#Sniper Rifles (General) - Feedback

1 messages · Page 7 of 1

static merlin
hearty shoal
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i mean DMR buffs/glint changes were part of that too

quasi cairn
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Yep. Maybe next he'll put in kill cams too

vagrant thistle
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the changes wouldnt be bad

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if they actually balanced the snipers with it

strong epoch
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nah, the trails would be bad no matter what

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oki treating sniper rifles like fucking Tron

quasi cairn
hearty shoal
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gotta add trails to SMGs so when people get flanked they know exactly where to turn /s

vagrant thistle
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a lot of people complain about snipers but they've never played sniper to realize how dog it is

strong epoch
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like, does he for some reason think the tracers are invisible for sniper rifles and only sniper rifles? that sometimes feels like the case with the M200, but its not at all the case for the other rifles. trails are gonna make it so that someone could stick their entire head a foot up their own ass and still be able to find the sniper who isnt even shooting directly at them

static merlin
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Should I ping oki at this point

strong epoch
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i wish he would just let the fucking paint dry on the glint changes for long range and medium range scopes before throwing 31 other poorly considered recon nerfs on top

static merlin
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Cause this is just dumb asf

strong epoch
static merlin
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I understand people annoyed at snipers in cod because it one shots body but in this game it only 1 shots head

hearty shoal
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if it was like older BF games where classes were leveled seperately

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people would really get how bad it was

vagrant thistle
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honestly sniper feels bad to play and play against

quasi cairn
quasi cairn
hearty shoal
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there are too many zones with great vantage points that the other team just cant go to

vagrant thistle
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the only issue with snipers on the receiving end is shitty map design

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not the snipers themselves

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cough cough dusty dew rework

static merlin
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Snipers r fun if you are good, if you’re aren’t that good you basically aren’t gonna have a good time

hearty shoal
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i miss old district

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peak sniper map

static merlin
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New district is good too

hearty shoal
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eh

static merlin
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Just need to find good flanking positions imo

hearty shoal
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its okay

static merlin
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People don’t realise how good medium range sniping is

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When you have a long supressor

quasi cairn
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Best bet is to stay as far in safe zone as you can so as much of the glint distance is inside the safe zone as possible

hearty shoal
static merlin
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I think we all felt that pain as a stealth flanking sniper at some pointBBSad

static merlin
hearty shoal
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then exclaim snipers are useless kekw

quasi cairn
hearty shoal
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a new one is DMR assaults spamming DMRs ON TOP OF THE SPAWN BEACON

quasi cairn
formal lynx
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He’s trying ok

coarse umbra
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It's really funny how Oki doesn't even communicating his reasoning whatsoever

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He's just, oh I don't like snipers, most of the community also doesn't like sniper

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Let's nerf them to the ground until they disappear

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Oki is also like Vote 👍👎as if it isn't expected that most of the community hates snipers, but oh wow democracy

quasi cairn
winter haven
wild lake
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I wish before adding stuff like that we had polls, or "do you think this is Ok?"

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Or anything

winter haven
wild lake
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There's a whole army of moderator, having a new channel or just a poll shouldn't be hard.

wild lake
coarse umbra
quasi cairn
quasi cairn
winter haven
quasi cairn
static merlin
quasi cairn
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Of course. got to attract as much attention as possible

static merlin
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What do you guys think?

Encouraging Sniper Players to play closer and be more involved in a match by making tracers start at a certain distance.

If the tracers start immediately it heavily punishes players who are aggressive and find good flanking positions with snipers near the frontline while encouraging even more snipers to camp farther back.

One of the best abilities snipers have is its ability to kill in 1 shot. There would be less bullet tracers needed to kill someone making them a very stealth tool for flanking or catching people at off angles.

By adding tracers this directly nerfs more aggressive, thoughtful and skillful playstyle of using bolt action snipers and forces them to camp near the backline which not a lot of people respect or like in the first place.

However, by making tracers start at a certain distance say 300m and above it would encourage more sniper players to play close and become more involved in the match and make it the match more fun as a whole.

quasi cairn
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Are we talking tracers as in bullets or the big fuckoff line

icy fulcrum
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oh wow, i was in a game where a sniper got 70 - 0 on scoreboard just once this month. guess we gotta nerf snipers again rather than assuming maybe it was an aimbot, or a littlebird, or that my team is just stupid, or that there was no counter-sniping, or that there wasn't enough smokes, or that the sniper was just playing defensively.
doesn't matter, if a sniper can OSK me in a game with low TTK while i'm air-strafing, drop-shoting, or healing myself with no penalty, they are 100% OP and deserve two nerfs for every one buff. i must know where they are at all times as well as their street address and a button to kick them from the server.

static merlin
jaunty lance
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I don't know who thought these changes to the medium scopes and the now giant smoke line that even people with below room temp iq will be able to see are good but these are just bad changes I never had a problem figuring out where snipers are when they had medium scopes if they missed me I'd know where they were by the second shot because in my opinion at least the bullet tracers were fucking easy as hell to track if you paid the slightest attention but if they killed me I just let the death cam direct me to the snipers position which usually after your dead the snipers gonna pick another target and shoot at them and your death cam is already angled towards them so your gonna see it and then you know medium scopes I believe it's around 400m where people start getting real small and you basically have to be pixel perfect with every shot and that was the disadvantage to medium scopes no glint for less zoom meaning targets are harder to hit the farther out they are seems like a pretty fair trade I've been engaged countless times by an entire squad for just taking a single shot at someone before any of these changes I don't think people had a problem figuring out where you are before any of these changes. Also as a side note I think the nerfs to every weapon in the game by making it so none of the barrel attachments allow for increased damage was another awful change

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for whatever reason the devs seem to keep wanting to make horrible balancing decisions and I can not for my life understand it

hearty shoal
wanton burrow
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man fuck sniping at this point

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oki is doing EVERYTHING he can to make sniping as fucking loud as possible

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i'm going with the m110 man the devs just hate snipers

wanton burrow
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i like the mk20 more but i like 2 shots too

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i'll be playing the pseudo-sniper to imagine i'm sniping

strong epoch
wanton burrow
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sure hope oki adds bullet trails to every other gun

wild lake
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Like the bullet tracers weren't big enough already

strong epoch
nocturne smelt
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Played recon for a whole night again with L96 med scope and I still haven't noticed too big of a difference with the glint

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I got counter-sniped more I would say but all the people I got counter sniped by I could see their glint so, I had a chance to either win the sniper duel or put an obstacle between me and them

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Which worked fine

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I didn't get killed by DMRs any more than previously and only had a few times where infantry saw my glint and responded to it by dodging

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I do think the massive bullet trail lines he's planning to add will be bad tho

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And that the med scope glint should either have the curve flipped or start at 300m instead of 200

static merlin
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My playstyle is extremely aggressive compared to the others here so it will mostly affect me ig

next quail
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i'm gonna be honest i like that the snipers are now gonna make a specific noise to let you know your being shot at by a sniper but that trail shit has to go

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and i wouldn't mind if medium scopes didn't have glint

strong epoch
# nocturne smelt Played recon for a whole night again with L96 med scope and I still haven't noti...

it might be fine on the L96 with its excellent all-around stats, but i still think Oki needs to revert back to glintless medium scopes on the SSG69 until he's willing to properly balance it. the rifle has way too many downsides now for its extremely low performance bracket compared to even the SV98, much less the other SRs. Its i think by far the slowest firing sniper rifle, by far the slowest velocity, lowest damage by a fair amount, can only zero out to 500m (i think every DMR can zero to 1000m). and now on top of all that its got to deal with the medium scope glint, and potentially huge sound spread increase and bullet trails. all that might be fine for an experienced player who simply likes the gun (me), but thats really damn rough for new players (or even experienced players who dont vibe with the gun but just prestiged)

Of course, I'd much prefer an actual rebalancing for the gun (and the category as a whole), but being realistic, it will probably be quite a while before oki gets around to touching any of the SR's individual stats, so the aforementioned suggestion would be better than nothing until then (or hell, just make it the shtick for the SSG; the unique lack of the glint and other changes for SRs, giving it increased stealth over the other SRs in exchange for its poor performance otherwise)

nocturne smelt
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Yeah that would be an interesting niche for that gun, it's by far the worst sniper I never use it

formal lynx
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My main gripe is the “why?”

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Oki has been putting in work

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And I can respect that

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I like him

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But I don’t get it

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There’s this distinct lack of transparency and reasoning behind some changes

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A lot of them are “yeah I can see why they did that”

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These aren’t

steady mist
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Theres no player interaction between a sniper and a rifleman

nocturne smelt
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Yeah it's about adding counter play to snipers

steady mist
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A sniper shoots, gets a kill, and there was nothing the rifleman could have done to be aware a sniper was aiming at them

strong epoch
# nocturne smelt Yeah that would be an interesting niche for that gun, it's by far the worst snip...

im the opposite, it and the MSR are pretty much the only sniper rifles I use (no, im not a masochist... probably), so i was very quick to notice the negative impact the medium scope glint has had on the viability of the SSG69. its only juuust barely viable right now because its pretty dogshit beyond 200m in its current state anyway, so youre not likely to be using it much against targets who can see your glint anyway, but you still light up like a christmas tree to anyone beyond 200m behind those targets, and generally you cant return fire because of how low its velocity is and how much drop it has (not to mention 500m max zero), so on certain maps i kinda just dont use it anymore; its not worth attracting the attention of L96s and M200s 800m away

strong epoch
nocturne smelt
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Feel like I might've been farming SSG69 users last night

nocturne smelt
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Support has about 5 ways he can respond to someone running at him with a SMG

steady mist
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Did the UMP unlock armor break or something?

formal lynx
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I get that but… that’s already a solved issue. The damage indicator tells you more than enough after you die / take a hit marker.

