#Sniper Rifles (General) - Feedback
1 messages Ā· Page 10 of 1
It's funny cuz you're in here saying that other people are killing the game
Why aren't you saving it then?
Stay on topic guys, this is about Sniper Rifles, not the game dying/surviving etc.
i do everything i can
Long distance pew pew
Bro read the last like two weeks of this channel it's too late to start moderating this one lmao
wise picture was needed
flarson are you aint checking this channel?
im on duty here
Everyone agreed like a week ago that we were renaming this channel "Bring back unlimited mines" anyway
shh we well talk when police will leave

š„
š«“
I'd rather they banned you from the thread instead
Before the med scope glint you would get killed by people you literally could not see with no counter play
you seem to be a fan of the phrase "skill issue" maybe take your own advice instead of needing the game to hold your hand and give you a heads up. like boo hoo you might have to check for other snipers manually instead of having a white glow pop up to save your sorry butt. seems like you have a bias against getting counter sniped and anything that helps you avoid it you are in favor of
pfff forget what i said this comment wins the day for me š¤£
anyways i guess my issue is you seem to be looking at things from a strictly how it effected you personally.
you like med scope buff cause you get tunnel vision on inf and aren't aware when some other sniper is gunning for you and can be alerted when someone is trying to take you out with their glint
i am fine with med scopes having a trail as punishment as i'd rather be punished for missed shots or biting off more then i can chew then glint giving everyone a heads up just by ADSing
and yeah med scopes have done 500+ but i guess you didn't read when i posted how hard and inconstant that can be. i have landed 1k+ shots with med scopes but only on glint and 500m+ is a crap shoot as even 20m can throw off a headshot easy as you can only round to the nearest 100 and the person's head is way smaller then your cursor
med scope were kind of necessary to keep long scopes in check as with positioning and using sandbags the only way to attack them at range is going to be head on where they will have an advantage either cause they can 1 tap or better optics to line up the shot
like sure some poor soul might get fed up enough to try and run up behind them and shoot them in the back, but that is a waste of their time that could be better spent else where
med scope consist kill range is 100 ~ 300m with 400m kind of pushing it and 500 starts becoming a crap shoot. the only popping glint of other snipers even makes 800+ possible
Do you have film grain up, I feel it let's you see more clearly at range with med scopes.
i can see peeps fine at 600m, but its not a matter of seeing. i can spot people at the same range without zooming for crying out loud
its the models are smaller then my scope + and you can only round up to the nearest 100 on zeroing and even 10m can make my shot land short and hit the body instead of the head
you'd get more consistent kills at that range with long range scope
I use med scopes
well i guess we shouldn't make wild assuptions about each other then š¤·āāļø
šæ 
kat indeed
1000 kills over 500meters is faster than lvl 150 according to Oki accordingly
you mean fastest way to level up to lvl 150?
not surprised. range, headshot, and kill target on objective bonus can really add up
Check the upcoming update
The new way to unlock things will be applied not only to cosmetics but also to gameplay elements.
The best example would be;
⢠**The sniper class, which currently can unlock ranger armor that gives extra ammunition at level 150 only. For a sniper player, that would take a very long time, so with the new update, they will be able to unlock an alternative armor by completing a few tasks:
make 1000 kills above 500 meters + destroy 50 gadgets.**
⢠The support class will be able to unlock ranger armor and regular armor by completing support-related tasks.
This system will allow players to evolve and progress in a new way and unlock what they wish. More classes in the future will get their own unique tasks to complete.
Additionally, wearable items unlocked by tasks will remain unlocked after prestige.
@hearty crow
Classic Oki
Support gets Ranger armor
Im hoping he made a mistake and wanted to type 100 kills or just using it as an example
Heās just using it as an example right?
unironically 50 gadgets might be harder
though 1k kills at 500m+ and 50 gadget kills might be easier to level to 150
but its permant unlike level unlocks
when prestiging
1k kills at 500 m is gonna take a long damn time
150 lvl is much easier than 1k kills above 500m
oki should also account that 500m+ snipers getting 10kill per game in average
useless addition that wont help anyone
best snipers like me wont even ever get it lol which doesnt make any sense
""sniper""
this task sounds like oki asking me to dont play the game
and sit in the border of the map
why not just remove snipers from the game
border sniping is shittest gamedesign ever existed
i don't think running around with sniper like its an smg qualifies as sniping but what ever
if oki actually following it instead of making something cool he should just delete snipers instead
99% of encounters (or should i say shots that wont fired with praying) is below 50m, sniper effective at 50m-300m, 500 is just rare enemy spot and why not but not something that actual design
this game have much lower encouner range than battlefied and like, due to insane recoils and slow ass ttk
that should be always considered
well yeah med scope glint sure does push peeps into either 1 of 2 camps
either under 200m or over 400m
ofc ppl will talk about IRL bullshit but snipers in games is always low range
and battlebit is lowest effective sniper range in big map fps games ive seen
from tarkov to bf4
warzone
etc
obv due to that you are fully save on 100m which on games i named is usual encouner distance
i remember running my legenday x4 aug build and it was working only because of that
that was the way of feeling how low range this game is
couple of more meters afer 50 and nobody even trying to spray you even if they see you
i guess i'm an acception to that rule
no you are just not skipped enough to feel that
try running ULTIMAX x4 build which kinda aug 2.0
Iām all for the idea, especially since this makes the unlocks permanent through prestige. I do agree that 1000 kills over 500 meters is absolutely ridiculous, if weāre being generous and say you get 10 kills at 500m when youāre really good and actively trying (like matoi suggested) , thatās still 100 games which can take upward of 30 minutes, matching out at 50 HOURS of sniper gameplay
that was fun
with rangefinder because im bored that most of you cant even know shit about distance you talk about
and you will see
ppl ignore you while you can clearly see them
of only sniper and only big maps*
will take around 100h prob
which most of the ppl doesnt even have in any game
bipod m249 is fun to use at 100m
(check avg casual playtime)
When a random piece of equipment takes longer to farm than mastery camo 
oh and i thought my 600 hours in this game was short
šæ 
also if its created for me, im wont ever get it
if its created for long range cringelords, they doesnt even sniffed the enemy gadget in their life
its the miracle of they even know about chaning armour actually, because statisticaly long range snipers is lowest iq players
is bro still yapping in barely legible english?
yuuuuuup
4 days in a row now?
think its been longer then that
2 weeks
oki sharting in my optional class
go do something with medics idk nobody cares about them anymore
make them able to use only secondary or something
medics heal not hurt
wait oki also said that was best examples lmfao
i wonder what is worst examples
Medics are riflemen first, healers second
Thatās the case with any modern military
š¤ š
This isnāt a game where the holy trifecta of mmo applies
So saying āmeeeh medics are supposed to be healing itās their joooobā is a moot point
wow only 4 other peeps using snipers on the other team when doing sunnysunset in a 128 v 128
medics havent been pacifists since the time of swords and shield. they are infantry to with more work and moderatly better pay.
noobs aint get the irony
you dont know how to use irony, blaming everyone else for the fact you cant communicate worth a damn really shows just how much youve grown past the age of 8, which is not at all
Can you elaborate on this statement?
