#Sniper Rifles (General) - Feedback

1 messages · Page 6 of 1

wide hamlet
#

Are they even addressing glint being too intense and visible, or is it just nerfing medium range scopes?

nocturne smelt
#

This

#

Seems really weird that going from 200 to 250m you go from no glint to almost max glint

winter haven
#

Most of my shots are 200-600 I think

#

When I feel like just chilling I stay back in the 800+ range :p

nocturne smelt
#

I will say, I am glad they’re investigating this so thoroughly after the backlash. He’s been extra engaged with the community for the last few days.

past snow
#

imho the glint intensity changing with distance is just not needed at all

#

Just make glint visibility be the same as the sniper's view cone, so that it does what it truly is designed to do. Give targets a heads up and a chance to dodge the shot.

hearty shoal
past snow
#

so that way if you are using a idk 40x to shoot from 1km away only the people you see also see you

#

now that I look at it saying view cone might imply the entire range you are looking down on which shouldn't be the case

hearty shoal
#

:x you have to be specific in those kinds of things otherwise people will get what they asked for instead of what they want

#

and even then the glint would have to be bascially the size of the bullet itself

#

the cone it self would be

#

bascially doing nothing

eager osprey
#

too bad literally all of it was ignored lmao

past snow
hearty shoal
# past snow eh it'd be larger than that and most importantly; fair. People who are targeted ...

i mean in terms of fairness there isnt much fair about setting up a proper flank with a sniper and being rewarded with glint, the person you kill knowing where you are because the camera gets pointed to you even worse if it glints plus probably a lot of people when they get sniped just click spectate and know where you are instantly its a bit off the rails but theres a lot of games that manage without glint period on snipers and nobody seems to pay mind you dont get warned when an assault is about to gun you down from behind and most of the TTKs in the game are unreactable if you arent a potato

past snow
#

especially when you consider bushes and other clutter stop rendering at around 100m for some settings it really makes you question whether glint is actually needed

#

it's just something we have to deal with because some people just have never experienced sniping and do not completely understand the interaction 🤷‍♂️

formal lynx
#

I mean, Oki has a point when he says “Snipers can get kills without engaging in fights.”

Yeah, if there isn’t at least a half decent counter sniper on your team, an enemy sniper could go uncontested for ages. The average non-sniper isn’t gonna look at the fucking hill-line when there’s a point being contested in front of them.

hearty shoal
formal lynx
#

Honestly I think that’s a perfectly fine interaction.

past snow
#

True and also not true

formal lynx
#

In my entire time playing recon (which is ~40 hours as opposed to my 70 or so on medic) I’ve really died to
A) getting counter sniped / losing a duel
B) people being tired of me harassing them and coming for me.

Being hit by a sniper is a lot of information already, even when you die you at least know that the bugger shot you from that there direction. So go on and get him.

past snow
#

For one the possibility of having no counter sniping is quite low to begin with, and even if you are diffing them so hard that it's not a bother after a couple kills people tend to just rush and overwhelm your position in most cases. While what oki said is true, snipers are also helpless when it comes to actually getting contested.

formal lynx
#

Which is how it should be

#

Unless you’ve got a team backing you?

#

Yeah if the enemy decides to come for you, you actually have to… do something about it.

#

I like to use this nifty little trick after a few kills. Especially when it’s the same guys over an over.

#

Very few people do it

#

AHEM

past snow
#

you can move

formal lynx
#

Reposition (ノ◕ヮ◕)ノ

past snow
#

thanks for pointing that out captain obvious

#

but that's not the actual point here is it

formal lynx
#

You’d be FUCKING surprised

nocturne smelt
#

Yeah every time I sit on one of the Zalfi islands for more than 5min a squad comes and pushes me

past snow
#

yeah I know

#

I saw how people play sniper dw

nocturne smelt
formal lynx
#

Im just taking a Long trip to say “yeah, glint might be a bit excessive as a whole”

#

A good sniper will know to reposition every now and then

hearty shoal
#

punishes your good reposition with glint nothing personal kid

formal lynx
#

If there’s a sniper out in fucking Zimbabwe trying to snipe, he’s not gonna hit shit anyway.

#

If there’s a guy upclose with a SR, you’re gonna see him anyway

nocturne smelt
#

I will say starting the glint at 200m is good, my biggest fear was constantly getting DMR’ed and that should be out of their range

formal lynx
#

If you die to him, you have this nifty damage indicator telling you at least his general area

hearty shoal
#

itll be even better when last death marks get added to the map making it easier to figure out the shot

formal lynx
formal lynx
#

That’s why I can take the same flank for the 5th time in a row and get 6 kills every time

#

Honestly I messed up a good few snipers on sandy today just because I saw their glint.

#

Never would’ve seen them otherwise

#

And I wouldn’t have been mad at dying to them either.

hearty shoal
#

its alright as boltie sniper with some setups it is actually impossible to wipe a squad kekw

nocturne smelt
#

Impossible to wipe the squad but possible to kill the guy right after they res him 3x in a row

formal lynx
#

Then witness mitosis and suddenly there’s 2 new men there

hearty shoal
#

again if we want the real unhinged but good ways to make bolties better if youre being plinked at by a sniper you cannot respawn on that person

nocturne smelt
hearty shoal
#

i cant count the times ive quick scoped someone and they were spawned inside of post combat spawn rework

nocturne smelt
#

What if they removed glint off long range scopes under 200m too

formal lynx
#

Something funny that happened today

#

I Body Shot a guy, hitmsrker, other sniper follows up I get assist points

#

But then the server says my hit was denied

#

Would’ve been amazing if the guy just stood back up tbh

nocturne smelt
#

I love sniping with my friends and double body shotting running infantry

autumn violet
#

So 200+ hour towards “RED” for the m200, using med scopes cause it’s the only viable option if I don’t want to be domed instantly, devs add scope glint to med scopes.

#

Later y’all imma just go play Minecraft

#

It’s been fun while it lasted

hearty shoal
cobalt gazelle
#

R700 I like because it sounds good.

desert bison
#

You would only get domed instantly by other snipers using medium scopes. Soon you'll be able to see all those medium scopes aiming at you.

#

Unless they're shooting at you with an AR or something, in which case, move out of their range

cobalt gazelle
past snow
hearty shoal
#

better does not mean its the only option'

hearty shoal
#

even silenced it is by far the loudest

#

so i use the MSR these days

cobalt gazelle
#

personally speaking
M200 could stand to become more antimateriel than antipersonnel
same by L96
turn up the damage on the L96 and M200 to make them stand out as exceptionally high caliber

hearty shoal
cobalt gazelle
#

MSR is integ suppressed right?

hearty shoal
#

nope

nocturne smelt
#

Kinda weird that extended mag takes it 5->12

hearty shoal
#

meanwhile l96 goes to 15

nocturne smelt
#

Yep I love my extended mag L96

hearty shoal
#

that is the main reason i used it so much velocity does not matter to me

#

feels awful losing shots because time to reload

cobalt gazelle
#

can someone post stats for the MSR then?

past snow
#

the quality might be shit but I cba to launch the game rn

eager osprey
#

THIS IS WHAT WE'VE BEEN SAYING FOR FUCKING MONTHS

#

i mean yeah sure better late than never but HOLY SHIT

past snow
#

oh wow

#

after like 4 months oki finally read what was written here

#

oh wait he didn't Facepalm_Battlebit

#

he read the suggestions one ig

autumn violet
#

Ok just thought of this, forgive me if it’s been said. Med scopes no glint like it has been. LR scopes narrow glint cone and reduce a bit, main idea: just flicker the glint. WOW!!! Game changing Ik. Still gives away position for static hanging out in the back snipers, which in turn gives a use for Bino’s and the code already exists (maybe idkwtf I’m talking about with code) from the sniper decoy, which then also gives it a use.

eager osprey
#

there's no need to flicker the glint if the cone makes sense

#

like the main issue with glint is that it alerted enemies that you weren't even looking at

past snow
#

small cone that limits the glint to people you see inside the scope and there ya go

#

done

#

no need to fuck around no more

eager osprey
#

med scopes need a downside though. whether it's glint or not being able to zero in

past snow
#

limited scoping

#

and sway (maybe)

autumn violet
eager osprey
past snow
#

then don't place it close to yourself?

