#RPG7 / PG07 Tandem - Feedback

1 messages · Page 2 of 1

compact umbra
#

faction specific weapons should always have a similar counterpart in other factions

rugged crypt
#

ya i always thought that if there were 4 factions there could be a silly mode with 64 v 64 v 64 v 64 like we have the g3, ak, and fal so could have one of the middle eastern country military so could add them without adding that many guns and maybe something like a insurgent group that can have civilian themed armor options like a light vest thats just a low rated stab vest with a mag vest over it and can have most weopons available that are already in the game

could really also work on adding more differences to the factions when it is worked on

but ya rpg should have some skins to it like
frag gets skins for kills
heat gets skins for kills/enemy vehicles killed
tandem gets vehicle kills

wanton crystal
#

It’s an armored vehicle. You shouldn’t be able to solo them, their entire purpose is to be hard to kill from infantry. The fact so many things can be solved by a single player is an actual problem, not the other way around.

bleak zealot
#

Yeah, when so many things are made to be done by one player, while also being a 200+ player game, it gets pretty nuts

#

I would understand if it was balanced to be a 16v16 or 32v32 game since there are less people to do one thing

cyan totem
#

i don't think it should be impossible to solo armored vehicles, but it needs to be difficult. the odds shouldn't be in your favor

bleak zealot
#

Oh yeah there should still be a motive to it, but it shouldn't exactly be a point and click adventure

#

The only hint a tank driver gets after taking 80HP from one hit is a fairly wide blue damage marker, which doesn't help a lot when you didn't hear the shot or see a trail when you looked there

And top that with a pretty restricted 1st person camera attached to a slow turret

cyan totem
#

yeah, and the fact you can literally 1 tap an APC as infantry is comical. it's an insult to game balance

bleak zealot
#

And yeah you can have a spotter, but more often than not, they're not really reliable

cyan totem
#

tandem needs to be straight up deleted from the game

bleak zealot
#

I remember i spent all match with an AFK spotter so i couldn't have anyone help lol

bleak zealot
#

Since the main use for Tandems IRL is to get through ERA and such, other than that, they work pretty much the same to normal Heat rounds

trim turret
#

just make different armor classes for the vehicle so armor can be a multiplier rather than raw damage

#

true damage is always nearly impossible to balance for so many different things

wanton crystal
#

I would be fine with tandems as is if medic and sniper had c4 deleted. Maybe even support as well. Engineers and assault should be the only ones that can take on armor and succeed. It further cements their role in the game without making either class feel like worse versions of their current selves. And tbh medic has literally everything going for it that using anything else feels like you are kneecapping yourself.

severe quest
wanton crystal
wanton crystal
wanton crystal
#

I get you need a constant power fantasy or the mic is scary to use so basic teamwork and team composition is against how you like to play games, but maybe just maybe, the tanks and armored personnel carriers should have armor that’s not easy to deal with. Maybe learn basic teamwork and come back?

severe quest
wanton crystal
severe quest
wanton crystal
severe quest
cyan totem
#

as i've said, it shouldn't be impossible, but it should be really hard

#

tandem is braindead

wanton crystal
severe quest
#

The problem is that if solo players cannot effectively fight armor, it’s just going to make tank camping more effective. It’s not going to stop people from doing it.

wanton crystal
#

Nvm that you can carry tandems, and c4 or anti vehicle mines. You want brain dead solutions because you don’t want to strategize.

wanton crystal
#

I get you don’t want the answer to be “use your brain” but I can’t help if you can’t do basic things like communication.

severe quest
#

But regardless, I can agree to disagree.

#

I don’t think we’re going to get anywhere tbh.

wanton crystal
#

“What about if they just camp” I mean that’s the definition of whataboutism but go off king

severe quest
#

I do apologize for starting out as hostile as I was with my first response.

#

I started it.

wanton crystal
#

Mate if that’s the definition of aggressive then I’m a walking war crime.

severe quest
#

Canadian?

wanton crystal
#

Naw I’m just a c**t

#

But hey someone that knows Canadian war history and don’t assume they are nice, rare treat indeed.

severe quest
#

I could say the same

#

:)

wanton crystal
#

Pretty sure they should have just called the geniva convention the “shit Canada did and was kind of fucked up” conference

severe quest
#

Canadian checklist

wanton crystal
#

“You can’t execute pows” “alright so we won’t take pows”

#

“But sergeant they were unarmed and surrendered” “sorry I don’t speak bitch so I didn’t understand what they were saying” double taps pow

severe quest
#

At the risk of immediately rekindling the argument, I want to add one more thing.

I think the solution could be to both make RPGs generally (somewhat) less effective against armor, but also add something that can really punish armor if it stays in the same spot for too long. Like a BONUS strike that a squad can call in. That could hit any vehicle within whatever arbitrary radius it’s given, which means that it’s effective against vehicles that stay in the same spot and can’t be avoided by repositioning only slightly.

wanton crystal
#

Would also add another benifit of class diversity if it was on support like bf4, and would you know, make support actually support more.

#

Plus would also give a solution to the snipers that destroy stairwells making grappling the only other solution (even though it isn’t one practically. Wanna camp in a place no one can get to now? Hope you like indirect fire.

#

Idk how broken it would be in rush though, would give defending teams a lot of problems with holding the bomb sites if they get destroyed from mortar teams

severe quest
#

You could just not add it to rush. There are already certain things excluded from game modes like building being disabled in ctf.

wanton crystal
#

If it’s a point system like squad leads could drop a care package with it in it like they do with ammo, it would solve that problem, but would mean only squad leads could do it, and we both know how bad they usually are,

#

I would appreciate a solution that is less point and click, and requires actual effort, hopefully just slightly more effort then it would take for the tank to stay alive, but not so overwhelming it’s a moot point to try, I’m just so tired of tanks not tanking and just being an explosive sniper that can’t be counter snipped.

#

Likewise how I hated how the little bird required so much effort to counter, without it being useless in a new persons hand, as now with the little bird nerf it’s only decent in the top tier players, and completely pointless to everyone else. Yeah I know it’s a skill issue on my part, but littlebirds are unfun on both ends as it currently stands IMO.

#

Not saying the nerf wasn’t very much needed, but now I get maybe one or two kills at best or I just distract as I have to move so quickly neither one of can actually aim to hit each other, just spraying and praying from both the heli and the ground forces

amber oasis
viscid haven
amber oasis
#

Anything that takes the vehicle out of the fight is straight up win for the team. Even dying to force enemy tank to RTB for 3 min is extremely good trade.

#

Match lasts only 30m, that's 1/10 of it.

bleak zealot
#

Yeah it takes a hot while for a tnk to get back to base, repair, then return

#

And thats if the spawn barrier isn't surrounded by a team of engies hiding in bushes

worthy lynx
#

Tandem is the only reason i prefer BattleBit over BF4.
You simply dont feel powerless in a fight against armored vehicles. And it makes tanks and and all other transports to pay more attention to surroundings, not just farm frags.

cyan totem
#

"powerless"

#

HEAT is being not powerless. tandem is quite literally having an advantage over armored vehicles; in a team of up to 127 players, and near instant respawns (as opposed to vehicle respawns, which take minutes)

amber oasis
#

There were tools to deal with tanks/IFV's, you just needed to want to use them and not ignore vehicles while whining "how OP they are"

#

While in BBR single player is more effective at killing a tank than a FUCKING TANK

bleak zealot
wanton crystal
trim turret
#

recon got c4, so even then that cant be the case

worthy lynx
worthy lynx
wanton crystal
worthy lynx
wanton crystal
#

Literally the only play style that doesn’t have a counter is long range sniper, in which case, no shit you shouldn’t win that fight

worthy lynx
#

Okay, tell me then.

