#Sniper Rifles (General) - Feedback

1 messages · Page 5 of 1

bleak mantle
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so what's the issue

vital crown
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That didn't stop players from calling for nerfs and from the developers enacting them because "Oh no! A weapon can be used outside its optimal range!"

So they made these changes forgetting that other long range weapons are just as effective up close as they are far.

bleak mantle
vital crown
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Since we are going down the route and design philosophy of cutting off the skill ceiling of weapons in place of "being used at the range they're designed for", then all weapons need to get the same treatment.

bleak mantle
vital crown
bleak mantle
versed plover
bleak mantle
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no, it's the children who are wrong

sonic anchor
versed plover
sonic anchor
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srsly a sniper is a lot worse than a deagle/rsh in anything under 20m

vital crown
# bleak mantle I am not seeing how this is a bad thing lol

Great, I'm glad you agree.
Basically to achieve this, all weapons in the middle will have a damage profile that looks like an upside down U. Sniper's damage profile will look like the reverse SMG profile to really hammer in the idea that it's a long distance weapon for long distance engagements only.

sonic anchor
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and even then wtf are you on about? you want only smg medics in the game? go play bbrc and leave the normies alone

bleak mantle
vital crown
bleak mantle
vital crown
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You know damn well exactly why.

bleak mantle
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I genuinely don't

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kinda feels like an artificial way to add emphasis to your argument by creating a group of people who agree with you

vital crown
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You especially.

steady mist
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By turning down the rof

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I don't see your point here

bleak mantle
vital crown
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Lowering damage over range is lowering the skill ceiling.

steady mist
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SMGs also are still viable at 70 meters

vital crown
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Not rewarding players properly for leading shots lowers it.

bleak mantle
steady mist
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It's one less bullet at 700 minimum rpm

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Like

vital crown
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Making players lose engagements because their weapon does magically less damage at distance changes the game from one of skill to rock paper scissors.

bleak mantle
# vital crown Lowering damage over range is lowering the skill ceiling.

increasing damage falloff on smgs balanced gunfights more between weapon classes. so now if you're an AR user who gets outgunned by an smg at AR range, that's a skill issue. Prior to the changes using an smg at ar range wasn't a skillful thing, it was just something you were able to do because of the way weapons were tuned.

steady mist
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Seems like the right choice was made

vital crown
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Your takes seem incredibly biased.

steady mist
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If you really need your SMG to hit full damage at 200 meters, use an AR

bleak mantle
steady mist
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If you need your AR to hit at 300 meters, use a DMR

vital crown
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Oh wait, they're just as effective lol.

bleak mantle
steady mist
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Alr later

vital crown
bleak mantle
bleak mantle
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anyway, this is getting off topic so if you want to complain about smg range changes you should take it to #1138742525440565258

vital crown
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Knowing range gives you an idea of how much you need to lead.

vital crown
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I just want to keep the recent game philosophy consistent with all classes, especially snipers.

bleak mantle
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snipers are already much harder to use in cqc than they are at range.

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it's in the game lol

vital crown
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They really aren't. Other than the capability to one-shot EXO users, there really isn't much difference between using a sniper close or far. If anything, moving targets are easier to hit up close because you don't have to lead much if at all. Claiming otherwise is straight delusional.

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In CQC, you also don't need all the heavy weight attachments that slow you down. Midrange scopes have no glint. The high damage per bullet also makes peeking very effective in comparison with other weapons.

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It's just an overtuned weapon, tbh.

bleak mantle
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well then toss on a sniper rifle and have fun winning every single cqc engagement you find yourself in, I guess.

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send clips pls

sonic anchor
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lil' bro just wants shotguns fr fr

vital crown
bleak mantle
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okay lol whatever you say

sonic anchor
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delusional sweats trying to not be funny (impossible)

vital crown
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Hey, I'm not a fan of these design decisions, but if handicapping weapons outside of their niche ranges is what you want, then we (meaning you and I) need to ensure consistency across all weapons with this design choice, or else the game will lack integrity in its design.

bleak mantle
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I don't think explaining this again is going to work. have fun out there.

vital crown
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We (once again meaning you and I) will have fun together. :)

fleet berry
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Snipers hit directly center of the screen (includes bullet drop) but if you can aim directly center of the screen you can always hit what you're aiming at while moving/leaning

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There is zero movement penalty or penalty to scope sway while using a sniper in BBR

mild fern
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put the dot on your screen boys, we learned this like 15 years ago

fleet berry
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This also includes every gun in the game, there is zero movement/aim sway mechanic for any gun in the game. Everything hits direct center only accounting for bullet drop if you can keep aim directly center of the screen (accuracy could be the factor here).

Edit: Upon further testing, any gun with 100 accuracy will hit center of the screen no matter movement

strong epoch
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you cant really lean spam period :/

fleet berry
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You can if you time it properly

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Not as fast as before but you still can take advantage of head sway

strong epoch
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its hardly spamming then

past snow
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mad cuz bad my guy, maybe don't use smgs outside of close range y'know since they specifically got nerfed there

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Claiming that choosing correct weapon for the engagement distance is "rock paper scissors" is just dumb. Skill is not only landing your shots. Being able to correctly choose your engagements and positioning are also skills.

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Before the range nerf on smgs and the tune down to their aim punch they were so effective the single most common feedback was to nerf them, vector specifically since it was the earliest of them to unlock.

vital crown
formal lynx
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Having a different gun than someone else isn’t an immediate loss, it just decides which one is in a more advantageous position.
A sniper versus an smg has the fight clearly in the SMGs favour, but if they’re just bad, and the sniper is good, the sniper can still win despite being at a clear disadvantage.
The same rings true for getting SMGd to death while you have a DMR or AR, while the SMG has a disadvantage it doesn’t immediately lose.

past snow
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My guy there is not a single person that has the same problem as you

formal lynx
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So yeah, if you lose to a gun at a range you realistically shouldn’t, that’s a skill issue. And it goes both ways.

past snow
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I don't blame game design if an smg medic sneaks up on me and kills me in an instant

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should've been more careful and covered my flank

formal lynx
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If I get got by a sniper in CQC im not pissed at him, im pissed that I let him get me HyperXD

past snow
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what you are doing is just that though

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snipers are extremely weak cqc

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low ms, no armor and aim punch are things they need to deal with

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pulling out your pistol is slow too

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"bullet velocity" does not matter when you get me in 0.3 seconds and I can only get one shot in that time anyway

vital crown
past snow
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If a sniper gets a headshot on you in cqc it's your fault

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like it literally is your fault

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you have so many advantages you should've used at least one of them

vital crown
past snow
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also how tf does bullet velocity matter in cqc

vital crown
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like literally your fault

past snow
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your bullets and mine are just teleporting at that range

past snow
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your complaint is just skill issue

vital crown
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It literally does though.

past snow
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my guy are you mathematically challenged?

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<50m range do you really think the difference matters?

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what about the rpm?

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what about the ttk?

vital crown
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Weren't you the one calling for an arbitrary damage nerf because you kept getting diffed at range to a weapon with bullets of a snail's pace?

past snow
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like your argument has no legs to stand on

formal lynx
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Buddy, if you are losing fights that by all means are in YOUR favour

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Then that means they were just better than you

past snow
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you used an smg outside of its useful range and got shit on

vital crown
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How are you getting hit at distance when you have no inertia to bullets with half the velocity of the other main weapon classes?

past snow
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instead of saying "damn maybe I shouldn't ego challenge snipers at that range" you went "WAAAH sniper too op NERF"

past snow
vital crown
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High damage low RoF weapons like ARs, DMRs, and Snipers benefit from peaking in and out of cover the most?

past snow
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and smgs have the highest movement speed in the game

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they benefit most from the current movement system

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you can literally duck in and out of cover getting closer to them

vital crown
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You can peak from cover for 1ms and dish out more damage than high RoF low damage weapons can.

past snow
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man there's no point arguing with you

formal lynx
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What even is the argument?

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I forgor

vital crown
past snow
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he has none

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he's just bad

past snow
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you are the one who used my arguments word for word but just twisting them to your argument

vital crown
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You don't like it when your own logic works against you.

past snow
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but they didn't work for your shit cause 1 your argument is dumb and 2 it just doesn't make sense

past snow
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you didn't even adress a single point

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you just throw out dumb shit

vital crown
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Either all weapons have the potential to perform as well outside their range or they don't. You cannot pick and choose.

past snow
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"oh this weapon class is better at this than this other class"

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snipers are weak in cqc

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you are the only clown that claims otherwise

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before crying about balance get good at the game

vital crown
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The reality is, snipers can one shot all enemies up close just as they can far sans Exo. SMGs had the capability to be as meaningful at a distance as they did up close too. However, crying kids like you begged for their nerfs because you didn't want to admit that you got consistently outplayed.