#

or just rework the decoy

#

it's never hard to tell what's a decoy and what isn't

autumn violet
past snow
#

I don't like people seeing my glint when I'm not looking at them

#

that should just not be a thing

#

decoys are always nice ideas that tend to not work

autumn violet
autumn violet
#

Maybe just a slightly different speed that you actually have to RECON to see.

#

Imagine a feature that raises the skill ceiling instead of lowering it.

past snow
#

yea so let's limit glint to people inside the scope to increase the skill ceiling of everyone

#

now they have to be more aware of their surroundings

#

and angles

autumn violet
#

Agreed reduce cone

#

Add flicker similar to decoy

#

And no glint on mids

#

As it stands all of your hardcore sniper sweats(me) have been rocking mids almost exclusively since launch, nerfing is just gonna lead to a further reduction of player count.

past snow
#

actually I'd be totally fine with mids getting some sort of nerf

#

they have invaded long range territory so a couple changes to push them back would be welcome

#

like zeroing limit which currently makes no sense

autumn violet
#

The current changes are just gonna punish the snipers using mids in far more active game play.

past snow
#

yeah I agree with that, still want a zeroing change though

#

they should not glint that's for sure

nocturne smelt
#

Well the cone being smaller will be a big buff for long range scopes maybe that’ll be enough to balance them

autumn violet
#

The zeroing is weird. Like it’s tied to the weapon not the sight. Make it sight based across the board, I dig it cause that’s how it actually works irl.

nocturne smelt
#

With cone change + mid range glint as described with the squiggle graph I think they’ll be balanced against long range scopes

past snow
nocturne smelt
#

200m with no glint is decent for aggressive sniping

#

Means you’re out of DMR lethal range mostly when you start glinting with mid scope

#

Maybe a M110 user can comment on that

autumn violet
nocturne smelt
past snow
#

my bad

#

I'm getting tired

nocturne smelt
#

lol it’s been a long day

past snow
#

yeah tell me about it

#

I still want glint to be restricted only to the people I'm looking at

nocturne smelt
#

Yeah

past snow
#

also 800m+ not glinting is just dumb

#

people should not be encouraged to do that

nocturne smelt
#

I think the idea of that was the opposite, that >800m your position won’t be given away to people with long range scopes

#

I personally think it’s pretty hard to hit people past 800m with a mid scope so in my opinion that’s enough to discourage people from using them at that range

#

When, hopefully, long range scopes become better with the cone change, the people sniping at 800m will switch to long range scopes

past snow
#

isn't the >800m no glint also applied to long range scopes?

nocturne smelt
#

Oh I thought that was only mid scopes and that long range scopes are full glint any range still

past snow
#

IIRC that's the graph for every scope

nocturne smelt
#

Just reread the message carefully and it’s completely unclear

past snow
#

that's just oki for you

nocturne smelt
#

One of the lines before the graph is “no glint less than 200m so you can STILL use it for close range” which is why I thought that graph applied only to mid scopes

#

My hope is that it’s:

  1. Mid scopes get the glint described by the graph
  2. Long scopes stay full glint any range
  3. Both get their cone reduced based on zoom of the scope so that people only see your glint if you see them in the scope

I think this would put things in a good state

eager osprey
#

if medium scope glint disappears and scope glint doesn't, then that'd mean medium scopes would still be more effective at range than long range scopes

cobalt gazelle
#

oh right that reminds me
M200, 500 light armor damage.
L96, 350 light armor damage.
make it able to actually kill humvees in three or four shots (humvee health is like 800?)
antimateriel gaming

vagrant thistle
#

they do not read feedback

#

start putting your ideas in suggestions instead

#

they have mods read the feedback for them and paraphrase but it seems that doesnt happen/they miss stuff

vagrant thistle
past snow
#

smh my head

#

it's mid scopes only

coarse umbra
#

Only for medium scopes?

#

bruh

#

Devs really don't play sniper scopes

#

To experience pain

wanton burrow
#

i'm still mildly upset that the class with the least footprint is getting a nerf

#

but as long as close range sniping remains unaffected

#

eh, i guess it's fine

nocturne smelt
#

Time for a new suggestion thread I guess

icy fulcrum
#

also give recon a 3d spotting cloak perk.

winged quarry
wide oriole
vagrant thistle
wanton burrow
quasi cairn
#

Just seen scope glint at night. WTF. how can your scope reflect light if there's no light to reflect

nocturne smelt
wanton burrow
nocturne smelt
#

Is it the run speed that you want?

wanton burrow
#

that and the ADS :)

nocturne smelt
#

I thought it was only like < 5% diff in ADS speed I’ll have to check the stats

wanton burrow
#

it's sizable enough for me to try and aggressively snipe

nocturne smelt
#

Hmm interesting

wanton burrow
#

trust me that extra ADS speed has saved me a few times when i was taken by surprise

nocturne smelt
#

More bullets carried + more shots per mag is a lot to give up tho

wanton burrow
#

i don't end up using all 36 bullets most of the time anyways

nocturne smelt
#

Wait don’t you only get 3 mags?

wanton burrow
#

i use ranger

nocturne smelt
#

Ah

wanton burrow
#

it really is more so for the ADS since i've panicked and headshot people on accident thanks to it

nocturne smelt
#

Yeah makes sense, seems usable if you’re playing aggressive and near the team

wanton burrow
#

i tend to like to be on the frontlines to a degree so yeah, i’m not a backline sniper

nocturne smelt
#

Yeah I usually go mid range but more off to the side as much as possible

#

When I’ve spent 3min to get in a good spot I want to shoot as many shots as fast as possible

wanton burrow
#

do you peek and shoot?

nocturne smelt
#

About half the time I’d say

#

Usually can get a solid volley off before people start aiming at me

#

Maybe a bit more than half

wanton burrow
#

i tend to peek for 2 seconds, aim, shoot

#

when people start shooting at me is when i move out

nocturne smelt
#

Yeah depends on the spot a lot, for example I was playing frontlines Zalfi and swam out to one of the islands, pushed up as far as possible, and I got probably 2 mags off before anyone was aiming at me

nocturne smelt
#

But on Waki I’m usually in a more obvious spot and have to peek more

nocturne smelt
#

Its a really good spot

wanton burrow
#

oh my goodness gracious

nocturne smelt
#

With a rock on my side facing their base so that I can’t get counter sniped, can only see the front line

wanton burrow
#

this spot sounds so stupid

#

i need this location

nocturne smelt
#

This island when the enemies base was to the south

#

This island is in bounds no matter who caps the first set

#

This probably doesn’t work in conquest btw

wanton burrow
#

oh

#

conquest is where you just capture points right

nocturne smelt
#

Yeah

wanton burrow
#

that’s the gamemode i like the most 🙂

nocturne smelt
#

Frontlines you have to play on a community server cuz nobody votes for it but it’s pretty fun

#

I like to mix it up sometimes but yeah also mostly play conquest

#

Was just a recent example of what I meant by “off to the side” of the frontline

cobalt gazelle
winter haven
sage ginkgo
#

Holy shit

#

They actually did it

#

Sniper actually becoming a playable class now

sage ginkgo
wild lake
wild lake
#

It only nerfed people using medium scope at long range distances 💀

sage ginkgo
#

Except the foliage thing which ya know, should've been solved liek eons ago

#

Which people were using because long range scope was like bat-signaling to 127 enemies that you are there

wild lake
#

yes

sage ginkgo
#

Nice, medic it is then

hearty crow
#

whelp i'm about drop a text wall warning in advance

hearty crow
#

the problem is the only way to counter snipers that are like 800 ~ 1000+ meter out and/or camping in their spawn like Sandy Sunset or camping on the islands like Basra is using a 2x scope and hunting for their scope glint.
now if 2x scopes have glint then those hiding in those places will be significantly harder to weed out as they will see you trying to line up a shot and cause their scope zooms better will probably either nail you first or pick you off after you miss.
which will probably have the side effect of making sniping only accessible for the best of the best and those already really good at those 800+ meter kills
2x scopes was helpful for hunting those people cause you had the element of surprise, but with their better zoom they could still notice you first and even start looking for you once they noticed they are being shot at if you missed trying to hit a guy so far with a 2x
a low skill sniper like me will just kind of get decimated now without the 2x scope element of surprise in sniper duels

