#Inertia
1 messages · Page 8 of 1
yup, like i am a 9 to 5 enjoyer and go gym at that so i only have 2-3 hr of playtime and i play multiple games (i max play 1-2 matches cuz its fucking boring with no more progression after lv 150). LEGIT i dont have any problems killing people that are prestige 10+ that do this type of movement
short answer to this thread is skill issue but people dont wanna admit it lmao
No, everyone has been pretty clear on the point that none of that is hard
It's just stupid fucking annoying having to wave your mouse around
Why don't we force everyone to solve a sudoku before reloading that will surely add more skill

Its true. Everything thay comes out of your mouth from here on out must be true.
Not unbalanced, unfun.
Why is it unfun?
Oh idk i was just rephrasing someone elses arguement
suppose a question is effectiveness due to speed differences
I personally don't like the wiggle movement judt because it requires constant sweat to compete with other people
which could be argued to be different effect/not indentical to each
I argue that it really doesn't though, in a frontline match for example, I run into max 4-5 people that can use those movements effectively, and it's even less that I see them actually perform them, and not die immediately after - I imagine if you're playing Dom or Conq, it'll be an even less of a probability, the little amount of people that actually perform these movements is a testament to the skill expression
4-5 on the opposing team I must say, if I were to estimate, maybe 10-15 people per match can do those movements from my personal experience, and in a place with 254 people total, that is quite the minority
The majority of individuals are sat in a building, holding and angle, not moving, not flying around being untouchable (they die in 10s mostly)
skill expression meanwhile you'd call my gameplay average/casual and i'm doing that stuff 
Youre so close
to what?
I haven't said a thing about your gameplay as of so far, other than you were using the same clips over and over
His whole point is that the movement requires skill to do. Why do you think that you trying and failing to do movement is an argument against that?
Plus, being casual doesn't mean you're unable to have skill expression, it just depends on where you're at compared, I'm really good at another game, I play it casually, and that is still better than 95% of the general playerbase
i never posted any clips 🤷
Ah you're right, I was mistaken
i don't fail, i spearhead pushes with that sort of stuff, but just because one thing requires a bit of skill doesn't mean the counter to it takes the same amount of skill, or if you allow - this games movement has a skill floor and skill ceiling that are barely distant meanwhile games that have insane movement embeded in their core idea take some skill to get into and a whole lot of it while still having their movement be predictable
Why isn't BBR classed of having "insane movement" embedded in their core, I would argue it's part of the core game, mechanics and physics, no game has a the movement physics you abide by, it's just what you want to do, Titanfall 2 has insane movement, doesn't mean you will utilise it, and who's fault is that? I think it's the player
I just wonder why people are advocating for the change of addition of inertia which would embrace a slower and methodical playstyle, instead of embracing the arcade factor of the game that shows much more creative potential.
this game is supposed to be "between arcade and milsim" both of those genres don't really have "insane movement" plastered to them right?
and while yes it takes some skill to do the spinning, it is also mind numbingly shallow and doesn't allow for anything else then "w + sprint + mouse go whoosh" - if you get what i mean -, but at the same time these stupidly easy maneuvers are so effective against the broad majority of casuals that will keep the game going
Arcade-FPS games are literally the embodiment of insane movement, I agree, the balancing between arcade and milsim isn't exactly, well combining styles
i personally really don't want "inertia" (think bf), just a nerf to spinning and if people can't skill diff casuals anymore - doubts on that one btw - then add sliding or some shit
no sliding please, it'll be doomed
depends on the arcade game in question I guess
"insane movement" isn't what comes to my mind immedately with planetside 2 as a example
nor battlefield
doomed
ultrakilled
Great, then we do away with it and the playerbase would barely even move
isn't that apart of insane movement through?
Most people who knew insane movement in BF were comp players
A lot of BF players don’t even know that there was a competitive scene
And that game had some broken movement tech
but i appreciate(d) the civil discourse @turbid geyser
"w + sprint + mouse go whoosh"
I believe this is a little bit of a under evaluation of the movement, sure, I don't think it's all that complex, but it isn't so simple, may look as though when watching, but it's a lot about placement
Sliding is not insane movement, as much as the COD controller players spamming changing weapons and sliding may say it is, it isn't
eh i get away with all sorts of shit when doing it, even as a support of all things
(thinks of D2 shotguns as well)
Why get away with something that isn't a generic problem and truly a uncommon experience to verse
sliding is boring
sliding is fun
I wouldn't class either PS2 or BF as "arcade" games
maybe in quake 4
Quake is an arcade-fps, Gear's of war also
they aren't realistic by several means either
and they 100% aren't milsims
So arcade is where I would place them on the scale
The initial point wasn't anything to do with realism or milsim
ok then casual fps games would've been the better wording ig
I would class them as generally casual, sure
I would consider BF a casual FPS through
be it still more arcadey in a lot of ways compared to say, squad
and that's kind of the thing oki wants yk
Yeah
Arcade is more so based on the entirely unrealistic / general sci-fi insane flying around shit, like Quake for example
suppose a question through is what will be considered the skill level to balance around
...
Err, Planetside 2?
wouldn't nessecerealy agree with that but fair enough
That is a good few things I could apply to it
How's that Quake pop doing
I am talking about the physics of the individual, not the fact it's in space, with space stuff ect
wwz aftermath for example is very much arcade
You got the light assaults & ESFs, among other aircraft flying around a sci fi world with people made of nanites & so on
Impulse grenades?
the jetpacks in general
Same reason you nerf Little Bird even if it's a single person per server shitting on others
(LOOKING AT YOU Drifter jumpjets & your ice skating mid air)
So, a single person, destroying EVERYONE in a Little bird, equates to you having a 10/127 possibility at max of running into an individual that has good movement is compared?
Nope
lrn2qualitative vs quantitative comparisons
Uncommon unfun dynamics are unfun dynamics
Many may have the opinion of it being unfun, but the real question is, "is it a problem"
no
cause I imagine you're not exactly going under in K/D ratio because of the movement players
No I am not, I am just being annoyed, which is not what I play a game for
I don't care going 0/20 if I did so playing in a way I had fun
Then would you say it's a personal issue?
suppose a question to ask, are hackers a issue?
they are unfun to fight against generally, but rare esh for the "smarter" ones
Yes, imagine that, I am person having an issue, hence communicating a personal issue. And it so happens many others agree.
To clarify I don't mean a large deal of hackers
nor do I mean ones using hard aimbots & such
then I would argue your mentality is at fault given you have a distinct hatred/disliking towards someone who is putting in an effort into the game they so very enjoy, there is no problem in playing the video game in the way that you intend, I said this about Titanfall 2 earlier, but you shouldn't exactly dislike individuals abilities to perform an action because you cannot handle it
If I were to go against someone who was sweating their ass off, and they beat the shit outa me ( I literally die to movement players 80% of the time cause I am ass), I don't sit there and think, "That movement is a problem" my personal view is, "I am not good enough to deal with that, I should practice/get better"
Good for you, didn't really ask though.
Once again, mentality issue, I am sorry for trying to communicate a personal opinion like you have done so yourself, pleasure talking
Personal opinions are irrelevant. The facts seemingly agreed upon everybody here is that most people can't or won't bother exploiting movement to its maximum degree.
@turbid geyser can you stop arguing
too an extent i can agree but i also like to put such things into perspective regarding what the game wants to be and more importantly what the casuals think about it (spoiler a bunch of them don't like it, like a huge bunch of them)
If you were to read the thread, it's obviously not "agreed upon" given why this thread is a thing in the first-place, it's a place to discuss and converse, I won't be continuing this conversation because your clear desire to not actually converse, but to only state.
Can you cite any message here stating that everybody is jumping and spinning all over all the time?
By all means, I understand that many dislike certain things, I dislike supports having the armour that they do, but I won't exactly advocate for it to be changed or what not, It's generally just a conversation of where the community would want the devs to take the game. Casual player-base is very important, but that doesn't mean to should adhere to everything said by that majority.
