#RPG7 / PG07 Tandem - Feedback
1 messages · Page 2 of 1
ya i always thought that if there were 4 factions there could be a silly mode with 64 v 64 v 64 v 64 like we have the g3, ak, and fal so could have one of the middle eastern country military so could add them without adding that many guns and maybe something like a insurgent group that can have civilian themed armor options like a light vest thats just a low rated stab vest with a mag vest over it and can have most weopons available that are already in the game
could really also work on adding more differences to the factions when it is worked on
but ya rpg should have some skins to it like
frag gets skins for kills
heat gets skins for kills/enemy vehicles killed
tandem gets vehicle kills
It’s an armored vehicle. You shouldn’t be able to solo them, their entire purpose is to be hard to kill from infantry. The fact so many things can be solved by a single player is an actual problem, not the other way around.
Yeah, when so many things are made to be done by one player, while also being a 200+ player game, it gets pretty nuts
I would understand if it was balanced to be a 16v16 or 32v32 game since there are less people to do one thing
i don't think it should be impossible to solo armored vehicles, but it needs to be difficult. the odds shouldn't be in your favor
Oh yeah there should still be a motive to it, but it shouldn't exactly be a point and click adventure
The only hint a tank driver gets after taking 80HP from one hit is a fairly wide blue damage marker, which doesn't help a lot when you didn't hear the shot or see a trail when you looked there
And top that with a pretty restricted 1st person camera attached to a slow turret
yeah, and the fact you can literally 1 tap an APC as infantry is comical. it's an insult to game balance
And yeah you can have a spotter, but more often than not, they're not really reliable
tandem needs to be straight up deleted from the game
I remember i spent all match with an AFK spotter so i couldn't have anyone help lol
Honestly, i cant find a good solution without making it worse or too similar to Heat, so i kinda wanna agree
Since the main use for Tandems IRL is to get through ERA and such, other than that, they work pretty much the same to normal Heat rounds
just make different armor classes for the vehicle so armor can be a multiplier rather than raw damage
true damage is always nearly impossible to balance for so many different things
I would be fine with tandems as is if medic and sniper had c4 deleted. Maybe even support as well. Engineers and assault should be the only ones that can take on armor and succeed. It further cements their role in the game without making either class feel like worse versions of their current selves. And tbh medic has literally everything going for it that using anything else feels like you are kneecapping yourself.
It has been two months but that still wasn’t enough time for you to read the last two sentences of the message.
Oh I read it, just because you typed it doesn’t make it relevant. I know this is shocking to you, but not everything should be exactly how you want it, and you are also not the end all be all.
I am the end all be all, sorry.
Let me guess, your the owner of the bbc servers
Nope
I get you need a constant power fantasy or the mic is scary to use so basic teamwork and team composition is against how you like to play games, but maybe just maybe, the tanks and armored personnel carriers should have armor that’s not easy to deal with. Maybe learn basic teamwork and come back?
No I think I’ll keep brutalizing armored vehicles with the tandem but I appreciate your suggestions
Then get used to not killing tanks because they won’t leave spawn and spawn snipe all game. Glad your enjoyment is at the detriment to several game mechanics. Also glad that apps will turn into AA guns as they also won’t leave spawn and are only useful to kill helis at range.
They can chill in their spawn if they want I’ll just never see them because I don’t hang out at the enemy spawn. I like to play objectives.
So do I, which is why it’s a problem there’s no point in having armor push with infantry on objectives like actual armor does.
That’s a problem indeed, but the answer is not just making it nigh impossible for solo players to deal with armor.
as i've said, it shouldn't be impossible, but it should be really hard
tandem is braindead
They still can, you just don’t consider “avoidance” to be an answer when it very much is. Don’t like it? Play infantry conquest because that’s what you really want to play anyway if you don’t want to actually have to fight vehicles.
I wouldn’t use the tandem if I didn’t want to fight vehicles.
The problem is that if solo players cannot effectively fight armor, it’s just going to make tank camping more effective. It’s not going to stop people from doing it.
Nvm that you can carry tandems, and c4 or anti vehicle mines. You want brain dead solutions because you don’t want to strategize.
If they are camping, then they arnt being effective anyway, so why bother at that point in general. Your whataboutisms are solved by rubbing two brain cells together and using the most basic communication skills.
I get you don’t want the answer to be “use your brain” but I can’t help if you can’t do basic things like communication.
That’s not what a “whataboutism” is lol.
But regardless, I can agree to disagree.
I don’t think we’re going to get anywhere tbh.
“What about if they just camp” I mean that’s the definition of whataboutism but go off king
I do apologize for starting out as hostile as I was with my first response.
I started it.
Mate if that’s the definition of aggressive then I’m a walking war crime.
Canadian?
Naw I’m just a c**t
But hey someone that knows Canadian war history and don’t assume they are nice, rare treat indeed.
Pretty sure they should have just called the geniva convention the “shit Canada did and was kind of fucked up” conference
Canadian checklist
“You can’t execute pows” “alright so we won’t take pows”
“But sergeant they were unarmed and surrendered” “sorry I don’t speak bitch so I didn’t understand what they were saying” double taps pow
At the risk of immediately rekindling the argument, I want to add one more thing.
I think the solution could be to both make RPGs generally (somewhat) less effective against armor, but also add something that can really punish armor if it stays in the same spot for too long. Like a BONUS strike that a squad can call in. That could hit any vehicle within whatever arbitrary radius it’s given, which means that it’s effective against vehicles that stay in the same spot and can’t be avoided by repositioning only slightly.
An addition of mortars or mortar fire that squad leads could call down would fix both our issues, plus gives an actual counter to spawn snipers
Would also add another benifit of class diversity if it was on support like bf4, and would you know, make support actually support more.
Plus would also give a solution to the snipers that destroy stairwells making grappling the only other solution (even though it isn’t one practically. Wanna camp in a place no one can get to now? Hope you like indirect fire.
Idk how broken it would be in rush though, would give defending teams a lot of problems with holding the bomb sites if they get destroyed from mortar teams
You could just not add it to rush. There are already certain things excluded from game modes like building being disabled in ctf.
If it’s a point system like squad leads could drop a care package with it in it like they do with ammo, it would solve that problem, but would mean only squad leads could do it, and we both know how bad they usually are,
I would appreciate a solution that is less point and click, and requires actual effort, hopefully just slightly more effort then it would take for the tank to stay alive, but not so overwhelming it’s a moot point to try, I’m just so tired of tanks not tanking and just being an explosive sniper that can’t be counter snipped.
Likewise how I hated how the little bird required so much effort to counter, without it being useless in a new persons hand, as now with the little bird nerf it’s only decent in the top tier players, and completely pointless to everyone else. Yeah I know it’s a skill issue on my part, but littlebirds are unfun on both ends as it currently stands IMO.
Not saying the nerf wasn’t very much needed, but now I get maybe one or two kills at best or I just distract as I have to move so quickly neither one of can actually aim to hit each other, just spraying and praying from both the heli and the ground forces
I have read them, something about players needing to be able solo tanks because most players play solo.
Well then, if they play solo, in a team focused game, when they meet a tank, they will need to sufer through this incredibly harsh inconvenience of waiting 5 seconds to spawn on the nearest point to thier last death place.
I don't know how will they cope with THAT
They will just leave and repair.
Imagine thinking this doesn't count as "dealing with the vehicle". Apparently lizard brain needs big number to feel good about doing something that benefits the team.
Anything that takes the vehicle out of the fight is straight up win for the team. Even dying to force enemy tank to RTB for 3 min is extremely good trade.
Match lasts only 30m, that's 1/10 of it.
