#Weekly Challenges - Feedback
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There should definitely continue to be challenges to "get x amount of kills with x weapon type" like we have this week, as well as kills playing a certain class.
More goofy challenges would be great too though. Kills by running people over with vehicles, etc.
Suicide C4 challenge would be amazing
I want to see "kills with X vehicle".
So there is incentive for average player to play them. I suppose "destroy X vehicles" will be a given so it would be only fair to balance it out with vehicle gameplay.
*correction, it resets the stats on the little popup during games
it seems like the total stats are saved tho
it also seems it discards any challenge progress you make from a game that you leave/ get kicked from
I was playing on some community server and i got kicked because some person with priority queue joined
and it didnt save any of my smg kills i got that match
Please for the love of god don’t do what Halo Infinite did and lock cosmetics behind weeklies to abuse FOMO.
Killed my enjoyment for the game faster than I killed my own will to live by waking up.
maybe challenges like the engineer one should specify not including things like rpg kills. because otherwise it's just an rpg fiesta
Maybe up the exp for the challenges as well, 20k exp for 200 kills is a bit low
would be nice to see an option in ' gameplay ' to turn off progression while actual gameplay. notification about progression of challenges are kind annoying
we finally have healing medics in eu
this successfully increased the amount of engineers spamming rpg's
if that's what they wanted
I think there should be like 8 challenges but only 7 needed for the xp boost so that if you really don't like one you aren't forced to do it
I think there's a great opportunity to improve "Revive 100 teammates" challenge. Change it to "Revive or be revived X times".
Many players are not patient enough and gave up right away, and you can't do anything with it. This change could be a great incentive to be patient and letting both sides (savior and revived) to gain from this.
I hope they don't continue those silly twitch drop skins when they could let people earn them ingame
I think that the kills amount should be adjusted a bit. I feel that 200 kills for a single challenge is kinda crazy. This week you need around 550 kills to complete all the challenges, which is a ton.
550 kills a weak is totally possible, even for an average 1.5 kd 1kpm player
Especially if you play frontline/domi and avoid conqest
3,5h gametime per week seems okay
Are the challenges the same for everyone every week? Shouldn't it be randomized per player so that we don't run into a situation of just about everyone running the same classes/weapons all the time?
Can we get an option to turn off the notifications for the weekly challenges as well as the sound notification?
I think "assist count as kills" should also count on the weapon kill challenge
my weekly challange just got reset? i was almost done with the smg and engineer challange tf?
It'd be nice if it said how much time was left, I'm not sure what day of the week reset is or at what time
Currently there is not enough reward for the challenges imo. 190k total xp in exchange for playing at a lower xp per hour to complete the challenges doesnt seem worth it.
Maybe there should be another reward that isnt xp based. Like a counter that tracks how many weekly challenges you have completed, would motivate completionists. Or maybe a scoreboard for people with the most weekly challenges completed. Or a scoreboard for people who completed the challenges the fastest
Continuing the game's tendency to require far too much time for its unlocks, challenges still ask too much for too little reward. Rewards should be boosted or challenges should be halved. Double XP should also stick around forever but that's off topic
I think asking for 200 kills for one gun over a week is a bit much.
200 kills in a week? that's like, 2 games...
I hope your weekly challenge makes you have to use the USP
You are like a baby
It is half of a game for me
lol
oh no, it'd take 2 and a half games ooooohhh so scary
I think you are strongly overestimating how many kills the average player gets lol
I hope your weekly challenge asks for 200 frag RPG kills
yeah well the average player was still like level 40 or 50 when the xp buffs got added
i'm aware they are lacking
What do you like average 5 kills per game? Lmao
Thats an entire week to finish something that you can finish in 2 games(even 1 lol)
ok buddy I hope you get pickaxe 200 kill weekly challenge
Shiver me Timbers, impossible challenge
Wallahi Brother, Just get better And stop sucking dick at roblox battlefield
I don't wanna use the same weap for a whole gaaaame GOOOOOOOD
Not so much as feedback, more of a suggestion... add daily challenges that give you a small amount of xp but when you complete them all you get a 30minute 2x xp booster or something like that. Obviously the challenges would have to be a lot smaller like 20 kills with a weapon or wtv. Gives players something more achieveable on a daily basis and its good for those that only hop on for a game or two
It's a weekly quest, how sped do you have to be to not be able to get 200 kills over an entire week with ANYTHING in the game
7 days
Average lets Say 2hrs of playtime
One game is like what, 30-40 minutes
Average kill 30 a game
Bro u gonna finish it no matter what
Getting xp in battlemid is already so trivial And easy ion even get why u feel pressed about gettin 200 kills
Crazy
Whomp whomp
and then there's me grinding vector games because i want it to say 10000 kills
[sad demy noises]
weekly challenges need to be different from player to player, having EVERYONE playing the same gun/class/gun type really bogs down the gameflow
get 100 kills with dmr, 90% of lobby using dmr zzzzzzz
Assist counts as kill doesn't seem to count for the challenges
Unpopular opinion: Allow challenge rerolling. If someone doesn't like one, might as well let them gamble on getting something better or worse. Might even help combat everyone picking the same thing.
Challenging with specific weapons is not a good idea. Only low-level gun challenges can be proposed.
Give options to turn the popups and sounds off! I have to actively avoid the challenges just to not have that very annoying popup and sound.
I don't think they are hard tbh, I played from the update for a few hours, and I pretty much only had 1 challenge left to do, the support weapon >.<
The others were done, well, I needed like 20-30 more kills as Engineer, but easy enough to call it done..
I'm more annoyed that after getting 4/5 done, they were reset >.<
+1 to limited challenge rerolling and semi-diff challenges for each player
give unique daily challenges 
it being global is probably due to it being easier to implement
The healing, reviving and supplying ammo challenges should be constantly on weekly challenges, for all players. Being awarded with exp boost just for doing these things should improve the gameplay experience for all of us.
You could just increase the xp for doing those and get most of that effect
You're right, I think. But I feel like people just like doing challenges, work toward progression, it motivates them better than just plain exp gain. It's weird, I know.
If weekly challenges were different for different people this could be solved by checking to make sure you have the weapon unlocked. I would like challenges for the later guns but totally understand how that would be a huge bummer if it wasn't unlocked
But if I get weekly challenges for high-level guns like EVO at level 199, it would also waste a lot of XP.
Might not have seen it, but is there a way to see when the weekly challenges reset/change?
Oki said it's at 00:00 on sunday-monday nights
Challenges are cool but they seem lifeless without a name. I like the system BF1 had giving each a title
There should be a wider mix of challenges with different difficulty. In the example patch notes there are challenges worth 4000xp. I haven't seen any of these over the two weeks, most of them are 20k xp and take quite a while to complete at the moment. I think having some shorter ones would help make completing all of them a bit easier.
I feel like the challenges kind of severely overestimate the amount of kills the average players gets
Like I wanna do them but I also don't want to play 6 games of exactly the same gun
I think a happy medium for weekly challenges is giving all players 1-2 global challenges that both have greater rewards/aren’t required for the 100k bonus exp, and each individual gets their own 3-4 challenges that could be based on level or unlocks.
The global challenges will allow us to see what happens when everyone wants to play a specific way—as seen yesterday where I joined a server and was greeted by some 30 heat rpgs to the face—and I’d imagine they would be limited to weapons/classes/actions that all players have access to.
Individual challenges allows us to give players an excuse to try new gameplay that they may otherwise shy away from. This is where weapon specific challenges would shine, as we’d potentially see people move off of the meta to get bonus exp. I wouldn’t expect someone who has freshly installed the game at level 1 to farm 200 kills with a specific gun their first week, and likewise, I wouldn’t want to give a 4th prestige streamer a quest to bandage 5 players. The difficulty should reflect the experience of the player. This gives an opportunity to smooth the experience gained as well, as low level players could get quests that give nice rewards for trying a new class.
The issue I can’t figure out is game mode specific challenges. In the current state, we can’t give a challenge to capture flags, or get kills with tanks, because there simply aren’t enough to go around with the large player numbers. I guess these would be individual tasks? I’m also hesitant to “force” players to play game modes they don’t like.
150 revives being 15k xp and 5000 healing being 20kxp should be reversed. Its way easier to heal than revive
Also unsure if there's a weekly reset timer yet but that seems like an obvious necessity
Sunday, midnight.. If you remember that, no need for a timer
GMT probably
so, you'd just have to work it out for you timezone
I personally think some of the kill requirements for the weekly challenges are kinda high, especially for weapon specific. Players who aren't as good at killing, new players, or medics might struggle to reach the 100-200 kills thing. I know the intent is to make total completion difficult, but not everyone has the time to grind away these challenges.
Good ole Halo Infinite discussion 
???
Is this like a similar problem halo infinite had?
Kinda agree, I'm about 70+ in on the DMR right now, and 2 for the support weapon.. Probably won't get that one finished...
The others I've finished already, today
Maybe make the challenges with multiple parts like:
100 SMG kills (total)
But you get extra exp each step of the way there: 20% at 20% completion. So the bars are like segmented into 4 or 5 parts.
Could make it so the cosmetics are in a shop that is always available and you get coins by completing the challenges. That way you can choose to get the ones you like first and you'll never miss out on them, just like how kills award camos now, but you don't need to use that specific gun FOREVER to unlock a camo just because the one you happen to like is one of the last ones.
Agreed.
I like that idea.
assist count as kill should count
also challenges should be randomized for each person
Since playing today after the weekly challenges the teamplay has skyrocketed. So many medics actually playing the role and the people using the AK is increasing weapon diversity which is great. Having teamplay objectives as weekly challenges (aka revives etc) is amaizng for the general playing experience. Great stuff!
eh-
it depends on how you look at it.
Yeah, weapon specific challenges make you see them a bit more but
1.) Not everyone has every gun unlocked
2.) you will see ONLY that gun for a period, which is opposite of diversity
200 support kills were painful but i did it
If skins are tied to challenges I would suggest a deep rock galactic style of challenge. Essentially you chose to go for the skin challenge, it adds it to you challenge list and you complete it at your own pace. I agree with the others that adding a skin as a bonus for completing all or some of the weekly challenges would make the game feel like a chore.
Did I hear a rock and stone?!
support sucks so bad
if the goal of these challenges is to have the least fun it would be best to add some more support challenges
ive had my least enjoyable time in this game trying to complete this challenge for 4 game straight now
and im STILL NOT FINISHED.
If i wanted to get dicked on by every medic and assault in the game i would rather try and get roadkills with a quad.
it took me 3.5 games to get the same amount of kills with the AK but support is so awful in the current meta that is a herculean task that would take me a decade to complete
support really isn't that bad
like yeah it's weapons are slightly lacking for aggressive play, but it actually is totally fine at holding a lane and laying down hate
which is kinda what support should be doing anyway
but it COULD be a bit better at it
ROCK AND STONE BROTHER!!!
FOR KARL!
