#Weekly Challenges - Feedback

1 messages · Page 1 of 1 (latest)

snow robin
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
lapis obsidian
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There should definitely continue to be challenges to "get x amount of kills with x weapon type" like we have this week, as well as kills playing a certain class.

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More goofy challenges would be great too though. Kills by running people over with vehicles, etc.

dark delta
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Suicide C4 challenge would be amazing

cobalt quail
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I want to see "kills with X vehicle".
So there is incentive for average player to play them. I suppose "destroy X vehicles" will be a given so it would be only fair to balance it out with vehicle gameplay.

plain falcon
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they are broken

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the stats get reset each game

plain falcon
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*correction, it resets the stats on the little popup during games

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it seems like the total stats are saved tho

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it also seems it discards any challenge progress you make from a game that you leave/ get kicked from
I was playing on some community server and i got kicked because some person with priority queue joined

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and it didnt save any of my smg kills i got that match

median talon
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Please for the love of god don’t do what Halo Infinite did and lock cosmetics behind weeklies to abuse FOMO.
Killed my enjoyment for the game faster than I killed my own will to live by waking up.

livid ermine
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maybe challenges like the engineer one should specify not including things like rpg kills. because otherwise it's just an rpg fiesta

raven cloak
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Maybe up the exp for the challenges as well, 20k exp for 200 kills is a bit low

civic topaz
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would be nice to see an option in ' gameplay ' to turn off progression while actual gameplay. notification about progression of challenges are kind annoying

lament dagger
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we finally have healing medics in eu

livid ermine
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this successfully increased the amount of engineers spamming rpg's

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if that's what they wanted

neon merlin
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I think there should be like 8 challenges but only 7 needed for the xp boost so that if you really don't like one you aren't forced to do it

rare raven
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I think there's a great opportunity to improve "Revive 100 teammates" challenge. Change it to "Revive or be revived X times".

Many players are not patient enough and gave up right away, and you can't do anything with it. This change could be a great incentive to be patient and letting both sides (savior and revived) to gain from this.

ruby helm
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I hope they don't continue those silly twitch drop skins when they could let people earn them ingame

burnt zinc
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I think that the kills amount should be adjusted a bit. I feel that 200 kills for a single challenge is kinda crazy. This week you need around 550 kills to complete all the challenges, which is a ton.

cobalt quail
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Especially if you play frontline/domi and avoid conqest

neon merlin
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3,5h gametime per week seems okay

wary rune
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Are the challenges the same for everyone every week? Shouldn't it be randomized per player so that we don't run into a situation of just about everyone running the same classes/weapons all the time?

limber zodiac
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Can we get an option to turn off the notifications for the weekly challenges as well as the sound notification?

quiet aspen
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I think "assist count as kills" should also count on the weapon kill challenge

fossil pasture
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my weekly challange just got reset? i was almost done with the smg and engineer challange tf?

silver coyote
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It'd be nice if it said how much time was left, I'm not sure what day of the week reset is or at what time

sweet valley
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Currently there is not enough reward for the challenges imo. 190k total xp in exchange for playing at a lower xp per hour to complete the challenges doesnt seem worth it.

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Maybe there should be another reward that isnt xp based. Like a counter that tracks how many weekly challenges you have completed, would motivate completionists. Or maybe a scoreboard for people with the most weekly challenges completed. Or a scoreboard for people who completed the challenges the fastest

prisma shell
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Continuing the game's tendency to require far too much time for its unlocks, challenges still ask too much for too little reward. Rewards should be boosted or challenges should be halved. Double XP should also stick around forever but that's off topic

frank lark
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I think asking for 200 kills for one gun over a week is a bit much.

livid ermine
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200 kills in a week? that's like, 2 games...

frank lark
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I hope your weekly challenge makes you have to use the USP

sweet valley
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It is half of a game for me

livid ermine
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lol

livid ermine
sweet valley
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I think you are strongly overestimating how many kills the average player gets lol

frank lark
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I hope your weekly challenge asks for 200 frag RPG kills

livid ermine
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yeah well the average player was still like level 40 or 50 when the xp buffs got added

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i'm aware they are lacking

wheat plover
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Thats an entire week to finish something that you can finish in 2 games(even 1 lol)

frank lark
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ok buddy I hope you get pickaxe 200 kill weekly challenge

wheat plover
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Shiver me Timbers, impossible challenge

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Wallahi Brother, Just get better And stop sucking dick at roblox battlefield

frank lark
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I don't wanna use the same weap for a whole gaaaame GOOOOOOOD

grave drift
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Not so much as feedback, more of a suggestion... add daily challenges that give you a small amount of xp but when you complete them all you get a 30minute 2x xp booster or something like that. Obviously the challenges would have to be a lot smaller like 20 kills with a weapon or wtv. Gives players something more achieveable on a daily basis and its good for those that only hop on for a game or two

wheat plover
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It's a weekly quest, how sped do you have to be to not be able to get 200 kills over an entire week with ANYTHING in the game

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7 days

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Average lets Say 2hrs of playtime

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One game is like what, 30-40 minutes

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Average kill 30 a game

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Bro u gonna finish it no matter what

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Getting xp in battlemid is already so trivial And easy ion even get why u feel pressed about gettin 200 kills

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Crazy

livid ermine
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and then there's me grinding vector games because i want it to say 10000 kills

median talon
tepid bone
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weekly challenges need to be different from player to player, having EVERYONE playing the same gun/class/gun type really bogs down the gameflow

livid ermine
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get 100 kills with dmr, 90% of lobby using dmr zzzzzzz

keen aspen
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Assist counts as kill doesn't seem to count for the challenges

reef ridge
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Unpopular opinion: Allow challenge rerolling. If someone doesn't like one, might as well let them gamble on getting something better or worse. Might even help combat everyone picking the same thing.

median talon
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Me with my full squad of recons flanking E from the border of the map

tight bloom
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Challenging with specific weapons is not a good idea. Only low-level gun challenges can be proposed.

velvet sinew
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Give options to turn the popups and sounds off! I have to actively avoid the challenges just to not have that very annoying popup and sound.

snow robin
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I don't think they are hard tbh, I played from the update for a few hours, and I pretty much only had 1 challenge left to do, the support weapon >.<

The others were done, well, I needed like 20-30 more kills as Engineer, but easy enough to call it done..

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I'm more annoyed that after getting 4/5 done, they were reset >.<

frank lark
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+1 to limited challenge rerolling and semi-diff challenges for each player

median talon
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give unique daily challenges midoriShrug

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it being global is probably due to it being easier to implement

rare raven
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The healing, reviving and supplying ammo challenges should be constantly on weekly challenges, for all players. Being awarded with exp boost just for doing these things should improve the gameplay experience for all of us.

median plank
rare raven
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You're right, I think. But I feel like people just like doing challenges, work toward progression, it motivates them better than just plain exp gain. It's weird, I know.

solemn vale
tight bloom
obtuse bay
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Might not have seen it, but is there a way to see when the weekly challenges reset/change?

raw dragon
dark heron
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Challenges are cool but they seem lifeless without a name. I like the system BF1 had giving each a title

scarlet ibex
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There should be a wider mix of challenges with different difficulty. In the example patch notes there are challenges worth 4000xp. I haven't seen any of these over the two weeks, most of them are 20k xp and take quite a while to complete at the moment. I think having some shorter ones would help make completing all of them a bit easier.

dark delta
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I feel like the challenges kind of severely overestimate the amount of kills the average players gets

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Like I wanna do them but I also don't want to play 6 games of exactly the same gun

red cosmos
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I think a happy medium for weekly challenges is giving all players 1-2 global challenges that both have greater rewards/aren’t required for the 100k bonus exp, and each individual gets their own 3-4 challenges that could be based on level or unlocks.

The global challenges will allow us to see what happens when everyone wants to play a specific way—as seen yesterday where I joined a server and was greeted by some 30 heat rpgs to the face—and I’d imagine they would be limited to weapons/classes/actions that all players have access to.

Individual challenges allows us to give players an excuse to try new gameplay that they may otherwise shy away from. This is where weapon specific challenges would shine, as we’d potentially see people move off of the meta to get bonus exp. I wouldn’t expect someone who has freshly installed the game at level 1 to farm 200 kills with a specific gun their first week, and likewise, I wouldn’t want to give a 4th prestige streamer a quest to bandage 5 players. The difficulty should reflect the experience of the player. This gives an opportunity to smooth the experience gained as well, as low level players could get quests that give nice rewards for trying a new class.

The issue I can’t figure out is game mode specific challenges. In the current state, we can’t give a challenge to capture flags, or get kills with tanks, because there simply aren’t enough to go around with the large player numbers. I guess these would be individual tasks? I’m also hesitant to “force” players to play game modes they don’t like.

deft citrus
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150 revives being 15k xp and 5000 healing being 20kxp should be reversed. Its way easier to heal than revive

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Also unsure if there's a weekly reset timer yet but that seems like an obvious necessity

snow robin
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GMT probably

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so, you'd just have to work it out for you timezone

vital vessel
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I personally think some of the kill requirements for the weekly challenges are kinda high, especially for weapon specific. Players who aren't as good at killing, new players, or medics might struggle to reach the 100-200 kills thing. I know the intent is to make total completion difficult, but not everyone has the time to grind away these challenges.

median talon
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Good ole Halo Infinite discussion HyperXD

vital vessel
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Is this like a similar problem halo infinite had?

snow robin
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The others I've finished already, today

wooden crypt
wooden crypt
plain falcon
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assist count as kill should count

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also challenges should be randomized for each person

void galleon
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Since playing today after the weekly challenges the teamplay has skyrocketed. So many medics actually playing the role and the people using the AK is increasing weapon diversity which is great. Having teamplay objectives as weekly challenges (aka revives etc) is amaizng for the general playing experience. Great stuff!

median talon
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eh-
it depends on how you look at it.
Yeah, weapon specific challenges make you see them a bit more but
1.) Not everyone has every gun unlocked
2.) you will see ONLY that gun for a period, which is opposite of diversity

lament dagger
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200 support kills were painful but i did it

solemn vale
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If skins are tied to challenges I would suggest a deep rock galactic style of challenge. Essentially you chose to go for the skin challenge, it adds it to you challenge list and you complete it at your own pace. I agree with the others that adding a skin as a bonus for completing all or some of the weekly challenges would make the game feel like a chore.

median talon
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Did I hear a rock and stone?!

charred dock
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support sucks so bad

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if the goal of these challenges is to have the least fun it would be best to add some more support challenges

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ive had my least enjoyable time in this game trying to complete this challenge for 4 game straight now

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and im STILL NOT FINISHED.

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If i wanted to get dicked on by every medic and assault in the game i would rather try and get roadkills with a quad.

