#Sniper Rifles (General) - Feedback

1 messages Ā· Page 10 of 1

still flume
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😊

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ppl call me the 4th dev

nocturne smelt
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It's funny cuz you're in here saying that other people are killing the game

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Why aren't you saving it then?

somber bridge
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Stay on topic guys, this is about Sniper Rifles, not the game dying/surviving etc.

still flume
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i do everything i can

inner sky
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Long distance pew pew

nocturne smelt
still flume
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flarson are you aint checking this channel?

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im on duty here

nocturne smelt
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Everyone agreed like a week ago that we were renaming this channel "Bring back unlimited mines" anyway

still flume
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shh we well talk when police will leave

reef hatch
still flume
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šŸ„€
🫓

torpid trout
still flume
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my job is done here

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use my takes as heritage

hearty crow
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Before the med scope glint you would get killed by people you literally could not see with no counter play
you seem to be a fan of the phrase "skill issue" maybe take your own advice instead of needing the game to hold your hand and give you a heads up. like boo hoo you might have to check for other snipers manually instead of having a white glow pop up to save your sorry butt. seems like you have a bias against getting counter sniped and anything that helps you avoid it you are in favor of

hearty crow
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anyways i guess my issue is you seem to be looking at things from a strictly how it effected you personally.
you like med scope buff cause you get tunnel vision on inf and aren't aware when some other sniper is gunning for you and can be alerted when someone is trying to take you out with their glint
i am fine with med scopes having a trail as punishment as i'd rather be punished for missed shots or biting off more then i can chew then glint giving everyone a heads up just by ADSing

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and yeah med scopes have done 500+ but i guess you didn't read when i posted how hard and inconstant that can be. i have landed 1k+ shots with med scopes but only on glint and 500m+ is a crap shoot as even 20m can throw off a headshot easy as you can only round to the nearest 100 and the person's head is way smaller then your cursor

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med scope were kind of necessary to keep long scopes in check as with positioning and using sandbags the only way to attack them at range is going to be head on where they will have an advantage either cause they can 1 tap or better optics to line up the shot

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like sure some poor soul might get fed up enough to try and run up behind them and shoot them in the back, but that is a waste of their time that could be better spent else where

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med scope consist kill range is 100 ~ 300m with 400m kind of pushing it and 500 starts becoming a crap shoot. the only popping glint of other snipers even makes 800+ possible

atomic hill
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Do you have film grain up, I feel it let's you see more clearly at range with med scopes.

hearty crow
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i can see peeps fine at 600m, but its not a matter of seeing. i can spot people at the same range without zooming for crying out loud

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its the models are smaller then my scope + and you can only round up to the nearest 100 on zeroing and even 10m can make my shot land short and hit the body instead of the head

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you'd get more consistent kills at that range with long range scope

hearty crow
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well i guess we shouldn't make wild assuptions about each other then šŸ¤·ā€ā™‚ļø

honest lintel
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why the hell did I get pinged?

sonic anchor
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šŸæ kat

honest lintel
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kat indeed

static merlin
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1000 kills over 500meters is faster than lvl 150 according to Oki accordingly

hearty crow
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not surprised. range, headshot, and kill target on objective bonus can really add up

static merlin
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Check the upcoming update

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The new way to unlock things will be applied not only to cosmetics but also to gameplay elements.

The best example would be;

• **The sniper class, which currently can unlock ranger armor that gives extra ammunition at level 150 only. For a sniper player, that would take a very long time, so with the new update, they will be able to unlock an alternative armor by completing a few tasks:
make 1000 kills above 500 meters + destroy 50 gadgets.**
• The support class will be able to unlock ranger armor and regular armor by completing support-related tasks.

This system will allow players to evolve and progress in a new way and unlock what they wish. More classes in the future will get their own unique tasks to complete.
Additionally, wearable items unlocked by tasks will remain unlocked after prestige.

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@hearty crow

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Classic Oki

hearty crow
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Support gets Ranger armor

static merlin
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Im hoping he made a mistake and wanted to type 100 kills or just using it as an example

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He’s just using it as an example right?BBHuh

hearty crow
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unironically 50 gadgets might be harder

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though 1k kills at 500m+ and 50 gadget kills might be easier to level to 150

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but its permant unlike level unlocks

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when prestiging

static merlin
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1k kills at 500 m is gonna take a long damn time

hearty crow
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yup

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safe zone sniping here i come

still flume
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150 lvl is much easier than 1k kills above 500m

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oki should also account that 500m+ snipers getting 10kill per game in average

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useless addition that wont help anyone

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best snipers like me wont even ever get it lol which doesnt make any sense

hearty crow
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""sniper""

still flume
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this task sounds like oki asking me to dont play the game

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and sit in the border of the map

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why not just remove snipers from the game

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border sniping is shittest gamedesign ever existed

hearty crow
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i don't think running around with sniper like its an smg qualifies as sniping but what ever

still flume
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if oki actually following it instead of making something cool he should just delete snipers instead

still flume
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this game have much lower encouner range than battlefied and like, due to insane recoils and slow ass ttk

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that should be always considered

hearty crow
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well yeah med scope glint sure does push peeps into either 1 of 2 camps

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either under 200m or over 400m

still flume
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ofc ppl will talk about IRL bullshit but snipers in games is always low range

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and battlebit is lowest effective sniper range in big map fps games ive seen

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from tarkov to bf4

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warzone

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etc

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obv due to that you are fully save on 100m which on games i named is usual encouner distance

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i remember running my legenday x4 aug build and it was working only because of that

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that was the way of feeling how low range this game is

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couple of more meters afer 50 and nobody even trying to spray you even if they see you

hearty crow
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i guess i'm an acception to that rule

still flume
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no you are just not skipped enough to feel that

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try running ULTIMAX x4 build which kinda aug 2.0

formal lynx
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I’m all for the idea, especially since this makes the unlocks permanent through prestige. I do agree that 1000 kills over 500 meters is absolutely ridiculous, if we’re being generous and say you get 10 kills at 500m when you’re really good and actively trying (like matoi suggested) , that’s still 100 games which can take upward of 30 minutes, matching out at 50 HOURS of sniper gameplay

hearty crow
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that was fun

still flume
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with rangefinder because im bored that most of you cant even know shit about distance you talk about

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and you will see

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ppl ignore you while you can clearly see them

still flume
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will take around 100h prob

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which most of the ppl doesnt even have in any game

hearty crow
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bipod m249 is fun to use at 100m

still flume
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(check avg casual playtime)

formal lynx
still flume
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takes 30 hours to prestige for me

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good job oki you still bald

hearty crow
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oh and i thought my 600 hours in this game was short

sonic anchor
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šŸæ kat

still flume
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also if its created for me, im wont ever get it
if its created for long range cringelords, they doesnt even sniffed the enemy gadget in their life
its the miracle of they even know about chaning armour actually, because statisticaly long range snipers is lowest iq players

sonic anchor
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is bro still yapping in barely legible english?

hearty crow
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yuuuuuup

sonic anchor
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4 days in a row now?

hearty crow
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think its been longer then that

still flume
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2 weeks

sonic anchor
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damn

still flume
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oki sharting in my optional class

