#Inertia
1 messages · Page 2 of 1
I'm pretty confident I can have opinions on a game that's most impactful changes were balance changes 
Hey guys
this "skill issue" bs is so braindead holy shit xD
Way more fun with full control tbh
If you are playing quake or unreal tournament
Yeah cause those are fun games
They are diffrent. Because those games are arena shooters
Having this blend of different styles makes the game feel more unique and interesting
need a stamina system too
💀
No
true sprint for longer than 3s your pc is ratted
quake and unreal movement are not even close to bbr movement
try not to fall for most obvious bait cant complete impossible challenge almost died
Listen here buddy 
true. Its kinda crazy that someone can just run in a straight line and bandage to avoid death when im literally shooting at them
so unrealistic
Thats why we need inertia
try not to fall for most obvious bait cant complete impossible challenge almost died
erm
Okay since you shared a BF4 clip, let me put it this way - BF4 has inertia. Almost a majority of the good players zuzu strafe in that game. Inertia does not stop them and neither did the devs add anything to "fix" it. The community also did not make noise about it.
BF4 had inertia from the start, so there was no need to fix it
There was no problem
To complain about or point out
Yes it was there from the beginning but did it stop players from using zuzu strafing ?
you mean the jump where your player model literally breaks?
skill based technique
A technique where you jump and don't move?
it’s sweaty
It's a glitch?
i think dropshot should be nerfed into the ground like leanspam
zigzag strafing or 'bunny hopping'
you can literally dive, get kills, throw some supplies and dive back to cover in BF4
Running in a zig zag and Spamming jump?
I played BF casually
I didn't do any funky movement
Just had fun
Sort of but it accelerates movement in some way, idk. You'll see it's more common now in that game.
@proper kindle ^ see that clip lil bitch
They sure look like they are having fun 💀
yeah rookiie is the one having fun
peoples reactions to you being better than them and cope'ing is probably the best feeling
love getting multiple exploiting reports a day for my movement
Also he kept linking Bf4 clips about inertia but as you can see inertia did not fix his problem of movement mechanics in that game. So his point is moot.
Its so funny how people in this chat really just trying to causalize everything, you see this same bs with every game thats somewhat competitive.
well he did mention he was a casual bf4 player
Jesus
@frank wren jussa meme gif
Another reason bbr and bf should have different movement is because of ttk. A higher ttk makes dodging more effective, so bf has to balance it out by nerfing movement, bbr does not have the same problem
Broken player models aint much of a "movement mechanic" and more of a bug that dice couldn't be bothered to fix 💀
I don’t have an opinion on adding inertia, it could be done well without feeling sluggish, but it would be super nice to have animations cleaned up. Things like prone to sprint and vaulting.
https://www.youtube.com/watch?v=cRrW8Jx2TKc you guys remember this xd
If only BBR leans went that wide 😭
imagine
remember they want this movement btw, but their aim would still be like this
zigzag strafing and bunny hopping is not a movement mechanic but they are broken player models ?
ZouZou thing
same thing different terms
Jump, turn, player model clips into ground?
Like i honestly dont know what bf4 movement mechanics you are talking about, cuz i never looked into it any movement stuff back then
Bunny hop being essentially a long jump?
I dont know what you are reffering to with zig zag strafing if it isnt just running in a zig zag pattern to avoid a sniper
😁 My point is that game already had inertia but people still use "crazy" movement mechanics. Inertia does not/did not at any point stop those players from doing those things
watch this briefly
Bunny hopping just looks broken?
Like the player model is stuck in croutch
its not
when i'm seeing that correctly the shooter only had a bolt action
yet still, the movement shown there is very much accountable for unlike bbrs movement (in bbr you also move at 35+km/h but that's probably equally irrelevant to you)
that is an example of a bad player
all you have to do is aim center mass
sighted incorrectly as well because its partly staged
Its not? But it seems like while bunny hopping the dude is half the height?
a 2sk bolt action does make things more difficult don't you think?
bolt action to some degree yes, any extra movement in the scope would
stright pulls tho

If you wanna see something truely cursed try using the 69 irons with bolt E
ur not hitting shit LMFAO
i mean, i get that the guy could've killed the dude
but we are talking different dimensions here, 3 in fact, first one being the movement in that game is a lot more polished and thus easier to predict
secondly the weapons are harder to use than in bbr and lastly the range this all takes place makes dodging easier/shooting more difficult
so essentially, even tho the movement is a lot easier to account for when shooting, the range and type of weapons being used make it a lot more difficult to hit follow up shots/a lot easier to dodge
meanwhile in bbr you have easier to use weapons, easier ranges to shoot with these weapons/more difficult to dodge (if air strafing didn't do the spinning stuff) and yet even tho it should be more difficult to dodge in bbr it isn't due to the full control over movement in the air
tldr; the air mobility in bbr makes dodging too easy, i would be cool with it if there was actual tech behind this stuff but there isn't, it's just a bit of mouse shoving or severe parkinsons (a (bad) joke)
But your initial argument was that the mechanism itself is broken. Now you're saying it looks broken.
It is visually bothering in BF4 even more where the graphics are higher. Atleast bbr can excuse because of its low poly nature.
Your reason for inertia seemed to be address the movement issue right ? But as you can see even with inertia in BF4, mechanisms like that exist.
but what if the other player was moving
what does that have to do with anything i stated?
Players use bunny hopping to increase movement speed and/or maintain momentum while jumping, not to reduce height or whatever you're understanding.
