#Inertia

1 messages · Page 8 of 1

turbid geyser
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It's what half the thread looks like honestly

glass roost
# turbid geyser It's what half the thread looks like honestly

yup, like i am a 9 to 5 enjoyer and go gym at that so i only have 2-3 hr of playtime and i play multiple games (i max play 1-2 matches cuz its fucking boring with no more progression after lv 150). LEGIT i dont have any problems killing people that are prestige 10+ that do this type of movement

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short answer to this thread is skill issue but people dont wanna admit it lmao

worldly phoenix
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It's just stupid fucking annoying having to wave your mouse around

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Why don't we force everyone to solve a sudoku before reloading that will surely add more skill

glass roost
misty sail
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Its true. Everything thay comes out of your mouth from here on out must be true.

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Not unbalanced, unfun.

turbid geyser
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Why is it unfun?

misty sail
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Oh idk i was just rephrasing someone elses arguement

unborn kiln
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suppose a question is effectiveness due to speed differences

misty sail
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I personally don't like the wiggle movement judt because it requires constant sweat to compete with other people

unborn kiln
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which could be argued to be different effect/not indentical to each

turbid geyser
# misty sail I personally don't like the wiggle movement judt because it requires constant sw...

I argue that it really doesn't though, in a frontline match for example, I run into max 4-5 people that can use those movements effectively, and it's even less that I see them actually perform them, and not die immediately after - I imagine if you're playing Dom or Conq, it'll be an even less of a probability, the little amount of people that actually perform these movements is a testament to the skill expression

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4-5 on the opposing team I must say, if I were to estimate, maybe 10-15 people per match can do those movements from my personal experience, and in a place with 254 people total, that is quite the minority

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The majority of individuals are sat in a building, holding and angle, not moving, not flying around being untouchable (they die in 10s mostly)

ebon ether
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skill expression meanwhile you'd call my gameplay average/casual and i'm doing that stuff HyperXD

icy bridge
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Youre so close

ebon ether
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to what?

turbid geyser
icy bridge
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His whole point is that the movement requires skill to do. Why do you think that you trying and failing to do movement is an argument against that?

turbid geyser
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Plus, being casual doesn't mean you're unable to have skill expression, it just depends on where you're at compared, I'm really good at another game, I play it casually, and that is still better than 95% of the general playerbase

turbid geyser
ebon ether
# icy bridge His whole point is that the movement requires skill to do. Why do you think that...

i don't fail, i spearhead pushes with that sort of stuff, but just because one thing requires a bit of skill doesn't mean the counter to it takes the same amount of skill, or if you allow - this games movement has a skill floor and skill ceiling that are barely distant meanwhile games that have insane movement embeded in their core idea take some skill to get into and a whole lot of it while still having their movement be predictable

turbid geyser
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Why isn't BBR classed of having "insane movement" embedded in their core, I would argue it's part of the core game, mechanics and physics, no game has a the movement physics you abide by, it's just what you want to do, Titanfall 2 has insane movement, doesn't mean you will utilise it, and who's fault is that? I think it's the player

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I just wonder why people are advocating for the change of addition of inertia which would embrace a slower and methodical playstyle, instead of embracing the arcade factor of the game that shows much more creative potential.

ebon ether
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this game is supposed to be "between arcade and milsim" both of those genres don't really have "insane movement" plastered to them right?
and while yes it takes some skill to do the spinning, it is also mind numbingly shallow and doesn't allow for anything else then "w + sprint + mouse go whoosh" - if you get what i mean -, but at the same time these stupidly easy maneuvers are so effective against the broad majority of casuals that will keep the game going

turbid geyser
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Arcade-FPS games are literally the embodiment of insane movement, I agree, the balancing between arcade and milsim isn't exactly, well combining styles

ebon ether
turbid geyser
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no sliding please, it'll be doomed

unborn kiln
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"insane movement" isn't what comes to my mind immedately with planetside 2 as a example

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nor battlefield

ebon ether
worldly phoenix
unborn kiln
austere sierra
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Most people who knew insane movement in BF were comp players
A lot of BF players don’t even know that there was a competitive scene

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And that game had some broken movement tech

ebon ether
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but i appreciate(d) the civil discourse @turbid geyser

turbid geyser
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"w + sprint + mouse go whoosh"
I believe this is a little bit of a under evaluation of the movement, sure, I don't think it's all that complex, but it isn't so simple, may look as though when watching, but it's a lot about placement

turbid geyser
ebon ether
unborn kiln
turbid geyser
icy bridge
ebon ether
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sliding is fun

turbid geyser
icy bridge
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maybe in quake 4

turbid geyser
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Quake is an arcade-fps, Gear's of war also

unborn kiln
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and they 100% aren't milsims

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So arcade is where I would place them on the scale

turbid geyser
ebon ether
turbid geyser
unborn kiln
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I would consider BF a casual FPS through

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be it still more arcadey in a lot of ways compared to say, squad

ebon ether
vast glacier
turbid geyser
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Arcade is more so based on the entirely unrealistic / general sci-fi insane flying around shit, like Quake for example

unborn kiln
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suppose a question through is what will be considered the skill level to balance around

ebon ether
unborn kiln
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That is a good few things I could apply to it

worldly phoenix
turbid geyser
ebon ether
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wwz aftermath for example is very much arcade

unborn kiln
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You got the light assaults & ESFs, among other aircraft flying around a sci fi world with people made of nanites & so on

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Impulse grenades?

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the jetpacks in general

worldly phoenix
unborn kiln
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(LOOKING AT YOU Drifter jumpjets & your ice skating mid air)

turbid geyser
worldly phoenix
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lrn2qualitative vs quantitative comparisons

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Uncommon unfun dynamics are unfun dynamics

turbid geyser
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Many may have the opinion of it being unfun, but the real question is, "is it a problem"

sly monolith
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no

turbid geyser
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cause I imagine you're not exactly going under in K/D ratio because of the movement players

worldly phoenix
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I don't care going 0/20 if I did so playing in a way I had fun

turbid geyser
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Then would you say it's a personal issue?

unborn kiln
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they are unfun to fight against generally, but rare esh for the "smarter" ones

worldly phoenix
unborn kiln
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To clarify I don't mean a large deal of hackers

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nor do I mean ones using hard aimbots & such

turbid geyser
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If I were to go against someone who was sweating their ass off, and they beat the shit outa me ( I literally die to movement players 80% of the time cause I am ass), I don't sit there and think, "That movement is a problem" my personal view is, "I am not good enough to deal with that, I should practice/get better"

worldly phoenix
turbid geyser
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Once again, mentality issue, I am sorry for trying to communicate a personal opinion like you have done so yourself, pleasure talking

worldly phoenix
vast glacier
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@turbid geyser can you stop arguing

ebon ether
turbid geyser
worldly phoenix
turbid geyser
buoyant wren
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Good take

ebon ether
buoyant wren
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Majority doesn't always equal priority imo, you still need to listen to the smaller groups

ebon ether
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again i love that this convo is actually civil ❤️

worldly phoenix
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Way to state platitudes with zero actionable content

turbid geyser
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Obviously, I imagine newer dev teams/companies would adhere to that majority, as it would likely sustain the most players for longer, but that may only be, keeping old players, not bringing in new ones, broadening the scope is important, having something for most for them to enjoy, I personally believe more milsim/realistic aspects are anything unique or special, it doesn't drive a new audience, just reaffirms the old one

ebon ether
turbid geyser
ebon ether
buoyant wren
buoyant wren
ebon ether
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couldn't be me stuck to this game kat

buoyant wren
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Listen to both parties and come with a compromise

vast glacier
turbid geyser
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In my opinion, I am against the implementation of inertia into the base-game, I think it's more than fine being a setting that servers can enable or disable, which it is