I'm confused about the medic stuff.
the irony is oki fucked up medics and now he targeting snipers
How did he fuck up medics? They have never ever been in a bad state
This is why no one respects you
they are now
they're just worse assault with infinite healing
their team support capabilities need huge buffs
They really arnt and you pretending they are is just the funniest comedy act you could do
Ah yes they are worse than the best combat class with the most OP mechanic as compensation.
A mechanic that is made nigh obsolete with recent bandage changes.
yes assault is very good, but what the heck do you expect lmao
medic needs buffs to the healing it can provide.
ā¦now Iām just curious how you even come to that conclusion
bro do you play the game š
Daily, do yall?
what crack are you smoking i need it too
In what world does double revive speed, infinite healing, long range smoke grenades, and one of the fastest movement speeds weak. Yes it is weaker then day one, where it was undeniably broken and you were actively throwing when you did not choose it
There is literally no problem the medic canāt solve.
Ah yes, itās beat by one class in only one role. Really convincing in your argument on how itās weak
the thing it should do - being a medic - it does barely better than assault
and every other class for that matter
except for sniper lmao
It literally isnāt, you just donāt do your job often enough to notice
Revive speed is a non argument, the bandage changes apply to other classes reviving too, medic isnāt double speed anymore, only somewhat faster.
If smoke was actually useful Iād agree.
You can have a āmore-than-neededā supply of bandages as assault or support, or simply finding an ammo crate of any kind near you.
Medic goes ZOOOM
āIf smoke was actually usefulā oh so your just shit at the game, my bad for taking you seriously
i haven't played medic ever since assault became the actual assault 
and even before i've been an assault main, i know how these two were and are related
No because I just⦠wait out enemy smokes.
So you donāt play the class gotcha
Also, nice ad hominem
Thanks for the free point then?
Iād rather wait and lose the point at a chance to have a shot than try to do anything around the smoke and die horribly.
Thatās just me though
nope, because i now have smgs on assault lol
yāall using not using smokes is why reason why you think recon has problems
Recon has problems in the sense itās getting nerfed to the floor
Thatās the problems it has 
And the reason why itās getting Nerf in the floors because people donāt use smokes and they think itās OP
How far does smoke even render anyway
I feel like Iāve never seen smoke from further than 200m, but I donāt exactly pay attention
Just a genuine question because I donāt actually know
I donāt think it has a limit
Think so too, Iāll pay a bit of attention to it next I play
Though if there is one, itās proper silly
If it has a limit then, yeah, medic is weaker but the smoker date launcher helps so freaking much
Meeeeeeeh I dunno, sure it can delay an assault temporarily, but with how fast this game goes, how much impact does it really have? Cuz I tried using it, but I just found myself preferring other gadgets
Thatās because you were trying to use it to delay in assault and not start one between a flash grenade and a smoke grenade. Itās so easy to take a point with an SMG itās not even funny.
ok so from testing it already, I know the distance smoke is visible is +500 meters, gunna see if i cant get a chopper and test further distances cause i can only move so quick
aka, you really need to equip smoke if snipers cause you to rage
im actually going to need help testing it, the fog of war kicks in before the smoke despawns so ill need a sniper with a rifle to test it further
if you read above you will see smoke range directly relates to how smoke counters long range rifles. its almost like discussion of a counter to the topic of discussion is relevant to the balance of said weapon š¤Æ
They donāt, because at the end of the day I just go ādamn, guess he got meā
A mindset a majority of this player base could really use
then your not the one being targeted by said statement
if the shoe doesnt fit dont try to force it
idk ive never thought this would happen
Giving medics smoke launcher as a default additional gadget would legit reduce hate against snipers imo.
I'm thinking about making the drone have 2 launchable smokes as a suggestion (maybe support boxes can rearm them). Want to get people's thoughts here first.
they do already have one no? or do you mean put it with the medpack instead
I mean it wouldn't take up a gadget slot, every medic would have one. They could hold it with the medpack and right click smokes.
It would get them to use it for sure.
naw see i think that is way too strong
only real reason you dont see it more often is cause c4 is broken
why bring more smoke when you can delete a tank solo for free
should have been removed day one but yet here we are
I think they would just run mines or something if they ever nerfed c4, I don't think many will use the launcher.
ok then they would be shooting themselves in the foot
mines and claymores cant kill vehicles, c4 can
Then recon should be able to smoke for them via drone.
So many players don't understand map control, they just get sniped or caught in a choke and become jokerfied. "Why did our brain dead push fail, must be our snipers."š¤¦āāļø
maps full of smokes is trash design too
snipers became much more powerful and now much more smokes is used and its complete dogshit experience
fuck you battlebot
only noobs that still live in the 2023 summer or heal farm boys play medic nowdays, literally 0 befeits over assault, that also have launcher you want, go and take it
you wrote 4 messages that involves big logic process but i already catched you on failing basic ones, how we gonna trust your future takes (whats even the point of their existance) if you cant calculate the basics? the question i ask 99% of the time in this chat
See now you know your opinions bad since Matoi agrees with it
Giving medics smoke launcher<
4 mistakes in 4 words
- thinking that medics are still dominating in class selection
- thinking that full map of smokes is great idea
- thinking that ppl will actually always run that smoke launcher, when they already aint, because everyone playing assault and doesnt taking it/using it
- thinking that somehow it will fix current sniper drama
Broken clocks and all that
good one, if only i was agreeing
avg battlebit community quality feedback check
Medics are very much still a top pick unless challenges exist to force into their roles, smoke launchers already exists of medic, but is overshadowed by c4. Point 3 is just asserting something (while actively being wrong) 4) it would if they revert nerfs because having counters is good actually.