Good take
exo has to change at some point, all armors have to
specifically exo feels ass for both sides tho
Majority doesn't always equal priority imo, you still need to listen to the smaller groups
Agreed
again i love that this convo is actually civil ❤️
Way to state platitudes with zero actionable content
Obviously, I imagine newer dev teams/companies would adhere to that majority, as it would likely sustain the most players for longer, but that may only be, keeping old players, not bringing in new ones, broadening the scope is important, having something for most for them to enjoy, I personally believe more milsim/realistic aspects are anything unique or special, it doesn't drive a new audience, just reaffirms the old one
only to a certain extend in certain situations tho, the game would be a fuckfest if only supports, snipers, medics, sweats, casuals, vehicles or whoever was the driving force behind balancing
I say likewise to you, only you of course lmao
yeah i hate that this shit is just "skill issue" or "movetard" 90% of the time
It's bad if you keep listening to the same group over a over again for balance changes, eventually you will bleed players and only be left with a handful who are hardcore stuck on the game
You need to listen to both and act accordingly for the betterment of the game
couldn't be me stuck to this game 
Listen to both parties and come with a compromise
Well I gave 2 options
In my opinion, I am against the implementation of inertia into the base-game, I think it's more than fine being a setting that servers can enable or disable, which it is
Inertia is in the game, just the majority of servers have it disabled (I think community, not sure about official)
a type of inertia that is eithera on or off rigel
For me if I ever see inertia added I would expect some compensation with the addition of movement options
so not Inertia in general, which would be customizable
compromises have been made but ignored 
As of rn, inertia won't solve anything, it will only loose players
And what were they?
You do know that some of us actually play every class, vehicle and can go full on sweat yet or spend a whole game with zero kills just demolishing buildings right? And it's not hard, once you understand what being in every possible position feels like, to figure out which things completely fuck over most groups for marginal enjoyment in a single one.
i play assault, medic, support and sometimes sniper lol
buried if I recall
Bro just had the epiphany that not everyone gets what they want

May you one day have the epiphany of what reading comprehension feels like 😔 🙏
"""inertia""" that only starts affecting you lightly once you air spin and in no other situation
or
cs style, continued jumping making you lose speed iirc
elaborate, what do you refer as with "type of inertia" and "inertia in general"
Inertia like most things, is a scale
true, delete casuals and turn bbr into a movement shooter that desperately needs deodorant
You don't have one flavor,in gaming in general you have SEVERAL that can do a lot or a little, be precise on a sitution or a in general change
ultrakill movement, now 🗣️
What do you mean cs style? CS doesnt have this, it has bunnyhopping
This isn’t inertia this is just nerfing air speed lol
Ultrakill mod hehe
My statement was in regards of having inertia implementing into the base of the physics, I wouldn't want it to be "always on", I am happy with it being a select thing, where the server admins can decide "yes or no", so I can enjoy the game how I enjoy it, versing players with that movement skillset
"continued jumping makes you lose speed" sorry cs was the only thing that came to my mind
You do realise that admins can also decide "yes or no" if it's put in as the default mode
I still dont understand what you mean. This is only applicable with limited air control.
by admins, you mean devs? or admins of the server, because I know it's already a thing, just majority of servers have it disabled, as stated by the devs during a stream
the more you jump repeatetly while moving, the more it makes you lose speed
That’s not how inertia works but okay
Yes, because the current implementation is not at all what people in favor of movement restrictions here want. And also, because people just stay on whatever default settings due to sheer... wait for it... intertia.
it isn't a thing, it's "no air strafing" or full mobility
As said, I am fine with inertia existing, just not everywhere "always on", I want servers that don't have it, having the inertia in the base kit "always on" would ruin the games movement systems
Epic embed
The Inertia thread and its consequences have been a disaster for the human race.
Then it's a fault of devs I were misunderstood if that is the case, cause they stated that was what it was
and starwpoll was deleted...
oki doesn't know what inertia means 💀
language barrier and such
hmm,
https: //strawpoll. com/xVg7jVKWMnr
strawpoll
when I say "what it was" I mean, they stated it was the generality of inertia
Mods send him to the gas chamber he posted a link
I report you to my daddy 
That's not how cs works. The reason you lose speed if you jump without strafing is because hitting the ground applies friction that can only be avoided if you jump on the same tick you hit the ground. This is how bhopping works. In CS you can't add velocity in the air by holding w, so people air-strafe instead.
In bbr if you let go of movement keys you just stop moving all together, in CS you would keep going for as long as your bhopping allows you to.
well i had no clue how to lable it otherwise sorry
found the cs movement specialist
My point is i still have no idea what your suggestion is
Chum is GE in Cs btw
as an actual cs movement specialist i agree with Chum
I think he just wants to remove all air control so you cant chain jumps together without losing speed
I have no idea what that has to do with anything anyone is asking for in this thread though.
Who knows what anyone wants anymore the thread is so far gone
for anyone interested, a straw poll
it was a bait post they wouldn't even know trust me
oxygen playing the game? NO WAY!
game is alive now
multiple jumps while moving around?
if true then lower their speed, slow them down
how do you take something about air control out of that text 
I was trying to rule out ideas that didnt seem to have any thought put into them. What do you hope to accomplish with this? Jumping does not do anything in this game like it does in other games, why would you want to discourage it?
The devs could remove the jump button from the game completely and every single issue with movement brought up in this thread would go unaddressed. I have no idea where this concept that AIR CONTROL is the issue with movement in the thread about adding INERTIA. It doesnt make sense. If you nerf air movement, people will just stop pressing space, and all of the ‘issues’ persist.
Anything ive sent is of me
fellas we need bf2042 inertia 
If they were to bring any sort of Inertia like BF id be playing even better, and abusing the inertia so hard
I love jump 180'ing people in bf cause it throws me behind them
Better than what we have rn lmfao
Ground inertia in BF2042 would be great in BBR, but not the air inertia
2042s movement system is literal dogshit
imprecise laggy unresponsive cancer
tbf the bhop can be kinda fun but at the same time none of it takes any skill whatsoever either
battlebit movement feels better tbh
Honestly if they just replaced movement with quake-esque movement i wouldnt mind

B-b-but that has inertia....
Yep, i wouldnt mind changing movement in favor of a suitable alternative, but I wouldnt trust oki to come up with a good one right now, and I definitely don't think the brain trust that is the pro-inertia people in this thread would be able to come up with a single decent idea either.
Also it's just another huge thing that would take a bunch of attention to design, implement, then balance all for very little benefit
Hell yeah
I'll be doing this all day long when the free weekend hits, let's see how many people want to stay around after witnessing that jank
Lot of people left because of that shit lmao
Agreed, this is clearly what the kids love
If you want me to respond to an argument you are making, please dont be stupid when you make it.
Post all the quakes
You didn't attach the full specification of your proposed physics engine rework, how can I ever trust you're not pushing for the worst possible implementation I can conconct in my mind
What?
You know they're all gonna look the same 💀
I definitely don't think the brain trust that is the anti-inertia people in this thread can come up with a single decent idea, sorry.
Bro i asked you to stop being stupid.
You gotta keep asking, that's how inertia works
Yeah, more to just highlight how dead quake is
Don't forget stuff like Splitgate that even being free right out of the gate still died off in months
People just love high-skill movement so much
Are you guys unironically saying quake is dead because of it's MOVEMENT?
inb4 people bringing up Apex Legends and conveniently ignoring it does use matchmaking to ameloriate the gaps in skill that their systems enable
I wouldnt say that
That is a big part of quakes identity
So?
Players dont like that identity and dont play
So are guns. That doesnt mean guns killed quake...
If you were at all paying attention something like 8 years ago a bunch of games came out trying to go all Quake-like and you nobody even remembers their names now
Every game has guns, but not quake movement 
Quakes identity is that movement
Tribes is something I wish I didn't miss out on
To be fair it is indeed a combination of movement and what those movements in combination with the gun selection enabled
TF2 does allow some crazier movement compared to other FPS games but you have higher TTK and a limited selection of weapons per class to avoid a single guy in a lobby shitting all over everyone while being untouchable
Quake is a 30+ year old franchise, in an even older genre that hasnt had any significant support from any major developers, and youre saying it's dead because of it's movement?
Chess didn't need developers to stay popular over centuries, gameplay just holds up. Literal checkmate atheist.
Therefore it was movement that killed every single arena fps
Ig you do have a point, but i think its important to point out that multiplayer games with similar movement quite simply arent popular or really made
If the movement was good, then why doesnt it exist in other games?
