#Sniper Rifles (General) - Feedback
1 messages · Page 6 of 1
This
Seems really weird that going from 200 to 250m you go from no glint to almost max glint
Most of my shots are 200-600 I think
When I feel like just chilling I stay back in the 800+ range :p
I will say, I am glad they’re investigating this so thoroughly after the backlash. He’s been extra engaged with the community for the last few days.
imho the glint intensity changing with distance is just not needed at all
Just make glint visibility be the same as the sniper's view cone, so that it does what it truly is designed to do. Give targets a heads up and a chance to dodge the shot.
:x i dunno why peope suggest it be a cone that wouldnt change very much at longer distances which is the problem with long range sniping glint if for some reason youre 800-900m out you can see all of most maps especially when elevated
what I had in mind is that only the people inside your scope would see it
so that way if you are using a idk 40x to shoot from 1km away only the people you see also see you
now that I look at it saying view cone might imply the entire range you are looking down on which shouldn't be the case
:x you have to be specific in those kinds of things otherwise people will get what they asked for instead of what they want
and even then the glint would have to be bascially the size of the bullet itself
the cone it self would be
bascially doing nothing
if only there was like, a metric shit ton of glint feedback prior
too bad literally all of it was ignored lmao
eh it'd be larger than that and most importantly; fair. People who are targeted get a warning and are rewarded if they are quick enough or are able to move well enough to dodge the incoming shot.
i mean in terms of fairness there isnt much fair about setting up a proper flank with a sniper and being rewarded with glint, the person you kill knowing where you are because the camera gets pointed to you even worse if it glints plus probably a lot of people when they get sniped just click spectate and know where you are instantly its a bit off the rails but theres a lot of games that manage without glint period on snipers and nobody seems to pay mind you dont get warned when an assault is about to gun you down from behind and most of the TTKs in the game are unreactable if you arent a potato
I totally agree with the no glint part, but I think that's a hard sell with how many people bitch and moan about snipers already
especially when you consider bushes and other clutter stop rendering at around 100m for some settings it really makes you question whether glint is actually needed
it's just something we have to deal with because some people just have never experienced sniping and do not completely understand the interaction 🤷♂️
I mean, Oki has a point when he says “Snipers can get kills without engaging in fights.”
Yeah, if there isn’t at least a half decent counter sniper on your team, an enemy sniper could go uncontested for ages. The average non-sniper isn’t gonna look at the fucking hill-line when there’s a point being contested in front of them.
this is very true even after a few kills people generally will spawn and just kill you
Honestly I think that’s a perfectly fine interaction.
True and also not true
In my entire time playing recon (which is ~40 hours as opposed to my 70 or so on medic) I’ve really died to
A) getting counter sniped / losing a duel
B) people being tired of me harassing them and coming for me.
Being hit by a sniper is a lot of information already, even when you die you at least know that the bugger shot you from that there direction. So go on and get him.
For one the possibility of having no counter sniping is quite low to begin with, and even if you are diffing them so hard that it's not a bother after a couple kills people tend to just rush and overwhelm your position in most cases. While what oki said is true, snipers are also helpless when it comes to actually getting contested.
Which is how it should be
Unless you’ve got a team backing you?
Yeah if the enemy decides to come for you, you actually have to… do something about it.
I like to use this nifty little trick after a few kills. Especially when it’s the same guys over an over.
Very few people do it
AHEM
and the point is that you kinda cant
you can move
Reposition (ノ◕ヮ◕)ノ
thanks for pointing that out captain obvious
but that's not the actual point here is it
You’d be FUCKING surprised
Yeah every time I sit on one of the Zalfi islands for more than 5min a squad comes and pushes me
Was supposed to be a reply to this
Im just taking a Long trip to say “yeah, glint might be a bit excessive as a whole”
A good sniper will know to reposition every now and then
punishes your good reposition with glint nothing personal kid
If there’s a sniper out in fucking Zimbabwe trying to snipe, he’s not gonna hit shit anyway.
If there’s a guy upclose with a SR, you’re gonna see him anyway
I will say starting the glint at 200m is good, my biggest fear was constantly getting DMR’ed and that should be out of their range
If you die to him, you have this nifty damage indicator telling you at least his general area
itll be even better when last death marks get added to the map making it easier to figure out the shot
Yeah it feels kinda bad when
“Oh shit, I’m not gonna win that duel, I’ll just loop around this rock to not worry about that sight line anymore.”
[does exactly that scopes in]
“Oh, another sniper, I wonder if he saw my glint…”
[dies]
No battlebit players can’t use their brains
That’s why I can take the same flank for the 5th time in a row and get 6 kills every time
Honestly I messed up a good few snipers on sandy today just because I saw their glint.
Never would’ve seen them otherwise
And I wouldn’t have been mad at dying to them either.
its alright as boltie sniper with some setups it is actually impossible to wipe a squad kekw
Impossible to wipe the squad but possible to kill the guy right after they res him 3x in a row
Then witness mitosis and suddenly there’s 2 new men there
again if we want the real unhinged but good ways to make bolties better if youre being plinked at by a sniper you cannot respawn on that person
Nature is beautiful
i cant count the times ive quick scoped someone and they were spawned inside of post combat spawn rework
What if they removed glint off long range scopes under 200m too
Something funny that happened today
I Body Shot a guy, hitmsrker, other sniper follows up I get assist points
But then the server says my hit was denied

Would’ve been amazing if the guy just stood back up tbh
I love sniping with my friends and double body shotting running infantry
So 200+ hour towards “RED” for the m200, using med scopes cause it’s the only viable option if I don’t want to be domed instantly, devs add scope glint to med scopes.
Later y’all imma just go play Minecraft
It’s been fun while it lasted
m200 is far from the only option :x m200 isnt even that busted l96 MSR r700 are all good rifles
R700 I like because it sounds good.
You would only get domed instantly by other snipers using medium scopes. Soon you'll be able to see all those medium scopes aiming at you.
Unless they're shooting at you with an AR or something, in which case, move out of their range
the ol execution squad
you hesr the clap of a musket line and the support next to you flies off into the distance, dead instantly
I mean statistically speaking m200 and l96 are just better
better does not mean its the only option'
based i kinda hate how loud the r700 is so i stopped using it
even silenced it is by far the loudest
so i use the MSR these days
personally speaking
M200 could stand to become more antimateriel than antipersonnel
same by L96
turn up the damage on the L96 and M200 to make them stand out as exceptionally high caliber
in fact the only problem i have with the r700 is the ammo count per mag is HORRIBLE no sniper should have less than 8 shots in a regular mag 6 for quick and like 12 for extended
MSR is integ suppressed right?
nope
Extended mag is necessary on that one
Kinda weird that extended mag takes it 5->12
meanwhile l96 goes to 15
Yep I love my extended mag L96
that is the main reason i used it so much velocity does not matter to me
feels awful losing shots because time to reload
can someone post stats for the MSR then?
THIS IS WHAT WE'VE BEEN SAYING FOR FUCKING MONTHS
i mean yeah sure better late than never but HOLY SHIT
oh wow
after like 4 months oki finally read what was written here
oh wait he didn't 
he read the suggestions one ig
Ok just thought of this, forgive me if it’s been said. Med scopes no glint like it has been. LR scopes narrow glint cone and reduce a bit, main idea: just flicker the glint. WOW!!! Game changing Ik. Still gives away position for static hanging out in the back snipers, which in turn gives a use for Bino’s and the code already exists (maybe idkwtf I’m talking about with code) from the sniper decoy, which then also gives it a use.
there's no need to flicker the glint if the cone makes sense
like the main issue with glint is that it alerted enemies that you weren't even looking at
small cone that limits the glint to people you see inside the scope and there ya go
done
no need to fuck around no more
med scopes need a downside though. whether it's glint or not being able to zero in
Ok but sniper decoy still useless except to tell enemy your near by.
yeah it does feel like med scopes have the least sway, which makes 0 sense
then don't place it close to yourself?
or just rework the decoy
it's never hard to tell what's a decoy and what isn't
Main reason I’ve never used them there basically pointless
I don't like people seeing my glint when I'm not looking at them
that should just not be a thing
decoys are always nice ideas that tend to not work
Totally agree
Flicker LR scopes and decoys matter
Maybe just a slightly different speed that you actually have to RECON to see.
