#Player Movement - Feedback

1 messages · Page 3 of 1

dusty stump
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Depends on what you're comparing to. It is, obviously, slower than hitscan, which is a large percentage of other FPS games. Its also to important to consider that movement speed is stupid fast compared to other FPS games of its genre.

Things like DMRs and SRs feel like they have high velocities, as they should, but handguns, SMGs, carbines, and even some ARs have pretty low velocities. Combined with the super high player movement speed, and you end up having to lead shots even at 10m in some cases, making it very easy to miss. The lack of inertia makes that even worse. It's probably part of why oki felt the need to develop a new hitreg system (and the new system has been an L if you ask me)

warm nova
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Fighting more than 1 person is already hard enough and slowing down movement would just make it harder.

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But with that being said movement should be harder because jumping around also takes no skill

dusty stump
dusty stump
warm nova
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I think fast movement should be a thing but it should just be harder to do

dusty stump
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Because right now, there's an extreme skew towards fast movement, because of how fast it is and how easy it is to abuse, and that itself leads to a pretty extreme skew towards high RPM weapons, since you have less time between each shot, thus less chance of missing the lightspeed medic you're trying to shoot.

shadow patio
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imo FPS games will almost always have a skew towards high RPM, no matter the design. It's just such a huge qualitative asset, they're so much more forgiving.
Which is why AK15 etc having shit like slower movement and ADS speed compared to their faster firing AR competition is actually just stupid and a losing design space LOL

warm nova
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I dont have a problem of people using movement with high firerate guns because using movement to get in close to the enemy with a gun thats good in cqc is just what they are expected to do with the gun.

dusty stump
# warm nova I think fast movement should be a thing but it should just be harder to do

Sure, but this game isn't... apex? I dunno what the mainstream movement shooters are. But my point is; once you are in a firefight, I think that your ability to aim and shoot should be of paramount importance.

BBR is "a game with really fast movement", but it is not a game with dedicated, sophisticated movement tech like, for example, Titanfall. The movement is scuffed as hell, and that is 100% not the same as actually having movement tech by design

dusty stump
warm nova
vernal aspen
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speed up vaulting n the movement would feel much more fluid tbh

lunar stream
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if we could jump for a tap and vault for a press the movement would already feel a lot more fluid
and vaulting's already so freaking fast do you want to instantly warp over an object?

lunar stream
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already have that, just janky vaulting/jumping + dumb air mobility coming to frick it up

vernal aspen
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the advice is to do a 360 when doing it because of how slow it is

lunar stream
# vernal aspen vaulting is not very fast

it is
unless you play support
if you want a faster game go play tf|2
oh nvm this game's already faster than it and it isn't even trying to be a movement shooter, whatever 🤷

vernal aspen
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logical fallacy goin crazy

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i want to improve this game not play another

eternal harbor
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The problem with vaulting is that it's a flow killer. It just feels awful when it happens considering the amount of times I die because I accidentally vault trying to go over a knee gap

lunar stream
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bleeding is one the only things keeping this game from being bf with funny roblox people mind you

vernal aspen
eternal harbor
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I think the bleeding is fine personally

vernal aspen
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bleeding is a bullshit inconsistent mechanic that the game would benefit from a removal; however this is not the bleeding thread so lets keep it to movement

lunar stream
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alright then take that away as well, it probaly kills the flow too am i right xD

eternal harbor
lunar stream
eternal harbor
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It feels random because we can't see our health values unless if we heal

lunar stream
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well try to get oki to add an hp bar xD

zinc dove
cedar flicker
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vault speed should scale with movement speed

zinc dove
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vault is quick

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its when you are "vaulting" over something as tall or taller than you(or above you) where its slow

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which is technically not vaulting at all, its climbing over something

cerulean steppe
cerulean steppe
cerulean steppe
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I'm not saying reduce movement speeds to a snails pace.

I think that you shouldn't be at 100% speed as soon as you sprint (especially if your doing it from prone) maybe make it take 1 second before then and if you completely 180 it will do the same. Also if your in mid air you shouldn't be able to 180 and completely change detections intead when you jump you go in the direction it was withvery little abilitie to shift the playersome not just out right change direction.

lunar stream
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tldr: acceleration and inertia
a lot of people ask for that
same for jumping to be done by tapping and vaulting to be done by holding the space bar

dusty stump
lunar stream
zinc dove
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the tap and hold would likely be best for most causal players(even if I like the split keybinds myself)

dusty stump
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fuck it, no harm in letting the player choose their method themself now that i think about it

lunar stream
zinc dove
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it allows moving on buildings and catching ledges to be far easier if split, since I can hold vault while jumping separately

zinc dove
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also means no accidental vaults if I'm in a panic

lunar stream
dusty stump
zinc dove
zinc dove
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but having the ability to just jump without worry, and bounce on top of terrain features if really nice once I did that

dusty stump
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that reminds me, fucking get rid of the stupid aim and camera shake from falling while ADS until it can be done properly. the number of times i step down from a ledge while ADS and the game is suddenly trying to give me motion sickness... its awful

zinc dove
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yeah

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and the fact it means nothing

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since you are still aiming exactly where you want to be

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I can admit I abused this to jump shot tanks before

dusty stump
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and sometimes, its not even a ledge. itll just... trigger at random every now and then because some weird map geometry made the game think id fallen off a ledge or something

zinc dove
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not fair for the tank I can also say

dusty stump
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tanks and APCs have it rough anyway, and will continue to have it rough so long as oki just ignores the massive problem that is C4

zinc dove
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I dont see why it has to do alot of damage

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hell they are half the size of a normal breaching charge

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but they can blow up vehicles from one player?

dusty stump
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or be thrown so rapidly. or hell, i dont think it should be available to anyone but engi, and maybe assault in much lower quantities

zinc dove
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I want it like bf3

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5 meter throw range, great damage

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irl still doesn't make sense but alot more fair and fun

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and can still blow open walls, just not the ones 2-3+ stories high

dusty stump
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5m is a lot. pretty sure that would be enough to reach the bottom of the third story of most buildings

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(with a jump, definitely would)

zinc dove
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I guess fair, but its not 15 to 20 meters as it is now

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aiming up anyway

dusty stump
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i mean, im pretty sure its already about 5m. you really gotta be moving foward, aiming at a 45degree angle, and jumping to get anywhere near 15+m right now

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(which is still dumb, dont get me wrong)

zinc dove
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yeah the 5 meters was max range in bf3, otherwise it was placed right in front of you

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maybe close to 8

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but anyway far shorter than this games

dusty stump
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hell, just have aiming up with C4 alter the X-axis distance its thrown, so that between 0 and 45 degrees, the actual distance thrown is the same, just takes a higher arc to get there, and then above 45 degrees would act the same as it does now, to be able to sacrific distance for additional height

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because at the end of the day, its not a throwable

digital jetty
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=====

battlefield uses interesting effect once you prone/crounch after run, you gain speed bonus for 1 second to get cover once you getting prone. so you wont prone RIGHT THERE, you can little bit change your position. its a kind of "evasion" that originally designed in Unreal Tournament, where you double-top A/D to make small side jump (cus of you can RUN to the side, only walk)

digital jetty
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=====

  • please allow to bind keys in the options to pairs, like you can climb over cover only if you press SHIFT+SPACE (or better alternative) in same time, otherwise i need to bind jump to mouse scroll, AND to a SPACE, and climb - only to SPACE. Most of the covers could be jumped over instead of climbing every second
  • also better climbing would work if the actor gets ON the cover instead of OVER ther cover. useful thing to get windowsill, and yes, just jumping does to, but if you climb - you're already falling
  • or maybe it is one complex problem and could be solved by implementing "low size cover will not trigger climbing"
grizzled kayak
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Idk if this would help you format, but I saw the formatting so I wanted to suggest it lol

eternal harbor
grizzled kayak
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It's just - I believe.