To my knowledge there arent any popular multiplayer games like that
Some single player games do have that movement, but not multiplayer
It's too niche now as that was a product of its time, same thing kinda goes for Halo (even tho it's made a resurgence last month) but not really quake like with its movement (nor UT).
To be clear I didnt mean it as a super serious suggestion. I just think the idea that movement killed quake is ridiculous. If you actually wanted to adopt movement from another game into bbr, Gold Source bhopping would be an actually good system
as long as it has a high skill ceiling and is somewhat predictable, give it to me
just make the game ow 
drop shotting is a meme in this game lol
Just shoot them in the head unless its a support then it works fine
This.
The biggest issues that make me "HRMM."
- Knock-on effects/unintended consequences of an inertia system, such as hurting the fluid parkour we have currently.
- Reduction in skill ceiling/CQC complexity (I really like the wiggle battles in CQC)
- TOO much reduction in defensive movement and thus a decrease in effective TTK (kill faster) and a simultaneous slowing of the game as a result
- Opposed to #3, we still want it to be predictable enough that you can't just wiggle in the desert in front of 5 or so people and survive for 20 seconds.
To me, the problems are clear but the solution is not.
The rules to chess did change a lot over time tho.
In American football, the rules frequently need modification to keep the game interesting to watch and sportsmanlike. A current issue is that teams more frequently take touchbacks (free 20 yards!!) when receiving a punt, because it's just less risky, it's smart, but everyone thinks it's kinda meh that the opening punt play, which used to be more explosive and interesting, is just avoided by the current meta entirely.
GO has had to give more points advantage to the black pieces over time because white kept pushing their 'we GO first' adv.
yes exactly, i feel like inertia is the first thing that comes to peoples minds to fix this, but inertia might not be the best solution
things like a slow down when doing multiple over 90° turns in the air would accomplish the same thing of reducing air spinning while not fucking up parkour, i do not want battlefield type movement this games movement system is solid - but the air spinning just can't stay in the form it is in rn
This is a hard one, 1 is just something that would have to come from testing, looking at other example games in a similar genre, you can have fluid parkour with inertia but that's all down to Oki.
2 I think would be the opposite, the current skill ceiling to movement is limited as all movement tech is easy (or easy to macro), this makes the game very accessible but if you can master the movement in under a week of casual play then the skill ceiling is pretty low already. Adding some nuance to the movement would increase the skill ceiling, again if well implemented.
3 I agree with somewhat, though "defensive movement" is kind if a bad way of describing wiggling and balancing the TTK around it is weird .
4 I agree with, you shouldn't become semi-invulnerable at distance by spinning your mouse from side to side
couldn't have said it better
#3, I think the current mobility is contributing to the ability of average gamers to approach under (reasonable) fire and set up a CQC situation. If it becomes too predictable people who enjoy the rushing style will be told to sit the fuck down by LMG bipods.
I play both styles and I think they're both viable rn, but clearly all the highest skilled gamers gravitate towards the rushing so you must be able to get more out of it if you're more skilled: its power curve is skewed towards the top end of players. Styles that 'take the initiative' like focusing on mobility are naturally this way in vidya.
My concern is mostly for the mid and low end of players, the majority, where I think LMG bipod camping is about on par with the results they get from rushing. I don't want that to change much.
most casual players don't play support or even use a bipod, it's the dakka enjoyers, those who really know where and how to set up and let the people rush them
True, I silently moves the goalposts mean that I don't want things to shift too hard towards slower styles by using the example of the extreme slowest style and its current place.
Tensa C (whatever the triple building point was) is a godly spot for bipods if you have a good fort
Kinda is weird when y'all are assuming what classes and playstyles casuals really play
My friend who never plays FPS literally within the first five minutes of picking the game up "yo are you following us or what" "no I just want to sit here with my machine gun murdering people"
🤷
idk most casuals i know instantly played medic or engineer
It is indeed Tensa Mid
inertia
Yeah, my other friend went for medic because not only does he not play FPS, he sucks at it, so he would just follow us and revive. After I told him about DMRs now he's fulltime engi though. :D
nope self heal, what else...
Definitely more fun than a lot of the sniper hell maps. Urban maps hit different
Yeah they hit different at fucking my fps 
That's just unity being a shitty engine ngl
yeah lets just add inertia
ples no inertia ty
So you want rivals disaster v2?
what
xd
more than half the playerbase want C4 P90 Spamming medics to be nerfed
simple fix would be grounding the actual inertia as it would make assault and support class not be outmatched by said loadout
7000+ msg suggestion happens
Oki decides to not do anything about it cause he doesn't want to read gamer sperg outs for hours
game dies around spring of 2024 due to the community imploding
the bad ending ☝️ 😔
Every single line of this message is stupid.
how is inertia going to make support and assault more evenly matched with medic? 
🪤?
oh gosh we got a goober in chat
The only thing that people pick medic for is its movement, dont you know?
Are you sure
forgot the gun amount
Also add explosives
yeah i mean come on, all Oki has to do is adjust the inertia and this'll all be fixed
he doesn't need to nerf all SMGs, DMRs, the medic class again etc.
If you want fix bbr
Remove explosives from medic
Add inertia
@low lake but there is one thing oki is lazy
Yeah did you see that one suggestion thread about adding a game designer to the team?
I saw
Not trying to be mean, toxic, or create some sort of back talk but like I don't feel like Oki knows what type of game he wants battlebit to be
like from playtests to release he clearly has and still is trying out systems and such but I believe even though its in EA now he really needs to figure out what he wants to do with the game
I fully understand why he put it out in EA as I was actually kinda shocked after the 7 year trip he still wants to do stuff with the game but as we all witnessed the past few months the community seems to want to turn the game into their own game aswell
would not change much, people choose medic for healing, not movement
also what's wrong with half the playerbase playing medic
most of them are nice people anyway
so as just food for thought and suggestion I hope Oki actually really thinks about the game designer thing cause I think thats also the main issue at hand in terms of direction.
idk if hiring someone will help, oki just needs to make up his mind
yes or that (better yet)
im happy with the current state of the game
a lot of improvement can be made but i don't think the general direction should shift
well thats what the inertia thread has really been about and why I brought up the other thread
for optimal balance they should just forcr players to roll a dice to make fights fair tbh
When I bring up the medic class I'm bringing up the nature of how certain people with a decent amount of time on their hands use that said class.
If you've played long enough you should've met that one guy that appears behind your group of 20
- teamsmates and threw a few C4s to blow you up
don't sit in a group of 20 people then
it doesn't matter what is available to what class, skilled players with good positioning will catch you off guard if you're not aware
or when a guy zooms past you and try to move your mouse fast enough to shoot that person but he snaps back with a SMG or DRM and kills you faster than the last few bullets could hit and kill him
good thing you brought up about that "don't sit in groups of 20 then"
I thought about this not so long ago but isn't this the game with 254 people in a server? Isn't this the game where classes like support or medic stay close to people to resupply or heal their teamates?
If you go against a team thats doing teamwork you shouldn't be able to break that teamwork up with a few C4s and a p90
you didn't or dont deserve it tbh.
avoid getting flanked then 
support and medic should not have to sit in piles of 20 to be effective. you heal, you resupply, then move on. an effective squad does not sit in one place
and even if you must sit still for some reason, hold corners behind you and be aware of flanks
Support cant be support and medic cant be medic? yeah okay bye..

that's not what i said. i mean that you can heal and resupply without sitting still in a pile of people
Tbh yes because medic is used for c4 dummy
Hopefully the upcoming invasion mode mops up this type of thought
are you even reading my messages
invasion gonna be frontline on crack
I don't know about the maps though
invasion is gonna be funny because it'll end in 2 min half the time
I really really wish oki would open up workshop and let us make maps
its probably not that simple for him to just flip a switch, it would probably take a lot of work to allow any map to be inserted into the game
nvm discord buggin
am okay on nerfing p90 c4 medics or whatever
but that thing about inertia 
p90 is already a shell of it former self please leave it alone
p90 as smgs honestly
I barely see anyone using the p90
barely see anyone using smgs either
Honey Badger is all you need c:
I really wish I encountered more of these smg medic meta slaves and not 50 dmr users every game
so much this, i bet whoever is mad at movement if that fella camping an angle with one and struggles to kill someone able to move a mouse lmfao
buff movement speed
dont add inertia
buff m110 rpm
so which kind of inertia?
the only inertia we are seeing right now is development inertia
dude what game are you guys playing
I see these medic p90 (or any PDW/SMG gun for that matter) meta guys on every fucking server
p90 is dogshit ttk
only reason why we use it is because its 50rnds, and sometimes we need that to kill 5+ people
more like the lack of it
I don't know what the best solution would be, but I think part of the problem might be the netcode or server side prediction related to player model visuals or hitboxes not being able to keep up with the movement sometimes
It really isn’t. Good against armoured targets and pretty average against unarmored.