How can I, an engy class, destroy a tank in BF4 singlehandedly?

Every time you land a hit on it with any of rocket launchers, guy literally zooming out the danger zone for quick repairs fith repair tool (how does it called in English, torch?), except land mines.

amber oasis
#

Then Attack jets and Helis just stomp at tanks

worthy lynx
#

Yeah, the little problem I came up with is that tank respawn, and your rockets/C4 are not. And as far as I remember, you can't resupply beside dying.

But anyway, I do love the existence of tandem. Because you actually run for a good shot to make it hit hard. And small ammo capacity makes it more balanced

#

And talking about vehicle survival at 127/127 servers is pointless. It's just a massacre for people and tanks/LAVs alike

cyan totem
#

"small ammo capacity makes it more balanced" fucking lol, lmao

#

this is what tandemtards actually tell themselves

#

if only there was a way to respawn on your squadmates near instantly, and if only it refilled all of your ammo

worthy lynx
#

Okay. Tank takes 22 DMG after getting tandem upfront.
44 when you land a side rear shot.

Count reload time, and you'll see that it's not that OP.

cyan totem
#

whatever helps you sleep at night my man

worthy lynx
#

Well, tank mains keep being upset after not being allowed to dominate the map

#

And I'm perfectly fine with that

cyan totem
#

you're just spiteful due to being shit on by tanks in other games

#

so you're living out your power fantasy of being able to 1v1 them with little to no effort

worthy lynx
#

Yeah. I guess I started whole feedback message with that

#

Besides, usually if you got the tank 1v1 with you, it means that this guy actually got lost after driving to the artillery position. Anywhere near the infantry, and you would likely be shot long before you could get a good position and land a good shot.

worthy lynx
#

So it's a punishment for being too reckless

worthy lynx
#

And ACPs are way faster

amber oasis
#

doesn't matter when you are shoot at by 15 tandems, some one will hit

worthy lynx
#

I hardly see people using tandems

amber oasis
worthy lynx
#

Personal record is two engies. And they were dangerous, yeah

amber oasis
#

A LOT of players use tandems, especiallyt when there is a good vehicle player in enemy team

#

You start doing well, everyone switches to tandems

worthy lynx
#

Not sure, maybe just different people, considering that it's 2 a.m. where I am

#

Most ppl use HEAT ones, against infantry

#

At least, I get shot with them

trim turret
#

man even with Engy as my most played class, Tandem is actually quite broken with little to no downsides other than it really only works on vehicles

worthy lynx
#

Isn't that's the whole point of tandem - being a good weapon against vehicles?

#

Besides, for me the BBR is more infantry focused game, so vehicles are a gimmick, rather than the main attack force

trim turret
#

yes a "good" weapon against vehicles not "one shot everything less than an APC, 2 shot an APC, and 3 shot a tank"

#

on top of vehicles just sucking in BBR (do notice I am talking purely front on shots.)

worthy lynx
#

Oh come on. If there is a well coordinated team of engies, who just fired 20 HEATs on you, you would vote to ban the HEAT then?

#

127 servers are massacre for vehicles

trim turret
#

no because I got hit by 20 people

worthy lynx
#

Just because of the player count

trim turret
#

but one dude in a bush can kill me before I can even find him

worthy lynx
trim turret
#

because even in a perfect world where he is stupid and standing out in the open, I still need to track to that direction, which is likely behind me, and find whatever range he is at, all before he gets his second shot off

#

and of course, that is if he is alone

worthy lynx
#

The whole point of vehicles is to provide support for the infantry, not being a fortress that shoots down anything that moves

trim turret
#

infantry are not normally looking 100meters plus away unless they are getting sniped or know about the engineer beforehand

#

you can't do that

#

you try and push, you will die

#

because you will be hit from 200+ meters away

#

which only you will deal with unless you got a squad that acutally listens to you

#

and of course, squad spawning means that even if you kill him, he likely hit you once, and will be back in 10 seconds.

#

or his squadmate will kill you

#

APCs get thrown around by the Tandem, so that's out too even iif they survive

worthy lynx
trim turret
#

they get thrown around by the explosion

#

tanks do too but less

#

its pure luck if you land facing a direction you can drive froward or reverse out of the danger zone

worthy lynx
#

Besides, if you got caught in such situation, the hell is wrong with you? All alone, with no control over your surroundings and no infantry around.

You basically asking for a C4 on all your sides

trim turret
#

that situation is commonly done surrounded by friendlies lol

#

they will not look in every direction

#

c4 can be thrown out windows, over walls, roofs

worthy lynx
trim turret
#

rpgs will hit from beyond where most people are looking

worthy lynx
#

If they are blind, don't go with them

trim turret
#

so basically your idea is "stick with infantry"

worthy lynx
trim turret
#

but also "dont stick with them if they are blind"

worthy lynx
#

Um, yeah?

trim turret
#

fucking stupid lol

worthy lynx
#

It's how armored vehicles work, lol.

trim turret
#

sure man

worthy lynx
#

Otherwise, let's complain that tank can't turn faster to control surroundings

trim turret
#

back to the tandem. its hits way to hard for how many people can have it

amber oasis
trim turret
#

3 shots a tank to its front.

#

2 shots to the front of an APC

#

1 shot literally everything else

worthy lynx
trim turret
#

except a helo, which is a whole other problem

worthy lynx
#

So it would take 5 rockets, and you carry only 3

worthy lynx
worthy lynx
trim turret
#

the fucking transport chopper with its 3k health?

#

sure

worthy lynx
#

It's a heli

trim turret
#

more health than anything but the tank

worthy lynx
#

Try to land a hit

trim turret
#

no shit thats why its health pool is a problem

worthy lynx
#

Considering how it literally drops people with no need to stop

trim turret
#

3k health, and hard to hit

worthy lynx
#

And one shotted with tandem

trim turret
#

actually not

worthy lynx
#

I killed one

trim turret
#

from full health its 2

worthy lynx
#

With 9 people on board

#

If you shot from below

trim turret
#

no weakspots other than tail rotor

worthy lynx
#

Was the best beginning on Wakistan

trim turret
#

2 shots from 100% assuming no damage taken

#

which is fucking hilarious

worthy lynx
#

Not sure about Gunners, if they landed any shots, but I did land a tandem on heli

trim turret
#

yeah its always nice to hit that shot

#

but it sucks when it flies away after

worthy lynx
#

And I'm kinda suspect, the whole wakpoint that you can kill pilot himself

#

With almost any weapon

#

Which is bad if you are mid air

#

Got killed from the gunners a couple times

trim turret
#

also possible, still somewhat hard to do and not really reliable

amber oasis
#

Tandem deals 2600 h vehicles dmg, tank have 6k hp, apc 3k hp

worthy lynx
#

And back to tandems.

