#C4 - Feedback
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recon don't have it either I'm pretty sure
yeah just med and recon without it
Imo it sould be limited to assault and support. The trophies
I don't mind a defensive gadget as it is right now, if it blocked c4 we could limit it maybe.
As an engi main I'll accept this.
More support players = more people to put down big boxes to resupply RPGs from
id say Engi and Support for the trophies but really the one class it feels "core" on is support and i think everyone kinda agrees there
C4 is alright I guess
I love C4, just got blown up by a guy hiding 20m away behind some cover, in a literal ditch
No risk high reward is perfect for game balance
that is just how mines etc work in general
admittedly
laying down traps with C4 is how it SHOULD be used
it takes far more time and effort than just walking up to a tank and nuking it
(which is why i think C4 sticking to vehicles just needs to fucking go lmao. or at least you should have to be point blank and perform an animation to do it)
Mine is ok, throwing one click auto win button from 20m away it not the best for the game health
Worse than a frag honestly
that is also what mines do
unless you imply they threw it that 20m? I did not consider that a likely meaning since C4 has a range of ~5m on level ground
Yeah, he literally lobbed it over hesco like, 15-20 meters
And that shit magnetised to me
Exactly this happend to me
And C4 magnetises, so it flies directly to you if you are close enough
you can throw C4 up to 15m
and that's on flat surface
and you put a C4 up to a third floor of a building
And it always magnetised to walls/structures/vehicles, giving you few meters of range more
The magnetising thing has a range of like 10cm
this is a massive cap. 🧢
Otherwise you literally would not be able to throw it anywhere but wide open space
I feel like I have too many of them as support and can just throw them around casually in every situation rather than treating them like something I need to use in bespoke and specific situations. Very low risk.
thats only vert, I've seen it fly stright at least 3 meters to meet a wall instead
- Very low risk
- High reward
- Does everything
- can be used by anyone
Also, support has nothing to make small holes with, but that's not really related to C4
On your 17 inch screen you mean.
Magnetisation easily covers 5 meters, it's some wierd shit
I'll say it again and again. Add pickaxe/sledge hammer as a new gadget category slot.
This would solve a lot of things.
I have never observed it anywhere remotely close to that range
How would that even work
How would it even be throwable
In the first place, I don't think C4 should be throwable 💀
i think it's fine to be able to throw it on buildings
i love flushing out window campers with it, or creating paths from building to building
but being able to throw it on vehicles? yeah, no
because only the vertical magnetism was changed. vert was left the same. or at least something like that.
That doesn’t answer the question
It would immediately stick to the nearest wall if you were in or near any building
it can go through things because the cone it used for to magnetize was toned down and focused in its direction of travel. like seriously have you not used c4 since that change? pretty sure its been a couple months.
Yeah, I’ve used it a lot, and I’ve never seen it teleport like you guys are saying it does
Like this is insanely easy to demonstrate
it doesn't "teleport" it just latches on
you can easily see it fly straight for a few more meters
That would lead to it sticking to ceilings all the time which I think would be pretty annoying. I’ll have to test that more later
its a very tight angle
It could be infinitely tight and still cause that issue.
Why does thrown C4 sometimes slow down once its travelled about 10m? It's like time is being slowed around it, or gravity is reduced. It doesn't fall like a grenade but starts to slowly drift down like a feather.
its accelerating in another direction, it just looks weird
I love how C4 is still blatantyl OP and too available but dev's do not care
bro it's okay bro they're just going to focus on skins bro it's gonna save the game bro come on bro have some faith in oki bro
you are literally the only one who talks like that, mocking people who don't exist.
okay?
i don't really care if people like that exist lmao
doesn't change what oki is doing
idk how people think c4 is op. i've been using it for 400 hours and it's still the most inconsistent dogshit in the game
throw it on top of some guy, he lives. it goes off in the same zipcode as me it kills me tho
it lands in a pile of 5 people, it kills none of them, but somehow kills a guy up the hill from them
fucking
insane
other explosives, other c4.