Also BF4 has airstrafing 💀

I’m convinced @ebon ether is the beneficiary of a severe skill issue
This post should be locked ngl, it's just the same argument over and over with nothing being settled between both parties
💀
welcome to the club
So I have played D2, it is predictable, CSGO doesn't exist anymore but CS2 is fairly predictable in my opinion and I can't speak on GTA or Apex (Haven't played/played enough ; but from what I played of apex it was decently predictable,but this could change/such)
anyhow
I feel adding some in air inertia would not be a bad addition
still allows you to air strafe some, but not do a 180/360(up for debate here) in a single even ground jump
no 180 in midair good way to get players back https://cdn.discordapp.com/emojis/1170464458913628160.webp?size=48&name=thumbsup~1&quality=lossless
Removing a fun mechanic in the game is a must to bring players back, also bigger maps everyone enjoys running for 5 minutes to get sniped and run again
suppose fun is a dependent question
is it fun on both sides?
is it fun only on one?
Sometimes we have new thing about inertia
But rn looking this thread will be stupid
It's a never ending cycle
Are you sure
Very
ill continue to fight against any change like this and argue and debate everyone with similar opinions to it every time it pops up.
His point is that tarkov's change to slower movement caused a drop in player count
Pretty sure the vector nerf caused a drop of some kind in player count
lean + vector
But I would say a touch of in air only inertia would help the game in the long run
i dont think that pissing off the hardcore playerbase of the game to appease casuals is good in the long run lmao
I am unsure on it would annoy all of them
the fact that this was not made by nedgi suprises me holy shit
wdym BS 😭 i show live examples
cause he said it was BS so that means its BS because hes the best
part of the reason why the game's movement feels super nice and easy to learn
is because there is NO interia
Its funny because a couple months ago an intertia post would be automatically disliked by the entire comm i mean like not a single like on the post
everyone that enjoyed the game for what it was has just left now
moved on
on 2 accounts,
milsim dads taken over
all those players well over 400hrs too playtest and EA
Mia not backer 💀
cause ive left and rejoined this server 18 times
He means that those things shouldnt be in the game
not that the vid is bs
😭
i join back to keep tabs on how the game is still rapidly declining and how the battledads have taken over

eh I think theres still a good balance of battledads and your avg roblox player
once milsim gets added I'm sure everyone will go to their respected modes they would like to main
Mil sim probably going to take years to come at the current update pace 💀
skill issue feels like a last resort "argument" at this point ngl
Skill issue
"show stats" 
Someone new playing this game's first experience is probably going to be getting run down by a pirouetting SMG medic in a situation where in all honesty he should have them dead to rights, and they're going to uninstall and stop playing the game. Same thing happened to other games in the past where there was a single meta that wasn't newbie friendly and the current dwindling population of the server acted as shitty gatekeepers.
This of course is very very much not the only issue, but it is a contributing factor. The movement mechanics are easy to learn and easy to master but overall pretty low-skill and also heavily biased towards faster classes (try spinning while carrying an M100, doesn't work)
huh
This thread has been stupid since it’s inception
I think we discussed all this already yesterday in detail about mechanics.
Let me dumb it down for you a little bit.
Right now even newbies can airstrafe easily depending on their loadouts.
When and if you add inertia, it will add variables like momentum and acceleration. To counter this higher skilled players will use other mechanisms like bunny hopping.
Newer players or casuals won't be able to use these mechanics as easily as airstrafing.
So it doesn't really deal with your problem with movement and creates a wider skill gap.
Ok hot take fuck inertia, just break us out of sprint on certain conditions.
Turning more than 90 degrees rapidly? Repress sprint.
Using a bandage? No sprinting for you bucko.
Plus it would actually add more of a mechanical component to the strat that I dub “going fucking silly”
Also, in any pvp game, there will always be a skill gap. Someone better than you and someone worse than you will be there always.
Lighter classes run fast, as they should ? They sacrifice durability and heavier gagdets like trophies for that. Its purely the choice of the player for choosing a setup. You cannot have all the heavy gadgets and expect to zoom across open fields. For the same reason engi class may need to be reviewed.
That's a very shallow take but ok, I'm not going to argue the point if it's already been hashed out.
How is that shallow ?
It's basing the argument that the current movement mechanics impact all classes equally and that trade-offs are balanced. This isn't the case but the details of which have already been posted dozens of times in this thread, so I won't rehash them.
Bandaging, no sprinting
Healing, no sprinting
Reloading, no sprinting
No running in the halls 🗣️
You can check up through the thread, but I think what the majority of people are asking for is the lightest touch of mechanical changes to prevent the most egregious of movement abuses, knowing full well the limitations of hit-registration in this game due to a combination of the engine and extreme player count.
I don't think anyone's calling for this game to become ARMA, but if they are they should be thoroughly ignored.
???????/
Your ass is not going to cook a 5 course meal to satisfy gordon ramsey while having 0 inertia to your movement.
guessing the steak slid off the plate? @sly crest
As a 70y support main I complely agree to a nerf, I cant hit smg medics while Im proned pressing m1 on them
(Support main looks at you)
Well I haven't mentioned anywhere that movements are same for all classes 🤡
Reqd what I mentioned to you last - lighters classes run fast while heavy has a penalty
📉 reading comprehension skills
What I mean is, you're ok with the current advantages and penalties as they stand, so you're arguing from the point of the current advantages/penalties being balanced out.
