#Add enemy collision
1 messages · Page 2 of 1
speak for urself
The only reason why you win now is that you cram yourself into his hitbox so his gun can't even hit you
again, speak for urself
Gawd daym i make typo in every other sentence
and also, none of this is a counter point to the fact itll make actually moving around feel terrible, ur assuming im mad i wont be able to get kills somehow (i will) and not actually talking about collision
collision is already an option on community servers, how many are running it? how popular are they? do u spend all ur playtime on those servers exclusively?
What I'm saying is that you should not be able to push a choke point if there's an enemy literally standing in the doorway
Kill them first then push
You arent, they kill you.
no ur not, u said that the pusher would 100% die anyway so why does it matter if theres collision or not?
Right, what I'm trying to say then
Sorry for not being able to express my thoughts properly
"kill them first" when my point is im talking about tight areas where u dont see an enemy until ur on them, sorry but i think removing any potential to actually out manoeuvre and outplay people and making it just who clicks first and has better ping is bad
how would i know what ur trying to say? if u cant even verbalise ur own point why are u trying to argue with me
You can still out maneuver people with player collision
lmao
The current system just lets you clip hitboxes
yes lemme out manoeuvre the guy when his hitbox takes up the entire corridor
It doesn't feel good to aim at a person only for all your bullets to miss just because he sprinted right into your face so now your barrel sticks out of their back
Introducing collision for enemies will allow to jump on their heads?
actual skill issue, u know its a possibility so simply spin and keep shooting them
either way u clearly dont have an actual counter to what i said, u just want to argue for the sake of arguing and i cant be bothered, my bad for giving my opinion in the suggestion thread m8 ur the arbiter of what people are allowed to say and think ig
Weird flex but okay
literally not a flex
What did I wake up to
u didnt challenge it, u made up stuff i never said to tell me im wrong repeatedly rather than just letting my opinion on it stand
This can't be real
It doesnt feel good to die at all, that doesnt mean damage should be removed from the game
And yet some deaths feel more fair than others
God this game is goingbdown hill fast
remove headshot multipliers, doesnt feel good dying faster bcos they aimed better :(
So we should strive to remove all ‘unfair’ deaths?
someone using current game systems better than u = unfair lmao
This seems like the lean spam fiassco all over again (Easy to use technique that requires more skill to counter than to use and for some reason people will die to protect)
The most unfair of deaths would be like uhhh, snipers form 1000m, obese people with 150hp, random ass nades, random rpg, the mere fact that it's 254 players makes it insanely unfair
To me a more unfair death is from a sniper with an acog with no glint who i cannot counterplay at all than a sniper a km away with a glint who's sightlines i can avoid
nah, it simply doesnt take more skill to turn around, if an enemy runs straight through u then both of u have to 180 to shoot eachother, and the person being run through is the one already shooting as opposed to the guy still sprinting so u should even have hp advantage
are we gonna remove drop shotting now as well? is it too hard to simply track ur target accurately in an fps game?
Ah yes the "shrink hitbox 4 times" button
And what about the time I heard a man walking up the stairs, held the angle to shoot him only for him to rush inside me, Having my bullets come out his back and beam me? Or the time I was shooting at a enemy player before they phases through a passing friendly and thus not take damage?
"Skill issue"
and yea! Because ttk is so low a drop shot feels a LOT cheaper with what you need to do to counter
Its like fighting a tank with a stick and expecting to win'
first time is u getting outplayed lol and second im fairly sure u can shoot through teammates so u just missed
By the time you can adjust your aim you're 99% dead
Can't I've tried
"what u need to do to counter" being pull down, which ur already doing for recoil
Yes the very skilled out play of unknowingly walking into me and having the shorter barrel
i feel like its been iffy, like sometimes my shots go through a teammate, other times they dont
Do you not realize how much of an advantage it is to have the element of suprise with a press of a button
Too late dead already
While also not having to adjust your aim at all
ghahahahahahahaha thats literally what i was saying in my first comment u argued with incessantly
also i just kinda aim at peeps' legs since if they try to dropshot you, then their head is gonna be going over your crosshair
idk maybe im just a god and never knew it but simply tracking a target isnt that much of an ask for me in an fps, its not even like its bf4 with zouzou jumping desyncing hitboxes or anything, they literally just lie down
It isn't just tracking but timing and reaction as well, With a game that's ttk can be as low as .3 of a second the time they start to shoot you with their sudden lurch out of your firing angle can be enough to turn a kill to a killed
so ur just getting outplayed, theyre using a game mechanic and u personally are unable to react to it, and to u that means it should be removed completely?
The average reaction time is 0.25 seconds. There are plenty guns with a ttk faster than that
Lol cute that you thought they wouldnt unironicaly argue for this
yeah i shouldve known better, very funny that as soon as i brought it up people come out the woodwork to say how skill issued they are tho lol
Outplaying would be them doing something that doesn't need just the added click of a button to do
says who? where is it written that outplaying is more than using the tools available to u?
strange how I have an average reaction time and still barely notice when people drop shot
maybe it is reasonable to expect someone to just get good…
By pressing one button...
Where does it say outplaying has to be a get out of jail free card?
The anwser was so simple all along
so in a more mechanical game like say league of legends, is using ur spells at the right timing on the right person to kill them not qualify as outplaying them?
I should just dropshot people too
yeah u should, u seem to think its a massive advantage and i can tell u need it so why not
Why are we talking about league when are are talking about a FPS?
bcos i brought it up as an example to show u how "pressing a button" is still outplaying people
can u not read?
Can you not understand the difference between these two games?
???????????????????????????????
You can't kill a player with just one button press in lol from what I've played
Moron, this is what we call an “analogy”, he is comparing two games, not saying they are the same.
what is the functional difference where pressing a button in league is different from pressing a button in battlebit? please tell me why buttons suddenly are different
True, every time i press z in bbr i find that the player nearest to me drops dead
Ngl this is really insufferable
Different games, Were moving from apples to apples to apples to fish
Imma just take the l and have a plesant rest of the day
no, answer what i said, why is pressing buttons different
You have to be trolling…
analog as your friend said
I’ll answer since they are REALLY stupid: The difference is that in league you have to put more thought into when and where you press the button. In bbr you can pretty much always drop no matter what.
nah, dropshotting always isnt a good thing
Here’s a tip, if someone uses an analogy that you dont like instead of saying “THOSE TWO THINGS ARE DIFFERENT THINGS!!!!” say “Those two things arent comparable” and EXPLAIN WHY
true, i was kinda just using it as a v simple example of how pressing a button is a basic requirement to outplaying someone in a videogame, its literally all u do so why is the guy acting like pressing a button can never = outplaying
also it makes you commited in to the fight
Was going to, The thing is I don't play league and forgot what you call those things
(as in the genre
True, it would be pretty cool if it committed you to the fight more than it does rn so you have to think more about when you do it, but that would need to be balanced by it actually accomplishing something somehow
But you have unrestricted movement, only things that would stop you are walls, bullets and enemy
also its effectivity is completely reliant on how good the enemy is so its already a decent roll of the dice
which is more than we currently have, and can completely shut down ur movement in tight spaces bcos the collision hitbox is the full player hitbox which is massive
Then dont run in tight spaces into enemies and shoot them. Colliding with an enemy just shows how lacking you are.