Imagine a feature that raises the skill ceiling instead of lowering it.
yea so let's limit glint to people inside the scope to increase the skill ceiling of everyone
now they have to be more aware of their surroundings
and angles
Agreed reduce cone
Add flicker similar to decoy
And no glint on mids
As it stands all of your hardcore sniper sweats(me) have been rocking mids almost exclusively since launch, nerfing is just gonna lead to a further reduction of player count.
actually I'd be totally fine with mids getting some sort of nerf
they have invaded long range territory so a couple changes to push them back would be welcome
like zeroing limit which currently makes no sense
They have been forced to. Fix long range scopes and instead of forcing mids to go further back into LR
The current changes are just gonna punish the snipers using mids in far more active game play.
yeah I agree with that, still want a zeroing change though
they should not glint that's for sure
Well the cone being smaller will be a big buff for long range scopes maybe that’ll be enough to balance them
The zeroing is weird. Like it’s tied to the weapon not the sight. Make it sight based across the board, I dig it cause that’s how it actually works irl.
With cone change + mid range glint as described with the squiggle graph I think they’ll be balanced against long range scopes
it being weapon based makes no sense, you don't change something about the weapon when you zero
200m with no glint is decent for aggressive sniping
Means you’re out of DMR lethal range mostly when you start glinting with mid scope
Maybe a M110 user can comment on that
dumb I’ve got 2005m with a mid scope against LR scopes.
my guy what?
<200m is dmr range
Yeah so no glint when you’re in DMR range at <200m, that’s what I said
lol it’s been a long day
yeah tell me about it
I still want glint to be restricted only to the people I'm looking at
Yeah
I think the idea of that was the opposite, that >800m your position won’t be given away to people with long range scopes
I personally think it’s pretty hard to hit people past 800m with a mid scope so in my opinion that’s enough to discourage people from using them at that range
When, hopefully, long range scopes become better with the cone change, the people sniping at 800m will switch to long range scopes
isn't the >800m no glint also applied to long range scopes?
Oh I thought that was only mid scopes and that long range scopes are full glint any range still
IIRC that's the graph for every scope
Just reread the message carefully and it’s completely unclear
that's just oki for you
One of the lines before the graph is “no glint less than 200m so you can STILL use it for close range” which is why I thought that graph applied only to mid scopes
My hope is that it’s:
- Mid scopes get the glint described by the graph
- Long scopes stay full glint any range
- Both get their cone reduced based on zoom of the scope so that people only see your glint if you see them in the scope
I think this would put things in a good state
if medium scope glint disappears and scope glint doesn't, then that'd mean medium scopes would still be more effective at range than long range scopes
oh right that reminds me
M200, 500 light armor damage.
L96, 350 light armor damage.
make it able to actually kill humvees in three or four shots (humvee health is like 800?)
antimateriel gaming
the devs actually directly read suggestions
they do not read feedback
start putting your ideas in suggestions instead
they have mods read the feedback for them and paraphrase but it seems that doesnt happen/they miss stuff
Only for medium scopes?
bruh
Devs really don't play sniper scopes
To experience pain
i'm still mildly upset that the class with the least footprint is getting a nerf
but as long as close range sniping remains unaffected
eh, i guess it's fine
Like what the actual fuck
Time for a new suggestion thread I guess
it should also apply to long range scopes.
also give recon a 3d spotting cloak perk.
How is it fine though? Not everyone likes close range "sniping". Under 200 isn't really sniping and it just makes the class less unique to play it that way
would make the 40x viable too, since you won't see many people with it, so less glinting to 3rd parties
i play l96 short mag my friend, i guess i'm a fake sniper
Just seen scope glint at night. WTF. how can your scope reflect light if there's no light to reflect
Science?
Uhhhh long mag good tho
extra gross
Is it the run speed that you want?
that and the ADS :)
I thought it was only like < 5% diff in ADS speed I’ll have to check the stats
it's sizable enough for me to try and aggressively snipe
Hmm interesting
trust me that extra ADS speed has saved me a few times when i was taken by surprise
More bullets carried + more shots per mag is a lot to give up tho
i don't end up using all 36 bullets most of the time anyways
Wait don’t you only get 3 mags?
i use ranger
Ah
it really is more so for the ADS since i've panicked and headshot people on accident thanks to it
Yeah makes sense, seems usable if you’re playing aggressive and near the team
i tend to like to be on the frontlines to a degree so yeah, i’m not a backline sniper
Yeah I usually go mid range but more off to the side as much as possible
When I’ve spent 3min to get in a good spot I want to shoot as many shots as fast as possible
do you peek and shoot?
About half the time I’d say
Usually can get a solid volley off before people start aiming at me
Maybe a bit more than half
i tend to peek for 2 seconds, aim, shoot
when people start shooting at me is when i move out
Yeah depends on the spot a lot, for example I was playing frontlines Zalfi and swam out to one of the islands, pushed up as far as possible, and I got probably 2 mags off before anyone was aiming at me
2 MAGS
But on Waki I’m usually in a more obvious spot and have to peek more
oh my goodness gracious
With a rock on my side facing their base so that I can’t get counter sniped, can only see the front line
This island when the enemies base was to the south
This island is in bounds no matter who caps the first set
This probably doesn’t work in conquest btw
Yeah
that’s the gamemode i like the most 🙂
Frontlines you have to play on a community server cuz nobody votes for it but it’s pretty fun
I like to mix it up sometimes but yeah also mostly play conquest
Was just a recent example of what I meant by “off to the side” of the frontline
damn
can't believe there's literally no light at night lol
but yesh that's one of the uh
questionable balancing things
then again night sucks anyways so gabagool I guess
It would be kinda interesting if they were reflective so if you shine your flashlight they'll reflect back at you.
Wait, it's not for long ranges and only for medium? That was the entire point
💀 that's what everyone is saying
It only nerfed people using medium scope at long range distances 💀
Except the foliage thing which ya know, should've been solved liek eons ago
Which people were using because long range scope was like bat-signaling to 127 enemies that you are there
yes
Nice, medic it is then
whelp i'm about drop a text wall warning in advance
the problem is the only way to counter snipers that are like 800 ~ 1000+ meter out and/or camping in their spawn like Sandy Sunset or camping on the islands like Basra is using a 2x scope and hunting for their scope glint.
now if 2x scopes have glint then those hiding in those places will be significantly harder to weed out as they will see you trying to line up a shot and cause their scope zooms better will probably either nail you first or pick you off after you miss.