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  • see
  • like
  • this
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You can do * too I think

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  • see
  • like
  • this
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There's a third one, I forget which one it is

eternal harbor
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I'm still confused. Mind putting the spoiler tag before the modifier so I could see?

grizzled kayak
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"-" or "*"

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you put them in front of whatever you want to bullet point. Use shift+enter to do new lines

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.* like this

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.- or this

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  • I
  • like
  • to
  • move
  • fast
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Formatting makes you seem smarter. That's the trick boys

eternal harbor
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So some test like
*This

  • or that
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Oh I see now

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A space just before, coo

slate mantle
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  • kek
  • awesome
soft pewter
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  • he
dusty stump
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what the fuck happened here

oak dove
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you gotta be one of those guys zig zaging and b hoping on bf4 tdm with an "aek" you are aids my guy. I can be a sweat too but it gets exhausting doing all that.

sly rain
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Please Oki give us inertia

hard solar
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But I mean cool opinion, very based

eternal harbor
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Those AEK people are very easy to wipe even with their hopping, and even then it wasn't as bad as bf3 A3 hopping lol

zinc dove
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bf4 bhopping was easy to counter because airstrafe wasn't that bad lol, and speed was nowhere near what it is here.

hard solar
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I'd be happy to see consecutive jumps kill momentum

sand swan
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It would be nice if running speeds over 1.0 had a more prominent impact on base movement speed (Hipfire / strafing).

thick fulcrum
eternal harbor
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Truly makes you see who had the certain issues with gameplay :)

BF was very tolerable and what helps the most is that every class has the same movement speed, just different gadgets n weapons n shit

glacial drift
hard solar
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Yes

thick fulcrum
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CS also does momentum and inertia really well, i'm not sure how it is doing in 2 but back on GO it always felt well balanced

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You didn't really notice it but the moment any custom server turned it off it became obvious just how much inertia helped the game's pace

grizzled kayak
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Tbh, if this game controlled like CS it would suck ass

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A little more intertia in the movement would hurt at all though, but if this game felt like CSGO when moving I'd hate it 😂

zinc dove
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yeah, honestly inertia only on change of direction, if that's even possible, would be the best I think.

eternal harbor
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I wouldn't mind a hybrid of BF and CS tbh

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I'll explain a lil more on what I imagine after grabbing a pint rq

vernal aspen
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this thread is full of people talking about nerfing a completely fine movement system

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if anything i’d like to see it a bit faster

sly rain
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"Completely fine," he says.

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I watched somebody zigzag through bullets because the guns firerate wasn't fast enough

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This is supposed to be a tactical shooter, not a movement shooter

vernal aspen
vernal aspen
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name me one other tactical shooter where people get 6 kills per minute regularly

violet lark
# vernal aspen this game is very clearly not a tactical shooter, why would you think that

why would you think its a movement shooter or a full arcade shooter? the game has vehicles, bleeding, health management, in-depth weapon mechanics, a significant amount of stationary gadgets, squad management, and weight stats applied to equipment that specifically slows down your movement. by all accounts, the very few arguably flawed mechanics that allow this much unhinged mobility does not blend well with the game's overall content/design/balance.

vernal aspen
# violet lark why would you think its a movement shooter or a full arcade shooter? the game ha...

it undeniably is a movement shooter, the air strafing, leaning dropshotting and lean peaking make this more movement shooter than any other arcade fps game. vehicles != tactical, bleeding should be removed for being a bullshit inconsistent mechanic, stationary gadgets doesnt imply tactical shooter, squad management nobody uses, and making some guns run faster than others doesnt have anything to do with it being a movement shooter

iron axle
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Air-strafing is only because that's the "default code" that Unity implements. You have to put in extra effort to add inertia, and/or restrict movement in the air. It's not like Oki intentionally coded it this way

iron axle
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Air-strafing is something inexperienced devs implement accidently, same with trying to calculate physics or movement based on framerate and not time (something oki also did)

wraith timber
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its a confused mess between arcade and milsim that still hasnt been dealt with because ea is still being treated like playtests

sly rain
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Can't think of an argument so you yell skill issue at me

vernal aspen
sly rain
vernal aspen
sly rain
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Except, again, this game was originally intended to be more milsim. I sincerely doubt Oki intended for people to be able to do that, and as has been said, most of the games mechanics imply a squad-based, more tactical game.

wraith timber
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game is barely an actual movement shooter but lmaoxd dogshit velocity since everyone wanted a velocity murder we have this

vernal aspen
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a game where people drop 200 kills isnt a tactical game

sly rain
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You sure about that? Planetside 2 managed it.

wraith timber
soft pewter
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let us b hop

sly rain
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I'm not saying make the game slow. I'm fine with people being speedy, I'm saying make the game a little more reasonable in terms of inertia. Oki needs to pick a playstyle for the game and stick with it.

soft pewter
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this might be a hott take but I kinda like the mix of milsim and arcade mechanics

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it makes it stand out

vernal aspen
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yeah add bhopping please

grizzled kayak
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This game is NOT a movement shooterv lol. But it's also not a tactical shooter. The gameplay is essentially (almost exactly) lower ttk BF4. Battlebit is currently an iteration on BF4 and it's mechanics.

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It's a team based, arcadey fps with bleeding.

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Using video game genre terms to describe games usually ends up in an argument about semantics and classification when trying to fit a game neatly into a box

wraith timber
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buff velocity but add actual damage falloff fr ong less people malding about air strafing Clueless

grizzled kayak
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At the end of the day, the game needs some movement tweaks to make it feel more like your player isn't just a walking camera. Some inertia, smoothing out of transitions between states (standing prone), and smoothing out vaulting a little more will all help the game feel better without taking away the nice pace and speed i think

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Air strafing is, tbh, barely a problem. It could easily be fixed by just not letting people jump around while reviving, healing, etc

vernal aspen
grizzled kayak
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It's also dumb to be able to jump around in a circle while reviving. It isn't hard to do at all lol. Personally I've never had issues shooting someone doing it, but I just think it's silly you can

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Now

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If we really wanna cook

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Let us do air strafing while dragging

wraith timber
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my will to fucking live when i tap drag somehow and now i cant ads and gun has 8x the recoil

vernal aspen
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Personally I've never had issues shooting someone doing it, but I just think it's silly you can
thats my point, you can still hit them its just harder

zinc dove
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still annoying and simply rewards people that jack their dpi instead of playing smart.

vernal aspen
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if there was a better strat people would do that

zinc dove
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lol

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like saying "using the vector was smart, why do you think people did it?"

shadow patio
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The best players have a sensitivity curve on their mice that they're used to, enabling them to aim easily in cqc and at 'long' ranges.