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Inertia is in the game, just the majority of servers have it disabled (I think community, not sure about official)

unborn kiln
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a type of inertia that is eithera on or off rigel

buoyant wren
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For me if I ever see inertia added I would expect some compensation with the addition of movement options

unborn kiln
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so not Inertia in general, which would be customizable

ebon ether
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compromises have been made but ignored kittenCry

buoyant wren
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As of rn, inertia won't solve anything, it will only loose players

buoyant wren
worldly phoenix
ebon ether
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i play assault, medic, support and sometimes sniper lol

unborn kiln
frigid shale
buoyant wren
worldly phoenix
ebon ether
# buoyant wren And what were they?

"""inertia""" that only starts affecting you lightly once you air spin and in no other situation
or
cs style, continued jumping making you lose speed iirc

turbid geyser
unborn kiln
crisp plover
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true, delete casuals and turn bbr into a movement shooter that desperately needs deodorant

unborn kiln
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You don't have one flavor,in gaming in general you have SEVERAL that can do a lot or a little, be precise on a sitution or a in general change

ebon ether
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ultrakill movement, now 🗣️

icy bridge
frigid shale
austere sierra
frigid shale
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Inertia ^

turbid geyser
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My statement was in regards of having inertia implementing into the base of the physics, I wouldn't want it to be "always on", I am happy with it being a select thing, where the server admins can decide "yes or no", so I can enjoy the game how I enjoy it, versing players with that movement skillset

ebon ether
worldly phoenix
icy bridge
turbid geyser
ebon ether
frigid shale
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That’s not how inertia works but okay

buoyant wren
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^

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I'd have to agree, that isn't inertia

worldly phoenix
ebon ether
turbid geyser
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As said, I am fine with inertia existing, just not everywhere "always on", I want servers that don't have it, having the inertia in the base kit "always on" would ruin the games movement systems

frigid shale
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Epic embed

crisp plover
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The Inertia thread and its consequences have been a disaster for the human race.

turbid geyser
unborn kiln
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and starwpoll was deleted...

ebon ether
unborn kiln
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hmm,
https: //strawpoll. com/xVg7jVKWMnr

strawpoll

turbid geyser
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when I say "what it was" I mean, they stated it was the generality of inertia

frigid shale
unborn kiln
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feel free to put your vote on the options

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made around 6 of them

vast glacier
icy bridge
# ebon ether the more you jump repeatetly while moving, the more it makes you lose speed

That's not how cs works. The reason you lose speed if you jump without strafing is because hitting the ground applies friction that can only be avoided if you jump on the same tick you hit the ground. This is how bhopping works. In CS you can't add velocity in the air by holding w, so people air-strafe instead.

In bbr if you let go of movement keys you just stop moving all together, in CS you would keep going for as long as your bhopping allows you to.

ebon ether
crisp plover
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found the cs movement specialist

icy bridge
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My point is i still have no idea what your suggestion is

frigid shale
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Chum is GE in Cs btw

left dagger
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as an actual cs movement specialist i agree with Chum

icy bridge
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I think he just wants to remove all air control so you cant chain jumps together without losing speed

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I have no idea what that has to do with anything anyone is asking for in this thread though.

pallid pilot
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Who knows what anyone wants anymore the thread is so far gone

unborn kiln
worn nebula
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i didnt even shoot back 😭

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you caught me offguard reloading ngl

turbid geyser
worldly phoenix
lament dove
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oxygen playing the game? NO WAY!

celest perch
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game is alive now

ebon ether
icy bridge
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I was trying to rule out ideas that didnt seem to have any thought put into them. What do you hope to accomplish with this? Jumping does not do anything in this game like it does in other games, why would you want to discourage it?

ebon ether
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air spinning.

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also not my idea just smth i saw

icy bridge
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The devs could remove the jump button from the game completely and every single issue with movement brought up in this thread would go unaddressed. I have no idea where this concept that AIR CONTROL is the issue with movement in the thread about adding INERTIA. It doesnt make sense. If you nerf air movement, people will just stop pressing space, and all of the ‘issues’ persist.

wise canyon
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Anything ive sent is of me

glass roost
wise canyon
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If they were to bring any sort of Inertia like BF id be playing even better, and abusing the inertia so hard

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I love jump 180'ing people in bf cause it throws me behind them

glass roost
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real

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bring back bf4 movement where it actually took skill to crouch jump lule

lament dove
sly crest
coral storm
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2042s movement system is literal dogshit

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imprecise laggy unresponsive cancer

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tbf the bhop can be kinda fun but at the same time none of it takes any skill whatsoever either

old crag
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battlebit movement feels better tbh

icy bridge
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Honestly if they just replaced movement with quake-esque movement i wouldnt mind

lament dove
lament dove
icy bridge
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Yep, i wouldnt mind changing movement in favor of a suitable alternative, but I wouldnt trust oki to come up with a good one right now, and I definitely don't think the brain trust that is the pro-inertia people in this thread would be able to come up with a single decent idea either.

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Also it's just another huge thing that would take a bunch of attention to design, implement, then balance all for very little benefit

worldly phoenix
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Hell yeah

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I'll be doing this all day long when the free weekend hits, let's see how many people want to stay around after witnessing that jank

lament dove
worldly phoenix
icy bridge
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If you want me to respond to an argument you are making, please dont be stupid when you make it.

sly crest
worldly phoenix
icy bridge
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What?

worldly phoenix
worldly phoenix
# icy bridge What?

I definitely don't think the brain trust that is the anti-inertia people in this thread can come up with a single decent idea, sorry.

icy bridge
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Bro i asked you to stop being stupid.

worldly phoenix
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You gotta keep asking, that's how inertia works

sly crest
worldly phoenix
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People just love high-skill movement so much

icy bridge
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Are you guys unironically saying quake is dead because of it's MOVEMENT?

worldly phoenix
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inb4 people bringing up Apex Legends and conveniently ignoring it does use matchmaking to ameloriate the gaps in skill that their systems enable

sly crest
sly crest
icy bridge
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So?

sly crest
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Players dont like that identity and dont play

icy bridge
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So are guns. That doesnt mean guns killed quake...

worldly phoenix
sly crest
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Quakes identity is that movement

lament dove
worldly phoenix
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TF2 does allow some crazier movement compared to other FPS games but you have higher TTK and a limited selection of weapons per class to avoid a single guy in a lobby shitting all over everyone while being untouchable

icy bridge
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Quake is a 30+ year old franchise, in an even older genre that hasnt had any significant support from any major developers, and youre saying it's dead because of it's movement?

worldly phoenix
icy bridge
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Therefore it was movement that killed every single arena fps

sly crest
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If the movement was good, then why doesnt it exist in other games?