which will probably have the side effect of making sniping only accessible for the best of the best and those already really good at those 800+ meter kills
2x scopes was helpful for hunting those people cause you had the element of surprise, but with their better zoom they could still notice you first and even start looking for you once they noticed they are being shot at if you missed trying to hit a guy so far with a 2x
a low skill sniper like me will just kind of get decimated now without the 2x scope element of surprise in sniper duels
the issue with snipers is kind of the only solid counter is another sniper cause you see a glint and the guy is 500 meters out you sure not killing him you can only hide in fear or if you have a DMR but you are fighting a battle that you have to land 2 to 3 shots while the sniper only needs 1 to 2
i agree snipers need a nerf but i don't think scope glint to a 2x helps as that only really helps other snipers find their competition
i think a better idea would be also give 2x scopes the sway that higher scopes have and have to hold their breath to make shots
Bolties will become a complete meme class if the 2xs get glint
Haven't seen any indication that oki's leaning that way but that ain't the answer
i just heard something about 2x scopes and glint from MrWong's channel
all mediums on sniper class currently have glint
oh maybe i miss understood then
does flir have it too
P sure
we need a new dev team
They r
and something else they could do is also maybe make aim downs sights take about as long as MGs with the bipod before the bipod got buffed to eliminate the annoying quick scoping cause that is probably what makes the 2x scope the bane of peoples existence
Oh, guess bolties already are a meme at this point
Are we sure it's not only 4x tho
Just read the updates
medium scopes
also some map designs don't help at all. like remove all the little islands on Basra, and on Zalfi Bay there is no need for people to be out in that rocky area to the right side of the map past the river so far from the objectives, like those are places only snipers would be willing to chill at and unless a player is super pissed to go out of their way to either run, swim, or drive a jetski to go kill them nobody will be able to conveniently eliminate them other then rival snipers
Slight aside: when I played BF3 and 4 anyways, DMR vs snipers I always felt the DMRs were meant to act as a nuisance vs directly going against a recon with a bolt action at bolt action range
It's suppose to make them hide, but with the healing changes it's not as effective
Or at least for not as long as when bandages did 40hp
DMR, you need to HS the first shot and fire another one in the body fast. You'll loose against a sniper. The other way around is spamming bodyshot while strafing.
i mean if they can just hide and call in supply crates for dayz for bandages unless you kill them outright it won't matter
i should know i'm part of that problem
You can ping them, and have team go to them with vehicles tho
Flank with a DMR is pretty good against them too
Yup
your pings can only be seen by your squad so if you don't have a a buddy in a heli that won't help
and again you are asking a heli that is better off dropping people of at points of intrest to go out of its way to deal with 1 guy in butt frick nowhere
Yeah, you go with your buddy. Or you just say it to anyone near you to come in a vehicle to destroy some snipers 
which falls into my point of getting so pissed off at the sniper that you have to go out of your way to deal with them. like the for example here on Basra, as of late there is always someone in the bottom right corner of the map sniping where the green flag is. how do you get rid of that guy without it feeling like a waste of your time?
cause i have done it twice on a jetski and it takes forever to get there kill 1 guy then get back
and i have also got rid of a guy there twice with a 2x scope M200 which was way less time consuming cause he couldn't see me, but now cause of scope glint on 2x he knows when i'm aiming at him and can get me first
I really hate Basra 💀
You could RPG Heat with a rangefinder on main gun too
that flag on the bottom corner of the map is 1,100 meters from the nearest shoreline
if you hit that shot with an rpg and actually kill the guy you are a god amoung men my good sir
Basra needs a rework tbh
just remove the islands and its fine
only have to worry about the hill infront and behind you then mostly
well the islands that only snipers will hang out at
also a lot of maps in battle bit have a lot of needless empty space
Lots of map have pretty cool space but unused too. Like no objective :c
like that big island mid to the right that entire side of the map could get yeeted and miss nothing other then snipers
yeah like Wakistan what is the point of those stacked logs in the middle of nowhere
yeah
like if you need to nerf 2x scopes then add sway/hold breath to it for snipers and/or longer aim down sights to stop quick scoping not add glint to it as it. cause 2x scope is only effective way to stop those peeps camping 800 meters or higher out imo
doesn't matter; bipod = no sway
nah
all you need to do is reduce velocity of snipers
The snipers stats are messy af
Only two are really used.
There should be different use and option between them. Like mid range vs long range. And you shouldn't be able to use the long range for mid range too easily, and vice versa.
Fr fr
The snipers are just not satisfying to get kills with imo
Now that support are in an ok place, I think the sniper really need the stat rework x)
Recon is the new support rn
well if you add longer aim down sights then their close range use gets reduced cause takes quick scope is gone and if even 2x have sway and yeet the bipod then they will have longer periods between shots rather then bolting speed
and sometimes we are are own worst enemy like everytime people go demoing Tensitown turing it into a parking lot well you just cleaned the place for snipers to have better sight lines X(
um no
i'd rather not have scope glint on 2x scopes
cause that actually helps 4x or higher scoped snipers more cause now they know when anyone is gunning for them at over 500 meters
was thinking of alternitive nerfs to the 2x scopes
i mostly play sniper to hunt other snipers and the best way to do that was using 2x scope and the fight was rather even cause they zoom could see me better while i'm firing at a dot and praying
You'd need this probably:
-
Long range sniper type: High velocity | Medium~Long reload time | Medium~long bolt time | Slow ADS time | Slow draw speed | High level of sway. Doesn't have access to medium range scope.
-
Medium range sniper type: Low~Medium velocity | Short~Medium reload time | Short~medium bolt time | Fast ADS time | medium draw speed | Short~medium Sway. Can have medium range scope. Doesn't have access to extreme long range scope.
and then have 3 sniper with different variable in each category
^ this but Glint cone would be reduce on long range scope like it is on medium.
cause 2x scope getting glint at 200+ meters only helps rival snipers know they are being hunted by a 2x not like any other class can do anything to a 2x scope at 200+ meters anyways other then run and hide
Well technically, you could use the advanced binoculars to spot where a sniper is. (wish they told you the distance too). And then have your sniper with a short range scope, and zero to the distance 🤔
well if my 2x scope has glint i might as well use long range scope instead
The curve for the sniper glint on medium scope should be flipped and prolongated tbh
yeah that would be nice if those binoculars also did range finding
wait 2x scope's glint isn't visable at 800+ meters?
so 200 to 800
eh i think the cut off should be 500 cause i can barely spot people farther then that
I don't understand why they took that decision... >Put it in the game glint so you can see sniper >Put it in on the medium scope so they don't cheese the long range sniping >Actually let a way to cheese the mechanic.
the glint is to help the normal folk not so much the long range snipers. i think long range scopes need 2x scopes to check them so they can't camp forever
I think sniper's as a class should be reworked with an emphasis on stealth. Perhaps give them a camo net gadget and tone down the scope glint. They should be focusing on avoiding detection. This would also go along with decreasing ads stability after being hit so if they get shot they will be disabled temporarily.
aye. past 800m (and arguably well before 800m, but meh), the sniper is at a huge disadvantage unless theyre shooting at perfectly stationary targets. the player movement is pretty absurdly fast, so you have to lead by a rather large amount at those distancs, even with the high-velocity sniper rifles. when you also consider the lack of player inertia and instantaneous acceleration (to be accurate, the lack of acceleration) on top of that, and the result is that, in reality, you wont be taking many shots at targets 800+m away unless theyre careless or also a sniper (or both).
I think the purpose of the 200m-800m window for glint is to prevent sniper abuse in the ranges where theyre strongest. 0-200m, a sniper is close enough that other firearms can pretty easily return enough fire to supress the sniper, and beyond 800m, youre mostly just shooting other snipers. i havent played the update yet, but as a concept it seems solid enough IMO
hmm i guess that makes sense
think 200m ~ 500m might work better, but i see the reasoning now i guess
snipers are best at the 300m range for regular sniping
make sense
Why doesn't light travel infinite distances without any loss of brightness?
but then curve still need to be flipped I think
in real life, diffusion in the atmosphere
i guess i'll have to try it, but my PC has issues running the game right now it seems
Seriously though, what's even the point of medium scopes on a sniper now they glint?
no glint sub 200m, and medium zoom
for some reason Valley and Wakistan get me kicked for connection lost every single time
sometimes u dont want insane zoom
👆
Medium range sniping
medium amount of zoom, u dont want 20x for someone 300m infront of u
you could use a 6x
fair, but thats practically a medium scope
i use 2x to hunt other snipers
cause they couldn't see me so i at least get the first shot off unless the so happen to spot me
Yes but it's in the Long range category. So has always had glint.