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Now, when suggestions are being made for the same logic to be applied to other weapon classes, you throw a tantrum.

past snow
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Sure if you ignore everything snipers do one shot to the head at all ranges, but that's why they have their downsides

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The only one throwing a tantrum is you

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because you just cannot wrap your head around downsides of weapon classes

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I already told you why smgs got shafted at longer ranges

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if you weren't here for those patches you wouldn't know why though

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they weren't outplaying shit they were just outgunning shit

vital crown
past snow
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sounds like you are the one who's mad that your low skill smg playstyle got shafted

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oh yeah clown emoji is definitely throwing a tantrum

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not you crying your eyes out about smgs not being good at every single range

vital crown
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Your cognitive dissonance is astounding.

past snow
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Battlebit discord never ceases to amaze me

vital crown
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Likewise.

past snow
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The absolute dumbassery on display here is just amazing

vital crown
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You're telling me, lol.

past snow
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Yep that's exactly what I'm doing finally an observation that is actually accurate 👏

vital crown
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A self-reflection, more like...Hahahaha

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You're funny.

past snow
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Just scrolling up all I see is people pointing out how dumb your take is and you just not addressing any of their points

past snow
vital crown
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You're so upset, you have to resort to ad hominems. You did so from the beginning.

past snow
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It's all the same behaviour, make dumbass point -> people don't agree and point out stuff -> ignore their points and act like you were the one not throwing a tantrum

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calling a skill issue a skill issue is not an ad hom

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if you want to go down logical fallacies maybe start with your inability to address counter arguments 🤷‍♂️

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anyways my guy I'm done trying to get my point accross to somebody who just wants to vent their frustrations

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have a good one but I doubt you can

vital crown
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I'm not going to even bother trying to argue in good faith with bad bait.

past snow
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as if you even tried HyperXD

vital crown
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It's really unfortunate. I came here to discuss the logical next step and evolution of this game's balance. But here we have rabid trolls foaming at the mouth of their beloved sniper being balanced.

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I cannot even imagine myself being this rabid during the call to SMG nerfs.

somber bridge
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Hi there, we got reports of people getting a tad personal with each other. This goes specifically to you, @past snow in this case. Please maintain the discussion level-headed without insulting others just because of them having a different opinion than your own. If this continues, we'll have to warn/mute people.

vital crown
# past snow instead of saying "damn maybe I shouldn't ego challenge snipers at that range" y...

The discussion here were snipers killing at close range and the balance suggestions to mitigate that.

The equivalent here would be:

"WAAAH smg too op NERF"
^Which many players such as yourself did say, but I do not fault you for that. I know this game can be difficult and frustrating at times for others, and no-one is to blame.

I just wanted to streamline this balance philosophy, so players know what they are getting into and aren't frustrated by seemingly unexpected and unfair encounters.

eager osprey
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sniper rifles don't need mitigating in CQC. you have little to no margin for error

vital crown
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I hope that next time we can have a more civil discussion and perhaps come to a point of understanding and maybe meet in the middle.

eager osprey
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if you don't get the headshot, you're basically guaranteed to die

vital crown
eager osprey
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even a "high skill" player isn't going to hit every sniper headshot in CQC. games are balanced around high play, not unrealistically perfect play

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also, you have to ADS. you don't really have to ADS with assault rifles or smgs

vital crown
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I think you are underestimating what players are capable of.

eager osprey
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i think you are overestimating what players are capable of

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especially when leaning still exists

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you can alternate between Q and E to make your head hitbox basically invulnerable

vital crown
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The levels of optimization that a game can undergo through weeks, months, or even years of experience.

vital crown
eager osprey
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it really hasn't though? i consistently lean spam so recon players can never headshot me

vital crown
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By virtue of a 0TTK, snipers have higher starter and counter play potential.

eager osprey
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it's not lightning fast anymore but you still can't realistically compensate with your aim for it

vital crown
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I generally just shoot in the middle and it seems to work fine for me, but anecdotal experience can only show so much of a picture.

eager osprey
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in any case, sniper rifles are already weak in CQC. recon players have no helmets, you have to ADS, and you have to get a headshot otherwise you just die. you're far better off just abusing the glock

vital crown
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Right now, with the current slew of updates and with the recency of the game, the meta is still ever-changing and volatile.

eager osprey
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it doesn't matter how much the meta changes, humans are not, and never will be 100% consistent. you will not be able to hit a headshot in CQC every single time, because it is difficult

vital crown
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But it will settle eventually, and optimization will take place as players become more and more familiar with the game.

vital crown
eager osprey
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titanfall doesn't let you dislocate your head hitbox and it also has limitations on air strafing

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a pilot zipping around is doing so in a predictable arc

vital crown
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Hmm...

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Wallrunning, bunny hopping, and double jump create a lot of alternative movement options.

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Maybe a predictable arc once they're only in the air.

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In BB, lots of players need to ADS, slowing them down.

mild fern
sonic anchor
vagrant thistle
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Bro I ain't never seen a close range sniper this isn't an issue.

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Actually I think a Remington user quick scoped me once and he deserves that kill cause I was playing like shit

vital crown
vagrant thistle
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Using snipers in cqc is extremely difficult if you are able to kill someone with them you deserve those kills

vital crown
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I'm not doing this again.

vagrant thistle
vital crown
sonic anchor
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i have seen it once and it was a cracked ass dude, if he wants to use a worse deagle in cqc then let him
also if you really say it's that good in practice then do it i want your clips man
but no you won't because it isn't viable (only in theory it is), countering your whole ass argument

vagrant thistle
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Like I can kinda understand getting mad at dmrs in close range cause people actually do that (it's still dogshit in cqc) but snipers???

vital crown
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pre-patch

vagrant thistle
vital crown
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All your arguments, you just replace sniper with SMG and cqc with range, and it all falls apart.

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You all just want to eat your cake and have it too.

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🎂

sonic anchor
# vital crown There's more CQC snipes than 100m+ SMG kills.

that's some gigantic copium and cap my guy
i played a bunch of recon and only once did i do a cqc snipe on a dude not even seeing me (same for dmrs btw the whole not seeing the enemy cuz you got flanked) and mp5 could easily kill at 150m, pp19 was similar and vector did vector things, now granted not all of that was 100m+, but the amount of times you could just spray at an enemys location and still get a kill because of low hp or literally because smgs were that yoked outmatches the cqc snipes by magnitudes
only the most skilled of snipers with a lot of luck can do that meanwhile every pleb was running an smg as an ar
and that's really just what it boils down to, want an smg with better range? good, use an ar...

vital crown
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There was also another discussion relating TTK, RoF, and Damage.

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Assuming same TTK, High RoF/ Low Damage and Low RoF / High Damage perform similarly in an open space.

sonic anchor
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my guy, use the logical part of your brain...
sniper more difficult in cqc
smg really easy at range and in close range
now tell me what would be used by more people?

vital crown
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Different trade-offs regarding reward per hit, and punishment per whiff.

vital crown
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Doesn't matter the game. The instant TTK is too good of a trade-off.

sonic anchor
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now you're just trying to get out of the argument because you realized how bad your take is...

vital crown
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?

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Do you just interject with unbacked assertions to "win" arguments?

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Anyways, instant TTK isn't something to be slept on.

sonic anchor
eager osprey
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we need to nerf the RSH because it has an instant TTK

vital crown
sonic anchor
sonic anchor
vital crown
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Headshots? Armor? Etc

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Someone made a whole ass ttk chart.

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TTKs were a lot similair than one would guess. Some ARs would even beat some SMGs. Sniper is always at 0 to the head unless EXO.

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Hipfire, snipers behave the exact same way as all other weapons do.

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Same sway, same handling.

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ADS, it's just more accurate.

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Good for all ranges.

sonic anchor
sonic anchor
vital crown
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As for trolling, this is the feedback channel. I stated my thoughts, and you lot jumped on them of your own volition.

sonic anchor
vital crown
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Waki Frontline was a free way to pad my K/D.

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And I ended up unironically getting into it

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Each sniper except the MSR which I recently unlocked, I've upgraded to the heavy suppressor.

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I know exactly how easy they are to use.

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Of course, they're amazing at mid to long range.

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I've used them short too; I'm not the best with them, but they're effective enough without even putting in much time in them.

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They're generally found to be oppressive in most FPS's for a reason.

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TF|2 explicitly made snipers not hitscan which contrasted heavily with the majority of the weapons to balance it.

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But in this game, it has the highest velocity.

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Snipers are usually balanced by having a low magazine capacity and low RoF, but even that is usually not enough.

