#Sniper Rifles (General) - Feedback
1 messages · Page 4 of 1
which would require a total re-do of the armour system
which would probably be as much if not more work than giving milsim its own separate set of weapon stats
Incorrect
i’m still down for it at some point i just got no clue how they go about it
Armor would break after x hits or just be immune to weapon types
there is no concept of "Calibre" in the game anyway 💀
so like... get to work rewriting battlebit boyos!
Just assign a caliber based on the weapons damage values as they are
Unrealistic and ez 😎
wait that would just make the game hard-crash
i have no clue about snipers on the caliber thing cause pretty sure not all .50 cals are the same and this goes to every other caliber of sniper
how do you assign a calibre to a hammer
you assign instant kill to head to make melee combat viable
with calipers
i like the word caliper
Clapiers
I love my digital calipers they're so nice
i was unable to find my sledgehammer so i didnt bother digging out my calipers
but the internet says 3.5inch face
so lets go with that
thats 89mm
if you use the m110 as the baseline, 7.62mm=51 damage
so 89mm=595.68 damage
...
lets do it
and if the sledgehammer gets a 2x hs multi (which fuck it why not), thats a 1200 damage hammer
wait isnt the weakpoint on tanks and APCs 3x?
...how much health does an APC have?
Can it one shot a tank
that is the question
does a tank have less than 1800 health?
wait would this mean air-sledge would be a viable way of taking out helis?
because you can probably swing the hammer while falling...?
imagine seeing a heli with the rope deployed and all the guys upon letting go attempt to sledgehammer another heli with the 595 damage hammer
Beautiful
i no longer want battlebit. i want This
Tbh that's the kind of shit that made battlefield 3/4 so good
Also, imagine a wrecking ball police litle bird with a line of sledges just eating their way through a sky scraper
It was more an example really, but most maps don't support the need for scopes higher than 10x.
Sniper glint is just so awful in the game, not just as sniper but as someone fighting em too.. I see it, I get annoyed, it's like someone shining a flashlight in your face.
The moment you scope in as sniper with long range optics it's like a giant beacon of "Come and get your free kill"
Also don't forget, I can tank a face shot from a M200 with Exo face plate. 
The time before sniper glint was a cursed time, we don't want to go back to there
Snipers dominated more than they already do, to the point where it was almost unplayable.
I'd like to see it done better, but current glint is better than no glint
I wouldn't say it's lazy game design. But the current sniper glint makes long range scopes completely unviable, and pushes people to use medium scopes and then people moan and clown about "Snipers are OP, because I have a skill issue and I can't see them whilst I'm running in the open with no cover".
I just feel Recon in it's current iteration is an ongoing process, like it's unfinished? If you know what I mean.
Which is understandable, as the game is understandably: Early Access.
I just wish they would reduce the cone at which you can see the glint, from what feels like mapwide to like 10 degrees.
Reduce the intensity of the glint, and make it so it doesn't show through foliage.
This makes it sound like snipers are dominating rn which is just funny
Like as non-sniper, I don't need to know that a sniper is there all of the time. I need to know if he's looking at me or within 10m of me.
As sniper, fighting other snipers is point and click on the giant beacon of light, which isn't exactly challenging.
I have a feeling the glint is a placeholder, but they definitely should rework it. Or remove it, and add wind mechanics.
Suddenly you won't have as many snipers, as the moment you add the X axis to the shot calculations people won't be itnerested in sniping anymore
Also wasn't the reason for sniper domination in playtests no flinch?
Flinch was added after glint
Also on behalf on the PS2 community I apologize, he's quite known for this sort of thing there..
I mean, yeah that'll do it xD
No need to apologize for a brainlet with skill issues 🤪
I just don't agree that the sniper domination people have talked about was cause of no glint. I've spoken to multiple people on this at this point and all point to no flinch. Glint is just lazy game design when done right. In bbr's case it's not even done right which just turns it into atrocious game design. High magnification scopes are unusable.
There's the the issue of the "Advanced bino's" which I assume was going to be a proper rangefinder, which has yet to be implemented
I mean fine, remove glint, in fine with that
Experience what early playtest was like, it sucked
Binos are a cute idea but they just will never work in a fast paced multiplayer shooter. They take too much time to be effective.
Glint if a necessary evil, but honestly it'd probably feel better if they only showed glint for the person you're crosshair is over or something. I use binos a lot too, the swap speed is a bit slow for sure but they're helpful. Need more zoom
I'm not saying remove glint outright. It can stay. However it needs to be fixed. It's too bright, it's too wide and it's too visible. People can see your glint even when you are not looking at them and they can see it through foliage. That's just broken
Sniper's don't dominate the game in it's current state as half the maps don't support much of proper sniping anyways.
Which is fine, but it sucks that when you do snipe on the select few maps it is mildly useful like Basra, it just becomes meh, might as well pick mdeium scope and get free kills
Binos not having range finder is just stupid ngl
Also yeti, aren't you experiencing old playtests currently? Nobody is running glinting scopes, so glint effectively doesn't exist in the game. You can still use a medium range scope up to 800m which is like 90% of sniper interaction anyway.
Like people have mentioned, if glint was shadow removed people wouldn't really notice it.
Nice backpedal, I've literally said it multiple times that glints too strong and gaudy and has too wide catchment angle
That, not directly looking at a person but a smaller cone like 5-10 degrees y-x axis. Resulting in approx 15m radius of cone for the person being aimed at, depending on the distance? I could be wildly off with that guesstimate but you catch the drift. Scoping in currently is like announcing oneself to 127 palyers to get a free kill
It's not a back pedal lmao, from the start of this thread I've said do not remove glint but rework it
Medium range scopes cannot be used to 800m, I don't care what anyone says, you're sub-pixel hunting at 500m and that's a push
However lazy it might be glint still provides a warning for players, but it should just be that a warning for the person in the crosshairs
it's more so something I noticed that gave me a hint of Recon being in a bit of an unfinished state, where I unlocked it and was like. Wtf does this even do? Only to realize it was just the same Binos, and not an actual range finder. Making me think it's supposed to be, as there's a stat for it
I've gotten headshots with medium range scopes up to 900m... I'm just speaking from experience
Even then they are easily usable up to 500 still means they can cover most sniper interaction
Yeah I was confused at first as well. For a second I thought I didn't equip the advanced binos lmao
You're making me boot up the game just to take a screenshot......
The max range where medium scopes can be used is not that important for the argument
Why are you fixating on this instead of the actual point, that being glint is effectively out of the game currently
I think you're both right, 800m is a bit of a stretch as eyond 500m medium scope, it becomes painful.
At the same time, people still prefer that over dealing with the atrocious scope glint.
And something I've been saying, medium scopes is fine for like 80% of the maps? Because there isn't really any sigh-lines/maps that support going fully long range
Weird take but ok
The ability to long-range snipe is much more difficult without a LR scope, I have no problem with medium scopes on rifles as you have to be closer to be consistently effective.
Like, look at this goofy sh*t. I should not have been able to see that man
It literally is not, the whole point is that people are exclusively using non-glint scopes. Wouldn't that mean that glint was not the reason snipers lost their dominant place?
In early playtest, you had people 8-900m away freely sniping without any real danger
Before that shot, I shot a glint through a bunch of trees.. Like yeay, this was hard.
If I'm 800-900m away from you, you ain't doing shit to me as long as you are not a sniper, and with increased muzzle flash other snipers can see me. So can other players that are closer to me, hell they can even hear my shots.
That literally has not changed. I've seen people snipe with mid range scopes from the tower in basra to D. All they need is a good angle to make the zero work.
I'll pass arguing this, don't @ me in this thread.
Even then, people should get a warning that they are being aimed at. Just not a fucking lighthouse pls.
Pretty much
I don’t see why you should get a warning if a sniper is aiming at you for the same reason you don’t get a warning when a rifle is aiming at you. I prefer penalizing missed shots with loud muzzle sounds/flashes when a sniper of higher caliber is shot
Yup, exactly what I suggested. We gotta find a way to punish a sniper for missing, not for existing.
Re-chamber definitely needs more time
Because it's a video game. Either or, a sniper bullet trail would work. Simple and easy. Bright long tracer or smoke trail
On the bigger guns
because snipers and rifles are inherently different
my thought was giving the glare for a few seconds after firing.
for one you don't die in a single shot to rifles
Rpgs kill in single shots
snipers also operate on farther ranges
Should we add a warning to those?