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it took me 3.5 games to get the same amount of kills with the AK but support is so awful in the current meta that is a herculean task that would take me a decade to complete

livid ermine
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support really isn't that bad

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like yeah it's weapons are slightly lacking for aggressive play, but it actually is totally fine at holding a lane and laying down hate

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which is kinda what support should be doing anyway

median talon
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but it COULD be a bit better at it

cobalt quail
median talon
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FOR KARL!

agile gull
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After 20 Hours of gameplay I completed the challenges and I dont feel satisfied. More like exhausted because I had to spent so much time in killing 100 enemies with DMRs and had to revive 150 people.

median talon
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that's mostly a playstyle thing I feel.

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I enjoy playing recon, so the DMR kills were nothing special for me, I main medic so heals and revives were covered anyway, and I could just put on the AK74 on medic, boom, I could play the game like I usually could because I fall within the playstyle

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I think pushing you into a different playstyle to see and try is a good thing tbh.

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I never knew how much exo armor truly sucked until I had to play support

lament dagger
median talon
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i already did because I win against it

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now I believe it wholeheartedly because I used it Kek

lament dagger
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i prolly lost half my brain for that bs

raw dragon
median talon
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Yeah but medics have such a giga buff to it with the speed and amount of bandages

raw dragon
median talon
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Eeeeeh-

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150 revives are a LOT

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Even on medic, that is a significant amount

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I did my 5000 heals after 3 games, revives took me like 10

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5000 HP healed is really not a lot, 150 revives however is tough even when actively going for it

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So I find the XP values to be correct there

raw dragon
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¯_(ツ)_/¯

deft citrus
dire shore
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please never make me use a single gun for 200 kills straight ever again

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specific gun challenges should be 100 kills tops

cobalt quail
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You have 7 days to complete those challenges you know

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You can do 29 kills a day

frank lark
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Yeah some of the numbers could use tweaking. 100 would be a lot more palatable for the gun challenges. 15 revives is a LOT. I'm not fucking playing Waki Conq 3-4 matches for this shit

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The 'gun category' one could stay high-ish.

plain falcon
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200 kills is pretty easy

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altho i wish it was by gun category

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and not specific gun

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like "get 100 kills with lsws)

frank lark
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tbh it's not about doable, it's about people don't want to use a fucking gun for 200 kills

plain falcon
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defintely needs to be random per player

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the challenges

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they should also be sillier

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like get 20 road kills

keen aspen
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honestly doing weapon challenges by category is probably best

umbral valley
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I really like the idea of challanges as they give reasons to play with different loadouts, but have a few comments on implementation

  1. Same challenges for everyone - I think this should be changed to a random challenges as when whole server is running with same guns and classes it can create very boring games in a first days of the week.

  2. Amount and difficulty of challenges - I would prefer more challenges with smaller rewards but with a bigger roaster of them. Its fun to start new challenge every few matches, and less fun to play on a class I dont like in 3-5 matches to get 200 kills

P.S. Another option that I would be glad to see is some sort of match challenge that is small and given every new map so there is always something to do, even if reward is small.

raw dragon
raw dragon
soft cloak
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I like the idea of some challenges accepting progress for 2 things at the same time, like someone above said about getting revived OR revive others. It allows for more ways to progress a challenge rather than shoehorning into a playstyle the players may potentially dislike.

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They should be in similar vein though. Something like "Get kills with Support OR Resupply at Ammo Boxes" or "Get kills with DMRs OR get kills above X range"

cobalt quail
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Getting reviewed should NOT count towards progress

clear nebula
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yea but little jimmy is still trying to learn the game, we want to reward them for playing and also its not like someone could muster over 50 deaths a match or something, its only a few deaths like upwards of 30 averagely in a high action map

median talon
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we encourage jimmy to improve, I don't think making dying a challenge will achieve that

raw dragon
rare raven
# cobalt quail That rewards dying and that's not a chellenge

being revived is not a challenge, that's for sure.

but I suggested that for whole other reason. Many people tap out right away, they don't want to wait or think that any nearby medic won't revive them. And how other players are gonna complete challenge about revives if big chunk of dying players just don't bother to wait few seconds?

It should give downed players an additional incentive to wait a little, mutual benefit is always nice, even if it's introduced a little too mechanically.

cobalt quail
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Yeeeeahhhh, rewarding players for dying seems like a totaly nice feature

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Being revived is a reward for itself, because you can continue to play right where you died, there in no punishment for death when you are revived. IF THAT'S isn't incentive for someone to wait, then nothing will be

jade sand
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make assists counted as kills to count towards challenge's progression. so far they don't and it's kinda weird.

soft cloak
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Ok, maybe getting revived itself isn't very challenging lol
The idea of the challenges being able to be progressed through multiple avenues is what I want to focus on

steady otter
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The 4x xp should be capped at 250,000 I stead of 100,000. It took hours to do the challenges and only 30 min for me to get the 100k XP. Also for balancing I think the scoreboard should ingore the XP gained from challenges.

ember sorrel
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Need a challenge for the flashbang: 50 kills in Infantry Conquest

hollow peak
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Kinda wish we had smaller daily challenges instead of/alongside weekly ones. I usually play Recon or Medic and I don't really want to play Support or get 200 kills with a gun I don't like. It would be better if it was only around 30 or so as a daily instead.

dark delta
clear nebula
naive dagger
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Kill related challenges are insanely hard. I would have to play like 3-4 hours a day just to get 200 kills on one weapon before the week ends, not counting the other three kill related challenges I have to complete as well.

snow robin
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I think they should be like 100, specially for the harder weapons.. I mean AR's, SMG's, PDW's & Carbines, are fine for 200

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In fact, they could be raised to 300

naive dagger
clear nebula
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yea but people have lives outside of games, i think it should stay at 200, for the sake of people that want to do another activity than play battlebit for a week.

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also consider that this game is geniunly hard for the average player and 200 kills can be a monument for someone to get over a week especially with "harder" weapons

snow robin
snow robin
clear nebula
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l86 is great though

snow robin
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Dunno chief.. I shot like 3 bullets, and the 1st mag was empty.. lol

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Maybe it's just me, they aren't ever used correctly, for the most part, and they are normally outgunned by.. everything else >.<

clear nebula
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give it another chance its very strong, also ive been playing on and off since the challenges dropped and ive still not gotten the 200 kills on ak74, i wouldnt call myself bad at the game seeing as i end as top 4 everytime

clear nebula
snow robin
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Rly?

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Hmm maybe I'll try it again then..

clear nebula
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mm, have you tried it with assassin support build

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just full lightweight armor and helmet and gungho on le unsuspecting enemy :>

snow robin
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I switched to the 249, but... yeah to slow to use as an AR, and the 2nd you go prone to use it correctly, you're picked off by someone at the speed of light, with an SMG/AR.. Or Sniper

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I'll give it another try

clear nebula
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use the standard tactical x urk for longer maps and heavy barrel for close range maps

snow robin
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Never used it, so everything is defult for a while >.<

sweet valley
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And it would be even faster if youre not bad at the game

dark delta
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That's almost a full fucking day

clear nebula
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yea my point stands, it should be more casual player friendly, maybe throw in some hard core player missions if enough people cry about it ig

burnt zinc
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There could be two sets of weekly challenges. The first is for more causal players and would include an easier set of challenges for the current reward. Then there could be like an
"elite weekly challenge" or something that rewards more exp but takes a lot more effort to complete. The normal weekly challenge could be unlocked by default but the elite locked until you prestige for the first time.

viral knoll
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The casual challenges should contain weird, funny things, like getting kills with suicide C4 or ramming, as well as stuff to encourage new players to try out new strategies

alpine gorge
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My 2 cents on the challenges is that i dont like "selfish" challenges like get X kills with Y sort. Something that helps the team like revives, heals, vehicle repair, objective capture and the like i think is the best.

On the other it feels its a bit too much to finish some of the challenges if you barely have any time in the day for videogames.

red minnow
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having done the challenges i think they're definitely a great thing for the game - i love the AK now, and i never would have given it a second look after i leveled past it before.

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BUT everyone having the same challenge warps the game in weird ways. stuff like 100 supports vs 100 AK74 medics exactly.

I think the best way to remedy that is to randomize them to some degree so not everyone is doing the same couple things. Ideally this would also allow weapon tasks for guns at higher levels (for players with those guns unlocked)

little moat
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I'm sure it's been said, but can we either get partial exp reward or have the option to carry over incomplete challenges?
Would be much nicer for players that has less hours to play per week.

thorny ice
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i find the challenges too much, i have time for about 2 games a day, lets say i get 50 kills per match, 100 a day, it takes 2 days just to get 1 goal completed. I like goals and xp but to me it is not doable

ancient axle
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Can we get daily challenges too

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I don't waaaaanna do the weeklies

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They're just a tad too much for me to bother actively going for. But with a few dailies to supplement them I would naturally do them more

ancient axle
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They are weeklies lol

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You've got 7 days. Getting 15-30 kills a match would probably net you the challenges

red minnow
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you can also do more than one at once, like the AK/Heal/Revives challenges all playing AK medic

snow robin
true lintel
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i wish not everyone had the same challenges to work on. makes everyone run similar classes. so many dmr right now

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maybe everyone shared 1 weekly, and the rest are from a pool of possible challenged

ancient axle
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I agree actually

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Challenges being the same for everyone isn't a great idea

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What ends up happening is everyone will be trying to do the challenge at once. So if there's a sniper challenge in the future 💀

red minnow
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oh god

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i didnt even think of the epic 100v100 recon games that would cause

ancient axle
median talon
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Give Recons Jarate FeelsOKMan

mellow robin
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Guys need to put different challenges for players, not the same for everyone. And more reasonable challenges too in the future

wintry palm
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please keep a bonus task deticated twords reviving 150 ppl for like, a 2x boost just on the side.

i feel like it helps nudge players into reviving. ive been able to go down now and if possible someone will revive me. as opposed to befor where i just gave up on trying to get revived.

median talon
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I try my best to revive because an extra gun always helps but a lot of people don’t get that 2>1

clever flint
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what's the purpose of exp multiplier that caps at 100k exp? Most people will earn it during single match in like 5 minutes?

reading through suggestions above, i came with an idea - what about leave 5 tasks, but each task (if completed) gives you +20% exp for remainder of week. So if you get through all 5, you have 200% exp until week ends. (if that's too much, could be +10% for each, and +60% (total) after finishing all 5 weekly tasks). I think that would give players more purpose to do those tasks than having (to me useless) x4 multiplier that caps at 100k exp

sweet valley
halcyon lantern
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just my two cents; 200 kills on a specific gun feels like quite a lot for a mere weekly challenge. its a hell of a lot of commitment to a gun that a player might not stick with at all after the challenge, not to mention that is bound to just not feel good to use for some players. would make more sense to me if either, a) the kill count were lowered, or 2) the 200 were spread across 2 or 3 guns in a category. For instance, "AK74, M4, or G36C" instead of just "AK74"

clever flint
# sweet valley I'd probably actually do the challenges if they did this

atm i doubt if i manage to finish all tasks (i just dont have enough time to play BBR lately), but even if i do, i won't be doing them next week, they just don't feel rewarding enough as i may earn more by just playing certain build (like sniper all game) rather than trying to get kills with AK. 200 kills with sniper is like 5x more exp than 200 kills with AK. it just doesn't seem worth it in my eyes.

clear nebula
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the system can always improve, especially with these devs i have high hopes of improving this system, they could really simply implement like 3 missions that scale up each time per game like for example game 1 (5 kills with assault, revive 10 people, 10 kills with smg) then move on to more rewarding/harder things in the coming game and then it just reaches max reward/difficulty in game 3 or something

plain falcon
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can we either get daily challenges or less time intensive weekly ones? I feel I play the game fairly actively but with school and work i don't really have time to finish challenges and I'm sure other people can agree

wintry palm
devout cape
devout cape
wintry palm
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im more saying its a punch in the gut to use other guns

rare raven
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imo kills with specific weapons should be only in daily challenges, of course with lower numbers. It should encourage trying new stuff, because weeklies did exactly opposite, even if I was playing a class/weapon I liked, I don't want to touch them anymore, progressing them was too much.