a single block has a small blast radius for damage now.
i literally, just threw a c4 down some stairs, the c4 model is inside the guys chest, he doesn't even take 50 damage from it\
and then some guy throws one up over the cover i hid behind it's like 2m above my head and i die instantly from full
...can c4 headshot?
if it could do you think people would live from mine as often as they do?
cause that would explain alot if it can
it's my #1 complaint with c4 is just that it's so fucking inconsistent
it applies damage based on closest point of contact.
if it's not 100% attached to a wall it wont break it
even if said wall is a god damn chain link fence
i.e its hitting either armor, the body, or the helmet
idk what it's doing but it's designed terribly rn
I think its a bit too precise maybe
so bits of terrain mess with it, player models in different posistions so different spots get hit
between that and everyone spamming trophy systems while camping with lmg/dmr every game is just a fiesta where even if i play way better than everyone else in the area and manage to push across open ground without my team and start trying to break the camping position the c4 just does nothing and i want to quit
cant grenade the camp positions, can barely push them with absurd movement, can't c4 them because the fucking thing doesnt work 90% of the time
games a fucking mess rn
what could also be happening when you throw it over cover is that it gets set off by someone else, either your team or the enemy
so you click, but your c4 is already gone.
i've learned that can happen months ago, i know when that happens though i think the way that works it stupid af too. it can be literally on top of people and if it gets shot it just does nothing
now it being precise and the blast radius for damage is miniscule now for players. we need a demo charge or something to really remove those nests
or worse backfires and kills me even though i threw it and escaped around the corner
something we place on the cover they hidebehind and takes it with it. and anyone in a certain radius
thats less c4 and more desync
like drill charge
call of duty's only useful thing they've added to the game in like 8 years
it sticks to surfaces, drills into it then explodes doing damage around it and through it
great for walls and disgusting riot shield sweats
not sure why c4 is being weird for you, but it is 100% far too meta
i dont even think it's meta rn because everyone is playing support/recon rn
fair enough, maybe. I was just thinking the quad demo assembly the military currently uses
Every single rcon runs c4 lol
it's just fucking ap mines and trophy systems everywhere
or they run mines + drone cheeze
cause even 2 m112 charges are still only used to breach doors
recon with c4 isn't using it for kills 90% of the time though
recon with c4 cheeses vehicles hard though
recon cheeses everything right now with dogshit map design making them oppressive literally everywhere
thanks vilaskis
no no no, don't worry recon got nerfed
yeah it's the worst it's ever been, totally unplayable
unless you're on every map that isn't frugis/namak
you mean DMR users?
then just go fuck yourself free kill
people ask me why I sit in tanks all game, its not because they are op, because they really are bad.
its because recon can't shoot me lol
cause most of the time it ain't recon
the dmr rats aren't playing recon. they're playing assault like subhumans
Yeah . More skins and some charms will balance the game. No need to do something about C4, DMR's or RPG'S in CQC. More skins and charms will bring back those 80k people
yeah, recon are either really ineffective shooting from 700 meters plus, or using DMRs.
this is probably the worst gamestate we've had and i played through vector meta without one
atleast then everyone was running around proving how shit they were in cqc
now they just rat
people thinking the guy working on skins and charms are also working on balance
there's only like 3 of them
nobody is working on balance btw, that's the joke
ofc recon could be a lot better balanced (Read, less nerfed) if vilaskis could make even a single map that doesn't massively cater to them
everyones just pissed at dying from anything in medium range above 150 meters.
like its not even recon, its mostly DMR users.
