#Player Movement - Feedback

1 messages · Page 4 of 1

tidal light
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Nah more like we just need to do exactly what I said

thick fulcrum
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Insert meme image of goku wearing a suit and smoking with

Bait used to be believable

Written in it

zinc dove
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arma? like weight means stamina and sound and thats about it there. a guy with a 150 pound kit will move just as fast as a guy with a 40 pound kit

tidal light
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Go run a mile wearing gym shorts and a t shirt

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Then go run a mile with 115 lbs of kit with you

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I’ll bet 25 grand that the 115lbs of gear makes you slower

hybrid grove
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man but the whole point of exoskeleton armor is so that a soldier can carry more without compromising mobility

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have you guys not seen elysium, edge of tomorrow ? not played advanced warfare ?

lunar stream
vernal aspen
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I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

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yes but if every class had it medic would have more hp to reviv

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my highest is only 72??? how did you get so many???

hybrid grove
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because it literally is then a juggernaut suit

lunar stream
hybrid grove
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support also needs the belt fed backpack option

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no need to reload lmgs then

vernal aspen
zinc dove
lunar stream
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people baiting and crying about a needed yet not implemented change #69420

wraith timber
hybrid grove
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by the way what do you guys think of having heavy exo users having slow movement speed on sand ?

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Also they shouldn't be able to swim

hard solar
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Soft trolling and derailment

hybrid grove
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🤓☝️

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it's literally the player movement thread where I am asking about heavy equipment user movement

hard solar
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Isn't a ~20% movement speed penalty enough?

hybrid grove
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but surface matters and does it make sense that exo users with full gear are able to swim ?

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wouldn't your feet sink into the sand if you carried something heavy on your back ? - thats why I asked about movement speed on sand

hard solar
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I mean, does it need to make sense in a non-realistic videogame?

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How complex do you want it to be?

hybrid grove
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Then why is there so much debate about realism vs arcadism here ?

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People want realism when it suits their needs and recoil back saying there's no place for it in a video game when it puts them at a disadvantage

hard solar
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There isn't, it's just derailment.

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If you wade through the shit, it's primarily discussion over stats and mechanics for the reason of game balance, regardless of realism

hybrid grove
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I get it, it's derailment because you don't like the idea.

hard solar
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I just don't think realism Vs arcade should be the sole basis for any changes, I've always said that.

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If you can provide a gameplay and mechanical reason why the change is a good idea, I'm all ears.

hybrid grove
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This is supposed to be milsim game which anyone and everyone with potato specs can run. Many redditors and conquest players would agree with this. Anyhow when you say any change shouldn't be based upon real life scenarios or models - then explain why did we ask for a smg class rework, why are people asking for movement speed rework constantly on reddit, why are people asking for squad-arma-insurgency type changes etc. ?

lunar stream
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this game isn't a milsim and idk how i should even constructively reply to your bait and derailment

hybrid grove
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would you have said the same thing if someone asked for a rework of movement speed with heavy armor users in engineer, recon, assault, medic class ? I don't think so.

vernal aspen
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yes exo armor users should drown

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*in the battlebit water sorry

lunar stream
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armor needs a fucking rework, not nerfs

hard solar
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No one said anything about this being milsim, it's not sold as a milsim or advertised as milsim, unsure where you got that idea from.

hybrid grove
hard solar
lunar stream
hybrid grove
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it won't be fair if they just consider extra smaller caliber protection and let them run around with current speed

thick fulcrum
# hard solar No one said anything about this being milsim, it's not sold as a milsim or adver...

I hate to be that guy but like
It kinda used to be?
I certainly mostly found out about this game when I saw this old early access milsim I used to check up on every once in a bit had a resurgence
I don't think this is the place to discuss most of these ideas since there IS a thread for the milsim mode on the works, but im definitely not the only one that got the wrong idea at first seeing how much this game changed over the years

hard solar
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It did used to be, waaaaaaay back when, and may be again once hardcore mode comes out, but at the moment it's not and is pretty staunchly a Battlefield-style game.

thick fulcrum
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Eh, I'd wager to say at a good chunk of the pacing issues the game has come from the fact that a lot of the game was seemingly built with slower movement In mind(the different reloads, the mag storage, the ammo checks), but had much arcady-er movement slapped on

The hard-core mode thankfully isn't gonna actually be a hard-core mode like bf's, but is actually being advertised as a milsim mode

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Like this doesn't feel like a arcade shooter at heart that had a bunch of milsim-y features stapled upon, kinda the opposite actually, it feels like the core mechanics were made with at least some focus on tactics and strategy and then like... changed the max speed variable lol

hard solar
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I think the extra features like mag stacking and reloads are great, and add a bit of complexity to what would otherwise be a pretty standard battlefield game.

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The movement speed matches pretty well with the current gun handling and overall TTK to produce a very smooth flowing game

thick fulcrum
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I'm not exactly sure I'd agree but hey, as long as I get the milsim mode eventually and get to experience the og intended flow, I'm happy

hard solar
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Weird abusable movement mechanics aside, of course.

thick fulcrum
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Yea, we can agree on that part lol

hybrid grove
wraith timber
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Irl argument ClothoNoNo

lunar stream
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because they're both really bad additions

hybrid grove
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bad suggestion= bait

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just call it a bad idea then, I would have gladly accepted it

fathom bobcat
wraith timber
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Having a reasonable and well thought out suggestion that actually adds something to the game and can be implemented in a reasonable time frame relative to its worth vs "but irl scenarios"

hybrid grove
wraith timber
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Its because of guns dogshit velocity

hybrid grove
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Will a projectile velocity rework require any less effort than stamping down on movement speed ovwrall ?

wraith timber
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rework

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Its literally a slider skullsob

thick fulcrum
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I do feel like especially a bit of the upper end of movement could use a slight reduction here, but I feel even just a moderate amount inertia will reduce the problems people have been having with movement abuse

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Lower end movement is fine as is, though, it only feels weird when compared to how fast you can potentially get

vernal aspen
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honestly @wraith timber i think kata is right

hard solar
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With that logic Engineer, who carries 6 rockets along with a full kit, should be far heavier and move even slower

hybrid grove
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not just sand, they shouldn't be able to swim either

thick fulcrum
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Game wise though, most matches are already much more favorable to those without armor, that would only compound that difference here

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I would sooner have a slower speed ceiling than a lower speed floor, the difference between class movement speeds is already very big, and quite a few times the speeds you can reach on some of the lighter builds break the flow of maps, not to count feeling very frustrating to play against if you actually want to try your hand at more careful maneuvering

hard solar
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I have no problems with being fast, just don't shadow-dance in front of me while my 30 rounds hit air and not expect me to call for a nerf on discord.

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Then run away at full speed whilst healing, then sprint back and hose me down with a MP5/7/groza/pp2000 before I've even had chance to reload.

fathom bobcat
hard solar
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Like an ADHD zoomer streamer tripping on a triple dose of Adderall

hard solar
thick fulcrum
hard solar
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I have ADHD and take vyvanse daily so yea, I'm good and also know the feeling

thick fulcrum
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😔🤝

thick fulcrum
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(And couldn't yknow, phase through the aether to avoid gunfire)

wraith timber
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Me when 50rnd groza

hard solar
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That's a different kettle of fish for a different thread, low recoil + how the game handles bullet spread = kind of bullshit at range, the damage falloff feels like a bit of a patch job.

fathom bobcat
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4 second reload timeHyperXD HyperXD

hybrid grove
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hey guys, all disagreements and views asides - can we atleast agree atleast most maps feel dogwater ?

hard solar
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U wot m8

fathom bobcat
thick fulcrum
hybrid grove
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Even in conquest mode, it feels like the action is very sporadic. Battlefield in some ways does conquest better in the sense that there's always combat near you.

fathom bobcat
lunar stream
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map flow is so garbo 😭

hard solar
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Or flank if you want to get sniped

thick fulcrum
fathom bobcat
hybrid grove
thick fulcrum
hybrid grove
lunar stream
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the only maps i genuenly enjoy are salhan and old eduardovo 127v127 conq

fathom bobcat
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And the only way mp5 is faster than other smgs is by removing every attachment and using just a sight and short mag 💀

thick fulcrum
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Ye

hard solar
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Let's not even get into the attacker/defender balance issues and problems with spawn mechanics, meaning there's zero point defending points

fathom bobcat
wraith timber
hybrid grove
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I love how we have different views on movement and armor but atleast agree on the fact that vilaskis doesn't do good maps

lunar stream
fathom bobcat
wraith timber
lunar stream
thick fulcrum
# hard solar Let's not even get into the attacker/defender balance issues and problems with s...