Do yall just play a different game or do I just find the only squads using brains
Yeah I think everyone else here actually wins
Medics are very much still a top pick
after this words you should stop talking because no point, nothing useful gonna came out when its already so bad from a beginning
The only time I see medics being not used as the most picked classes are vehicle squads, or weeks like this one where two classes have challenges forcing people out of it
Oh people definitely still use it
l2p
But that's not what top pick means lmao
Ah fuck I gotta shoot myself now since heās finally agreeing with me
Iām curious to your definition then
even if more ppl use it it doesnt mean that its a top pick btw, hot take
ppl can be dumb, you are the proof
The pick that actually lets you top boards
If most picked or most useful pick doesnāt count
The only thing you get with medic is a 30% faster revive
That's your exclusive bonus
Revives win games so it being 30% faster is a massive bonus
It used to be 50%
ofc some medics but only because heal farm
If top pick just means getting most kills then yes
But most medic is far more impactful and useful
Ah, you're part of the free kill cluster
whole game about it but who cares
That makes sense
Yeah keep playing medic man you're doing great
Keep that horde up
Right thatās why itās team deathmatch and there is never an objective
every battlefield game is about chaos meat grinder, else is fetishes.
objective is instrument and PoI if you know such terminology
Donāt worry we will, and while you get 3 kills and die on point Iāll reverse everything you did and actually take the obj
I'm sure you will buddy
thanks for the impact top picker
i kill you heal
worst class in game that exist with only 1 purpose of revive farm
also known as top pick
It's ok they have C
sit down button?
subjective usually
but thanks for contribution of at least some objectiveness in this chat also known as matoi
Itās ok Diego, Iām sure youāll figure out how team games work eventually
He's clinically insane but you're actually the reason we lose matches
Get out of the cluster and play actual objectives
tell him that in first actually good gamemode named invasion revives doesnt matter
Instead of sitting on one point in some tug of war for 15 tickets a minute
and i think invasion should be the only gamemode for 256 because its simply best
Itās cute you think the only way a medic gets use is if they are for some reason never moving despite having the fastest movement
and after that change that will make game instantly better
medics gonna became even more useless
i even think that further
Epic topic derailment but Assault > Medic from the increased ADS speed passive alone. While there's an argument to be made for medic rezzing your whole team, that becomes mute when your team is good enough to not need to be rezzed in the first place.
All the perks of medic basically seeped into every other class. Increased bandage speed. Self heal bandaging. Quicker revives. More bandages. Etc.
See heres the thing, on paper, for these very reasons, it would be true. but that last part is WHY medic is better, because you will never have a team Good enough for that.
the biggest reason medic is good actually directly corrolates with the intellegence of the average battlebit enjoyer
thank you matoi for your contrabution to my classes supremeacy
I'm of the opinion that Medics who rez players that make horrible plays only contributes to their low intelligence. :x
calls other people dumb
misspells contribution in the next sentence
call me when you gonna get 1/3 of kills i do on assault
i dont need them to get gud, I need their body to cap the point
oh no! the only measure of intelligence, spelling of the dumbest language rules on earth
I mean like. It's basic math. Killing is the best form of healing. Why even need a medic? Kill the thing that's causing you to lose health/die.
i can do same on medic ofc but there is just no point to play me dick
killing the enemy off the point doenst make the point go faster, rezzing little timmy however, does
And like every class has, what? 5 bandages now? That's already so many rez without any ammo refills.
6 + 3 from assault pack
if you think 5 bandages is enough for yourself and rezing teammates, yall must not be living very long
9 holy moly
half of what medic have
why am I playing medic again?
imagone
idk you bad at killin and farming points
the only reason
to win games would be my guess
is this guy really think that 200 revives do same impact as 200 kills
medic has 20 by defualt
Or you could kill the people killing your team and not have to use 100 bandages
i mean we can talk in circles all day i guess, but killing people off the point doesnt cap the one your own or prevent the cap
Nooo medic revives 30% faster so ur contribution is useless or smthn
should we start talking about that most revives happens on meat grinder where everyone dying billion times in a row and doesnt change shit except being low hp meat ready to die another time
"Thanks for rezzing me, here watch me do a backflip off of a cliff!"
Damn good bandage use
Fuck it we should nerf medic just bc it'd be hilarioud
he learned a lot from his death
oh shit he misspelled something guys that means hes dumb af/j
Pls nerf medic even more I want to see this super cool team play that comes from that
look ma i revived 5 ppl
"sound of 10 HE bouncing nearby"
I thought an enemy being afk on point does at least slow down the point cap and constantly applies pressure even after you capped it
šæ 
reading hard
But I literally do that when I'm bored. I go near an enemy point and barricade myself and go afk.
Did they change it?
Because that's permanent pressure
no im just making a joke
oh lol
afking in point prevents them spawning
all of that meat that fight eachother is least impact on the game possible, casuals just spam each other with bullets nades and revives, and only pro flanks change the day, w.o pros some of the meat grinders would be run forever prob lmao
which is infurating on offense, objectively funny on defense*
Cool, wanted to confirm. Thought I was taking crazy pills
Agreed. I've had some funny funny people hunting me down
most part of impact from revive is that enemies can revive too, and if we wont have any, thats gonna create a diff
nothing more kinda
ah so this is how youve deluded yourself into assuming your good
ah yes, the best metric of skill, highlight reals
this just in, recon is most op, source, all the 360 frag videos
who said about kills
the guy flanked and won the big battle
team took the spot or point
and thats how you win the war
we dont need to know what your wet dream is matoi
unless you are getting 10+ kills a flank a medic can undo all of that.
only pros creating a diff with their kills, else is just static bots that here is for creating story line
you really do think your the main character huh
medic can never undo my flanks even with 5 kills
because there is no one reviving that
most of the revives is in meat grinder.
lmao its adorable you think that
where like 20 ppl sit in each other
this just confirms my theory, matoi has no friends he plays with
think about it like about scripted bots that fight each other but nobody win until main char comes in, yea thats works same way
think about it like objectively funny delusion, like if you said this irl you would be going to a mental facility
you think that your 5 revives on meat grinder worth my 5 flank kill but thats complete lacking skill of understanding how matches work
that 5 guys i killed was having important spot
which after being broken, brakes full defence no matter what
and they still have it while your lying on the ground after you had to reload and there was more people then you could kill.
my team will come out and spray your 20 bozos you was keeping and healing
obv you would lose much faster if you wouldnt revive at all
your on a flank, if you have more people, your not flanking.
your an npc pushing with a team
but the actual diff is created behind the scene
yeah by the support staff, also known as medics and supports
thanks for the complemint matoi! nothing better then getting the biggest clown to laugh.
what the wet dream you live in
im wont shit on you because you cant kill and go for revives only thinking that its insane impact
"the most googglly mooglly moglins are considered the uber poggers mlg metapilled according to this guy" see i can just make shit up too!
thats just preferance
but dont try going into my world of diff makers
its ok, you couldnt shit on anyone remember? weve been begging for proof for about a month now, but yet you still cant do so!