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go do something with medics idk nobody cares about them anymore

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make them able to use only secondary or something

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medics heal not hurt

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wait oki also said that was best examples lmfao

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i wonder what is worst examples

formal lynx
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That’s the case with any modern military

still flume
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šŸ¤“ šŸ‘

formal lynx
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This isn’t a game where the holy trifecta of mmo applies

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So saying ā€œmeeeh medics are supposed to be healing it’s their joooobā€ is a moot point

hearty crow
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wow only 4 other peeps using snipers on the other team when doing sunnysunset in a 128 v 128

red sun
still flume
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noobs aint get the irony

red sun
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you dont know how to use irony, blaming everyone else for the fact you cant communicate worth a damn really shows just how much youve grown past the age of 8, which is not at all

vital crown
vital crown
still flume
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the irony is oki fucked up medics and now he targeting snipers

red sun
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How did he fuck up medics? They have never ever been in a bad state

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This is why no one respects you

sonic anchor
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they are now

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they're just worse assault with infinite healing

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their team support capabilities need huge buffs

red sun
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They really arnt and you pretending they are is just the funniest comedy act you could do

red sun
formal lynx
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A mechanic that is made nigh obsolete with recent bandage changes.

sonic anchor
red sun
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It really really doesn’t, and actually needs additional nerfs.

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Like removing its c4

formal lynx
sonic anchor
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bro do you play the game 😭

red sun
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Daily, do yall?

sonic anchor
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what crack are you smoking i need it too

red sun
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In what world does double revive speed, infinite healing, long range smoke grenades, and one of the fastest movement speeds weak. Yes it is weaker then day one, where it was undeniably broken and you were actively throwing when you did not choose it

sonic anchor
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bro

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it is worse than assault.

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in assaulting

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but

red sun
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There is literally no problem the medic can’t solve.

red sun
sonic anchor
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the thing it should do - being a medic - it does barely better than assault

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and every other class for that matter

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except for sniper lmao

red sun
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It literally isn’t, you just don’t do your job often enough to notice

formal lynx
red sun
sonic anchor
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i haven't played medic ever since assault became the actual assault BBcool
and even before i've been an assault main, i know how these two were and are related

formal lynx
red sun
formal lynx
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Also, nice ad hominem

red sun
formal lynx
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That’s just me though

sonic anchor
red sun
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y’all using not using smokes is why reason why you think recon has problems

formal lynx
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Recon has problems in the sense it’s getting nerfed to the floor

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That’s the problems it has bango

red sun
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And the reason why it’s getting Nerf in the floors because people don’t use smokes and they think it’s OP

formal lynx
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How far does smoke even render anyway

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I feel like I’ve never seen smoke from further than 200m, but I don’t exactly pay attention

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Just a genuine question because I don’t actually know

red sun
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I don’t think it has a limit

formal lynx
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Think so too, I’ll pay a bit of attention to it next I play

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Though if there is one, it’s proper silly

red sun
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If it has a limit then, yeah, medic is weaker but the smoker date launcher helps so freaking much

formal lynx
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Meeeeeeeh I dunno, sure it can delay an assault temporarily, but with how fast this game goes, how much impact does it really have? Cuz I tried using it, but I just found myself preferring other gadgets

red sun
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That’s because you were trying to use it to delay in assault and not start one between a flash grenade and a smoke grenade. It’s so easy to take a point with an SMG it’s not even funny.

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ok so from testing it already, I know the distance smoke is visible is +500 meters, gunna see if i cant get a chopper and test further distances cause i can only move so quick

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aka, you really need to equip smoke if snipers cause you to rage

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im actually going to need help testing it, the fog of war kicks in before the smoke despawns so ill need a sniper with a rifle to test it further

sonic anchor
red sun
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if you read above you will see smoke range directly relates to how smoke counters long range rifles. its almost like discussion of a counter to the topic of discussion is relevant to the balance of said weapon 🤯

formal lynx
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A mindset a majority of this player base could really use

red sun
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then your not the one being targeted by said statement

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if the shoe doesnt fit dont try to force it

formal lynx
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But what if I really like the shoe?

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(People wanting to be contrarian)

red sun
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idk ive never thought this would happen

atomic hill
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Giving medics smoke launcher as a default additional gadget would legit reduce hate against snipers imo.

I'm thinking about making the drone have 2 launchable smokes as a suggestion (maybe support boxes can rearm them). Want to get people's thoughts here first.

red sun
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they do already have one no? or do you mean put it with the medpack instead

atomic hill
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I mean it wouldn't take up a gadget slot, every medic would have one. They could hold it with the medpack and right click smokes.

It would get them to use it for sure.

red sun
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naw see i think that is way too strong

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only real reason you dont see it more often is cause c4 is broken

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why bring more smoke when you can delete a tank solo for free

eager osprey
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^

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C4 should've been nerfed months ago

red sun
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should have been removed day one but yet here we are

atomic hill
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I think they would just run mines or something if they ever nerfed c4, I don't think many will use the launcher.

red sun
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ok then they would be shooting themselves in the foot

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mines and claymores cant kill vehicles, c4 can

atomic hill
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Then recon should be able to smoke for them via drone.

So many players don't understand map control, they just get sniped or caught in a choke and become jokerfied. "Why did our brain dead push fail, must be our snipers."šŸ¤¦ā€ā™‚ļø

still flume
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maps full of smokes is trash design too

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snipers became much more powerful and now much more smokes is used and its complete dogshit experience

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fuck you battlebot

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only noobs that still live in the 2023 summer or heal farm boys play medic nowdays, literally 0 befeits over assault, that also have launcher you want, go and take it

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you wrote 4 messages that involves big logic process but i already catched you on failing basic ones, how we gonna trust your future takes (whats even the point of their existance) if you cant calculate the basics? the question i ask 99% of the time in this chat

red sun
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See now you know your opinions bad since Matoi agrees with it

still flume
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Giving medics smoke launcher<
4 mistakes in 4 words

  1. thinking that medics are still dominating in class selection
  2. thinking that full map of smokes is great idea
  3. thinking that ppl will actually always run that smoke launcher, when they already aint, because everyone playing assault and doesnt taking it/using it
  4. thinking that somehow it will fix current sniper drama
steady mist
still flume
still flume
red sun
steady mist
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Top pick? Are you ok?