That's also partly caused by movespeed
It's always easier to just move on to the next point with how fast you are, and everyone crosses the map semi instantly, meaning there's never any cohesion in who holds which part or the map, meaning no one really holds anything
In a sense, you're more just running around and capping the same points over and over and occasionally shooting at other people doing the same

wraith timber
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Pov unturned maps

fathom bobcat
fathom bobcat
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Vilaskis is the cause of my issues with this gamekek_haha

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What was he on when he made dusty dew or eduardovo

hard solar
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Yea, the maps are very sniper-friendly

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Everything that isn't directly in a city

fathom bobcat
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The only real fights are at C or for some maps like sandy, C and D

thick fulcrum
# thick fulcrum That's also partly caused by movespeed It's always easier to just move on to the...

I feel like this is like
The culmination of multiple things, but mainly squad spawning and novespeed.

Maps literally always end up with everyone flanking everyone, it stops feeling like anything and becomes a slop of random people running around and shooting each other on the back, you take a spectator view of any match outside of Frontline and there's so many people behind enemy lines you'll see that there are no enemy lines anymore, there is no blue or red territory, it's all purple

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It's like that one parody map for halo where it's just a big cube with portals all around that loop randomly, and everyone just runs around like headless chicken until they pop up behind someone else

uncut moth
fathom bobcat
plain hare
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i have to take 30mg every time i boot up the game

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or u just cant compete against these catEat/4rae tryhards

vernal aspen
plain hare
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they have to have hacks

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i cant compete with their movement

vernal aspen
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yes

soft pewter
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I've fought against them and yeah they r good but not that good

vernal aspen
soft pewter
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good to know

vernal aspen
serene pebble
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that's insider info meizu

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hush

vernal aspen
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you have to drop 100s prior to joining so they hide it well

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bc the players are already really good

vernal aspen
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@soft pewter look proof

viral wasp
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😭 😭 im sorry guys i downloaded arae client v2 last week and i got my first 200 bomb

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it was so worth though .

serene pebble
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if you get over 20 kills, you're TRY HARDING

soft pewter
vernal aspen
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@soft pewter they admit it

serene pebble
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I better not catch you sitting up straight too. @viral wasp

blazing hemlock
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erm I heard arae has a sister clan developing the cheats so it's more covered

vernal aspen
viral wasp
vernal aspen
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that’s when you know it’s going down

carmine edge
serene pebble
vernal aspen
serene pebble
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whenever i move my cursor to look on the hub im trying so fucking hard

vernal aspen
carmine edge
vernal aspen
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mbmbmb

blazing hemlock
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also, since. this is movement feedback, i swear 4rae players use movement cheats instead of cheats relating to aim

viral wasp
blazing hemlock
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same with their sister clan, once i saw blanks going 46 and 34 I knew they had to be cheating!

vernal aspen
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and we they also have a jump shot remover so you can jump sho t

serene pebble
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guys i purposely have shit kd to hide my cheats

blazing hemlock
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i mean i could get 46 kills but kd above 1? seems suspicious

vernal aspen
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@soft pewter look clan leader admitting it

serene pebble
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that's why if i drop 400 kills, i gotta get 380 deaths to compensate

vernal aspen
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fr 🙏

serene pebble
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to make it fair bc im jus like that

serene pebble
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And those 380 deaths goes towards @vernal aspen but dont tell anyone 🤫

hard solar
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Easy (to bypass) anticheat

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It's easy to not play with tryhard clans, just stay away from community servers, they always stack them like crazy

carmine edge
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yea those gropm fuckers are always stacking with the arar and eatcat

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abuseing movement

lunar stream
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fuck we've really all lost our last braincells haven't we?

young lichen
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Yes.

fathom bobcat
hard solar
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Playing against them isn't

fathom bobcat
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Otherwise I’m getting top kills in lobbies with only suicide c4💀

fathom bobcat
hard solar
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Just dodge the aimhacks :))))))

bold badger
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whos cheating

fathom bobcat
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CatEat gromp and arae

bold badger
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thats crazy

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why are they not banned?

fathom bobcat
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They are paying the devs

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So much money😔

vernal aspen
uncut moth
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i hate gormp

blazing hemlock
lunar stream
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nearly as insane as bb-eng 💀

cerulean steppe
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and I think the game is better for it? Like a lot of people disliked it so it was removed and that's what should happen.

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its still one of the better smg though it wasn't dumpstered idk why people think it has been when its still one of the better guns in the game

fathom bobcat
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There’s much better guns than the vector

tidal light
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I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

zinc dove
zinc dove
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what do you expect then? its good in the situation that class is tuned for

hard solar
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You can tell you're going down the right track when people can only reply with shitposting

fathom bobcat
zinc dove
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I mean, it ain't god tier anymore, but its still a good gun lol

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just casually spreading misinformation

fathom bobcat
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It’s really not that good

zinc dove
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its average

fathom bobcat
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Honestly I’d say every other smg is better than it

zinc dove
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the SMGs all fall real close to one another

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at least within 25 meters up to 50

cerulean steppe
zinc dove
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the faster firing ones usually fall off the further you get because recoil

fathom bobcat
zinc dove
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but if you can control they are ok up to 50

cerulean steppe
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with crazy high fire rate

zinc dove
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with its firerate that stat is not as bad as you think

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long as you control it, like I said, average, maybe slightly above the average

fathom bobcat
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Slightly below average

zinc dove
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not really

fathom bobcat
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Any other smg will do better💀

cerulean steppe
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like how with its old stats it was still really easy to get 50m kills with it

zinc dove
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not really lol

cerulean steppe
zinc dove
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they start outperforming it the further out you get, but that's just a matter of control rather than damage.

cerulean steppe
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but still to long of a range

zinc dove
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nah old stats, like pre nerf you mean?

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smgs had IRL effective range of about 100 meters

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which considering the average engagement distance of this game, and the fact that they made you fast, made them way too good

cerulean steppe
vernal aspen
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please tell me youre baiting

zinc dove
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old stats were the IRL stats you moron

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they nerfed the whole class because of it

vernal aspen
zinc dove
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yeah, 9mm vector

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that is the mag size for that lol

cerulean steppe
# vernal aspen ur baiting right

nope its still very usable its just you all most people only care about "meta" and now its still really good but not meta everyone acts like its dead

zinc dove
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I just don't like it personally, think I got a single kill with it

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I'll make my way around to complete it eventually

cerulean steppe
plain hare
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just reached 3.4k kills on vector for pink skin. gun feels like shit, wouldn't recommend

fathom bobcat
plain hare
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im working on that rn

cerulean steppe
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unless if that's what you actually did then nvm

zinc dove
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yeah no I'm hunting all attachements on all guns and it fucking sucks to stay on one gun for a long time

fathom bobcat
vernal aspen
zinc dove
vernal aspen
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if the guns good its fine to stay on it

zinc dove
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what's that gotta do for trying to complete all the weapon attachments for the guns? I know that some guns are better feeling than others, my m4, mk20, of course the p90 and the like. But fuck man m110 is painful.

vernal aspen
zinc dove
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at the start maybe. the m110 is the only one I'm having trouble with because the recoil fucking sucks so it makes me have to stick to a playstyle I really don't enjoy.

uncut moth
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(m110 is really strong)

