#Sniper Rifles (General) - Feedback

1 messages · Page 8 of 1

sonic anchor
still flume
#

im literally balancing game for chill players, otherwise im will 200/20 your team on new sniper w.o trying

#

wait
can you repeat?
20

30?

sonic anchor
#

tbh i still don't really get your point, you're saying snipers are now more powerful?

still flume
#

ofc they are

quasi cairn
#

20 to 30 kills, not a KDR of 20:30

still flume
#

per game?

quasi cairn
#

Yeah

still flume
#

and you count is as a flex

#

when even 100 is nothing

#

fucking L M A O

quasi cairn
still flume
#

sorry cant get a joke

torpid trout
#

putting aside your weird sweaty dickwaving, what do you think is the average kpg in this game bud

quasi cairn
#

Who me or the yellow guy?

torpid trout
#

Matoi

still flume
# still flume ofc they are

skillful ones, idk abot bad ones but who cares about bad sniper? they are most peaceful creature in battlebit, gravity got more total kills than bad snipers total kills

still flume
#

high tab guy is the one that will make you rage quit

#

and if the high tab guy get on sniper on new update, much more will ragequit

#

than before

sonic anchor
#

weird, everyone's talking about sniping being dead now

torpid trout
#

Like I said before, I don't know what game you're playing, but I'm glad you're having fun

sonic anchor
#

kinda funny to hear the oposite

still flume
sonic anchor
#

lmfao

still flume
#

may be because only skill issuers left on this server

#

which is also true

still flume
#

still waiting

#

make glare great again

sonic anchor
#

i personally like the change, as an assault main, support enjoyer and occasional 1km sniper

torpid trout
#

Part of the issue with the polling is also sniping's lack of popularity relative to crackrunning

still flume
#

now crackrunning will be even more popular bc staying on same spot for 1 second = you are dying to invisable sniping guy

torpid trout
#

Also true. But in general people are always going to vote for something in favor of themselves when it costs them nothing, and I don't think looking at straight votes in this server without that kind of understanding will give anyone a useful idea of how impactful certain mechanics actually are in-game

still flume
#

tldr of new patch, if map have a lot of openfields = sniping is OP, staying still is too dangerous

#

im playing both sniper and other classes so there is no preference for me

torpid trout
#

I am too. I still think trails need to go

still flume
#

balance of classes got broken, now im will feel to good on sniper and too bad on semi active medic - support

torpid trout
#

I'm still not sure you're playing battlebit

sonic anchor
#

no kittenCry
i like to see where my bullet flew at 1000m

#

but below 200m it can definitely go ye

still flume
#

im not asking trails to go btw, im asking, comeback the fucking huge glare

#

so snipers that dont think where to peak from can get instapunished

torpid trout
#

I don't mean this in an insulting way but you're crazy man

still flume
#

now snipers can be punished ONLY after they shoot, which means they NEVER get punished for a good player

wild knot
#

Hi devs, remove the tracing, it's absolute shite and a stupid way of nerfing sniping. Just make aiming harder.

still flume
#

before, i was needing to think 5 times which spot to choose as sniper, it should be both be safe and open
now, i just peek from everywhere - get kill - in cover before anyone even noticed

winged charm
#

The only reason I would be against removing trail is because from a sniping perspective it looks cool
But yeah if you can’t hear the bullets whizzing pass you, you deserve to eat it
But the glare angle was reduced AND doesn’t show through foliage
The only negative thing added to it was glare for med scopes which was needed

amber pelican
#

imaging thinking people dedicated enough to post on discord as a whole would every be anything but a tiny tiny fraction of the player base as a whole

sonic anchor
winged charm
#

I don’t even know what snipers want
I’ve seen people say they just want trail removed
And then I’ve seen people on the bbr subreddit say glint should be removed ENTIRELY.
There’s no way people are tripping just because other players can see them now

raw turtle
#

it was hard enough to keep a spot without getting spotted within a few shots, now it's a giant pointer for any player ruining any position you had even faster than before, flare was enough, the trails need to go

quasi cairn
winged charm
#

I’m totally fine with trail being removed
I think glint and sniper bullet sounds are enough

#

Only thing is that it looks cool
Maybe it should just be where only the sniper can see their own trails
Because seeing a smoke trail connect with someone’s skull is way more satisfying then just clicking on them and they just die

quasi cairn
winged charm
static merlin
# still flume when even 100 is nothing

100 is only “really good” for cqb maniacs with smgs and ars but with snipers the time between kills is much longer. If you wanna compare between aggressive maniacs and aggressive snipers, points make more sense

still flume
#

100m<
fucking cqb<

static merlin
#

100m spraying with m4 or ak74 ain’t too hard

still flume
#

nobody does that

static merlin
#

??

still flume
#

its rare and uneffective

static merlin
#

You sure?

#

Bruh

still flume
#

thats a fact

#

99% of combat is 50m

#

and below

#

l2p

#

cant agree? go on range and try to spray with every gun on 100m

static merlin
#

I’ve done that before

still flume
#

spoiler - you wont hit shit, 1-2 kills per mag at best on most stable guns

static merlin
#

Some guns cannot spray over 100m(cough fal) but being able to spray over 50m to 100m is a doable skill

still flume
#

esp when its real person

static merlin
#

With m4, ak74, aug, g36c

still flume
#

good luck lmao using fal on something futher than 30m in real game

#

i hate so much how players in this game have zero fucking sense about range they fight on

#

put the fucking range finder on your gun and record your full game

#

well see how much "100 meters" you have on your medic game

static merlin
#

Well smgs can’t really be effective over 100m anyways

still flume
#

doesnt change the fact that snipers need to be nerfed asap

static merlin
#

Lmao

still flume
#

on that range

#

and you talking about 100m

#

and half of the ppl playing smgs

#

braincells?

static merlin
#

Honestly sounds like a skill issue. Even if what you are saying is true that 99% of fights happen at 50m or less doesn’t that make snipers useless from your argument?

#

Because snipers are even less useful in cqb

still flume
#

im dropped 100kill games rn on sniper

static merlin
#

Proof

still flume
#

on maps ive dont know about where to snipe

still flume
#

half of lobby is snipers now

#

sniping never was so easy

static merlin
#

Its so easy for you then show proof you can a screenshot again right

still flume
#

i dont screen 100ks lmao

#

ik its your dream

#

but not for me

static merlin
#

I got more than 100kills on snipers too lmao

#

L96 aggressive sniping

still flume
#

half of lobby of snipers is already enough to revert changes

still flume
#

if you was consistent with it

static merlin
#

You reached 200 before?

still flume
#

OR do same but w.o sweat

static merlin
#

That’s actually pretty cool did you get a ss of it

still flume
#

not on sniper

#

but if oki wont nerf it

#

i easily will

static merlin
#

Sure

still flume
#

its just braindead hs machine now

#

when you farther than 100m in this game from enemy you are almost fully safe

#

im abused it on every class

#

too hard to notice that for casuals

static merlin
#

Yeah at iver 100m if you’re in a window it is p inconsistent for enemy to spray even with ar

still flume
#

before oki nerfed the aug im was spraying with it on x4 zoom and nobody was even thinking to shoot me back

#

because nobody shoot farther than 100m lmao

#

thats so obvious when you have at least some skill

static merlin
#

Slip dot feels better on aug tho even for 100m

#

And above

still flume
#

same for long range support spray builds

#

and now sniper is ultimate oneshot machine on 100-200m

#

peek kill cover peek kill cover

#

only snipers or someone who is closer than 50m will kill you

#

able*

static merlin
#

Dmrs

still flume
#

even snipers wont because nobody will notice you

#

previously you zoom once and whole server was prepared

#

you was needing to think 10 times

#

now you can zoom everywhere, just run away after shot

static merlin
still flume
#

and?

#

good luck noticing that

static merlin
#

You mean using long range scopes?

still flume
#

ofc

#

easier to hs

static merlin
#

I flank with snipers and play off angles so people usually don’t notice my glint

still flume
#

nobody noticed mine even face to face

static merlin
#

Are people seriously that blind

still flume
#

thats mentality

#

and wide balance

static merlin
#

Most people will get to some cover or jump arnd to make you miss

still flume
#

you must to think wide when you think how ppl noticing things

#

they can notice, but its dropped from everyone notice to 1% notice

static merlin
#

But yeah I agree though 100-300m is where snipers are headshot machines. 50m below if you are good at quickscoping

still flume
#

which makes you immortal

#

why do i need 50m

static merlin
#

Even then half of those snipers wouldn’t hit their shots consistently at that range

still flume
#

doesnt matter

static merlin
#

Its fun to quickscope

still flume
#

its half of lobby of this shitters

#

40% for sure

#

check yourself on big maps

#

and now you are part of this or get fucked by this

#

basically now you are just not able to be even 1 second on open field

static merlin
#

I don’t camp so it doesn’t really apply to me, but yeah the amt of snipers/game that just backline camp is a lot

still flume
#

its so fucking dumb im was hearing spray of snipers today literally

#

dum dum dum dum
dum dum dum
dum dum dum dum dum

#

from just one spot

static merlin
#

Spraying snipers at 100m if they r in cover is very inconsistent that’s fair

still flume
#

even if you rush, find billion of corners (you cant) or you will take ton of dmg or die

static merlin
#

I die more to dmrs than snipers if they are over 100m tho tbh. Most people with snipers aren’t that good

still flume
#

background sounds of multiple sprays changed on sounds of multiple slaps

#

that tells something for sure

#

like revert fucking update asap

still flume
#

now its 50-60 of them

#

in hot zones rotations are blocked

static merlin
#

They also updated smoke to be more dense

still flume
#

thats the only thing that can save you lmao

#

literally the only way to rush that shit

static merlin
#

Yeah so pack smokes

still flume
#

nice gameplay

static merlin
#

Helpful asf when flanking with silencer too

still flume
#

surely ppl will choose smokes instead of leaving battlebit

#

(ton already did)

static merlin
#

So you want glint on kong range scopes to be back to previous?

still flume
#

-1k of playercount from UPDATE

static merlin
#

The finals released tho

still flume
#

ye comeback fully to what was previous it was perfectly fine

#

you can leave trails i dont care

still flume
#

they nerfed movement to the dumpster

static merlin
#

The balance is trash rn just heavy meta

#

They didn’t nerf movement lmao its just the animations and default fov being 71

vital crown
#

Yeah, I'm saving them from your lame-ass gameplay. 🤣

still flume
#

no now full game is trash

#

anyway diff topic

vital crown
#

There's something about this thread that is just so. . . invigorating.