Yeah it takes a hot while for a tnk to get back to base, repair, then return
And thats if the spawn barrier isn't surrounded by a team of engies hiding in bushes
Tandem is the only reason i prefer BattleBit over BF4.
You simply dont feel powerless in a fight against armored vehicles. And it makes tanks and and all other transports to pay more attention to surroundings, not just farm frags.
"powerless"
HEAT is being not powerless. tandem is quite literally having an advantage over armored vehicles; in a team of up to 127 players, and near instant respawns (as opposed to vehicle respawns, which take minutes)
You never felt powerless against vehicles in BF's, excluding air ones and even then rarely
There were tools to deal with tanks/IFV's, you just needed to want to use them and not ignore vehicles while whining "how OP they are"
While in BBR single player is more effective at killing a tank than a FUCKING TANK
For real, i be sitting in a tank trading shells with another one for 30 seconds only to have one of us wiped off the Earth by an engie
This is how you tell everyone you only play recon
recon got c4, so even then that cant be the case
Maxed all classes, so it's a miss.
Considering that I always carry C4 on all classes (because it's quite useful: making doors, demaking enemy groups) it's true.
But closer to reality. Tanks are basically support vehicles for infantry, as far as I know, but if it's otherwise, not gonna argue.
You can lie through your teeth all you want, won’t change the fact your fooling exactly 0 people
Dude, really? Okay, suit yourself.
Literally the only play style that doesn’t have a counter is long range sniper, in which case, no shit you shouldn’t win that fight
Okay, tell me then.
How can I, an engy class, destroy a tank in BF4 singlehandedly?
Every time you land a hit on it with any of rocket launchers, guy literally zooming out the danger zone for quick repairs fith repair tool (how does it called in English, torch?), except land mines.
You shoot at it. Preferably Javelin/with SAUV after someone painted it with soflam. If not Nlaw is very good.
There is also C4 jeep/quad
And the best option, of which many people forgot (and then whine that vehicles are OP), USE YOUR VEHICLES. You can solo MBT with AT build MBT or IFV with ATGM+sabot rounds
Then Attack jets and Helis just stomp at tanks
Yeah, the little problem I came up with is that tank respawn, and your rockets/C4 are not. And as far as I remember, you can't resupply beside dying.
But anyway, I do love the existence of tandem. Because you actually run for a good shot to make it hit hard. And small ammo capacity makes it more balanced
And talking about vehicle survival at 127/127 servers is pointless. It's just a massacre for people and tanks/LAVs alike
"small ammo capacity makes it more balanced" fucking lol, lmao
this is what tandemtards actually tell themselves
if only there was a way to respawn on your squadmates near instantly, and if only it refilled all of your ammo
Okay. Tank takes 22 DMG after getting tandem upfront.
44 when you land a side rear shot.
Count reload time, and you'll see that it's not that OP.
whatever helps you sleep at night my man
Well, tank mains keep being upset after not being allowed to dominate the map
And I'm perfectly fine with that
you're just spiteful due to being shit on by tanks in other games
so you're living out your power fantasy of being able to 1v1 them with little to no effort
Yeah. I guess I started whole feedback message with that
Besides, usually if you got the tank 1v1 with you, it means that this guy actually got lost after driving to the artillery position. Anywhere near the infantry, and you would likely be shot long before you could get a good position and land a good shot.
Tandem is a cruth, that's all
So it's a punishment for being too reckless
APC can be one shotted
And ACPs are way faster
doesn't matter when you are shoot at by 15 tandems, some one will hit
I hardly see people using tandems
So you don't play conq it seems
Personal record is two engies. And they were dangerous, yeah
A LOT of players use tandems, especiallyt when there is a good vehicle player in enemy team
You start doing well, everyone switches to tandems
Not sure, maybe just different people, considering that it's 2 a.m. where I am
Most ppl use HEAT ones, against infantry
At least, I get shot with them
man even with Engy as my most played class, Tandem is actually quite broken with little to no downsides other than it really only works on vehicles
Isn't that's the whole point of tandem - being a good weapon against vehicles?
Besides, for me the BBR is more infantry focused game, so vehicles are a gimmick, rather than the main attack force
yes a "good" weapon against vehicles not "one shot everything less than an APC, 2 shot an APC, and 3 shot a tank"
on top of vehicles just sucking in BBR (do notice I am talking purely front on shots.)
Oh come on. If there is a well coordinated team of engies, who just fired 20 HEATs on you, you would vote to ban the HEAT then?
127 servers are massacre for vehicles
no because I got hit by 20 people
Just because of the player count
but one dude in a bush can kill me before I can even find him
If you're an APC that just stands on one place with no infantry support
because even in a perfect world where he is stupid and standing out in the open, I still need to track to that direction, which is likely behind me, and find whatever range he is at, all before he gets his second shot off
and of course, that is if he is alone
The whole point of vehicles is to provide support for the infantry, not being a fortress that shoots down anything that moves
infantry are not normally looking 100meters plus away unless they are getting sniped or know about the engineer beforehand
you can't do that
you try and push, you will die
because you will be hit from 200+ meters away
which only you will deal with unless you got a squad that acutally listens to you
and of course, squad spawning means that even if you kill him, he likely hit you once, and will be back in 10 seconds.
or his squadmate will kill you
APCs get thrown around by the Tandem, so that's out too even iif they survive
APCs get one shotted only behind. Otherwise you can escape.
they get thrown around by the explosion
tanks do too but less
its pure luck if you land facing a direction you can drive froward or reverse out of the danger zone
Besides, if you got caught in such situation, the hell is wrong with you? All alone, with no control over your surroundings and no infantry around.
You basically asking for a C4 on all your sides
that situation is commonly done surrounded by friendlies lol
they will not look in every direction
c4 can be thrown out windows, over walls, roofs
Actually, almost never saw that. Do you need to land it lower/higher?
Usually they got a little push before zooming out the combat
rpgs will hit from beyond where most people are looking
Well, that's the problem of your team then.
If they are blind, don't go with them
so basically your idea is "stick with infantry"
As well as snipers, too
but also "dont stick with them if they are blind"
Um, yeah?
fucking stupid lol
It's how armored vehicles work, lol.
sure man
Otherwise, let's complain that tank can't turn faster to control surroundings
back to the tandem. its hits way to hard for how many people can have it
Hard? Only rear shots
It's one trick pony, but too good at it given how much players there is
3 shots a tank to its front.
2 shots to the front of an APC
1 shot literally everything else
22 DMG from armour, dude
except a helo, which is a whole other problem
So it would take 5 rockets, and you carry only 3
Helicopters are squishy, let's leave them out
Front armour
It's a heli
more health than anything but the tank
Try to land a hit
no shit thats why its health pool is a problem
Considering how it literally drops people with no need to stop
3k health, and hard to hit
And one shotted with tandem
actually not
I killed one
from full health its 2
no weakspots other than tail rotor
Was the best beginning on Wakistan
Not sure about Gunners, if they landed any shots, but I did land a tandem on heli
And I'm kinda suspect, the whole wakpoint that you can kill pilot himself
With almost any weapon
Which is bad if you are mid air
Got killed from the gunners a couple times
also possible, still somewhat hard to do and not really reliable
Your math is wrong
Tandem deals 2600 h vehicles dmg, tank have 6k hp, apc 3k hp
And back to tandems.
The are not well balanced, but their existence is a trade off between being actually dangerous engi and vehicles dominating the map.
Not sure what to do, but now is... Well, acceptable.