I see more m110s and mk20s than I see m200s
no, i'm pissed that i spend 70% of the game running around the map unable to find someone to shoot because i literally cannot see people with all the ground clutter on top of the majority of the lobby shooting from as far away as possible because they can see everything
i cant run up massive killstreaks fighting on objs if the enemy team is just recon/dmr ratting in the endless foliage
the decision to make ground cover less visible at distance was a bad one.
technically it could be recon, but see DMR engies and assault more often than not. m110 with 1200 muzzle velocity is crazy
m110 and the other one mk20? both of those can fuck off. dying to that shit in cqc is instant tilt lol
It really doesn't help that using helis to get recon isn't very good since they can just snipe the pilot
you would have thought dozens of games trying to find way to avoid ULQ cheese to see further because less foliage would have been a clue
the vector isn't that bad and neither am i. i'm not great but there's no universe i should be getting deleted point blank by that shit
you usually wont unless you get headshot or your armor is broken
Just make it so low settings don't remove ground cover. This game isn't exactly hard to run lol
other wise its a 3-4 shot
it's a 2 tap point blank, even if i react first and dont miss i lose to it way too often
or atleast i only hear 2 shots before i die
could be more game issue
well yeah, but that decision is overall, ULQ is a warthunder thing since the change is more drastic, but the same principle applied
its not unless you have no armor
low settings dont even remove ground clutter, it stays visible out to like 1k meters last i checked
or maybe it was 100
Right, but they recently made ground cover less... covery
but its out to 100
fuck it, opening shooting range
yeah less grass
less covery? have you played kodiak lol
no lol
did you play kodiak when it first came out?
massive difference
still hate the damn prone crawl animation
i've had people inside of 10m that i can't even see. i'm reacting to muzzle flashes or pure instinct guesses to shoot them
why the fuck when we crawl do we pick our head up to our waist height if we so much as try and move an inch
which of course is not shown in first person
i'm not joking about that either. kodiak is far and away the worst map rn for visibility with dustydew a close second
people within feet of you and neither of you can see the other
where exactly, unless one of us is standing in a bush or something, it shouldnt be that hard
like the entirety of the map if you're running
looking at Steam charts, they are up due to December, but only to 11k which is not the best.
But they are still sinking overall. Down to 8k
Game is def going away. IMO, I stopped playing mostly due to poor vehicle balance (they even locked the vehicle feedback thread) and poor class balance.
it all blurs hella hard
turn off blur maybe or do you mean that figuratively?
if you stand still yea people stand out pretty heavily cause they're just running through, but if you're moving at all everything blurs so hard you can't see people even if you're looking near them
24 hour peak is still above 12k
hasn't moved much in the past month, except gaining about 1k after the free weekend
Those are December numbers
cause people are degen hours without school/work
novemeber was the same
ah ok
we were below 4k multiple times throughout december
October was 13k to 11k by beginning of november, after free weekened 11k to 12 almost 13k.
I just know the reason I left, and pretty much everybody I met playing this game left was just poor balance.
And the obvious favor toward smgs and snipers.
smgs been got nerfed, they havent been favored outside of their strong point for months
except ump but that was an abomination of cancer
that is the thing though, at least one SMG has always been super meta 😛
dmr/recon is map design favored heavily rn, supports are very favored thanks to some moron giving them battle rifles
and coming soon, supports with ranger armor
they should be buffing LMGs
lmgs are fine, people don't play support correctly and then freak out about it
they need a suppression fire mechanic that affects your ability to aim under heavy fire.
cause they can't use them like an ar with 100rd mags
For sure, G36 is my favorite weapon
or single shot ar/carbine.
if people actually take the time to not use full auto all the time
ars and carbines can hit just as hard at 300 meters
with far less recoil and a faster fire rate
i liked the g36, but seriously people have been dooming about support since launch, i played it once with a blank ultimax (i had 4 kills on it at the start of the game) and dropped 100 kills trying to figure out how to best play support
They need to give support the ability to make MG nests or other hard defensive points
stuff that can't just be sniped or little birded to death
you'll never get that lol
ofc a lot of that would again, be mitigated by not dogshit map design
I can dream
give ability to actually use bipod and sandbags that have space for said bipod that doesn't leave entire body exposed
tbh i'd even be fine with them giving supports better buildables (instead of individual sandbag walls let them place a whole position all at once)
zalfi seems to be one of the better designed maps. Clear areas for water and land play, and harder to constantly get behind the enemy and camp.