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but is this really player movement-feedback

eternal harbor
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We really do be needing another cleanup of derailment and shit here lmao

wraith timber
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Assuming these even get checked regularly Clueless

wraith timber
tame sedge
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why people gotta talk about smg balance in player movement channel ugh

zinc dove
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Cause SMGs = fast in this game for some reason

eternal harbor
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Or at this point since it's come to an arena of bickering back and forth, we seem to be going in circles

vernal aspen
#

I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

fathom bobcat
vernal aspen
#

u gotchu snoman

fathom bobcat
#

I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

tame sedge
zinc dove
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its funny cause all the smgs weigh about the same as most of the ARs at 6.5 to 7.5 pounds

wraith timber
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Ok but bullet

zinc dove
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? yeah with bullets too. m4 weighs like 7.3 pounds loaded and with a sling

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mp7 is closer to 6.5 pounds loaded

uncut moth
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i bet snoman weighs 6.5 pounds loaded too

hybrid grove
zinc dove
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SMGs being fast is one of the reasons they are so prevalent lol

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you take away the speed boost for nothing, make movement based on weapon weight, and suddenly alot of things are far close in speeds.

fathom bobcat
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Well if we are making the speed realistic

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Let’s get rid of revive feature since you’re not getting up from an rpg shot or 20 bullets to the head

hard solar
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Let's just deep dive down this garbage rabbit hole of "muh realism"

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Just look at it from a pure balance perspective

hybrid grove
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I think we already argued quite a lot about it ad nauseum yesterday

hard solar
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Options are either: bring everyone's speed and mobility up to a similar level, reduce everyone's speed to a similar level, or make the penalty for increased speed match the bonus for reduced speed.

lunar stream
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just give us inertia/acceleration and by extension fix the air spinning and then the movement system is perfect

hybrid grove
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But that'll make this game like other shooters out there

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The air strafing can be annoying but yeah its one of the reason that sets it apart

lunar stream
#

the game is unique in most areas, the movement is just dumb

hard solar
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Hard disagree, it feels like it was just a forgotten/ignored part of when movement mechanics were setup for the first time.

lunar stream
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like, there is a reason all other non movement shooter games do it like that, bbr isn't a movement shooter

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(shit doesn't fit)

hard solar
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It doesn't need to be much, same as lean spam fix. Just something like exponentially lowering speed based on how hard you turn and how frequently.

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Regular fast movement shouldn't be impacted, just the spastic spinning.

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The excessive speed of some class/armor/weapon combos is a separate issue in terms of balance

slow bough
# lunar stream like, there is a reason all other non movement shooter games do it like that, bb...

so you just came to the conclusion that bbr isnt a movement shooter based on what? your own opinion? I think bbr is a pretty casual game that isnt trying to dive too deep into a realistic shooter or game based on quite a few things the game offers so the movement is acceptable where it is at right now

coming from other movement games such as apex the movement in bbr is definitely a quite big point in whats making it stand out compared to others. It isnt anything special but yet the freedom you have is very fun and im pretty such thats what bbr wants to be based on and not realism

vernal aspen
#

muh immersion

slow bough
#

there is two different playstyles clashing against each other in this game but instead of accepting both one side just wants to crush it LOL

lunar stream
slow bough
#

WHAT

vernal aspen
#

"apex" "not movement shooter" bro

slow bough
#

apex not a movement shooter?

vernal aspen
#

how many times did your parents drop you as a child

lunar stream
vernal aspen
hard solar
#

Movement shooters are designed from the ground up with very specific, in-built movement mechanics such as dodging, sliding, hovering, charging, and things like hookshots, with the movement being a core design point of the gameplay features.

BattleBit, whilst good, is not a movement shooter.

slow bough
lunar stream
fathom bobcat
#

If they change the movement in this game I don’t think I’ll be playing anymore and i think some other people would agree lol

hard solar
#

Ok bye

vernal aspen
hybrid grove
lunar stream
hybrid grove
#

this is army shooter not black ops 3

vernal aspen
#

this is deep sophisticated tactical milsim fps

lunar stream
#

yet it has atleast some form of impaired air mobility

vernal aspen
#

cant have these tryhard fatty sweats DOING 360S ON A BODY TO REVIVE 😲

hybrid grove
#

If they start catering to casuals who come and go all the time, they'll end up with lnly casuals who don't stick around

slow bough
#

well obviously a lmg holding exo armer wearing soldier wont be able to do the same type of movement a smg with ranger armor is able to do
But the moment you choose to play support you should accept it

hard solar
#

How about this is just BattleBit and stop referencing other games like it gives your point some kind of validity

vernal aspen
#

💀

fathom bobcat
#

💀

lunar stream
#

it counter acts your "points"

fathom bobcat
# lunar stream it counter acts your "points"

I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

hybrid grove
slow bough
#

lets not use other games
almost the entire community in feedback:

lunar stream
#

nerfed mobility for all

hard solar
#

Either way, nerf high speed movement or buff armor Vs pistol rounds 🙂

lunar stream
#

(inertia and acceleration)

fathom bobcat
#

Just remove people’s legs at this point and make them crawl everywhere

hybrid grove
hard solar
#

Don't care how it's done, adding some more detailed movement physics would be the better way to go but I'm not Oki

lunar stream
#

you can't argue with facts or logic, truly magnificant

lunar stream
hybrid grove
#

what facts and logic are you using ? since you play with support = devs should modify all other class movement for you

hard solar
#

Support weapons give -10/15% move speed just by themselves

lunar stream
#

uhm no HyperXD

slow bough
#

yeah ofc they do, they are heavy weapons
you CHOOSE to play the class and the weapons so obviously you will have to accept the fact that you are slower ,

lunar stream
vernal aspen
#

if anything vaulting should be sped up to keep it in line with the rest of the game

#

wouldnt mind leaning nerf being reverted

hybrid grove
#

Sure you do buddy. Tell us if the so called smg medic movement boogeyman is in the same room as us ?

hard solar
#

"I'd like a class to be viable please"
"AGJFKRNDN WHAT YOU CAN'T ASK FOR A CLASS TO BE VIABLE!"

vernal aspen
#

nobody said that what are you on about

hard solar
hybrid grove
#

Viable = crush all other classes

lunar stream
#

you guys can't even argue in good faith
maximum clownary

hybrid grove
#

fix the damn movement for support then

slow bough
vernal aspen
fathom bobcat
# hybrid grove what facts and logic are you using ? since you play with support = devs should m...

Yes they should give -50% move speed to every other class so that us casual support players can have a chance against sweaty cheating clans like arae and catEat using their cheating medic class against us. I think it is very unfair that they just move so much faster than us considering how weak our class is and how strong SMGs are in this current meta. In fact I believe medics should actually only be limited to pistol to balance their class due to the strength of the SMGs but that’s just my opinion

vernal aspen
#

why doesnt reinhardt have tracer's blinks?????? this is so unfair?????!!

hard solar
vernal aspen
#

maybe dont play the big bumbling fat bozo class and youll move faster

hard solar
#

Just remove support from the game I guess

hybrid grove
fathom bobcat
hard solar
#

Non viable classes should just die SMH

slow bough
lunar stream
#

have you tried not crying while arguing and look at the actual points HyperXD

vernal aspen
#

(just exo armor actually)

fathom bobcat
hybrid grove
hard solar
#

Whole lot of people terrified their crutch will be taken away in the name of making the game better

hybrid grove
#

Then if I bring up irl model based scenarios, everyone gets mad

vernal aspen
hard solar
#

Hahahaha

vernal aspen
#

am I wrong?

