#Player Movement - Feedback
1 messages · Page 4 of 1
Insert meme image of goku wearing a suit and smoking with
Bait used to be believable
Written in it
arma? like weight means stamina and sound and thats about it there. a guy with a 150 pound kit will move just as fast as a guy with a 40 pound kit
Go run a mile wearing gym shorts and a t shirt
Then go run a mile with 115 lbs of kit with you
I’ll bet 25 grand that the 115lbs of gear makes you slower
man but the whole point of exoskeleton armor is so that a soldier can carry more without compromising mobility
have you guys not seen elysium, edge of tomorrow ? not played advanced warfare ?
exo armor isn't an exo suit tho
don't fucking ask me why
I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up
yes but if every class had it medic would have more hp to reviv
my highest is only 72??? how did you get so many???
New copypasta just dropped
bruh then just give it some explosive damage padding and call it juggernaut ?
because it literally is then a juggernaut suit
if oki ever gets back from the shadow realm
yes please and make them 200hp and 0.74 hs multiplier
notice how I was talking about Arma?
people baiting and crying about a needed yet not implemented change #69420

by the way what do you guys think of having heavy exo users having slow movement speed on sand ?
Also they shouldn't be able to swim
Soft trolling and derailment
🤓☝️
it's literally the player movement thread where I am asking about heavy equipment user movement
Isn't a ~20% movement speed penalty enough?
but surface matters and does it make sense that exo users with full gear are able to swim ?
wouldn't your feet sink into the sand if you carried something heavy on your back ? - thats why I asked about movement speed on sand
I mean, does it need to make sense in a non-realistic videogame?
How complex do you want it to be?
Then why is there so much debate about realism vs arcadism here ?
People want realism when it suits their needs and recoil back saying there's no place for it in a video game when it puts them at a disadvantage
There isn't, it's just derailment.
If you wade through the shit, it's primarily discussion over stats and mechanics for the reason of game balance, regardless of realism
I get it, it's derailment because you don't like the idea.
I just don't think realism Vs arcade should be the sole basis for any changes, I've always said that.
If you can provide a gameplay and mechanical reason why the change is a good idea, I'm all ears.
This is supposed to be milsim game which anyone and everyone with potato specs can run. Many redditors and conquest players would agree with this. Anyhow when you say any change shouldn't be based upon real life scenarios or models - then explain why did we ask for a smg class rework, why are people asking for movement speed rework constantly on reddit, why are people asking for squad-arma-insurgency type changes etc. ?
this game isn't a milsim and idk how i should even constructively reply to your bait and derailment
would you have said the same thing if someone asked for a rework of movement speed with heavy armor users in engineer, recon, assault, medic class ? I don't think so.
armor needs a fucking rework, not nerfs
No one said anything about this being milsim, it's not sold as a milsim or advertised as milsim, unsure where you got that idea from.
its not a nerf dude. Please read what I suggested earlier. Its a tradeoff after adding extra protection from shrapnel or aoe damage and smaller calbres.
For solely for game balance reasons as SMGs punch above their weight compared to other weapons classes and are overly effective out to rages that should be the primary domain of assault rifles.
nerfing the movement even more... good grief
it won't be fair if they just consider extra smaller caliber protection and let them run around with current speed
I hate to be that guy but like
It kinda used to be?
I certainly mostly found out about this game when I saw this old early access milsim I used to check up on every once in a bit had a resurgence
I don't think this is the place to discuss most of these ideas since there IS a thread for the milsim mode on the works, but im definitely not the only one that got the wrong idea at first seeing how much this game changed over the years
It did used to be, waaaaaaay back when, and may be again once hardcore mode comes out, but at the moment it's not and is pretty staunchly a Battlefield-style game.
Eh, I'd wager to say at a good chunk of the pacing issues the game has come from the fact that a lot of the game was seemingly built with slower movement In mind(the different reloads, the mag storage, the ammo checks), but had much arcady-er movement slapped on
The hard-core mode thankfully isn't gonna actually be a hard-core mode like bf's, but is actually being advertised as a milsim mode
Like this doesn't feel like a arcade shooter at heart that had a bunch of milsim-y features stapled upon, kinda the opposite actually, it feels like the core mechanics were made with at least some focus on tactics and strategy and then like... changed the max speed variable lol
I think the extra features like mag stacking and reloads are great, and add a bit of complexity to what would otherwise be a pretty standard battlefield game.
The movement speed matches pretty well with the current gun handling and overall TTK to produce a very smooth flowing game
I'm not exactly sure I'd agree but hey, as long as I get the milsim mode eventually and get to experience the og intended flow, I'm happy
Weird abusable movement mechanics aside, of course.
Yea, we can agree on that part lol
Like I said, even you do consider the movement is ridiculous right? So when I suggest that exo users should have nerfed movement based on irl scenarios - how is it a bait ? In turn ofcourse I also suggested they get rework for their exo armor.
Irl argument 
because they're both really bad additions
Why did you add this
Having a reasonable and well thought out suggestion that actually adds something to the game and can be implemented in a reasonable time frame relative to its worth vs "but irl scenarios"
I mean Yeti just said that movement is weird and abusable moments ago. Why is it weird ? It's because it doesn't work like that in real life right ? So the same reason I had used for ny suggestion before that.
Its because of guns dogshit velocity
Will a projectile velocity rework require any less effort than stamping down on movement speed ovwrall ?
I do feel like especially a bit of the upper end of movement could use a slight reduction here, but I feel even just a moderate amount inertia will reduce the problems people have been having with movement abuse
Lower end movement is fine as is, though, it only feels weird when compared to how fast you can potentially get
honestly @wraith timber i think kata is right
There's a difference between wanting repeated air-turning nerfed slightly to stop exploitation of movement mechanics and hit registration compared to wanting movement speed for exo armor nerfed purely for the reason that sand should be harder to walk on.
With that logic Engineer, who carries 6 rockets along with a full kit, should be far heavier and move even slower
not just sand, they shouldn't be able to swim either
Game wise though, most matches are already much more favorable to those without armor, that would only compound that difference here
I would sooner have a slower speed ceiling than a lower speed floor, the difference between class movement speeds is already very big, and quite a few times the speeds you can reach on some of the lighter builds break the flow of maps, not to count feeling very frustrating to play against if you actually want to try your hand at more careful maneuvering
I have no problems with being fast, just don't shadow-dance in front of me while my 30 rounds hit air and not expect me to call for a nerf on discord.
Then run away at full speed whilst healing, then sprint back and hose me down with a MP5/7/groza/pp2000 before I've even had chance to reload.
You act like mp5 is a broken gun
Like an ADHD zoomer streamer tripping on a triple dose of Adderall
All those guns are kind of fine by themselves (except groza, what the fuck was Oki thinking), they just get seriously buffed with the addition of excess speed.
I would like to speak for the whole of the ADHD community and say we use our stimulants and amphetamine analogs mostly for good, such as arguing with people over discord threads thank you. 
I have ADHD and take vyvanse daily so yea, I'm good and also know the feeling
😔🤝
Honestly I could see the old min and max SMG damage ranges being A-OK if you couldn't run so fast with them
(And couldn't yknow, phase through the aether to avoid gunfire)
Me when 50rnd groza
That's a different kettle of fish for a different thread, low recoil + how the game handles bullet spread = kind of bullshit at range, the damage falloff feels like a bit of a patch job.
Groza kinda shit though
4 second reload time

hey guys, all disagreements and views asides - can we atleast agree atleast most maps feel dogwater ?
U wot m8
Only good ones are Basra, old district/namak, frugis, sandy, and waki
For me at least, it's not really the maps, it's the fact that you can sidestep a lot of em if you play a certain way
There's not much of a point to barricade or play defensively when people are constantly spawning on squadmates and everyone can teleport around the map via removing their helmet and equipping a mp5
Even in conquest mode, it feels like the action is very sporadic. Battlefield in some ways does conquest better in the sense that there's always combat near you.