#

the issue with snipers is kind of the only solid counter is another sniper cause you see a glint and the guy is 500 meters out you sure not killing him you can only hide in fear or if you have a DMR but you are fighting a battle that you have to land 2 to 3 shots while the sniper only needs 1 to 2

#

i agree snipers need a nerf but i don't think scope glint to a 2x helps as that only really helps other snipers find their competition

#

i think a better idea would be also give 2x scopes the sway that higher scopes have and have to hold their breath to make shots

wooden pine
#

Bolties will become a complete meme class if the 2xs get glint

#

Haven't seen any indication that oki's leaning that way but that ain't the answer

hearty crow
#

i just heard something about 2x scopes and glint from MrWong's channel

vagrant thistle
#

all mediums on sniper class currently have glint

wooden pine
#

Hmmm

#

2x arnt medium are they?

hearty crow
#

oh maybe i miss understood then

wanton burrow
vagrant thistle
#

P sure

wanton burrow
#

we need a new dev team

vagrant thistle
hearty crow
#

and something else they could do is also maybe make aim downs sights take about as long as MGs with the bipod before the bipod got buffed to eliminate the annoying quick scoping cause that is probably what makes the 2x scope the bane of peoples existence

wooden pine
#

Are we sure it's not only 4x tho

#

Just read the updates

#

medium scopes

wanton burrow
#

yeah i mean what can i say

#

snipers are too strong in all ranges guys!

hearty crow
#

also some map designs don't help at all. like remove all the little islands on Basra, and on Zalfi Bay there is no need for people to be out in that rocky area to the right side of the map past the river so far from the objectives, like those are places only snipers would be willing to chill at and unless a player is super pissed to go out of their way to either run, swim, or drive a jetski to go kill them nobody will be able to conveniently eliminate them other then rival snipers

wooden pine
#

It's suppose to make them hide, but with the healing changes it's not as effective

#

Or at least for not as long as when bandages did 40hp

wild lake
#

DMR, you need to HS the first shot and fire another one in the body fast. You'll loose against a sniper. The other way around is spamming bodyshot while strafing.

hearty crow
#

i should know i'm part of that problem

wild lake
#

You can ping them, and have team go to them with vehicles tho

#

Flank with a DMR is pretty good against them too

wooden pine
#

Yup

hearty crow
#

and again you are asking a heli that is better off dropping people of at points of intrest to go out of its way to deal with 1 guy in butt frick nowhere

wild lake
hearty crow
#

which falls into my point of getting so pissed off at the sniper that you have to go out of your way to deal with them. like the for example here on Basra, as of late there is always someone in the bottom right corner of the map sniping where the green flag is. how do you get rid of that guy without it feeling like a waste of your time?
cause i have done it twice on a jetski and it takes forever to get there kill 1 guy then get back

#

and i have also got rid of a guy there twice with a 2x scope M200 which was way less time consuming cause he couldn't see me, but now cause of scope glint on 2x he knows when i'm aiming at him and can get me first

wild lake
#

You could RPG Heat with a rangefinder on main gun too

hearty crow
#

that flag on the bottom corner of the map is 1,100 meters from the nearest shoreline

#

if you hit that shot with an rpg and actually kill the guy you are a god amoung men my good sir

wild lake
#

Basra needs a rework tbh

hearty crow
#

just remove the islands and its fine

#

only have to worry about the hill infront and behind you then mostly

#

well the islands that only snipers will hang out at

#

also a lot of maps in battle bit have a lot of needless empty space

wild lake
hearty crow
#

like that big island mid to the right that entire side of the map could get yeeted and miss nothing other then snipers

hearty crow
wild lake
#

But yeah, this is all map design

#

not sniper rifle

hearty crow
#

yeah

#

like if you need to nerf 2x scopes then add sway/hold breath to it for snipers and/or longer aim down sights to stop quick scoping not add glint to it as it. cause 2x scope is only effective way to stop those peeps camping 800 meters or higher out imo

hearty crow
#

also yeet the bipod for snipers too

#

forgot about that

wild lake
#

nah

#

all you need to do is reduce velocity of snipers

#

The snipers stats are messy af

#

Only two are really used.

#

There should be different use and option between them. Like mid range vs long range. And you shouldn't be able to use the long range for mid range too easily, and vice versa.

molten moon
#

The snipers are just not satisfying to get kills with imo

wild lake
#

Now that support are in an ok place, I think the sniper really need the stat rework x)

molten moon
#

Recon is the new support rn

hearty crow
#

and sometimes we are are own worst enemy like everytime people go demoing Tensitown turing it into a parking lot well you just cleaned the place for snipers to have better sight lines X(

rigid shard
#

snipers took the biggest nerf and yall wanna go further?

hearty crow
#

um no

#

i'd rather not have scope glint on 2x scopes

#

cause that actually helps 4x or higher scoped snipers more cause now they know when anyone is gunning for them at over 500 meters

#

was thinking of alternitive nerfs to the 2x scopes

#

i mostly play sniper to hunt other snipers and the best way to do that was using 2x scope and the fight was rather even cause they zoom could see me better while i'm firing at a dot and praying

wild lake
#

You'd need this probably:

  • Long range sniper type: High velocity | Medium~Long reload time | Medium~long bolt time | Slow ADS time | Slow draw speed | High level of sway. Doesn't have access to medium range scope.

  • Medium range sniper type: Low~Medium velocity | Short~Medium reload time | Short~medium bolt time | Fast ADS time | medium draw speed | Short~medium Sway. Can have medium range scope. Doesn't have access to extreme long range scope.

#

and then have 3 sniper with different variable in each category

#

^ this but Glint cone would be reduce on long range scope like it is on medium.

hearty crow
#

cause 2x scope getting glint at 200+ meters only helps rival snipers know they are being hunted by a 2x not like any other class can do anything to a 2x scope at 200+ meters anyways other then run and hide

wild lake
hearty crow
#

well if my 2x scope has glint i might as well use long range scope instead

wild lake
#

The curve for the sniper glint on medium scope should be flipped and prolongated tbh

hearty crow
wild lake
#

I don't understand why it wasn't like this for Sniper medium scope 💀

hearty crow
#

wait 2x scope's glint isn't visable at 800+ meters?

wild lake
#

yep

#

it's not visible at more than 800m

hearty crow
#

so 200 to 800

#

eh i think the cut off should be 500 cause i can barely spot people farther then that

wild lake
#

I don't understand why they took that decision... >Put it in the game glint so you can see sniper >Put it in on the medium scope so they don't cheese the long range sniping >Actually let a way to cheese the mechanic.

hearty crow
#

the glint is to help the normal folk not so much the long range snipers. i think long range scopes need 2x scopes to check them so they can't camp forever

foggy spire
#

I think sniper's as a class should be reworked with an emphasis on stealth. Perhaps give them a camo net gadget and tone down the scope glint. They should be focusing on avoiding detection. This would also go along with decreasing ads stability after being hit so if they get shot they will be disabled temporarily.

tardy shale
#

recons can always use binos

#

has anyone tried binos with irons yet?

strong epoch
# hearty crow the glint is to help the normal folk not so much the long range snipers. i think...

aye. past 800m (and arguably well before 800m, but meh), the sniper is at a huge disadvantage unless theyre shooting at perfectly stationary targets. the player movement is pretty absurdly fast, so you have to lead by a rather large amount at those distancs, even with the high-velocity sniper rifles. when you also consider the lack of player inertia and instantaneous acceleration (to be accurate, the lack of acceleration) on top of that, and the result is that, in reality, you wont be taking many shots at targets 800+m away unless theyre careless or also a sniper (or both).

