#Add enemy collision

1 messages · Page 2 of 1

supple river
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If a guy jumps you from behind a corner then you're dying either way

winter moat
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speak for urself

supple river
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The only reason why you win now is that you cram yourself into his hitbox so his gun can't even hit you

winter moat
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again, speak for urself

supple river
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Gawd daym i make typo in every other sentence

winter moat
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and also, none of this is a counter point to the fact itll make actually moving around feel terrible, ur assuming im mad i wont be able to get kills somehow (i will) and not actually talking about collision

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collision is already an option on community servers, how many are running it? how popular are they? do u spend all ur playtime on those servers exclusively?

supple river
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What I'm saying is that you should not be able to push a choke point if there's an enemy literally standing in the doorway

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Kill them first then push

soft forge
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You arent, they kill you.

winter moat
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no ur not, u said that the pusher would 100% die anyway so why does it matter if theres collision or not?

supple river
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Right, what I'm trying to say then

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Sorry for not being able to express my thoughts properly

winter moat
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"kill them first" when my point is im talking about tight areas where u dont see an enemy until ur on them, sorry but i think removing any potential to actually out manoeuvre and outplay people and making it just who clicks first and has better ping is bad

winter moat
supple river
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You can still out maneuver people with player collision

winter moat
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lmao

supple river
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The current system just lets you clip hitboxes

winter moat
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yes lemme out manoeuvre the guy when his hitbox takes up the entire corridor

supple river
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It doesn't feel good to aim at a person only for all your bullets to miss just because he sprinted right into your face so now your barrel sticks out of their back

brave summit
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Introducing collision for enemies will allow to jump on their heads?

winter moat
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either way u clearly dont have an actual counter to what i said, u just want to argue for the sake of arguing and i cant be bothered, my bad for giving my opinion in the suggestion thread m8 ur the arbiter of what people are allowed to say and think ig

supple river
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Weird flex but okay

winter moat
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literally not a flex

supple river
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Aight

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Not ever gonna challenge your sacred opinion again

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Sorry

old rune
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What did I wake up to

winter moat
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u didnt challenge it, u made up stuff i never said to tell me im wrong repeatedly rather than just letting my opinion on it stand

old rune
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This can't be real

soft forge
supple river
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And yet some deaths feel more fair than others

old rune
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God this game is goingbdown hill fast

winter moat
soft forge
winter moat
left echo
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This seems like the lean spam fiassco all over again (Easy to use technique that requires more skill to counter than to use and for some reason people will die to protect)

old rune
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The most unfair of deaths would be like uhhh, snipers form 1000m, obese people with 150hp, random ass nades, random rpg, the mere fact that it's 254 players makes it insanely unfair

supple river
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To me a more unfair death is from a sniper with an acog with no glint who i cannot counterplay at all than a sniper a km away with a glint who's sightlines i can avoid

winter moat
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are we gonna remove drop shotting now as well? is it too hard to simply track ur target accurately in an fps game?

supple river
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Ah yes the "shrink hitbox 4 times" button

left echo
supple river
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"Skill issue"

left echo
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Its like fighting a tank with a stick and expecting to win'

winter moat
supple river
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By the time you can adjust your aim you're 99% dead

winter moat
left echo
tranquil warren
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i feel like its been iffy, like sometimes my shots go through a teammate, other times they dont

supple river
supple river
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While also not having to adjust your aim at all

winter moat
tranquil warren
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also i just kinda aim at peeps' legs since if they try to dropshot you, then their head is gonna be going over your crosshair

winter moat
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idk maybe im just a god and never knew it but simply tracking a target isnt that much of an ask for me in an fps, its not even like its bf4 with zouzou jumping desyncing hitboxes or anything, they literally just lie down

left echo
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It isn't just tracking but timing and reaction as well, With a game that's ttk can be as low as .3 of a second the time they start to shoot you with their sudden lurch out of your firing angle can be enough to turn a kill to a killed

winter moat
supple river
soft forge
winter moat
left echo
winter moat
soft forge
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maybe it is reasonable to expect someone to just get good…

supple river
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By pressing one button...

left echo
supple river
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The anwser was so simple all along

winter moat
supple river
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I should just dropshot people too

winter moat
left echo
winter moat
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can u not read?

left echo
winter moat
supple river
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You can't kill a player with just one button press in lol from what I've played

soft forge
winter moat
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what is the functional difference where pressing a button in league is different from pressing a button in battlebit? please tell me why buttons suddenly are different

soft forge
supple river
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Ngl this is really insufferable

left echo
supple river
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Imma just take the l and have a plesant rest of the day

winter moat
buoyant knoll
left echo
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analog as your friend said

soft forge
copper fjord
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nah, dropshotting always isnt a good thing

soft forge
# left echo analog as your friend said

Here’s a tip, if someone uses an analogy that you dont like instead of saying “THOSE TWO THINGS ARE DIFFERENT THINGS!!!!” say “Those two things arent comparable” and EXPLAIN WHY

winter moat
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true, i was kinda just using it as a v simple example of how pressing a button is a basic requirement to outplaying someone in a videogame, its literally all u do so why is the guy acting like pressing a button can never = outplaying

copper fjord
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also it makes you commited in to the fight

left echo
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(as in the genre

soft forge
mighty lantern
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But you have unrestricted movement, only things that would stop you are walls, bullets and enemy

copper fjord
winter moat
mighty lantern
winter moat
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call me crazy, but when the game is haemorrhaging players maybe its a bad idea to completely kill off a whole playstyle of many of the players who have stuck around

mighty lantern
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You have no inertia movement, healing while running, prone to sprint, drop shotting. But god forbid you cant phase through an enemy

winter moat
copper fjord
mighty lantern
winter moat
mild iron
mighty lantern
winter moat
# mighty lantern I didnt mean you specifically, pardon me

what i said still applies, u went straight to calling people bad rather than actually talking about the mechanics in the suggestion thread about the mechanics, overall very weird to insert urself if all u have to offer is "people who make use of no collision are bad lol"

mighty lantern
winter moat
old rune
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"you are bad at the game" is a very valid way to invalidate an opinion on balancing

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If true

winter moat
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my point is its not true

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making use of game mechanics to ur advantage can never make u a bad player lmao

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bar there being some insane assists that play the game for u*

mighty lantern
sleek quail
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honestly having no collision lowers skill ceilings in fps games, its SUPER easy to run and jump right through someone and shoot them in the back.

its really easy to juke someone out like this no matter the skill level i find, the movement is really hard to react to if done correctly

its easy because you are expecting to phase through them and flick quickly and shoot them in the back, while the other play is usually caught off guard and doesn't have time to react at all

having no collision just makes for a mechanic that players with bad aim can cheese with and use as a crutch

no collision is just lame all around

quasi jetty
thorny pulsar
sleek quail
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well i think of aim mostly, not movement wise ig, but its easy to have good movement in this game