The sound effect changes? Fucking love those, the trail? Why? We already have glint, why do we need MORE info on where the funny man with the slow ass gun is?

nocturne smelt
eager osprey
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i think the trail is a good idea IF it replaced glint. both are too much

formal lynx
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Yes

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That

nocturne smelt
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Yes

formal lynx
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That above me

nocturne smelt
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Either would be fine

formal lynx
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It’s one or the other, not both

nocturne smelt
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Both is overkill

formal lynx
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It’s like playing connect the dots

nocturne smelt
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And glint imo is better because it gives you counterplay before you get shot

formal lynx
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“Ok there’s the bullet impact hole, I follow this convenient line and would you look at that, there’s a big ass rip-off sun telling me that I was able to follow the line.”

formal lynx
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seriously!

strong epoch
icy fulcrum
nocturne smelt
formal lynx
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“An SMG user is 100m from your location and is approaching rapidly”

nocturne smelt
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It's so easy to hear enemy footsteps near you

formal lynx
strong epoch
steady mist
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At what point are we allowed to call it skill issue, mg36 getting ads speed and run speed buffs means you are the problem if you can't react to a gun that has the same ttk and a higher move speed

formal lynx
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I can tell my mates from an enemy

nocturne smelt
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Yeah I mean playing with music puts you at a huge disadvantage and shouldn't be balanced around

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Enemy footsteps are much louder

strong epoch
formal lynx
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Because SMG

nocturne smelt
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And yeah some of the time I mix up teammate footsteps but then I just check behind me, see it's a teammate, move on

strong epoch
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you dont gotta shove the SMG down someones throat to get a kill with it in bbr. they all still do just fine at and beyond 50m

steady mist
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The excuse is always the same, SMGs beam despite falloff and lmgs are just too slow despite point shooting being more than enough

nocturne smelt
steady mist
formal lynx
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Yeah but most SMG gamers run CQC, they take buildings, city streets, any actual flanker will not even BE in areas where they need to kill past 10 meters

formal lynx
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Ofc it wildly depends on style

strong epoch
formal lynx
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But I figure that’s the vast majority

static merlin
nocturne smelt
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But also all of these cases do have counterplay and it's fully disingenuous to say they don't

steady mist
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Maybe just stop kneecapping yourself with exo armor and watch as you can magically play better

formal lynx
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Both as the flanker and the flanked on

nocturne smelt
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What exactly? Just people out shooting you sometimes?

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90% of my deaths I'm like "this is how I could've played that better and not died"

formal lynx
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Being outshot faster than I can reasonably be expected to react. It’s different from being dropped on or just skill diff’d those don’t bother me.

nocturne smelt
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Game has low TTK that's just part of the game

formal lynx
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But when I’m in a scenario where we both spot eachother at the same time and I simply lose because his gun dumps 500 bullets into my dick before I even finish my ADS is just “UGH”

nocturne smelt
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You could've anticipated where they were gonna come from, but also sometimes someone gets the drop on you and you die

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Yeah I mean he picked the gun that does that

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If you were behind cover and already ADS'ed like you should be to win an engagement with an LMG then it might've gone differently

formal lynx
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Yeah I mean I AM that guy sometimes and I just feel dirty

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A lot of my kills don’t feel deserved

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I just had the better gun

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Anyway entirely off topic

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But nice to have a discussion without insults

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Let’s fix that

strong epoch
formal lynx
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@nocturne smelt you’re a poopoo head

strong epoch
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you egglant

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fuck

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eggplant*

nocturne smelt
strong epoch
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fuck this im outta here

formal lynx
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Mr Sheeran

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Get off the table please

void hornet
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Just here to say I worry about the addition of a trail to the sniper. Looks amazing, but the strength/duration could be toned back. That or tie the trail to velocity to give low velocity snipers more of a place in close range engagements.

nocturne smelt
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Yeah it's too much in the video, maybe he'll tone it down before release

static merlin
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If he doesn’t m, its joever

strong epoch
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i wish he'd just hold the fuck off on adding it until the playerbase can get a feel for the new glint and sound changes. though im still of the opinion that its unnecessary regardless. DMRs should be the "haul ass to a new spot after every 4th shot taken" gun, not snipers. Players with sniper rifles cant outrun ARs, BRs, or SMGs, but also then cant reliably defend themselves when those players catch up to them, so its just a big "fuck you" to snipers when games make it this easy to find snipers

molten moon
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the sniper trails are interesting, I'll have to play with them to get a full opinion. But what I can say now is the duration needs to be reduced and the opacity lowered, it's basically a line pointing directly to where the sniper is atm

strong epoch
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aye. this feels like one of those things that oki is gonna add regardless of player pushback, so id settle for a decrease in opacity, perhaps with a similar curve to what the medium scopes get for their glint depending on range

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(and duration obv)

eager osprey
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alternatively

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completely replace glint with the sniper trails

strong epoch
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hm.

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definitely would be interested to see how that plays. i would have significantly less of a problem with the trails, even as they are in that video, if they replaced glint instead of accompanying it

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tbh i dont really understand why oki is trying to push sniper rifles into the same boring, "not really sniping" niche as every other run-and-gun FPS treats snipers. BBR's DMRs already sit firmly in that niche, as they hit almost as hard as, say, BF's sniper rifles at a higher rate of fire. BBR already has that niche filled. I'd prefer balancing them in the opposite direction, slowing down fire rate and run speed

spring crane
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The longrange scope glint should be ballenced. The broken state of it is the reason why Players are using medium scopes. Now we have glint on medium but only at the sniper class. And now they add trails. Thats Just a Fuck you snipers. I have played many rounds and never had a Match where snipers dominated

quasi cairn
spring crane
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The next nerf is just the removal of the sniper class

solid oracle
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Again, sniper should be the stealth killer, right now it is very far from that. People used medium scopes because of how strong they were for snipers. If they working around only on the glint for long range scopes it would be fine. The main role of the sniper is supporting in general, be with strategic kills or be with spotting while being at a safe distance (exceptions aside of course). The main class used is not even the sniper and it is receiving this amount of work to make it even more spottable. A good player can easily outplay a sniper with positioning and movement.

spring crane
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I agree. Sniper should be more stealthy not more visible. I Play mostly as a countersniper and i can find most snipers after one shoot because they have tracer Munition. If they would be more stealthy countersniping would be at least a bit challengeing

nocturne smelt
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When counter sniping is hard, all the snipers shoot at infantry instead of other snipers

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Counter sniping is often the only way to deal with an enemy sniper

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And even with the current glint changes it's still pretty easy to find a cozy spot and just shoot at infantry who can't shoot back

spring crane
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Most Maps have places where the snipers are. You Just have to wait until a pixel moves

nocturne smelt
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I had a game last night with a mid scope where I got 22 kills in one life shooting at infantry

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Cuz I was in a good spot

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I still think the tracers as shown in the video are overkill

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But snipers are deadly and there needs to be some counter play. Yeah the pro players tend to not get sniped but there needs to be counter play accessible to the average player

hearty shoal
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:x i mean you could just let players grow and learn organically rather than spoon feeding them

nocturne smelt
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Well it's about communicating "there's a threat in this direction that you should play around" which imo the med scope glint addressed well

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Otherwise it's all map knowledge of guessing where the snipers will be

spring crane
nocturne smelt
autumn violet
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SARCASM- next sniper nerf: if you are killed by a sniper while any class other then recon, on your next life you will have real time gps coordinates to there location and a 2000lb gps guided JDAM.

spring crane
floral wharf
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More sniper nerfs 😂 Good thing bf2042 was on sale for $10. Going to take a break until they fix recons

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Devs should at least play their own game

jaunty lance
autumn violet
spring crane
jaunty lance
strong epoch
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alright alright lets all just kiss it out, yeah?

quasi cairn
hearty crow
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holy fudge actually playing with med scopes its so much worse i feel like a magnate for other snipers instead of being able to hunt them like i used too

nocturne smelt
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Yeah the med scope glint made sniping even more position dependent

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You really have to find a good peek now

solid oracle
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one thing i gotta say, trails hurt way more snipers in general, specially aggressive snipers

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glint will barely hurt a good aggressive sniper player

nocturne smelt
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Yeah I play pretty aggressive with hard med range flanks and the med scope glint has been roughly a wash for me

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I get counter sniped more, but I can see exactly where the counter snipers are more easily so I die to them less often

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Trails might make it a bit too easy for groups of infantry to evade

