#Sniper Rifles (General) - Feedback
1 messages · Page 7 of 1
i mean DMR buffs/glint changes were part of that too
Yep. Maybe next he'll put in kill cams too
nah, the trails would be bad no matter what
oki treating sniper rifles like fucking Tron
Make snipers into the Halo sniper rifle
gotta add trails to SMGs so when people get flanked they know exactly where to turn /s
a lot of people complain about snipers but they've never played sniper to realize how dog it is
like, does he for some reason think the tracers are invisible for sniper rifles and only sniper rifles? that sometimes feels like the case with the M200, but its not at all the case for the other rifles. trails are gonna make it so that someone could stick their entire head a foot up their own ass and still be able to find the sniper who isnt even shooting directly at them
Basically
Should I ping oki at this point
i wish he would just let the fucking paint dry on the glint changes for long range and medium range scopes before throwing 31 other poorly considered recon nerfs on top
Cause this is just dumb asf
no
1000000000000000000% agree
I understand people annoyed at snipers in cod because it one shots body but in this game it only 1 shots head
if it was like older BF games where classes were leveled seperately
people would really get how bad it was
honestly sniper feels bad to play and play against
And only if you're not wearing a helmet
Why, just move quick and use smoke. They suck up close
i figure people would like snipers a lot more if he restricted the firing zone a bit more making it so you can actually go after snipers
there are too many zones with great vantage points that the other team just cant go to
the only issue with snipers on the receiving end is shitty map design
not the snipers themselves
cough cough dusty dew rework
Snipers r fun if you are good, if you’re aren’t that good you basically aren’t gonna have a good time
New district is good too
eh
Just need to find good flanking positions imo
its okay
People don’t realise how good medium range sniping is
When you have a long supressor
Yeah but it's now very hard to flank when i have a fucking great sign telling everyone where I am
Best bet is to stay as far in safe zone as you can so as much of the glint distance is inside the safe zone as possible
my favorite part of medium range sniping/flankingis my squad spawning on me mag dumping with no supressor killing nothing then asking why i didnt shoot anything
I think we all felt that pain as a stealth flanking sniper at some point
They don’t spawn on you when u tell them you have a great flank then spawn in the worst time possible
then exclaim snipers are useless kekw
Spawns
Stands up
Volley fires entire mag
Hits nothing
Attracts all the attention
Dies
a new one is DMR assaults spamming DMRs ON TOP OF THE SPAWN BEACON
I had one guy spawn on me and try and light up a passing attack chopper with his pistol
He’s trying ok
It's really funny how Oki doesn't even communicating his reasoning whatsoever
He's just, oh I don't like snipers, most of the community also doesn't like sniper
Let's nerf them to the ground until they disappear
Oki is also like Vote 👍👎as if it isn't expected that most of the community hates snipers, but oh wow democracy
"How did I come up with the new sniper nerfs? It was revealed to me in a dream"
I love it when I get a clear shot, and suddenly I'm just seeing someone's camo'd butt right in my face.
it's not event that, it's like who tf asked for massive bullet tracers on sniper 💀
I wish before adding stuff like that we had polls, or "do you think this is Ok?"
Or anything
Most studios will not listen to suggestions at all, specifically. Games designed by committee are usually kinda crap
There's a whole army of moderator, having a new channel or just a poll shouldn't be hard.
I don't need Oki to listen, I just need info, see our reaction, then he decide if he wants it or not.
There's a difference between listening to the community and making foresighted decisions.
They always run straight forward when they spawn on you. It's never off to the side. It's always straight into your line of sight
They seem to have done neither
In my case they are also looking to snipe, and so go prone and snipe from my position, just far enough forward to steal my angle.
You're lucky, mine usually want to snipe too but think that standing up and letting off as many shots as possible as quickly as possible is the best way to do that
Without suppressors and missing a target walking in a straight line too 👍
Of course. got to attract as much attention as possible
What do you guys think?
Encouraging Sniper Players to play closer and be more involved in a match by making tracers start at a certain distance.
If the tracers start immediately it heavily punishes players who are aggressive and find good flanking positions with snipers near the frontline while encouraging even more snipers to camp farther back.
One of the best abilities snipers have is its ability to kill in 1 shot. There would be less bullet tracers needed to kill someone making them a very stealth tool for flanking or catching people at off angles.
By adding tracers this directly nerfs more aggressive, thoughtful and skillful playstyle of using bolt action snipers and forces them to camp near the backline which not a lot of people respect or like in the first place.
However, by making tracers start at a certain distance say 300m and above it would encourage more sniper players to play close and become more involved in the match and make it the match more fun as a whole.
Are we talking tracers as in bullets or the big fuckoff line
oh wow, i was in a game where a sniper got 70 - 0 on scoreboard just once this month. guess we gotta nerf snipers again rather than assuming maybe it was an aimbot, or a littlebird, or that my team is just stupid, or that there was no counter-sniping, or that there wasn't enough smokes, or that the sniper was just playing defensively.
doesn't matter, if a sniper can OSK me in a game with low TTK while i'm air-strafing, drop-shoting, or healing myself with no penalty, they are 100% OP and deserve two nerfs for every one buff. i must know where they are at all times as well as their street address and a button to kick them from the server.
Big fuck off line
I don't know who thought these changes to the medium scopes and the now giant smoke line that even people with below room temp iq will be able to see are good but these are just bad changes I never had a problem figuring out where snipers are when they had medium scopes if they missed me I'd know where they were by the second shot because in my opinion at least the bullet tracers were fucking easy as hell to track if you paid the slightest attention but if they killed me I just let the death cam direct me to the snipers position which usually after your dead the snipers gonna pick another target and shoot at them and your death cam is already angled towards them so your gonna see it and then you know medium scopes I believe it's around 400m where people start getting real small and you basically have to be pixel perfect with every shot and that was the disadvantage to medium scopes no glint for less zoom meaning targets are harder to hit the farther out they are seems like a pretty fair trade I've been engaged countless times by an entire squad for just taking a single shot at someone before any of these changes I don't think people had a problem figuring out where you are before any of these changes. Also as a side note I think the nerfs to every weapon in the game by making it so none of the barrel attachments allow for increased damage was another awful change
for whatever reason the devs seem to keep wanting to make horrible balancing decisions and I can not for my life understand it
you should differentiate tracers and trails just in case theres a language barrier or something since trails already exist
man fuck sniping at this point
oki is doing EVERYTHING he can to make sniping as fucking loud as possible
i'm going with the m110 man the devs just hate snipers
*mk20
i like the mk20 more but i like 2 shots too
i'll be playing the pseudo-sniper to imagine i'm sniping
ssg irons
sure hope oki adds bullet trails to every other gun
Like the bullet tracers weren't big enough already
Got it
exactly. imagine trying to use Support class with fucking trails
Played recon for a whole night again with L96 med scope and I still haven't noticed too big of a difference with the glint
I got counter-sniped more I would say but all the people I got counter sniped by I could see their glint so, I had a chance to either win the sniper duel or put an obstacle between me and them
Which worked fine
I didn't get killed by DMRs any more than previously and only had a few times where infantry saw my glint and responded to it by dodging
I do think the massive bullet trail lines he's planning to add will be bad tho
And that the med scope glint should either have the curve flipped or start at 300m instead of 200
My playstyle is extremely aggressive compared to the others here so it will mostly affect me ig
i'm gonna be honest i like that the snipers are now gonna make a specific noise to let you know your being shot at by a sniper but that trail shit has to go
and i wouldn't mind if medium scopes didn't have glint
it might be fine on the L96 with its excellent all-around stats, but i still think Oki needs to revert back to glintless medium scopes on the SSG69 until he's willing to properly balance it. the rifle has way too many downsides now for its extremely low performance bracket compared to even the SV98, much less the other SRs. Its i think by far the slowest firing sniper rifle, by far the slowest velocity, lowest damage by a fair amount, can only zero out to 500m (i think every DMR can zero to 1000m). and now on top of all that its got to deal with the medium scope glint, and potentially huge sound spread increase and bullet trails. all that might be fine for an experienced player who simply likes the gun (me), but thats really damn rough for new players (or even experienced players who dont vibe with the gun but just prestiged)
Of course, I'd much prefer an actual rebalancing for the gun (and the category as a whole), but being realistic, it will probably be quite a while before oki gets around to touching any of the SR's individual stats, so the aforementioned suggestion would be better than nothing until then (or hell, just make it the shtick for the SSG; the unique lack of the glint and other changes for SRs, giving it increased stealth over the other SRs in exchange for its poor performance otherwise)
Yeah that would be an interesting niche for that gun, it's by far the worst sniper I never use it
My main gripe is the “why?”