Okay. I was talking about front armour
22 dmg
22 x 4 only 88, which is not 100
If you shot at the rear side, you land a 44 at each shot (don't ask for DMG, ik operating with what game tells me)
And it will be 3 shots
But I've never been able to land all 3, because you either get shot (it is shown from where you got shot from, so next time you try shot a tandem, your face will meet HE shell or a machingun), or tank just drives away (which happens all the time)
Rear is 87 dmg💀
the problem with the argument you have here lies within what you said. "singlehandedly"
Right, it's a team game
my man be using HEAT thinking its tandem
Not singleplayer
Never landed a clear backdoor hit on tank, only side rear.
Because it's quite heavy to get behind the tank unnoticed
Still, remove tandem, and all tank/APC mains will be farming frags singlehandedly
Well, it is not
No, lol, HEAT still exists
You can eveporate tanks with 2 firneds
you know, working as a TEAM
and devs always could buff tanks AP dmg
HEAT and C4 would say otherwise
It's pointless. You can gather friends and make anything.
Try to convince people in pub to follow you and get that tank on 1 2 3 fire
bro driving a tank is like playing zombie horde mode
you know
"You can gather friends and make anything. "
THAT THE POINT OF THIS GAME
that's apt
Uh uh, then what to do with the tank that sits on that hill, away from main routes, playing arty?
Then what's the reason talking about tandem at the first place?
ignore it because its really doing jack shit
or chase it down with your squad
because tandem wins solo vs vehicles
thats the main problem, compounded by respawn mechanics and a bunch of other things
Still, it bothers me that there is a tank I can't scrap =_=
Becouse it too strong alone
I mean sure, but if its far away I usually just swap to HEAT and plink it till it goes away
because I can do that solo
Yeah, imagine people who don't have friends interested in BBR?
cooperate with strangers
Besides, as I said, the whole idea is that tank have people around
If it's all alone, it's tank's problems
so you think a tank should utilise teamwork but any counter play should be solo?
you can lit up tanks with wallhack, you have proximity and squad voice chat
And it's asking for a good portion of explosion
deranged idea
Basically bias
If the tank had a separate people operating movement and shooting, I would keep silent
Otherwise it's a single player in tank
Who control everything
...
...
if a tandem had a separate person firing and reloading (or something equatable), I would also be silent ...
So having one guy, who can make hurt, is a good thing
either carry for rpg guy or lmg guy
So a support with extra steps
Yet people carry it around
yes, 1 heat usually loaded, with 2 spare at most.
then you go to your assistant for more ammo
How that's different from now?
cause Heats lighter than a tandem
I carry an RPG and 3 shots of tandem
between 2 people, there is at most 2 tandem shells
no i vote we remove all classes, because this is a solo oriented game after all
i should be able to do everything, simultaneously, by myself
Yeah, yeah
Tank getting 90+ frags - we sleep
Single engy putting tandem in APCs and getting one frag - oh no, sungleplayer
my man
killing a vehicles removes it from the board for 5+ min
killing a player removes him for 10 seconds
Dude, to one shot an APC you need to get behind, and if the driver is not braindead, it's never happen, because it's not rushing before front line
if games last long enough even the bottom of the scoreboard reaches 60+ kills
Same with the tank
3-7 sec on average. 10sec is when you die few times in a row
I would agree if tandem oneshotted every vehicle from any ange
Not true, there is splash dmg, you dont even need to hit. Just aim in the rear, and it should count duble dmg
tandem puts tank to 2 shot from behind
which you can sneak in from in front if you hit close enough lol
Yeah, now image tank mindlessly moving away from any fire support, just rushing forward.
Yeah
It's very funny when people with no expirience with vehicle gameplay talk about vehicles, geting half of thier takes wrong.
you are not talking backline
So it should never show it's rear to tandem
I am talking about you @worthy lynx
So no lneshots
you are talking "its on that hill a click and half away"
Splash exists
True. Not playing much with vehicle.
we can tell
you know why people sit and snipe in tanks? because those people don't want to show their rear, thats literally it
you lack 50% of perspective
Because you need to rely on troops, you can't see all around
Your opionioni is heavily misinformed
No, other gameplay is sucidide
i can tell you have this idea of fighting in the cqb towns on the map, with people in windows firing and a tank dies because it pushes too far forwards, but thats just not the experience of vehicles
my man cant fathom the "sniping tank" is literaly because they will die if they even get somewhat close to the enemy
that's all
Does the tandem splash though?
yes
big yes
2-4 meters I believe
4m circle
not much v infantry
heat have 6 m radious
but it procs weakspots just fine
only 0.5m
Hm... It feels smaller than that, actually
I managed to kill a guy only when I shoot him I the face.
yeah cause infantry is different
apperently only .5 meters but cannot confirm that myself
look, respectfully, if you don't really know the mechanics of the weapon, you're not in a place to say that its fine as it stands
Landed near infantry, not much damage, unless you put your tandem directly on the guy's head
yes sound about right. though hitting the chest/feet would probobly do the trick
Hey, it's a feedback thread.
I said I like this thing and unleashed a commotion.
Engineer mains know its overpowered man
we should not be able to kill or send back a tank solo
Depends on situation, if you ask me
situation = vehicle? its dead or running
Snipers send you back to spawn, and you may not know when did they shoot from
usually with only one shot
they don't send you back to spawn usually
cause squad spawn
also much less downtime
True. But how many shots does sniper can land before he goes empty?
this would also be a problem if you had to spawn in the actual spawn, once every 5 minutes, and there weren't 127 of you but only maybe 4
And you can't refill tandem from the Large Ammo Box
If whole lobby takes tandem, which is highly unlikely, I don't know what to say besides that there is probably a cheater on a tank
pretty sure you can get at least 1 shot from it no?
And that would make medics the most desired people I team
i'm just pointing out that comparing snipers to tanks is too different, and those differences are part of what we're saying here
No, last time I checked, you could refill nades at best. C4. But not RPG shots
medic C4 zombie swarm 
But I don't see many boxes deployed lately
Dying faster than respawn. TTK would not allow
most ppl with rpgs just suicide rush, respawn with all their ammo 10m away (a big problem)
its been a while since I've seen a box so it might have been changed and I missed the patch note
if you actually look for ammo packs, i respect that a lot
I find more enemy boxes than friendly ones
Uh uh, and engies can actually die from many sources, beside tanks.
Mines, claymorea, snipers, a couple guys with SMGs...
also yeah
oh no i died
I'll be back in 5 seconds
less than 20 meters away
meanwhile tank: 5min respawn timer back at main spawn
my point is if you die you respawn in seconds, a tank takes a few minutes
I mean, supports were scarce, but now they don't drop boxes, so I can't tell
that difference is huge, and why you can't compare it to snipers
Yeah, except that you can die again. In seconds, too
†Player in a fight*
Player is dead
yes you can die in seconds, i'm not sure what point you're making, but the tank is still gone for 4.5 more minutes
unless you are in the wild, there will be a spawnpoint not that far away
Yeah, and tank would patiently waiting for you to run back. It's not hunting your teammatea, there's not a single guy running around searching for enemies
The point is. Engy probably die after first shot, or even before the first shot.
and suddenly you can get behind it pretty easily where it cant see you
if you charge from in front of it like an idiot sure
and respawns, with all the ammo, 5 seconds later, in immediate range of it
which, to put it into contrast, is faster than it takes the main cannon to actually reload
In my experience, there is always people around tank. And if you landed a shot - be sure it will change position.