I think the purpose of the 200m-800m window for glint is to prevent sniper abuse in the ranges where theyre strongest. 0-200m, a sniper is close enough that other firearms can pretty easily return enough fire to supress the sniper, and beyond 800m, youre mostly just shooting other snipers. i havent played the update yet, but as a concept it seems solid enough IMO

hearty crow
#

hmm i guess that makes sense

#

think 200m ~ 500m might work better, but i see the reasoning now i guess

tardy shale
#

snipers are best at the 300m range for regular sniping

quasi cairn
wild lake
#

but then curve still need to be flipped I think

tardy shale
tardy shale
#

yes

#

that probably wont be added tho

hearty crow
#

i guess i'll have to try it, but my PC has issues running the game right now it seems

quasi cairn
#

Seriously though, what's even the point of medium scopes on a sniper now they glint?

tardy shale
#

no glint sub 200m, and medium zoom

hearty crow
#

for some reason Valley and Wakistan get me kicked for connection lost every single time

tardy shale
#

sometimes u dont want insane zoom

tardy shale
tardy shale
#

fair, but thats practically a medium scope

hearty crow
#

cause they couldn't see me so i at least get the first shot off unless the so happen to spot me

quasi cairn
#

Why would you pick a med scope that glints at 300m when you could pick a 6x that also glints at 300m

hearty crow
#

yup

tardy shale
#

yeah yeah, alr

quasi cairn
tardy shale
#

med scopes for sub 200m

hearty crow
#

i'd do that to keep the snipers off my team and if i couldn't kill them then at least they busy focusing on instead of my fellow teammates playing the objective

quasi cairn
#

sounds real useful

tardy shale
#

just be hyper aggro sniper

hearty crow
#

like even if the none-sniper classes see you at 200 ~ 800 meters not like they can do much but hide

tardy shale
#

most people dont run them

hearty crow
#

i mean you can try fighting a 2 - 3 shot kill vs 1 - 2 shot kill

#

i wouldn't

tardy shale
#

or line up a rpg shot

quasi cairn
tardy shale
#

really? alr

#

i just run them on assault for fun sometimes or engi to line up rpg shots

hearty crow
#

glint on 2x kind of only helps rival snipers and maybe dmr guys a little

quasi cairn
wild lake
#

Plus, if you can't kill them before they take cover, you're useless with a DMR

quasi cairn
wild lake
hearty crow
wild lake
steady mist
#

increase scope glint these bitches are useless

wild lake
#

SVD/M110/MK20 can go over 400M, EBR & G3 can't.

steady mist
#

what are they even doin out there

hearty crow
#

those are the guys that is why i started hunting snipers with snipers

#

and you haven't lived till you seen someone in the bottom right corner of basra

quasi cairn
hearty crow
#

sniping away with a max range scope at 1,1k meters

steady mist
#

God

#

bleed machines

quasi cairn
wild lake
#

Well if there was communication between squad. You could tell other squad leader, there's a bunch of sniper on X island. Ask a littlebird to do the cleaning. but that's AyameCopium

quasi cairn
#

Or are you just trying to blame your team's loss on them because you don't like the idea that all players on a team share in victory and defeat

hearty crow
#

and lose tickets wonderful idea

steady mist
quasi cairn
hearty crow
#

i mean its guys like that that make me wanna grab a sniper and try and kill them rather then play the objective

quasi cairn
steady mist
#

or just make snipers have 800 velocity and 200 meter zeroing so that sniping is actually reserved for skilled players

quasi cairn
steady mist
#

Unironically

hearty crow
steady mist
#

yup

#

just like every other game

quasi cairn
tardy shale
#

i mainly just quick scope tho.

steady mist
quasi cairn
steady mist
#

uhuh

hearty crow
#

probably COD

steady mist
#

How about

any battlefield
Old Squad
any shooter that doesn't hold your hand to snipe

quasi cairn
#

It seems to me that those players are not god (which you've already said), they've clearly found a role that they enjoy playing and you're raging that they don't stop playing the game in a way that they enjoy and doesn't really hurt anyone (it's literally 4 players out of the whole team) and go throw themselves out as a meatshield so you can win a map.

#

perhaps the problem here is you

hearty crow
#

what difference is there between BF sniping and BB again? also if you don't have to take into account wind change, planet rotation, along with bullet drop then all games hold your hand genius

steady mist
quasi cairn
steady mist
#

smaller models if you wanna toss that in there

#

that one 800m challenge made me actually try "long range sniping" in this game

hearty crow
steady mist
#

it was literally just rangefinder, zero, left click on glint

quasi cairn
hearty crow
#

also funny how a scope can zero irl but a game can't have that feature it cause not sweatie enough

quasi cairn
#

Seriosly though do you honestly think your team lost because 4 guys decided to sit back and snipe

wild lake
#

I think Sniper should be still fun to play and have a bit of skill. But it's probably the hardest gun to balance in any game. Because One shot isn't fun for the receiving end.

steady mist
#

No, I don't think my team lost bc of that idrc about the match, I care that all they're doing is being gnats you can't touch because they sit in a safe zone all game

quasi cairn
quasi cairn
steady mist
#

So I need to either cross the map behind enemy lines, or play recon to kill recon

#

what other class has that issue

quasi cairn
hearty crow
steady mist
#

you know what

#

It's easier to just play m200 and bully them until they leave

#

I'll do that instead

hearty crow
quasi cairn
#

If they're really that bad it's just free kills

hearty crow
#

sniper pisses me off i grab a m200 and make it my lifes goal to end them

quasi cairn
#

Yeah, that's basically half of a sniper's role

hearty crow
#

either kill the enemy snipers or make them so busy dealing with me they don't bother my team is my job

quasi cairn
#

Snipe enemy grunts.
Counter snipe enemy snipers before they snipe you or your grunts

eager osprey
quasi cairn
#

Yes sadly I'm old

formal lynx
hearty crow
formal lynx
#

idk either but it keeps working

#

it always works best withh the 600m+ snipers who think I forget what a bullet looks like and will just watch it come toward me

#

i literally got a hackusation

#

because I simply side stepped his bullets...

hearty crow
#

i remember being on Sandy Sunset and running around a hill in wide open with an smg flanking the enemy while like 3 or 4 snipers trying to hit me just made sure not to hold still and always make adjustments to my movement and they couldn't hit me

hearty crow
#

how dare you not sit still so his bullet can hit you

#

what leet hax is that? can you teach me your ways XD

formal lynx
#

ok so

#

step 1.)

#

open your eyes

#

step 2.)

#

have a functioning Primary Motor Complex

#

step 3.)
press a or d whenever you see a yellow thing come toward you

hearty crow
#

i hate when i rubberband back into those yellow things

#

like i hit prone and on my screen i'm behind a rock but nah i got hit in the dome

quasi cairn
winter haven
tired ermine
#

Hello. I've come here after the glint changes for medium scoped snipers happened. I must say I probably overreacted on how bad this change could be. I think I have been proved wrong. It may be too soon to tell, since we are having a free weekend and a lot of new players with no experience are coming to the game, but the glint addition to medium scoped snipers actually feels seamless as we now have a lot more target visibility to pick from and therefore, in this scenario, skill will eventually prevail, which is a good thing. Pairing this with the reduced glint angle was a good call. Again, it could very much be a feature brought with the new player influx, but I'll try to give more feedback as soon as the player level stabilizes again.

quasi cairn
#

Increased target visibility leads to skill prevailing? Wut?

tired ermine
#

In a conflict where you face another glinter, you are both seeing each other. This means that in the end, the one that reacts faster/plays better will end up gettign the kill on the another

quasi cairn
#

Is spotting targets and picking good sniping spots not a skill?

#

And when did reaction speed become a skill?

#

What you've described is literally the exact opposite of skill prevailing

#

It's replacing the cat an mouse tactics between snipers with a duel at 20 paces

#

If the only thing that matters is being able to react faster, why have cover at all

past snow
#

also reacting badly to just glint on mid scopes is totally understandable

#

before the changes to glint, it basically killed scope types

#

the changes should also be applied to long range scopes

quasi cairn
#

Roll back the glint changes on med scopes. Make muzzle flash for snipers more visible at short to mid ranges.