stay at your casual house
you can do a funny test btw which will break your wet dream
is it casual to understand class roles and how they impact games? the only causual here is you mate, everyone else has put mild thought behind your opinions, but that seems beyond your reach
which is useless if you have brain but im always know the ways of prooves
you can have a game where you reviving everyone, then switch teams before the win and see how much diff you would create
such players as me sometimes doing that, getting 0:0 game at the end
because we can fully control full match lmao
ah yes, engrish
esp if there is a couple of us
it would do the exact same all your kill did, which is nothing.
you just carry 1 team, pubstomp, then join other one, to make it fair
and you know that its works
will it work for team of 3 reviving guys?
hell naaaaaah lmaoooo
do you even like read what you write or is it always just chronic word dump 24/7
its like arguing with a chicken, no matter if you win or loose, the chicken just shits itself and pretends it won
you will delay the lose for couple of mins at best, comeback is not even a dream
im stomped your opinion by IRL experiment example
researches of which you can find on battlebit montages
the only part of puzzle you need is try do it in your stype with other 2 medics
sure you did bud, sure you did. did you also buy ocean front property in kansas
which is no point because its so fucking obvious that its not even near in terms of impact
while 90% of what you was saying is useless water
water does look useless when you only see shit.
look there is even a difference in argumentation
where is your arguments then?
statistics?
im bringed you some
the pubstomp mechanic
.
all known one when one squad control whole lobby
was here even before bf3
oh see, anecdotes arnt stats and not proof, but i get you think they are because your the main character
look at your take again
you just sharted and nothing else
and you say that im shitting myself
most of your messages is all about me not even the thing we talk about
what fucking stleath with a fucking vap9ing trail linger in the air for 3 second you can still see the trail from your first shot as you fire a second shot on any of the snipers in the game with bolt E. What part of STEALTH is it that you people dont get!?
I was talking about before the giant line that tells everyone where you are
You could still be reasonably stealthy with med scope glint (harder, obviously) but with the line there's no more stealth
i proofed you that couple of ppl can control whole lobby by brute force (that doesnt even need proof everyone knows that), now you should proof me that medics can do at by cute force, spoiler they wont, but you can try
and that will easily name the winner of arguing
if you are unable to see it by simple facts
I always do it by cute force
the only person that won here is the dude that shot himself the moment you joined
how i envy that man for not having the burden of meeting you
another pair of pants to washing machine
i genually wonder what your first language is and how old you are
my guess is russian and 17
100 hours is tutorial level of playing a game
and that is exactly why the trails made me stop playing the recon class. i prefer stealth. Now i can just go eng or assult and be a far more effective mid range fighter with a long silencer on m110. But oh well i got 107 hours out of the recon class before the trails
Yeah they killed the playstyle that many recons loved
If this keeps going off-topic, I'm just gonna lock it, and be done with it
Can you rename it Bring Back Unlimited Mines
No
Might as well, yāall arnt reading any of this anyway
what exactly is offtopic when we talk about how trails affect sniper rifles? ignoring Matois solo peformance that is
If this thread gets locked let's all agree to meet in the Recon channel
Everything about recon & medic class..
This is about Sniper Rifles, the actual weapon
Ok maybe I just too ducking stupid, but how is recon off topic when itās literally the only class that can pick it, and weapon balance is part of class balance.
I have no problem switching the discussion to the actual weapons as they are plenty of changes that could be made there.
Well.. If only there was somewhere to talk about the Recon class.. https://discord.com/channels/303681520202285057/1138399620570038365
Like weapon balance is not just raw info, itās how it fits into the game and itās role, if this is not a consideration in discussions of weapon balance then that explains a lot
Ok then individual weapons donāt need these channels, as ignoring issues with the class that effects the weapon balance means we are going to have next to nothing to discuss.
Yeah the discussion, besides our leader and the official 4th dev @still flume taking us wildly off topic, is mostly around how the huge nerfs to sniper rifles affect the game
intresting cheytac is not listing muzzle velocity on the intervention
and as for Matoi - https://discord.com/channels/303681520202285057/1133102331274203187
But clearly my line of thinking is not wanted here. No big picture, only small individual changes that matter about as much as the price of tea on mars,
i prefer #1133102456998469682
Recon is pretty much synonymous with sniper because there's no reason to take any other weapon on this class anyway
Then use it, Matoi
hum does anyone know if muzzle velocity in game is listed as ft/s or m/s?
I get that, but the constant arguing over Medic/Recon isn't what this thread is about
Yeah I mean this particular thread goes wildly off topic more than most probably because a lot of people come in here really upset by the changes
look you called police now we gonna have investigations
tbf it did start off as how smoke and the smoke launcher on medic counters the sniper rifles, then was distracted cause medic bad
I understand, but, that no longer helps us, when we want actual info, when there's people whining & complaining for class balances, and bragging about how they do better on another class
š
I guess idk what would be helpful to yall then, because it sounds like all you want is hard numbers and bugs, and not how these fit into balance
ehhh the intervention ingame has a velocity of 1400 (no ft/s or m/s) its muzzle velocity should be 914 m/s might be one of the reasons people feel snipers have no drop
oki cant work with feedback at all, all i see ppl shart in feedback random thoughts and oki listen some
then leave
surrender is your preferance
it took you all less then 2 min to go offtopic š¤Ø
im was here from first test and im gonna be here when game gonna die (soon with yall contribution)
you are actively being told to come back to the topic
Well, then stop doing that, I see a lot of things, that has nothing to do with the topic in here
gunna be real, 90% of the derailment comes from matoi and invis
thats called wise explaination
so oki can understant not only what but also why
lmao poor invis with his 3%
speak of the devil and he shall appear.
I like how this clown name drops me even though I've been barely present for the past few days.
we got a wrong one, this have a purple nickname
How snipers should be balanced are dependant on the rest of the sandbox.
If everything is broken, nothing is.
so you think the current velocity levels are fine in the long run?
What are you referring to specifically?
ok i have a genuine question, but is the drop not set to 1g?
think he means bullet drop and speed of bullet?
Yeah, but which weapons/class?
Or is he just speaking in general?
on snipers not allowed anything else in here
I'm just making sure.
an easy example is the m200 currently it has a velocity ingame of 1400 with no unit at all(no ft/s nor m/s) the real weapon has a muzzle velocity of 914 m/s or 3000 ft/s
It depends on the overall vision of the devs balance-wise.
If we're talking about legacy balance, then I think it's fine. In a world where damage drop-off isn't really a thing, the high velocity in snipers give it a reason and a natural niche to use it over other weapon types.
gravity should be 9.8 m/s2 but bf4 messed that up on a single sniper rifles so i have no clue how oki programmed it
It having to lead less due to high velocity isn't inherently problematic in my opinion.
plenty of people claiming snipers is skillless and just point and click adventures would disagree. I for one think Oki can change the stats on snipers a bit and make shown stats actually work as they said they do
Higher velocities mean less skill needed, but I'm thinking more in terms of balance and purpose.