Also, allow for some flexibility for progressing challenges. Like include few weapons for same challenge, or classes. Especially for global weeklies, because when everyone plays the same class/weapon, it hurts gameplay.

rose stone
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I'm already level 200 so I don't care about the XP bonuses at all. Maybe add some flair somewhere in case there's ever a completed challenge I feel like flexing about.

river lion
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Finishing a weekly should be announced in the chat.

Something like "Harmless Orange has finished [X] Weekly Challenge!"

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Could be an opportunity to be congratulated by the server

indigo gulch
river lion
clear nebula
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a little sound queue other than when you get it started would be nice

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a nice rewarding sound queue when i finally get that bastard mission over with

thorny ice
fossil moth
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typical oki-style grind as hell and get little progression system, definitely not worth your time

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the winning bonus on the other hand being so generous

red minnow
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the winning bonus increasing your gains from the challenges is nice

obtuse bay
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I understand why devs don't listen to player base in most games nowadays

clever flint
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I spent average 2-3h this week and still have revives task to do xD

obtuse bay
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Tbh revive tasks are indeed a bit overtuned even for me and friends who play a lot

thorny ice
# obtuse bay Then why would you whine about being able to do them in 2 days

Whine? I stated my opinion in a normal tone. For some of us the numbers are too high to complete every task, I do not have the time to play every day, I think it would not hurt anyone to tone down the requirements. Maybe one day you will understand too when you have a job and a family to take care of.

clear nebula
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this is literally the feedback chat for weekly, if he would complain anywhere it should be here lmao

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its so like making a crying room and yelling at anyone who goes in to cry or someshit

rose stone
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This sort of grindy simplistic stuff should just go to ribbons that keep track of your stats and have some milestones that give you bonuses every so often

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Give me a real challenge like killing 3 enemies with a single clip using weapons from three different categories or something

ionic hound
thorny ice
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You should read more carefully next time. I said only 1 of the challenges take 2 days, and there are 5. 2x5 is more than 7 in my books. And consider not coming to a feedback channel if you do not find feedback interesting.

wintry palm
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cuase theres too many medics who think oki renamed the assult class.

devout cape
wintry palm
#

honestly id be down for that. would be nice if we got a choice of 15 missions that we could pick 5 from too

rose stone
#

Right now it takes longer to secure the area, revive someone and heal them back up than it does for them to respawn

clear nebula
#

that would work if putting down beacons was better than being a 6 mile siren for everyone in the game to know

wintry palm
#

both are fair points

rose stone
clear nebula
#

i wonder what the devs opinion on this matter is

rose stone
#

Same. Haven't played today but I heard respawn timers got changed? So it seems like something they are aware of. Dying has way too little consequences atm.

clear nebula
#

it was a bug nothing got changed

#

people dying were getting upto 1 min death timers under the assumption that they suicided

halcyon lantern
#

nah, respawn times did get changed, but there were two changes. suicides are 30 seconds, and regular deaths are a bit longer too (or at the very least feel very much like theyre longer, could be placebo). however, the suicide timer was accidentally applied to ALL deaths

wintry palm
#

regular deaths were set to 8-10 seconds

#

they used to be 6 seconds

sweet valley
#

Weekly challenge rewards should be a percentage xp boost for the rest of the week. As it stands its pretty much pointless for a large portion of the player base to even bother with them. I get the entire week's challenges worth of xp in like 2 games.

prisma shell
#

I don't really care about the post-mission XP boost cap raises because I didn't have enough time this week to complete all my challenges anyway. They take way too long. Halve the requirements

sweet valley
#

Weekly challenges should be hard to complete. They should be difficult so that you actually feel good for completing them by the end of the week instead of just feeling like a chore you complete to get xp.

prisma shell
sweet valley
#

I mean in that case the suggestion is to make the challenges better, not make them easier. In which case I agree

wintry palm
#

how about this. we get to pick 3 weekly challenges whenever we login on a new week, out of 9 new challenges.

if you complete those, you get a 3x xp boost for the rest of the week.

and ontop of this we get 2 daily quest more centered around random stuff like an odd gun or whatever.

#

this all can but subject for adjustment. i just believe giving the player the choice to work twords certain things may be better in the long run

prisma shell
#

I'll be interested in more interesting challenges when a significant chunk of possible progression speed isn't locked behind completing them weekly, but reducing the poorly designed grind in general is paramount

sweet valley
#

I mean no amount of grind is going to make everyone happy

#

I think there absolutely should be a grind to the game, and making to too easy of a grind would be bad. So there are going to have to be some people who just dont progress through it as fast for whatever reason

grave drift
#

Make daily challenges

#

That give 2xp for 30 mins when all completed and small xp bonuses for each

wintry palm
#

have the time stack. have fun.

devout tartan
rose stone
# devout tartan This is probably the best point about challenges that I’ve read. I’m assuming y...

I don't know either ahaha, I am referring to Planetside 2 ribbons but I know they basically lifted all their systems from BF so it is very likely the same thing.

Essentially, stuff like "repair 1000 damage", "revive 10 people", "kill 10 people past 200m", "capture 10 points". So stuff you could really get done over a few matches. Completing the first five ribbons in a day would give you a small XP boost and then the rest would still count for your stats tracker, just no more bonus.

devout tartan
rose stone
#

Yeah I think the particularly nice thing about having them be easy to get but limited daily boosts is that it lets casual players still get a decent XP income over shorter sessions

pastel solstice
#

I don't know if anyone has the same issue, but please make assist-as-kill count towards weekly.

I had 25~ kills on ak before challenge. Now I have 311 kills and I played with ak only for challenge. So about 85 assist-as-kills are not counted towards challenge. I hope it's not intentional...

median talon
#

Yes it’s been brought up like 500 times now catOhNo

pastel solstice
median talon
#

Probably maybe we don’t know ¯_(ツ)_/¯

pastel solstice
#

😭

plain falcon
#

please make challenges random per person

median talon
#

I’m guessing this was easier to implement

plain falcon
#

well its kinda shitty having everyone using the exact same guns and classes

median talon
#

t h e i n c i d e n t

clever flint
clever flint
# wintry palm how about this. we get to pick 3 weekly challenges whenever we login on a new we...

3x imo too big boost. i suggested leaving 5 tasks, but each gives +10% boost (till end of week), and if you finish all 5 you get extra +10% (so +60% total). That doesn't make it ultra OP, but also makes ppl actually feel satisfied from doing those tasks and earning reward that is enjoyable and lasts longer than 1 match. And if someone has less time to play game during week, they can just do 1-2 and switch back to their playstyle to still enjoy those extra 20%.

rose stone
#

What if your challenges don't reset automatically each week but you're allowed to decide if you want to update them. That would let people with less time have the chance to wrap up challenges they already had some progress on.

#

(obviously for someone who completed everything they just get the new batch automatically)

wintry palm
scarlet mica
#

Maybe increase the number of challenges, like more options.

clever flint
#

also - +% boosts, and weekly challenge exps, should NOT count toward total exp for leaderboards. The way it is now encourages keeping unfinished tasks until you have all 'almost' completed, then finishing them all on match that you are about to win for most exp to get into leaderboard.

red minnow
#

if the specific gun challenges are only going to be level 0 guns, you need to add more level 0 guns

halcyon lantern
#

heres my take; this system was a really strange thing to prioritise over some of the core balance issues in the game, especially since it continues to suck away a bit of dev time. and with the goal of, what? making prestige 10 viable? why have prestiges at that point? it all seems a bit backwards and convoluted if you ask me. Support is still drowning as a class, recon lacks any real tools to contribute to the team, sniper rifle category is more unbalanced than a broken seesaw, etc etc etc; these weekly challenges arent where oki needs to be devoting his dev time, but now that they are in the game, it cant be helped :/

rose stone
#

Real time tracking people behind walls is a bit too scifi tho. I like that the mechanics overall attempt to be somewhat grounded on reality.

halcyon lantern
#

just make it smaller, and turn it into a controllable camera

#

setting up your own CCTV loop would play very well for recon

rose stone
#

IMO "regular" spotting should be reworked to automatically update the map with information for all your team. Every time you spot a soldier, it would add a small diffuse red circle on the map around the area where you saw them. All the spots of all the people in your team simultaneously would result in a constantly updating heatmap that doesn't tell you exactly where any one person is but it does point out where concentrations of enemies can be found.

halcyon lantern
#

just give me a non-explosive trip wire. its steel, so it just removes the feet of its victums

#

nah, just forces them into prone for X time

#

actually that would be really good for building control...

rose stone
#

what if you were already prone when you trip it tho

halcyon lantern
#

you die

#

because if you cant see that wire when youre at eyes level with it, thats your own damn fault

#

max out the resolution scaling slider

#

makes things a bit sharper

#

beyond that, personal preference

#

oh

#

im sorry for your loss

#

not for long

#

turns up res scaling on your eyes

#

if i played without my glasses...

#

well, i cant even read the font on discord without them, so you can imagine how poorly it would go if i tried to play BBR without my glasses

neon merlin
#

Never make gun specific weeklys again

cobalt quail
#

I like gun specific chellenges

#

It gives you a reason to use X weapon

#

Even if that's opposite to your playstyle

rose stone
# cobalt quail It gives you a reason to use X weapon

No need to have that as a weekly challenge tho. Planetside 2 had a system where you would get a medal at 10, 50, 100 and 1000 kills with each weapon. And then there was a banner as a reward when you completed that for weapons of a given category.

cobalt quail
#

Fuck it, I will not aurax any weapon and I don't want that if BBR

neon merlin
red minnow
#

weapon specific ones seem locked to level 0 guns

#

which is a very small pool

#

see: two L86 challenges in the first 3 sets

neon merlin
#

if i have to play the L86 every couple week i aint gonna do the weeklies anymore

thick hedge
#

It would be nice if assists that count as kills get added to the counter.