#

That way actually firing gives away your position while spotting does not.

obtuse spade
#

Why dont snipers do 80-90 damage instead of 60-70, itd mean you dont need 3 shots with some just to kill normal armour enemies

sonic anchor
#

they aren't supposed to be shotguns or used as "sniper shot, duck, pistol shot, dead"

obtuse spade
#

The swap speed isnt good enough that that would be broken, and two shotting people is hardly a shotgun

sonic anchor
#

two words ||old deagle||

obtuse spade
#

i mean old deagle was like 90 damage semi auto, bolt actions arent anything like that

#

lets say the m200 did 81 damage, normal armour enemies still have 44 hp after getting shot, and now exo armour cant just tank two consecutive chonkers to the chest/one to the head

#

that sounds perfectly reasonable considering its a slow as fuck massive calibre bolt action

wild lake
#

if you wanna play shoot body, you go SVD/EBR/G3/ and all battle rifle.

obtuse spade
wild lake
obtuse spade
# wild lake wdym, you want double the velocity?

i want A: the starting sniper to 2 shot bodyshot normal armour, and B: harder hitting snipers to 2 shot heavy armour as they currently suck against better players who move when being sniped at, because noone is a human calculator and can consistently hit headshots on sprinting and jumping enemies at a distance. Velocity is fine imo

wild lake
#

So you want more forgiving medium range sniping?

obtuse spade
#

i want what i said

wild lake
#

what's the time before firing a second shot with the first sniper?

#

I'd be fine with 2 shot medium armor, if the time between first and second shot is over 0.4s

obtuse spade
wild lake
#

that's fine then

obtuse spade
#

the quickest snipers are like 30-40rpm, 0.4s would be 150rpm

#

which is pretty close to the m110 firerate

#

the m110 does 51 with 200rpm vs lets say the L96 with about 30rpm and 65 damage

wild lake
#

M110 is still too good to me, since there's no limb multiplier, and it has TTK of 0.3

obtuse spade
#

all dmrs are pretty much better than snipers besides very long range m200 imo

#

1 shot headshot just doesent matter when you can dink bodyshot anyone with the m110

wild lake
#

If they had limb multiplier, M110 would be much worse tho.

#

even 0.9x on limb, would make it go down from the top DMR.

#

Also, it's hard to hit two shot without the person getting away/reactingif you go further than 300m

#

I agree that in the range of the DMR, sniper will be at disadvantage but that's it. That's the role of DMR.

obtuse spade
#

the other dmrs get shredded by ars up close

obtuse spade
#

better than the rest for normal armour

wild lake
#

0.27 for SVD

#

0.30 on M110

obtuse spade
#

most people dont have no armour

wild lake
#

Nah, people have nor armor a lot of time 💀

#

and you mostly hit limbs tbh

#

But we can agree, that the current armor system is problematic. So that could need some change before redoing work on sniper.

obtuse spade
#

the issue is that armour breaks, i think it should be added to the health pool as it makes support better and breakpoints more consistent to predict

floral wharf
#

Was this thread responsible for the recon nerfs?

nocturne smelt
#

We also thought that long range scopes were going to get a buff, reduced glint angle

eager osprey
nocturne smelt
#

I follow all sniper related threads and Oki adding glint to med scopes came out of nowhere that I saw

obtuse spade
nocturne smelt
#

I was sniping a lot of last night and didn’t notice too much of a difference, the medium scope glint isn’t as noticeable

#

Some of the snipers need buffs for sure

obtuse spade
wild lake
#

Sniper stats are all over the place.

nocturne smelt
#

I got a few hundred kills on the R700 just to try it and I mean it’s fine, just feels like a worse L96

obtuse spade
nocturne smelt
#

Yep

#

Don’t complain too much tho or they’ll nerf the L96 and M200 instead of buffing the others like we want lol

quasi cairn
nocturne smelt
past snow
#

they should be sidegrades

#

also unlocks are already shit, that whole system needs to be reworked

quasi cairn
past snow
#

and that's the point

#

even the base sniper should be competitive in its own niche

#

otherwise you just end up with newbies getting gear diffed

#

just give them some little benefits and drawbacks that differentiate them from each other

quasi cairn
#

But as it stands there are essentially sniper rifles no one uses because they have no advantage at all over the rifle before them

eager osprey
#

i don't even like sniper players, but like, man

#

adding glint to medium scopes is the shittiest thing that could've possibly been done lmfao

quasi cairn
autumn violet
#

Well tried the new up date, as a sniper main it kinda sucks, these devs hate snipers and it shows, welp uninstalled the game. And it looks like from what I can see the free weekd hasn’t been a total lose. First positive mark on steam charts since June. Not by much in comparison to how many people have been leaving.

hearty crow
#

making snipers stick out is rough cause only really have 4 things that make them feel very different
velocity, bolting speed, character movement, and mag size

#

recoil doesn't matter like at all for snipers

#

i guess quieter firing noise could also be a thing but that's it

#

or sound spread when it fires

obtuse spade
#

There could be a kinda anti material sniper like the boys at in bfv that does a bit of damage to tanks and kills helis in a few hits, maybe turn the m200 into that and make the msr the favoured long range sniper

#

I know what you mean though theres not much identity to snipers

formal lynx
#

Yeah still waiting for that anti-materiell sniper

#

MGs and LSW got their armor damage buffs, it’s time for recon to get the anti-cavalry niche they deserve

#

I’d honestly play recon more

wild lake
strong epoch
strong epoch
# wild lake People already complaining about tandem being op, I don't think a "I destroy tan...

You misunderstand. In case you haven't used the Anti-material rifles in BFV (they're fun as fuck), they generally act as tank-deterrent weapons. You have to shoot a tank quite a few times, or otherwise catch them unawares when they're already heavily damaged, to actually get the kill. They also have absolutely abysmal range, but thats not personally something I'd like to see in BBR in the hypothetical scenario that the game does get these weapons, as it way over-limited the weapons' ability to do its specific job

wild lake
#

And it's also Engi's job. I'm not for Recon to steal it.

formal lynx
#

Aaaand here we fall into the "job" and "archetype" debate

#

it's medic's "job" to heal, why isn't he?
it's assault's "job" to lead the front, why do they have DMRs?
it's recon's "job" to do reconaissance, why did it take so long for a proper spotting mechanic to be added?

a classes job should be more of a guideline to it's unique capabilities, rather than a neat little box you get shoved into. As recon I often fight on the point, I sometimes flank on medic. A class expanding into different capabilities isn't stealing anything, as long as it's done right and they serve a supportive role in their archetype rather than overtake it entirely.

wild lake
wild lake
#

Spotting make recon finally worth using with dmr/br

#

Vehicles are already having trouble staying alive. So making even more way to kill them, doesn't sound good. Especially when you have C4 on every classm

wooden pine
#

I would like an AM rifle

#

Do like 6 damage per shot on tanks, and like 2 shot disable hummvees if you shoot at the engine

#

(don't chastise me those are random numbers)

hearty crow
#

you want a sniper that only takes 1 less shot then heat rpgs to kill tanks O_o

#

my question is how do you balance that thing for infantry combat?