Every map is just go to c if you want to get a shit ton of kills
map flow is so garbo 😭
Or flank if you want to get sniped
People rarely place spawn beacons because the current movespeed enables every player to be everywhere at once, and everyone can spawn on their squad mates, which turns any flanking maneuver into a full on assault that ends up with a whole map reversal
Removing the helmet doesn’t change movement speed
Yeah I agree, specially the fact that enemies can unbuild my construction
(Talking about armor, figuratively speaking)
only ads right ?
the only maps i genuenly enjoy are salhan and old eduardovo 127v127 conq
And the only way mp5 is faster than other smgs is by removing every attachment and using just a sight and short mag 💀
Ye
Let's not even get into the attacker/defender balance issues and problems with spawn mechanics, meaning there's zero point defending points
Yeah it’s like 10% faster or something
Youre a bit late to the no armor days
I love how we have different views on movement and armor but atleast agree on the fact that vilaskis doesn't do good maps
it actually isn't because attachments only do 1/5 of what they advertise - movement speed wise

Whenever I get some of worse maps I just alt f4 and quit for the day
Half where the fuck did you get 1/5
because they suck for every single playstyle
attacking, defending, sniping, vehicling and god knows whatever else you could do 💀
That's also partly caused by movespeed
It's always easier to just move on to the next point with how fast you are, and everyone crosses the map semi instantly, meaning there's never any cohesion in who holds which part or the map, meaning no one really holds anything
In a sense, you're more just running around and capping the same points over and over and occasionally shooting at other people doing the same
Pov unturned maps
No they’re all great for sniping because Vilaskis is a recon player
not even 😭
Vilaskis is the cause of my issues with this game
What was he on when he made dusty dew or eduardovo
The only real fights are at C or for some maps like sandy, C and D
I feel like this is like
The culmination of multiple things, but mainly squad spawning and novespeed.
Maps literally always end up with everyone flanking everyone, it stops feeling like anything and becomes a slop of random people running around and shooting each other on the back, you take a spectator view of any match outside of Frontline and there's so many people behind enemy lines you'll see that there are no enemy lines anymore, there is no blue or red territory, it's all purple
It's like that one parody map for halo where it's just a big cube with portals all around that loop randomly, and everyone just runs around like headless chicken until they pop up behind someone else
IT’S HERE, THEY SAID IT, WE LOST
I take vyvanse every time I open the game
i have to take 30mg every time i boot up the game
or u just cant compete against these catEat/4rae tryhards
4rae and cateat known cheater clans
yes
is this actually proven
I've fought against them and yeah they r good but not that good
yes at the highest levels
good to know
all esp + aimbot
you have to drop 100s prior to joining so they hide it well
bc the players are already really good
@soft pewter look proof
😭 😭 im sorry guys i downloaded arae client v2 last week and i got my first 200 bomb
it was so worth though .
bro that's 180 too many kills
if you get over 20 kills, you're TRY HARDING

@soft pewter they admit it
I better not catch you sitting up straight too. @viral wasp
erm I heard arae has a sister clan developing the cheats so it's more covered
well arae and that clan share cheat development
but i said right before i started gaming "IM GOING TRYHARD MODE"
that’s when you know it’s going down
there is also this claan called "gropm"
moving your mouse with any intent whatsoever is also try harding
are they the guys from gormp gate?
whenever i move my cursor to look on the hub im trying so fucking hard
so is sitting up straight
gropm, not gormp
mbmbmb
also, since. this is movement feedback, i swear 4rae players use movement cheats instead of cheats relating to aim
they do, they get a jump boost increase to vault slightly taller walls and their vault speed through windows is increased so they win all window fights
no they use a soft aimlock also
same with their sister clan, once i saw blanks going 46 and 34 I knew they had to be cheating!
and we they also have a jump shot remover so you can jump sho t
46 IS TOO MUCH
guys i purposely have shit kd to hide my cheats
i mean i could get 46 kills but kd above 1? seems suspicious
@soft pewter look clan leader admitting it
that's why if i drop 400 kills, i gotta get 380 deaths to compensate
fr 🙏
to make it fair bc im jus like that
real and true
And those 380 deaths goes towards @vernal aspen but dont tell anyone 🤫
SHHHHHHH
Easy (to bypass) anticheat
It's easy to not play with tryhard clans, just stay away from community servers, they always stack them like crazy
yea those gropm fuckers are always stacking with the arar and eatcat
abuseing movement
fuck we've really all lost our last braincells haven't we?
Yes.
Playing with cheater clans is fun though
Playing against them isn't
Otherwise I’m getting top kills in lobbies with only suicide c4💀
Yeah it is just don’t be shit at the game
Just dodge the aimhacks :))))))
whos cheating
CatEat gromp and arae
gah dayum cheter clnas
wtf did i do to you
😝
nearly as insane as bb-eng 💀
and I think the game is better for it? Like a lot of people disliked it so it was removed and that's what should happen.
its still one of the better smg though it wasn't dumpstered idk why people think it has been when its still one of the better guns in the game
It’s decent if you’re 5m away otherwise its shit💀
There’s much better guns than the vector
I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up
man its almost like all the smgs are only good within a certain range now.
Ok?
what do you expect then? its good in the situation that class is tuned for
You can tell you're going down the right track when people can only reply with shitposting
I’m just telling him that the vector is a shit smg I don’t get what you’re adding to this💀
I mean, it ain't god tier anymore, but its still a good gun lol
just casually spreading misinformation
It’s really not that good
its average
Honestly I’d say every other smg is better than it
no its still very usable out to 20m
the faster firing ones usually fall off the further you get because recoil
9.5 damage after 10m though?
but if you can control they are ok up to 50
with crazy high fire rate
with its firerate that stat is not as bad as you think
long as you control it, like I said, average, maybe slightly above the average
Slightly below average
not really
Any other smg will do better💀
like how with its old stats it was still really easy to get 50m kills with it
not really lol
might have been more like 40m
they start outperforming it the further out you get, but that's just a matter of control rather than damage.
but still to long of a range
nah old stats, like pre nerf you mean?
smgs had IRL effective range of about 100 meters
which considering the average engagement distance of this game, and the fact that they made you fast, made them way too good
ur baiting right
balance doesn't equal irl
please tell me youre baiting
ah yes the notoriously 40 mag irl vector
nope its still very usable its just you all most people only care about "meta" and now its still really good but not meta everyone acts like its dead
I am literally agreeing with you, but you were talking pre-nerf
I just don't like it personally, think I got a single kill with it
I'll make my way around to complete it eventually
ya i didn't get that until you posted this
just reached 3.4k kills on vector for pink skin. gun feels like shit, wouldn't recommend
I will get pink skin mp5 one day😔
im working on that rn
I feel like rushing 3.4k kills on any gun would feel like that tbh. If ypu do it naturally switching weopons whenever you feel like it wouldn't feel so bad but take way longer.
unless if that's what you actually did then nvm
yeah no I'm hunting all attachements on all guns and it fucking sucks to stay on one gun for a long time
Go short mag with nothing else it’s really fun
10k kills on ump and 10k on p90
?
if the guns good its fine to stay on it
what's that gotta do for trying to complete all the weapon attachments for the guns? I know that some guns are better feeling than others, my m4, mk20, of course the p90 and the like. But fuck man m110 is painful.
most guns in the game feel like shit to pllay with
at the start maybe. the m110 is the only one I'm having trouble with because the recoil fucking sucks so it makes me have to stick to a playstyle I really don't enjoy.
i feel like i should pursue this goal eventually since getting ~3k (prestige 3 skins included) to max a gun sounds like a nice challenge
(m110 is really strong)
but is this really player movement-feedback
We really do be needing another cleanup of derailment and shit here lmao
Assuming these even get checked regularly 
yes

why people gotta talk about smg balance in player movement channel ugh
Cause SMGs = fast in this game for some reason
Or at this point since it's come to an arena of bickering back and forth, we seem to be going in circles
I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up
Rename this to arguments
u gotchu snoman
I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up
they're talking about their weapon stats and smgs being op, but that's true smg = fast
also noted 😄
its funny cause all the smgs weigh about the same as most of the ARs at 6.5 to 7.5 pounds
Ok but bullet
? yeah with bullets too. m4 weighs like 7.3 pounds loaded and with a sling
mp7 is closer to 6.5 pounds loaded
i bet snoman weighs 6.5 pounds loaded too
then we are again venturing into real world scenarios and as already brought up by others, just because something works a certain way irl doesn't mean it should be implemented ingame
SMGs being fast is one of the reasons they are so prevalent lol
you take away the speed boost for nothing, make movement based on weapon weight, and suddenly alot of things are far close in speeds.