hard solar
#

Yes, how is Exo a crutch? It's basically useless currently

slow bough
#

even with medic and movement nerfed you guys will still get owned and you will find a new point to complain about, lets be honest
whats the next nerf gonna be? smgs doing no damage after 5 meters or what

hybrid grove
vernal aspen
hard solar
vernal aspen
#

only one getting owned is @lunar stream who said apex wasnt a movement game

slow bough
#

i couldnt care less if they nerfed it but the reasons you guys want the stuff nerfed is stupid thats why im here

fathom bobcat
hard solar
vernal aspen
lunar stream
vernal aspen
#

only one skillless is here bc u cant hit ppl dodging your shots

lunar stream
vernal aspen
#

how come is it everyone ive talked to thats good at the game doesnt really have this problem of other people diffing them with movement

slow bough
#

just let the player spin and kill him once he stops spinning 4HEad or is your 120cm/360 sens to slow for that

lunar stream
#

got it

vernal aspen
#

🤔

#

i do truly wonder why that might be

cedar flicker
fathom bobcat
lunar stream
fathom bobcat
#

Like there’s so many counters to movement lmao

slow bough
#

good player dying to movement: damn i got owned
bad player dying to movement: i must write a paragraph in the feedback channel immediately Nerdge

cedar flicker
#

it'd especially help since the M249/ultimax are actually amazing flanking weapons, but you hardly get flanking opportunities with how slow you are

hard solar
#

The cognitive dissonance happening in this thread is magical

vernal aspen
cedar flicker
hybrid grove
lunar stream
#

btw "skill issue" is not a valid argument (it isn't allowed in here either)

cedar flicker
#

think before you post

fathom bobcat
slow bough
hybrid grove
slow bough
#

no but in general, you want us to not bring up other games but look what feedback is filled with
Squad here and Squad there

hard solar
#

Yea, that's bad, its bad feedback

vernal aspen
lunar stream
vernal aspen
#

ur literally complaining you got diffed

slow bough
lunar stream
#

you can't make that shit up

cedar flicker
# hybrid grove spawn on a teammate who already flanked, dummy

alternatively jump down on a group of people, but yeah. M249 is an amazing weapon for flanks, it's just really hard to utilize with your poor movement speed. and since armor really doesn't cover that much of your model (exo included), i think it'd be fair if support was made faster

vernal aspen
vernal aspen
#

almost like the devs had the foresight to make different classes that specialize in different things

#

why can't I snipe on medic?

hard solar
#

But they dont

cedar flicker
#

man, like, shut the fuck up if you have nothing of value to say, lmao

hybrid grove
cedar flicker
#

*snipes with the FAL on medic*

lunar stream
cedar flicker
vernal aspen
hard solar
#

The class roles are currently very mixed and kind of shitty

vernal aspen
#

i dont disagree

hybrid grove
hard solar
#

Medic can do everything except long range snipe and use grappling hooks.

slow bough
#

i cant repair vehicles :((

hard solar
#

And it can usually do them better than other dedicated classes because of the available toolset, so dont bullshit about muh medic

hybrid grove
#

Also I don't really understand why is spinning such a huge issue ? Not everyone does it, nor can everyone.

hard solar
hybrid grove
#

and its legit mostly when reviving

vernal aspen
slow bough
vernal aspen
#

can speak from experience that movement does not make you invulnerable to bullets

lunar stream
hybrid grove
fathom bobcat
lunar stream
hard solar
hybrid grove
#

Also I feel if it was easy then everyone would be doing it, which doesn't seem to be the case for now @lunar stream

vernal aspen
lunar stream
vernal aspen
lunar stream
vernal aspen
hybrid grove
#

yeah I think they're client sided so players don't complain about missing hit reg

fathom bobcat
hard solar
#

You really are a dyed-in-the-wool shitter

fathom bobcat
#

Just because people are shit at the game doesn’t mean it should be nerfed

vernal aspen
hybrid grove
hybrid grove
#

can't satisfy them even after it got removed

lunar stream
#

some people are just dumb

vernal aspen
#

you

lunar stream
#

hahahaha nice argument

vernal aspen
#

not an argument ||its a fact||

lunar stream
#

even funnier

vernal aspen
#

sorry that was rude you just have dumb opinions on movement

lunar stream
#

ong it's a fact 😭

fathom bobcat
hybrid grove
#

I do out it out of habit while switching or flicking targets

vernal aspen
#

add a crouch and its better than pre patch btw

lunar stream
#

but if you were to take a look at what i said just about lean spam you'd realize i don't want everyone to move like a rock
just make shit more sensible, it is stupid easy to get away with spinning

#

(i need that challange)

hard solar
#

movement in this game is very low skill

hybrid grove
#

they could begin by revisiting support class movement

lunar stream
#

no in general

hard solar
#

I mean, if you're a low-skilled individual I guess you see movement as not being a problem liquidThinking

lunar stream
#

support will be fine once it gets more dakka and working armor that isn't shit for both sides

vernal aspen
#

support will be fine when it has 3 unreplenishable nades with no exo armor

lunar stream
#

some wwz gunslinger builds lmao

hard solar
#

"No mom you don't understand, the support players are bullying me!"

vernal aspen
fathom bobcat
vernal aspen
#

and remove bleeding fr its time

lunar stream
#

opinion invalidated: *it's

hard solar
#

Look, I just want to make sure I can play this game without any kind of hardship or tradeoff BBClown

lunar stream
#

but nah, it's the one thing keeping the games pace from outrunning someones heart while having a stroke

fathom bobcat
hybrid grove
lunar stream
hybrid grove
lunar stream
slow bough
#

he replied to yeti, why are you pressed by it 4HEad

hard solar
#

My post was pure sarcasm, I already play with hardships

lunar stream
#

i'm not pressed, it just seemed... a little dumb

hard solar
#

it's just a weird take, it's like you dont listen, get the wrong idea, then plant a flag to die on instead of discussing.

hybrid grove
#

look guys

#

devildogg opened this can of worms today

#

can we just end with a "fuck devildogg"

#

and ofc the complimentary "fuck map design" too

lunar stream
#

he opened this shithole a while back

hybrid grove
#

fuck devildogg and goofy unturned maps

fathom bobcat
#

Devildogg complains about everything

#

Bro dies to suicide c4 and says it needs a nerf😭

elder hare
#

Nerf guns

tame sedge
#

Oh my this chat…

thick fulcrum
#

Welcome to hell

slate mantle
tame sedge
#

Every time

hard solar
#

It's magical

fathom bobcat
lunar stream
#

oh fuck no

tidal light
#

I think we should just add jet packs n exo suits and let us all fly around and shit like my favorite game Advanced Warfare

young lichen
lunar stream
#

"skill issue" and "it is sooo fun"

young lichen
#

Movement has such an important place in the game given bullet velocity exists, but being able to flail and dodge bullets is not "skill" lmfao

#

It's fun like RPGing everything is fun, lol
ps it isnt :]

lunar stream
#

i'm done with this bs tbh, people can't properly argue about this

young lichen
#

It's really silly honestly

#

It drives me nuts because I enjoy the game, but hate the dumb "meta" things likr that. So I come here to point out how unfun it is to play against and provide feedback and...

lunar stream
#

yup, it is just sad

thick fulcrum
#

I'm sure everyone else had a blast 🙂

lunar stream
#

of course

#

but remember, these are the people who play medic and don't rez anyone

thick fulcrum
#

"Maybe cutting on the sheer volume of unpredictability and frustrating to counter movement strats-"
"Lalalalalala skill issue skill issue skill issue"

lunar stream
#

disgusting.

bold badger
glacial drift
cedar flicker
glacial drift
cedar flicker
glacial drift
cedar flicker
#

yeah

#

limbs are just too big for body armor to have a real impact

glacial drift
#

chest armor is mainly what balance between reserves(aka grenades, & magazines) vs speeds

#

backpacks about the same idea

thick fulcrum
# cedar flicker what's wrong with being good at a videogame

being good is one thing
pulling really high numbers with meta strats that aren't fun to go against and then countering other people's feedback that maybe something should be changed balance wise with "but I'M having fun tho" is another entirely

i'm not saying being good is bad, i wouldn't call myself a bad player, but the idea that something can be fun for the person doing it and very frustrating to everyone else seems to elude a lot of people

#

exact same thing as "skill issue"
there are points where it's a very valid critique, but there are also moments where it's used to defend unfun, unintended or otherwise just unbalanced aspects of games

(which is a good part of why it's not something that's allowed in the feedback threads, a place where ideally talk should be about how the game can be altered for the sake of game flow and fun, not about who plays well or poorly)

#

long story short: the issue doesn't lie on the skill of the player, it lies on assuming everyone is having a good experience because the person consistently at the top is, and when that is disproven, suggesting those in the middle of the scoreboard should just get better

it's both disingenuous of other people's experience and flat out antagonistic to newer or less meta conforming players

hard solar
#

nailed it.

wraith timber
#

Mfw this is still going

thick fulcrum
#

sadly yes

wraith timber
fathom bobcat
#

Why aren’t you 200/20?

cedar flicker
#

even though it's not being used to defend any unfun or unbalanced mechanics or anything

bold badger
#

you are actually delusional

thick fulcrum
# cedar flicker okay but you're literally just mad at someone having a good kd?

no?
when did i even alude to that?