The main issue is if you don't have glint as the player getting shot at you have actually 0 counter play. It's not like when someone comes up behind you because they could be so far you'd never have seen them in the first place.
RPGs aren’t accurate on 1000m
Skill issue
RPGs are not accurate to that range AND they are limited
They are not that effective but i still see players doing it because glint in the current form means everyone instantly guns for you
Cool goal post moving though
And you can potentially see an rpg and move out of the way
The main issue is that the glare just works too weirdly. It SHOULD only appear if the sniper is looking directly at my juicy cranium
I've done that
I agree the cone should be smaller, or the glint less bright. I still love the idea sometimes had of making the glint more transparent when you're on the outer edges of the cone and more solid as they aim directly at you
I still feel that this is just worse muzzle flash.
Can we just not have glint give away sniper's position when they are not even looking at someone?
I think the issue is a player needs to be able to know they're about to get shot. Snipers in TF2 have the same complaints and issues as this game.
I'm saying do both @past snow
Idk, sure they get a free kill but in battlebit a medic can pick you up in a blink while dodging bullets like neo.
i dont really have an issue with looking at the terrain and going "yea, here here here and here are the likely sniper spots." Its pretty easy once you get used to it
Getting shot and killed instantly just isn't fun, even if you get revived tbh
I get that, I have been saying this. I just think people should not know where I am if I'm not looking at them.
Well yes. I agree. That's why I said do both. The cone zone of glint should probs be small as possible
Tracers are better imo than glint, more visible tracers to help show the general direction without being a literal glowing airstrike beacon
I rarely die to snipers when I actively find cover and play around it.
So I agree way more with this point
While I agree that glint is lazy game design and more often than not not needed, I think they'll never get rid of glint.
It'd be nice if we could take from tf2 and just put like a laser where the sniper is aiming at, but that would be difficult to do diegetically
This is a solution as well, keep glint as it is but only have it appear after looking at someone for more than like 3 seconds
Wouldn't exactly be an ideal solution, but hey it might work
Yea, most of my deaths are from me actively risking my head to exploit a power position.
Most of my deaths are from me being too greedy
Like using sandy sunset cliffs to mow down roof boys.
Or just pure bad luck
If it's looking at someone specifically this might not be applicable. You can turn it into you glint after aiming down for 3 seconds but that doesn't change enough imo
I know a sniper is very likely, but the risk/ reward ratio is often very high... at least for a short while. After a few second of full auto people catch on
Long range scopes feel so bad to use.
For me it's not even the glint, it's the whole moving the crosshair around all willy-nilly it's only long range scopes.
It would be nice if we had a way to mitigate this beyond "holding our breath" that we can do for only couple of seconds
After that its just all risk no reward 
Tbf a bit of this is just being upset that you can’t hurt the man that’s a mile away, even I feel that way when I just die. But realistically snipers don’t actually get as many kills as a medic on the frontlines with an smg does.
Other than a few changes, I don’t think snipers are that awful
Bipod
That removes the moving?
Map design is an issue. They realy are invincible on some maps and modes because of layout
Going prone with a bipod removes all scope sway
Pog. I will try it when I can
If y'all find a good solution to this that snipers generally agree on like vapor trails I'll bring it up with Oki
applies to medium scopes as well
True, frugis is way better than dustcrop or whatever it’s called.
Muzzle flash was intended to this but didn't seem that impactful
So y'know ping me when you got something
You don’t even need the bipod with a medium scope, just going prone is enough
yeah thats what i meant, apologies
Vapor trail/ longer lasting tracer might help as long as it doesnt persist so long that it draws a straight line back to the exact spot
It's gotta be dummy proof, so it might end up doing that. Say 2 seconds?
It combined with a much narrower glint could actually be alright 🤔
2 seconds is a fucking long time for this sort of thing
Maybe 1 second... but exagerate the duration to like 3 seconds at point of impact
Ye, vapor trails could work. At the least it provides a way to help locate med scopoo e users
i have lots of mixed feelings about making snipers even easier to find
You can already sort-of do it with the current tracers
^
and i think it just making the fact that there is a death cam that points at the assailant would be the better option
Yea, i dont want a line drawn directly to their spot but more of just a easier to track and longer lasting tracer
Actually the cam does. Most dont realize because they slap that respawn button
Its... funky
well thats what im saying
Usually it does, even when you get headshot, but sometimes it doesnt
people just dont know thats a thing
But we could remove it if the tracer thing is done
Not a warning, but more of sense that say you're looking over at B point. There's a sniper looking at you directly, that you get a glint or liek within 5-10 meters of you
so they just convince themselves that the person who shot them is fucking invisible or whatever, and go off to complain about it rather than paying attention
Me having played ps2 where snipers literally are invisible 
like, this might blow some peoples mind but; sniper rifles are poopy in cqc. run the fucker down. as a sniper main, if i feel like someone is coming to me with the intention of blowing my fucking brains out, i get my ass in gear and find a different spot
getting closer to a sniper is a helluva good counter already.
and with the non-existent player intertia, it frankly is not hard to also not get shot while getting closer
This is why i cite "map and mode issue" with a lot of sniper problems.
cant exactly do this on a lot of frontline maps
yep
not saying that's not good advice, but there's a lot of times where even if you try to push one sniper, there's like 10 more and the map design frequently does not help this
basra cliffs just become the iron wall of snipers the moment the boat fight is decided
yeah. though the map design is, to be fair to the devs, partly done with the unlimited sniper count in mind
You can sneak up and mow em down pretty easy... most sniper squads in bbr dont recognize the value of a support performing overwatch
Its usually like 7 snipers and a medic with a dmr or something
i mean, my prefered gameplay loop is walking all the way around the map to kill a full sniper squad and then sitting in their spot killing them whenever they come back because they usually can't do anything about it
yep. especially as a fellow sniper, if i feel in the mood to ruin someones day and hunt some snipers, it really isnt very hard to get within their "dont touch me there" distance where they really dont stand a chance
except cry in voice chat about "low skill, high kill" gameplay
Support beats flanker, flanker beats sniper, sniper beats support. Its the circle of life
the problem is that some maps just do not let you do this
it's annoying because i like tensa and frugis and putting any thought towards why i like those it's because i don't have to deal with 30+ snipers on one 64 person team
yep. and other maps dont let snipers get more than 200m away from 95% of the enemy team
Sandy 
i want to like the other maps but they just fuckin suck once the sniper count gets over 20
I mean... you do, just not all at once because of the trees
127 frontline sandy 
yep. its a sightlines thing
More like sniper line
yeah exactly
Meanwhile im the gremlin support who turns the map into hell by destroying the trees with c4 😈
sandy and valley frontline are the best/worst examples
because a wall of snipers just stops the game from progressing
having one or two 1000m sightlines on a map is fine. having the entire enemy spawn zone be one big 1500m sightline is not fine (wine, looking at you)
and there's nothing you can do about them
Imo, long sightlines like that are alright if they look onto a point and only on small parts of it and generally not the whole thing
1000m sightline into the windows of a building on a point? Fine to me
waki is, speaking honestly (which pains me physically when it comes to waki) not a bad example of how to make a map sniper friendly but not sniper hell
esp valley, the safezone covers the tall hill with the windmill on it and you can see basically the entire map from there
agreed, and i hate waki with a passion lol
waki seems like sniper hell to everyone who isnt sniping, but its hell for the sniper due to the sheer amount of shit that can get in the way of your shot or view
Simply put, the bridge is shit but not because of snipers
waki rewards positioning for a sniper as opposed to merely being able to spawn with a sniper rifle
the bridge is shit because it's a funnel into entrenched positions
I regularly post up as support and mow fuckers down on the bridge (until a sniper sees me
)
and the walk around is a bit on the long side
which can blow ass if you have to take the long way around the begin with because of sniper control, and then get sniped right as you're getting to the flank
yep. and to be 100% fucking honest, people hate "snipers on waki" because of the "sniper" (i.e. guy with a sniper rifle in their hands) who "sniped" them from 300m from or into C, B, or D
They need to add some rocks you can run, climb, and jump across the water with below the bridge and it will help a LOT
i hate waki snipers because of specifically trying to get off the bridge onto D
i just wish theyd make more use of waki's entire map
the cliff/wooded area on the right sticks out far enough they can snipe you the moment you exit the bottom tunnel
I think the glint can work, but need to be dialed in a bit. Where only the people, who are in the scope's sight are seeing the scope glint. (or slightly outside of that)
Having it scale to the size of the scope, thus also adding a form of progression.
