The fact is that, people are looking for ideas to improve or complement your idea but we can't do much with the very thin line of ideas that we can give, all of us who are present know the conflict that currently exists between the community, perhaps and only Maybe the best thing is to turn it into a sandbox shooter or at least add content with the help of the community
#How to save this game
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/s /srs /j /sc
Oki those articles all have a /s...

I used the /s
thats crazy
you see my 187 kill game in 2042?
I got baited
id never ping a dev
🙂

:D
...
chat i am a xqcer
he wants a specific type of game, he probably wont make a "sandbox shooter"
or an arcade shooter, even if my only option is roblox (fuck roblox)
😰
And for this reason also the second option of leaving their small part to those who do 3D modeling, which I have seen several, so they can help in the creation of game content, is not going to calm the current conflict, but at least it will be entertaining. to people with constant content
his words were "content-based replayability bad" or smth like that and I agree, but gotta add smth
@finite oak Stop trying to make a sandbox happen. It's not going to happen.
Of course, so if that idea is approved, a list of instructions would have to be made of what a Battlebit map should be like, of course.
nerds
and what idea do you have? continue insulting half the world while this stupid conflict continues because of course they give ideas to make the gameplay at least better? Shut the fuck up and let people with both arcade and tactical tastes come up with ideas to improve the gameplay in general.
Why do I have to have an idea to think that your idea is stupid?
Because otherwise your argument is void and useless to the conversation, maybe?
No.
common Old Chum W
"Please make stupid change"
"That change is stupid"
"Where's your idea genius?"
?????
At least for my part, good or bad, my ideas or those of the rest, we are giving ideas so that this game improves and not just being a complainer screwing every time someone gives a new idea or mechanic.
i think this suggestion just became the shitpost section so imma leave to see what actual good ideas are in the other ones, have a nice one dudes
or what other dumb ideas are too
like that one that said 3D pinging should last longer
that was dumb as hell 
always has been
Bruh

This is the optimal idea
yup
Honestly removing armor makes so many issues just better
Everything universally gets better from no exo armor. That shit is so frustrating, and with the damage nerfs proposed its going to be impossible to flank more than 1-2 exo players and win the fight.
We must also reorganize classes, limiting individual strength gives more strength to group strength
For example, the medic will remove all the explosive gadgets, clearly excepting the grenades.
That's more of an engineer niche.
removing all i disagree with, reworking F4 t9o another version only for destruction and killing players is better like D2 as vilaskis suggested
C2*
As destruction is a massive part of this games identity so fully removing that from one class makes manovering around a destructive map harder and harder making people once again play classes they may not want to / enjoy
destruction is a massive part of this games identity
so is being an unenjoyable clusterfuck, I wonder if they are somehow related
And of course, just as destruction has been a considerable part of Battlefield, but we also have to gradually reorganize the classes and the gameplay itself.
Because, as I mentioned, you have to limit some aspects of individual strength to increase group strength, in all games that encourage teamwork the same thing happens, from the most arcades like TF2 and Overwatch, to the most realistic ones like Squad, Arma III, etc.
Yes or if this will have to be done at a certain time so that, of course, the class system works
This would ruin balancing and heavily decrease player specialisation
Would heavily nerf the ability of an LMG to hold its ground as well, which would kill a playstyle
I must preface this that views expressed here are specifically my own and do not, and should not, be held against BattleBit and the team itself, inclusive of the devs.
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I do agree that having some maps locked behind certain game modes (which if we're realistic, aren't used) can be tiresome for those who may actually wish to enjoy a little bit of something else, as such these should be in rotation for most if not all game modes, this would personally at least, bring some newer people to the game, and maybe even other modes going forward. I do believe catering to the modes that are played the most is a good way, whilst continuing work on other modes, streamlining for the experience of the rest. (I'm a rush player mainly)
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I'm on the fence with this one. Thinking back to BF4 as a reference, I enjoyed having the choice of sniper/dmr/carbine placed on all classes but only certain assault/battle rifles allowed on other classes. Of course, LMGs are notoriously for Support and wouldn't ever want that to change as it's a playstyle on its own. But I think having different guns in different classes makes the game a bit more balanced in that sense. I only ever use C4 on all classes so I can't comment on the gadgets.