call me crazy, but when the game is haemorrhaging players maybe its a bad idea to completely kill off a whole playstyle of many of the players who have stuck around
You have no inertia movement, healing while running, prone to sprint, drop shotting. But god forbid you cant phase through an enemy
hahaha oh no another "umm ur actually bad if u use game systems to ur advantage" person
yeah but watching the enemy try to turn around is funny
No im telling you that you already have these tools, if you your main strat is just to phase through enemies then that shows you are lacking
where did i even so much as imply its my main strat? its obviously something i make use of when it makes sense to, but u feel the need to try and insult my skill level rather than discuss merits of game systems as they are/as they may be changed to for some reason

I didnt mean you specifically, pardon me
what i said still applies, u went straight to calling people bad rather than actually talking about the mechanics in the suggestion thread about the mechanics, overall very weird to insert urself if all u have to offer is "people who make use of no collision are bad lol"
You havent been to inertia thread and it shows 
why would i go to the inertia thread? i dont want inertia added and it isnt being considered to be added any time soon
"you are bad at the game" is a very valid way to invalidate an opinion on balancing
If true
my point is its not true
making use of game mechanics to ur advantage can never make u a bad player lmao
bar there being some insane assists that play the game for u*
I didnt say using those tools to your advantage makes you bad, im saying that : you already have so many tools that if all it takes is to make enemy collision a thing, it means you lack in skill for a certain part, such as positioning, awareness, map knowledge etc and need to lean on no collision to make up for that lack in skill instead of learning to not rely on it
honestly having no collision lowers skill ceilings in fps games, its SUPER easy to run and jump right through someone and shoot them in the back.
its really easy to juke someone out like this no matter the skill level i find, the movement is really hard to react to if done correctly
its easy because you are expecting to phase through them and flick quickly and shoot them in the back, while the other play is usually caught off guard and doesn't have time to react at all
having no collision just makes for a mechanic that players with bad aim can cheese with and use as a crutch
no collision is just lame all around
Why would that lower a skill ceiling? If the other player is caught off guard that implies a greater skill difference.
I think its the opposite way - casual players have worse movement then veteran players and as such collision would help them. As of now some medic with smg can just run through them and they cant react fast enough.
well i think of aim mostly, not movement wise ig, but its easy to have good movement in this game
like really easy
having good aim is harder to achieve
yes but you dont need good aim when someone is right in front of you - its easier to shoot someone standing in front then someone who can run through you and get behind your back
exactly, this idea that ur somehow a better player for literally just pressing left click on a straight shot than if u are able to actually outmanoeuvre people with movement and win a gunfight that u would have otherwise lost against someone just standing in a doorway ads'd down a corridor is so ridiculous
I dont think running into someone to trow off their aim is someone playstyle or stratwhat they aim to do
It is more of a last ditch effort to survive when you got caught while healing and wants more time to pull their weapon, or another case when two players simply bump eachother
u dont think rushing and being able to move freely through enemies is a playstyle that people are using? firstly, what game are u playing bcos it cant be bbr. secondly, if it wasnt something people are doing why would there be any need whatsoever to add collision?
One reason
i mean ur just wrong, i have ran through people who were standing in a doorway/on stairs/in corridors because i know they have the advantage on me when im sprinting and theyre not, pretending nobody uses it to their advantage is just wrong and u also cant possibly prove thats the case
Aswell some i saw and it still happens is a player with a c4 running trough a crowd ans just droping c4 left or right and having not that much of a risk qhen everyone are fighting or simply cant keep up with someone going trough them while getting shot
literally what? so first u said it isnt a playstyle people are using and now ur talking about how it is
so my initial point stands
Sorry forgot to add allot in the end
Running without your gun out dropping c4 that you have to avoid before detonating so you dont die while hoping that NOBODY turns around and notices an enemy 1 meter away is "not that much of a risk"???

The only reasons i see on why it should be added was something that had been said already about enemies running trough you and trowing off your aim, aswell making so with being intentional or not can make players that are at a fighting disavantage(either hurt or healing themselfs and being unable to fight back) able to just be on top by still being agressive and run trough an enemy
About the c4 part was some overreaction(and wrong usage of words) but using a c4 in a crowd and being able to move around that free it is something that can happen and while you are puting yourself at risk it makes you be able to move around without being detected at all until you use the first c4 and you are killed after by the enemies or you killed yourself in the process
Also if is true that the bullets comes out of your weapon and not your eyes you are at a disavantage if you have a longer weapon than your enemy, altough puting collision boxes wont help that much since you cant create space with an enemy with the same level of effectiveness since you will just bump into eachother and do that 20 yard stare
Also something i forgot to point our
Something like this can be removed by the devs if it doesnt work, they already did with the map poll change
Im gonna be honest i kinda dont care if we get hitbox or not outside that the hitbox can make some fun moments
By i am on the boat to try it out on those ocassions that happens alot in some maps qhen i dont want to play support and be agressive
Or those that i play support and get caught by a marauding medic
collision is already an option on community servers, is it being used on lots of them? are the ones using it popular? are all the people so happy about collision being added spending all their playtime on these community servers? should the people who dont care about/dont want it added just have it forced onto them anyway?
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Someone throwing off your aim is not inherently bad. In this case both players are on relatively equal footing, as the stationary player can see the moving player running towards them, and thus can predict that they are going to go through them.
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I dont know if you have just never tried throwing C4 on a group of people but you are absolutely not able to move freely until you blow up the first C4. You have to be very careful with how you move to prevent yourself from being noticed, and even then its rare that no one will see you.
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Bullets coming from the barrel of the gun is not significant. Nobody stops moving as soon as they enter the model of another person. This is not a strategy that people use. When you run through someone the amount of time you spend behind their barrel becaue of no collision is negligible, the rest is because of the reaction time it takes to turn around.
nobody who is still playing the game is going to quit now if collision is not added, some of the people still playing very well may quit if their playstyle is randomly nerfed for no reason when no one was asking for it. alienating a significant part of ur remaining playerbase is clearly not a good change to make when the game is constantly bleeding players over time
I wouldnt say adding collision would kill a playstyle altogether (depending on how its implemented), but I don't think slowly chipping away at it with things like collision, inertia, nerfing medic etc. is a very good idea to say the least.
It feels like the community wants to slowly remove or change all the little things about the playstyle that come together to make it fun, and it feels like the devs are starting to listening to them more and more.
yeah it sucks to see, very weird to listen to people who just want to play a different kind of fps than what bbr is and the players who like bbr as it is just get shafted for it
You do have a point there
A good one actually
I take that because i have seen a game in that situation and it was sad seeing it lose a shit ton of players
Even if it was necessary it fidnt had a good look with the majority of the community
And it was something that pros wanted
community will just cope and still love the game anyways
Dont underestimate when a community doesnt get what they want
Specially if it wasnt the first time
we wanted maid skin
Unless is the warhammer fans
This is the best change i saw
It is my life mission to get it or i will use suicide v4 and quit the game
heresy!!!!