i like zalfi but it's a bit too open on some of the flank routes
ye
pretty much every map would benefit from that/more terrain obscuring views
i'm so close to prestige 7 and i just burn out after like 2 hours of play
i wanna play this fucking game and it's just so baddddddd
Yeah
after vector got nerfed i was like "oh wow, the balance is actually getting addressed, im sure the game is going to get better as time goes on"
but it has only gotten worse lmfao
it's unreal. i guess oki is getting what he wanted? people are playing slow in every server i join. sitting in every god damn window with their fuckin dmrs/lmgs and shit
turn a corner whole squad firing squads me from a row of second floor windows
Imagine driving a tank in this meta.
You try to push in only for some random dude in a window to c4 you in a second.
armor infantry gameplay just isn't possible
In the past month I have died to RPGs maybe twice?
c4 countless times
that's cause engi's are using all their rpgs on other infantry
ha fair
though at least with RPGs I have some counter play.
Sure they do way too much damage to armor.
but at least I can smoke or move
c4... I am just ded
I’m guessing RPGs do as much damage as they do because it was assumed you’d have an engineer close by to repair
Tell that to the poor LAV that is one shot by tandems lol
It never was possible man. No matter what the meta.
Game is just created to make vehicles weak as fuck. And that's intentional
What is strange though is that the devs originally wanted a super realistic milsim type game. In those games, vehicles are very powerful.
Now they want arcady game
All arcady games with vehicles have them much better than this shit show we have
BF, PS2, WW3
Idk what's going one here
even the latest call of duty has better vehicle balance lol
just add some kind of arming time before throwing it so it isnt just "a grenade but better and you get six"
it's 5 now
still, need arming time
right now its like people run aroudn with 5 armed c4
which is hella dangerious
support still gets 6 I think
it 100% needs arming time and a delay between throws. you should not be able to chuck out all of them at once
if you want to instakill a tank, it should be a massive commitment
And probably not doable in the mists of 10 infantry before and of them can react.
yeah logging in for the first time in a week (bc of the holidays) to a field of christmas newbies being slaughtered en masse by C4 spam really drove home how badly the nerf is needed
what if placing C4 required the button to be held for a time in order to be just thrown? then throwing multiple charges would take more time than placing multiple within closer proximity. would still give players the option to throw c4, but now it requires more risk and precision and throwing multiple at a distance would take considerably more time than, for example, actually running up to a tank and placing multiple of them at a closer range.
throwing and damage are so inconsistent 💀
all explosives feel pretty inconsistent tbh
i peeked an angle to throw a grenade on it and had to step back instantly to dodge the 4 dmrs staring at me and landed the nade near me (close enough that i expected to get tagged by it) and it killed me. swear if it had been an enemy nade it would've chipped me for like 10 damage or smth
i've had enemy nades land closer to me and not even hurt me but my own nade killed me
shit's wild
oh don't get me started on impact nades 💀
Nah, throwing is consistent as fuck. 13m range and auto magnetism, you can reach faar with that shit.
not on buildings and people lmao
c4 needs faster travel time, when thrown it floats in the air for ages and since it small the perspective is janky so you dont know how far away it is untill it lands on a wall (maybe cos i have shadows off)
oh god the magnet jank where only one force applies 💀
C4 probably the most balanced equipment in comparison to other options. Could use a buff on throw distance though.
Give it an alternate throw where the player can fling it like a ninja star.
ill be honest the more i play the more i think c4 is fine until trophy systems get nerfed
The more you play the more you get accustomed to presence of c4 and state it is. You start to lose sight of its flaws, because they become commonplace to you.
That doesn't make it not broken
i mean, it's really not broken in non-vehicle modes. trophy systems destroying grenades through walls and apparently not having a limit to what they can destroy is broken
also, they're hilariously bad vs players. seems like every other c4 i use doesn't actually do damage
Trophy system wise, they are a nice gadget for defensive play, but I don't see many use them when I play
not too many of them anymore
but yeah the "destroy through walls" needs to be fixed
I would disagree with that, for a few reasons.