I personally don't have a strong opinion towards sniper bullet velocities; if you think they should be fine-tuned, then go ahead and suggest.
have you looked at the real bolt action speed? the rem700 sure as hell does not differ to much from the m200 there for example or how control seems to do next to nothing on any scope below x15
No, tell me about the bolt action speed.
When I was leveling the rem, the only thing that stood out to me was the movespeed. So I tried to capitalize on using it as a short range sniper.
This was months ago, though.
rem700 has 0.66 with bolt e m200 has 1.02 yet they feel almost equal ingame
I see.
Yeah, time to bolt would be a more understandable stat.
Speed is very vague especially because we have no baseline.
yes and that is something that oki could make clearer
Maybe it's their theoretical fire-rate.
0.66 vs 1.02 bullets per second?
Those are the only two that make intuitive sense.
just double checked in game first 3 snipers have bolt action speed of 1.02 with bolt e rem has 0.66 m200 and msr has 0.82 so i remember wrong there
so either rem is the fastest we have or the slowest
ssg 69, sv-98 and l96 has the same speed according to the game
I feel like rem should be the fastest, but I'm not sure.
It's just one guy constantly derailing the thread. Instead of punishing everyone for trying to stay on topic you could just deal with them instead >_>
šæ 
going to look up its spec for the real weapon and see in what role its used
I know, I see it.. š
Based mod. Thank you.
i mean im not the best at stayin on the railes, but im at least trying to stay in the lines
Fair, we understand that these topics can go off slightly, but some of the conversations in here, is on another track completely
hum rem700 was designed with very fast lock time some examples for bolt action rifles gets down to 2.4ms with an ar-15 or a hk416 sits around 10 ms. that should mean that a lower number on bolt speed is faster but bolts in this game raise the bolt speed they do not lower it. intrestingly only bolt A,D,E increase bolt action speed
could it be a measure of how quickly the bolt is moving and not the time it takes for the bolt to cycle?
mayby but only bolt c,d,e autobolt the rest are manual
some changes:
maybe make the bolt attachments not a linear upgrade? additionally, more reserve ammo.
Alternatively, give recon two new backpack variants
one of them has a reserve of ammunition
the other has a reserve of ammunition and extra bandages, but reduces walkspeed
Yeah there should in general be backpacks that give more bandages
An upgraded drone backpack so get 2 drones with smoke launchers?
Backpacks could be a buffing mechanic to enable recon to have additional utility to the team and enable different playstyles. š
My new hot take on the MSR šØš. After a certain amount of kills you should unlock the PSR. The PSR can only one shot exo support if bipoded and between 300-400m away.
In my experience playing support a bipoded rpk should be able to counter harass with a 2-3x.
After 1452 kill I like the gun, but it deserves a purpose. The PSR can have the biggest smoke trail after 100m, because a support player on your team can build a sniper fort.
I just don't like all the smoke in my scope when I take a shot. If anything it should be more clear to the player where there shot landed for both the sniper and potential snipee.
Maybe high caliber rounds hitting sandbags should cause larger better visible sand dust to pour out of them? (Source Wikipedia, I'm not putting in additional sniper lore research effort during the holidays.) #happyholidays
i guess if i was to give each RF their own identity.
SSG should have fastest movement as zeroing to only 500m its going to need to move from place to place for shots cause it can't sit in no mans land
SV-98 should be the fastest at bolting
L96 kind of a jack of all trades master of none
M200 stays the velocity power house
MSR probably should get a bonus damage vs vehicles to help chip at helicopters, boats, and humvees
Reem does the most damage and even pop exo helmets at range and not cqc but low velocity and slowest bolting
Maybe re700 have best stock or control idk
Msr should be able to 1 tap exos but maybe with 1000m velocity only?
Re700 having 1.0 control would be wild as hwck
i have no idea what control even does
like is it how scope having a sway or something?
I don't think any sniper should be able to 1 tap exo
l96 biggest mag (already)
msr should have biggest dmg
due to that aint having big mag
reem idk
feels like the odd one out for sure
though sv-98 and l96 kind of tie for biggest mag unless the l96 has an extended mag i forgot about
ah does have extended 15 mag
mag matter so much on sniper because sniper is always about having lucky angle for couple of seconds and wasting it on reload is loss
reem should have fastest bolting
sv can go fuck itself
give it mag on 20 idk
I agree. It should either be they all can or none of them can, and I prefer that none of them can.
real
SSG69 has a 20 round extended mag
which is usseless
MSR just needs something to set it apart in terms of damage I think. It doesnāt need to be exo per say.
It just shouldn't be worse m200.
Does it impact medium scope reticle swaying up and down slightly?
Yes, it affects medium scopes as well
i guess that explains why it feels like miss shots that should be dead on
and why using the bipod feels better to use
med scopes doesnt sway
ah yea give reem best control
150
perfect balance
i guess if i was to give each RF their own identity.
SSG should have fastest movement as zeroing to only 500m its going to need to move from place to place for shots cause it can't sit in no mans land
SV-98 should be the fastest at bolting
L96 kind of a jack of all trades
M200 stays the velocity power house
MSR due sound it have - biggest dmg with exo oneshot
Reem biggest control (no sway even on x20)
fits their style
if only oki would give a damn
dont forget small mag making it light as an smg
true
Didnāt mean the hold breath sway, med scopes only have control sway. It goes up and down slightly. Very noticeable on the m200 though
Ssg should have the base speed of a low mag L96 and it needs to have its bolt in ads and bolting speed tweaked
I wouldnāt mind MSR having Exo 1 shot since it also has 0 control anyways
Iād say make SV-98 have the smoothest in ads bolting while giving ssg69 best in class bolting speed alongside the sv-98
M200 as of now has the smoothest in ads bolting meanwhile in ads bolting on other sniper rifles other than L96 is impractical to the point you should just use Bolt A and go out of ads in each shot
Maybe also give ssg69 the best ads speed too
It also makes it good in a sense that beginner snipers will be a bit closer to the frontline
everything have that even ak74 that doesnt do anything with control
For Snipers it is more noticeable since its longer range though
Control should be the stat that impacts that sway though
even if control impact it somehow that is so low almost doesnt matter
I notice it is way bigger on the 0 control m200 compared to my L96 with short mag and bolt A
nah this sway aint impact the gameplay at all
placebo + nobody will run short mag because of it
It impacts quite a bit at long range tho ngl. Because you may sway up right as you shoot a personās head or sway down. Iāve noticed it a bit
Yeah you donāt run short mag cause of control ofc, you run it for the speed
yea its literally placebo i checked it closely
aint running big mag is shows that you are bad sniper
sniping on 300m+ is waste of time
Nah I run around at the frontline and the speed lets me do some parkour I otherwise couldnāt
esp with med scope lmao
and how do you even need run speed if you snipe that far?