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like really easy

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having good aim is harder to achieve

thorny pulsar
winter moat
dusky yoke
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It is more of a last ditch effort to survive when you got caught while healing and wants more time to pull their weapon, or another case when two players simply bump eachother

winter moat
winter moat
dusky yoke
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Aswell some i saw and it still happens is a player with a c4 running trough a crowd ans just droping c4 left or right and having not that much of a risk qhen everyone are fighting or simply cant keep up with someone going trough them while getting shot

winter moat
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so my initial point stands

dusky yoke
soft forge
copper fjord
dusky yoke
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The only reasons i see on why it should be added was something that had been said already about enemies running trough you and trowing off your aim, aswell making so with being intentional or not can make players that are at a fighting disavantage(either hurt or healing themselfs and being unable to fight back) able to just be on top by still being agressive and run trough an enemy
About the c4 part was some overreaction(and wrong usage of words) but using a c4 in a crowd and being able to move around that free it is something that can happen and while you are puting yourself at risk it makes you be able to move around without being detected at all until you use the first c4 and you are killed after by the enemies or you killed yourself in the process

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Also if is true that the bullets comes out of your weapon and not your eyes you are at a disavantage if you have a longer weapon than your enemy, altough puting collision boxes wont help that much since you cant create space with an enemy with the same level of effectiveness since you will just bump into eachother and do that 20 yard stare

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Also something i forgot to point our
Something like this can be removed by the devs if it doesnt work, they already did with the map poll change

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Im gonna be honest i kinda dont care if we get hitbox or not outside that the hitbox can make some fun moments
By i am on the boat to try it out on those ocassions that happens alot in some maps qhen i dont want to play support and be agressive

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Or those that i play support and get caught by a marauding medic

winter moat
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collision is already an option on community servers, is it being used on lots of them? are the ones using it popular? are all the people so happy about collision being added spending all their playtime on these community servers? should the people who dont care about/dont want it added just have it forced onto them anyway?

soft forge
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  1. Someone throwing off your aim is not inherently bad. In this case both players are on relatively equal footing, as the stationary player can see the moving player running towards them, and thus can predict that they are going to go through them.

  2. I dont know if you have just never tried throwing C4 on a group of people but you are absolutely not able to move freely until you blow up the first C4. You have to be very careful with how you move to prevent yourself from being noticed, and even then its rare that no one will see you.

  3. Bullets coming from the barrel of the gun is not significant. Nobody stops moving as soon as they enter the model of another person. This is not a strategy that people use. When you run through someone the amount of time you spend behind their barrel becaue of no collision is negligible, the rest is because of the reaction time it takes to turn around.

winter moat
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nobody who is still playing the game is going to quit now if collision is not added, some of the people still playing very well may quit if their playstyle is randomly nerfed for no reason when no one was asking for it. alienating a significant part of ur remaining playerbase is clearly not a good change to make when the game is constantly bleeding players over time

soft forge
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It feels like the community wants to slowly remove or change all the little things about the playstyle that come together to make it fun, and it feels like the devs are starting to listening to them more and more.

winter moat
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yeah it sucks to see, very weird to listen to people who just want to play a different kind of fps than what bbr is and the players who like bbr as it is just get shafted for it

solid kindle
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damn if this gets added i cant get my rediculous killstreaks with S-C4. 💀

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oh well

dusky yoke
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A good one actually

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I take that because i have seen a game in that situation and it was sad seeing it lose a shit ton of players

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Even if it was necessary it fidnt had a good look with the majority of the community

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And it was something that pros wanted

balmy jay
dusky yoke
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Dont underestimate when a community doesnt get what they want

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Specially if it wasnt the first time

balmy jay
dusky yoke
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Unless is the warhammer fans

dusky yoke
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It is my life mission to get it or i will use suicide v4 and quit the game

weary cloud
gritty basin
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Enemy collision is a basic mechanic implemented in every fps. The fact tht bbr was lacking it is very ********d

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And the fact that there is even a discussion about it makes it something beyond "*"***d for which there is yet to be a word

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Like, holy shit, what is there to discuss, its like not implementing ability to jump

neon girder
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Say the word we all adults here

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Don’t gotta censor yourself

gritty basin
mighty lantern
spiral plover
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red why ya change your name & profile picture?

gritty basin
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See, it got removed

spiral plover
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also Mornin mornin

neon girder
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Can’t make fun of ox1gen anymore bc he don’t post enough

gritty basin
neon girder
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I deleted it

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lol

gritty basin
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Why

neon girder
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Because I’m on my 99th stole with this moderation group

spiral plover
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(could've swore I saw warhammer for a second somewhere in here)

neon girder
spiral plover
neon girder
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They actively want to find any reason to get rid of me

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I get banned for posting reactions in here

spiral plover
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😦

mighty lantern
neon girder
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^ this won’t change anything I promise

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Just a feature being rushed to market we didn’t need

copper fjord
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i wonder if they are going to revert any of these changes once hardcore gets released

mighty lantern
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Probably not since they arent really "hardcore" features.

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Same with enemy collision

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Enemy collision is pretty standard for an fps game

bright oak
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What community servers have collision now?

copper fjord
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is there even active com servers that implement hardcore features

mighty lantern
bright oak
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But can they add enemy collision with api?

mighty lantern
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OCE is kind of stuck since they got like 2 community server providers and only one of them is vanilla other is some Cod killstreak server

copper fjord
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cod killstreak?

stoic mason
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No

spiral plover
small crescent
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Send it YEP if its shit, roll it back. We playing an early access indie dev game for a reason

spiral plover
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true

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worse case roll it back, second best case it requires some easy adjustments

small crescent
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"roll it back" is easier said that done, and the emotional damage done to players cant be undone.. but id rather try new things than.. not. Battlebit is kind of a game based on "does this work? could be fun".

dusky yoke
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But idk how difficult is to do it

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And we are in a early access game

spiral plover
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true,hmm

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How much can server owners change their own servers currently?

dusky yoke
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No ideia because i keep joing in one where spawns are less than 1 seconds

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I hate it so much

jade widget
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i like short respawn time

worldly patrol
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I feel like collision will kill this game. Even if its just enemy collision. sadgeSwing

spiral plover
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why collision in particular?

woven bobcat
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honestly i don't think this is a good idea try it after the free weekend just be ready to roll it back this could cause major issues getting through doors and up stairs

stoic mason
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Just roll back the players who left the game so easy

dusky yoke
# jade widget why?

kill a squad with a grenadr
sees one running away
give chase
turn the corner and the entire squad just respawned on him

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Lose the point

jade widget
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but u get to spawn so quickly as well!

sand merlin
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It would be really annoying when trying to maneuver in close quarters. Imagine turning a corner and actually running into a player and stopping rather than keeping your momentum, or running up a spiral staircase and just getting stopped. I feel like it would take a bit of fun out of the game.