Well if we are making the speed realistic
Let’s get rid of revive feature since you’re not getting up from an rpg shot or 20 bullets to the head
Let's just deep dive down this garbage rabbit hole of "muh realism"
Just look at it from a pure balance perspective
I think we already argued quite a lot about it ad nauseum yesterday
Options are either: bring everyone's speed and mobility up to a similar level, reduce everyone's speed to a similar level, or make the penalty for increased speed match the bonus for reduced speed.
just give us inertia/acceleration and by extension fix the air spinning and then the movement system is perfect
But that'll make this game like other shooters out there
The air strafing can be annoying but yeah its one of the reason that sets it apart
the game is unique in most areas, the movement is just dumb
Hard disagree, it feels like it was just a forgotten/ignored part of when movement mechanics were setup for the first time.
like, there is a reason all other non movement shooter games do it like that, bbr isn't a movement shooter
(shit doesn't fit)
It doesn't need to be much, same as lean spam fix. Just something like exponentially lowering speed based on how hard you turn and how frequently.
Regular fast movement shouldn't be impacted, just the spastic spinning.
The excessive speed of some class/armor/weapon combos is a separate issue in terms of balance
so you just came to the conclusion that bbr isnt a movement shooter based on what? your own opinion? I think bbr is a pretty casual game that isnt trying to dive too deep into a realistic shooter or game based on quite a few things the game offers so the movement is acceptable where it is at right now
coming from other movement games such as apex the movement in bbr is definitely a quite big point in whats making it stand out compared to others. It isnt anything special but yet the freedom you have is very fun and im pretty such thats what bbr wants to be based on and not realism
muh immersion
there is two different playstyles clashing against each other in this game but instead of accepting both one side just wants to crush it LOL
"movement such as apex" says a ton, apex doesn't have enough to qualify it as a movement shooter
tf|2, ultrakill, turbo overkill aka games with really in depth or over the top movement are movement shooters
WHAT
"apex" "not movement shooter" bro
apex not a movement shooter?
how many times did your parents drop you as a child
it's not about immersion, it's about sensibility
muh sensibility
Movement shooters are designed from the ground up with very specific, in-built movement mechanics such as dodging, sliding, hovering, charging, and things like hookshots, with the movement being a core design point of the gameplay features.
BattleBit, whilst good, is not a movement shooter.
did you ever watch a movement guide or in depth video about apex movement? you would see how "in depth" or "over the top" it really is the the amount of different inputs etc
do you have fluid wall bouncing, wall running, double jumping, dashing?

If they change the movement in this game I don’t think I’ll be playing anymore and i think some other people would agree lol
Ok bye

many
since when did army soldiers start wall bouncing, sliding, dashing into trenches ?
i am aware of that, it just isn't movement remeniscent of a "movement shooter" and tbh that's a complicated debate overall, what it boils down to is that the current movement system doesn't give a crap about slower classes or casual gamers
this is army shooter not black ops 3
this is deep sophisticated tactical milsim fps
yet it has atleast some form of impaired air mobility
cant have these tryhard fatty sweats DOING 360S ON A BODY TO REVIVE 😲
If they start catering to casuals who come and go all the time, they'll end up with lnly casuals who don't stick around
well obviously a lmg holding exo armer wearing soldier wont be able to do the same type of movement a smg with ranger armor is able to do
But the moment you choose to play support you should accept it
How about this is just BattleBit and stop referencing other games like it gives your point some kind of validity
💀
💀
it counter acts your "points"
I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up
They want movement to be nerfed for smg user specifically or all users except support ?
lets not use other games
almost the entire community in feedback:
no you brick
nerfed mobility for all
Either way, nerf high speed movement or buff armor Vs pistol rounds 🙂
(inertia and acceleration)
Just remove people’s legs at this point and make them crawl everywhere
oh so all classes must be nerfed because the support player willingly chooses to uses heavier armor when it clearly states movement penalty. Gotcha 
Don't care how it's done, adding some more detailed movement physics would be the better way to go but I'm not Oki
you can't argue with facts or logic, truly magnificant
normal armor is the only way on support btw
what facts and logic are you using ? since you play with support = devs should modify all other class movement for you
Support weapons give -10/15% move speed just by themselves
uhm no 
yeah ofc they do, they are heavy weapons
you CHOOSE to play the class and the weapons so obviously you will have to accept the fact that you are slower ,
i play assault or medic (with fast guns)
dumbest strawman ever
if anything vaulting should be sped up to keep it in line with the rest of the game
wouldnt mind leaning nerf being reverted
Sure you do buddy. Tell us if the so called smg medic movement boogeyman is in the same room as us ?
"I'd like a class to be viable please"
"AGJFKRNDN WHAT YOU CAN'T ASK FOR A CLASS TO BE VIABLE!"
nobody said that what are you on about
The obvious answer to that is we should all play medic then?
Viable = crush all other classes
you guys can't even argue in good faith
maximum clownary
fix the damn movement for support then
no? but if you choose to play a slower class accept the slower movement speed
you shouldn't play support and expect fast movement
Yes they should give -50% move speed to every other class so that us casual support players can have a chance against sweaty cheating clans like arae and catEat using their cheating medic class against us. I think it is very unfair that they just move so much faster than us considering how weak our class is and how strong SMGs are in this current meta. In fact I believe medics should actually only be limited to pistol to balance their class due to the strength of the SMGs but that’s just my opinion
why doesnt reinhardt have tracer's blinks?????? this is so unfair?????!!
I want to play support, support is a fun class, but currently it's like giving yourself an instant handicap
maybe dont play the big bumbling fat bozo class and youll move faster
Just remove support from the game I guess
I freaking hate it when I get beamed by a smg medic 30 meters away even though I could have simplyoved or ducked
How about you put on exo armor and carry an smg around irl and see how fast you can go
Non viable classes should just die SMH
no one ever said that?
you throw around nerfs for movement and medic so that your class is looking better so why not just buff support and not touch the rest?
have you tried not crying while arguing and look at the actual points 
I mean you can go prone and still get hit by bullets despite being behind a wall because hit reg is shit
what are your actual points? You keep mentioning them but never list them.
Whole lot of people terrified their crutch will be taken away in the name of making the game better
Then if I bring up irl model based scenarios, everyone gets mad
so we remove exo armor right? because its a crutch?
Hahahaha
am I wrong?
Yes, how is Exo a crutch? It's basically useless currently
even with medic and movement nerfed you guys will still get owned and you will find a new point to complain about, lets be honest
whats the next nerf gonna be? smgs doing no damage after 5 meters or what
you don't understand. Anything that they want to remain untouched is not a crutch apparently.
Remove smgs
you 1.75x mp7 ttk you idiot you get 62 EXTRA HP
The only one getting owned is u 
only one getting owned is @lunar stream who said apex wasnt a movement game
i couldnt care less if they nerfed it but the reasons you guys want the stuff nerfed is stupid thats why im here
.7kd support talking😔
Go play support in exo and see what that actually does.
A lot
my guy i have, i have played exo. it's absolutely ridiculously unfair
this movement "system" is bad because it allows for spinning, which unproportionally benefits fast movement, it looks dumb, is a skillless "mechanic" and allows for otherwise stupid discissions to not have any concequences
only one skillless is here bc u cant hit ppl dodging your shots
how come is it everyone ive talked to thats good at the game doesnt really have this problem of other people diffing them with movement
just let the player spin and kill him once he stops spinning
or is your 120cm/360 sens to slow for that
got it
im all for exo being faster. the movement penalty is far too debilitating
If I get movement diffed I just give up aiming and use c4 or rpg or something
feedback bubbles? group biases?