all you said doesnt match
I donāt snipe at the back tho I snipe usually very aggressively
just run ls 15 mag with silencer and x6-8 and you are most dangerous insane uptime in right timing HS machine
big mag matter so much when you know good angles
I stay around 50-200m mostly
yea and also matter the close you are to the enemy
True, but I just like being fast
Yeah so I run it, heck I run Bolt A on L96 just because I like how it feels to bolt outside of ads
Yeah
there shouldnt be any sway on sniper class tho
i mean that basic sway
i never even noticed it exist because it doesnt impact my aim but im a sniper or who why my crosshair shaking
Does bf3 have that sway?
only control should impact it and only on x6+
and control should be hugely rebalanced around some snipers
Dude I got it
so not every sniper having 50 and some 0
Control balances the in-ads bolting
no im explaining that to oki
How about that?
because he cant understand shit
what
*how about control affecting the bolting sway when in-ads bolting instead of sway?
The sway when you bolt in ads
like the speed?
No the sway when bolting
M200 doesnāt have this issue but use the ssg69 once with in ads bolt and youāll get what I mean
Its p impactful though itāll make some snipers better at staying in ads while bolting
Rn only the M200 has the smoothest in ads bolting sway
nobody will trade other stats for choosing the weapon with just better ads sway
but i dont mind if it will impact both
both usual sway and bolt sway
In closer ranges having a smooth in ads bolting lets you switch targets and shoot immediately while in ads
it also will make this stat a bit more clear to understand
Meanwhile with shit in ads bolting youād have to wait for the sway to stop to get a clear shot after switching targets while in ads
Itād make sense for the M200 to have a worse in ads bolting sway vs the L96 and ssg69 anyways
Matoi, rn for the L96 when using in ads bolting the shot actually goes below the scopeās reticle if you shoot as soon as it finishes bolting
Yeah but its still weird and feels like shit
One of the reasons why I used A-bolt too tbh. I can adapt to it but damn it feels like utter shit
and shot actually was fired there
Bruh
the problem is it always like that not even after bolting
its funny how my insane skill notice that and adjusted even w.o me noticing that
Laser is always gonna be slightly lower than sights though
and i never knew why im running red laser
Even on other guns lasers r always not directly on point of the sight
yet it shots more to the laser side than the cross
I tested the sway thing and its actually more directly down iirc
At least with med scopes
Huh
I probably didnāt notice the shot going a bit to the left since i use med scope then
i trust lasers more
Yeah I might start using lasers now too
Meanwhile M200 just relaxing with the near perfect in ads bolt sway
idk maybe oki fucked up all rifles and every sights are more up + a bit right
while laser is actual point of aim
may be im on crack
first is more real
Watch ŃŠ°ŃŠŗŃŃŃŠøŠ»ŃŃ and millions of other BattleBit Remastered videos on Medal, the largest Game Clip Platform.
you can see here, at least for me every shot was followed laser line instead of mid of scope
I think the sights being more up make sense since yeah the scopes are on top of the guns. Not sure abt the laser being correct though
Wait are lasers on the left or right side of the railings on most guns btw?
yea
Should be left because rangefinder
So the laser being at the left and below of the crosshair makes sense
i doubt it even IRL correct and surely that shouldnt be game design correct
makes me vomit
Nah it was from battlebitās milsim era, I donāt mind it anyway
anyway abusing red laser is OP, literally point red thingy and shoot, makes sniping baby easy
there is nothing else to use anyway
hmm i guess the red dot doesn't line up with the scope cause he doesn't zero. even 50m kind of matters, but guess laser is a nice short cut
whats the zero
zeroing
ik
Zeroing
whats the zeroing
Did Oki even bother zeroing with lasers
um you don't know what zeroing is?
ik but is it in game?
Technically the longer the range you zeroed on the higher up the laser should go
yeah
Yeah its in the game for long scopes
i bind it to my mouse
lol
I just use alt and even then I use med scopes so it doesnāt affect me
i just have my funny laser
yeah as i said laser seems to be a short cut
At this point the leading I need for the acog is basically engrained already
i assume you run the M200?
cause that goes for like 200m before you have to worry about bullet drop
L96
Same
Wait for ars its zeroed to 50m?
long range snipers happy
Usually its zeroed to 100m irl
idk thats just random image
you sure you didnt cut out the frame where the crosshair was above that because scope sway?
wait is that how the scope to bullets line up in BB?
check it yourself and no i dont
there is almost no scope sway on ls also
oh good cause that AR feels like it breaks the laws of physics
any counter strike ar
The guy wasnāt moving you should be able to use his head as a reference to laser and shot
anyway use red laser and forgot about zeroing
i might have to start running laser on more guns
there is nothing else to run
i didn't bother cause it didn't work before hand so never revisited it after they "fixed" it
what do you want range finder
find the range with your eye
the only choice in side rail over red laser
is green laser
depends on skin of a gun
Wait istfg if laser accurately predicts where you bullet will go even at long distance
Thatād be so dumb and broken
i think its where your barrel is aiming and since he is an aggressive sniper bullet drop isn't much of a factor
Yeah but itād be funny if it does
Ik heās also aggressive
But if lasers r mechanically broken that way it would be funny asf
indeed
Could you test it out Mike? My pcās being repaired rn
we thinking lazers might account for bullet drop?
Itāll be funny asf if it does
that would be so funny
Right
i will just zero every gun to 1km and shoot right on the mid of scope
i'm not sure if i could even see the laser at range
Itās gonna be wonky dude
The ar picture is kinda wrong too, the scope is zeroed not the gun btw. Irl the gun would be angled up slightly
when im was shooting on 400m before im was just putting scope 5 meters higher and thats it
its better btw to always know how your bullet fly instead of always adjust
probably but why not use the tools if ya got them
muscle memory > no muscle memory always adjust
best aimers is a guys who just know every spray in their hands
Well yeah ofc
change the spray even a bit and they are lost
thats happened in cs2
and now even on pro scene guys unable to spray shit
They probably just need a bit of time to adjust back
They immediately played cs2 pro scene as soon as it launched n were not made aware of the bullet spray
you can never have the memory
Well yeah
hmm depends
its also new trash netcode
The memory becomes invalid, no crap?