"Dude, don't you get it, it's fun!"

  • look inside
  • 120 kills 20 deaths

is very clearly intended to showcase how a lot of the time people defend mechanics on the sole reason it's fun to them, even when it's not fun to other people, if you managed to flip it on it's head on your mind, that's on you

cedar flicker
#

"I'm sure everyone else had a blast" if getting killed in a videogame is a bad time for you, then maybe don't play videogames where you can get killed?

thick fulcrum
#

Pal i play foxhole, getting killed is not the issue, the issue is defending a mechanic that takes a lot more to counter than to utilize, severely displaces a part of the guns' balances and favors one playstile above all others based on the fact that it's fun to the people who play the weapons and strats favored by it

wraith timber
#

Buff velocity dandebourine

thick fulcrum
#

It's like looking at the old Littlebird gameplay
I got a few hundred hours on flight sims(mainly IL2), i can bet some of those people were actually putting all their flight sim time(maybe actually using joysticks) into playing helis and expressing a lot of skill in doing that
Was it balanced or fun to go against? No
Did it improve the intended flow of gameplay? Also no
The issue was never "the heli players were too good", they still are, just in a much more balanced framework

thick fulcrum
cedar flicker
#

constructive discussion about how having a good kd means everyone else is having a bad time

thick fulcrum
# cedar flicker constructive discussion about how having a good kd means everyone else is having...

You can have a good KD, at this point i'm just going to assume malice in how you are deliberately dodging my point here. For the last time.

You. Can. Be. Good. At. Games.

That is not the problem. The problem is that this is something that consistently shows up in discussions by multiple people, and always gets traction because it's something that improves the feel of the game for a lot of people.

And that whenever it is brought up, the few people that like it, and use it constantly to everyone else's detriment does everything they can to derail the conversation with "Skill issue".

I gotta ask, are you really doing it on purpose to get discussion to not happen because it's not about something you want in the game?

#

I literally made the difference between being good and dodging feedback on a basis of 'well they aren't as good so it doesn't matter' explicit like 5 times already.

lunar stream
#

common colossusqw 🇼

hard solar
#

I appreciate you @thick fulcrum

cedar flicker
#

i like the movement. i think the pacing is really good (asides from exo). airstrafing could be nerfed slightly, but overall i think it's in a good place. i just think you're an idiot for bringing up the KD thing

cedar flicker
#

like, either you're upset at people being just good at the game, or you're implying that you NEED to be abusing some unfair/unbalanced/etc game mechanic to have a good KD, and either argument is just straight up bad

zinc dove
#

if he didn't clarify his point after that, your point would be a good one

thick fulcrum
#

At this point, i feel like i'm better off going back to alcoholism.

glacial drift
wraith timber
glacial drift
#

AKA in CB everyone just going berserkers for the start of S11 or S12, no one liked fighting it & not many enjoyed using it (was effectively take unit out, hit 1 and than 3) not really enjoyable,exciting or so on and was just berserker balls for a hot minute til they got nerfed and the meta returned to a different overall mix

fathom bobcat
#

One single person does not make a game unfun, you make the game unfun for yourself

hard solar
#

dont bother replying

thick fulcrum
#

God, i think i DO need a drink lmao. Dang antibiotics stopping my unhealthy drinking habits.

vernal aspen
scenic warren
fathom bobcat
glacial drift
scenic warren
glacial drift
#

effectively think bannerlord

fathom bobcat
#

Don’t know what that is

scenic warren
#

i dont know what bannerlord is

glacial drift
#

you have yourself & a unit of X many following behind

scenic warren
#

can you give an example in battlebit terms seeing as how this is about battlebit

glacial drift
#

15vs15

#

and at the time the best tactic was just using a unit that you lost control of after hitting 3 (1 was a charge & 3 was a berserker rage, you can guess the results when I say everyone was using them)

#

So boring to fight, boring to do and low skill at high effectiveness

fathom bobcat
glacial drift
#

Just summed it up Danarchy

scenic warren
#

???

glacial drift
#

Boring to fight, Boring to use, Low skill at a high effect on the battlefield

scenic warren
#

what is an example of this in battlebit

wraith timber
#

Heat rpgs

glacial drift
#

best guess was stuff like drop shotting/ the spinning people do (if I recall is what Colossus said, unsure through for certain)

#

I can 100% see heat RPGs as well

wraith timber
#

Ap mines inside stairs

scenic warren
fathom bobcat
glacial drift
#

in reference to what Danarchy?

#

I was repeating myself than by the way

#

But I would ask what is fun of losing control of a unit, than they either wipe everything out or get wiped because there were more of them, what is the skill per say

scenic warren
glacial drift
#

Ah

fathom bobcat
glacial drift
#

Personally I find fighting it boring, just causes me to aim at legs more

#

and I find doing it feels unsatisfying here

#

and danarchy not everyone will do the best tactics for various reasons, like as you heard what I said

slate mantle
slow bough
#

people willingly "nerf" themself but then blame others for using it and call them sweaty players
I like that

scenic warren
#

quite humorous

slate mantle
#

I mean i don’t blame others, it’s in the game, use it, I just don’t think it should be the way it is now kat

scenic warren
#

Why not?

glacial drift
#

Either way I am unsure as stated prior if that was the thing he meant (read it hours ago & been working on various things)

#

and Maay, in terms of somethings I can understand you saying that

#

AKA not using say a mechanic like vaulting

slate mantle
#

While I do enjoy the speedy movements, as I enjoy being high mobility, I think this is too high for too little loss. Taking support as a dichotomy, they sacrifice A LOT of movement speed for an almost negligible armor increase, arguably a shitty trade. Meanwhile, being high mobility is so fucking free and low commitment, you’d be silly to not do it. And yes, I’m calling myself silly.

scenic warren
wraith timber
#

Armor rework dandebourine

scenic warren
#

Good third option

slate mantle
glacial drift
#

In terms of Support I do feel he has a lot of weaknesses with no real upsides right now

slow bough
#

best example are the diehard support players
they dislike how "bad" their class is so everytime they come across a medic player playing the game the way they want it they immediaetely are some sweaty tryhards, that opinion about medic has been spread numerous times in several channels and scream for ridiculous nerfs (looking at the movementspeed etc) instead of asking for buffs for their class

these threads are hilarious to me cuz the actively choose to play the slower class AND THEY KNOW IT but end up wanting to bash medics for omg SPEED

scenic warren
glacial drift
#

Personally Maay, the medkit is a touch strong

slate mantle
#

If we take assault as the true average. They got nothing special.

glacial drift
#

But to sum up, I do agree with Demyxa on that

wraith timber
#

Medkit is only "strong" because of infinite self heal its fucking ass at healing others

glacial drift
#

Medic is a outlier like support is

#

and sworce, infinite & best self healing in thegame to be more precise

slow bough
glacial drift
#

but I do agree it could use team side buffs on it

wraith timber
#

Same difference still dogshit at healing others

slate mantle
glacial drift
#

Maay you ever heard the phrase power creep?

wraith timber
#

You don't want armor buffs with the current system trust me

slate mantle
#

Rework + exo buffs then

#

It’s just not a worthwhile trade with the current meta being speed.

glacial drift
#

I would say add a armor repair kit or two would be a good start

slate mantle
#

Wait guys were doing it wrong, we’re actually having a calm and respectful conversation…
Quick start insulting eachother!!!!

wraith timber
glacial drift
#

DEMYXA THAT HG GUY IS A STUPID BRAINLESS IDIOT!