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To my knowledge there arent any popular multiplayer games like that

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Some single player games do have that movement, but not multiplayer

lament dove
icy bridge
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To be clear I didnt mean it as a super serious suggestion. I just think the idea that movement killed quake is ridiculous. If you actually wanted to adopt movement from another game into bbr, Gold Source bhopping would be an actually good system

clear hinge
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the clueless is real

ebon ether
clear hinge
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just make the game ow KuroNeco

ebon ether
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drop shotting is a meme in this game lol

grave brook
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Just shoot them in the head unless its a support then it works fine

hazy estuary
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The biggest issues that make me "HRMM."

  1. Knock-on effects/unintended consequences of an inertia system, such as hurting the fluid parkour we have currently.
  2. Reduction in skill ceiling/CQC complexity (I really like the wiggle battles in CQC)
  3. TOO much reduction in defensive movement and thus a decrease in effective TTK (kill faster) and a simultaneous slowing of the game as a result
  4. Opposed to #3, we still want it to be predictable enough that you can't just wiggle in the desert in front of 5 or so people and survive for 20 seconds.
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To me, the problems are clear but the solution is not.

hazy estuary
# worldly phoenix Chess didn't need developers to stay popular over centuries, gameplay just holds...

The rules to chess did change a lot over time tho.

In American football, the rules frequently need modification to keep the game interesting to watch and sportsmanlike. A current issue is that teams more frequently take touchbacks (free 20 yards!!) when receiving a punt, because it's just less risky, it's smart, but everyone thinks it's kinda meh that the opening punt play, which used to be more explosive and interesting, is just avoided by the current meta entirely.

GO has had to give more points advantage to the black pieces over time because white kept pushing their 'we GO first' adv.

ebon ether
# hazy estuary The biggest issues that make me "HRMM." 1. Knock-on effects/unintended conseque...

yes exactly, i feel like inertia is the first thing that comes to peoples minds to fix this, but inertia might not be the best solution
things like a slow down when doing multiple over 90° turns in the air would accomplish the same thing of reducing air spinning while not fucking up parkour, i do not want battlefield type movement this games movement system is solid - but the air spinning just can't stay in the form it is in rn

humble girder
# hazy estuary The biggest issues that make me "HRMM." 1. Knock-on effects/unintended conseque...

This is a hard one, 1 is just something that would have to come from testing, looking at other example games in a similar genre, you can have fluid parkour with inertia but that's all down to Oki.

2 I think would be the opposite, the current skill ceiling to movement is limited as all movement tech is easy (or easy to macro), this makes the game very accessible but if you can master the movement in under a week of casual play then the skill ceiling is pretty low already. Adding some nuance to the movement would increase the skill ceiling, again if well implemented.

3 I agree with somewhat, though "defensive movement" is kind if a bad way of describing wiggling and balancing the TTK around it is weird .

4 I agree with, you shouldn't become semi-invulnerable at distance by spinning your mouse from side to side

ebon ether
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couldn't have said it better

hazy estuary
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#3, I think the current mobility is contributing to the ability of average gamers to approach under (reasonable) fire and set up a CQC situation. If it becomes too predictable people who enjoy the rushing style will be told to sit the fuck down by LMG bipods.

I play both styles and I think they're both viable rn, but clearly all the highest skilled gamers gravitate towards the rushing so you must be able to get more out of it if you're more skilled: its power curve is skewed towards the top end of players. Styles that 'take the initiative' like focusing on mobility are naturally this way in vidya.

My concern is mostly for the mid and low end of players, the majority, where I think LMG bipod camping is about on par with the results they get from rushing. I don't want that to change much.

ebon ether
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most casual players don't play support or even use a bipod, it's the dakka enjoyers, those who really know where and how to set up and let the people rush them

hazy estuary
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True, I silently moves the goalposts mean that I don't want things to shift too hard towards slower styles by using the example of the extreme slowest style and its current place.

lament dove
worldly phoenix
ebon ether
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idk most casuals i know instantly played medic or engineer

short gorge
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inertia

worldly phoenix
lament dove
clear hinge
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Yeah they hit different at fucking my fps LMAO

lament dove
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That's just unity being a shitty engine ngl

low lake
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yeah lets just add inertia

untold pike
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ples no inertia ty

vast glacier
untold pike
versed crow
low lake
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more than half the playerbase want C4 P90 Spamming medics to be nerfed
simple fix would be grounding the actual inertia as it would make assault and support class not be outmatched by said loadout
7000+ msg suggestion happens
Oki decides to not do anything about it cause he doesn't want to read gamer sperg outs for hours
game dies around spring of 2024 due to the community imploding

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the bad ending ☝️ 😔

icy bridge
celest perch
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how is inertia going to make support and assault more evenly matched with medic? BBRpeek

low lake
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ermmm

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how would it not? like have you been in game?

celest perch
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🪤?

low lake
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oh gosh we got a goober in chat

icy bridge
low lake
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ermmmm

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also the 20 bandages and heals bud

unborn kiln
vast glacier
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Also add explosives

low lake
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yeah i mean come on, all Oki has to do is adjust the inertia and this'll all be fixed

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he doesn't need to nerf all SMGs, DMRs, the medic class again etc.

vast glacier
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If you want fix bbr

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Remove explosives from medic
Add inertia

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@low lake but there is one thing oki is lazy

low lake
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Yeah did you see that one suggestion thread about adding a game designer to the team?

vast glacier
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I saw

low lake
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Not trying to be mean, toxic, or create some sort of back talk but like I don't feel like Oki knows what type of game he wants battlebit to be

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like from playtests to release he clearly has and still is trying out systems and such but I believe even though its in EA now he really needs to figure out what he wants to do with the game

low lake
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I fully understand why he put it out in EA as I was actually kinda shocked after the 7 year trip he still wants to do stuff with the game but as we all witnessed the past few months the community seems to want to turn the game into their own game aswell

old crag
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also what's wrong with half the playerbase playing medic
most of them are nice people anyway

low lake
old crag
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idk if hiring someone will help, oki just needs to make up his mind

low lake
old crag
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im happy with the current state of the game
a lot of improvement can be made but i don't think the general direction should shift

low lake
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well thats what the inertia thread has really been about and why I brought up the other thread

untold pike
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for optimal balance they should just forcr players to roll a dice to make fights fair tbh

low lake
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When I bring up the medic class I'm bringing up the nature of how certain people with a decent amount of time on their hands use that said class.

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If you've played long enough you should've met that one guy that appears behind your group of 20

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  • teamsmates and threw a few C4s to blow you up
old crag
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don't sit in a group of 20 people then
it doesn't matter what is available to what class, skilled players with good positioning will catch you off guard if you're not aware

low lake
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or when a guy zooms past you and try to move your mouse fast enough to shoot that person but he snaps back with a SMG or DRM and kills you faster than the last few bullets could hit and kill him

low lake
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I thought about this not so long ago but isn't this the game with 254 people in a server? Isn't this the game where classes like support or medic stay close to people to resupply or heal their teamates?