After 20 Hours of gameplay I completed the challenges and I dont feel satisfied. More like exhausted because I had to spent so much time in killing 100 enemies with DMRs and had to revive 150 people.
that's mostly a playstyle thing I feel.
I enjoy playing recon, so the DMR kills were nothing special for me, I main medic so heals and revives were covered anyway, and I could just put on the AK74 on medic, boom, I could play the game like I usually could because I fall within the playstyle
I think pushing you into a different playstyle to see and try is a good thing tbh.
I never knew how much exo armor truly sucked until I had to play support
you knew how bad it was, i told you

i already did because I win against it
now I believe it wholeheartedly because I used it 
i prolly lost half my brain for that bs
There's an issue with the way you're thinking about that though. Any class can revive while only medics can heal
Yeah but medics have such a giga buff to it with the speed and amount of bandages
That may be so, but it's still easier overall farming revives vs farming heals
Eeeeeh-
150 revives are a LOT
Even on medic, that is a significant amount
I did my 5000 heals after 3 games, revives took me like 10
5000 HP healed is really not a lot, 150 revives however is tough even when actively going for it
So I find the XP values to be correct there
¯_(ツ)_/¯
even with the easiest to revive class its way harder than healing
please never make me use a single gun for 200 kills straight ever again
specific gun challenges should be 100 kills tops
Yeah some of the numbers could use tweaking. 100 would be a lot more palatable for the gun challenges. 15 revives is a LOT. I'm not fucking playing Waki Conq 3-4 matches for this shit
The 'gun category' one could stay high-ish.
200 kills is pretty easy
altho i wish it was by gun category
and not specific gun
like "get 100 kills with lsws)
tbh it's not about doable, it's about people don't want to use a fucking gun for 200 kills
defintely needs to be random per player
the challenges
they should also be sillier
like get 20 road kills
honestly doing weapon challenges by category is probably best
I really like the idea of challanges as they give reasons to play with different loadouts, but have a few comments on implementation
-
Same challenges for everyone - I think this should be changed to a random challenges as when whole server is running with same guns and classes it can create very boring games in a first days of the week.
-
Amount and difficulty of challenges - I would prefer more challenges with smaller rewards but with a bigger roaster of them. Its fun to start new challenge every few matches, and less fun to play on a class I dont like in 3-5 matches to get 200 kills
P.S. Another option that I would be glad to see is some sort of match challenge that is small and given every new map so there is always something to do, even if reward is small.
idk chief... I think 30-40 revives would be more "challenge" level
*10 road-kills, 'cause let's face it: that shit is pretty damn hard on most maps
I like the idea of some challenges accepting progress for 2 things at the same time, like someone above said about getting revived OR revive others. It allows for more ways to progress a challenge rather than shoehorning into a playstyle the players may potentially dislike.
They should be in similar vein though. Something like "Get kills with Support OR Resupply at Ammo Boxes" or "Get kills with DMRs OR get kills above X range"
That rewards dying and that's not a chellenge
Getting reviewed should NOT count towards progress
yea but little jimmy is still trying to learn the game, we want to reward them for playing and also its not like someone could muster over 50 deaths a match or something, its only a few deaths like upwards of 30 averagely in a high action map
we encourage jimmy to improve, I don't think making dying a challenge will achieve that
Oops, meant 150
Oh, right. Thought you meant 15 would be enough for the challenge lol
...which it totally would NOT be!
being revived is not a challenge, that's for sure.
but I suggested that for whole other reason. Many people tap out right away, they don't want to wait or think that any nearby medic won't revive them. And how other players are gonna complete challenge about revives if big chunk of dying players just don't bother to wait few seconds?
It should give downed players an additional incentive to wait a little, mutual benefit is always nice, even if it's introduced a little too mechanically.
Yeeeeahhhh, rewarding players for dying seems like a totaly nice feature
Being revived is a reward for itself, because you can continue to play right where you died, there in no punishment for death when you are revived. IF THAT'S isn't incentive for someone to wait, then nothing will be
make assists counted as kills to count towards challenge's progression. so far they don't and it's kinda weird.
Ok, maybe getting revived itself isn't very challenging lol
The idea of the challenges being able to be progressed through multiple avenues is what I want to focus on
The 4x xp should be capped at 250,000 I stead of 100,000. It took hours to do the challenges and only 30 min for me to get the 100k XP. Also for balancing I think the scoreboard should ingore the XP gained from challenges.
Need a challenge for the flashbang: 50 kills in Infantry Conquest
Kinda wish we had smaller daily challenges instead of/alongside weekly ones. I usually play Recon or Medic and I don't really want to play Support or get 200 kills with a gun I don't like. It would be better if it was only around 30 or so as a daily instead.
True. I don't have 100h to put into the game for challenges
exactly
yea but we also dont want jimmy to feel left behind if they are playing with their talented friends :>
Kill related challenges are insanely hard. I would have to play like 3-4 hours a day just to get 200 kills on one weapon before the week ends, not counting the other three kill related challenges I have to complete as well.
I think they should be like 100, specially for the harder weapons.. I mean AR's, SMG's, PDW's & Carbines, are fine for 200
In fact, they could be raised to 300
Fair. The weapon class kill challenges aren't too bad, I think the weapon specific ones (like specifically AK74 or something) are hard though. Shoulda specified.
yea but people have lives outside of games, i think it should stay at 200, for the sake of people that want to do another activity than play battlebit for a week.
also consider that this game is geniunly hard for the average player and 200 kills can be a monument for someone to get over a week especially with "harder" weapons
You can get 200 kills with any of the guns I mentioned in a few hours
I did most of these in 1 day, the only ones I couldn't do was the DMR & Support one, I finished the DMR one the next day, and I'm not bothering with the Support one, terrible weapons.. >.<
l86 is great though
Dunno chief.. I shot like 3 bullets, and the 1st mag was empty.. lol
Maybe it's just me, they aren't ever used correctly, for the most part, and they are normally outgunned by.. everything else >.<
give it another chance its very strong, also ive been playing on and off since the challenges dropped and ive still not gotten the 200 kills on ak74, i wouldnt call myself bad at the game seeing as i end as top 4 everytime
it has one of the lowest ttks in the game even faster than vector iirc though 👀
mm, have you tried it with assassin support build
just full lightweight armor and helmet and gungho on le unsuspecting enemy :>
I switched to the 249, but... yeah to slow to use as an AR, and the 2nd you go prone to use it correctly, you're picked off by someone at the speed of light, with an SMG/AR.. Or Sniper
I'll give it another try
use the standard tactical x urk for longer maps and heavy barrel for close range maps
Never used it, so everything is defult for a while >.<
It would take a max of around 4.5 hours to get 200 kills at a rate of 30 kills per game. I dont think that’s too bad for a weekly challenge
And it would be even faster if youre not bad at the game
multiply that by 5 and you got yourself 22.5h of grind per week.
That's almost a full fucking day
yea my point stands, it should be more casual player friendly, maybe throw in some hard core player missions if enough people cry about it ig
There could be two sets of weekly challenges. The first is for more causal players and would include an easier set of challenges for the current reward. Then there could be like an
"elite weekly challenge" or something that rewards more exp but takes a lot more effort to complete. The normal weekly challenge could be unlocked by default but the elite locked until you prestige for the first time.
The casual challenges should contain weird, funny things, like getting kills with suicide C4 or ramming, as well as stuff to encourage new players to try out new strategies
My 2 cents on the challenges is that i dont like "selfish" challenges like get X kills with Y sort. Something that helps the team like revives, heals, vehicle repair, objective capture and the like i think is the best.
On the other it feels its a bit too much to finish some of the challenges if you barely have any time in the day for videogames.
having done the challenges i think they're definitely a great thing for the game - i love the AK now, and i never would have given it a second look after i leveled past it before.
BUT everyone having the same challenge warps the game in weird ways. stuff like 100 supports vs 100 AK74 medics exactly.
I think the best way to remedy that is to randomize them to some degree so not everyone is doing the same couple things. Ideally this would also allow weapon tasks for guns at higher levels (for players with those guns unlocked)
I'm sure it's been said, but can we either get partial exp reward or have the option to carry over incomplete challenges?
Would be much nicer for players that has less hours to play per week.
i find the challenges too much, i have time for about 2 games a day, lets say i get 50 kills per match, 100 a day, it takes 2 days just to get 1 goal completed. I like goals and xp but to me it is not doable
Can we get daily challenges too
I don't waaaaanna do the weeklies
They're just a tad too much for me to bother actively going for. But with a few dailies to supplement them I would naturally do them more
I mean
They are weeklies lol
You've got 7 days. Getting 15-30 kills a match would probably net you the challenges
you can also do more than one at once, like the AK/Heal/Revives challenges all playing AK medic
This is what I did, make it easier & faster
i wish not everyone had the same challenges to work on. makes everyone run similar classes. so many dmr right now
maybe everyone shared 1 weekly, and the rest are from a pool of possible challenged
I agree actually
Challenges being the same for everyone isn't a great idea
What ends up happening is everyone will be trying to do the challenge at once. So if there's a sniper challenge in the future 💀
Wave goodbye to your head Wanker
Add piss jars and shit buckets
Give Recons Jarate 
Guys need to put different challenges for players, not the same for everyone. And more reasonable challenges too in the future
please keep a bonus task deticated twords reviving 150 ppl for like, a 2x boost just on the side.
i feel like it helps nudge players into reviving. ive been able to go down now and if possible someone will revive me. as opposed to befor where i just gave up on trying to get revived.
I try my best to revive because an extra gun always helps but a lot of people don’t get that 2>1
what's the purpose of exp multiplier that caps at 100k exp? Most people will earn it during single match in like 5 minutes?
reading through suggestions above, i came with an idea - what about leave 5 tasks, but each task (if completed) gives you +20% exp for remainder of week. So if you get through all 5, you have 200% exp until week ends. (if that's too much, could be +10% for each, and +60% (total) after finishing all 5 weekly tasks). I think that would give players more purpose to do those tasks than having (to me useless) x4 multiplier that caps at 100k exp
I'd probably actually do the challenges if they did this
just my two cents; 200 kills on a specific gun feels like quite a lot for a mere weekly challenge. its a hell of a lot of commitment to a gun that a player might not stick with at all after the challenge, not to mention that is bound to just not feel good to use for some players. would make more sense to me if either, a) the kill count were lowered, or 2) the 200 were spread across 2 or 3 guns in a category. For instance, "AK74, M4, or G36C" instead of just "AK74"
atm i doubt if i manage to finish all tasks (i just dont have enough time to play BBR lately), but even if i do, i won't be doing them next week, they just don't feel rewarding enough as i may earn more by just playing certain build (like sniper all game) rather than trying to get kills with AK. 200 kills with sniper is like 5x more exp than 200 kills with AK. it just doesn't seem worth it in my eyes.
the system can always improve, especially with these devs i have high hopes of improving this system, they could really simply implement like 3 missions that scale up each time per game like for example game 1 (5 kills with assault, revive 10 people, 10 kills with smg) then move on to more rewarding/harder things in the coming game and then it just reaches max reward/difficulty in game 3 or something
can we either get daily challenges or less time intensive weekly ones? I feel I play the game fairly actively but with school and work i don't really have time to finish challenges and I'm sure other people can agree
as an lmg user seeing this challenge, i just didnt do it
or if "count as kill assists" count towards the total kill score of the challenge
doesn't really matter for the support kills, because lmgs is all we have there.
im more saying its a punch in the gut to use other guns
imo kills with specific weapons should be only in daily challenges, of course with lower numbers. It should encourage trying new stuff, because weeklies did exactly opposite, even if I was playing a class/weapon I liked, I don't want to touch them anymore, progressing them was too much.