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It's like

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Fine

red sun
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Do yall just play a different game or do I just find the only squads using brains

steady mist
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Yeah I think everyone else here actually wins

still flume
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Medics are very much still a top pick
after this words you should stop talking because no point, nothing useful gonna came out when its already so bad from a beginning

red sun
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The only time I see medics being not used as the most picked classes are vehicle squads, or weeks like this one where two classes have challenges forcing people out of it

steady mist
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Oh people definitely still use it

still flume
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l2p

steady mist
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But that's not what top pick means lmao

red sun
red sun
still flume
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even if more ppl use it it doesnt mean that its a top pick btw, hot take
ppl can be dumb, you are the proof

steady mist
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The pick that actually lets you top boards

red sun
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If most picked or most useful pick doesn’t count

steady mist
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Top winrate

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Dude

still flume
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but i dont even see medics in high tab anymore

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full of supports and assaults

steady mist
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The only thing you get with medic is a 30% faster revive

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That's your exclusive bonus

red sun
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Revives win games so it being 30% faster is a massive bonus

steady mist
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It used to be 50%

still flume
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ofc some medics but only because heal farm

red sun
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If top pick just means getting most kills then yes

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But most medic is far more impactful and useful

steady mist
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Ah, you're part of the free kill cluster

still flume
steady mist
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That makes sense

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Yeah keep playing medic man you're doing great

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Keep that horde up

red sun
still flume
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every battlefield game is about chaos meat grinder, else is fetishes.

still flume
red sun
# steady mist Keep that horde up

Don’t worry we will, and while you get 3 kills and die on point I’ll reverse everything you did and actually take the obj

steady mist
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I'm sure you will buddy

still flume
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thanks for the impact top picker

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i kill you heal

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worst class in game that exist with only 1 purpose of revive farm

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also known as top pick

steady mist
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It's ok they have C

still flume
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sit down button?

steady mist
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They lost everything else but they have C so they basically won

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Objective

still flume
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subjective usually

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but thanks for contribution of at least some objectiveness in this chat also known as matoi

red sun
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It’s ok Diego, I’m sure you’ll figure out how team games work eventually

steady mist
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He's clinically insane but you're actually the reason we lose matches

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Get out of the cluster and play actual objectives

still flume
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tell him that in first actually good gamemode named invasion revives doesnt matter

steady mist
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Instead of sitting on one point in some tug of war for 15 tickets a minute

still flume
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and i think invasion should be the only gamemode for 256 because its simply best

red sun
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It’s cute you think the only way a medic gets use is if they are for some reason never moving despite having the fastest movement

still flume
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and after that change that will make game instantly better

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medics gonna became even more useless

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i even think that further

balmy cargo
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Epic topic derailment but Assault > Medic from the increased ADS speed passive alone. While there's an argument to be made for medic rezzing your whole team, that becomes mute when your team is good enough to not need to be rezzed in the first place.

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All the perks of medic basically seeped into every other class. Increased bandage speed. Self heal bandaging. Quicker revives. More bandages. Etc.

red sun
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the biggest reason medic is good actually directly corrolates with the intellegence of the average battlebit enjoyer

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thank you matoi for your contrabution to my classes supremeacy

balmy cargo
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I'm of the opinion that Medics who rez players that make horrible plays only contributes to their low intelligence. :x

nocturne smelt
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calls other people dumb

misspells contribution in the next sentence

still flume
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call me when you gonna get 1/3 of kills i do on assault

red sun
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i dont need them to get gud, I need their body to cap the point

red sun
balmy cargo
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I mean like. It's basic math. Killing is the best form of healing. Why even need a medic? Kill the thing that's causing you to lose health/die.

still flume
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i can do same on medic ofc but there is just no point to play me dick

red sun
balmy cargo
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And like every class has, what? 5 bandages now? That's already so many rez without any ammo refills.

still flume
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6 + 3 from assault pack

red sun
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if you think 5 bandages is enough for yourself and rezing teammates, yall must not be living very long

balmy cargo
still flume
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half of what medic have

balmy cargo
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why am I playing medic again?

still flume
#

imagone

still flume
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the only reason

red sun
still flume
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is this guy really think that 200 revives do same impact as 200 kills

red sun
balmy cargo
red sun
steady mist
still flume
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should we start talking about that most revives happens on meat grinder where everyone dying billion times in a row and doesnt change shit except being low hp meat ready to die another time

balmy cargo
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Damn good bandage use

steady mist
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Fuck it we should nerf medic just bc it'd be hilarioud

balmy cargo
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he learned a lot from his death

red sun
steady mist
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Pls nerf medic even more I want to see this super cool team play that comes from that

still flume
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look ma i revived 5 ppl
"sound of 10 HE bouncing nearby"

balmy cargo
sonic anchor
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šŸæ kat

balmy cargo
# red sun reading hard

But I literally do that when I'm bored. I go near an enemy point and barricade myself and go afk.

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Did they change it?

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Because that's permanent pressure

red sun
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no im just making a joke

balmy cargo
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oh lol

red sun
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afking in point prevents them spawning

still flume
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all of that meat that fight eachother is least impact on the game possible, casuals just spam each other with bullets nades and revives, and only pro flanks change the day, w.o pros some of the meat grinders would be run forever prob lmao

red sun
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which is infurating on offense, objectively funny on defense*

balmy cargo
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Cool, wanted to confirm. Thought I was taking crazy pills

balmy cargo
still flume
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most part of impact from revive is that enemies can revive too, and if we wont have any, thats gonna create a diff

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nothing more kinda

red sun
still flume
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nah its just how it works

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check any replay

red sun
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ah yes, the best metric of skill, highlight reals

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this just in, recon is most op, source, all the 360 frag videos

still flume
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who said about kills

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the guy flanked and won the big battle

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team took the spot or point

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and thats how you win the war

red sun
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we dont need to know what your wet dream is matoi

red sun
still flume
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only pros creating a diff with their kills, else is just static bots that here is for creating story line

red sun
still flume
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medic can never undo my flanks even with 5 kills

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because there is no one reviving that

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most of the revives is in meat grinder.

red sun
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lmao its adorable you think that

still flume
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where like 20 ppl sit in each other

red sun
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this just confirms my theory, matoi has no friends he plays with

still flume
balmy cargo
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We're all npc's living in Matoi's world

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just accept it

red sun
still flume
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that 5 guys i killed was having important spot

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which after being broken, brakes full defence no matter what

red sun
still flume
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my team will come out and spray your 20 bozos you was keeping and healing

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obv you would lose much faster if you wouldnt revive at all

red sun
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your an npc pushing with a team

still flume
#

but the actual diff is created behind the scene

red sun
still flume
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lol

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the most scene characters are considered shadow diff makers by this guy

red sun
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thanks for the complemint matoi! nothing better then getting the biggest clown to laugh.

still flume
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what the wet dream you live in

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im wont shit on you because you cant kill and go for revives only thinking that its insane impact

red sun
still flume
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but dont try going into my world of diff makers

red sun
still flume
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stay at your casual house

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you can do a funny test btw which will break your wet dream

red sun
# still flume stay at your casual house

is it casual to understand class roles and how they impact games? the only causual here is you mate, everyone else has put mild thought behind your opinions, but that seems beyond your reach

still flume
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which is useless if you have brain but im always know the ways of prooves

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you can have a game where you reviving everyone, then switch teams before the win and see how much diff you would create

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such players as me sometimes doing that, getting 0:0 game at the end

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because we can fully control full match lmao

still flume
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esp if there is a couple of us

red sun
still flume
#

you just carry 1 team, pubstomp, then join other one, to make it fair

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and you know that its works

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will it work for team of 3 reviving guys?

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hell naaaaaah lmaoooo

red sun
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do you even like read what you write or is it always just chronic word dump 24/7

still flume
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and to what conclusion we came by that?