Why would you pick a med scope that glints at 300m when you could pick a 6x that also glints at 300m
yup
yeah yeah, alr
I used to too, because of the lack of glint
med scopes for sub 200m
i'd do that to keep the snipers off my team and if i couldn't kill them then at least they busy focusing on instead of my fellow teammates playing the objective
So basically sub 200m against a wall wo no one <200m away can see your glint
sounds real useful
just be hyper aggro sniper
like even if the none-sniper classes see you at 200 ~ 800 meters not like they can do much but hide
did DMRs stop being a thing?
most people dont run them
or line up a rpg shot
They didn't until there was this suddenly a giant area that mid range sniper scopes glint on
really? alr
i just run them on assault for fun sometimes or engi to line up rpg shots
glint on 2x kind of only helps rival snipers and maybe dmr guys a little
a 2-3 shot kill that doesn't give away the user's position when they look down scope, vs a 1-2 shot weapon that does?
DMR are quite good. But you're still better than them with a sniper.
Plus, if you can't kill them before they take cover, you're useless with a DMR
DMR users can use the scope freely without giving away their position.
yeah you get the first shot a headshot. Then, you gotta be quick enough to hit the second shot, and have the bullet travel time fast enough, so they don't move and hide being cover.
i've been hit by dmr and the hit marker is often enough to figure out were the guy is. bandage myself. i can even let him hit me once then i brain him as he tries to line up his second shot
It's definitely possible. I've killed Sniper with my DMR in duel a lot of time. But I've died a lot too. And anything beyond 400M starts being a pain to duel.
increase scope glint these bitches are useless
SVD/M110/MK20 can go over 400M, EBR & G3 can't.
those are the guys that is why i started hunting snipers with snipers
and you haven't lived till you seen someone in the bottom right corner of basra
Counter sniper. M200 zeroes up to 1400m, they don't need to be close
sniping away with a max range scope at 1,1k meters
counter these fuckin balls they're at the bottom of the board
God
bleed machines
meh i usually sit back and snipe, I can often get 25-30Kills for 0-2 deaths. Keeps you away from the bottom of the board. If they're bad theyre what makes you think they wouldn't also be bad if you made them play in a position they didn't like
Well if there was communication between squad. You could tell other squad leader, there's a bunch of sniper on X island. Ask a littlebird to do the cleaning. but that's 
human meat shields
Or are you just trying to blame your team's loss on them because you don't like the idea that all players on a team share in victory and defeat
and lose tickets wonderful idea
tickets in frontline and invasion?
You do understand that snipers are generally a long range role, right?
i mean its guys like that that make me wanna grab a sniper and try and kill them rather then play the objective
Yeah, bad snipers are easy kills for other snipers
Hey I mean I'll take leaving only DMRs in the game too
or just make snipers have 800 velocity and 200 meter zeroing so that sniping is actually reserved for skilled players
So basically, you want to force these guys to repeatedly die and probably stop playing just so you can win a couple of games and feel good about yourself?
yes, go play squad if you want to sit in the back of the map
Unironically
yeah that's a great idea gate keep a classs to only the elite can play
Go play CS if you want non stop CQB
i mainly just quick scope tho.
you could've pulled infinitely better comparisons and instead chose the slowest, equally campy game possib le
I'm not 12 so i don't know what kind of games you play
uhuh
probably COD
How about
any battlefield
Old Squad
any shooter that doesn't hold your hand to snipe
It seems to me that those players are not god (which you've already said), they've clearly found a role that they enjoy playing and you're raging that they don't stop playing the game in a way that they enjoy and doesn't really hurt anyone (it's literally 4 players out of the whole team) and go throw themselves out as a meatshield so you can win a map.
perhaps the problem here is you
what difference is there between BF sniping and BB again? also if you don't have to take into account wind change, planet rotation, along with bullet drop then all games hold your hand genius
low velocity, no zeroing, decent bullet drop
I calculate bullet drop and coriolis force just for the hell of it every shot, for ultimate realism
smaller models if you wanna toss that in there
that one 800m challenge made me actually try "long range sniping" in this game
so just numbers you don't like otherwise its the same
it was literally just rangefinder, zero, left click on glint
Rangefinder... which you only get after 105 kills?
also funny how a scope can zero irl but a game can't have that feature it cause not sweatie enough
Seriosly though do you honestly think your team lost because 4 guys decided to sit back and snipe
I think Sniper should be still fun to play and have a bit of skill. But it's probably the hardest gun to balance in any game. Because One shot isn't fun for the receiving end.
yup
No, I don't think my team lost bc of that idrc about the match, I care that all they're doing is being gnats you can't touch because they sit in a safe zone all game
Wait until he finds out that IRL you can zero a scope while still looking down it
his mind just exploded
You can, they're not in the safe zone. Just in the no entry zone. bullets can still hit them. Drones and grenades can still kill them.
So I need to either cross the map behind enemy lines, or play recon to kill recon
what other class has that issue
I forgot you actually needed to stand on top of enemies to kill them in this game.
i mean you just said they weren't helping so why do you need a way to kill them? make up your mind
you know what
It's easier to just play m200 and bully them until they leave
I'll do that instead
its what i do 👍
That's what i do too
If they're really that bad it's just free kills
sniper pisses me off i grab a m200 and make it my lifes goal to end them
Yeah, that's basically half of a sniper's role
either kill the enemy snipers or make them so busy dealing with me they don't bother my team is my job
Snipe enemy grunts.
Counter snipe enemy snipers before they snipe you or your grunts
are you sure about that
Yes sadly I'm old
me when I keep 3 snipers' attention by myself because I just dance at them instead of actually shooting at them 
yeah i really don't get why snipers even bother to shoot at people that are just running in a circle who are intentionally getting them to shoot at them and miss over and over
idk either but it keeps working
it always works best withh the 600m+ snipers who think I forget what a bullet looks like and will just watch it come toward me
i literally got a hackusation
because I simply side stepped his bullets...
i remember being on Sandy Sunset and running around a hill in wide open with an smg flanking the enemy while like 3 or 4 snipers trying to hit me just made sure not to hold still and always make adjustments to my movement and they couldn't hit me
ok then
how dare you not sit still so his bullet can hit you
what leet hax is that? can you teach me your ways XD
ok so
step 1.)
open your eyes
step 2.)
have a functioning Primary Motor Complex
step 3.)
press a or d whenever you see a yellow thing come toward you
i hate when i rubberband back into those yellow things
like i hit prone and on my screen i'm behind a rock but nah i got hit in the dome
Shit, I got Hackused for repeatedly 1 shotting an enemy "sniper" who was sitting perfectly still at 1600m
It's a fun challenge sometimes
Hello. I've come here after the glint changes for medium scoped snipers happened. I must say I probably overreacted on how bad this change could be. I think I have been proved wrong. It may be too soon to tell, since we are having a free weekend and a lot of new players with no experience are coming to the game, but the glint addition to medium scoped snipers actually feels seamless as we now have a lot more target visibility to pick from and therefore, in this scenario, skill will eventually prevail, which is a good thing. Pairing this with the reduced glint angle was a good call. Again, it could very much be a feature brought with the new player influx, but I'll try to give more feedback as soon as the player level stabilizes again.
Increased target visibility leads to skill prevailing? Wut?
In a conflict where you face another glinter, you are both seeing each other. This means that in the end, the one that reacts faster/plays better will end up gettign the kill on the another
Is spotting targets and picking good sniping spots not a skill?
And when did reaction speed become a skill?
What you've described is literally the exact opposite of skill prevailing
It's replacing the cat an mouse tactics between snipers with a duel at 20 paces
If the only thing that matters is being able to react faster, why have cover at all
also reacting badly to just glint on mid scopes is totally understandable
before the changes to glint, it basically killed scope types
the changes should also be applied to long range scopes
Roll back the glint changes on med scopes. Make muzzle flash for snipers more visible at short to mid ranges.
That way actually firing gives away your position while spotting does not.