vernal aspen
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how would you revive people smartly

vernal aspen
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sorry i thought you meant switcher wdym by sens curve

zinc dove
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dpi switch essentially to quickly swap dpi for different situations.

vernal aspen
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oh yeah nobody does that

zinc dove
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sure bud

iron axle
zinc dove
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"nobody"

shadow patio
vernal aspen
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*acceleration

shadow patio
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Me looking at my drawing tablet

zinc dove
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I'm sorry?

shadow patio
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Well, shit, you right

zinc dove
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this man thinks players don't use dpi on their mouse?

vernal aspen
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*acceleration

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cant you read

shadow patio
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I'm gonna use the excuse that I'm tired. I be remembering it's recommended to turn off and just have a high dpi mouse

zinc dove
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anyway, the point is, reviving someone sitting in the open while under fire is stupid and should not be rewarded

shadow patio
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honing fine motor control.
How do I oil my desktop for smoother micro mouse movement

vernal aspen
wraith timber
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accel can be good if its not a dogshit implementation but anywayyyyyyyyyyyyy

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also the effect of dpi is hella misrepresented regarding latency

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now how long till a mod jumps everyone for offtopic

grizzled kayak
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They don't do that lol

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You want higher dpi for more inputs being read per second, not really latency

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Higher dpi = less pixel skipping and a smoother feeling mouse

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Hot tip if your aim always feels stiff. Jack up your dpi a good bit, but turn down your in game sensitivity

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400 dpi will feel way worse than like 1600 dpi with a lower sensitivity ingame

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Tldr, keep that in game multiplier low and your dpi high

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1200000 dpi feels great (this is an exaggeration), but i keep mine at 1600 (i believe it's that lol) with a lower in game sensitivity so I can control my mouse without dpi swapping

wraith timber
soft pewter
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i play ewith 800 kat

grizzled kayak
soft pewter
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ok

grizzled kayak
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More DPI funnies

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you wanna increase your DPI based on what your mouse's base dpi was

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so if 800, you'll wanna do like 400 or 800 I believe? It's wacky af lol. Basically don't put your dpi and 1284

glacial drift
grizzled kayak
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idk what mechanics come from squad tbh. I guess you could say the compass and spotting 😂

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I guess some of the ammo stuff

glacial drift
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also how the medic worked concept (AKA 20x bandages with a medkit that can heal self & allies)

grizzled kayak
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gotcha

vernal aspen
wraith timber
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Its also a like 2 second change so yk why not

grizzled kayak
eternal harbor
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Gotta find that balance that lets you find tune it af

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Fine tune* fuck off autocorrect

soft pewter
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thing is I don't want my windows sensitivity to be crazy high

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and I rather not do a mathematical equation every time I set my sensitivity in game

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since every game does sensitivity in a slightly different way

lavish cape
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new leaning fatigue sucks, just remove leaning completely at this point (don't actually)

formal reef
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Honestly intertia would make the game be an exact copy of literally every shooter out there,right now its unique with its movement

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maybe add a slight push back to strafing around,but besides that it should stay the way it is

lunar stream
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there's a reason every other shooter does it like that
and yes even a lot of movement shooters

grizzled kayak
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By inertia i specifically mean don't let people 180 in the air by giving a little inertia to air movement. Not a lot so you can still turn on a dime, but enough so it's not max speed and you'll slow down if your just rotating the mouse in a circle. Give a little bit of timing/skill to it by making people have to turn at a specific rate to keep max speed

slate mantle
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the movement is unique, but the player should be punished for a sharp 180 degree turn by at least a mild slowdown

crisp blaze
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game is arcadey not hardcore if u want inertia play tarkov

glacial drift
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Reaper a game does not become hardcore by inertia alone

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a arcade can have inerta same as a hardcore could not

crisp blaze
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it plays a massive impact into it

uncut moth
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i want my q e spam back

glacial drift
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depending how it is done

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than again that can be said for various things in game design

zinc dove
crisp blaze
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Lets state the obvious!

zinc dove
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nearly every FPS has had inertia bud

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like every fps since at least 2000

crisp blaze
zinc dove
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cod, bf, titanfall?

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you sure?

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halo?

crisp blaze
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battlefield is dead

uncut moth
glacial drift
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Halo I suppose should be brought up

crisp blaze
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cod is dead

uncut moth
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cod dead bf dead

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titanfall 3 cope

glacial drift
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Reaper most game series will die

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question is mainly the when

uncut moth
zinc dove
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man its almost like other decisions did that

crisp blaze
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because of people asking for intertia!!!

dusty stump
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BFV is still doing just fine

zinc dove
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inertia has existed in fps games for a very long time lol

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inertia did not kill them

crisp blaze
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yes it did

zinc dove
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sure buddy

crisp blaze
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cod peaked without intertia buddy

zinc dove
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EVERY cod ever

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has had inertia

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since cod 1

lunar stream
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dude HyperXD

zinc dove
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medal of honor, where cod came from, had inertia lol

dusty stump
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Is reaper just in a mood today?

zinc dove
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my man just trolling for replies I guess

glacial drift
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But might as well just say this

crisp blaze
zinc dove
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he can't be 18+ yet if he didn't know any of that

uncut moth
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reaper in ha mood

dusty stump
glacial drift
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Warframe, a HEAVILY movement based game has inertia

rough finch
crisp blaze
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Stop hating

rough finch
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be honest

crisp blaze
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get real

uncut moth
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reaper based

lunar stream
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fucking ultrakill has inertia

uncut moth
crisp blaze
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ULTRAWHO?

uncut moth
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or...

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or....

zinc dove
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for there to be inertia in the game

lunar stream
eternal harbor
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Just make it similar to BF3/4 where it's there but you don't notice it smh

dusty stump
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Speaking of things other FPS do better than BBR; antimaterial rifles

lunar stream
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dash =/= walking, we're talking about walking/sprinting, not special movement shooter shit

rough finch
uncut moth
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will be the dfay

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day

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day of defeat.

eternal harbor
crisp blaze
rough finch
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no wonder why the loud part of community is ruining the game

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u have absolutely no clue about what ur talking about

lunar stream
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the no lifes?

dusty stump
# uncut moth day of defeat.

Nah. Imagine no longer having to rely on your own teams very limited supply of armour to be able to deal with camping enemy armour

frosty shard
zinc dove
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I wouldn't mind a .50, would do the same shit other snipers do, but more damage to vehicles lol

uncut moth
lunar stream
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also where has ethereal been?

rough finch
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we quit the game

uncut moth
rough finch
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we have better stuff to do

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than keeping u all in cage

uncut moth
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even gromp moved to pabg

zinc dove
uncut moth
dusty stump
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I believe @uncut moth said that

eternal harbor
uncut moth
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search "sweaty" "adderall" or "tryhard" in this server

zinc dove
uncut moth
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you will get thousands of results

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complaining about movement

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because everyone here is bad at the game

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and bad at moving

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there are three keys to press and you win every gunfight and boomers with parkinsons want to rpg and complain

zinc dove
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more like you just like breaking your model to avoid shots

lunar stream
indigo ferry
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my highest is 5k... get those numbers up

uncut moth
frosty shard
uncut moth
zinc dove
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yeah, drop shotting ain't the major problem lol

