#How to save this game

1 messages · Page 2 of 1

finite oak
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The fact is that, people are looking for ideas to improve or complement your idea but we can't do much with the very thin line of ideas that we can give, all of us who are present know the conflict that currently exists between the community, perhaps and only Maybe the best thing is to turn it into a sandbox shooter or at least add content with the help of the community

earnest hamlet
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/s /srs /j /sc

wintry gale
shadow basin
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Oki those articles all have a /s...

wintry gale
wintry gale
visual dirge
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they have /s so theyre playing w u

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thats messed up

cinder mountain
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thats crazy

visual dirge
earnest hamlet
cinder mountain
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ye

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maybe

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oki should add damage numbers like 2042

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🥺

wintry gale
visual dirge
wintry gale
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You just

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..

visual dirge
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🙂

cinder mountain
visual dirge
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:D

earnest hamlet
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chat i am a xqcer

visual dirge
visual dirge
finite oak
visual dirge
shadow basin
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@finite oak Stop trying to make a sandbox happen. It's not going to happen.

finite oak
night hedge
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nerds

finite oak
shadow basin
rotund saffron
shadow basin
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No.

fleet moon
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common Old Chum W

shadow basin
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"Please make stupid change"
"That change is stupid"
"Where's your idea genius?"
?????

finite oak
shadow basin
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L

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Thats faaat L for you

rotund saffron
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i think this suggestion just became the shitpost section so imma leave to see what actual good ideas are in the other ones, have a nice one dudes

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or what other dumb ideas are too

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like that one that said 3D pinging should last longer

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that was dumb as hell BBClown

finite oak
pseudo whale
earnest hamlet
half kraken
earnest hamlet
half kraken
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Honestly removing armor makes so many issues just better

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Everything universally gets better from no exo armor. That shit is so frustrating, and with the damage nerfs proposed its going to be impossible to flank more than 1-2 exo players and win the fight.

finite oak
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We must also reorganize classes, limiting individual strength gives more strength to group strength

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For example, the medic will remove all the explosive gadgets, clearly excepting the grenades.

half kraken
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That's more of an engineer niche.

earnest hamlet
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C2*

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As destruction is a massive part of this games identity so fully removing that from one class makes manovering around a destructive map harder and harder making people once again play classes they may not want to / enjoy

severe ferry
finite oak
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Because, as I mentioned, you have to limit some aspects of individual strength to increase group strength, in all games that encourage teamwork the same thing happens, from the most arcades like TF2 and Overwatch, to the most realistic ones like Squad, Arma III, etc.

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Yes or if this will have to be done at a certain time so that, of course, the class system works

zealous cave
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Would heavily nerf the ability of an LMG to hold its ground as well, which would kill a playstyle

devout stream
barren cypress
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I must preface this that views expressed here are specifically my own and do not, and should not, be held against BattleBit and the team itself, inclusive of the devs.

  1. I do agree that having some maps locked behind certain game modes (which if we're realistic, aren't used) can be tiresome for those who may actually wish to enjoy a little bit of something else, as such these should be in rotation for most if not all game modes, this would personally at least, bring some newer people to the game, and maybe even other modes going forward. I do believe catering to the modes that are played the most is a good way, whilst continuing work on other modes, streamlining for the experience of the rest. (I'm a rush player mainly)

  2. I'm on the fence with this one. Thinking back to BF4 as a reference, I enjoyed having the choice of sniper/dmr/carbine placed on all classes but only certain assault/battle rifles allowed on other classes. Of course, LMGs are notoriously for Support and wouldn't ever want that to change as it's a playstyle on its own. But I think having different guns in different classes makes the game a bit more balanced in that sense. I only ever use C4 on all classes so I can't comment on the gadgets.