like i was able to adjust for a shot at 400m when my gun was zeroed to 600m cause i was worried the target could get away
so didn't bother zeroing and just winged it
wait let me fix my dick in my pants and zero my gun to uhhh 300 + 50 oh enemy got cover
also its not sniper simulator
100m best distance
combining all of that - zeroing is traaaash
for me 200 ~ 600m my sweat spot
yea i checked with ptr hunter and zeroing that laser is actual bullet land instead of scope
thanks oki
my favorite game designer
thanks to the trails you can clearly see it now
the laser i mean
Wtf lmao
dead ass
I was right HAHAHAHA
everything is lie
I fucking knew it
Huh that is weird
Lasers are broken as shit
They for some reason get affected by distance too, and its not even accurately left horizontal of the bullet
Wtf Oki
idk that shouldnt be a hit for me
Omfg thatās how sniper trails actually work
The lasers just follow the same line as sniper trails
Oki you sly dog
This isnāt even milsim its just fucking wrong
Did you zero the gun here?
no
i scrolled miliseconds of vid thats the shot land and the second before shot
its shooting to the lasers for sure
im was thinking about hitboxes and may be head glitch but nah
Try using a ssg69 with short suppressor at the same distance
My pcās getting repaired rn I canāt do anything as of now
for me thats enough, its much lower than actual scope anyway
its not even big distance, 100m prob, still shoots wherever it wants
Oh I was asking to see maybe 200m if lasers can go that far out
Use the ssg69 with shirt supressor and go as far as the red laser can go
Tbh in a game thatās as simple as this graphics wise Im not surprised if it goes infinitely
lasers doesnt mirror where shot will land on 200m+ obv
but they surely must have on 50-100
because on 50-100 your gun shoots much upper even if zeroed to 0
even if zeroed to match the distance*
Probably just cause of the fact that the scope is above the barrel, but irl I never see it be a huge impact
At least here it actually looks like the bullet goes to the right of the laser as it should
anyway if you dont zero you can just use laser on 200m- and be happy
Yeah, god damn
which for good sniper means always
but obv perfect zeroing is better
zeroing doesnt change the laser position which kinda dumb?
thats why with zeroing gun will actually shoot on the middle of scope instead of to the laser
laser will still be somewhere much below
The laser should go higher the farther the distance you zero
but on 30m for example im would trust laser much more than scope
yea but its static
But for the game Oki probably just made the angle of the bullet releasing different for simplicity
*only that is affected
i checked a vids how its works in IRL which oki jerks on
the mistake he did is he adjusted the laser for scope that zeroed for 1km (point where laser and scope finally connects)
instead of adjusting laser to 0 meters (making it more like default way)
thats why we have laser much below the scope on 0-100 meters and perfectly connected on bigger distances instead of vice versa
may be he did this so we wont just shoot laser on big distance and land a hit w.o bothering with zeroing
but still works dumb
and makes me dont bother with zeroing on low distance and just shoot laser
kinda of aggressive sniper rewarding okay i forgive you this time oki
Yeah
Anyways game dev wise unless you really have a fully fleshed zeroing system its gonna be hard to get realistic lasers
As in the gunās barrel angle is adjusted according to the zeroing
Even irl at close range you just need the laser pointer so the sight not aligning super well doesnāt matter
Honestly the easiest solution is to make lasers fade away once it reaches certain distance too
I feel like there should be an option for sniper reticle dot, a minimal crosshair overlay in game.
My problem with control stat on med scopes, is that people not using a crosshair overlay are at an artificial disadvantage due to the reticle sway.
L96 rapid fire without one is egregious.
ok is it just me or is the sound for weapons and footsteps somehow worse
like i can hear DMRs and snipers as soon as they fire their weapons and over 600m can nearly dodge on reaction if i'm paying attention
and enemy guns shoot it sounds like its going off in your ear rather then the direction the enemy is
Yeah itās largely agreed upon that the audio update was a nice idea but executed poorly
ok so i'm not crazy. good to know
thought i needed to go get me a new pair of headphones for a sec
It's a lot worse. It only lets you know that a bullet is flying by your head, but you can't tell where the shot is coming from anymore
Not sure why it's still in the game
Yeah it's way worse I'm waiting for them to roll it back
SSG could probably do with an aggressive damage curve buff too since that's the case
Maybe give it something like 0.9 Control and low aimspeed?
SV96... trade a bit of velocity, sone movement speed, for higher damage than SSG, 10 rnd clip?
R700... I guess it's traditionally a hunting rifle... Meh damage, meh boltspeed, high velocity and good control?
MSR gains bonus damage to player armor and access to integral suppressor kit?
L96 gains shallower damage curve and higher base damage at mobility and refire cost...?
M200 loses some velocity in exchange for boosted vehicle damage (see about implementing engine block weakspot on cars?)
i'd assume that having to fight under 500m with trails is enough of a downside for the SSG and having the worst velocity of other snipers
kind of like the idea of SV-98 niche being fast bolting as its still just barely better then the SSG
i guess the R700 having like no sway on using long range scopes could be a nice niche with low damage and low bolting
L96 kind of being a middle ground as 4th best velocity, 2nd best bolting, and depending on which mag you pick determines movement
and either MSR or M200 could be the velocity king or anti armor. i don't know much about their irl counterparts so not sure which is closer to an anti-material rifle
the MSR is .300 WM, which seems to be the extended performance round of the US Army given the M24 went that caliber, same for the M2010
The M200 is .408 CheyTac and is intended for use against armored infantry, light vehicles, enemy equipment, or your mother.
i see
so MSR should be velocity king and M200 should make helis and humvees sweat as i think it already has the most damage
too overcomplicated
IRL arguments was complete dogshit before, now they are completely invalid because this game choosed arcade course
which is right, only because of milsim bullshit its dying
you should consider how your suggestion will look from a dev side, oki wont do shit even we are suggested, and esp if its even harder and changes are questionable
no shit sherlock. but say you have your 50 cal hit like a pool noodle while a 9mm is one tapping might be a step too far. if you want irl taken competely off the table then go play planetside 2 or some other sci-fi game
obviously cause its a video game things won't and shouldn't line up totally with irl, but it should be divorced completely otherwise why even bother including irl weapons in your game in the first place
extremes
what yeah
ik your point
it also valid to have 9mm oneshot if its works for game
but nobody will do it for battlebit
we ask to dont balance battlebit by irl bullshit
you missing the topic
no you butted in on the topic i was having with someone else ding dong
also balance kind of bores me. you want balance? then why not lock everyone to the assault class, locked into only using M4s, locked into only C4 and ammo box for items and locked into frags cause that is what a perfectly balanced game looks like
another extremes holy shit
also bad example
best balanced game is that with 2 lines and 1 ball
extremes logic type is worst logic type
just dont fucking use the calibers in balancing sniper rifles
this game is more far from IRL than cs go
you can do it by ONLY arcade mechanics
and rpg mechanics
such as bolt speed control
giving higher velocity to bigger caliber
which makes 0 sense right
etc
i kind of gave a list on how to make them different and you even copy pasted like half of it and tweaked the last part to make it seem like your idea so i don't wanna hear it
comeback to topic
i also sended straight to oki your ideas
with my changes
now we wait
kay
better way than straight
i have the mail lines
and i was just asking a question on what gun is bigger caliber M200 or MSR cause i was curious. like if the MSR ends up the armor pen and the M200 is velocity monster fine with me. but would it really hurt to have it the other way around to match the the irl counterpart
there is no armor pen mechanic in this game
well i can't recall what i had said originally so kind of winging it
its so fucking bad we doesnt have any wall penetration in this game
whole mechanic lost
i had this weird thing were bullets were passing through my barrier on Valley
vehicle dmg is usless for low mag rifles
which barrier
desync
ah
think the weirdest interaction i had with a sniper was actually getting credit for a kill on an APC with my M200
i was aiming for the engineer running to try and repair it
missed and well it expoded
Sandbags always have a 1% rng chance of desyncing
shoots from the barrel not the scope
No smoke effect from my bullet hitting sandbag tho?