still flume
static merlin
#

They literally released a statement that the movement wasn’t changed, they changed the animations

still flume
#

cap + trash anyway

static merlin
balmy cargo
#

Btw still waiting on a screenshot of your 100-kill games

#

which dont exist btw

still flume
still flume
#

im only opened LS back after prestige

balmy cargo
#

Still no evidence

static merlin
#

What is your max kills with snipers anyways

balmy cargo
#

I accept your concession, good work troll.

still flume
#

100k on sniper now aint worth flex

balmy cargo
#

His kills are zero, he's trolling. He could've posted one screenshot

#

it takes like 2 seconds

still flume
#

only noobs will screen it

balmy cargo
#

lmfao

#

2/10 troll attempt

#

got me to reply

still flume
#

get shitted upon

balmy cargo
#

^ average sniper hater, setting great example

#

mhm keep going

#

waiting for screenshot btw

#

show me that 0-18 kda

still flume
#

hating sniper <
getting more kills than you on sniper <
aint even screening 100k bc its OP meta play <

balmy cargo
#

uh oh he's having a meltdown

#

all i did was ask for a screenshot

#

😦

still flume
#

and shitted your pants

balmy cargo
still flume
#

there was 0 matches in battlebit where matoi was having below 1 kd

#

from a beta to now

balmy cargo
#

You are a beta, that's for sure

still flume
#

do not envy

eager osprey
still flume
#

now kiss

#

imagine how many chads left the game that there is only ppl who are pissing their pantyes from doing 100k once in 1000 games

#

bbr discord always was cringe, and its cringer and less skillier with every day

#

anyway, you dont need to nerf snipers, ill do my 200ks and leave the game for couple of months again

#

till oki untrash it

#

like, im only asking it for you and other casuals

sonic anchor
#

200ks?

still flume
#

200 KillS

sonic anchor
#

on sniper?

still flume
#

yea if im easily done 100 with trash rifle on map i dont know

#

150 at least for sure

#

its not about me getting happier, its about how many players im will force to ragequit

#

using this funny update

sonic anchor
#

talk about far up your own ass HyperXD

still flume
#

ppl ragequitting just from usual snipers

#

imagine what will happen if there is killing machine appears

#

small reminder, this update not just did small positive, but 1k negaive to playercount, as negative as D M F avg KDs

sonic anchor
#

a nerf to snipers making them op

#

peak fiction

still flume
#

half of lobby of snipers every game <
1 kd noobs still thinking that its a nerf <

#

nerfed so well that everyone playing on it lmao

#

0 braincells bbr conversation

winged charm
#

honestly
im a big sniper hater
but just remove or tone down trails and its fine

still flume
#

completely lacking even basics of logic sense

molten moon
#

TF goin on in here?

still flume
#

hi blu

winged charm
molten moon
still flume
#

cant even check how much snipers big maps now have

#

"nerf"

#

its ok that you are trash that cant aim and abuse new insane possibilities on sniper, but at least try to fucking open tab

#

before opening mouth

#

joined random game lets see

sonic anchor
#

what new possibilites?

still flume
molten moon
winged charm
#

seems like lots of snipers are dealing with glint for the first time because they abused med scope and are struggling to adapt
long-range user generally unaffected

still flume
#

outsharts

static merlin
#

Med scope glint isn’t an issue tbh

still flume
molten moon
#

Outskirts? Weird

still flume
#

lets check another

#

that was even kinda low amounts

sonic anchor
molten moon
#

Basra will be full of recons for sure

static merlin
#

Basra has always been full of recons

molten moon
#

I know

still flume
#

holy fucking shit

#

valley my beloved

#

scrolled exact 1 screen down

#

FUCKING PACKS LMAO

molten moon
#

So how many each side?

still flume
molten moon
#

I see like 15 to 20 on each

still flume
#

33% at worst

#

seen 50% today

static merlin
#

Is it conq or domination?

still flume
#

inv

static merlin
#

Oh that makes sense then

eager osprey
#

so where's that screenshot of you getting 200 kills

still flume
#

joining server and hearing more sniper shots on background that the lmg ones

#

m200s shooting w.o stopping

#

creating a good beat

#

thats fine

#

LMAOOOOOO

#

WHAT A NERF

#

casually 8 guys lined the fucking scopes

#

nothing special

static merlin
#

The trail’s mostly a nerf to aggressive flanking snipers but yeah the long range scope change looks pretty disastrous for team comp jeez

still flume
#

1/3 of every game is pure SNIPERS

static merlin
#

Before that what was it? Around 20/25%?

still flume
static merlin
#

P sure it was at least 15%

still flume
#

but nobody on top

#

only small exceptions

static merlin
#

Usually 1-3 are on top I usually sit arnd 3 or 10

#

Depending on map too

still flume
#

and who the fuck cares how it was im dont want to play with 33% snipers

static merlin
#

Yeah 33% snipers is fd

still flume
#

and prob not everyone tryied the meta

quasi cairn
still flume
#

why you noticing that only after me sitting here and wasting my time

molten moon
#

You can't really make someone not play something, that would be a complete turn off from the game

static merlin
still flume
#

by that update they made many players to trun off from the game

#

so, ok, i guess

#

thanks for take

quasi cairn
still flume
#

you dont even need a fucking tab

#

just joing the game clear your fucking ears

#

AND HEAR

quasi cairn
#

It happens a lot and I don't really understand why people do it.

molten moon
#

I'm fully aware of the problem

static merlin
#

Ngl I actually have to agree l with Matoi that 33% sniper is not healthy for the game, the most we can do is wait n see if people stop playing sniper because they find it painful

balmy cargo
#
  1. Some recons run dmr, so point moot.
  2. Just because a third of the server plays recon doesn't mean they're actually doing good.
  3. Because of point 2, the glint and trail changes makes it even worse
  4. Still waiting on the screenshots
quasi cairn
molten moon
quasi cairn
molten moon
static merlin
#

Trail makes it worse for aggressive sniping and makes more people camp, its actually dumb that it doesn’t start after a certain distance. Some recons do run dmr so that’s fair and they are actually active in the match. Glint was never an issue tbh if you are playing around 100-300m where snipers r very consistent one shot machines

quasi cairn
#

I could understand it if it was just 1 or 2 x but i've seen people come back to the same spot like 10x in a row only to die instantly

#

You could probably make sniper rifles so they'd literally give the player cancer and these imbeciles would probably keep coming back

#

and i don't understand why

molten moon
#

Reduce the velo and give damage. That's all

#

Having a ridiculous amount of velo, like we have now, only promotes that kind of playstyle

#

It's getting apparent that the vision of sniper vs sniper only encounters will not work in the full scope of the game

still flume
#

remove silencers and double it

atomic hill
#

I've had some success building forts and dropping smokes behind/below me. Playing on the edge of smoke with cover has peaking utility.

frozen glen
#

I don't remember if you can still get one tapped by headshot when wearing a full exo suit. But I know you used to be able to, and when that happened from hundreds of meters away I was impressed. I think the changes are coming from the ranks of people who have a mixture of a lack of tactical self-awareness and a lack of humility. I can not snipe, it's a skill I admire. I feel there is an anger towards recon mains that dismisses the admiration for that skill, and blames them by projecting their own lack of skill onto the sniper. Try sniping for themselves and realise it is only powerful within those that have the skill for it, which should be rewarded imo.

torpid trout
#

Heaps of people using Support on L86 and Ammo Supply challenge weeks doesn't mean support is necessarily healthy or that the L86 is too powerful HyperXD congratulations on being "skilled" with aim, try becoming more "skilled" with critical thinking

torpid trout
still flume
#

(doest change shit even if its main reason)

frozen glen
#

From here on out its going downhill i asure you. The so called vote for the changes says nothing about the overall playerbase. A vote on discord has the same meaning as a vote on reddit. Most people just play and dont like the changes never even stepping a foot into discord or anywhere else. And yet time and time again you see devs making changes on a vocal minority (even if its the majority on the discord) and running their game into the dirt. Those changes only nerf the active objective playing snipers and not the edge of the map camping ones. I do not understand why you as a dev dont realize that. Impactful sniping needs skill and at that point active sniping just is not viable anymore so why not remove it completely? I got the feeling devs got killed 1 time to often by a sniper and hate it as much as shotguns now. I had hundreds of matches and everytime i got killed by a sniper i knew it was my fault cause my tactical decisions werent the best for the situation. Greedily running through open field etc. Welp lets see what comes next. Player count will drop even further if more stupid changes like this happen.

still flume
#

it objectively op, if for you its not, then sniper ratio
if not both, then you should be banned from balance topic because ppl like you will only make games worse

frozen glen
#

Ah ye ban me because i dont share your opinion

balmy cargo
still flume
frozen glen
#

And you know cause you drank the serum of wisdom?

still flume
#

by list of reasons

#

while everything that majority have - simple imo

#

random thought even

#

and we not even including psychology with impact of mass and etc

#

random fart have more ground than some of the biggest major votes

#

every good dev know that

#

never follow, always account

frozen glen
#

People just like to blame others for their stupid decisions. Thats why snipers get nerfed and nerfed and nerfed. Not once do thy think maybe my actions led to me being killed. Snipers are not op in anyway. Good snipers that know what they to maybe. But that goes for every class and every vehicle in the game. The screeching for nerfs because they get killed by snipers is just stupid. Maybe dont run around like a chicken in the open the whole time. And besides that its like i mentioned. Only a proficient sniper will kill you with 1 shot running around. A noob wont just cause he picked up a sniper. Sniping needs skill. And those nerfs dont do anything healthy for the game

still flume
#

nerf and nerf a nerf me more so i can easily and easily and easily have more kills

#

nerfs are so hard, that ppl crying in chat

frozen glen
#

I am not even gonna adress that most of what you write makes no sense cause its hard to follow your thought.

still flume
#

reverse changes, game will be better, we both want our game to be better right? because sometimes i doubt about it listening bbr community

#

simple as it is

frozen glen
#

Game is definitively better without the sniper nerfs

still flume
#

🤝buffs but who cares

frozen glen
#

A passable nerf to the sniper class would be to work on the maps to give them less open spaces

still flume
#

only drg community is worse at understanding whats the buff and whats a nerf

frozen glen
#

Ok then explain to me mr. Knowitall how are the changes to the sniper class a buff?

still flume
#

words doesn't work overhere, tried it, may be ill comeback in days with 150-200 sniper kills, may be this will help

static merlin
static merlin
past snow
#

It's not a buff lmao what the fuck

#

It's just a nerf that pushes people into shit that was worse

static merlin
#

Yeah that’s right Im just saying its a buff specifically to the long range scopes