The are not well balanced, but their existence is a trade off between being actually dangerous engi and vehicles dominating the map.
Not sure what to do, but now is... Well, acceptable.

worthy lynx
amber oasis
#

4 shots

worthy lynx
#

22 dmg

#

22 x 4 only 88, which is not 100

#

If you shot at the rear side, you land a 44 at each shot (don't ask for DMG, ik operating with what game tells me)

#

And it will be 3 shots

#

But I've never been able to land all 3, because you either get shot (it is shown from where you got shot from, so next time you try shot a tandem, your face will meet HE shell or a machingun), or tank just drives away (which happens all the time)

mortal flax
trim turret
#

my man be using HEAT thinking its tandem

amber oasis
#

Not singleplayer

worthy lynx
worthy lynx
amber oasis
#

You can eveporate tanks with 2 firneds

#

you know, working as a TEAM

#

and devs always could buff tanks AP dmg

trim turret
#

HEAT and C4 would say otherwise

worthy lynx
trim turret
#

easy

#

mark tank

#

you will have 30+ friends chasing it down

mortal flax
#

bro driving a tank is like playing zombie horde mode

trim turret
#

you know

amber oasis
trim turret
worthy lynx
#

Uh uh, then what to do with the tank that sits on that hill, away from main routes, playing arty?

amber oasis
#

You know, cooperate, work with others

#

Not brute force it solo

worthy lynx
trim turret
#

or chase it down with your squad

mortal flax
#

because tandem wins solo vs vehicles

#

thats the main problem, compounded by respawn mechanics and a bunch of other things

worthy lynx
amber oasis
trim turret
#

because I can do that solo

worthy lynx
#

Yeah, imagine people who don't have friends interested in BBR?

amber oasis
worthy lynx
#

Besides, as I said, the whole idea is that tank have people around

#

If it's all alone, it's tank's problems

mortal flax
amber oasis
#

you can lit up tanks with wallhack, you have proximity and squad voice chat

worthy lynx
#

And it's asking for a good portion of explosion

amber oasis
#

Basically bias

worthy lynx
#

Otherwise it's a single player in tank

#

Who control everything

trim turret
#

...

amber oasis
#

...

mortal flax
#

if a tandem had a separate person firing and reloading (or something equatable), I would also be silent ...

trim turret
#

new class

#

ammo carrier

worthy lynx
#

So having one guy, who can make hurt, is a good thing

trim turret
#

either carry for rpg guy or lmg guy

worthy lynx
trim turret
#

yes

#

because RPG is heavy

#

you carry like 2-3 rockets at most lol

worthy lynx
#

Yet people carry it around

trim turret
#

yes, 1 heat usually loaded, with 2 spare at most.

#

then you go to your assistant for more ammo

worthy lynx
#

How that's different from now?

trim turret
#

cause Heats lighter than a tandem

worthy lynx
#

I carry an RPG and 3 shots of tandem

trim turret
#

between 2 people, there is at most 2 tandem shells

mortal flax
#

no i vote we remove all classes, because this is a solo oriented game after all

#

i should be able to do everything, simultaneously, by myself

worthy lynx
#

Yeah, yeah

trim turret
#

just make it cod

#

RPG secondary

worthy lynx
#

Tank getting 90+ frags - we sleep

trim turret
#

medic getting 160+ frags - you sleep

#

frags aint much in this game man

worthy lynx
#

Single engy putting tandem in APCs and getting one frag - oh no, sungleplayer

trim turret
#

my man

#

killing a vehicles removes it from the board for 5+ min

#

killing a player removes him for 10 seconds

worthy lynx
#

Dude, to one shot an APC you need to get behind, and if the driver is not braindead, it's never happen, because it's not rushing before front line

trim turret
#

if games last long enough even the bottom of the scoreboard reaches 60+ kills

worthy lynx
#

Same with the tank

amber oasis
worthy lynx
#

I would agree if tandem oneshotted every vehicle from any ange

amber oasis
trim turret
#

tandem puts tank to 2 shot from behind

#

which you can sneak in from in front if you hit close enough lol

worthy lynx
trim turret
#

oh no its within range of 120 c4, and rpgs

#

because everyone has c4

worthy lynx
#

Yeah

amber oasis
#

It's very funny when people with no expirience with vehicle gameplay talk about vehicles, geting half of thier takes wrong.

trim turret
#

you are not talking backline

worthy lynx
#

So it should never show it's rear to tandem

amber oasis
#

I am talking about you @worthy lynx

worthy lynx
#

So no lneshots

trim turret
#

you are talking "its on that hill a click and half away"

amber oasis
worthy lynx
trim turret
#

we can tell

mortal flax
#

you know why people sit and snipe in tanks? because those people don't want to show their rear, thats literally it

amber oasis
worthy lynx
#

Because you need to rely on troops, you can't see all around

amber oasis
#

Your opionioni is heavily misinformed

amber oasis
mortal flax
#

i can tell you have this idea of fighting in the cqb towns on the map, with people in windows firing and a tank dies because it pushes too far forwards, but thats just not the experience of vehicles

trim turret
#

my man cant fathom the "sniping tank" is literaly because they will die if they even get somewhat close to the enemy

amber oasis
#

that's all

worthy lynx
trim turret
#

yes

amber oasis
#

2m radious

mortal flax
#

big yes

trim turret
#

2-4 meters I believe

amber oasis
#

4m circle

trim turret
#

not much v infantry

amber oasis
#

heat have 6 m radious

trim turret
#

but it procs weakspots just fine

amber oasis
worthy lynx
#

Hm... It feels smaller than that, actually

worthy lynx
trim turret
#

yeah cause infantry is different

#

apperently only .5 meters but cannot confirm that myself

mortal flax
#

look, respectfully, if you don't really know the mechanics of the weapon, you're not in a place to say that its fine as it stands

worthy lynx
trim turret
#

yes sound about right. though hitting the chest/feet would probobly do the trick

worthy lynx
trim turret
#

Engineer mains know its overpowered man

#

we should not be able to kill or send back a tank solo

worthy lynx
trim turret
#

situation = vehicle? its dead or running

worthy lynx
#

Snipers send you back to spawn, and you may not know when did they shoot from

trim turret
#

usually with only one shot

#

they don't send you back to spawn usually

#

cause squad spawn

#

also much less downtime

worthy lynx
#

True. But how many shots does sniper can land before he goes empty?

mortal flax
worthy lynx
#

And you can't refill tandem from the Large Ammo Box

worthy lynx
trim turret
worthy lynx
trim turret
#

medics already are lol

#

cause they do basically everything

#

except rpg

mortal flax
#

i'm just pointing out that comparing snipers to tanks is too different, and those differences are part of what we're saying here

worthy lynx
mortal flax
#

medic C4 zombie swarm DESKCHAN

worthy lynx
#

But I don't see many boxes deployed lately

worthy lynx
mortal flax
#

most ppl with rpgs just suicide rush, respawn with all their ammo 10m away (a big problem)

trim turret
#

its been a while since I've seen a box so it might have been changed and I missed the patch note

mortal flax
#

if you actually look for ammo packs, i respect that a lot

trim turret
#

I find more enemy boxes than friendly ones

worthy lynx
trim turret
#

also yeah

trim turret
#

I'll be back in 5 seconds

#

less than 20 meters away

#

meanwhile tank: 5min respawn timer back at main spawn

mortal flax
worthy lynx
#

I mean, supports were scarce, but now they don't drop boxes, so I can't tell

mortal flax
#

that difference is huge, and why you can't compare it to snipers

worthy lynx
trim turret
#

again oh no

#

there are 7 other people I can spawn on

worthy lynx
trim turret
#

plus capture point

#

rally

#

vehicle

mortal flax
#

yes you can die in seconds, i'm not sure what point you're making, but the tank is still gone for 4.5 more minutes

trim turret
#

unless you are in the wild, there will be a spawnpoint not that far away

worthy lynx
#

Yeah, and tank would patiently waiting for you to run back. It's not hunting your teammatea, there's not a single guy running around searching for enemies

trim turret
#

if you run from the same direction sure

#

just mark the thing

#

know the map a bit

worthy lynx
trim turret
#

and suddenly you can get behind it pretty easily where it cant see you

#

if you charge from in front of it like an idiot sure

mortal flax
#

which, to put it into contrast, is faster than it takes the main cannon to actually reload

worthy lynx
trim turret
#

I dont think you understand that we do not need to get behind it with a tandem

worthy lynx
trim turret
#

as long as we hit it even once its below 50% health with the splsh

worthy lynx
#

Oh no

mortal flax
#

no, its the 84hp damage it does, compounded by respawn mechanics

trim turret
#

an if it runs its still gone for 3+ min because its going back to base

worthy lynx
#

Btw, does anyone use repair tools?