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I do agree that it would make the speed meta less viable. But is the speed meta really that bad? (Yes I've been on both sides)

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I suppose if it didn't stop your momentum and simply pushed your hitboxes apart it would be fine. But I don't think that there should be hard collision between players.

winter moat
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its bound to be very annoying if they randomly add after this long and with how big players hitboxes are and how small building interiors are. it feels like a very odd choice when the playerbase is consistently getting smaller and smaller to give a massive nerf to the playstyle of many players who have stuck around all this time

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just using the rough numbers from the poll and assuming all no voters quit eventually over collision feeling bad and changing how they play, its at least a third of the playerbase, for a while our 24h peak was below 6k, do we really wanna lose more players over something that wasnt even being asked for?

sand merlin
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That's why I think that "soft" collision might be fine. As a max speed player (I use pickaxe with max speed), hard collision would make the gameplay so much less fun, but soft collision, if done correctly, could work.

winter moat
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yeah if it was a small hitbox somewhere in the middle of ur model and didnt stop u dead in place but just kinda bounced u off the enemy itd probably be okay

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but something tells me theyll just ship what community servers have to official servers which will be bad

fading cipher
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Why are we stopping at just an enemy collision. We should also add an effect to anyone who is sprinting and hits an enemy so they get punished for running into someone. Like some sort of knocking effect that pushes their gun to the side as if they bumped into them.

dusky yoke
soft river
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If I'm gonna be hard stopped bumping into a proned support can I get a vault over him option

dusky yoke
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We can make a human tower with that

neon girder
sand merlin
winter moat
soft river
fading cipher
neon girder
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Bc they are abusing the stupid movement

winter moat
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"oh ur actually moving around and playing the objective? fuck u ur not allowed to ever fight back against me sitting round a corner waiting for u"

fading cipher
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Yeah it's abusing the crazy op movement some people like to use

winter moat
sand merlin
sand merlin
winter moat
neon girder
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And 19 grenades

sand merlin
neon girder
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And infinite ammo

winter moat
neon girder
sand merlin
neon girder
winter moat
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"waaaaahhhh i wanna run as fast as the guy with no armor on while i wear exo and carry a hmg weaaaaaahhhhhhh"

fading cipher
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Anyway back on topic I think there should be an effect for the sprinter running around the corner and bumping into someone. Maybe just make it for support cause they're tanky

winter moat
fading cipher
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Like aren't you supposed to be playing tactical anyway and not just jumping into buildings? This would only effect people going oonga boonga

winter moat
neon girder
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Me with the FAL and Exo Armor finally dropping 400 kills on Valley

stoic mason
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Sad How this gem of a game is turning into a souless fps game everyday

neon girder
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Oh forgot to say during f2p weekend

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!!!

stoic mason
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Every suggestion is like lets turn the game more like this one

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Sad

fading cipher
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Anyway back on topic, If someone were to be jumping through a window where someone is already at with this collision it should push the person vaulting back over the window or make them stuck right?

sand merlin
neon girder
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So glad @hard beacon is having a good time at DreamHack West

sand merlin
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that would just suck

winter moat
sand merlin
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I play the one weapon that actually needs fixing and you don't hear me complaining

fading cipher
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You're against collision?

stoic mason
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They should go back to their squad

sand merlin
hard beacon
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and im back home and working by now

winter moat
#

so many bad players constantly crying for nerfs to the playstyle of people better than them, but they dont realise theyll still be worse even if i cant run through u

fading cipher
winter moat
neon girder
fading cipher
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I think people who are vaulting should be just not given the option to vault if someone's at the window, only fair right?

sand merlin
winter moat
neon girder
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I think they should fuse together like protons and explode

fading cipher
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Could go that route or just no vaulting at all

sand merlin
winter moat
#

really just bold faced asking to remove basic game mechanics for no reason whatsoever

fading cipher
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Huh did you read

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I mean no vaulting if someones at the window

winter moat
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yes, u said "no vaulting at all" with 0 context

fading cipher
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Nah I did if you read up

winter moat
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no u literally didnt, but whatever, its a terrible take regardless of any context, why are u so intent on not letting people go through windows? is ur entire playstyle crouching by a window all game?

fading cipher
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No I main medic

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And shift w

winter moat
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u evidently dont by the things u have said in this thread

sand merlin
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Right now with how vaulting is (you move at a set speed over the obstacle), I would think that you couldn't be shoved while vaulting. This would mean that you would shove them out of the way while you were vaulting but when the vaulting animation ended you would also start colliding with the enemy. This would mean that you would enter the window but end up between them and the window

winter moat
#

u literally called sprinting "crazy op movement"

fading cipher
#

You're new here so I can see ur confusion

winter moat
winter moat
fading cipher
#

No tags

sand merlin
fading cipher
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Probably less than 500hs played on launch game

winter moat
#

wow i have no tags in a discord server that i only use to look at game updates, uve got me now

sand merlin
#

both of you go to general to argue

winter moat
#

is this how desperate u are to get away from my criticism of ur takes?

fading cipher
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Anyway true back on topic I'm not here to debate with you

winter moat
fading cipher
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Go away or DM me

mellow solstice
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I think players should not be able to move at all, just pick their fixed spots on start of the game and shoot

sand merlin
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Sniper only

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About vaulting with soft collision: I don't think that you should be able to shove them (or them shove you) while you're vaulting. If you could shove them (like I said above) while vaulting, that would actually give you an advantage since you would be moving predictably but they wouldn't (since they would be getting shoved by your hitbox). If your hitbox didn't have collision until you finished the vaulting animation then there would be predictable movement from the enemy and the person vaulting.

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After the animation ended and your collision came back then you would both be moving from the collision and the fight would be more fair

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ALSO: please don't add collision for friendlies. This could lead to tolls pushing people who are holding angles or windows, or snipers that they got sniped by, ruining the experience for them.

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Another note: Don't make the hitboxes be able to shove in the vertical direction, only horizontal (if this is even implemented). If they shoved in the vertical direction you might get stuck floating above somebody you jumped down on, instead of landing next to them.

dusky yoke
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Teammates blocking your line of sight its already bad enough

mild iron
agile zealot
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Yes Oki do it!

lone turtle
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Oof. Pls no. I dont want to get blocked by a toxic shooter community🥲

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Wait. Is this only for eneny players?

mild iron
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yes..

lone turtle
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🤔🤯

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Okay Oki

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Do it

agile zealot
#

first time you run into someone
"Oh shit I'm sorry..."

lone turtle
#

I would do that

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I am a polite fella

bleak gust
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Do you think that drones would also be affected by enemy collisions? I bet it would change up drone bombing a lot

sick anchor
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It should only be for:
Enemy players who are standing still and are not prone
Enemy players who have a riot shield out.
Enemy players wearing the exo chestplate who are not prone

dry rose
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This would slow down the game too much tbh. Not too keen on any collision

sick anchor
forest cape
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I'd be down for enemy collision, but I think it should be experimental. Rapid roll back if necessary.