slate mantle
glacial drift
#

but anyhow

slow bough
#

yeah i did, i played enough games where power creeped turned into an issue but i hightly doubt that such power creep would become a big problem in a game such as battlebit

i bet a lot of current "sweats" would even play assault if it had some valueable points that would make the class good
calling us medic crutches is straight up dumb and i heard that term a few times in the last 2 days even tho we would literally play assault if it had value

glacial drift
#

I do feel we need to go "Where is the power bar suppose to be?"

glacial drift
slate mantle
#

The true neutral should be Assault / Squadlead.

glacial drift
#

I would agree with assault being a nice middle ground option

slate mantle
#

No special gimmicks, just your bog standard run of the mill soldier

slate mantle
#

I Said special gimmicks

slow bough
#

oh boy, some people get really upset with medic players LMAO you would be surprised
But yeah i feel like medic is at a good point, maybe medkit shouldnt be an instaheal upon taking damage and have a small cooldown after receiving damage but other than that i have no big issues with medic (i know i play medic so its hilarious that i say it)

slate mantle
#

I know about the ADS and RS buff but they’re not meaningful enough to be compared to other classes

glacial drift
#

Everyone gets upset at something, I saw a guy get upset at exo chest

slow bough
#

me running across the field with my medkit out, taking a bullet and immediately healing it back up (if its not a bleed right away) is a bit silly i cant lie

wraith timber
#

My will to live if exo was consistent

slate mantle
glacial drift
#

being honest even with a bleed

#

it is benefitial, you get a 40 HP boost at how fast of a speed of bandaging

slate mantle
#

Healing from 20HP to Full in six seconds while cranking fucking 90s like I’m trying to roleplay as ninja on roids is not okay

glacial drift
#

than swap back to medkit

#

But yea, medic's medkit is a problem child of sorts right now (oddly it is better at self than team heals)

slow bough
glacial drift
#

raised afew ideas prior on some changes in the medkit's channel

#

Well kinda

#

Maay, medic by a default right now has the fastest healing speeds ingame period

slate mantle
#

Honestly a lot of people have said it, add slight slowdown on sharp turns. This will only truly affect the fast classes and punish them for too erratic movement, and not affect slow classes (as much) because there is no speed to kill in the first place.

glacial drift
#

they can even heal while reloading and bandage themselves far faster, while also getting quite a lot of XP from healing

#

engineer has RPG and 29 out of 39 weapons to pick from (primaries)

#

so he is in a decent to good spot, recon is recon nuff said, and support is based around armor & construction being good/avaible

#

assault gets outclassed in weapon count & such by medic

#

SL is disabled so not much point speaking of him currently

slate mantle
slow bough
#

tbf as it should have
its a medic in the end
so if we now add something or buff something of the support that makes it stand out as a support
same for engi (even tho engi might be fine), assault etc i feel like medics spot is fine with some fine tuning on the medkit as mentioned before

also the amount of healing xp and the xp from reparing right now is something that actually needs to be addressed, kinda absurd what amount of xp is farmable by holding down a single button

glacial drift
#

will agree on those xp sources being a touch extreme to say the least

slate mantle
#

It’s supposed to incentivise team play I guess

glacial drift
#

Medic I feel currently has too much similaries to assault in his current setup

wraith timber
#

Incentivised team play vs you getting shot

slow bough
#

i see the point but if you compare someones apm getting kills and getting objectives versus someone holding down a single button and then seeing the amount of xp the rightclick-holder gets its absurd

glacial drift
#

mixed with better tools to do a assault's job

tame sedge
#

very player movement like convo (:

slate mantle
#

See here’s the thing.
Assault should be the true neutral, every other class should be a meaningful side grade, not a straight upgrade.

Medic - 100% upgrade
Engineer - also solid upgrade
Recon - alright sidegrade with need of work
Support - definite downgrade

glacial drift
#

(I may be of the opinion to swap some of the tools & such about & around)

tame sedge
#

it is what it is, wont stop it

wraith timber
slow bough
slow bough
glacial drift
#

hey snoman & welcome to what turns into a wide spreading topic

wraith timber
slate mantle
glacial drift
#

Agreed, I would say every class should have a preferred range of sorts

slate mantle
#

Medic wins because speed, support loses because slow

wraith timber
#

this is probably why battlefield never had 5 classes

glacial drift
slow bough
#

the forbidden word, QUICK GET HIM angy

wraith timber
#

4 distinct classes ggez
5? Impossible

glacial drift
#

I could see 5

wraith timber
#

I can barely but convincing oki Clueless

slate mantle
#

Anyway gang I should go, this polite and respectful conversation is about to make me lose NNN… toodles

wraith timber
fathom bobcat
umbral frigate
# lunar stream

Isnt it against the rules to say skill issue in these threads? @tame sedge

fathom bobcat
#

Loser

#

Bro is telling a mod cause he too much of a bitch💀

umbral frigate
#

If im not allowed to say it, they shouldnt be either

#

especially because they are the ones complaining about movement because they cant aim

glacial drift
#

So I shall state this, that would got several people penalized at this rate

#

for posting that image to clarify

#

also by tech didn't you just say it as well?

lunar stream
#

💀

#

because it was the only "argument" they had...

topaz spire
#

bros the kinda guy who reminds the teachers to check homework

#

💀

slow bough
lunar stream
slow bough
#

you probably had like two or three encounters in which the spinning actually made some dude survive or escape cuz i feel like you give this "mechanic" way too much credit

it isnt even difficult to kill someone spinning like that cuz the majority of players do it too fast which makes them pretty much not move and turn into a stationary kebab thats spinning instead of actually strafing left and right properly

lunar stream
#

yes and no, i get away far too easily with stupid shit, there are effectively no concequences
and i'm only moderately skilled
on the other hand, shooting someone who is spinning is complete rng, just like high h-recoil, there's a reason people prioritize h-recoil reduction
=> you can't account for random, only react and with how quick the direction changes it is impossible to account for, at that point it is just spray and pray

slow bough
#

so cuz you get away with stupid shit you "blame" spinning for it instead of maybe looking at the enemies you are fighting in that moment? The amount of times i ran into pretty much what felt like A.I and got out without even doing unnecessary spinning or movement in general is quite humerous. I hate speaking about a skill difference in this community cuz this topic is so hated but we gotta face the truth lol
There is a big gap between players in this game and that isnt just all thanks to "sweaty tactics or unfun tactics" like some people have mentioned here before. Attempting "spinning" against a pretty good player usually ends up in dying no matter how hard you would try but using such things as an argument wont be taken serious by serval people in the feedback section

lunar stream
#

ofc i've had that aswell lol
but no, i mean dumb situations that i got myself into that i should not have survived
also by extension teamwork and tactics get replaced by "haha w+sprint and mouse arm spasms go brrr"

#

which doesn't do the "teamwork and communication based" part of this game any good (it is non existent)

cedar flicker
#

not having to rely on your teammates is a good thing. teamwork is encouraged and rewarded, but not necessary. which is good for the flow of the game, especially since most of your teammates usually have brain damage

#

milsim mode will have an emphasis on teamwork and communication

slow bough
#

if you are looking for teamwork and tactics i feel like you are playing the wrong game
battlebit is in the same sub category such as battlefield etc and it is overall just a casual fight for points and kills.. no such things as tactics or teamwork are really needed (im well aware using other games for comparison is bad but im not trying to compare them to each other) if you look for tactics and teamwork games such as squad or insurgency fit it better or you wait for the milsim mode as mentioned

people try to squeeze battlebit into a subgenre of fps that it simply isnt intending to please tbh

lunar stream
cedar flicker
#

enforcement is literally a synonym of forcing

#

enforcing, forcing, whatever the fuck, it has no place in the regular modes of battlebit

#

teamwork is already rewarded. you're going to do much better as a coordinated group. but it's not necessary to play the game or do well

lunar stream
#

that's why i have it in ""
encouraging would not have been fit either

slow bough
#

did you ever play a battlefield game and expect insane teamwork and tactics other than just people going brrrr kills cuz thats literally whats happening with this game too

If you want some insane tactics or teamwork from both sides instead of an ffa you would want the milsim mode to actually be released