Like there’s so many counters to movement lmao
good player dying to movement: damn i got owned
bad player dying to movement: i must write a paragraph in the feedback channel immediately 
it'd especially help since the M249/ultimax are actually amazing flanking weapons, but you hardly get flanking opportunities with how slow you are
literally this
The cognitive dissonance happening in this thread is magical
dont play support if yuo want to flank lmfao
dumbfuck
Quite ironically you are the one bringing up removing such movement features because it suits your needs. Instead of complaining about it, have you tried leveraging it ?
btw "skill issue" is not a valid argument (it isn't allowed in here either)
think before you post
that’s why devildogg20 complains in #1152893518986104832 too 
im sorry yeti but you lost me after this considering the amount of times "Squad" has been mentioned here and in other feedback channels
spawn on a teammate who already flanked, dummy
By me?
no but in general, you want us to not bring up other games but look what feedback is filled with
Squad here and Squad there
Yea, that's bad, its bad feedback
there literally isnt a different answer, this is like complaining that someone else is able to hit their headshots and kill you faster
i play assault, medic and a light as possible support build that doesn't sacrifice fire power except for one nade...
ur literally complaining you got diffed
so you telling me
there is no skill difference in this community? which skill issue pretty much means?
you can't make that shit up
alternatively jump down on a group of people, but yeah. M249 is an amazing weapon for flanks, it's just really hard to utilize with your poor movement speed. and since armor really doesn't cover that much of your model (exo included), i think it'd be fair if support was made faster
none of these points make any sense thats what you cant make up
wow maybe if you want to flank you should play a faster class
almost like the devs had the foresight to make different classes that specialize in different things
why can't I snipe on medic?
But they dont
man, like, shut the fuck up if you have nothing of value to say, lmao
Hey that absolutely is reasonable, but do you feel instead of fixing support movement speed all other classes should be downgraded to their level ?
*snipes with the FAL on medic*
they don't make sense because you don't like them, because you want to "skill diff" everyone with a skillless "mechanic"
no i like the pace of the game as is. fast movement feels good
"why cant I use rpg on assault"
The class roles are currently very mixed and kind of shitty
i dont disagree
exactly, it would be nice to have it fixed on support
Medic can do everything except long range snipe and use grappling hooks.
i cant repair vehicles :((
And it can usually do them better than other dedicated classes because of the available toolset, so dont bullshit about muh medic
Also I don't really understand why is spinning such a huge issue ? Not everyone does it, nor can everyone.
ok lmao you got me, but no one repairs vehicles
and its legit mostly when reviving
bcs with my 6/cm 360 when they strafe i cant hit them 😭
true true
can speak from experience that movement does not make you invulnerable to bullets
yes not a lot of people do it, but it is very easy to do right
but when it happens it looks stupid and turns you into neo
I don't care if it looks stupid because this is a low poly block battlefield my friend
When catEat and 4gae cheaters do it no one can hit them (because their cheats are so strong), but when I do it everyone hits me instantly!!!!!
other point, not just the looks part please
Stop posting like this, it's been well documented that servers have issues registering hits on rapidly moving players, it's also way harder to aim if someones buzzing around you like a wasp.
Also I feel if it was easy then everyone would be doing it, which doesn't seem to be the case for now @lunar stream
"it looks stupid" good argument
most people don't tryhard or don't know about it
hitreg in general is shit not just when moving
(leanspam)
bring it back
yeah I think they're client sided so players don't complain about missing hit reg
Leanspam was great bring it back
You really are a dyed-in-the-wool shitter
Just because people are shit at the game doesn’t mean it should be nerfed
hitsounds are clientsided, when you DC you can still hear the sound and see it
I got reported for it yesterday, even though its not a thing now
same 🤣
can't satisfy them even after it got removed
some people are just dumb
you
hahahaha nice argument
not an argument ||its a fact||
even funnier
sorry that was rude you just have dumb opinions on movement
ong it's a fact 😭
I always spam q and e in every fight to make people as mad as possible
I do out it out of habit while switching or flicking targets
add a crouch and its better than pre patch btw
but if you were to take a look at what i said just about lean spam you'd realize i don't want everyone to move like a rock
just make shit more sensible, it is stupid easy to get away with spinning
(i need that challange)
movement in this game is very low skill
they could begin by revisiting support class movement
no in general
I mean, if you're a low-skilled individual I guess you see movement as not being a problem 
support will be fine once it gets more dakka and working armor that isn't shit for both sides
support will be fine when it has 3 unreplenishable nades with no exo armor
some wwz gunslinger builds lmao
"No mom you don't understand, the support players are bullying me!"
couple this with doubled bandage speeds for all class and game is much more fun
Casual players in this game are very low skill
and remove bleeding fr its time
opinion invalidated: *it's
Look, I just want to make sure I can play this game without any kind of hardship or tradeoff 
but nah, it's the one thing keeping the games pace from outrunning someones heart while having a stroke
Opinion invalidated: Opinion, not opinion, please remember to capitalize the beginning of your sentence.

said the person who willingly chose to pick exo armor when it clearly labels movement penalty but would like to slash movement speed for all
again, it is not about movement speed
no I was not referring to your suggestion
then that makes even less sense 
he replied to yeti, why are you pressed by it 
My post was pure sarcasm, I already play with hardships
i'm not pressed, it just seemed... a little dumb
it's just a weird take, it's like you dont listen, get the wrong idea, then plant a flag to die on instead of discussing.
look guys
devildogg opened this can of worms today
can we just end with a "fuck devildogg"
and ofc the complimentary "fuck map design" too
he opened this shithole a while back
fuck devildogg and goofy unturned maps
Devildogg complains about everything
Bro dies to suicide c4 and says it needs a nerf😭
Oh my this chat…
Welcome to hell
Hi, first time?
Every time
It's magical
Can we have no slow mode
oh fuck no
I think we should just add jet packs n exo suits and let us all fly around and shit like my favorite game Advanced Warfare
Same here. Idk why people are so vocally against nerfing movement so that you can't just fly around being impossible to hit from anywhere but point blank
"skill issue" and "it is sooo fun"
Movement has such an important place in the game given bullet velocity exists, but being able to flail and dodge bullets is not "skill" lmfao
It's fun like RPGing everything is fun, lol
ps it isnt :]
i'm done with this bs tbh, people can't properly argue about this
It's really silly honestly
It drives me nuts because I enjoy the game, but hate the dumb "meta" things likr that. So I come here to point out how unfun it is to play against and provide feedback and...

yup, it is just sad
"Dude, don't you get it, it's fun!"
- look inside
- 120 kills 20 deaths
I'm sure everyone else had a blast 🙂
"Maybe cutting on the sheer volume of unpredictability and frustrating to counter movement strats-"
"Lalalalalala skill issue skill issue skill issue"
disgusting.
Is 120/20 a bad thing or what?
wonder how many of these are squad spawns
what's wrong with being good at a videogame
(Aims low, 62 extra armor makes 0 difference suddenly)
armor really doesn't matter in this game
to be blunt only helmets matterreally
chest armor is mainly what balance between reserves(aka grenades, & magazines) vs speeds
backpacks about the same idea
being good is one thing
pulling really high numbers with meta strats that aren't fun to go against and then countering other people's feedback that maybe something should be changed balance wise with "but I'M having fun tho" is another entirely
i'm not saying being good is bad, i wouldn't call myself a bad player, but the idea that something can be fun for the person doing it and very frustrating to everyone else seems to elude a lot of people
exact same thing as "skill issue"
there are points where it's a very valid critique, but there are also moments where it's used to defend unfun, unintended or otherwise just unbalanced aspects of games
(which is a good part of why it's not something that's allowed in the feedback threads, a place where ideally talk should be about how the game can be altered for the sake of game flow and fun, not about who plays well or poorly)
long story short: the issue doesn't lie on the skill of the player, it lies on assuming everyone is having a good experience because the person consistently at the top is, and when that is disproven, suggesting those in the middle of the scoreboard should just get better
it's both disingenuous of other people's experience and flat out antagonistic to newer or less meta conforming players
nailed it.