I'm arguing from the point that movement advantages are currently extremely beneficial and movement penalties are overly punitive, not just from a gunplay perspective but from the wider view on the game as a whole.
Also, read my post harder before you honk at others for reading comprehension
@dry kelp @humble girder guys calm down
and I explained how inertia, acceleration, deceleration, momentum will dig the hole deeper if you are worried about new players getting killed by higher skilled players who have good movement
Disagree but ok, I think we have different ideas of what inertia or movement mechanics might look like.
🤝
@hearty iron said it best
Decimal forgot that every nedgi post was disliked because of his delusions.
If he wasnt toxic and made normal takes opinion from community would be diffrent
@hearty iron
Who is nedgi ? @vast glacier
Legend
@buoyant wren cany ou explain?
I am the best player in the game statistically and I have no idea who the fuck nedgi is
So he must be like god
add inertia to milsim mode if that ever comes
not normal game
I rarely see people exploit movement tbh and it's just funny it ain't game breaking
Rip Nedgi 🫡
He advocated for hitscan snipers
Good for him
What am I reading rn 
What is your opinion? What we can add remove? Because i'am looking for perfect middle ground
Guys in few days i will be editing suggestion to include middle ground.
Don’t add inertia and add back old district conquest
man this post is wild
Well I try keep this civil
What is your opinion?
I dont know, it would havre balncing issues but players just going 10000miles per hours is not good either
Yeah but it’s a moot point because you’re saying “fuck your own preferred gameplay style, just go with the most free meta available”
I love going fast, I love playing medic in any game, this should be my perfect world but even I find that the movement I have accessible to me is ridiculous
Complains about moving slow on a class meant for armour
The dichotomy there is you lose the best thing in the game, mobility, for the actual worst trade off: armor.
Plus, I’ve got no problem with being slow, if it was worth it, and / or going fast wasn’t so fucking free
Ah yess the worst trade off is being able to take more dmg
Oh please, as if that matters with the TTKs we have
I Play Honeybadger Medic, I’ve rarely lost to a support in a duel where we spot eachother simultaneously
You mean the ttk where exo helmet has the same damage stat of heavy AND normal helmet and eats a whole vector mag like im shooting a spudgun
See now we’re at this shitty point where you likely think that not hitting a fast moving target is a skill issue, whereas I think losing yo a support in exo armor is a skill issue
I don’t
Oh thank god
I mean yeah hitting a fast moving target is a skill issue
You gotta be better to do it
That’s just a fact
And from my experience, exo armor might as well be Papier-Mache because of how actually insignificant it is for anything that isn’t a sniper round
Oh kinky
Any attachments you like
Even the best in slot
Go try and kill supports with a mag to the head
Report back to me when you find out how bad it is
I’ve sworn to never touch that horror of a firearm but for the sake of science I shall at my next session
The movement is an interesting mechanic increasing the skill potential of the game, it would be sad to remove it
I mean just want you to see where most of us saying exo armor is busted are coming from
Nevertheless, my main issue with how fast we can go is how free it is. You rarely have to trade off anything or significance at all
Which to me is “oh no, anyway”
Also have less dmg range for using smg
You get deleted in 0.5 seconds most of the time anyway, that 0.1 that you’ll die sooner is marginal a lot best
I don’t Know actual numbers, apologies
You have the damage of 2 helmets
Heavy and normal
To make exo helmet dmg
You can look at wiki if you don’t believe me
I believe you, no worries
Still, it’s two different worlds, what good does that ONE TIME armor do me, if it’s just gonna make me easier to hit and even after it’s gone I’m still slow, where as high mobility as the capacity of just not getting hit in the first place to a concerning degree of effectiveness
Inertia isn’t necessarily needed, I don’t believe
But at least making consistent high speed movement with rapid manoeuvres more difficult to pull off
I mean you said it, your one time armor saved your life one time
Then you walk slower with your lmg and remaining armor until you spawn again
Rinse and repeat
Meanwhile, being able to just dodge is a constant thing
I know but one is definitely more in favour than the other
Not really just depends on how you wanna play
More armor = support
More movement speed = medic
Pretty simple to me
Yeah thag choice is clear, but one is getting shafted (imo) while the other got his cake and gets to eat it too
Why?
I can just hold shift and throw my mouse around, 70% dodge rate guaranteed
I can go prone on support
And press z
And mow people down with exo armor
Only have to hold down m1
Well you’re likely skilled and an above average player who knows positioning to not get got by a sniper
The average player might not be so aware
Btw appreciate the actual civil convo, a rarity
No I’m just a bit sceptical about the point that’s all, especially because well, I barely get got by a support
We’re hardly gonna reach a consensus since you believe that exo is good, whereas I think the opposite
I rarely die to any class but support
I just don’t see how you can say it’s not good when legitimate numerical statistics say otherwise
Like
The game code shows you this is better
What are you on about
The whole game is build off math
From the engine up
To the bullet speed
Exo has rarely saved a support from me just unloading into his hit box
To the movement speed
I Misworded that then, an excel spreadsheet telling me I have a theoretical best TTK of 0.27 seconds (random number) doesn’t mean I’ll actually kill everyone I see in 0.27 seconds
Is what I meant
I believe the wiki wholeheartedly
Yes
But what I’ve learnt from my own gameplay both as and against support tells me exo sucks ass
See the word theoretical
show stats being weaponized by both sides of the skill valley is genuinely such an interesting thing to see
Well it’s different stats
Yes
The stats we are on about are indisputable
And the only stat you’ve brought forward this far
Literally said
Theoretical
Do you read what you post
Holy balls just go 1v1
Honestly I don’t half the time I just kinda type what pops into my head, I’m too stupid to consider anything else
No I like him :(
What were we on about again?