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Especially with the auto bolts, I don't see why this game would become an exception.

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I'm curious about something, brb.

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Mininum sniper velocity is 900 m/s.

sonic anchor
vital crown
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On a 60 tick server, that's 15m where it's effectively hitscan.

sonic anchor
vital crown
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That's TF|2 not BattleBit.

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Speeds can go past 100kph if you're insane.

sonic anchor
vital crown
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Alright, if an SMG hits you 100m+ away, it's your fault.

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Are we really gonna do this again?

sonic anchor
vital crown
sonic anchor
vital crown
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And snipers aren't supposed to be effective in CQC.

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We're just going in circles at this point.

raw plover
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They aren’t

sonic anchor
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so c'mon what are you crying about? you get outsniped by a sniper when bringing a cqb to the fight?

vital crown
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Can they one shot in CQC?

raw plover
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In realistic scenarios, no.

sonic anchor
vital crown
raw plover
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But some of us actually use snipers and others just complain about theoretical scenarios they make up

sonic anchor
vital crown
sonic anchor
raw plover
sonic anchor
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my god go cry about it, but let us have helpful discourse in here

vital crown
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Your cognitive dissonance is insane.

raw plover
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buff the fire rate for the ssg and Rem so they become even more oppressive in cqc

vital crown
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Finally, some actual feedback.

sonic anchor
vital crown
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I disagree with it since snipers are busted, but it is what it is.

vital crown
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You have been throughout this conversation, so I guess it's par for the course.

sonic anchor
sonic anchor
vital crown
sonic anchor
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meanwhile smgs should not be better at range because ars would be pointless then

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also saying "snipers op" cuz you're good is like saying "smgs too weak" because the person's bad...

vital crown
sonic anchor
raw plover
vital crown
vital crown
sonic anchor
vital crown
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A 700 m/s weapon at 12m.

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So at 100m, it is notable.

sonic anchor
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oh yeah and saying "you're wrong" when everyone else that talked with you
disagreed with your points
isn't really smart move btw
there's a reason everyone disagrees with your opinion (because it wouldn't work in the game or make it worse for some people for no good reason)

vital crown
vital crown
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Lol

sonic anchor
raw plover
vital crown
sonic anchor
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i'm done here you obviously can't be argued with on a logical bases, have a good day/night

vital crown
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Like-wise.

vital crown
sonic anchor
vital crown
vagrant thistle
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Jesus it's still going

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Can we all like shut the fuck up please you are filling the channel with useless shit that the devs are gonna have to siphon through in order to find actual feedback

sonic anchor
# vital crown More insults. Par for the course.

you started with that shit...
idc you're just another crazy person with a bad take, everyone else agreed on that btw
and well nuh uh
apperantly you're so fed up that you still have to talk shit even after i politely pissed of this bs

vital crown
vital crown
vital crown
strong epoch
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why do you two even bother to keep interacting. you arent going to agree with each other, apparently no matter what. just ignore each other

sonic anchor
vital crown
strong epoch
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then be a birdie

vagrant thistle
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maybe have a less shit take

vital crown
vital crown
sonic anchor
formal lynx
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Bro this is STILL going?!

past snow
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ngl this shit is funny

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reading through it is lowkey worth it

chilly urchin
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Time to get learnt on this thread

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Oh it's schlamm kittenCry. Nvm I understand now

past snow
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oh buddy it's not schlamm this time

strong epoch
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well, it is schlamm too

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takes two to tango

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and boy were they tangoin

past snow
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I mean schlamm is always a part of it, but he never starts it

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bro got burned in the flinch thread as well

chilly urchin
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Don't snipers do more damage the longer out you are?

past snow
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yes they have damage ramp up

chilly urchin
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Yea, so his close range sniping point doesn't make sense then right? Idk I just skimmed lol

strong epoch
past snow
past snow
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he acts like people can hit headshots close to consistent in cqc

strong epoch
past snow
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which is just lying

strong epoch
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thats technically people /s

chilly urchin
chilly urchin
strong epoch
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your walls have arms? id move house fucking immediately

past snow
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as you can see the ramp up for m200 starts at 700m

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people were mad at this too for some reason

strong epoch
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yeah. frankly, snipers are already hella nerfed at 90% of ranges in the game

past snow
chilly urchin
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I've always thought the m200 was too strong and invalidates a lot of other snipers because it essentially reaches its target instantly at most ranges you'd use it in. I've always thought the fire rate could take a little more of a hit

past snow
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m200 has its own problems

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the sniper class in general needs a touch up in stats

chilly urchin
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When I unlocked it I was like "OH, this is baby mode. I understand now"

past snow
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the way they are balanced against each other makes no sense and leaves a lot of them "unusable"

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but that'd require someone to actually give a fuck about this thread

formal lynx
chilly urchin
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The class just needs more niche. I think giving the recon classe's drone flir vision and the spotter seat spotting would be a sick start. Give them smgs as well.

strong epoch
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my thought has always been this; take away glint AND Medium scopes AND 6x on sniper rifles. force players using sniper rifles to play outside of the current DMR niche. youll have people using DMRs more at those close ranges instead of swarming salhan with sniper rifles, and the people who do use sniper rifles will actually be able to do their job of sniping

formal lynx
chilly urchin
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How about this

formal lynx
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There’s there unique ability

chilly urchin
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Remove all scopes besides the hunter scope

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Let me cook here

strong epoch
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oh no

formal lynx
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Let him cook

strong epoch
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ive already taken your pan away

past snow
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bro burned the house down 💀

chilly urchin
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All scopes under 40x and 20x are variable zoom. Just one scope

strong epoch
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ah yes. my 6-40x

chilly urchin
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No no

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6x to 16x

strong epoch
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15

chilly urchin
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Whatever the current one is. Idk I just complain

strong epoch
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wait does the game use a 15x or 16x?

chilly urchin
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I assumed 16 lol

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Someone who snipes inform us

strong epoch
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thats what i assumed, but i swear i remember being proven wrong about that

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i snipe. i just dont bother with the actual scopes

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instead I just manually zoom by leaning forward

chilly urchin
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🤷‍♂️. Either or, have a variable zoom scope that can cycle between the 3 zooms. People would probably use it more

formal lynx
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Aight lemme cook here gamers

chilly urchin
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Rather than never because 8x doesn't fit all situations, 6x is usually too little to take glint for

strong epoch
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man, i snipe pretty much exclusively with a suppressed MSR. any glint is too much glint

#

it defeats the fuckin point of the supressor

sonic anchor
#

this was is funny thread indeed

formal lynx
#

WHAT IF DRONES gave a live ping on every player in a radius below them, so you could just leave it hover somewhere above a group and if they don’t spot it, you can get back to your sniping duties while providing the team with utility

AND it actually gives snipers a mini-side objective of clearing the skies if hostile drones that are hovering over allies

strong epoch
#

hell, IMO it defeats the point of sniping. sniper rifles should be fuckin heavy with low movement speed, but no glint

formal lynx
#

Eh? Eh?

strong epoch
#

snipers running around after every shot is such a stupid game trope

chilly urchin
#

Huh

#

Did we read something different. Did this relate to @formal lynx drone thing lol

strong epoch
chilly urchin
#

Picture in picture for the recon drone would be sick actually

formal lynx
#

It’d probably cause controversy because players are like “omg drones op they literally give walls” and everyone else is just like “just shoot the drone then HyperXD

#

It’s like “do bones” in dead by daylight

chilly urchin
#

It would probably be really annoying to shoot them out of the air, so it'd probably need a counter.

strong epoch
#

aye. probably have a lil red LED on it (exactly like what players have on their helmet) when its being used in PiP mode

chilly urchin
#

But I like the direction at least

#

Glint idea. Make it a debuff. If you shoot you have glint for a minute or something

strong epoch
#

and make it really fuckin zoomin. and 100% let it deal 1 player damage and get destroyed by ramming it into a players head

chilly urchin
#

Let one die and not have fun to silence the complaints of the many

formal lynx
#

Recon needs utility to fit their name

#

Right now they’re “man with sniper”

#

And “funny boom helicopter”

chilly urchin
#

Give recon smgs. Give them more scouting gear. But don't make it automatic, make it team communication based (like the spotter seat on the tank). Give the sniper rifle a laser designation (now it fits the thread)

strong epoch
#

nah. just Val and HB. neither is terribly OP and would very much suit the flanking nature the class already plays into

bleak mantle
strong epoch
#

uh

#

uhh

#

fuck

bleak mantle
#

Yeah

strong epoch
#

here probably

bleak mantle
#

Oh wait I know

strong epoch
#

im concerned

formal lynx
#

But what about my PDW with a 40x?

chilly urchin
#

Sniper gets 40x scope on every gun

#

That's their perk

bleak mantle
#

40x at 200 meters baby

chilly urchin
#

And it still has glint

bleak mantle
#

That’s what I’m talking about

chilly urchin
#

It's so blinding up close it's just a flashlight

formal lynx
bleak mantle
#

I just asked for a new thread on glint so we can discuss it without going over other stuff

chilly urchin
#

If they wanted glint to be super realistic, it'd flash your screen entirely white sometimes at specific angles

#

Simulating the sun getting in your eyes 😎

strong epoch
#

i disagree with glint as a concept on the whole. it plays into this stupid trope that snipers are "fire and flee" soldiers

#

just make snipers really fuckin slow. easy to run down, hard to find. not easy to find, hard to run down

bleak mantle
# bleak mantle I just asked for a new thread on glint so we can discuss it without going over o...