Mfw this is still going
sadly yes
Yeah it’s a bad kd
Why aren’t you 200/20?
okay but you're literally just mad at someone having a good kd?
even though it's not being used to defend any unfun or unbalanced mechanics or anything
suggesting that someone has high kills with decent kd because of air strafing
you are actually delusional
no?
when did i even alude to that?
"Dude, don't you get it, it's fun!"
- look inside
- 120 kills 20 deaths
is very clearly intended to showcase how a lot of the time people defend mechanics on the sole reason it's fun to them, even when it's not fun to other people, if you managed to flip it on it's head on your mind, that's on you
"I'm sure everyone else had a blast" if getting killed in a videogame is a bad time for you, then maybe don't play videogames where you can get killed?
Pal i play foxhole, getting killed is not the issue, the issue is defending a mechanic that takes a lot more to counter than to utilize, severely displaces a part of the guns' balances and favors one playstile above all others based on the fact that it's fun to the people who play the weapons and strats favored by it
Buff velocity 
It's like looking at the old Littlebird gameplay
I got a few hundred hours on flight sims(mainly IL2), i can bet some of those people were actually putting all their flight sim time(maybe actually using joysticks) into playing helis and expressing a lot of skill in doing that
Was it balanced or fun to go against? No
Did it improve the intended flow of gameplay? Also no
The issue was never "the heli players were too good", they still are, just in a much more balanced framework
Also, this is legit another form of the 'skill issue' argument, just instead of 'get better' it's 'play something else'
Can you really not see how harmful to any constructive discussion it is?
constructive discussion about how having a good kd means everyone else is having a bad time
You can have a good KD, at this point i'm just going to assume malice in how you are deliberately dodging my point here. For the last time.
You. Can. Be. Good. At. Games.
That is not the problem. The problem is that this is something that consistently shows up in discussions by multiple people, and always gets traction because it's something that improves the feel of the game for a lot of people.
And that whenever it is brought up, the few people that like it, and use it constantly to everyone else's detriment does everything they can to derail the conversation with "Skill issue".
I gotta ask, are you really doing it on purpose to get discussion to not happen because it's not about something you want in the game?
I literally made the difference between being good and dodging feedback on a basis of 'well they aren't as good so it doesn't matter' explicit like 5 times already.
common colossusqw 🇼
I appreciate you @thick fulcrum
i like the movement. i think the pacing is really good (asides from exo). airstrafing could be nerfed slightly, but overall i think it's in a good place. i just think you're an idiot for bringing up the KD thing
there's no way to construe this message other than "doing well means other players are not having a blast"
like, either you're upset at people being just good at the game, or you're implying that you NEED to be abusing some unfair/unbalanced/etc game mechanic to have a good KD, and either argument is just straight up bad
if he didn't clarify his point after that, your point would be a good one
At this point, i feel like i'm better off going back to alcoholism.
I feel his point was more using unfun to play with/against tactics
Do it and gamble your life savings
AKA in CB everyone just going berserkers for the start of S11 or S12, no one liked fighting it & not many enjoyed using it (was effectively take unit out, hit 1 and than 3) not really enjoyable,exciting or so on and was just berserker balls for a hot minute til they got nerfed and the meta returned to a different overall mix
I could go 5-15 against some catEat person airstrafing and they get 300 kills and I’d still be having fun lmao
One single person does not make a game unfun, you make the game unfun for yourself
dont bother replying
God, i think i DO need a drink lmao. Dang antibiotics stopping my unhealthy drinking habits.
that’s not even a particularly impressive scoreboard just 4 kpm
can you explain what "unfun tactics" is
Anything I can’t beat by sitting prone in a corner with my ultimax with bipod and exo armor while screaming for a medic to heal me and saying “I can’t feel my legs”
👍👍👍👍👍👍
did give a example shortly after
i am not familiar with the game you used in your example
effectively think bannerlord
Don’t know what that is
i dont know what bannerlord is
you have yourself & a unit of X many following behind
can you give an example in battlebit terms seeing as how this is about battlebit
15vs15
and at the time the best tactic was just using a unit that you lost control of after hitting 3 (1 was a charge & 3 was a berserker rage, you can guess the results when I say everyone was using them)
So boring to fight, boring to do and low skill at high effectiveness
.
Battlebit terms (we do not play that game and therefore do understand what the fuck you are saying)
Just summed it up Danarchy
???
Boring to fight, Boring to use, Low skill at a high effect on the battlefield
what is an example of this in battlebit
Heat rpgs
best guess was stuff like drop shotting/ the spinning people do (if I recall is what Colossus said, unsure through for certain)
I can 100% see heat RPGs as well
Ap mines inside stairs
actually true, effect is debatable but yes
It’s fun to use and fun to fight wdym
in reference to what Danarchy?
I was repeating myself than by the way
But I would ask what is fun of losing control of a unit, than they either wipe everything out or get wiped because there were more of them, what is the skill per say
i think danarchy was responding to this
Ah
If it’s no skill why doesn’t everyone use it
Personally I find fighting it boring, just causes me to aim at legs more
and I find doing it feels unsatisfying here
and danarchy not everyone will do the best tactics for various reasons, like as you heard what I said
Same reason not everyone uses the best gun available to them
people willingly "nerf" themself but then blame others for using it and call them sweaty players
I like that
quite humorous
I mean i don’t blame others, it’s in the game, use it, I just don’t think it should be the way it is now 
Why not?
Either way I am unsure as stated prior if that was the thing he meant (read it hours ago & been working on various things)
and Maay, in terms of somethings I can understand you saying that
AKA not using say a mechanic like vaulting
While I do enjoy the speedy movements, as I enjoy being high mobility, I think this is too high for too little loss. Taking support as a dichotomy, they sacrifice A LOT of movement speed for an almost negligible armor increase, arguably a shitty trade. Meanwhile, being high mobility is so fucking free and low commitment, you’d be silly to not do it. And yes, I’m calling myself silly.
Are you advocating for a general speed decrease for others or a general speed increase for support?
Armor rework 
Good third option
Im Fine with overall speed, support can stay as slow as it is if it’s defensive capabilities actually paid off in turn. What I DONT think is fine is the ability to so rapidly change directions without punishment.
In terms of Support I do feel he has a lot of weaknesses with no real upsides right now
best example are the diehard support players
they dislike how "bad" their class is so everytime they come across a medic player playing the game the way they want it they immediaetely are some sweaty tryhards, that opinion about medic has been spread numerous times in several channels and scream for ridiculous nerfs (looking at the movementspeed etc) instead of asking for buffs for their class
these threads are hilarious to me cuz the actively choose to play the slower class AND THEY KNOW IT but end up wanting to bash medics for omg SPEED
This is a general movement nerf across the board which will include support
Personally Maay, the medkit is a touch strong
Honestly I think both is true. Support is too weak and medic is too strong.
If we take assault as the true average. They got nothing special.
But to sum up, I do agree with Demyxa on that
Medkit is only "strong" because of infinite self heal its fucking ass at healing others
Medic is a outlier like support is
and sworce, infinite & best self healing in thegame to be more precise
im sure such things as medkits can be touched etc
But the overall scheme with a lot of people in this thread is to look at nerfs nerfs nerfs for medics instead of just pushing every class value higher
but I do agree it could use team side buffs on it
Same difference still dogshit at healing others
Yeah for all I care Make support slower, as long as their one gimmick (armor) gets the buff and viability it needs to be a worthwhile trade
Maay you ever heard the phrase power creep?
You don't want armor buffs with the current system trust me
Rework + exo buffs then
It’s just not a worthwhile trade with the current meta being speed.
I would say add a armor repair kit or two would be a good start
Wait guys were doing it wrong, we’re actually having a calm and respectful conversation…
Quick start insulting eachother!!!!
DEMYXA THAT HG GUY IS A STUPID BRAINLESS IDIOT!