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its on you to do 2+2

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impact creator

red sun
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its like arguing with a chicken, no matter if you win or loose, the chicken just shits itself and pretends it won

still flume
still flume
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researches of which you can find on battlebit montages

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the only part of puzzle you need is try do it in your stype with other 2 medics

red sun
still flume
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which is no point because its so fucking obvious that its not even near in terms of impact

still flume
red sun
still flume
#

look there is even a difference in argumentation

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where is your arguments then?

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statistics?

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im bringed you some

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the pubstomp mechanic

red sun
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oh you did?

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where?

still flume
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all known one when one squad control whole lobby

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was here even before bf3

red sun
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oh see, anecdotes arnt stats and not proof, but i get you think they are because your the main character

still flume
#

are you was in this world before bf3 even?

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sorry changing topics

still flume
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you just sharted and nothing else

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and you say that im shitting myself

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most of your messages is all about me not even the thing we talk about

amber pelican
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what fucking stleath with a fucking vap9ing trail linger in the air for 3 second you can still see the trail from your first shot as you fire a second shot on any of the snipers in the game with bolt E. What part of STEALTH is it that you people dont get!?

nocturne smelt
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You could still be reasonably stealthy with med scope glint (harder, obviously) but with the line there's no more stealth

still flume
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and that will easily name the winner of arguing

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if you are unable to see it by simple facts

nocturne smelt
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I always do it by cute force

red sun
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the only person that won here is the dude that shot himself the moment you joined

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how i envy that man for not having the burden of meeting you

still flume
red sun
#

i genually wonder what your first language is and how old you are

#

my guess is russian and 17

amber pelican
amber pelican
nocturne smelt
#

Yeah they killed the playstyle that many recons loved

summer latch
#

If this keeps going off-topic, I'm just gonna lock it, and be done with it

nocturne smelt
#

Can you rename it Bring Back Unlimited Mines

summer latch
#

No

red sun
#

Might as well, y’all arnt reading any of this anyway

amber pelican
#

what exactly is offtopic when we talk about how trails affect sniper rifles? ignoring Matois solo peformance that is

nocturne smelt
#

If this thread gets locked let's all agree to meet in the Recon channel

summer latch
#

Everything about recon & medic class..

#

This is about Sniper Rifles, the actual weapon

red sun
#

Ok maybe I just too ducking stupid, but how is recon off topic when it’s literally the only class that can pick it, and weapon balance is part of class balance.

amber pelican
#

I have no problem switching the discussion to the actual weapons as they are plenty of changes that could be made there.

summer latch
red sun
#

Like weapon balance is not just raw info, it’s how it fits into the game and it’s role, if this is not a consideration in discussions of weapon balance then that explains a lot

#

Ok then individual weapons don’t need these channels, as ignoring issues with the class that effects the weapon balance means we are going to have next to nothing to discuss.

nocturne smelt
#

Yeah the discussion, besides our leader and the official 4th dev @still flume taking us wildly off topic, is mostly around how the huge nerfs to sniper rifles affect the game

amber pelican
#

intresting cheytac is not listing muzzle velocity on the intervention

summer latch
red sun
#

But clearly my line of thinking is not wanted here. No big picture, only small individual changes that matter about as much as the price of tea on mars,

nocturne smelt
#

Recon is pretty much synonymous with sniper because there's no reason to take any other weapon on this class anyway

summer latch
#

Then use it, Matoi

amber pelican
#

hum does anyone know if muzzle velocity in game is listed as ft/s or m/s?

summer latch
nocturne smelt
#

Yeah I mean this particular thread goes wildly off topic more than most probably because a lot of people come in here really upset by the changes

still flume
#

look you called police now we gonna have investigations

red sun
summer latch
#

I understand, but, that no longer helps us, when we want actual info, when there's people whining & complaining for class balances, and bragging about how they do better on another class

still flume
#

šŸ˜Ž

red sun
amber pelican
#

ehhh the intervention ingame has a velocity of 1400 (no ft/s or m/s) its muzzle velocity should be 914 m/s might be one of the reasons people feel snipers have no drop

still flume
#

oki cant work with feedback at all, all i see ppl shart in feedback random thoughts and oki listen some

still flume
#

surrender is your preferance

amber pelican
#

it took you all less then 2 min to go offtopic 🤨

still flume
#

im was here from first test and im gonna be here when game gonna die (soon with yall contribution)

red sun
#

you are actively being told to come back to the topic

summer latch
red sun
#

gunna be real, 90% of the derailment comes from matoi and invis

still flume
#

thats called wise explaination

#

so oki can understant not only what but also why

#

lmao poor invis with his 3%

red sun
#

speak of the devil and he shall appear.

vital crown
still flume
vital crown
#

How snipers should be balanced are dependant on the rest of the sandbox.

#

If everything is broken, nothing is.

amber pelican
vital crown
red sun
#

ok i have a genuine question, but is the drop not set to 1g?

red sun
vital crown
#

Or is he just speaking in general?

red sun
#

on snipers not allowed anything else in heredogLOL

vital crown
#

I'm just making sure.

amber pelican
vital crown
#

If we're talking about legacy balance, then I think it's fine. In a world where damage drop-off isn't really a thing, the high velocity in snipers give it a reason and a natural niche to use it over other weapon types.

amber pelican
vital crown
#

It having to lead less due to high velocity isn't inherently problematic in my opinion.

amber pelican
vital crown
#

I personally don't have a strong opinion towards sniper bullet velocities; if you think they should be fine-tuned, then go ahead and suggest.

amber pelican
vital crown
#

When I was leveling the rem, the only thing that stood out to me was the movespeed. So I tried to capitalize on using it as a short range sniper.

#

This was months ago, though.

amber pelican
#

rem700 has 0.66 with bolt e m200 has 1.02 yet they feel almost equal ingame

vital crown
#

I see.

#

Yeah, time to bolt would be a more understandable stat.

#

Speed is very vague especially because we have no baseline.

amber pelican
#

yes and that is something that oki could make clearer

vital crown
#

Maybe it's their theoretical fire-rate.

#

0.66 vs 1.02 bullets per second?

#

Those are the only two that make intuitive sense.

amber pelican
#

just double checked in game first 3 snipers have bolt action speed of 1.02 with bolt e rem has 0.66 m200 and msr has 0.82 so i remember wrong there

#

so either rem is the fastest we have or the slowest

#

ssg 69, sv-98 and l96 has the same speed according to the game

vital crown
#

I feel like rem should be the fastest, but I'm not sure.

balmy cargo
sonic anchor
#

šŸæ kat

amber pelican
balmy cargo
red sun
#

i mean im not the best at stayin on the railes, but im at least trying to stay in the lines

summer latch
#

Fair, we understand that these topics can go off slightly, but some of the conversations in here, is on another track completely

amber pelican
#

hum rem700 was designed with very fast lock time some examples for bolt action rifles gets down to 2.4ms with an ar-15 or a hk416 sits around 10 ms. that should mean that a lower number on bolt speed is faster but bolts in this game raise the bolt speed they do not lower it. intrestingly only bolt A,D,E increase bolt action speed

red sun
#

could it be a measure of how quickly the bolt is moving and not the time it takes for the bolt to cycle?

amber pelican
#

mayby but only bolt c,d,e autobolt the rest are manual

cobalt gazelle
#

some changes:
maybe make the bolt attachments not a linear upgrade? additionally, more reserve ammo.