Oki has been putting in work
And I can respect that
I like him
But I don’t get it
There’s this distinct lack of transparency and reasoning behind some changes
A lot of them are “yeah I can see why they did that”
These aren’t
Theres no player interaction between a sniper and a rifleman
Yeah it's about adding counter play to snipers
A sniper shoots, gets a kill, and there was nothing the rifleman could have done to be aware a sniper was aiming at them
im the opposite, it and the MSR are pretty much the only sniper rifles I use (no, im not a masochist... probably), so i was very quick to notice the negative impact the medium scope glint has had on the viability of the SSG69. its only juuust barely viable right now because its pretty dogshit beyond 200m in its current state anyway, so youre not likely to be using it much against targets who can see your glint anyway, but you still light up like a christmas tree to anyone beyond 200m behind those targets, and generally you cant return fire because of how low its velocity is and how much drop it has (not to mention 500m max zero), so on certain maps i kinda just dont use it anymore; its not worth attracting the attention of L96s and M200s 800m away
theres arguably just as little player interaction between the UMP player and the exo-support player they just gunned down before the support could even react
Feel like I might've been farming SSG69 users last night
False
Uhuh
Support has about 5 ways he can respond to someone running at him with a SMG
Did the UMP unlock armor break or something?
I get that but… that’s already a solved issue. The damage indicator tells you more than enough after you die / take a hit marker.
The sound effect changes? Fucking love those, the trail? Why? We already have glint, why do we need MORE info on where the funny man with the slow ass gun is?
No the trail is idiotic I fully agree
4 of those include death
i think the trail is a good idea IF it replaced glint. both are too much
Yes
That above me
Either would be fine
It’s one or the other, not both
Both is overkill
It’s like playing connect the dots
And glint imo is better because it gives you counterplay before you get shot
“Ok there’s the bullet impact hole, I follow this convenient line and would you look at that, there’s a big ass rip-off sun telling me that I was able to follow the line.”
If ONLY it was not ANGLED by TWENTY FUCKING DEGREES
seriously!
dependant on network conditions honestly. im still fairly often dying to UMPs and other very low ttk guns who can outflank my exo-m249 ass all day long before i have any time to react.
there should be a heads up display messege whenever an smg user is nearby to give players a chance to counterplay.
There is it's called you hear them running near you
“An SMG user is 100m from your location and is approaching rapidly”
It's so easy to hear enemy footsteps near you
Lotta people play with music…
amonst the footsteps of your much-closer-to-you teammates? fat chance
At what point are we allowed to call it skill issue, mg36 getting ads speed and run speed buffs means you are the problem if you can't react to a gun that has the same ttk and a higher move speed
They’re distinctly louder
I can tell my mates from an enemy
Yeah I mean playing with music puts you at a huge disadvantage and shouldn't be balanced around
Enemy footsteps are much louder
if theyre at the same distance as your teammates sure. but they can wipe you out way further than that, why would they get that close first?
Because SMG
And yeah some of the time I mix up teammate footsteps but then I just check behind me, see it's a teammate, move on
you dont gotta shove the SMG down someones throat to get a kill with it in bbr. they all still do just fine at and beyond 50m
The excuse is always the same, SMGs beam despite falloff and lmgs are just too slow despite point shooting being more than enough
Sure but if they're at 50m and you're using an LMG you should be able to fight them
The entire community will argue this isn't true for reasons
Yeah but most SMG gamers run CQC, they take buildings, city streets, any actual flanker will not even BE in areas where they need to kill past 10 meters
This
Ofc it wildly depends on style
again, dependant on whether netcode gives you time to react, or just kills you within two damage indicators on your end of the encounter
But I figure that’s the vast majority
Yeah the noise is good and a decent change
But also all of these cases do have counterplay and it's fully disingenuous to say they don't
Maybe just stop kneecapping yourself with exo armor and watch as you can magically play better
It feels shit sometimes, I’ll be honest
Both as the flanker and the flanked on
What exactly? Just people out shooting you sometimes?
90% of my deaths I'm like "this is how I could've played that better and not died"
Being outshot faster than I can reasonably be expected to react. It’s different from being dropped on or just skill diff’d those don’t bother me.
Game has low TTK that's just part of the game
But when I’m in a scenario where we both spot eachother at the same time and I simply lose because his gun dumps 500 bullets into my dick before I even finish my ADS is just “UGH”
You could've anticipated where they were gonna come from, but also sometimes someone gets the drop on you and you die
Yeah I mean he picked the gun that does that
If you were behind cover and already ADS'ed like you should be to win an engagement with an LMG then it might've gone differently
Yeah I mean I AM that guy sometimes and I just feel dirty
A lot of my kills don’t feel deserved
I just had the better gun
Anyway entirely off topic
But nice to have a discussion without insults
Let’s fix that
shhhh topics arent real
fuck this im outta here
Just here to say I worry about the addition of a trail to the sniper. Looks amazing, but the strength/duration could be toned back. That or tie the trail to velocity to give low velocity snipers more of a place in close range engagements.
Yeah it's too much in the video, maybe he'll tone it down before release
i wish he'd just hold the fuck off on adding it until the playerbase can get a feel for the new glint and sound changes. though im still of the opinion that its unnecessary regardless. DMRs should be the "haul ass to a new spot after every 4th shot taken" gun, not snipers. Players with sniper rifles cant outrun ARs, BRs, or SMGs, but also then cant reliably defend themselves when those players catch up to them, so its just a big "fuck you" to snipers when games make it this easy to find snipers
the sniper trails are interesting, I'll have to play with them to get a full opinion. But what I can say now is the duration needs to be reduced and the opacity lowered, it's basically a line pointing directly to where the sniper is atm
aye. this feels like one of those things that oki is gonna add regardless of player pushback, so id settle for a decrease in opacity, perhaps with a similar curve to what the medium scopes get for their glint depending on range
(and duration obv)
hm.
definitely would be interested to see how that plays. i would have significantly less of a problem with the trails, even as they are in that video, if they replaced glint instead of accompanying it
tbh i dont really understand why oki is trying to push sniper rifles into the same boring, "not really sniping" niche as every other run-and-gun FPS treats snipers. BBR's DMRs already sit firmly in that niche, as they hit almost as hard as, say, BF's sniper rifles at a higher rate of fire. BBR already has that niche filled. I'd prefer balancing them in the opposite direction, slowing down fire rate and run speed
The longrange scope glint should be ballenced. The broken state of it is the reason why Players are using medium scopes. Now we have glint on medium but only at the sniper class. And now they add trails. Thats Just a Fuck you snipers. I have played many rounds and never had a Match where snipers dominated
Snipers never dominate. They make up a small fraction of the total kills. They're just easy targets for nerfing as they're unpopular
The next nerf is just the removal of the sniper class
Again, sniper should be the stealth killer, right now it is very far from that. People used medium scopes because of how strong they were for snipers. If they working around only on the glint for long range scopes it would be fine. The main role of the sniper is supporting in general, be with strategic kills or be with spotting while being at a safe distance (exceptions aside of course). The main class used is not even the sniper and it is receiving this amount of work to make it even more spottable. A good player can easily outplay a sniper with positioning and movement.
I agree. Sniper should be more stealthy not more visible. I Play mostly as a countersniper and i can find most snipers after one shoot because they have tracer Munition. If they would be more stealthy countersniping would be at least a bit challengeing
The problem is that, while "snipers should be stealthy" sounds nice, it's not necessarily healthy for the game
When counter sniping is hard, all the snipers shoot at infantry instead of other snipers
Counter sniping is often the only way to deal with an enemy sniper
And even with the current glint changes it's still pretty easy to find a cozy spot and just shoot at infantry who can't shoot back
Most Maps have places where the snipers are. You Just have to wait until a pixel moves
I had a game last night with a mid scope where I got 22 kills in one life shooting at infantry
Cuz I was in a good spot
I still think the tracers as shown in the video are overkill
But snipers are deadly and there needs to be some counter play. Yeah the pro players tend to not get sniped but there needs to be counter play accessible to the average player
:x i mean you could just let players grow and learn organically rather than spoon feeding them
Well it's about communicating "there's a threat in this direction that you should play around" which imo the med scope glint addressed well
Otherwise it's all map knowledge of guessing where the snipers will be
Snipers use only the mid scope because the longrange glint is broken you are a light Tower with it.
Well with the new change it'll be an actual trade off (if they actually get the glint to only show to who you're aiming at)
SARCASM- next sniper nerf: if you are killed by a sniper while any class other then recon, on your next life you will have real time gps coordinates to there location and a 2000lb gps guided JDAM.
And longshoot Bonus for recon class got removed
More sniper nerfs 😂 Good thing bf2042 was on sale for $10. Going to take a break until they fix recons
Devs should at least play their own game
I mean with the death cam that's already a thing you get pointed towards who killed you as far as I'm concerned if the same players or squad are getting repeatedly killed by a sniper that's on them it isn't hard to find a sniper even before any of these changes you can easily overwhelm them
Hey bud it was SARCASM joking about how the devs seem to have it out for recon players.
Its Looks Like thats just reality
I'm aware you were joking but I was just pointing out the game already points you in the direction of players that kill you
alright alright lets all just kiss it out, yeah?