  3. I actually agree with you here, most of the reworked maps are that vastly different that they could be a different area of the same map but renamed, therefore instead of a rework, just a new map all together. I do miss old district rush 😛

  4. Somewhat agree with you on this one, I only use two things ever on side rails and atm that's the target detector and range finder, I've not seen a use for lasers as they're just beacons of death. I do agree that skills do vary on this game, for myself as a Vector medic "back in the day", it's often that I come across people that just don't have an idea, but, when people got the vector they couldn't use it. I'm good with some and not with others, but it'll always be incredibly hard to find a balance for this as Meta runs the world.
    I somewhat agree with the armour, but it's allowing newbs to have that extra bit off health and making me think more about my ammo kek

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(all I have time for before I setup for work, sorry!) 😦

lethal helm
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Give barbed wire this, it got nerfed day 1 to do no damage (mixed with not offering much else to be worth the cost in addition to how fickle it was and to a degree still is to place)

earnest hamlet
lethal helm
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I understand the why

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but I guess a better way to do it would've been apply a 0x xp gain to healing thetarget til they fully healed to full HP after taking barb wire damage

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along with a 0x xp gain to bandaging & such

earnest hamlet
lethal helm
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again til they fully recovered

earnest hamlet
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dont get exp

lethal helm
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It is partly because how weak it is

earnest hamlet
lethal helm
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currently you need several lined up to effectively slow someone down (they can jump through to negate a lot of the slow if not all of it) , doesn't produce any noise to my knowledge & so on

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mixed with how fragile the stuff is

earnest hamlet
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restricting movement from players on OBJ

lethal helm
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Being honest it would make a decent anti flanker tool if at least some of these issues were addressed

earnest hamlet
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not really as they can still go through it tbh

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to prevent flanks might as well use the other ones

lethal helm
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Mia

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If it produced noise when someone was moving through it

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and actively slowed them down while not being too easy to get rid of

earnest hamlet
lethal helm
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it could have some value in a support's fortress kit

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or unique enough noise

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(not saying it shouldn't be decently audioable but a unique noise to tip people off around it)

earnest hamlet
lethal helm
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personally I am not

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It is one way to help win the game and better than being in the boonies

earnest hamlet
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yea, but with how many snipers are in this game already i think encouraging supports to sit back and do the same as well would make it even worse

lethal helm
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Supports are already encouraged to do that to a degree

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we got 3 building passives, bipod & slow movement

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Not saying a more active apporch is bad

earnest hamlet
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yes but doing that then means that people cant grab armour off you on front n stuff

lethal helm
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but the way they are setup feels like "Build a fort, setup shop, Shoot"

earnest hamlet
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would prefer they are resupplying and shooting on the frontline instead of building a fort on a single obj

lethal helm
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Mia

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I'll be blunt

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I doubt every support would do that

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equally we both know how much people flank (Very on maps like wakistan)

earnest hamlet
lethal helm
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which would create a new frontline by extenstion if it lasts long enough

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As does a support defending a objective to some degree

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or just setting up a defensive line

earnest hamlet
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yea but currently that playstyle wont work ubntil KoTH is added imo

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as invasion has vehicles will blow them up instantly and frontline flys back and forward too quick for it to be safe to build

zealous cave
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Basically invasion

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Vehicles don’t waste their shots on cover usually

lethal helm
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Invasion wise

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that

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I have been shot at by a APC as well & due to my defenses not died or when downed

earnest hamlet
zealous cave
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Invasion is being slowed down a lot though

lethal helm
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Again same idea

earnest hamlet
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so they become more of a hinderence

zealous cave
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So I think more will be built up

lethal helm
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if they use HE & it gets a lot of damage beyond the first shot

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you designed the defenses poorly

earnest hamlet
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i think that making a gamemode where one team builds something up and the other attacks could be fun tbh

lethal helm
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(reason why Trenches were not straight lines and more zig zags & such in WW1 was to prevent explosions wiping out a large deal in a single go)

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Invasion wise it is mainly down to SP income

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same for frontline (I have built some defenses when given the point income mid combat) , conquest it is mixed (some maps like waki require a two way defense setup)

severe ferry
earnest hamlet
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how i play the game im open to others playing it differently but i think slowing down the gameplay more and more and encouraging everyone to build massive forts wont be enjoyable unless it is a gamemode that someone wants to play

severe ferry
lethal helm
# severe ferry what's a two way defense setup

Lucuma it is effectively what it says on the tin, a defensive setup meant to deal with attacks from at least two different directions (think of Frugis tunnels and setting up a defensive bunker by the F's side entrance)

severe ferry
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So I wouldn't be against taking it down a notch in exchange for better pacing

earnest hamlet
lethal helm
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as you would expect they require more people to man effectively (& equally a mid blocker wall of sorts to let the other side not deal with your side's fire)

severe ferry
lethal helm
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It can be like that as well