but anyhow
yeah i did, i played enough games where power creeped turned into an issue but i hightly doubt that such power creep would become a big problem in a game such as battlebit
i bet a lot of current "sweats" would even play assault if it had some valueable points that would make the class good
calling us medic crutches is straight up dumb and i heard that term a few times in the last 2 days even tho we would literally play assault if it had value
I do feel we need to go "Where is the power bar suppose to be?"
haven't heard of medic called a crutch yet, mainly I hear RPG heat getting that label
The true neutral should be Assault / Squadlead.
I would agree with assault being a nice middle ground option
No special gimmicks, just your bog standard run of the mill soldier
Reload speed
I Said special gimmicks
oh boy, some people get really upset with medic players LMAO you would be surprised
But yeah i feel like medic is at a good point, maybe medkit shouldnt be an instaheal upon taking damage and have a small cooldown after receiving damage but other than that i have no big issues with medic (i know i play medic so its hilarious that i say it)
I know about the ADS and RS buff but they’re not meaningful enough to be compared to other classes
Everyone gets upset at something, I saw a guy get upset at exo chest
me running across the field with my medkit out, taking a bullet and immediately healing it back up (if its not a bleed right away) is a bit silly i cant lie
My will to live if exo was consistent
Boy do I have a LIST of clips where that shit got me out of situations.
Personally I would say make the self heal portion a progress bar (think similar to the bandage system) and buff up the team heal side more
being honest even with a bleed
it is benefitial, you get a 40 HP boost at how fast of a speed of bandaging
Healing from 20HP to Full in six seconds while cranking fucking 90s like I’m trying to roleplay as ninja on roids is not okay
than swap back to medkit
But yea, medic's medkit is a problem child of sorts right now (oddly it is better at self than team heals)
ya its pretty strong having the instaheal whenever even while still being shot but that do be silly and i can see that that might be somehwat stronk if not even too stronk but other than that i see no issue with medic as it is
other classes are just not on par with it which makes it stand out SO MUCH
raised afew ideas prior on some changes in the medkit's channel
Well kinda
Maay, medic by a default right now has the fastest healing speeds ingame period
Honestly a lot of people have said it, add slight slowdown on sharp turns. This will only truly affect the fast classes and punish them for too erratic movement, and not affect slow classes (as much) because there is no speed to kill in the first place.
they can even heal while reloading and bandage themselves far faster, while also getting quite a lot of XP from healing
engineer has RPG and 29 out of 39 weapons to pick from (primaries)
so he is in a decent to good spot, recon is recon nuff said, and support is based around armor & construction being good/avaible
assault gets outclassed in weapon count & such by medic
SL is disabled so not much point speaking of him currently
The truest of neutrals… being disabled
tbf as it should have
its a medic in the end
so if we now add something or buff something of the support that makes it stand out as a support
same for engi (even tho engi might be fine), assault etc i feel like medics spot is fine with some fine tuning on the medkit as mentioned before
also the amount of healing xp and the xp from reparing right now is something that actually needs to be addressed, kinda absurd what amount of xp is farmable by holding down a single button
will agree on those xp sources being a touch extreme to say the least
It’s supposed to incentivise team play I guess
Medic I feel currently has too much similaries to assault in his current setup
Incentivised team play vs you getting shot
i see the point but if you compare someones apm getting kills and getting objectives versus someone holding down a single button and then seeing the amount of xp the rightclick-holder gets its absurd
mixed with better tools to do a assault's job
very player movement like convo (:
See here’s the thing.
Assault should be the true neutral, every other class should be a meaningful side grade, not a straight upgrade.
Medic - 100% upgrade
Engineer - also solid upgrade
Recon - alright sidegrade with need of work
Support - definite downgrade
(I may be of the opinion to swap some of the tools & such about & around)
it is what it is, wont stop it
Ligma
kinda turned into an everything convo sorry boss

hey snoman & welcome to what turns into a wide spreading topic
This isn’t what proper class balance should look like
Agreed, I would say every class should have a preferred range of sorts
Medic wins because speed, support loses because slow
this is probably why battlefield never had 5 classes
and armor sucks currently for it's tradeoffs
the forbidden word, QUICK GET HIM 
4 distinct classes ggez
5? Impossible
I could see 5
I can barely but convincing oki 
Anyway gang I should go, this polite and respectful conversation is about to make me lose NNN… toodles
I get upset at it when I shoot some guy and look away because I think I killed him
Isnt it against the rules to say skill issue in these threads? @tame sedge
If im not allowed to say it, they shouldnt be either
especially because they are the ones complaining about movement because they cant aim
So I shall state this, that would got several people penalized at this rate
for posting that image to clarify
also by tech didn't you just say it as well?
that was sarcasm
i referred to myself
💀
because it was the only "argument" they had...
bros the kinda guy who reminds the teachers to check homework
💀
meanwhile 2 out of your 3 arguments are: it looks dumb and is skill-less
I don't really see your points being better 
it is too effective for how little effort it takes.
you probably had like two or three encounters in which the spinning actually made some dude survive or escape cuz i feel like you give this "mechanic" way too much credit
it isnt even difficult to kill someone spinning like that cuz the majority of players do it too fast which makes them pretty much not move and turn into a stationary kebab thats spinning instead of actually strafing left and right properly
yes and no, i get away far too easily with stupid shit, there are effectively no concequences
and i'm only moderately skilled
on the other hand, shooting someone who is spinning is complete rng, just like high h-recoil, there's a reason people prioritize h-recoil reduction
=> you can't account for random, only react and with how quick the direction changes it is impossible to account for, at that point it is just spray and pray
so cuz you get away with stupid shit you "blame" spinning for it instead of maybe looking at the enemies you are fighting in that moment? The amount of times i ran into pretty much what felt like A.I and got out without even doing unnecessary spinning or movement in general is quite humerous. I hate speaking about a skill difference in this community cuz this topic is so hated but we gotta face the truth lol
There is a big gap between players in this game and that isnt just all thanks to "sweaty tactics or unfun tactics" like some people have mentioned here before. Attempting "spinning" against a pretty good player usually ends up in dying no matter how hard you would try but using such things as an argument wont be taken serious by serval people in the feedback section
ofc i've had that aswell lol
but no, i mean dumb situations that i got myself into that i should not have survived
also by extension teamwork and tactics get replaced by "haha w+sprint and mouse arm spasms go brrr"
which doesn't do the "teamwork and communication based" part of this game any good (it is non existent)
not having to rely on your teammates is a good thing. teamwork is encouraged and rewarded, but not necessary. which is good for the flow of the game, especially since most of your teammates usually have brain damage
milsim mode will have an emphasis on teamwork and communication
if you are looking for teamwork and tactics i feel like you are playing the wrong game
battlebit is in the same sub category such as battlefield etc and it is overall just a casual fight for points and kills.. no such things as tactics or teamwork are really needed (im well aware using other games for comparison is bad but im not trying to compare them to each other) if you look for tactics and teamwork games such as squad or insurgency fit it better or you wait for the milsim mode as mentioned
people try to squeeze battlebit into a subgenre of fps that it simply isnt intending to please tbh
it's not about forcing, but at least some more "enforcement"
rn it's just ffa with 2 teams
enforcement is literally a synonym of forcing
enforcing, forcing, whatever the fuck, it has no place in the regular modes of battlebit
teamwork is already rewarded. you're going to do much better as a coordinated group. but it's not necessary to play the game or do well
that's why i have it in ""
encouraging would not have been fit either
did you ever play a battlefield game and expect insane teamwork and tactics other than just people going brrrr kills cuz thats literally whats happening with this game too
If you want some insane tactics or teamwork from both sides instead of an ffa you would want the milsim mode to actually be released
and this whole thing gets more humerous to me the moment movement is supposed to get nerfed cuz it puts "tactics and teamwork" in the shadow like 
and Maay, teamwork and communication were a big part of the marketing
on top of oki stating multiple times this isn't supposed to be a milsim nor an arcade shooter
(i don't wan't milsim communication in my casual game, kinda strawman-y)
casual exactly thats the point
this whole tactics and teamwork stuff is being forced way too much that it isnt even casual anymore
and please don't pretend there's any need for teamplay outside needing the occasional support player restock ._.
literally it HAS to exist and any other gameplay isnt acceptable type of feeling in this discord
flanking, medic "sweats" etc is just straight up looked down upon the moment it doesnt fit the strict milsim approach of numerous players
there is not one actual milsimmer i've seen on here
and if they always respected this game as a casual experience
nerfed air strafing =/= milsim
it is actually part of most casual games :0
if you wanted a truly casual game then there would be no point in arguing against spinning
what is this ? socialism ? Kills should be divided amongst everyone evenly ☝️🤓
If I can't kill that many, nobody else should either ☠️
Thank you for the incredible interpretation of my post, this truly is a forum thread moment.