Say a x10 scope you can see about 5 target in an area, then those 5 can see that scope glint.
Having a x40 (just for example purposes), your field of view is a lot smaller and can see only 1-2 targets but easier to hit.
The glint radius should scale to that and be small to compensate.
This way you'll know when a sniper is aiming for you
This too, so much unused empty space on the left and in the water on the right
Put a small island out there or something
that island would be unplayable
because of the cliffs
unless you made it another backrooms-style obj
open up the other side of the river to play, with a small non-primary obj that rewards 1.5x squad points but doesnt affect tickets, and add a big fuckoff point over in the log storage (and make it not log storage. thats such a stupid area for people to hide in)
in which case i'm not only never going there, i'm leaving every squad that does
like, whats the point of the boats on waki other than to "flank" in the absolute most visible way possible
give the boats and skidoos a reason to exist
It would be an incredibly risky location... but also a place engineers can use to rpg lav/btr water campers
okay be fair for a second, it's only slightly more visible than just running across the valley
honestly, i kinda hope we eventually get a more water-based map
i was expecting multu islands to be that
instead it's the worst running simulator map so far
wasnt there one map on a small ring-kay or whatever in... BF1? BFV?
yeah new mutlu is... weird
i liked the old one better to be honest
i know what you're talking about i think, i remember it being decent
and calling it "new multu" is a strange move since its a totally different biome style than the old multu
old multu has a real oceania/pacific vibe
new multu... doesnt
an almost vietnam vibe i guess would be how id put it
as someone who has been exclusively playing 64 dom lately (because i can't stand the server desync on 127 and 32 doesn't have enough people to shoot) the maps are legit this games biggest weakness
if we get some good maps i'll never play anything else
yeah. some are banger, and i do appreciate the sheer variety in the types of maps, but that variety only means so much for so long. many of the maps are just not great for x playstyle and others are just bleh for all playstyles
yep
like, tensa. i love tensa, but even for using an AR, the fog is just too close, much less for sniping
i like to play aggressively and a lot of the maps benefit me or have pockets where i can do my thing. but some of them are just too much
namak for example
but tensa also has that level design that would be even worse if the fog were further back, so i guess its not a great example
tensa/frugis are good, a little too tight, not really much you can do to help snipers there without making them frustrating i don't think. and then you have the opposite end shit like sandy and valley where it all feels trash
yeah. eduardo honestly does that pretty well, and would be amazing if some of the sightlines into the central town were cut off from snipers
i forget that map exists
i usually leave when it gets selected because it's just never fun
it has its areas that cater to snipers, and people know those areas cater to snipers and treat them with caution, and it also has its areas that are all out attritional warfare
yeah, its kinda like multu where it could do with another obj or two so that the avg distance between points isnt so fuckin long
imo the fog also massively drags down district. Judging only by the layout district is like a 6-7/10 to me, but the lack of visibillity from the fog drags it down to like a 4/10
I have never noticed this on tensa but then again I don't snipe as far away as you do
Fog is just bad in every map it is implemented on
you say that as if i only ever snipe from 1000m lol
tensa is a bit of a wierd case now that DMRs have been buffed, and i gave tensa as an example forgetting about said buffs
the DMRs being more usable across the board makes tensa a bit better for snipers
please oki. just give the ssg 100 more velocity. make it not shit until you can see to the sniper rifle category properly 🥺
oh and please 1000m zeroing for it. 500m is dumb lol
with the 6 snipers in the game I think it makes sense to divide them into 3 sub categories and balance around that. (i.e. light/medium/ heavy sniper rifles) with either one rifle a clear upgrade over the other in its sub category, or have them rival their counterpart through their stats.
SSG and Rem for Light with faster movement speed and bolt action, but lower velocity and worse damage drop off good for urban maps like frugis or Isle.
Mediums with SV and L96 in the middle good for a map like Valley and Waki where fights can go from 200m to 500m
and Heavy with M200 and MSR with slow movement and bolt action, good for maps like Sandy where duels can easily go past 1000m and follow up shots don't need to be instant.
i agree with this
having snipers as just dirrect upgrades is lame af
also pleasw rework glint ok ty
and it puts new players at a disadvantage
yep
Entirely agreed. I actually like the idea of a light sniper, but since it's not actually balanced around that it's just garbage to use.
What about movement Speed while in ADS? I was thinking about it for SMGs and stuff, the light weapons that give insane movement Speed. That could be a nice factor to balance certain weapons, giving early snipers more movement Speed while in ADS would mean newer Players learn to evade Long range counter fire early on.
And all other weapons could be balanced around it, less speed for SMGs, but more speed when aimed.
You realistically shouldn’t be moving while firing a SR
But the point of ADS movement speed is nice
Funky idea, make your arms tire out for holding the gun up for too long and make your shotd start going everywhere.
lighter weapons can then get some of the irl downsides of them (recoil is comparatively harsher, less stable, etc) but also have the benefit of you being able to ads for minutes straight
Go hold a 2-3 pound revolver up and then do the same with a 1 pound polymer pistol
Speaking from experience, i can be more precise with a heavier pistol because minor movements or jitters in my hand dont mean as much when the gun is heavier and the recoil is also easier to handle
however, if im going to be trying to aim quickly and for minutes on end i will take the lighter gun
Might as well make you run out of breath after running a short while
These mechanics are just simply not needed
Its just brainstorming... but i think maybe there is something there if sway gets added to sights other than the high powered ones
Eugh, before considering stats like control i want there to be extensive in game doccumentation as to what exactly the stats do
I really want to know what first shot kick vs vertical recoil do to single shot guns
Iirc first shot kick is a multiplier to your stamdard recoil... so if first shot is 2.0 and recoil is 1.5 then the real forst shot recoil is 3
Its just funky math
Its not intuitive that first shot still uses your regular recoil
And when does it apply to bolt actions?
every shot? first shot if you're firing as fast as possible?
Every shot. Unless you are using burst or auto, every shot will be first shot
For burst and auto it will be first shot of the burst
even semis?
Every shot that is semi is first shot
🤦♂️
Remove glint on the 6x
I'd only be OK with sway for lower mag scopes they axed control reticle sway. I'm using a crosshair overlay so my follow up shots don't miss randomly.
I assume it's control doing that plz correct me if I'm wrong.
Crosshair overlay? Aka i want the Advantages of a Laserpointer without the disadvantages?🤔
Guns don’t just stay in the middle in this game btw
They swing in a circle ⭕️ like this depending on where you are looking
Suppressed snipers are the sound of released air pressure which is the cause of my tinnitus. This is extremely annoying
I'm sure many people can't play this game because they have PTSD after being in real war, and can't handle the sounds of guns or explosions.
I'm sorry my military service only causes air release tinnitus issues and not "real war PTSD"
Let me give my feedback
You gave it.
But please clarify, does the game just make a sound that reminds you of someting that caused your tinnitus, or does the game actually GIVE you tinnitus?
Or does a specific sound somehow 'trigger' your tinnitus?
Do you have tinnitus? 'remind you' of what caused your tinnitus isn't a thing. It's a permanent response to all certain frequency that caused it.
So certain sounds 'trigger' your tinnitus? Okay
I thought that Tinnitus was just constant ringing, and not a "response" to certain frequencies (other than the loud frequency that caused it in the first place)
Yes, a hole in what frequencies I hear. Thank you Dr houseman, MD audiology
So, the game doesn't actually cause your tinnitus, you just have tinnitus and the game makes a sound that you cannot hear?