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Guess I'm willing to see how it plays tho

spring crane
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but its not good for my eyes because i rub my face against the screen to see something

nocturne smelt
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If they can see your glint, you can see theirs

strong epoch
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not necessarily true

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glint hiding still hasnt been fixed

nocturne smelt
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I mean

spring crane
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no i want to play ironsight for so long until glint gets fixed. maby they will add glint to ironsight to

nocturne smelt
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Okay 1 in 100 deaths maybe

nocturne smelt
strong epoch
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eh. its not very hard to game the system to hide your glint with sandbags or head peeking

spring crane
nocturne smelt
strong epoch
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just the other day, i was killed by someone 1500m away abusing sandbags and height advantage to hide glint on a windmill in valley

nocturne smelt
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I believe it but that's pretty rare

strong epoch
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not really. when i played much more often, i saw it all the time

nocturne smelt
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If you're getting killed from 1500m away just put a sandbag in that sight line

nocturne smelt
strong epoch
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again, not true

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i wish it were

nocturne smelt
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You saying the glint curve is broken?

strong epoch
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it was a long range scope

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there is no glint curve to speak of in this case

nocturne smelt
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You were using a long range scope?

strong epoch
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no, they were

nocturne smelt
strong epoch
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oh, i see what youre saying

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yes, they could not see my glint. but not because of a "i cant see you, you cant see me" type thing

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if i had been using a long range scope, they would have been able to see my glint but i would not have been able to see theirs

nocturne smelt
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Yeah, but that scenario is unchanged by the med scope glint, is what I meant

strong epoch
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sure, but its glint hiding also isnt something you can only do past X distance from someone

nocturne smelt
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Yeah

strong epoch
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im sure there were plenty of people he was preying on within that 200-800m window

nocturne smelt
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I'm sure some people are abusing that

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But I have not commonly seen it

strong epoch
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aye, and even in this case, the sandbags looked set up more for cover than for glint hiding. its just not a hard thing to pull off, even accidentally

nocturne smelt
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When I'm sniping I always make sure to block the sight line of their long range snipers tho, so that's probably why

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Tho obviously you could also do it at closer range but it's at least somewhat positioning and setup dependent

strong epoch
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yeah, its probably not something youll notice unless youre either used to noticing it, or have enough of a back-and-forth battle with the same sniper to get a read on exactly what theyre doing

nocturne smelt
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If you were going to abuse that it'd make more sense to do it at long range

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I tend to just block counter sniper's angles on me rather than fighting them if possible

strong epoch
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aye. and thankfully only a few maps really reward glint hiding

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but IMO its a just a really dumb thing to still be having to deal with months after release

hearty crow
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turning sniping into who can point and click the white dots faster sucks. had a guy dead to rights but right when i zoomed to line up my shot he saw me and brained me before i could line fire

spring crane
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sniping is who finds the beacon of the other first

static merlin
static merlin
spring crane
hearty crow
static merlin
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Yeah for balance and that’s fine tbh

hearty crow
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i know i sure am considering it

static merlin
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I just add a canted sight on my acog

hearty crow
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also aggressive snipers are more of a problem then when medium scopes had no glint

spring crane
hearty crow
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cause 200m M200 is basically hit scan and gets no glint while when medium scopes are trying to shoot pixels at 500m and your opponent sneezing is often enough to move out of the way

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all i have noticed now is a lot more snipers playing in your face to avoid glint

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if they had a problem with sniping its more quick scoping then person in the middle of no where trying to hit pixels on his screen

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if you got hit by a medium scope at 500 ~ 800m you were most likely sitting still in the open. sucks the sniper rained on your camping parade

static merlin
hearty crow
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yuuuuuuup

static merlin
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I need a guy who can snipe consistently over 500meter and name himself simo hayha that’d be cool

rigid shard
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if you get sniped over 300 meters as an infantry it's a skill issue man

hearty crow
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checks upcoming updates

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ok so can they remove medium scope glint with all those new changes

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like snipers leave trails can be heard longer range and now have their own bullet sound so can med scope please oh please go back to no glint

spring crane
wild lake
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I mean

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glint on medium is fine

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just don't use medium for what's it not made for

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aka long ranging sniping

spring crane
wild lake
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the curve for medium glint, still need to be swapped left & right to me tho

spring crane
wild lake
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read again please

hearty crow
# wild lake read again please

maybe you need to read his comment again. he is talking about how bright long range glint is not the range others can see it

hearty crow
wild lake
hearty crow
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i seriously doubt only the person you are trying to knock the brains out of is the only person that will notice

spring crane
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sniper vs sniper who finds the light faster

hearty crow
wild lake
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just look at the damn video 💀

spring crane
wild lake
hearty crow
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i did look at the video

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and you are naive if only 1 person will notice that

wild lake
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Then you shouldn't have problem with it

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Doesn't matter, they can't hit you as long as they're not a sniper.

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If they're a sniper, it's a skill base duel.

hearty crow
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then why have glint then if it doesn't matter?

spring crane
hearty crow
wild lake
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It does matter, for them to avoid your shot/take cover. But they still can't attack you from there. So, for you it doesn't matter. For them it does.

hearty crow
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that is testing people's twitch reflexs not skill

wild lake
hearty crow
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according to how you define it yes

wild lake
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They also have glint if they aim at you.

hearty crow
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and its who can click it first

wild lake
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Pekora_Not_Ogey Like, the glint is fine now.

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Yeah that's how gun fight works

spring crane
hearty crow
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its a test of reflexs then

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not skill

wild lake
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Also by night there's no glint

wild lake
hearty crow
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no they aren't

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that is winning the genetic lottery

wild lake
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LMAO

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Whatever you say man. The only thing that's probably "problematic" is trail for medium/close range sniping. Long range sniping is more than fine.

wild lake
#

so scoping on a brick tile compared to in open space, will make a difference

nocturne smelt
#

Bro sniper duels are for sure a test of skill

spring crane
#

here a scope addon to reduce glint

wild lake
nocturne smelt
#

If you're consistently losing your sniper duels you need a better strategy

#

Try dodging their shot first, try peeking unpredictably

#

Try blocking the angle, taking a different shot, then coming back to shoot them

hearty crow
#

or see a guy. go to aim and he sees your glow and brains you first cause he can twitch better then you can

nocturne smelt
#

Sorry but skill issue

#

Duck as soon as you see his glint

hearty crow
#

you miss read if you think that is what i said

wild lake
#

Red = ennemy far away. Blue = you + line of sight. Gray = the building. You don't want to hug the window or cover. You want to make as much distance, so the sight on you is as narrow as possible.

nocturne smelt
#

You said "go to aim"

wild lake
#

This will reduce glint + harder to aim at you.

nocturne smelt
#

If somebody has you sighted

#

Don't go to aim

#

Because then you'll get shot in the head

#

First dodge their shot or shake their aim or get behind cover

wild lake
#

You could even peak at them with bino, if they didn't see you. Then 3D spot/ping them. Then you Scope and kill.

hearty crow
#

he didn't notice me until i tried to shoot him first but he twitched faster then i could

nocturne smelt
#

Take a shot, get behind cover, take another shot

wild lake
#

Too bad, you weren't born to be sniper :/

nocturne smelt
#

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hearty crow
wild lake
#

I'm being sarcastic there

hearty crow
#

so was i

nocturne smelt
#

When I switched to PC I played an aim trainer 30min a day for a few weeks and my twitch aim got way better

#

So if that's where you're struggling there's also a solution

hearty crow
#

after doing a 9 to 5 in a factory last thing i want to do is sweat

nocturne smelt
#

Another tip is to have your sensitivity low

#

10 inch 180 distance helps a lot with precision aiming

hearty crow
#

maybe

#

i tend to cycle between roles though

#

not a dedicated sniper

#

just some maps i loath the cqc so rather sit back and chill

#

but with glint on med scopes chilling isn't really an option no more

nocturne smelt
#

I play on a like 16in by 16in mousepad with low sensitivity always and it's good for aim at any range cuz you can use all the muscles on your arm to aim instead of just your wrist

#

Another option for sniping that works on some maps pretty well is to go off on the islands on the side

#

Or across the river

hearty crow
#

i have a smol corner on my PC table for my mouse

#

i need to do a 180 with the flick of my wrist in some fire fights

nocturne smelt
#

On Isle, Kodiak, Zalfi, I've had a lot of success

#

I mean I can 180 with a flick of my arm lol

hearty crow
#

lol

#

augh first they nerf my grass then they buff the trees

#

i'd use C4 to make Kodiak north east spawn zone a sniping heaven getting rid of those trees

#

and the old way they did grass i could set mines in soooooooo many more places

#

makes me the big sad

nocturne smelt
#

You gotta try on Kodiak Invasion going across the river and sniping

#

There's tons of cover over there and nobody ever sees it coming

hearty crow
#

i remember yesterday trying to demo those trees on Kodiak and nothing happened and was like "fudge, they onto me"

hearty crow
nocturne smelt
#

Yeah it's lame you can't knock down trees anymore

#

Invasion is great for sniping

#

It's not a great mode but it is great for sniping

hearty crow
#

i only really snipe cause i hate snipers

#

and the best way to fight fire is with fire

#

also only class that sits still long enough for me to hit

#

recon in this weird place that the only solid counter is other recon. not that i see that as a bad thing