It's basically 5/6 more nades, another explosive with 490dmg cap, contrubutes heavily to explosive spam
It has significant dmg to environment, destruction/levelution is good, but 254 players have too much tools to do so, resulting in lack of cover in a game that alredy lacks cover
It doesn't need LoS to be used (lobbing over walls), is instant, has very big range comparing to other games, 13m + magnetism
It has magnetis that makes it clunky to use, or impossible to miss with it, depending on the moon phase and time of day (totally random)
And the most important one: Too strong and aboundand. Especially with how easy it is.
two broken gadgets doesn't mean either of them are balanced. it justifies changes/fixes for both - not one first or the other second.
the damage cap is irrelevant. if you have 20 people stand on one spot you all deserves to die for having dogshit spacing.
you can throw frags without line of sight (though theyre currently fucked by the amount of people spamming trophys)
Radical take but ok. And no, dmg cap isn't irrelant, it's a existing game mehanic
correct but if you fix c4 and leave trophies as a complete counter to explosives you just further push people into either rpg spamming or ratting with trophies
it's a bad game mechanic is my point
what other game protects you from an explosive by limiting how much total damage it can do?
again, the whole point of proper spacing is to avoid dying to one grenade (part of why trophys are so disgusting, they encourage standing very close together to abuse the safe zone they provide)
seems like biased opinions on camping in general then. not everyone wants to run and gun.
i mean yeah. im biased against the current climate in 90% of my games being people hiding on roofs/in corners with dmrs/supports with 3 hit battle rifles
i dont think it's particularly fun with the ttk so low to just die instantly to someone because i checked the wrong corner when i pushed
if BRs are so good, why don't you use them?
i think your really taking this discussion way out of perspective if that's your opinion and it should be discussed in another. nerfing c4 is barely going to make camping more favorable and i think you are making sound like more of an issue than it actually is.
because i'm grinding levels to get to 10th prestige. the fal doesnt have recoil now btw
it's more to the point of what alternative do you have to defensive position busting than swapping engi and spamming rpgs when the trophy spam starts? which is a common issue in my games
like yeah you can nerf c4 but it's already jank and even just today i've more times than i can count detonated c4 within inches of someone and not even tagged them
What other games put 254 players in relatively small area?
The only game that does that, and it still alive is PS2, which limits acces to explosives by resource system.
im looking at the trophy system discussion and it only seems like the only relevant issue is when it blocks explosives through walls, not the "spam" or overuse of it. now that i've read through that discussion, i have disagree with nerfing the trophy system. if anything, it seems like it needs to reward more points. but again, this discussion is being taken way out of perspective. nerf C4. end the C4 spam.
as much as I enjoy watching enemies wonder where I put the trophy system in frugis subway (Hint Check inside the hesco wall), I do agree that should be fixed
there is no c4 spam dawg. unless supports are doing it. it's not the dmr assaults
Supports needs weapons, 5 is not enough. BR's fit the most i guess
Questionable but works
Not C4 spam, true, but definitely explosives spam. And C4 is a big contributor here.
they do need weapons. they dont need a 3 hit kill ar that dominates close-mid range in the fal
Arguable, Fal is OP, yes, rarely used, somehow. Should support get it, idk, I am just happy I have more weapons to play with
Scar my beloved
arent like half the unreleased weapons support weapons anyway? maybe they shouldve just implemented those
my man thinks that BR's are OP wow
FAL is, or is very close. G3 is perfectly balanced. SCAR and AK15 could use some buffs here and there
if you dont think the fal is op, you havent used it since they made the heavy barrel unnecessary, it's borderline a laser now, especially by comparison to how it was "balanced" by it's recoil before
BRs makes some sense, Heavy rifles effectively & adds some to his weapons while still making some sense
equally it took them how long to add the various weapons
be it in the end, the OP fal is now usable by anyone I suppose lol
but if your issue is with the fal, we should just go nerf fal in it's thread
yall are wild to me. idk how you look at supports sitting in corners with a 3 hit kill weapon like they weren't fine (if limited in choice) with their current weapon sets.