Enemy collision is a basic mechanic implemented in every fps. The fact tht bbr was lacking it is very ********d
And the fact that there is even a discussion about it makes it something beyond "*"***d for which there is yet to be a word
Like, holy shit, what is there to discuss, its like not implementing ability to jump
Unfortunately you do
This made me think about C4 runs, where you run through multiple groups of enemies and drop C4s while you run past them. If game had enemy collision those C4 runs would require a bit more skill to effectively pull-off as you'd have to dodge enemies while dropping C4s. Currently its just run through your enemy and drop C4 instead of needing some skill to pull off a big C4 run.
red why ya change your name & profile picture?
See, it got removed
also Mornin mornin
Can’t make fun of ox1gen anymore bc he don’t post enough
It got removed, told you
Why
Because I’m on my 99th stole with this moderation group
(could've swore I saw warhammer for a second somewhere in here)
so what does that mean?
They actively want to find any reason to get rid of me
I get banned for posting reactions in here
😦
Like you do have instant turns with 0 movement loss, so why not make C4 runs take some dodging to accomplish.
^ this won’t change anything I promise
Just a feature being rushed to market we didn’t need
i wonder if they are going to revert any of these changes once hardcore gets released
Probably not since they arent really "hardcore" features.
Same with enemy collision
Enemy collision is pretty standard for an fps game
What community servers have collision now?
is there even active com servers that implement hardcore features
There was probably like only a few which basically were just 2x damage
But can they add enemy collision with api?
Probably, but majority are using community servers for the official experience instead of some non-official funky stuff
OCE is kind of stuck since they got like 2 community server providers and only one of them is vanilla other is some Cod killstreak server
cod killstreak?
No
like UAVs & such if I had to guess
Send it
if its shit, roll it back. We playing an early access indie dev game for a reason
"roll it back" is easier said that done, and the emotional damage done to players cant be undone.. but id rather try new things than.. not. Battlebit is kind of a game based on "does this work? could be fun".
Best scenario qould be a beta branch with the changes
But idk how difficult is to do it
And we are in a early access game
No ideia because i keep joing in one where spawns are less than 1 seconds
I hate it so much
I feel like collision will kill this game. Even if its just enemy collision. 
why collision in particular?
honestly i don't think this is a good idea try it after the free weekend just be ready to roll it back this could cause major issues getting through doors and up stairs
Just roll back the players who left the game so easy
kill a squad with a grenadr
sees one running away
give chase
turn the corner and the entire squad just respawned on him
Lose the point
but u get to spawn so quickly as well!
It would be really annoying when trying to maneuver in close quarters. Imagine turning a corner and actually running into a player and stopping rather than keeping your momentum, or running up a spiral staircase and just getting stopped. I feel like it would take a bit of fun out of the game.
I do agree that it would make the speed meta less viable. But is the speed meta really that bad? (Yes I've been on both sides)
I suppose if it didn't stop your momentum and simply pushed your hitboxes apart it would be fine. But I don't think that there should be hard collision between players.
its bound to be very annoying if they randomly add after this long and with how big players hitboxes are and how small building interiors are. it feels like a very odd choice when the playerbase is consistently getting smaller and smaller to give a massive nerf to the playstyle of many players who have stuck around all this time
just using the rough numbers from the poll and assuming all no voters quit eventually over collision feeling bad and changing how they play, its at least a third of the playerbase, for a while our 24h peak was below 6k, do we really wanna lose more players over something that wasnt even being asked for?
That's why I think that "soft" collision might be fine. As a max speed player (I use pickaxe with max speed), hard collision would make the gameplay so much less fun, but soft collision, if done correctly, could work.
yeah if it was a small hitbox somewhere in the middle of ur model and didnt stop u dead in place but just kinda bounced u off the enemy itd probably be okay
but something tells me theyll just ship what community servers have to official servers which will be bad
Why are we stopping at just an enemy collision. We should also add an effect to anyone who is sprinting and hits an enemy so they get punished for running into someone. Like some sort of knocking effect that pushes their gun to the side as if they bumped into them.
Thats the best option for both parties ngl
If I'm gonna be hard stopped bumping into a proned support can I get a vault over him option
We can make a human tower with that
Could be good idea, maybe like a stun feature for clumsiness similar to Brigette’s shield from Overwatch
that would be funnly lol. terrible for the net code, but funny
this is the most skill issued thing ive ever seen, u dont just want to already have the advantage by being ready to shoot vs sprinting, u dont just want to take away the outplay potential from the sprinting guy running through u, u also feel the need to literally not allow the sprinting guy to shoot back?
If I'm gonna die horribly due to it I might as well laugh 😃
Yes. If you're rushing around you should be punished.
why
Bc they are abusing the stupid movement
"oh ur actually moving around and playing the objective? fuck u ur not allowed to ever fight back against me sitting round a corner waiting for u"
Yeah it's abusing the crazy op movement some people like to use
sprinting = stupid movement? the takes in this thread are actually insane
My guess is you see that all the good players use high speed builds and don't like that they're better than you. So you want some way of nerfing them without nerfing you
You can still kill them if you have good tracking. They can't shoot while they're sprinting
again, sprinting = crazy op movement? lmao
Yes medics are fast asf with smgs and no armor and supports are slow with their 4 guns and 150% armor fuck medics I want more movement
And 19 grenades
less armor = more speed. Either ditch the armor or play a different class
And infinite ammo
u can have more movement, u cannot have more movement AND massive armor, why tf should medics be nerfed for ur class choice?
No make class faster and BR’s aren’t overpowered
don't forget to the buff to the exo
No make exo armor movement like Tony Starks Iron Man suit
"waaaaahhhh i wanna run as fast as the guy with no armor on while i wear exo and carry a hmg weaaaaaahhhhhhh"
Anyway back on topic I think there should be an effect for the sprinter running around the corner and bumping into someone. Maybe just make it for support cause they're tanky
no bcos u dont have any good reason for this, u literally called sprinting "crazy op movement" to try and justify this atrocious take
Like aren't you supposed to be playing tactical anyway and not just jumping into buildings? This would only effect people going oonga boonga
no? where are u getting the impression this is a tactical game?
Me with the FAL and Exo Armor finally dropping 400 kills on Valley
Sad How this gem of a game is turning into a souless fps game everyday
Anyway back on topic, If someone were to be jumping through a window where someone is already at with this collision it should push the person vaulting back over the window or make them stuck right?
that's what I'm trying to avoid
So glad @hard beacon is having a good time at DreamHack West
that would just suck
fr, they dont even want to play battlebit and its the people who actually like the game getting punished for it
I play the one weapon that actually needs fixing and you don't hear me complaining
You're against collision?
They should go back to their squad
it was Winter
not completely. "soft" collision would be fine, where your hitboxes repulse each other, but hard collision would ruin the playstyle of a lot of players
and im back home and working by now
so many bad players constantly crying for nerfs to the playstyle of people better than them, but they dont realise theyll still be worse even if i cant run through u
I mean I'm pretty sure that's what we all want they're people ur running into not a wall
its absolutely not what we all want or what we will be getting
Close enough but glad you had good time
I think people who are vaulting should be just not given the option to vault if someone's at the window, only fair right?
But I'm saying that if you were to vault into them (say through a window), you wouldn't get shoved back out the window you would both get shoved apart.
why is that fair? u can just prone at a window and never have to worry about being pushed?