trim turret
#

the only exception being a friend group with a dedicated repair guy

#

friends usually, people trying to be helpful

#

and farmers in rcbs or helos

worthy lynx
trim turret
#

with a friend group? not that uncommon

#

normally? hell no

#

people will just leave out of that seat

#

or the gunners will ignore the pings

worthy lynx
#

Yep, and the next thing is a quick response group, that will find engi and his spawn point

mortal flax
#

maybe the spotting assist patch will help people use that seat

trim turret
#

maybe yeah

#

but still

worthy lynx
trim turret
#

range making tank go below 50% even if not a rear shot

#

means tandem quite OP if even more than one guys uses it

worthy lynx
# trim turret but still

And still, surprisingly (/s), it's not about tandem.

It's about communication, and peope around

trim turret
#

still the tandem lol

mortal flax
trim turret
#

1 guy with it does the job just as well

#

2 guys just do it faster

worthy lynx
#

Yep, and a guy bear the tank can easily interrupt, considering the TTk

mortal flax
#

basically what we're saying is that tandem should be powerful if its used with communication and teamwork yes

trim turret
#

unless you are braindead, its pretty easy to avoid the tanks guns and peak and shoot with minimal chance of dying

mortal flax
#

in its current state, a tandem is perfectly fine solo

worthy lynx
trim turret
#

especially since the sniping spots are specific on the map. usually on a cliff facing one direction where you can flank to one or the other side on foot

worthy lynx
#

I usually find people, when I try to get to the tank

#

Doesn't matter, where

#

Literally

#

I can find peole in front of main base sometimes

trim turret
#

tanks are funnily enough better of in frugis because of the lack of windows on the streets without it being a higher floor

mortal flax
#

lack of bushes to lie in too

trim turret
#

usually the squad they are apart of spawning on them

#

and some engy squads love having all 8 be engy and just wait in fron of the enemy base

#

though thats less RPG and more just spawncamping issue

worthy lynx
trim turret
#

yes I know

#

frugis is not that bad because of its design

worthy lynx
trim turret
#

but sandy is hell because of all the windows

worthy lynx
worthy lynx
trim turret
#

the cliffs are usually where the tanks hide

worthy lynx
#

And snipers. And some gunners

trim turret
#

I was more speaking about frugis fro vehicles. not every building has a full set of windows overlooking the street

trim turret
#

my point being, you know where they are

#

you can flank them because where they are usually only over looks one direction

worthy lynx
trim turret
#

hell if you know the drop you dont even need LOS

#

I mortar my RPGs on them alot

worthy lynx
#

Never tried that. Mortar thingie. Kinda... Well, never managed to land a shot

#

Besides, I kinda remember that the description mentioned something about "loosing it's power if ahot further than 200m"

#

Not sure how it works

#

Anyway, okay, has to agree that tandem is a powerful weapon. Maybe too much.

But to balance it, the armor system would likely need to be reworked. Saw an idea of vehicles being in a broken state before being destroyed.

Or just nerf the tandem, but then what would be the point of using it.

#

Anyway, good night/morning/day to everyone, thanks for discussion.

trim turret
#

armor classes and a multiplier would fix I think

#

raw(true) damage will always be broken

amber oasis
trim turret
#

if tandem hit as hard as heat, but bypassed armor of tank to deal the same percentage of damage(like its supposed to) I think it would still have its niche as tank killer, but not nuke literally everything else

wanton crystal
wanton crystal
trim turret
#

its possible in BF, but with all the sensors you have it that game +plus generally having a minimap, and a long term spot mechanic its alot harder to do alone. especially once you get countermeasures for said guided things

wanton crystal
wanton crystal
wanton crystal
amber oasis
#

You don't even know from where you take damage, you just get a indicator while the guy is few floors above/below you

amber oasis
#

@fleet latch You can't cut ammo beocuse 2 would be to small amount and it wouldn't change anything, becouse the problem lies in the amount of individual tandem warriors on the map.
You could make it even harder to use, but that would be obnoxious.
You can't limit it behind arbitrary number, because that's a arcade game.
So you gut the damage

fleet latch
#

I don't know the value that are right now used but maybe: 3 tandem on tank, or 2 from behind. (And heat should be 6 and 4)

#

You could make it 4 and 3 for Tandem

#

But if that's the case. I think we'd need a mechanic to make camping hills on the corner of the map with tank, not a good solution.

#

I'd like to see infantry push with tank in city etc. To be like " the tank is a tank, it can take a few hits".

#

Also, if that happens, I wanna see a buff to AV mines. They feel way too weak and too easy to destroy. Plus anyone sees them. Only time they're used is in front of spawn 💀

wanton crystal
amber oasis
#

It may sound wierd, but imo coax is better than HE shells

#

You can easier get kills, and reach up to 400m without looking at the sky to compensate for a drop off

wanton crystal
# amber oasis So you want to disable thier worse weapon?

It’s great for soft targets, but it stops them from being able to demo stuff in spawn for those in front of them, but it still allows the tank to defend itself at close range infantry so they don’t get stuck in spawn by mines

slow cove
#

I think it’s balanced. The range is garbage compared to other options

amber oasis
#

Doesn't matter, lmao, you shot below 150m anyways

#

Most of my tandem deaths are below that, so range limitations, and even projectile velocity don't matter

#

But you still got the fuck tone of dmg and one shot potential

#

So yeah, op shit, simply

grand pine
#

Most of the time when I can use tandems effectively to solo kill tanks and apcs is when they literally are alone with no infantry support in an area. So I feel like it really forces you to get closer whereas heat can be shot from a much better distance. You shouldn’t be a one man army in a tank, you should still need infantry support to work very well. Tandems also work as a way to penalize people who play in vehicles too aggressively and overextend/or just stay still in 1 place

#

You also got to think of it from the engineer’s perspective, not having heat means they lost of the best weapons to kill infantry and affect the map in the game for the sole purpose of killing vehicles better, its a trade off of ability

trim turret
#

would agree if one dude couldn't just fuck up an enemy vehicle solo. for everything you lose you gain right back when you kill a vehicle.

viscid haven
wanton crystal
grand pine
#

No crap, till they finally buff the other rocket for infantry the trade off for not having heat is still very high

grand pine
trim turret
#

basically every engy main would disagree with that but whatever man.

amber oasis
# grand pine Most of the time when I can use tandems effectively to solo kill tanks and apcs ...