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drop shotting has existed forever

lunar stream
uncut moth
zinc dove
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if you can't kill it, you just need to learn

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its all the other shit

uncut moth
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same goes for movement

zinc dove
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that you can't learn lol

lunar stream
uncut moth
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if you cant track a 180 strafe

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u should get better at reactive tracking

crisp blaze
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just learn the movement

zinc dove
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you can't learn this games movement lol

eternal harbor
uncut moth
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yes you can

lunar stream
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ah yes learn random

uncut moth
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its so easy to do you W key and move mouse

lunar stream
uncut moth
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no learning curve

crisp blaze
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just run in a circle and u will dodge bullets

uncut moth
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even phantom forces and arsenal have more advanced movement

zinc dove
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I can learn random movements that change for every player, every time

eternal harbor
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Elitists ruin communities tbh

zinc dove
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sure

crisp blaze
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Learn to track moving targets!

rough finch
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wow i finally can agree with blanks

uncut moth
zinc dove
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reactive tracking lol

lunar stream
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nice goal post moving, problem's shooting the crackheads

uncut moth
zinc dove
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you aim train

crisp blaze
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Aimlabs is free!

zinc dove
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fucking lol

uncut moth
lunar stream
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not doing the crack

uncut moth
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havent touched aimlabs in a year

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still clap the airstrafers

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because i play the game

uncut moth
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and improve

zinc dove
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Reaper, you are either a kid or just fishing for comments, so shut up

dusty stump
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I'm thinking this thread might need to get shut down for a bit

lunar stream
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dumbest feedback regarding movement in a while

river stream
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yeah reaper shut you you stupid bitch

fathom bobcat
river stream
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💯 🔥

crisp blaze
uncut moth
zinc dove
# uncut moth still clap the airstrafers

sure, lets learn random movements where we track them, and shoot, they turn and we miss because they turn instantly and change direction mid air at full speed.

lunar stream
uncut moth
zinc dove
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you will either need luck or a full auto to kill them

uncut moth
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180 spinning 90 mph

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im not even that good

zinc dove
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woo you got lucky\

uncut moth
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i do it all the time

zinc dove
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such great learning

rough finch
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just learn to grip the mouse buddty

uncut moth
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^

crisp blaze
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Use tools to improve in game

zinc dove
#

if you could learn it

rough finch
#

kovakks 5 bucks

crisp blaze
#

literally go in shooting range

slate mantle
#

I was pinged

rough finch
#

aimlab free

zinc dove
#

you could do it every time

rough finch
#

shooting range

uncut moth
#

shooting range free

rough finch
#

free

zinc dove
#

and you don't

uncut moth
#

aimlab free

#

valorant free

#

apex range free

dusty stump
#

Jesus fucking christ

uncut moth
#

apex range to train tracking

zinc dove
#

ah now your just spamming

#

fuck off

crisp blaze
#

Go on AIM BEASTS for all I CARE

uncut moth
#

and microsoft word to improve mouse usage

rough finch
#

mfkers still stuck in milsim era dont want to improve after coming back from 9/5

zinc dove
#

right, milsim

rough finch
#

if that really bothers u that u cant track people

zinc dove
#

you have no idea what milsim is lol

rough finch
#

switch to console

#

simple

#

cod is waiting for you

#

with open hands

uncut moth
#

i play one day a week and i can triple 80% of this server's kills on two hours of sleep

eternal harbor
#

Pretty sure this game was meant to be an arcadesim lol

zinc dove
#

oh now its cod

slate mantle
#

I think y’all gamers are getting to heated

dusty stump
#

@tame sedge I think this thread needs some forced "cool off" time. This isn't feedback anymore

uncut moth
lunar stream
#

damn you guys don't even want a good discussion you're just here to troll, bait and be douchebags
inertia's not gonna turn this game into a milsim buds HyperXD

eternal harbor
zinc dove
#

Blank, you are simply an idiot for thinking you can learn random and track instant movements.

#

Reaper is simply a troll or a child, unknown as to which

uncut moth
rough finch
#

every single time u have a chance to make feedback ur ruining the game more

#

get real

slate mantle
#

Right in just gonna go to bed with my chocolate milk

#

You guys have fun here

zinc dove
#

my man the human cannot react to instant movements

slate mantle
#

Let me know which one dies

zinc dove
#

we predict movements

dusty stump
crisp blaze
rapid pewter
zinc dove
#

if you think you can "react" to instant movements, you got lucky

uncut moth
#

YOU HAVE TIME TO SHOOT THEM ALL THE WHILE

frosty shard
uncut moth
#

i dont' want to say skill issue but airstrafe is simply not that op

tame sedge
#

Please keep it on topic, and civil, we want serious feedback.

lunar stream
tame sedge
#

I would much rather study for exam than mute people here. Please be civil.

zinc dove
crisp blaze
zinc dove
#

or he just hipfires you and you die

uncut moth
#

you can kill him with ak15

zinc dove
#

my man

uncut moth
#

m249 even

#

hold lmb down

zinc dove
#

lol

lunar stream
#

m249 HyperXD

slate mantle
zinc dove
#

if they are stupid, or predictable? sure

#

that ain't the problem here

uncut moth
#

cmon if i can drop shot and airstrafe with exo support and get kills

#

maybe the other guys are just bad

zinc dove
#

if your answer is "you just need to wait" or "just shoot them"

#

you are part of the problem

lunar stream
#

with exo 💀
maximum 🧢

uncut moth
frosty shard
rapid pewter
#

I think movement should be made more fluid. Sprinting-> vault speed 100->27 so annoying XD

Other than these situations the movement is fine

crisp blaze
#

@zinc dove whats the gridshot pb buddy

zinc dove
#

you also dont need to recenter if you are ADS

frosty shard
#

if he is spinning he cant shoot you?

slate mantle
#

This thread bro, thank fuck I roleplay as a femboy in every Match, I seem to still have fun unlike you guys HyperXD

uncut moth
zinc dove
#

you can?

uncut moth
#

no you can't

zinc dove
#

you very much can lol

uncut moth
#

you can ads out of sprint. not in it

zinc dove
#

you can't ads while sprinting

uncut moth
#

but you still need to recenter

lunar stream
zinc dove
#

but strafing even in midair? you can

lunar stream
frosty shard
uncut moth
zinc dove
#

Man blank doesn't even seem to know the game lol. he also thinks bringing you gun up is slow

uncut moth
#

i'm not even top 1 page on lb

lunar stream
zinc dove
#

you have made so many assumptions and are simply wrong about most of them.

zinc dove
#

number one reason new players have left the game?