I guess I’ll talk about it here for now since I don’t want to wait, but I had an idea I thought was interesting. Oki just showed us that new tech to make friendly markers disappear when you can no longer see the friendly player. Couldn’t that new system also be implemented for sniper glints? Idk if they already work like that but I wonder if it might help solve the issue of them being visible through some walls and most foliage.

strong epoch
#

(yes im aware im very much in the minority with that opinion)

chilly urchin
# strong epoch i disagree with glint as a concept on the whole. it plays into this stupid trope...

The issue with snipers and glint as a whole is that snipers are inherently NOT fun to fight against when they're skilled. The distances are so large in this game that without glint snipers would basically have free reign to do what they want. So the shoot then relocate playstyle just sort of has to exist for it to be fun. The only thing I can think of is glint should only appear after looking somewhere too long or something, but then people would just quick scope lol

strong epoch
#

relative to other classes, tho, you dont really see even the really good snipers topping the leaderboards

bleak mantle
#

I think part of the confusion about a lot of game mechanics (like glint) is that we don’t really know how they work behind the scenes. What are the numbers behind it? What exactly is happening in the game?

strong epoch
#

(and i think UMP is even less fun to play against lmao)

chilly urchin
strong epoch
#

ive gone 45-0 a couple of times

bleak mantle
chilly urchin
#

Top of the team because of it. That's pretty rare yea but my point is those players would be even MORE dominant

strong epoch
#

still a good 20 off the top player

chilly urchin
#

Distance plays a big factor in points

#

Despite not mattering much to killing

bleak mantle
chilly urchin
#

Which is why glint exists kind of. To at least maybe make it so someone can counter snipe you (which is a problem that the counter to snipers is other snipers, but what can you do there actually)

strong epoch
#

the death cam already does that to a sometimes infuriating degree

chilly urchin
#

I can't shoot back if you're 600m away tbh lol

strong epoch
#

well thats the point of making snipers slow

#

if i cant outrun you, theres nothing I can do about you turning that 600 into 6

#

and you can ping me to tell literally your entire team where I am

chilly urchin
#

I guess 🤷‍♂️. I have no problem with how snipers act currently though.

You'll be gone by the time I run 600 m, or I'll get shot, etc. I think pings are squad only

bleak mantle
strong epoch
#

pings are squad only, enemy pings are teamwide

#

i think

#

(ngl I want to experience a single match where pings are team-wide)

chilly urchin
strong epoch
#

either fun, or everyone's game would crash

#

or probably just nuke the server

chilly urchin
#

But my point is, I tend to not bother shooting back at snipers when I'm deep in combat. If I'm chilling way far away I might take some pot shots at the glint lol.

strong epoch
#

not with meee i dont use glint because im a RAT

chilly urchin
#

Yea, that's its own problem lol. When I'm getting snipped and don't see glint I know this game is going to be a massive pain 😂

strong epoch
#

heheh

chilly urchin
#

I think the 6x scope shouldn't have glint. I say this purely because I really want to use the cross for aiming lol

strong epoch
chilly urchin
#

It has to be a large black cross

#

Entire screen covered

#

I wanna FEEL like a sniper 😔

strong epoch
#

a small black cross wont cut it?

#

small lives matter

chilly urchin
#

I hate little people

formal lynx
chilly urchin
#

somehow he still gets me

#

Repeat

formal lynx
#

“Look at all that open space I can’t cross”

chilly urchin
past snow
#

You might get headshot cqc though you never know HyperXD

chilly urchin
#

Yee

formal lynx
#

it makes me feel superior with my high selfheal speed and ridiculous movement potential CattoBlush

past snow
#

average smg medic

formal lynx
#

PDW Medic, thank you

#

don't compare us to those... ugh, disgusting crutch users...

mild fern
#

yeah put some respect on his name. smg's are for rats. PDW's are for chads

#

(pay no attention to my 7k vector kills)

past snow
formal lynx
#

Let it be known that unlike SMG, we already have "W" in the name of our clearly superior choice of weapon class cooldoge

mild fern
#

in my defense, 5k of that is post-nerf.

formal lynx
#

Cuz the PDW only gets Ws

past snow
formal lynx
mild fern
#

yes, as the prophecy fortold

formal lynx
#

We cracked the code

mild fern
#

assault, ASSault, ASS... we know why they suck too

past snow
#

but would that also mean recon's should lose because they use Sniper Rifles?

formal lynx
#

Leader

past snow
#

or assault rifles

mild fern
#

2 L's

#

oof no coming back

past snow
#

but if recons must lose why the fuck do we have the entire community at our neck?

mild fern
#

because no fun permitted

#

fuck glint, sniper scope should project a beam of light like a lighthouse from their scope

past snow
#

it already do though 💀

#

a light so powerful it breaks the spacetime continuum

mild fern
#

needs to be a solid beam, like the laser attachment at night

#

but just from the sniper scope always

formal lynx
mild fern
#

i loved that game, never even finished it tbh

formal lynx
#

you should

#

its great

mild fern
#

ps3 deadge

formal lynx
#

get on steam doggogun

mild fern
#

no money 😦 i have like, the mgs collection disc thing

sonic anchor
mild fern
#

yeah i bet you like ass...ault

sonic anchor
#

it unfortunatly doesn't have the funny br br deng gun

mild fern
#

stupid decision on their part tbh

sonic anchor
#

yeah but it's "intended" as if that is a reason oki, not that i like actively misused the bugs channel to get atleast some info out of him :[

chilly urchin
rich thorn
#

Sniper rifles should get buffed dmg imo, they dont feel special at all

past snow
#

I stg this thread has no middle ground

#

That's why it's the best goddamn thread in this server

sonic anchor
calm storm
#

Recon is so ass man. The running speed being this slow makes the shit so unbearable. If i have to switch to pistol to sprint and get fucked because someone popped around a corner and i couldnt switch weapons in time. I have the light mag attachment and thats it and i still run slower than support. Thats so dogshit man.

#

Also hitting headshots and not killing bc helmet (wasn't even a thing in battlefield). How this shit going to look like roblox and feel less arcadey than battlefield.

sonic anchor
#

did you miss the part of battlefield + squad?
also support is slower, significantly...

sonic anchor
past snow
sonic anchor
past snow
#

it's understandable

#

the game got its big start from being "roblox battlefield"

sonic anchor
#

somewhat, but then there is what the game wants to be

past snow
#

that even the devs don't know

sonic anchor
#

ye... anyways gotta work now

past snow
#

same

#

have a nice one

sonic anchor
#

have a good day

vagrant thistle
#

add the Hecate 2

sonic anchor
#

sadly not on the menu in any forseeable capacity, i say fix sniper balance...
we more support guns btw

formal lynx
#

Honestly.. until they add solid AA options, giving snipers a

  • extremely low ammo
  • high recoil
  • armor penetrating
  • slow as fuck
  • loud as fuck
    Sniper Rifle, it’d give a more niche anti vehicle play style
#

While also solving the “omg helicopters op”

remote tree
#

an anti materiel rifle would be interesting, yeah

#

like 60 damage against jeeps

chilly urchin
#

Funny instant kill rifle

formal lynx
#

Make it giga inaccurate so that you’re less likely to hit small mobile target but likely hit big shit

sonic anchor
#

nah just give it like 500-650 m/s velocity, should work

wanton burrow
#

i can only hope for a 90 damage sniper with 15rpm

#

i love annoying people from across the map :D

clever jay
#

hitscan, jk bro, jk

dawn jolt
#

Is anyone else slightly miffed that mid range DMRs can have a max zero of 1000m yet the long range snipers only max at 500m?