#

But the addition of trails make aggressive sniping nerfed as heck

#

So people do the shittier thing at the end

past snow
#

long range campy type of gameplay is the thing people were bitching about anyway

#

why in the fuck did we get changes that push people into that play style?

static merlin
#

@sgtοkidoki <—ask this guy

past snow
#

oki can't cook for shit

static merlin
#

Oki can cook but he burns the house down if its anything with snipers other than the med scope glint

past snow
#

oki cooks up burnt bullshit more often

static merlin
past snow
#

only smg medics

static merlin
#

At least he nerfed smg medics by making other classes have better engagement retention

#

Tfw the assault class is good at assaulting now

past snow
#

wonder if that has anything to with it becoming more similar to smg medic

static merlin
#

I don’t get why he didn’t just make medics heal themselves slower than other people

#

And why he made bandaging speed faster when it is going to give 50hp/bandage now

trail laurel
#

normaly get the kill withing half a mag unless they get behind cover

trail laurel
static merlin
#

Making it 50/bandage is already good enough tbh

#

If they reduced medic self heal it could have been an easier fix to extremely aggressive smg medics

trail laurel
#

yea i guess, tho i have seen some people complain that you insta die in this game and it takes ages to revive and heal

#

i havent seen anyone complain that maybe they have shot at someone then that person instantly heals and comes back to fight them

hearty crow
#

chill players are what keeps the game alive you leave only the sweaties and it will die over night

still flume
#

because due to trash balance they make they will be shitted by sweaties and only last ones will left

#

dont need to explain me basics of gamedev im much more expirienced in this

#

sweaties know better for both sweaties and casuals, casuals doesnt know shit what even they need they just follow emotions

#

and ofc not all sweaties should be listened too

hearty crow
still flume
#

ppl that should be listened must be choosed by deep analysis, not just randomly

#

you came here to teach me but why i must teach you now

hearty crow
#

oh great he's a fortune cookie

still flume
#

btw, not even the devs know what game actually needs

hearty crow
#

don't need to tell me twice

still flume
#

thats always a "guess" at best, and by greater exp and skill you can rise the chances of success guess

still flume
hearty crow
#

feels like the game will die by them feeling they need to tweak things constantly

hearty crow
still flume
#

turtle rookie

hearty crow
#

so looks like i either have to sniper half way across the map with long range scope or get up and in your face with med scope. if i want to snipe, joy

#

guess i'll give both a try and if it don't work i guess i'm just gonna spam mines in my teams flanks and backlines as support

sage ginkgo
#

Soooo.. Now we have glint AND a smoke trail and it can be heard from 2km away?

hearty crow
#

yup

#

as for the ding dong that said snipers that don't like the changes its a ""skill issue"" well i can just as easily say if you were killed by a sniper before the nerfs its was a ""skill issue"" gite gude son.
the term ""skill issue"" is devoid of literally any meaning in the gaming community and often spammed by people that don't have an actual argument to back up their claim

winged charm
#

How many days has it been and we still on this shit
Oki already said the changes were deserved and they aren’t being reverted

winged charm
#

Changes ain’t even that bad 💀

swift quest
#

They completely kill any semblance of stealth sniping. That's pretty bad imo.

celest coral
#

I agree, I dont understand the emphasis on ruining sniping on short to mid ranges like under 300m. First the scope glint on the medium scopes, now the smoke trails. If you dont lie on the edges of the map with a high optics scope you are literally food for every assault riffle. Now the only viable way of using bolt actions is to camp on the edge of the map where others players, with the exception of other snipers, cannot hit you. I think these changes are encouraging the complete opposite effect of what these changes are intending.

#

So basically rip bolt actions. ⚰️

swift quest
#

Scope glint makes little to no sense. However, you can work around it as a mechanic with a little skill so it's not that bad. Bullet trails make even less sense and cannot be worked around. Bullets are all but invisible to the naked eye. They do not leave trails. If they did leave trails guns would not be anything like as effective as they are. Ultimately this is a game so irl stuff doesn't matter too much but this is negatively affecting the flow of what was already arguably the weakest class in the game with the least to offer to objective play. It has made snipers only really capable of being a selfish kill / kd class.
The class isn't sniper, it's recon. That should mean gathering intel and scouting. As it stands you do neither though just sit miles away as otherwise 10 ars look at you and either melt or get completely pinned.

swift quest
winged charm
#

Oki said sniper isn’t meant to be used at close range and therefore won’t be effective

#

It’s a long range weapon

swift quest
#

When I say short I mean 100-300m

winged charm
#

Scope glint makes it so snipers are practically invisible

swift quest
#

I don't mean 20m out.

#

scope glint means that you can see snipers very easily if they are looking at you and if they are not you probably don't need to worry about them

#

If a sniper is in a position where that isn't the case it means they have taken time to get a flank or maybe even get behind you and should be rewarded for their positionging

winged charm
#

You can still do that
Most players will not notice trails unless one goes past them multiple times
If you don’t sit in the same place you can still play sniper at closer ranges

wild lake
#

as long as you don't aim at groups, you're fine 👀

swift quest
#

so if you have an excellent positoin behind enemy lines where you can actually effect the battle and do a serious amount of damage you are now punished for your good play by game mechanics.

#

That's poor design

winged charm
#

No you aren’t
If you sit in the same spot and people turn around and shoot you that’s not poor game mechanics
It’s bad play

swift quest
#

but when they can only see you because of trails exactly and previously wouldn't have known where you were because you understand positioning and how to flank that is being punished by a game design. If someone is onn it enough to realise they are being shot in the back they can use voip to tell people and then if I get punished that's entirely fair I did something risky and got punished by good play from the opposition. Following a trail is not good play.

celest coral
#

This, the only viable sniping location is now the edge of the map, where the enemy cannot get to you.

swift quest
#

yup. previously if you were slick you could be essentually invisble with a bolty. Most players couldn't because most lack teh skill. It was a skilled playstyle. It was not easy. Now it is more ore less impossible unless teh enemy are truly awful. Games shouldn't require the opposition to be trash for you to be able to do well.

winged charm
swift quest
#

you literally have an arrow pointing at you. Even if the players you are shooting at are unaware somewhow someone will see it.

#

you can still snipe point blank. You cannot stealth snipe. Agressive sniping is still somewhat viable that is a entirely different approach however.

winged charm
#

It was not skilled before
Players would lay prone with med scopes with no glint practically invisible with no way to tell where the sniper was or that they were even getting shot at until they were hit

#

You can still stealth snipe
You just have to move

swift quest
#

aggressive sniping is where you are pushing with you main line and that is still doable. It's too chatic on the front and teh bolty isn't as much of a threat as teh smg medic anyway.
If you can't see a prone sniper 100m out that is an entirely a you issue. You can easily spot players even prone up to about 500m.

#

If someone is in a psot that you can't see in that range then they are playing well and should not be punished for it. If I get shot out in a spot I know not to be there again.

winged charm
swift quest
#

Or I see their direction in the death cam and spot them which is usually the case then I ping them out.

winged charm
#

If your position is compromised reposition
It is not that hard

swift quest
swift quest
# winged charm If your position is compromised reposition It is not that hard

why should I have to reposition if the enemy is too dumb to see me? Yall have access to the same gear I do. Use it. If I'm a sniper causing you that much grief just talk to your squad. work together. No one will complain if they got shot out because they aggrod too much. The problem is getting shot out immeditealy without creating any aggro because a player totally unrelated to you or the people you are fighting sees a giant grey trail going accross the sky. They are not being skillful in following that. it's literally an arrow straight to you. The only option then is to shoot once from a spot and move on. That is not only boring but also very innefcient.

#

If it took any form of skill to track a trail I wouldn't have an issue. If they only lasted for a milisecond instead of about 3 seconds there would not be an issue. As it is though each shot turns you into a literal beacon for half the map.

eager osprey
#

glint isn't a bad idea in theory, but it was hilariously poorly executed and has only gotten worse

#

like, there's no worse feeling in a pvp fps than being outranged, being shot by someone who you can't do anything about. so it's a good idea to have an early warning system that you're in their sights and can respond before you instadie

#

the issue with glint is that it's hilariously overtuned, and alerts enemies that you're not even looking at. you're a giant "shoot here" beacon for the entire map

swift quest
winged charm
eager osprey
swift quest
#

It's impossible to shoot at somthing you're not looking at

winged charm
winged charm
swift quest
# winged charm Except there not to dumb to see you and that’s why your position is compromised ...

If they are only seeing because of trails then yes they are dumb. I was looking at them if they don't see and recognise the glint they are unaware and I shouldn't be punished for that with a second impossible to mitigate for mechanic.
Also you're never just invisible. If you can see a player that same player can see you. It sounds like you are really bad at spotting people or are too focused on singular spots to be aware of your surroundings. 99% of snipers sit on top of rocks with easy to see outlines. Those that don't are rare and understand how to play the class better. That is a skill difference. Why should a player be punished for being more skilled?
Also anyone lying in a field is super easy to see unless you're literally on top of them because grass doesn't render past like 100m.

torpid trout
winged charm
# swift quest If they are only seeing because of trails then yes they are dumb. I was looking ...

It is not easy to spot someone laying hundreds of meters away while having to deal with close quarters combat
Trail also won’t directly reveal where you unless they are already looking in your direction, same with glint
Sitting in a spot immune to 70-90% of players in a match because they cant hit you and taking shots uncontested because nobody can tell where they are coming from or even where that they are being shot it isn’t skilled, it’s risk free

still flume
#

not even gamedev, that makes no sense in any market

torpid trout
swift quest
torpid trout
#

In fact what you're saying is opposite to what he's saying, in that experts "abusing" systems is directly felt and expressed more by casual users in competitive settings, and typically downplayed by other expert users

swift quest
swift quest
winged charm
swift quest
#

Why should a player be compromised in a spot because you were unaware?

winged charm
winged charm
swift quest
swift quest
winged charm
swift quest
#

That's where it will fly if you hit them in the body or miss teh head. Thats about 50% of instances.

winged charm
swift quest
#

I'm saying if they looked before they ran into chaotic combat they probably could have eliminated my los.

#

Spotting players up to 500m is insanely easy. If you don't find that perhaps try adjusting your settings. Most good players play on the lowest settings as it tends to give teh best fps and visibilty

#

same is true of 99% of fps games.

#

apex, warzone, cs to name but a few

#

battlefields also.

winged charm
#

you act like you glow
it is not easy, have you ever played a day outside of recon?
you will not notice some laying hundreds of meters away with no glint or trail unless you are looking for them 24/7
in a game with 254 players its ridiculous to require players to crawl everywhere or look every were constantly except the places where everyone else is because a small, small part of playerbase lays down 500 meters away, nothing else in the game required such effort to play against, and it was literally for free

swift quest
winged charm
swift quest
#

I rarely if ever die to snipers. As stated most are awful and can only hit you if you stand still.