They do but they only play assault
holy fudge actually playing with med scopes its so much worse i feel like a magnate for other snipers instead of being able to hunt them like i used too
preach
Yeah the med scope glint made sniping even more position dependent
You really have to find a good peek now
one thing i gotta say, trails hurt way more snipers in general, specially aggressive snipers
glint will barely hurt a good aggressive sniper player
Yeah I play pretty aggressive with hard med range flanks and the med scope glint has been roughly a wash for me
I get counter sniped more, but I can see exactly where the counter snipers are more easily so I die to them less often
Trails might make it a bit too easy for groups of infantry to evade
Guess I'm willing to see how it plays tho
i started to use ironsight
but its not good for my eyes because i rub my face against the screen to see something
You're better off just practicing with med scopes
If they can see your glint, you can see theirs
I mean
no i want to play ironsight for so long until glint gets fixed. maby they will add glint to ironsight to
Okay 1 in 100 deaths maybe
If you want to handicap yourself I guess
eh. its not very hard to game the system to hide your glint with sandbags or head peeking
5kills per 1 death
20 kills per 1 death
just the other day, i was killed by someone 1500m away abusing sandbags and height advantage to hide glint on a windmill in valley
I believe it but that's pretty rare
not really. when i played much more often, i saw it all the time
If you're getting killed from 1500m away just put a sandbag in that sight line
Also in this case they could not see your glint either
You saying the glint curve is broken?
You were using a long range scope?
no, they were
And you were counter sniping them with a med scope?
oh, i see what youre saying
yes, they could not see my glint. but not because of a "i cant see you, you cant see me" type thing
if i had been using a long range scope, they would have been able to see my glint but i would not have been able to see theirs
Yeah, but that scenario is unchanged by the med scope glint, is what I meant
sure, but its glint hiding also isnt something you can only do past X distance from someone
Yeah
im sure there were plenty of people he was preying on within that 200-800m window
aye, and even in this case, the sandbags looked set up more for cover than for glint hiding. its just not a hard thing to pull off, even accidentally
When I'm sniping I always make sure to block the sight line of their long range snipers tho, so that's probably why
Tho obviously you could also do it at closer range but it's at least somewhat positioning and setup dependent
yeah, its probably not something youll notice unless youre either used to noticing it, or have enough of a back-and-forth battle with the same sniper to get a read on exactly what theyre doing
If you were going to abuse that it'd make more sense to do it at long range
I tend to just block counter sniper's angles on me rather than fighting them if possible
aye. and thankfully only a few maps really reward glint hiding
but IMO its a just a really dumb thing to still be having to deal with months after release
turning sniping into who can point and click the white dots faster sucks. had a guy dead to rights but right when i zoomed to line up my shot he saw me and brained me before i could line fire
sniping is who finds the beacon of the other first
If you find off angles people don’t expect they wouldn’t notice glint most of the time
Try red dot on canted iirc it won’t glint if you are using canted
there is no short range scope
maybe the ""handicap"" of trying to snipe pixels on a screen with iron sights is just preferable to some people instead the handicap of letting everyone on the planet know exactly where you are
Yeah for balance and that’s fine tbh
i know i sure am considering it
I just add a canted sight on my acog
also aggressive snipers are more of a problem then when medium scopes had no glint
the snipers who played close quater?
cause 200m M200 is basically hit scan and gets no glint while when medium scopes are trying to shoot pixels at 500m and your opponent sneezing is often enough to move out of the way
all i have noticed now is a lot more snipers playing in your face to avoid glint
if they had a problem with sniping its more quick scoping then person in the middle of no where trying to hit pixels on his screen
if you got hit by a medium scope at 500 ~ 800m you were most likely sitting still in the open. sucks the sniper rained on your camping parade
Its either you were standing still or not moving much predictably, you were going very predictably, or mf just got lucky or is literally simo hayha
yuuuuuuup
I need a guy who can snipe consistently over 500meter and name himself simo hayha that’d be cool
checks upcoming updates
ok so can they remove medium scope glint with all those new changes
like snipers leave trails can be heard longer range and now have their own bullet sound so can med scope please oh please go back to no glint
no they play only assault, they dont want to get sniped
I mean
glint on medium is fine
just don't use medium for what's it not made for
aka long ranging sniping
eighter for everyone or no one
the curve for medium glint, still need to be swapped left & right to me tho
we use medium because longrange is broken. with longrange you are basicly a lighthouse
you didn't read the update right?
read again please
maybe you need to read his comment again. he is talking about how bright long range glint is not the range others can see it
that would explain why assault has DMRs
but being a lighthouse to only to one target isn't problematic?
i seriously doubt only the person you are trying to knock the brains out of is the only person that will notice
sniper vs sniper who finds the light faster
👆 this
just look at the damn video 💀
as far as i can remember is that you cant see a flashlight that far
LMAO yes that's nice too
Then you shouldn't have problem with it
Doesn't matter, they can't hit you as long as they're not a sniper.
If they're a sniper, it's a skill base duel.
then why have glint then if it doesn't matter?
if you are inside of a building or have the sun from behind. you get still the glint?
how is who can point and click white dot faster a skill?
It does matter, for them to avoid your shot/take cover. But they still can't attack you from there. So, for you it doesn't matter. For them it does.
that is testing people's twitch reflexs not skill
ok so sniping isn't a skill?
according to how you define it yes
They also have glint if they aim at you.
and its who can click it first
if you are inside of a building or have the sun from behind. you get still the glint?
no idea, I think you have the glint. But don't hit me with the "not realistic" on blockgame.
Also by night there's no glint
reflex are part of skill tho
LMAO
Whatever you say man. The only thing that's probably "problematic" is trail for medium/close range sniping. Long range sniping is more than fine.
btw cover/building, will make the glint cone less big IIRC.
so scoping on a brick tile compared to in open space, will make a difference
Bro sniper duels are for sure a test of skill
here a scope addon to reduce glint
I think it was suggested
If you're consistently losing your sniper duels you need a better strategy
Try dodging their shot first, try peeking unpredictably
Try blocking the angle, taking a different shot, then coming back to shoot them
or see a guy. go to aim and he sees your glow and brains you first cause he can twitch better then you can
you miss read if you think that is what i said
Red = ennemy far away. Blue = you + line of sight. Gray = the building. You don't want to hug the window or cover. You want to make as much distance, so the sight on you is as narrow as possible.
You said "go to aim"
This will reduce glint + harder to aim at you.
If somebody has you sighted
Don't go to aim
Because then you'll get shot in the head
First dodge their shot or shake their aim or get behind cover
You could even peak at them with bino, if they didn't see you. Then 3D spot/ping them. Then you Scope and kill.
he didn't notice me until i tried to shoot him first but he twitched faster then i could
Take a shot, get behind cover, take another shot
don't play sniper, it's a lost cause, you obviously only need reflex.
Too bad, you weren't born to be sniper :/
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hey he finally gets it
I'm being sarcastic there
so was i
When I switched to PC I played an aim trainer 30min a day for a few weeks and my twitch aim got way better
So if that's where you're struggling there's also a solution
after doing a 9 to 5 in a factory last thing i want to do is sweat
Another tip is to have your sensitivity low
10 inch 180 distance helps a lot with precision aiming
maybe
i tend to cycle between roles though
not a dedicated sniper
just some maps i loath the cqc so rather sit back and chill
but with glint on med scopes chilling isn't really an option no more
I play on a like 16in by 16in mousepad with low sensitivity always and it's good for aim at any range cuz you can use all the muscles on your arm to aim instead of just your wrist
Another option for sniping that works on some maps pretty well is to go off on the islands on the side
Or across the river
i have a smol corner on my PC table for my mouse
i need to do a 180 with the flick of my wrist in some fire fights
On Isle, Kodiak, Zalfi, I've had a lot of success
I mean I can 180 with a flick of my arm lol
lol
augh first they nerf my grass then they buff the trees
i'd use C4 to make Kodiak north east spawn zone a sniping heaven getting rid of those trees
and the old way they did grass i could set mines in soooooooo many more places
makes me the big sad
You gotta try on Kodiak Invasion going across the river and sniping
There's tons of cover over there and nobody ever sees it coming
i remember yesterday trying to demo those trees on Kodiak and nothing happened and was like "fudge, they onto me"
not much of a fan of invasion. seems to snowball too hard one way or another
Yeah it's lame you can't knock down trees anymore
Invasion is great for sniping
It's not a great mode but it is great for sniping
i only really snipe cause i hate snipers
and the best way to fight fire is with fire
also only class that sits still long enough for me to hit
recon in this weird place that the only solid counter is other recon. not that i see that as a bad thing
well at long range anyways
Gotta practice to hit the shots on people who are running
People love running in straight lines
not me i sort have learned to subconsciously twitch and change direction a tad playing this game
when running
its already super not worth taking those shots, and with bullet trails its gonna be actively a bad idea to take them
I would say like 30% of my infantry kills are on people running
Not going to stop taking those shots, just gotta land the first one 😉
That's one of the worst parts of the trails in general is that it punishes missing more than anything
I moved on to DMRs after that glint change. There's no hope for snipers in its current state.