strong epoch
#

what

#

the SSG69 is the only sniper rifle that has a max zero of 500m

#

SV-98, L96, and R700 are 1000m, M200 is 1400m, and MSR is 1200m

#

but yes, its very very stupid the SSG69 cant range out to 1000

dawn jolt
strong epoch
#

yeah, it gets better pretty soon if youre not a fan of the SSG, the SV98 is a large step up, worry not lol (tho I love the SSG. Throw a suppressor on it and forego any grips and canted sights, you have a very effective on-the-move rifle)

dawn jolt
#

I've found i like the bipod stability when i can find a place to bunker down and give overwatch

strong epoch
#

just a warning; the long range scopes are frankly not worth using. the scope glint is awful and makes you a very easy target no matter where you are on the map. youre better off using the medium scopes (Burris and T R I4 are the best of the medium scopes for sniping)

remote tree
#

I've found reasonable success with 8-12x scopes paired with a canted sight

#

Use the canted to scan, scroll to peek with zoom

#

limits glint to when you're actually shooting instead of being a beacon of gondor all game

chilly urchin
#

60x scope please. I have a hard time seeing people with the 40x

#

Name it the microscope

remote tree
#

0.1x scope, call it the macroscope

chilly urchin
#

Add a scope with a rearview mirror as well

remote tree
#

big enough fov and you don't need one

chilly urchin
#

It increases it to 360

#

Add a scope that puts the game into vr mode while rmb is held

remote tree
#

need to see all my enemies twice

chilly urchin
#

1080 so it's full hd

vagrant thistle
#

1440 gang

chilly urchin
#

4k Scope

#

You can see your own ball hairs it wraps around in such high quality

strong epoch
#

Relativistic Scope; warps gravity in the space surrounding the user, allowing you to see, and shoot, the back of your own head

chilly urchin
#

Time scope, it let's you see the back of your head from the future

formal lynx
#

Schrödingers Scope: it’s only there when you look through it, otherwise it unrenders

chilly urchin
#

When you ads you don't have sights

odd girder
#
  • Whole sniper rifles need a rework, atm it's just an evolution for each sniper tier you unlock till the M200 making it not interesting. Some are using MSR and R700, but comonly people use the L96 to shot slightly faster and almost all are using M200 because it's just way better, insane velocity almost hitscan making it and the only rifle that can one shoot an evo helmet.

  • Every bolt should be able to kill an evo armour in the head, the fact that it can protect from AR/DMR is already good enough.

  • There should be some sniper rifles that aim down faster and are lighters for CQC, some heavier with higher velocity and dmg for long range and some mid sniper rifles that can reload/bolt action faster.

eager osprey
#

Every bolt should be able to kill an evo armour in the head, the fact that it can protect from AR/DMR is already good enough.

#

lol no

odd girder
# eager osprey lol no

then get that already existing M200 meta and get OS in the head anyway against every recons because they're all playing it

eager osprey
#

M200 should not be able to do it, it's an unnecessary nerf for an already underused class

#

the solution is not to let every sniper rifle do it lmao

odd girder
#

Shitty solution to buff support

eager osprey
#

nooo you don't understand i need to be heckin able to 1 shot the slowest class in the game!!!

odd girder
#

slowest by 20%, on a class that supposed to keep spot and play support because yeah.. you're not rushing with a SMG..

eager osprey
#

it's closer to 30%, since you've got the armor, backpack (where the normal option doesn't even weigh any less lmao), and weapons, all of which slow you down

#

being able to be instantly killed with a headshot is frankly unnecessary. don't act like one shotting everyone besides a support isn't good enough

#

nvm saw your feedback in the other channel, blud unironically thinks support is overpowered lmfao

odd girder
#

and that's how a no-brain try to read stuff fast and absolutely get wrong on someone

#

I just said : put bolt OS in head (already the case because everybody is using M200) that'll not change anything
And the fact that you said it's "good enough to os the other classes" is one of the worst take ive ever seen on this server

eager osprey
#

nah

odd girder
#

and you can actually remove the OS HS, it'll not put the support on a higher place because it's not what's the class needs

past snow
#

Either supports get a movements speed buff or no sniper rifle one shots them in the head. I'd rather give them the movement speed buff to keep the interaction between a support setting up an lmg on a chokepoint and a sniper, but as it stands if they are not getting a movement speed buff m200 is just too oppressive towards them.

odd girder
#

Its oppressive against everybody not just support

past snow
#

everybody else can move to make the sniper miss

odd girder
#

The movespeed has a really specific impact like running to hide and not be seen, or under shots but most of the time when youre moving on shoots you can often die.
Id also prefer a movespeed buff on the whole class

past snow
#

supports are really easy to hit

odd girder
#

In real way I dont notice difference when shooting on any classes my tracking change way more because of the fighting range than movespeed of classes

past snow
#

That's cap, you can clearly tell when you are shooting a support because how much slower they run compared to everyone around them

#

medic vs engi you might not be able to tell sure

#

but supports are clear as day

#

do keep in mind attachments also come with movement speed reductions and supports tend to use the ones that give the most reductions

odd girder
#

Ive never tought "damn he runs fast or damn he runs slow" its really a fast moment

past snow
#

The thing is, yes you are shooting them the same in the sense that you are using the same rifle and the same button to shoot them. Even you yourself say that you adjust your tracking based on the target's speed which is what exactly you should do. But since the target speeds are so different it stops being the same shot, supports require less leading and since they are slower they spend more time in your cone of fire allowing you even more time to set your headshot up.

odd girder
crystal heart
#

I mean I stripped off all exo armor on support and just use standard so no exo helment and I find I get popped by snipers less often than I did when wearing exo which has the "headshot protection". The speed absolutly matters for not getting popped by snipers on that class

odd girder
#

The positioning is way more important that just the running speed in general, if you're moving in a hall full open everyside and you run in the middle of it sure, if you move with some mindgame and try using cover, spacing, and even good angle shooting (like recon do when sniping) you'll not get killed that easily, I didn't say movespeed has no impact but you'll get kill way more often by AR/SMG/RPG (:D) than a sniper because of your movespeed in an average game

naive copper
#

Are Rem700 and MSR worse than the L96 on any category? Or is it just me?

odd girder
winter haven
#

I kinda feel like I'm too good at hitting headshots. I don't have particularly good aim, so it's not because of me. Are headshots too easy to hit? I haven't looked into the hitboxes in the game, but it kinda feels like the hitboxes are bloated?

I'm not complaining, because others can headshot me juat as easy. I'm just pondering whether it's a bit TOO easy to HS everyone right now?

strong epoch
strong epoch
# odd girder Yeah atm it's just better sniper each time you level up and there's 2 "outsiders...

M200 actually fires faster than all the SRs except for the MSR. the "Bolt Speed" stat is not, for some reason, useful for comparing fire rates between the rifles, as it doesnt take into consideration the delay between firing and then the start of the bolting animation, and the "bolt speed" only tells you how fast that animation is. however, generally the shorter the aforementioned delay, the faster the firerate. Thus, the MSR and M200, in that order, are the fastest-firing SRs because of their shorter "bolting animation delay"

atomic hill
#

MSR might be a bit better with new bipod changes, I need to test it.

strong epoch
#

it wouldnt benefit more than any of the other SRs. bipod was never the MSRs issue

coral current
#

The massive nerf to barrel attachments has ruined sniping for me, having to work to get the m200 with the ranger to be able to one hit headshot took me hours now damage is the same no matter the barrel it kinda defeats the purpose of levelling up and getting a new sniper since no sniper can headshot a support class and everything is a 2 hit to the body

wide vault
#

So there's now one class, specifically designed for being slow and beefy, that have to aschu 20% movespeed to wear the heaviest armor in the game, and you're upset you can't just ignore it and 1-tap them anyway?

#

And you can still one-tap every other class in the game?

coral current
#

I primarily play support actually so no

#

If all snipers take 2 hits to headshot a support in an exo helmet and all snipers take 2 shots to the chest to kill there's no point to try and upgrade your weapons as they all function the same

past snow
#

This man has never ever played a game like this before lmao

#

Sniper damage profiles being the same does not make them the same

#

You still have other stats, like muzzle velocity (which is just as important), RoF and so on

wide vault
#

Move speed penalty (which seems like it's been toned down overall which is nice)

past snow
#

Supports are the slowest moving class in the game, giving them the ability to survive one head shot per life is kinda required

#

especially when you consider the absurd muzzle velocity on m200

formal lynx
#

Let Supports have this W, they fucking need it

coral current
#

I absolutely have played a game like this before.
Rate of fire on bolt actions isn't particularly relevant.
Muzzle velocity affects bullet drop, and travel time, bullet drop doesn't matter since the game has the ability to zero the scope.
Okay so support can survive 2 shots to the head no matter what gun is used, that doesn't change my point which is now there isn't really any reason to level up your snipers or switch between them

past snow
formal lynx
#

That’s a failed design thing, honestly the survivability of support should’ve come from an armor buff / rework, not a small sniper nerf

past snow
#

Travel time is not compensated by zeroing my guy, that's the big thing here. Supports can't run for shit so your low travel time hits them the hardest.

past snow
#

they are horribly balanced between them

formal lynx
#

The snipers all feel the same mostly

coral current
past snow
#

but in BBR for some reason these stats do not make sense with other more "direct" stats like damage and muzzle velocity

formal lynx
#

Remember the control stat? hmmnice
Remember how it does not do anything FeelsOKMan

past snow
#

This is why it feels like you have never played a game like this before

#

trying to lowball muzzle velocity's importance is just...

formal lynx
#

I mean I’d be fine with a sniper rifle designed to counter support at a trade off. You wanna cuck support aight, give us two of your mags

#

At least that one would be unique

past snow
#

it might work in smaller scale games like OW or MOBAs but in games like BBR it leads to very frustrating situations

formal lynx
#

I’ve had a balancing idea like that in mind, actually.