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If you go against a team thats doing teamwork you shouldn't be able to break that teamwork up with a few C4s and a p90

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you didn't or dont deserve it tbh.

old crag
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and even if you must sit still for some reason, hold corners behind you and be aware of flanks

low lake
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Support cant be support and medic cant be medic? yeah okay bye..

untold pike
old crag
vast glacier
low lake
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Hopefully the upcoming invasion mode mops up this type of thought

old crag
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are you even reading my messages

untold pike
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invasion gonna be frontline on crack

low lake
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I don't know about the maps though

old crag
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invasion is gonna be funny because it'll end in 2 min half the time

low lake
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I really really wish oki would open up workshop and let us make maps

old crag
sleek gull
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nvm discord buggin

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am okay on nerfing p90 c4 medics or whatever
but that thing about inertia HyperXD

untold pike
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p90 is already a shell of it former self please leave it alone

sleek gull
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p90 as smgs honestly

celest perch
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I barely see anyone using the p90

untold pike
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barely see anyone using smgs either

raw violet
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Honey Badger is all you need c:

grave brook
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I really wish I encountered more of these smg medic meta slaves and not 50 dmr users every game

sleek gull
exotic torrent
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buff movement speed
dont add inertia
buff m110 rpm

hoary perch
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dont add inertia

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add bhopping and wall bounces

frigid shale
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Me when inertia gets added

unborn kiln
hoary perch
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okidoki special one

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never seen before

dry kelp
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the only inertia we are seeing right now is development inertia

low lake
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dude what game are you guys playing

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I see these medic p90 (or any PDW/SMG gun for that matter) meta guys on every fucking server

wise canyon
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p90 is dogshit ttk

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only reason why we use it is because its 50rnds, and sometimes we need that to kill 5+ people

crisp plover
muted ocean
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I don't know what the best solution would be, but I think part of the problem might be the netcode or server side prediction related to player model visuals or hitboxes not being able to keep up with the movement sometimes

celest goblet
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Beats mp5 in both cases

acoustic quarry
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Definitely far from dogshit

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Good bait tho

wise canyon
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Both of you are beyond my comprehension, your lack of intelligence is just unfathomable and frankly way too frustrating to debate with. Kill the game and add inertia as well.

frigid shale
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SteveRec tech 🗣️🔥🗣️🔥

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This is the inertia they want added

low lake
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P90 user

frigid shale
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Yes and?

low lake
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nothing of value was lost 🗣️🔥🗣️🔥🗣️🔥

frigid shale
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That’s a half an hour of playtime btw when I started the game
Your turn @low lake

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Actually come to think of it that may have been just 1 -2 games lol

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4.0 wl and more kills than you’ve gotten this week in .6 hrs lol

#

So yeah nothing of value was lost 🗣️🔥🗣️🔥🗣️🔥

crisp plover
misty sail
#

Nothing of value was lost

celest perch
#

looks like he's playing against bots

icy bridge
#

He was running in a straight line at the guy with the f2k for like a full second and still didnt die, the other people were looking at his teammates

peak quest
#

LOL

hard linden
#

Yeah he's farming, that's not inertia

charred hatch
sly crest
low lake
#

I think adding collision will fix soooo much of this

peak quest
#

damn i bet narxa is all over the inertia and collision thread to complain about that death cuz man, inertia would fix all the issues

oh wait he isnt complaining at all???? thats rare on this discord

sly crest
#

But i did?

#

Minor details, i styled on Narxa hard , good enough for me lmao

#

I used movement to style on a non-bot player, killed that player and got shot in the back cuz its frontline

hoary perch
grave brook
#

Bet he didnt went past 20 kills

sly crest
hoary perch
#

See how many kills you get while abusing that movement

peak quest
#

saying you styled on someone cuz you threw your mouse around is pretty hilarious KEKW

hoary perch
#

I'm not implying anything, just curious

peak quest
#

but you are like the only one thats calling it styling, no one else ever used that term for it so i dont really get the joke

grave brook
celest goblet
#

Idk, people use “styling” infrequently but broadly

lament dove
#

I style on people by not using sprint because I'm lazy

grave brook
#

Oyxgen alt /\

celest perch
#

please keep embarassing these cateat players, i'm so sick of them!

grave brook
#

Styling on people on a headglitch not pressing W ever

ebon ether
#

this thread is entertainment

lament dove
grave brook
#

I bet someone on cateat destroyed the dude to the point he became obsessed tô destroy movement

rotund olive
#

Proposing to reduce air strafing is mindblowing to me, and the fact that we have more vote for than against leaves me speechless.

snow rose
#

Changed the mechanics of the game since the release, you are losing the essence of the game that during the play test where people took to love the game, with all your changes and you complain about nerfing the mechanics that are there since the beginning (instead of adapting) since the release of the game ATM it remains 7k people (by dint of crying on mechanics, weapons, class )is still while before 40k average and PT 20k, gg it will remain 1k people in not long with your suggestions.

hazy cedar
ebon ether
lament dove
# snow rose Changed the mechanics of the game since the release, you are losing the essence ...

I can easily say as well with nothing changing, the game dies a slow death regardless if movement gets changed or not. Who's to say that people can't adapt because X mechanic has changed?

Lot of people left due to lack of updates and even worse is when everyone started to use movement making it into a sweatfest. People left CoD (among other reasons) for that as well. The problem is that everyone came here for a battlefield alternative and instead we get a big team battle that starting to play more like CoD.

celest perch
#

the CoD thing is a separate issue and is mostly because of skill based match making

lament dove
#

I forgot a word there xd

snow rose
clear hinge
#

Cod movement killed it
Looks at mwii
Ok

lament dove
zealous sinew
#

how is he able to switch to his pistol after missing and neither of the 3 people in the 1st clip react to him shooting 19 times...

lament dove
#

That clip was funny as fuck

zealous sinew
#

those are the people who want inertia added and hes on low FOV as well which tells me he mains recon which tells me these are one off clips

clear hinge
#

😭

#

Who reset the reactions here

lament dove
#

I'll be real though the thread should've been locked a long time ago

pale relic
clear hinge
#

Late ass mf

gentle root
#

No

#

Tarkov has added inertia and now it's not pleasant to move around

vast glacier
autumn arch
#

bro is nedgi

sly crest
zealous sinew
tawny knot
#

Ditch this twirly mid air movement stuff imo

zealous sinew
#

its not hard to counter at all if you just ya know shoot them... with your gun... when aiming

ebon ether
zealous sinew
hazy cedar
zealous sinew
sly crest
hazy cedar
azure sorrel
#

Just freaking remove everything in the game we need realism like squad 🤬

I’m trying to play Battlebit and this one medic keeps kicking my ass

hazy cedar
zealous sinew
ebon ether
untold pike
#

Squad best game ever! Real!