#

shitty movement

crisp blaze
#

poor servers

#

no content

zinc dove
#

sweaty movement

uncut moth
rough finch
#

u really want the game to drop to 500 players

#

dont ya

uncut moth
#

movement is the least significant problem

lunar stream
zinc dove
#

that's number 6-7 actually

uncut moth
#

there are already hardcore servers with no airstrafe

#

so idk why people complain about it

zinc dove
#

almost like airstrafe not the main problem

#

but you keep talking like it is

crisp blaze
#

all these problems are solved on community servers u just dont see them because no one wants to play them

uncut moth
#

weren't people JUST complaining about it

zinc dove
#

smoke and mirrors man

lunar stream
rapid pewter
#

Movement in this game is great imo. Every player is able to perform any type of movement without any intricate tech. Only factor would be running speed based on the gun you are running

zinc dove
#

its A problem

zinc dove
#

not the main problem

uncut moth
crisp blaze
#

the main problem is lack of content and balancing capabilities

uncut moth
#

eula silent changes

eternal harbor
zinc dove
lunar stream
crisp blaze
rough finch
uncut moth
rapid pewter
#

"buddy" 💀 . Battledad will not be happy with that

zinc dove
#

Balancing for weapons are fine, not the greatest out there but fine. but with the movement as crude as it is, some weapons are simply better because of the movement rather than anything else

frosty shard
#

tactics got too advanced and got told to stop by oki 🙏

wraith timber
#

Aint no way yall managed to drag lesjuh here

uncut moth
lunar stream
rough finch
#

sup sworcy

#

wagwan bbg

uncut moth
#

8 people changing the course of a 254 player server is not a movement issue, it is a tactic issue

wraith timber
uncut moth
#

every match where that happened the game ended in a win

zinc dove
#

oh woo, xp world record

uncut moth
#

because of moving around playing objective

quasi jolt
#

I am reading

slate mantle
#

Can’t we just share a glass of choccy milk and circlejerk about our K/Ds instead

dusty stump
#

The thread is evaporating!

slate mantle
#

My comment got to stay yippee

dusty stump
quasi jolt
#

👀

dusty stump
#

Muahahah

slate mantle
#

Very clearly, as seen by the metric fuckton of messages in here alone (though granted by the same participants each time) movement is far too large of a contested topic to be resolved in a mere feedback thread

#

And should maybe be tackled at large in a different way

#

Cuz right now people are just shitting on eachother citing skill issue has their Harvard Qualified Source

dusty stump
#

Probably. But IMO it's pretty telling that BBR stands almost entirely alone with its lack of inertia. Its also one of very few games to combine extremely fast movement speed with non-hitscan projectiles

slate mantle
#

Now if you’ll excuse me I have a wife to bully

dusty stump
#

What if I don't excuse you

slate mantle
#

Then I’ll just fucking leave anyway you’re not my dad

dusty stump
#

Au contraire

wraith timber
#

Inb4 it gets handled like velocity and range

dusty stump
#

Please explain for my peanut brain

wraith timber
#

Also good job y'all managed to get a slowmode here LMAO

glacial drift
#

ten seconds of slow mode

zinc dove
#

I can guarantee everyone saying that they "track" is using a full auto weapon and just throw bullets at the problem and get lucky that their bullets were not dodged.

iron axle
#

Daily reminder that air-strafing is default Unity code and is an accidental mechanic

sly rain
#

Yeah, the only intentional movement thing in battlebit I can think of is the grappling hook, and that's not exactly fast.

cedar flicker
#

plenty of "accidental mechanics" end up becoming features

#

air strafing could be nerfed a little bit so you can't do 720 degree spins in midair but removing it completely would be dumb as fuck

vernal aspen
grizzled kayak
#

Yo so many deleted messages

#

Classic 👍

glacial drift
#

??

zinc dove
#

nothings gone?

dusty stump
#

nah a bunch of shit is gone

#

i saw the messages melt away one after the other, firsthand

quasi jolt
#

Some messages posted here were not related to the topic at all so they were removed because of that, now it's time to move on

iron axle
#

"it's time to move on" ain't that what mods always say when they want us to stop talking about a subject. So patronizing, like talking to a child. "come on dear, it's time to go"

slate mantle
#

Hehe get it? “MOVE on”? Hehe okay.

lunar stream
indigo ferry
grizzled kayak
vernal aspen
grizzled kayak
#

How movement feels, etc

vernal aspen
grizzled kayak
#

The way he phrased it made it sound like he's saying that air-strafing is a default unity code - as in it's essentially how coding any game comes by default, which just isn't true. When you code movement in your game you can put in air strafing from the get go, include inertia, etc. It's not because of "default unity code" that the game has air strafing, it's a purposful design descision at this point. It's not accidental

#

So essentially, I'm saying it's not "default unity" that's at fault here, it's Oki lmao

#

The default is not air strafing because player movement is coded by a person manually. I suppose you could just pull a script from somewhere, copy code, etc, but the game's movement is pretty well defined. Vaulting, crouching, prone-ing all have been implemented pretty on purpose, so I doubt someone who would put in those basic mechanics, cutomize how you move in them, add rag doll dragging, all that shit, would "I forgor" when including intertia.

#

TLDR: I don't like his phrasing lmao

iron axle
#

I might be misremembering this, but I think that, years ago, when you started a new project, you had the option to install a "getting started" pack, which contained a few textures and pre-made scripts to help you out. One of those was "fps player" object, which you could drag-n-drop and it would give you a movable first person view with jumping and mouse-looking (and air-strafing)

grizzled kayak
#

Possibly yes - no idea. But my primary point was that movement has been adjusted so much that it's irrelevant at this point.

iron axle
#

But adding the ability in custom servers to toggle air inerta off proves your point and disproves mine, I will stop spreading this misinformation

iron axle
#

It is still true, however, that air-strafing is an easy thing to accidentally implement if your code is just "propel character forward while W is pressed".

I wonder if ground vehicles can air-strafe too.

grizzled kayak
#

By that i mean it's probably just simple "hold w speed go up, let go speed go down"

#

They're probably not able to, but maybe

zinc dove
#

its not airstrafing itself that's a problem, its the ability to majorly change direction while airstrafing and lose no speed in the process.

thick fulcrum
wraith timber
#

Inertia is one of the features of all time

zinc dove
#

yeah, every major fps has had some form of inertia in it since DOOM.

vernal aspen
#

if it were as big a problem as you say it is you wouldnt see scores with 200+ kills and 30-70 deaths you would see 10

#

the way you make it out is that its some unkillable movement technique that needs to be toned down when in reality its not at all a problem and makes the game much more fun, not even for combat but for maneuvering around the game

zinc dove
vernal aspen
#

just yesterday someone dodged my shots with movement and instead of saying “damn airstrafing” i said “gg man” and went and killed someone else

zinc dove
#

it's funny how you think that means there isn't a problem

fathom bobcat
#

The only problem is skill issue

fathom bobcat
vernal aspen
zinc dove
#

sure man

vernal aspen
#

bullet dodging happens very rarely

zinc dove
#

again like saying the various other problems are not problems

vernal aspen
#

for the most part you can aim in their general direction and hit them or just like track them

#

same for lean spamming, all you had to do was go for chest

#

but too many people whined about it and they changed it

zinc dove
#

man you really do have the shittiest takes lol

#

should have just left everything the way it was, Vector, SMGs, leanspamming and everything else

#

why not right? you can just say "GG" and its all right

vernal aspen
#

vector was op and needed a nerf but it got dumpstered

#

smg ranges were fine

vernal aspen
zinc dove
#

sure man

vernal aspen
#

don’t know why you have a problem with that

zinc dove
#

not much of a skill issue if the choice is "shoot and pray"

vernal aspen
#

or just hit them

zinc dove
#

just depends on luck and weapon

vernal aspen
#

like put your crosshair on them and fire

zinc dove
#

sure man, totally where the problem lies

vernal aspen
#

do you know what it’s called when luck happens more often

#

||skill||

zinc dove
#

you are using the low end of the problem as "proof" of your claim ,when that isn't the problematic part.

zinc dove
vernal aspen
#

then why does it seem that i never encounter this problem BBClown if it was luck based i’d be complaining as much as you

zinc dove
#

sure bud

#

just because you do not see a problem with something does not mean there is not one.