Why dont snipers do 80-90 damage instead of 60-70, itd mean you dont need 3 shots with some just to kill normal armour enemies
they aren't supposed to be shotguns or used as "sniper shot, duck, pistol shot, dead"
The swap speed isnt good enough that that would be broken, and two shotting people is hardly a shotgun
two words ||old deagle||
i mean old deagle was like 90 damage semi auto, bolt actions arent anything like that
lets say the m200 did 81 damage, normal armour enemies still have 44 hp after getting shot, and now exo armour cant just tank two consecutive chonkers to the chest/one to the head
that sounds perfectly reasonable considering its a slow as fuck massive calibre bolt action
because sniper are the only gun with 1.9x HS damage
if you wanna play shoot body, you go SVD/EBR/G3/ and all battle rifle.
id rather snipers be usable against moving enemies and not just shit players and other snipers
wdym, you want double the velocity?
i want A: the starting sniper to 2 shot bodyshot normal armour, and B: harder hitting snipers to 2 shot heavy armour as they currently suck against better players who move when being sniped at, because noone is a human calculator and can consistently hit headshots on sprinting and jumping enemies at a distance. Velocity is fine imo
So you want more forgiving medium range sniping?
i want what i said
what's the time before firing a second shot with the first sniper?
I'd be fine with 2 shot medium armor, if the time between first and second shot is over 0.4s
about 2s with the best bolt
that's fine then
the quickest snipers are like 30-40rpm, 0.4s would be 150rpm
which is pretty close to the m110 firerate
the m110 does 51 with 200rpm vs lets say the L96 with about 30rpm and 65 damage
M110 is still too good to me, since there's no limb multiplier, and it has TTK of 0.3
all dmrs are pretty much better than snipers besides very long range m200 imo
1 shot headshot just doesent matter when you can dink bodyshot anyone with the m110
I don't think so. DMR are in a pretty good spot, but there's no where near the OS capacity of Sniper. M110 has limb two kill with 0.3s, which is pretty good. SVD might have a bit too much firerate, with a good TTK too. MK20 you need a HS and a body shot to kill and it's still has slower TTK than M110. EBR is basically SVD but worse.
If they had limb multiplier, M110 would be much worse tho.
even 0.9x on limb, would make it go down from the top DMR.
Also, it's hard to hit two shot without the person getting away/reactingif you go further than 300m
I agree that in the range of the DMR, sniper will be at disadvantage but that's it. That's the role of DMR.
the reason why the mk20 is good compared to the others now is its cqc capability as it has a high rpm and 3 shot kills normal armour, and has a quick reload/large mag
the other dmrs get shredded by ars up close
it's 0.34TTK on naked tho
better than the rest for normal armour
most people dont have no armour
Nah, people have nor armor a lot of time 💀
and you mostly hit limbs tbh
But we can agree, that the current armor system is problematic. So that could need some change before redoing work on sniper.
the issue is that armour breaks, i think it should be added to the health pool as it makes support better and breakpoints more consistent to predict
Was this thread responsible for the recon nerfs?
This thread was begging them not to nerf mid range scopes
We also thought that long range scopes were going to get a buff, reduced glint angle
no one on the dev team reads the feedback threads, so no
I follow all sniper related threads and Oki adding glint to med scopes came out of nowhere that I saw
i think the medium scope nerfs are fine if they buff sniper rifles as a whole in the future, not just the scopes, as the scopes themselves are more balanced now
I was sniping a lot of last night and didn’t notice too much of a difference, the medium scope glint isn’t as noticeable
Some of the snipers need buffs for sure
everything but the l96 and m200 are utterly useless rn, questionable balancing
Yep
Sniper stats are all over the place.
I got a few hundred kills on the R700 just to try it and I mean it’s fine, just feels like a worse L96
the firerate makes it unusable comparably
Yep
Don’t complain too much tho or they’ll nerf the L96 and M200 instead of buffing the others like we want lol
I can see this happening
followed by sniper players going
There's no need to nerf the L96 and M200, they just need to change the unlock order so each unlock is actually better than the one before
Not having a usable sniper rifle until the 100s sounds awful
snipers flat out being better than each other just makes it a shit experience for newcomers
they should be sidegrades
also unlocks are already shit, that whole system needs to be reworked
I mean the first 3 snipers are each better than the previous but you can still snipe well with any of them
and that's the point
even the base sniper should be competitive in its own niche
otherwise you just end up with newbies getting gear diffed
just give them some little benefits and drawbacks that differentiate them from each other
But as it stands there are essentially sniper rifles no one uses because they have no advantage at all over the rifle before them
i don't even like sniper players, but like, man
adding glint to medium scopes is the shittiest thing that could've possibly been done lmfao
Yep, makes med scopes pretty pointless now. Can't even use them to tag enemies like recon is supposed to because glint gives away your position
Well tried the new up date, as a sniper main it kinda sucks, these devs hate snipers and it shows, welp uninstalled the game. And it looks like from what I can see the free weekd hasn’t been a total lose. First positive mark on steam charts since June. Not by much in comparison to how many people have been leaving.
if you are more close range sniping the Sv-98 is kind of nice cause it has way faster movement speed and i see quiet a few people using it assuming they aren't prestiging and have no choice i guess
making snipers stick out is rough cause only really have 4 things that make them feel very different
velocity, bolting speed, character movement, and mag size
recoil doesn't matter like at all for snipers
i guess quieter firing noise could also be a thing but that's it
or sound spread when it fires
There could be a kinda anti material sniper like the boys at in bfv that does a bit of damage to tanks and kills helis in a few hits, maybe turn the m200 into that and make the msr the favoured long range sniper
I know what you mean though theres not much identity to snipers
Yeah still waiting for that anti-materiell sniper
MGs and LSW got their armor damage buffs, it’s time for recon to get the anti-cavalry niche they deserve
I’d honestly play recon more
People already complaining about tandem being op, I don't think a "I destroy tank from a 1Km away" will make it into the game.
Anti-material rifles are something I've been pining for for a while
#1138534079499862208 message
You misunderstand. In case you haven't used the Anti-material rifles in BFV (they're fun as fuck), they generally act as tank-deterrent weapons. You have to shoot a tank quite a few times, or otherwise catch them unawares when they're already heavily damaged, to actually get the kill. They also have absolutely abysmal range, but thats not personally something I'd like to see in BBR in the hypothetical scenario that the game does get these weapons, as it way over-limited the weapons' ability to do its specific job
I haven't. But even quite a few times, if you have 5 snipers like that 
And it's also Engi's job. I'm not for Recon to steal it.
Aaaand here we fall into the "job" and "archetype" debate
it's medic's "job" to heal, why isn't he?
it's assault's "job" to lead the front, why do they have DMRs?
it's recon's "job" to do reconaissance, why did it take so long for a proper spotting mechanic to be added?
a classes job should be more of a guideline to it's unique capabilities, rather than a neat little box you get shoved into. As recon I often fight on the point, I sometimes flank on medic. A class expanding into different capabilities isn't stealing anything, as long as it's done right and they serve a supportive role in their archetype rather than overtake it entirely.
If you don't want it then just don't make class.
Yeah I agree, recon should had something to it long ago.
Spotting make recon finally worth using with dmr/br
Vehicles are already having trouble staying alive. So making even more way to kill them, doesn't sound good. Especially when you have C4 on every classm
I would like an AM rifle
Do like 6 damage per shot on tanks, and like 2 shot disable hummvees if you shoot at the engine
(don't chastise me those are random numbers)
you want a sniper that only takes 1 less shot then heat rpgs to kill tanks O_o
my question is how do you balance that thing for infantry combat?
guess obviously not make it 1 shot kill unless to the head but that would feel kind of weird
probably why they don't bother with them
Again, random numbers
Though I guess they can make a disable threshold for vehicles that AM rifles can deplete
It can severely damage a vehicle but not destroy it unless it's a quad bike or something
Though I question why have tanks at all if the devs want infantry to be the focus so badly even medic has C4
AM Rifles probably won't come until tank balance is fixed
Aim down time
if "control" and "accuracy" did something. Maybe we would have more 💀
isnt control something that only affects snipers at all anyway?
Scope changes are ass, revert!