And not just a few meters, it will drive away to the other corner of theap
I dont think you understand that we do not need to get behind it with a tandem
So the problem is not tandem, but teamspawn
as long as we hit it even once its below 50% health with the splsh
Oh no
no, its the 84hp damage it does, compounded by respawn mechanics
an if it runs its still gone for 3+ min because its going back to base
Btw, does anyone use repair tools?
the only exception being a friend group with a dedicated repair guy
friends usually, people trying to be helpful
and farmers in rcbs or helos
Thag would mean a guy on second slot in a tank, with the spotter and thermal. Who can look around easily.
And I bet he'll see the engi sooner, much sooner
with a friend group? not that uncommon
normally? hell no
people will just leave out of that seat
or the gunners will ignore the pings
Yep, and the next thing is a quick response group, that will find engi and his spawn point
maybe the spotting assist patch will help people use that seat
Hmmmm? What's that?
range making tank go below 50% even if not a rear shot
means tandem quite OP if even more than one guys uses it
And still, surprisingly (/s), it's not about tandem.
It's about communication, and peope around
still the tandem lol
Yep, and a guy bear the tank can easily interrupt, considering the TTk
basically what we're saying is that tandem should be powerful if its used with communication and teamwork yes
unless you are braindead, its pretty easy to avoid the tanks guns and peak and shoot with minimal chance of dying
in its current state, a tandem is perfectly fine solo
Thx, should check it more often...
especially since the sniping spots are specific on the map. usually on a cliff facing one direction where you can flank to one or the other side on foot
I usually find people, when I try to get to the tank
Doesn't matter, where
Literally
I can find peole in front of main base sometimes
tanks are funnily enough better of in frugis because of the lack of windows on the streets without it being a higher floor
lack of bushes to lie in too
usually the squad they are apart of spawning on them
and some engy squads love having all 8 be engy and just wait in fron of the enemy base
though thats less RPG and more just spawncamping issue
Street combats are hell in a square. IRL, heavy armour onlyoves in with the direct support from infantry
Never actually bumped into full engy squads
but sandy is hell because of all the windows
It's not fit for a vehicles. Just different map.
I enjoy it. Considering how bad it feels being In the open street
Count in cliffs
the cliffs are usually where the tanks hide
And snipers. And some gunners
I was more speaking about frugis fro vehicles. not every building has a full set of windows overlooking the street
yes but tanks.
my point being, you know where they are
you can flank them because where they are usually only over looks one direction
Doesn't matter much. Still too many places.
Remember Lenovo
Never tried that. Mortar thingie. Kinda... Well, never managed to land a shot
Besides, I kinda remember that the description mentioned something about "loosing it's power if ahot further than 200m"
Not sure how it works
Anyway, okay, has to agree that tandem is a powerful weapon. Maybe too much.
But to balance it, the armor system would likely need to be reworked. Saw an idea of vehicles being in a broken state before being destroyed.
Or just nerf the tandem, but then what would be the point of using it.
Anyway, good night/morning/day to everyone, thanks for discussion.
armor classes and a multiplier would fix I think
raw(true) damage will always be broken
then why vehicle are there? Devs want players to use them there
if tandem hit as hard as heat, but bypassed armor of tank to deal the same percentage of damage(like its supposed to) I think it would still have its niche as tank killer, but not nuke literally everything else
Smaw. It’s even worse guided.
You can, you need support. Maybe you just don’t know these games enough to have valid opinions on balance decisions, and this should not open your mouth in them.
its possible in BF, but with all the sensors you have it that game +plus generally having a minimap, and a long term spot mechanic its alot harder to do alone. especially once you get countermeasures for said guided things
Ok, and that’s why we are having this entire discussion, is to make armor relevant. Like if you just don’t understand why discussions are being had why are you here
You can from airdrops and the boxes at spawn though, so your point is moot
Have I got news for you about anti vehicle mines and grenades from engli…
Those grenades after buff are crazy
You don't even know from where you take damage, you just get a indicator while the guy is few floors above/below you
@fleet latch You can't cut ammo beocuse 2 would be to small amount and it wouldn't change anything, becouse the problem lies in the amount of individual tandem warriors on the map.
You could make it even harder to use, but that would be obnoxious.
You can't limit it behind arbitrary number, because that's a arcade game.
So you gut the damage
I think someone proposed a version where: you need the same amount as heat to kill classic vehicle, but you need less than heat to kill Tank and heavily armored vehicle.
I don't know the value that are right now used but maybe: 3 tandem on tank, or 2 from behind. (And heat should be 6 and 4)
You could make it 4 and 3 for Tandem
But if that's the case. I think we'd need a mechanic to make camping hills on the corner of the map with tank, not a good solution.
I'd like to see infantry push with tank in city etc. To be like " the tank is a tank, it can take a few hits".
Also, if that happens, I wanna see a buff to AV mines. They feel way too weak and too easy to destroy. Plus anyone sees them. Only time they're used is in front of spawn 💀
Honestly just disable their primary gun, not the coax in spawn, solves that problem immediately.
So you want to disable thier worse weapon?
It may sound wierd, but imo coax is better than HE shells
You can easier get kills, and reach up to 400m without looking at the sky to compensate for a drop off
It’s great for soft targets, but it stops them from being able to demo stuff in spawn for those in front of them, but it still allows the tank to defend itself at close range infantry so they don’t get stuck in spawn by mines
I think it’s balanced. The range is garbage compared to other options
Doesn't matter, lmao, you shot below 150m anyways
Most of my tandem deaths are below that, so range limitations, and even projectile velocity don't matter
But you still got the fuck tone of dmg and one shot potential
So yeah, op shit, simply
Most of the time when I can use tandems effectively to solo kill tanks and apcs is when they literally are alone with no infantry support in an area. So I feel like it really forces you to get closer whereas heat can be shot from a much better distance. You shouldn’t be a one man army in a tank, you should still need infantry support to work very well. Tandems also work as a way to penalize people who play in vehicles too aggressively and overextend/or just stay still in 1 place
You also got to think of it from the engineer’s perspective, not having heat means they lost of the best weapons to kill infantry and affect the map in the game for the sole purpose of killing vehicles better, its a trade off of ability
would agree if one dude couldn't just fuck up an enemy vehicle solo. for everything you lose you gain right back when you kill a vehicle.
What tradeoff? The 20 seconds it takes to respawn, line up the shot and then change back to HEAT? Which you know you can then safely do for at least the next 6 minutes after you have destroyed a tank?
Damn it’s almost like they have an anti infantry version that is severely under powered and under utilized
No crap, till they finally buff the other rocket for infantry the trade off for not having heat is still very high
You kinda have to rely on your infantry to not be utterly blind, and make sure you don’t overextend and also move often. Like I said tandems are quite unreliable due to its way way slower speed vs a heat when vehicles actually move around, makes its effective range p much up to 50m if the vehicle is moving
basically every engy main would disagree with that but whatever man.
'You shouldn’t be a one man army in a tank, you should still need infantry support to work very well.'
Well, WHY THE FUCK THEN EVERY PLAYER IS ONE MAN ARMY?
Simply, every infantry calss can solo a tank easier than tank can kill LAV.
So why tanks should rely on teamplay and be limited, while majority of players can just say fuck it and send fully crewed tank on a 6 min respawn, without even endangering itself. Occasional death results in 5s respawn. Death costs you nothing.
Then there is infantry problem. They don't want to help you, they don't want to care about you. They will blissfully ignore your existence unless you are on opposing team and fucking them up. You can die in the middle of friendly infantry bloob, by C4 to that. So much for 'playing with infantry'.
why does every tandem defender want tanks to not be a one man army (totally valid), but are fine that they themselves are a one man army?