#

guess obviously not make it 1 shot kill unless to the head but that would feel kind of weird

#

probably why they don't bother with them

wooden pine
#

Again, random numbers

#

Though I guess they can make a disable threshold for vehicles that AM rifles can deplete

#

It can severely damage a vehicle but not destroy it unless it's a quad bike or something

#

Though I question why have tanks at all if the devs want infantry to be the focus so badly even medic has C4

#

AM Rifles probably won't come until tank balance is fixed

wild lake
formal lynx
#

isnt control something that only affects snipers at all anyway?

torpid trout
#

Scope changes are ass, revert!

nocturne smelt
formal lynx
#

Says something is shit

#

Refuses to elaborate further

#

Demands revert

nocturne smelt
#

The change is people being able to see you a bit more at 200m+ range

#

I’ve played probably about 4h of recon since the change and haven’t noticed a big difference

formal lynx
#

I know the change but they refuse to say why they think it’s shit

nocturne smelt
#

The times I have seen enemy med range glint it’s been pretty small

nocturne smelt
torpid trout
torpid trout
#

Anyway, more realistically, glint now needs to be extended to DMRs as well, at least starting at 200m if not before

formal lynx
molten moon
#

Glint on DMRs would be too much imo

torpid trout
#

Glint on medium scope being far less visible than it is could also help. As it is, way too easy to farm bolt-action users with DMRs now, at the vast majority of engagement ranges. No reason to ever use bolts again

molten moon
#

Then that's a call to buff bolts, not nerf DMRs

formal lynx
#

Oki did mention he’d rather buff than nerf

molten moon
#

I.e, glint cone reduction on long zooms

molten moon
formal lynx
#

SMGs are his baby

torpid trout
#

Buffs are nerfs and nerfs are buffs anyway, it's just a question of where the change is applied. Anyway, my original suggestion is to reduce glint, so I'm happy if that's the buff

nocturne smelt
torpid trout
# nocturne smelt Uh, not according to the patch notes

• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.

Note: The glint is also invisible under 200 meter, fading in/out

Ironically I think the fading actually helps make the glint stand out more against the static environment

nocturne smelt
torpid trout
#

Anyway, I've been playing the patch for 2 days, glint is present under 200m

nocturne smelt
#

I have been as well and glint is not present under 200m

torpid trout
#

Send me a link to whatever you're smoking

nocturne smelt
#

I have multiple times been sniped by someone with no glint under 200m

#

AND the patch notes agree with me

#

So idk what to tell you

#

The “fading” is based on distance

#

If you scroll up in upcoming updates you’ll see the graph that shows how it fades

#

I’m assuming you claim you saw other people’s glint under 200m?

#

Sure they weren’t using a long scope?

torpid trout
#

At what I thought was under 200m anway 🤷

#

I don't believe they were but who knows

#

If there's no glint under 200m then they were using long scopes

nocturne smelt
#

There are a lot of new players who will probably use long scopes

torpid trout
#

These weren't new players. It's possible they switched to long scopes after the patch though

#

I'll ask next time I see them

nocturne smelt
#

I saw someone’s med scope glint that was like 1/4 the intensity of the long scope glint

#

I think they were around 200m away

torpid trout
#

Yes, it's less intense. Still too much

nocturne smelt
#

My biggest concern was it making you more susceptible to people with DMRs and so far that hasn’t been the case, but still fairly small sample size

#

I might get counter sniped more but you’re on a level playing field there so just, win your sniper duels

#

Or position so that enemy snipers can’t hit you

formal lynx
#

Repositioning is simply something we don’t do

#

We die on this hill

coarse umbra
#

Also played around with the new medium scope sniper change

#

I am still getting consistent kills as before

#

and my death count is pretty much the same too

#

I would say the change makes it harder for new players to adjust to recon since I spot other snipers more easily than before

#

playing sniper is all about awareness and positioning, the glint doesn't particularly make it harder, but if you lack the mentioned skills, then you'll get exposed more easily

vagrant thistle
#

is that a new sniper or remodel

#

nvm

#

i read the thing above it

hearty crow
# nocturne smelt I might get counter sniped more but you’re on a level playing field there so jus...

problem is now there is like no reason to use 2x. it used to be a way to hunt those snipers hiding 1k meters out or hiding in spawn and the only viable counter for those guys. allowing for you to get the first shot off at least if they didn't spot you first. seeing how now 2x has glint long range will know you are hunting them and they can see you better then you can see them so might as well use long range. 2x has no niche so why bother using it

winter haven
nocturne smelt
wild lake
#

DMR can't OS, can't be used as far as snipers.

#

If you want a nerf to dmr, either limb damage multiplier or reduced firerate would do

formal lynx
#

Nuance is important here

#

They have glint because they don’t need to engage in fights, this is true for SRs and DMRs

wild lake
#

DMR plays in the Battle rifle range tho.

#

You can aim at DMR with other AR too.

#

And with DMR: you have to consider: You might get hit by the first bullet unknowingly BUT you get this info after first hit:

  • Hit direction indicator.
  • Flash of the gun.
  • You know you got hit, you can take cover and heal yourself back to full. Therefore resetting the need to two shot. And are even more ready to dodge.
  • Sounds of the gun.
  • Sounds of the bullet (if it missed or you saw the first bullet and dodged it).
  • tracer of the bullet. (if it missed or you saw the first bullet and dodged it).
  • You know they're under 400m.
  • If they didn't hit you in the head, they need two more body shots. (Except M110).
#

Sniper is: If you got hit in the head = You're dead. No counter play. => Therefore glint exist.

#

Glint is just a warning for potential OS by a sniper.

torpid trout
hearty crow
#

but on medium scopes glint really only helps snipers cause they can spot and eliminate rivals, everyone else has to run and hide. and it makes medium scopes useless so might as well use long range instead cause the use of a medium scope was to get the drop on long range, but now you can't and it gives long range the edge

nocturne smelt
hearty shoal
# wild lake And with DMR: you have to consider: You might get hit by the first bullet unknow...

why does any of this matter if the game tells you exactly where the person is when you die anyway? on top of that
you never see the flash at far enough ranges
you can get shot once for the kill or even twice in a lot of circumstances before you can even get into cover
sound doesnt even work with how sometimes the insta deaths happen in the game
bullet sounds are also mostly unreliable due to bugs
you do not know they are within 400m

wild lake
#

Idk where you're going with that first line

hearty shoal
#

the " Sniper is: If you got hit in the head = You're dead. No counter play. => Therefore glint exist. "

wild lake
#

3D sounds to be not good. But at least you know you're getting shot at.

hearty shoal
#

thats pretty untrue most times i hear bullet sounds im unable to be shot at

wild lake
#

You can hear bullet that aren't destined to you, true, but if they're are destined for you, you'll hear them.

#

the "killcam" they have only point at where they are. You could consider this as anti-camp mechanic. But it's not counter play 🤔

#

Like, even the fact that you need to die to the person, is already bad enough 💀 That's no where near a counter.

#

Exo helmet does help against sniper rn

wild lake
#

You want counter play? Binocular with a long spot on it or something.

wild lake
#

At most it's a helper.

#

Like that argument of "counterplay while you're dead". Oh sorry C4 isn't good, there's counterplay called "dying to it and poiting it's camera at you".

#

maybe the MDX gadget that make glint, to bait sniper or anyone shooting at it. But even, that gadget ain't good.

#

someone made a suggestion that advanced binos would make highlight glint of sniper or something for them.

#

that would've been good counter play

#

you wanna make the MDX gadget a counterplay to snipers?

#

Make it only do glint to other recon. Add the fact that if you shoot at it from further than a 200m. It'll give your position to the person that put the gadget down.

#

Make the pattern more random

#

And make it so ally team can't see it.

#

Make it so if there's a glint aiming at it, i'll glint back to it, to simulate sniper scoping too.

#

There you go, gadget that does sniper counterplay

hearty shoal
hearty shoal
#

even if you could sniper moves too slow to even really do any of that sort of gameplay

wild lake
#

I think we're not on the same page. What do you want? x)

hearty shoal
#

DMRs to have glint and require a headshot to two tap

wild lake
hearty shoal
#

thats an issue too but eh

wild lake
#

I mean tbh

#

the curve for med scope

#

should be swapped

#

from left to right

hearty shoal
#

i said that :x nobody agreed

wild lake
#

I said that too

#

Need to make a thread for it

hearty shoal
#

starting at 300m and staying on past 800m

wild lake
#

tbh

#

if the curve is swapped

#

and you put glint on any medium scope of any gun, it wouldn't bother people 💀

wild lake
hearty shoal
#

i mean at all ranges

#

including up close

wild lake
#

you could also

#

drop firerate from 200 to 170 for M110 putting it at 0.35TTK on naked.