#

pretty sure you said that to me at one point

#

eh may have been someone else

#

also doesn't help that your only response is "skill issue" just reworded.

vernal aspen
zinc dove
#

or you know, lower the ceiling of "I can neo around bullets in the open field while reviving someone"

#

you do realise there is a big gap from "I can move quickly around the map" and "I can dodge bullets and revive someone in the open while under fire"

vernal aspen
#

have you tried that? if people are focusing on you you will die

zinc dove
#

ah yes the " if more people shoot them, they will die"

vernal aspen
#

if it’s one guy 120m away with a sniper or a dmr or even an ar it’s a good counter against them

#

but if you try to revive in an open field across the frontline you’ll get fried

zinc dove
#

man that is such a specific setup to kill them lol

#

and even then, the people who do it will not easily get hit, and even if they do its not like it'll be a kill shot 9 times out of 10. they'll just run and heal

#

but anyway thats a medic thing

vernal aspen
#

but if it’s one casual yeah they probably can’t kill you cuz they can’t hit their shots

#

self heal my beloved

zinc dove
#

there's a massive gap from keeping "quick and precise movement", and "I can pull off stupid shit in the middle of a open field"

#

literally just change things on the higher end of movement speed and most will not feel the difference

vernal aspen
#

so what’s your solution

zinc dove
#

literally just inertia at higher speeds, maybe making quick turns lowering speed by up to 50%(maybe more, maybe less, don't quote me on the number) based on how far (and/or how quick) you turn would fix that, but also mean the speed remains untouched. This also means that using the airstrafe to parkour around the map is largely unaffected because you are either jumping around a corner or have a straight shot.

onyx wedge
#

Weapon switch needs to be faster. I have no time to bandage myself and ended up die bleeded out most of the time

hard solar
#

Ok I played a US community server, everyone runs SMG medic and it was the most miserable game I've ever had. Nerf movement

sly rain
#

See?

soft pewter
#

I can't tell if that was sarcasm or not

wraith timber
lunar stream
hard solar
#

I do, all the time

#

US are a lot more tryhard

lunar stream
#

oh ok

hard solar
#

EU gopcats just like to be sniper

lunar stream
#

that has not been what i've experienced

hard solar
#

Also mp7 is still broken

#

Oki fix when

lunar stream
#

eu: no one comunicates due to language barriers => everyone is selfish aka medic
na: cool shit talking, communication and less crackdics

lunar stream
hard solar
#

The sheer amount of medics EU Vs US is crazy

#

It's op a f

lunar stream
#

why?
sucks so hard against armor and the recoil's bouncy

zinc dove
#

it kills him alot thats why

lunar stream
#

that's such a bad response to "mp7 op" :/
just ask why not go "uh skill diff"

hard solar
#

SMG range nerf is still somewhat trash

#

The damage falloff is somewhat better but the accuracy is still far, far too high

wraith timber
#

😭

lunar stream
#

people wanting to make the vector shit even in kissing distance 💀

hard solar
#

I would much prefer keeping the damage falloff the same and nerfing the accuracy

#

Still amazing up close, or out to 20-30m, becomes a pray any further

lunar stream
#

accuracy if it did shit

lunar stream
hard solar
#

It's not lol

lunar stream
#

it is

#

not like i have used all those weapons or smth

#

and been on the receiving end

slate mantle
#

The thing with high mobility is you don’t sacrifice a lot for it

hard solar
#

You don't really sacrifice anything

slate mantle
#

Your defensive abilities are just about the same if not BETTER because of your ability to dodge, so that’s not a trade off

You don’t lose on offensive power, with some of the best TTK weapons having good or at least above average mobility

You don’t lose out on general fighting capability due to never living long enough for you to run out of mags on most guns (and if you do, ask your local support player)

hard solar
#

Since armor is trash

slate mantle
#

It’s the inverse for support, you trade in a lot for not a lot of gain

#

It’s a scary trade not in your favour, however high mobility is so fucking free you’d be dumb not to take it

hard solar
#

With how the servers handle network stuff, the faster moving player is predominantly at an advantage

#

Oki's changes to packet prioritization improved it, but its still there and only gets larger with higher pings

lunar stream
#

time for full body exo armor that doesn't break and uses a percentage dmg reduction 💯

wraith timber
#

time to remove armor Trollge

hard solar
#

Exo armor that laughs at pistol calibers plz

#

The SMG user should fear the support

lunar stream
#

then imma shred your knee caps grenlaserhyper

sly rain
#

And thats why exo should be full body

lunar stream
#

k but 1200rpm with 26dmg will still fuck you up grenlaserhyper

#

(i am also waiting for bipod and armor fixes)

wraith timber
#

remove armor dandebourine

lunar stream
#

chad through armor monchers/leg liquidizers vs cringe remove armor nerds 2023 colorized

wraith timber
vernal aspen
#

you get 162 extra HP

#

youve got a huge advantage in 1 on ones dont act like you dont get a benefit

vernal aspen
zinc dove
#

its an advantage

#

but with how slow you move its not as big as you think

hard solar
#

"get on my level" means "play as an smg medic shitter"

#

I don't wanna play that

zinc dove
#

playing both exo and no armor, the exo helmet is the only thing that truly makes a difference I feel like

hard solar
#

Yea, even then it doesn't last that long

#

Honestly, feels like Supports only take maybe 1-2 rifle or 3-4 SMG shots to kill, like others said buzzing around at warp speed is more effective armor.

zinc dove
#

its got 67 health(right?) for the chest, for even the lowest damage weapons thats 3-4 shots to break, but those low damage weapons fire very fast. even if you kill that first guy, now you are slow with no way to get that HP back.

hard solar
#

assuming you get hit in the chest. this game is pretty headshot-centric

uncut moth
#

the armor of contempt for conquest players is not a 40k ripoff, it is a real thing

#

and maybe armor should be fixed and supports allowed to move faster

#

then, exo mains that have 6 hrs and 0 idea how to remove exo armor will stop complaining about speed and armor and dying instantly to smgs when they supposedly are invincible

#

and maybe the game will Actually become headshot-centric

glacial drift
#

to explain the 62 health on chest is ONLY on the chest,not arms (Which can cover the upper chest) and the legs which both do 1x damage (So equal of chest shots and bypasses your armor)

#

mixed with speed decreases (ADS & walk)

zinc dove
#

you said "162 extra HP"

zinc dove
vernal aspen
slate mantle
#

the gain is miniscule

lunar stream
#

literally solved by aim most of the time, or just dps 💀

dusty stump
sly rain
#

He did that earlier in this same thread too

warm nova
#

Add inertia because it will allow movement to be hard but even more rewarding when mastered

zinc dove
#

it don't need that much, the game doesn't need a full inertia system

bold badger
#

dont change movement its good as it is 👍

lyric gorge
#

Not sure why you can turn around and not lose any momentum mid air. You really just reorient the speed 100%

indigo ferry
zinc dove
#

its not

indigo ferry
zinc dove
#

literally the most unhelpful statement, also no allowed in the threads

#

there is a reason every fps has had inertia in some form

lyric gorge
#

It seems fine when you're just doing small turns, like turning a bit to the left and right
but a full 180 bounce back is pretty off

#

it looks funny tho

zinc dove
#

that's all this game needs, if you turn quickly it slows you down, the further you turn the more you slow, up to the slowest at 180+ degrees

fathom bobcat
#

Do you even like anything in it

#

Why even play it at this point

wraith timber
fathom bobcat
#

I like the no inertia movement, it gets boring when it’s in every game you play

bold badger
#

make it slower and i dont see myself playing game anymore

wraith timber
#

Just buff gun velocity or something so people can't literally out run bullets in cqc and we good

fathom bobcat
#

Nah outrunning them is the only thing that makes cqc fun

wraith timber
#

Its goofy when you gotta full on lead in cqc tho LMAO

bold badger
#

its only bad if you are on like 100+ ping

zinc dove
wraith timber
#

What's your point

zinc dove
#

you don't have one.