I think they should fuse together like protons and explode
Could go that route or just no vaulting at all
No vaulting would ruin the game
no vaulting hahahahahahah these people man
really just bold faced asking to remove basic game mechanics for no reason whatsoever
yes, u said "no vaulting at all" with 0 context
Nah I did if you read up
no u literally didnt, but whatever, its a terrible take regardless of any context, why are u so intent on not letting people go through windows? is ur entire playstyle crouching by a window all game?
u evidently dont by the things u have said in this thread
Right now with how vaulting is (you move at a set speed over the obstacle), I would think that you couldn't be shoved while vaulting. This would mean that you would shove them out of the way while you were vaulting but when the vaulting animation ended you would also start colliding with the enemy. This would mean that you would enter the window but end up between them and the window
u literally called sprinting "crazy op movement"
May seem so but ya. I'm top 200 kills on leaderboard medic only player
You're new here so I can see ur confusion
what does ur kill count have to do with anything being talked about?
hahahahahhaha how am i new? oh pls explain that one
No tags
true, but you also don't understand balancing as well as other people (talking to you to the rat, Boston)
Probably less than 500hs played on launch game
wow i have no tags in a discord server that i only use to look at game updates, uve got me now
both of you go to general to argue
my guy YOU have less than 500 hours played
is this how desperate u are to get away from my criticism of ur takes?
Anyway true back on topic I'm not here to debate with you
yeah sorry im done
Go away or DM me
I think players should not be able to move at all, just pick their fixed spots on start of the game and shoot
Sniper only
About vaulting with soft collision: I don't think that you should be able to shove them (or them shove you) while you're vaulting. If you could shove them (like I said above) while vaulting, that would actually give you an advantage since you would be moving predictably but they wouldn't (since they would be getting shoved by your hitbox). If your hitbox didn't have collision until you finished the vaulting animation then there would be predictable movement from the enemy and the person vaulting.
After the animation ended and your collision came back then you would both be moving from the collision and the fight would be more fair
ALSO: please don't add collision for friendlies. This could lead to tolls pushing people who are holding angles or windows, or snipers that they got sniped by, ruining the experience for them.
Another note: Don't make the hitboxes be able to shove in the vertical direction, only horizontal (if this is even implemented). If they shoved in the vertical direction you might get stuck floating above somebody you jumped down on, instead of landing next to them.
Thats just evil lmao
Teammates blocking your line of sight its already bad enough
#dev-wip message
Decisions would probably be this easy if Oki just started using
👉 https://discord.com/channels/303681520202285057/419375666954502144 
Yes Oki do it!
Oof. Pls no. I dont want to get blocked by a toxic shooter community🥲
Wait. Is this only for eneny players?
yes..
first time you run into someone
"Oh shit I'm sorry..."
Do you think that drones would also be affected by enemy collisions? I bet it would change up drone bombing a lot
It should only be for:
Enemy players who are standing still and are not prone
Enemy players who have a riot shield out.
Enemy players wearing the exo chestplate who are not prone
This would slow down the game too much tbh. Not too keen on any collision
I don't think so, definitely not with my idea
I'd be down for enemy collision, but I think it should be experimental. Rapid roll back if necessary.
And I agree that the riot shield should always have collision, even if broad collision ends up not moving forward.
The only thing that definitely should have it is enemy players with a riot shield out
*by definitely I mean that I can see no way that it could have a negative impact on the game
Yeah the riot shield doesn't work without it
Lil off topic but the riot shield should give you some protection on your back when its not being held, that would give people a reason to actually equip it
then become a new armor meta just for people to complain it gets nerfed the week after
Is player collision when you can’t run through their body? And you can’t go through a doorway if they’re there?
kinda stupid to have player collision when the movement speed is alr fast
Adding enemy collisions is stupid
I experienced enemy collisions in a community server
elaborate
The game experience is terrible
Does not elaborate on why it would be a bad idea, but says his opinion on the matter instead.
127v127 Adding enemy collisions is really bad
How?
I'm sure you don't want your teammates blocking your way
I'm sure there are people who would love to do that
you don't understand the suggestion at all.
Like the kind of guy who likes to throw flashbangs at the beginning of a game
it would most likely be enemy only
youll still phase thru teammates
in the API you could actually set that
enemy collisions means you cant enter a clump to annihilate them with c4 so i dont want it.
simply make them corpses first
corpses dont block bullets anymore sadly
Toss it at the ground bro 
You telling me you run through rat pits or around em?
ill be killed they would see me if i get stuck on them.
Related; I've been using the sledge hammer a lot recently (about 80 kills in a week and one trick I learned with it is trying to cross up people (like in a fighting game) so they can't aim at you.
I agree I'd like to see the riot shield being able to block enemies as it sounds like a fun and rewarding way to use the shield.
I think it would also make sense for enemies who are standing still (checking on strafe/front back movement) and one of either firing weapon or not firing weapon.
The more conditions you add to "solid or not" the more you have to consider and discern in a very short time. In the same vein that, not being able to easily see armor can change the ttk, being uncertain of what is an obstacle or not would be, annoying.
If i see an enemy and i know i cant run through them, i can act on that. If they can go prone or strafing at the right speed or, aiming down sights, it makes it harder to understand what your options are.
Ideally with collision you'd just be pushed away or around then
Make em hard, lemme play with it, see how it goes 
i would die and i know that very well and because i will be hurt by such a change i will not want it.
Yes, this should be added! Doesn’t make sense to run through an enemy.
The game is all about immersion and realism!!! DO IT NOW
I am officially overriding the votes for this decision
I mean, its fun to run through enemies when it works out in my favor, but when someone clips thru me and I either don't see them, or they just continue to clip thru me and practically exploit it...
||Please add collision for enemies lol.||
so turn around lol
Which is basically my entire stance on the momentum issue as well: It's nice to have no intertia when you are using it as intended, but when you turn into a gnat flying around a teamate rezzing them in a milsim game it's just stupid.
Exploit being the keyword. Like repeatedly doing it.
To the point where its obnoxious
so jump to the side
better question is, imo, what harm does adding it really cause, honestly?
This isn't titanfall though chief.
Like I get cqc but i don't see people saying to turn this game into a movement shooter
idk why people like to treat it like it's one
this is a tactical milsim shooter not a zoomer movement shooter
I think mobility is part of it. If it was just mobility cover, destructible or walls, ground deployables, etc and spawn beacons and the like would lose a lot of value
no its not
fucking thank you lol
idk why this is a "controversial" opinion
because its not true
you do understand there is going to be a hardcore mode with the milsim shit right?
Yes.
so the core game is not a tactical milsim
It's not a movement shooter highkey, idk why people think it is. Good positioning dictates a gunfight more often than not.
oki has already said that rn it is mixed elements but those elements will be split later on
Having movement doesn’t mean it is a movement shooter but not being a movement shooter doesn’t mean it shouldn’t have movement
i thought the intention was to add a hardcore mode with more realism, like friendly fire, different TTKs, building times, no respawning on teamates
"Will there be a hardcore mode?
In the future, we will introduce a MilSim mode, which will have more hardcore elements. The current game is a mix of casual & light-hardcore elements. We may split these, to have a full casual mode, and separate milsim mode."