If I deal 99 damage only for them to die to someone else I should still get credit for the weekly\

#

Also it would be nice if the gun-specific challenges allowed you to choose from a set of 3 guns. I find using the same gun for 200 kills is no fun.

neon merlin
#

ye

royal current
#

Challenges should not repeat the next week. Playing against entire servers filled with all support classes running heavy or exo armor is not fun

#

And also having a smg challenge at the same time as support challenges also makes it not fun

red minnow
#

yeah the poor supports are just free kills

#

waddling around in their useless armor while their toes are vectored off

royal current
#

nooo me and my friends are the ones always getting killed by them

#

60% of my deaths are from l86

#

ever since support classes were added to challenges

red minnow
#

the rules say "do not say skill issue in feedback" so i wont. instead ill just say: play to your mobility more, they get destroyed when flanked in their little sandbag boxes. dont aim center mass where the armor is strong, aim at legs to bypass it

royal current
#

the legs is a good suggestion

red minnow
#

every support skips leg day

#

its their one weakness

#

(if you can hit their arms they also get no armor there either)

royal current
#

im by no means a bad player i mostly do pretty well most games and I flank and rush a lot but often times when I end up in a room with the enemy there are multiple supports and i just get melted

sweet valley
#

Yeah supports are very annoying to play against even for good players.

#

They arent fun to play as or play against

empty saffron
#

amount of supports really annoying

#

ttk feels like Apex for now

#

I think it’s better to make tasks that are not tied to classes

#

kills/objectives/gametime/wins

plain falcon
#

day 1 of asking challenges to be randomized per person

keen aspen
#

Bruh, 200 kills with the l86

#

Why

#

What crack has Oki been smoking

red minnow
deft citrus
#

Id love attachment based challenges

#

Get 25 kills while scoped with a FLIR

red minnow
umbral valley
#

For me, second week challenges are feeling more frustrating to complete in my opinion here are the possible reasons.

  1. Weapon challenges. It is a very problematic type of challenge as guns have specific gameplay and feel to them, as such if there is challenge to a gun I dislike (sniper guns, scorpio or some secondary guns) then I have to suffer to complete it or not get rewards. Moreover - if I have low level (being a new player or after prestiege) then I cant use most of the guns and can be locked out of weekly challenge. I think such thing should not exist and it will be better to have rewards as ribbons in other games for this type of activity.

2)** Same challenges for everyone**. It creates a problem when everyone is trying to do the same thing. I dont want to compete on revives with whole server nor do I want to see 60 people running without guns just healing each other, it disrupts the game flow and while was fun on the first week, now I feel tired of this.

  1. Mandatory completion of all challenges to get meaningful reward. The rewards for single challenges are small and demand a lot of playtime relative to reward. The main reward is 250k xp in the end, but if you hate 1 challenge in a list then you need to choose between playing and suffering to complete it or its easier to just skip all challenges this week. I think it would be better to have a system where we need to complete only part of the challenges (7 out of 10 for example).

4)** Challenge difficulty**. I think of myself as good player as I mostly sit in top 5 every time, but even for me its hard and tedious to make 200 kills every week for 1 challenge. It is a lot of time and matches that I need to play (and its even bigger for less skilled players) with a gun or class I dont like to complete them, and even if reward was good - I just dont want to have such hard stuff that I need to grind every week in a FPS game. It would be nice to have more smaller challenges that are easier to do.

#

Although, I dont know if I am the only one, but after 2 weeks of mandatory heals and revives I see even less revives and heals from people, and found myself doing it less often then it was 2 weeks before, because now it feels even more like a job and not part of the fun activities in game

median talon
#

I can see that, if you're not used to playing actual support medic, constant reviving and healing does get nauseating

#

plus, what I see is that a lotta people force revives in situations, actively sabotaging the team

dark delta
rose stone
red minnow
median talon
autumn gate
#

an option to turn off the "ding" sound everytime you do a thing pepeTired fuck me that shit is getting annoying

dark delta
muted portal
#

have the weekly kill challenges have kill requirements based on how limited it is (So precise weapon ones get the least required, the classes get the most at 200)

plain falcon
#

day 2 of asking challenges to be randomized per person

dark delta
#

Challenges should be on a per-player basis to avoid everyone and their mum running the same build

halcyon lantern
#

100%. its the sort of thing that I dont at all blame oki for not considering when adding the weekly challenges in their current state, but would definitely be helped by getting oki a co-game developer (not to mention his current workload is just too damn high. i doubt he ever really gets to take much of a break)

dark delta
#

The current way it is makes it "fair" but also holy fuck this gameplay is literally unbearable

halcyon lantern
#

aye. it also REALLY skews the playerbases opinions on how "OP" a gun is

dark delta
#

the first day the weeklies came out, everyone was running HEAT RPG for the engi kills and for the past two weeks, people have been proving that the L86 really isn't as dogshit as what people thought

halcyon lantern
dark delta
#

L86 is just as good as level 1 ARs and smgs

halcyon lantern
#

mhm. but when youre used to being top-tier, simply becoming "very good" wont cut it anymore HyperXD

viral knoll
ancient axle
#

These challenges aren't great

#

Weekly challenges should NOT be for specific guns

#

Being forced to use the L86 to complete a challenge is really annoying. Just say "200 with LMGs" if you really want a gun kill challenge

median talon
#

Let alone the fact you might not have the hun unlocked at the time of the challenge

#

You’re just like “guess I’m fucked.”

neon merlin
#

I mean you could easily add that it only chooses guns you have
but gun specific challenges suck

rose stone
#

How about gun specific un-challenges

#

Get 100 kills without using the UMP45 you filthy sweat

keen aspen
#

That would be impossible, we all know the sweats don't know how to use anything other than a meta gun

ancient axle
#

Also, class challenges have to go too imo

#

We haven't seen a recon challenge yet, but I'm sure you can put 2 and 2 together for that one. If we have class specific challenges they should either be dailys or be very short so everyone in the lobby isn't trying to do their challenges constantly

#

200 kills is just an annoying amount for a specific gun as well

#

Like, it takes me a while to get 200 kills because I'm garbage. But 200 kills as support with one weapon? You're pushing me to the edge

#

Weeklies being randomized to the person might help, not sure

royal current
#

idec about completing challenges, i just want the classes on each team to be more even instead of how it currently is where almost everyone i fight being support, imagine a lobby where half or more of the lobby is all using snipers and DMR's

rose stone
#

RPG challenges would sure be fun as well

#

Fun as in not something I ever want to see

halcyon lantern
#

as an RPG user, i wholeheartedly agree

#

i aint want that shit

plain falcon
#

day 3 of asking challenges to be randomized per person

sweet valley
red minnow
#

UMP/MP7 week is going to be so annoying

ancient axle
#

I think randomized dailies could be added, but weeklies could stay not randomized if they're just as generic as possible

blissful shoal
#

I would like if the specific weapon kill challenges were a bit less.
Like 100 is good, 150 or 200 is too much.

muted portal
#

idea to have heal,repair & resupply be treated in a similar weekly challenge (effectively summed up as obtained X amount of support points)

plain falcon
#

day 4 of asking challenges to be randomized per person

hollow peak
plain falcon
#

day 5 of asking challenges to be randomized per person

#

also the current challenge pool is extremely small

#

like im pretty sure this is the same challenge set we had from week 2 challenges

ocean vault
#
  • is this only Support class challenge or did i miss Engineer one on some week?
  • Revive challenge vary from 50 to 150 revives? and it has was 5k exp difference? hell, why cant it be 20k then?
  • 100 kills with broad weapon category or 200 for specific one? i mean, seriously? this is more of a punishment than choice.
  • and rank 0 weapons only?
halcyon lantern
# halcyon lantern just my two cents; 200 kills on a specific gun feels like quite a lot for a mere...

just gonna revisit this; i think 200 kills is a bit much fullstop. as it is right now, these weekly challenges are not all that fun, and are mostly just a chore. Imagine if this past weeks "200 kills on support" had been "200 kills on assault". that would have meant you had **three separate "200 kills" challenges, which have exactly zero overlap. class-specific 200-kill challenges is probably fine, but for the category-specific and weapon-specifc challenges, even limiting it 100 kills would be a bit of a slog to do week after week after week

halcyon lantern
stone ingot
#

Yep

#

Same as week 1

#

The challenges should entice people to try something new not have half the playerbase play autismo shit all week for it cough dmr and soontm recon challenges probably

ancient axle
#

Everyone is dreading the recon challenge

#

imagine how fucking long it'll take to get 200 kills with everyone trying to do it

sweet valley
#

Probably not that long honestly. Most recons just fight other recons because those are the only targets they can hit

#

but yeah it seems like when oki made the challenges he was trying to figure out what would make the game the most miserable to play by encouraging a larger than normal amount of players to do

stone ingot
muted portal
ancient axle
#

It'd be really funny if next weeks challenges were "earn 100 c4 kills", "earn 100 sledge kills", "earn 100 mine kills", "earn 200 msr kills", and "get 200 kills with the rsh"

#

It should be obvious why those would be the worst

stone ingot
#

100 mine kills
Me as a bboce main (mines are disabled)

ancient axle
#

I believe you can't do 3 of those at once

#

and the msr and rsh are stupid high level

#

and the RSH is a secondary lol

sweet valley
#

"Get 100 sidearm kills in a single game"

ancient axle
#

I'm not sure which is worse. Probably the former since you could potentially just join 100 games in a row

#

like leave and rejoin games

plain falcon
#

Please randomize challenges per person and make the challenge pool bigger

#

we are already getting exact set repeats of challenge sets from previous weeks

jade sand
#

ehh, the challenges are again the same as 2 weeks before
the kill numbers should be toned down for like a half, imo.
getting 100/150 kills with certain weapon type - generally ok, you can try different weapons, pick sth to your liking etc
200 kills with certain weapon - too much, especially it's sth like ak74 which is the starting weapon
more so, 200 kills with one gun means one will actually almost fully upgrade it but upgrading a basic gun is ... eh. especially when m4a1 feels kinda better.
200 kills with class - too much. makes everyone run around as a support and get shredded my ak74 medics.
would be cool to see more challenges, maybe shorter, simple, of just more interesting.
and randomized per player, so we don't have support/dmr/rpg spam fiesta.

ocean vault
#

at this point, i'd rather have to choose class-specific set of challenges that will be matched and saved from my choice (once in a week)

  • class of choice or random, if you want to keep it randomized
  • 100-200 kills from pool of their available gun categories
  • 50-100 kills specific gun available to picked class as it's something you cannot do otherwise but with chosen gun
  • specific objective XP (hell even just simple "earn * X * amount of XP reviving, bandaging, taking down vehicles as engineer, refilling ammo as support, healing as medic etc) to encourage any teamplay
  • anything that can be done by any class like capping points (be it amount of capped points or XP coming from it)
junior raft
#

Is my game broken?

trim axle
ocean vault
#

Class with 4 weapons (and sidearms), only one used in challenge.

jade sand
#

I think I've never suffered so much as a support when trying to get 200 kills with it and meeting ak74 medics around every corner

glossy kettle
#

I wanna do 100 hammer kills~ 🔨 🐴

cobalt quail
ocean vault
#

weird i use nades and c4 as these are available on every map.

trim axle
cobalt quail
#

What I fear is "Engineer kills"

trim axle
#

*Smiles in RPG*

plain falcon
#

day 6 of asking challenges to be randomized per person

#

(please make more challenges too)

ancient axle
#

Make one challenge "close the game 100 times"

royal current
#

they should add optional challenges that don't count towards the 4x boost. or add more challenges that you can pick from and once you complete 5 of them you get the 4x and if you want to do the others you get a flat xp reward. or make the challenges easier and have them change every couple of hours

royal current
muted portal
#

(deploys RPGs out of back)

glossy kettle
#

Kills, Revives, Heals..