#

There's a reason inertia is in all fps games

#

no clue what your saying that "oh some are bad" is supposed to argue.

fathom bobcat
#

If inertia is in every game it gets boring

zinc dove
#

I was talking to sworce

fathom bobcat
#

Sure it’s a good thing, but being it every game makes it boring

zinc dove
#

buddy there is a massive fucking range of inertia

fathom bobcat
#

So go play a game with inertia then?

zinc dove
#

this game simply needs it

fathom bobcat
#

Doesnt*

#

Game would die with inertia

zinc dove
#

sure it would

#

not like the lack of it killed off most of the new players

glacial drift
young lichen
#

Yeah speed isn't an issue IMO - It helps prevent easy sniping and the like. But people who zip around like a swarm of gnats while rezzing and get away with me make me angry fr

uncut moth
#

rpg

wraith timber
sly rain
#

Inertia wouldn't kill the game. It'd make the tryhards a little mad, but who cares?

uncut moth
#

5000 kills leaderboard players would be a bit mad

fathom bobcat
#

I’d be mad and I don’t even get that many killskek_haha

zinc dove
#

you would very much be the minority there

#

inertia implemented on turns would hardly be felt unless you were abusing it in the first place.

zinc dove
#

yeah it is lol

fathom bobcat
#

How

zinc dove
#

this has been explained many times buddy

#

and your only argument so far has been "skill issue"

fathom bobcat
zinc dove
#

just because you reword it does not mean that the meaning changes

lunar stream
#

people arguing removing air spinning would kill the game lol

wraith timber
#

Me when

vernal aspen
lunar stream
#

most constructive bbr player

hard solar
#

Make any action cancel sprinting and prevent jumping: Healing, reviving, bandaging, stacking mags, shooting, supplying etc

#

Zipping around in melee range is bad and annoying, but watching someone zip around in melee range, zip around bandaging or healing, then zip back is way, way worse

soft pewter
#

Making bandaging slow you down would make it feel even worse for non medic players

#

also you already can't sprint while doing most of these actions?

hard solar
#

Yea you can, you can sprint and heal, sprint and bandage, sprint and resupply, sprint and revive

#

In fact, the only thing on that list you can't do is sprint and shoot

soft pewter
hard solar
#

Do you mean like sprinting as soon as you stop healing?

soft pewter
#

Yeah

hard solar
#

Sounds abusable

soft pewter
#

Instead of having to re pres the button

soft pewter
hard solar
#

I've never experienced that, I hit r once and reload, or twice and fast reload

#

Whatever the latest input is overwrites all other actions, I think it feels nice

hybrid grove
#

we need inertia and smgs damage needs to be modified such that they don't do any damage beyond a range. Also, it makes absolutely zero sense that exo armor can be broken using smg.

lunar stream
#

smgs already do practically no damage past a certain range, imo they're balanced
exo armor just sucks rn so we'll have to cope with that :/
inertia would make the game more tactical and help casuals to not get absolutely stomped at every corner

bold badger
#

Inertia won't help with that

#

Also majority of casuals play conquest anyway, while most of "sweats" are on frontline or domination

lunar stream
#

while yes
it is also dumb to just zip through the air and change direction multiple times while losing no speed
there are so many other things that are an expression of skill in this game, making it more tactical by taking away stupid movement "mechanics" really won't kill it
it would serve to alter the flow slightly and for much better
tryhards can cry, but it will be more enjoyable for the casuals

bold badger
#

It would not kill the game sure, but it would not bring in more players either

#

You would just lose a bit more players

#

And for what

#

I would say that more casuals left because of getting obliterated by vehicles in conquest rather than facing that one sweat in lobby few times in whole match

#

And let's not kid ourselves, majority left because of lack of updates

uncut moth
bold badger
#

Nerfing everything is not the way

#

Majority were crying about smgs, all got nerfed and it's still not enough for people

uncut moth
bold badger
#

At the end of the day, good player will shit on you with no matter what, especially in this game with no sbmm or mm or anything

lunar stream
elder hare
#

Vehicles bad

soft pewter
elder hare
#

Maybe

vernal aspen
soft pewter
#

making a armour immune to an entire class of weapons is crazy

hard solar
#

main issue I have with smg's is full auto accuracy >20m, armor means dink if you have a zero recoil headshot hose

blazing hemlock
hard solar
#

But this is the movement chat

soft pewter
#

smgs are fine if anything they are weak

hard solar
#

haha ok Mango

vernal aspen
elder hare
#

We should be able to sprint at 500 miles an hour and slide forever BBcool

hard solar
#

Go play tribes

soft pewter
bold badger
hard solar
#

TTK is a dumb stat

#

don't quote it

elder hare
lunar stream
elder hare
soft pewter
# hard solar TTK is a dumb stat

The whole point of SMGs is to shred people fast up close but many ARs do the same or better but they can do it at range and not just up close

vernal aspen
lunar stream
#

you guys are just trolling now 💀

vernal aspen
#

50m cutoff then no range

hard solar
soft pewter
hard solar
#

haha

vernal aspen
#

35m range cutoff

#

n then no damage

soft pewter
#

literally though how can you say that smgs are op when the FAL out TTKs every SMG but has the range of ARs

hard solar
#

then why arent medics running around with fals?

soft pewter
#

they do kat

#

atleast the smart ones who read balance patches

#

also we should move channels this is player movement lmao

hard solar
#

When did you see a medic zip round a corner and moe down 3 people with a FAL? You didnt, because the gun handling characteristics are far worse, as well as move speed penalty (<------ this is the big important one)

soft pewter
#

short mag

tidal light
#

I think we should add exo armor and helmets to all classes including sniper and medic… personally I think that it would be fun to plink .338 lapua rounds from across the map at other snipers and have it slide off their exo helmet like a bead of sweat. Also I think that exo armor would benefit medic as it would allow them to take more damage while reviving teammates

hard solar
#

I'd love to see it

elder hare
#

🎣

tidal light
hard solar
#

You don't want to see medics with more armor? I thought everything was perfectly balanced and not a problem? It can't be that you want medics to stay incredibly fast right? It's not OP (obviously) so it shouldn't be a problem if medics are slowed down by exo armor

soft pewter
#

exo armour is supports while thing tho it should be kept for just them

hard solar
#

But if everyone had it wouldnt that make it better?

elder hare
#

Watch out it’s our MEDIC

#

Wearing the heavy SUPPORT armor

hard solar
#

perfect right? now you don't have to fear being killed while healing or reviving someone

#

it's the perfect solution

elder hare
#

🎣

hard solar
#

tolling over, nerf spastic movement by adding mild intertia and making actions cancel sprinting.