Fuck it, after further googling, suppressed snipers effect my hyperacusis.
oh, my condolences. Still it seems like you have a disability, which is just kinda your problem. Like soldiers with PTSD. It's their problem, and we can't expect the game to cater to everyone with a disability
what?... in the ps2 community you are known to shit talk to anyone badmouthing(edit:i kinda went overboard here, a more appropriate would be - slightly against sniper rifles(or in any form against sniper rifles going nuts)) sniper rifles and shit talking the entire time
want me to link your reddit account?
in all honesty, you are one to talk suw
i can also link your low stat ps2 account
Well they just changed flashbangs from white to black as an option along with having a your choice coloring for markers (I'd color blindness).
Guess I'll give my feedback in the feedback section
it's not impossible that they'll have an option for alternate sound files to accommodate a very rare issue some people have with a very specific frequency, just unlikely
I believe that they are planning to redo the game sounds at some point in the future, with a specific focus on weapon sounds. I can’t remember at the moment but I’m almost positive I heard it talked about.
👍
It’s definitely unfortunate and I wish you the best. If they do accommodate that then cool, but wouldn’t blame them for not doing it when it’s a little niche. Which sucks for you cause it’s like saying your condition isn’t popular enough to accommodate, but it just might not be common enough to accommodate. Best I can say now is maybe lower effects sounds (I think that exists) and see if that helps.
Oh god, there he goes again
.
It's funny to see people expose you for your
-level behavior, now that it's outside of the echo chamber that is the PS2 Subreddit.
Like my guy, you started arguing with a guy about how BattleBit snipers were OP because of PS2 snipers 🤣 You can't make this stuff up.
You've got an issue, a skill issue. Get over it already, and let people actually discuss BattleBit things in good faith.
I think that was because honestly everybody disliked the bright white light effect, either way sorry to hear you're experiencing that.
skill issue?
your ivi score is sub 500
a new player starts with 550 usually, you have ~hundreds of hours and play worse than them, your opinion is nothing
This is what I mean, you can't help yourself. It's outright embarrassing. I even underlined the BattleBit.
Ya wanna whine about snipers on completely different game then go over to the PS2 Reddit, they'll care
.
Like tooltips etc? Might be a good suggestion tbh
might? ask what control does ingame and youll get a bunch of different answers and/or spark an argument. definitely is a good suggestion lol
seems like you are already whining over there usually, im unneeded in that regard
from a few people that sent me a few screenshots, you're doing a great job over there
Don't worry, he'll get there. He's a bit slow and still has yet to process that this is the BattleBit Discord.
nah I doubt it

Polished brain
lil bro reached theoretical smoothness
Got that 40k grid shine on there
ironically, you two are one and the same... proving my point exactly
sure mate
Yo, we should nerf the RPG. I'm sick and tired of getting killed in Halo Infinite by the SPNKer
you are just a stupid person that cannot argue about snipers without losing his shit lmao
Is this the first "cya" of many?
he thinks cya means I won the argument or some shit
You actually staying away now? 
please go away
can't be bothered to refute another one of your dumbass arguments that use terms to hide their stupidity
He probably will, it's their natural habitat.
Gonna be needing David Attenborough for a docuseries soon enough
At least he won't be writing another 5 page essay on how he fails to cope with his skill issues from PS2, in here
Idk man from the extremely brief time I played ps2 the snipers didn't stand out to me as being op or anything. If he cannot handle the game design behind snipers than he has a much deeper problem.
Unlike here, ya can't prone and your 'camo' are basically christmas tree skins in your factions colour.
That's the one thing the sniper glint makes me think of though
Like a star on top of a Christmas tree
Regardless, let's actually go back to what's important now
Do we know when the next upcoming update will be? Like the #dev-wip channel is so full of juicy stuff, Imma need that. No sniper glint changes, but it's still nice
Wanna talk about diodes? 
Ngl I feel like oki is ignoring the whole glint subject cause of his skill issues
From the start of this thread everyone has been saying that the glint is out of line and should be dialed back at least
This depends on the size of the update if I'm not mistaken
The man's a bloody diode
And Oki, I don't think so tbh
I think it's still a remnant from the beta
From what I hear people talking, a sort of ad-hoc solution to no flinch/no awareness
Like I still feel like a lot of the Recon kit is unfinished
Like the stats themselves providing armor pen value, whcih suppsoedly is meant for light armored vehicles.. But originally was for Armor too, which got scrapped? Like the MilSim remnants
Advanced bino still being just a bino and not a proper rangefinder
The REM700 being a downgrade in almost any aspect
A bloody M200 that make you feel like you've just ran a marathon, and can't really pierce faceshields so what's the point?
The only thing he remembers from his special ed physics class, probably because he tried to eat one
Diode smell good.
Anyways, yeah the sniper balance is just bad. The only reason someone would use rem700 is its sound. Giving snipers things like glint and muzzle flash to discourage camping but then reducing their move speed a bunch also feels a bit contradictory. Binos while a cute idea are just not fit for the game's pace and they don't even provide a rangefinder. Adv. binos are just normal binos.
Glad the other classes are getting adressed for lacking in the EXP farming department.. i.e. Medics were able to revive, heal, blow vehicles up, etc just massive farm vs other classes
Recon mostly gets em from headshots, which I suppose is the point. Engi's now get extra anti-vehicle exp, and support is getting some love now, but uuhh.. What about Assault/Recon
Recon not being able to you know actually "recon" is hilarious.
I just use the L97, like there's no reason otherwise. They all one-tap heads, and get blocked by facearmor so eh
That's my gripe with it too
I cannot communicate enemy locations to anyone outside of my squad.
Yea L96 is pretty goated. Should probably stay the same and everything else balanced around it if the time ever comes
I think we'd need a better ping system for proper recon, just a simple chevron on someone's head like in most shooters
But I'm sure that's been suggested
That imo, good balance of damage, rechamber, reload, ammo and velocity
M200 sounds nice, but is so utterly chonky with no real use to the chonky-ness
Well ye, i think Advanced binos were supposed to be the rangefinders.. Like there was even a leftover stat/gadget in the menu somewhere that says Rangefiner, which makes me think you're supposed to unlock Bino's -> Advanced Binos (rangefinder)
But ye, game is quite fast paced for that, which is also why spending 5 minutes to get a sniper's nest setup only for you to be bat-signalling to 127 players to delete you, seems a bit.. Pointless. Thus people go pick medium scopes and click heads
Yep exactly. The pace doesn't fit the binos at all.
This has been my main suggestion from the start, decide what the game is going to be. This half ass version of casual with milsim elements just keeps each group from enjoying the game to the fullest.
They have thrown the idea of hardcore mode out there but by the time that comes out the game might actually be dead judging by the player count graphs.
Tbh, I heard the MilSim part just didn't really hit the spot. As well a lot of MilSim players look to Arma3 or Squad, (that tactical squad shooter whom I can't remember the name of) and similar because graphics.
When I heard of BB remastered, I was like oh well, looks like a Battlefield parody because I can't remember a good BF game since BF4
And frankly I like they've decided to lean into that
The crowd that wants realism in their shooters gravitated towards ones with realistic graphics. Who could've seen that coming!
Tbh there was something to be had as the Arma3 MilSim community was dying
They leaned into battlefield and basically drew in the crowd that was unsatisfied with BF2042, but with its current state the game simply doesn't satisfy that crowd.
But as you said, people want that IMMERSION
At least not enough to stick around
Dem c r i s p and HiGH quAlIty graphics
But ye, fuck BF2042. This game for that matter does it better, and to their credit are quick with updates and meaningful ones.
Though, where improvement for recon tho
And assault whilst we're at it, I forgot it even existed
I'd beg to differ on this. Knowing they actually take feedback from these threads some of the changes are just bafflingly bad. Like the map voting change.
Okay fair
There are other changes which were suggested and then their shortcomings were pointed out yet when they actually implemented it the shortcomings were not addressed. Like the healing bandages change.
The problem is deeper than that currently. The "random" vote being the default leads to voting being meaningless. But that's for another thread
Where'm'st are nightscopes for sniper rifles? I prefer to actually be able to play on night maps, k tnx xD
yeah it sucks to use
not to mention how hard it becomes to differentiate your allies from enemies when using it
Even If you overcome the individual pixel count, fps horror that only lasts for a short time. You still feel like shit when using it
my gripe is that it's somehow more usable during the day than at night
Can't use it with NV, and the map geometry is basically invisible at night through flir
I found that most night maps aren't dark enough, so you can use a 4x without NVGs and aim for the shining red markers in the enemies
Its like 3 clicks on my monitor to make night maps like daytime
Designing night maps require much more than just dropping the brightness a ton
You can do that but then people can just increase their brightness etc.