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And I agree that the riot shield should always have collision, even if broad collision ends up not moving forward.

sick anchor
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The only thing that definitely should have it is enemy players with a riot shield out
*by definitely I mean that I can see no way that it could have a negative impact on the game

pliant lodge
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Yeah the riot shield doesn't work without it

slate crater
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Lil off topic but the riot shield should give you some protection on your back when its not being held, that would give people a reason to actually equip it

jagged garnet
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then become a new armor meta just for people to complain it gets nerfed the week after

strong inlet
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Is player collision when you can’t run through their body? And you can’t go through a doorway if they’re there?

rain hare
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kinda stupid to have player collision when the movement speed is alr fast

mellow imp
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Adding enemy collisions is stupid

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I experienced enemy collisions in a community server

chrome hound
mellow imp
#

The game experience is terrible

mild iron
mellow imp
#

127v127 Adding enemy collisions is really bad

mild iron
#

dur How?

mellow imp
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I'm sure you don't want your teammates blocking your way

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I'm sure there are people who would love to do that

mild iron
mellow imp
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Like the kind of guy who likes to throw flashbangs at the beginning of a game

quiet scaffold
#

in the API you could actually set that

slim basalt
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enemy collisions means you cant enter a clump to annihilate them with c4 so i dont want it.

small crescent
#

simply make them corpses first

quiet scaffold
small crescent
#

bodies are fairly non bulletproof

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..Ive heard

quaint tendon
slim basalt
brisk shell
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Related; I've been using the sledge hammer a lot recently (about 80 kills in a week and one trick I learned with it is trying to cross up people (like in a fighting game) so they can't aim at you.
I agree I'd like to see the riot shield being able to block enemies as it sounds like a fun and rewarding way to use the shield.
I think it would also make sense for enemies who are standing still (checking on strafe/front back movement) and one of either firing weapon or not firing weapon.

small crescent
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The more conditions you add to "solid or not" the more you have to consider and discern in a very short time. In the same vein that, not being able to easily see armor can change the ttk, being uncertain of what is an obstacle or not would be, annoying.

If i see an enemy and i know i cant run through them, i can act on that. If they can go prone or strafing at the right speed or, aiming down sights, it makes it harder to understand what your options are.

quaint tendon
small crescent
#

Make em hard, lemme play with it, see how it goes NODDERS

slim basalt
fading flower
#

Yes, this should be added! Doesn’t make sense to run through an enemy.

mellow solstice
#

True true, you can't do that irl right

stoic mason
#

The game is all about immersion and realism!!! DO IT NOW

gilded spindle
#

I am officially overriding the votes for this decision

kind badger
#

I mean, its fun to run through enemies when it works out in my favor, but when someone clips thru me and I either don't see them, or they just continue to clip thru me and practically exploit it...
||Please add collision for enemies lol.||

kind badger
#

Which is basically my entire stance on the momentum issue as well: It's nice to have no intertia when you are using it as intended, but when you turn into a gnat flying around a teamate rezzing them in a milsim game it's just stupid.

kind badger
#

To the point where its obnoxious

gilded spindle
#

so jump to the side

kind badger
#

better question is, imo, what harm does adding it really cause, honestly?

#

This isn't titanfall though chief.

#

Like I get cqc but i don't see people saying to turn this game into a movement shooter

#

idk why people like to treat it like it's one

gilded spindle
#

it already is a movement shooter

#

if you cant out maneuver your enemy you die

narrow grove
#

this is a tactical milsim shooter not a zoomer movement shooter

kind badger
#

I think mobility is part of it. If it was just mobility cover, destructible or walls, ground deployables, etc and spawn beacons and the like would lose a lot of value

kind badger
#

idk why this is a "controversial" opinion

gilded spindle
#

because its not true

#

you do understand there is going to be a hardcore mode with the milsim shit right?

kind badger
#

Yes.

gilded spindle
#

so the core game is not a tactical milsim

quaint tendon
#

It's not a movement shooter highkey, idk why people think it is. Good positioning dictates a gunfight more often than not.

gilded spindle
#

oki has already said that rn it is mixed elements but those elements will be split later on

quasi jetty
#

Having movement doesn’t mean it is a movement shooter but not being a movement shooter doesn’t mean it shouldn’t have movement

kind badger
#

i thought the intention was to add a hardcore mode with more realism, like friendly fire, different TTKs, building times, no respawning on teamates

gilded spindle
#

"Will there be a hardcore mode?
In the future, we will introduce a MilSim mode, which will have more hardcore elements. The current game is a mix of casual & light-hardcore elements. We may split these, to have a full casual mode, and separate milsim mode."

quasi jetty
#

I would say a movement shooter requires a bit more nuance to its mechanics than turning around instantly

#

But were this game to add wall jumping and things like that, I think it would be one

gilded spindle
#

wall jumping is dumb

quasi jetty
#

Agreed

kind badger
#

I agree, and movement has a place. The game shouldn't (imo) feel like you have cinderblocks tied to you, but clipping through players has 90% of the time made me feel underwhelmed or frustrated

gilded spindle
quasi jetty
#

I like clipping through players because you don’t rely on their movement being predictable to do what you want to do

kind badger
#

like clipping thru a person, flailing my mouse and getting a kill doesn't feel good. Nor does getting killed in that circumstance, hence why i'm biased towards having collision

quasi jetty
#

Collision would be ok if it didn’t really interrupt movement, but it will

quaint tendon
#

Medic and engi just literally bypasses the need for cover most of the time because of how fucking fast they can move lol

gilded spindle
#

most of the complaints i see based around anything to do with movement is just that the people complaining can't compete and want it to be removed so they don't have to worry about dying to it

kind badger
#

But i'm not deadset on that. like teamate collision should def be off imo (for normal modes) but opponent clipping is very debatable

#

I don't die to it often, but getting kills from it doesn't feel skillful

#

It just feels like I flung my mouse off my table harder lol

quasi jetty
gilded spindle
#

being able to quickly do a 180 and snap onto the enemy before they snap onto you is skill

kind badger
#

Yeah, I don't disagree that aiming is part of it, but compared to playing around an enemy, a physical entity that you can't clip thru, it feels unsatisfying imo

gilded spindle
#

not to me

kind badger
#

And thats a part of literally any situation in shooters really imo

quasi jetty
kind badger
#

^I would like to see this, "soft collision"

quasi jetty
#

Or if it means you can’t jump into a pile of them and not stick out

gilded spindle
#

^

kind badger
#

Where it pushes off enemies but you aren't running against eachother like solid objects

quaint tendon
#

If you didn't literally open their 180 to every degree of possible positioning by walking literally through them it would be skillful imo

gilded spindle
#

if i cant jump into a pile of enemies and kill them ion want it

quaint tendon
#

You just dizzy'd them by walking through him, not a high bar

kind badger
#

^yes thats my issue with it

gilded spindle
kind badger
#

there are cheap low skill strats

#

Ok the trolling is strong im just gonna ignore mime here and try to have an actual conversation that isn't "git gud just dont get confused"

gilded spindle
#

not my fault if they panic and don't make the correct decision

quasi jetty
#

If someone runs into me I just jump and track them by default

#

It is not as though you can’t see where they’re going

gilded spindle
#

exactly

fading cipher
gilded spindle
#

if they panic and can't keep their cool then that is their own issue

kind badger
#

^thats my default at this point too.My big issue is that you have issues where an enemy just kinda stands in you and swerves back thru you repeatedly

quaint tendon
quasi jetty
#

Hipfire bullets come from pretty close to your body

gilded spindle
kind badger
#

I haven't seen a lot, but there have been a few situations where I turn while spraying, and they'te clipping thru me again

quaint tendon
quasi jetty
gilded spindle
kind badger
#

Which you can't counterplay when you outright can't see them due to the clipping issue. Hence why I like soft collision; Being slowed but not fully blocked would be a nice imbetween