#

well at long range anyways

nocturne smelt
#

Gotta practice to hit the shots on people who are running

#

People love running in straight lines

hearty crow
#

not me i sort have learned to subconsciously twitch and change direction a tad playing this game

#

when running

strong epoch
nocturne smelt
#

Not going to stop taking those shots, just gotta land the first one 😉

#

That's one of the worst parts of the trails in general is that it punishes missing more than anything

balmy cargo
#

I moved on to DMRs after that glint change. There's no hope for snipers in its current state.

hearty shoal
balmy cargo
#

Man sniper on ironsights is just not sniping anymore. Wish I had your patience

hearty shoal
#

I said maybe i feel the same way lmao

hearty crow
hearty crow
#

bonked a rival sniper at 1.2k meters with it cause i saw his glint

#

took me like 7 shots but he had no idea where i was at least

lime hornet
#

i personally dont think the glint on the medium scopes and especially the vapor trail is a good idea. i learned to use medium scopes because i got tired of being counter sniped through foliage where i know the person could not see me but my glint and they still have not fixed that to my knowledge. if they want to nerf the sniper class without making them more visible its easy. drop the base bullet velocity on the higher end snipers (M200, L96, Rem 700) by 200-300m . also i dont know if this is still a thing but remove no one shot anywhere on the body over 1000m. make it so its only 1 shot headshots

hearty shoal
lime hornet
#

thank you for answering. wasnt sure about the glint through foliage but thinking about it i havent seen it in a while. i do think the m200 needs a nerf though. the fastest stock bullet velocity and one of the faster rechambering sniper rifles too really doesnt need more reasons to use it. i love the sniper class and have no problems with the guns getting a nerf but i dont agree with making the sniper more visible.

hearty shoal
#

i mean with the incoming trail/glint changes i think other snipers need to be brought up to the m200s level to be honest

solid oracle
#

or each one be some kind of specialist in one area

#

like L96 being better at aggressive sniping

#

and M200 being better at long range sniping

#

SSG69 could be great for medium range sniping, having a faster bolt cycle and faster reload

#

while still having slower speed and dmg

hearty shoal
#

that would force people to use rifles they dont like only because its got the stats they want the exact same issue i imagine a lot of people have with the m200

gleaming skiff
#

With trails now active. It would be neat seeing subsonic ammo (often used with suppressors to avoid the loud crack of normal ammo) had a shorter lasting trail as they are likely subsonic rounds if the sound signature is anything to go off of.

vagrant thistle
#

Lighthouse class is now active

gleaming skiff
vagrant thistle
#

Update was a few minutes ago

gleaming skiff
vagrant thistle
#

Way to easy

#

Hence it being a "lighthouse"

gleaming skiff
#

I suppose. It certainly encourages staying waaaay back in the safe zone and sniping out of it where the only way to counter them is sniping as well. Defiantly makes me not want to move forward with the team while sniping. I'm sure such an outcome was factored into the decision.

I just think it would be neat to lessen the trail time or remove it all together when using a suppressor and adjusting velocity to match with lower power of subsonic rounds.

#

I'm just talking as somone who enjoys long range shooting IRL and coming from ArmA. There's some neat stuff they are already doing in BBit and could adjust more. Balances to be made and so forth.

quasi cairn
heady pine
#

so are snipers now completely useless on infantry servers?

quasi cairn
#

But otherwise yes

heady pine
#

sad

quasi cairn
#

It's bullshit. Oki nerfed snipers last week, then rolled out another nerf within a week. That means he had already decided on a second nerf without even waiting to see how his first nerf affected gameplay and balance

heady pine
#

A nerf was definitely needed, I've had 2-3 dozens games with 20-50 kd on small maps, but not like this

lime hornet
#

just played a quick game today. sniper had his rifle suppressed and the only way i knew he a bit behind me was because of the contrail. this is only going to encourage more snipers sitting way far back then being remotely near/defending from an objective

quasi cairn
heady pine
#

Imo, if oki wanted to nerf mid-range scopes, he could've just increased bullet drop, maybe reduced velocity and disable zeroing for the mid-range scopes

quasi cairn
heady pine
#

(Although, I personally never used zeroing in this game)

quasi cairn
heady pine
#

that's exactly why the mid scope nerf was needed lol

#

my longest kill is like 400-500 meters

quasi cairn
#

Maybe they could make it so you can only zero up to 200m and over 800m for mid scope

heady pine
#

It's hard to find distances over 250m on infantry gamemodes

quasi cairn
quasi cairn
heady pine
#

infantry conquest is the large one with only transport vehicles or the small one?

quasi cairn
#

Domination is the small one

heady pine
#

Tbf, valley is way too vast even on dom, I don't even want to imagine what it's like on full size

quasi cairn
heady pine
#

All I did on it was shoot down 10 snipers, die to a flanking bastard, repeat until the next map

#

The most boring 40 to 4 gane in my life

#

never played valley again

cobalt gazelle
past snow
#

Can you please stop trying to turn bolt actions into glorified gadgets?

quasi cairn
heady pine
past snow
heady pine
#

we are way below glorified gadgets now

past snow
#

if only oki played with bolt action rifles

heady pine
#

he would probably outright delete them immediately if he did play them before the nerfs

cobalt gazelle
past snow
#

but you also want snipers to use dmrs instead

heady pine
#

L96 is .338 Lapua Magnum I believe

hearty shoal
#

i mean with how much we dox ourselves by shooting there is zero reason for every sniper not to one tap exo

past snow
#

which is just a huge fuck you to people who enjoy sniping

past snow
heady pine
#

I enjoy aggressive recon, it's completely dead now with the trails

#

shit was busted, but still

hearty shoal
#

you can see that now that it isnt at that level

quasi cairn
cobalt gazelle
# past snow but you also want snipers to use dmrs instead

kinda? 's complicated
id love for there to be more cohesion and squads to stay relatively together
I'd love for there to be less recon-parked-on-the-back-of-the-map whose only interactions are:
[] kill someone at range
[] get counter sniped
[] get ambushed
[] get used as budget spawn beacon because the squad got zapped

past snow
#

you can't have squads that stick together when recon's movespeed just makes everyone leave them in the dust

#

and classes being better at different ranges is what gives them their identity in the first place

#

you can still play as a team with your recon at the back

hearty shoal
past snow
#

your squad can y'know form a frontline and defend you

heady pine
hearty shoal
#

kd is a meaningless stat

heady pine
#

not for a sniper

hearty shoal
#

also if they are braindead roof dwellers they deserve to die

#

the skilled player won that is how it is supposed to be

cobalt gazelle
heady pine
hearty shoal
#

not even kind of true

#

repairing a black hawk is the best

#

then playing med

heady pine
#

*on infantry gamemodes

nocturne smelt
hearty shoal
#

recon is the WORST exp/hr in the game by far

quasi cairn
cobalt gazelle
quasi cairn
past snow
nocturne smelt
heady pine
past snow
quasi cairn
# cobalt gazelle *holy cow lmao*

I couldn't believe it. Usually people take the hint and leave the top of the turbine after a few deaths but these guys just kept spawning and kept sitting there stationary without any cover

nocturne smelt
quasi cairn
heady pine
quasi cairn
nocturne smelt
#

We were sniping together and the whole game I was like "there are so many people on this objective help me shoot them" "no dude I'm just farming this sniper squad"

cobalt gazelle
#

on an unrelated note:
R700 makes me feel like I'm playing the game better because it sounds better.

quasi cairn
heady pine
#

I once 1v5ed them for 15 minutes straight, while standing out in the open on the hotel roof while they were running down in 5 different spots at the port area (forgot how the map is called), that was before the q/e spam nerf. 35:6 if I remember correctly.

cobalt gazelle
#

hmmmm

quasi cairn
cobalt gazelle
#

what's the current guiding philosophy of DMRs vs bolt rifles, at least in theory?

#

like, shitposts aside?

heady pine
#

try to counter-snipe with a 1x sight by peaking from behind cover, change positions constantly or wait for a rollback and use dmrs

cobalt gazelle
#

not their ingame
has oki ever given an idea of what he wants there to be?

heady pine
#

I have no idea what aspect of bolt-actions he wants to nerf, cqc, aggressive counter-sniping, or camping at spawn

#

right now he nerfed all of those

cobalt gazelle
#

Lovely.

heady pine
#

maybe he would at least put a mininum travel distance for bullet trail to appear

nocturne smelt
#

I can tell you

#

He dislikes the feeling of getting sniped in the head as an infantry from a sniper you had no idea about

#

Because it feels, especially to an average or worse player, like there wasn't any counter play to that

#

Which is frustrating

heady pine
#

right now it's impossible even if you snipe from 30 meters away

cobalt gazelle
#

Okay, well...
A bolt action is accurate, powerful, and long range.
The platonic ideal of a sniper is basically just the hidden death
buuuuut playing against 30 simo hayhas is kind of unfun.