Also, allow for some flexibility for progressing challenges. Like include few weapons for same challenge, or classes. Especially for global weeklies, because when everyone plays the same class/weapon, it hurts gameplay.
I'm already level 200 so I don't care about the XP bonuses at all. Maybe add some flair somewhere in case there's ever a completed challenge I feel like flexing about.
Finishing a weekly should be announced in the chat.
Something like "Harmless Orange has finished [X] Weekly Challenge!"
Could be an opportunity to be congratulated by the server
Prestige?
I agree, it takes a lot of time to complete all the challenges, unless you non-stop fight on Wakistan bridge or Frugis mid points, or something. Cut every goal in half (or even thirds)
To add to that, maybe a little fanfare and confetting when you finish all weekles. Some celebration for finishing all challenges
a little sound queue other than when you get it started would be nice
a nice rewarding sound queue when i finally get that bastard mission over with
That one's cue btw
they are weekly challenges
they are weekly challenges
that is obvious, it is in the title
typical oki-style grind as hell and get little progression system, definitely not worth your time
the winning bonus on the other hand being so generous
the winning bonus increasing your gains from the challenges is nice
Then why would you whine about being able to do them in 2 days

I understand why devs don't listen to player base in most games nowadays
If you spend whole day playing bbr then maybe.
I spent average 2-3h this week and still have revives task to do xD
Tbh revive tasks are indeed a bit overtuned even for me and friends who play a lot
Whine? I stated my opinion in a normal tone. For some of us the numbers are too high to complete every task, I do not have the time to play every day, I think it would not hurt anyone to tone down the requirements. Maybe one day you will understand too when you have a job and a family to take care of.
this is literally the feedback chat for weekly, if he would complain anywhere it should be here lmao
its so like making a crying room and yelling at anyone who goes in to cry or someshit
"Hold a button 200 times" wow so challenging
This sort of grindy simplistic stuff should just go to ribbons that keep track of your stats and have some milestones that give you bonuses every so often
Give me a real challenge like killing 3 enemies with a single clip using weapons from three different categories or something
i agree that they could be toned down, cause stuff like 200 revives seems more for people who play constantly
or is the intention that people who play only a couple times a week should just ignore the challenges 
You should read more carefully next time. I said only 1 of the challenges take 2 days, and there are 5. 2x5 is more than 7 in my books. And consider not coming to a feedback channel if you do not find feedback interesting.
i demand more revive challenges in the future.
its the only way people acctually bother to revive others.
cuase theres too many medics who think oki renamed the assult class.
or restart the challenge for double the reward, i'd rather revive 400 people than doing 200 and 200 kills with some stupid gun lol
honestly id be down for that. would be nice if we got a choice of 15 missions that we could pick 5 from too
Or how about making revive actually be worth it by deleting squad spawning from the game
Right now it takes longer to secure the area, revive someone and heal them back up than it does for them to respawn
that would work if putting down beacons was better than being a 6 mile siren for everyone in the game to know
both are fair points
Can be easily changed. And also, if everyone is spawning on beacons, you'd have a much better defined frontline behind which teams can set beacons and fortifications up.
i wonder what the devs opinion on this matter is
Same. Haven't played today but I heard respawn timers got changed? So it seems like something they are aware of. Dying has way too little consequences atm.
it was a bug nothing got changed
people dying were getting upto 1 min death timers under the assumption that they suicided
nah, respawn times did get changed, but there were two changes. suicides are 30 seconds, and regular deaths are a bit longer too (or at the very least feel very much like theyre longer, could be placebo). however, the suicide timer was accidentally applied to ALL deaths
Weekly challenge rewards should be a percentage xp boost for the rest of the week. As it stands its pretty much pointless for a large portion of the player base to even bother with them. I get the entire week's challenges worth of xp in like 2 games.
I don't really care about the post-mission XP boost cap raises because I didn't have enough time this week to complete all my challenges anyway. They take way too long. Halve the requirements
Weekly challenges should be hard to complete. They should be difficult so that you actually feel good for completing them by the end of the week instead of just feeling like a chore you complete to get xp.
They "should" be hard in a different version of the game where the challenges aren't make-work RNG tasks that are 100% chores we complete to get XP. As it stands, we don't have that version of the game.
Until we have that version, the chores need to be less tedious so the rewards -- the XP boost that comes from playing how you actually want to play -- arrive far more quickly
I mean in that case the suggestion is to make the challenges better, not make them easier. In which case I agree
how about this. we get to pick 3 weekly challenges whenever we login on a new week, out of 9 new challenges.
if you complete those, you get a 3x xp boost for the rest of the week.
and ontop of this we get 2 daily quest more centered around random stuff like an odd gun or whatever.
this all can but subject for adjustment. i just believe giving the player the choice to work twords certain things may be better in the long run
No, if the choice is between better and easier challenges, I just want easier ones overall. I want my unlocks easier. I do not want to feel like the bonus XP pool at the end of the rainbow is inaccessible unless I increase my playtime
I'll be interested in more interesting challenges when a significant chunk of possible progression speed isn't locked behind completing them weekly, but reducing the poorly designed grind in general is paramount
I mean no amount of grind is going to make everyone happy
I think there absolutely should be a grind to the game, and making to too easy of a grind would be bad. So there are going to have to be some people who just dont progress through it as fast for whatever reason
Make daily challenges
That give 2xp for 30 mins when all completed and small xp bonuses for each
2x xp for 2 hours each tbh. 30m is litterally 1 match and 1 match can just be goin horribly.
have the time stack. have fun.
This is probably the best point about challenges that I’ve read.
I’m assuming you’re talking about bf ribbons, I don’t really know how they work.
I don't know either ahaha, I am referring to Planetside 2 ribbons but I know they basically lifted all their systems from BF so it is very likely the same thing.
Essentially, stuff like "repair 1000 damage", "revive 10 people", "kill 10 people past 200m", "capture 10 points". So stuff you could really get done over a few matches. Completing the first five ribbons in a day would give you a small XP boost and then the rest would still count for your stats tracker, just no more bonus.
oh ok, I've forgotten a bit how they work. But I've but a good bit of time into that game and have no complaints with the ribbons they had.
Yeah I think the particularly nice thing about having them be easy to get but limited daily boosts is that it lets casual players still get a decent XP income over shorter sessions
I don't know if anyone has the same issue, but please make assist-as-kill count towards weekly.
I had 25~ kills on ak before challenge. Now I have 311 kills and I played with ak only for challenge. So about 85 assist-as-kills are not counted towards challenge. I hope it's not intentional...
Yes it’s been brought up like 500 times now 
is it gonna be fixed? 🙏
Probably maybe we don’t know ¯_(ツ)_/¯
😭
please make challenges random per person
I’m guessing this was easier to implement
well its kinda shitty having everyone using the exact same guns and classes
t h e i n c i d e n t
revive challenge isnt problem, problem is when everyone on server has same challenges, which result in ALL MEDICS IN TEAM DOING REVIVE SPEEDRUNS even if i full focus reviving all game i can do about 30-40 and that was on bridge map. and tbh its not that fun to run around map just searching for people to revive. All that for extra 20k exp that i can earn without farming revives.
3x imo too big boost. i suggested leaving 5 tasks, but each gives +10% boost (till end of week), and if you finish all 5 you get extra +10% (so +60% total). That doesn't make it ultra OP, but also makes ppl actually feel satisfied from doing those tasks and earning reward that is enjoyable and lasts longer than 1 match. And if someone has less time to play game during week, they can just do 1-2 and switch back to their playstyle to still enjoy those extra 20%.
What if your challenges don't reset automatically each week but you're allowed to decide if you want to update them. That would let people with less time have the chance to wrap up challenges they already had some progress on.
(obviously for someone who completed everything they just get the new batch automatically)
yes thank you that sounds like a much better number set.
Maybe increase the number of challenges, like more options.
also - +% boosts, and weekly challenge exps, should NOT count toward total exp for leaderboards. The way it is now encourages keeping unfinished tasks until you have all 'almost' completed, then finishing them all on match that you are about to win for most exp to get into leaderboard.
if the specific gun challenges are only going to be level 0 guns, you need to add more level 0 guns
heres my take; this system was a really strange thing to prioritise over some of the core balance issues in the game, especially since it continues to suck away a bit of dev time. and with the goal of, what? making prestige 10 viable? why have prestiges at that point? it all seems a bit backwards and convoluted if you ask me. Support is still drowning as a class, recon lacks any real tools to contribute to the team, sniper rifle category is more unbalanced than a broken seesaw, etc etc etc; these weekly challenges arent where oki needs to be devoting his dev time, but now that they are in the game, it cant be helped :/
Those things are also game design issues tho, and based on the discussions on the dev stream it's not something that Oki decides on his own (thankfully)
Real time tracking people behind walls is a bit too scifi tho. I like that the mechanics overall attempt to be somewhat grounded on reality.
just make it smaller, and turn it into a controllable camera
setting up your own CCTV loop would play very well for recon
IMO "regular" spotting should be reworked to automatically update the map with information for all your team. Every time you spot a soldier, it would add a small diffuse red circle on the map around the area where you saw them. All the spots of all the people in your team simultaneously would result in a constantly updating heatmap that doesn't tell you exactly where any one person is but it does point out where concentrations of enemies can be found.
just give me a non-explosive trip wire. its steel, so it just removes the feet of its victums
nah, just forces them into prone for X time
actually that would be really good for building control...
what if you were already prone when you trip it tho
you die
because if you cant see that wire when youre at eyes level with it, thats your own damn fault
max out the resolution scaling slider
makes things a bit sharper
beyond that, personal preference
oh
im sorry for your loss
not for long
turns up res scaling on your eyes
if i played without my glasses...
well, i cant even read the font on discord without them, so you can imagine how poorly it would go if i tried to play BBR without my glasses
Never make gun specific weeklys again
I like gun specific chellenges
It gives you a reason to use X weapon
Even if that's opposite to your playstyle
No need to have that as a weekly challenge tho. Planetside 2 had a system where you would get a medal at 10, 50, 100 and 1000 kills with each weapon. And then there was a banner as a reward when you completed that for weapons of a given category.