#

Alternatively, give recon two new backpack variants

#

one of them has a reserve of ammunition
the other has a reserve of ammunition and extra bandages, but reduces walkspeed

nocturne smelt
#

Yeah there should in general be backpacks that give more bandages

atomic hill
#

An upgraded drone backpack so get 2 drones with smoke launchers?

atomic hill
# cobalt gazelle Alternatively, give recon two new backpack variants

Backpacks could be a buffing mechanic to enable recon to have additional utility to the team and enable different playstyles. šŸ‘

My new hot take on the MSR šŸØšŸ™€. After a certain amount of kills you should unlock the PSR. The PSR can only one shot exo support if bipoded and between 300-400m away.

In my experience playing support a bipoded rpk should be able to counter harass with a 2-3x.

After 1452 kill I like the gun, but it deserves a purpose. The PSR can have the biggest smoke trail after 100m, because a support player on your team can build a sniper fort.

I just don't like all the smoke in my scope when I take a shot. If anything it should be more clear to the player where there shot landed for both the sniper and potential snipee.

Maybe high caliber rounds hitting sandbags should cause larger better visible sand dust to pour out of them? (Source Wikipedia, I'm not putting in additional sniper lore research effort during the holidays.) #happyholidays

hearty crow
#

i guess if i was to give each RF their own identity.
SSG should have fastest movement as zeroing to only 500m its going to need to move from place to place for shots cause it can't sit in no mans land
SV-98 should be the fastest at bolting
L96 kind of a jack of all trades master of none
M200 stays the velocity power house
MSR probably should get a bonus damage vs vehicles to help chip at helicopters, boats, and humvees
Reem does the most damage and even pop exo helmets at range and not cqc but low velocity and slowest bolting

static merlin
#

Msr should be able to 1 tap exos but maybe with 1000m velocity only?

#

Re700 having 1.0 control would be wild as hwck

hearty crow
#

i have no idea what control even does

#

like is it how scope having a sway or something?

static merlin
#

Its how much the gun goes up n down during breath hold

#

N ads

vagrant thistle
#

I don't think any sniper should be able to 1 tap exo

still flume
#

due to that aint having big mag

#

reem idk

hearty crow
#

feels like the odd one out for sure

#

though sv-98 and l96 kind of tie for biggest mag unless the l96 has an extended mag i forgot about

still flume
#

no only ls have 15 mag

#

which makes it best

hearty crow
#

ah does have extended 15 mag

still flume
#

mag matter so much on sniper because sniper is always about having lucky angle for couple of seconds and wasting it on reload is loss

#

reem should have fastest bolting

#

sv can go fuck itself

#

give it mag on 20 idk

hearty crow
#

i kind of like the sv-98 red dot

#

its growing on me

strong epoch
vagrant thistle
#

real

nocturne smelt
still flume
atomic hill
#

MSR just needs something to set it apart in terms of damage I think. It doesn’t need to be exo per say.

It just shouldn't be worse m200.

atomic hill
static merlin
hearty crow
#

i guess that explains why it feels like miss shots that should be dead on

#

and why using the bipod feels better to use

still flume
#

ah yea give reem best control

#

150

#

perfect balance

#

i guess if i was to give each RF their own identity.
SSG should have fastest movement as zeroing to only 500m its going to need to move from place to place for shots cause it can't sit in no mans land
SV-98 should be the fastest at bolting
L96 kind of a jack of all trades
M200 stays the velocity power house
MSR due sound it have - biggest dmg with exo oneshot
Reem biggest control (no sway even on x20)

#

fits their style

#

if only oki would give a damn

trail laurel
hearty crow
#

true

static merlin
static merlin
#

I wouldn’t mind MSR having Exo 1 shot since it also has 0 control anyways

#

I’d say make SV-98 have the smoothest in ads bolting while giving ssg69 best in class bolting speed alongside the sv-98

#

M200 as of now has the smoothest in ads bolting meanwhile in ads bolting on other sniper rifles other than L96 is impractical to the point you should just use Bolt A and go out of ads in each shot

#

Maybe also give ssg69 the best ads speed too

#

It also makes it good in a sense that beginner snipers will be a bit closer to the frontline

still flume
static merlin
#

For Snipers it is more noticeable since its longer range though

still flume
#

yea but nothing impact it bruh

#

pointless to talk about it

static merlin
#

Control should be the stat that impacts that sway though

still flume
#

even if control impact it somehow that is so low almost doesnt matter

static merlin
#

I notice it is way bigger on the 0 control m200 compared to my L96 with short mag and bolt A

still flume
#

nah this sway aint impact the gameplay at all

still flume
static merlin
#

It impacts quite a bit at long range tho ngl. Because you may sway up right as you shoot a person’s head or sway down. I’ve noticed it a bit

#

Yeah you don’t run short mag cause of control ofc, you run it for the speed

still flume
#

yea its literally placebo i checked it closely

still flume
still flume
static merlin
#

Nah I run around at the frontline and the speed lets me do some parkour I otherwise couldn’t

still flume
#

esp with med scope lmao

#

and how do you even need run speed if you snipe that far?

#

all you said doesnt match

static merlin
#

I don’t snipe at the back tho I snipe usually very aggressively

still flume
#

just run ls 15 mag with silencer and x6-8 and you are most dangerous insane uptime in right timing HS machine

#

big mag matter so much when you know good angles

static merlin
#

I stay around 50-200m mostly

still flume
#

yea and also matter the close you are to the enemy

static merlin
#

True, but I just like being fast

still flume
#

why reload when you dont

#

thats prefs not build

#

anyway topic about control closed

static merlin
#

Yeah so I run it, heck I run Bolt A on L96 just because I like how it feels to bolt outside of ads

#

Yeah

still flume
#

there shouldnt be any sway on sniper class tho

#

i mean that basic sway

#

i never even noticed it exist because it doesnt impact my aim but im a sniper or who why my crosshair shaking

static merlin
#

Does bf3 have that sway?

still flume
#

only control should impact it and only on x6+

#

and control should be hugely rebalanced around some snipers

static merlin
#

Dude I got it

still flume
#

so not every sniper having 50 and some 0

static merlin
#

Control balances the in-ads bolting

still flume
#

no im explaining that to oki

static merlin
#

How about that?

still flume
#

because he cant understand shit

still flume
static merlin
#

*how about control affecting the bolting sway when in-ads bolting instead of sway?