100% this, and just to add, tbh if you're driving near allied infantry then you're driving near enemy c4 suicide rushers (and the inevitable tandem out of the 300 windows that can't all be covered)
nvm you actually said that point too at the end 
rn the tandem balancing promotes camping on a hill 400m away, because if you get close you just die, and driving 3 mins back to base upon taking ANY damage because it puts you in the one shot threshold
It kinda balances out, tanks are annoying asf when playing infantry and engineers specifically with heat and tandem rockets are annoying asf when playing as tanks and apcs. We both hate each other.
But if you get killed by c4 while camping or overextending is it really the game’s fault for you not paying attention every few seconds in a tank I get the argument against tandems but against c4 is a bit over
At most a nerf to heat rocket and tandem rocket speed and a decreased respawn time of tanks from 6mins to 3mins
How many tandem rockets do you guys want to be able to tank in a tank?
Hmm what about making tandems more effective if you get shot by the side or most effective at rear but reduce its dmg from the front to heat levels?
So you can tank more from the front but engineers who are good at flanking and stealthing can take you out from the rear just as fast as of now or a bit faster
Most of the time I see tanks get killed by C4 is if they aren’t paying attention at all or they completely overextend in the middle of multiple enemies
the problem is, is that the "in the middle of multiple enemies" is because those enemies chased him down becuase he was spotted and swarmed the tank.
Nevermind how easy it is to straight up blockade the main spawn exit with a bunch of buildables now that squad points are super cheap
That’s just how people r gonna be they r gonna chase down the biggest threat because of infantry spawn time. Maybe decrease the time it takes tanks to respawn and making more vehicles spawn nearer to contested objectives so the wait between destruction isn’t as bad?
Tandems take some skill to use over range and over 100m its not that reliable unless tanks stay still the whole time
"tandems take some skill to use" lol, lmao
nuclear grade copium
can you imagine having to lie to yourself like this so you can pretend like using an OP weapon is an accomplishment of any kind
Mostly at range on moving vehicles, in close range like 50m its basically just heat with a bit more leading needed
Its less braindead than heat due to the rocket speed at least
Is getting to a flanking position near a vehicle stealthily and avoid detection not take skill to rectify the slower speed and range? In a city and theres a thousand windows it doesn’t really take much ngl but in more open maps getting into a good position undetected does take some sort of skill
wouldn't doubling the HP of all ground vehicle works tbh?
Making dmg from the front reduced to half what it is makes more sense though so people actually need to flank more and it also increases vehicle survivability from the front
Also reduce respawn time to 2/3min and spawning them closer to contested objectives
it's so hard to flank a massive object that takes 5 years to turn around
the copes that people come up with to justify their crutch are unreal
yeah, I have seen this behaviour since loong time ago
People play game with vehicles, complain about vehicles, while playing game with vehicles, then they use crutch like tools, and will defend them like thier mothers
How fast does it take to turn around? I played other tank games and the acceleration on tanks in this game is actually pretty good. The turret speed is also pretty fast as expected of a modern mbt
Genuinely give me the info on how fast they take to turn around max speed etc its cool to learn new info and get better understanding of how they work
Ngl tho one thing I hope they fix on all vehicles is the weird wrong direction when you move back crazy how its still a thing since old betas
Well, it's worse than in BF4, and players are fast enough to invalidate it not being bad
So would you think giving tanks a bit more mobility to bf4 levels and giving better frontal dmg reduction would be the right thing?
And also for someone to fix the damn reverse directions
not really. Mobility buff is needed, but it or more dmg reduction up front doesn't fix tandem problem
Where do you usually get shot at by tandems?
There is just too much dmg easily avalibe to everyone
One of those things needs to change
Everywhere, from all directions. Sometimes from below, but that's rare
How is your playstyle in tanks? Could you show me a video on a good tank player?
*a tank player who you would regard as being very good
Battlebit also has a lot of urban environments so it is always gonna be hell for vehicles in those areas just by nature of urban combat
I personally try to push behind inf, focusing on taking out vehicles form good position, occasionaly pushing first when zerg happens. Sometimes I sit 300m away and spam HE. All depends on map and situation, you need to adapt
I see
They all alredy left
That I know of
Rip then
What if they buff repair speed on repair tools and increased the reload time for each tandem rocket? So its harder for 1 man armies
Would you be fine if it takes an engie squad to destroy you quickly? But respawn times for vehicles are reduced so you can get back to a tank faster?
Man, you are ignoring the problem
How many times do I need to repeat "There is just too much dmg easily avalibe to everyone"
It's so simple
Too much dmg for everyone to be able to pick it up
You either nerf the damage, or limit individual tandems
You can nerf the dmg by making frontal and side dmg do less but keep rear dmg the same
If tandems do the same amt of dmg as heat for front and sides will that be ok?
87% is still a joke
BF4 does at max 52%, which still would be too much given that we have four times more players
Vehicle hit counts based on %? Huh if a rear shot literally does 87% hp on tank I understand now why it should get some nerfs
Could you give me the Hp of apcs and tanks? Thought it that rocket dmg was additive not % wise
In BF4 were there dedicated rpgs for anti vehicles like tandems?
Other than SRAW which can kill p much anything
The numbers you see on UI after dealing dmg are % based. And it's overlaps with math health/dmg
Damn
Tank is 6k apc is 3k HP
I thought it was additive and tanks have 150hp and apcs have 100 or smthg
That explains the issue then
In bf4 you can kill a tank at a 90 degree angle with an rpg at two shots too but the dmg in bf4 was additive right
yeah 87% hp from a shot on a vehicle from the rear at any angle(due to game design) with 6k hp looks overkill as heck
Only at 90 degrees too
Iirc
Had to rewatch bf4 anti-vehicle but the dmg values r p similar except for the crazy 87% on rear
Nobody will watch this, I cry every time ;(
Another Coolio Video: https://www.youtube.com/watch?v=nJlHarGvVeI
Discord Link: https://discord.gg/pTrTmF6H32
0:00 Intro
0:34 Use the SUAV and Javelin
5:21 How To Deal With Armor: Intro
6:35 How To Deal With Armor: The MBT Law
8:47 How To Deal With Armor: The SMAW and RPG
10:05 How To Deal With Armo...
Tandem being 87% on rear is fd should be at most 50-60%
if it wasnt everyone, their mother, thier father, the family dog, and the family cat coming with enough c4 to glass a continent this might have been a point
you've just described 99% of the maps in conquest.
you shouldnt have to be a god to get mild use out armored vehicles. the fact the miniguns on the littlebird are fucking useless to 99% of players is a great example how balancing around the top tier just makes it completly useless
you can keep trying, but you cant teach someone to read
Mfw I ended up agreeing to nerf tandem dmg because 87% hp is insane after he explained how vehicle hit dmg is done

this is still ignoring the blantant issue
c4 is carried by everything under the sun, and nerfing tandems is just one slice of a shit pie
Decrease how fast you can throw c4(maybe) and reduce its dmging capability to only disable vehicle movement at most
Its one if the earlier suggestions that make sense
i mean c4 in general is not useful to destory armor (irl) anyway, it just having a 20% penetration rate would fix it
In bf4 c4 needed 3 to kill a tank but the throw speed is quite lower n only engies can use itiirc
snipers could as well, but was far more rare
Unironic aggressive recon buff if they do it
but to actually disable a tank without a shaped charge is usually going to kill the crew in the tank from the shockwave before it actually damages any system in the tank
Wouldn’t there also be shrapnel from splintering?
because it requires that much force
only if the armor is actually defeated, which aint happening unless you have a fuck ton buried under the vehicle
U know what would be interesting, if the only way to kill tanks with c4 is to attach c4 at the roof of tank
attacking the hatch bing the only way to really damage it is a great balance change imo
its also not hard with how verticle 99% of maps are
Yeah just make it roof of turret or smthg
Its actually kinda hard due to how slow c4 is thrown and when tanks notice or think someone has c4 they move and kill you if you’re on top of it
The movement will kill even if you are on top
I tried I throw a grenade in the hatch early on ngl
imo this needs to be fixed
That’d actually be cool
C4 near tracks disable n need engies to repair tracks with repair tool or repair itself after 20-30sec ig?
considering that is how it Should be, as thats about the only way infantry can handle tanks without special equipment IE tandems
i would say a minute would be more balanced, gives them a chance to actually counterplay the engie as in a firefight you wont notice it
30 while disabled is chaotic asf in the frontline there will be a group of engies just shooting normal heat or tandems at you
right, but the tank is still actively in the fight, and the engie would be a fool to be anywhere else besides behind it, and he should be punished when doing that
unless that tank has a mg gunner
that engy ain't dying
anything more than 10 seconds of no movement would be death
even the 10 seconds is pushing it.