What issue are you having?
The change is people being able to see you a bit more at 200m+ range
I’ve played probably about 4h of recon since the change and haven’t noticed a big difference
I know the change but they refuse to say why they think it’s shit
The times I have seen enemy med range glint it’s been pretty small
Well it’s gotta just be “I feel like I’m getting shot more” right? Like that’s the only possible complaint
Glint is present at all distances, not 200m+
I wasn't home, I didn't refuse to do shit. Are you 15?
Anyway, more realistically, glint now needs to be extended to DMRs as well, at least starting at 200m if not before
God I wish I was, 2016 was such an easier time
Glint on DMRs would be too much imo
Glint on medium scope being far less visible than it is could also help. As it is, way too easy to farm bolt-action users with DMRs now, at the vast majority of engagement ranges. No reason to ever use bolts again
Then that's a call to buff bolts, not nerf DMRs
Oki did mention he’d rather buff than nerf
I.e, glint cone reduction on long zooms
Don't know, he's not fond of snipers
SMGs are his baby
Buffs are nerfs and nerfs are buffs anyway, it's just a question of where the change is applied. Anyway, my original suggestion is to reduce glint, so I'm happy if that's the buff
Uh, not according to the patch notes
• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.
Note: The glint is also invisible under 200 meter, fading in/out
❓
Ironically I think the fading actually helps make the glint stand out more against the static environment
This says it’s invisible under 200m
Then what do you believe is "fading in and out?"
Recall the devs have a poor grasp of English
Anyway, I've been playing the patch for 2 days, glint is present under 200m
I have been as well and glint is not present under 200m
Send me a link to whatever you're smoking
I have multiple times been sniped by someone with no glint under 200m
AND the patch notes agree with me
So idk what to tell you
The “fading” is based on distance
If you scroll up in upcoming updates you’ll see the graph that shows how it fades
I’m assuming you claim you saw other people’s glint under 200m?
Sure they weren’t using a long scope?
At what I thought was under 200m anway 🤷
I don't believe they were but who knows
If there's no glint under 200m then they were using long scopes
There are a lot of new players who will probably use long scopes
These weren't new players. It's possible they switched to long scopes after the patch though
I'll ask next time I see them
I saw someone’s med scope glint that was like 1/4 the intensity of the long scope glint
I think they were around 200m away
Yes, it's less intense. Still too much
My biggest concern was it making you more susceptible to people with DMRs and so far that hasn’t been the case, but still fairly small sample size
I might get counter sniped more but you’re on a level playing field there so just, win your sniper duels
Or position so that enemy snipers can’t hit you
We don’t use that word around here
Repositioning is simply something we don’t do
We die on this hill
Also played around with the new medium scope sniper change
I am still getting consistent kills as before
and my death count is pretty much the same too
I would say the change makes it harder for new players to adjust to recon since I spot other snipers more easily than before
playing sniper is all about awareness and positioning, the glint doesn't particularly make it harder, but if you lack the mentioned skills, then you'll get exposed more easily
problem is now there is like no reason to use 2x. it used to be a way to hunt those snipers hiding 1k meters out or hiding in spawn and the only viable counter for those guys. allowing for you to get the first shot off at least if they didn't spot you first. seeing how now 2x has glint long range will know you are hunting them and they can see you better then you can see them so might as well use long range. 2x has no niche so why bother using it
Yesh the balancing out between the two would have been great. If the mid acopes changes go over well they might do it to long range too.
That is pretty niche lol but fair
Glint is here because Sniper one shot and therefore you have no reaction. It's here to tell you "you're about to get your head blown up".
DMR can't OS, can't be used as far as snipers.
If you want a nerf to dmr, either limb damage multiplier or reduced firerate would do
Nuance is important here
They have glint because they don’t need to engage in fights, this is true for SRs and DMRs
DMR plays in the Battle rifle range tho.
You can aim at DMR with other AR too.
And with DMR: you have to consider: You might get hit by the first bullet unknowingly BUT you get this info after first hit:
- Hit direction indicator.
- Flash of the gun.
- You know you got hit, you can take cover and heal yourself back to full. Therefore resetting the need to two shot. And are even more ready to dodge.
- Sounds of the gun.
- Sounds of the bullet (if it missed or you saw the first bullet and dodged it).
- tracer of the bullet. (if it missed or you saw the first bullet and dodged it).
- You know they're under 400m.
- If they didn't hit you in the head, they need two more body shots. (Except M110).
Sniper is: If you got hit in the head = You're dead. No counter play. => Therefore glint exist.
Glint is just a warning for potential OS by a sniper.
Largely immaterial differences
but on medium scopes glint really only helps snipers cause they can spot and eliminate rivals, everyone else has to run and hide. and it makes medium scopes useless so might as well use long range instead cause the use of a medium scope was to get the drop on long range, but now you can't and it gives long range the edge
Well it’s more of a rock-paper-scissors interaction now where medium scopes are better for getting the drop on enemy infantry bc of the smaller glint but long scopes are better at killing people with med scopes
why does any of this matter if the game tells you exactly where the person is when you die anyway? on top of that
you never see the flash at far enough ranges
you can get shot once for the kill or even twice in a lot of circumstances before you can even get into cover
sound doesnt even work with how sometimes the insta deaths happen in the game
bullet sounds are also mostly unreliable due to bugs
you do not know they are within 400m
Wtf
Idk where you're going with that first line
the " Sniper is: If you got hit in the head = You're dead. No counter play. => Therefore glint exist. "
💀 You can place your own cover, smoke, crouch, prone.
3D sounds to be not good. But at least you know you're getting shot at.
thats pretty untrue most times i hear bullet sounds im unable to be shot at
You can hear bullet that aren't destined to you, true, but if they're are destined for you, you'll hear them.
the "killcam" they have only point at where they are. You could consider this as anti-camp mechanic. But it's not counter play 🤔
Like, even the fact that you need to die to the person, is already bad enough 💀 That's no where near a counter.
Exo helmet does help against sniper rn
how isnt it?
You want counter play? Binocular with a long spot on it or something.
dying to someone ain't no play sir
At most it's a helper.
Like that argument of "counterplay while you're dead". Oh sorry C4 isn't good, there's counterplay called "dying to it and poiting it's camera at you".
maybe the MDX gadget that make glint, to bait sniper or anyone shooting at it. But even, that gadget ain't good.
someone made a suggestion that advanced binos would make highlight glint of sniper or something for them.
that would've been good counter play
you wanna make the MDX gadget a counterplay to snipers?
Make it only do glint to other recon. Add the fact that if you shoot at it from further than a 200m. It'll give your position to the person that put the gadget down.
Make the pattern more random
And make it so ally team can't see it.
Make it so if there's a glint aiming at it, i'll glint back to it, to simulate sniper scoping too.