#

The sway when you bolt in ads

still flume
#

like the speed?

static merlin
#

No the sway when bolting

#

M200 doesn’t have this issue but use the ssg69 once with in ads bolt and you’ll get what I mean

still flume
#

no thats too unimpactful

#

that way stat will become useless

static merlin
#

Its p impactful though it’ll make some snipers better at staying in ads while bolting

#

Rn only the M200 has the smoothest in ads bolting sway

still flume
#

nobody will trade other stats for choosing the weapon with just better ads sway

#

but i dont mind if it will impact both

#

both usual sway and bolt sway

static merlin
#

In closer ranges having a smooth in ads bolting lets you switch targets and shoot immediately while in ads

still flume
#

it also will make this stat a bit more clear to understand

static merlin
#

Meanwhile with shit in ads bolting you’d have to wait for the sway to stop to get a clear shot after switching targets while in ads

#

It’d make sense for the M200 to have a worse in ads bolting sway vs the L96 and ssg69 anyways

static merlin
still flume
#

yea my skills adjusted to that

#

feels like shit tho

static merlin
#

Yeah but its still weird and feels like shit

#

One of the reasons why I used A-bolt too tbh. I can adapt to it but damn it feels like utter shit

still flume
#

thats why i run red dot

static merlin
#

Canted right

#

Oh

#

Huh never knew about that

still flume
#

barrel looks 2 kilometers down and a bit left

#

while scope is living its life

static merlin
#

Yeah dude its so fd

#

Till how far does the red dot go btw?

still flume
#

and shot actually was fired there

static merlin
#

Bruh

still flume
#

the problem is it always like that not even after bolting

#

its funny how my insane skill notice that and adjusted even w.o me noticing that

static merlin
#

Laser is always gonna be slightly lower than sights though

still flume
#

and i never knew why im running red laser

static merlin
#

Even on other guns lasers r always not directly on point of the sight

still flume
static merlin
#

I tested the sway thing and its actually more directly down iirc

#

At least with med scopes

still flume
#

thats a miss according to scope

static merlin
#

Huh

#

I probably didn’t notice the shot going a bit to the left since i use med scope then

still flume
#

i trust lasers more

static merlin
#

Yeah I might start using lasers now too

#

Meanwhile M200 just relaxing with the near perfect in ads bolt sway

still flume
#

idk maybe oki fucked up all rifles and every sights are more up + a bit right

#

while laser is actual point of aim

#

may be im on crack

#

first is more real

#

you can see here, at least for me every shot was followed laser line instead of mid of scope

static merlin
#

I think the sights being more up make sense since yeah the scopes are on top of the guns. Not sure abt the laser being correct though

static merlin
still flume
#

yea

static merlin
#

Should be left because rangefinder

#

So the laser being at the left and below of the crosshair makes sense

still flume
static merlin
#

Nah it was from battlebit’s milsim era, I don’t mind it anyway

still flume
#

anyway abusing red laser is OP, literally point red thingy and shoot, makes sniping baby easy

#

there is nothing else to use anyway

hearty crow
#

hmm i guess the red dot doesn't line up with the scope cause he doesn't zero. even 50m kind of matters, but guess laser is a nice short cut

still flume
#

whats the zero

hearty crow
#

zeroing

still flume
#

ik

static merlin
#

Zeroing

still flume
#

whats the zeroing

static merlin
#

Did Oki even bother zeroing with lasers

hearty crow
#

um you don't know what zeroing is?

still flume
#

ik but is it in game?

static merlin
#

Technically the longer the range you zeroed on the higher up the laser should go

hearty crow
#

yeah

static merlin
#

Yeah its in the game for long scopes

hearty crow
#

i bind it to my mouse

still flume
#

lol

hearty crow
#

well mouse wheal

#

can do it with any gun

still flume
#

pros doesnt need that i guess

#

worth bother?

static merlin
#

I just use alt and even then I use med scopes so it doesn’t affect me

still flume
#

i just have my funny laser

hearty crow
#

yeah as i said laser seems to be a short cut

static merlin
#

At this point the leading I need for the acog is basically engrained already

hearty crow
#

i assume you run the M200?

#

cause that goes for like 200m before you have to worry about bullet drop

static merlin
#

L96

still flume
#

my skills zeroing every gun for myself

static merlin
#

Same

still flume
#

never knew that was in game

#

oki with his shittest milsim ideas

static merlin
#

Wait for ars its zeroed to 50m?

still flume
#

long range snipers happy

static merlin
#

Usually its zeroed to 100m irl

still flume
#

idk thats just random image

trail laurel
hearty crow
still flume
#

there is almost no scope sway on ls also

hearty crow
#

oh good cause that AR feels like it breaks the laws of physics

still flume
#

any counter strike ar

static merlin
still flume
#

anyway use red laser and forgot about zeroing

hearty crow
#

i might have to start running laser on more guns

still flume
#

there is nothing else to run

hearty crow
#

i didn't bother cause it didn't work before hand so never revisited it after they "fixed" it

still flume
#

what do you want range finder

#

find the range with your eye

#

the only choice in side rail over red laser

#

is green laser

#

depends on skin of a gun

static merlin
#

Wait istfg if laser accurately predicts where you bullet will go even at long distance

#

That’d be so dumb and broken

hearty crow
#

i think its where your barrel is aiming and since he is an aggressive sniper bullet drop isn't much of a factor

static merlin
#

Yeah but it’d be funny if it does

#

Ik he’s also aggressive

#

But if lasers r mechanically broken that way it would be funny asf

hearty crow
#

indeed

static merlin
#

Could you test it out Mike? My pc’s being repaired rn

trail laurel
#

we thinking lazers might account for bullet drop?

hearty crow
#

yeah

#

not sure

static merlin
trail laurel
#

that would be so funny

static merlin
#

Right

still flume
#

i will just zero every gun to 1km and shoot right on the mid of scope

hearty crow
#

i'm not sure if i could even see the laser at range

static merlin
hearty crow
#

well guns have limits

#

like scar can only zero 300m i think

static merlin
# still flume

The ar picture is kinda wrong too, the scope is zeroed not the gun btw. Irl the gun would be angled up slightly

still flume
#

when im was shooting on 400m before im was just putting scope 5 meters higher and thats it

#

its better btw to always know how your bullet fly instead of always adjust

hearty crow
#

probably but why not use the tools if ya got them

still flume
#

muscle memory > no muscle memory always adjust

#

best aimers is a guys who just know every spray in their hands

static merlin
#

Well yeah ofc

still flume
#

change the spray even a bit and they are lost

#

thats happened in cs2

#

and now even on pro scene guys unable to spray shit

static merlin
#

They probably just need a bit of time to adjust back

still flume
#

ofc

#

but if you always change the way the bullet fly

static merlin
#

They immediately played cs2 pro scene as soon as it launched n were not made aware of the bullet spray

still flume
#

you can never have the memory

static merlin
#

Well yeah

hearty crow
#

hmm depends

still flume
#

its also new trash netcode

static merlin
#

The memory becomes invalid, no crap?

still flume
#

its also waste of time to adjust

#

you doesnt have any sometimes lol

hearty crow
#

like i was able to adjust for a shot at 400m when my gun was zeroed to 600m cause i was worried the target could get away

#

so didn't bother zeroing and just winged it

still flume
#

wait let me fix my dick in my pants and zero my gun to uhhh 300 + 50 oh enemy got cover

#

also its not sniper simulator

#

100m best distance

#

combining all of that - zeroing is traaaash

hearty crow
#

for me 200 ~ 600m my sweat spot

still flume
#

yea i checked with ptr hunter and zeroing that laser is actual bullet land instead of scope