low lake
#

but tbh the whole inertia thing has just lead people on the anti inertia side just using the "just get good" argument. Pretty much what happened in #1175587321916182599

zealous sinew
azure sorrel
#

REMOVE EVERYTHING FUN

sly crest
zealous sinew
#

and 540 hrs on steam, u sit in the shooting range lmao

low lake
#

dude I swear

hazy cedar
sly crest
low lake
#

all these guys talk like cod players

granite plume
#

How are ppl still talking here

sly crest
hazy cedar
low lake
sly crest
zealous sinew
sly crest
#

Yup, this is the guy calling everyone bad that cant average 140 kills every match HyperXD

zealous sinew
#

yes i am lmao, cause if u can't do that in BBR then you are indeed bad at the game

hazy cedar
#

inertia bad because flanking and running is fun, that's my argument :3

ebon ether
#

Mia are you a troll, a clown or serious (you're like a stand up comedy show)

ebon ether
sly crest
#

Tbh what was i even expecting HyperXD

hazy cedar
azure sorrel
ebon ether
zealous sinew
hazy cedar
sly crest
ebon ether
zealous sinew
sly crest
zealous sinew
ebon ether
granite plume
hazy cedar
zealous sinew
untold pike
#

🍿

azure sorrel
untold pike
#

need a reality tv show off bbr inertia suggesting box

zealous sinew
ebon ether
granite plume
ebon ether
sly crest
# untold pike 🍿

Pallo i know you were really good back when we played, what would you consider to be the amount of kills to be "not bad"

zealous sinew
#

yap yap yap from random players lmao, this is few months old tho when i actually played

hazy cedar
#

4 vehicle kills lol lmao

granite plume
sly crest
zealous sinew
zealous sinew
untold pike
#

nah my stats got gutted by 32 lmao

sly crest
zealous sinew
zealous sinew
#

now its 4.2 and 4.1 i think so GG

granite plume
#

Regardless, best or not, mias standards are apsurd

untold pike
#

my first 150 levels after launch were mostly on 32

grave brook
#

Everyone should place a sandbad and shoot behind It and not press w or jump ever

zealous sinew
hazy cedar
sly crest
zealous sinew
hazy cedar
granite plume
#

Nah this bro is trolling ignore him

#

Yep 100%

sly crest
azure sorrel
# granite plume Regardless, best or not, mias standards are apsurd

The argument stands though that a lot of the call for nerfs are just simply because they can’t compete, and that’s okay.

Nobody started absolutely cracked at FPS games.

If I got shit on it just makes me want to play better, people are so quick to call for nerfs.

#

People are in for a rude awakening when the absurd players start using Assault with the 25% faster ADS

peak axle
#

It's still going 😭

granite plume
peak axle
#

7.4k here and 15 second slowmode

hazy cedar
peak axle
untold pike
#

people just dont understand that like they find it fun to play slower some people just enjoy destroying folk

vast glacier
hazy cedar
#

I am not a great player but I think that movement is it's own skillset because you can ridicule anything into "Just pressing buttons" or "just moving your mouse"

sly crest
#

Even if it wasnt inertia, literally any nerf would be a positive thing regarding movement balance

hazy cedar
#

Just don't add dolphin dive, double jump or quicker dropshotting, that's ideal scenario for me

untold pike
#

Playing objectivve is always up to players unless you start enforcing rules for it

sly crest
hazy cedar
#

Disagree but I already voted ❌ long time ago anyways ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

untold pike
hazy cedar
#

The "strafing in the air" are outliers in my experience

untold pike
#

airstrafing matters fuck all if there are multiple people shooting at you, and if theres more than 4 people shooting at you and you live because you are spinning in circles its not the fault of not having inertia to be honest

zealous sinew
untold pike
#

bbr x aim labs when kekpoint

sleek gull
#

Hello coping fellas of inertia posts how are you today

tawny knot
#

Pretty good, just had lunch

glass roost
sleek gull
#

In a park enjoying a good icecream

glass roost
wise canyon
#

dude its so funny these subhumans just mega_laugh emoji at the end of everything when they're coping so hard. We're calling you guys bad because you want the game slowed down and you're not even coming up with any valad points to prove you're any good with these statements. Not even a level playing field its like arguing with my niece or nephew they just keep going "no im not" cause they actually have no reasoning. I dont think there is a single person advocating for this change who has ever had a high kill game before. 99% of these players who are even in clans/sweat dont even bother posting in here so it's just and echo chamber for them to think they have a voice @zealous sinew

zealous sinew
#

ik

wise canyon
valid idol
#

THE MAPS ARE ASS IN BF2042

wise canyon
#

thats fine the maps are ass in battlebit

zealous sinew
#

BFV has better gun play imo, but i normally pilot n shit but actually enjoying getting shat on by level 90000s in 2042 so i can actually get better instead of making a whole thread to change a core mechanic because i just suck

#

like idk what level that is but ik its high

wise canyon
#

Bf1 is my poison of choice, its got awful bloom and suppression fire but i cant get over the how cool some of the guns are, like the model 1900 slug is just a dmr shotgun

buoyant wren
#

BF1 will always be my favorite, especially for snipers

wise canyon
#

Blu are you = to blue on cod?

buoyant wren
zealous sinew
#

ok i found out the red level is 100+ prestige basically

wise canyon
buoyant wren
buoyant wren
wise canyon
#

yeah isnt that prestige 169, idk how prestiging works gun wise

zealous sinew
#

no thats level 269

buoyant wren
#

For guns it's just kills

wise canyon
#

are they re-locked after?

buoyant wren
#

It's not like what we have where it resets your rank and weapons, it's just a continuation numerically

wise canyon
#

good, i was worried cause i wanna unlock all the bf3 guns, try out the p90, heard it was ass tho

celest perch
#

and collision!

wise canyon
celest perch
#

swagged on

wise canyon
#

I love this fucking clip LMFAO

hard linden
wise canyon
#

If Inertia gets added to the game I hope legs are removed as well, cause might as well not have any.

grave brook
#

Why didnt you use your infinite heal to heal back up medic is a tank

untold pike
zealous sinew
untold pike
languid pebble
#

i like it

pallid pilot
#

it functions

#

Absolute state of gaming as a whole rn

clear hinge
regal night
sly crest
lament dove
#

sounds gatekeepy

pale relic
valid idol
wise canyon
#

rip this game

clear hinge
#

😭

unreal falcon
#

There are so many examples yet this vote is 50/50

#

Same movement with no inertia was present in bf3 an 4

#

Then they removed in later games.
Guess what? Nothing of value was lost

#

BfV is currently most popular bf game

#

Although i still prefer bf1 with its operation game mod, which is pinnacle of Battlefield

celest perch
#

Democracy

unreal falcon
# celest perch Democracy

"By the people, for the people .... But the people are ertarddedd"

That guy was absolute poopoo but his quote about democracy is pure gold, this is a very real problem with democracy

#

Even boomers are better then zoomers

wise canyon
#

I just love posting clips of me exploiting

celest perch
#

CatEat movement abusers

unreal falcon
#

I have good aim and have no problem

unreal falcon
wise canyon
peak quest
#

hit THIS

unreal falcon
unreal falcon
#

Either speed nerf or inertia, and the answer is obvious

cosmic gorge
#

don't understand how people stand playing while waving their mouse frantically like that

unreal falcon
#

Zoomers

unreal falcon
cosmic gorge
#

even mobility shooters have more coherent mouse movement lmao

dull wharf
dull wharf
unreal falcon
peak quest
#

time to turn this game into your generic FPS that exists like 200000 times already
that's the right track boys why keep extraordinary movement if we can just remove it and turn it into the next straight up bf copy

wise canyon
peak quest
#

man I'm such a zoomer with 25 just cuz I want movement possibilities to stay :((

got me there!!