I’m hungry
Yall can keep your dumb 100% momentum 180 spins, but yall aint healing or bandaging while doing that
how to kill a game 101 fr
Yeah that’s something I agree with
I want to point out the case that health is an equal tradeoff to movement. The truth is it's really not an equal trade, as having less movement and more health doesn't make you last as long as a player with more movement and less health, at least to the same degree. TF2 is a well exaggerated case where you see that slow movement needs to be offset with multiple things, (minigun, HP, healing, etc) to just barely contend with the rest of the game
Okay, me personally, I’m playing on bobs where you can just spawn faster than you heal
literally a fuck around and find out waiting to happen
So I would rather get kills and respawn than take up time to do something that really is insignificant
But muh points! 
@sleek gull already got banned for being to good so I can’t even play the game
what
Tbh that’s another issue entirely, I find myself in the “I’d rather just die than get rezed” which is oh so weird to me
also if you can't press space, w and move your mouse around you either need to clean your greasy mousepad, or keyboard, or both, it's so easy lmao
Which is exactly the problem it’s TOO easy even!
then do it too, it's in the game
thats it tho, the most meta thing in the game is also the easiest, its boring
My point ^
I am! And it feels not good!
Wow
or have a pop can mountain
why lol
that's a poor argument, you could use the same for anything in the meta, that doesn't make it valid
literally aim chest level
"vector is fine, anyone could use it"
I am doing it! I think it feels bad! Get rid of it immediately!
i do not use vector
ok? and?
Yeah, it’d be worse if I didn’t know what it’s like on both sides.
vector isnt even meta that much anymore
ever since
THE patch
Going against someone having a spasm: it feels lame
Being the one having the spasm: it feels lame
the point is anyone can do it isn't some gotcha argument, the same was used for vector, for leanspam, and pretty much anything else
loved that one
That’s why I’m at least opposed to it staying exactly the same. Not entirely pro inertia, but definitely against what we got rn
that's a poor response
RIP lean spam
RIP 200m vector kills
Here's a question in return, why wouldn't I use movement?
lean spam was dumb
What downside is there to using movement?
remove mechanics please, great idea
it didnt really do anything tbh
just made people look stupid when they died
You can't shoot
but
There’s no mechanic to me holding shift and having a seizure with my mouse

i hate the fact people do not lean spam to my sea shanty micspam during preparing
behind windows was the main issue
but face to face
leanspam was useless
this is why movement should be nerfed @frigid shale
the difference between the poeple complaining about it is you cant play like them#
But you can heal, bandage, dodge, cook dinner, walk the dog, have a family and die a peaceful death
but we can play like you
What region, I’ll queue for you and dance…
why yes
a community server with laggy movement
something that happens on every community server
You know why this happened
go
do it
im spreading misinfo leave me alone
drop some insane kill games
ok to be real tho, i play this game for the movement, nothing else
yeah gunplay cool
but movement is chef kiss
I can and have posted clips, people just say the clip was because the other players were worse
like woah mindblowing
Nah bro I’m getting choccy milk
and its totally not like the maps are designed for the current movement system lol
y'all feel rewarded and fulfilled when going 60-10 as a groza medic with parkinsons?
if so then [laugh]
no because we get more than 60 kills
half the people in here are 100% midboarders who think their 100-60 games mean anything
tiny pp energy
I’m usually top 20… :(
Only cuz I heal a lot tho
real
i basically only heal and rsh
Nobody acknowledges my choccy milk, that makes me sad
actually since my accident i have to play on the xbox disability controller
Playing BBR on easy mode [girls laughing]
and the input on this game is surprisingly good
only thing i have trouble with is airstrafe
Getting 100+ on domination/frontlines is not that hard but people will pretend it makes them better than 60 kills on conq
which is why it needs to be removed
delusiaonal
ez
nah they're right
dont like getting shot? just walk away lol
Waki Bridge 
woah so difficult
dopamine rush for sure but shit man "tactical shooter that requires teamwork" my sides
good.
go play the finals
have done
or get oki to make this some different game
Hello again guys
I don't understand how 127 battlefield is supposed to fit next to this
Genuinely I'd be happy to see Oki make a movement shooter
but as a seperate project with choices made for a game like it
BF 4 is a movement shooter for example
Why not get a game without the bleed mechanics, without point shooting, and go full movement shooter?
??????????
Hey guys, a quick video today on how to strafe jump and use it effectively. Thanks for watching and peace out!