im feelin roughly the same although im full copium on snipers maybe ill end up using irons
Man sniper on ironsights is just not sniping anymore. Wish I had your patience
I said maybe i feel the same way lmao
or of the guy you brained has friends that see him drop
the red dot canted site might be a better idea
bonked a rival sniper at 1.2k meters with it cause i saw his glint
took me like 7 shots but he had no idea where i was at least
i personally dont think the glint on the medium scopes and especially the vapor trail is a good idea. i learned to use medium scopes because i got tired of being counter sniped through foliage where i know the person could not see me but my glint and they still have not fixed that to my knowledge. if they want to nerf the sniper class without making them more visible its easy. drop the base bullet velocity on the higher end snipers (M200, L96, Rem 700) by 200-300m . also i dont know if this is still a thing but remove no one shot anywhere on the body over 1000m. make it so its only 1 shot headshots
glints showing through foliage has been fixed also the only sniper that 1 shots at 1000m is the m200
thank you for answering. wasnt sure about the glint through foliage but thinking about it i havent seen it in a while. i do think the m200 needs a nerf though. the fastest stock bullet velocity and one of the faster rechambering sniper rifles too really doesnt need more reasons to use it. i love the sniper class and have no problems with the guns getting a nerf but i dont agree with making the sniper more visible.
i mean with the incoming trail/glint changes i think other snipers need to be brought up to the m200s level to be honest
or each one be some kind of specialist in one area
like L96 being better at aggressive sniping
and M200 being better at long range sniping
SSG69 could be great for medium range sniping, having a faster bolt cycle and faster reload
while still having slower speed and dmg
that would force people to use rifles they dont like only because its got the stats they want the exact same issue i imagine a lot of people have with the m200
With trails now active. It would be neat seeing subsonic ammo (often used with suppressors to avoid the loud crack of normal ammo) had a shorter lasting trail as they are likely subsonic rounds if the sound signature is anything to go off of.
Lighthouse class is now active
?
This is known. What does that have to do with being a lighthouse?
Its incredibly easy to find snipers
Way to easy
Hence it being a "lighthouse"
I suppose. It certainly encourages staying waaaay back in the safe zone and sniping out of it where the only way to counter them is sniping as well. Defiantly makes me not want to move forward with the team while sniping. I'm sure such an outcome was factored into the decision.
I just think it would be neat to lessen the trail time or remove it all together when using a suppressor and adjusting velocity to match with lower power of subsonic rounds.
I'm just talking as somone who enjoys long range shooting IRL and coming from ArmA. There's some neat stuff they are already doing in BBit and could adjust more. Balances to be made and so forth.
Oki's commitment to milsim light
so are snipers now completely useless on infantry servers?
Not if you consider making pretty trails to be a use
But otherwise yes
sad
It's bullshit. Oki nerfed snipers last week, then rolled out another nerf within a week. That means he had already decided on a second nerf without even waiting to see how his first nerf affected gameplay and balance
A nerf was definitely needed, I've had 2-3 dozens games with 20-50 kd on small maps, but not like this
just played a quick game today. sniper had his rifle suppressed and the only way i knew he a bit behind me was because of the contrail. this is only going to encourage more snipers sitting way far back then being remotely near/defending from an objective
My point is, if you're going to add a nerf, you should wait to see if it does the job before deciding whether another one is necessary
Imo, if oki wanted to nerf mid-range scopes, he could've just increased bullet drop, maybe reduced velocity and disable zeroing for the mid-range scopes
I wouldn't mind that as long as the mil dots worked.
(Although, I personally never used zeroing in this game)
TBF I went a long time before I knew it was a thing. I was landing 1300m mid scope shots without it
that's exactly why the mid scope nerf was needed lol
my longest kill is like 400-500 meters
Maybe they could make it so you can only zero up to 200m and over 800m for mid scope
It's hard to find distances over 250m on infantry gamemodes
The mid scope nerf made no difference to my ability to make super long range shots. It only affected my ability to make short mid range shots
1300m on valley infantry conquest last night
infantry conquest is the large one with only transport vehicles or the small one?
Domination is the small one
Tbf, valley is way too vast even on dom, I don't even want to imagine what it's like on full size
For a long range sniper? Arousing
All I did on it was shoot down 10 snipers, die to a flanking bastard, repeat until the next map
The most boring 40 to 4 gane in my life
never played valley again
here's a thought
what would you do if L96 had like 300 light armor damage and was able to three hit kill humvees?
Can you please stop trying to turn bolt actions into glorified gadgets?
Probably shoot Humvees I guess. But I feel that's not really the point of snipers
RPG-7 is the best bolt-action sniper rifle as of now
hey at least it doesn't have glint on top of bullet trails
we are way below glorified gadgets now
if only oki played with bolt action rifles
he would probably outright delete them immediately if he did play them before the nerfs
thats kind if what they are
a bolt action is accurate and relatively lightweight for a given caliber
but uh
7,62NATO is 7,62 NATO
besides that I want to be able to shoot out engine blocks with the L96 and M200.
but you also want snipers to use dmrs instead
L96 is .338 Lapua Magnum I believe
i mean with how much we dox ourselves by shooting there is zero reason for every sniper not to one tap exo
which is just a huge fuck you to people who enjoy sniping
ngl as a person who defended exo's one shot immunity, at this point I'd say it can go
I enjoy aggressive recon, it's completely dead now with the trails
shit was busted, but still
it wasnt busted it was as strong as it needed to be
you can see that now that it isnt at that level
Not any more you don't
kinda? 's complicated
id love for there to be more cohesion and squads to stay relatively together
I'd love for there to be less recon-parked-on-the-back-of-the-map whose only interactions are:
[] kill someone at range
[] get counter sniped
[] get ambushed
[] get used as budget spawn beacon because the squad got zapped
you can't have squads that stick together when recon's movespeed just makes everyone leave them in the dust
and classes being better at different ranges is what gives them their identity in the first place
you can still play as a team with your recon at the back
also 200-300m out giving overwatch to your squad IS relatively together but that changes what that means depending on the map
your squad can y'know form a frontline and defend you
I had 5+ kd games on average, 10+ if mostly counter-sniping braindead roof-dwellers, this isn't balanced
kd is a meaningless stat
not for a sniper
also if they are braindead roof dwellers they deserve to die
the skilled player won that is how it is supposed to be
yeah that's kinda fair
my thought was having someone lagging by like a couple buildings or something repositioning with the squad
but on shipwreck that's... basically the whole map lmao
but they are the best source of exp in the game
*on infantry gamemodes
God it's the worst map yet always wins the vote
recon is the WORST exp/hr in the game by far
Got 26:0 last night sniping an entirely brain dead squad on top of a turbine on valley. They just kept respawning on the turbine
+1 to this
id argue that this only really matters on super open points
in moet scenarios you have a firefight, 30s, firefight, and recon can just not reposition because they're still in optimum range because the rate of advance is so slow.
This
I know people will say thats because snipers are OP but it's not. It's because they squad made no attempt to move, hide or even look for me
at this point I think you and I play different games my guy
holy cow lmao
Not post repair points nerf
I've had 51:1 on old district rush, had to respawn to fall back, the map had at least 3 uncounterable spots on it, albeit I did shoot down regular folks
it was just an IQ test and they failed 💀
I couldn't believe it. Usually people take the hint and leave the top of the turbine after a few deaths but these guys just kept spawning and kept sitting there stationary without any cover
My friend got a 70 kill game the other night just repeatedly sniping a sniper squad
Nice
This is what people ignore when they say snipers are OP is that most big sniper kill streaks come from good snipers killing bad snipers
those sniper squads are hilariously bad
You almost feel like telling them to move somewhere else in chat
It's Free Real Estate
We were sniping together and the whole game I was like "there are so many people on this objective help me shoot them" "no dude I'm just farming this sniper squad"
on an unrelated note:
R700 makes me feel like I'm playing the game better because it sounds better.
The noise is sexy but don't let Oki know he'll probably remove it to remove any fun for snipers
I once 1v5ed them for 15 minutes straight, while standing out in the open on the hotel roof while they were running down in 5 different spots at the port area (forgot how the map is called), that was before the q/e spam nerf. 35:6 if I remember correctly.
hmmmm
Because people think that sniping just involves climbing to the nearest high point and shooting rather than picking the less obvious spots and trying to work out where other snipers would go
what's the current guiding philosophy of DMRs vs bolt rifles, at least in theory?
like, shitposts aside?
try to counter-snipe with a 1x sight by peaking from behind cover, change positions constantly or wait for a rollback and use dmrs
not their ingame
has oki ever given an idea of what he wants there to be?
I have no idea what aspect of bolt-actions he wants to nerf, cqc, aggressive counter-sniping, or camping at spawn
right now he nerfed all of those
Lovely.
maybe he would at least put a mininum travel distance for bullet trail to appear
I can tell you
He dislikes the feeling of getting sniped in the head as an infantry from a sniper you had no idea about
Because it feels, especially to an average or worse player, like there wasn't any counter play to that
Which is frustrating
right now it's impossible even if you snipe from 30 meters away
Okay, well...