#

thanks oki

#

my favorite game designer

hearty crow
still flume
#

with zeroing i also can run funny ptr hunter build

#

sya guys

hearty crow
#

i have to see if it will actually work at range now

#

time to boot up the game'

still flume
#

thanks to the trails you can clearly see it now

hearty crow
#

the laser i mean

still flume
still flume
#

dead ass

static merlin
#

I was right HAHAHAHA

still flume
#

everything is lie

static merlin
#

I fucking knew it

still flume
#

still no HS tho

#

so trails is also lie

static merlin
#

Huh that is weird

#

Lasers are broken as shit

#

They for some reason get affected by distance too, and its not even accurately left horizontal of the bullet

#

Wtf Oki

still flume
static merlin
#

Omfg that’s how sniper trails actually work

#

The lasers just follow the same line as sniper trails

#

Oki you sly dog

still flume
#

red is how lasers irl work

#

green how lasers in battlebit work

static merlin
#

Classic Oki moment

still flume
#

thats why milsim is trash

#

always comes to something like that

static merlin
#

This isn’t even milsim its just fucking wrong

static merlin
still flume
#

no

#

i scrolled miliseconds of vid thats the shot land and the second before shot

#

its shooting to the lasers for sure

#

im was thinking about hitboxes and may be head glitch but nah

static merlin
#

It looks to be slightly below the laser though

#

What distance is that?

still flume
#

nah its just not perfect cut

#

if you want you can do frame by frame research

static merlin
#

Try using a ssg69 with short suppressor at the same distance

#

My pc’s getting repaired rn I can’t do anything as of now

still flume
#

for me thats enough, its much lower than actual scope anyway

#

its not even big distance, 100m prob, still shoots wherever it wants

static merlin
#

Oh I was asking to see maybe 200m if lasers can go that far out

static merlin
still flume
#

lasers go infinitely because who cares

#

milsim

#

lasers is just zeroing for poor

static merlin
#

Tbh in a game that’s as simple as this graphics wise Im not surprised if it goes infinitely

still flume
#

lasers doesnt mirror where shot will land on 200m+ obv

#

but they surely must have on 50-100

#

because on 50-100 your gun shoots much upper even if zeroed to 0

#

even if zeroed to match the distance*

static merlin
#

Probably just cause of the fact that the scope is above the barrel, but irl I never see it be a huge impact

static merlin
still flume
#

anyway if you dont zero you can just use laser on 200m- and be happy

static merlin
#

Yeah, god damn

still flume
#

which for good sniper means always

#

but obv perfect zeroing is better

#

zeroing doesnt change the laser position which kinda dumb?

#

thats why with zeroing gun will actually shoot on the middle of scope instead of to the laser

#

laser will still be somewhere much below

static merlin
#

The laser should go higher the farther the distance you zero

still flume
#

but on 30m for example im would trust laser much more than scope

still flume
static merlin
#

But for the game Oki probably just made the angle of the bullet releasing different for simplicity

#

*only that is affected

still flume
#

i checked a vids how its works in IRL which oki jerks on

#

the mistake he did is he adjusted the laser for scope that zeroed for 1km (point where laser and scope finally connects)

#

instead of adjusting laser to 0 meters (making it more like default way)

#

thats why we have laser much below the scope on 0-100 meters and perfectly connected on bigger distances instead of vice versa

#

may be he did this so we wont just shoot laser on big distance and land a hit w.o bothering with zeroing

#

but still works dumb

#

and makes me dont bother with zeroing on low distance and just shoot laser

#

kinda of aggressive sniper rewarding okay i forgive you this time oki

static merlin
#

Yeah

#

Anyways game dev wise unless you really have a fully fleshed zeroing system its gonna be hard to get realistic lasers

#

As in the gun’s barrel angle is adjusted according to the zeroing

#

Even irl at close range you just need the laser pointer so the sight not aligning super well doesn’t matter

static merlin
atomic hill
#

I feel like there should be an option for sniper reticle dot, a minimal crosshair overlay in game.

My problem with control stat on med scopes, is that people not using a crosshair overlay are at an artificial disadvantage due to the reticle sway.

L96 rapid fire without one is egregious.

hearty crow
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ok is it just me or is the sound for weapons and footsteps somehow worse
like i can hear DMRs and snipers as soon as they fire their weapons and over 600m can nearly dodge on reaction if i'm paying attention

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and enemy guns shoot it sounds like its going off in your ear rather then the direction the enemy is

formal lynx
hearty crow
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ok so i'm not crazy. good to know

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thought i needed to go get me a new pair of headphones for a sec

torpid trout
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Not sure why it's still in the game

nocturne smelt
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Yeah it's way worse I'm waiting for them to roll it back

cobalt gazelle
# hearty crow i guess if i was to give each RF their own identity. SSG should have fastest mov...

SSG could probably do with an aggressive damage curve buff too since that's the case
Maybe give it something like 0.9 Control and low aimspeed?
SV96... trade a bit of velocity, sone movement speed, for higher damage than SSG, 10 rnd clip?
R700... I guess it's traditionally a hunting rifle... Meh damage, meh boltspeed, high velocity and good control?
MSR gains bonus damage to player armor and access to integral suppressor kit?
L96 gains shallower damage curve and higher base damage at mobility and refire cost...?
M200 loses some velocity in exchange for boosted vehicle damage (see about implementing engine block weakspot on cars?)

hearty crow
# cobalt gazelle SSG could probably do with an aggressive damage curve buff too since that's the ...

i'd assume that having to fight under 500m with trails is enough of a downside for the SSG and having the worst velocity of other snipers
kind of like the idea of SV-98 niche being fast bolting as its still just barely better then the SSG
i guess the R700 having like no sway on using long range scopes could be a nice niche with low damage and low bolting
L96 kind of being a middle ground as 4th best velocity, 2nd best bolting, and depending on which mag you pick determines movement
and either MSR or M200 could be the velocity king or anti armor. i don't know much about their irl counterparts so not sure which is closer to an anti-material rifle

cobalt gazelle
hearty crow
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i see

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so MSR should be velocity king and M200 should make helis and humvees sweat as i think it already has the most damage

still flume
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which is right, only because of milsim bullshit its dying

still flume
# still flume too overcomplicated

you should consider how your suggestion will look from a dev side, oki wont do shit even we are suggested, and esp if its even harder and changes are questionable

hearty crow
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obviously cause its a video game things won't and shouldn't line up totally with irl, but it should be divorced completely otherwise why even bother including irl weapons in your game in the first place

hearty crow
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yeah

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its called an illistration to help get my point across

still flume
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what yeah

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ik your point

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it also valid to have 9mm oneshot if its works for game

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but nobody will do it for battlebit

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we ask to dont balance battlebit by irl bullshit

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you missing the topic

hearty crow
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no you butted in on the topic i was having with someone else ding dong

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also balance kind of bores me. you want balance? then why not lock everyone to the assault class, locked into only using M4s, locked into only C4 and ammo box for items and locked into frags cause that is what a perfectly balanced game looks like

still flume
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another extremes holy shit

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also bad example

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best balanced game is that with 2 lines and 1 ball

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extremes logic type is worst logic type

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just dont fucking use the calibers in balancing sniper rifles

hearty crow
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well that's the thing