#

Yeah, I've noticed the jumping helps a LOT with it

#

but god I still find it just a nusiance honestly

gilded spindle
quasi jetty
#

Jumping brings your gun to hip fire position faster which is the main reason I do it by default at close ranges

quaint tendon
quasi jetty
gilded spindle
#

reaction time is a huge part of FPS's

kind badger
quaint tendon
kind badger
#

I dont doubt there's a place for those features, but i've literally seen nobody advocate for these kinds of things in any other shooter, for good reason.

serene tundra
gilded spindle
quaint tendon
#

Due to bullshit like genetics yadayadayadayada. I'm not Aimer or Voltaic, I'm not getting into that deadass KEKW

serene tundra
#

Mutual ra press x to doubt

gilded spindle
#

its a FPS 70% of it is reaction time

serene tundra
#

😭

gilded spindle
#

if the game is too hard for you then go play call of duty

quaint tendon
kind badger
# serene tundra This bbr isn't a milsim 😭

Not claiming this mode is, just that having insanely high speed doesn't seem to be what they're going for in their design. Just feels like a smal group of players who want to exploit insane movement control and fly through enemies like they aren't there to their advantage. Which goes against the design choices along the lines of deployable cover, riot shields, leaning around cover.

quasi jetty
#

Otherwise I’d be kinda trash :)

gilded spindle
#

it absolutely is

kind badger
#

Fr

#

If anything I think fully removing collisions from most shooters makes skill less of an issue in terms of strategy, and just replaces it with reaction speed. I think the average player would not prefer that, but maybe i'm wrong there

quaint tendon
#

Fr, I'm at like 200ms to 170ms and that's literally because my ADHD doesn't know when to lock the fuck in

gilded spindle
#

so what im getting from this discussion is you want a slower paced milsim shooter

kind badger
#

Usually you have one or the other. not both. and rn this game has both and it can be a major turn off

#

Not even slower paced. Lots of shooters can be fast paced without having collision

serene tundra
#

How is getting run through a vrt check in the first place its not like these mfs are ps2 nac infils 😭

quaint tendon
quasi jetty
kind badger
#

Tf2 is considered fast past by most people; has collision. Titanfall has it ad well. Most shooters I play have collision, because the people who play it dislike being disoriented by players inside of them

quaint tendon
kind badger
#

Fr though I think I win most cqc fights, they just aren't fun as is imo

quasi jetty
#

I find them quite fun

quaint tendon
quasi jetty
#

Neat test of aim mixed with reactions

gilded spindle
#

collision is just another excuse people are throwing out to explain why they aren't as good as they would like

quaint tendon
#

I'm just saying it's not a skill or mechanic to master

kind badger
#

I enjoy having an excuse to do that I will admit... like I said, that can be done with soft collision/full collision tho imo

quaint tendon
#

Literally bounce through the dude and 180

#

A button press and a mouse swipe

quasi jetty
gilded spindle
kind badger
#

thats my main issue, is the people who really care abt having no collision ate probably gonna abuse it

quasi jetty
kind badger
#

Bevause most players just dont have it happen unless theyre running thru a doorway with an enemy at thr same time, or theyre intentionally abusing it

quasi jetty
gilded spindle
#

so much skill

quaint tendon
kind badger
#

And the former rarely happens for me so far - I'm not gonna lie, a lot of that is my playstyle.

quasi jetty
#

That’s only what happens if running into people is like running into a wall

kind badger
#

And again, thats why I like soft collision. Going past enemies with momentum would allow that behavior

gilded spindle
quasi jetty
kind badger
#

And it wouldnt throw things off much at all I imagine. Whereas no collision/resistance can have weird issues

quaint tendon
kind badger
quasi jetty
kind badger
#

I think (with hard collision) most players cant fit tho as is

#

I think?

gilded spindle
#

if you add too much momentum it just goes back to who can hipfire first and who has the faster DPS

quasi jetty
#

Personally I’m biased towards tabg movement, but in tabg a lot of fights are literally right in their face and collisions isn’t an issue at all except in the case one of their body parts traps your gun, but that wouldn’t be a thing here.

Because your characters collide but where they technically “are” keeps moving anyway, the collision only pushes your body parts out of the way and you can keep moving. So it just looks like you moved around each other from your POV, and it absolutely doesn’t take the skill out of the fights

kind badger
#

Yeah, I'd prefer to have soft collision where enemies can clip eachother with resistance. Like you have to "run" into an enemy for it to happen, if you try to do it repeatedly or stay clipping into an enemy it won't work, etc. Because those circumstances where you run past someone and turn around to fire are enjoyable when people aren't being goofy af with the collision

gilded spindle
#

ok so instead of a 180 degree turn I now just have to do a 90 degree turn and shoot

#

all you did was make my mouse move less

#

because now im going around them instead of through them

quasi jetty
quaint tendon
gilded spindle
quaint tendon
#

This just sounds like slide canceling debate part 2 now lol

quasi jetty
#

Same thing as the lean spam debate I guess

quaint tendon
#

But with block men jumping this time

kind badger
#

Its funny cuz its true

gilded spindle
#

lots of things in this game don't make sense

kind badger
#

It doesn't have to, but most people prefer if it does with these issues

quasi jetty
kind badger
#

These issues, but not all, mind you.

gilded spindle
#

i think this is just one of those things that people think they want but in reality they don't

quaint tendon
#

I wouldn't mind try it to see if it sucks or not

gilded spindle
#

a chinese server owner said they turned collision on in their server and it was awful

kind badger
#

the main thing to consider here is how many players would enjoy vs dislike this kinda feature; follow the fun. Most people I play with dislike having no collision, including myself and the 3 or 4 friends i've played with, not to mention all the randoms who i've heard get pissed after they get killed in these situations

quaint tendon
gilded spindle
#

there is no test

#

community servers tried it and didn't like it so no one uses it

quaint tendon
#

People also said that exo armor is a detriment to support and we see where that leeds us lol

quasi jetty
#

Personally I’m a big fan of realism in games, and that is realism in how the player interacts with their environment given the rules of the world the game has set up (not realism according to real life standards). It adds a lot imo