crazy that it's not balanced on a class with nearly double hp
Double HP?
man there's plenty of guns that kill just as quickly lol
You mean chest armor which is avoidable or you mean the helmet which is 37
no support guy is wearing exo and using a fal
so at best 33% roughly
if you wanted to use a fal you would be assault
Pretty much
Support ain't meta, Assault is
but this should head to https://discord.com/channels/303681520202285057/1138399550210576466
Anyhow C4 wise
What is the current issues with C4 I suppose to ask various people, think it is fine, think is it spammed heavily or?
spammed heavily and I believe simply to useful to be in everyone's pockets.
i really dont have issues with c4 other than how inconsistent it is.
heavily spammed. it has no business being thrown so far and the quantity carried per person is too much. some classes do not need more than maybe 2 charges if not any at all.
- Lots of range ( horizontally 15m~), 3 story building vertically.
- everyone has it
- AoE Kill tool as a gadget.
- Kills vehicle really fast (Delay between throw is really fast)
- Overshadow other options by far (SC4 is worse, Sledge hammer and pickaxe can't compete)
- Enough quantity to kill a tank and everything
About quantity
You can kill 2 tanks,
3 LAV's, (6 if from the rear)
Deal 2940 dmg to infantry
Destroy 3 jeeps, no matter which ones
I think range is definitely a big problem.
I think it should be set to 2 as default, and each +1 to it, from backpack, should have heavy downside.
and AoE, should be made more consistent, but smaller.
Kills frontlines in seconds whether people are pushing or defending by chucking them over sandbags or walls, same for 1v1s just peek at a person throw c4 and run away for a free kill
It takes away so much from the game
so issues so far are the following
- everyone has it
- it overshadows other gadget options (acts as a one stop shop for various anti X)
- easy to spam due to large amount carried
correct so far?
yeah, the speed you can throw it and its range are also up there. if it was like BF3's 5 meter range and slow to throw multiple it would be far better
It's just a better grenade, basically. It has no arm time and no real counter. Planetside 2 did c4 way better, and it sounds like battlefield did too.
it is pretty stupid
players should be punished for huddling together
explosive damage caps need to go
That's true, I can't disagree
But with 127 players, this is something that WILL happen
You can't remove that behaviour
Just too many people, so when you would have 2 guys in one spot in BF/on 32v32, on 127v127 you have 8 people or more
you can't remove it but you can make it a risk that the players have to take
That's just another thing that steams from our big player size
the chance that someone will come along and C4/RPG/HE shell everyone in the pile is low, but never 0
it already is, people can use more than 1 C4
fuck off moron, it's not an issue exclusive to the C4
bit rude.
It is a risk with damage cap. Without it, it was too strong. One nade killing as many people as in radious.
you've not said anything intelligent in response to me ever, sorry not sorry
regardless
i'd gladly take not being able to spam the C4 in exchange for removing the damage cap
i mean yeah, if you land a nade directly in the pile, why should you not be rewarded for that?
as is, half the pile is going to survive and just revive the other half
having them keep reviving each other isn't neccesarily bad for you. If you have more explosives
You are rewarded, you can get between 4 to 490 kills, technically
490 kills?
4 kills per nade is good, like, you can't complain
i have a feeling it's not possible to get that many kills with a single grenade
That's the most upper, theoretical limit
i think you're confusing it with 490 damage
because that's the cap of explosives
ie, you can never kill more than 4 full health players with a single explosive
It would be if there was 490 players with 1 hp inside radious. Game would allow for that, but other limits would not
I said 'theoretically'
even so, it's a silly consideration
But continuing, you can get more than 4 kills, players often run below 100
i mean most importantly there aren't even that many players in a server
Yes. It's silly. More of a fun fuct
But it is totally resonably possible to get 10 kills, but that rare, very rare
Well true, but like I saidz its theoretical, and def more of fun fact than vaible mechanic
yeah, i don't know, i don't think you should have to get lucky with enemy health
if i roll up in a tank and HE shell a pile of enemies, all of them should be dead, imo
would be more satisfying
indeed
People didn't liked it, that's why we have limit. You either limit damage of explosives, or limit thier avalibility drastically
when the explosive cap was implemented it seemed mostly for frugis and old district tunnels though, where it was understandable
because huge numbers could be wiped out in a tiny time
though having trophy systems lessens that a bit. But it doesn't work for c4
Also Waki bridge. New namak also works like that.