Fuck it, I will not aurax any weapon and I don't want that if BBR
weapon classes would do that just fine but there is zero reason why i should be forced to play the ak for example
weapon specific ones seem locked to level 0 guns
which is a very small pool
see: two L86 challenges in the first 3 sets
if i have to play the L86 every couple week i aint gonna do the weeklies anymore
It would be nice if assists that count as kills get added to the counter.
If I deal 99 damage only for them to die to someone else I should still get credit for the weekly\
Also it would be nice if the gun-specific challenges allowed you to choose from a set of 3 guns. I find using the same gun for 200 kills is no fun.
ye
Challenges should not repeat the next week. Playing against entire servers filled with all support classes running heavy or exo armor is not fun
And also having a smg challenge at the same time as support challenges also makes it not fun
yeah the poor supports are just free kills
waddling around in their useless armor while their toes are vectored off
nooo me and my friends are the ones always getting killed by them
60% of my deaths are from l86
ever since support classes were added to challenges
the rules say "do not say skill issue in feedback" so i wont. instead ill just say: play to your mobility more, they get destroyed when flanked in their little sandbag boxes. dont aim center mass where the armor is strong, aim at legs to bypass it
the legs is a good suggestion
every support skips leg day
its their one weakness
(if you can hit their arms they also get no armor there either)
im by no means a bad player i mostly do pretty well most games and I flank and rush a lot but often times when I end up in a room with the enemy there are multiple supports and i just get melted
Yeah supports are very annoying to play against even for good players.
They arent fun to play as or play against
amount of supports really annoying
ttk feels like Apex for now
I think it’s better to make tasks that are not tied to classes
kills/objectives/gametime/wins
day 1 of asking challenges to be randomized per person
400 if you did the first one 🙂
FLIR actually very good in daytime. sucks to be blinded by lasers tho
For me, second week challenges are feeling more frustrating to complete in my opinion here are the possible reasons.
- Weapon challenges. It is a very problematic type of challenge as guns have specific gameplay and feel to them, as such if there is challenge to a gun I dislike (sniper guns, scorpio or some secondary guns) then I have to suffer to complete it or not get rewards. Moreover - if I have low level (being a new player or after prestiege) then I cant use most of the guns and can be locked out of weekly challenge. I think such thing should not exist and it will be better to have rewards as ribbons in other games for this type of activity.
2)** Same challenges for everyone**. It creates a problem when everyone is trying to do the same thing. I dont want to compete on revives with whole server nor do I want to see 60 people running without guns just healing each other, it disrupts the game flow and while was fun on the first week, now I feel tired of this.
- Mandatory completion of all challenges to get meaningful reward. The rewards for single challenges are small and demand a lot of playtime relative to reward. The main reward is 250k xp in the end, but if you hate 1 challenge in a list then you need to choose between playing and suffering to complete it or its easier to just skip all challenges this week. I think it would be better to have a system where we need to complete only part of the challenges (7 out of 10 for example).
4)** Challenge difficulty**. I think of myself as good player as I mostly sit in top 5 every time, but even for me its hard and tedious to make 200 kills every week for 1 challenge. It is a lot of time and matches that I need to play (and its even bigger for less skilled players) with a gun or class I dont like to complete them, and even if reward was good - I just dont want to have such hard stuff that I need to grind every week in a FPS game. It would be nice to have more smaller challenges that are easier to do.
Although, I dont know if I am the only one, but after 2 weeks of mandatory heals and revives I see even less revives and heals from people, and found myself doing it less often then it was 2 weeks before, because now it feels even more like a job and not part of the fun activities in game
I can see that, if you're not used to playing actual support medic, constant reviving and healing does get nauseating
plus, what I see is that a lotta people force revives in situations, actively sabotaging the team
The medic class is the medic class.
We all wish it were my dude, we all wish
its Assault+ as it stands
yeah sorry mate but sometimes it really feels like im the only medic on my team focussing on being a medic
an option to turn off the "ding" sound everytime you do a thing
fuck me that shit is getting annoying
yes actually if you finish them
have the weekly kill challenges have kill requirements based on how limited it is (So precise weapon ones get the least required, the classes get the most at 200)
day 2 of asking challenges to be randomized per person
Imma join on this
Challenges should be on a per-player basis to avoid everyone and their mum running the same build
100%. its the sort of thing that I dont at all blame oki for not considering when adding the weekly challenges in their current state, but would definitely be helped by getting oki a co-game developer (not to mention his current workload is just too damn high. i doubt he ever really gets to take much of a break)
The current way it is makes it "fair" but also holy fuck this gameplay is literally unbearable
aye. it also REALLY skews the playerbases opinions on how "OP" a gun is
the first day the weeklies came out, everyone was running HEAT RPG for the engi kills and for the past two weeks, people have been proving that the L86 really isn't as dogshit as what people thought
hah, yeah. i remember watching the L86'ers lose their FUCKING MINDS at going from 3-shot at 750(775?) RPM to a 4-shot, just chuckling while holding my drum-mag MG36
L86 is just as good as level 1 ARs and smgs
mhm. but when youre used to being top-tier, simply becoming "very good" wont cut it anymore 
775
Ze healing iz not as ze hurting!
These challenges aren't great
Weekly challenges should NOT be for specific guns
Being forced to use the L86 to complete a challenge is really annoying. Just say "200 with LMGs" if you really want a gun kill challenge
Let alone the fact you might not have the hun unlocked at the time of the challenge
You’re just like “guess I’m fucked.”
I mean you could easily add that it only chooses guns you have
but gun specific challenges suck
How about gun specific un-challenges
Get 100 kills without using the UMP45 you filthy sweat
That would be impossible, we all know the sweats don't know how to use anything other than a meta gun
Also, class challenges have to go too imo
We haven't seen a recon challenge yet, but I'm sure you can put 2 and 2 together for that one. If we have class specific challenges they should either be dailys or be very short so everyone in the lobby isn't trying to do their challenges constantly
200 kills is just an annoying amount for a specific gun as well
Like, it takes me a while to get 200 kills because I'm garbage. But 200 kills as support with one weapon? You're pushing me to the edge
Weeklies being randomized to the person might help, not sure
i was just saying yesterday how im going to kms if next week has recon challenges
idec about completing challenges, i just want the classes on each team to be more even instead of how it currently is where almost everyone i fight being support, imagine a lobby where half or more of the lobby is all using snipers and DMR's
day 3 of asking challenges to be randomized per person
Sweats dont do the weeklies because they are extremely boring and have no reward
so far the only guns have been level 0 ones, i believe for that reason
UMP/MP7 week is going to be so annoying
I think randomized dailies could be added, but weeklies could stay not randomized if they're just as generic as possible
I would like if the specific weapon kill challenges were a bit less.
Like 100 is good, 150 or 200 is too much.
idea to have heal,repair & resupply be treated in a similar weekly challenge (effectively summed up as obtained X amount of support points)
day 4 of asking challenges to be randomized per person
Just keep going mate I believe in you.
day 5 of asking challenges to be randomized per person
also the current challenge pool is extremely small
like im pretty sure this is the same challenge set we had from week 2 challenges
- is this only Support class challenge or did i miss Engineer one on some week?
- Revive challenge vary from 50 to 150 revives? and it has was 5k exp difference? hell, why cant it be 20k then?
- 100 kills with broad weapon category or 200 for specific one? i mean, seriously? this is more of a punishment than choice.
- and rank 0 weapons only?
just gonna revisit this; i think 200 kills is a bit much fullstop. as it is right now, these weekly challenges are not all that fun, and are mostly just a chore. Imagine if this past weeks "200 kills on support" had been "200 kills on assault". that would have meant you had **three separate "200 kills" challenges, which have exactly zero overlap. class-specific 200-kill challenges is probably fine, but for the category-specific and weapon-specifc challenges, even limiting it 100 kills would be a bit of a slog to do week after week after week
well, it seems like this weeks challenges (which i think are already a full-repeat of a previous challenge set???) are exactly that; two 200-kill challenges and one 100-kill challenge that have zero overlap
Yep
Same as week 1
The challenges should entice people to try something new not have half the playerbase play autismo shit all week for it cough dmr and soontm recon challenges probably
Everyone is dreading the recon challenge
imagine how fucking long it'll take to get 200 kills with everyone trying to do it
Probably not that long honestly. Most recons just fight other recons because those are the only targets they can hit
but yeah it seems like when oki made the challenges he was trying to figure out what would make the game the most miserable to play by encouraging a larger than normal amount of players to do
Imagine the fucking brain damage trying to play normally that week 
All I am going to say is the Hill have eyes
It'd be really funny if next weeks challenges were "earn 100 c4 kills", "earn 100 sledge kills", "earn 100 mine kills", "earn 200 msr kills", and "get 200 kills with the rsh"
It should be obvious why those would be the worst
100 mine kills
Me as a bboce main (mines are disabled)
I believe you can't do 3 of those at once
and the msr and rsh are stupid high level
and the RSH is a secondary lol
"Get 100 sidearm kills in a single game"
"Get 1 sidearm kill in 100 games"
I'm not sure which is worse. Probably the former since you could potentially just join 100 games in a row
like leave and rejoin games
Please randomize challenges per person and make the challenge pool bigger
we are already getting exact set repeats of challenge sets from previous weeks
ehh, the challenges are again the same as 2 weeks before
the kill numbers should be toned down for like a half, imo.
getting 100/150 kills with certain weapon type - generally ok, you can try different weapons, pick sth to your liking etc
200 kills with certain weapon - too much, especially it's sth like ak74 which is the starting weapon
more so, 200 kills with one gun means one will actually almost fully upgrade it but upgrading a basic gun is ... eh. especially when m4a1 feels kinda better.
200 kills with class - too much. makes everyone run around as a support and get shredded my ak74 medics.
would be cool to see more challenges, maybe shorter, simple, of just more interesting.
and randomized per player, so we don't have support/dmr/rpg spam fiesta.
at this point, i'd rather have to choose class-specific set of challenges that will be matched and saved from my choice (once in a week)
- class of choice or random, if you want to keep it randomized
- 100-200 kills from pool of their available gun categories
- 50-100 kills specific gun available to picked class as it's something you cannot do otherwise but with chosen gun
- specific objective XP (hell even just simple "earn * X * amount of XP reviving, bandaging, taking down vehicles as engineer, refilling ammo as support, healing as medic etc) to encourage any teamplay
- anything that can be done by any class like capping points (be it amount of capped points or XP coming from it)
The exact same
Is my game broken?
I like this. Would reduce the challenge driven high density of the same class/gun/etc. and some objectives to actually encourage objective play would be most welcome. I'm not exactly thrilled to have a whole month of Support class kills as a weekly.
Class with 4 weapons (and sidearms), only one used in challenge.
I think I've never suffered so much as a support when trying to get 200 kills with it and meeting ak74 medics around every corner
I wanna do 100 hammer kills~ 🔨 🐴
Pro tip: use vehicles for those support kills
weird i use nades and c4 as these are available on every map.