Edit: I realised after uploading that the microphone volume was pretty quiet so I'll just write the basic instructions here: "Don't touch the WASD keys after you've jumped and hold crouch - you can move your mouse to where you want to ...
it does have another strafe tech
thats the thing
https://www.youtube.com/watch?v=YbPPkFIiDrY
first thing
air strafe lol
0:00 Intro
0:19 Air Strafing
0:54 B Hopping
1:49 C-Bug
3:07 Zouzou
4:29 Mouzou/Slither
5:52 Rouzou
8:15 Outro
Socials:
https://www.twitter.com/Uniting_ps
https://www.twitch.tv/unitingg
Settings:
800 dpi
42cm/360
USA on
FOV 110
RES 1920X1080
Full Settings: https://www.youtube.com/watch?v=OnmbtuPv1wQ&t
Gear:
Apex Pro TKL
Artisan Zero Soft
Dea...
yea airstrafe is like CSGO or battlebit, jump strafe is diff,
but limited vs bbr
Isn't this the thing that bugs the fuck out of the player model? Or this a different one?
the 2nd vid i sent
not that one
but all do seem to fuck models since its bf4
bbr just gives more freedom while doing it
why
bf4 never really had stable models i found
because fun
i mean if you feel rewarded being the guy getting farmed i dont see whats wrong with it
It is weird that suggestion has 100 upvotes
it doesn't feel intentional, who sets up a milsim turned casual that has this random movement tech
100 / 67 tho
most people come from COD and only know sliding exists as a movement tech
probably not BF
remove mil sim
it will never be
ask any BF player
they love the movement
this game will never be a movement shooter simple as
Hi, and depends on the game
not talking about those shitters who go 20/15 in a BF match
It's alright I guess
Even here, where all the movement players are concentrated, they're still a minority
Nah, I prefer newer movement ngl
take it to steam and reddit, I don't imagine it gets better
yeah the shitters are everywhere sadly
Half of these look like bugs DICE couldn't be bothered to fix 
yes they are
bugs
cuz most people who played the game left when lean spam was removed
and atleast movement still somewhat exist
and if you remove that
your making the people who quit and may have come back
quit for good
your thoughts on what they are doesn't really matter, they're still the majority
people like MW2 OG for a reason
and that was glitchy/buggy asf lol
man cod4 movement tech was insane
milsim players were a minority, but movement players think they're different and special lol
it's funny
fucking bounces
strafe jumps to reach 300+ velocity
I like milsim but not all the time, it would be nice to have it as a mode
thats the plan
o.o me wanna
currently were playing casual with a mix of hardcore elements
once hardcore comes out some hardcore elements may get removed from casual or stay in casual
never know
id bet my non existent kitty ak skin that 0 people will play that mil sim mode
I'm actually writing a paper on this so answer this sincerely,
Do you think skill is a valuable trait? Is it one that's brought you a reward, IE satisfaction or status
ik with tanks
you need a squad to control those in hardcore main gunner, driver etc
but thats in hardcore
nah, bf2044 got somewhat a nicer opinion when it had the milsim mode
currently tanks work as
driver/gunner
machine gunner
spotter
Honestly sounds fun
you can find those in some of oki's old videos (or find a build of legacy from 2017+ (i think near 2018-19 if i recall)
I have a feeling hardcore will have a very small player base
milsim with these graphics doesn't really fit, I don't see it being very popular
it will 100%
but who knows
i mean look at legacy and compare it to now
yeaa
theres a reason people like the game now than back then
i mean back then was oki also experimenting learning what felt right
good ol' quality discount choccy milk
👍
hence why the game was rewrote like 4-5 times
in video games? yes. irl? even more. doing something difficult/being better than someone is fulfilling
preciate it
cite me as daddy mccumface
milsim players can learn how movement is and even play like us
the thing is it takes time
pretty sure everyone here started out slow going 20-10 till they got hang of the game
movement is something that comes with time and muscle memory
and its really easy to learn
send me the paper when publication pls
Why are you guys pointing out only the medic ?
engineer with light vest and light backpack runs faster if not equally fast
no i only see the medics doing it
while carrying rpgs and trophies btw
there has to be a reasonb the medic is the fastestest class
and why do the medic have the c4?
only if people remembered how fast engi was during the playtest before oki nerfed no vest
it is simply over powered
go try engi with light setup
that was actually so fast it was breaking servers
its like playing quake with a rocket launcher
not in my experience
the medics are still faster on the points
and usually rotate faster than me as engi
😵💫 not in his experience ( he said so it must be true )
they have to be faster
same with the jumps on the buildings
the medic i see usually can hit jumps more far
i just fall off the side of the building
😷 are you even using light setup ?
yes light backpack and armor
no helmet, light vest, light bag
but thats not really viable because it gets only 3 rpg= 3 kills before respawn
and it also has only one grenade
you have a primary weapon for the same reason
i mean sure the mines you can also put as engineer plus three rpg buut thats about it
And I am able to do whatever a medic is doing
but the medic can heal
when he is damaged when spamming dumb movement jumpingh though the enemies
with the c4
the engineer cannot do the same
engi supports all SMG's AR's DMR's, PDW's, Carbines
i see very little of the engineer when the stzreamers and do this c4 bs
engi has C4
only issue is the healing with bandages
which is easy to get more
if they DROP!!
I literally pointed that to @sly crest who kept listing it as some standard for movement mechanics and posting his clips.
yeah but i cant play my m249 or msr my fav guns on the enginer
ew MSR
but the rpg i find even better to use for kills so engineer is still better i think
Dawg i literally told you I played BF4 casually and didn't know there were such buggy movement 
yep thats the issue
play it when it was in its prime
that was cancerous
Are you guys seriously saying that because BF4 had a little amount of inertia and they REFUSED TO FIX BUGGY MOVEMENT, that battlebit can't have a little inertia as well?
