than room temperature IQ is enough to eventually find you

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Sure you can just reposition but I don’t want to reposition any time I get a kill or someone looks in my general direction

stray saddle
#

this still doesn't answer the main question

tired swallow
#

What’s the main question

stray saddle
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why should a sniper be punished for hardscoping?

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you already need to reposition after getting a couple of kills

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do we really need our position to be known by people we don't even see?

tired swallow
#

Ok wait

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Wait

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Let me cook

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Increase glint intensity the longer you look at a person.

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First few seconds, bloody brilliant, no glint here, get rewarded for a quick and skilled shot.

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Take aim a bit too long and your glint becomes more visible over time

stray saddle
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why though? why do snipers need to be punished for doing their job and doing surveillance?

slow plume
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At this rate just automatically ban someone for scoping with a sniper rifle. The ultimate punishment.

#

You're having fun with a gun I don't like? Ok that's a ban bud

tired swallow
#

Like giga tight.

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I agree with okis point that snipers kinda need something to make them stand out since they don’t need to actually fight with exception of other snipers

stray saddle
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oh wow that sounds like something I and many others have said for like 3 months I think?

tired swallow
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Yeah I know but I mean like PAAAAAINFULLY tight, hair on a trigger kinda tight.

stray saddle
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too bad oki just does not play with snipers

stray saddle
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we don't need a glint cone that's bigger than the scope's view cone

#

yet we still have that for long range scopes

tired swallow
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Especially with how… yknow comes work. That’s why it was so shitty before, 20 degrees over just 100m is pretty fucking wide

#

I really think that the hit indicator for the bullet that kills you gets gone

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Reward one shots by staying hidden

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Punish consecutive hit markers

stray saddle
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tbh I'm not that concerned about that

tired swallow
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It’d remove some info that gives snipers away for no good reason

stray saddle
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since anyone can spectate, if someone wants you dead it's very easy to just look at your position

tired swallow
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Which really shouldn’t be a thing

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I get it, free roam spectate looks cool

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But don’t let a player use it after death o-o

hollow crystal
small hare
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It does seem a little like you have to be looking directly at them before they see any kind of glint

hollow crystal
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Long range scopes need the same kind of treatment now

coarse parcel
#

that would actually make using binos to spot first worth it

neon dirge
# slow plume but medium??? and only on snipers???

This is the bit that gets me about the medium scope glint changes. There are other weapons that can be more effective than a DMR with a medium scope, none of the disadvantages of glint, and all the advantages of also not being bolt action weapons for every other encounter. They've got great flexibility and often a good realiability for ranged picks (especially if someone is injured). I get it, it sucks when you get picked off by a sniper, but when it happens I either think 1) I shouldn't have stopped, 2) I'm quite impressed he hit me when I was moving that much in and out of cover or 3) why are most of these maps designed with everything happening in a valley surrounded by miles of elevated cover ... It's not the snipers who are OP here. Anyway, all this is distracting from the far more important feature change for recons to give them smelly arses so that other recons will stop clustering around behind them like ducklings.

#

If you add it to medium scopes, add it to ALL mediums. That'll change the meta.

midnight mica
#

yes, dmrs should get glint too

cedar mist
#

ah good to see oki doesn't actually read the suggestion that we want this on all scopes

cedar mist
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like people are still going to only use med scopes unless large scopes also get this change

small hare
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I think they did?

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I'm getting clapped long range and I'm p sure it's with long scopes, but I'm not seeing any glint

hollow crystal
lyric knoll
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I do agree with this^

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and yeah the demonstration vid is with a med range scope, but i'd imagine long range has a similar treatment

drowsy schooner
#

I expected long range scopes to get that treatment first if anything

rich goblet
#

Think we all did