#

If smg medic shitters complain, good.

#

They also complained about lean spamming and the games infinitely better without it.

bold badger
#

Do you just enjoy moving slow or? I can't understand

glacial drift
bold badger
#

As of now I don't know how it is, I'm not playing conquest

#

And friends that I started playing with, quit the game

#

But obviously for other reasons

lyric gorge
#

Thankfully Infantry conquest and domination are there

bold badger
#

Personally frontline is the only mode that I enjoy

lyric gorge
#

Think it's a good game mode too

elder hare
glacial drift
#

blackhawks are the same ole same ole , LB got nerfed

lyric gorge
elder hare
#

I’m going off what it was months ago

glacial drift
#

Ah

#

that explains a good bit

lyric gorge
#

There's many infantry conquest now

#

Epic trol....

tidal light
#

“Inertia”

glacial drift
#

So I can't tell if that is a troll or not

thick fulcrum
#

(I say that as the idiot that falls into half the bait he sees)

hard solar
thick fulcrum
# hard solar tolling over, nerf spastic movement by adding mild intertia and making actions c...

Literally this game with cs inertia would at the same time barely noticeable by 80% of the playerbase, and make the game sooo much more balanced overall

I don't get why people bring up squad so much, as If there isn't more distance between this game's wackyass movement and most fps games than between those and squad's

It's like telling people not to turn the ac on in the middle of summer because they're afraid of freezing to death

glacial drift
hard solar
#

It's being used as some kind of weird shield against positive change in a kind of goofy strawman argument.

thick fulcrum
#

It really feels like the motivation behind it is "no, I like abusing this even if it frustrates other people and lessens the experience for a huge chunk of the playerbase"

hard solar
#

Because people are drawing incorrect conclusions that going fast and spinning your mouse = skill

bold badger
#

How do you see slowing down movement as a positive?

hard solar
#

Anyone mention speed here?

glacial drift
#

Nope

lunar stream
#

i find it funny how bbr gets compared to squad (they both got big lobbies and maps)

glacial drift
#

Only speed decrease I saw was when taking rapid & HARD turns to be honest

bold badger
lunar stream
#

no fucking one ever mentioned speed toma, that's such a bad strawman

glacial drift
#

But it takes elements of Battlefield & squad along with some new stuff mixed in too

thick fulcrum
lunar stream
bold badger
hard solar
#

Yea

glacial drift
#

yea?

thick fulcrum
#

Uh huh

glacial drift
#

how does that decrease your max speed Toma?

bold badger
#

It slows down gameplay

hard solar
#

That's good, it's good to have moments of weakness or vulnerability in a game. The skill comes from managing these.

lunar stream
glacial drift
#

Not exactly

#

it gives as yeti said, a moment of greater vulnerability when healing

#

and slowing gameplay down as a basic statement is not always a bad thing

lunar stream
hard solar
#

Going back to Colo's point, you're looking at like the top 5% of "movement" being taken away as it's crazy op, I think any change from that will have far more positive effects than negative.

thick fulcrum
glacial drift
#

gameplay speed is not purely fast = better, slow = worse

#

as all things are pretty much,everything exists on a scale, go too far one way & you enter a extreme where things start to get worse @bold badger

glacial drift
#

AKA too much water & we drown, too little we dehydrate type idea

thick fulcrum
# glacial drift gameplay speed is not purely fast = better, slow = worse
  • Literally all the best halo games
  • The most acclaimed cod games
  • the better half of the battlefield franchise
  • fucking counter strike

None of these games are fast, none of these games are milsims, fast doesn't need to equal good, take inertia away from cs for a day and watch how horrible it turns out

glacial drift
#

hey I understand Colossus

thick fulcrum
#

Oh, I was more just jumping off your point than trying to address it, lol

glacial drift
#

I am a variety gamer at heart

hard solar
#

With how movement is at the moment, anyone not playing medic with an SMG is instantly at a stiff disadvantage on most maps, especially smaller ones. Making changes that affect only the very top goofy movement mechanics allows all classes to reach a better state of balance, which is just overall far more fun to play.

glacial drift
#

and my bad colossus

hard solar
#

the good answer is "make balanced adjustments to bring everything more inline", the bad answer is "lol play smg medic"

bold badger
#

I pray to fucking god that if they make inertia a thing they do it on specific servers, and make people choose where they wanna play

thick fulcrum
hard solar
#

Yea, it feels cheap

lunar stream
#

yeah disable it on pub stomp and comp servers HyperXD

hard solar
#

I've done it before, I was no armor medic groza on CTF sandy sunset because I really wanted a CTF win. I got 114 kills and it was the most unsatisfying win I've had.

#

If I didn't want to get killed in a firefight I could just pull out my medic bag and leave lol

lunar stream
#

one day i'll get over 50 kills with a bipodded ultimax

thick fulcrum
lunar stream
glacial drift
hard solar
#

Nope, I could run into a building with 4 surprise enemies inside, then just run back out again

lunar stream
#

as val and scoop don't allow for such bs BBcool

crisp blaze
#

114 on ctf is a challenge

glacial drift
#

But anyhow, back on topic I suppose

bold badger
hard solar
#

I'm sure you'll get good with other weapons

glacial drift
#

things discussed in last bit
Inertia on hard turns

no sprinting on various actions (medkit heal,bandaging, reviving, I assume ammo resupplying, & some other stuff)

lunar stream
#

the no sprint stuff should prolly be kept for milsim mode

thick fulcrum
#

Inertia also has the benefit of helping weapons with slower fire rates and bullet velocities quite a bit
You'd likely see a uptick in semi auto pistol usage with it when it became easier to hit people without them spinning wildly

glacial drift
#

anything I missed?

keen tangle
hard solar
#

For reference, my average kills in a game is anywhere from 30-50

#

I specifically don't play medic or SMG/carbine/PDW

lunar stream
glacial drift
#

about the same here, exception is just the scorpion evo (dakka)

lunar stream
bold badger
#

Yeah idk guess I'll just have to get better

lunar stream
hard solar
#

You get better by challenging yourself, I'm not gonna say playing the best class isn't fun but it's not gonna improve skill

elder hare
keen tangle
#

just dropped a huge game

lunar stream
#

congrats

tidal light
#

I think that the BattleBit devs need to consider retuning the prone animations in this game. If we are being as realistic as we should be in the hyper realistic depiction of combat we should factor in things such as player health and fitness, disabilities and surface texture. For example, the average male completes a push up in ~4 seconds (two up, two down), however this variable changes when a push up is performed on sand or gravel where there is less tread to grip to. Furthermore I believe that the armor a player is wearing should play factor into the timing of going prone. Someone wearing no armor and no helmet will have no movement penalty other than that relative of their texture below them, however a player wearing exo armor head to toe should face a movement penalty standing up as the have to combat the weight of the armor in the animation standing them up

hard solar
#

Ok so ARMA then?