Allies dont glow white with the FLIR, so you only see enemies/ vehicles
Imo nightmaps are awesome without NVGs, if you can see without squinting your eyes.
They look much nicer and its full moon on every map, so it makes sense to be able to see.
Id rather have different 'moon seasons'
ie. full moon where everyone can see outside without nvgs, but needs them inside, maybe needs them in shadows.
new moon/ no moon, everyone has to use nightvision and you cant cheese it with monitor settings cuz its pitch black
Must have changed it after the last time I used it then.
chevrons used to glow a few updates back i think. They also changed it to 30hz from 24hz, love that thing, reticle is a pain to use though
Best night mode maps are the ones that are still bright. It's pretty much impossible to prevent players from changing monitor settings to see better; instead understand it happens and designing night maps to be playable without doing so would be better; ie full moons or auroria borealis are great examples of "bright nights". Tbh, those are much more fun to play in either way than complete darkness.
^^ i second this suggestion!
Night maps are complete nightmares right now. Most of the player base think that. Just need to take a look at stats to see half the lobby leaves when night maps get played.
or y'know street lamps
all the actually fun night maps I've played outside of bbr had good visibility
too much performance cost
not sure it would be. they dont have to have dynamic shadows. just act like flares, but not red and not as eye-searing to NV
You don't have to actually make them work. Clever lighting and texture work could work.
just parroting vili
but i dont understand the logic, since that should apply even moreso to letting players have flashlights. since those are dynamic light sources and at night you have dozens and dozens of them going on and off all over the map
for the entire duration of the match
static maps lights would be- well, static. and in theory, most of them would not last the duration of the match since you can level the entire map anyway
but i guess the fact i dont understand is probably why vili is the level designer and im not
Night maps bore me, I'm also one of those people. Night map = leave
maybe im just one of those wierdos then because i actually enjoy the ocasional pitch black night map
not every map mind you, but i really love lonovo and river. i just dont love them when they are the only night maps i get
those are the two night maps i hate the most
theyre just too dark. would be one thing if other maps had a decent chance of getting played at night, but Lono and River are far and away the most played night maps. Theyre dark as shit during the day (especially river), so at night theyre just too extreme
just like with tensa and waki. i enjoy them. i just dont want them every match either
night frugis and night isle were nice. only played them a single time though...
and to be honest. I dont hate either lono night or river night enough to hate playing them fullstop. if night was randomised along with the randomised map, i would probably like lono and river at night as a change of pace relative to other night maps
ye, the majority rules aspect of map voting is kinda sucky imo. i would much rather it be a proportional dice roll based on votes so if like 50% vote waki it has a 50% chance of being picked
aye. AAA FPS games dont do it because its repetitive and boring as fuck. player-voted maps per round is not some crazy, new idea oki had. its a very plain idea that just sucks
it leads to a variation of the Pareto Principle where, not exact numerically, "80% of matches are played on 20% of maps". thats awful for player retention
and yes this is the Map Voting feedback thread, youre just dyslexic
Remove reverse damage fall off. You shouldn't be encouraging people to play as far away from the map because it lets them 1 tap people regardless of where they hit. Also don't let the M200 just 1 tap through exohelmet, that's just silly
Is reverse damage scaling really an issue?
You one tap at 1000m
I don't see a lot of people play on those ranges let alone hit their shots
cause for a lot of people it's boring
if you get a hit at like 950m+ you probaly won't hit the head, that'd be infuriating
and also sniper rifles are supposed to be used at 800-2000m distances, turning them into bigger rsh12s/deags/shotguns that need skill would be stupid
what? no, sniper rifles have maximum effective ranges mostly around 1000m-1500m. Beyond that you have to account for too many variables to be accurate consistently. Around 2000m is where the longest sniper shot records start.
ye ik 2000m is a stretch but it's possible 😉
It being possible does not mean snipers are supposed to be used at 2000m
@past snow has earned the Tier II Member role!
The piss intensifies
but also not at 20m
I mean if you are caught at 20m with a sniper in game you'll die
So bringing that up here is kinda asinine
ye and you can shoot up to 2000m but it's not consistent, seems right to me
this all started because "remove reverse dmg curve"
no wtf? sniping would be terrible lol
He's concerned about encouraging long range sniping which I understand but it is nowhere common enough to complain about
yeah well we got long range scopes and such
snipers just seem to be made for that XD
Yeah but you always have people complaining that "sniper no PTFO" etc. 🤷♂️
PTFO?, but yeah people will "cry" about things
PTFO = Playing The Fucking Objective
awwww i'm sry they want snipers to be like skillfull shotgunners 
having snipers in cod distances just makes no sense in any case
True but you can still play in closer ranges to pressure objectives like 200-450m
obviously and that happens due to map design, anyone saying snipers are only fighting at 1000m+ are just talking crap
Yes
the issue with being between 200-300m for sniper rifles is that that is, rightfully, DMR territory. and now that DMRs actually work really strongly as DMRs, snipers have to back up a bit to avoid getting their toes stepped on, especially before you get the L96 and its overpowered all-aroundness
I'd not call L96 OP, that gives the wrong impression. And dmrs finally being good should help with people bitching about dying to snipers.
Especially when you consider that around objectives there's plenty of cover but wcyd 🤷♂️
its not overpowered as far as how hard it hits, but with how big of a disadvantage it has against the M200 in terms of damage and velocity, the fact that it can make up for those shortfalls with its other stats and not a single of the other three rifles can hold a candle to it in any of those stats is, I think is fair to say, overpowered relative to the sniper class as a whole. not only is it extremely well rounded, its absolutely trounces the other snipers in terms of handling and speed-related stats. the fact that the SSG is the only one that comes even close in a few of those stats shows the L96 is too well-rounded imo
its not anything that leads to the rifle being completely overwhelming on the battlefield, but if not for the M200s far superior ballistic performance, the L96 would be the only sniper worth even talking about looking purely at stats. it just doesnt leave any breathing room for the other snipers. If you got turned into an SSG or SV98, i bet you would absolutely consider the L96 to be overpowered :P
(and if you were an MSR, youd call the L96 a dirty cheater lol)
Hard disagree on bright night maps, might as well play day at that point.
Definitely some light modulation like street lamps and lit buildings would be good though, mess with NVGs in a fun way
I don't agree cause of the single fact that sniper class as a whole is designed horribly. Their stats compared to one another make absolutely no sense.
Also sniper differences are not that apparent in PvP imo. It's more noticeable when you use them yourself.
but the weapon class as a whole needs someone who actually plays with snipers to go over their stats
Outside of m200 and l96 none of them have stats that actually make sense
Man really came in here with that potatotake "A .408 bullet shouldn't penetrate that faceplate" 
yet another update that doesnt even touch the sniper rifles. MSR and SSG are just corpses at the bottom of the pool at this point
Big one would be that certain maps for no apparent reason have an extremely small view-distance which means you literally can't see anything after a few hundred meters, even during day and perfect weather which feels very weird
"a headshot is a headshot and will kill using Sniper Rifles"
no matter the weapon, SSG 69 for the win
but, to be effective as a recon i still think m200 even with the low mag and really strong recoil still the best Sniper Rifle cause of other stats
I personally think that recoil is not a good stat on sniper rifles. Since you shoot single shots it doesn't effect the accuracy of your follow up shots but it makes it harder to watch where your bullets are going which pushes you more into using zeroing. I'd rather give it the slowest rechamber time if it is going to be the hardest hitting rifle with the fastest bullets. This fits the weapon better imo.
Yeah bud put high recoil on a single shot gun
I'm sure that will balance it
mm?