So if we could find a solution to add some form of collision that didn’t make the game less fun I’d be all for it

gilded spindle
#

i dont think it exists

#

i think it just trades issues for others

#

or doesn't actually fix the issue that is trying to be solved

quaint tendon
#

"dont think"

So you don't have a guarantee outside of one dude on a server in a region I don't play on.

quasi jetty
quaint tendon
#

People complain about anything that momentarily upsets the game flow until they adapt and do well again

gilded spindle
gilded spindle
quasi jetty
#

Yeah, but if the problem isn’t this then that’s probably a good thing

kind badger
#

softtt collisionnnn
fr though unless you're casually walking thru people mid firefight soft collision is the happy medium where enemies don't feel like brick walls nor like they're ghosts

gilded spindle
#

right but it doesn't solve the issue because you both still have to turn faster to get the kill

soft forge
kind badger
#

But you can't abuse it

#

That's the issue i've seen. People abusing the fuck out of it

gilded spindle
#

of course we can still abuse it

soft forge
#

If anything you can abuse it more, soft collision would make movement harder to predict

kind badger
#

...no?

gilded spindle
#

just go prone mid air to drop down quicker then prone to sprint

stoic mason
#

I really wish those dmr users would "collision" more

kind badger
#

Do you wanna make your argument why?

soft forge
#

Also where are these people that “abuse” no collision? Does anyone actually sit inside of the enemy other than like proning in a pile?

kind badger
#

I've gotten killed by smg medics who swerve in and out of your body like insane more than once.

gilded spindle
#

yeah so when i jump on a pile of enemies instead of just sitting in the pile i will surf over the top of them like im riding a wave

kind badger
#

It's always the same kind of players

#

Literally just dm'd a friend mentioning this, word for word:

#

"enemy collision would definitely make encounters with Adderall SMG medics more bearable"

soft forge
gilded spindle
#

same

#

it doesnt happen as often as people thing it does

stoic mason
#

Man, where are those smg medics in my frontline servers

gilded spindle
#

its just one of those things they notice more because they dont like it

stoic mason
#

I only get support proning and dmr

gilded spindle
#

so they pay more attention to it

#

well im glad we got all this sorted

#

no enemy collision

kind badger
#

It doesn't happen often but it doesn't mean it's not an issue chief lol

sick anchor
#

I don't care either way but it needs to be added for the riot shield

kind badger
#

It's the fact that how enemies behave goes out of the window when it does that is frustrating and unfun to play against. Soft collision compromises on the ability to slide thru opponents mid cqc combat and in similar circumstances

gilded spindle
kind badger
#

Like I said, I win most cqc matches lad. It isn't about being bad. It's about being unfun to play against the guy who is constantly clipping into your cam.

#

Try a different argument at least.

gilded spindle
#

so do what they do and make the fight more even

silver moat
#

There have been many times ive shot some one so close my rifle was inside them, only to be denied a hit, this is much needed

kind badger
#

But thats unenjoyable. I want to enjoy my time in the game

#

As should wveryone

#

and frankly, idk who's excited to hardly see yhe enemy they're standing inside and kill them by spraying wildly in the process

#

Other than the people abusing it, lol

gilded spindle
kind badger
#

I've talked with several players in pub matches. Nobody i've met outside of this discord says they're good decisions.

#

Literally 0, vs dozens i've met who hate getting killed in those circumstances

gilded spindle
#

because the discord is where the good players are who play the game a lot

pliant lodge
gilded spindle
#

the randoms you find in game are the casuals who just play in their spare time with no real dedication to the game

kind badger
#

If I had met any players who thought this way, other than the handful of people in this discord, I would reconsider.

#

Yes. We are talking abt the casual mode.

#

If you wanna be sweaty, go to the milsim feedback mode chief

gilded spindle
#

no i dont want milsim

#

enemy collision is more of a milsim feature

kind badger
gilded spindle
#

you will cry and uninstall and come back to the discord demanding they be banned for mechanic abuse

pliant lodge
#

its pretty funny if you get to watch them for a while, flopping around like fish, doin their lil dance.

narrow grove
#

i get so mad when i have to play against cateat, all my reports are ignored

gilded spindle
#

they never ban those catEat cheaters when I spam report them!

strong inlet
#

please not enemy collision

narrow grove
#

im just trying to chill out and play some bipod lmg when i have zoomer medics instantly killing me

kind badger
#

as are most players

gilded spindle
#

i had fun playing against catEat the other day, I kept killing moth

#

and i kept c4ing wallace

kind badger
#

the bipod experience fr fr

quaint tendon
#

Nah I'm gonna be checking y'all to see who knows how to play cover on assault while rushing SmileW

gilded spindle
#

watch robocat streams on twitch

quaint tendon
#

We ain't got shoovement round these parts (even though it'd be nice to have it oki please)

#

Robocat is the player I can look at and know they're about it

kind badger
#

Inb4 add a collision modifier to armor lol

frail stratus
#

crazy how this threads getting more attention then inertia

humble yarrow
#

real

safe iris
#

everyone only sees robo

safe iris
# gilded spindle no i dont want milsim

there are already milsim servers and enemy collision is already a community server option. there is only one NA server i know of that has enemy collision on. if enemy collision was a setting people wanted then it would be enabled

#

arguing for a milsim mode which already exists in server configs and arguing for enemy collision which already exists, as well as arguing for airstrafe to be removed when it is already a toggleable setting just shows how the community is

pure violet
#

this idea has merit

frail stratus
pure violet
#

POV you mentioned inertia to me

frail stratus
#

honestly i wouldnt mind player collision too much

#

if it was implemented well

#

but idk how thats gonna go

serene tundra
pure violet
#

where you can just slide around people still pretty easily

#

but you cant run straight through them

#

that'll be good

frail stratus
#

yeah

#

iswtg if they just make people solid or something

#

mfing wall of support exos

pure violet
#

its not great

frail stratus
#

😭

#

yeah no

quaint tendon
serene tundra
#

How bigs the collision

quaint tendon
#

If the current switch for it is the player model, that's shit.

safe iris
serene tundra
#

Got a funni but i think it counts as a run through 😭

quaint tendon
frail stratus
#

cant wait for this to get added then immediately removed because people realize its dogshit

#

same with intertia lmao

safe iris
serene tundra
#

Me after watching support players mald over taking any damage (they got fucking shot)

safe iris
#

inertia being added will just lead to bhop tech

#

and we all want bhop tech

quaint tendon
serene tundra
#

Its a run through rip funny potential NOOOO

quaint tendon
serene tundra
quaint tendon
#

NAH HAHA

#

Wondering when people are gonna either stop wasting their mag or hipfiring and backpedaling.

pallid stream
#

Yeah, enemy collision would be wonderful

pure violet
#

fuck it, lets implement it so i can prove i was right

serene tundra
#

Also fuck streamable editing 😭

quaint tendon
#

I stopped using that shit the moment you had to pay for more storage

#

I remember when it was free GInevitableHeatDeathOfUniverse

#

Use losslesscut, low footprint clip exporter.