But also being basically helpless against someone as the long range class using a long range weapon...
kinda sucks?

cobalt gazelle
hearty shoal
#

but the counterplay was always go kill them now that you know that they are there?

#

the greater issue is sniping behind safezones

#

where you cant be found and punished

nocturne smelt
#

The counter play is to check your angles

heady pine
nocturne smelt
#

If one of those angles has a sniper 200+m away then go a different way or run unpredictably or run in a big enough group that the sniper can't kill you all

heady pine
#

the whole point of a sniper is safely applying pressure and counter-sniping

#

not too safely tho

cobalt gazelle
#

Bolt action rifles:
[] Glint only happens maybe in very limited circumstances? Like, to kill someone with accuracy, you need to open the killflash and glint to everyone in the viewcone, but that gives you command of when you gkint and a good shooter will minimize their glint time, I guess.
pick your moment.

[] Maybe at like 200 meters from the sniper the trail starts up, but takes another 100 meters to go from translucent to full brightness?

[] Bullets crack really loudly for everyone near a sniper bullet's impact point. lets you know you're being shot at but not from where.

cobalt gazelle
#

if you're gonna sit in the 200-300m rangeband..

hearty shoal
#

^ snipers already had it bad in that bracket is is

heady pine
cobalt gazelle
#

also true

#

some of thr maps kinda just prefer some guns over others

heady pine
#

my average kill distance on recon is like 80-100 m

#

basically sniping down enemy backlines, window and roof-dwellers and snipers

#

and flankers

quasi cairn
heady pine
#

So the problem is death out-of-nowhere

quasi cairn
#

If you stand still for long periods outside of cover, expect to die that's not an issue

heady pine
#

Instead of telegraphing sniper's position to the entire's enemy team, it would be better to make first-shot hits way harder

quasi cairn
#

Bullet trails shouldn't extend past the scope glint range

heady pine
#

maybe just make them work exactly the same as mid-scopes' glint

quasi cairn
#

Also scope glint should have a max diameter as well as a view angle

heady pine
#

the bullet trail is invisible until the bullet has travelled 200 meters, then it gains opacity and finally disappears past 800 meters

quasi cairn
#

I mean id prefer it didn't exist at all

heady pine
#

same

#

better to just simply nerf bullet drop and velocity

quasi cairn
#

Velocity maybe, but that really is only an issue for long range sniping . The big complaint is to do with short to mid range sniping

heady pine
#

well yeah, and the biggest problem is just how easy it is to land a first-shot headshot on a running target if said target isn't expecitng it

quasi cairn
#

Could always make helmets better

heady pine
#

bad idea

#

why use bolt-action at all, if dmrs 2-shot head too but with better firerate

hearty shoal
heady pine
quasi cairn
hearty shoal
#

it really does feel to me like treating something as a problem when its not making everything around it much worse than it needs to be

heady pine
#

then what exactly is the problem with short range sniping compared to long range, if not this

hearty shoal
#

first define short range

heady pine
#

<300 meters I guess

#

past this you can't realistically mow down running targets

hearty shoal
#

even when there was no medium range glint i saw no problems with it

#

dmrs existed and you could be flanked

#

25-100m you can just get beamed by an AR pretty easily

quasi cairn
#

Yeah it still took some skill to make moving shots

hearty shoal
#

to me it always felt like being rewarded for as one of the 2 slowest classes setting up and finding a nice angle

#

as a support if you set up in an area built up your fort and then were punished by having for instance barrel heat to manage it would feel awful

#

if assaults were punished for flanking by having tracers too it would be just as damaging as it is to recons

heady pine
heady pine
quasi cairn
#

Then you picked a bad position to set up in. Snipers pick their spots to limit the angles that people can shoot them from. Why should it be different for other classes that have to set up in a position. Sniping support gunners is counter to support emplacements. Most maps have plenty of roads and buildings that limit the lines of sight to pretty close range

heady pine
#

close range enough to be sniper proof is way past the point where it would be effective

nocturne smelt
quasi cairn
#

Yep. Pick a spot where you're protected from incoming fire on all but the angles you can shoot on.

hearty shoal
heady pine
nocturne smelt
#

Not ideal but most of the time I can build where I want in objectives

#

Most of the time

hearty shoal
nocturne smelt
quasi cairn
#

The sniper is 50m away. Assaults can cover that distance in 5-10 seconds go flank him. Snipers do badly at close range

nocturne smelt
#

Yeah 50m is way too close

heady pine
#

as a sniper that is

nocturne smelt
#

Wall in the direction of the sniper

#

You set up in a tube as a sniper??

#

Does tube mean subway in this case

heady pine
#

as that sniper, I don't know how someone can build a shooting position without it being easily suppressed by me

quasi cairn
#

Build sandbags between you and them. Stay behind sandbags. Shoot from behind sandbags

heady pine
#

die every time you peak out

quasi cairn
#

Send squadmates to kill you

quasi cairn
#

If they're trying to counter your sniping with their lmg then of course they're going to die

#

But if they're just trying to set up a kill zone without you sniping them from the side then there's no need to peek out

heady pine
#

well, that's not a fortified shooting position then, that's just a secure spawnpoint

quasi cairn
#

How is it not a fortified shooting position

#

You build sandbags on the sides you want to protect and shoot out of the other sides

#

If you want 360 visibility you're vulnerable from 360°

heady pine
#

you want to shoot at the enemy, you need to peak in that direction, meaning you are susceptible to snipers in that angle

#

unless it's a chokepoint in a corridor, in which case, you aren't suppresing enemy offensively, but defensively instead

#

ie the tube situation

quasi cairn
#

Suppression is suppression. It's up to the rest of your team to make it offensive

heady pine
#

I was talking about offensive fortifications, where your goal is to suppress enemy to let your teammates advance, not to prevent enemy from advancing

nocturne smelt
#

You can still do that with a barricade in the angle of the sniper

quasi cairn
#

Plus there are friendly recons too for taking out enemy snipers

heady pine
#

why would you need a fort if your recons can already suppress that angle that much

quasi cairn
#

Because you need to cover your flanks

#

I feel we're going round in circles here

atomic hill
quasi cairn
hearty shoal
nocturne smelt
quasi cairn
atomic hill
quasi cairn
gleaming skiff
#

I thought using a suppressor, but still having a tracer, was a bit odd. Having a trail with subsonic ammo is even more strange. I get why it's there but think it should be much harder to see or have a shorter duration with a suppressor equipped but hit velocity fairly hard to match or give it more damage drop off over distance.

#

It would promote closer engagements with the bolt actions and be useful with the suppresser in the first place.

quasi cairn
gleaming skiff
#

It would be sooooo cool if the trail was more visible and tapered off over time from the point of origin.

quasi cairn
#

You're being sarcastic, right?

gleaming skiff
#

I mean, if there's going to be a trail, at least have some fun with it.

gleaming skiff
# quasi cairn Rainbow colours

Look at my profile picture. You know I would love it. XD But nah, I mean just some particle dissipation to help sell the effect.

nocturne smelt
#

Because they need a giant line saying "sniper bullets coming from this direction" to understand they should protect that direction

quasi cairn
#

It's crazy. I mean who doesn't just assume they can lay down in the open without people shooting them in the side

strong epoch
# hearty shoal i mean the general move speed of snipers should be upped if we're expected to ro...

This is what I've been saying for ages. Either snipers are slow and cumbersome with low RoF, but can stay hidden due to not having glint or trails or whatever, OR snipers are fast and can outrun any other class, at the cost of ousting their position with every shot. BBR has, generally, been the former up until now. Its far too late to try to change the entire class to the extreme opposite end of the spectrum, especially since its all coming without the runspeed buff the class would need to actually be able to achieve this sort of playstyle.

balmy cargo
#

Alright imma login and see how bad it is

hearty shoal
#

💀

balmy cargo
#

lmfao

hearty shoal
#

lol what do you think

balmy cargo
#

So

#

The guy who said you're a walking lighthouse is absolutely correct

#

just shooting your gun means you die

#

Its like...