The socialist recoils back as he realises his pointless argument about high score has been called out.
God, this Circus sucks, none of the clowns are funny
Specially the ones that want people with high score to tune it down because nobody else seems to enjoy the game.
Did you read |any| of what I wrote?
How hard does your brain have to clench to ignore 90% of what I said and get "people playing well bad" out of it
another day of bad takes and clownary from kata 
says the idiot who wants air movement to be removed because it looks funny but somehow doesn't realise the exo player vaulting and swimming is even funnier 
your singular point about score is what can open the debate for whether game should be exclusive for casuals or regular players
it's more realistic to vault and swim in that iron maiden than to flick your velocity around instantly (while in the air) i should know, i go outside and do swimming 
Oh so you swim in a juggernaut suit with 500 rounds of ammo and 5 trophy systems 
but w/e you only argue in bad faith and have nothing of value to add
but you don't understand it must be removed simply because it looks funny in roblox battlefield
Yes, "most people don't like this thing in the game" obviously means "yes everyone else should just shut up and endure the badly balanced game aspect because they're casuals"
I should have expected this level of argumentation from someone calling basic game balance socialism and using a pepe pfp
Urm its Apu Apustaja ackshually, you nincompoop ☝️🤓
But hey I can understand balancing, thats fair enough - fixing other classes so that everyone has a fair shot at that score
class balancing =/= balanced movement 
☝️🤓 Look guys I did the clown emoji , I made a le funni
balancing movement across all classes, dumbass
yes, yes indeed
ohhh did i hurt your fee fees so now you must insult me? awwww ):

sure certainly you did not misunderstood me when I said balancing all classes
the only words schlamm understands are
movement nerfs and inertia
i misunderstand you as "class balance" (some classes are inherently slower) and "movement balance" - if such thing even exists - are two different things in my mind
god i love ad hominems 
no you do not understand, if schlamm find its funny it must removed @slow bough
you're funny.

I did not hear removed, simply nerfed Kata
same idea
I feel these are the only ones you locked onto based on my reading
correct me if I am wrong
Make vaulting more in line with movement
Air strafing needs to not be a thing with the way it is or add a cooldown to bunnyhopping akin to lean spam nerf
Inertia may sound good on paper but honestly medic needs to be brought down in terms of movespeed as they're just insane
No opinions of dropshotting besides making the prone animation longer or smoother
Not surprising how bad this whole thread went down the shitter to people who can't argue properly or just derail.
its not medic with the movespeed its the lighter armor and smgs the fact you dont know this makes your whole suggestions irrelevant
I mean, medic is the most prevalent, and engys tend to not have the lighter armor and backpacks cause RPG.
irrelevant
movement is fine the way it is, only change is a lean spam nerf undo and sped up vaulting
pretty relevent lol
Actually not
irrelevant because he took the class mainly associated with speedy movement instead of the guns and armor relevant to making you so fast in the first place
solid argument 👍
"irrelevant (only) because he took the class (that is) mainly associated with speedy movement(,) instead of the guns and armor relevant to making you so fast in the first place
solid argument 👍"
So what makes it irrelevant instead of shooting down any possible argument.
If medic is not the problem with its movespeed then why does everyone mention it? As far as I know you've been sitting here mentioning (even low-key) skill issue time to time with the way you speak.
Please give something else instead of echoing
It still makes zero sense
it was a little bit of sarcasm (maybe)
I understand its sarcastic, it just doesnt make any sense
essentially
"oh you made this one mistake? too bad now your entire argument is worthless because i said so"
an increadibly dumb way to "argue"
how can you say other peopel are dumb when your dumb
no one who's sane plays assault
you're 😉
engi is faster as well
only if you compromise on significant fire power
no?
also i never said he is dumb, i said his argumentation/way of arguing is
you on the other hand...
medic and engy would run the same speed, I think engy with no armor can run .1 faster
you lose multiple rpgs and a lot of ammo
but that would also mean small backpack
compared to assault
so it would be commit to engy with minimal gadget slots
Another thought I had, maybe make everyone a global speed and have a total weight system? Gadgets obviously included in the total weight but this might bring the same problem in the end.
just weapon weight would be fine
only problems rn are the goofy ahh prone animations and air spinning (it's too easy)
would bring nearly everyone into the same top speed envelope, barring sniper rifles and LMGs.
nah vault speed is way too slow compared with everything else
That one is true
I think we should just make the game completely stationary and remove the need for players to move and just teleport players at random in front of people
Especially with it being the same button as normal jump
Holoport Locomotion
Engi is faster iirc
Keep in mind, these are conquest players.
Idk what happened, but can we get a Dodge roll for fun
Lmao we already have, it's called turning up your horizontal mouse sensitivity
And it doesn't even cost stamina like in Dark Souls!!!
dodge rolls are on the vertical axis smh
unlock the vertical axis.
WHO PUT SLOWMO ON FEEDBACK FOURMS, YOU MONSTER
Oh it's just this one lmao, nvm.
We argued too much and some loser snitched to mods
🤓
I mean, the current system we have kinda emulates that, albeit not perfectly. The main issue afaik is people having full control during movement to the point where it feels like they're playing DOOM
Not to say the current system couldn't use work mind you
Honestly I feel like armor impacting movespeed is kinda meh
Having something more focused on mag count and gadget/grenade amount as opposed to extra speed would be more interesting on that end
As for the movement, yeah, I think people misunderstand what folks are asking for when they say they want "inertia".
No one is asking for ice skating or flight simulator physics, just the basic stuff that 99% of fps' do for good reason, the "you can't neo out of the way of a pistol" that you don't even notice it's there otherwise
Armor impacts movement for a reason
Exo armor should not run at the same speed as engineer no armor💀
Oh I'm not saying it should be the same for all armor, but there can definitely be ways to balance around this stuff
IE acceleration, aimspeed, less armor in general...a
make exo users have 1 second ads
A thing I was advocating for back on the armor thread that I feel would make both using it and fighting it more interesting would be giving it the same protection as heavy armor, but some amount of blast resistance as well
Stops being a generic frustrating tank, and actually gets some specialized grenade spam countering
tbh I wouldn't have as big of a problem with heavy armor making you run slow if that when it breaks it should stop slowing you down
you're already slow lmfao
Yeah, if you can't win a fight in cqc against a support player wearing exo, then that's on you. It already takes forever to ads with an lmg and exo, the only way a support player can win a cqc is really good hipfire skills
hipfire and big mag are the only hopes in cqc as a support
or the fact that you have signifigantly more armor than the player youre going up against, more ammo, a more accurate weapon and the ability to go prone and deploy a bipod
so yeah its on me ig
Did you not see me specify cqc
yeah because all of those mean something in CQC

I fully understand that a support with exo can win a longer range fight. That's the point of support. You're built for medium ranges
Support related feedback is always peak comedy
True, you lose all armor in cqc
it just turns off if the player shooting at you is close
Because Oki thinks support is a joke? 😆
Because you fuckers keep magically finding ways to make support worse
How so?
how is it worse it just got buffed lol
I ain't even sure what he thinks we did, we literally just asked Oki to make the bipod something usable
and it negates all recoil lol
should be able to have a lighter kit with the LSWs should be able to move just as fast as with ARs and actually be a support, throwing down a box rarely does anything since your teammates just run on by
Should stop trying to define it by its armor instead of its kit
Only time your box is useful is for grenades tbh
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hmm, what about bandages?