I would say a movement shooter requires a bit more nuance to its mechanics than turning around instantly
But were this game to add wall jumping and things like that, I think it would be one
wall jumping is dumb
Agreed
I agree, and movement has a place. The game shouldn't (imo) feel like you have cinderblocks tied to you, but clipping through players has 90% of the time made me feel underwhelmed or frustrated
I like clipping through players because you don’t rely on their movement being predictable to do what you want to do
like clipping thru a person, flailing my mouse and getting a kill doesn't feel good. Nor does getting killed in that circumstance, hence why i'm biased towards having collision
Yeah I’m the opposite :D
Collision would be ok if it didn’t really interrupt movement, but it will
Medic and engi just literally bypasses the need for cover most of the time because of how fucking fast they can move lol
most of the complaints i see based around anything to do with movement is just that the people complaining can't compete and want it to be removed so they don't have to worry about dying to it
But i'm not deadset on that. like teamate collision should def be off imo (for normal modes) but opponent clipping is very debatable
I don't die to it often, but getting kills from it doesn't feel skillful
It just feels like I flung my mouse off my table harder lol
To me it seems more like they just don’t like the idea of it because it’s not what they enjoy in games. Which is fair enough
being able to quickly do a 180 and snap onto the enemy before they snap onto you is skill
Yeah, I don't disagree that aiming is part of it, but compared to playing around an enemy, a physical entity that you can't clip thru, it feels unsatisfying imo
not to me
And thats a part of literally any situation in shooters really imo
The shooter game I’ve played the most does have collision with enemies but you kinda just slide past them so it’s not noticeable outside of very specific scenarios. So I don’t like the idea of colliding with the enemy if it means they can block a doorway or something
^I would like to see this, "soft collision"
Or if it means you can’t jump into a pile of them and not stick out
^
Where it pushes off enemies but you aren't running against eachother like solid objects
If you didn't literally open their 180 to every degree of possible positioning by walking literally through them it would be skillful imo
if i cant jump into a pile of enemies and kill them ion want it
You just dizzy'd them by walking through him, not a high bar
^yes thats my issue with it
their fault for getting confused
there are cheap low skill strats
Ok the trolling is strong im just gonna ignore mime here and try to have an actual conversation that isn't "git gud just dont get confused"
not my fault if they panic and don't make the correct decision
If someone runs into me I just jump and track them by default
It is not as though you can’t see where they’re going
exactly
Riot sheild should have heavy damage resistance to explosives from the front too
if they panic and can't keep their cool then that is their own issue
^thats my default at this point too.My big issue is that you have issues where an enemy just kinda stands in you and swerves back thru you repeatedly
It's not, but acting like it's a skillful outplay is like imo wild since It really doesn't require any skill to be 100.
I’ve never seen someone good enough at doing that that it lets them survive a mag dump
Hipfire bullets come from pretty close to your body
it does require skill though, especially if its something others have trouble doing
I haven't seen a lot, but there have been a few situations where I turn while spraying, and they'te clipping thru me again
Running through a player model? 
Jump and look at a downwards angle and you basically can’t miss, if they do that
if they can't turn and kill them then yes
Which you can't counterplay when you outright can't see them due to the clipping issue. Hence why I like soft collision; Being slowed but not fully blocked would be a nice imbetween
Yeah, I've noticed the jumping helps a LOT with it
but god I still find it just a nusiance honestly
yeah lets just slow them so people can just hipfire and kill them
Jumping brings your gun to hip fire position faster which is the main reason I do it by default at close ranges
They literally can though lmao, there's no skill depth to it. It's just a reaction time diff
yeah and that is skill
Reaction time is a form of skill - but so is flicking onto someone
reaction time is a huge part of FPS's
The point is to not try to run through the guy aiming in your direction with a gun. Like I said, not a movement shooter chief
your solution is still bad
Reaction time isn't really super trainable for the majority of people
I dont doubt there's a place for those features, but i've literally seen nobody advocate for these kinds of things in any other shooter, for good reason.
This bbr isn't a milsim 😭
okay then lets add some sort of nerf to remove reaction time when someone rounds a corner and sees an enemy
Due to bullshit like genetics yadayadayadayada. I'm not Aimer or Voltaic, I'm not getting into that deadass 
Mutual ra press x to doubt
its a FPS 70% of it is reaction time
😭
if the game is too hard for you then go play call of duty
I'd say 40% but sure 
Not claiming this mode is, just that having insanely high speed doesn't seem to be what they're going for in their design. Just feels like a smal group of players who want to exploit insane movement control and fly through enemies like they aren't there to their advantage. Which goes against the design choices along the lines of deployable cover, riot shields, leaning around cover.
Disagree that it’s that high for a game like this
Otherwise I’d be kinda trash :)
it absolutely is
Fr
If anything I think fully removing collisions from most shooters makes skill less of an issue in terms of strategy, and just replaces it with reaction speed. I think the average player would not prefer that, but maybe i'm wrong there
Fr, I'm at like 200ms to 170ms and that's literally because my ADHD doesn't know when to lock the fuck in
so what im getting from this discussion is you want a slower paced milsim shooter
Usually you have one or the other. not both. and rn this game has both and it can be a major turn off
Not even slower paced. Lots of shooters can be fast paced without having collision
How is getting run through a vrt check in the first place its not like these mfs are ps2 nac infils 😭
Nah, saying running through someone is a skill is just false.
If anything I think fully removing collisions from most shooters makes skill less of an issue in terms of strategy, and just replaces it with reaction speed. I think the average player would not prefer that, but maybe i'm wrong there
Don’t take us for fools. We can see the subliminal messaging.
Tf2 is considered fast past by most people; has collision. Titanfall has it ad well. Most shooters I play have collision, because the people who play it dislike being disoriented by players inside of them
Because it's usually smg players coming in at light speed who do it 
OH SHIT HES ONTO ME
Bitch you still have eyes
Fr though I think I win most cqc fights, they just aren't fun as is imo
I find them quite fun
IM NOT EVEN SAYING I HAVE A ISSUE WITH IT
Neat test of aim mixed with reactions
collision is just another excuse people are throwing out to explain why they aren't as good as they would like
I'm just saying it's not a skill or mechanic to master
I enjoy having an excuse to do that I will admit... like I said, that can be done with soft collision/full collision tho imo
This is just not the case though
How good people are generally doesn’t influence their opinions on this kind of thing that much.
thats all FPS's are
thats my main issue, is the people who really care abt having no collision ate probably gonna abuse it
This is also just a really meaningless argument
Bevause most players just dont have it happen unless theyre running thru a doorway with an enemy at thr same time, or theyre intentionally abusing it
I would say it’s more accurate to refer to it as “using it” rather than abuse. Because this is intended behaviour.
cool so we add enemy collision and instead it comes down to who can hipfire first
so much skill
There's no real timing involved is my point. There's no other mechanic involved on the player end that makes it difficult to do or master
And the former rarely happens for me so far - I'm not gonna lie, a lot of that is my playstyle.