'You shouldn’t be a one man army in a tank, you should still need infantry support to work very well.'
Well, WHY THE FUCK THEN EVERY PLAYER IS ONE MAN ARMY?
Simply, every infantry calss can solo a tank easier than tank can kill LAV.
So why tanks should rely on teamplay and be limited, while majority of players can just say fuck it and send fully crewed tank on a 6 min respawn, without even endangering itself. Occasional death results in 5s respawn. Death costs you nothing.
Then there is infantry problem. They don't want to help you, they don't want to care about you. They will blissfully ignore your existence unless you are on opposing team and fucking them up. You can die in the middle of friendly infantry bloob, by C4 to that. So much for 'playing with infantry'.

mortal flax
#

why does every tandem defender want tanks to not be a one man army (totally valid), but are fine that they themselves are a one man army?

mortal flax
#

nvm you actually said that point too at the end KEKW

#

rn the tandem balancing promotes camping on a hill 400m away, because if you get close you just die, and driving 3 mins back to base upon taking ANY damage because it puts you in the one shot threshold

grand pine
#

It kinda balances out, tanks are annoying asf when playing infantry and engineers specifically with heat and tandem rockets are annoying asf when playing as tanks and apcs. We both hate each other.

But if you get killed by c4 while camping or overextending is it really the game’s fault for you not paying attention every few seconds in a tank I get the argument against tandems but against c4 is a bit over

#

At most a nerf to heat rocket and tandem rocket speed and a decreased respawn time of tanks from 6mins to 3mins

#

How many tandem rockets do you guys want to be able to tank in a tank?

#

Hmm what about making tandems more effective if you get shot by the side or most effective at rear but reduce its dmg from the front to heat levels?

#

So you can tank more from the front but engineers who are good at flanking and stealthing can take you out from the rear just as fast as of now or a bit faster

#

Most of the time I see tanks get killed by C4 is if they aren’t paying attention at all or they completely overextend in the middle of multiple enemies

trim turret
#

the problem is, is that the "in the middle of multiple enemies" is because those enemies chased him down becuase he was spotted and swarmed the tank.

viscid haven
grand pine
#

Tandems take some skill to use over range and over 100m its not that reliable unless tanks stay still the whole time

cyan totem
#

"tandems take some skill to use" lol, lmao

#

nuclear grade copium

#

can you imagine having to lie to yourself like this so you can pretend like using an OP weapon is an accomplishment of any kind

grand pine
#

Its less braindead than heat due to the rocket speed at least

grand pine
# cyan totem "tandems take some skill to use" lol, lmao

Is getting to a flanking position near a vehicle stealthily and avoid detection not take skill to rectify the slower speed and range? In a city and theres a thousand windows it doesn’t really take much ngl but in more open maps getting into a good position undetected does take some sort of skill

fleet latch
#

wouldn't doubling the HP of all ground vehicle works tbh?

grand pine
#

Making dmg from the front reduced to half what it is makes more sense though so people actually need to flank more and it also increases vehicle survivability from the front

#

Also reduce respawn time to 2/3min and spawning them closer to contested objectives

cyan totem
#

it's so hard to flank a massive object that takes 5 years to turn around

#

the copes that people come up with to justify their crutch are unreal

amber oasis
#

People play game with vehicles, complain about vehicles, while playing game with vehicles, then they use crutch like tools, and will defend them like thier mothers

grand pine
#

Genuinely give me the info on how fast they take to turn around max speed etc its cool to learn new info and get better understanding of how they work

#

Ngl tho one thing I hope they fix on all vehicles is the weird wrong direction when you move back crazy how its still a thing since old betas

amber oasis
grand pine
#

And also for someone to fix the damn reverse directions

amber oasis
grand pine
#

Where do you usually get shot at by tandems?

amber oasis
#

There is just too much dmg easily avalibe to everyone

#

One of those things needs to change

amber oasis
grand pine
#

How is your playstyle in tanks? Could you show me a video on a good tank player?

#

*a tank player who you would regard as being very good

#

Battlebit also has a lot of urban environments so it is always gonna be hell for vehicles in those areas just by nature of urban combat

amber oasis
#

I personally try to push behind inf, focusing on taking out vehicles form good position, occasionaly pushing first when zerg happens. Sometimes I sit 300m away and spam HE. All depends on map and situation, you need to adapt

grand pine
#

I see

amber oasis
#

That I know of

grand pine
#

Rip then

grand pine
#

Would you be fine if it takes an engie squad to destroy you quickly? But respawn times for vehicles are reduced so you can get back to a tank faster?

amber oasis
#

How many times do I need to repeat "There is just too much dmg easily avalibe to everyone"

#

It's so simple

#

Too much dmg for everyone to be able to pick it up

#

You either nerf the damage, or limit individual tandems

grand pine
#

You can nerf the dmg by making frontal and side dmg do less but keep rear dmg the same

#

If tandems do the same amt of dmg as heat for front and sides will that be ok?

amber oasis
#

BF4 does at max 52%, which still would be too much given that we have four times more players

grand pine
#

Vehicle hit counts based on %? Huh if a rear shot literally does 87% hp on tank I understand now why it should get some nerfs

grand pine
#

In BF4 were there dedicated rpgs for anti vehicles like tandems?

#

Other than SRAW which can kill p much anything

amber oasis
grand pine
#

Damn

amber oasis
#

Tank is 6k apc is 3k HP

grand pine
#

I thought it was additive and tanks have 150hp and apcs have 100 or smthg

#

That explains the issue then

#

In bf4 you can kill a tank at a 90 degree angle with an rpg at two shots too but the dmg in bf4 was additive right

amber oasis
#

Idk about that

#

I know that you could 2 shot in the rear with RPG, only, in bf4

grand pine
#

yeah 87% hp from a shot on a vehicle from the rear at any angle(due to game design) with 6k hp looks overkill as heck

grand pine
#

Iirc

grand pine
#

Had to rewatch bf4 anti-vehicle but the dmg values r p similar except for the crazy 87% on rear

grand pine
#

Tandem being 87% on rear is fd should be at most 50-60%

wanton crystal
wanton crystal
wanton crystal
wanton crystal
grand pine
wanton crystal
#

this is still ignoring the blantant issue

#

c4 is carried by everything under the sun, and nerfing tandems is just one slice of a shit pie

grand pine
#

Its one if the earlier suggestions that make sense

wanton crystal
#

i mean c4 in general is not useful to destory armor (irl) anyway, it just having a 20% penetration rate would fix it

grand pine
#

In bf4 c4 needed 3 to kill a tank but the throw speed is quite lower n only engies can use itiirc

wanton crystal
#

snipers could as well, but was far more rare

grand pine
#

Unironic aggressive recon buff if they do it

wanton crystal
#

but to actually disable a tank without a shaped charge is usually going to kill the crew in the tank from the shockwave before it actually damages any system in the tank

grand pine
#

Wouldn’t there also be shrapnel from splintering?

wanton crystal
#

because it requires that much force

wanton crystal
grand pine
#

U know what would be interesting, if the only way to kill tanks with c4 is to attach c4 at the roof of tank

wanton crystal
#

attacking the hatch bing the only way to really damage it is a great balance change imo

#

its also not hard with how verticle 99% of maps are

grand pine
#

Yeah just make it roof of turret or smthg

#

Its actually kinda hard due to how slow c4 is thrown and when tanks notice or think someone has c4 they move and kill you if you’re on top of it