These are basically all the same tasks

Are we going to get some that involve the objectives at some point?

Capture the flag 10-30 times?

Win few rounds of TDM?

If it's all going to be kills can we get a weekly secondary pistol kills or something? I wouldn't say any of these are challenging.

stone ingot
#

The challenge is keeping up your spm Clueless

sweet valley
#

if people thought 200 kills was bad there is no way that's gonna work

glossy kettle
devout tartan
#

capture 10 flags would be painful even for ctf enjoyers, but the feedback is noted.

stone ingot
#

Copy gacha weeklies system Clueless

glossy kettle
#

I get having a free 20k xp for the kids and the casuals with their 200 kills with the weapon of the week but these should get progressively harder to complete.. I wouldn't call them challenges if I'm completing all these without even trying to.

stone ingot
#

Almost like they're weekly challenges not mastery challenges

ocean vault
# sweet valley if people thought 200 kills was bad there is no way that's gonna work

200 kills on one predefined weapon (also not always very great) or predefined class it bit of a stretch. i have no problem with even 300 kills, but i dont want to be forced to FORCE myself to grind one thing at the time. especially when it's Support & whole couple of squads goes for a challenge and we'd need some RPGs or whatever.

these should maybe stay same (+/- will be clearer after couple of challenge rotations) in numbers for xp or goal, but challenge spectrum should be broader.

ocean vault
# stone ingot Almost like they're weekly challenges not mastery challenges

i was thinking (on a toilet) that prestiges are unlocked so fast with these so it's either problem with challenges or prestige system. now i think that last incarnation of Call of Duty prestige levels was not so bad idea after all. that it was released every season.
tl;dr limit the prestige levels and unlock prestige cap seasonally or 1 prestige level every 1 month. this way fixing "challenges" to be easier will end up with EVERYONE having maxed out prestiges before year ends and from last devcast, as Larry noted (part about prestige operator cosmetics) not couple of ppl will have them but majority of (decimated) player base.

cobalt quail
#

Prestige is intended to be a part of progression, when most active players will be prestiging

#

That's why they are hiring 3d modelres, to make prestige worthwhile

sweet valley
# ocean vault i was thinking (on a toilet) that prestiges are unlocked so fast with these so i...

Im curious what prestige you are. Im p3 and i do not get the sense that the weeklies impact the prestige grind at all. I dont even do them because theyre not fun and I get the max rewards in like 2 games anyways.

Also wdym by 1 prestige every month? Just giving everyone who played that month a prestige? If so thats a terrible idea, prestiges should be relatively difficult to get, not a participation trophy.

ancient axle
#

The weeklies are definitely not fun in anyway atm

shadow dock
#

doing the "play support" for the third week in a row is boring.

proven vale
#

Can we please have some new weekly challenges. I know that people are doing them but I am not able to complete half of them as I don't play medic or support.. Thanks!

halcyon lantern
#

by "not able" to complete them, i assume you actually mean "unwilling to"?

#

if you are unwilling to play the required classes for the challenges, dont really expect the complete the weekly challenges most weeks :/

median talon
#

The weeklies right now seem designed around “if you play enough games you’ll eventually get them through standard play.”

#

It’s a fair design philosophy, I maybe get two or three games in a day and make 30%-60% progress on any given challenge, sometimes more if they happen to overlap

#

I think I’m at least a decent player so I average 30+ kills a match, but I can see how for less skilled players, who maybe get 15 kills a match, can struggle with completing a 200 kill challenge with a weapon they’re unfamiliar with

#

I think a kill count challenge should always be part of the weeklies. Always. Maybe make it 150 kills, but always have it there every week as the “standard” while all the others rotate

plain falcon
#

day 7 of asking challenges to be randomized per person

glossy kettle
#

Drastically Increase difficulty by prestige, take off the training wheels please. ThanosDaddy

#

change it to monthlies, increase the amount of objectives, take away the capped boost (lol, why?) switch it all to an xp reward and give us something less mind numbing than killing and healing?

cobalt quail
ancient axle
#

200 kills is just too many for a specific weapon

#

Make it "200 kills with ARs" or "in automatic" and it'll work great

plain falcon
#

day 8
of asking challenges to be randomized per person

royal jasper
#

not sure if this has been said yet but Assist counts as kill doesnt count towards the challenges dont know if that is intended or not but might be something to look into

glossy kettle
stone ingot
#

its not a mastery challenge whats the difference Condemned

glossy kettle
#

Give me some mastery challenges and I'll leave the casuals alone.

#

6268 🐴 I want it harder daddy oki!

#

doggin Come on you know you wanna punish me.

winged stratus
#

add challenges to unlock colored blocks in voxel mode uwu?

glossy kettle
#

It's the oasis of happiness in this ocean of piss!

plain falcon
#

day 9 of asking challenges to be randomized per person

royal jasper
devout cape
glossy kettle
plain falcon
#

day 10 of asking challenges to be randomized per person

glossy kettle
# ancient axle That would be terrible lol

I've got almost all the attachments unlocked, and I think it happened almost too fast.. and it's not they're gone after prestige either I get to keep those for some reason.

Maybe I'm just a masochist? lol

stone ingot
#

Its only like 500 per gun damnbro

plain falcon
#

the challenges have been the same for like 3 fucking weeks

#

make more challenges for the pool

#

and randomize them per person

stone ingot
winged stratus
#

Especially against @dull elm on day time

#

XD

devout tartan
#

the same challenges

#

💀

sinful gale
#

last week we had 150 rivies for 15k xp and this week we have 50 rivies for 10k. dosent make sens for me. the challenges starting to to get old.

halcyon lantern
#

the challenges felt "old" right from the get-go for me. it was 100% the wrong kind of thing to allocate a bunch of dev time to, right before taking a multi-week break. theres plentiful gameplay-related issues and shortcomings that would have done well with some attention

#

i assume it was an attempt at increasing player retention, but at least in my case, it did almost the opposite by trying to restrict me to [X] playstyle or weapon instead of making the gameplay loop more engaging over long periods of time

#

which doesnt even say anything about the fact that its a very underbaked system that was basically "set and forget" while oki takes a bit of a vacation (which, to be fair, is deserved. but again, it means we are stuck with a pain-in-the-ass weekly challenge system in the interim)

stone ingot
#

Yeah pretty much

#

Trying something new is kinda cool but fuck me i get more xp ignoring the challenges

#

And less brain damage

halcyon lantern
#

and might i add; trying new things is cool for a bit. its 100% not cool when its for hours and hours just for some crappy XP, especially if you dont really like the new thing

halcyon lantern
#

like, i found the L86 fun for all of a few really slow matches with it. 150 kills on it or whatever that challenge was damn-near made me get off of battlebit for the week. i 100% dont vibe with that gun (or the AK74 for that matter. guess who ended up just giving up on the weekly challenges altogether🙃 )

devout tartan
#

Could be good to have weapon type kills instead of specific weapon kills, especially when it's 200 kills

#

like 25 kills on a weapon is very fair, but 200 is much even for people that play the game lots

halcyon lantern
#

and perhaps a bit more content. there are quite a few weapon categories that have like, 2, 3 weapons total. would still feel really restrictive

#

(and god bless any low-rank sniper when sniper rifle challenges come around. i love the SSG69, but being real; it sucks ass)

devout tartan
#

and leaderboard for that matter

neon merlin
#

we need more challenges than required for the bonus so you don't have to force yourself to do the one challenge you really don't like

halcyon lantern
#

well, i say that, but the weekly challenges in their current state have kind of become a not-so-inconsequential thing

devout tartan
#

It makes sense, yea

stone ingot
#

Devs would help but Clueless

jade sand
#

week 4 of getting 200 kills as a Support

distant arrow
#

Not sure if someone else recommended the following or something similar.
I think most of the challenges for weapons are related to beginner weapons; which, for some can be stale. It would be interesting if there were a system that temporarily unlocks a weapon tied to a challenge while active. If the concern is that a player at x rank does not have access to a weapon in order to apply a challenge to it, this would free up that concern while allowing players that haven't invested as much time in to unlock or prestiging players to have access to the weapon on rotation if they do not meet the normal level unlock prerequisite. What sort of engineering undertaking that would be required or if possible to apply to BBR without some overhauling, I am unsure. Just a suggestion.

stone ingot
#

or just

#

random per player!

distant arrow
#

Ideally per player picked from a larger pool assigned to the player jacket would be nice. It would provide variety so that matches aren't just Support/DMR/SMG users with the same kits. I'd say with x allotted weekly recycles. If you aren't a fan of x challenge you can cycle it for another one. The tricky part would be if you can recycle them whenever or if they are locked once you start progress on said challenge.

The suggestion for temporary unlocks of higher tier weapons was mostly so that we don't keep getting starter weapons only applied to challenges.
However, I'm not sure it's an easy application or what would be required to develop it in terms of time investment that wouldn't interfere with current road maps. Especially since there isn't a PTR. It would just go into prod so any issues that arise would just get the usual user complaints if something was broken lol.

#

If the challenges were "just random" even on a player by player basis, there is no real stop measure from getting a duplicate challenge(s) you had previously and then there would be concerns or outcry from some players saying "challenges are boring/broken" still. So being able to cycle a challenge /challenges may mitigate that concern slightly if it were implemented.

ancient axle
#

I think 3 shared challenges and two random challenges would be good

#

The random challenges could be class based and such, but the shared ones would be more general like "capture 300 objs"

#

That way if you play with a squad you can still work together on the same tasks, but also have your own stuff to do.

red minnow
#

While I find the effects on the overall "meta" caused by everyone using, say, the AK for a week interesting, It's probably not the best challenge category to have every week

ancient axle
#

like, "get 200 kills with the AK" was a challenge you could do once per prestige.