Beats mp5 in both cases
225ms no armour. That's definitely top 30% of weapons, snipers excluded
Definitely far from dogshit
Good bait tho
Both of you are beyond my comprehension, your lack of intelligence is just unfathomable and frankly way too frustrating to debate with. Kill the game and add inertia as well.
P90 user
Yes and?
nothing of value was lost 🗣️🔥🗣️🔥🗣️🔥
That’s a half an hour of playtime btw when I started the game
Your turn @low lake
Actually come to think of it that may have been just 1 -2 games lol
4.0 wl and more kills than you’ve gotten this week in .6 hrs lol
So yeah nothing of value was lost 🗣️🔥🗣️🔥🗣️🔥
Nothing of value was lost
looks like he's playing against bots
He was running in a straight line at the guy with the f2k for like a full second and still didnt die, the other people were looking at his teammates
thats not inertia keeping him alive its the enemies being bots
LOL
Yeah he's farming, that's not inertia
We need tap to jump and hold to climb setting
There was that one CatEat guy as well
I think adding collision will fix soooo much of this
damn i bet narxa is all over the inertia and collision thread to complain about that death cuz man, inertia would fix all the issues
oh wait he isnt complaining at all???? thats rare on this discord
But i did?
Minor details, i styled on Narxa hard , good enough for me lmao
I used movement to style on a non-bot player, killed that player and got shot in the back cuz its frontline
Maybe you should also show us scoreboard by the end of the match
Bet he didnt went past 20 kills
Wdym by this?
Are you saying that i'm bad?
How did a bad player style on narxa?
See how many kills you get while abusing that movement
saying you styled on someone cuz you threw your mouse around is pretty hilarious 
I'm not implying anything, just curious
Yeah, that's my whole point 
but you are like the only one thats calling it styling, no one else ever used that term for it so i dont really get the joke

Idk, people use “styling” infrequently but broadly
I style on people by not using sprint because I'm lazy
Oyxgen alt /\
please keep embarassing these cateat players, i'm so sick of them!
Styling on people on a headglitch not pressing W ever
so true man so true
this thread is entertainment
I wish I was an alt but alas
I bet someone on cateat destroyed the dude to the point he became obsessed tô destroy movement
Proposing to reduce air strafing is mindblowing to me, and the fact that we have more vote for than against leaves me speechless.
Changed the mechanics of the game since the release, you are losing the essence of the game that during the play test where people took to love the game, with all your changes and you complain about nerfing the mechanics that are there since the beginning (instead of adapting) since the release of the game ATM it remains 7k people (by dint of crying on mechanics, weapons, class )is still while before 40k average and PT 20k, gg it will remain 1k people in not long with your suggestions.
That's why we love suggestions, miss nedgi too
never met him 
I can easily say as well with nothing changing, the game dies a slow death regardless if movement gets changed or not. Who's to say that people can't adapt because X mechanic has changed?
Lot of people left due to lack of updates and even worse is when everyone started to use movement making it into a sweatfest. People left CoD (among other reasons) for that as well. The problem is that everyone came here for a battlefield alternative and instead we get a big team battle that starting to play more like CoD.
the CoD thing is a separate issue and is mostly because of skill based match making
I forgot a word there xd
here you want to remove mechanics that have been there since the creation of the game, that make the game, if you don't like it go to, if you don't like it go to CoD ,battlefield
Cod movement killed it
Looks at mwii
Ok
Remove what mechanics? You'll still be able to move as you do but not to a greater extent.
I'm not sure I understand the last part of your sentence.
those have to be bots lmao
how is he able to switch to his pistol after missing and neither of the 3 people in the 1st clip react to him shooting 19 times...
That clip was funny as fuck
those are the people who want inertia added and hes on low FOV as well which tells me he mains recon which tells me these are one off clips
I'll be real though the thread should've been locked a long time ago
meant for zerging/group kills y'know?
Late ass mf
Did you read my suggestion?
bro is nedgi
Every FPS game you might play has inertia in it, tarkov just cranked it to max
and you are still bad at every single one of them, intertia wont make you good / better at the game lmao
Ditch this twirly mid air movement stuff imo
just shoot the person...
its not hard to counter at all if you just ya know shoot them... with your gun... when aiming
i like how you assume that that is the reason behind """inertia"""
inertia is to slow down movement momentum because players like you cannot aim lol
Just make healing make you slow down or be stationary, that would honestly be the only nerf to movement I find fitting imo
Not a bad idea
that wont matter anymore due to bandage change coming
You will not get anything that nerfs movement to any degree past movement players
I just don't want inertia cus running like a crackhead behind enemy flanks is fucking fun
Just freaking remove everything in the game we need realism like squad 🤬
I’m trying to play Battlebit and this one medic keeps kicking my ass
because inertia is just shackles
and i wonder how that turned out for OWI xD
oh no no no, i am a player who does that, i want an actually skill based movement system with depth that doesn't make me change direction unpredictably
(it's obvious you argue in bad faith, keep it up it's funny clown)
Squad best game ever! Real!
but tbh the whole inertia thing has just lead people on the anti inertia side just using the "just get good" argument. Pretty much what happened in #1175587321916182599
so true!!!
REMOVE EVERYTHING FUN
Define what "being bad at a game" is please, because im quite above average 
no u are not lmao u have 69hrs in game
and 540 hrs on steam, u sit in the shooting range lmao
dude I swear
why make enemies collide? When I run into someone and we both panicking and shooting and I die I am like "hahaha oops what silly players we are" an not "I SHOUD'VE KILLED HIM!!11!!!"
Hours arent really relevant when i have played FPS games since i was small lmao 
all these guys talk like cod players
and you still suck 😭
How are ppl still talking here
Define being bad at the game, how many kills to be considered "not bad"
Can you make a better argument besides insulting please
140+ per game avg
its just a meme thread at this point. nothing new being discussed anymore
for real 

we past that point when this guy is killing the game inside out lmao
Yup, this is the guy calling everyone bad that cant average 140 kills every match 
yes i am lmao, cause if u can't do that in BBR then you are indeed bad at the game
inertia bad because flanking and running is fun, that's my argument :3
Mia are you a troll, a clown or serious (you're like a stand up comedy show)
it's only to nerf air spinning, nothing more
Tbh what was i even expecting 
No, I don't want that! At least for 10 years at least I wanna dodge snipers!
No fun or skill expression allowed in this game
you can still easily do that on the ground
another No name shitter talking 
-_- that's slow and boring, I am not spending minutes crawling to the point
@regal night your thoughts?
you got no name either lmao
is nara meant to be like a skill celling when i dont play for 2 months and diff tf out of them??
Mia you are talking about 1% of players with this 
yes the 1% of players who are good thats why they are good cause they arwe top 1% lmao
dodge on the ground - you can still move in air to a certain extend, just not multiple rapid spins
1% are the best, not just "good"
1% should not decide for 99%
hmmm, nah I like the way it is now
ty for calling me the best then bro appreciate it
Why are you getting offended 
🍿
How often are people getting killed by air spinning, I didn’t realise this was an epidemic?
need a reality tv show off bbr inertia suggesting box
im not its just u should be no where near balancing when u spend all ur time in the shooting range let alone lead in it
at range where it's already easy af, in cqc it's so easy
Yeah, sure thing bud
Send proof then i'll believe you
rarely because i avoid it or don't let the people start it...