#

When I do die to a bolty I am usually ok with it too. If you ping me in the head from 500m while I'm running then fair play. I can work out where you are fromm my deathscreen if I want to contest you in my next life or go another route if not.

winged charm
#

i dont understand the issue you are having then if you arent dying
what are you unsatisfied with
because i can get behind removing trails, i find them generally unhelpful
but oki already said they were here to stay

swift quest
winged charm
swift quest
#

The remiang playstyles of recon are boring to me. I don't want to hard lane from 500m and I don't want to play in the intefst taht is the front line. Or when I do feel th edesire to play frontline I will play a class where I can provide mroe value.

swift quest
#

Now that trails exist you can't.

winged charm
swift quest
#

in the same way a good medic will run through your lines decimating squad after squad a good bolty could previoously do the same. Most people could not granted but some could. It was a skill intensive highly fun playstyle that trails have killed.

winged charm
#

a medic has never ran through lines killing squad after squad, they will get gun down instantly
the game doesnt reward the run and gun playstyle and it never has

swift quest
#

the game heavily caters to run and gun playstyle. Even after nerfs. Nerfs made it harder but still possible trails have made it impossible for bolties and there in lies teh problem

winged charm
#

vector got nerfed because it was insanely busted
the ump is also strong
but it didnt make them invincible

swift quest
#

Out of curiosity what sort of kill count do you get in an average game?

#

of 127

swift quest
#

thats the same mode

#

127v127

winged charm
#

oh mb i thought you meant 127 total

swift quest
#

=254

#

that would make team uneven

winged charm
#

if im sniping i can usually go 30-0
some times i fuck up my positioning and die a couple of times
if im playing assault, medic, etc I usually go around 60/20

swift quest
#

ok so I typically if im sniping 60+ if assault or medic for a whole game I would expect to get 80-100 kills. My highest sniper game was 126 my highest medic was 157. A game with under 60 kills regardless is a pretty poor showing for me. I suspect you're not experiencing the same issues as me because you have not experienced the playstyle that I enjoy. You are clearly a much slower paced methodical sniper. A more traditional sniper.

winged charm
#

well the way i play is enjoyable and works for me
im sorry to hear yours isnt for you but I truly don't know what to tell you

swift quest
#

Ultimately personal enjoyment is all that matters. Mine has been shafted by the trails. Hence my very vocal displeasure with the update.

tall tulip
#

I agree. The trails basically discourage snipers playing from creative positions closer to the point, and don't significantly increase counterplay at longer ranges. Most complaints I here about snipers are:

a) "They one shot me and I don't like it." This is the least legitimate complaint I feel, lots of things can kill you too fast for you to react even if they don't one shot you.

b) "Their range puts them out of reach of non snipers." With DMRs being usable on more classes, this has become less and less of an issue.

c) "It's hard to tell where a sniper is when they're shooting at you."

The only thing the trails solve is c) and the problem is the way it works compared to glint. Glint punishes you for taking an eternity to pick targets and is only visible to players you're currently trying to engage. Trails punish you for shooting your gun, and they alert everyone who happens to be looking in the general direction of your entire bullet path.

#

The sound changes were a better idea but this game has suppressors so it didn't do much I feel unfortunately.

Possible solutions would be trails only on suppressors, trails only at extreme range, trails only visible within a certain angle like glint, or having your character turn their head to face the sniper that just killed them when they went down (this could be good if applied to all deaths). Or some combination of any of those.

#

I don't think I like the "trails only on suppressors" thing unless it's combined with at least one of the other ones but just putting it out there.

sonic anchor
#

glint punishes you for looking lmao

quasi cairn
sonic anchor
#

but it has drastically improved

atomic hill
swift quest
hearty crow
#

ok now that i cooled down i guess i can give a better take now that i'm a tad calmer

#

so i'm gonna mostly talk med scope. long range is fine as it got 2 major buffs in the glint is narrower and can't be seen through bushes and trees no more. if you are 900m+ out only real threat is being counter sniped when it comes to infantry

hearty crow
#

ok so do people ever wonder why those that play recon rushed the med scopes as fast as possible?
its cause it felt like scope glint punished you for just trying to play the game. nobody likes being punished, you can call it balance or what ever but from the player that is playing recon it feels like you are being punished by giving your position away for the simple fact of ADS'ing. which is, i don't know, a core mechanic to the game and especially for those doing long range combat.
you have to ADS as a sniper not just line up a shot, you have to ADS to find a target, you have to ADS get the best results for your zoning if you have a range finder
and why do snipers have to be punished? why are they singled out? is it cause they are 1 shot kill?
well so is C4, all 3 RPGs, grenades, mines, claymores, and tanks. should RGPs get scope glint? should C4 make an alarm sound when you throw it to warn people they are about to get blow sky high? do grenades need to be have a Call of Duty style warning? should tanks have 2 giant glowing T-85 meme red eyes to warn people its looking at them?
and don't get me started on the crazy double standards out there. when a team loses a game the first to be blamed are the snipers for not helping with objectives. i have had teammates throw smoke grenades' in my face to block my view and even knock the building down i was in to try and get me to go capture a point then rather sit back and be "useless". heck, i had one teammate level every single building in the safe zone of Construction in order to try and make snipers stop sniping.

#

then on the flip side we have people calling snipers gods of death that make the black plague look like a slight head cold

#

so which is it? are snipers totally useless sitting in nowhere with their measly 20 kills a game or are we the arbiters of death slaying all in our way?

#

imo if med scope snipers are such a problem it should be handled the same way grenade spam was.
for those that don't know grenades spam was the meta on Namek sorry i suck at map names and a few other maps and locations. now they could have nerfed grenades by having a call of duty style indicator, but, since you can't cook grenades in BB, you'd have all day to get out of the way. so people would just give up on frags and only use impact, flashes and smoke

#

same is happening with med scope. people are just either going to 900m+ with long scope or using DMRs nearly giving up on meds scopes entirely

#

but that wasn't how they fixed grenades

#

they made the trophy system which rewarded players that helped their team fight of grenade spam

#

so instead of punishing people for using frags with a COD indicator they rewarded the players that helped their team fend of frags with the trophy

#

i think the same thing should have been done for snipers if they are indeed that big a problem with med scopes rather then punishing med scope players with scope glint come up with some kind of system that rewards the players that help deal with the med scope sniper

#

like make a unique ping specifically for snipers that way your squad mates know were one is hiding and can either avoid it or your teams recon, DMR users, or someone that so happens to be on the snipers flank can go and deal with it and give players points for pointing out snipers and allies points for taking their time to eliminate the problem like how the person that's trophy system zap grenades gets points for stopping grenade spam

#

even if you can't deal with the med scope sniper at least you can point him out to your allies that can deal with it and are rewarded for doing so

tall tulip
#

It's definitely cool to hate on snipers these days. The current state of the TF2 community is another example. People used to complain about pyro and sticky bomb spam, now every 3rd meme is hating on sniper for the same reasons you said, they're either weighing the team down by not playing objective enough or they're gods of death unfairly picking off unsuspecting players who never stood a chance.

The reality is the community will always have a favorite punching bag. But I feel like historically the punching bag was whatever took the least skill for the greatest effect ie noob toobs. I really don't like that the trend has now shifted from things with very high skill floor to things with a very high skill ceiling.

I feel like gaming is reaching an age where a lot of people who thought they liked to compete and be challenged in multi-player are now finding out they just liked video games because when they were new and the internet didn't optimize and discuss this stuff to death it was really easy to get good enough to dominate a pub lobby in CoD every few games. Hell CoD always has had a lot of skill gap compression in it's mechanics. But rather than accept that maybe multi-player competitive games aren't actually for them, they complain incessantly about the tools higher skill players use to kill them that they can't seem to get to work for themselves.

Like if you grew up being the best at basketball because you hit your growth spurt early, but then everyone else started to catch up, and you unironically said "The officials should make stealing the ball illegal" because you were mad that everyone else was doing it to you and you couldn't get the hang of it or figure out how to stop it, you would be ridiculed by all of your friends for the rest of time. But since video games are new and and the devs are often willing to change the rules people feel entitled to a game that coddles their specific skill level and playstyle at the expense of everyone else.

swift quest
# tall tulip It's definitely cool to hate on snipers these days. The current state of the TF2...

What a truly excellent take. I'd never really thought of it like that but it is 100% true. The please nerf that crowd has fundamentally shifted away from crying about the easy things that take no skill and are instead crying about something they cannot replicate because they lack skill.
I will say though I think youre reasoning for why might be slightly off. I think that change came on during covid when a lot of people started investing in gaming for the first time and had a very large skill gap to those who had being playing games consistently for years. Especially those that continued playing after the fact no longer having a mass surge in new players I think the difference in skill began to feel more severe perhaps?

tall tulip
#

Yeah, it could be either or a little of both or some third thing. But it bugs me to see happen across multiple games I enjoy simultaneously.

nocturne smelt
# tall tulip It's definitely cool to hate on snipers these days. The current state of the TF2...

It's interesting in the case of snipers because the nerf did come in response, I believe, to people complaining about getting sniped with no counter play. The changes made in response to this make snipers across the board harder to play. Now people who were previously able to find moderate success with snipers can't find any success any more. High skill sniper mains can still make them perform almost as well as they used to. I doubt this was the goal.

tall tulip
#

The issue isn't that it made snipers harder to play, it's that it changed the nature of counterplay against snipers. Before, the major counterplay was to be able to see glint and use that to either stay in cover or fire back. The secondary counterplay was for you to flank the sniper and kill them while they tunnel vision on the POI.

By simultaneously nerfing the glint on long range scopes and adding the bullet trails, these two methods of counterplay have flipped. Now any attentive player will notice when there is a sniper anywhere near them and can easily track them down and kill them. But being aimed at by a sniper now only gives you a few fleeting moments of glint before you get shot.

This is my core criticism of the trails. They don't really address any complaint of substance about snipers, they just make snipers worse.

Was the complaint that snipers don't play the objective? Because now I only see people sniping from spawn, since if they place themselves anywhere at all that they can be flanked, they will be. You can of course reposition after every couple shots but the map isn't infinitely large, and every time you rotate you increase the odds of coming up against someone with a far better cqc weapon in cqc.

Was the complaint that you can't tell where the sniper is shooting you from? Then why was the glint harshly lowered, when glint was the only way you could actually have a chance at saving yourself from getting sniped?

Was the complaint that snipers have really long range? Or that they can one shot you with a headshot? Because the devs clearly aren't going to change those things because it would make snipers literally pointless.