  • Offence (Medic, Engi, Assault)
  • Defense (Support)
  • Recon (recon)

Offense counters recon (high mobility flanking beats stationary sniper), recon counters defense (AP rounds maybe, plus slow target is easy to hit), Defense counter Offence (Support should be a fucking wall that wins duels based on armor alone)

past snow
#

eh I'd rather balance classes around their "role" rather than what they are weak against, as I said rock paper scissors leads to annoying situations

coral current
# past snow You can make snipers feel different without having one of them be so much more p...

I'm not lowballing muzzle velocities importance nor am I arguing to fuck over support (which again is the class I primarily play), all I am saying is this attachment rework has made snipers feel the same, you could easily make it so velocity is lower and increase damage for a gun for example that would be a good compromise. Before the change the m200 was the best damage and range wise, now it's just got the best velocity, it's not a "revert the changes fuck support over" argument I am making the argument I am making is without there being a sniper with much higher damage than the other ones (even if the trade off is the bullet going at a snails pace) this change only really makes all the snipers mostly the same and should be accompanied by a rework of weapon damage as a whole, there's no point to grind for attachments if they don't do anything.
Have one sniper do lots of damage but the bullet speed is 200ms
Have another have a 1400ms speed but the bullet only does damage at long ranges

sonic anchor
#

(snipers need a rework)

coral current
#

Literally my point is this change is not appropriate without rebalancing all the guns along with it, since it gimps a lot of guns (not just snipers) and makes grinding for attachments pointless

past snow
sonic anchor
#

🤯

past snow
coral current
#

Not really since it increased the damage your guns do

past snow
#

we have so many flat out useless attachments it's actually impressive

coral current
#

the vast majority of attachments were pointless though

past snow
#

if you used anything else the barrel upgrade meant close to nothing still

sonic anchor
#

except for the dmg increasing ones
(who fuck up balance so hard it's ridiculous)

past snow
#

we have what? 6 fucking bolts?

#

split into 2 groups that do the same shit

#

we have long range scopes that are unusable because how shit the glint is

coral current
#

You mean the glint that can be seen through trees?

#

I think that is perfect as it is

past snow
#

nah the glint breaks causality

past snow
#

the one thing that removed long range scopes from the game

#

the one thing that has everyone using mid range scopes

#

is "perfect"?

coral current
#

Yes and I am not being sarcastic at all

past snow
#

forgot to add that the glint view cone being larger than your own view cone

#

so people can and will see you before you see them

sonic anchor
#

i as an occasional dmr-ling have nothing to say other than

#

|| 💀 ||

past snow
#

idk what to say lmao

#

turns out I was right about ignoring your opinion

#

you hate to see it

coral current
#

as long as I can feel like a hacker getting kills on people I don't have line of sight on across the map through trees

sonic anchor
#

"who needs balance lol BBClown"

coral current
#

Honestly sarcasm aside, I was too busy to play for ages and came back and that was still a thing seeing glint through tree is the no.1 thing that needs to be fixed

past snow
sonic anchor
past snow
#

I'm just waiting for larry to go "u sure?" in general feedback again

sonic anchor
#

multiple full servers + live community ones

past snow
#

or oki's 15768873548th rework that's opposite of what everyone asked for

sonic anchor
#

even 6k players is a lot, that's certainly not dead

past snow
#

6k players by itself is meh

#

but the trend should be worrying

sonic anchor
#

we can talk about dead if there are no more full servers lol

#

well the game peaked at 80k, which is a lot
seems to be stabilizing now

past snow
sonic anchor
#

not really

past snow
#

the slow updates, the inability to address big issues, the miss steps in reworks etc.

#

these keep on piling up

sonic anchor
#

low poly bf + some squad fits better

past snow
# sonic anchor not really

I don't think you can argue this one here, there were a bunch of content creators and articles calling it just that

#

it does not matter what fits or doesn't

#

whatever we're off topic again

sonic anchor
strong epoch
#

With the barrel changes, the M200 is the only SR that will ramp up to one-shot kill damage by the end of its damage curve now, correct?

vestal lodge
#

I don't like that most snipers are unable to kill over 1km now. Half the time I shoot at someone at that distance I can't hardly see them let alone try for a headshot. I mostly use these rifles at these distances and was very disappointed to see my sv98 with it's ranger barrel was giving me assist counts as kill time after time

wide vault
#

Tbh now that snipers can't instantly 1-shot as easily, I'd be happy to see scope glint removed or at least toned down heavily.

wide oriole
coral current
wide oriole
#

You take 4x scopes+ silencer

#

The long silencer given 10% more bullet speed too

wide vault
#

Having TTK for each weapons "set" and using the attachments to solely affect gun handling is honestly a good idea

#

Both from a balance and identity standpoint

coral current
#

That's true but many weapons aren't viable without the increase in ttk that the Hb brought for example

wide vault
#

That's a question for future balancing

wide oriole
#

I don't like the fact that some rifles just zero up to 600m instead of making it scope based.

So that midrange scopes get punished with the zeroing because they only go up to like 300m and all the glinting Long range scopes Go up to 1km and more

coral current
naive copper
wide vault
#

It's still good, other classes can just poke their heads out a little now

wide oriole
#

we'll see if DMRs are used more often

#

and since snipers can use DMRs too, counter sniping with DMRs might become a thing

atomic hill
#

The bipod being reliable makes fast bolting speed of the MSR more attractive as a stat. Though I think bipod benefits dmrs like svd more.

I do think recon needs a half circle concrete buildable. Or the ability to have a Spade gadget to dig a shallow foxhole in terrain (forced to vault out of as a tradeoff).

Combined with the bipod changes it would help enable aggressive playstyles.

winter haven
#

I think the scope glint needs to be reduced so it scales more with distance, and so it's more directional.

#

Also it really shouldn't be this easy to hunt enemy snipers, by just sitting behind a tree, zeroing in on the glints, and instakilling them by just shooting the bright white crosses in the leaves

strong epoch
# winter haven I think the scope glint needs to be reduced so it scales more with distance, and...

oh trust me, pretty much everyone agrees. its a huge, glaring hole in the sniper rifle category (and thus recon as a class on the whole, since its easily the worst class for using DMRs)

[I went on a rant but honestly I think the "Oki and the balancing team dont give a shit about Recon" thing is a very dead horse, and isnt worth beating]

dont hold your breath about the glare getting changed any time soon (or possibly ever from what ive heard)

naive copper
#

Did they buff the MSR?

atomic hill
#

Not that I know, after some testing I think you can build & hold down an aggressive angle with the msr bipod.