I dread "vehicle kills" coming up as a poorly though through option as much as "recon kills"
Nah, that will be okey-ish (at least more people would see how fucked up they are)
What I fear is "Engineer kills"
day 6 of asking challenges to be randomized per person
(please make more challenges too)
Make one challenge "close the game 100 times"
they should add optional challenges that don't count towards the 4x boost. or add more challenges that you can pick from and once you complete 5 of them you get the 4x and if you want to do the others you get a flat xp reward. or make the challenges easier and have them change every couple of hours
please god no
If that doesn't work, ya just need a little more gun.
(deploys RPGs out of back)
Kills, Revives, Heals..
These are basically all the same tasks
Are we going to get some that involve the objectives at some point?
Capture the flag 10-30 times?
Win few rounds of TDM?
If it's all going to be kills can we get a weekly secondary pistol kills or something? I wouldn't say any of these are challenging.
The challenge is keeping up your spm 
capture the flag 10 times is an unbelievable challenge
if people thought 200 kills was bad there is no way that's gonna work
I don't really care what those people think, 200 kills is a breeze. lol.
capture 10 flags would be painful even for ctf enjoyers, but the feedback is noted.
Copy gacha weeklies system 
I get having a free 20k xp for the kids and the casuals with their 200 kills with the weapon of the week but these should get progressively harder to complete.. I wouldn't call them challenges if I'm completing all these without even trying to.
Almost like they're weekly challenges not mastery challenges
200 kills on one predefined weapon (also not always very great) or predefined class it bit of a stretch. i have no problem with even 300 kills, but i dont want to be forced to FORCE myself to grind one thing at the time. especially when it's Support & whole couple of squads goes for a challenge and we'd need some RPGs or whatever.
these should maybe stay same (+/- will be clearer after couple of challenge rotations) in numbers for xp or goal, but challenge spectrum should be broader.
i was thinking (on a toilet) that prestiges are unlocked so fast with these so it's either problem with challenges or prestige system. now i think that last incarnation of Call of Duty prestige levels was not so bad idea after all. that it was released every season.
tl;dr limit the prestige levels and unlock prestige cap seasonally or 1 prestige level every 1 month. this way fixing "challenges" to be easier will end up with EVERYONE having maxed out prestiges before year ends and from last devcast, as Larry noted (part about prestige operator cosmetics) not couple of ppl will have them but majority of (decimated) player base.
Prestige is intended to be a part of progression, when most active players will be prestiging
That's why they are hiring 3d modelres, to make prestige worthwhile
Im curious what prestige you are. Im p3 and i do not get the sense that the weeklies impact the prestige grind at all. I dont even do them because theyre not fun and I get the max rewards in like 2 games anyways.
Also wdym by 1 prestige every month? Just giving everyone who played that month a prestige? If so thats a terrible idea, prestiges should be relatively difficult to get, not a participation trophy.
The weeklies are definitely not fun in anyway atm
doing the "play support" for the third week in a row is boring.
Can we please have some new weekly challenges. I know that people are doing them but I am not able to complete half of them as I don't play medic or support.. Thanks!
by "not able" to complete them, i assume you actually mean "unwilling to"?
if you are unwilling to play the required classes for the challenges, dont really expect the complete the weekly challenges most weeks :/
The weeklies right now seem designed around “if you play enough games you’ll eventually get them through standard play.”
It’s a fair design philosophy, I maybe get two or three games in a day and make 30%-60% progress on any given challenge, sometimes more if they happen to overlap
I think I’m at least a decent player so I average 30+ kills a match, but I can see how for less skilled players, who maybe get 15 kills a match, can struggle with completing a 200 kill challenge with a weapon they’re unfamiliar with
I think a kill count challenge should always be part of the weeklies. Always. Maybe make it 150 kills, but always have it there every week as the “standard” while all the others rotate
day 7 of asking challenges to be randomized per person
Drastically Increase difficulty by prestige, take off the training wheels please. 
change it to monthlies, increase the amount of objectives, take away the capped boost (lol, why?) switch it all to an xp reward and give us something less mind numbing than killing and healing?
Yeah, I want my "kills with vehicles" chellange
200 kills is just too many for a specific weapon
Make it "200 kills with ARs" or "in automatic" and it'll work great
day 8
of asking challenges to be randomized per person
not sure if this has been said yet but Assist counts as kill doesnt count towards the challenges dont know if that is intended or not but might be something to look into
That's the way it should be you didn't really get the kill; you just did enough damage you might as well be rewarded xp for almost doing it, you shouldn't be rewarded with progress for 'almost' doing it.
its not a mastery challenge whats the difference 
Should be tbh 
Give me some mastery challenges and I'll leave the casuals alone.
🐴 I want it harder daddy oki!
Come on you know you wanna punish me.


add challenges to unlock colored blocks in voxel mode uwu?
Please I beg you, anything for voxel it's my life blood.

It's the oasis of happiness in this ocean of piss!

day 9 of asking challenges to be randomized per person
I just wanna pount out that Assist counts as Kill counts towards Gun unlocks so why wouldnt it count towards weekly challenges? this is why i asked my question because if it counts as a kill it should literally count as a kill. so im asking the devs if this is their intention or if they were planning on fixing this in the future.
yet you get the reward for weapon unlocks, strange
It is strange isn't it?
I don't think there should an 'assist counts as kill' tbh getting a full kill isn't that hard. 
day 10 of asking challenges to be randomized per person
I've got almost all the attachments unlocked, and I think it happened almost too fast.. and it's not they're gone after prestige either I get to keep those for some reason.
Maybe I'm just a masochist? lol
Its only like 500 per gun 
the challenges have been the same for like 3 fucking weeks
make more challenges for the pool
and randomize them per person

I disagree, it is <size=50>very hard
Especially against @dull elm on day time
XD
last week we had 150 rivies for 15k xp and this week we have 50 rivies for 10k. dosent make sens for me. the challenges starting to to get old.
the challenges felt "old" right from the get-go for me. it was 100% the wrong kind of thing to allocate a bunch of dev time to, right before taking a multi-week break. theres plentiful gameplay-related issues and shortcomings that would have done well with some attention
i assume it was an attempt at increasing player retention, but at least in my case, it did almost the opposite by trying to restrict me to [X] playstyle or weapon instead of making the gameplay loop more engaging over long periods of time
which doesnt even say anything about the fact that its a very underbaked system that was basically "set and forget" while oki takes a bit of a vacation (which, to be fair, is deserved. but again, it means we are stuck with a pain-in-the-ass weekly challenge system in the interim)
Yeah pretty much
Trying something new is kinda cool but fuck me i get more xp ignoring the challenges
And less brain damage
and might i add; trying new things is cool for a bit. its 100% not cool when its for hours and hours just for some crappy XP, especially if you dont really like the new thing
my thoughts as well
like, i found the L86 fun for all of a few really slow matches with it. 150 kills on it or whatever that challenge was damn-near made me get off of battlebit for the week. i 100% dont vibe with that gun (or the AK74 for that matter. guess who ended up just giving up on the weekly challenges altogether🙃 )
Could be good to have weapon type kills instead of specific weapon kills, especially when it's 200 kills
like 25 kills on a weapon is very fair, but 200 is much even for people that play the game lots
aye. but honestly, i think the weekly challenges need to get shelved until the gameplay balance (and thus the core of the weekly challenges) gets smoothed out first. support kills challenges suck. LSW kill challenges generally arent super fun, and these challenges are gonna keep sucking up dev time
and perhaps a bit more content. there are quite a few weapon categories that have like, 2, 3 weapons total. would still feel really restrictive
(and god bless any low-rank sniper when sniper rifle challenges come around. i love the SSG69, but being real; it sucks ass)
I can't imagine it being to hard to set up the challenges. I'm sure plently of people here have created all the ideas for that. But for the most part I'd agree, it would be nice to have more focus towards development instead of maintaining challenges
and leaderboard for that matter
we need more challenges than required for the bonus so you don't have to force yourself to do the one challenge you really don't like
oh im sure its not hard. but there is presently only one dev, and oki can only work on one thing at a time. and IMO its not gonna be great for BBRs longevity if Oki's attention keeps getting yanked every which-way by small, inconsequential stuff like this
well, i say that, but the weekly challenges in their current state have kind of become a not-so-inconsequential thing
It makes sense, yea
Devs would help but 
week 4 of getting 200 kills as a Support
Not sure if someone else recommended the following or something similar.
I think most of the challenges for weapons are related to beginner weapons; which, for some can be stale. It would be interesting if there were a system that temporarily unlocks a weapon tied to a challenge while active. If the concern is that a player at x rank does not have access to a weapon in order to apply a challenge to it, this would free up that concern while allowing players that haven't invested as much time in to unlock or prestiging players to have access to the weapon on rotation if they do not meet the normal level unlock prerequisite. What sort of engineering undertaking that would be required or if possible to apply to BBR without some overhauling, I am unsure. Just a suggestion.
Ideally per player picked from a larger pool assigned to the player jacket would be nice. It would provide variety so that matches aren't just Support/DMR/SMG users with the same kits. I'd say with x allotted weekly recycles. If you aren't a fan of x challenge you can cycle it for another one. The tricky part would be if you can recycle them whenever or if they are locked once you start progress on said challenge.
The suggestion for temporary unlocks of higher tier weapons was mostly so that we don't keep getting starter weapons only applied to challenges.
However, I'm not sure it's an easy application or what would be required to develop it in terms of time investment that wouldn't interfere with current road maps. Especially since there isn't a PTR. It would just go into prod so any issues that arise would just get the usual user complaints if something was broken lol.
If the challenges were "just random" even on a player by player basis, there is no real stop measure from getting a duplicate challenge(s) you had previously and then there would be concerns or outcry from some players saying "challenges are boring/broken" still. So being able to cycle a challenge /challenges may mitigate that concern slightly if it were implemented.
I think 3 shared challenges and two random challenges would be good
The random challenges could be class based and such, but the shared ones would be more general like "capture 300 objs"
That way if you play with a squad you can still work together on the same tasks, but also have your own stuff to do.
While I find the effects on the overall "meta" caused by everyone using, say, the AK for a week interesting, It's probably not the best challenge category to have every week
I would enjoy weapon challenges if you could do them for each weapon always
like, "get 200 kills with the AK" was a challenge you could do once per prestige.
Having weapon challenge goals for XP on every gun like that would actually be really awesome. It'd make me want to use and unlock skins for the guns more as well
thatd actually be pretty rad, and would avoid the "127 medics with AKs vs 127 supports" problem
where it just warps the whole game
day 11 of asking challenges to be randomized per person
Can't wait for 127 snipers vs 127 dmr assaults
thats just Wakistan
Nah there's only 64 on waki the rest are c4 fairies 
they are not fairies, they do not fly

Good PS2 reference tho
These weeklies are absolute garbage and repeating them is torturous, please stop
at least we don't need to do them
MFW the bonus for doing the challenges resets with the Challenge? So after i did all the stupid last week i don't get the exp bonus this week because it's reset with the challenge??