#

The movement will kill even if you are on top

#

I tried I throw a grenade in the hatch early on ngl

wanton crystal
grand pine
#

That’d actually be cool

#

C4 near tracks disable n need engies to repair tracks with repair tool or repair itself after 20-30sec ig?

wanton crystal
#

considering that is how it Should be, as thats about the only way infantry can handle tanks without special equipment IE tandems

wanton crystal
grand pine
#

30 while disabled is chaotic asf in the frontline there will be a group of engies just shooting normal heat or tandems at you

wanton crystal
#

right, but the tank is still actively in the fight, and the engie would be a fool to be anywhere else besides behind it, and he should be punished when doing that

trim turret
#

unless that tank has a mg gunner

#

that engy ain't dying

#

anything more than 10 seconds of no movement would be death

#

even the 10 seconds is pushing it.

wanton crystal
#

currently you have a point, but if the above nerfs come down

#

is what im saying

trim turret
#

64 and up would have way to many players to watchout for, especially since the tank would be marked

#

even with nerfs, a tank no able to run while bing hunted by 20+ plus people most of which would be engys anyway

wanton crystal
#

would allow more interesting counterplay, while also not making attacking pointless

trim turret
#

they'd kill it with mass fire

wanton crystal
#

idk with the support buffs that have been coming recently ive seen way more supports and snipers then engies

#

the rpk is my beloved right now for a reason

trim turret
#

that's fair

wanton crystal
#

besides with a heat/tandem nerf, you would see even less, just trying to keep the bigger picture in mind with all the other recent changes

trim turret
#

the tank would need alot of protection and a realistic turn speed for its main turret

#

HEAT is actually fine where it is "only because a bug but whatevs) except against a tank, the tandem needs to come way down on its raw damage. they need to do damage based on multipliers instead

wanton crystal
grand pine
#

Was being very biased too until I understood that 87 vehicle hit was literally 87% hp

wanton crystal
#

yeah and with no vehicles in the practice range.... hard to test

grand pine
#

I genuinely thought that the only way to kill tanks in 2 hits was from the back like in BF4, not literally 1 back shot and anyone where else afterwards

wanton crystal
#

yeah its broken af, never mind that the engie could be a real prick and run c4, antivehicle grenades, and a tandem

#

could chuck a grenade, then hit him at the same time as a tandem, and its like that meme of one sec your on top of the world, next sec your talking to whichever holy figure you worship

trim turret
#

one thing I used to do was find the most likely exit, plant mines, hit them in the rear and then just wait

wanton crystal
#

the amount of times that i have gotten a tank, only to cross the spawn line and die to 4 engies and their wall of mines is more times then i can count on my appendages

#

and because the APC has a Crt tv as its only moniter you cant even see the mines unless the engie is color blind

amber oasis
#

You don't even need direct hits to do damage

grand pine
#

Heat at 6 is ridiculous and tandem being at 1/2 is ok ish

amber oasis
#

Should be 0

#

Like in ANY OTHER GAME

#

As far as I know only BBR rewards players for missing

grand pine
#

Its not really rewarding players its giving them a crutch

#

6m for heat is dumb asf especially with the rocket speed

mortal flax
#

i love that splash hits don't make a sound too, only gives you the very easy to miss blue damage indicator, which silently puts you within one shot tandem range in MBT

#

though thats a bug, it just further piles on to giving vehicles a rough time

amber oasis
viscid haven
#

The whole point of that sort of armor is to be impervious to anything but highly focused, high energy impacts

#

It's the same principle that makes reactive armor and cope cages work

trim turret
#

and how tandem warheads get through it

viscid haven
#

Thoughts on toning down tandem damage but making it hurt players inside the vehicle? So two well-placed shots wouldn't destroy the vehicle outright but it might kill the driver

bleak zealot
#

Infantry players have almost nothing to lose, especially with a squadmate or rally point nearby, they can just keep widdling you down from bushes and windows until you either die or need to turn back

#

While tanks have a static health pool, only 14 of each shell and only way to repair is to go back to base, or be lucky enough to have a good engineer nearby

#

But you cant really go further than spawn because you also run out of shells quickly, so its not even worth the risk of dying if you need to turn back for ammo anyway

mortal flax
grand pine
fleet latch
grand pine
fleet latch
#

You can kick them tho

#

or locksquad

grand pine
#

If you are leader

fleet latch
#

you can request order if leader is afk

grand pine
bleak zealot
fleet latch
grand pine
#

They are also nerfing snipers by giving sniper bullet tracer rounds

bleak zealot
grand pine
#

Which is dumb because now snipers who are aggressive get punished for being closer to the enemy and incentivises them to backline camp

#

Which makes more recons more useless

bleak zealot
grand pine
#

Im the kind of sniper who flanks and finds good positions near the frontline, backline camping usually just devolved to counter snd counter sniping

grand pine
#

I’d say make the trail appear after like 100-200m like how scope glint on med scopes work now

#

So you actually get incentivized to not be a backline camper

fleet latch
#

RPG needs the same trail that sniper are getting

#

You shouldn't be able to fire "stealthy" rpg 💀

bleak zealot
#

even with the damage marker and it being a slow tandem, i often have no idea where tf it came from

grand pine
#

Kinda agree, it helps vs heat spam too

#

Man sniper trails should only appear above 100-200m tho Oki could have made a great solution to prevent snipers from camping so much

bleak zealot
#

like i wouldn't mind if the smoke trail at the end disappeared a bit faster

bleak zealot
mortal flax
#

tandem splash damage to the front of an APC is enough to make it beep cos of low hp KEKW

amber oasis
#

87% of hp in one shot

#

174% in the rear...

royal crypt
#

vehicles taking it twice from behind

grand pine
fathom lion
#

what if Tandems did higher damage to weak spots that Heat but less damage to non-weak spots than heat they already have a short range so getting close to hit weak spots makes sense in my mind

trim turret
#

its not that bad at all. basing its damage on its range is a bad idea

fathom lion
trim turret
#

yes

#

tandems do not have "short range"

fathom lion
#

compared to there counterparts they do

trim turret
#

sure its harder that HEAT because it has more drop, but current state means that its easy to use, easy to hit, easy to hit weakspots

#

this is because Tandems do a lot of true damage and have a massive multipler on a weakspot hit

#

being able to rearm easily means missing is not a massive problem at all, even more so because you also have other tools at your disposal that you can take along with a tandem

#

because do remember

#

sending a tank running for base is just as good as killing the thing

#

(and well you likely got more engy's hovering near its base anyway so you'll get an assist at least)

fathom lion
#

then I guess my first idea wouldn't really work out then, but Like some have said adding a trail to to tandems and even the other launchers would help in finding the shooter/shooters. And maybe a slower reload time would give more time to react, plus a nerf to the tandem damage or change to how armored vehicles take damage

trim turret
#

it wouldnt help in the long run as it stands, sure something to be thought of for sure not gonna say its not a good idea. but damage is the main problem, and needs to be based on multipliers that are based on what its hitting rather than true damage. else the tandem, made for killing tanks, is a monster at killing everything else.