dull wharf
cosmic gorge
wise canyon
#

man i sure miss cassette tapes and the first cell phones placed in cars

#

zoomer player btw

dull wharf
#

a game like warframe has extraordinary movement
guess what baby it has inertia

icy bridge
#

warframe movement sucks

peak quest
#

compared to how basic majority of FPS games are with their movement having this much freedom midair is extraordinary imo, yes call it simple or whatnot

icy bridge
#

warframe movement is the exact type of movement i was glad bbr didnt have

wise canyon
#

www.twitch.tv/videos/1988184209 you add inertia all of us movement players are going to be doing this, so gl, this is way more cancer click anywhere in the first game to watch :)

dull wharf
cosmic gorge
#

don't think BBit will have to introduce inertia at this point

#

but am mostly glad people don't run 360 circles like in clips above

dull wharf
# cosmic gorge but am mostly glad people don't run 360 circles like in clips above

tbh its only a big problem for people trying to shoot like +75m out or -5m close and is mostly a big problem with slower firing guns

a lot of people (not all) that are saying its ok are the people doing it or the people that are using smgs or are close to enemies but are using faster fire rate guns and are closer to people so its way easier to hit them
(of course there are exceptions)

cosmic gorge
dull wharf
#

people also forget that there is bullet velocity so its not really an aim and shoot it really becomes more of a guessing game at 100m or so

icy bridge
#

The problem is that people demanding changes that will chip away at the playstyle most of the "sweats" love this game for. The changes people want fix relatively minor inconveniences when compared to what will happen to those effected the most by the changes.

Take inertia as an example. How often does a casual actually even encounter a movement player? How many times does the casual actually die because the movement player "just waved their mouse around"? How long does it take them to respawn and forget about it? Why is this such a huge problem that the play style just needs to be eradicated entirely?

Say inertia is added and it does fix the movement issue people have, then what? I find it hard to believe movement is the cause of more than ~5 deaths per game for a casual (and that's HUGE over estimate). So adding inertia saves casuals 5 deaths that they might think is unfair, and costs movement players a key aspect of the game that they love.

dull wharf
icy bridge
#

I dont accept that. I need some source to show that people are actually leaving because of the miniscule number of deaths caused by movement or things like it.

worldly phoenix
# icy bridge The problem is that people demanding changes that will chip away at the playstyl...

How often does a casual actually even encounter a movement player? How many times does the casual actually die because the movement player "just waved their mouse around"? How long does it take them to respawn and forget about it? Why is this such a huge problem that the play style just needs to be eradicated entirely?
First three questions are for the devs to answer since they're the only ones with access to the necessary data. Last one is pretty evident though: is that it's by far the most effective playstyle and actively diminishes the effectiveness of alternative approaches, so the enjoyment of anyone else who does not love that aspect of the game is directly diminished.

icy bridge
#

The threshold for voting on a thread is much lower than for actually quitting the game.

dull wharf
#

and I play quite often and I'd say I run into at least 10ish fights a match where people do the stupid spinning stuff so quite often

peak quest
#

it won't dominate the votes cuz the "sweats" are a minority in this game so obviously you will have more possible people against it then for it cuz let's face it, the majority of the community isnt as good as them

icy bridge
worldly phoenix
dull wharf
peak quest
#

what about the "sweats" fun? you lower their amount of fun by scrapping away at their playstyle

dull wharf
#

this movement isn't fun to face and it isn't (to me that is and about 158 others probably) fun to do

icy bridge
#

My whole point is that the amount of fun we get from movement dwarfs the amount of unfairness a casual feels when they see someone move weird.

dull wharf
worldly phoenix
icy bridge
#

Get over it or adapt

peak quest
worldly phoenix
#

Lul I actively abuse movement because it's so trivial to do

#

It's just stale as hell and I get a first row seat to the frustration of players on the receiving end

dull wharf
peak quest
#

ofc do sharp 180 scream flow if you need to get around a corner or go to the next window after vaulting out from one above - vault out the first window and drop into the next one below in which you need a sharp turn to face it in order to vault into the next window as an example

if anything inertia will make it jagged and anything other than flow-like cuz you add restrictions to the current movement possibilities

unreal falcon
dull wharf
#

and tbh I'm not calling anyone who jumps amd spins in the are a "sweat" i only used it for the argument you placed

wanna know why because its easy to abuse this lack luster movement system

I've done it plenty playing with medic using a ump getting about 80 kills 10 death

the whole running, jumping, and hopping with no thought at all spamming c4 as i run

unreal falcon
peak quest
unreal falcon
peak quest
#

I'm 25 who do you call a zoomer LOL

unreal falcon
#

It not unique

dull wharf
icy bridge
#

@unreal falcon Please stop trolling and derailing the thread or i will be forced to block you.

unreal falcon
#

Its just broken, thats all.
Because inertia is a basic mechanic implemented everywhere

peak quest
#

I'm playing FPS since I'm 11 I'm sure I have some common sense about movement and FPS games in general but great argument to use that I'm a zoomer lacking common sense KEKW

icy bridge
#

no bro you are a zoomer
you were 11 last year

unreal falcon
peak quest
#

exactly why can't bbr be without it, stand out from all the other games THATS MY WHOLE POINT

unreal falcon
#

Thats what happens when game have no inertia

#

Bbr and bf3&4 stands out as a clear example why games need inertia

peak quest
#

ignore the fact that 99% of the clips are against horrible players that can't handle the movement, a good player know it's ways around it either it be C4 or you aim at center of mass shrug or simply ignore it

unreal falcon
#

Movement look and behaves both broken

peak quest
#

let the guy spin, in order to accurately shoot at you he needs to stop if it isn't close range

dull wharf
unreal falcon
#

Its especially bad at longer ranges

peak quest
#

it was purely an example like are you guys doing this on purpose to sound extra smart or what

unreal falcon
#

There is a reason its implemented everywhere

#

Its not just game design

#

Its a basic principle of game dev with any form of physics implemented

dull wharf
#

no its just the counters for it you gave don't really work well

-throw c4 (camt do that unless they are really close)
-aim center mass (about the same problem as c4 with how slow some of the guns shoot and bullets travel)
-ignore them (why reward someone making a stupid play)

peak quest
#

ah yes let's talk about realism and physics in a game that has BLOCKY characters

unreal falcon
#

Its a basic building block of game dev

icy bridge
# dull wharf and tbh I'm not calling anyone who jumps amd spins in the are a "sweat" i only u...

It doesnt matter if it's easy. I dont know why but it seems like most of the argument stems from the idea that other people's gameplay can prevent you from having fun somehow, which just isnt true in a game like bbr unless you want to win games, which nobody does.

This idea came up with the little bird stuff around a month ago, people were complaining that they saw the scoreboard show someone going 80 and 0. My question is; so what? So what if someone is able to go 80 and 0, or 80 and 10? At 80 kills on a full server you get killed less than once on average by the person, so why does it even matter? All you have to do is press respawn and then do your own thing.