Yes, you have to cap out before the reset
had i known this two weeks ago, i wouldn't had bothered with challenges
yeah, it's unnecessarily restrictive and silly
From what I heard, part of the reason for the addition of the stupid challenges is because oki plans on extending the prestige system and its camos out to like, P10 or something stupid like that. Prestiging once, twice, maybe thrice is meh. For some of the gun categories and classes (mainly support and recon), it's a major pain in the ass, and doing it 10 times? It's fucking insanity
I can't wait for next week when it's the exact same challenges last week for next week. 100 Support Kills, 200 AK74 kills, 200 DMR Kills, 5000 Heals and 150 Revives.
could add systems to help with this, plus (When) we finally get new support weapons & such it should hopefully help that
since right now it is 0 > 20 > 50 > 100
compared to say the automatic rifles at 0 x2 > 15 > 35 > 50 >75 > 80 > 95 > 110 > 120 > 135 > 140 > 145
so by the time a guy who likes ARs gets to 50 (Where support has his 3rd gun) the AR user has 5 (AKA every class but recon & support)
be it recon gets 0 > 10 > 30 >40 > 60 > 65 > 85 > 90 > 100 > 115 > 130 (this is for both his primary options)
Why is it that Every. Single. Week. We have had revive heal and support as the challenges. Every. Single. Week. Can we please fix this?
day 12 of asking challenges to be randomized per person
and increase the fucking pool
if challenges are per person then you can do cool things like get 100 kills with a gun that the person has unlocked
please make some interesting challenges too
besides "get this many kills with this"
Repair?
Objectives captured?
Long range kills?
Roadkills?
Ammo resuplied?
The weekly challenges feel like they were rushed
They could of been something unique to get people to play in different ways and be rewarded for it
Instead it makes the game even more cookie cutter, and you dont even keep your XP rewards once a new week starts
Which for someone who has work or school for the whole week (most of the population) is just not fair
its like the "play support" challenges - no one will fucking do it without a bribe
Maybe that's because they need to make support a better class to play.
I've always thought the kill requirements for thing slike skins have always been a bit wack
1500 kills is A LOT of kills and basically requires you to use that ONE gun or be a god to get it quickly
Extending those kills to challenges is defo a bit much. 200 is a lot man
wasnt this like promised?
lmao
btw didnt we have same weekly challenged already?
this is the third L86 rotation]
weekly challenges just seem extremely rushed, just like the update they were released in
in the same post in #game-server-news oki said that achievments will be released with weekly challenges but there is still nothing
dont understand the reason for this rush
day 13 of asking challenges to be randomized per person
so, completed all the challenges and got the mighty 4x XP boost that lasted ... 1,5 games. if i were better, it would've lasted 1 game.
this seems a bit ridiculous tbh.
one gets way more time completing all challenges than playing with the boost.
day 14 of asking challenges to be randomized per person
The dedication to the meme is commendable
I’m checking this thread every day just to be sure he continues his streak
I've missed a few days
yes, that's why it's "bad". it's not hard, but it's just unpleasant experience rewarded with a speck of feeling of completion.
i mean idea is ok, execution is meh, and reward is just underwhelming (or the real reward were friends we made along the way?).
i've completed over 70 levels after prestige reset while doing it and using all extra 4x xp. so whoever does the math can we get either be rewarded more or rescale it, to make less chore of a 'challenges' with same/worse rewards? or whatever else? or at least broaden pool of challenges.
you will use ak74 and l86 support and you will like it 
yeah, that's what goes through my mind everytime i see challenges re-roll every midnight on the of the weekend. X)
Maybe it’s some hidden mechanic that gives you a class challenge for the least played class? 
God knows no one plays support voluntarily
(Whistles as a support main)
paid actor
i wish i were getting paid to play support
same
same for assault 
if you truly are a support main i feel for you.
I desire more guns carto
more dakka is always good
day 15 of asking challenges to be randomized per person
is it me or are they not getting reset
maybe it's for the greater good
I think they reset <t:1698624000:R>
Me when week 2 again not even week 1
Im kinda thinking you guys should of held off on challenges until you had about 4-6 unique sets of them to release.

I don’t disagree, what can yah do now though. Hopefully it’ll be a priority soon.
honestly Oki can not keep up with the demand of the game by himself being the only direct developer working on the game
More variety in the challenges, this week is the same as last only in a different order!
As the past 4*
nah 2 weeks ago it was ak74 kills instead of l86.
It cycles between two different ones guys
I personally find it highly amusing that everyone agrees that the challenges are repeating each week, but no one can agree about the way they're repeating
What I find very much less amusing is the fact that this situation exists at all. I hope its the last time Oki releases such an underbaked game system to the game's main update release branch right before leaving the planet for a few weeks. This system 100% should have been left to be released later when it would be better thought-out and include more challenges. Forcing something this unfinished onto the game and just leaving it like that is a big no-no, as its very frustrating for the players and probably makes it much more difficult for oki to make changes based on player feedback when he lets said feedback pile up for so long like this.
-The XP multiplier boost should not affect the scores you see on the leaderboard during a match.
-The system that picks the challenges for each week should be far more robust and less repetitive.
-The boost you get after finishing the set for the week is far too small to be meaningful.
-Challenges should be randomised on a per-player basis to some degree
-Players should be able to skip one or two challenges per week
-Various other quality-of-life things.
This is all stuff that oki should have been prepared to add/fix/change in very quick order after the initial release of the weekly challenges system, instead of releasing it and taking a vacation (not to mention, I think this was the wrong time in the game's life cycle to spend development resources on weekly challenges anyway, but thats just an opinion)
ye the leaderboard became useless since the release of the challenges. First place no longer shows who did good but who had the best boost active
day 16 of asking challenges to be randomized per person
I understand the want to get feedback on support
But you can do that without making it the same challenge for every person
You missed yesterday sir
i was busy
it happens
anyways
day 17
of asking challenges to be randomized per person
I won’t, join the bipod insurrection brother #1138399550210576466
I'm tired of all weeklies being the same, always support or medic zzz
I just said fuck it and turned to good old sniping
after all the medic/support fiesta feels somewhat refreshing, lol
These new missions are somehow worse than the old ones
What's worse about them?
The required distortions to my usual gameplay patterns necessary to complete them are far greater than the last iteration, specifically regarding the vehicle-based ones. Also, I've hit people with vehicles multiple times in the past and not been able to get road kills for whatever reason. I don't look forward to trying to make that garbage work 5 times
5 roadkills, and destroy tanks 5 times
Sure does
Missions need to be some kind of selectable subset of desired data gathering behaviors so that people who have absolutely no interest in ever driving or trying to destroy a vehicle can contribute, and can still benefit from the experience bonus reward, without having to endure hours of negative-enjoyment play. As it stands, the system is awful
They added a toggle in settings so you can disable it iirc
You mean I can void specific challenges and still get the XP boost somehow?

Boutta rename to anti women drivers or something and just hit every vehicle with tandem rpg
We need A.T mines on Humvees to work
Yeah, these missions are unacceptably bad (updating after trying to go after the vehicle ones)
I play domination how I can destroy tanks or make road kills
I hope you understand that distortions to usual gameplay patterns is pretty much the entire point of the weekly challenges
Yeah it’s almost like they’re designed to be a challenge 
You take the vehicle
Hold W
And pray that someone is unfortunate enough to not be wearing a headset
so hunt for afk guys, gotcha
I was actively killing tanks before it was fun trying to out flank them on foot.
I hope you understand that it's obvious that I understand this based on the language of my message and that my opinion is that this is too much of a distortion, or at least that you think before sending messages in the future
"wow, this guy totally doesn't understand the point of the missions!"
Don't waste my time, you're not smart
having actual different challenges is nice but we still need them randomized per person so not everyone is doing the same thing
generate a few different options for challenges and either let us vote for what we want in the discord or randomize them, then you can even make it so the challenges swap out once they are completed
“waaaah the weekly challenges are too challenging waaaah”
so anoying looking for a server with tanks on
Oil dunes 24/7 is the tank battle server.
One day you'll learn to read
Although now that you mention it, sure, make it easier, why not
gimme my levels faster
Based, why not just give everyone prestige 10?
Now you're talking
🚩 🐴 Capture the flag, next week?
The difference is that telling them to do it with a challenge makes the exp bonus more obvious, but the issue is thaat they have a point where they stop needing to do it once the challenge is done. I think it should be a challenge to revive/supply 15-20 people (maybe for 7.5-10k exp), but when you complete it it refreshes and you can do it again
Update: Turns out it was kills IN tanks and not kills ON tanks. Really absurdly bad copy issues at play here. That stuff needs to get checked by a qualified editor before pushing it to production
LMFAO NICE ENGLISH SKILLZ
Had a chuckle at the grammar in the neat little update thingie when you open the game, the kills IN ON tanks confusion does matter more.
Think Oki would be hiring? I could do it.
It's worse in the wording of the mission itself, which is just "Destroy tank" lmao
Does the destroy tank challenge only work with RPGs?
I took out one with C4 and it didn't count
I believe it's get 5 kills with a tank rather than kill 5 tanks. The text on the challenge is wrong.
well damn
and where is the 250k mission reward? i got only 100k, time travel?
Maybe a bug.
Or we do a challenge and it gives us another one. And then once we complete 5 we unlock the weekly xp bonus. And onto let us change the ones we don't like maybe once or twice (like a reroll of the challenge)
SO THATS WHAT ITS GOTTA BE !
I just took a few hours to record myself destroying a tank to prove the counter doesn't go up, and all this time it was just the wrong text ...
Gonna try that instead to confirm, very plausible since I got 2/5 that I couldn't make sense of, in a game where I did kill some players with a tank.
The "Destroy Tank 5 times" challenge text is indeed wrong, instead it should be "Kill 5 enemies with a Tank".
Here is a very short clip proving it:
It doesn't have to be with the main gun, either
Well, the point of what I was talking about was incentivising people to play support and medic roles, so changing those ones after you complete them kinda defeats the point
i dont wanna be pidgeon holed into playing a role i dont want just to get quadruple xp. thats the point. its not fun to move at half the speed of everyone else and get obliterated from behind all the time. or is it fun to have 4 weapons to choose from
iirc the most efficient xp farm is to repair people's vehicles (I saw an engie player at the top of the scoreboard with 1 kill and 4 deaths)
Since these quests would be piecemeal and infinite, you could, you know, play them until you're satisfied with the xp you got, then stop playing them when you want to play other classes and level your guns you've unlocked
And these obviously wouldnt be the only quests. There would be other ways of getting your bonus xp. and you could also just level normally. Ideally, the point of the quests is to keep people playing medic and support so the game feels nice to play for everyone, and maybe also give some fun ways to play the game differently.