Because if that's what you are saying, then you are reaching A LOT
💀 ok buddy
maybe that’s @peak axle
good so let’s not make it that
my best game is 68 kills
Nah
I go 100-80
thats the avg player id say
Not 100-60🥱
im sorry for your KD
because they have no inertia and can just c4 air jump everywher
above average but still not great
I’m sorry for the people who are below me while I’m using no guns
💀
i think i seen this mezu man
How does it matter if you did or didn't know ? Your point was that it has inertia so that solved all the movement mechanics there, which was disproven later by other here. The airstrafing and bunny hopping in bf4 is not bugged but zouzou, vouzou, slither slides etc. manipulate animations.
eh id just say avg personally
most people can drop 40-60 most matches
he i supect was cheater
Did you know every class can do this and not just medic
now its hard to be a person who goes 10-50
like HOW DO PEOPLE DIE THAT MUCH
real and true
yes but the medic is fastest i think
you caught me
It’s not
engi is fastest
since you have light backpack
I love my speedy engineer 
med has normal/heavy
which ends off at a 97.5
while engie is a 90.0 if i recall
but the again he only have 3 rpg
he said no so we must believe him
So? I still get the exact same guns as medic
which means you cant get more than 3 or 4 kills per spawn
the values on armor is still weird asf lol
No fucking way you said that
BF4 devs refusing to fix bugs is not an argument against adding a little inertia to BBR 
but you cant put ammo box as engi
💀💀💀
you want to carry 7 while running fast ? people will be super upset bro
what?!?!
use supply drops
squad supply drops
what everyone uses
did i just read the same messenges i did like 2 hours ago?
Just so you know, engineer can use stuff besides the rpg
guys this dude really said this 🤦♂️
but rpg is best fro get kills with
he really do be shifting goalposts out here
Not really
😁 try ACR, you'll love it
If you press 1 you equip your primary weapon and that has a lot more ammo than your rpg
hgave try it but the recoil feel a little much
Your entire argument is that "BF4 had a little bit of inertia, and it had these movement bugs, that they refused to fix. So adding a little bit of inertia to nerf SHIFT + W + Spasm brainrot is not good"
Acr recoil too much 😭
its like the sg ? shouldn't be that hard unless you play at very low sense ?
End of the day majority rules, and there's no argument to say that anybody still here is just a new player bc game is dead in the water. If majority of the small ass 2k playerbase wants movement reduced then it is what it is
No I just disproved your point with solid points about the possibilities and its outcomes after anazlyzing BF4 which you stated was a standard of movement
Why cater
to casuals
Or to sweats
Game has been catering to shit players since game released😔
Yeah, the base movement, which I was familiar with. AS I WAS NOT AWARE THAT THERE WERE MOVEMENT BUGS IN BF4
Neither brought anything more than 15$ to the game
well sweats stay around meamwhile casuals will come and go
Why would I advocate for movement bugs 
Yet casuals are still here
How is bunny hopping a bug ?
sweat is fine but when there are too many sweat the game become unenjoyable
By theory if they are here long then thats not a casual
because every corner is sweat and you cannot get the kills
I hope this suggestion gets deleted and blacklist every other suggesting containing "intertia" in the title
Debatable but I'll come back to this after class for sure
skill issue
Bc I don't think time makes you a sweat
huh shouldnt do the white outline
fucked up my sharex i think lol
engi is 95.0
medic 97.5
Bunny hopping isn't an intended mechanic in the game. If you try to do a traditional bunny hopping (Spam jump) you will come to a stop. But Bunny hopping you are referring to goes around that spam jump stop mechanic
Stop leaking my fast engineer 😭
Like no one uses it
you have no idea about a fast engineer trust me
RIP crackhead speed engi from playtest era
Sounds fun
at least bunny hopping is skill based
I think
You jump, release movement keys, jump while you are sliding and repeat
There's no timing skill gap like in CS for example
Bunny hopping is not standing and jumping at the same spot dumbass. Its literally done to maintain speed or increase it. It doesn't involve any bugs. Whats even more funny is that now you are calling these as bugs but earlier it was the so called standard according to you
it's only 1.03 at best because ms multipliers on attachments are goofed
shhhhh dont let oki see it
takes more skill and requires more commitment than spinning
Do you not understand that when I stated "Standard" I was not aware of bunny hopping being a thing in BF4?
Is that my fault you weren't aware ? Even after being proven wrong you kept posting bf4 vids.
I posted these clips
wait till they realise that
No, but I told you multiple times that I wasn't aware of those movements when I said standard, which you refused to understand
😔 its because you instantly called bf4 buggy after that
Because I wasn't aware of those movements 💀
Dawg is denser than water 😭
like, if there was actual skill to moving this effectively then sure, go ahead it's skill
but this crap is just easy af, come on i'm a decently skilled casual who has his moments yet movement is so easy that even i effectively use the mechanics without hickups (except for the bitch ass vault detection/having vault be a simple tap of the space bar ._.)
The skill comes to the player who’s shooting
Not the person running
Definition of skill issue
Play explain to me the cons of using SHIFT + W + SPASM
You cant shoot while running
Which you can stop immediatly when you find the slightest opening
change vault to a different key. helps a ton
my dumb ass can't addapt to that 
Wish Oki just made tapping space jump and holding space vault
🤡 now that you're aware why aren't you complaining on bf4 forums ?
Because I don't play BF4 anymore cuz DICE doesn't update it anymore + Dead servers 💀
movement should have skill involved tho
every game with movement that is atleast somewhat "deep" has its movement require some sort of skill, heck even minecraft pvp requires knowledge and technique be to effective
this games just doesn't require skill, and in my eyes, it is a little amusing that the skilled players want to keep their unskilled movement even tho they rub into every ones face how good they are, i mean respect for knowing the flank routes, having the aim and positioning but at movement you're saying "nope i'm out too much skill requirement"?