True
Not necessarily
That’s only what happens if running into people is like running into a wall
And again, thats why I like soft collision. Going past enemies with momentum would allow that behavior
in the doorway scenario
What happens in this doorway scenario again, that’s been thrown around a few times
And it wouldnt throw things off much at all I imagine. Whereas no collision/resistance can have weird issues
Man if you don't jump away from the door and lean 
cc @quasi jetty
Yea thats why I like soft collision; I've played a few shooters with that feel and i'm quite fond of them
Collision doesn’t have to mean both players can’t go through the doorway
either there is full collision and it comes down to who hipfires first or you slightly add momentum when passing through an enemy and it still comes down to who can turn and snap on faster
if you add too much momentum it just goes back to who can hipfire first and who has the faster DPS
Personally I’m biased towards tabg movement, but in tabg a lot of fights are literally right in their face and collisions isn’t an issue at all except in the case one of their body parts traps your gun, but that wouldn’t be a thing here.
Because your characters collide but where they technically “are” keeps moving anyway, the collision only pushes your body parts out of the way and you can keep moving. So it just looks like you moved around each other from your POV, and it absolutely doesn’t take the skill out of the fights
Yeah, I'd prefer to have soft collision where enemies can clip eachother with resistance. Like you have to "run" into an enemy for it to happen, if you try to do it repeatedly or stay clipping into an enemy it won't work, etc. Because those circumstances where you run past someone and turn around to fire are enjoyable when people aren't being goofy af with the collision
ok so instead of a 180 degree turn I now just have to do a 90 degree turn and shoot
all you did was make my mouse move less
because now im going around them instead of through them
A good example too yeye
What they did is made the game feel more sensible to them - is moving your mouse a bit less an issue?
And now it's predictable
their entire argument is based on doing a 180 degree turn faster or getting confused
This just sounds like slide canceling debate part 2 now lol
Or just that clipping through each other looks weird and doesn’t make sense
Same thing as the lean spam debate I guess
But with block men jumping this time
Its funny cuz its true
its a video game, it doesn't have to make sense
lots of things in this game don't make sense
It doesn't have to, but most people prefer if it does with these issues
However as the game is not an abstract collection of gyrating shapes, I’d say there’s something to be said for it.
These issues, but not all, mind you.
i think this is just one of those things that people think they want but in reality they don't
I wouldn't mind try it to see if it sucks or not
a chinese server owner said they turned collision on in their server and it was awful
the main thing to consider here is how many players would enjoy vs dislike this kinda feature; follow the fun. Most people I play with dislike having no collision, including myself and the 3 or 4 friends i've played with, not to mention all the randoms who i've heard get pissed after they get killed in these situations
Bet
So where's the test for NA? 
People also said that exo armor is a detriment to support and we see where that leeds us lol
Personally I’m a big fan of realism in games, and that is realism in how the player interacts with their environment given the rules of the world the game has set up (not realism according to real life standards). It adds a lot imo
So if we could find a solution to add some form of collision that didn’t make the game less fun I’d be all for it
i dont think it exists
i think it just trades issues for others
or doesn't actually fix the issue that is trying to be solved
"dont think"
So you don't have a guarantee outside of one dude on a server in a region I don't play on.
Whether or not it fixes it could be answered by simply asking the question, “would we still be complaining about it”?
People complain about anything that momentarily upsets the game flow until they adapt and do well again
it doesn't matter what region lmao
the complaints would just shift
Yeah, but if the problem isn’t this then that’s probably a good thing
softtt collisionnnn
fr though unless you're casually walking thru people mid firefight soft collision is the happy medium where enemies don't feel like brick walls nor like they're ghosts
right but it doesn't solve the issue because you both still have to turn faster to get the kill
What would soft collision even accomplish? You can still run through enemies.
But you can't abuse it
That's the issue i've seen. People abusing the fuck out of it
of course we can still abuse it
If anything you can abuse it more, soft collision would make movement harder to predict
...no?
just go prone mid air to drop down quicker then prone to sprint
I really wish those dmr users would "collision" more
Do you wanna make your argument why?
Also where are these people that “abuse” no collision? Does anyone actually sit inside of the enemy other than like proning in a pile?
I've gotten killed by smg medics who swerve in and out of your body like insane more than once.
yeah so when i jump on a pile of enemies instead of just sitting in the pile i will surf over the top of them like im riding a wave
It's always the same kind of players
Literally just dm'd a friend mentioning this, word for word:
"enemy collision would definitely make encounters with Adderall SMG medics more bearable"
idk man, i play on frontline servers a lot and i dont even notice when people do this
Man, where are those smg medics in my frontline servers
its just one of those things they notice more because they dont like it
I only get support proning and dmr
so they pay more attention to it
well im glad we got all this sorted
no enemy collision
It doesn't happen often but it doesn't mean it's not an issue chief lol
I don't care either way but it needs to be added for the riot shield
It's the fact that how enemies behave goes out of the window when it does that is frustrating and unfun to play against. Soft collision compromises on the ability to slide thru opponents mid cqc combat and in similar circumstances
100% agree
but! but! but! they aren't doing what i expect them to do so I can't kill them!!!!!
Like I said, I win most cqc matches lad. It isn't about being bad. It's about being unfun to play against the guy who is constantly clipping into your cam.
Try a different argument at least.
so do what they do and make the fight more even
There have been many times ive shot some one so close my rifle was inside them, only to be denied a hit, this is much needed
But thats unenjoyable. I want to enjoy my time in the game
As should wveryone
and frankly, idk who's excited to hardly see yhe enemy they're standing inside and kill them by spraying wildly in the process
Other than the people abusing it, lol
sounds like you arent having fun so you want to force others to play the way you want them to so you can have fun
I've talked with several players in pub matches. Nobody i've met outside of this discord says they're good decisions.
Literally 0, vs dozens i've met who hate getting killed in those circumstances
because the discord is where the good players are who play the game a lot
just play on community servers and have one of the clan stacks roll in. never seen frontline rounds end so fast
the randoms you find in game are the casuals who just play in their spare time with no real dedication to the game
If I had met any players who thought this way, other than the handful of people in this discord, I would reconsider.
Yes. We are talking abt the casual mode.
If you wanna be sweaty, go to the milsim feedback mode chief
theres only 1 mode
no i dont want milsim
enemy collision is more of a milsim feature
glad i'm not the only one experiencing that kinda stuff... but there's clans of this? ew
wait till you see catEat roll in
you will cry and uninstall and come back to the discord demanding they be banned for mechanic abuse
its pretty funny if you get to watch them for a while, flopping around like fish, doin their lil dance.
i get so mad when i have to play against cateat, all my reports are ignored
they never ban those catEat cheaters when I spam report them!
please not enemy collision
im just trying to chill out and play some bipod lmg when i have zoomer medics instantly killing me
as are most players
i had fun playing against catEat the other day, I kept killing moth
and i kept c4ing wallace
the bipod experience fr fr
Nah I'm gonna be checking y'all to see who knows how to play cover on assault while rushing 
watch robocat streams on twitch
We ain't got shoovement round these parts (even though it'd be nice to have it oki please)
Robocat is the player I can look at and know they're about it
Inb4 add a collision modifier to armor lol
crazy how this threads getting more attention then inertia
real
game is dead. move on.
everyone only sees robo
there are already milsim servers and enemy collision is already a community server option. there is only one NA server i know of that has enemy collision on. if enemy collision was a setting people wanted then it would be enabled
arguing for a milsim mode which already exists in server configs and arguing for enemy collision which already exists, as well as arguing for airstrafe to be removed when it is already a toggleable setting just shows how the community is
inertia is dumb
this idea has merit
has merit but still iffy
honestly i wouldnt mind player collision too much
if it was implemented well
but idk how thats gonna go
Pov my name
yeah i think if it gets implemented to something like cod
where you can just slide around people still pretty easily
but you cant run straight through them
that'll be good
yeah
iswtg if they just make people solid or something
mfing wall of support exos
thats what the current implementation is
its not great
GGs
How bigs the collision
If the current switch for it is the player model, that's shit.
wont matter because STUCK will occur in one way or another due to battlebit netcode
Got a funni but i think it counts as a run through 😭
You mean getting shot around corners isn't realistic?