#

but that might be too slow

hearty shoal
#

also adding a shot delay so you cant auto clicker them into being full auto

hearty shoal
#

minium time before next shot

wild lake
#

that's firerate

#

are you talking about input buffer?

hearty shoal
#

they are semi auto 😛 their fire rate is as fast as you can click

wild lake
#

yes

#

inputbuffer ease the access to max firerate

#

It's what we begged for. Which made DMR and pistol relevant

hearty shoal
#

idk dmr even in the old days was relevant people were just misusing them

wild lake
#

if you don't have this, people will make macro with insta timing

wild lake
hearty shoal
#

their main problem was that people got so many bandages and free healing

wild lake
#

No input buffer, and shit recoil, etc

wild lake
#

If you heal quicker, more, faster = DMR less powerful

#

DMR also consume a lot more ammo than sniper :c

hearty shoal
static merlin
#

I personally use the Bolt A on my L96 because it makes each shot feel more personal, and also forces me to be situationally aware and not tunnel vision

#

Also better control stat BBHuh

#

If I can get 10k Kills with L96 with Bolt A you can get 10K Kills woth M200 easily using an E bolt

molten moon
#

Make snipers the best feeling based weapon. You should be satisfied when you get that OHK headshot

#

And the manual bolting adds to that satisfaction, it feels like you were more involved, and should make the speed faster due to the manual input I agree

nocturne smelt
#

Yeah the auto and in-scope bolts not having downsides is very strange

molten moon
#

They have downsides of control, but that doesn't mean shit in this game

#

Nor do they have benefits, draw speed doesn't mean anything if you're not swapping weapons 99% of the time

nocturne smelt
#

Control only matters for sway on long scopes from what I can tell

molten moon
nocturne smelt
#

Not 100% sure tho I don’t use long scopes

molten moon
#

I've used long zooms, but I mainly used mediums, so that's why I'm unsure

quasi cairn
#

Man med scope glint fucking sucks

#

It's removed half the sniper game in a single update

static merlin
formal lynx
#

Wait what does control do again? Aim Sway?

strong epoch
#

who fuckin knows

#

ive just accepted it does something but that ill probably never know

strong epoch
# quasi cairn It's removed half the sniper game in a single update

despite having been an extremely avid medium-scope user (and abuser) to circumvent the glint before the update, I do think it was necessary to add it to medium scopes for the sake of balance and fairness

That being said... i think that in addition to the new 3D pinging was a bit heavy handed against Recon as a class. Hopefully they will apply the same new glint mechanics to long range scopes, which will help a lot, but from what ive heard, glint on the long range scopes is the same size and cone of visibility as it always was, which means its still not really a viable scope for most situations, leaving only medium range scopes as your only options. Given they have glint now, its effectively an indirect nerf of the SSG69, as theres absolutely no point in using a long range scope on it, except now you have to deal with glint on medium scopes. The lack of glint, allowing the SSG69 to be a very stealthy sniper, was the only thing that made that rifle worth using. I feel for the new players who have no choice but to use it now

hearty shoal
#

i still feel the game would be fine with no glint from 0-400m on everything anything within that you can be hunted down

wild lake
#

Swap the curve for med scope

oblique vapor
quasi cairn
#

There is nothing left of the sniper game

oblique vapor
#

Glint on medium scopes is barely visible

quasi cairn
#

Looked pretty visible to me

#

And if as you say, it's barely visible then why not just get rid of it. You can't argue it's necessary but also has no effect on anything

strong epoch
#

"barely visible" and "has no effect on anything" are two completely different things, one of which Toonell didnt even say. stop weaving a web

quasi cairn
#

No web is being woven, but claiming it's barely visible is crap. It's visible and it has made sniping into a boring shooting gallery

oblique vapor
#

By barely visible I mean not noticible at the first glance but visible enough when you are actively searching for it

wild lake
#

This is what I'd do:

  • Reduce the cone on long range glint (like it is on medium).
  • Swap the medium scope glint curve left to right.
  • Glint should shine the brightest on the point you're aiming at.
  • The further away from the target point, the more dimmer it is.
#

This way: If you're aimed at: "omg I'm gonna get sniped, let's get to cover". And: Sniper don't get shot at all over the map because: "Hello world, I'm here" glint.

#

Add to binocular "spot glint of sniper" feature. So now Bino are the way to spot sniper, and now you can aim at them without making them notice you first.

static merlin
static merlin
#

I kinda agree med scopes getting glint between 200m-400m tbh because they are still very effective at that range

quasi cairn
static merlin
#

Unironically for snipers not the M200 the range they r most effective is around 50m-250m unless you’re some sort of aim god due to how fast people move in the game

wild lake
quasi cairn
#

I have little confidence that they will

wild lake
#

Medx gadget for glint, should also receive a buff/rework tbh

quasi cairn
wild lake
hearty shoal
quasi cairn
wild lake
static merlin
hearty shoal
#

i play aggro with the MSR when my level allows it

quasi cairn
static merlin
#

Ssg69 over 300m is pain though

wild lake
#

Not like: >Use binos >I see all the snipers on the map. more of: Look while zooming, and it'll give you the glint if you're close. Kinda like a hot or cold system.

hearty shoal
#

even 450 isnt even that bad

static merlin
#

450 aint that bad if they r moving in a predictable line

wild lake
#

I want a gadget that is fun, and make it your job to hunt snipers

#

Not a "sniper auto detector"

quasi cairn
wild lake
#

Then you could make that the mdx, also fake really well on the binos

#

so now you have a counter to the counter

static merlin
wild lake
hearty shoal
static merlin
#

F the r700

hearty shoal
#

all snipers need min 8 shots/mag

static merlin
#

At least MSR had an amazing shot sound

quasi cairn
#

IMO though, the best solution would be to balance would be to get rid of med scope glint, Increase muzzle flash for snipers and make sniper bullet tracers extra visible

hearty shoal
quasi cairn
wild lake
#

So that anyone can tell if it's a random gun or it's a sniper

quasi cairn
#

Exactly

hearty shoal
static merlin
hearty shoal
#

yeah snipers need to one tap exos again

quasi cairn
hearty shoal
static merlin
#

The reason its “no longer visible” is because theres no fucking reason to not use supressors on snipers now smh

#

They really didn’t think it through

hearty shoal
#

i mean really there was no reason to use ranger barrel on anything other than the m200

#

exclusively for removing exos

static merlin
#

Yeah you can use ranger or long barrel for vel

#

So you still have muzzle flash

hearty shoal
#

you still can 😛

quasi cairn
#

But seriously part of counter sniper play was watching for sniper rounds and following them back to their source. Now i get that sometimes it's difficult to work out which ones are sniper but sticking a big sign above enemy snipers saying "Bad guy here" hardly seems like a solution. If they made sniper rounds much more visible than other rounds, it would lower the skill barrier without removing that aspect of the gameplay

static merlin
quasi cairn
#

As it stands there is a class called recon that is actively penalised for doing its role

static merlin
#

It can’t even do its named role rn

#

Auto spotting advanced binos when

quasi cairn
static merlin
#

^^^^

quasi cairn
#

It seems odd to call them advanced when they have less functionality than normal binoculars

hearty shoal
static merlin
#

Just use angled grip

hearty shoal
#

use both

static merlin
#

I’ve been quickscoping at 50m with a ling suppressor l96

#

The extra 0.02 is not that much better

hearty shoal
#

you asked why 😛

#

but it is better

static merlin
#

Fair enough

#

Its so miniscule ads improvement that becomes base again once you use angled

hearty shoal
#

also dare i say remove DMRs from assault engie/recon only

#

kekw

#

nothing seems assaulty about dmr assaults with infinite ammo sitting on a hill

quasi cairn
#

I haven't really found it to be an issue

strong epoch
#

oh lookie. more sniper rifle nerfs... "yay"
/s

rigid shard
#

i can't believe they murdered snipers even further

quasi cairn
strong epoch
#

glint angle reduction on long range scopes is much appreciated, but a bullet trail, AND sound range increase, AND distinctive whizz sounds?

rigid shard
#

hmm.. i wonder where the sniper could be

quasi cairn
winter haven
#

This is great IMO. If the trails end up being too much I hope they will make it fade way faster

#

But I think it's worthy of being tested in-game first

rigid shard
hearty shoal
#

:x nah it really should never make it to game

#

that is a HORRIBLE change for sniper and only reinforces a gameplay style NOBODY likes

winter haven
#

One adjustment I would make personally is to have the trail become more transparent the more you move off its axis

quasi cairn
hearty shoal
quasi cairn
hearty shoal
#

not if you are facing enemies that have any actual skill

quasi cairn
#

Of course if you're the kind of imbecile sniper who just stands up and fire's like he's reancting the battle of waterloo, they yes that happened before the update

winter haven
#

I think the trail lingers too long personally, it doesn't need to be there for long at all to do the job intended. But that assumes you get the chance to look around and finf the trail before you get hit vy the next shot.