#

Can also export into different formats

chrome hound
serene tundra
quaint tendon
serene tundra
#

All my roblox and unturned clips still here 💀

wise scroll
#

guys lets add enemy collision and inertia pplease

soft forge
#

Lets remove proning also thanks

gritty basin
#

Grow up, then comeback

humble yarrow
#

I want advanced uav

gritty basin
#

Have you read upcoming updates xddd

serene tundra
safe iris
gilded spindle
gritty basin
safe iris
#

COD has player collision too

#

🙂

gritty basin
#

Exactly 🤣🤣🤣

gilded spindle
gritty basin
gilded spindle
#

bet you really feel like you owned me with that one

#

🤓

gritty basin
gilded spindle
#

So toxic

gritty basin
gilded spindle
#

lol

#

Go play with your child blocks

#

maybe you can build a friend out of them

#

Look at how long it takes for you to write a coherent comeback

mild iron
gilded spindle
gritty basin
#

Im just think i need to stop this xd

soft forge
#

Lmao he mistyped

gilded spindle
serene tundra
#

Balls

gritty basin
gritty basin
#

You can be better then this

gilded spindle
#

Says the manchild playing with Legos

gritty basin
#

I dont play with legos, i dont even own legos xd

#

Thats was purely hypothetical

gilded spindle
#

If you don't play with them why are you so defensive about it?

soft forge
#

@gritty basin post stats please

gritty basin
# gilded spindle

Defensive about what? Adults dont play with lego, they build and collect miniature of them, which is a quite expensive hobby

dusty root
#

it will be great if we had more gore or a system like dead island 2

#

for more inmersive

gritty basin
gritty basin
dusty root
#

nah, it's better make a suggestion here 🙂

fallen ridge
#

I'm gonna have ptsd hearing a ding and watching blood ooze out of my squad mate's forehead

soft forge
#

Legos?

gilded spindle
#

you need to make your own, this thread is for discussion about enemy collision

dusty root
#

think about it

serene tundra
dusty root
#

i had talk whit some moders

#

they told me that is better make suggestions in channels

#

than make another thread

gilded spindle
#

your suggestion is just going to get flooded out

dusty root
#

cause are many threads there

gritty basin
gilded spindle
#

this is an active topic

gritty basin
#

Its definitely worth making a thread

gilded spindle
#

no staff member is going to read through this entire chat and no one can vote on your suggestion

dusty root
gilded spindle
gritty basin
gilded spindle
#

you talked to me first and your first message was telling me to go back to cod

dusty root
#

hey guys

#

take it easy

#

don't start a fight in those chanels

#

🤓 ☝️

#

hahahahaha

#

support my thread

gritty basin
dusty root
#

and let's make this game big

gilded spindle
dusty root
#

GUYS

#

FOCUS ON MAKE SUGGESTIONS

#

NO PROBLEMS

gilded spindle
#

and during the play tests the game used to be slower, and oki made the game faster so

gritty basin
gilded spindle
#

plus currently this game is a mix between milsim and arcade shooter

#

and the milsim aspects will probably move over to the hardcore mode once oki finishes it

dusty root
#

i love that

gritty basin
dusty root
#

oki knows what are the good ideas

gritty basin
dusty root
#

he has a good team

gritty basin
dusty root
gritty basin
dusty root
#

made by a group of people

#

not a big enterprise like ea

gritty basin
dusty root
#

we have to make these game big

gritty basin
#

Yhis thread might as well is complete, and we can talk about whatever we want here, since he is adding this feature

dusty root
#

im playing it since doki realease the playtest

sour falcon
#

Playing on a hardcore server with player collision it feels fine, because when I play aggressive I’m not running through a group of players, but it felt bad as soon as I got caught fighting in a building or small room. Sucks to have zero escape when you’re out of C4 and no windows.

gritty basin
dusty root
#

i never said no

#

I already comented this

#

change the parkour system in the game

#

adding more movements

gritty basin
#

And despite that, some people voted against them, showing that there quite a number in deciding matters that lack common sense, which is very problematic for future votes

dusty root
#

beacuse sometimes is a little bit cluncky

gritty basin
soft forge
gilded spindle
#

bro hates that people have differing opinions than him

gritty basin
#

Man, you two are really stupid aren't ya

dusty root
gritty basin
narrow grove
#

Holy shit you SMOKED them

dusty root
#

ok

#

he call me stupid for free

#

lol

gritty basin
gritty basin
dusty root
gritty basin
#

Sorry

gritty basin
#

How can someone lack common sense like that, its crazy

gilded spindle
#

funny how you call me toxic but you are so angry and insulting people who don't want inertia or collision

#

just jumping to calling them idiots because they don't like what you like

#

???

dusty root
#

well, inertia and collision will be a good improvement

gritty basin
dusty root
#

yeah

gritty basin
#

Unless its a boomer shooter ofc

dusty root
#

like already said

vernal tartan
#

wait did i just see someone compare people who disagree about funny block shooter to FASCISTS??

dusty root
#

movements feels cluncky

frail stratus
#

j

gritty basin
gilded spindle
vernal tartan
#

but it's not a first

serene tundra
vernal tartan
serene tundra
gilded spindle
gritty basin
serene tundra
#

Will? Clueless

gilded spindle
#

as if

#

were going to continue to terrorize the casuals with what ever mechanics the game has

narrow grove
#

So true Mihan, these SMG medic ZOOMERS are ruining the game and need to be driven out of the community

serene tundra
#

Im going to terrorise oki till he fixes the rpk reload

vernal tartan
#

wait what's wrong with it

gritty basin
gilded spindle
#

dont die then?

#

then you dont need to be revived

serene tundra
vernal tartan
#

whatever they were cooking with the G3 i want to see again

serene tundra
gritty basin
soft forge
serene tundra
#

Boomershooter 😭

soft forge
gritty basin
gilded spindle
#

and infinite heals

gritty basin
gritty basin
# gilded spindle

Did you just shown me a series of messages from 5 years ago as a proof that im wrong???HyperXD

gritty basin
#

This has nothing to do with changes im talking about, you still can be selfish with those

gilded spindle
gritty basin
# gilded spindle

And its still being balanced like that, what do you mean??? Xd

Have you read recent upcoming changes to recon?

Holy moly, you are dumb as a rock 😂

gilded spindle
#

Recon changes have nothing to do with it

serene tundra
#

😭

gritty basin
gilded spindle
#

Medium scope glint is to stop people from camping in spawn with no way to see them

serene tundra
#

😭

gilded spindle
gritty basin
#

Are yiu ok?

gilded spindle
#

Yiu

#

Are you ok?*

gritty basin
#

Oh my, you just dont know with what to respond and focus on little typos like this, gg xd

gilded spindle
#

it's funny i show you the words from the creator himself and you still try to deny it

#

cope harder

gritty basin
viral hinge
#

What the hell is going on in here

gilded spindle
#

What does it matter if its from 5 years ago?