Cringe fr
cant wait for this to get added then immediately removed because people realize its dogshit
same with intertia lmao
AGAIN, COMMUNITY SETTINGS 😭 😭 DO PEOPLE NOT KNOW THIS? THEY ARE BOTH OFF FOR A REASON ON THE MAJORITY OF SERVERS
Me after watching support players mald over taking any damage (they got fucking shot)
Real
Its a run through rip funny potential 
Too tired for it to hit 🫡
Fuck it im dropping it anyway
NAH HAHA
Wondering when people are gonna either stop wasting their mag or hipfiring and backpedaling.
Yeah, enemy collision would be wonderful
fuck it, lets implement it so i can prove i was right
https://streamable.com/168t7d man run-through so hard to counter
Also fuck streamable editing 😭
I stopped using that shit the moment you had to pay for more storage
I remember when it was free 
Use losslesscut, low footprint clip exporter.
Can also export into different formats
Isn't that just player collision tho?
Streamable wack this clip has been pending for like 2 years
YOURS DIDN'T GET DELETED YET???
some bullshit.

All my roblox and unturned clips still here 💀
guys lets add enemy collision and inertia pplease
Lets remove proning also thanks
Go play cod. This game will become better without ppl like you
Grow up, then comeback
what server is this
I want advanced uav
Recon with drone will become one next patch
Have you read upcoming updates xddd
Bboce
airstrafe as an option
"Peepee is not always poopoo, but poopoo is always peepee" nice about me, why don't you go back to cod with the other children
You just proved my point that you have mental capacity of a 14y old at best.
If an adult enjoys Lego it doesn't mean he is mentally a child. Same goes with humor. By the way, the quote in question is literally based in its childish simplicity
Exactly 🤣🤣🤣
Look at this dude changing how he types to assert that he is an intelligent adult
Yeah, look how mature i am, arguing with children 💀
I just hope that you are indeed just a teenager and not a mature adult with the mental development of a 14y old
So toxic
Ah yes, facts and logical thinking = toxic
lol
Go play with your child blocks
maybe you can build a friend out of them
Look at how long it takes for you to write a coherent comeback


Im just think i need to stop this xd
Lmao he mistyped
Balls
I could go on with how pathetic your trash talk is, but there is really nothing to add, you already showed your weak game xd
post stats
Like seriously, that's a 10y old level of trashtalk
You can be better then this
Says the manchild playing with Legos
@gritty basin post stats please
Defensive about what? Adults dont play with lego, they build and collect miniature of them, which is a quite expensive hobby
it will be great if we had more gore or a system like dead island 2
for more inmersive
This is as much off topic as what ever im doing right now talking with that kid xdd
Haven't seen a thread about it, you can totally make one
nah, it's better make a suggestion here 🙂
I'm gonna have ptsd hearing a ding and watching blood ooze out of my squad mate's forehead
wrong thread
How about you make a thread about whatever you’ve been yapping on about
Legos?
you need to make your own, this thread is for discussion about enemy collision
think about it
Says the trash talker xd
😭
nop
i had talk whit some moders
they told me that is better make suggestions in channels
than make another thread
your suggestion is just going to get flooded out
cause are many threads there
Well, its a good suggestion, adding blood effects
this is an active topic
Its definitely worth making a thread
no staff member is going to read through this entire chat and no one can vote on your suggestion
im going to take it
toxic
Sure buddy #1175587321916182599 message
you literally started it
you talked to me first and your first message was telling me to go back to cod
hey guys
take it easy
don't start a fight in those chanels
🤓 ☝️
hahahahaha
support my thread
Because you want this game to be more like zoomer shooter and less like its own thing like a semi military sim it suppose to be
I called you out and you replied with trash talk
and let's make this game big
you replied with trash talk because you don't like my opinion on this suggestion
and during the play tests the game used to be slower, and oki made the game faster so
Im done, ive said my part. Fortunately vote results proving my point
plus currently this game is a mix between milsim and arcade shooter
and the milsim aspects will probably move over to the hardcore mode once oki finishes it
i love that
Which means that people will keep this game from becoming another boring shooter
don't think in that
oki knows what are the good ideas
Lol
he has a good team
Lets hope that its the case
i said that because this is a very good game
He may be a good programmer but a bad designer, he definitely needs help with game design
that's why he has threads
Yeah, thank god he listens
we have to make these game big
Yhis thread might as well is complete, and we can talk about whatever we want here, since he is adding this feature
im playing it since doki realease the playtest
Playing on a hardcore server with player collision it feels fine, because when I play aggressive I’m not running through a group of players, but it felt bad as soon as I got caught fighting in a building or small room. Sucks to have zero escape when you’re out of C4 and no windows.
To make this game big, we need to make the game better
Adding enemy collision and inertia is a good, common sense changes
i never said no
I already comented this
change the parkour system in the game
adding more movements
And despite that, some people voted against them, showing that there quite a number in deciding matters that lack common sense, which is very problematic for future votes
beacuse sometimes is a little bit cluncky
Im talking about other people with whom i had "bad" conversations
”another boring shooter”
Wants collision because “every other game has it”
bro hates that people have differing opinions than him
Goes hand to hand with inertia system
Man, you two are really stupid aren't ya
wtf
Every shooter has it because its a must have mechanic, unless its a boomershooter
Holy shit you SMOKED them
@soft forge @gilded spindle
Not you -_-
be more expresive dude
Sorry
Like, read this #1175587321916182599 message
How can someone lack common sense like that, its crazy
funny how you call me toxic but you are so angry and insulting people who don't want inertia or collision
just jumping to calling them idiots because they don't like what you like
???
well, inertia and collision will be a good improvement
Its a basic gameplay mechanic every shooter must have
yeah
Unless its a boomer shooter ofc
like already said
wait did i just see someone compare people who disagree about funny block shooter to FASCISTS??
movements feels cluncky
j
Im trying to explain that opinions can be just wrong
First time?
opinions are opinions, they are not true or false
Dude
Fun fact fuck you
Im just glad that game is going in the right direction, little by little, and people like you will drop out
Will? 
as if
were going to continue to terrorize the casuals with what ever mechanics the game has
So true Mihan, these SMG medic ZOOMERS are ruining the game and need to be driven out of the community
Im going to terrorise oki till he fixes the rpk reload
wait what's wrong with it
They even dont revive, just run past you
You dont just drop the mag like its an m4 😭
whatever they were cooking with the G3 i want to see again
Something something cant ak mag flick with g3 magwell
Dont play medic then?
Its funny that you call us stupid yet THIS is the extent of your reasoning for wanting this change. I like bbr BECAUSE it is different especially when it comes to movement.