I'm just really confused as to what the trails were supposed to fix because overall it seems like all it accomplished is forcing snipers to be everything people complain they are (one-shotting random players or each other from across the map while sitting in spawn) or just suffer from being constantly flanked every 5 seconds until they give up and play something else because being constantly flanked is not fun.

#

And if the purpose was to try to introduce and alternative to glint since sniper players hate glint, then I appreciate the sentiment but this was not the way to go about it.

nocturne smelt
#

You're wrong about the glint changes for long scopes. Previously you just ignored the glint because they could be aiming anywhere, now you can actually respond to useful information and dodge their shot because it's much more likely it's at you.

#

The loud sound on firing is dumb I agree, don't know what the point of that is.

#

You definitely can still be effective in a good spot (not in spawn) and get many kills from a good spot

#

But as you pointed out it still has to be either in empty territory or territory your team controls, can't hide with enemies nearby

#

Which pushes new snipers to just fire from spawn because they can't get flanked

#

I've still had a ton of success sniping from good fortified locations after the change, but it is evident that you draw more attention now

nocturne smelt
foggy spire
#

the issue with snipers is that they are not able to do real stealth

nocturne smelt
nocturne smelt
#

The changes make it so you can't play stealth sniper anymore cuz people didn't like playing against stealth sniper

#

You can still be very effective as a fortified sniper but it requires constantly tracking the map and your firing angle

#

When I play sniper I'm constantly checking troop movements on the map

#

You need to have teammates defending you now which means predicting team and enemy movements in advance and moving accordingly

red sun
#

Trying to be the white death just gets ya killed now, when used to work quite well

#

Honestly the fact sniper rounds, but not rockets (you know, things that actually leave smoke trails) is bonkers to me.

nocturne smelt
#

Yeah if I were to tweak it I'd say revert the stupidly loud firing noise and half both the opacity and duration of the trails

#

It's still possible to do very well as a sniper, but the class is now inaccessible to most, as evidenced by even more recons now sitting in spawn

lime hornet
#

no, the sniper changes are not good. okie is taking the halo sniper spotting mechanic with the trail and the battlefield/cod scope glint and combining them because heaven forbid a recon gets a headshot on someone running across wide in the open or sitting in a window spamming their gun like a moron. throw now in spamming spotting system and the class is next to useless outside of just camping super far in the backfield. i used to love defending a point but being within less than 100m of a point shooting anyone who approached or clearing people off the roofs for my team to push and being a rally point for my squad since 95% my squad leader doesnt put one down. Okie is dumbing down the few interesting things that made battlebit different from other shooters.

vital crown
#

It was only a matter of time before snipers fell in line.

#

Welcome to BattleBit.

atomic hill
#

I don't think the trails promote a more mobile playstyle despite what people are saying.

I feel like I'm even more reliant on building forts. Enemies are gonna know where your at through trails, glint, death directional indicator or spotting.

I think a half circle buildable with raised side cover would help to actually make snipers more mobile.

icy basin
#

I definitely don't enjoy the new changes. It's impossible to be sneaky now. I don't understand why snipers are being singled out when you can die quickly without knowing where from with basically any gun in the game.
Suppressors are completely useless for them now as well, same goes for medium magnification scopes. Why bother with either if your location is going to be given away no matter what?

swift quest
# nocturne smelt They don't need to stealth to be effective

That is simply untrue. Every good sniper I have faced or watched relies heavily on stealth because any other approach (irrespective of skill) you get out gunned almost immediately. The only case where this isn't true is when you are at extreme ranges but I would argue as a counter to that that those snipers were never the problem anyway because, as previously eluded to, all the good snipers utilise a more stealth based playstyle.

swift quest
# vital crown He's already been dumbing down the interesting things since the arbitrary limita...

smg nerfs and mine nerfs were justified though. Smgs, prior to nerfs, were too capable at long ranges and made ars redundant. As someone that abused the fuck out of the vector I could reliably secure kills up to 100m. It was silly. Now smgs are dominant up close and lose to ars passed about 50m. It's a good point of balance. Additionally the mine meta lead to players not actually playing the game. setting up mines everywhere and then just sitting at the back of the map not interacting waiting for a kill to pop up. It also made cqb very unfun and skilless as you weren't fighting players often times just and entire corridor of mines. It slowed pushes to a crawl but not in an intellectual or tactical way just and endless shitshow of explosive spam.
The difference when compared to snipers is anyone could do well with overtuned smgs and a million mines/claymores/nades. In contrast most players couldn't accomplish anything meaningful with snipers prior to the nerfs. It was only a skilled minority. Those same people that were hard to counter as snipers are still going to be noticeably better than the average player in most instances and still just as hard for those taking issues with snipers to fight.

torpid trout
# swift quest smg nerfs and mine nerfs were justified though. Smgs, prior to nerfs, were too c...

I actually hated the mine nerfs and thought they were a nice inherent counter to the crack monkey playstyle.

There was an art to laying a perfect claymore that hardly feels worth the effort compared to running c4 these days.

After playing for a week and doing the dogshit range kill challenge, my biggest gripe with smoke trails now is how they interfere with my own vision. Really fucking annoying

eager osprey
#

guess what, you can still place "perfect" claymores

#

you just can't spam them everywhere

torpid trout
eager osprey
#

cry about it

torpid trout
eager osprey
#

i still use AP mines, and they're far from unusable. i've got like 2k kills on them by now. you just have think about where to place them, since you get punished by putting them in sub-optimal places that aren't likely to get anyone

grand notch
#

It was a bad idea to add the extended 3D spotting and the glint and the trail changes in one patch. Clearly recons are way too exposed right now, but it is hard to say whether the 3D spotting / glint / trail changes cause this widely spread perception because it all together creates a mess that is not only no longer enjoyable, but also almost impossible to fix. This has done a lot of damage.

eager osprey
#

if not being able to spam them everywhere is too much for you, then good riddance, C4 is more your speed anyway

torpid trout
#

I didn't call them useless. I just get more utility out of C4, which is way more versatile, than I do out of clays and mines since I can't balance out their inflexibility with numbers anymore. I don't have a problem getting kills with them. It just isn't worth the opportunity cost

swift quest
eager osprey
#

that's a C4 issue, not a claymore/AP mine issue

#

shit should've gotten nerfed half a year ago

torpid trout
#

That'd be fine too

swift quest
#

yeah I would be inclined to agree. C4 quantity needs to be lowered drastically but damage to vehicles increased when attached so they are still a way to deal with an unaware tank.

torpid trout
eager osprey
#

3D spotting for players was really fucking dumb

#

"yes, let's just give everyone wallhacks, what could go wrong?

torpid trout
#

At least they're going to start testing with more than 5 guys on an empty map before releases now

outer olive
#

I don't know how much this has been discussed already, but I really hope they remove the smoke trails from snipers. It basically completely kills bolt-action sniping on all maps but Wakistan, Valley and Sandysunset.

On small maps and large flat maps you are forced to shoot at ranges where the enemy can shoot back. This is the a battle that the sniper just straight up loses, no matter how skilled they are. The only trick snipers have at these ranges is stealth, catching the enemy by surprise. With the new update a sniper may be able to catch one player in the group by surprise, but the trails are so obvious and distracting that every other player in that group has their sights aimed at the sniper long before the sniper can load the next round. Even if it's just a single person, you have to hit the headshot because if you miss or hit a bodyshot they have enough time to react before the next round is chambered.

And so far I've only considered the group of enemies you're actually shooting at. Even if you find a group of enemies far enough that you can pick them off relatively safely, chances are there is another group nearby that will of course immediately notice you and you're back at square 1.

People have always complained when they randomly get killed by snipers on the other side of the map. But this change completely reverses the issue where it is now the snipers who get randomly killed because the entire map is aware of their location as soon as they shoot.

This feels more like a sniper shadowban than a sniper nerf.

hallow night
#

I've never opened this chat before but I'm saying something now, the smoke trail thing is ass. Atleast tone down the opacity for the shooter so I can see how low my bullets drop.

grand notch
#

It is also worthwhile to note that sniping has been in such a spotlight with so many posts everywhere that for everyone following the usual channels it was extremely hard NOT to read how to counter snipers effectively, meaning we see a lot more smoke and less standing around. Perhaps data about usage of smokes can confirm my impression. This alone might have shifted player behavior enough so that there only remain destructive results from the questionable changes.

outer olive
#

Best way to counter most snipers effectively is to just keep moving. There's only a very small group of skilled players who can reliably hit moving targets over long distances

#

It's really not that hard

red sun
torpid trout
red sun
torpid trout
red sun
#

ok, my paypal is XXXXX i will need your money before we continue

#

as we dont let 1st graders teach college professors

torpid trout
#

We'll throw in a supplementary literacy course

red sun
#

sure, i charge 25 for that

torpid trout
#

You're trying, sweetie, but you're not cute

red sun
#

aw, its cute you think your funny

torpid trout
#

Stick to pointing and clicking on things

red sun
#

at least i can do that, maybe you should try it?

#

"stick to pointing and clicking on things." my brother in arms, your main method of killing is recreating the floor is lava.

outer olive
red sun
outer olive
#

I know the context. I'm just saying that the last few messages amount to basically nothing

red sun
#

damn its almost like he doesnt have any thoughts worth enagaging with good faith in

frozen palm
grand notch
#

It's burying recon tears feedback

nocturne smelt
nocturne smelt
#

No it's all because I play with friends and having people actually working together while sniping makes the class so much more powerful

#

When you have 4 people you can stop the random medic who pushes you

#

The nerf made the class way worse at lone wolf gameplay

grand notch
#

60 in 4 is still quality recon play tho, I share qwerty's sentiment however

nocturne smelt
#

It's also map dependent

#

Any map where you can put a body of water between you and the enemies is OP for sniping

#

Altho that wasn't every game we did well

outer olive
grand notch
outer olive
#

For lone wolf gameplay anyways

nocturne smelt
desert bison
#

Just accept death, all you ~~sinners ~~snipers! I play the objective, and I die a lot, yet I still go positive. Snipers should just accept dying more often

outer olive
#

Yeah but you get to respawn and immediately run back into the fight. I usually spend 2 to 5 minutes vetting and setting up a good spot and after that I still have to wait for targets to walk into the angles I'm holding. I want to get some reward for that effort and not get countersniped after the first shot I fire

desert bison
#

Good point. We need personal, recon-only spawn beacons that you can have as equipment and set down. It breaks after one use.

nocturne smelt
#

Counter snipers can't wipe you

outer olive
#

I get that, but not everyone has that luxury, myself included

desert bison
#

Or, snipers can just make their own squads and be the leader, and use normal spawn beacons

nocturne smelt
#

Yeah I do that as well

#

In invasion you can also often get a vehicle right on spawn boundary that's fairly close to a good spot

outer olive
#

Yeah I'll usually move a quad to a spawn border and barricade it as well

swift quest
swift quest
vital crown
# torpid trout I actually hated the mine nerfs and thought they were a nice inherent counter to...