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I actually agree with you here, most of the reworked maps are that vastly different that they could be a different area of the same map but renamed, therefore instead of a rework, just a new map all together. I do miss old district rush 😛
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Somewhat agree with you on this one, I only use two things ever on side rails and atm that's the target detector and range finder, I've not seen a use for lasers as they're just beacons of death. I do agree that skills do vary on this game, for myself as a Vector medic "back in the day", it's often that I come across people that just don't have an idea, but, when people got the vector they couldn't use it. I'm good with some and not with others, but it'll always be incredibly hard to find a balance for this as Meta runs the world.
I somewhat agree with the armour, but it's allowing newbs to have that extra bit off health and making me think more about my ammo
(all I have time for before I setup for work, sorry!) 😦
? what
10/10 well put o7
Give barbed wire this, it got nerfed day 1 to do no damage (mixed with not offering much else to be worth the cost in addition to how fickle it was and to a degree still is to place)
its also because it was a massive exploit for inf exp
aye I get that
I understand the why
but I guess a better way to do it would've been apply a 0x xp gain to healing thetarget til they fully healed to full HP after taking barb wire damage
along with a 0x xp gain to bandaging & such
yea but also i dont think it really has any addition into the game
again til they fully recovered
no as then medic bandaging people
dont get exp
It is partly because how weak it is
more the fact that we already had buildables in the game to block stuff
currently you need several lined up to effectively slow someone down (they can jump through to negate a lot of the slow if not all of it) , doesn't produce any noise to my knowledge & so on
mixed with how fragile the stuff is
yea, but also that does not seem like a point to have it
restricting movement from players on OBJ
Being honest it would make a decent anti flanker tool if at least some of these issues were addressed
not really as they can still go through it tbh
to prevent flanks might as well use the other ones
Mia
If it produced noise when someone was moving through it
and actively slowed them down while not being too easy to get rid of
ontop of all the other noises in the game it woujld need to be loud asf
it could have some value in a support's fortress kit
or unique enough noise
(not saying it shouldn't be decently audioable but a unique noise to tip people off around it)
yea, but even then im against encouraging people to sit back and camp on a OBJ tbh
personally I am not
It is one way to help win the game and better than being in the boonies
yea, but with how many snipers are in this game already i think encouraging supports to sit back and do the same as well would make it even worse
Supports are already encouraged to do that to a degree
we got 3 building passives, bipod & slow movement
Not saying a more active apporch is bad
yes but doing that then means that people cant grab armour off you on front n stuff
but the way they are setup feels like "Build a fort, setup shop, Shoot"
would prefer they are resupplying and shooting on the frontline instead of building a fort on a single obj
Mia
I'll be blunt
I doubt every support would do that
equally we both know how much people flank (Very on maps like wakistan)
yea, and flanking allows a switch up from the run and die throw c4 go again
which would create a new frontline by extenstion if it lasts long enough
As does a support defending a objective to some degree
or just setting up a defensive line
yea but currently that playstyle wont work ubntil KoTH is added imo
as invasion has vehicles will blow them up instantly and frontline flys back and forward too quick for it to be safe to build
Invasion wise
that
I have been shot at by a APC as well & due to my defenses not died or when downed
its not destroying it u can use HE and splash everyone sat on them
Invasion is being slowed down a lot though
Again same idea
so they become more of a hinderence
So I think more will be built up
if they use HE & it gets a lot of damage beyond the first shot
you designed the defenses poorly
i think that making a gamemode where one team builds something up and the other attacks could be fun tbh
(reason why Trenches were not straight lines and more zig zags & such in WW1 was to prevent explosions wiping out a large deal in a single go)
Invasion wise it is mainly down to SP income
same for frontline (I have built some defenses when given the point income mid combat) , conquest it is mixed (some maps like waki require a two way defense setup)
what's a two way defense setup
how i play the game im open to others playing it differently but i think slowing down the gameplay more and more and encouraging everyone to build massive forts wont be enjoyable unless it is a gamemode that someone wants to play
I don't think even the current levels of massive fort building are good for the game tbh
Lucuma it is effectively what it says on the tin, a defensive setup meant to deal with attacks from at least two different directions (think of Frugis tunnels and setting up a defensive bunker by the F's side entrance)
So I wouldn't be against taking it down a notch in exchange for better pacing
yea so encouraging it more would be even worse unless its a dedicated gamemode
as you would expect they require more people to man effectively (& equally a mid blocker wall of sorts to let the other side not deal with your side's fire)
Alright I see. I was wondering if it could also be taken as a setup you can use from both sides e.g. in Waki bridge once you push past your own defenses into the point.