Bait 🎣
Pallo i know you were really good back when we played, what would you consider to be the amount of kills to be "not bad"
yap yap yap from random players lmao, this is few months old tho when i actually played
4 vehicle kills lol lmao
Seen better
Mia is an ex-Ethereal player, thats not really gonna work 
ik there are plauers with better
pallo had similar stats to me lmao
nah my stats got gutted by 32 lmao
Does it matter? Your standard is literally the top 1% 
well yea, that stat SS was before comp and pugs 

now its 4.2 and 4.1 i think so GG
Regardless, best or not, mias standards are apsurd
my first 150 levels after launch were mostly on 32
Everyone should place a sandbad and shoot behind It and not press w or jump ever
ok avg 100 kills a game with actual in game experience over amount of hours, all ox1gens hours are in shooting range making a TTK sheet that is not even accurate
Wdym not accurate?
it is 🎣
Fuck
you have admitted that it not 100% accurate urself lmfao
They are just trolling at this point I am convinced
Back when i was developing and doing it by hand? Yeah back then there were some errors, now its all automated
The argument stands though that a lot of the call for nerfs are just simply because they can’t compete, and that’s okay.
Nobody started absolutely cracked at FPS games.
If I got shit on it just makes me want to play better, people are so quick to call for nerfs.
People are in for a rude awakening when the absurd players start using Assault with the 25% faster ADS
It's still going 😭
Certain ones yes
Including inertia to an extend
But idc abt it at this point
7.4k here and 15 second slowmode
Love suggestions, always here to entertain
How else would we get through our day?
people just dont understand that like they find it fun to play slower some people just enjoy destroying folk
It was 1min but I ask mods
I am not a great player but I think that movement is it's own skillset because you can ridicule anything into "Just pressing buttons" or "just moving your mouse"
I do find abusing movement to be fun as hell, but still i dont really feel that the current state of movement can stay as it is, wouldnt be good for the game in the long run when game just turns into cod deathmatch every match regardless of gamemode
Even if it wasnt inertia, literally any nerf would be a positive thing regarding movement balance
Just don't add dolphin dive, double jump or quicker dropshotting, that's ideal scenario for me
Inertia wont fix the issue of objective play, if anything could just start make turtling the meta
Playing objectivve is always up to players unless you start enforcing rules for it
Movement is meta and a brain dead one. Making it slightly less meta would force some play style adjustments so it wouldnt be just brainless rushing.
I wouldnt want to enforce some rules like its some mil sim, but making one meta slightly less weaker would be a step into the right direction considering current meta is just brainless rushing
Disagree but I already voted ❌ long time ago anyways ¯\_(ツ)_/¯
Brainless rushing isnt movement issue, on average like 4 people per lobby even use the movement mechanics provided to them, larger gamemodes are just too chaotic for it to be worth trying to play tactically
The "strafing in the air" are outliers in my experience
airstrafing matters fuck all if there are multiple people shooting at you, and if theres more than 4 people shooting at you and you live because you are spinning in circles its not the fault of not having inertia to be honest
they are, soa dding a whole mechanic to get rid of a minority is so dumb
bbr x aim labs when 
Hello coping fellas of inertia posts how are you today
Pretty good, just had lunch
Came home from gym wbu friend
In a park enjoying a good icecream
What flavor
dude its so funny these subhumans just
emoji at the end of everything when they're coping so hard. We're calling you guys bad because you want the game slowed down and you're not even coming up with any valad points to prove you're any good with these statements. Not even a level playing field its like arguing with my niece or nephew they just keep going "no im not" cause they actually have no reasoning. I dont think there is a single person advocating for this change who has ever had a high kill game before. 99% of these players who are even in clans/sweat dont even bother posting in here so it's just and echo chamber for them to think they have a voice @zealous sinew
Ill be moving to that game shortly, the guns actually have attachments that do something whats ur steam?
THE MAPS ARE ASS IN BF2042
thats fine the maps are ass in battlebit
BFV has better gun play imo, but i normally pilot n shit but actually enjoying getting shat on by level 90000s in 2042 so i can actually get better instead of making a whole thread to change a core mechanic because i just suck
like idk what level that is but ik its high
Bf1 is my poison of choice, its got awful bloom and suppression fire but i cant get over the how cool some of the guns are, like the model 1900 slug is just a dmr shotgun
BF1 will always be my favorite, especially for snipers
Blu are you = to blue on cod?
Wdym?
ok i found out the red level is 100+ prestige basically
No, I'm not a CC
Yes, it's basically prestige
yeah isnt that prestige 169, idk how prestiging works gun wise
no thats level 269
Over lv100 is S rank
For guns it's just kills
are they re-locked after?
No, once you get them you keep it
It's not like what we have where it resets your rank and weapons, it's just a continuation numerically
good, i was worried cause i wanna unlock all the bf3 guns, try out the p90, heard it was ass tho
This is also why we need inertia
swagged on
I love this fucking clip LMFAO

If Inertia gets added to the game I hope legs are removed as well, cause might as well not have any.
Why didnt you use your infinite heal to heal back up medic is a tank
is 2042 actually worth playing now
yea it functions and is quick if u play breakthrough
might have to reinstall and give it a go then
i like it
😭
My thoughts are that it u get consistant ~100 kills per game then you are cosindered good imo
Ok, what about. Not bad, meaning not "good", but not bad either?
sounds gatekeepy
literally this
rip this game
You cannot aim lol
😭
There are so many examples yet this vote is 50/50
Same movement with no inertia was present in bf3 an 4
Then they removed in later games.
Guess what? Nothing of value was lost
BfV is currently most popular bf game
Although i still prefer bf1 with its operation game mod, which is pinnacle of Battlefield
Democracy
"By the people, for the people .... But the people are ertarddedd"
That guy was absolute poopoo but his quote about democracy is pure gold, this is a very real problem with democracy
Even boomers are better then zoomers
I just love posting clips of me exploiting
CatEat movement abusers
I have good aim and have no problem
But this feels not right
you're 100% not hitting this
hit 
Actually just press fire button. Its going to eat whole mag but you can.
In the clip you were just aiming mostly, with short bursts
But yes, this is absolute bs
Either speed nerf or inertia, and the answer is obvious
don't understand how people stand playing while waving their mouse frantically like that
Zoomers
You can't understand them, their brains are fried with tiktok
even mobility shooters have more coherent mouse movement lmao
gosh I'm a zoomer and i hate how bs movement can be in this game
Exactly
most movement shooters have inertia XD
Bless you 🙏 zoomers like you (with common sense) are our only hope for the future of humanity
time to turn this game into your generic FPS that exists like 200000 times already
that's the right track boys why keep extraordinary movement if we can just remove it and turn it into the next straight up bf copy
im older than you
man I'm such a zoomer with 25 just cuz I want movement possibilities to stay :((
got me there!!
its not extraordinary tho its the tbh most basic movement possible it requires really no thought and is easily abused
ok you got me xD
man i sure miss cassette tapes and the first cell phones placed in cars
zoomer player btw
a game like warframe has extraordinary movement
guess what baby it has inertia
warframe movement sucks
compared to how basic majority of FPS games are with their movement having this much freedom midair is extraordinary imo, yes call it simple or whatnot
warframe movement is the exact type of movement i was glad bbr didnt have
www.twitch.tv/videos/1988184209 you add inertia all of us movement players are going to be doing this, so gl, this is way more cancer click anywhere in the first game to watch :)
eh tbh "extraordinary movment" is an objective thing so can't really argue about it lol
don't think BBit will have to introduce inertia at this point
but am mostly glad people don't run 360 circles like in clips above
tbh its only a big problem for people trying to shoot like +75m out or -5m close and is mostly a big problem with slower firing guns
a lot of people (not all) that are saying its ok are the people doing it or the people that are using smgs or are close to enemies but are using faster fire rate guns and are closer to people so its way easier to hit them
(of course there are exceptions)
I kinda agree, I feel like even if they added inertia they'll just find another janky move tech.
Rn those who move like that are a decent aim exercise xD
people also forget that there is bullet velocity so its not really an aim and shoot it really becomes more of a guessing game at 100m or so
The problem is that people demanding changes that will chip away at the playstyle most of the "sweats" love this game for. The changes people want fix relatively minor inconveniences when compared to what will happen to those effected the most by the changes.
Take inertia as an example. How often does a casual actually even encounter a movement player? How many times does the casual actually die because the movement player "just waved their mouse around"? How long does it take them to respawn and forget about it? Why is this such a huge problem that the play style just needs to be eradicated entirely?