It really was an art. I still remember this one match on old District where I b-lined for the Objective closest to enemy Territory. I placed a beacon in a house, used buildables to turn the interior into a maze, and then I booby trapped the shit out that place. A teammate asked me if I was an engineer IRL or just autistic, enemies running in would curse at me. I and two other members of my squad held that place until the last 5 minutes of the match when they sent two squads of RPGs to blow the building to bits. It was honestly some of the most fun I've had in BBR, and it was experiences like these that kept me going back to the game. So when they removed that aspect of the game, it honestly killed a lot of my motivation to play.

torpid trout
vital crown
eager osprey
vital crown
# eager osprey yeah, thoughtlessly spamming mines sure was an art. whatever helps you sleep at ...

Catering to whiny kids like you is what killed the game. What 100k players paid for back in June was a breath of fresh air, not the chore of a generic FPS this game has become.

Maybe the issue wasn't players "thoughtlessly" placing mines as much as it was you thoughtlessly running without so much as watching your step in a "Mil-Sim" game, but admitting that would require you to take responsibility for your own misplays instead of offloading it elsewhere.

nocturne smelt
#

Even in its current state the game still is a breath of fresh air in the shooter genre. It's a giant-scale battle bigger than anything else on the market and you can really feel that in the game.

#

The people roleplaying and doing funny stuff was never going to last because the people who keep coming back are the ones who enjoy the core gameplay loop, not the people who make their own fun

torpid trout
vital crown
# nocturne smelt Even in its current state the game still is a breath of fresh air in the shooter...

I see what you're saying. If I hadn't experienced the game at playtest and at launch, I wouldn't be knowing what I was missing out on, and my expectations would be kind of different and kind of lower.

Planetside battles can easily surpass BattleBit's 127v127 but lacks the some of the player to player interaction that is present in BattleBit such as proximity chat, dragging ally and enemy alike, and anyone being able to revive. It is also the first non-arena shooter I've played where hipfire isn't random, and laser sights actually function as one would expect. I really cannot understate how much I appreciate that.

It's just a damn shame that many of the other aspects that I also appreciated, that kept me coming back became stifled or snapped out of existence completely.

stuck sundial
#

after 312 hours and 17716 kills as a sniper the fun seems to be over! sniping was 60 percent of my gameplay the rest was playing as a medic, that kind that revive and heal people and I do it even as a sniper and so should you. all recent changes nerves the sniper rifles in the ground. its not even fun to play sniper anymore. did you think its fair to hear every sniper shot over the hole map, having an 3 sec trail, being spotted because game mechanics or even having a scope glint? the hole reason to be an sniper/recon isn't to be detected instantly. most of this useless crap isn't even applied to the DMR for undetected body shot spamming that isn't fair ether.But the most game breaking thing is that delay between the hit and the kill confirmation if you get the kill at all. I don't get why you fuckt the hitmaker registration up so badly, twice. you can farm kills with every class very easily accept the recon with a sniper rifle and now that seems balanced for you? and why this changes 6 month after release? seems like you will be noob friendly in the future but sadly you forget another part of the community: the player base that you had from the beginning. I'm prestige 8 and my plan was not to stop until I don't enjoy the game anymore but this point seems now. it was a pleasure to be an part of the good old times and i want to thank you for being a part of it! you gave me battlefield vibes back. we are the part of the community that Dice and EA neglected, don't make the same mistakes! I hope you realize your mistakes. Sry for the bad English but its not my first language

atomic hill
#

Anybody in NA who is decent or who wants to learn hit me up in game I usually play 127 community severs.

I think running recon squads in a fun coordinated way can be beneficial. With an assualt/engineer dmr and support player you can have a passive and an aggressive squad division.

With set forts to advance and fall back to I think recon squads can get better control the map and more kills.

quasi cairn
still flume
#

so many sniper noobs crying about that they cant sit in same spot for 1 hour anymore, while nobody whine about actual problem of snipers becoming so annoying to any other classes, bc now you can react only after sniper shot instead of before it, like in prev update
love this community for worst attention focus🤗

atomic hill
#

I think members in a recon squad should be able to toggle squadmates ability to spawn on them.

Teammates should spawn behind you.

hearty crow
#

think a big issue is people don't seem to understand the counter play against snipers and for some reason think you need to be able to take on everything in the game at once by yourself.
snipers are kind of like vehicles. if you don't have C4 or RPGs you can't fight a tank and need to rely on someone that does have those things to handle it for you
like i prefer mines over C4 cause i like to guard my flank and lock down points. when an APC or tank come along i'm screwed and either need to run away or hide. its not cause vehicles op please nerf. it is because i made a choice to have static defense.
snipers are kind of the same. but there is still other ways to counter play

for example if you playing Wakistan trying to cross the bridge and snipers are raining hell from the westside. you can block your their sight lines with smoke or set up barriers along the ridge of the bridge.
and if the snipers are just going ham uncontested because nobody on your team is recon or dmr to contest them, then its no different then Nemek and your team is getting dominated by grenade spam because nobody set up trophies or a tank slaughtering your team cause nobody has C4 or playing engineer. that is the failure of the team not cause the sniper/grenades/tanks are op

still flume
#

if you want expert opinion, yea snipers now can only be countered by snipers, which is gamedesign problem, no more funny sunshine to dump the mag in by half of lobby

#

(idk if it helps you, too long didn't read)

hearty crow
#

that wasn't what i was getting at all

past snow
#

man this server and its characters never fail to provide entertainment

atomic hill
still flume
#

im both

hearty crow
#

course irl snipers are only been countered historically by other snipers or artillary

balmy cargo
#

still waiting

#

dont type until you show me it

still flume
balmy cargo
#

you cant even get 100 lmfao its been half a week

#

stop talking

still flume
#

100 already did thrice

hearty crow
#

well how do you know he did it with a sniper and didn't run around with a MP7

balmy cargo
#

not 1 screenshot

#

of recon with 100

still flume
#

bro want me to screen minimal frags

balmy cargo
#

you had half a week for 1 game

#

still nothing

#

pretty sad

still flume
#

spended on playing other classes, felt like shit after update

balmy cargo
#

god gamer doesnt accept an easy challenge, why do you even talk

still flume
#

ton of sniping noobs from only god knows where leaving billion trails like it helps me to counter them

hearty crow
#

hmm maybe focusing on other classes instead of sniper cause you felt like shit is sniper is to much of a headache to play now

still flume
atomic hill
#

I play passive and aggressive recon. It pushes long range snipers back to build forts or you get destroyed.

The fact that the trail is a straight line to you shows the other team exactly where you are.

Those blue zone snipers aren't moving more.

still flume
hearty crow
still flume
#

patch verdict
other classes annoyed by snipers even more
actuve sniping boring, only enemy snipers are danger and if you are good, not even them
+everything whats nerds saying here
the question is, why oki aint reverted this shit still

#

literally all downgrade addition

balmy cargo
#

100 word essays but not a single screenshot of u doing well in a match

#

🤣

still flume
still flume
#

sniper duels never was fun, pussy peaking till 1 dies, usually my enemy, but where is fun part

hearty crow
#

though the farm other classes bit only works at like 400+ meters unless you have a body of water between you and the enemy

hearty crow
still flume
#

another 400m+ take and ill kill myself

hearty crow
#

please do

atomic hill
#

The trails help long range snipers kill aggressive snipers which is dumb. You need an m110 or dmr partner to be most effective aggressive sniper imo.

If the trails at least started at 50-200m sniping would feel a bit better. A render distance fix for foliage would also help.

hearty crow
#

oh wait

#

snipers only good 400+

#

👀

#

is he dead yet?

still flume
#

god literally gifted them an ability to hitscan ppl safely on 100-200m and just clicking big running heads but they refuse

#

comeback to monke, comeback to ptr hunter

hearty crow
#

i mean yeah the m200 is nearly hit scan but cute little trail will have people hunting for you very quickly

still flume
#

kill 7 die once, i reallllllyyyy care bro

hearty crow
#

so you have a bot server? can i join?

still flume
#

and ofc there is no mates between me and enemy

still flume
#

thats why we like it

torpid trout
tame osprey
# atomic hill The trails help long range snipers kill aggressive snipers which is dumb. You ne...

true... this is a new disaster... white sniper trails after shooting makes it easy to see where the shot came from and not even look for the sniper reflection... this game from being the best sniper game is now going BF1 direction when ppl just blindly pinging everything and you dont need to spot or have any skill in detecting things :/ no challenge anymore. This game was one of my fav as even if you were good in some classes you always could met an opponent that was killing you each time. Now this is all equalized :/ shame

hearty crow
#

i think the devs forgot why people came to BB in the first place and there are 2 camps

#

1 people that have potato PCs
2 Battlefield, CoD and Halo had released easily their worst games ever all at the same time and people were starved for a good or even decent FPS

#

and if those 3 franchises ever get their heads out of their ass BB will be in big trouble unless the game finds a way to have fun or allow you to do things other games can't

#

stealth sniping was one of those things and also rare that people across different skill levels could give it a try and do moderately well. i know i sure have

#

also adding things like the 3d stopping red dots which everybody hated from the BF series was just dumb

#

like how about learning and avoiding mistakes of the big brands not try and walk in their footsteps

#

you can't be EA or Activision and you will never be on their level when they aren't being utter dumbasses. but you can learn and avoid their mistakes find things they don't do that people find fun. like combining mags is a neat mechanic that first appeared in this game

#

so why try and copy them so hard? if you gonna be BF3 with block graphics i might as well go play that game

#

also there is a reason Halo only had trails for their snipers and BF only had glint for snipers cause both is over kill, but these guys are like "hey how about he do both things that make snipers lives miserable!"