64 and up would have way to many players to watchout for, especially since the tank would be marked
even with nerfs, a tank no able to run while bing hunted by 20+ plus people most of which would be engys anyway
would allow more interesting counterplay, while also not making attacking pointless
they'd kill it with mass fire
idk with the support buffs that have been coming recently ive seen way more supports and snipers then engies
the rpk is my beloved right now for a reason
that's fair
besides with a heat/tandem nerf, you would see even less, just trying to keep the bigger picture in mind with all the other recent changes
the tank would need alot of protection and a realistic turn speed for its main turret
HEAT is actually fine where it is "only because a bug but whatevs) except against a tank, the tandem needs to come way down on its raw damage. they need to do damage based on multipliers instead
also i hadent gotten to the bottom of the thread, would like to say sorry for being a c***
Was being very biased too until I understood that 87 vehicle hit was literally 87% hp
yeah and with no vehicles in the practice range.... hard to test
I genuinely thought that the only way to kill tanks in 2 hits was from the back like in BF4, not literally 1 back shot and anyone where else afterwards
yeah its broken af, never mind that the engie could be a real prick and run c4, antivehicle grenades, and a tandem
could chuck a grenade, then hit him at the same time as a tandem, and its like that meme of one sec your on top of the world, next sec your talking to whichever holy figure you worship
one thing I used to do was find the most likely exit, plant mines, hit them in the rear and then just wait
the amount of times that i have gotten a tank, only to cross the spawn line and die to 4 engies and their wall of mines is more times then i can count on my appendages
and because the APC has a Crt tv as its only moniter you cant even see the mines unless the engie is color blind
Oh man. Wait till you hear that HEAT, C4 and Tandem have splash radious against vehicles. 6, 4 , and 2 meters respectively.
You don't even need direct hits to do damage
Heat at 6 is ridiculous and tandem being at 1/2 is ok ish
Should be 0
Like in ANY OTHER GAME
As far as I know only BBR rewards players for missing
Its not really rewarding players its giving them a crutch
6m for heat is dumb asf especially with the rocket speed
i love that splash hits don't make a sound too, only gives you the very easy to miss blue damage indicator, which silently puts you within one shot tandem range in MBT
though thats a bug, it just further piles on to giving vehicles a rough time
It boils down to the same idea honestly
Splash should do no damage to tanks and APCs in the first place
The whole point of that sort of armor is to be impervious to anything but highly focused, high energy impacts
It's the same principle that makes reactive armor and cope cages work
and how tandem warheads get through it
Thoughts on toning down tandem damage but making it hurt players inside the vehicle? So two well-placed shots wouldn't destroy the vehicle outright but it might kill the driver
Was scrolling a bit and i just gotta say you nailed it on the head with this one
Infantry players have almost nothing to lose, especially with a squadmate or rally point nearby, they can just keep widdling you down from bushes and windows until you either die or need to turn back
While tanks have a static health pool, only 14 of each shell and only way to repair is to go back to base, or be lucky enough to have a good engineer nearby
But you cant really go further than spawn because you also run out of shells quickly, so its not even worth the risk of dying if you need to turn back for ammo anyway
100% agreed, but if it's gonna happen, give me the sound pls
Be engineer inside tank, go out tank to fix it. Random squadie spawns and steals tank. Squadie pushes like a madman and gets tank destroyed, tfw 6 min of waiting for new tank that doesn’t even spawn close to contested objective 
Foxhole had the same problem at first. Then now they have squadlock. But it has other problems.
“Its the squadmate spawns as you are about to shoot on sniper in a good stealthy flank and getting you both killed from drawing so much attention.” equivalent of tanks
yeah
You can kick them tho
or locksquad
If you are leader
you can request order if leader is afk
Kinda rare ngl
assuming 70% of the playerbase would also steal a tank, thats not very efficient
does work plenty of time for me. But yeah Idk how to solve the issue.
yeah xd
They are also nerfing snipers by giving sniper bullet tracer rounds
tbh that was kinda needed, you'd have no clue who's shooting you unless you saw their scope glint
Which is dumb because now snipers who are aggressive get punished for being closer to the enemy and incentivises them to backline camp
Which makes more recons more useless
eh not really, if they're aggressive snipers, they're probably shooting at people who are already seeing bullets everywhere. if anything it might encourage less camping since the tracer stands out more on its own
Im the kind of sniper who flanks and finds good positions near the frontline, backline camping usually just devolved to counter snd counter sniping
That srgument works if you are on your team side of the battlefield, but if you are a sneaky flanker who goes sometimes to enemy side of the fight like me with the L96 that trail is going to get you killed
I’d say make the trail appear after like 100-200m like how scope glint on med scopes work now
So you actually get incentivized to not be a backline camper
RPG needs the same trail that sniper are getting
You shouldn't be able to fire "stealthy" rpg 💀
honestly yeah
even with the damage marker and it being a slow tandem, i often have no idea where tf it came from
Kinda agree, it helps vs heat spam too
Man sniper trails should only appear above 100-200m tho Oki could have made a great solution to prevent snipers from camping so much
to be fair it is only the first version of such a change, so i assume they're open for suggestions about it
like i wouldn't mind if the smoke trail at the end disappeared a bit faster
https://discord.com/channels/303681520202285057/1179463738265440416 @grand pine @bleak zealot

tandem splash damage to the front of an APC is enough to make it beep cos of low hp 
vehicles taking it twice from behind
There be dragons 
what if Tandems did higher damage to weak spots that Heat but less damage to non-weak spots than heat they already have a short range so getting close to hit weak spots makes sense in my mind
its not that bad at all. basing its damage on its range is a bad idea
are you responding to me?
compared to there counterparts they do
sure its harder that HEAT because it has more drop, but current state means that its easy to use, easy to hit, easy to hit weakspots
this is because Tandems do a lot of true damage and have a massive multipler on a weakspot hit
being able to rearm easily means missing is not a massive problem at all, even more so because you also have other tools at your disposal that you can take along with a tandem
because do remember
sending a tank running for base is just as good as killing the thing
(and well you likely got more engy's hovering near its base anyway so you'll get an assist at least)
then I guess my first idea wouldn't really work out then, but Like some have said adding a trail to to tandems and even the other launchers would help in finding the shooter/shooters. And maybe a slower reload time would give more time to react, plus a nerf to the tandem damage or change to how armored vehicles take damage
it wouldnt help in the long run as it stands, sure something to be thought of for sure not gonna say its not a good idea. but damage is the main problem, and needs to be based on multipliers that are based on what its hitting rather than true damage. else the tandem, made for killing tanks, is a monster at killing everything else.
finding the shooter and killing him isn't gonna change much when he poofs back into existence just as you are done reloading with a new rocket
(fucking splash damage weakspot hits for 87% of tanks health will always be a meme)
I guess it could be made that there are sections and a bigger health pool that each section contributes to for the whole vehicle and destroying those sections has different effects like solders starts to take the damage from launchers or other explosives or the tank turret turning is slower or that one of the treads are slowed/disabled reducing movement and control but but can be repaired and it does not get destroyed until it reaches health point where it it starts to burn and then explodes after a time or take a bit more damage that will make it immediately explode.
make it so doing damage has some feedback that punishes the vehicle without making an instant KO
is that not just BF1?