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Depends on the one in question, the needs of it, design & so on

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the frugis tunnel one I mentioned works like that

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Waki's bridge depends where & how I set it up (Example the center bridge end tends to be that way, where if you are the enemy, the first wall is fairly useless (setup to prevent a good shot from the outside due to the ramp)

lethal helm
severe ferry
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these indestructible cylinder silo thingies can become virtually impenetrable once a squad takes hold of it

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at the same time, you can have a squad with almost no points because they don't play the objective in the prescribed manner or the leader just isn't paying attention to ping the right point at the right time

night hedge
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answer to this question:
hire more people.

the game scope is way too large of a task for 3 people and literally 1 programmer

severe ferry
night hedge
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looks like hes talking about a game designer

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im talking extra hands for programming

severe ferry
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That's been suggested for an even longer time. He says it would take too long to onboard a programmer because of all the hacks he made to optimise the game.

night hedge
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better now than never imo

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if he onboarded a dev a couple months ago, they wouldve been atleast helpful no?

severe ferry
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You can make a suggestion post and I'm sure it'll get a hugely positive vote...

night hedge
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my suggestion posts get deleted all the time

finite oak
severe ferry
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I'm sure there are highly specialised people out there who could hit the ground running but then that's also gonna cost a special premium.

night hedge
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isnt it really dependant on how well a person learns something?

severe ferry
night hedge
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answer is unfortunately no

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even though it would help out the game massively

severe ferry
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If it was me in that position looking at the current player trends I would honestly just cut my losses and just invest that money somewhere safer.

night hedge
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sell to tencent

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game might be better under them lmao

earnest hamlet
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@severe ferry

mild dune
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Lmao I think lucuma dipped

maiden inlet
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Damn

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I think people are just moving on from a pet project

night hedge
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Did I make him leave the server

bold spire
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oh , i will miss him...

wispy gull
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lucuma was an asshole

shadow basin
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lucuma was a smart fella

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thats for sure!

finite oak
finite oak
twilit tulip
uncut tree
pseudo whale
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@astral stream is here

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what you numbnuts talking about ?

finite oak
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Literally those who insult him are the ones who complain the most about the changes haha, incredible

shadow basin
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This means nothing.

pseudo whale
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why did he leave tho

earnest hamlet
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yeaa nvm this recent patch this game has 0 hope

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feels like im playing paintball

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whilst getting a ear infecction

twilit tulip
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Not first casuality, not the last...

twilit totem
earnest hamlet
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i remember when this game was fun

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and not dogshit

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i think oki current goal is actually juist making the game as unplayable as possible

twilit tulip
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The game is still fun

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Can be much more fun tho, there is potential to that

earnest hamlet
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game is not fun at all don't delude yourself compared to what it used to be

zealous cave
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Imo it used to be much worse.

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Game has improved in countless ways since launch

twilit tulip
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Fun is different for me and for you and for solar sausage and for everyone else

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I think BBR is fun, so I play it

umbral sigil
earnest hamlet
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yea i want what you guys smoking

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game gives u an ear infection, audio is horrid gunplay is boring and stale retention is bad hit reg still not fixed, trying to add rules to community servers. making massive updates that no one asked for with massive overhauls to core game mechanics instead of focusing on things people actually ask for

twilit tulip
uncut tree
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the new audio change is trash and things in the game are still broken and will keep getting worse but yeah sure "game is fine"

twilit tulip
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Who said that?

zealous cave
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audio changes haven't bothered me
the upcoming ones look really neat though

unkempt crescent
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idk but numbers are starting to tank... lego sounds are too much

zealous cave
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this shows absolutely nothing

unkempt crescent
zealous cave
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it's literally monday

unkempt crescent
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im 100% sure this game wil not hit 5 k today

zealous cave
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I would be very surprised were that the case.

unkempt crescent
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sry heres the new graph.... ppl are leaving already. and im not gonna play until they resolve the shit they put out :/ 1k players difference to last monday

zealous cave
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that is still pretty much useless info