Is it because some casual players actually feel competitive, but they don't want to put the effort in to compete with the higher scoring players?

unreal falcon
dull wharf
unreal falcon
unreal falcon
unreal falcon
peak quest
#

ah yes now we stretching out the whole topic
that's pretty well done tbh

unreal falcon
#

Just because its blocky doesn't mean it should be super arcady

#

Go play Roblox for that

icy bridge
dull wharf
#

that's not balanced

peak quest
#

"it's a basic principle of game dev with any fork of physics"
you are talking about a game where I can throw a C4 in a straight line and all of a sudden my C4 gets sucked against a wall, you are talking about a game where I can jump into a car while it's at full speed, you are talking about a game

this game isn't like your ORDINARY fps it is janky and it's movement is just part of it the way it is
(the fact you edited it out of your message makes me look extra stupid, well done)

unreal falcon
#

C4 is broken as well, just like apc physics

grave brook
#

Giving this game realistic physics is kinda dumb

peak quest
#

the C4 issue has been in the game for months and no one botches an eye in fact C4 breaks more and more and no one cares but oh oh movement movement cuz some dudes faces someone spinning around 3-4 times in a game when there is 126 more enemies

unreal falcon
#

@crimson monolith its early access game for a reason

grave brook
#

I see like 3 people doing spin and most of the times they die because there way too many enemies to bullets miss them

peak quest
#

people only complain when it benefits them that's the issue in this discord, they want to nerf or change things the second they encounter it negatively but other stuff that needs fixing that has no direct impact on them is literally being ignored c4 being a GREAT example

unreal falcon
#

Same as no enemy collision

peak quest
#

C4 being bugged out of its mind has nothing to do with inertia LOL

grave brook
#

C4 doesnt work half the time

peak quest
#

C4 not killing half the time when literally on top of an enemy is not the problem of inertia

unreal falcon
#

@peak quest Oh man, you are a special one, aren't ya

peak quest
#

do you even use C4 to understand how bugged C4 is

unreal falcon
icy bridge
peak quest
grave brook
#

C4 is op CatChest

unreal falcon
cosmic gorge
#

c4 pree strong ngl(when it works)

unreal falcon
grave brook
#

C4 shouldnt be used to kill people HyperXD

unreal falcon
hoary perch
unreal falcon
#

This is not cod

hoary perch
#

why do i keep reading this shit

grave brook
hoary perch
#

literal brainrot

peak quest
#

not even a hitmarker on him like??

unreal falcon
#

Clear as day

hoary perch
#

yeah its a ping issue, when few months back stuff like this didnt happen

unreal falcon
peak quest
#

HES INSIDE THE C4 BLAST AND NO HITMARKER

this is on EU server against EU people

unreal falcon
#

There are random players with 100+ ping

peak quest
#

so don't tell me I'm bad at using C4 when he's literally the blast but not get any hitmarker even

unreal falcon
icy bridge
#

I dont understand what youre trying to argue?

peak quest
icy bridge
#

Are you saying c4 isnt broken or that its only broken because of ping?

unreal falcon
#

@peak quest crying about that he can't use c4 cod style HyperXD

unreal falcon
peak quest
#

what are you waffling about, C4 has been used like this since the game came out only recently it started bugging out to the point it started dealing no damage
are you okay in the head at this point

unreal falcon
icy bridge
#

bbr is bbr

peak quest
#

you can do the exact same thing in battlefield with C4 in 2042 LMAO so your argument makes no sense

icy bridge
#

bbr is not battlefield, bbr is not cod

unreal falcon
vestal dawn
#

i already regret entering this channel, mihan is definitely a roleplayer

unreal falcon
unreal falcon
peak quest
#

in battlefield 2042 you can use C4 very similar so what's your point?

unreal falcon
peak quest
unreal falcon
#

Yiu were one of those idiots who bought it ? BBClown

peak quest
#

what you calling me an idiot for LOL I got it for 10 bucks on discount

unreal falcon
dull wharf
#

c4 is a nuc or a water balloon

unreal falcon
peak quest
#

Jesus Christ you are childish for pretending to be the oldest in this thread

unreal falcon
peak quest
#

cuz I spent 10 bucks on a game????

unreal falcon
dull wharf
#

tbh I'm gonna stop talking about inertia I understand why people like it and why people dont
i don't like the spinning stuff when its used on me but I'm just as willing to do it to someone else

as long as inertia is gonna be in the milsim mode then its whatever

unreal falcon
hard sigil
#

it would be better if we did not compare battlebit to other titles and instead treated battlebit as its own game, because that is the only way battlebit will develop its own identity rather than being attributed to other games which have their own mechanics
if you want to turn one game into another you might as well play that other game instead

peak quest
#

but every game has inertia!!!!! we must add it now

unreal falcon
hard sigil
unreal falcon
icy bridge
hard sigil
unreal falcon
#

Oki did not create something new. Just a good battlefield game

#

That EA, multimillionaire company, could not

hard sigil
# unreal falcon Bbr is not unique, its a combination of squad and bf4

that makes it unique - squad has things bf4 doesn't have, bf4 has things squad doesn't, bbr combines parts of both, therefore it is its own thing. leaning to extremes on either side means you want the game to be one or the other, in this case you are saying you want it to be a battlefield game

unreal falcon
icy bridge
unreal falcon
#

Unfortunately, but its the case

pallid pilot
#

holy shit y'all are still goin in here?

unreal falcon
#

If it was otherwise then thing would have already be changed because of outcry

hard sigil
unreal falcon
unreal falcon
#

It droped to bf1 number of players just in 1 month

old crag
#

i would say it is a content issue combined with shit balance at first

unreal falcon
#

Haven't seen a single complaint about content, its all about game balance there

old crag
unreal falcon
celest perch
#

the people who are angry they got killed by x gun are going to be the people in steam discussion

unreal falcon
unreal falcon
unreal falcon
#

Finally my wait time is over and im free xdd

✌️ out

icy bridge
#

i bet they were very fruitful

peak quest
#

probably called everyone a kid or zoomer the second they had a different approach that didn't fit in with the rest

Bedge

lament dove
#

favours in the opposite direction now

tough night
celest perch
#

So true. We need acceleration time

sly crest
#

Just lower smg running speed and movement will be fine 👌

#

You'll keep no inertia movement while still nerfing the absurdity no inertia created

#

Like keep smgs still faster than AR, but slower than 1.1 movement speed, which is the same as whats found on majority of pistols.

lament dove
#

Sure switched up when the ❌ outperforms ✅

coral storm
#

obtain aim

devout sky
#

it's strange how all of the famous movement shooters have these very fine movement mechanics that take a good deal of time to master, while battlebit straight up doesn't have inertia, you can go from standing to prone and back up while making your model do the worm, and this just isn't a problem to anyone lol

low lake
sly crest
#

Keep current movement, but reduce the speed for SMGs, so it isnt mach 5 insta turns

clear hinge
#

buff velocity ggez

sly crest
untold pike
#

real

waxen coral
clear hinge
#

im not the one complaining about inertia 😭

devout sky
waxen coral
#

we dont want movement nerf of any kind to any degree

untold pike
#

RiddBTW reactive tracking video

waxen coral
#

you lost, give up

devout sky
#

if a player was spinning it might change the radius of their spin though

#

honestly just copy source movement so i can bhop in battlebit

clear hinge
sly crest
untold pike
sly crest
coral storm
#

go get aim problem solved

sly crest
#

118-21 yesterday, only problem i have is knowing routes to find more players to kill

waxen coral
#

skill issue

clear hinge
sly crest
waxen coral
#

yeah because you don't actually play the game, you stare at numbers on excel and pretend like you know how attachments and weapons actually work in game

celest goblet
#

When someone puts an attachment on their gun in game literally the only perception of it they have is the green and red numbers they saw putting it on