IDK and would that really matter if is more fun to have than the current system?
the burn and destory "bleed" is already a thing
as for components, there is simply too much at out there that would fix anything.
c4 breaching charges will kills tanks from a single soldier, HEAT is very prevalent, Tandems waste 87% of tanks health and oneshot everything else, two shoting the btr from the front(most armor)
we should fix the main issue, that infantry can and will easily kill any vehicle that gets within 200 meters of an engagement zone
then we can worry about fixing how vehicles work, cause they also suck
so reducing infantries vehicle damage capabilities would basically be a band aid solution until they can fix how vehicles work currently ?
less of a Band-Aid solution and more of a fucking surgery. vehicles suck because they die quickly to basically any single soldier the can get within 20 meters of, which is far easier than it sounds. or get hit at range by 4-6 HEAT/or 2-3 tandems(even to the front) and nearly die and have to run, while also being marked constantly for several min of the game. while flankers are likely around you unless your team is dominating.
if the vehicles survive longer, the last thing that sucks about them is ammo count and reloading. sure they can be improved in other areas, but survivability, ammo capacity and reload rates are the main problems of the vehicles.
imo
- vehicle weakspots need to just not exist. it's near impossible to cover your flank due to how slowly you turn around, and infantry will never ever help you. if you're getting hit from behind, you're already at a disadvantage even if you don't take extra damage
- either tandem needs to be deleted from the game, or armored vehicle health needs to be doubled across the board
- vehicle vs vehicle damage needs to be massively boosted so the best counter for a vehicle is another vehicle, NOT a guy with some C4
Funny how an MBT cant kill a tank without having a 2 minute slap fight while a snealy bush goblin can delete one in 3 seconds
Also doesn't help that most parts of the tank, the turret can barely aim down at all, so even if you spot someone behind you, you will either have to turn around and expose the rear to other enemies, or try to find a way to angle your tank down to aim at the guy behind you
Makes the soviet tanks in war thunder look like they have good gun depression 
Yeah AP is a joke
Even Blackhawks can tank two of those
AP is amazing at bullying snipers form 1000m away
And one shoting jeeps
That's mostly all
Ye that shit is hilarious
Yeah the counterparts that are accurate to 900m?
just lower armor damage from the things that do it. add multipliers to various armor classes, no armor, light, medium, and heavy. weakspots would be fine, but true damage needs to be low if they are implemented.
Vehicle damage, ammo cap, and reload would also need to be fixed considering how weak those are as well.
pretty sure a tank can die to a single tandem
Fortunatly no, tank can't
APC can tho
and it is FUCKING annoying
@spiral zephyr youa are L
You wouldn't laugh as much if RPG didn't had this 4m crutch zone
I hit it directly, the russian guy hit the weak spot xd
that wont happen for months I feel like
Because we know why lol
yea..
funny idea: make RPGs retain the shooter's momentum
this is fucking filthy lmao
just abusing the noob tube aoe against infantry from above
RPGs are the stupidest thing in this game (right behind C4)
shooting rpgs from helis is abuse now? 😭
https://youtu.be/y6c5WwKMrOI it doesn't work half the time its fine
technically yes, mechanically no
not intended for RPGs to be used in helos, but also its not abusing glitches
its fun af, we mostly hunted apc/tanks but conq on good maps is less common now so we shoot inf
the Chinese use it XD
I love pilots like these
My take on tandems:
- kinda clunky to use, slow, high drop at ranges
- okay for light armor (amazing if light armor is stationary)
- great-amazing against heavy armor
- useless against walls
- useless against aircraft
- useless against infantry
In conclusion - balanced, niche use case
lmao
whatever helps you sleep at night
"erm akshualy 1 shotting APCs is balanced because... it just is ok? it's kinda clunky to use ok? 🤓"
that's only thing they suppose to do
they are only needed for one thing and one thing only. Kill heavy armor.
every infantry shitter can carry 3-4 c4 to kill any APC they like. Tandems are not the problem
They are additive to the problem
Fix the main problem first. Period
C4 is super OP rn
lol, not how that works bud
Too bad what you ask to kill ultra niche thing, while there's super OP all rounder
all the vehicles are a nich yes, not a small one.
c4 is broken, but guess what its not in a vacuum, they exist together
I think an underlying problem is people getting too attached to vehicles and so they get really upset when the vehicle is destroyed hence a little more personal stakes in the campaign against anti vehicle weaponry. Don't get me wrong I love driving around armored vehicles as much as the next guy, but in reality if I'm driving a tank and get #tandemc4ed I really could care less, because my team only lost like 1 ticket from that, meanwhile the other team loses 3 or more tickets from the kills I got before blowing up.
I think its justified when you consider there are usually only 3 tanks per team at most, and they take several minutes to respawn each, when a single engineer can 2 shot a tank with no fear of death cause worst case scenario, they'll just respawn on a squadmate, go in a different bush and finish them off
Something like that should be hard to take down. They have limited numbers and long respawns for a reason. They're meant to give your team an edge in a fight, not to be a score piñata for the enemy
That's the thing though, they're not THAT easy to take down for any single player if you play carefully, the problem is how easy it is for people to try again and again with no consequence. Which is something mainly tied to the spawn system rather to the inherent power of the tools available.
In da mean time: SQUAD APC dies from a single tandem if not patched up quickly. Or two tandems without any chanse
I would agree but tandems can do up to 80 damage if you hit the rear. Even if you dont kill the tank, it'll be out of the fight until it can leave, repair and come back, and thats if there aren't engineers hiding near spawn, which surprisingly is not uncommon
Fix C4 first, then go for tandems if they still wipe all heavy armor regardless
And since you cant repair unless you have a competent engineer nearby, you're basically out of the fight if you get below 30HP
c4 is fkin everywhere, tandems are super niche and clunky
Honestly i almost never die to C4 in a tank compared to tandem
Which i did not expect to see after coming from Battlefield
At least for C4, you kinda let the enemy sneak up around you. For RPGs, you just gotta shoot from whatever angle
Niche case use doesn't justify one shotting a vehicle with 4 min respawn timer. It also doesn't justifies taking up 87% of HP in one shot, basically removing a vehicle from combat for 3 minutes IN ONE EASY SHOT
And it's not even niche, every second or third engi (depending on avearge lobby IQ) runs one on INV or CONQ
Some even run it on INFCONQ
Basically there is at leats 15 guys that can one shot IFV's or maim tank in one shot at any point in a map, and they mostly focus vehicles, not inf
So you can safely assume there is few guys actively hunting you, and everyone of them can easily fuck you up, with minimal effort
Doesn't seem balanced to me
And then people who say that tandem is 'balanced' will cry that vehicles don't leave thier spawn. Which they themselves are cause of, one of few
It does seem balanced in comparison with c4 and HEAT tho. Those 2 things are first priority to balance, because they are most OP things rn
You always prioritise from worst to less worst
It's weaker than C4, but C4 is literally game breaking OP.