I mean read what you're suggesting and think about it
bolt action rifle
recoil
put it into context
I believe in you, you can do it
well, it can if the game wanted to.
seriously, recoil could be used to make it hard to gauge where your shot lands to force you to actually get the shot right the first time instead of relying upon the "guess and check" strategy.
of course, drop and distance being the only factors to consider combined with the range finder means its hard to guess wrong. you are either only slightly too low or too high. glint also fucks with the whole trying to get things right the first time because it fucking forces you to rush before everyone tries to shoot you... or you use a medium scope in which case you can probably see for yourself where your shots went
What drop lol there is barely any
Not just for sniper rifles there is barely any drop for anything
you'd be forgiven to think this game is hitscan at a quick glance
what damn range are you using sniper rifles at??
ofc youre not gonna see much drop at 100 or 200m. but thats hardly where these rifles should be used
(with the exception, currently, of the SSG since it cant even zero beyond 500m)
1400m velocity on a gun that can one hit exo heavies is, clearly fine.
thats an exception, not a rule
dont even try to act like thats how every single sniper is
I see this entire sub haven't gone past growing a cerebral cortex so I'll take my ass and leave
no one denies the m200 being problematic
I'll also add that yes player movement is absurdly fast too, I'm not denying it.
But if you can't expect to reliably rake in kills across the map, thats how you get servers to ban snipers or put heavy limits on them
I don't even have to have this argument with you because servers are already fixing the problem for me
define "rake in kills"
See I don't have to have stupid semantics argument with you
because I already got what I wanted
thats not semantics. thats just you being vague
Its only vague if you take a very tiny portion of what I said, yes
I don't actually know whats a good sniper kd anymore because all the servers I play on have heavy limitations on snipers
also, your attitude makes it very clear youre only here to shout your complaints instead of actually giving feedback. you have zero interest in having any sort of discussion because youve already decided that you are correct.
so please. do take your ass and leave. youre whining, not giving feedback
"you all are"
everyone but you
kekw okae buddy
which is a hilarious lack of self awareness
yea .d
Oh plush is back
with no arguments?
Pointing out m200's bullet velocity in a bad faith argument then insulting the entire thread is sure to prove you have a very well working cerebral cortex
What is hilarious is that in the entire thread I've seen no one think that m200's bullet velocity was ok
is it a bad faith argument now? Lowest sniper has like what? 900 velocity?
You're seething so hard you can't help but spam clown emote lmao
It is bad faith because m200 has a large gap with other snipers
And genuinely sit down here to have a low brain argument with people who unironically think recoil matters for sniper rifles
and the game doesn't have any inertia, the movespeed is fast and acceleration is nearly instant
there's a reason why sniper bullets are fast
All of those things applied to BF4 yet it had like what? 600m velocity on snipers?
Plush my guy every argument you are in is a low brain argument, the guy who talked about recoil deleted his comment and he wasn't even the guy you argued with
BF4 does not have as fast movement
the air control is worse
it has more acceleration time
Seethe a little slower, type before you hit enter lmao
Just because you suck at typing doesn't mean I'm seething dumbo
Lmao ok mr bad faith argument
Guys please chill, the vehicles thread was completely closed because of shit like this. Just disagree without insulting each other.
Talking about low brain arguments all the while relying on dumbass insults is sure being self aware
Why should I if you can't take the slightest criticism to your sacred playstyle
Yeah add recoil to m200
velocities in the 1000+ are totally required too
anything below would be impossible to work with
Ok, did you not immediately start insulting me and spamming clown emotes over a discussion I wasn't even having with you?
Plush... my first suggestion in this thread was to lower the muzzle velocities. But then I played a little more and saw that as people got better at the game their movement got to a point where it wouldn't work.
I didn't? I just pointed out how your argument was bad faith and you were making shit up to attack the whole thread.
I'm... making shit up by looking at the stat sheet. Yea.
I don’t really see muzzle velocities as being an issue considering how fast people move in this game. I do think it might make sense to take velocity from the M200 and give it to the MSR or something so they both have more unique benefits, but I don’t think having that kind of high velocity is a huge issue.
Another bad deflection. By pointing out m200's bullet velocity and acting like the whole thread was ok with it you made up their position and then you started insulting their intelligence.
Even when the guy you were arguing with told you that m200 was an exceptional case
Lmao guy says ''velocity low'', I point out example to gun with ridicilous velocity
''bad argument''
ok
Man you sure suck at gaslighting and arguing
It might work if we couldn't scroll up and see what each person said
So are we ever gonna get back to feedback or keep insulting each other the whole time. I think I’d like feedback more.
Yeah my bad we should make sniper rifles hitscan
Okay I guess that answers that
or like 2000m/s, remove the drop too because people can airstrafe
When plush finally decides to leave again the thread will be back to its normal state
This guy cannot stop himself
topic is about every "single shot gun" Sniper Rifles
idk why you guys keep this discussion
it was a feedback and he try to make it a nonsense discussion
thats the reason
Cause that's who he is
That's just oki for you wcyd
This thread has been quite good compared to some others I've seen but not one change has been made to snipers so far
Oki listens to feedback when its not an echo chamber
None of the feedback threads are very good because people use them as discussion/argument threads instead of places to put well formatted usable feedback.
outside of sniper rifles being badly balanced against each other (obvious to anyone with eyes) this huge wall of text didn't serve much of a purpose its just sad for the person who will have to read it
The irony
Discussions are needed though, the problem begins when people start to needlessly insult each other because they cannot handle other people enjoying things they don't enjoy
The flinch thread for example was a fucking nightmare
I think the feedback threads are fantastic
Have you seen the general chat? Impossible to have any sort of talk in there lol. It turns into a doomer fest constantly as well shitting on Oki and the game
Thats what you sign up for when you go on social media for an ''accessible'' fps game
Plus, if the same conversations keep happening in these chats, that tells the devs that there's probably something that needs to be done.
The toxicity in this community is something else tbh
It's like all the no-lifes from Bf4 that were super toxic ended up here
This game created its own in a sense.
Probably. I think added more player friendly, fun features would probably soften the community vibes a bit. But that's a discussion for somewhere else
BF4 had a lot higher skill ceiling the people who no-life that game are probably still no-lifeing it in some 7/24 locker server
Not saying this in sniper context, just all gunplay, automatics required bursting and you had to reset every 3-4 rounds with the M249
Also BF4 did have decent movement (aside from lacking vaulting), it certainly feels dated now but even so it had some skill ceiling in its movement
with this game its kinda like... anyone can airstrafe? You know? Its not that airstrafing is strong its that its trivial to do it
I prefer how the gunplay feels in this game tbh. The attachments need work so you can actually build a gun how you want, but in BF4 it was basically "does your gun have spread reset that takes forever? No grip. High spread increase? Ergo." etc. I'm kind of prefering the recoil control and such in this game. BF4's gun mechanics weren't hard honestly. It was just understanding your guns range then playing within that range. Understanding how to burst with your gun, if you should burst with it (QBZ's you wouldn't burst with too much), stuff like that.
I think BF1 was the game with the more skilled gun mechanics? Never played it tho so I can't say. I know there was a lot more they did with them in that game for bursting and such
Either or, I prefer the way recoil and stuff is balanced in this game. I liked spread increase as a system and everything, but this game just isn't designed around it so I don't think it'd feel good here. Snipers are basically identical though 😂
I can't say BF1 gunplay had bigger skill ceiling than BF4 but it had a pretty unique take in its own way and the guns were usually balanced around effective ranges rather than recoil and bloom control. BF1 was a very alien game to the BF formula
Both games definitely got the effective range treatment, but BF1 was way more heavy handed with it by my understanding. Seemed cool to me
It was mostly out of your control in BF1 with many of its weapons they were just innately inaccurate, as opposed to BF4 where some of the most monsterous CQC ARs could also be mastered to work out to longer ranges by learning how its recoil/spread works and so there was a lot of skill ceiling in the gunplay to master the best weapons and get good with them
This game doesn't do the inaccuracy thing (CoF/spread/bloom whatever you want to call it) but it also doesn't do the big recoil thing a game like PUBG would do. The entry to gunplay in general is very low and it has only gotten easier over time.
It bores people similarly to how people get bored of 2042, you unlock the OP guns and you quickly grow bored of it because there isn't like any mechanical depth that needs mastering
Idk man, I enjoy the guns and I do think they've got pretty heavy recoil in general. I never found BF4 that deep because once you realized bursting was a thing there really wasn't much else to master gun wise. The recoil was crazy low in that game too - especially compared to this game. This game has higher recoil than most games on the market now. It also depends on what guns you're using. A buddy of mine who is like crazy at BF4 (I'm talking top of the scoreboard with just kills as an infantry) really couldn't get a handle on the recoil in this game until he used an smg. SMGs are really the only guns that feel like they have 0 recoil at all.