#
  1. Land a shot - enemy knows where you are based on the damage indicator.
  2. Miss a shot - enemy knows where you are because now the snipers are Quake railguns
  3. Simply aim - enemy knows where you are now because you glint
#
  1. Kill someone - They get to know where you are as a reward for dying
#

How is this good design again?

coarse umbra
#

Happens if you put up a game programmer to do the game design

strong epoch
#

i never thought id be agreeing with kim jong-un, but here i am

hearty shoal
#

i mean with how present snipers are now visually no reason not to have them body shot 1 tap at any range amiright

balmy cargo
#

You basically traded all the fun of playing sniper for the most boring mechanic of all time - spotting people

#

I just dont get it

#

who actually enjoys that

true copper
#

I feel like apart from Map hugging 600m+ sniping, there is not a reason at all to play any sniper atm, like with the m110 u dont need to go for the head or compensate for bullet drop in most cases, just aim center mass.U can 2 hit people nearly without them reacting, u can use a suppressor, u dont have a glint on medium scopes, you dont have bullet trails, you can play Assault for better reload and ammo box (if you want), which offers more bandages, ammo and the option with runnning the short mag. U dont need to cycle shots, if u miss so what you have still atleast 7 shots more in the mag. You get better armor as Assault. I tryed it today, for me there is no reason anymore to play sniper over DMR or even play recon, atleast for me

true copper
# balmy cargo I just dont get it

dont get the change either, i found BBR to be one of the Games where Sniping was funand you were some what useful , but not to impactful/op compared to other classes(cough medic). for me personally the only problem with recons/snipers was that there were teams with like 30 % map border hugging snipers that were completly useless ( like 15/11 after a 30 min Game), that did not contribute to your team, the servers with sniper limit (one per squad e.g.) were the ones i enjoyed the most to play as a sniper and against snipers

strong epoch
#

oki is just dead set on making a game where everyone has the exact same playstyle, I guess. BBR went from one of the best sniper experiences in FPS to one of the worst in, what, two weeks? Its a complete joke, and Oki clearly has zero intention of listening to the objections of the entire group of people he's putting up to execution. Actually, sounds kinda like tyranny when I phrase it like that...

true copper
stone skiff
#

Please dont fall into listenig to a loud vocal minority of people convincing you to nerf sniping even more, sniping the way it was was the core of this game, it even was in your steam tags

stone skiff
# quasi cairn too late

Changes like that are harming the game, casuals dont care because these arent fun mechanics just balancing ones and hardcore players dislike them to the point of leaving the game but ok

#

so yeah

#

cringe

quasi cairn
steady mist
#

sniping so dead that only half my lobby is recons :(((

quasi cairn
steady mist
#

a 127v127 server ty very much

quasi cairn
#

because i've been in 3 servers tonight all with very small recon pops

#

I didn't realise 50% of 256 was 13

#

or 254 even

steady mist
#

Fine, I'll count them individually

quasi cairn
#

You need to count them individually to know whether 50% of your server is the same class?

steady mist
#

there's only 68 recons in my 254 person server

#

so sorry, it's only 25%

#

I mean 25% that's basically the whole class wiped out right

quasi cairn
#

there are 5 classes, i'd expect each class to be somewhere between 15 and 25% pop all things considered

steady mist
#

If anything you're suggesting that the game has helped to normalize a discrepancy, or there wasn't a problematic change anyways

quasi cairn
#

It's early days, and your server is an anomily. Watch those numbers drop

steady mist
#

I'm sure

steady mist
# quasi cairn STRAWMAN ALERT

the strawman of "sniping is dead" while the class balance is in your own words in expected ranges, if anything on the high end of your expected ranges

quasi cairn
#

Not really Your sample size is tiny and i've been on 3 servers tonight that support my claim that sniping is dying. The last 3 servers i was on had 10, 8 and 13 snipers respectively

#

Consideing that's on the release date of game changing sniper updates That seems like sniping might be dying

steady mist
#

fuck it, i've got time, time to server hop

#

let's do a sample size of 10 to start

quasi cairn
#

You'll need a comparative sample for every day this week

steady mist
#

sure

#

tensa town, 51 recons

#

Valley, 68 recons

nocturne smelt
#

Invasion 254?

#

Just wondering, I think conq has fewer recons

steady mist
#

Tensa town #2, 40 recons

#

so we got a high, medium, low

quasi cairn
#

It's alsmost as if patch day isn't a balanced sample

steady mist
#

you were whining since the last change that was supposed to kill snipers

#

Outskirts, 61 recons

quasi cairn
#

Again patch day

steady mist
#

I mean really, wasn't medium scope glint already making you leave?

quasi cairn
#

No it just made me sit back in spawn and snipe long range

steady mist
#

Oh well

#

Sounds like recon didn't die

#

Not even for you

quasi cairn
#

Well My recon playtime last week dropped from like 80% to about 15% so it kinda did

steady mist
#

Congrats on no longer being a slave to the meta I'm very proud of u

vagrant thistle
#

that number means nothing

steady mist
#

every time numbers get brough up there's ooohhhhh so many factors that invalidate them, but how you feel is exactly what the game needs

#

Bootlicker? nah, oki has made some stupid changes. I'm just a hater to your pointless playstyle

#

the one that does nothning but proc bleed

quasi cairn
#

It might be appropriate but it was actually left in my clipboard from a tweet earlier mocking the libertarian party and their pro dictator stance

#

So yeah wasn't actually aimed at you

steady mist
#

coincidences are fun

quasi cairn
#

Indeed they are.

vagrant thistle
#

the glint changes are nice atleast

#

long range scopes have a purpose

steady mist
#

anyways, I'm gonna go back to playing the game since my enjoyment went up at the cost of yours 🗿
-formally, a true hater

quasi cairn
#

"My fun comes at the expense of everyone else's"

vagrant thistle
#

the sound spread thing did nothing cause its not directional

#

ig it adds to the immersion

#

but like

quasi cairn
steady mist
quasi cairn
#

Literally any class by your logic

vagrant thistle
steady mist
quasi cairn
#

but unlike you my enjoyment doesn't depend on an entire element of gameplay being removed

vagrant thistle
#

the smoke trails arent that bad but they last too long imo

quasi cairn
vagrant thistle
#

it should be 1 second at the most

#

so only people being shot at can see it

#

currently you can just follow the end of the trail cause its so fucking long

quasi cairn
#

Did i just blow your mind for supporting the enjoyment of people who play classes other than my own?

vagrant thistle
#

when did medic lose bandages?

balmy cargo
#

Just remember our issue is with sniper rifles not the recon class. DMRs are still good.

steady mist
vagrant thistle
#

bcuz people like sniping and they want it to be more useful

steady mist
vagrant thistle
#

that was needed for self heal

#

no reason for other classes to revive at same speed as medic tho

vagrant thistle
steady mist
#

but I get it, if you're not reviving people you wouldn't notice

vagrant thistle
#

i do revive people

#

assault and other classes revive same speed as medic

steady mist
#

test it]

#

take a vid

#

come back to me

vagrant thistle
#

its supposed to be 2x faster

#

its not

#

the patch notes said that bandage speed buff was only for self healing

#

but very clearly revive speed was increased

#

for other classses

#

while leaving medic the same

steady mist
#

I just tested it myself

#

medic is still faster lol

#

so much stuff killing the game it's crazy

#

wonder what's getting blamed next

vagrant thistle
#

the skin system

steady mist
#

that'll be fun

#

I was gonna say the UI

vagrant thistle
#

they did change ui this update tho

#

or atleast the font

#

which is kinda ui

hearty crow
void hornet
#

The sniper trail change is encouraging players to stay WAY the fuck away from engagements, which is the exact kind of sniper play impedes forward movement in the game (capturing / defending points). What is Oki on with this one.

past snow
#

but one thing's for sure

#

bro cannot cook for shit

somber flint
#

The changes to sound and bullet trails, while in theory make snipers easier to counter, make them much more of a psychological weapon, and make them far more 'terrifying'.

#

More of a meme suggestion, but would be pretty cool to see. Some sort of dummy head equipment to bait snipers into firing.

hearty crow
#

also that is kind of the purpose of snipers is to be a psychological weapon. the threat of a sniper often more dangerous the the actual sniper

#

its why the sniper class tends to be complained about the most cause no other class in a game usually scares the piss out of someone like snipers can.

quasi cairn
hearty crow
#

lol well graphics aside :v

quasi cairn
hearty crow
quasi cairn
hearty crow
#

i mean if other people were in the room and the guy just so happened to have a mike to inform them why he died

hearty crow
#

also don't have a mike so yeah

quasi cairn
hearty crow
#

i'm either out on butt fook nowhere hunting snipers or playing exterminator in our teams own backlines making sure rats don't take our back command post.

#

i hate being on the frontlines

quasi cairn
hearty crow
# quasi cairn I don't mind front lines too much CQB is fun. But nothing brings me zen relaxati...

sniping used to be my comfort fall back if i felt like chilling, or if i hate the map and/or find cqcing a pain in the arse i'd just do sniping on it for less stress, but that sure isn't the case any more thanks to med scope glint. i had 2 places i could just chill and not die once since i started playing when the game first went early accuses. sure i'd only get like 9 12 maybe 24 kills if i was super lucky, but sure beat banging my head against a wall dying over and over

#

and now i've died like 4 times in both locations thanks to med scope glint

quasi cairn
hearty crow
#

yup

#

which is funny

#

cause people complain about snipers just sitting back in the safe zone and now they literally just strong armed most snipers into having to do just that cause they don't think they have a shot outside of the safe zone

quasi cairn
#

Yeah, it really wasn't a well thought through update

#

Snipers don't want to have to run 300m every time they take a shot

hearty crow
#

i could probably live with the sniper bullet sound being different to other bullets. kind of needed as times i couldn't tell if a sniper was gunning for me or just a random stray bullet from a gun fight. also the trails would make me have to just actually have to consider who to shoot first when attacking groups of people. picking of those that would be less likely to be noticed first
but the entire map knowing when i take a shot? like why
and why even use a med scope if it glints like long scope. only people uneffected are aggressive snipers, though i guess the bullet trail really sucks for them