#

Remember the video shows someone who already knows where the sniper is, and that means the glint is also already visible

quasi cairn
strong epoch
#

its gonna be especially bad for brand new players with all this shit. the only thing that made the SSG69 usable in the past was, specifically, the complete lack of glint on the medium scopes. now those have glint too. and the gun is gonna be audible from further. and the guns already relatively really slow projectile, which was already plenty easy to see with just the tracer, will have a bullet trail.

the ssg has always sucked shit for new players. at this point oki is just demonstrating that he needs someone else to be responsible for recon balancing

winter haven
#

Positioning alone is likely to make this a very small balancing change in practice

strong epoch
# winter haven This is great IMO. If the trails end up being too much I hope they will make it ...

nah. it'd be one thing if this sound spread and bullet trail change was added universally across all guns. but it isnt. its just sniper rifles, which are already in the middle of a rebalancing via glint rework. we havent even gotten the long range scope glint change, and the paint hasnt even dried on the medium scope glint changes, and oki is already all like "I HEARD YOU WANT BULLET TRAILS"

quasi cairn
#

It's amazing how much time the devs spend nerfing snipers considering what a small percentage of total kills they make up

rigid shard
#

meanwhile dont look at the current state of smgs

#

🤣

hearty shoal
#

UMP up ultra good

quasi cairn
sonic anchor
#

smgs are quite balanced actually, only the ump is standing out and the pp19 is kind of drowning actually

quasi cairn
strong epoch
#

IMO, the sound spread increase is something that should be applied, but to all guns, and not to 2 fucking kilometres. but the bullet trail is just dumb. tracers are already bright as fuck

quasi cairn
hearty shoal
#

tbh the trails should be applied to DMRs too

quasi cairn
#

I honestly have less of a problem with trails than I do with the glint. I'd settle for trails and noise if they got rid of med scope glint

sonic anchor
quasi cairn
#

At least trails only reveal you when you actually shoot

#

But yeah realistically, just make sniper tracers super bright or green or something

hearty shoal
strong epoch
sonic anchor
quasi cairn
sonic anchor
#

well the smoke trail is different from a tracer yk

quasi cairn
#

I'm suggesting we increase the brightness of those tracers

quasi cairn
strong epoch
sonic anchor
nocturne smelt
#

The glint change does look great

#

Only see it when they’re actually aiming at you

sonic anchor
nocturne smelt
#

The sound and ridiculous tracers seem a bit overkill

quasi cairn
sonic anchor
#

encouraging either really close range aggressive sniping or kyle hilling them bitches, idfk
can't talk to the devs

#

but i'm no sniper either so 🤷

rigid shard
#

funny asf how DMRs are untouched since those are actually used by other classes, too. watch them suffer the same nerfs and it'd be a diff story

strong epoch
#

also, perhaps this is just me, but the new angle for glint still seems a biiit wide for the 6x and 8x scopes, when you consider the glint is still really bright and easy to see. within the angle of the inner 2/3 of the scope picture wouldnt hurt, and full scope picture for 15x and up

#

especially the 6x. its really not a terribly high magnification, so glint for anything in your scope picture is way way more than what you are "aiming at"

quasi cairn
hearty shoal
#

maybe if sniper is gonna get all these nerfs maybe hell make it so you cant revive people headshot by snipers after all this if you get killed is your fault 100%

quasi cairn
strong epoch
#

i have yet to play this map, so this demonstration is utterly unhelpful to me. what rough distance is that?
#dev-wip message

strong epoch
#

thats not to bad for 400-500m. but still flatout dumb its only for sniper rifles. tbh, the bullet trail and sound spread change would be more fitting if they were M200-exclusive

#

the m200 is pretty much the only of the sniper rifles where the tracer is not reliably visible if its passing close by you, and it could use a whole raft of nerfs otherwise to make it less overwhelming for the other sniper rifles

#

and while im on a rant, ill add this in; fix glint hiding for fuck's sake

quasi cairn
#

I assume the next update will attach flashing neon lights to all snipers

sonic anchor
quasi cairn
#

CQB sniping? That's not a real thing.

#

That's just some guy with a bolt action at close range

sonic anchor
quasi cairn
#

Again, it's just a dude with a bolt action

vagrant thistle
#

Sooo the update makes suppressors even more so the only useful attachment on snipers

#

Interesting

static merlin
hearty shoal
#

yep

static merlin
#

They keep nerfing a class that is already getting fucked over?

hearty shoal
#

tracers would be a great tradeoff for DMRs not glinting oki pls

static merlin
#

Wow its as if the point of having a sniper is to be stealthy and kill players with precision and skill

#

Fuck you for doing your role indeed

vagrant thistle
hearty shoal
#

no

vagrant thistle
#

Yes

#

Dmrs do not have glint

#

Unless you use the 6x scope on them

static merlin
#

Wait so if we r 50m away from someone my sniper will leave a fucking trace even with a supressor?

#

Wtf

static merlin
#

Fuck this

#

Oki singlehandedly fucking over non camping snipers

#

If you get into a good flanking position near the frontline you basically get fucked now

mental rain
#

would be fine(?) if snipers had higher velocity

hearty shoal
vagrant thistle
#

Interesting that they made sound spread exact same for every sniper

mental rain
#

tru

vagrant thistle
#

Would of been interesting if they balanced it for each sniper

#

Honestly these changes aint even that bad except the sound spread

solid oracle
#

Sniper lore: invisible assassin
BBR lore: flashlight

hearty shoal
#

nah

vagrant thistle
#

Atleast we get reduced glint cone

hearty shoal
#

the only issue is the tracer everything else is fine

vagrant thistle
#

Waiting for the day that the L96 and M200 arent the only useful snipers

#

Mfers buffed the already good weapons before they reworked snipers

mental rain
strong epoch
# hearty shoal MSR

as someone with like, 4k on the MSR, i can confidently say its a pile of shite

#

its awesome. but still shite

hearty shoal
#

its not shite its balanced 😛

#

SSG is shite

#

r700 is shite

#

the msr is only a little worse than the l96

vagrant thistle
#

sv98

hearty shoal
#

sv98 is okay

vagrant thistle
hearty shoal
#

i do use it

vagrant thistle
#

Why

hearty shoal
#

but the issue is i prestiege

#

so i am locked out of it for 130 levels kekw

hearty shoal
vagrant thistle
#

such as

hearty shoal
#

the sound is quieter than the l96

#

less noticeable

strong epoch
#

if it were the only sniper rifle, sure it might be balanced. but in the presence of even just the L96 its got a bunch of downsides with not a single upside, and even the R700 is probably a better rifle, not to mention the M200. the MSR is the posterchild of shit oki has just stopped caring about

hearty shoal
#

when supressed ofc

#

r700 has no ammo

strong epoch
#

cant r700 get a 12-rnd extended mag?

hearty shoal
#

l96 can get 15 extended

strong epoch
#

that still reloads faster than the MSRs 6-rnd mag?

vagrant thistle
strong epoch
#

its legit goofy tho

#

IMO, simply swapping MSR and M200 damage around would be a great bandaid solution until the category gets a proper rework

vagrant thistle
#

Nah

#

no half ass changes

#

Stop edging us with the fixes

strong epoch
#

half an ass for half the time is better than no ass for double the time

static merlin
#

I can’t fucking believe the Oki’s solution to camping snipers is to force non-camping snipers to also camp