#

and this whole thing gets more humerous to me the moment movement is supposed to get nerfed cuz it puts "tactics and teamwork" in the shadow like WHAT

lunar stream
#

and Maay, teamwork and communication were a big part of the marketing
on top of oki stating multiple times this isn't supposed to be a milsim nor an arcade shooter
(i don't wan't milsim communication in my casual game, kinda strawman-y)

slow bough
#

casual exactly thats the point
this whole tactics and teamwork stuff is being forced way too much that it isnt even casual anymore

lunar stream
#

and please don't pretend there's any need for teamplay outside needing the occasional support player restock ._.

slow bough
#

literally it HAS to exist and any other gameplay isnt acceptable type of feeling in this discord

#

flanking, medic "sweats" etc is just straight up looked down upon the moment it doesnt fit the strict milsim approach of numerous players

lunar stream
#

there is not one actual milsimmer i've seen on here
and if they always respected this game as a casual experience

#

nerfed air strafing =/= milsim

#

it is actually part of most casual games :0

#

if you wanted a truly casual game then there would be no point in arguing against spinning

hybrid grove
#

If I can't kill that many, nobody else should either ☠️

thick fulcrum
#

Thank you for the incredible interpretation of my post, this truly is a forum thread moment.

hybrid grove
#

The socialist recoils back as he realises his pointless argument about high score has been called out.

thick fulcrum
#

God, this Circus sucks, none of the clowns are funny

hybrid grove
#

Specially the ones that want people with high score to tune it down because nobody else seems to enjoy the game.

thick fulcrum
lunar stream
#

another day of bad takes and clownary from kata Facepalm_Battlebit

hybrid grove
hybrid grove
lunar stream
hybrid grove
#

Oh so you swim in a juggernaut suit with 500 rounds of ammo and 5 trophy systems BBClown

lunar stream
#

but w/e you only argue in bad faith and have nothing of value to add

hybrid grove
#

BBClown but you don't understand it must be removed simply because it looks funny in roblox battlefield

thick fulcrum
lunar stream
#

hey i can BBClown aswell kata

#

🤝

hybrid grove
lunar stream
#

class balancing =/= balanced movement HyperXD

hybrid grove
hybrid grove
lunar stream
hybrid grove
#

kat sure certainly you did not misunderstood me when I said balancing all classes

slow bough
lunar stream
#

i misunderstand you as "class balance" (some classes are inherently slower) and "movement balance" - if such thing even exists - are two different things in my mind

#

god i love ad hominems HyperXD

hybrid grove
#

no you do not understand, if schlamm find its funny it must removed @slow bough

lunar stream
#

you're funny.

hybrid grove
#

Not more than you

#

or your reasoning

keen tangle
glacial drift
glacial drift
#

correct me if I am wrong

wraith timber
eternal harbor
#

Make vaulting more in line with movement

Air strafing needs to not be a thing with the way it is or add a cooldown to bunnyhopping akin to lean spam nerf

Inertia may sound good on paper but honestly medic needs to be brought down in terms of movespeed as they're just insane

No opinions of dropshotting besides making the prone animation longer or smoother

Not surprising how bad this whole thread went down the shitter to people who can't argue properly or just derail.

vernal aspen
zinc dove
vernal aspen
#

irrelevant

#

movement is fine the way it is, only change is a lean spam nerf undo and sped up vaulting

zinc dove
#

pretty relevent lol

umbral frigate
#

Actually not

lunar stream
#

irrelevant because he took the class mainly associated with speedy movement instead of the guns and armor relevant to making you so fast in the first place
solid argument 👍

umbral frigate
#

Im gonna be honest bro

#

What you just said made no sense at all

zinc dove
eternal harbor
#

Please give something else instead of echoing

umbral frigate
lunar stream
umbral frigate
#

I understand its sarcastic, it just doesnt make any sense

lunar stream
#

essentially
"oh you made this one mistake? too bad now your entire argument is worthless because i said so"

umbral frigate
#

oh

#

nah, its still irrelevant, medic isnt even the fastest class

lunar stream
#

an increadibly dumb way to "argue"

umbral frigate
#

how can you say other peopel are dumb when your dumb

lunar stream
lunar stream
umbral frigate
#

engi is faster as well

lunar stream
#

only if you compromise on significant fire power

umbral frigate
#

no?

lunar stream
zinc dove
#

medic and engy would run the same speed, I think engy with no armor can run .1 faster

lunar stream
zinc dove
#

but that would also mean small backpack

lunar stream
#

compared to assault

zinc dove
#

so it would be commit to engy with minimal gadget slots

eternal harbor
#

Another thought I had, maybe make everyone a global speed and have a total weight system? Gadgets obviously included in the total weight but this might bring the same problem in the end.

zinc dove
#

just weapon weight would be fine

lunar stream
#

only problems rn are the goofy ahh prone animations and air spinning (it's too easy)

zinc dove
#

would bring nearly everyone into the same top speed envelope, barring sniper rifles and LMGs.

vernal aspen
slate mantle
tidal light
#

I think we should just make the game completely stationary and remove the need for players to move and just teleport players at random in front of people

slate mantle
#

Especially with it being the same button as normal jump

hybrid grove
grizzled kayak
#

Idk what happened, but can we get a Dodge roll for fun

thick fulcrum
#

And it doesn't even cost stamina like in Dark Souls!!!

grizzled kayak
#

unlock the vertical axis.

WHO PUT SLOWMO ON FEEDBACK FOURMS, YOU MONSTER

#

Oh it's just this one lmao, nvm.

fathom bobcat
soft pewter
#

🤓

young lichen
#

Not to say the current system couldn't use work mind you

thick fulcrum
#

Honestly I feel like armor impacting movespeed is kinda meh
Having something more focused on mag count and gadget/grenade amount as opposed to extra speed would be more interesting on that end

As for the movement, yeah, I think people misunderstand what folks are asking for when they say they want "inertia".
No one is asking for ice skating or flight simulator physics, just the basic stuff that 99% of fps' do for good reason, the "you can't neo out of the way of a pistol" that you don't even notice it's there otherwise

fathom bobcat
thick fulcrum
vernal aspen
#

make exo users have 1 second ads

thick fulcrum
# vernal aspen make exo users have 1 second ads

A thing I was advocating for back on the armor thread that I feel would make both using it and fighting it more interesting would be giving it the same protection as heavy armor, but some amount of blast resistance as well
Stops being a generic frustrating tank, and actually gets some specialized grenade spam countering

cerulean steppe
#

tbh I wouldn't have as big of a problem with heavy armor making you run slow if that when it breaks it should stop slowing you down

lunar stream
#

you're already slow lmfao

sly rain
#

Yeah, if you can't win a fight in cqc against a support player wearing exo, then that's on you. It already takes forever to ads with an lmg and exo, the only way a support player can win a cqc is really good hipfire skills

zinc dove
#

hipfire and big mag are the only hopes in cqc as a support

tidal light
#

so yeah its on me ig

sly rain
#

Did you not see me specify cqc

zinc dove
wraith timber
sly rain
#

I fully understand that a support with exo can win a longer range fight. That's the point of support. You're built for medium ranges

wraith timber
#

Support related feedback is always peak comedy

umbral frigate
#

it just turns off if the player shooting at you is close

sly rain
wraith timber
#

Because you fuckers keep magically finding ways to make support worse

sly rain
#

How so?

tidal light
sly rain
#

I ain't even sure what he thinks we did, we literally just asked Oki to make the bipod something usable

tidal light
#

and it negates all recoil lol

wraith timber
#

Man would be a real shame if support was a support and not a machine gunner

zinc dove
#

should be able to have a lighter kit with the LSWs should be able to move just as fast as with ARs and actually be a support, throwing down a box rarely does anything since your teammates just run on by

wraith timber
#

Should stop trying to define it by its armor instead of its kit

tidal light
#

Only time your box is useful is for grenades tbh

glacial drift
tidal light
#

I run out of ammo or just bleed out if I do get shot

#

No point in slowing down

glacial drift
#

I tend to live a good bit here

vernal aspen
#

20 bandages ive never used em all

tidal light
#

^^

hybrid grove
#

Bandagecels seething rn tankgondola

tidal light
grizzled kayak
#

Aww yee

young lichen
#

I do use the boxes for bandages quite a bit, but it feels like there's too many bullets and not enough bandages if you don't have a medic with you 😢

vapid pendant
#

tru

tidal light
young lichen
#

"Don't get shot"
Meanwhile, the people who don't get shot: Literally spinning as quickly as possible

fathom bobcat
sly rain
#

Say what you will about the rest of the movement, the whole insta prone thing needs to change

umbral frigate
#

No.