#

finding the shooter and killing him isn't gonna change much when he poofs back into existence just as you are done reloading with a new rocket

#

(fucking splash damage weakspot hits for 87% of tanks health will always be a meme)

fathom lion
#

I guess it could be made that there are sections and a bigger health pool that each section contributes to for the whole vehicle and destroying those sections has different effects like solders starts to take the damage from launchers or other explosives or the tank turret turning is slower or that one of the treads are slowed/disabled reducing movement and control but but can be repaired and it does not get destroyed until it reaches health point where it it starts to burn and then explodes after a time or take a bit more damage that will make it immediately explode.

#

make it so doing damage has some feedback that punishes the vehicle without making an instant KO

fathom lion
trim turret
#

the burn and destory "bleed" is already a thing

#

as for components, there is simply too much at out there that would fix anything.

#

c4 breaching charges will kills tanks from a single soldier, HEAT is very prevalent, Tandems waste 87% of tanks health and oneshot everything else, two shoting the btr from the front(most armor)

#

we should fix the main issue, that infantry can and will easily kill any vehicle that gets within 200 meters of an engagement zone

#

then we can worry about fixing how vehicles work, cause they also suck

fathom lion
#

so reducing infantries vehicle damage capabilities would basically be a band aid solution until they can fix how vehicles work currently ?

trim turret
#

less of a Band-Aid solution and more of a fucking surgery. vehicles suck because they die quickly to basically any single soldier the can get within 20 meters of, which is far easier than it sounds. or get hit at range by 4-6 HEAT/or 2-3 tandems(even to the front) and nearly die and have to run, while also being marked constantly for several min of the game. while flankers are likely around you unless your team is dominating.

#

if the vehicles survive longer, the last thing that sucks about them is ammo count and reloading. sure they can be improved in other areas, but survivability, ammo capacity and reload rates are the main problems of the vehicles.

cyan totem
#

imo

  • vehicle weakspots need to just not exist. it's near impossible to cover your flank due to how slowly you turn around, and infantry will never ever help you. if you're getting hit from behind, you're already at a disadvantage even if you don't take extra damage
  • either tandem needs to be deleted from the game, or armored vehicle health needs to be doubled across the board
  • vehicle vs vehicle damage needs to be massively boosted so the best counter for a vehicle is another vehicle, NOT a guy with some C4
bleak zealot
#

Funny how an MBT cant kill a tank without having a 2 minute slap fight while a snealy bush goblin can delete one in 3 seconds

#

Also doesn't help that most parts of the tank, the turret can barely aim down at all, so even if you spot someone behind you, you will either have to turn around and expose the rear to other enemies, or try to find a way to angle your tank down to aim at the guy behind you

#

Makes the soviet tanks in war thunder look like they have good gun depression Wheeze

viscid haven
#

Even Blackhawks can tank two of those

amber oasis
#

AP is amazing at bullying snipers form 1000m away

#

And one shoting jeeps

#

That's mostly all

viscid haven
wanton crystal
trim turret
merry lodge
amber oasis
#

APC can tho

#

and it is FUCKING annoying

#

@spiral zephyr youa are L

amber oasis
#

You wouldn't laugh as much if RPG didn't had this 4m crutch zone

spiral zephyr
#

I hit it directly, the russian guy hit the weak spot xd

amber oasis
#

yeah you did

#

Still woudn't be kill if not crutch zone

spiral zephyr
amber oasis
#

Because we know why lol

spiral zephyr
#

yea..

bleak zealot
cyan totem
#

just abusing the noob tube aoe against infantry from above

#

RPGs are the stupidest thing in this game (right behind C4)

amber oasis
#

ehhh not really?

#

overtuned yes

#

stupid no

#

they have thier place

spiral zephyr
trim turret
#

technically yes, mechanically no

#

not intended for RPGs to be used in helos, but also its not abusing glitches

spiral zephyr
#

its fun af, we mostly hunted apc/tanks but conq on good maps is less common now so we shoot inf

#

the Chinese use it XD

supple osprey
#

My take on tandems:

  • kinda clunky to use, slow, high drop at ranges
  • okay for light armor (amazing if light armor is stationary)
  • great-amazing against heavy armor
  • useless against walls
  • useless against aircraft
  • useless against infantry

In conclusion - balanced, niche use case

cyan totem
#

lmao

#

whatever helps you sleep at night

#

"erm akshualy 1 shotting APCs is balanced because... it just is ok? it's kinda clunky to use ok? 🤓"

supple osprey
#

they are only needed for one thing and one thing only. Kill heavy armor.

#

every infantry shitter can carry 3-4 c4 to kill any APC they like. Tandems are not the problem

trim turret
#

They are additive to the problem

supple osprey
#

C4 is super OP rn

trim turret
#

lol, not how that works bud

supple osprey
trim turret
#

all the vehicles are a nich yes, not a small one.

#

c4 is broken, but guess what its not in a vacuum, they exist together

slow cove
#

I think an underlying problem is people getting too attached to vehicles and so they get really upset when the vehicle is destroyed hence a little more personal stakes in the campaign against anti vehicle weaponry. Don't get me wrong I love driving around armored vehicles as much as the next guy, but in reality if I'm driving a tank and get #tandemc4ed I really could care less, because my team only lost like 1 ticket from that, meanwhile the other team loses 3 or more tickets from the kills I got before blowing up.

bleak zealot
#

Something like that should be hard to take down. They have limited numbers and long respawns for a reason. They're meant to give your team an edge in a fight, not to be a score piñata for the enemy

viscid haven
supple osprey
bleak zealot
supple osprey
#

Fix C4 first, then go for tandems if they still wipe all heavy armor regardless

bleak zealot
#

And since you cant repair unless you have a competent engineer nearby, you're basically out of the fight if you get below 30HP

supple osprey
#

c4 is fkin everywhere, tandems are super niche and clunky

bleak zealot
#

Which i did not expect to see after coming from Battlefield

#

At least for C4, you kinda let the enemy sneak up around you. For RPGs, you just gotta shoot from whatever angle

amber oasis
#

And it's not even niche, every second or third engi (depending on avearge lobby IQ) runs one on INV or CONQ

#

Some even run it on INFCONQ

#

Basically there is at leats 15 guys that can one shot IFV's or maim tank in one shot at any point in a map, and they mostly focus vehicles, not inf

#

So you can safely assume there is few guys actively hunting you, and everyone of them can easily fuck you up, with minimal effort

#

Doesn't seem balanced to me

#

And then people who say that tandem is 'balanced' will cry that vehicles don't leave thier spawn. Which they themselves are cause of, one of few

supple osprey
#

You always prioritise from worst to less worst

amber oasis
#

Heat isn't even a problem in vehicle case

supple osprey
#

HEAT have less damage to HA, but the range is massive

amber oasis
#

It's flexibility is OP yes. But comparing to tandem, in AT use only, its perfectly balanced. Small/medium dmg traded for ease of use and range

bleak zealot
supple osprey
viscid haven
bleak zealot
#

yea

cyan totem
#

both are overtuned as shit

wanton crystal
#

Dude thinks because one thing is op nothing else can be.

grand pine
#

Just make vehicles spawn closer to battle too. Why do quads mostly spawn at base @SgtΟkiDoki ?!

amber oasis
#

So let's them stay limited, just buff them accordingly

grand pine
#

But at least vehicle users don’t get as annoyed dying since they can respawn faster and also keep gameplay more interesting by having more vehicles to target

#

With some small buffs and rear tandem dmg nerf it would work in tandem

#

Pun not intended

upper crystal
#

also armor taking more damage from the back is realistic, both tanks in the game (t90 and Abrams) both have rear engines and relatively thin armor on the back. as well both of the APC/IFV have doors on the back and the bmp even specifically has its FUEL TANKS as those doors.