Say inertia is added and it does fix the movement issue people have, then what? I find it hard to believe movement is the cause of more than ~5 deaths per game for a casual (and that's HUGE over estimate). So adding inertia saves casuals 5 deaths that they might think is unfair, and costs movement players a key aspect of the game that they love.
omg I love you
because just as the "sweats" wont play the game if they remove stuff like this there are "casuals" who hate the game and stop playing because of stuff like this
and if people "forget about it" why is the vote so 50/50
if it wasn't such a big problem your side should be dominating the votes
I dont accept that. I need some source to show that people are actually leaving because of the miniscule number of deaths caused by movement or things like it.
How often does a casual actually even encounter a movement player? How many times does the casual actually die because the movement player "just waved their mouse around"? How long does it take them to respawn and forget about it? Why is this such a huge problem that the play style just needs to be eradicated entirely?
First three questions are for the devs to answer since they're the only ones with access to the necessary data. Last one is pretty evident though: is that it's by far the most effective playstyle and actively diminishes the effectiveness of alternative approaches, so the enjoyment of anyone else who does not love that aspect of the game is directly diminished.
The threshold for voting on a thread is much lower than for actually quitting the game.
and I play quite often and I'd say I run into at least 10ish fights a match where people do the stupid spinning stuff so quite often
it won't dominate the votes cuz the "sweats" are a minority in this game so obviously you will have more possible people against it then for it cuz let's face it, the majority of the community isnt as good as them
How many times do you die because of it?
People didn't need to die to a flashbang every time for the white screen to be annoying bullshit.
its not about numbers its about fun
what about the "sweats" fun? you lower their amount of fun by scrapping away at their playstyle
this movement isn't fun to face and it isn't (to me that is and about 158 others probably) fun to do
My whole point is that the amount of fun we get from movement dwarfs the amount of unfairness a casual feels when they see someone move weird.
"sweets" should have fun with a challenge inertia will add more of a challenge for them so its not as easy to do
Oh there's Mr. Telepath again knowing exactly what everyone thinks and feels
I think that if you die 5 times to a movement player then feel entitled to destroy the game for them, you are pathetic.
Get over it or adapt
it's not about a challenge it's about having fun with the flow that the movement offers in this game and adding inertia will hurt the flow
I'm not just talking about spinning
Lul I actively abuse movement because it's so trivial to do
It's just stale as hell and I get a first row seat to the frustration of players on the receiving end
sharp 180° turns doesn't really scream flow its sharp and jagged
if anything inertia would actually add a proper flow to movement
ofc do sharp 180 scream flow if you need to get around a corner or go to the next window after vaulting out from one above - vault out the first window and drop into the next one below in which you need a sharp turn to face it in order to vault into the next window as an example
if anything inertia will make it jagged and anything other than flow-like cuz you add restrictions to the current movement possibilities
Its broken, its not how any fps should function, its common sense
and tbh I'm not calling anyone who jumps amd spins in the are a "sweat" i only used it for the argument you placed
wanna know why because its easy to abuse this lack luster movement system
I've done it plenty playing with medic using a ump getting about 80 kills 10 death
the whole running, jumping, and hopping with no thought at all spamming c4 as i run
Its a basic mechanic like jumping (inertia)
stop with the it's common
bsttlebit can be its own game no need to go the same exact route like EVERY other FPS, be different how about that if you want a generic movement fps go play something like bf idk why not let bbr keep it's "unique" movement
Another zoomer lacking common sense xd
I'm 25 who do you call a zoomer LOL
It not unique
wanna know something funny the movment that i did in this game could have been done just the same with inertia maybe like 5 or 6 more deaths though....
actually probably more like 15 or so
@unreal falcon Please stop trolling and derailing the thread or i will be forced to block you.
Its just broken, thats all.
Because inertia is a basic mechanic implemented everywhere
I'm playing FPS since I'm 11 I'm sure I have some common sense about movement and FPS games in general but great argument to use that I'm a zoomer lacking common sense 
no bro you are a zoomer
you were 11 last year
Name a game without inertia
exactly why can't bbr be without it, stand out from all the other games THATS MY WHOLE POINT
There are millions of clips showing why
Thats what happens when game have no inertia
Bbr and bf3&4 stands out as a clear example why games need inertia
ignore the fact that 99% of the clips are against horrible players that can't handle the movement, a good player know it's ways around it either it be C4 or you aim at center of mass
or simply ignore it
Movement look and behaves both broken
let the guy spin, in order to accurately shoot at you he needs to stop if it isn't close range
dang how do you throw c4 +40m out
and why is the best advice ignore the person running in a open field that should be punished for it
It should not take whole mag to kill a player abusing movement, because of lack of common feature
Its especially bad at longer ranges
ah yes I obviously meant C4 to be used at 40m away, right right
it was purely an example like are you guys doing this on purpose to sound extra smart or what
The fact that you cannot understand that inertia is basic core feature of every game is mind blowing
There is a reason its implemented everywhere
Its not just game design
Its a basic principle of game dev with any form of physics implemented
no its just the counters for it you gave don't really work well
-throw c4 (camt do that unless they are really close)
-aim center mass (about the same problem as c4 with how slow some of the guns shoot and bullets travel)
-ignore them (why reward someone making a stupid play)
ah yes let's talk about realism and physics in a game that has BLOCKY characters
Its not realisms xddd
Its a basic building block of game dev
It doesnt matter if it's easy. I dont know why but it seems like most of the argument stems from the idea that other people's gameplay can prevent you from having fun somehow, which just isnt true in a game like bbr unless you want to win games, which nobody does.
This idea came up with the little bird stuff around a month ago, people were complaining that they saw the scoreboard show someone going 80 and 0. My question is; so what? So what if someone is able to go 80 and 0, or 80 and 10? At 80 kills on a full server you get killed less than once on average by the person, so why does it even matter? All you have to do is press respawn and then do your own thing.
Is it because some casual players actually feel competitive, but they don't want to put the effort in to compete with the higher scoring players?
Lets also remove reload, add auto health regen like in cod
bru its a pvp game your enjoyment is all about the other players wtf XD
Dont mind him, he is incapable of reason
You are talking about realism here
And that its not important in a blocky game like bbr
ah yes now we stretching out the whole topic
that's pretty well done tbh
Lol, its you who stated this #1170730270492721253 message
Just because its blocky doesn't mean it should be super arcady
Go play Roblox for that
Only if the behavior is common. Dying to movement is not common.
like with that last portion
the spinning jumping dumb shit takes no skill at all to pull of really
so why is it that this no brain needed strategy needs people to train to counter
(of cours i will point out a flaw in my own statement that if the person is like 10m or closer to you it does need strategy but outside of that its prey much brain dead wrist flicks)
that's not balanced
"it's a basic principle of game dev with any fork of physics"
you are talking about a game where I can throw a C4 in a straight line and all of a sudden my C4 gets sucked against a wall, you are talking about a game where I can jump into a car while it's at full speed, you are talking about a game
this game isn't like your ORDINARY fps it is janky and it's movement is just part of it the way it is
(the fact you edited it out of your message makes me look extra stupid, well done)
Exactly, there is a lot of work for fixing this game physics
C4 is broken as well, just like apc physics
Giving this game realistic physics is kinda dumb
the C4 issue has been in the game for months and no one botches an eye in fact C4 breaks more and more and no one cares but oh oh movement movement cuz some dudes faces someone spinning around 3-4 times in a game when there is 126 more enemies
@crimson monolith its early access game for a reason
I see like 3 people doing spin and most of the times they die because there way too many enemies to bullets miss them
people only complain when it benefits them that's the issue in this discord, they want to nerf or change things the second they encounter it negatively but other stuff that needs fixing that has no direct impact on them is literally being ignored c4 being a GREAT example
No inertia is a contributing fact that c4 is op
Same as no enemy collision
C4 being bugged out of its mind has nothing to do with inertia LOL
C4 doesnt work half the time
C4 not killing half the time when literally on top of an enemy is not the problem of inertia
@peak quest Oh man, you are a special one, aren't ya
do you even use C4 to understand how bugged C4 is
Ofc
How do you use c4? Give me an example
That's whats so alluring about BBR. It doesnt matter how easy it is to play effectively (to a point). The game doesnt have to be as balanced as competitive games because if you dont like a playstyle, you can just play a different way. The way other players play effects you very little in this game.
https://cdn.discordapp.com/attachments/1127382389325307976/1165365268395085915/sorry_what.mov?ex=6574ba7b&is=6562457b&hm=de379d6085d84cfedf987429a343bb7d76f6453afab337d266c5a5991ee1c202& you telling me having inertia in the game fixes this? there is enough clips of C4 literally NOT working and you cant tell me inertia fixes this
C4 is op 
Lol, thats now how c4 supposed to be used
c4 pree strong ngl(when it works)
You are really bad even at how to abuse it here. You suppose to aim at the ground
C4 shouldnt be used to kill people 
Its a breach tool, to clear camper rooms

https://cdn.discordapp.com/attachments/1127382389325307976/1165440932590665740/vlc-record-2023-09-14-19h25m57s-Battlebit_Remastered_2023.09.13_-_19.48.34.18.DVR.mp4-.mp4?ex=657500f3&is=65628bf3&hm=6d9e15c131934a2ba0c122cdfb1d990bb10344fc179296f7e3ddc55d24fd6259& another clip but not from me, definitely intertia fixing it!