Again my point is the quests feel less like a bonus and more like forcing them into it. I don't mind playing medic and do so quite often but support I despise so much that I have quite literally stopped playing because of it. That's why the weekly quests could use improving.
I mean, you know you don't HAVE to do them, right? I didn't bother with the support quests, so if you hate the class so much, why did you?
because, from what I've heard, Oki developed these challenges because he, for some reason, is trying to justify having to potentially prestige up to 3 times to get whatever skin you might want for your gun (and apparently the new skin system is gonna go all the way to prestige 10? which is stupid if you ask me).
it seems that Oki very much intended these challenges to be a central part of the BBR experience in the long-term, and a necessary part of the game for players who want to level up to those higher prestiges, instead of just reducing the xp requirements to level up.
to be clear, i am of the opinion that if you really just hate the challenges that much, dont do them. but if it is true that Oki fully intends these challenges to be an integral part of the grind up the 10-prestige system, I can understand the frustration of having a challenge set in any given week that just wrecks your enjoyment of the game, with no way to "free-skip" a challenge in exchange for a different one in that slot for the week
the problem is everyone trying to do the same set at once. has weird effects on the game when everyone is L86 full exo one week and exactly AK74 medic laserbeaming you from 200m the next. randomizing them more is good but they should be individually randomized or it runs into the same problem.
If the skins were cooler or more customisable I think I'd just be a repair tool maid, but as of now the only things I care about are new weapons and attachments lol
damn, a rational take in here, no way
imo the challenges of this week (except for one having wrong text which is hella stupid) were far easier and far more enjoyable than a lot of the previous ones.
Although I had a rather good time having to level up and learn different weapons/classes than the ones I'm used to, I found the numbers to be a tad high and asking way too much time and dedication to the game.
I suppose that first of all, the challenges should always take relatively low effort being completed, again just like they were this week (at least that's how I felt about them.)
Another reason why the current ones are probably good in my eyes is because they indeed didn't push as much of the playerbase into a niche role like Support or Engineer, because they were less class-related overall. Having to get kills with a Tank though (although it made me discover that piloting these things is pure joy) is definitely problematic due to the very low amount of them, and very slow spawn rate, on top of being mostly available on a single gamemode (Conquest) and usually on 127 or 255 players servers.
But yeah, I'm convinced that stuff like getting a few road kills for instance is the kind of ideas they need to keep going for.
I'm totally IN for the idea of having one reroll a week, I personally don't expect it to have the effect of nullifying one specific challenge; in the end, it's more about how they balance the variety between those. Keeping the numbers low also avoids the need to have two or more of them being doable at the same time (it should probably only be one and if possible extremely generic, like taking objectives. This one in particular can set the bar a bit higher)
Oh these again... 🐴 💤
Weekly challenge should be "Complete 3 Daily challenges"
And then the daily challenges should be much smaller tasks (in terms of numbers) and could include things like:
- Cap 5 objectives
- Supply 2000 ammo (exp)
- Build 10 constructions
- Get X kills with Y weapon (max 25 kills, 15-20 for weapons that usually gives you less total kills)
- Get X kills with Y attachment (Like 25 kills, regardless of gun)
- Get X kills beyond/closer than Y meters
- Drive/Ride (passenger or Driver) for X meters in a land vehicle/helicopter (different distances for both, since helicopters go fast)
And other, smaller objectives.
If you had 7 challenges every day, but only needed to complete 5 of them to get the "challenge completed" tick, it would also let people choose more, instead of having to do challenges they don't like. For example a Recon Main wouldn't have to play a support for 1 hour just to get a challenge, but could instead do a different challenge.
The most important thing is that these challenges should be randomized and individual. Even if you disagree with my Weekly/Daily system, I think we can all agree that the challenges should be individual, so instead of having all the players using the same weapons etc, its more random.
Yeah the only issue I have with the challenges now is everyone rushing tanks to get the tank kills one, everyone using the same gun, etc.
Individual randomization would be perfect
Today everyone's rushing to damage/repair unused vehicles. Welders Union or something right.
A good stopgap measure would be to make each weekly challenge correspond to the different classes. So challenge 1 is healing, but challenge 2 is resupply ammo, and so on. Everybody gets rewarded for playing a class they like, and you're still encouraged to try other classes.
Make it so that you can choose whether to get unique challenges or the same randomized challenges.
getting real sick of the "Use 1 gun for 200 kills"
its so boring and repetitive and slow
Agreed
I do feel it should go something like
50-100 kills for you must use X weapon prcisely
for class based 200 can be fine
but the more precise you go, the lower I can see the kill requirements
by kill 100 esh I was going "how many more?" with the m4 (I dislike it, not saying it is bad)
Now imagine what it'll be like when there's an M9 challenge with the same number of kills required
Please no
I'm actually excited for that one, I fucks with the pistols!
800m snipes is really far for most maps/gamemodes
(plays with Schlamm the other day)
(sees at the end of the game he managed a LMG kill at around 1000m+)
Sledgehammer kills are actually worse and more annoying than 5 roadkills, congratulations on becoming even worse at design, team
you have a whole 7 days to complete it
Who gives a shit
Until they implement a system that allows some control over challenges, they need to go as generic as possible with this dumbassery
It's not about whether or not they're doable, I got 4 in a match so far, it's about how much I fucking hate doing them and don't want to do them to access the XP boost
their should probably be a way to skip one challenge from every week then
and replace it with a different one
That's what I'm saying. Until there's a way to do that, they shouldn't be implementing extremely polarizing challenges like this
That's also necessary
Sledge hammer kills are probably the best weekly so-far.
Aaand done. Absolute garbage mission, get it the hell out of here
Please remove challenges that can influence playstyles a lot (for example, 800+m kill one, I had half a team sniping from spawn a couple of rounds).
Or, just set the amount of kills to a lower value (x1 sledgehammer kill, x1 800m+ kill)
Or even better, set those as optional category (non mandatory to unlock the x4 XP bonus).
This is the whole entire point of weekly challenges
Mmm yes encouraging 90% of the playerbase to play cringe is perfectly fine justification
Imagine if
Get this
Challenges were individual!!!!
Me when Honey Badger kill at 300m
We love semi auto
thanks for telling me I don't have to play the game this week

the sniper challenge has made me come to the realisation that I should just stick to playing medic / support and never try to branch out
false btw, sniper is sadly ass without attachments
i hate the sledgehammer kill challenge. im not going to play all week because having to hit 2 or more times with a long temperamental windup close range is not fun. 3 kills? okay simple. 5? doable. 10? pain
I shniped that day
800m isn't too hard with the kitted out M200
But imagine being a new player trying to do that with the shittiest bolt and the stupid glinting 6x, I'd probably ragequit forever
Sniper rifle unlock progression in general is an absolute garbage experience
Agreed @ scopes.
Shit sucks. 6x with glint and outsniped by every other sniper just because of unlocks, no other attachment progression has this power gap, not even the quickmags that cut half a sec off reload.
It’s definitely something… i mostly play medic because (ノ◕ヮ◕)ノ healing, but I’ve played recon exclusively on DMR before, so starting out with fresh with SRs when everyone else is apparently gods gift to sniping while I just guess range and shoot at glints in the distance feels… discouraging
At least the people I hitmark eventually ran out of bandages and I got that dumb fucking challenge 
Please make the challenge of getting 5 kills at 800m lower to something like 500m. Most maps dont even have 800m worth of distance to snipe from. Especially when most maps have fog kicking in at 500+ meters (I know not all maps have it but most do)
^
how long has the game been out? and glint is still quite literally shooting yourself in the foot?
but yeah, keep adding new maps and gamemodes, im sure that'll fix everything
That's another thing the amount of times I get outsniped by someone using a 4x scope while trying to use a 6x or higher is insane. It's borderline unfair
the 800m sniper challenge is understandable because that's a harder version of regular gameplay.
10 sledgehammer kills? that is not more difficult regular gameplay. it's just lame
its fun and challenging
I had a blast dueling people with sledge hammers, I knocked that one out pretty fast.
Funny enough I had an easier time getting the sledgehammer kills than 5 800m kills.
This is true, I get bored trying to play the sniper long range point and click adventure so I haven't completed that one.
I'm sure i can sit on old_oil-dunes and do it but there are tanks and I would rather doing tank battles and continue sneaking up on people with the hammer.
id rather gank a tank with support and c4 than do long range sniping anyday
What would be interesting, is trying to get 5 sniper kills under 50m
CQC snipers play objectives and people hip firing at eachother.
That sounds pretty easy tbh. Maybe like 5 meters would be a little harder
I agree, but the theme of the challenges so far have been in line of just a bonus for new players for doing the same dance as everyone else that week.. didn't want to make it too hard for them. lol
"run around with a sledgehammer and be useless"
"sit as far away as possible from the objective, being useless"
damn these are the worst challenges yet
A good challenge would be "get transported by a helicopter "x"times" This would give use to heli transport heli's and encourage more efficient transport. Or maybe something similar like "get "x" points on transport bonus"
You're not useless if you're on the objective with the hammer.
yeah i guess but the average pub isnt exactly oddball reincarnated
but 800m is ludicrously far from the actual fighting
And a pain in the ass to pull off without anything other than a kitted out M200
I don't think I could come up with a more new-player unfriendly challenge if I tried
10 kills beyond 2000m
Its that shrimple
Yeah 500 kills with the Scorpion
I mean like, challenges that don't sound outright stupid
Although to be fair 800m would still sound kinda stupid to anyone who plays the game
Good thing our devs stay unbiased

actually its quite clamplicated. how many maps can even have a 2k+ shot?
is it just sandyshitbox
probably Basra if you get lucky an some idiot camper decides to head to the shitty little island off in the corner of the map
What's the best way to get the sledgehammer kills? I'm finding it really difficult
Don't need to be lucky for that 
Get a friend and tell them to switch teams
Second easiest would probably be making sure you have the lightest possible build so you can go fast as fuck boi
Flashbangs
And prey on snipers
Not sure what that is these days for Assault, maybe FAL with short mag?
FAL short mag goes to 1.15 but the numbers don't matter since the update where they made it so the numbers displayed only have an actual effect of like 25% of what they should
Still if the baseline is higher it should still be faster
Pretty masterful move to make a free weekend when even basic stuff like gun UI information isn't correct :D
randomize per person when???
conclusion: yeah sledge challenge sucks :D
conclusion: get better
the 800m one is way worse
that aint even possible on most maps
do like 500 or something
🫄 Another distance challenge, UMP 45 kills, Revives and Repair Maid task? 
150 distance kills is absolute garbage, please stop getting worse at design every week
its random
Randomness is a design choice
idk if I like 150 range kills...
What’s the task? I haven’t had a chance to play
get 150 kills at 200m range
it's a slog
did any of the dev support team (whoever has access to the devs) think to brainstorm these weeklies for the free weekend?
They aren't quite beginner friendly.