#

also i have a background playing Halo so kind of used to bullet trails on snipers

quasi cairn
hearty crow
#

i guess my "like why" for the whole map knowing i'm taking a shot is it will get really annoying for when even say 8 snipers are just going ham shooting. just gonna hear gun shot after gun shot and there are ususally way more then 8 snipers on maps

#

for the lols i might just run around near the enemies side of the map firing randomly into the air to give everyone panic attacks thinking they are getting shot at over and over

frozen glen
#

Trails ? Glint ? What is this rookie shit ?? They need to make a LED sign in the sky that follow the sniping player with a fat ass blinking arrow with the words "HE IS HERE" and the LED would blind the shit out of the sniper for being too close to it. Oh and blinking minimap marker also of course. I mean the class is still somewhat barely playable it's unacceptable please dev add these !!!

hearty crow
#

please don't give them ideas

#

i'd add a laughing emote under that but at this point in time i'd believe they'd do it

quasi cairn
lapis lance
#

jesus christ just remove the sniper rifles and the role as well their are pointless now.

quasi cairn
#

Yep

lapis lance
#

i allways hated bf for the glint, like whats the point of sniping, the whole point is to be concealed, we even have ghillie ffs

quasi cairn
lapis lance
#

its not THAT hard to figure out where a sniper is. and there are tons of ways to hide from snipers, its called cover.

quasi cairn
#

Yeah at anything over a few hundred meters moving shots are almost impossible

#

Also most snipers are in the most stupidly obvious places. Like on top of the wind turbines in valley

lapis lance
#

yep they allready feelt nerfed pree patch

quasi cairn
#

Seriously who looks at a squad of guys sniping from a wind turbine, exposed to incoming fire from 360 degrees and thinks those guys are too powerful

lapis lance
#

xactly, its so obvious.

quasi cairn
#

I mean it's great for me because they're basically free kills

#

but those kind of players make up a lot of the recon class and it's not like they're very good

lapis lance
#

what is the argument for nerfing sniper in fort place? are people annoyed when they get shot from sniper but not machine gun ?

#

i mean remove 40x and 20 x and u wont have people shooting from other side of map, its like they want sniper to be op and nerfed at same time

quasi cairn
lapis lance
#

if u kill enemys u kinda fill a function and sniper teams are supposed to be small

quasi cairn
#

The arguments against snipers are contradictory. one group of people says we do nothing and contribute nothing and the other says we're too powerful and kill everyone all the time.

lapis lance
#

so maybe squads shuld be like irl more , u chose a squad based on ur role and u play that role whole game. like rifle squad, sniper squad, etc i think arma had it like that on some servers,

boreal shale
# lapis lance so maybe squads shuld be like irl more , u chose a squad based on ur role and u ...

For being so gung ho about milsim, Oki really does not pull much from actual milsims.

Even Arma servers will have some limitations on the number of classes in a squad.

Granted the playstyle and map design does not lend itself to a milsim playstyle.

The casual player does not want to run around like a spaz constantly and that is the playstyle BBR is nurturing. If I want to relax and have more chill fun, I will play recon. The recon changes push the more casual playstyle out, and by association the causal players as well.

lapis lance
#

well yes, i dont even know what the hell their aiming for

#

the potential is so close i just dont understand why they go the other way

#

i mean nothing else seems cassual

amber pelican
#

Since all sniper rifles now leave the godawful 3 second long trail showing exactly where you are. i no longer have a reason to play the class. I play with silencer on all guns where i have it unlocked because i like to see if i can flank and get kills from odd angles. Playing stealthy and getting ambush kills which is why i played the class in the first place is now gone. If i want to play stealthy from 200-500 meters i am much better of with drms now and since recon is the absolute worst drm class in the game i no longer have a single reason that fits my playstyle(aka not zoom zoom kids high on 1000 mg of pure coffeine) to pick the recon class.(i see formatting in discord is still absolute trash, since you cant even use enter properly)

swift quest
#

The latest sniper nerf has made the class redundant. The scope glint nerf was bad enough but bullet trails too? The purpose of a sniper is to be hidden and provide supporting fire.
Now not only can you not one shot most players to the head because of helmets but you also have a bright light that highlights you whenever you ads AND a massive line that leads directly back to you.
What's the purpose of the class at this point? better to play dmr on a different class. You have more utility and fewer drawbacks.
Snipers are never a problem for me when playing other classes but were a fun change of pace to play now they're really not. You're spot is known the second you make your first shot from the other end of the map.

vital crown
#

Sniper changes are good, and as seen by the reactions to the re-work, the majority of players are in favor of it while a loud minority are against.

#

One suggestion is to either remove the trail on exclusively the MSR to give it purpose and/or to make it much more feint on suppressors.

#

This is offtopic, but all suppressors should remove the glow effect of bullets, or make it black to hamper bullet visibility. This would indirectly buff snipers with supressors even with the trail.

quasi cairn
vital crown
#

A minority and a loud one at that.

torpid trout
#

It feels like snipers are being balanced around the extremely small percentile of people doing disgusting things with them after thousands of hours of practice and not the majority of people messing around with the class. Trails are super unnecessary

vital crown
#

It is what it is.

quasi cairn
#

Oh you mean the survey that was done before the change went live? Well that sounds like meaningful data

swift quest
#

The reason for that is the vast majority don't snipe. They also cannot snipe, most players lack the skill to. Sniping is not easy. If it were everyone would do it. Sniping is all about getting an off angle and harassing players from somewhere they don't expect. That is no longer possible. Of course people that just want to run into a meat grinder over and over don't want snipers. This is true in all games that contain snipers.
Most snipers I come up against can't hit a barn door anyway.

torpid trout
# vital crown Kind of like how LB and SMGs were balanced.

LB were being monopolized by an outsize cabal of psycho losers relative to the overall size of the playerbase, in such a way that they created a negative experience for thousands of other people. If the data shows top tier snipers doing the same thing, I'll relent. Nothing about my play experience indicates parity there, though

swift quest
#

Also yeah 500 votes in a game with thousands of active players pertaining to a future update in a discord that most players don't even know exists is not a good way to determine if a change is warranted.

quasi cairn
#

LB?

torpid trout
#

Little Bird

quasi cairn
#

Oh

#

Yeah

vital crown
# swift quest The reason for that is the vast majority don't snipe. They also cannot snipe, mo...

It's funny, that's what was said about so many other aspects of this game before they were nerfed to the ground, and in your case, you can still be just as effective as you were before. You just can no longer get kills handed to you on a silver platter because your poor victims are now aware of your presence. But if you can aim and lead your shots, you're still fine. The same is not true for SMGs, LBs, or even Mines.

vital crown
quasi cairn
vital crown
#

You seem upset.

quasi cairn
swift quest
vital crown
#

Anyways, I came here to give my two cents, not to needlessly argue with emotional players. All I can say is: Welcome to BattleBit where the game you paid for and the game you got are two very different things.

quasi cairn
#

"Won't someone please think of the poor innocent victims of evil snipers!!!"

quasi cairn
torpid trout
quasi cairn
#

Donate those 2 cents to the poor victims of sniper war crimes

vital crown
#

Well, have fun!

swift quest
#

I'm not emotional about it at all tbh. Purely realistic. I can be in the top 10 of any lobby I join if I really want it. I am someone that has far more skill than most people with numerous 100+ kill games and 100k+ point games. Snipers were not a problem and have now been nerfed into reduncy. A dmr is now the better pick in every scenario.

torpid trout
#

The dmrs now being way more comfortable at most engagement ranges is pretty funny

swift quest
#

It's a pity imo. Dmrs should be the pick for people that lack the skill to use snipers. Easier kills but lower ttk potential. Now that they can 1 tap a recon to the head and the bolties can't one tap other classes half the time there really isn't much point in running the snipers. The scenarios where you can 1 tap someone with one and not the other are so few and far between you might as well take the better rof and massively larger ammo.

quasi cairn
#

I was not aware of this

swift quest
#

yup. Assuming you're going with the no helmet option so you can ads quickly.

trail laurel
#

rip close range sniping shoot one bullet and the intire team knows exactly where you are :)

quasi cairn
#

Does recon even have an armoured helmet? I thought they didn't

swift quest
#

They can't at extreme ranges but can to a few hundred metres. Yes recon have the light helmet option.

#

12 whole hp. Yuo will be saved from the first dmr headshot and nothing afterward.

#

recon were already in a pretty bad place after the copeglint nerf. Definitely the weakest class from any objective standpoint but now they're just pointless.

#

correction: I was wrong dmrs cannot 1 shot to the head. I was wrong. outside of exactly headshots on other recons however, they are just better especially as they don't have a bullet trail.

balmy cargo
#

I also find it hilarious you call people emotional when everyone calls you out. GG no re.

nocturne smelt
#

Here comes the drama

vital crown
#

The idea that the majority of players do not enjoy fighting snipers is not a controversial one; it's only natural that they want nerfs to follow suit. I suggest you pay attention to ongoing discussion on the roles, balance, and impacts of snipers that has existed since their introduction in the FPS genre. Then I suggest you take a statistics course. The belief that the majority of players enjoy fighting snipers or that they do not want them to be nerfed is one grounded in delusion.

nocturne smelt
#

I'm personally looking forward to trying the update tonight, didn't get a chance to yesterday

vital crown
#

Long range scopes got buffed, so I look forward to using that and seeing how it goes.

nocturne smelt
vital crown
#

Snipers were annoying, but many issues that are associated with them were curbed by balance or are attached to other problematic issues of the game.