#

Having weapon challenge goals for XP on every gun like that would actually be really awesome. It'd make me want to use and unlock skins for the guns more as well

red minnow
#

thatd actually be pretty rad, and would avoid the "127 medics with AKs vs 127 supports" problem

#

where it just warps the whole game

plain falcon
#

day 11 of asking challenges to be randomized per person

stone ingot
red minnow
#

thats just Wakistan

stone ingot
#

Nah there's only 64 on waki the rest are c4 fairies Clueless

cobalt quail
stone ingot
keen aspen
#

Good PS2 reference tho

prisma shell
#

These weeklies are absolute garbage and repeating them is torturous, please stop

plain falcon
#

babe it's time for your 200 kills with l86a1

muted portal
devout cape
#

MFW the bonus for doing the challenges resets with the Challenge? So after i did all the stupid last week i don't get the exp bonus this week because it's reset with the challenge??

prisma shell
devout cape
prisma shell
halcyon lantern
# muted portal at least we don't need to do them

From what I heard, part of the reason for the addition of the stupid challenges is because oki plans on extending the prestige system and its camos out to like, P10 or something stupid like that. Prestiging once, twice, maybe thrice is meh. For some of the gun categories and classes (mainly support and recon), it's a major pain in the ass, and doing it 10 times? It's fucking insanity

snow iris
#

I can't wait for next week when it's the exact same challenges last week for next week. 100 Support Kills, 200 AK74 kills, 200 DMR Kills, 5000 Heals and 150 Revives.

muted portal
#

since right now it is 0 > 20 > 50 > 100

#

compared to say the automatic rifles at 0 x2 > 15 > 35 > 50 >75 > 80 > 95 > 110 > 120 > 135 > 140 > 145

#

so by the time a guy who likes ARs gets to 50 (Where support has his 3rd gun) the AR user has 5 (AKA every class but recon & support)

#

be it recon gets 0 > 10 > 30 >40 > 60 > 65 > 85 > 90 > 100 > 115 > 130 (this is for both his primary options)

royal jasper
#

Why is it that Every. Single. Week. We have had revive heal and support as the challenges. Every. Single. Week. Can we please fix this?

plain falcon
#

day 12 of asking challenges to be randomized per person

#

and increase the fucking pool

#

if challenges are per person then you can do cool things like get 100 kills with a gun that the person has unlocked

#

please make some interesting challenges too

#

besides "get this many kills with this"

#

Repair?

#

Objectives captured?

#

Long range kills?

#

Roadkills?

#

Ammo resuplied?

#

The weekly challenges feel like they were rushed

#

They could of been something unique to get people to play in different ways and be rewarded for it

#

Instead it makes the game even more cookie cutter, and you dont even keep your XP rewards once a new week starts

#

Which for someone who has work or school for the whole week (most of the population) is just not fair

red minnow
royal jasper
ancient axle
#

I've always thought the kill requirements for thing slike skins have always been a bit wack

#

1500 kills is A LOT of kills and basically requires you to use that ONE gun or be a god to get it quickly

#

Extending those kills to challenges is defo a bit much. 200 is a lot man

glossy jasper
#

lmao

#

btw didnt we have same weekly challenged already?

red minnow
#

this is the third L86 rotation]

glossy jasper
#

weekly challenges just seem extremely rushed, just like the update they were released in

#

in the same post in #game-server-news oki said that achievments will be released with weekly challenges but there is still nothing

#

dont understand the reason for this rush

plain falcon
#

day 13 of asking challenges to be randomized per person

jade sand
#

so, completed all the challenges and got the mighty 4x XP boost that lasted ... 1,5 games. if i were better, it would've lasted 1 game.
this seems a bit ridiculous tbh.
one gets way more time completing all challenges than playing with the boost.

plain falcon
#

day 14 of asking challenges to be randomized per person

distant arrow
umbral valley
ocean vault
#

i mean idea is ok, execution is meh, and reward is just underwhelming (or the real reward were friends we made along the way?).
i've completed over 70 levels after prestige reset while doing it and using all extra 4x xp. so whoever does the math can we get either be rewarded more or rescale it, to make less chore of a 'challenges' with same/worse rewards? or whatever else? or at least broaden pool of challenges.

stone ingot
#

you will use ak74 and l86 support and you will like it Clueless

ocean vault
#

yeah, that's what goes through my mind everytime i see challenges re-roll every midnight on the of the weekend. X)

median talon
#

Maybe it’s some hidden mechanic that gives you a class challenge for the least played class? HyperXD

#

God knows no one plays support voluntarily

muted portal
median talon
halcyon lantern
muted portal
lament dagger
#

same for assault kittenCry

royal jasper
muted portal
#

I desire more guns carto

lament dagger
#

more dakka is always good

plain falcon
#

day 15 of asking challenges to be randomized per person

prisma shell
#

is it me or are they not getting reset

jade sand
#

maybe it's for the greater good

reef ridge
#

I think they reset <t:1698624000:R>

stone ingot
#

Me when week 2 again not even week 1

solar cairn
#

Im kinda thinking you guys should of held off on challenges until you had about 4-6 unique sets of them to release.

stone ingot
devout tartan
snow iris
honest zephyr
#

More variety in the challenges, this week is the same as last only in a different order!

royal jasper
ancient axle
#

It cycles between two different ones guys

halcyon lantern
#

What I find very much less amusing is the fact that this situation exists at all. I hope its the last time Oki releases such an underbaked game system to the game's main update release branch right before leaving the planet for a few weeks. This system 100% should have been left to be released later when it would be better thought-out and include more challenges. Forcing something this unfinished onto the game and just leaving it like that is a big no-no, as its very frustrating for the players and probably makes it much more difficult for oki to make changes based on player feedback when he lets said feedback pile up for so long like this.

#

-The XP multiplier boost should not affect the scores you see on the leaderboard during a match.
-The system that picks the challenges for each week should be far more robust and less repetitive.
-The boost you get after finishing the set for the week is far too small to be meaningful.
-Challenges should be randomised on a per-player basis to some degree
-Players should be able to skip one or two challenges per week
-Various other quality-of-life things.

This is all stuff that oki should have been prepared to add/fix/change in very quick order after the initial release of the weekly challenges system, instead of releasing it and taking a vacation (not to mention, I think this was the wrong time in the game's life cycle to spend development resources on weekly challenges anyway, but thats just an opinion)

neon merlin
#

ye the leaderboard became useless since the release of the challenges. First place no longer shows who did good but who had the best boost active

plain falcon
#

day 16 of asking challenges to be randomized per person

#

I understand the want to get feedback on support

#

But you can do that without making it the same challenge for every person

royal jasper
plain falcon
#

i was busy

#

it happens

#

anyways

#

day 17

#

of asking challenges to be randomized per person

plain falcon
#

day 18 : (

#

I'm gonna stop it feels spammy

#

y'all get the point tho

median talon
shadow dock
#

I'm tired of all weeklies being the same, always support or medic zzz

jade sand
#

I just said fuck it and turned to good old sniping
after all the medic/support fiesta feels somewhat refreshing, lol

ancient axle
#

QoL update 😇. Finally

#

I can see it coming

#

Someday

prisma shell
#

These new missions are somehow worse than the old ones

glossy kettle
prisma shell
# glossy kettle What's worse about them?

The required distortions to my usual gameplay patterns necessary to complete them are far greater than the last iteration, specifically regarding the vehicle-based ones. Also, I've hit people with vehicles multiple times in the past and not been able to get road kills for whatever reason. I don't look forward to trying to make that garbage work 5 times

stone ingot
#

Theres a roadkill challenge?

#

Actually fuck off

prisma shell
#

5 roadkills, and destroy tanks 5 times

stone ingot
#

It do go down huh

prisma shell
#

Sure does

#

Missions need to be some kind of selectable subset of desired data gathering behaviors so that people who have absolutely no interest in ever driving or trying to destroy a vehicle can contribute, and can still benefit from the experience bonus reward, without having to endure hours of negative-enjoyment play. As it stands, the system is awful

winged stratus
#

They added a toggle in settings so you can disable it iirc

prisma shell
winged stratus
#

No

#

You can turn off the notifications

#

Pretend it isn't there xD

stone ingot
#

Boutta rename to anti women drivers or something and just hit every vehicle with tandem rpg

winged stratus
#

We need A.T mines on Humvees to work

prisma shell
#

Yeah, these missions are unacceptably bad (updating after trying to go after the vehicle ones)

umbral valley
#

I play domination how I can destroy tanks or make road killskittenCry

stone ingot
#

Become conq shitter

#

😔

sweet valley
median talon
#

Yeah it’s almost like they’re designed to be a challenge kittenThinking

jade sand
#

guess tanks' drivers should be scared now

#

also no idea how to get road kills, lol

median talon
#

You take the vehicle

#

Hold W

#

And pray that someone is unfortunate enough to not be wearing a headset

jade sand
#

so hunt for afk guys, gotcha

royal jasper
prisma shell
prisma shell
plain falcon
#

having actual different challenges is nice but we still need them randomized per person so not everyone is doing the same thing

royal current
#

generate a few different options for challenges and either let us vote for what we want in the discord or randomize them, then you can even make it so the challenges swap out once they are completed

sweet valley
timber blade
#

so anoying looking for a server with tanks on

glossy kettle
prisma shell
#

Although now that you mention it, sure, make it easier, why not HyperXD gimme my levels faster

sweet valley
#

Based, why not just give everyone prestige 10?

prisma shell
#

Now you're talking

glossy kettle
#

🚩 🐴 Capture the flag, next week?

weak bear
prisma shell
#

Update: Turns out it was kills IN tanks and not kills ON tanks. Really absurdly bad copy issues at play here. That stuff needs to get checked by a qualified editor before pushing it to production

frank lark
#

LMFAO NICE ENGLISH SKILLZ
Had a chuckle at the grammar in the neat little update thingie when you open the game, the kills IN ON tanks confusion does matter more.

keen aspen
#

Think Oki would be hiring? I could do it.

prisma shell
dark heron
#

Does the destroy tank challenge only work with RPGs?
I took out one with C4 and it didn't count

devout tartan
dark heron
#

well damn

dapper heart
#

and where is the 250k mission reward? i got only 100k, time travel?

royal jasper
floral torrent
floral torrent
prisma shell
#

It doesn't have to be with the main gun, either

weak bear
royal jasper
weak bear
#

And these obviously wouldnt be the only quests. There would be other ways of getting your bonus xp. and you could also just level normally. Ideally, the point of the quests is to keep people playing medic and support so the game feels nice to play for everyone, and maybe also give some fun ways to play the game differently.

royal jasper
#

Again my point is the quests feel less like a bonus and more like forcing them into it. I don't mind playing medic and do so quite often but support I despise so much that I have quite literally stopped playing because of it. That's why the weekly quests could use improving.

weak bear
#

I mean, you know you don't HAVE to do them, right? I didn't bother with the support quests, so if you hate the class so much, why did you?

halcyon lantern
# weak bear I mean, you know you don't HAVE to do them, right? I didn't bother with the supp...

because, from what I've heard, Oki developed these challenges because he, for some reason, is trying to justify having to potentially prestige up to 3 times to get whatever skin you might want for your gun (and apparently the new skin system is gonna go all the way to prestige 10? which is stupid if you ask me).

it seems that Oki very much intended these challenges to be a central part of the BBR experience in the long-term, and a necessary part of the game for players who want to level up to those higher prestiges, instead of just reducing the xp requirements to level up.