Boomershooter 😭
Im not the one complaining about how other people choose to play the game bro. You dont get to control my play style
Both of you are such gems 😂
This is a squad/team based game and will be balanced accordingly
Did you just shown me a series of messages from 5 years ago as a proof that im wrong???
Bruh 💀
This has nothing to do with changes im talking about, you still can be selfish with those
And its still being balanced like that, what do you mean??? Xd
Have you read recent upcoming changes to recon?
Holy moly, you are dumb as a rock 😂
Recon changes have nothing to do with it
😭
Its literally is. Spotting only works within a squad
Medium scope glint is to stop people from camping in spawn with no way to see them
😭
pings have always only been shown to squad members
Again, its to focus less on "lone wolf" gameplay
Are yiu ok?
Oh my, you just dont know with what to respond and focus on little typos like this, gg xd
it's funny i show you the words from the creator himself and you still try to deny it
cope harder
First one was from 5(!!!) years ago and Second have nothing to do with what i said, more then that, it even contradicts with upcoming changes to recon
What the hell is going on in here
What does it matter if its from 5 years ago?
Idk this dude joined and started being toxic, telling me to go back to cod
telling us our opinions are wrong
Pov game direction
calling us idiots for not wanting inertia or collision
Just your usual stuff xd
honestly he has made me really uncomfortable
Ah yes, show only a screenshot of a reply, taking it out of context xd
if inertia brings bhopping into battlebit im down for it
im a supremacist, what now?
There’s not really a reason to mention anything like that. It’s off topic and not called for. Let’s please stay on topic and chill.
Goofy ass jumpshots
i thought i was in the general channel my bad
Well, i was trying to explain why enemy collision and inertia is a common sense and thinking otherwise is simply wrong (for a game like bbr)
I was giving an extreme , obvious example that not every opinion matters
saw opportunity to troll
enemy collision is a bad idea (especially if we get bhopping)
thank you for listening
Bless you xdd
.
What????
You must be trolling
Recent recon changes are balanced towards more squad gameplay and less "lonewolf"
Ironic that you call us stupid when you are, in fact, the one who is stupid.
Care to elaborate? 
This message explains how you are stupid
How?
Im too stupid to see it my self?
It is self evident and common sense. If you dont see it you must not have common sense
👍
Pure facts and logic, you've destroyed me 💀
inertia so shit
what's inertia anyway, sorry I'm a Zoomer here
That's the fun of this game, isn't it?
I just think the current game is good. If you want enemies to collide, you can add it in the future Hardcore mode.
decimal is trolling. he doesnt want either of those things lmao
collision already exists as a community server setting
i do not think there should be collision forced upon all servers
with the state of battlebits hitreg and netcode we will have more STUCK moments than ever
a = F/m
cool Looks like I've been tricked by him
yes When your ping is above 140ms, your hitreg will be weird
We need to fix the current hitreg
The fuck is inertia
It keeps being trow around here since these suggestions were suggested
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inertia is being allowed to bhop in CS
That looks bad in a blocky game like battlebit
Like yeah quite realistic or something but i dont think we are mainly aiming towards that when it comes to movement
yea it's a fast paced game and that's where the fun comes from. why you would want to slow that down is fucking confusing
not to mention lower the skill ceiling so dramatically
and practically remove options for a lot of fun things
personaly if I wanted to play squad or EFT I'd reinstall those shit munching games
I hate that my pc cant run those
but I get on this one so I can satisfy my fucking titktok addled zoomer brain and move the fuck around
The type of person that wants inertia is the type of person who will advocate for any change that reduces the skill gap between themselves and good players. That is their end goal
if I wanted to sit around and think and use mindgames in a fucking videogame I'd go back to CS
Atleast the community in project reality are good people and helped me play the game
real
any time I see people trying to nerf anything that is't literally gamebreaking or try to slow down any aspect of gameplay by any margin I instantly imagine an old person farting his way to the pc between piss breaks
I feel like is more about bringing waay too much stuff from other games that they like and simply no discusss about it or not knowing this is a different mindset game
Some stuff are fine and fit the game but others are just something for a completely type of game that goes against the game's ideia really hard
Supressive fire as an example is something i have thought about and it can work but it just needs one bad thing to completely turn this game stale alot more, because 5 guys are playing support in the heavy jungle shooting at the unfortunate souls that are moving around are going to be annoying af
And lmgs are becoming fine as it is so no point in having that
Add partial collision, not full collision, but partial collision to the extent of "soft-body" physics.
what??
as in you 'slide' off enemies, not collide with them like they're a solid wall
soft collision: moderate resistance when players meet but pass-through is possible with enough speed
hard collision: players stopped entirely upon contact (assuming they are running directly into each other)
^
it's like how you can nudge other players around in minecraft but also run through them
honestly cool now that you explain it
i think soft collision makes sense because it's not gonna get anyone stuck but will keep people from easily proning in enemy crowds
although i will admit that hurts the funny factor a little
yeah it seems the people who dont want collision added are literally the ones who clearly want to make it easier for themselves to run through 20+ people and suicide c4 into em
no reason to not add collision other than certain playstyles going away
But that's the issue; the average player isnt on this discord (or aren't speaking as much on these particular channels) than those who like those strats. I'm fairly certain if the devs added a poll on login to the game or something along those lines, they'd see more votes for adding at least partial collision, but there's an oddly large group of people on the discord who are very vocal about wanting the opposite
And don't get me wrong, I want to hear opposing opinions, but past a certain point it's just broken record noises abt the same (imo obnoxious) strategies that most players never want to encounter in the first place
tbf you’d ruin sm good moments w collisions
e.g. piling up in corners or beside one piece of corner
which at this point r staple bbr moments
welcome to social media.
Solid* collisions
?
read from here.
@shell swan when you get the chance, make that discernment on the main post, as it should be a point brought up instead of a "hard yes" and "hard no."
We have wiggle room, the lead dev for this game can code.
strange, I’d like to see it implemented on a community server or smth just to try it out
it would be hard to do that
on community servers, you can't make changes to the model, and since collision is a feature accessible between the engine and the models themselves, its going to be difficult to implement that on a server alone.
that said, full collision servers do/did exist.
We can't ask the average player, they vote for things like Sandy Sunset Conquest
a game thats been constantly bleeding players and ur really just like "yeah we just nerf a playstyle to the point it doesnt exist" as if that wont kill the game even faster lmao
A playstyle that added to the bleeding
can u prove that?
do u have any source whatsoever that a substantial amount of players who quit were bcos of someone running through them? i bet u dont
yes the casual playerbase bled so much due to that meta medic loadout that made the player be able to pass through 20+ players and throw a few C4s and call it a day
if you want proof look in the clips channel
yeah me explaining and proving my point is now just "saying things"
dude you're a clown
oh people clipped them getting big multikills? that definitely has something to do with what ur saying and isnt completely unrelated
u didnt prove ur point, i asked for a source, u just said "yeah thats why people quit" and pointed me to the clips channel lmao
I gave you the source dumbass
you're now just trying to change what source means due to you losing the argument now
100% a redditor
hahahaha why are u so mad? and no u didnt, people clipping plays they made has nothing to do with people who quit the game months ago
ur grasping at straws to justify ur awful take bcos ur mad
any of these imaginary people ur talking about who quit the game bcos someone killed them with suicide C4 would have quit the game after dying to anything