I recommend others try it out and see what they think.

vestal lodge
somber bridge
#

This re-balance was meh at best, m200 is no longer a 77dmg at any range which is extremely great, but with the ranger it still retains its op velocity along with the standerd 70dmg, it still holds S tier mainly cause of that velocity,
the angled grip got buffed so the L96 is now a sight ninja weapon for quick scopes, so get ready to hear more whining about sr's when it gets mastered,
Also really glad the ssg 69 Came out unscathed by all this as it is a starter rifle an when it's bare bones it's nearly a struggle to play effectively.

naive copper
#

Shift grip is now very useful to snipers too

neat mist
#

Idk if this is a bug or just a weird outdated mechanic, but it seems strange that iron sights and canted/top 1x sights are the only ones that shake when cycling the bolt. Seems kinda backwards, like the smaller, lighter sights should be easier to control. Also would make iron sight sniping more viable as a close-range high risk option if this were changed.

jaunty bronze
#

When looking at snipers in isolation, its understandable that the SSG69 cannot zero out to further than 500m... But its an insult when you conside that all DMRs can zero out further.

wooden pine
#

It was mentioned a few times in the past and seemed contentious but I am in the camp of removing any scope smaller then a 6x for sniper rifles (paired with fixing scope glint)

winter haven
#

Sniper rifles need to be super powerful but should also require more care and tactical consideration

There's also the fact that anyone with a long range scope is easy fodder for anyone with a medium range scope. If the other snipers had long range scopes also it would be a lot more challenging to have snipe-offs.

vagrant thistle
#

Finally

sonic anchor
#

funk yeah

past snow
#

now fix the visibility cone as well

vagrant thistle
#

pls yes

#

me when 6x scope only zooms i slightly more than acog but it broadcasts my exact position to the entire server:

sonic anchor
#

well you can now hide between trees

past snow
sonic anchor
#

well my 40x shenanigans on basra will be funnier now

wooden pine
sonic anchor
#

@past snow another change, i don't think you'll like it

past snow
#

yay

#

oki cannot solve a problem even if you slap him in the face with the answer

molten moon
#

quick someone make a sniper cone change while Oki is on snipers!!

vagrant thistle
#

this one is interesting

#

it sort of fixes the problem

#

i would of preferd proper cone changes

#

to make long range scopes less penalizing

#

but ok

past snow
vagrant thistle
#

real

#

i dont think they read the feedpack posts

#

it doesnt seem like it atleats

past snow
#

when you have this much feedback on certain problems like glint, map voting etc. it is not excusable to "sort of" fix the problem

#

eh then they can just keep doing pointless shit like hyping up a free weekend for 10 days to people who already paid for the game

vagrant thistle
#

there are so many good ideas in the feedback posts but the only thing the devs pay attention too is "iNeRtIa!!!!!!!11!!"

somber bridge
#

wow so acog now has glint, what about flir?
Also the glint is the size of a flashlight still even on acogs, what's next dmr's

sonic anchor
#

i guess so, it's a medium range scope

somber bridge
#

guess I'll just spam m110 now

past snow
#

so I get why the inertia thread has become what it is

#

still, it takes them too long to do anything and while they are trying to do those said things the non-existent communication makes people even more frustrated

wooden pine
#

Well

#

That is a way to address it

atomic hill
#

I've experimented building tree forts and the foliage fix will be a buff to long range bipod sniping which is good.

I still feel like just the m200 should have medium scopes (minus flir) removed and given binoculars as additional gadget.

I continue to fear medium scope glint would further advantage the m200 at the expense of other aggressive sniper playstyles. If it's gonna have the highest velocity make m200 players myself included play a more dedicated long range role.

wide oriole
#

mfw medic 4x scope DMR sniping now

hot raven
#

this isnt squad

past snow
hot raven
#

battlebit isnt meant to be realistic

past snow
#

so? what part of that implies it's meant to be realistic?

#

it's more about fairness than realism

hot raven
#

as per your original post "veil of reality"

past snow
icy fulcrum
#

yeah, medium scopes on sniper rifles where becoming a rising issue. lets not pretend the sniper rifle isnt a potential long range one hit killing machine - but i'd at least like for them to consider adjusting the glint visibility cone before doing something as significant as adding glint to medium scopes.

hearty shoal
#

i think people sniping behind safe zones was far more of an issue than medium range glints ever were to be honest med range snipers were never an issue to find even suppressed just feels like a bad change

eager osprey
#

there was no reason to ever use long range scopes

#

zeroing in meant you could easily kill at any range with medium scopes

#

personally i would've removed their ability to zero in rather than give them glint, but whatever, it's better than nothing

hearty shoal
#

kind of worse than nothing no? plus after a while you stop zeroing anyway

#

kind of just removes incentive to find flanks to snipe from behind or any real medium range gameplay

eager osprey
#

you can just use ironsights 🙂

hearty shoal
#

plus not many maps even have that amount of foliage necessary

atomic hill
#

Don't touch zeroing, I need it to kill cateat players with their insane movement. If I snipe those jumping medics from long range with a l96 or msr they deserve to die.

I'd rather they made sniping challenging like through wind metering at range on hard-core servers.

nocturne smelt
#

Either revert the glint on med scopes or fix the glint cone before it’s added

atomic hill
#

• Sniper's spot's will last 2x longer than regular pings.
That's a W.

analog quail
#

Adding glint to Med Scopes is a huge L. It's hard enough with the recent maps to even snipe at all. I guess they want us all to be SMG Sweats. 💀 💀 💀

icy fulcrum
nocturne smelt
#

Yeah it’s bad

thin wasp
#

Love my recon class.. me with the M200 and a 4.0x in a snipers hide providing overwatch was my gameplay. Close enough to get flanked by a smart enemy and far enough away to have a good kill area. Playing the real sniper role.
BUT I GUESS TURNING ME INTO A BEACON IS COOL.

What's next Oki? Recon class gets new player skins with a bright orange safety vest?

winter haven
#

I love M200 with 4x scope. But I have to admit I like it because it makes the game so easy. I can pick off so many people so rapidly sometimes, while being basically impossible to spot. Sometimes I am like an unstoppable force with that thing.

#

I think a smaller glint with a limited visible range makes sense, though like many others have suggested I do think ALL glints really need a more aggressive visibility cone. That would result in a buff/nerf combo that leads to a more fair game

hearty shoal
#

i mean it would be fine if how it is intended to function is reversed

#

people within 600m dont need glint to find a sniper

#

and it would actually be able to be used in sub silly ranges

#

400m glint for mediums >500 rm makes long ranges glint

#

that way you are punished for not being in unflankable positions

winter haven
#

Yeah, I think a very narrow visibility cone and different sized glints would be all you need

#

Basically if the sniper is aiming at you, you can see the glint

#

The medium scope glint being very small makes sense in that context too

atomic hill
#

I don't think they're gonna fix cone glint anytime soon. I think the medium scope glint as a result will be a disaster if this goes live.

The dmrs, the vehicles, the long range m200 users will make mincemeat of aggressive & bipod snipers.

Medium glint with current cone shouldn't be visible unless an enemy is over 300m away. I don't like giving a free flashlight glint aim assist to enemies who can see me.

balmy cargo
#

undo glint change im begging u

#

dont feel like playing anymore

coarse umbra
#

what's the point of playing sniper now if actual sniper scopes are already punished heavily

wooden pine
#

Guess he just thinks people will use mediums anyways even if he fixed scope glint's cone of visibility, which I could see happening

past snow
#

just look at other games

wooden pine
#

Only solution would be to remove anything smaller then a 6x other then iron sights which I guess he finds too drastic

past snow
#

sniping with long range scopes is just more comfortable

wooden pine
#

People don't care about comfort everyone is sweaty

past snow
#

we have similar games to look at

wooden pine
#

We just had like 4 people admit they only use a 4x up until this update because its better

formal lynx
#

I swap to DMR Medium Scope, I suddenly get the kills I need

coarse umbra
#

At least give us makeshift bushes or smth

formal lynx
#

(Still only 7 kills at that range tho)

past snow
#

the way zooming is handles by the game forces some people to use 4x scopes

#

your FOV affects the amount of zoom you get out of your scopes

#

but instead of looking at 4 people you can look at the general population of some games this game was inspired by

past snow
wide oriole
molten moon
#

And so did engi

#

So basically, all that was changed was medic got the MP7 and P90 removed, and BRs were added to support and recon (but BRs on recon won't mean shit since they have no reason to use them)

winter haven
atomic hill
#

How about instead of doing anything to make long range scopes better, we make medium range scopes worse. 🤦‍♂️

I started using the m200 only for long range scope sniping pre patch because the sniper rifle meta is borked. Grimmz when he was playing just stopped using the m200.

Give recon tree fort buildables/sniper nests so long range sniping is more viable (also helps glint cone issue). And a curved concrete buildable for bipods.

Let the nests collapse and kill players inside with 1-2 heat rockets. Engineers can have rangefinders and rocket nests from 500m away for counterplay.

past snow
#

that's the reason why people even bother using most mid range scopes

atomic hill
#

Agreed they suck, as a Flex player I just want the devs to understand the problems Recon players experience.

winter haven
#

I feel like this is a band-aid solution to bridge the gap to the better solution that will come further down the line

atomic hill
#

It's a bandaid, but if we have to wait months for deeper improvements that will be bad for the game.

past snow
#

Bandaids are a no go with how little changes we actually get

#

especially when you consider the problem is in fact not complicated, to the point that this thread has come to the same solution like 10 times already

atomic hill
#

Then the issue is whoever is collating feedback to the devs is not passing on much of substance.

nocturne smelt
#

Has the med scope glint gone live, btw?

winter haven
nocturne smelt
#

Yeah I considered that as well, though as a client you do know which direction everyone is facing

vagrant thistle
#

they fixed it showing through walls

#

id imagine that would be harder to implement then cone

nocturne smelt
winter haven
# vagrant thistle id imagine that would be harder to implement then cone

They showed how. Basically all trees have an invisible blob in them that blocks pings and glints. When you already know where there's a glint, this is a simple change.