#

and there are plenty of ways to mitigate snipers each class has at their disposal before the nerfs just nobody bothers to use them. they, for some reason, think if you can't kill a sniper or fight them then there is nothing you can do. even the local self proclaimed sweatie tryhard that lurks in this thread was to ignorant to think there was other ways to deal with snipers other then trying to snipe them back. so i seriously don't the normal folk can figure it out either though him being high on meth or Adderall might be effecting his ability to problem solve who knows

every class has smokes and can build fortifications to block snipers line of sight basically making them useless. and every class has the scar now so you can at least fight them at 200m. i've beat a sniper at 275m so its do able
medic can use a smoke launcher for more concealment
Assault and Engineer have DMRs to fight back at long ranges. i have a 1k meter+ kill with the SVD and M110 on a sniper
Support exo helmet is a 1 time get out of jail free card and i have even killed 2 snipers at 200m+ with a bipod, slip scope, range finder, heavy barrel on the MG with the best velocity in the game. its a fun meme build i use to hose people with bullets at about 200m range

#

the problem is kind of like grenade spam if nobody is running trophy on some maps it will kick your ass and you have nobody to blame but your self for not using the tool given to you to help mitigate it
if a sniper is raining hell on your team then maybe someone might want to start throwing up walls to block his attack angle or throw down smoke to relocate away from him or cover your push to cover closer to the objective

#

also might be cause your team doesn't have enough recon of its own to help combat the other teams recon or at least get their attention locked in a sniper duel that they can't bother your teammates pushing the objective. i only even gave recon a try in the first place cause i found my team getting picked off all the time so i decided to take it upon myself to try and fight back

#

also a lot of the time snipers damage is basically undone kind of easily
like if a sniper picks off a guy on a roof top or peeking a window. if he gots a teammate in that building he will just get revived so the snipers kill is for nothing.

#

all it accomplished was maybe making the guy the sniper killed be a little to scared to peek that window again or flee the roof top pronto

#

its better for players to take agency into their own hands to deal with things rather then have to have to game hold their hand with trails and glint on med scopes. i'd rather get pinged like a vehicle does as a sniper then deal with that glint and trails bullcrap punishing me for just trying to play the game. at least if i get pinged like that its my own fault for making myself noticeable and over staying my welcome in a given location. and i'm not getting bashed over the head for the crime of daring to ADS as a sniper or even having the nerve of firing my weapon

atomic hill
coarse umbra
#

Devs ignored every post about sniper/recons

#

by now

#

Don't think Oki gonna revert so easily sadly

red sun
still flume
#

im the one from both worlds

red sun
still flume
#

then game got insanely downgraded

#

it will turn into running from cover to cover simulator praying to not get hit with ton of dmg

red sun
still flume
#

thats how dying game works

red sun
#

“I hate getting stabbed so much by swords while using a knife, this game is broken” -this argument if it was from chivalry 2

still flume
#

bbr community lvl take

#

btw im also top 1 tab in chiv 2

#

so pls stop burping that bullshit

red sun
still flume
#

whats your suggestion?

red sun
#

For the game or for you? For you, stfu, for the game? Open the discord suggestion tab.

still flume
#

no about situation with snipers

red sun
#

Take off the trails, tell your playerbase to grow a pair of balls, and fucking get over it.

still flume
#

but game is objectively worse and playercount going down?

still flume
red sun
#

The fact you don’t know the navy seal copy paste and actually went to flex you chiv 2 kills really fuckin says it all for your intelligence level. Since you suddenly remembered what the screenshot button does, where’s those other screenshots everyone keeps asking you about?

still flume
still flume
#

when ill make a fair one, ill send

still flume
still flume
#

but if im said sniper, full game must be on sniper

red sun
#

So you can only kill snipers, but also somehow they are op for everyone else

#

Despite you not being able to do what you claim makes the class broken

still flume
#

and im wasnt promising, im just said that now i can do 200 on sniper only for sure, im aint said that im will go full focus on it

red sun
red sun
still flume
#

you speak like im getting paid for this and im not just trying to save your fucking game

still flume
red sun
still flume
red sun
still flume
#

if yall sniper kpm is so shit that its 3 times lower than on other classes then 1 you shouldnt even talk here 2 lmao

still flume
red sun
#

If you can’t back it up, just don’t say it. But your back tracking is cute

still flume
#

if pro saying that he is pro in front of noobs, thats noobs problem to not trust

#

all i want to make game better at first place

#

changing your minds is optional and may be even useless, but even here i can help by showing insane (for you) number of kills on sniper prooving how insanely yall are wrong

eager osprey
#

common matoi L

red sun
#

Aw that’s cute, you get so little positive attention you had to make a gif to give yourself head pats!

balmy cargo
balmy cargo
torpid trout
vital crown
#

So much pointless arguing. It was the splintered community and the incessant calls for nerfs that have driven this game to the state it is in today.

Why don't we all set our differences aside and just agree to keep the QoL changes, but revert all balance changes (or at least nerfs) to pre-release?

I don't mind having the old snipers back, provided old SMGs, old Little Bird, and the unlimited mines make a return too.

Oh, I just remembered flinch is still in the game. Let's remove that too. :)

still flume
vital crown
still flume
#

im not forcing my standarts to be everyones standarts for doing 200 kills
but ppl overhere forcing their standarts of doing 30 kills per sniper game on me

#

by not simply not believeing that i personally cant do 100 kills on sniper, but nobody at all, imagine

vital crown
balmy cargo
still flume
icy basin
past snow
still flume
#

they found the only thing they better at and its english

hearty crow
#

speak of the Adderall addict and he shall appear

hearty crow
#

you are just trolling and meming at this point. you actually don't care to see anything changed and just roll over and accept what ever the devs shove down your throat like a good little bitch. you already admitted to being a spineless coward going "well that is just the way things are" and taking it up the ass no questions asked
Glad people weren't as yellow belled as you and voiced their dismay so the Vector isn't running a muck any more, ARs now have a place in the game, and landmines are on equal footing with claymores

#

and in the same way i will complain about this ridiculous over nerf to the snipers

#

the devs can either fix it or i'll just spend my time else where cause i owe them and this game nothing and there are plenty of other things in life fighting for my time

molten moon
formal lynx
#

Damn, you didn’t have to put it like that.

vital crown
# hearty crow you are just trolling and meming at this point. you actually don't care to see a...

Oh, is this the route we're going? Are you really so tilted in this debate that you started such that you resort to ad hominems and a fictional reality to justify them?

Every accusation is a confession. You and your lot got shat on in the game, and rather than look inward and get good, you instead came to the forums, and threw little baby tantrums until you finally got your way, ruining the game for others. Now, you are experiencing the very same thing that all the other players have, and rather acknowledge your hypocrisy, you double down and cry once more, lacking even an ounce of self-awareness.

Let me tell you something, child. These recent changes, just as their predecessors, are here to stay. It will not matter how much louder you cry or even shit your little diapers because the majority of the player-base does not enjoy interactions with goober-ass snipers thinking they're all "tacticool", when in reality they're playing the little bitches camping in that bush over there or sitting comfortably a million miles away with that disproportionate low-risk high-reward lame-play.

Now, you may go, "B-b-but those previous changes were much needed balance changes! This one just nerfs snipers when there was no need too! They had counter-play! JuSt dOn'T rUn OuT iN tHe Open!!!111 ☝️🤓" In other words, you would then be placing blame on the affected players who lack game-sense, just as I did for players who just refused to take the necessary precautions to avoid getting killed by mines, SMGs, and Little Birds. However, none of that matters for one reason and one reason only. All this crying, this whining, this bitching, this moaning, and this groaning were never about balance; they were about system-wide skill-issues.

||Welcome|| ||to|| ||BattleBit|| ||you|| ||dumb|| ||little|| ||сука.||

nocturne smelt
molten moon
quasi cairn
vital crown
quasi cairn
#

If substance makes you post tragic shit like that, i'm quite happy to be lacking it

vital crown
quasi cairn
#

No i'm referring to this gem of a post you posted the other week

#

It's not often you meet a player with quite such a saviour complex

vital crown
quasi cairn
#

Not as much as you, clearly

#

And the figure of speech is quite telling

vital crown
#

Your argument is literally "no u". Lmao

quasi cairn
#

You realise this is a game, right? there are no "victims"

#

I know you think you're the voice of the people, saving the world from all the evil snipers. But you just come across like a crazy person.

vital crown
#

Now I feel guilty, knowing that I've been bullying special kids.

#

You really are precious; you ought to know that.

quasi cairn
vital crown
#

You're funny.

quasi cairn
#

No long rambling screed?

#

I'm disappointed

quasi cairn
steady mist
#

nobody cares stfu both of you

red sun
quasi cairn
steady mist
#

I'm sure he'll say the same thing and this gets to go all night bc "both of you are trolling the other" or some dumb shit like that

vital crown
#

My takes just tilt other players. What can I do?

past snow
#

What I don't get is why this thread turned into one guy with ego problems trying to portray himself as a "god gamur" and another guy still crying about the loss of his unlimited mines.

steady mist
vital crown
#

@steady mist You're right. I'll stop. This is a waste of time, fueled by ego.

steady mist
#

the last word isn't worth it

#

whatever it is

#

that still applies to you invis

vital crown
#

Alright then. @quasi cairn go say whatever stupid shit you want to say and let's get this over with.

past snow
#

oh the irony

nocturne smelt
#

Can we rename this thread "bring back unlimited mines"

past snow
#

might as well

quasi cairn
#

I was kinda hoping you'd post another 3 page screed or something. I'm saving up the copypasta

steady mist
#

alright round's over gg everyone

vital crown
#

We are all guilty.

quasi cairn
#

Seriously that last one was like the BBR equivalent of the navy seal copypasta

past snow
#

nah I'm not guilty at all

strong epoch
#

and we all still wonder why Oki's updates and additions are all over the place lately...

I can at least admire the comittment to keeping these feedback threads constantly derailed and unhinged

atomic hill
#

I managed to get up to 72 so far on frontline, 100 is tough for me on bolts.

#

I think conquest could have a few linked objectives on bigger maps like old Basra. So you'd have to take a3 and a4 at the same time to cap.

It could incentive recon playing on/around objectives and contribute to map control.

The close range smoke trails on conquest are particularly bad because you could be counter-sniped from any direction. TLDR: I think conquest having a cleaner sense of map progression would help buff snipers.

wide vault
#

Kind of getting bored of the bullet traces, I don't play sniper ever but I just don't like how they look at all

#

It looks like a steaming bullet, and scope glint is basically pointless in its current iteration

balmy cargo
# vital crown By saying that, you're just as guilty.

I'm not guilty. You made fair and sound arguments albeit crudely and the other guy just didn't take a liking to it. And besides the only true 🤡 here is the illiterate guy that still hasn't posted the screenshots I'm eagerly waiting for.

wide vault
#

It doesn't glow, flash or "glint", and is often barely larger than the player models head, so offers almost zero reveal especially on brighter maps

hearty crow
#

tries to use big boi words like ad hominem when he is blissfully aware that his has done nothing but spout whataboutisms the whole time

#

though have to say funniest pot calling the kettle black i ever did see

#

could easily rewrite all that and replace it with him crying about snipers pre-nerf

#

Every accusation is a confession. You and your lot got shat on in the game by snipers, and rather than look inward and get good, you instead came to the forums, and threw little baby tantrums until you finally got snipers nerfed, ruining the game for others.