#

tandem is about as strong as it should be with its range, but regualr HEAT should not have such a large radius

amber oasis
#

leave that for HArdcore tho

#

2x damage in the ass is bad design, especially when that allows for one shots

upper crystal
#

i think it balances the asshats that like to sit behind the blue line though if you can get them to start moving

amber oasis
#

the 'realism' stays in contradiciton to good gamaplay in an arcady game

upper crystal
#

plus if you charge toward infantry in a game where literally every class can have c4, you're a nut

amber oasis
#

By one shots to the rear for example

upper crystal
#

exactly, so you just dont put the rear forward and stay with infantry like a tank is supposed to

#

no infantry around a tank is a dead tank

#

straight up

amber oasis
#

It seems you didn't played BBR then

#

It doesn't work likr that here

upper crystal
#

no, i just know how to use a tank mate

amber oasis
#

Teamwork doesn't exists in this game, and if it does then barely

#

People do not repair

#

You can be, and will be C4ed in the middle of friendly bloob

#

that's how this game works

#

I seen it MANY times in past 500h

upper crystal
#

tank tactics are simple, and if you yell enough someone will rep if you just stay with the infantry push, if you are in the tank on namak or frugis or tensa, good luch

amber oasis
#

exept the namak/tensa/frugis part, that's 100% true

upper crystal
#

a tank in an urban environment is a dead tank

amber oasis
#

All maps force tanks there if you want to PTFO

upper crystal
#

there are more open and not so tight quarters maps but ok

amber oasis
#

Even waki C is full of corners to jump from and C4 or places from which you can shoot RPG'S with impunity

upper crystal
#

waki C is the death of a round though

#

F on waki and the whole west quarter of the map is better

amber oasis
#

It was just a example of 2 buildings being very dangerous area

#

Majority of points have more of them

wanton crystal
trim turret
#

blast radius. drop it close to their rear and it counts.

upper crystal
#

that and most of them turn around if you hit them once

cyan totem
# upper crystal no, i just know how to use a tank mate
  1. you can't expect randos to work together as a team, oki said as much. casual is not a teamwork oriented gamemode
  2. you gain nothing from babysitting a tank or APC as infantry. instead you risk being out in the open with no cover, or risk using something that can explode at any second as cover
  3. you don't know shit
#

vehicles are going to camp the safezone as long as aggressive play is not viable

amber oasis
#

That no.3 is kind of harsh

cyan totem
#

is it wrong though

amber oasis
#

Not for me to judge

#

The rest of your points are 100% correct tho

upper crystal
#

i think hes just mad that i dont shoot back like he does

#

and to counter point 1 you made, if you get in a tank, and actually communicate in game, people will play with you, and support you with repair if you can manage to get a decent position near the infantry. but this is very off topic now lol

upper crystal
#

NA

#

but i do play community servers a lot

amber oasis
#

So, on EU, 80% of the lobby does not understands what are you saying to them

#

Language barrier, 40 language in use etc

#

NA brain may not comprehend that

#

So yeah, I can communicate, but all I hear in response is " Ja nie panimaju" or "cyka bliat"

upper crystal
#

i understand that, i played too much eve online... actually made some friends in france and i shared a system with germans some pohlish and aussies. fought a lot more russianslol. but yeah, english is not as universal as america tries to force it to be lol

trim turret
#

that was Britain actually.

amber oasis
#

Cooperation with inf is very rare, much more rare than someone treating spotter seat as something more than a taxi

#

So goobie point no 1 still stands, you can't expect teamwork, and you will very probably not expireence teamwork

upper crystal
#

hmm, i uess that was the intention behind the squad select thing

amber oasis
#

You are alone, unless you have premades

amber oasis
#

That was intresting idea

upper crystal
#

did they already take it out???

#

cause it functions in some of the community servers here, its not great in pub though i do agree

#

plus you can select irrelevant squads, like helo with no helis on map

amber oasis
#

Default squad full of recons...

upper crystal
#

thats just selfish gameplay HyperXD

#

i dont like that, but oh well. battle rifles are fun

amber oasis
#

Oh no, 5 sits in the map corner, rest is in the opposite one

upper crystal
#

even worse :/

#

i like to counter those asshats

grand pine
amber oasis
#

PS2 is only game with simmilar scale, and you need 4 shots to kill MBT with the best dmg rocket launcher

grand pine
#

With how fast tanks can get repaired im not sure abt that. You can’t really count full coordinated engie squads in most games too

amber oasis
#

Biggest complain about them there is that they can't really contribute to PTFO exept destroying vehicles/farming kills

upper crystal
#

I can attribute that, I have played PS2 for years, I quit last year, the repair tool in that game is absolutely nutters. It was never balanced and if just 1 engie was repairing an MBT it would be almost impossible to solo kill as infantry even with C4 on the fairies being op in that game too. But they only could get an upgraded maximum of what 4 C4? Which was a lot, but it took ingame certs to level the items up, it wasn't just handed to you for (reasons)

amber oasis
#

Yeah, in PS@ infantry AT options arent as strong as in BF4/5/2042 even, becouse there is fucktone of infantry

#

But vehicle vs vehicle is very strong, so there is no 'vehicles being op' because even alone lightning can fuck up MBT enough to make inf job much easier

upper crystal
#

Until they added the kingsnake imo but yes. And that vehicle v. Vehicle strength is why I think the tanks are relatively balanced, only 4-5 ap shells to kill a tank not being repaired. It should take way less tandem shells though, they were designed to one shot IRL tanks

#

But that's not fun

amber oasis
upper crystal
#

i mean it is war after all, its nott fun, and not supposed to be lol

amber oasis
#

it's a game
it needs to be fun, if it's not, no one plays it

upper crystal
#

yeah i just had a string of pretty unfun matches

#

rolling and being rolled is fucking boring

#

team switching needs to be removed

#

outright

trim turret
#

why in the tandem thread?

upper crystal
#

why not lol

amber oasis
#

Just died to tandem lobbing over me and dealing 87% dmg when enemy had seen only my front...

#

Perfect balance, rewards proper positioning

fervent goblet
#

not sure if this has come up here, but can we get a slight increase to the damage radius of heat rounds. I constantly see enemies not getting damaged when a round explodes right next to them.

trim turret
#

yeah nobody wants that lol

fervent goblet
#

just like .25 meter

#

for the rpggs

trim turret
#

again, nobody wants that.

wanton crystal
#

would perfer it to stay the same and they just fix the shit hit reg

pearl flare
#

Give it back blast

wanton crystal
pearl flare
#

I would say just make it stun u hard if you shoot indoors or something

upper crystal
#

it should do the same thing a helicopter crash does, becuse it kills you irl from an enclosed building...

trim turret
#

well it kills everyone behind you, and the blast bouncing off the walls debilitates you, but doesn't kill you. (there are also ways to mitigate that through tech)

fervent goblet
#

I keep seeing the explosion not kill anyone on the island map with the silos if I hit the silo next to the enemy.

trim turret
#

its a tandem, its blast radius is like a single meter at best.

#

you are very rarly going to kill infantry with it.

upper crystal
#

cant it seriously rupture ear drums? it cant be a fun experience lol

trim turret
#

I mean yes as with any force from an explosion, there is a change in pressure than can rupture ear drums, but thats not exactly in the game