This is not cod
why do i keep reading this shit

literal brainrot
not even a hitmarker on him like??
Thats a ping issue, lol
Clear as day
keep calling me bad when this is the next frame https://media.discordapp.net/attachments/1127382389325307976/1165365635522506852/image.png?ex=6574bad2&is=656245d2&hm=c70afe36ae0a7c6c3027fce19d8e06d38768efd45ff10f13d6244b302a86a1e9&
yeah its a ping issue, when few months back stuff like this didnt happen
Not yours, the enemies
HES INSIDE THE C4 BLAST AND NO HITMARKER
this is on EU server against EU people
There are random players with 100+ ping
so don't tell me I'm bad at using C4 when he's literally the blast but not get any hitmarker even
On eu servers
I dont understand what youre trying to argue?
how's putting it on the ground change the fact that hes inside the C4 blast but not receiving any damage
Are you saying c4 isnt broken or that its only broken because of ping?
@peak quest crying about that he can't use c4 cod style 
Did you know it takes 2 charges to secure a kill?
what are you waffling about, C4 has been used like this since the game came out only recently it started bugging out to the point it started dealing no damage
are you okay in the head at this point
And its wrong, because its a battlefield game, not a cod game
bbr is bbr
you can do the exact same thing in battlefield with C4 in 2042 LMAO so your argument makes no sense
bbr is not battlefield, bbr is not cod
Its a common knowledge, read some steam guides watch some on youty
i already regret entering this channel, mihan is definitely a roleplayer
Bbr IS battlefield game but blocky, what are you talking about?
Im trying to argue with kids, true 💀
in battlefield 2042 you can use C4 very similar so what's your point?
2042 is NOT a bf game, its a dumpster fire 
BattleField 2042 not a bf game, now I heard it all
Yiu were one of those idiots who bought it ? 
what you calling me an idiot for LOL I got it for 10 bucks on discount
Oh my god
c4 is a nuc or a water balloon
Im done talking with you 😭😂
Jesus Christ you are childish for pretending to be the oldest in this thread
What a self own xd
cuz I spent 10 bucks on a game????
Yeah, you need use 2 charges to consistently kill people
tbh I'm gonna stop talking about inertia I understand why people like it and why people dont
i don't like the spinning stuff when its used on me but I'm just as willing to do it to someone else
as long as inertia is gonna be in the milsim mode then its whatever
But yiu can throw them quick and they fly
it would be better if we did not compare battlebit to other titles and instead treated battlebit as its own game, because that is the only way battlebit will develop its own identity rather than being attributed to other games which have their own mechanics
if you want to turn one game into another you might as well play that other game instead
but every game has inertia!!!!! we must add it now
Bbr is based on classic battlefield series. It feels and plays like a battlefield game, but with blocky graphics
but the developers were inspired for the game from squad
Did you know that squad originated from battlefield 2 mod?
You must understand how stupid this statement is right?
does it matter? my point is that you should not compare a game which wants to be its own thing to games that are already established identities
just because battlebit plays similarly to battlefield does not mean we should turn it into battlefield
Bbr is not unique, its a combination of squad and bf4
Oki did not create something new. Just a good battlefield game
That EA, multimillionaire company, could not
that makes it unique - squad has things bf4 doesn't have, bf4 has things squad doesn't, bbr combines parts of both, therefore it is its own thing. leaning to extremes on either side means you want the game to be one or the other, in this case you are saying you want it to be a battlefield game
Thats why he (oki) is the king
True, every single design decision should aim to bring bbr closer to battlefield, a game that already exists.
80% of people that Played bbr came from battlefield backgrounds. And guess what? They are not active on discord because they are used to their game to remain what it is, because of EA neglect
Unfortunately, but its the case
holy shit y'all are still goin in here?
If it was otherwise then thing would have already be changed because of outcry
if people come from bf to play bbr explain why they do not stay - bbr suffers from a lack of content, direction and balance almost as bad as bf2042, a simple check of playercount will confirm this
Just wasting my time, can't do anything better unfortunately xdd
Compare numbers in discord with number played daily
Not to mention that bbr disappointed many, and way too much people left after just ONE MONTH
It droped to bf1 number of players just in 1 month
i would say it is a content issue combined with shit balance at first
Mostly balance
Read steam discussion, its where most people leave their feedback
Haven't seen a single complaint about content, its all about game balance there
yeah because a player who simply got bored of the game is not going to go leave a negative review, whereas the minority that hates the game balance will...
Not everyone leaves a review, they just leave if they dont like it
the people who are angry they got killed by x gun are going to be the people in steam discussion
Most do that, compare number of reviews and numbers of game bought on any game
Ah shiet, misread you, nvm what i said xd
Not everyone. Believe me, ibe had discussions there
Finally my wait time is over and im free xdd
✌️ out
i bet they were very fruitful
probably called everyone a kid or zoomer the second they had a different approach that didn't fit in with the rest

Lack of inertia and reaching terminal speed from the get go is not unique ffs. It's lazy
So true. We need acceleration time
😭
muh ow strafes
Just lower smg running speed and movement will be fine 👌
You'll keep no inertia movement while still nerfing the absurdity no inertia created
Like keep smgs still faster than AR, but slower than 1.1 movement speed, which is the same as whats found on majority of pistols.
obtain aim
it's strange how all of the famous movement shooters have these very fine movement mechanics that take a good deal of time to master, while battlebit straight up doesn't have inertia, you can go from standing to prone and back up while making your model do the worm, and this just isn't a problem to anyone lol
I think Oki looked at this thread and focused on why people are talking about wanting Inertia and saw that most people were complaining about a certain loadout that made fighting against unfair and fun. I think the loadout changes and adding enemy collision is a good middleground.
I have to look for compromises smh
Keep current movement, but reduce the speed for SMGs, so it isnt mach 5 insta turns
buff velocity ggez
Just aim better dud
real
you wont get one
im not the one complaining about inertia 😭
reducing speed for SMGs doesn't change the speed of the turn actually
we dont want movement nerf of any kind to any degree
RiddBTW reactive tracking video
you lost, give up
if a player was spinning it might change the radius of their spin though
honestly just copy source movement so i can bhop in battlebit
shut
Still instant turns, but the distance they travel after instant turn is less.

Current state of movement in general
go get aim problem solved
118-21 yesterday, only problem i have is knowing routes to find more players to kill
skill issue

More like knowledge issue as i havent really spent time figuring out decent routes
yeah because you don't actually play the game, you stare at numbers on excel and pretend like you know how attachments and weapons actually work in game
When someone puts an attachment on their gun in game literally the only perception of it they have is the green and red numbers they saw putting it on
You could NOT identify which underbarrel grip you were using just by firing the gun :)
And now you can use more than 2 attachments have a good day 
I still use the same thing from the saturday tests nothing really changed. It was a lazy job
You're being really vicious in this and other threads, could you mind how you reply? You've already called out how some replies make you uncomfortable but you're doing the same to others.
ok mini mod
Don't need to be a mod to ask you to stop being mean 🤷♂️
Whether you listen or nots up to you
they have nothing in common, crazy movement in warframe is a blessing since it is MMO power fantasy not FPS lmao
am i the one complaining about not being able to track someone?