Ideally, should have been medic heals, support resupply, and engi vehicle repair to showcase their identities
UMP is okay as a starter, but probably should have been M4 and not 200 kills
over 200m is not noob friendly. and definitely not 150 of them
IDK if its too late to have a free weekend rework for those, but I bet it would be real enticing for new players
no one thought through the weekly system to begin with
randomize per person
Weekly challenges should be split into 'branches'. Here are is an example that would probably work well to satisfy most people:
Beginner: Easy challenges, meant to get new players to try different classes, weapons, and play styles. Low XP yield.
Silly: Challenges like melee kills, road kills, kills inside of 25m with snipers, etc. Widely varying xp yield.
Support: Things like supply X ammo, revive Y players, heal Z hp, repair W vehicle hp, get V transport xp. Moderate xp yield.
Hardcore: Challenges meant to challenge skilled players. High xp yield.
I like this idea
YET AGAIN I HAVE TO SNIPE. PLEASE DON'T MAKE ME GET 150 KILLS AT 200M
In case it hasn’t been explained why these ranged kill challenges suck yet, it’s because we have to focus on the distance of the kill more than playing the game naturally. So the safest way to ensure you’re getting what you need is to snipe. Nobody likes being forced into a play style.
My time with the ump was miserable. It's a medium range submachine gun when the submachine gun is put in close range role. Most enemies running at full speed or dancing with them in close quarters means i took a mag on average to kill. Even on medium range other smgs have less recoil and land more shots. The vector is the opposite with its, about double fire rate and bigger mag even. Perfect for CQC
ump is very good even after the nerf
it could use an ex mag, but yeah, its still a solid player
OP and top comment got it exactly: https://old.reddit.com/r/BattleBitRemastered/comments/1867cd9/distance_kill_weeklies_are_the_worst/
Yeah distance kills aren’t something you can get with blind luck, it’s a pretty big commitment.
I’m fine with difficulty, but this isn’t difficult, it’s just painful.
My problem with the weeklies is less that they're difficult and more that they force you into a certain playstyle.
The games where I have the most fun with the weeklies or dailies, are the games where they can be finished without me needing to do anything special really.
Win x number of games, Play x number of games, Do x amount of damage, Kill x amount of people, etc
The 'Kill 150 people at x range with x weapon on a blood moon night at 3 am' is not fun and bad design 👀
yes, took me about 8ish hours to finish 150kills at 200m. Was not fun. A more simplified idea for kill challenges
Kill 50 enemies using PDWs(ARs, DMRs, SMGs, Pistols etc etc)
Kill 25 enemies with headshots (use whatever weapon)
Kill 15 enemies with explosives (C4, grenades, RPGs)
Kill 30 enemies using a x4 scope (idk just to spicy it up. could be a x1 or x2 or x3.5 doesnt matter hell even throw in iron sight kills)
Kill 35 enemies using a silencer (see above)
obviouslt the kill counts are subject to change but you get the idea.
its really just poor design not to go with only weapon categories for "kill X amount" challenges since skins are tied to kill counts as well as prestiging.
on top of the usual being forced out of desired playstyles
You also have to not forget, that forcing people onto a specific playstyle, means that many people on a server will do the same.
Ask people to do heat rpg kills, can't wait for how unfun the game will be on 127v127
sniper hell weeks always happen with these challenges
1000 hp repair is a joke. That's 10 seconds of holding LMB. Should be increased to 15k at least.
Even 3k healing takes MUCH longer
nobody repairs so its good it isnt that high
I got about 45 ranged kills in a frontline game, but yeah I can't do this without a m200 with full attachments. Very boring but at least better than last week(hammer kills)
Nah, fine as is
No, it's literally too easy. Not a chalenge. Equiping reoair tool require more work
Then people will start, and 15k isn't even hard, is barely 2 tanks repaired
chanllenges like 150 kills over 200m suck as im sure other people have said, even as someone who snipes every now and then i still dont want to get that many in a week
Hammer kills were the best! I love that challenge. 
I also had fun with kills WITH the tank, that was a good one too.
Road Kills was fun to get too.
Hammer kills were kiiind of annoying at times because I felt I was just not getting hits I thought I deserved + not able to properly preswing but going “BONK” and hearing them rage was funny
And at least it was JUST 10
Hammer kills were the one of the kill requirements that didn't feel brainless, and had one of the better social interactions considering I had more opportunities to stop and interact with the enemy more that week.
Meanwhile we apparently want to encourage staying as far away as possible from human interaction 
The only fun interactions I had with sniping were
- accidentally deleting someone
- commending the enemy on good shots
- agreeing with enemy snipers that this challenge sucks
if its too high ppl get deterred without even trying
The thing is that 15k isn't high. It's repairing two tanks and apc
You can make that in half of the game
While not being pocket engi
yes but ppl that never repaired before see 10k and if you compare it to medics 2k it does seem very high
Then they will try or loose XP for being stupid
the real dumb part of repair challenges is you can just c4 your own vehicles and then repair them over and over
saw engies swarming an empty humvee like that lol
Have the devs said anything about battle passes?
Appreciated
Came here to say this, 150 is WAY too many, I play like 2 hours a day and I'm at 50 rn. 50 would have been plenty.
Better yet, have it be a further distance but only like 10 kills
it was like it last time iirc
As much s as I hated 5 over 800m I’d take it again in a heartbeat over this
Scaling weekly challenges based on whether or not previous challenges were completed would be cool.
Also basing it off user statistics so users who use X weapon less might get less challenges for that weapon or vice versa
Oki will have a NIGHTMARE tryna code that
Don’t get me wrong I think oki is a great programmer, the game is stable as hecc (or at the very least I’ve only seen some non-critical funkiness here and there) but anything individualised is a pain
Dude just give players the ability to re-roll a challenge. If it is personal then it's easy. If it's for everyone then make the challenge community wide and everyone gets it done
"total revives by the community 1,000,000“
ngl, I like that. Probably never even be considered, but I dig it.
"kills longer than 200m" & "UMP kills" amount was really high. I got the Engi repair challenge very quick, basically one game: amount too low
i can definitely see the second one I suggested being a pain. the first wouldnt be bad to implement i think. just some kind of multiplier with a cap
Hammer kills is still the best weekly
weekly need to figure out what its aim to. newbie or everyone? easy or hard?
A hammer kills community challenge. Imagine the chaos, the insanity, the fun
can yall actually like fuck off with the kills over x meters
The distance kills are braindead easy and super boring, they must be place holders right? 
That's if you're playing sniper. And are good at it. Otherwise I find it very rare for my engagement distance to be over 400m. I do agree they are boring. My personal two cents is that the more specific/niche an objective is, the more out-of the way people have to go, to the point it could even detract from teamplay.
not everyone wants to play on the fucking voxide "20 km featureless desert 24/7 sniper war" server
5 above 400 is a lot better than 10 above 800, though. works on a lot more maps
its a bit too easy, that one is something I'd say like 10 or 15 are good for
maybe even 20
yeah wasnt the 800m ten kills?
There's only one map that you know for sure you can get that kill with enough line of sight for everyone and that's Old Oil Dunes, also the one currently with the largest amount of tanks.
imagine they added the "on recon" parameter to that
Don't really have to when it's a distance challenge, people would just pick recon for that weekly even if it was only 100m and said it was for assault.
They'd ask why it wasn't working, before they register the distance number has more words at the end.
so
does 5 400+ kills only mean on infantry (managed 5 or 6 400+ 50 cal kills on the humvee)
Tank server
👈😎👈
Nah
Opposing opinion. I like the distance kill challenges. Sniping is fun in Battlebit and a reason to go camp out X meters from a point creates good map awareness.
Just cannot have too many sniper challenges because too many snipers can really throw off a good team composition
it's up to community servers to set rules i guess then. it might work good thing toward ppl finind and staying in specific community servers. but in general - class restrictions would be stupid and if ppl want to lose - let them. no problem switching sides either if you dont like your team comp or reason why they joined.
remove hammer kills forever
i dont get any enemies that are that bad so i can hammer them 2x
trying this for 2 hours still not a single one
The only way is to long flank and find a recon who's going full tunnel vision
Or that poor unfortunate medic who thinks his healing is still relevant
I'd love to be able to ping enemies twice to give them a "____ is coming to kill you" in the style of the medic is coming to heal you message.
Hammer kills are the best.. 
Is it me or the 3000 heal points as Medic that supposed to feel like a breeze to do is much more painful challenge to complete than 1000 resupply points as Support, I might deeply in the 'haha its me problem, im the issue' I'm asking for a friend.
It won't hurt anyone if we can get 3000/3500/4000/4500/5000 resupply points as Support with a slightly more rewarding, does it? 
I'm ok with the 3000 heal points, don't get me wrong, but god damn nearly everyone bandages themself after getting revived.
Also, hammer kills, fun but... how about being able to smack someone from the back once and its a kill? /j
How about just only 5 sledge kills instead of 15🥲
NO
How about 5 more sledge hammer kills? 🐴
how about 500 for you and we'll just leave it
Can confirm, healing challenge feels a little harder to complete now. New bandaging speed doesn't leave you much time to patch teammates with medkit. I've tried to specifically play only as resing/healing medic and still, I think I haven't made much progress as before.
I'm not saying new bandaging speed is bad, it made other classes less tedious to play. But healing 3000HP is definitely harder.
Also, not sure if it's fixed, but dropped medkit does not count toward healing challenge if teammates use it.
it took like 3x longer than before...which was still only like 3 games. Its not that bad for a weekly challenge
Remove the big weekly challenge tasks (200 kills with X weapon etc).
Make the weekly challenge: "COMPLETE 3 DAILY CHALLENGE SETS"
And then the daily challenges will be smaller sets of the weekly ones:
- "20 kills with a silenced pistol"
- "Defend an objective for 2 minutes" (contest a friendly objective for 2 min)
- "Drive a vehicle with allies in it 1500m"
- "Get a kill over 50m with a bolt action iron sight"
- "tear down a building/construction"
Etc. It could be smaller more fun objectives, and if you didn't like that particul day's objective, you can try again tomorrow...
not true for me, i'm still halfway, which is weird. 15 kills with hammer took me about 2 hours, maybe even less. But this one? Holy crap
damn, you must play with hypochondriacs or something. I wasn't trying super hard and finished it in about 2-3 hours of play last night
Also, not sure if it's fixed, but dropped medkit does not count toward healing challenge if teammates use it.
This also happens for dropped ammo kits.
Please stop adding melee weapon kills every damn week, in the game with hundreds of guns, I doubt that a lot of ppl wants to be running around doing fucking melee kills
Or let us reroll 1 or 2 objectives into another type
Also healing 3k hp is 1-2 games max, what are you people on about? 
My reading comprehension is pretty bad, you say you wanted more melee weapon kills every damn week?!
Yeah, me too. 
5 hammer kills should be required to activate the boost. 
I prefer to not run around like a brainlet with sledgehammer and actually play a shooter game that Battlebit is