Heat is perfectly balanced and its much less of a problem than Tandem
Heat isn't even a problem in vehicle case
Heat is fuking OP, it does all things great, HA, LA, AIR, WALLS, INF. HEAT farms everyone
HEAT have less damage to HA, but the range is massive
It's flexibility is OP yes. But comparing to tandem, in AT use only, its perfectly balanced. Small/medium dmg traded for ease of use and range
Yea but this thread is for the tandem because it has its own issues
@bleak zealot ^
Engineers hiding near spawn are a thing exactly because of squad spawning
yea
okay? HEAT being OP doesn't mean tandem can't be OP. those things are not mutually exclusive
both are overtuned as shit
Dude thinks because one thing is op nothing else can be.
An easy fix is to make vehicles spawn more often, but also tandems shouldn’t 1 shot an apc from the back or deal 87% of a tanks hp from the back tho. Its quite insane
Just make vehicles spawn closer to battle too. Why do quads mostly spawn at base @SgtΟkiDoki ?!
More often spawns = leff percived value = less reasons to buff them
So let's them stay limited, just buff them accordingly
But at least vehicle users don’t get as annoyed dying since they can respawn faster and also keep gameplay more interesting by having more vehicles to target
With some small buffs and rear tandem dmg nerf it would work in tandem
Pun not intended
also armor taking more damage from the back is realistic, both tanks in the game (t90 and Abrams) both have rear engines and relatively thin armor on the back. as well both of the APC/IFV have doors on the back and the bmp even specifically has its FUEL TANKS as those doors.
tandem is about as strong as it should be with its range, but regualr HEAT should not have such a large radius
Yeah, it's 'realistsic' all right
leave that for HArdcore tho
2x damage in the ass is bad design, especially when that allows for one shots
i think it balances the asshats that like to sit behind the blue line though if you can get them to start moving
the 'realism' stays in contradiciton to good gamaplay in an arcady game
plus if you charge toward infantry in a game where literally every class can have c4, you're a nut
The " asshats that like to sit behind the blue line" do that only because game forces them to, by punishing any other way to play
By one shots to the rear for example
exactly, so you just dont put the rear forward and stay with infantry like a tank is supposed to
no infantry around a tank is a dead tank
straight up
no, i just know how to use a tank mate
Prove it then
Teamwork doesn't exists in this game, and if it does then barely
People do not repair
You can be, and will be C4ed in the middle of friendly bloob
that's how this game works
I seen it MANY times in past 500h
tank tactics are simple, and if you yell enough someone will rep if you just stay with the infantry push, if you are in the tank on namak or frugis or tensa, good luch
Yeah, I have to disagree
exept the namak/tensa/frugis part, that's 100% true
a tank in an urban environment is a dead tank
All maps force tanks there if you want to PTFO
there are more open and not so tight quarters maps but ok
Even waki C is full of corners to jump from and C4 or places from which you can shoot RPG'S with impunity
waki C is the death of a round though
F on waki and the whole west quarter of the map is better
It was just a example of 2 buildings being very dangerous area
Majority of points have more of them
if they are behind the blue line, you will never be behind them, nulifying this dumb af point
blast radius. drop it close to their rear and it counts.
that and most of them turn around if you hit them once
- you can't expect randos to work together as a team, oki said as much. casual is not a teamwork oriented gamemode
- you gain nothing from babysitting a tank or APC as infantry. instead you risk being out in the open with no cover, or risk using something that can explode at any second as cover
- you don't know shit
vehicles are going to camp the safezone as long as aggressive play is not viable
That no.3 is kind of harsh
is it wrong though
i think hes just mad that i dont shoot back like he does
and to counter point 1 you made, if you get in a tank, and actually communicate in game, people will play with you, and support you with repair if you can manage to get a decent position near the infantry. but this is very off topic now lol
You are NA or EU?
So, on EU, 80% of the lobby does not understands what are you saying to them
Language barrier, 40 language in use etc
NA brain may not comprehend that
So yeah, I can communicate, but all I hear in response is " Ja nie panimaju" or "cyka bliat"
i understand that, i played too much eve online... actually made some friends in france and i shared a system with germans some pohlish and aussies. fought a lot more russianslol. but yeah, english is not as universal as america tries to force it to be lol
that was Britain actually.
Good then, so, the teamwork aspect and cooperation in this game is bad, like really bad. Even Oki acknowledged that on devcast
Cooperation with inf is very rare, much more rare than someone treating spotter seat as something more than a taxi
So goobie point no 1 still stands, you can't expect teamwork, and you will very probably not expireence teamwork
hmm, i uess that was the intention behind the squad select thing
You are alone, unless you have premades
It's a shame it failed
That was intresting idea
did they already take it out???
cause it functions in some of the community servers here, its not great in pub though i do agree
plus you can select irrelevant squads, like helo with no helis on map
Default squad full of recons...
Oh no, 5 sits in the map corner, rest is in the opposite one
They do that because theres a fudge ton of things that can kill them like C4. max dmg rear should be 60-70 tbh and doable with a tandem.
lower still
PS2 is only game with simmilar scale, and you need 4 shots to kill MBT with the best dmg rocket launcher
With how fast tanks can get repaired im not sure abt that. You can’t really count full coordinated engie squads in most games too
PS2 have even fatser repair, auto repair, burst auto repair, shields for vehicles etc
Biggest complain about them there is that they can't really contribute to PTFO exept destroying vehicles/farming kills
I can attribute that, I have played PS2 for years, I quit last year, the repair tool in that game is absolutely nutters. It was never balanced and if just 1 engie was repairing an MBT it would be almost impossible to solo kill as infantry even with C4 on the fairies being op in that game too. But they only could get an upgraded maximum of what 4 C4? Which was a lot, but it took ingame certs to level the items up, it wasn't just handed to you for (reasons)
Yeah, in PS@ infantry AT options arent as strong as in BF4/5/2042 even, becouse there is fucktone of infantry
But vehicle vs vehicle is very strong, so there is no 'vehicles being op' because even alone lightning can fuck up MBT enough to make inf job much easier
Until they added the kingsnake imo but yes. And that vehicle v. Vehicle strength is why I think the tanks are relatively balanced, only 4-5 ap shells to kill a tank not being repaired. It should take way less tandem shells though, they were designed to one shot IRL tanks
But that's not fun
I mean, for hardcore/millsimy game that's fair alright
i mean it is war after all, its nott fun, and not supposed to be lol
it's a game
it needs to be fun, if it's not, no one plays it
yeah i just had a string of pretty unfun matches
rolling and being rolled is fucking boring
team switching needs to be removed
outright
why in the tandem thread?
why not lol
Just died to tandem lobbing over me and dealing 87% dmg when enemy had seen only my front...
Perfect balance, rewards proper positioning
not sure if this has come up here, but can we get a slight increase to the damage radius of heat rounds. I constantly see enemies not getting damaged when a round explodes right next to them.
yeah nobody wants that lol
again, nobody wants that.
would perfer it to stay the same and they just fix the shit hit reg
Give it back blast
"kill 10 enemies with an rpg backblast"
I would say just make it stun u hard if you shoot indoors or something
it should do the same thing a helicopter crash does, becuse it kills you irl from an enclosed building...
well it kills everyone behind you, and the blast bouncing off the walls debilitates you, but doesn't kill you. (there are also ways to mitigate that through tech)
I keep seeing the explosion not kill anyone on the island map with the silos if I hit the silo next to the enemy.
its a tandem, its blast radius is like a single meter at best.
you are very rarly going to kill infantry with it.
cant it seriously rupture ear drums? it cant be a fun experience lol
I mean yes as with any force from an explosion, there is a change in pressure than can rupture ear drums, but thats not exactly in the game