There you go, gadget that does sniper counterplay
seems like a pretty false argument the expected and best way to play with bolties is flanking and cleaning up enemies from those flanks or odd angles being PUNISHED for doing something youre intended to do is a pretty heavy counter to it
Wait
even if you could sniper moves too slow to even really do any of that sort of gameplay
I think we're not on the same page. What do you want? x)
DMRs to have glint and require a headshot to two tap
Are you talking about medium scope glint on sniper, being too harsh so they can't snipe from 0~400m?
thats an issue too but eh
i said that :x nobody agreed
starting at 300m and staying on past 800m
tbh
if the curve is swapped
and you put glint on any medium scope of any gun, it wouldn't bother people 💀
require headshot to two tap is already true except for M110. Only solution is either nerf M110 or add limb damage multiplier.
you could also
drop firerate from 200 to 170 for M110 putting it at 0.35TTK on naked.
but that might be too slow
also adding a shot delay so you cant auto clicker them into being full auto
tf is shot delay
minium time before next shot
they are semi auto 😛 their fire rate is as fast as you can click
yes
inputbuffer ease the access to max firerate
It's what we begged for. Which made DMR and pistol relevant
idk dmr even in the old days was relevant people were just misusing them
if you don't have this, people will make macro with insta timing
DMR were severely weak at release
their main problem was that people got so many bandages and free healing
No input buffer, and shit recoil, etc
Bandage nowadays make DMR even weaker
If you heal quicker, more, faster = DMR less powerful
DMR also consume a lot more ammo than sniper :c
https://discord.com/channels/303681520202285057/1181023813060808784
Feel like this has never been talked about before
I personally use the Bolt A on my L96 because it makes each shot feel more personal, and also forces me to be situationally aware and not tunnel vision
Also better control stat 
If I can get 10k Kills with L96 with Bolt A you can get 10K Kills woth M200 easily using an E bolt
Make snipers the best feeling based weapon. You should be satisfied when you get that OHK headshot
And the manual bolting adds to that satisfaction, it feels like you were more involved, and should make the speed faster due to the manual input I agree
Yeah the auto and in-scope bolts not having downsides is very strange
They have downsides of control, but that doesn't mean shit in this game
Nor do they have benefits, draw speed doesn't mean anything if you're not swapping weapons 99% of the time
Control only matters for sway on long scopes from what I can tell
I don't even think it does that, but I'm not 100% sure
I think it does, because with a long scope the sway on the M200 with like 0 control feels worse than the sway on others
Not 100% sure tho I don’t use long scopes
I've used long zooms, but I mainly used mediums, so that's why I'm unsure
Man med scope glint fucking sucks
It's removed half the sniper game in a single update
Tfw you get a -0.20 control on a gun that already has 0 control nulifying the downside 
Wait what does control do again? Aim Sway?
who fuckin knows
ive just accepted it does something but that ill probably never know
despite having been an extremely avid medium-scope user (and abuser) to circumvent the glint before the update, I do think it was necessary to add it to medium scopes for the sake of balance and fairness
That being said... i think that in addition to the new 3D pinging was a bit heavy handed against Recon as a class. Hopefully they will apply the same new glint mechanics to long range scopes, which will help a lot, but from what ive heard, glint on the long range scopes is the same size and cone of visibility as it always was, which means its still not really a viable scope for most situations, leaving only medium range scopes as your only options. Given they have glint now, its effectively an indirect nerf of the SSG69, as theres absolutely no point in using a long range scope on it, except now you have to deal with glint on medium scopes. The lack of glint, allowing the SSG69 to be a very stealthy sniper, was the only thing that made that rifle worth using. I feel for the new players who have no choice but to use it now
i still feel the game would be fine with no glint from 0-400m on everything anything within that you can be hunted down
Swap the curve for med scope
Control is a dead stat
Not at all, Half the skill of being a sniper was finding a good sniping position and searching for targets. All that is gone now med scopes have glint. Finding a good position is pointless because you light up like a fucking christmas tree as soon as you aim. Finding targets has been reduced to "Shoot the glowing area".
There is nothing left of the sniper game
Glint on medium scopes is barely visible
Looked pretty visible to me
And if as you say, it's barely visible then why not just get rid of it. You can't argue it's necessary but also has no effect on anything
"barely visible" and "has no effect on anything" are two completely different things, one of which Toonell didnt even say. stop weaving a web
No web is being woven, but claiming it's barely visible is crap. It's visible and it has made sniping into a boring shooting gallery
By barely visible I mean not noticible at the first glance but visible enough when you are actively searching for it
This is what I'd do:
- Reduce the cone on long range glint (like it is on medium).
- Swap the medium scope glint curve left to right.
- Glint should shine the brightest on the point you're aiming at.
- The further away from the target point, the more dimmer it is.
This way: If you're aimed at: "omg I'm gonna get sniped, let's get to cover". And: Sniper don't get shot at all over the map because: "Hello world, I'm here" glint.
Add to binocular "spot glint of sniper" feature. So now Bino are the way to spot sniper, and now you can aim at them without making them notice you first.
Nah for med scopes imo the effective range is around 50m minimum and 300m max. Over 300 meters it becomes p inconsistent to get headshots on rapidly moving targets (this is on l96, m200 prob would have way better max range)
Would making glint bigger when using binos make it s crutch or not? Because it seems like we r just adding more time per shot on a class that already gets low amt of kills avg.
I kinda agree med scopes getting glint between 200m-400m tbh because they are still very effective at that range
Or you know you could just do what snipers should be doing and try and work out where the enemy snipers are. They use tracer rounds it's not that hard.
Unironically for snipers not the M200 the range they r most effective is around 50m-250m unless you’re some sort of aim god due to how fast people move in the game
Idk, it's up to the dev to balance this tbh
I have little confidence that they will
Medx gadget for glint, should also receive a buff/rework tbh
Auto spotting too? Why not just have the gun aim and shoot for you while you're at it.
Bino/medx being recon anti sniper or sniper helper gadget, but better should be a thing tho
not even kinda true :x maybe i just have the aim of god
The Med scope was the anti sniper gadget. It was a reliable way for counter sniping even at extreme range
nah. I meant like, you need to aim near the sniper to see the glint.
I am a very aggressive player with the l96 so I do have a bias
i play aggro with the MSR when my level allows it
Oh so the glint is invisible until you look through the tool? I apologise, I actually think that's not a bad idea
Ssg69 over 300m is pain though
Not like: >Use binos >I see all the snipers on the map. more of: Look while zooming, and it'll give you the glint if you're close. Kinda like a hot or cold system.
even 450 isnt even that bad
yes
450 aint that bad if they r moving in a predictable line
I want a gadget that is fun, and make it your job to hunt snipers
Not a "sniper auto detector"
Sorry i thought you meant that. Yeah the Binoc glint thing isn't a bad idea
Then you could make that the mdx, also fake really well on the binos
so now you have a counter to the counter
Also sucks how MSR is technically a worse L96. I respect anyone who uses it
I should have expressed it in a better way tbh
id use the r700 but the ammo economy is just too bad
F the r700
all snipers need min 8 shots/mag
At least MSR had an amazing shot sound
IMO though, the best solution would be to balance would be to get rid of med scope glint, Increase muzzle flash for snipers and make sniper bullet tracers extra visible
there is increased muzzle flash the tracer is already highly visible
If people think that the med scope needs glint for balance they're clearly not visible enough
you could also make sniper bullet passing by super unique.
So that anyone can tell if it's a random gun or it's a sniper
Exactly
people dont really understand that if they sniper is behind them youll never see a glint so to that effect it doesnt matter how big it is
There is no reason to use ranger barrel now too
yeah snipers need to one tap exos again
Increased bullet velocity i guess
:x lemme tell you a secret velo is a meme stat
The reason its “no longer visible” is because theres no fucking reason to not use supressors on snipers now smh
They really didn’t think it through
i mean really there was no reason to use ranger barrel on anything other than the m200
exclusively for removing exos
you still can 😛
But seriously part of counter sniper play was watching for sniper rounds and following them back to their source. Now i get that sometimes it's difficult to work out which ones are sniper but sticking a big sign above enemy snipers saying "Bad guy here" hardly seems like a solution. If they made sniper rounds much more visible than other rounds, it would lower the skill barrier without removing that aspect of the gameplay
But why would you if long supressor does the same exact thing, and with no muzzle flash?????
As it stands there is a class called recon that is actively penalised for doing its role
Advanced Binos that aren't useless when
^^^^
It seems odd to call them advanced when they have less functionality than normal binoculars
you dont lose aim down time with ranger vs supp better for quick scoping
use both
I’ve been quickscoping at 50m with a ling suppressor l96
The extra 0.02 is not that much better
Fair enough
Its so miniscule ads improvement that becomes base again once you use angled
also dare i say remove DMRs from assault engie/recon only
kekw
nothing seems assaulty about dmr assaults with infinite ammo sitting on a hill
I haven't really found it to be an issue
oh lookie. more sniper rifle nerfs... "yay"
/s
i can't believe they murdered snipers even further
Yep, balancing principle seems to be "when in doubt, nerf snipers to shut people up"
glint angle reduction on long range scopes is much appreciated, but a bullet trail, AND sound range increase, AND distinctive whizz sounds?