#

Idk this dude joined and started being toxic, telling me to go back to cod

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telling us our opinions are wrong

serene tundra
gilded spindle
#

calling us idiots for not wanting inertia or collision

gritty basin
viral hinge
#

Okay well let’s chill out a bit.

#

Just breathe my dudes. Step away whatever.

gilded spindle
#

honestly he has made me really uncomfortable

gritty basin
pure violet
pure violet
gilded spindle
viral hinge
serene tundra
pure violet
#

i thought i was in the general channel my bad

gritty basin
pure violet
#

saw opportunity to troll

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enemy collision is a bad idea (especially if we get bhopping)

#

thank you for listening

gritty basin
soft forge
#

What????

#

You must be trolling

gritty basin
soft forge
#

Ironic that you call us stupid when you are, in fact, the one who is stupid.

soft forge
gritty basin
#

Im too stupid to see it my self?

soft forge
#

It is self evident and common sense. If you dont see it you must not have common sense

gritty basin
#

Pure facts and logic, you've destroyed me 💀

fierce badge
balmy jay
fierce badge
#

I just think the current game is good. If you want enemies to collide, you can add it in the future Hardcore mode.

safe iris
safe iris
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i do not think there should be collision forced upon all servers

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with the state of battlebits hitreg and netcode we will have more STUCK moments than ever

soft forge
zinc herald
#

collision and inertia won't make you any better

#

fucking old people

fierce badge
fierce badge
#

We need to fix the current hitreg

dusky yoke
#

It keeps being trow around here since these suggestions were suggested

zinc herald
# dusky yoke The fuck is inertia

Escape from Tarkov PVP tips for the inertia system from the recent 12.12 patch explained in less than two minutes! Subscribe for more beginner friendly gameplay and tutorial videos!

Join this channel to get access to perks:
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🐦 Twitter - ht...

▶ Play video
#

inertia is being allowed to bhop in CS

dusky yoke
#

That looks bad in a blocky game like battlebit

#

Like yeah quite realistic or something but i dont think we are mainly aiming towards that when it comes to movement

zinc herald
#

yea it's a fast paced game and that's where the fun comes from. why you would want to slow that down is fucking confusing

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not to mention lower the skill ceiling so dramatically

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and practically remove options for a lot of fun things

#

personaly if I wanted to play squad or EFT I'd reinstall those shit munching games

dusky yoke
#

I hate that my pc cant run those

zinc herald
#

but I get on this one so I can satisfy my fucking titktok addled zoomer brain and move the fuck around

soft forge
zinc herald
#

if I wanted to sit around and think and use mindgames in a fucking videogame I'd go back to CS

dusky yoke
#

Atleast the community in project reality are good people and helped me play the game

zinc herald
#

any time I see people trying to nerf anything that is't literally gamebreaking or try to slow down any aspect of gameplay by any margin I instantly imagine an old person farting his way to the pc between piss breaks

dusky yoke
#

Some stuff are fine and fit the game but others are just something for a completely type of game that goes against the game's ideia really hard

#

Supressive fire as an example is something i have thought about and it can work but it just needs one bad thing to completely turn this game stale alot more, because 5 guys are playing support in the heavy jungle shooting at the unfortunate souls that are moving around are going to be annoying af

#

And lmgs are becoming fine as it is so no point in having that

edgy locust
#

Add partial collision, not full collision, but partial collision to the extent of "soft-body" physics.

zinc herald
#

what??

kind badger
#

as in you 'slide' off enemies, not collide with them like they're a solid wall

vernal tartan
#

soft collision: moderate resistance when players meet but pass-through is possible with enough speed
hard collision: players stopped entirely upon contact (assuming they are running directly into each other)

kind badger
#

^

vernal tartan
#

it's like how you can nudge other players around in minecraft but also run through them

zinc herald
#

honestly cool now that you explain it

vernal tartan
#

i think soft collision makes sense because it's not gonna get anyone stuck but will keep people from easily proning in enemy crowds

#

although i will admit that hurts the funny factor a little

wanton kayak
#

yeah it seems the people who dont want collision added are literally the ones who clearly want to make it easier for themselves to run through 20+ people and suicide c4 into em

kind badger
#

^yes.

#

Or the people like in that clip from earlier who turn into literal gnats.

wanton kayak
#

no reason to not add collision other than certain playstyles going away

kind badger
#

But that's the issue; the average player isnt on this discord (or aren't speaking as much on these particular channels) than those who like those strats. I'm fairly certain if the devs added a poll on login to the game or something along those lines, they'd see more votes for adding at least partial collision, but there's an oddly large group of people on the discord who are very vocal about wanting the opposite

#

And don't get me wrong, I want to hear opposing opinions, but past a certain point it's just broken record noises abt the same (imo obnoxious) strategies that most players never want to encounter in the first place

livid lantern
#

tbf you’d ruin sm good moments w collisions

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e.g. piling up in corners or beside one piece of corner

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which at this point r staple bbr moments

edgy locust
livid lantern
edgy locust
#

@shell swan when you get the chance, make that discernment on the main post, as it should be a point brought up instead of a "hard yes" and "hard no."
We have wiggle room, the lead dev for this game can code.

livid lantern
edgy locust
#

it would be hard to do that

#

on community servers, you can't make changes to the model, and since collision is a feature accessible between the engine and the models themselves, its going to be difficult to implement that on a server alone.

#

that said, full collision servers do/did exist.

livid lantern
#

yea fair

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haven’t seen any in my region, I’ll check it see if I can find any

narrow grove
#

We can't ask the average player, they vote for things like Sandy Sunset Conquest

winter moat
wanton kayak
#

A playstyle that added to the bleeding

winter moat
#

can u prove that?

#

do u have any source whatsoever that a substantial amount of players who quit were bcos of someone running through them? i bet u dont

wanton kayak
#

yes the casual playerbase bled so much due to that meta medic loadout that made the player be able to pass through 20+ players and throw a few C4s and call it a day

#

if you want proof look in the clips channel

winter moat
#

thats just u saying things

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??????????

wanton kayak
#

yeah me explaining and proving my point is now just "saying things"

#

dude you're a clown

winter moat
#

oh people clipped them getting big multikills? that definitely has something to do with what ur saying and isnt completely unrelated

#

u didnt prove ur point, i asked for a source, u just said "yeah thats why people quit" and pointed me to the clips channel lmao

wanton kayak
#

I gave you the source dumbass

#

you're now just trying to change what source means due to you losing the argument now

#

100% a redditor

winter moat
#

hahahaha why are u so mad? and no u didnt, people clipping plays they made has nothing to do with people who quit the game months ago

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ur grasping at straws to justify ur awful take bcos ur mad

#

any of these imaginary people ur talking about who quit the game bcos someone killed them with suicide C4 would have quit the game after dying to anything