I'm saying I think both games are basically the same level of skill to me shooting guns wise. With this game being a bit simpler for sure, but BF4 is like barely ahead
Eh its not a massive difference but Idk how you can struggle with some of these guns
Early on the aimpunch was insane though
Idk, my friend's weird lol
Yeah no BF4 guns dont have insane recoil thats true they are tame, its the spread control that really elevates your effective range
Yea, the game is all spread control and understanding the spread increase rate and decrease rate of your gun
This game doesn't really have all that much either
The QBZ could out DPS the AEK at range actually. But you had to be pretty far
Really take away the insane strafing and suddenly everyone is a sitting duck
Yea, I think as the mechanics and guns are finalized it'll feel better and better personally
Like play support for 5 minutes on an official server
you'll die to every dmr/sniper/ar across the map on the server
even if you go diet
So its a two part problem
Tho problem is a heavy word its not that the way the game works is wrong
It just leaves a tad more to be desired sometimes? Its not that deep of a game is what I'm saying
Maybe TTK could be a tad higher to put more emphasis on headshots or something, I don't really know. I've just been having non stop 3 digit kill lobbies and I don't even aim at heads anymore
Attachments slowing guns down is dumb (imo). It really nerfed supports a good bit more. Support's armor isn't that good. Recons don't have a role right now (give their drone flir and spotter seat spotting), it's just in a weird place. It's early access though at least.
I don't mind that the game isn't that deep. It's highly replayable and fun for me at the moment. Hopefully some more depth gets added as new vehicles get added, new class mechanics, etc.
Higher TTK would fucking suck man
I think support is a separate problem on itself
It already feels like you get 1 tapped by anything without armor, it'd just cause people to complain about netcode and such
the attachment thing works fine on other classes you're certainly not slow as a kitted assault or medic
I think it still sucks for medic
I play a super lightweight medic, so it's really annoying that I have to choose having recoil control over moving fast, because recoil control is just objectively more important
I don't mind mags doing it ofc
Eh I mean
you get plenty of laser beam guns
that are laser beams on their base forms without even attachments
Yea, but even then the suppressor for example
it makes the gun actively worse recoil wise lol, but then you also move a decent bit slower. It's just annoying for me is all I'm sayin'
There needs to be a downside to having a silent gun though
If that downside is too much thats a separate thing
What I think is really dumb is snipers having suppressors
in a game with no minimap to add
Yeah it is annoying but you can't expect things to be straight upgrades all the time, thats how you get the m200
They need to add the BF4 suppressor system where your tracers only get seen every third bullet.
I'm ok with attachments having trade offs (should be a net positive for what they're for though), I just don't like them affecting movement speed personally. It's just a me thing
Maybe the trade-off is too heavy, I feel like it only matters when a gun has bad base recoil to begin with
On something light like an M4 its an irrelevant penalty whereas on a FAL I wouldn't want anything other than a flash hider
Sometimes it's like that, but there's a lot of attachments where they're just useless basically
Feel like that probably belongs in attachment post and yea you are right
Yee
a lot of em are placeholders
they probably didnt had time to come up with useful niches
Yea, there's some where they're basically only negative
Kinda like how some guns are just straight upgrades
I believe it will be sorted over time
If something is too stupid community servers will probably ban it anyways
All muzzles should make something better. I'd say just make one a more extreme version of another at times. Like one that decreases horizontal, but increases vertical, then another that also does that but the negatives are like doubled. Probably would be an easy way to do it. Either or, yea this belongs in attachments.
Yeah it would fit #1138534897246556301 better
hey snipers do you guys actually see all the grass and shit when you're 1k+ meters away sniping somebody?
no. its a major problem rn imo
hell, itll stop rendering even at 150-200m or something crazy close in that general ballpark
yeah okay then i have no respect for 90% of recons then
no wonder you can't fucking flank shit
concealment doesn't exist
I forget the game that did it, but I e seen a system that handles gras/bush LOD by basically making the terrain where there is tall grass higher (when it's far enough to not render grass)
Arma3 does something similar when it doesn't render the grass at far distances. Also, the grass flattens when you move on top of it so you can kind of push it out of the way
Can you even see 1000m far on that many maps?
I feel like there is only a handful of maps that let you look that far
apparently it stops rendering well before that point, so my point stands, absolutely braindead
and i've changed my opinion, waki/sandy not the worst maps to deal with snipers on, lonovo close second now, but valley. valley can burn in all the fires
fuck valley
Usually yeah, at 600m at 1x you can see people(with a 2k screen), and easily with a 4x scope
Longer ranges become a problem only because of the thic reticules
I don't mean that, I mean that the game on certain maps only lets you look so far no matter your scope etc.
Like on River, Lonovo, Isle etc
Mmm yeah
I could see that being the case after absurd ranges, like 2k+, or if it rains/foggy etc which reduces how far you can see
But the fact that a decent amount of maps have afaik an unexplained hard-capped range of sight feels odd, even for non-snipers
1000m ranges are rarely useful, the shots are hard to hit and you are hard to see as well
90% of recons is a gross exaggeration
a lot of people don't snipe from that range because it's boring and not rewarding
The range wasn’t the complaint. I wish people would read the rest of what was said.
Ahh, devs, please, at least give us a minimal solution for glint! My eyes are not very good, my laptop's screen is not very good, and my screen is 1080p 15.6". I just don't want to be limited to 4x scope, despite how many people find it enough. I want a bigger scope, and shoot long shots.
Even the smallest balancing would be fine! Even just solving the glint passing through some objects would go a long way.
I did read the rest but what you are complaining about is not a thing closer from really long ranges
Trees still render and so do the foliage
and it becomes very hard to see people anyway
not to mention how wonky it is to hit a moving target and no inertia
Not hard to hit a target that’s prone bandaging and can’t see you looking at them because they have fucking grass limiting their view to 1m that apparently nobody far enough away can see
Either it’s not visible or the people that were killing me were straight up cheating. I went back to the same spot and had no line of fire further than 5m while standing, prone was even shorter and I got ripped from 100+ in 2 different directions
And I doubt they were cheating
Then I have 0 explanation for how either player would’ve been able to see me. Much less accurately spam me in the one guys case
Should've spectated them
I should have
do take a picture of grass rendering at 500m+
because at 100m it still does... meaning they were either spotted or shot using thermals
what seems to happen is that they might have seen your red light(on the back of the head or the sides) or you got hit by a thermal/spotted
another option is to open fire until they get hitmarkers on you
a drone could have spotted you as well(Some coordinated teams use those)
or he just had settings that make it easier to see people in general(potatoe or something else)
i use the thermals usually to spot people in the wheat fields and such, thermals are useful in general in locating people at any effective range
I forget thermal exists. I used it for 2 seconds and it made me sick
you can turn off the thermal or to switch to a canted/top sight
Guess I better rebind the build menu so I can shit out concrete barriers
I do want to know when grass stops rendering though
Go to the shooting range with a range finder and get a rough estimate
Is there grass in the shooting range? I’ll check when I get home
Yea
I mean the whole of multuislands and wineparadise exists
but on most maps at those ranges the thing that hides you is not grass it's the horrendous fog
Anyways turns out the grass rendering thing was not even the issue considering he was getting shot at 100m or so
experimenting in shooting range right now grass stops rendering at ~100m and isn't rendered when scoping in
also the fastest move speed in the game is about a 12s 100m dash
thats almost 20 fucking mph
with no inertia
i don't respect 90% of recon's and you know damn well why
safe zone rats deserve no respect
this depends on map though
32v32 is full of these
not that much on 127v127
cause you are just too far away to see shit
it really doesn't. if your position cannot be flanked because you're in a protected area then i have no respect for you regardless of your scoreline
Maps are too big to make classes slower ngl
^
lmao sure
i'd say the bottom end is too slow if anything
thats only because oki refused to address it early on
You can still give people inertia and acceleration time
Booo
then no bitching about muzzle velocities
make the grass render
so long as players have no inertia and lack acceleration, gunplay in this game will always be second-rate at best
grass not rendering isnt even in the same league as player movement as far as problem scales are concerned
god there's just so many bad fucking maps
idk how your grass doesn't render man
probably low settings because i'm on a hand me down pc
💀
okay so
that's such a stupid tactical advantage to have
which means, i can safely suspect a lot of people are gonna run low settings once they realize the grass stops rendering past 100m on low settings
i havent
I'll just quote what I saw on the subreddit "There are no maps I'm excited to play but there are a lot of maps I alt+f4 out of"
haven't YET
This is just standard to do to get a "tactical" advantage
do you want me to or something?