#

to be clear, i am of the opinion that if you really just hate the challenges that much, dont do them. but if it is true that Oki fully intends these challenges to be an integral part of the grind up the 10-prestige system, I can understand the frustration of having a challenge set in any given week that just wrecks your enjoyment of the game, with no way to "free-skip" a challenge in exchange for a different one in that slot for the week

red minnow
#

the problem is everyone trying to do the same set at once. has weird effects on the game when everyone is L86 full exo one week and exactly AK74 medic laserbeaming you from 200m the next. randomizing them more is good but they should be individually randomized or it runs into the same problem.

weak bear
prisma shell
floral torrent
#

imo the challenges of this week (except for one having wrong text which is hella stupid) were far easier and far more enjoyable than a lot of the previous ones.
Although I had a rather good time having to level up and learn different weapons/classes than the ones I'm used to, I found the numbers to be a tad high and asking way too much time and dedication to the game.

I suppose that first of all, the challenges should always take relatively low effort being completed, again just like they were this week (at least that's how I felt about them.)
Another reason why the current ones are probably good in my eyes is because they indeed didn't push as much of the playerbase into a niche role like Support or Engineer, because they were less class-related overall. Having to get kills with a Tank though (although it made me discover that piloting these things is pure joy) is definitely problematic due to the very low amount of them, and very slow spawn rate, on top of being mostly available on a single gamemode (Conquest) and usually on 127 or 255 players servers.
But yeah, I'm convinced that stuff like getting a few road kills for instance is the kind of ideas they need to keep going for.

I'm totally IN for the idea of having one reroll a week, I personally don't expect it to have the effect of nullifying one specific challenge; in the end, it's more about how they balance the variety between those. Keeping the numbers low also avoids the need to have two or more of them being doable at the same time (it should probably only be one and if possible extremely generic, like taking objectives. This one in particular can set the bar a bit higher)

glossy kettle
#

Oh these again... 🐴 💤

viscid solstice
#

Weekly challenge should be "Complete 3 Daily challenges"

And then the daily challenges should be much smaller tasks (in terms of numbers) and could include things like:

  • Cap 5 objectives
  • Supply 2000 ammo (exp)
  • Build 10 constructions
  • Get X kills with Y weapon (max 25 kills, 15-20 for weapons that usually gives you less total kills)
  • Get X kills with Y attachment (Like 25 kills, regardless of gun)
  • Get X kills beyond/closer than Y meters
  • Drive/Ride (passenger or Driver) for X meters in a land vehicle/helicopter (different distances for both, since helicopters go fast)

And other, smaller objectives.
If you had 7 challenges every day, but only needed to complete 5 of them to get the "challenge completed" tick, it would also let people choose more, instead of having to do challenges they don't like. For example a Recon Main wouldn't have to play a support for 1 hour just to get a challenge, but could instead do a different challenge.
The most important thing is that these challenges should be randomized and individual. Even if you disagree with my Weekly/Daily system, I think we can all agree that the challenges should be individual, so instead of having all the players using the same weapons etc, its more random.

red minnow
#

Yeah the only issue I have with the challenges now is everyone rushing tanks to get the tank kills one, everyone using the same gun, etc.

Individual randomization would be perfect

ocean vault
keen aspen
#

A good stopgap measure would be to make each weekly challenge correspond to the different classes. So challenge 1 is healing, but challenge 2 is resupply ammo, and so on. Everybody gets rewarded for playing a class they like, and you're still encouraged to try other classes.

viral knoll
deft citrus
#

getting real sick of the "Use 1 gun for 200 kills"

#

its so boring and repetitive and slow

muted portal
#

I do feel it should go something like
50-100 kills for you must use X weapon prcisely

#

for class based 200 can be fine

#

but the more precise you go, the lower I can see the kill requirements

#

by kill 100 esh I was going "how many more?" with the m4 (I dislike it, not saying it is bad)

keen aspen
#

Now imagine what it'll be like when there's an M9 challenge with the same number of kills required

muted portal
#

Please no

glossy kettle
tulip wraith
#

800m snipes is really far for most maps/gamemodes

muted portal
prisma shell
#

Sledgehammer kills are actually worse and more annoying than 5 roadkills, congratulations on becoming even worse at design, team

plain falcon
#

you have a whole 7 days to complete it

prisma shell
#

Who gives a shit

plain falcon
#

thats plenty of time???

#

also sledgehammer kills are funny

prisma shell
#

Until they implement a system that allows some control over challenges, they need to go as generic as possible with this dumbassery

#

It's not about whether or not they're doable, I got 4 in a match so far, it's about how much I fucking hate doing them and don't want to do them to access the XP boost

plain falcon
#

their should probably be a way to skip one challenge from every week then

#

and replace it with a different one

prisma shell
#

That's what I'm saying. Until there's a way to do that, they shouldn't be implementing extremely polarizing challenges like this

plain falcon
#

sounds good

#

still waiting for them to be randomized per person tho

prisma shell
#

That's also necessary

glossy kettle
#

Sledge hammer kills are probably the best weekly so-far.

prisma shell
#

Aaand done. Absolute garbage mission, get it the hell out of here

restive quiver
#

Please remove challenges that can influence playstyles a lot (for example, 800+m kill one, I had half a team sniping from spawn a couple of rounds).

Or, just set the amount of kills to a lower value (x1 sledgehammer kill, x1 800m+ kill)

Or even better, set those as optional category (non mandatory to unlock the x4 XP bonus).

sweet valley
stone ingot
#

Mmm yes encouraging 90% of the playerbase to play cringe is perfectly fine justification

#

Imagine if

#

Get this

#

Challenges were individual!!!!

median talon
#

We love semi auto

fossil moth
#

thanks for telling me I don't have to play the game this week

stone ingot
median talon
#

the sniper challenge has made me come to the realisation that I should just stick to playing medic / support and never try to branch out

glossy jasper
rich vault
#

i hate the sledgehammer kill challenge. im not going to play all week because having to hit 2 or more times with a long temperamental windup close range is not fun. 3 kills? okay simple. 5? doable. 10? pain

rose stone
#

800m isn't too hard with the kitted out M200

#

But imagine being a new player trying to do that with the shittiest bolt and the stupid glinting 6x, I'd probably ragequit forever

#

Sniper rifle unlock progression in general is an absolute garbage experience

frank lark
#

Agreed @ scopes.

#

Shit sucks. 6x with glint and outsniped by every other sniper just because of unlocks, no other attachment progression has this power gap, not even the quickmags that cut half a sec off reload.

median talon
#

At least the people I hitmark eventually ran out of bandages and I got that dumb fucking challenge HyperXD

slim crown
#

Please make the challenge of getting 5 kills at 800m lower to something like 500m. Most maps dont even have 800m worth of distance to snipe from. Especially when most maps have fog kicking in at 500+ meters (I know not all maps have it but most do)

median talon
#

^

hidden mica
#

how long has the game been out? and glint is still quite literally shooting yourself in the foot?

#

but yeah, keep adding new maps and gamemodes, im sure that'll fix everything

slim crown
#

That's another thing the amount of times I get outsniped by someone using a 4x scope while trying to use a 6x or higher is insane. It's borderline unfair

swift hazel
#

the 800m sniper challenge is understandable because that's a harder version of regular gameplay.

10 sledgehammer kills? that is not more difficult regular gameplay. it's just lame

glossy kettle
slim crown
#

Funny enough I had an easier time getting the sledgehammer kills than 5 800m kills.

glossy kettle
#

I'm sure i can sit on old_oil-dunes and do it but there are tanks and I would rather doing tank battles and continue sneaking up on people with the hammer.

royal jasper
glossy kettle
#

What would be interesting, is trying to get 5 sniper kills under 50m

#

CQC snipers play objectives and people hip firing at eachother.

swift hazel
glossy kettle
red minnow
#

"run around with a sledgehammer and be useless"
"sit as far away as possible from the objective, being useless"

#

damn these are the worst challenges yet

fierce rock
#

A good challenge would be "get transported by a helicopter "x"times" This would give use to heli transport heli's and encourage more efficient transport. Or maybe something similar like "get "x" points on transport bonus"

glossy kettle
red minnow
#

yeah i guess but the average pub isnt exactly oddball reincarnated

#

but 800m is ludicrously far from the actual fighting

rose stone
#

I don't think I could come up with a more new-player unfriendly challenge if I tried

red minnow
#

i legit didnt try til i hit level 100 again

#

lol

stone ingot
#

Its that shrimple

rose stone
#

I mean like, challenges that don't sound outright stupid

#

Although to be fair 800m would still sound kinda stupid to anyone who plays the game

#

Good thing our devs stay unbiased

stone ingot
red minnow
#

is it just sandyshitbox

rose stone
honest nimbus
#

What's the best way to get the sledgehammer kills? I'm finding it really difficult

stone ingot
#

Don't need to be lucky for that Oppenheimer

rose stone
#

Second easiest would probably be making sure you have the lightest possible build so you can go fast as fuck boi

rose stone
#

Not sure what that is these days for Assault, maybe FAL with short mag?

red minnow
#

Short mag m110

#

Is like 1.09?

rose stone
#

FAL short mag goes to 1.15 but the numbers don't matter since the update where they made it so the numbers displayed only have an actual effect of like 25% of what they should

#

Still if the baseline is higher it should still be faster

rose stone
plain falcon
#

randomize per person when???

median talon
#

conclusion: yeah sledge challenge sucks :D

plain falcon
#

conclusion: get better

#

the 800m one is way worse

#

that aint even possible on most maps

#

do like 500 or something

glossy kettle
#

🫄 Another distance challenge, UMP 45 kills, Revives and Repair Maid task? sleep

prisma shell
#

150 distance kills is absolute garbage, please stop getting worse at design every week

plain falcon
#

its random

prisma shell
#

Randomness is a design choice

median talon
#

idk if I like 150 range kills...

slim crown
#

What’s the task? I haven’t had a chance to play

median talon
#

get 150 kills at 200m range

slim crown
#

ew what the fuck

#

that sounds terrible

median talon
#

it's a slog

grizzled fog
#

did any of the dev support team (whoever has access to the devs) think to brainstorm these weeklies for the free weekend?
They aren't quite beginner friendly.
Ideally, should have been medic heals, support resupply, and engi vehicle repair to showcase their identities
UMP is okay as a starter, but probably should have been M4 and not 200 kills
over 200m is not noob friendly. and definitely not 150 of them
IDK if its too late to have a free weekend rework for those, but I bet it would be real enticing for new players

hidden mica
#

no one thought through the weekly system to begin with

plain falcon
#

randomize per person

viral knoll
#

Weekly challenges should be split into 'branches'. Here are is an example that would probably work well to satisfy most people:

Beginner: Easy challenges, meant to get new players to try different classes, weapons, and play styles. Low XP yield.