It isn't the first time either
didnt see a smoke effect going to the player you were shooting at either or im just blind
Player who shot back at me had his bullet hit my sandbag and u can see smoke effect
its at like 4 secs
this before trails?
also good point
only other thing i could think of is the game somehow thought you were shooting through a wall
not when ads
fun
also weird there is no sound of your bullet hitting the sandbag
Some weird shit often happens when enemies are laying on or peeking curved surfaces too
What if support could build those guard towers like on Waki. The towers can always be blown up with a rocket/vehicle unless the team invests more buildables.
I think supports on the lower sightline, and snipers on the higher sightline would enable better class synergy between recon & support.
Not having high ground or built/smoked controllable sightlines will get you killed as a bolt sniper imo. I can build towers myself regardless, just think more varied sightlines would help snipers contribute to map control.
you shoot too low
put red laser
No sound effect or smoke on sandbag tho even if I did aim too low.
its not even sandbag
you just hit too low
At least one of those had to be on point with m200 velocity no way, even a body shot
.
on 0-200m you must aim higher
wuddup
Look at first kill on the clip itās almost the same height
If I aim slightly lower itās a body shot at least
Except the first kill was a headshot
Heās moving so I aimed more right not above
he is moving away from you
anyway
you hit the lowest part of head
vid explains everything idk why argue
you can check it yourself
esp if you dont zeroing like me
Right and on the second guy his overall hitbox is bigger than a head so at the very least it should be barely a body shot
place laser and aim with it instead
Ok if I get another sandbag desync with laser Iāll post it
you hit the fence on all of the shots
no point you just go on training and see how lower actual shot goes
its enough to hit lowest part of head when you aim at highest and hit body/nothing when you aim at middle of head
I still think I hit and itās desynced. Notice how no flash comes out of my gun for like three shots. Iāve landed those types of shots consistently with med scopes before it just doesnāt make any sense
The shot where I got a headshot had the gun flash
My other shots did not (except 1). Now Iām questioning if a bullet even released
My theory is for the shots without the gunflash, my gun is clipped into where the sandbag actually is on the server -> server doesn't spawn gunflash because maybe its coded that way idk -> bullet never fired to begin with
wonder if i should do a suggestions thread for seeing if they can add the WA2000 to the game. not sure if it would be a DMR. probably not gonna be a sniper for balance reasons
HMMM
I think a deployed bipod should improve bolting speed by say 30%. With trails I think it's only worth running bipod on m200 long range. (Maybe only 10% for m200)
You can bolt faster, but the tradeoff is you're more stationary and vulnerable with a bipod.
Recon nerfs have buffed DMRS and increased the utility of bulding sniper nests to take quick peek aim duels. The bipod being uniquely bad on recon is whacky.
i just want the bipod to be more forgiving
find yourself at a slight slope and its like nope. i ain't gonna work right now
then grass severally limits where you can even use the darn thing
i can't even use the bipod on window ledges standing like what gives
lmgs getting kicked off the bipod when shooting in a "weird" spot š
This has been one of my main complaints about the bipod for a long time. There seems to have been almost zero consideration for the bipod deployment height when either crouched or standing on pretty much every single map. Typical objects you'd expect to be able to deploy on like window sills, concrete barricades, counter tops, quarter-walls , wooden crates, cars; they're almost never actually usable for the bipod since they're too low when standing, but too high when crouched. And then add in the fact that you aren't locked in to the bipod deployment when it's already hard enough to get it deployed in the first place, I honestly don't use the bipod much even after the buff since its old stat-debuffs were only one part of the problem.
Given your PFP, I assume that you and I have the same reason for wanting the WA2K lol
maaaaaaaaaaaaaaaaaaaaaybe
and i also liked the gun from the og CoDMW2 and big fan of German weapons in general
it becoming a tsuntsun animu girl was a bonus
:3 QBU-88 best girl gun
Coincidentally, thats also the same reason i am entirely incapable of not using the drum mag on the MG36. Its just wrong
š¤Ø
I use bipod rpk for 2-3x good on top of hescos on tensa and namak. I used to use bipod on l96/MSR for quicker target acquisition, now I just use angled grip on bolts for aim down time.
i started out as a med scope sneaky boi and now i'm a 15x scope bipod user just chillin in my tent.
always been chilling at range
but now i do it while actually seeing what i am shooting at 
which is funny cause when i first started playing the game i hated snipers with a passion. i'm talkin would take a jet ski on old Basra go all the way to the enemies side of the map, ignore the command post and rush the hill to kill all the snipers clustered up there.
i eventually started to use a sniper myself cause best way to kill a sniper is using a sniper as its the only really effective way to get the ones hiding in the safe zone.
now i lived too long and competed my villain arc become the very thing that i hate 
i can respect long range snipers and close range crackshots
but medium range snipers are despicable af
I guess I wasn't super clear; I meant visually, the bipod on the RPK looks dumb af. iirc, it's way shorter than the mag
Define "medium range". I'm an SSG main, and it would be rather disingenuous to put it in the same range brackets as the other SRs lolš
Actually, I daresay its even out-ranged by the DMRs
anything from 150-400m is genuinely annoying because you can't fight back but the bullets are also nearly instantly in you
dmrs work up to about 500m
after that gl, you won't be effective
650m and beyond is roughly where I would say the SSGs "not worth taking the shot" range is. On moving targets, you can all but forget about it, and for stationary targets you still have to deal with an absurd amount of drop per distance unit that far beyond the guns max zero distance