#

only people that lack self-esteem spam emotes as much as you do. need someone to agree with you cause you know darn well nobody else will

#

funny how you say i need to git gude with the new sniper nerfs when i can easily also argue git gude to everyone who had a problem with snipers pre-nerf.
also remind me was this the reaction you gave people had when the Vector was OP?

Welcome to BattleBit you dumb little сука.
cause people complained is what got it fixed.

#

sure that inspires people to keep playing the game

#

if you want infinite mines back then by all means put your money where your mouth is and start a suggestions section for it and start white knighting the cause. i sure as heck won't stop you
but i know deep down that isn't the case. you don't actually give a shit about infinite claymores coming back and you are just using that as both a whataboutism and an excuse to bash people over the head to try and get them to shut up about wanting snipers un-nerfed
it kind of pisses me off how disingenuous that kind of argument style is

formal lynx
#

I kinda lost track, what’re we arguing about again?

hearty crow
#

but unlike you, who doesn't actually give a shit about claymores and LBs, i actually do care about sniping and i'll actually keep trying to come up with some sort of comprise that will help players getting bonked but also not punish snipers for the crime of merely existing

formal lynx
#

Ah that’s what we’re arguing about.

hearty crow
#

yeah this is the tame version. luckily my og didn't go through. might have been banned

formal lynx
#

Here’s my completely randomly interjected take:

Oki’s intent is at the very least understandable. Snipers do need some spice balancing because they can just… Sit there. Does it need to go this hard? Absolutely not no.
I won against a sniper at like what, 300m today when he missed a shot, I saw the trail, Knew just about his general direction (which is fine) but then knew exactly where he was from the glint. I semi’d him with the M4A1 and almost killed him. Sorry but I shouldn’t be able to do that.

quasi cairn
hearty crow
#

i've been picked off at stupid range like that 4x already

#

same gun

formal lynx
#

Me seeing his trail and juuuuust about knowing where to look is fine. The lifetime of the trail could be shorter, but in and of itself I genuinely don’t mind it, it looks kinda cool even!
Just… not WITH the glint.

hearty crow
#

exactly

#

like i find the sound being different from other bullets also helpful

#

even as a sniper at least i know another sniper is gunning for me rather then just assuming it was a stray bullet like normal

#

like when they fixed the Vector is was reduce range and reduce damage by 2 and it was fine
some reason snipers are like glint on med scope, trails, different bullet sound, and can be heard at 2k meters when firing all at once x_x

#

be like to nerf the Vector every time you fired you'd ping your location to the enemy

formal lynx
#

is basically the issue I take with it

hearty crow
#

hit marker was all i need to find snipers and death cam if someone revived me after it spotted the guy for me

formal lynx
#

If hypothetically there was only glint, the bullet whizzing by tells me where I'm getting shot from and the glint just immediately confirms where I need to shoot when I turn.

With the trail and no glint, after the trail disappears I still need to ROUGHLY check the area the trail came from if I wasn't able to track it's precise origin. Plus, the guy can move and repeak a different angle without me immediately being alerted.

hearty crow
#

as i said before there is a reason Halo and BF only picked one and not both cause they are over kill together

#

hope its a rookie mistake by the devs cause this is their first rodeo, making a game and want to try out all these different ideas they got, and might have sounded like a good idea at the time but ended up not being good in practice

hallow night
#

i open this chat usually once every few days to see if theres any update on the annoying ass trail but now im just hooked on reading all the drama in this chat lol

red sun
#

god really do be giving his silliest battles to his funniest clowns

sonic anchor
#

funk yeah

boreal shale
#

I think they should simply add a missle lock/tracking tone on people who are within the scope FoV of a sniper. In for a penny in for a pound.

strong epoch
formal lynx
#

“Ok but what if I DID do that…” - oki, probably

atomic hill
#

Is anyone having success "moving around more" after every shot? I don't mean just juking on high ground.

I need to understand Oki and other people's logic.

strong epoch
formal lynx
#

Oh come on bot

strong epoch
#

lmao

formal lynx
#

Fuck you

strong epoch
#

i guess you could say you... "got capped"

formal lynx
formal lynx
static merlin
boreal shale
formal lynx
#

I just like farming people for revives

#

Fuck the F key, if that guy is incapable of pressing shift and moving his mouse 0.4 seconds after I revive him, that’s his fault for dying to the same sniper for the 5th time

static merlin
#

Nah farming people who just got revived is a bit of a dick move but if their friend keeps reviving them without dragging them somewhere else then idk what to say

#

I like to kill the people reviving rather than getting revived cause its a bit cheesy rn

boreal shale
static merlin
#

I get revived by assaults more than medics nowadays, but definitely because of the bandage speed buff

formal lynx
#

Free points for me (ノ◕ヮ◕)ノ

static merlin
#

If they r gonna flank the area ur team is defending from its still rather useful

formal lynx
#

But yeah fucking

#

Medics reviving is about as rare as me not having a mental breakdown at work.

#

And whenever they try they get beaten to the punch by other classes

strong epoch
formal lynx
#

Sex update

strong epoch
#

stop you

sonic anchor
torpid trout
#

Towards the end of last week I would say no real change, since half of every server was recon and there was a shootable glint everywhere you looked

strong epoch
hearty crow
#

not gonna lie that challenge last week felt like a slap in the face

#

be former med scope sniper

#

med scope gets scope glint at 200m+

#

challenge get 200 kills at 200m+

#

like rub it in why don't ya

#

also funny "sniping isn't dead guys! look at all the snipers there are!" yeah sure the 200m challenge had nothing to do with it. like how people had a sudden love of the sledgehammer and ran into like 3 people a game with that when they 5 hammer kill challenge was a thing

hearty crow
#

i guess something i forgot to mention in one of my little rants is how to mitigate snipers just by zig zag dodging. i have had it happen to me and even done it to others where i just run around like a spas closing like a 800m gap and run around the sniper and gun them down with a ump45. only way a sniper is hitting you when you sprinting and zig zagging, heck even just running in a circle at times, is dumb luck

#

even just strafing left and right while shooting at people from a roof top or in the open can often be enough to duck a sniper shot

quasi cairn
wide hamlet
#

the greater sniper sound radius actually sucks for figuring out where the sniper is because it makes it damn near impossible to actually pick them out from all the other snipers (including your own) because every sniper without a suppressor is in your radius

#

also the long suppressor is better so snipers should be using that anyways so it's a bit pointless

#

also you can hear the sniper shot before the bullet lands which is unrealistic but who cares lol

quasi cairn
wide hamlet
#

most guns should be quieter since they don't break the sound barrier actually

quasi cairn
nocturne smelt
quasi cairn
#

Technically probably yes as i assume the sound appears at all parts of its audible range simultaneously rather than being heard by people nearest first

amber pelican
hearty crow
#

whelp good bye breaker i knew thee well no point in using anything that isn't a silencer and i feel sorry for the poor soul that hasn't unlocked them yet

#

if i ever was thinking of leveling the MSR or Reem definatly not doing it now

red sun
torpid trout
#

In fairness to the team it can be hard to properly read data stories, even in far more controlled environments with people who get paid to do it as their main job. But that's also a reason to be far more careful with changes

red sun
#

i mean its not hard to say "we cant trust this balance data while actively encouraging people to ignore any downsides for the sake of exp."

torpid trout
#

You have to know enough about the practice of gathering good data to know you should say that in the first place, though

red sun
#

I mean you really dont, you just have to dedicate more then 3 thoughts a week to it

torpid trout
#

That counts HyperXD

vagrant thistle
#

Join the Ethereal community for Events, Updates, and More: https://discord.gg/decimal

FOLLOW ME ON
Twitch • https://www.twitch.tv/fpsdecimal
Twitter • https://www.twitter.com/fpsdecimal

Join this channel to get access to perks:
https://www.youtube.com/channel/UCgkLdVuXVobGN5nhe6UJw0A/join

Music:
Lud and Schlatts Musical Emporium

​​​​​​​#gam...

▶ Play video
strange meteor
#

The special audio and bullet trails really need to go. Not because of balance reasons, but because they make snipers too cool.
Every server is completely covered by snipers now it's horrible.

wild lake
#

Yes Sniping should be fun for the sniper. And it is gameplay wise. Thanks to the high velocity, One shot headshot and big head hitbox.
People complaining about trail, when the glint was 10 times worse before. (Glint was always on on all the map), so scope = you're visible. Trail is the map too, but you're only there for 3s max when you fire. This is much less time of being visible.
Also glint on medium scope forcing you to actually use it for it's right purpose. Not for you to be like "Let's use medium scope to bypass glint".

#

Medium range sniping could use a bit of a buff. But it's still an OP af gun. So I think it's still fine as is.

#

The thing people should complain ain't the freakin trail. But the stat balance on the snipers.

#

The sniper sounds are there. because it's a 127vs127. So it's massively chaotic. You want some feature to help people. Which is also the reason we got some new audio recently.

#

Yeah video doesn't have good arguments to me.

#

Snipers are already the most pain in the *ss to go against. You can't just balance out the fun like : All in on the sniper's fun, but anyone getting sniped must get depression.

eager osprey
#

so we should nerf snipers into oblivion out of spite?

past snow
wild lake
still flume
#

its so hard to play sniper now guys

#

(would be dead 5 times in previous update)

eager osprey
still flume
red sun
wooden iron
#

Just me 2 cents but it feels like most of the players that are against snipers never played the recon class even once, they don't even know how shit it is now

#

Oh, I stood in the same place for 15 seconds and a sniper killed me, snipers must be nerfed

#

People with smg and light armor running like the flash yet snipers are the issue, it's very hard to hit someone with good movement, I usually just wait for them to stand still

#

After the latest updates the aggressive recon or even mid range sniper is dead, before I used to sit around 200 maybe 300 meters and just snipe in peace with a 4x optic, now with the glint and tracers that's impossible. Players that used to sit back 2km away from the objective are not even affected, more so, the latest updates even encourage this kind of play style, why should you risk staying close when you can just sit back and don't give a damn? Even when other players see the tracers you are sitting so far away then can't do nothing about it.

hearty crow
hearty crow
#

oh it is you also high invisable man's alt account

still flume
#

are you on drugs

still flume
#

just me 2 thousand dollars, im best in two worlds and i clearly see all issues

#

and that both worlds got impacted in wrong way

hearty crow
#

english is obviously your second language

still flume