Silly: Challenges like melee kills, road kills, kills inside of 25m with snipers, etc. Widely varying xp yield.

Support: Things like supply X ammo, revive Y players, heal Z hp, repair W vehicle hp, get V transport xp. Moderate xp yield.

Hardcore: Challenges meant to challenge skilled players. High xp yield.

slim crown
#

I like this idea

rich vault
#

YET AGAIN I HAVE TO SNIPE. PLEASE DON'T MAKE ME GET 150 KILLS AT 200M

grizzled fog
#

In case it hasn’t been explained why these ranged kill challenges suck yet, it’s because we have to focus on the distance of the kill more than playing the game naturally. So the safest way to ensure you’re getting what you need is to snipe. Nobody likes being forced into a play style.

rich vault
#

My time with the ump was miserable. It's a medium range submachine gun when the submachine gun is put in close range role. Most enemies running at full speed or dancing with them in close quarters means i took a mag on average to kill. Even on medium range other smgs have less recoil and land more shots. The vector is the opposite with its, about double fire rate and bigger mag even. Perfect for CQC

dapper heart
#

200m kill 150 is shit

#

half of server using sniper

fossil moth
grizzled fog
#

it could use an ex mag, but yeah, its still a solid player

grizzled fog
median talon
#

Yeah distance kills aren’t something you can get with blind luck, it’s a pretty big commitment.

I’m fine with difficulty, but this isn’t difficult, it’s just painful.

obtuse bay
#

My problem with the weeklies is less that they're difficult and more that they force you into a certain playstyle.

#

The games where I have the most fun with the weeklies or dailies, are the games where they can be finished without me needing to do anything special really.

#

Win x number of games, Play x number of games, Do x amount of damage, Kill x amount of people, etc

#

The 'Kill 150 people at x range with x weapon on a blood moon night at 3 am' is not fun and bad design 👀

slim crown
#

yes, took me about 8ish hours to finish 150kills at 200m. Was not fun. A more simplified idea for kill challenges
Kill 50 enemies using PDWs(ARs, DMRs, SMGs, Pistols etc etc)
Kill 25 enemies with headshots (use whatever weapon)
Kill 15 enemies with explosives (C4, grenades, RPGs)
Kill 30 enemies using a x4 scope (idk just to spicy it up. could be a x1 or x2 or x3.5 doesnt matter hell even throw in iron sight kills)
Kill 35 enemies using a silencer (see above)
obviouslt the kill counts are subject to change but you get the idea.

grizzled fog
#

its really just poor design not to go with only weapon categories for "kill X amount" challenges since skins are tied to kill counts as well as prestiging.

#

on top of the usual being forced out of desired playstyles

obtuse bay
#

You also have to not forget, that forcing people onto a specific playstyle, means that many people on a server will do the same.
Ask people to do heat rpg kills, can't wait for how unfun the game will be on 127v127

grizzled fog
#

sniper hell weeks always happen with these challenges

cobalt quail
#

1000 hp repair is a joke. That's 10 seconds of holding LMB. Should be increased to 15k at least.
Even 3k healing takes MUCH longer

neon merlin
#

nobody repairs so its good it isnt that high

fossil moth
#

I got about 45 ranged kills in a frontline game, but yeah I can't do this without a m200 with full attachments. Very boring but at least better than last week(hammer kills)

cobalt quail
cobalt quail
cedar swan
#

chanllenges like 150 kills over 200m suck as im sure other people have said, even as someone who snipes every now and then i still dont want to get that many in a week

glossy kettle
#

Hammer kills were the best! I love that challenge. dogekek

#

I also had fun with kills WITH the tank, that was a good one too.

#

Road Kills was fun to get too.

median talon
#

Hammer kills were kiiind of annoying at times because I felt I was just not getting hits I thought I deserved + not able to properly preswing but going “BONK” and hearing them rage was funny

#

And at least it was JUST 10

glossy kettle
#

Hammer kills were the one of the kill requirements that didn't feel brainless, and had one of the better social interactions considering I had more opportunities to stop and interact with the enemy more that week.

median talon
#

Meanwhile we apparently want to encourage staying as far away as possible from human interaction HyperXD

#

The only fun interactions I had with sniping were

  • accidentally deleting someone
  • commending the enemy on good shots
  • agreeing with enemy snipers that this challenge sucks
neon merlin
cobalt quail
#

You can make that in half of the game

#

While not being pocket engi

neon merlin
#

yes but ppl that never repaired before see 10k and if you compare it to medics 2k it does seem very high

cobalt quail
#

Then they will try or loose XP for being stupid

red minnow
#

the real dumb part of repair challenges is you can just c4 your own vehicles and then repair them over and over

#

saw engies swarming an empty humvee like that lol

cobalt quail
#

LMAO

#

Peak BBR

south kindle
#

Have the devs said anything about battle passes?

south kindle
#

Appreciated

fair owl
#

Better yet, have it be a further distance but only like 10 kills

ocean vault
grizzled fog
#

As much s as I hated 5 over 800m I’d take it again in a heartbeat over this

winged stratus
#

Scaling weekly challenges based on whether or not previous challenges were completed would be cool.
Also basing it off user statistics so users who use X weapon less might get less challenges for that weapon or vice versa

median talon
#

Oki will have a NIGHTMARE tryna code that

#

Don’t get me wrong I think oki is a great programmer, the game is stable as hecc (or at the very least I’ve only seen some non-critical funkiness here and there) but anything individualised is a pain

rich vault
#

Dude just give players the ability to re-roll a challenge. If it is personal then it's easy. If it's for everyone then make the challenge community wide and everyone gets it done

#

"total revives by the community 1,000,000“

grizzled fog
burnt skiff
#

"kills longer than 200m" & "UMP kills" amount was really high. I got the Engi repair challenge very quick, basically one game: amount too low

winged stratus
glossy kettle
#

dogekek Hammer kills is still the best weekly

dapper heart
#

weekly need to figure out what its aim to. newbie or everyone? easy or hard?

grizzled fog
#

A hammer kills community challenge. Imagine the chaos, the insanity, the fun

fossil moth
#

imagine being killed over and over with guns

#

whatever, battlebit skipped this week

stone ingot
#

can yall actually like fuck off with the kills over x meters

glossy kettle
#

The distance kills are braindead easy and super boring, they must be place holders right? perish

vital vessel
red minnow
#

not everyone wants to play on the fucking voxide "20 km featureless desert 24/7 sniper war" server

#

5 above 400 is a lot better than 10 above 800, though. works on a lot more maps

median talon
#

its a bit too easy, that one is something I'd say like 10 or 15 are good for

#

maybe even 20

red minnow
#

yeah wasnt the 800m ten kills?

median talon
#

yeah and it sucked

#

because 50% of maps dont even have 800m setups

glossy kettle
median talon
#

imagine they added the "on recon" parameter to that

glossy kettle
#

They'd ask why it wasn't working, before they register the distance number has more words at the end.

muted portal
#

so

#

does 5 400+ kills only mean on infantry (managed 5 or 6 400+ 50 cal kills on the humvee)

red minnow
#

Nah

solemn vale
#

Opposing opinion. I like the distance kill challenges. Sniping is fun in Battlebit and a reason to go camp out X meters from a point creates good map awareness.

#

Just cannot have too many sniper challenges because too many snipers can really throw off a good team composition

ocean vault
#

it's up to community servers to set rules i guess then. it might work good thing toward ppl finind and staying in specific community servers. but in general - class restrictions would be stupid and if ppl want to lose - let them. no problem switching sides either if you dont like your team comp or reason why they joined.

fervent pulsar
#

remove hammer kills forever
i dont get any enemies that are that bad so i can hammer them 2x
trying this for 2 hours still not a single one

keen aspen
#

The only way is to long flank and find a recon who's going full tunnel vision

median talon
keen aspen
#

I'd love to be able to ping enemies twice to give them a "____ is coming to kill you" in the style of the medic is coming to heal you message.

median talon
#

Support still needs that feature btw…

#

Just saying…

glossy kettle
#

Hammer kills are the best.. dur

glossy kettle
prime harness
#

Is it me or the 3000 heal points as Medic that supposed to feel like a breeze to do is much more painful challenge to complete than 1000 resupply points as Support, I might deeply in the 'haha its me problem, im the issue' I'm asking for a friend.

It won't hurt anyone if we can get 3000/3500/4000/4500/5000 resupply points as Support with a slightly more rewarding, does it? kittenThinking

I'm ok with the 3000 heal points, don't get me wrong, but god damn nearly everyone bandages themself after getting revived.

Also, hammer kills, fun but... how about being able to smack someone from the back once and its a kill? /j

swift hazel
#

How about just only 5 sledge kills instead of 15🥲

sweet valley
#

NO

glossy kettle
#

How about 5 more sledge hammer kills? 🐴

fossil moth
#

how about 500 for you and we'll just leave it

rare raven
# prime harness Is it me or the 3000 heal points as Medic that supposed to feel like a breeze to...

Can confirm, healing challenge feels a little harder to complete now. New bandaging speed doesn't leave you much time to patch teammates with medkit. I've tried to specifically play only as resing/healing medic and still, I think I haven't made much progress as before.

I'm not saying new bandaging speed is bad, it made other classes less tedious to play. But healing 3000HP is definitely harder.

Also, not sure if it's fixed, but dropped medkit does not count toward healing challenge if teammates use it.

grizzled fog
#

it took like 3x longer than before...which was still only like 3 games. Its not that bad for a weekly challenge

viscid solstice
#

Remove the big weekly challenge tasks (200 kills with X weapon etc).

Make the weekly challenge: "COMPLETE 3 DAILY CHALLENGE SETS"

And then the daily challenges will be smaller sets of the weekly ones:

  • "20 kills with a silenced pistol"
  • "Defend an objective for 2 minutes" (contest a friendly objective for 2 min)
  • "Drive a vehicle with allies in it 1500m"
  • "Get a kill over 50m with a bolt action iron sight"
  • "tear down a building/construction"

Etc. It could be smaller more fun objectives, and if you didn't like that particul day's objective, you can try again tomorrow...

rare raven
grizzled fog
#

damn, you must play with hypochondriacs or something. I wasn't trying super hard and finished it in about 2-3 hours of play last night

prime harness
pulsar quiver
#

Please stop adding melee weapon kills every damn week, in the game with hundreds of guns, I doubt that a lot of ppl wants to be running around doing fucking melee kills
Or let us reroll 1 or 2 objectives into another type

#

Also healing 3k hp is 1-2 games max, what are you people on about? KekW

glossy kettle
pulsar quiver
#

Just a bad design

glossy kettle
#

5 hammer kills should be required to activate the boost. doitagain

pulsar quiver
#

I prefer to not run around like a brainlet with sledgehammer and actually play a shooter game that Battlebit is

glossy kettle
#

More like this?