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if you want to have each sniper have its own niche

still flume
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this game is more far from IRL than cs go

still flume
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and rpg mechanics

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such as bolt speed control

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giving higher velocity to bigger caliber

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which makes 0 sense right

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etc

hearty crow
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i kind of gave a list on how to make them different and you even copy pasted like half of it and tweaked the last part to make it seem like your idea so i don't wanna hear it

still flume
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comeback to topic

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i also sended straight to oki your ideas

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with my changes

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now we wait

hearty crow
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kay

still flume
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i have the mail lines

hearty crow
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and i was just asking a question on what gun is bigger caliber M200 or MSR cause i was curious. like if the MSR ends up the armor pen and the M200 is velocity monster fine with me. but would it really hurt to have it the other way around to match the the irl counterpart

still flume
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there is no armor pen mechanic in this game

hearty crow
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well do more damage against vehicles

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or what ever

still flume
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why

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lol

hearty crow
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well i can't recall what i had said originally so kind of winging it

still flume
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its so fucking bad we doesnt have any wall penetration in this game

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whole mechanic lost

hearty crow
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i had this weird thing were bullets were passing through my barrier on Valley

still flume
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vehicle dmg is usless for low mag rifles

hearty crow
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the ones you build

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the sandbag

still flume
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desync

hearty crow
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ah

still flume
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or bug

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or oki gay

hearty crow
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think the weirdest interaction i had with a sniper was actually getting credit for a kill on an APC with my M200

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i was aiming for the engineer running to try and repair it

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missed and well it expoded

still flume
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с4

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you ca shoot it

balmy cargo
trail laurel
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shoots from the barrel not the scope

balmy cargo
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It isn't the first time either

trail laurel
balmy cargo
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its at like 4 secs

trail laurel
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also good point

balmy cargo
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good times

trail laurel
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only other thing i could think of is the game somehow thought you were shooting through a wall

sonic anchor
hearty crow
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also weird there is no sound of your bullet hitting the sandbag

torpid trout
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Some weird shit often happens when enemies are laying on or peeking curved surfaces too

atomic hill
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What if support could build those guard towers like on Waki. The towers can always be blown up with a rocket/vehicle unless the team invests more buildables.

I think supports on the lower sightline, and snipers on the higher sightline would enable better class synergy between recon & support.

Not having high ground or built/smoked controllable sightlines will get you killed as a bolt sniper imo. I can build towers myself regardless, just think more varied sightlines would help snipers contribute to map control.

still flume
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put red laser

balmy cargo
still flume
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you just hit too low

balmy cargo
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At least one of those had to be on point with m200 velocity no way, even a body shot

balmy cargo
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If I aim slightly lower it’s a body shot at least

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Except the first kill was a headshot

still flume
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enemy was moving

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also hs hitbox is big you just hit the edge of it

balmy cargo
still flume
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he is moving away from you

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anyway

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you hit the lowest part of head

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vid explains everything idk why argue

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you can check it yourself

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esp if you dont zeroing like me

balmy cargo
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Right and on the second guy his overall hitbox is bigger than a head so at the very least it should be barely a body shot

still flume
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place laser and aim with it instead

balmy cargo
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Ok if I get another sandbag desync with laser I’ll post it

still flume
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no point you just go on training and see how lower actual shot goes

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its enough to hit lowest part of head when you aim at highest and hit body/nothing when you aim at middle of head

balmy cargo
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I still think I hit and it’s desynced. Notice how no flash comes out of my gun for like three shots. I’ve landed those types of shots consistently with med scopes before it just doesn’t make any sense

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The shot where I got a headshot had the gun flash

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My other shots did not (except 1). Now I’m questioning if a bullet even released

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My theory is for the shots without the gunflash, my gun is clipped into where the sandbag actually is on the server -> server doesn't spawn gunflash because maybe its coded that way idk -> bullet never fired to begin with

hearty crow
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wonder if i should do a suggestions thread for seeing if they can add the WA2000 to the game. not sure if it would be a DMR. probably not gonna be a sniper for balance reasons

cobalt gazelle
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HMMM

atomic hill
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I think a deployed bipod should improve bolting speed by say 30%. With trails I think it's only worth running bipod on m200 long range. (Maybe only 10% for m200)

You can bolt faster, but the tradeoff is you're more stationary and vulnerable with a bipod.

Recon nerfs have buffed DMRS and increased the utility of bulding sniper nests to take quick peek aim duels. The bipod being uniquely bad on recon is whacky.

hearty crow
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i just want the bipod to be more forgiving

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find yourself at a slight slope and its like nope. i ain't gonna work right now

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then grass severally limits where you can even use the darn thing

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i can't even use the bipod on window ledges standing like what gives

sonic anchor
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lmgs getting kicked off the bipod when shooting in a "weird" spot šŸ’€

strong epoch
# hearty crow i can't even use the bipod on window ledges standing like what gives

This has been one of my main complaints about the bipod for a long time. There seems to have been almost zero consideration for the bipod deployment height when either crouched or standing on pretty much every single map. Typical objects you'd expect to be able to deploy on like window sills, concrete barricades, counter tops, quarter-walls , wooden crates, cars; they're almost never actually usable for the bipod since they're too low when standing, but too high when crouched. And then add in the fact that you aren't locked in to the bipod deployment when it's already hard enough to get it deployed in the first place, I honestly don't use the bipod much even after the buff since its old stat-debuffs were only one part of the problem.

strong epoch
hearty crow
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it becoming a tsuntsun animu girl was a bonus

strong epoch
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:3 QBU-88 best girl gun

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Coincidentally, thats also the same reason i am entirely incapable of not using the drum mag on the MG36. Its just wrong

hearty crow
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i feel the same and same with RPK-16

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416 and WA2k #bestgirls

strong epoch
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Especially since RPK with bipod is... lol

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Why use bipod when MAG

rigid shard
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🤨

atomic hill
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I use bipod rpk for 2-3x good on top of hescos on tensa and namak. I used to use bipod on l96/MSR for quicker target acquisition, now I just use angled grip on bolts for aim down time.

hearty crow
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i started out as a med scope sneaky boi and now i'm a 15x scope bipod user just chillin in my tent.

sonic anchor
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always been chilling at range
but now i do it while actually seeing what i am shooting at HyperXD

hearty crow
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which is funny cause when i first started playing the game i hated snipers with a passion. i'm talkin would take a jet ski on old Basra go all the way to the enemies side of the map, ignore the command post and rush the hill to kill all the snipers clustered up there.
i eventually started to use a sniper myself cause best way to kill a sniper is using a sniper as its the only really effective way to get the ones hiding in the safe zone.
now i lived too long and competed my villain arc become the very thing that i hate HyperXD

sonic anchor
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i can respect long range snipers and close range crackshots
but medium range snipers are despicable af

strong epoch
strong epoch
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Actually, I daresay its even out-ranged by the DMRs

sonic anchor
sonic anchor
strong epoch
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650m and beyond is roughly where I would say the SSGs "not worth taking the shot" range is. On moving targets, you can all but forget about it, and for stationary targets you still have to deal with an absurd amount of drop per distance unit that far beyond the guns max zero distance