The clumping happens on Salhan or Lonovo too, but more rarely
I'd say to a lesser extent on waki. At least people tend to spread out a bit, but I did once get a 12 kill drone there.
Outskirts, too, not as much as frugis, salhan, namak tho
The bridge man
Easiest way to get C4/Nades kills
HE farm also
yeah but it's not narrow enough to see literal seas of people like you do in other mentioned areas
usually lots of cover around
drone c4/ap mine cheese would get way way way too strong if explosive damage cap was removed.
that's a whole another can of worms
the drone really needs to be slowed down the more shit you put on it
It is iirc
clearly not enough to have an impact
True
wait are suicide drones still a thing? i've seen like 2 people try to use them lately and i just shot them out of the air before they even got close
has a pretty major one
super easy to shoot down with more than like 2 mines
drones were only busted in beta imo when people didn't know how to shoot them. People do now
they have...
it doesn't have an impact because they just drop it out of the sky even faster becasue of all the weight on it.
so the top speed means nothing, and the weight in fact helps more often than not
They have more impact than average RPG user, or most gadgets. Only gadget that has bigger impact is C4 and medkit imo.
Drones are good, you can reach campers high up, destroy tanks etc, they are not useless, but seldom used
he's talking about the top speed with more things on it
not the drone itself
Right, my bad then
Speed , even with max load, still is enough to do all that I mentioned
Maybe even too much
not really, its more that its just dropped out of the sky with multiple. be alot easier to balance if there was a suicide drone rather than letting us stack 5-6 explosives on one drone.
Naw, c4 drones can insta a tank. That's a little dumb. Especially since we have no tools to know it's coming until it's too late.
I mean that’s happening irl so...
Yeah, but this is a game, and not even one that tries to be realistic.
There's need to be players agency
Only to subpar russian tanks...
Our modern tanks in the US see those from a mile away.
Because US tanks think drone suicide bombs are dumb 😂
not like we have ECM fixtures to counter drones already on said tanks
And we have them because our tanks think drone suicide bombs are dumb
I love c4, nothing beats brain dead cruth avalible to everyone
i sure do love that my breaching charge also fucks up ifvs and tanks without any drawbacks 🔥
Spamming C4 over hard cover and deleting every wall in sight also is very nice
salhan when c4 💀
Need a discord bot that replaces every “buff badger” with “buff c4”
Every time I throw a gadget such as C4, anti grenade trophy, or anti mine it keeps switching to first weapon and then I have to click the gadget again for it to be placed
Sounds like #game-bugs
Hello, a tank is blown up alone with air drone and c4, it should not be so much
The c4's flight speed while throwing should be much faster. the current one feels very strange, as if the character itself can catch up to the c4 in flight, as if the c4 has a separate gravitational constant of the moon. Also the display of c4 in flight is confusing: sometimes it looks like c4 is far enough away to safely explode, but no it's still in your face and you're dead. Furthermore the explosion radius is weird: enemies survive the explosion from the range that kills you. Literally if you blow up the c4 in 2 meters from yourself - you are dead, if 2 meters from the enemy - he is low HP, but alive.
Wait, you want to buff C4?
Deranged idea tbh
It's not a buff, I want the use of c4 to be more consistent.
- the physics of the c4's package is like a helium balloon, I can play a game of chess while the package is flying - it's just silly.
- Problems with the display while throwing is a bug.
- the fact that you from the same distance is more likely to kill yourself than the enemy - its unfair and you should kill both.
so it's a fix.