Yeah I also stated this earlier. If people start using these mechanics then they will have an issue with that too and the players who are currently complaining about airstrafing because of "skill" will have an even harder time dealing with it
Why?
Because BF4 devs refused to fix bugs?

Can't believe this dude here is still out here coping by calling bunny hopping as a bug @ebon ether
tell him dude
well at that point you can't really do anything else but streamline the movement to a point where skill takes a backseat, i think i've made it pretty clear that that should not happen
i just take issue with the fact that the current movement is so braindead simple yet effective, either it has to be simple but uneffective (the bad way obviously) or more complex with intent put into it but more rewarding (better)
what would you do to make it more complex?
honestly, no clue
maybe some sort of bunny hopping or proper air strafing, fact is the current air spinning is just dumb
Hipfire Works too
no
at 10+ meters, in an area full of cover...
Not my video, this was created years ago by https://www.youtube.com/user/phoonomnomnom/videos who recently deleted all of his videos. This one is too good to lose. I will delete this upon phoon's personal request or if he ever re-uploads.
original description:
hi im phoon i used to bunnyhop and kill people and make them angry a lot but i can't ...
If they are covered why are you complaining
misunderstanding purposefully, amazing argument 10/10
don't really need opinions on that
its just laggy ass community servers
main reason I don't really play anymore
He thinks I’m abusing the game movement on that clip 
you probably just jumped down
abusing movement my ass its just laggy servers
Love having no legs
Shitty ass buggy ass game
Fuck that tho I’m looking fresh to death
Blue tracksuit with tha blue beanie to match
🥶 😰
No I’m not
Talking about how good I look in the clip of me breaking the game movement and deatomozing my legs
server lag, that's all
We’re 1000+ messages in, give us a break
Punishment kink I see
Joke’s on you it’s not my house
I’m calling HR
It’s not Nancy
They have one guy for this games HR
I think he has <10 hours in game tho
Just make the game how it was when it was released and we good
well you made it look like i said that was movement (i didn't lmao)
I’ve shown you the same clip before and you complained it was movement
So just wanna make sure we on the same page
that wasn't me buddy
While the game may enable it, I just do not see anything that suggests the game was created with the intent for this level of freedom in movement, nor is the games maps/mechanics designed with the movement in mind
I understand the enjoyment and potential
But it seems more appropriate for it to be Ina game where that level of movement freedom was considered part of the core from the get go
If the game was bboce styled from the get go, this topic would not be controversial
Likewise if this game stayed milsim, same thing
At this point I'd like the devs to pick a lane and take the hit instead of being wishy-washy and catering to both and neither
That I think is something we can all as a larger community agree on
Thank you, been looking for this
pretty sure most here are asking for airborne inertia, aka more limited turning when in air type idea
would break the helmet in 2 shots, followed by breaking him in 5, also why not just do leg shots?
exo chest becomes near useless when prone by the way (arms block it or you have the head)
So we have inertia on vehicles, I feel most people are asking for inertia for in air only
That wouldnt make any sense, that doesnt solve any of the issues they are complaining about.
not even removed, just limited a bit
how else could the air spinning be nerfed tho?
first jump was a turn than jump
if I recall Oki made a patch around first launch month that halved all MS penalties & buffs from attachments
yes ik, but in practice it's 1/5 of what the stats say...
Chum, I noticed most complain about the air spinning, inertia in air would limit the turning (AKA you can still adjust but it would be harder to do 180/360 spins based on the amount given)
danke
Can someone link the suggestion text of this place or the first message
Vilaskis answered one of the questions about inertia. #patreon-backers message
Discord is being wonky again
give me a sec
Because i can not for some reason see the thingy
i have to scroll up message and message to find it
Thabk you!!
np
no access 😦
Ngl would love they to add it to the game
But do wish you can Regain it back easily
so regain what back easily to clarify?
based vilaskis
Basically it doesnt take long for you to be at full speed again
movement is fine yall are just dogshit
Am i dogshit ;w;
idk who u r so maybe maybe not
lol
Mango, Lets just get a clarification, what type of inertia do you think I am talking about for instance?
I saw typing
it doesn't take long to answer this if you paid any attention to what I have said
you cant make super fast and extensive movements in air
Not precisely
more correct on the latter through
but never mentioned speed in terms of velocity, velocity changes yes
mf i aint read what u say
what kind of inertia we talking about then
So to start you aren't reading & calling names/such
But to answer your question
I am talking about in air ONLY inertia
where it would allow adjustments & such easily
but more limited in the spin angle of a flat ground jump (Could be debated even on how much)
i wasnt calling you specifically dogshit
everyone lmao
listen man i just joined the convo today
i am not reading the 30+ essays you guys wrote in this god forsaken channel
i am basing what im saying on what i already know about inertia, and what it would do in game
Do you remember og inertia?
idc if some movement tech is hard to pull off etc
moving freely in air just feels great
what kind of inertia
enables nice 180 jumps etc
exactly what i said earlier
while in air, you cant turn as fast or as much
that does not seem fun to me
for milsim mode sure
but normal
that seems very annoying
In early 2022
I am doubtful
even if your trying to just play normally
as was said previously by someone else, the spins aren't used much apperently
thus it wouldn't be much effected
this would really only effect the spins
at least my idea
i mean i dont really care
as long as its not to extreme
their are defintely other more important things that need to be looked at before inertia tho
Rn i have few options that are middle groundi will be editing with option A b c
also their is still a very large portion of the community that doesnt want it
so dont add it
I feel a question to be raised is simply is everyone on the same page?