A bolt action is accurate, powerful, and long range.
The platonic ideal of a sniper is basically just the hidden death
buuuuut playing against 30 simo hayhas is kind of unfun.
But also being basically helpless against someone as the long range class using a long range weapon...
kinda sucks?
That I feel like would sort of incentivize getting closer to avoid the trail, though.
but the counterplay was always go kill them now that you know that they are there?
the greater issue is sniping behind safezones
where you cant be found and punished
I mean that's not the real counter play
The counter play is to check your angles
and that's a good thing, the closer the sniper, the less advantage he has
If one of those angles has a sniper 200+m away then go a different way or run unpredictably or run in a big enough group that the sniper can't kill you all
the whole point of a sniper is safely applying pressure and counter-sniping
not too safely tho
Bolt action rifles:
[] Glint only happens maybe in very limited circumstances? Like, to kill someone with accuracy, you need to open the killflash and glint to everyone in the viewcone, but that gives you command of when you gkint and a good shooter will minimize their glint time, I guess.
pick your moment.
[] Maybe at like 200 meters from the sniper the trail starts up, but takes another 100 meters to go from translucent to full brightness?
[] Bullets crack really loudly for everyone near a sniper bullet's impact point. lets you know you're being shot at but not from where.
that's fair
buuuuut
dmr.
if you're gonna sit in the 200-300m rangeband..
^ snipers already had it bad in that bracket is is
that's long-range already, at least on the smaller gamemodes
my average kill distance on recon is like 80-100 m
basically sniping down enemy backlines, window and roof-dwellers and snipers
and flankers
It's only an issue at short to med range. If you get sniped further than that it's really your own fault as moving shots further than that after incredibly hard
So the problem is death out-of-nowhere
If you stand still for long periods outside of cover, expect to die that's not an issue
Instead of telegraphing sniper's position to the entire's enemy team, it would be better to make first-shot hits way harder
Bullet trails shouldn't extend past the scope glint range
maybe just make them work exactly the same as mid-scopes' glint
Also scope glint should have a max diameter as well as a view angle
the bullet trail is invisible until the bullet has travelled 200 meters, then it gains opacity and finally disappears past 800 meters
That would be fine with me
I mean id prefer it didn't exist at all
Velocity maybe, but that really is only an issue for long range sniping . The big complaint is to do with short to mid range sniping
well yeah, and the biggest problem is just how easy it is to land a first-shot headshot on a running target if said target isn't expecitng it
Could always make helmets better
bad idea
why use bolt-action at all, if dmrs 2-shot head too but with better firerate
is that actually a problem? it just seems like punishing a weapon for performing as it is intended to do just tapping space every once in a while makes you much harder to headshot as is
jumping while running is expecting sniper fire
Yeah id love to see the stats but I feel like it's not nearly as much of an issue as people like to make it
it really does feel to me like treating something as a problem when its not making everything around it much worse than it needs to be
then what exactly is the problem with short range sniping compared to long range, if not this
first define short range
even when there was no medium range glint i saw no problems with it
dmrs existed and you could be flanked
25-100m you can just get beamed by an AR pretty easily
Yeah it still took some skill to make moving shots
to me it always felt like being rewarded for as one of the 2 slowest classes setting up and finding a nice angle
as a support if you set up in an area built up your fort and then were punished by having for instance barrel heat to manage it would feel awful
if assaults were punished for flanking by having tracers too it would be just as damaging as it is to recons
especially when you will die the moment you peak out of it if the enemy snipers are even mildly competent
that is, if you use it as something more than a closed off spawn point
Then you picked a bad position to set up in. Snipers pick their spots to limit the angles that people can shoot them from. Why should it be different for other classes that have to set up in a position. Sniping support gunners is counter to support emplacements. Most maps have plenty of roads and buildings that limit the lines of sight to pretty close range
close range enough to be sniper proof is way past the point where it would be effective
It's not about range it's about angles
Yep. Pick a spot where you're protected from incoming fire on all but the angles you can shoot on.
supports place is to fortify inside of objectives but that was sadly taken out but thats another issue entirely
past 50 meters a good sniper can make it impossible to peak out unless someone else flanks him
It's more or less fixed
Not ideal but most of the time I can build where I want in objectives
Most of the time
i mean DMR do the exact same thing with a lot more reliability do not punish players for doing well
Then you're set up in a bad angle
The sniper is 50m away. Assaults can cover that distance in 5-10 seconds go flank him. Snipers do badly at close range
Yeah 50m is way too close
unless you set it up in an empty tube, I don't know how you can prevent that
as a sniper that is
Build sandbags
Wall in the direction of the sniper
You set up in a tube as a sniper??
Does tube mean subway in this case
as that sniper, I don't know how someone can build a shooting position without it being easily suppressed by me
Build sandbags between you and them. Stay behind sandbags. Shoot from behind sandbags
die every time you peak out
Send squadmates to kill you
No need to peek out if you position the sandbags right
If they're trying to counter your sniping with their lmg then of course they're going to die
But if they're just trying to set up a kill zone without you sniping them from the side then there's no need to peek out
well, that's not a fortified shooting position then, that's just a secure spawnpoint
How is it not a fortified shooting position
You build sandbags on the sides you want to protect and shoot out of the other sides
If you want 360 visibility you're vulnerable from 360°
you want to shoot at the enemy, you need to peak in that direction, meaning you are susceptible to snipers in that angle
unless it's a chokepoint in a corridor, in which case, you aren't suppresing enemy offensively, but defensively instead
ie the tube situation
Suppression is suppression. It's up to the rest of your team to make it offensive
I was talking about offensive fortifications, where your goal is to suppress enemy to let your teammates advance, not to prevent enemy from advancing
You can still do that with a barricade in the angle of the sniper
Plus there are friendly recons too for taking out enemy snipers
why would you need a fort if your recons can already suppress that angle that much
I agree the trail should definitely start 50-200m away, especially with a suppressor. I also think the aim down time for extended mag snipers (except m200) should be reduced. L96 for E.g should be +.06 instead of +.09 I just got an 87 kill recon game with med l96, but they should tweak some things to compensate.
Bet most of those kills were other snipers though
i mean the general move speed of snipers should be upped if we're expected to rotate after every shot
Pretty much sums up why snipers are getting nerfed so much tho
Because people don't understand that they need to build sandbags to protect their flanks?
Totally wrong.
I didn't mean that as a criticism btw
I thought using a suppressor, but still having a tracer, was a bit odd. Having a trail with subsonic ammo is even more strange. I get why it's there but think it should be much harder to see or have a shorter duration with a suppressor equipped but hit velocity fairly hard to match or give it more damage drop off over distance.
It would promote closer engagements with the bolt actions and be useful with the suppresser in the first place.
TBF if we're going for realism, using a tracer round in your sniper rifle is a little odd anyway
For sure, but I think it was a stopgap toward the vapor trail. I like the trail more, to be honest.
It would be sooooo cool if the trail was more visible and tapered off over time from the point of origin.
You're being sarcastic, right?
I mean, if there's going to be a trail, at least have some fun with it.
Rainbow colours
Look at my profile picture. You know I would love it. XD But nah, I mean just some particle dissipation to help sell the effect.
Yeah
Because they need a giant line saying "sniper bullets coming from this direction" to understand they should protect that direction
It's crazy. I mean who doesn't just assume they can lay down in the open without people shooting them in the side
This is what I've been saying for ages. Either snipers are slow and cumbersome with low RoF, but can stay hidden due to not having glint or trails or whatever, OR snipers are fast and can outrun any other class, at the cost of ousting their position with every shot. BBR has, generally, been the former up until now. Its far too late to try to change the entire class to the extreme opposite end of the spectrum, especially since its all coming without the runspeed buff the class would need to actually be able to achieve this sort of playstyle.
Alright imma login and see how bad it is
💀
lmfao
lol what do you think
So
The guy who said you're a walking lighthouse is absolutely correct
just shooting your gun means you die
Its like...
- Land a shot - enemy knows where you are based on the damage indicator.
- Miss a shot - enemy knows where you are because now the snipers are Quake railguns
- Simply aim - enemy knows where you are now because you glint
- Kill someone - They get to know where you are as a reward for dying
How is this good design again?