#

You could NOT identify which underbarrel grip you were using just by firing the gun :)

sly crest
grave brook
#

I still use the same thing from the saturday tests nothing really changed. It was a lazy job

humble girder
humble girder
#

Don't need to be a mod to ask you to stop being mean 🤷‍♂️

#

Whether you listen or nots up to you

hazy cedar
zealous sinew
misty sail
queen vortex
sly crest
# queen vortex wow you are so good yet so hard to kill movement player?!?!?!?

Just because i'm ""good"", doesnt mean that i have to be pro-current movement. I'm literally abusing the thing i complain about.

Tbh at this point i think that 1.1 movement speed SMGs need a nerf to their speed as that speed is way too much for a primary (Most Pistols are 1.1 movement speed and somehow SMGs are 1.1 as well)

#

And also, how is light armor 1.00 movement speed and no-armor is 1.00 as well

#

I get that it has "light" in its name, but still

pallid pilot
sly crest
queen vortex
sly crest
#

Especially when there are no mechanics to balance movement, so if you dont want to add mechanics, then you need to adjust whats already there

misty sail
grave brook
queen vortex
sly crest
sly crest
queen vortex
sly crest
queen vortex
sly crest
queen vortex
#

Shoot 4 bullets and they're dead, is that so hard?

#

Well I guess for you it is.....

sly crest
queen vortex
#

They can't shoot back..... just hit your shots...... hipfire..........

sly crest
queen vortex
#

Not necessarily easy but not enough to warrant a nerf in any manner

sly crest
#

Wdym by "not neccessarily"?
Just hit your shots? <--- That's what you just said like 2 mins ago

queen vortex
#

This isn't apex with a 3 second ttk

sly crest
queen vortex
sly crest
zealous sinew
queen vortex
#

Sometimes I get worked, sometimes I'm doing good

worldly phoenix
# queen vortex Idk matters on the game and what's going on

average
/ˈav(ə)rɪdʒ/
noun
1.
a number expressing the central or typical value in a set of data, in particular the mode, median, or (most commonly) the mean, which is calculated by dividing the sum of the values in the set by their number.

zealous sinew
queen vortex
zealous sinew
queen vortex
sly crest
zealous sinew
sly crest
queen vortex
zealous sinew
#

I've never seen u

queen vortex
#

Soona my ign, also didn't play frontline only until a month ago or so

sly crest
#

So if you really average like 150 kills per match then that would mean you are somewhere around top 1% of players

wise canyon
valid idol
#

robo nightdrive and narxa all suck

wise canyon
#

150 claim is really not that unbelievable, especially if you're nitpicking maps.

wise canyon
#

Well man, you should sit and watch some. Cause my guy, its all complaining about other bs than ur inertia problem.

sly crest
#

So lets say that you just que up into an official match, what do you think is the highest you amount of kills in the lobby? (minus you of course)

#

Depending on the lobby it can be from 60-100 kills top kills

wise canyon
#

on average, like 80 kills on top for CQC maps, normal respawn.

sly crest
queen vortex
wise canyon
#

Yeah, im fucking dogshit and i drop 100 kills on sandy sunset conquest all the time. Obviously this is subjective cause i compare myself to @peak quest and robocat.

peak quest
#

yeah hit your shots

sly crest
wise canyon
#

Yeah, cause they dont play the game to its full extent, 0 map knowledge. Never press respawn button.

#

I kill myslef multiple times after pushing points and swap squads because there's no kills to be had. On conquest

valid idol
#

skill issue mostly

hard sigil
hard sigil
#

it takes no effort to hipfire at someone who is airstrafing, they will come back to where they started so you aim at the center of their strafe pattern

hard sigil
sly crest
valid idol
#

imagine flanking instead of w m1 into enemies

sly crest
worldly phoenix
valid idol
#

cause conquest barely has any action

worldly phoenix
valid idol
#

pls oki give us zoomer mode

worldly phoenix
#

Just balancing them as the separate experiences they're supposed to be would avoid so much grief

sly crest
valid idol
#

FAL medic is comfy

hard sigil
valid idol
#

guh

grave brook
# sly crest Does that somehow make it bad and invalid?

Very much yes, they are. You consistently try to make the game more realistic and slow and honestly, thats not what most people are looking for at least front/dom players they actually prefer the fast paced game even If its not actual physics

coral storm
lament dove
#

@sly crest why all these weapon changes but you still havent balanced the rpgs yet Shruge

coral storm
#

And if they are both untrackable and precise with their movement well they're just cracked and you should rightfully take the L

sly crest
#

3 pings in 3 seconds 😭

lament dove
grave brook
#

Dont even let me start How bad the movement Speed are on your reworked attachments. Its terrible

sly crest
sly crest
coral storm
coral storm
#

I can guarantee you almost all of the people who look like a cs spinbot in the air have 0 control of where they're going

#

They just hope your mag gets empty

sly crest
#

That is not what i'm referring to exactly

hazy cedar
coral storm
#

Ok but then you could just you know... track them?

worldly phoenix
vast glacier
#

Hello, anything new? @sly crest

sly crest
sly crest
hazy cedar
sly crest
hazy cedar
hazy cedar
misty sail
misty sail
zealous sinew
#

how? im against the game adding inertia lol

misty sail
zealous sinew
#

oh ur a troll lol

grave brook
#

Yes lets nerf smgs on top of médic Guns removal and bandage buffs tô other classes

#

Do you even read what you type

misty sail
zealous sinew
grave brook
#

Anyway, glad this suggestion is being X now oxygen and Diego ll look for other ways to nerf movement

misty sail
vast glacier
drowsy prism
#

This stuff never gonna get changed, too much meta players use it, if you do a post to remove it you can be sure they're gonna spam the X

#

that's pretty sad tbh

drowsy prism
unborn kiln
drowsy prism
#

Tbh I'm just talking about the jump spin without any slow down, was DMRing a bit last game, proceed to have 10 guys at 150m jumping like rabbits on opium, it's just look completly dumb and unrealistic and put some RNG in the shooting

worldly phoenix
#

Even when they're trying to dance around, it doesn't reach the point of looking janky/broken

celest goblet
#

Like if they were wearing exo armour with an lmg then yeah that would be way less effective

#

But the speed difference between an SMG and an AR, and that between light and normal armour is pretty small

old crag
#

the difference between normal/ranger and heavy is pretty noticeable though

austere sierra
#

damn the votes did a 180 fast

worn nebula
#

W

pale relic
#

comeback

#

just like the sonic vs genshin impact fans

lament dove
#

clearly convenient timing