But i've been assured it's "barely visible"
This is great IMO. If the trails end up being too much I hope they will make it fade way faster
But I think it's worthy of being tested in-game first
have fun going recon and sneaking behind enemy lines just to get shot at by the whole team after 1 shot
:x nah it really should never make it to game
that is a HORRIBLE change for sniper and only reinforces a gameplay style NOBODY likes
One adjustment I would make personally is to have the trail become more transparent the more you move off its axis
Yeah I know. I can get about 3 kills behind enemy lines now before they respawn and come stomp me
they do this anyway BEFORE this update
not if you're remotely competent. That's how good sniper positioning works
not if you are facing enemies that have any actual skill
Of course if you're the kind of imbecile sniper who just stands up and fire's like he's reancting the battle of waterloo, they yes that happened before the update
I think the trail lingers too long personally, it doesn't need to be there for long at all to do the job intended. But that assumes you get the chance to look around and finf the trail before you get hit vy the next shot.
Remember the video shows someone who already knows where the sniper is, and that means the glint is also already visible
I question your implication that i'm the best sniper in this game.
its gonna be especially bad for brand new players with all this shit. the only thing that made the SSG69 usable in the past was, specifically, the complete lack of glint on the medium scopes. now those have glint too. and the gun is gonna be audible from further. and the guns already relatively really slow projectile, which was already plenty easy to see with just the tracer, will have a bullet trail.
the ssg has always sucked shit for new players. at this point oki is just demonstrating that he needs someone else to be responsible for recon balancing
Positioning alone is likely to make this a very small balancing change in practice
nah. it'd be one thing if this sound spread and bullet trail change was added universally across all guns. but it isnt. its just sniper rifles, which are already in the middle of a rebalancing via glint rework. we havent even gotten the long range scope glint change, and the paint hasnt even dried on the medium scope glint changes, and oki is already all like "I HEARD YOU WANT BULLET TRAILS"
It's amazing how much time the devs spend nerfing snipers considering what a small percentage of total kills they make up
UMP up ultra good
SMGs are OP... better nerf the sniper rifles again
smgs are quite balanced actually, only the ump is standing out and the pp19 is kind of drowning actually
tbf i didn't mind the ssg too much. I was landing 12-1300m shots with mine
IMO, the sound spread increase is something that should be applied, but to all guns, and not to 2 fucking kilometres. but the bullet trail is just dumb. tracers are already bright as fuck
Of course, now it's got scope glint it's going to suck hard
tbh the trails should be applied to DMRs too
I honestly have less of a problem with trails than I do with the glint. I'd settle for trails and noise if they got rid of med scope glint
wait til you find out that soundspread is only really effective for 10% of the range it supposedly is, 600m is more like 60m in game while playing...
At least trails only reveal you when you actually shoot
But yeah realistically, just make sniper tracers super bright or green or something
youll have a problem with trails when you finally get that good flank shoot one person and everyone turns around
im pretty confident most players arent doing that. i have a bit over 2k kills on it, i love the gun (well, now that the scythe skin is missing...), and i think its fun, but that doesnt change the fact its just not very good.
we already have that, the "bullets" we fire are actually just tracers
I know, re read my message
well the smoke trail is different from a tracer yk
I'm suggesting we increase the brightness of those tracers
I do, which is why i did not mention smoke trails in my message
oh im painfully aware. hence why i think it needs to be a change across all guns. but a 3+ times increase for just sniper rifles relative to other guns is just... oki moment
still waiting for sound rework, hope there's a sound calculation overhaul from someone with sound design knowledge as well 🥹
tbh i don't think brighter/bigger tracers would help with what oki is presumably trying to achieve
The sound and ridiculous tracers seem a bit overkill
what are they trying to achieve? Removing any element of skill from being a sniper?
encouraging either really close range aggressive sniping or kyle hilling them bitches, idfk
can't talk to the devs
but i'm no sniper either so 🤷
funny asf how DMRs are untouched since those are actually used by other classes, too. watch them suffer the same nerfs and it'd be a diff story
also, perhaps this is just me, but the new angle for glint still seems a biiit wide for the 6x and 8x scopes, when you consider the glint is still really bright and easy to see. within the angle of the inner 2/3 of the scope picture wouldnt hurt, and full scope picture for 15x and up
especially the 6x. its really not a terribly high magnification, so glint for anything in your scope picture is way way more than what you are "aiming at"
Not sure how the med scope glint helps with long range sniping? Is your glint not visible to all the people standing in your scope picture who are between you and your target?
maybe if sniper is gonna get all these nerfs maybe hell make it so you cant revive people headshot by snipers after all this if you get killed is your fault 100%
As if devs will give sniper any buffs as a class
i have yet to play this map, so this demonstration is utterly unhelpful to me. what rough distance is that?
#dev-wip message
fr fr
4-500m i'd guess
thats not to bad for 400-500m. but still flatout dumb its only for sniper rifles. tbh, the bullet trail and sound spread change would be more fitting if they were M200-exclusive
the m200 is pretty much the only of the sniper rifles where the tracer is not reliably visible if its passing close by you, and it could use a whole raft of nerfs otherwise to make it less overwhelming for the other sniper rifles
and while im on a rant, ill add this in; fix glint hiding for fuck's sake
I assume the next update will attach flashing neon lights to all snipers
pushes them more into cqb sniping ig
CQB sniping? That's not a real thing.
That's just some guy with a bolt action at close range
it is, 150m or less...
Again, it's just a dude with a bolt action
Sooo the update makes suppressors even more so the only useful attachment on snipers
Interesting
Wtf is Oki trying to add tracers on snipers??
yep
They keep nerfing a class that is already getting fucked over?
tracers would be a great tradeoff for DMRs not glinting oki pls
Wow its as if the point of having a sniper is to be stealthy and kill players with precision and skill
Fuck you for doing your role indeed
dmrs dont glint already
no
Wait so if we r 50m away from someone my sniper will leave a fucking trace even with a supressor?
Wtf
yes
Fuck this
Oki singlehandedly fucking over non camping snipers

If you get into a good flanking position near the frontline you basically get fucked now
would be fine(?) if snipers had higher velocity
snipers dont really need higher velo aside from like the ssg
Interesting that they made sound spread exact same for every sniper
tru
Would of been interesting if they balanced it for each sniper
Honestly these changes aint even that bad except the sound spread
Sniper lore: invisible assassin
BBR lore: flashlight
nah
Atleast we get reduced glint cone
the only issue is the tracer everything else is fine
Waiting for the day that the L96 and M200 arent the only useful snipers
Mfers buffed the already good weapons before they reworked snipers
MSR
mfw flashlights and lasers dont have lens flare
as someone with like, 4k on the MSR, i can confidently say its a pile of shite
its awesome. but still shite
its not shite its balanced 😛
SSG is shite
r700 is shite
the msr is only a little worse than the l96
sv98
sv98 is okay
so why would you use it
i do use it
Why
because it makes up for it in other places
such as
if it were the only sniper rifle, sure it might be balanced. but in the presence of even just the L96 its got a bunch of downsides with not a single upside, and even the R700 is probably a better rifle, not to mention the M200. the MSR is the posterchild of shit oki has just stopped caring about
cant r700 get a 12-rnd extended mag?
l96 can get 15 extended
that still reloads faster than the MSRs 6-rnd mag?
Me when they balance the already balanced guns (m4 and ak74) before they balance the shitfest that is the entire sniper category
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
its legit goofy tho
IMO, simply swapping MSR and M200 damage around would be a great bandaid solution until the category gets a proper rework
half an ass for half the time is better than no ass for double the time
I can’t fucking believe the Oki’s solution to camping snipers is to force non-camping snipers to also camp