Happens if you put up a game programmer to do the game design
i never thought id be agreeing with kim jong-un, but here i am
i mean with how present snipers are now visually no reason not to have them body shot 1 tap at any range amiright
You basically traded all the fun of playing sniper for the most boring mechanic of all time - spotting people

I just dont get it
who actually enjoys that
I feel like apart from Map hugging 600m+ sniping, there is not a reason at all to play any sniper atm, like with the m110 u dont need to go for the head or compensate for bullet drop in most cases, just aim center mass.U can 2 hit people nearly without them reacting, u can use a suppressor, u dont have a glint on medium scopes, you dont have bullet trails, you can play Assault for better reload and ammo box (if you want), which offers more bandages, ammo and the option with runnning the short mag. U dont need to cycle shots, if u miss so what you have still atleast 7 shots more in the mag. You get better armor as Assault. I tryed it today, for me there is no reason anymore to play sniper over DMR or even play recon, atleast for me
dont get the change either, i found BBR to be one of the Games where Sniping was funand you were some what useful , but not to impactful/op compared to other classes(cough medic). for me personally the only problem with recons/snipers was that there were teams with like 30 % map border hugging snipers that were completly useless ( like 15/11 after a 30 min Game), that did not contribute to your team, the servers with sniper limit (one per squad e.g.) were the ones i enjoyed the most to play as a sniper and against snipers
oki is just dead set on making a game where everyone has the exact same playstyle, I guess. BBR went from one of the best sniper experiences in FPS to one of the worst in, what, two weeks? Its a complete joke, and Oki clearly has zero intention of listening to the objections of the entire group of people he's putting up to execution. Actually, sounds kinda like tyranny when I phrase it like that...
ye i feel the same, when he doesnt like snipers, which i can somewhat understand why putting it in in the first place, compared to gutting it half a year after release to the public, just to have a part of the community angry
Please dont fall into listenig to a loud vocal minority of people convincing you to nerf sniping even more, sniping the way it was was the core of this game, it even was in your steam tags
too late
Changes like that are harming the game, casuals dont care because these arent fun mechanics just balancing ones and hardcore players dislike them to the point of leaving the game but ok
so yeah
cringe
Yep I'm going to go play squad or insurgency as soon as they're back on sale
sniping so dead that only half my lobby is recons :(((
are you in a recon only server or something or like a 12 player server
a 127v127 server ty very much
because i've been in 3 servers tonight all with very small recon pops
I didn't realise 50% of 256 was 13
or 254 even
Fine, I'll count them individually
You need to count them individually to know whether 50% of your server is the same class?
there's only 68 recons in my 254 person server
so sorry, it's only 25%
I mean 25% that's basically the whole class wiped out right
there are 5 classes, i'd expect each class to be somewhere between 15 and 25% pop all things considered
This doesn't help your case
If anything you're suggesting that the game has helped to normalize a discrepancy, or there wasn't a problematic change anyways
It's early days, and your server is an anomily. Watch those numbers drop
I'm sure
STRAWMAN ALERT
the strawman of "sniping is dead" while the class balance is in your own words in expected ranges, if anything on the high end of your expected ranges
Not really Your sample size is tiny and i've been on 3 servers tonight that support my claim that sniping is dying. The last 3 servers i was on had 10, 8 and 13 snipers respectively
Consideing that's on the release date of game changing sniper updates That seems like sniping might be dying
You'll need a comparative sample for every day this week
It's alsmost as if patch day isn't a balanced sample
you were whining since the last change that was supposed to kill snipers
Outskirts, 61 recons
Again patch day
I mean really, wasn't medium scope glint already making you leave?
No it just made me sit back in spawn and snipe long range
Well My recon playtime last week dropped from like 80% to about 15% so it kinda did
Congrats on no longer being a slave to the meta I'm very proud of u
no shit theirs more recons on the day of the update that changed recons
that number means nothing
numbers never mean anything
every time numbers get brough up there's ooohhhhh so many factors that invalidate them, but how you feel is exactly what the game needs
Bootlicker? nah, oki has made some stupid changes. I'm just a hater to your pointless playstyle
the one that does nothning but proc bleed
It might be appropriate but it was actually left in my clipboard from a tweet earlier mocking the libertarian party and their pro dictator stance
So yeah wasn't actually aimed at you
coincidences are fun
Indeed they are.
anyways, I'm gonna go back to playing the game since my enjoyment went up at the cost of yours 🗿
-formally, a true hater
"My fun comes at the expense of everyone else's"
the sound spread thing did nothing cause its not directional
ig it adds to the immersion
but like
No it's completely pointless. Now there's just loud bangs every now and then in case you didn't realise that somewhere on the map there was at least 1 sniper
hey guess who that saying fits when we're talking about 20% of classes vs 80%
Literally any class by your logic
yeah thats what i was saying
yup, same case as the people who're bothered by medic losing bandages
but unlike you my enjoyment doesn't depend on an entire element of gameplay being removed
the smoke trails arent that bad but they last too long imo
I don't even play medic but that did suck
it should be 1 second at the most
so only people being shot at can see it
currently you can just follow the end of the trail cause its so fucking long
Did i just blow your mind for supporting the enjoyment of people who play classes other than my own?
when did medic lose bandages?
Just remember our issue is with sniper rifles not the recon class. DMRs are still good.
you're the one asking to maintain status quo, same with half this discord oddly enough
bcuz people like sniping and they want it to be more useful
the fact that everyone can bandage themselves at the same speed
that was needed for self heal
no reason for other classes to revive at same speed as medic tho
they don't
they do
but I get it, if you're not reviving people you wouldn't notice
then you'd notice medic still revives faster
test it]
take a vid
come back to me
its supposed to be 2x faster
its not
the patch notes said that bandage speed buff was only for self healing
but very clearly revive speed was increased
for other classses
while leaving medic the same
I just tested it myself
medic is still faster lol
so much stuff killing the game it's crazy
wonder what's getting blamed next
the skin system
people that say sniper is op usually are 1 of 2 things
1 never played sniper and have no idea how hard it is to hit someone with how fast people can move in this game and how twitchy people are
2 are salty that they can't camp a window or rooftop or hold a stationary defensive position without being at risk of being 1 tapped
The sniper trail change is encouraging players to stay WAY the fuck away from engagements, which is the exact kind of sniper play impedes forward movement in the game (capturing / defending points). What is Oki on with this one.
Even oki doesn't know what the fuck he's cooking at this point
but one thing's for sure
bro cannot cook for shit
The changes to sound and bullet trails, while in theory make snipers easier to counter, make them much more of a psychological weapon, and make them far more 'terrifying'.
More of a meme suggestion, but would be pretty cool to see. Some sort of dummy head equipment to bait snipers into firing.
i mean we already have fake scope glint
also that is kind of the purpose of snipers is to be a psychological weapon. the threat of a sniper often more dangerous the the actual sniper
its why the sniper class tends to be complained about the most cause no other class in a game usually scares the piss out of someone like snipers can.
I'm not sure i'd call anything in BBR terrifying 😛
lol well graphics aside :v
aaaah voxels
for example if someone sticks his head out of window and gets gundowned by a MG from a support class his teammates might try and peek to fight the guy
but if the guy was brained by a sniper and he tells his teammates they would most likely not dare go anywhere near that window until they are sure the sniper is gone
Imagine thinking there's any squad play left in this game. In both cases 99% of the time his squadmates would be scattered across the map and would not give a shit about his unfortunate demise 😛
i mean if other people were in the room and the guy just so happened to have a mike to inform them why he died
will not lie am part of that problem
also don't have a mike so yeah
I try to stick close to my squad if i'm not playing recon but it's not usually easy
i'm either out on butt fook nowhere hunting snipers or playing exterminator in our teams own backlines making sure rats don't take our back command post.
i hate being on the frontlines
I don't mind front lines too much CQB is fun. But nothing brings me zen relaxation like long range counter sniper gameplay
sniping used to be my comfort fall back if i felt like chilling, or if i hate the map and/or find cqcing a pain in the arse i'd just do sniping on it for less stress, but that sure isn't the case any more thanks to med scope glint. i had 2 places i could just chill and not die once since i started playing when the game first went early accuses. sure i'd only get like 9 12 maybe 24 kills if i was super lucky, but sure beat banging my head against a wall dying over and over
and now i've died like 4 times in both locations thanks to med scope glint
I've found the only way med scope glint is workable is if you sit way back in the safe zone and only go for the real long shots
yup
which is funny
cause people complain about snipers just sitting back in the safe zone and now they literally just strong armed most snipers into having to do just that cause they don't think they have a shot outside of the safe zone
Yeah, it really wasn't a well thought through update
Snipers don't want to have to run 300m every time they take a shot
i could probably live with the sniper bullet sound being different to other bullets. kind of needed as times i couldn't tell if a sniper was gunning for me or just a random stray bullet from a gun fight. also the trails would make me have to just actually have to consider who to shoot first when attacking groups of people. picking of those that would be less likely to be noticed first
but the entire map knowing when i take a shot? like why
and why even use a med scope if it glints like long scope. only people uneffected are aggressive snipers, though i guess the bullet trail really sucks for them
also i have a background playing Halo so kind of used to bullet trails on snipers
TBF i don't have much of a problem with the whole map knowing if i take a shot. It's not directional so all it tells them is that at some place on the map a sniper has taken a shot. Which is almost useless to them. I would like to better sniper bullet sounds so as you say it's possible to know if someone is actually gunning for you or if it's just rounds going overhead
i guess my "like why" for the whole map knowing i'm taking a shot is it will get really annoying for when even say 8 snipers are just going ham shooting. just gonna hear gun shot after gun shot and there are ususally way more then 8 snipers on maps
for the lols i might just run around near the enemies side of the map firing randomly into the air to give everyone panic attacks thinking they are getting shot at over and over
Yeah it is a bit pointless
Trails ? Glint ? What is this rookie shit ?? They need to make a LED sign in the sky that follow the sniping player with a fat ass blinking arrow with the words "HE IS HERE" and the LED would blind the shit out of the sniper for being too close to it. Oh and blinking minimap marker also of course. I mean the class is still somewhat barely playable it's unacceptable please dev add these !!!
please don't give them ideas
i'd add a laughing emote under that but at this point in time i'd believe they'd do it
Every round a sniper fires now kills the sniper and also 5 other random recon players on your team
jesus christ just remove the sniper rifles and the role as well their are pointless now.