hard solar
#

It's not instant, there's a transition animation

sly rain
#

It's out of sync with the hitbox, for one thing

tidal light
slate mantle
#

Wrong Demy but thanks

iron axle
#

@old saddle Is this spam?

old saddle
#

yes

tidal light
slate mantle
tidal light
#

Thanks for this gem but can’t spam bc ^

next drift
#

Can we get something done about this fucked up air strafe movement thing? If I wanted to see six degree of freedom I would play Elite Dangerous.

young lichen
#

I hate to say it, but that's literally one of the only things being complained about and half of the people here are defending it for some reason shrug

wraith timber
#

We dont even have 6 degrees 😭

eternal harbor
tidal light
#

Pick one thread to post this shit in and leave it there are like 8 threads now 💀

young lichen
#

at what point do we just ping a mod and tell them to nuke all the spam messages that have been getting posted for at least a month now?

slate mantle
#

I just wanted to do a funny meme when I wrote it but now it’s getting out of control frogsweat

young lichen
#

It's less the joke in and of itself and more "here's some genuine feedback" and then everyone responding with "lol hehe copypasta" every time

slate mantle
#

What have I done

young lichen
#

and more the people who take it way too far

slate mantle
#

Well well well if it isn’t the consequences of my own actions

tidal light
#

When can we get a mod to delete the other 7 threads talking about this issue so I don’t have to spam the fucking copy pasta

hard solar
#

You don't have to spam copypasta anyway, that's all on you

glacial drift
eternal harbor
glacial drift
#

Ah

#

true, so 3 different suggestion ones, which each did their own topic to some degree

tidal light
#

They all are to do with player movement feedback..

glacial drift
#

it is like suggesting guns, it has to do with the respective feedbacks in a sense but it is a different idea, or armor

#

overlap does exist

tidal light
#

I’m not gonna bother explaining this to you because I know you won’t understand

hybrid grove
tidal light
violet lark
tidal light
hybrid grove
eternal harbor
# hybrid grove what group or what type of people are you referring to ?

Hi yes, just got on my lunch. It tends to be those who have been against inertia. I don't really care if you can pull off a hundred kill game, and in fact I'm happy for those people. But I moreso have a problem of people piling on each other and just being unbearable.

Any possible option tends to be met with either gatekeeping behavior of "get 100 kills or have no word!1!" or what I keep seeing is misusing the word casual as a means to punch people down. I've since stopped wanting to throw in any possible suggestions and just kinda lurk now.

tidal light
#

We aren’t per say punching you down all we (people who don’t want inertia added) are saying that we understand where it is you are coming from and know mostly from prior experience that this is not going to be a good change, not only will it make the game less fun to play for the people who stay, but it will likely kill the player base. Most of the people against inertia are people who have been playing this game since the very beginning and have learned the ins and outs of this game and trust you that if they believe inertia would be a good implementation they would still perform at the level they do. It’s not so much we hate inertia and the people who support it just not the change we need.

violet lark
#

except game does need inertia because its not a movement shooter. movement as unhinged as it is might be fun for another kind of fps game, but its kind of ruining it for players who were sold on more OFFICIAL grounded features. we are playing a game with stationary gadgets, fortification, health management, bleeding mechanics, vehicles, extremely detailed weapon stats, and other classes designed to be slower than others. nobody has time to engage with any of these features when players can easily bypass and exploit the game's mechanics in ways balance cannot take into account. there's a reason why inertia exists in most other FPS games, even ones with the high mobility gameplay.

ashen quiver
#

man i miss when the biggest thing ppl clamored for were shotguns

theres like 4k messages on here i feel like everything's been said abt player movement

now we just gotta wait and see what the devs try

slate mantle
#

Safe to say Shotguns are far from the most controversial feature

ashen quiver
#

fix prone to sprint i kinda understand but im ultimately apathetic about

genuinely having two camps of movement players and milsimmers isnt even either party's fault. i feel like bbr as a game is such a half measure and instead of committing to one or the other they just announced a milsim mode

not that i blame them, ultimately the casual mix of both is probably more popular than not. i enjoy it. i just dunno what the endgame is for everyone clamoring for inertia cause so many of the talking points are based on the game being "more grounded" but the same people spouting them do not seem too enthusiastic about the milsim mode either

ashen quiver
lunar stream
#

"milsimmers" HyperXD

fathom bobcat
tidal light
# violet lark except game does need inertia because its not a movement shooter. movement as un...

@violet lark Nobody said it was a movement shooter, nor is it what we want. Additionally if you were sold on Official grounded features and extremely detailed weapon stats, I don’t think BattleBit fits the build there. Furthermore adding inertia or not adding inertia does not prevent you from using these “official grounded features” so what difference does it make? Also I’m curious as to what bypass and exploits you are referencing here, last I checked nobody has found an anti inertia movement exploit so im curious to see what you say. Finally I wanna make sure you I understand what you mean by inertia. Inertia is part of every game, as it’s an essential part of a physics engine, yes some games may have a more presentable form of inertia but to say that this game has none is not true

zinc dove
tidal light
#

Please read and educate yourself

zinc dove
#

ok then, so basically everything BBR does not have in anyway shape or form.

umbral frigate
#

Also implicitly there is inertia in animations, e.g. proning

cedar flicker
#

if enemy collision is implemented im unironically never going to play the game again lmao

#

it would be so terrible for the flow. imagine if you're running away from a group of enemies, and you get stonewalled by someone standing in a doorway

slate mantle
#

DOOR STUCK

#

i feel like it'd be funny af to just get denied by a support roleplaying as a reinforced door

cedar flicker
#

it'd be funny once or twice but then the novelty would wear off and the end result would be that moving around is more discouraged than ever, and camping is more encouraged than ever

#

relegate that shit to milsim mode

slate mantle
#

I doubt it would happen very often, I dunno how often people genuinely bump into eachother outside of random flank encounters.

cedar flicker
#

guess what, "random flank encounters" are fun

#

and with the 3D spotting on players, and enemy collision, flanking becomes essentially unviable

slate mantle
#

the spot isn't gonna save you from a cheeky flank, the whole point of a flank is hitting someone unaware of you, so they're likely not even gonna see that you got pinged (I swear most people I see have the situational awareness of a toddler).
And if they do, they probably were expecting you anyway because they were using their ears

cedar flicker
#

i think you really underestimate how powerful tracking someone through walls is

glacial drift
glacial drift
#

so it does track you on map

cedar flicker
#

the red dot also stays on them

glacial drift
cedar flicker
#

it disappeared because the ping duration ran out

glacial drift
#

Ah

sly rain
#

I was on a server with collision and honestly experienced no real problems. It was actually far better, though I was on a 64v64 server. Might be a bit much on the larger servers.

zinc dove
#

with enemy collision i don't think it would be that bad, friendly collision might be a bit much in casual

tidal light
uncut moth
#

^exactly. explain how we get 30 multis without sniping or vehicle or c4!

#

the majority of bbr players are blind deaf and dumb

cedar flicker
#

yeah no, it's joever

#

C4 is still blatantly overpowered but oki is nerfing movement and flanking instead

zinc dove
#

running through enemies is "movement and flanking"?

#

the hell you on

snow ruin
#

It's only a nerf for movement if you're a smg medic player who's constantly flying through the world like they're neo.

#

The spotting depends on if this is a team wide spot, or still just for the spotter and their squadmates.

tough reef
#

Enemy collision being a nerf to movement is a giant stretch to the realm of unrelated stuff but.. flanking? What?

#

Though c4 has to be nuked

umbral frigate
cedar flicker