You are the one complaning about not being able to track
wow you are so good yet so hard to kill movement player?!?!?!?
Just because i'm ""good"", doesnt mean that i have to be pro-current movement. I'm literally abusing the thing i complain about.
Tbh at this point i think that 1.1 movement speed SMGs need a nerf to their speed as that speed is way too much for a primary (Most Pistols are 1.1 movement speed and somehow SMGs are 1.1 as well)
And also, how is light armor 1.00 movement speed and no-armor is 1.00 as well
I get that it has "light" in its name, but still
because no armor got nerfed
I remember it was nerfed, but it doesnt really make sense that your run as fast with light armor as you would without armor
god forbid a game giving you fast movement
There is fast and then theres too fast
Especially when there are no mechanics to balance movement, so if you dont want to add mechanics, then you need to adjust whats already there
Fast is fine, its the unpredictablility of it. I can do just fine in titanfall 2 because it has inertia, its very possible to predict movment
( your opinion)
Does apex not have unpredictability?
Unpredictability isnt that bad when its balanced by reducing its positive effects, such as instantly turning and moving 10m in a second vs 5m in a second
Does that somehow make it bad and invalid?
Yes if what was said above about you spending 9x your total in game time in the range working on an excel sheet is true, and regardless of that, it's still bad
So you are saying that, because i haven't mained medic for 200h, my opinion is invalid?
Nerfing movement is a dumb idea
Why?
So countering insanely fast movement is easy?
They can't shoot back..... just hit your shots...... hipfire..........
So countering insanely fast movement is easy?
Not necessarily easy but not enough to warrant a nerf in any manner
Wdym by "not neccessarily"?
Just hit your shots? <--- That's what you just said like 2 mins ago
It's not impossible nor are they invincible, so just hipfire and spray at them?
This isn't apex with a 3 second ttk
Why do you use the word "not impossible"?
Cause it's more than feasible for me......
How many kills do you average?
No I'm not lol
Idk matters on the game and what's going on
Sometimes I get worked, sometimes I'm doing good
average
/ˈav(ə)rɪdʒ/
noun
1.
a number expressing the central or typical value in a set of data, in particular the mode, median, or (most commonly) the mean, which is calculated by dividing the sum of the values in the set by their number.
Bruh, shush
150
What they said!!!


Like estimate and estimate on how much that can fluctuate based on map
150 is my answer
Do you actually AVG 150 tho cause I do
You average something like 150 per game?
On frontline I can do p well yea
I've never seen u
Soona my ign, also didn't play frontline only until a month ago or so
So if you really average like 150 kills per match then that would mean you are somewhere around top 1% of players
i have to ask, do you EVER watch any good players on twitch? Robocat, Nightdrive, narxa, bitey, ect.
robo nightdrive and narxa all suck
150 claim is really not that unbelievable, especially if you're nitpicking maps.
No?
Well man, you should sit and watch some. Cause my guy, its all complaining about other bs than ur inertia problem.
So lets say that you just que up into an official match, what do you think is the highest you amount of kills in the lobby? (minus you of course)
Depending on the lobby it can be from 60-100 kills top kills
on average, like 80 kills on top for CQC maps, normal respawn.
Uh huh, and these players saying "just hit your shots" get 150 on average.
Wow so it's a skill issue!!!!
Yeah, im fucking dogshit and i drop 100 kills on sandy sunset conquest all the time. Obviously this is subjective cause i compare myself to @peak quest and robocat.
yeah hit your shots
And out of maybe like 254 people only a very small amount of people would get 80-100 kills in a single lobby
Yeah, cause they dont play the game to its full extent, 0 map knowledge. Never press respawn button.
I kill myslef multiple times after pushing points and swap squads because there's no kills to be had. On conquest
skill issue mostly
the only difference between us and the 80 fraggers is positioning, they get kills in the meat grinder and we get flanks
All the maps are flanks wdym 
it takes no effort to hipfire at someone who is airstrafing, they will come back to where they started so you aim at the center of their strafe pattern
yeah and people will still grind at the frontline instead of running routes like us, so what are you saying 😂
This heavily assumes that 1. You are in hipfire range. 2. They strafe in a small zone/area (in place)
imagine flanking instead of w m1 into enemies
Flanking is just W M1 with extra steps
why do you think they all play a gamemode that only lets you play in a tiny area
cause conquest barely has any action
maybe Oki can add a little video player with subway surfers so your mind doesn't drift off when there's no shooting for more than 5 seconds
pls oki give us zoomer mode
Unironically, it is evident that the playerbases for frontline/dom and conq are seeking for a very different kind of experience
Just balancing them as the separate experiences they're supposed to be would avoid so much grief
Just pick SMG medic while you can.
FAL medic is comfy
wait until fal exo
guh
Very much yes, they are. You consistently try to make the game more realistic and slow and honestly, thats not what most people are looking for at least front/dom players they actually prefer the fast paced game even If its not actual physics
If they're strafing so fast that it's impossible to track they most likely have no control over where they're going either. If they strafe and actually do control where they're going you can learn to track them (skill issue)
@sly crest why all these weapon changes but you still havent balanced the rpgs yet 
And if they are both untrackable and precise with their movement well they're just cracked and you should rightfully take the L
3 pings in 3 seconds 😭
answer then
Dont even let me start How bad the movement Speed are on your reworked attachments. Its terrible
Wdym realistic and slow?
You W+Mouse and you are going exactly where you want, not that hard to control where you are going.
I don't do weapons, i just did attachments cuz i was asked to
Depends on the amount of mouse 🐭🐁 awww cute emojis that it suggested me
I can guarantee you almost all of the people who look like a cs spinbot in the air have 0 control of where they're going
They just hope your mag gets empty
That is not what i'm referring to exactly
yup
Ok but then you could just you know... track them?
It's not that hard to practice 360° spins so you can look cool while running between points
Hello, anything new? @sly crest
Instant 180 at 10m/s speeds aren't really that trackable for your average player that doesn't do 150 kills per match
This is with:
1.1 SMG
1.1 Pistol
Normal Chest armor
Normal Helmet
Normal Backpack
Lemme get with Light chest armor instead
average player however won't make moves like that either, essentially inertia is lowering skill ceiling which is bad for small amount of people, I, however am a part of those crackheads, you make good argumeents and I like you but > : ( inertia bad
I don't really think that inertia is "that" needed, maybe just lowering SMG movement speed from 1.1 to something lower
Cuz the biggest problem is that super fast movement speed on the SMGs and pistols are 1.1 movement speed as well (somehow)
I would probably settle with just smg speed nerf ngl
if I had to choose ofc
It does have predictability. But apex isn't the only thing that defines preditability. I cant predict how people are going to wiggle around their mouse.
Yes you are lol
how? im against the game adding inertia lol
Because you are for adding inertia to the game lol
oh ur a troll lol
Yes lets nerf smgs on top of médic Guns removal and bandage buffs tô other classes
Do you even read what you type
Pretty in par with sayint "just aim better" right? Its like arguing with a wall.
well you realise you can get better at aiming... if you you know play the game
Anyway, glad this suggestion is being X now oxygen and Diego ll look for other ways to nerf movement
But that doesn't fix the problem.
Being better at aiming helps with lots of games, but doesn't fix broken movment mechanics.
Even it is disliked. Oki will consider that
This stuff never gonna get changed, too much meta players use it, if you do a post to remove it you can be sure they're gonna spam the X
that's pretty sad tbh
Let's cope hard, I hope you're right
]being honest I feel this is a case of misunderstandings to some degree (generic use of Inertia & humankind tends to go towards extremes in the imaganation)
Tbh I'm just talking about the jump spin without any slow down, was DMRing a bit last game, proceed to have 10 guys at 150m jumping like rabbits on opium, it's just look completly dumb and unrealistic and put some RNG in the shooting
Yeah, people using anything other than light armor and SMG move fine
Even when they're trying to dance around, it doesn't reach the point of looking janky/broken
Really? It doesn’t make that much of a difference
Like if they were wearing exo armour with an lmg then yeah that would be way less effective
But the speed difference between an SMG and an AR, and that between light and normal armour is pretty small
the difference between normal/ranger and heavy is pretty noticeable though
damn the votes did a 180 fast
W
clearly convenient timing