It can be like that as well
Depends on the one in question, the needs of it, design & so on
the frugis tunnel one I mentioned works like that
Waki's bridge depends where & how I set it up (Example the center bridge end tends to be that way, where if you are the enemy, the first wall is fairly useless (setup to prevent a good shot from the outside due to the ramp)
So the messy forts or the purpose designed ones?
either, it's more about the sheer size you can get things to be rn
these indestructible cylinder silo thingies can become virtually impenetrable once a squad takes hold of it
at the same time, you can have a squad with almost no points because they don't play the objective in the prescribed manner or the leader just isn't paying attention to ping the right point at the right time
I can see some of that
answer to this question:
hire more people.
the game scope is way too large of a task for 3 people and literally 1 programmer
We suggested this and Oki literally said: no.
#1177563099419660350 message
That's been suggested for an even longer time. He says it would take too long to onboard a programmer because of all the hacks he made to optimise the game.
better now than never imo
if he onboarded a dev a couple months ago, they wouldve been atleast helpful no?
You can make a suggestion post and I'm sure it'll get a hugely positive vote...
my suggestion posts get deleted all the time
https://discord.com/channels/303681520202285057/1185324484392145006 Just by seeing this, people already know why there are no good balances in this game xd
Hmm. Not really. I spent two months just getting up to speed with a relatively simple database system and that was with weekly meetings with in-house staff.
I'm sure there are highly specialised people out there who could hit the ground running but then that's also gonna cost a special premium.
isnt it really dependant on how well a person learns something?
which they can now afford
True. Question is whether they want to.
If it was me in that position looking at the current player trends I would honestly just cut my losses and just invest that money somewhere safer.
@severe ferry
Lmao I think lucuma dipped
oh , i will miss him...
lucuma was an asshole
This is Jimmy Neutron.
He just wants what everyone wants, to help guide the game like everyone else, brother.
He an asshole? Definitely not as much as you.
more like a fart smella
Literally those who insult him are the ones who complain the most about the changes haha, incredible
This means nothing.
why did he leave tho
yeaa nvm this recent patch this game has 0 hope

feels like im playing paintball
whilst getting a ear infecction
He must have lost all his hope
Not first casuality, not the last...
i remember when this game was fun
and not dogshit
i think oki current goal is actually juist making the game as unplayable as possible
game is not fun at all don't delude yourself compared to what it used to be
You are just doomposting
Fun is different for me and for you and for solar sausage and for everyone else
I think BBR is fun, so I play it
true, and it will keep improving despite some people dooming the game all day long on this discord
yea i want what you guys smoking
game gives u an ear infection, audio is horrid gunplay is boring and stale retention is bad hit reg still not fixed, trying to add rules to community servers. making massive updates that no one asked for with massive overhauls to core game mechanics instead of focusing on things people actually ask for
Man, I enjoy the most vehicles, no changes were made for over a year, just nerfs, devs at least don't care if not worse, yet I still enjoy the game, without taking anything
the new audio change is trash and things in the game are still broken and will keep getting worse but yeah sure "game is fine"
Who said that?
audio changes haven't bothered me
the upcoming ones look really neat though
idk but numbers are starting to tank... lego sounds are too much
that is literally just the weekly player count pattern
this shows absolutely nothing
give it 2 hours till 18pm and youll see
it's literally monday
im 100% sure this game wil not hit 5 k today
I would be very surprised were that the case.
sry heres the new graph.... ppl are leaving already. and im not gonna play until they resolve the shit they put out :/ 1k players difference to last monday
that is still pretty much useless info