the games playercounts are way too low to be just making changes that more than half the playerbase disagrees with it
AKA are we all talking about at least a similar kind of inertia when speaking
Looking at the votes
it is less than half
the game barely maintains 5k players
we cant just make these changes out of no where
that so many people disagree with
when their are other things that could be changed
102 for vs 72 against as of writing this isn't "over half who disagree" lmao
we also got people who glanced & remain neutral/didn't vote
I see 103 through
So assuming the neutral party is a minority
the trolling
it is still over 50% of the discord community who have not when no
the game is already dead in non eu or na regions
could be wagered over 60%-70%
you cant just keep making controversial ass decisions for the fun of it
Plus this is diverting the conversation I feel
thats how you turn more people a way
there are so many things that could be implemeneted that would actually bring people back
Mango, this isn't the thread for it
Equally you could name some rather than making guess work/not saying any
actual fucking content????
people dont read the update logs and be like; "oh yay the silencer now gives a 3% lower recoil debuff!!! time to come back to game"
Be more precise
we been getting map reworks
I saw new gamemode
gun wise I would say dependant
im not saying that inertia is un imporant but it doesnt seem important enough to be done right now when so many other things could be done first that would actually bring people back
People are complaining about dodging in general. The player being in the air has nothing to do with how they move
that's literally what everyone i saw up to this point has been complaining about
I think when they mean air spinning they mean dodging in general
There is no way they just want to nerf air movement without nerfing ground movement
That would make no sense, people would just dodge without jumping
This thread shows that movement really is that fucking divisive and should have a statement made
either it won't be touched so all the casuals and milsims can leave
or it will be so the sweats can leave
tired of this sit in the middle bs
we lost 70k players bc game won't make up its mind
from an aim pov the jumping is the iffy part yk
If few days I will edit my suggestion and ask mods to lock suggestion fot only emoji reaction
I do😔
real af
Can’t wait to see you all at Dreamhack🔫
💀
real and true??????????!!!!!!!
nah this whole casual community won't last yet half the people here are casuals
make it make sense
jus bc theres still a bunch of casuals doesnt mean anything
sure it does
80k and most left
a small percent of casuals actually remain and play the game
and thats dropping
and its dropping even more for sweats
there's also a small percent of sweats that have left
The ratio stays the same
larger percent of sweats have left
so this whole concept that sweats will last longer just doesn't click for me
so neither side is happy, that really doesn't seem like a controversial take at this point
they would if the game wasnt so dogshit
why'd they come then
was fun at launch
I don't buy it, game has barely changed at all, only thing that changed was playerbase
its still the same as it was, there's just not much keeping people here
we got a half assed bandage change and some actual weapon balance instead of as val
that's not enough for "game to become dogshit"
aint no way
no, game is more unfun than it started, and its also getting fed up with devs not actually doing anything to fix the game
it's a low-skill-ceiling game with limited unlocks and few achievements
ur right on the progression lacking but def not a low skill game
That doesnt mean it's not fun BTW
haha it really is, sorry, everythings handed to you on a silver plate and there's very little to master.
Perfect for me honestly, I have few hours to play
low skill ceiling lol
theres no concensus
it is lol
movement is easy
Bro, no one in here can make their minds up
recoil is hilariously easy
have u considered that people can have differing opinions
I know there's one united opinion and that's that the movement is a joke
Yes, but it's 50/50 all the time
anywhere outside of the sweat sphere it's against it
just bc people that cant aim think the movement is stupid doesnt mean anything
They have as much of a say as you man
💀 they can say it that doesnt mean that it should be taken seriously
I can't say I'm swayed by the "everyone else is a shitter crowd"
^
As much as I agree with your points about the game it doesn't mean the Devs shouldn't listen to the other parts of the community
I mean at this point I'd hope Oki just doesn't cater to the toxic crowd, it goes beyond being sweaty
y'all are just kinda dicks half the time
i dont think they should ignore the casual crowd but in this instance where only casuals have issues hitting people it makes it easy to dismiss
Btw@buoyant wren
At this point go ahead and lock it, this post aint going anywhere at this point
Constant arguments, finger pointing, other bullshit
Yeah thats why
No wonder stuff doesn't get done, people constantly complain when stuff happens and complain when things do happen
I will be giving 3 options. A b c but it it will take few days to gather
Typical human behavior
Nah, typical gamer mindset
Anyway
I will ask oxigen to review my edited suggestion. Because you know my grammar
Not true
Also I’m having a civil discussion with @tame oriole
i’m having a criminal discussion
It must be hard to appeal to everyone, especially with the divide that cas and hc creates, even when we don't have either at the moment.
You will never please everyone, it's impossible. There will be at least one person that absolutely hates a change and won't accept that change
NO SNITCHING
@frigid shale just posted gay porn
Wtf
Reading through this and holy shit.
Good luck
I'd rather drink more than argue for some sort of nerf to air strafing and get called out for having skill issue even though most people cope n seethe

For sure, I misspoke I guess. Being between cas and hardcore with no public plan moving forward makes a huge divide in the community where people are left to talk in circles, people see something change to be more casual and the hardcore players get pissed and vice versa. But in reality it doesn't matter much because we'll have both cas and hc. We're on the same page
If we're on the same page, we wouldn't have these threads tbh
Thanks to everyone for the references! Can proudly say this thread landed me the job 💶💶💶
🫡