Yep
i allways hated bf for the glint, like whats the point of sniping, the whole point is to be concealed, we even have ghillie ffs
Me too. I remember when BF3 came out i was so annoyed about the glint. BF2 had great sniper gameplay and BF3 was like an arcade game
its not THAT hard to figure out where a sniper is. and there are tons of ways to hide from snipers, its called cover.
Yeah at anything over a few hundred meters moving shots are almost impossible
Also most snipers are in the most stupidly obvious places. Like on top of the wind turbines in valley
yep they allready feelt nerfed pree patch
Seriously who looks at a squad of guys sniping from a wind turbine, exposed to incoming fire from 360 degrees and thinks those guys are too powerful
xactly, its so obvious.
I mean it's great for me because they're basically free kills
but those kind of players make up a lot of the recon class and it's not like they're very good
what is the argument for nerfing sniper in fort place? are people annoyed when they get shot from sniper but not machine gun ?
i mean remove 40x and 20 x and u wont have people shooting from other side of map, its like they want sniper to be op and nerfed at same time
I think the argument is that no one does any squadplay really so you can't get your squadmates to coutner sniper fire. but that seems like a problem with squad play not snipers
if u kill enemys u kinda fill a function and sniper teams are supposed to be small
The arguments against snipers are contradictory. one group of people says we do nothing and contribute nothing and the other says we're too powerful and kill everyone all the time.
so maybe squads shuld be like irl more , u chose a squad based on ur role and u play that role whole game. like rifle squad, sniper squad, etc i think arma had it like that on some servers,
For being so gung ho about milsim, Oki really does not pull much from actual milsims.
Even Arma servers will have some limitations on the number of classes in a squad.
Granted the playstyle and map design does not lend itself to a milsim playstyle.
The casual player does not want to run around like a spaz constantly and that is the playstyle BBR is nurturing. If I want to relax and have more chill fun, I will play recon. The recon changes push the more casual playstyle out, and by association the causal players as well.
well yes, i dont even know what the hell their aiming for
the potential is so close i just dont understand why they go the other way
i mean nothing else seems cassual
Since all sniper rifles now leave the godawful 3 second long trail showing exactly where you are. i no longer have a reason to play the class. I play with silencer on all guns where i have it unlocked because i like to see if i can flank and get kills from odd angles. Playing stealthy and getting ambush kills which is why i played the class in the first place is now gone. If i want to play stealthy from 200-500 meters i am much better of with drms now and since recon is the absolute worst drm class in the game i no longer have a single reason that fits my playstyle(aka not zoom zoom kids high on 1000 mg of pure coffeine) to pick the recon class.(i see formatting in discord is still absolute trash, since you cant even use enter properly)
The latest sniper nerf has made the class redundant. The scope glint nerf was bad enough but bullet trails too? The purpose of a sniper is to be hidden and provide supporting fire.
Now not only can you not one shot most players to the head because of helmets but you also have a bright light that highlights you whenever you ads AND a massive line that leads directly back to you.
What's the purpose of the class at this point? better to play dmr on a different class. You have more utility and fewer drawbacks.
Snipers are never a problem for me when playing other classes but were a fun change of pace to play now they're really not. You're spot is known the second you make your first shot from the other end of the map.
Sniper changes are good, and as seen by the reactions to the re-work, the majority of players are in favor of it while a loud minority are against.
One suggestion is to either remove the trail on exclusively the MSR to give it purpose and/or to make it much more feint on suppressors.
This is offtopic, but all suppressors should remove the glow effect of bullets, or make it black to hamper bullet visibility. This would indirectly buff snipers with supressors even with the trail.
"Anyone who disagrees with me is a loud minority"
433 vs 151
A minority and a loud one at that.
It feels like snipers are being balanced around the extremely small percentile of people doing disgusting things with them after thousands of hours of practice and not the majority of people messing around with the class. Trails are super unnecessary
Kind of like how LB and SMGs were balanced.
It is what it is.
Oh you mean the survey that was done before the change went live? Well that sounds like meaningful data
The reason for that is the vast majority don't snipe. They also cannot snipe, most players lack the skill to. Sniping is not easy. If it were everyone would do it. Sniping is all about getting an off angle and harassing players from somewhere they don't expect. That is no longer possible. Of course people that just want to run into a meat grinder over and over don't want snipers. This is true in all games that contain snipers.
Most snipers I come up against can't hit a barn door anyway.
LB were being monopolized by an outsize cabal of psycho losers relative to the overall size of the playerbase, in such a way that they created a negative experience for thousands of other people. If the data shows top tier snipers doing the same thing, I'll relent. Nothing about my play experience indicates parity there, though
Also yeah 500 votes in a game with thousands of active players pertaining to a future update in a discord that most players don't even know exists is not a good way to determine if a change is warranted.
LB?
Little Bird
It's funny, that's what was said about so many other aspects of this game before they were nerfed to the ground, and in your case, you can still be just as effective as you were before. You just can no longer get kills handed to you on a silver platter because your poor victims are now aware of your presence. But if you can aim and lead your shots, you're still fine. The same is not true for SMGs, LBs, or even Mines.
It's a sample size; it's not a perfect 1:1 ratio to the true population, but it is an indication.
"Your poor victims" Get a fucking load of this guy. Saviour of the oppressed
You seem upset.
Nah, your post really tickled me
No you really really can't. What separated a good sniper from the rest was being able to peak shot and so remain undetected for longer. Your first shot irrespective of where you are makes that now impossible.
Anyways, I came here to give my two cents, not to needlessly argue with emotional players. All I can say is: Welcome to BattleBit where the game you paid for and the game you got are two very different things.
"Won't someone please think of the poor innocent victims of evil snipers!!!"
Yeah we wouldn't want to keep you from your important business of healing the sick and solving world hunger
Save em and buy a couple penny stocks instead, maybe you'll get a dividend
Sure.
Donate those 2 cents to the poor victims of sniper war crimes
Well, have fun!
I'm not emotional about it at all tbh. Purely realistic. I can be in the top 10 of any lobby I join if I really want it. I am someone that has far more skill than most people with numerous 100+ kill games and 100k+ point games. Snipers were not a problem and have now been nerfed into reduncy. A dmr is now the better pick in every scenario.
The dmrs now being way more comfortable at most engagement ranges is pretty funny
It's a pity imo. Dmrs should be the pick for people that lack the skill to use snipers. Easier kills but lower ttk potential. Now that they can 1 tap a recon to the head and the bolties can't one tap other classes half the time there really isn't much point in running the snipers. The scenarios where you can 1 tap someone with one and not the other are so few and far between you might as well take the better rof and massively larger ammo.
DMRs can 1 tap other recons now?
I was not aware of this
yup. Assuming you're going with the no helmet option so you can ads quickly.
rip close range sniping shoot one bullet and the intire team knows exactly where you are :)
Does recon even have an armoured helmet? I thought they didn't
They can't at extreme ranges but can to a few hundred metres. Yes recon have the light helmet option.
12 whole hp. Yuo will be saved from the first dmr headshot and nothing afterward.
recon were already in a pretty bad place after the copeglint nerf. Definitely the weakest class from any objective standpoint but now they're just pointless.
correction: I was wrong dmrs cannot 1 shot to the head. I was wrong. outside of exactly headshots on other recons however, they are just better especially as they don't have a bullet trail.
Estimated 3 million copies sold
A small discord poll of 600 people
🤔
I also find it hilarious you call people emotional when everyone calls you out. GG no re.
Here comes the drama
The idea that the majority of players do not enjoy fighting snipers is not a controversial one; it's only natural that they want nerfs to follow suit. I suggest you pay attention to ongoing discussion on the roles, balance, and impacts of snipers that has existed since their introduction in the FPS genre. Then I suggest you take a statistics course. The belief that the majority of players enjoy fighting snipers or that they do not want them to be nerfed is one grounded in delusion.
I'm personally looking forward to trying the update tonight, didn't get a chance to yesterday
Long range scopes got buffed, so I look forward to using that and seeing how it goes.
You do have a point that these channels are only people who play recon and don't want it nerfed
While that may be true, I think that generally speaking, those that speak up are entirely discontent with an aspect of the current state of the game.
Snipers were annoying, but many issues that are associated with them were curbed by balance or are attached to other problematic issues of the game.
There's also a good part of the annoyance that players have come to accept because snipers are like that in every game, and decades of bad balance has solidified that as part of the expectation.