#

There's also a good part of the annoyance that players have come to accept because snipers are like that in every game, and decades of bad balance has solidified that as part of the expectation.

balmy cargo
# vital crown The idea that the majority of players do not enjoy fighting snipers is not a con...

There you go belittling everyone you come across. It's sad you are suggesting people to take stats courses when you want to use a sample size of 500 on this discord. Discord polls are not Gallup polls lmfao.

Nobody here is saying people enjoy fighting snipers. Every single player wants whatever they don't like to be nerfed, snipers included. I'm specifically saying that the way it was nerfed is not the move and basically kills any enjoyment of it.

vital crown
desert bison
#

Speaking of "snipers are like that in every game", milsim mode might fix it. In Arma 3, I don't remember snipers being too much of a problem. Because all of the normal guns are so deadly, snipers have to sit a kilometer away or else they'll just get shot just as easily as everyone else. This makes snipers not that much of a problem.

vital crown
#

Long range is viable because the cone got reduced to your LoS.

#

Mid-range doesn't produce glare at small and long ranges.

desert bison
vital crown
#

Personally, I would prefer if they reverted almost all weapon balance changes to pre-release, at least the nerfs, where everything was deadly and could kill anywhere.

#

Many players don't hold that same opinion, so instead, everything got nerfed.

#

It is what it is.

desert bison
balmy cargo
#

I would prefer that as well.

vital crown
#

Infinite mines countered SMG run and gun. With nothing to check that playstyle, that became too powerful and got nerfed. It also made C4 the objective choice, which people are also calling to nerf.

#

LBs put snipers in check too, especially the ones camping in territory, but it got a nerf to both mobility and effective damage range, so you know how it goes.

#

Everything goes on the chopping block. No-one has fun; everyone's jimmies are rustled.

#

What can you do?

desert bison
#

You can leave a negative review on steam, make a post on reddit, or continue to offer feedback and suggestions here on discord

nocturne smelt
#

The devs read at least the title of all the suggestions threads, that's the best place to get real attention

raw turtle
#

The nerf to snipers was uncalled for and it has impacted all my friends who have bought the game and my own experience, We no longer have desire to play and are now disappointed in the game we all just purchased nerfing snipers within a month

hearty crow
hearty crow
#

and for smgs that's a cute false equivalence. even the people that abused them admitted they needed a nerf. as for mines maybe its a skill issue i can get 20+ kills on those run and gun ding dongs with mines per a game even putting them in the same 4 places over and over and they still walk on them for some reason.
and the little bird was literally defying the laws of physics. if you can find me a helicopter that could fly upside down and not crash i'd love to see it
and i brained more LBs as a sniper then they got me so they was hardly a counter for safe zone snipers. only solid counter for those was med scope counter snipers like i used to do but oh well they got rid of that

vital crown
#

Lmao

#

You didn't mind not getting what you paid for until it affected you personally. Hahahahaha

sly wedge
#

It was in beta (early access), things we subject to change. I’m fine with the medium scope glint (as long as it stays less than the large) and I’m fine with the sniper trails (I think they’re a great way to counter play) as long as the degree on which people can see your scope stays the way it is now. It makes sense the guy who is not directly in your line of sight can’t see you but they guy who is can. Good work honestly, you can’t make everyone happy but you can find a middle ground and people who throw fits because they didn’t get it exactly their way are exactly the kind of people that shouldn’t be listened to, especially when they bought a game in early access. Great investment so far, especially with recon drones now spotting players, It’s like every idea I have heard of to make the game better or even talked with other people about has actually been added into the game and that makes me happy because it means the devs are listening or know what it’s like to actually be on the other side.

hearty crow
# sly wedge It was in beta (early access), things we subject to change. I’m fine with the me...

i have more hours in medic than literally any class and found recon too intimidating to try until snipers on construction pissed me off so much i decided to fight fire with fire and found i kind of ok at it. i'd say my kills per a game was 15 average 20 if doing good. i speak for the casual that tries sniping and find it kind of fun. i used to actually compete with the sweaties in sniper duels. now the try hard annihilate me cause the changes actually help the already super good snipers more then anyone else

vital crown
#

This reads like a copypasta. 🤣

sly wedge
#

I have more hours in medic, I’m pretty sure most do.

hearty crow
vital crown
hearty crow
sly wedge
#

I don’t see how this helps the good snipers, before I could kill 30 people before they even noticed me, still can if I keep switching locations a little, but now you can notice the guy aiming at you and actually fight him and that’s somehow a disadvantage?

vital crown
hearty crow
hearty crow
sly wedge
#

It’s an equal field at that point

hearty crow
#

did you miss the part were i said i'm a causal?

sly wedge
#

You’re complaining about not having the advantage on someone that you already have the location of

#

Don’t use Casual as an excuse for not using your brain

hearty crow
#

i mean kind of the point of being a casual isn't it

sly wedge
#

If the game gives you an equal playing field, don’t be surprised when there are people better/worse than you

hearty crow
#

i'm not surprised

sly wedge
#

You’re upset

hearty crow
#

heck if people were worse then me they better uninstall the game

sly wedge
#

Now I’m not suprised

#

So you’re just getting outsniped? This isn’t feedback on the game itself, this just seems like you want a game where two sides fight against one another to be easier on the players who don’t have skill?

#

Hell the game gave you a robotic drone you can strap mines to, if you’re hell bent on killing one dude just kamikaze or flank him, you’ve got freedom, use it.

hearty crow
#

i mean i have no issue with a person way better then me also not having glint on med scope or trails. i've been blind sided as often if not more then i've done to others

#

i'd rather sniper duels be about sneaking around rather then who's better at peak a boo or who can click the glowy white dot first

#

its like having a game where 2 people can click a button to win so who ever does so faster wins the game. its it fair sure is it fun no

quasi cairn
#

Saved any more poor sniper victims recently?

hearty crow
quasi cairn
#

He's probably crying tears for our poor victims as we speak

hearty crow
#

if you get brained by me you had it coming :v

still flume
#

undo the new changes, unarguable dogshit

winged charm
#

Been playing sniper a lot and been having a lot of fun
Maybe it’s because I used long scopes before the changes so Im not used to being able to snipe while basically invisible like before the changes, but it’s not that bad.
If you think you should be able to sit in a bush hundreds of meters away and snipe with zero way to tell where you are because there’s no glint or trail, just uninstall the game.
Never in my life have I’ve been more sure that this has less to do with a bad change and a lot more to do with players not wanting to adapt.
In short, it’s not that bad + skill issue

still flume
#

you literally unable to notice a sniper before you dead now (before he shots)
if you dont think that this is OP in such close range combat game - your aim is trash on sniper

oblique vapor
#

I'm not a sniper fan nor user but after playing for those few days with sniper trails I gotta say they should be removed. It's too easy now to spot people shooting at you.

sonic anchor
#

idk why snipers expect to shoot at 300m and expect to be uncontested, it's a sniper 500m+ is the range they should be used at

still flume
#

its so fucking funny how AFK snipers hate new trail while its literally making them invisable if they will try to play more active

#

also all 300m+ snipers should be instabanned and only have a server with same cringelords

sonic anchor
#

you always got dmrs for that ranged goodness under 450m

still flume
#

im playing on 100-200m now peaking corners and going back and im literally immortal now because 1. my model is too small to spray/notice for any other class 2. enemy models is too big and i just need to click heads due to access of one shot gun with huge scope

torpid trout
sonic anchor
still flume
torpid trout
#

That said, nobody expects to be uncontested, they just expect that they won't be punished for choosing the class

still flume
#

idk how you can get punished while nobody can see you now

torpid trout
#

I don't even know what game you're playing, brother

sonic anchor
#

i mean, i can definitely see the trail only being noticeable after about 200m to let aggressive sniping be a thing but it's actually kind of useful for long range (actual) sniping

still flume
#

only useless trail, and when the one reaches the enemy brain to calculate your spot, you can get in cover 20 times

sonic anchor
still flume
#

only low tab lowskills playing sniper on 300m+

#

thats not a take, world wide statistical fact

quasi cairn
still flume
#

all guns in this game is 0-50m effective, most even lesser
sniper is perfect for 100-200
else is afk bush that useless for both killing or playing objective, even useless to respawn on

#

guns in this game are too much downgraded in range compare to other games

quasi cairn
still flume
#

dm me a vid how you spray with at least 5 guns on 50m and hit at least 80%

still flume
#

thats literally snowmans from minecraft

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no one doing less kills per game than 300m+ snipers

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worst mp7 player will do more kills than best 500m+ sniper

sonic anchor
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damn man xD
chill out, some people just wanna chill for once and want some variety, already enough sweating or tactics with assault or support

still flume
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real dangereus sniper is 200m sniper, and now they are immortal, due to that you only can react after their shot instead of before their shot, after update

still flume
quasi cairn