I feel like the glint visibility is directional already, isn't it?

The thing I can imagine being a potential performance issue, or network issue, is if someone sweeps quickly back and forth over a crowd of players, and it has to rapidly change who sees the glint and who doesn't. But if it's handled client-side, simply having the enemy player's view cone ahould be enough, as it is only having to check whether YOU see the glint or not.

vagrant thistle
#

Glint is already directional but the cone is massive

winter haven
#

It kinda depends on how fast everyone's view cones etc are updated

vagrant thistle
#

it would literally be a number change

winter haven
#

We don't know how it's actually implemented, just how it behaves

vagrant thistle
#

i mean theirs already a system in place to determine if your camera is near an enemy; for spotting

#

would it be so hard to use a simmilar system

#

increase the radius

#

and have that as the area of visible glint

#

literally just where you are looking

winter haven
#

True

icy fulcrum
#

so not to get hopes up (and i have nothing to back this up), but there is a chance we may be misinterpreting what the notes say. it could mean that medium scopes now have glint, but only when the sniper is positioned over 600m away. again, don't get your hopes up.

winter haven
#

Could still be very different the way they have it implemented now. Either way I hope people are clear about how they feel about the change when they see it in action, and that devs take notice. They have done changes based on people's feedback several times, it's just not quick to turn.

winter haven
vagrant thistle
#

id still rather just have the glint cone

icy fulcrum
#

cause why specify in meters anyway? why not just say that "medium range scopes on snipers now have glint", period?

icy fulcrum
#

or give recon a special perk that prevents them from getting spotted with the new 3d spotting system.

winter haven
#

I think that's underestimating the medium scope

#

My record kill with an acog is over 1600 meters away, and I have msny kills over 1km with 4x scopes.

#

It just means I'll be more visible if I'm closer

atomic hill
#

If they want recon players playing further away give them overwatch points for killing enemies on or near objectives.

nocturne smelt
molten moon
winter haven
#

The described glint changes look fine to me. But I still think it needs to have a narrower visibility cone for all glints.

balmy cargo
#

That change will just force everyone to play across the map and glints in its current state are completely broken. It goes through leaves, grass, etc, making it basically a suicide move even scoping in. Recon is the only class that even contests with medic and even then, barely. This is a complex balancing problem where you want to make it fair but you don't want to make the gun unfun to use. A simple glint bandaid is not the move.

winter haven
#

So that does change things

past snow
#

but now you have no glint at over 800m

#

like this sounds contradictory

#

at 800m+ there is nothing to harm you so you'd expect the glint to be the most intense at those ranges

#

not starting at ranges where shit like dmrs can threaten you

#

Also what the fuck does "sniper rifle" even cover? Is it only bolt actions? or does it include dmrs as well? If it's only bolt actions why not just say that?

balmy cargo
# winter haven The new update also fixes glints theough foliage etc

That's a start, but my former point still stands. Encouraging sniping across the map is an unbelievably boring direction to take. The current style just feels good to use with enough counter play because medium rangers still are forced to play close enough to be able to be shot back at.

winter haven
past snow
#

if the glint cone matched your vision cone we would not need this at all

winter haven
coarse umbra
#

I wonder if the devs read this thread and not base their decision on the vote in #dev-wip

winter haven
wild lake
#

I like the idea, but I agree the curve isn't right.

hearty shoal
#

it almost seems backwards why would the glint slowly get WORSE as your ability to be engaged goes down as you go further away surely thats the very thing glint was made for also 200m seems a bit close for some maps it beginning to appear at 300-350 and then ramping up as you go further out of what is the intended playing field of medium scopes

wild lake
#

200M is already far tho

#

But I'd flip the curve (left / right) and make it starts at 250m

mild fern
#

I feel bad for you sniper guys. I mean I hate getting sniped but that has more to do with everyone using med scopes to dodge the shitty glint system

wild lake
#

I do think the Glint should be entirely reworked. Like people have suggested: Reduce cone, and only people in it can see the glint, but still put glint on Medium scope with the curve thingy.

#

I think Sniper being under 300m, needing a silencer+medium scope to be stealthy is a good thing. But I don't think Sniper at the corner of the map, should have the "No one know I'm killing them".

mild fern
#

Vision cone sounds the best to me as someone who hates dealing with snipers, atleast then it becomes a skill I can practice to pay attention to distant shit as well

wild lake
#

So you have to trade: Safety of distance for stealth in short range.

mild fern
#

Way better than a random flash from someone not even looking at me

wild lake
#

300M is still pretter far tbh. Only DMR are good enough to be dangerous there.

winter haven
#

I will take the medium scope glint if it's only visible to those who need to qorry about me. I'll even take it without the diatance falloff curve.

molten moon
#

As long as the cone gets reduced I'll be ok with it for now

hearty shoal
#

200m still pretty easy picking for ARs

wanton burrow
#

so guys is this the update where snipers die

hearty shoal
#

especially BRs

boreal shale
#

If you want to fix snipers and keep the glint feature, simply increase scope sway on snipers and generate glint only when stabilizing to shoot.

If there is enough sway, it will force you to stabilize and slow down your shooting as well as allow recon to scan for targets without giving up positions.

hearty shoal
#

:x people myself included hate the bino loop because its just too slow

#

by the time youve gotten your rifle out your shot is gone

#

thats my main issue with glint

#

the perfered method of bino-> swap-> aim is just too slow

boreal shale
wild lake
wild lake
hearty shoal
#

i mean starting at 300 and peaking at even 400 and i would even be fine with it staying on till like 600? i do hope it also applies to long range scopes

#

using a 6x sub like 500 seems like pain anyway

wanton burrow
#

i honestly think the whole medium scope glint lasting for 600 meters will just make people switch to dmrs so they don’t get that glint

wild lake
#

Long range isn't changing tho

#

they said only for medium

hearty shoal
#

lol funnily enough i think DMRS should have glint on medium range in the 100-400 range

hearty shoal
#

they are so strong right now i feel it would make little difference

wild lake
#

you don't have the OS HS on dmrs

hearty shoal
#

i mean on mediums

wild lake
#

even two shot HS doesn't kill with some armors

hearty shoal
#

mk20 has such rapid shot speed it doesnt matter

wanton burrow
wild lake
#

Sniper are much better than DMR on long distance, and AR/SMG are much better on closer range. Knowing AR are still good up to 200m. It doesn't let much space for DMR. But rn, the DMR are still pretty good because of the precision they have.

#

Might have to do because the flash hider + stabil grip is OP on DMR rn

hearty shoal
#

tbh i think its far less than you think with aim punch involved

#

if the dmr shoots first theres basically no reacting

wild lake
#

I don't feel Aim punch that much 👀

wanton burrow
#

am i like shadowbanned or what

hearty shoal
#

nope

wanton burrow
#

okay good it turns out people are simply not responding to me

#

anyways i’m really not happy with the medium scope change

#

i think it’s really lame

wild lake
wild lake
wanton burrow
#

yeah but i snipe when i don’t wanna be DMR levels of aggressive

wild lake
#

As people said tho, if the cone of glint was better, there would be no need for all of that.

wanton burrow
#

if the glint was like opacity 20% of what it is now

#

i could be less sad about my main weapon type being nerfed

hearty shoal
#

my baseline fear is that even if the cone is reduced there is no way that anyone isnt noticing the one line that means exactly one thing

#

no matter the opacity or what ever else

#

maybe if the particle itself was made smaller too it would help a bit more

wild lake
#

you mean the bullet tracer?

hearty shoal
#

i mean the glint effect itself

wild lake
#

hmm

hearty shoal
#

reduce the size of that or how it scales at distance

#

because going like even 500m out

#

the glint is bigger than the individual

wild lake
#

there's definitely stuff to do with it.

hearty shoal
#

i cant count how many times ive blind fired at a glint because i couldnt even see the persons head

#

that seems like theres room to explore

wanton burrow
#

maybe make the medium scope glint appear when someone’s 300 meters away so it becomes a regular sniper scope at a distance?

#

i just really think the 600m shit with medium scopes is silly as hell

#

i’m sniping at closer distances mainly

hearty shoal
#

yeah idk if im shooting 600m im usually shooting other snipers usually everything is like 0-500 depending on the objective

#

that one snowy map C cap the tower people heli drop on all the time

#

kinda have to be far out

#

zalif most of the decent non middle island spots are like 200-400? for like a nice flank on the objectives close to safezones?