There you go belittling everyone you come across. It's sad you are suggesting people to take stats courses when you want to use a sample size of 500 on this discord. Discord polls are not Gallup polls lmfao.
Nobody here is saying people enjoy fighting snipers. Every single player wants whatever they don't like to be nerfed, snipers included. I'm specifically saying that the way it was nerfed is not the move and basically kills any enjoyment of it.
I wouldn't say they were nerfed as much as being re-worked.
Speaking of "snipers are like that in every game", milsim mode might fix it. In Arma 3, I don't remember snipers being too much of a problem. Because all of the normal guns are so deadly, snipers have to sit a kilometer away or else they'll just get shot just as easily as everyone else. This makes snipers not that much of a problem.
Long range is viable because the cone got reduced to your LoS.
Mid-range doesn't produce glare at small and long ranges.
Snipers are only really a problem when the game is "arcade-like", and that means messing with gun balance so that everyone can have "fun"
Personally, I would prefer if they reverted almost all weapon balance changes to pre-release, at least the nerfs, where everything was deadly and could kill anywhere.
Many players don't hold that same opinion, so instead, everything got nerfed.
It is what it is.
I would prefer that too. In Arma, weapon choices are mostly cosmetic
I would prefer that as well.
Infinite mines countered SMG run and gun. With nothing to check that playstyle, that became too powerful and got nerfed. It also made C4 the objective choice, which people are also calling to nerf.
LBs put snipers in check too, especially the ones camping in territory, but it got a nerf to both mobility and effective damage range, so you know how it goes.
Everything goes on the chopping block. No-one has fun; everyone's jimmies are rustled.
What can you do?
You can leave a negative review on steam, make a post on reddit, or continue to offer feedback and suggestions here on discord
The devs read at least the title of all the suggestions threads, that's the best place to get real attention
The nerf to snipers was uncalled for and it has impacted all my friends who have bought the game and my own experience, We no longer have desire to play and are now disappointed in the game we all just purchased nerfing snipers within a month
Welcome to BattleBit where the game you paid for and the game you got are two very different things
hey jackass i was playing what i paid for, medium scopes without glint and no trails, for about 6 months until it was changed. you act like i had a choice to get this game knowing med scope glint and sniper trails were a feature rather then being shoved down my throat out of the blue
Welcome to the club.
can i get a free t-shirt
and for smgs that's a cute false equivalence. even the people that abused them admitted they needed a nerf. as for mines maybe its a skill issue i can get 20+ kills on those run and gun ding dongs with mines per a game even putting them in the same 4 places over and over and they still walk on them for some reason.
and the little bird was literally defying the laws of physics. if you can find me a helicopter that could fly upside down and not crash i'd love to see it
and i brained more LBs as a sniper then they got me so they was hardly a counter for safe zone snipers. only solid counter for those was med scope counter snipers like i used to do but oh well they got rid of that
Lmao
You didn't mind not getting what you paid for until it affected you personally. Hahahahaha
It was in beta (early access), things we subject to change. I’m fine with the medium scope glint (as long as it stays less than the large) and I’m fine with the sniper trails (I think they’re a great way to counter play) as long as the degree on which people can see your scope stays the way it is now. It makes sense the guy who is not directly in your line of sight can’t see you but they guy who is can. Good work honestly, you can’t make everyone happy but you can find a middle ground and people who throw fits because they didn’t get it exactly their way are exactly the kind of people that shouldn’t be listened to, especially when they bought a game in early access. Great investment so far, especially with recon drones now spotting players, It’s like every idea I have heard of to make the game better or even talked with other people about has actually been added into the game and that makes me happy because it means the devs are listening or know what it’s like to actually be on the other side.
i have more hours in medic than literally any class and found recon too intimidating to try until snipers on construction pissed me off so much i decided to fight fire with fire and found i kind of ok at it. i'd say my kills per a game was 15 average 20 if doing good. i speak for the casual that tries sniping and find it kind of fun. i used to actually compete with the sweaties in sniper duels. now the try hard annihilate me cause the changes actually help the already super good snipers more then anyone else
And what word would that be? 😂
This reads like a copypasta. 🤣
I have more hours in medic, I’m pretty sure most do.
so does your mom
Are you me from an alternate universe where I am a nerd that likes sniping?
nah i'm to handsome for that
I don’t see how this helps the good snipers, before I could kill 30 people before they even noticed me, still can if I keep switching locations a little, but now you can notice the guy aiming at you and actually fight him and that’s somehow a disadvantage?
I see the standards of that universe are flipped too. 😂 😂 😂
i mean you are the lowest bar possible so not hard
the problem is the last part of your sentence in reverse. they notice me when i'm trying to hunt them and cut me down
It’s an equal field at that point
did you miss the part were i said i'm a causal?
You’re complaining about not having the advantage on someone that you already have the location of
Don’t use Casual as an excuse for not using your brain
i mean kind of the point of being a casual isn't it
If the game gives you an equal playing field, don’t be surprised when there are people better/worse than you
i'm not surprised
You’re upset
heck if people were worse then me they better uninstall the game
Now I’m not suprised
So you’re just getting outsniped? This isn’t feedback on the game itself, this just seems like you want a game where two sides fight against one another to be easier on the players who don’t have skill?
Hell the game gave you a robotic drone you can strap mines to, if you’re hell bent on killing one dude just kamikaze or flank him, you’ve got freedom, use it.
i mean i have no issue with a person way better then me also not having glint on med scope or trails. i've been blind sided as often if not more then i've done to others
i'd rather sniper duels be about sneaking around rather then who's better at peak a boo or who can click the glowy white dot first
its like having a game where 2 people can click a button to win so who ever does so faster wins the game. its it fair sure is it fun no
Instead of the guy with a saviour complex who's fighting for the "Poor Victims" of the mean nasty snipers
Saved any more poor sniper victims recently?
bet he has his own go fund me for it
He's probably crying tears for our poor victims as we speak
if you get brained by me you had it coming :v
undo the new changes, unarguable dogshit
Been playing sniper a lot and been having a lot of fun
Maybe it’s because I used long scopes before the changes so Im not used to being able to snipe while basically invisible like before the changes, but it’s not that bad.
If you think you should be able to sit in a bush hundreds of meters away and snipe with zero way to tell where you are because there’s no glint or trail, just uninstall the game.
Never in my life have I’ve been more sure that this has less to do with a bad change and a lot more to do with players not wanting to adapt.
In short, it’s not that bad + skill issue
you literally unable to notice a sniper before you dead now (before he shots)
if you dont think that this is OP in such close range combat game - your aim is trash on sniper
I'm not a sniper fan nor user but after playing for those few days with sniper trails I gotta say they should be removed. It's too easy now to spot people shooting at you.
idk why snipers expect to shoot at 300m and expect to be uncontested, it's a sniper 500m+ is the range they should be used at
its so fucking funny how AFK snipers hate new trail while its literally making them invisable if they will try to play more active
also all 300m+ snipers should be instabanned and only have a server with same cringelords
you always got dmrs for that ranged goodness under 450m
im playing on 100-200m now peaking corners and going back and im literally immortal now because 1. my model is too small to spray/notice for any other class 2. enemy models is too big and i just need to click heads due to access of one shot gun with huge scope
Because the closer you are to an engagement, the more active the game is for you, and for some reason people seem to like action. Weird
tbh i'm still questioning why snipers are in this game, if you think about it they have no real place
logical. but only for a casual player.
diversity
That said, nobody expects to be uncontested, they just expect that they won't be punished for choosing the class
idk how you can get punished while nobody can see you now
I don't even know what game you're playing, brother
i mean, i can definitely see the trail only being noticeable after about 200m to let aggressive sniping be a thing but it's actually kind of useful for long range (actual) sniping
only useless trail, and when the one reaches the enemy brain to calculate your spot, you can get in cover 20 times
nah man 
the class has a place, the snipers themselves as well, just not in the way people want to play them, a sniper rifle doesn't have any business to do within 400m
only low tab lowskills playing sniper on 300m+
thats not a take, world wide statistical fact
real chads do 2000m headshots with ironsights
all guns in this game is 0-50m effective, most even lesser
sniper is perfect for 100-200
else is afk bush that useless for both killing or playing objective, even useless to respawn on
guns in this game are too much downgraded in range compare to other games
If you're going to have maps with 2000m lines of sight, you're going to have people trying to shoot 2000m.
dm me a vid how you spray with at least 5 guns on 50m and hit at least 80%
they are peaceful.
thats literally snowmans from minecraft
no one doing less kills per game than 300m+ snipers
worst mp7 player will do more kills than best 500m+ sniper
damn man xD
chill out, some people just wanna chill for once and want some variety, already enough sweating or tactics with assault or support
real dangereus sniper is 200m sniper, and now they are immortal, due to that you only can react after their shot instead of before their shot, after update
chill players have nothing to do in balancing chats
Sure they are. A good number of my kills have been 1500m+ and I often rock 20-30 kills



Like, the glint is fine now.