I don’t get shot often so it doesn’t matter really
I run out of ammo or just bleed out if I do get shot
No point in slowing down
I tend to live a good bit here
20 bandages ive never used em all
^^
Bandagecels seething rn 
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Aww yee
I do use the boxes for bandages quite a bit, but it feels like there's too many bullets and not enough bandages if you don't have a medic with you 😢
tru
Just don’t get shot
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Please tell me this is satire when you're saying this here-
"Don't get shot"
Meanwhile, the people who don't get shot: Literally spinning as quickly as possible
stop stealing my joke 
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Say what you will about the rest of the movement, the whole insta prone thing needs to change
No.
It's not instant, there's a transition animation
It's out of sync with the hitbox, for one thing
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@old saddle Is this spam?
yes
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Thanks for this gem but can’t spam bc ^
Can we get something done about this fucked up air strafe movement thing? If I wanted to see six degree of freedom I would play Elite Dangerous.
I hate to say it, but that's literally one of the only things being complained about and half of the people here are defending it for some reason 
We dont even have 6 degrees 😭
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It's always the same group of people who defend, and if you say anything otherwise, you either get dogpiled or met with toxicity no matter what compromise you try to make.
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Pick one thread to post this shit in and leave it there are like 8 threads now 💀
please do not spam
at what point do we just ping a mod and tell them to nuke all the spam messages that have been getting posted for at least a month now?
Listen man I’m sorry I meant it as a joke but people just kinda took it and ran with it
I just wanted to do a funny meme when I wrote it but now it’s getting out of control 
It's less the joke in and of itself and more "here's some genuine feedback" and then everyone responding with "lol hehe copypasta" every time
What have I done
and more the people who take it way too far
Well well well if it isn’t the consequences of my own actions
When can we get a mod to delete the other 7 threads talking about this issue so I don’t have to spam the fucking copy pasta
You don't have to spam copypasta anyway, that's all on you
I only know of 3 , so this feedback & two different suggestion threads (Inertia & air strafe reduction)
Wasn't there a prone one not long ago too
Ah
true, so 3 different suggestion ones, which each did their own topic to some degree
They all are to do with player movement feedback..
and those 3 are different suggestions
it is like suggesting guns, it has to do with the respective feedbacks in a sense but it is a different idea, or armor
overlap does exist
I’m not gonna bother explaining this to you because I know you won’t understand
what group or what type of people are you referring to ?
people who enter fps games with an overwhelming amount of grounded features and label it as a full movement shooter just because of a few extremely specific movement exploits.
🤦♂️let the person answer
Hi yes, just got on my lunch. It tends to be those who have been against inertia. I don't really care if you can pull off a hundred kill game, and in fact I'm happy for those people. But I moreso have a problem of people piling on each other and just being unbearable.
Any possible option tends to be met with either gatekeeping behavior of "get 100 kills or have no word!1!" or what I keep seeing is misusing the word casual as a means to punch people down. I've since stopped wanting to throw in any possible suggestions and just kinda lurk now.
We aren’t per say punching you down all we (people who don’t want inertia added) are saying that we understand where it is you are coming from and know mostly from prior experience that this is not going to be a good change, not only will it make the game less fun to play for the people who stay, but it will likely kill the player base. Most of the people against inertia are people who have been playing this game since the very beginning and have learned the ins and outs of this game and trust you that if they believe inertia would be a good implementation they would still perform at the level they do. It’s not so much we hate inertia and the people who support it just not the change we need.
except game does need inertia because its not a movement shooter. movement as unhinged as it is might be fun for another kind of fps game, but its kind of ruining it for players who were sold on more OFFICIAL grounded features. we are playing a game with stationary gadgets, fortification, health management, bleeding mechanics, vehicles, extremely detailed weapon stats, and other classes designed to be slower than others. nobody has time to engage with any of these features when players can easily bypass and exploit the game's mechanics in ways balance cannot take into account. there's a reason why inertia exists in most other FPS games, even ones with the high mobility gameplay.
man i miss when the biggest thing ppl clamored for were shotguns
theres like 4k messages on here i feel like everything's been said abt player movement
now we just gotta wait and see what the devs try
4k here, 8k in #1170730270492721253, probably like 1-2k in #1175864269187854496, and some others somewhere.
Safe to say Shotguns are far from the most controversial feature
fix prone to sprint i kinda understand but im ultimately apathetic about
genuinely having two camps of movement players and milsimmers isnt even either party's fault. i feel like bbr as a game is such a half measure and instead of committing to one or the other they just announced a milsim mode
not that i blame them, ultimately the casual mix of both is probably more popular than not. i enjoy it. i just dunno what the endgame is for everyone clamoring for inertia cause so many of the talking points are based on the game being "more grounded" but the same people spouting them do not seem too enthusiastic about the milsim mode either
but yeah this is ridiculous, i feel like anything on this topic is in "wait and see" territory until the devs actually make changes (or not)
"milsimmers" 
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@violet lark Nobody said it was a movement shooter, nor is it what we want. Additionally if you were sold on Official grounded features and extremely detailed weapon stats, I don’t think BattleBit fits the build there. Furthermore adding inertia or not adding inertia does not prevent you from using these “official grounded features” so what difference does it make? Also I’m curious as to what bypass and exploits you are referencing here, last I checked nobody has found an anti inertia movement exploit so im curious to see what you say. Finally I wanna make sure you I understand what you mean by inertia. Inertia is part of every game, as it’s an essential part of a physics engine, yes some games may have a more presentable form of inertia but to say that this game has none is not true
it doesn't, like at all, unless you are counting acceleration to top speed as "inertia"
I can’t post links lol
gamedev.stackexchange.com/questions/141536/what-is-inertia-in-a-physics-engine
Please read and educate yourself
Another good resource
gamedev.docrobs.co.uk/friction-and-inertia-in-computer-games-making-things-drift
ok then, so basically everything BBR does not have in anyway shape or form.
BBR has no inertia in player movement. The only inertia I can think of in the game is with vehicles and structures falling
Also implicitly there is inertia in animations, e.g. proning
if enemy collision is implemented im unironically never going to play the game again lmao
it would be so terrible for the flow. imagine if you're running away from a group of enemies, and you get stonewalled by someone standing in a doorway
DOOR STUCK
i feel like it'd be funny af to just get denied by a support roleplaying as a reinforced door
it'd be funny once or twice but then the novelty would wear off and the end result would be that moving around is more discouraged than ever, and camping is more encouraged than ever
relegate that shit to milsim mode
I doubt it would happen very often, I dunno how often people genuinely bump into eachother outside of random flank encounters.
guess what, "random flank encounters" are fun
and with the 3D spotting on players, and enemy collision, flanking becomes essentially unviable
the spot isn't gonna save you from a cheeky flank, the whole point of a flank is hitting someone unaware of you, so they're likely not even gonna see that you got pinged (I swear most people I see have the situational awareness of a toddler).
And if they do, they probably were expecting you anyway because they were using their ears
i think you really underestimate how powerful tracking someone through walls is
assault with riot shield?
does it track through walls?
so it does track you on map
the red dot also stays on them
looked like it disappeared when he when behind a tree in the one, be it I suppose we need more answers
it disappeared because the ping duration ran out
Ah
I was on a server with collision and honestly experienced no real problems. It was actually far better, though I was on a 64v64 server. Might be a bit much on the larger servers.
with enemy collision i don't think it would be that bad, friendly collision might be a bit much in casual
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A toddler is being nice
^exactly. explain how we get 30 multis without sniping or vehicle or c4!
the majority of bbr players are blind deaf and dumb
yeah no, it's joever
C4 is still blatantly overpowered but oki is nerfing movement and flanking instead
It's only a nerf for movement if you're a smg medic player who's constantly flying through the world like they're neo.
The spotting depends on if this is a team wide spot, or still just for the spotter and their squadmates.
Enemy collision being a nerf to movement is a giant stretch to the realm of unrelated stuff but.. flanking? What?
Though c4 has to be nuked
"It's only a nerf to movement if you use movement in its current state"
there's 127 players on the enemy team and every single one can be blocking a doorway on the map. getting behind enemies would be harder than ever