imaging sweating battlebit
especially a strong advantage like having grass not rendering
in reality, it depends on how much someone cars
"wow bro you are so good at roblox battlefield"
cares*
we have leaderboards now too lol
have y'all seen the kill leaderboard yet?
the gap absolutely SENT me
i much prefer having vegetation that i can look at and say "oh what a pretty flower" than having some advantage in a casual shooter
do you mean the biggest losers list?
good for you, you're not the majority of people though.
just like despite running c4 i don't rat c4 on players unless forced to (primary and secondary mag expended, no time to throw grenades)
i could be a sweaty rat and insta c4 the stack but i prefer to test my own skill
c4 is one of those gadgets that fucking baffles me that has recived the tiniest nerf and then nothing else
people whine and bitch about an RPG blowing them up from the otherside of the wall (... yeah duh) but then run up to a tank with C4 lol
i don't play vehicle modes, the amount of rpg abuse in dom lobbies is frankly disgusting
and i'd be fine with disabling rpg's in those modes
but its an issue with the number of rockets, not the rockets themselves
It's not that it's not strong, it's what do you do with it that people don't complain when it's gone
even as a HEAT user myself, 6 is frankly a lot
4 is probably the max i would consider reasonable for heavy backpack, and 3 would probably still be fine
i just wanna skill vs skill people, i hate walking around a corner and dying to the equivalent of a shotgun (Especially when they were fucking silent, that shit made me so fucking mad i can't even lie)
This game has suffered from the issue of extremes in just about every aspect
pretty much
RPGs have very slow ADS times. if you get beat by an RPG at point blank, they already knew you were coming
people like to stand ads in windows aiming at street corners
like assholes
which is why i said 6 is too many rockets
tbh arming time would go a long way as well
force them to either direct impact you or shoot from further away
that would just reach too much into their anti-vehicle use
but honestly so many of this games problems are map related.
apparently nobody even uses them for vehicles, they just use c4, so fuck the AV usage i guess lol
eh. i think its got just as big a problem with its divided playerbase (due to lack of clarity regarding what this game actually is) as well
true
i get where the movement complaints are coming from, i do. but god damn bro i haven't played a good shooter that actually fits into the twitch shooter category since titanfall 2.
the moment this game was even rumoured to be "a better, indie battlefield", it was doomed to have tonnes of people who havent even heard of squad complaining about the games squad genetics
call of duty hasn't done it right in like a decade man
(and frankly thats on the devs but also on the playerbase itself for spreading said rumours)
i honestly just wish oki would come out and dead-right say where this game is headed
yeah, it would go a long way i think
not even i know if he plans on retaining much of that squad-based genetics anymore
there's nothing wrong with a slower paced game. but this definitely is closer to an arcade shooter right now. needs big work to get there (squad based tactical milsim shooter) and a lot of people that wanted in for that kind of gameplay are giving up on it
aye. and he also keeps moving things closer to arcade. and if he still plans on doing a milsim mode, hes making a LOT of work for himself to get everything rebalanced for that
thankfully the janitor at respawn is still updating titanfall 2 so if battlebit does a 180 to milsim shooter i might have someplace else to go
and yeah. i was one of the people who heard "squad + battlefield" and was excited for "squad but not a pain in the ass"
and it just hasnt turned out that way. but its enough of its own thing to retain my attention
i heard battlefield and was instantly sold, it's lived up to what i wanted, especially following the aim punch nerfs
and lets be honest; its way more charming than BF or squad
like, ive got a burger sticker on my F2000 and my ACR is a watermelon
thats just fun
wait what, burger sticker how?
you got the supporter pack?
oh nah
yah the supp pack slaps a big ol burger on the buttstock of the f2000
i tried playing this game during one of the playtests and the servers were not working the whole time i could play
so i got 0 hours invested before the EA release
no like the DLC on steam
i think playtest and patreon peeps are referred to as "veteran" in the loadout menu
lol yeah its a steep DLC price-wise, but honestly, with some exceptions its actually some cool shit
oh for sure, and these guys imo deserve the support but i just don't have money. also part of why i'm so sold on battlebit, 15 dollars was more than fair for the amount of time i've already invested
and will continue to invest
aye. 15 is a steal for this game, which is why im glad theyve had that supporter DLC up for the entire EA release. i was glad to pay 30 for this gem.
and its a DLC, so its something people can just tack on later if and when they choose, without missing out on anything
except that lense glare goes through everything.
only if they're using a scope with glint
which nobody is doing rn, because glint is bugged and dogshit
so it's bad that most snipers limit themselves to 4x scopes now and still get people at +1000m, your goal posts move faster than SMG users
if you read any of the context of my post or the follow-ups you'd know low graphics settings cause grass to stop rendering past 100m and i was killed in a range of 150-300m (300 is a stretch but i don't run a rangefinder on my ar so who knows, atleast 150m) and so the arguement about 1000m doesn't actually matter nor is it relevant other than "why does grass stop rendering and then NOT render when scoped in on an area?"
you just came in here swinging like a jackass
So two suggestions that I have 1) scope glint, I think scope glint should stay in the game, with the option of an attachment, a kill flash for long range scopes, it would negate most or all of scope glint from LR scopes as they just make you a counter sniper magnet, for balance you could have it affect handling/movement/ removes the option for a backup sight/ etc. 2) with all weapons/classes add a setting to allow you to set you default “zero” and customize your zero options. I’d like to be able to have 100m be the default for me personally, as the rifle i predominately use (m200) will head shot up-to almost 300m (by placing the cross hair directly on the top of the head headshots are possible ) with the base 0m zero. However beyond that you actually have to dial in the correct range. While dialed to 100m zero the rifle will hit headshots from 30m-≈350m. About your average quick engagement range with the current meta of medium range scopes. So being able to set my starting zero at 100m and then being able to skip 200m directly would be awesome. I feel like this gives the option for more players to really hone in on a weapon they like to use and allows them to customize using the Polygon. By leaving it an option to customize players who don’t wish to go through the testing can still just have the current system. Please poke holes in this and let’s have a discussion about it. TY!
I don't like the attachment to get rid of glint idea. The glint is flat out broken and needs to be fixed. We don't need more bandaid solutions.
Why make a category of scopes that requires you to use an attachment to actually be useable?
What do yall think of this
This is like something I suggested as well
imo this would be a fair implementation of glint
you give people who actually are in danger a warning while not giving away the snipers position to the whole map
Im pretty sure this has been suggested a few times before, but the devs just dont act on it. Wouldnt be too hard to implement either
There have been no changes to the snipers outside of the muzzle flash increase
it's actually surprising considering how poorly the rifles are balanced against each other
New sound effects for snipers would be cool too.
Like, imagine a thunderous boom worthy of a weapon that poses such a significant threat
That's the only reason I used rem700 as much as I did
The sound on that weapon is just so satisfying
R700 and MSR already sound beefy. M200 has a decent thump to it as well. All the others, meh
Too bad the beefiest sounding weapons are statistically worse
I still like L96's sound though
It would be enough if they just boosted the bass of the shooting sounds
Could be a bit better I guess
nerf hipfiring snipers. i constantly find people who only use the remington and they basically hipfire that thing to hell.
considering i have never even once seen that, "constantly" feels like a huge exaggeration
and across all of the sniper rifles ive used, not just the remmy, ive only ever gotten 2 or 3 hipfire kills. both were headshots, because duh
literally no one does this and if you are somehow good enough to do that you deserve the kill
sniper glint rework is needed
dont want to argue right now, but i have seen it so many times.
Must be the worlds unluckiest guy to be able to run into the few snipers that can hip fire you and manage a headshot. I can tell you right now that I get giddy every time I get near a sniper in close range because I can taunt him in voice right before I gun him down knowing full well that man isn’t going to be able to do anything to me.
Adding a glint to medium scopes is necessary, even if it is small
You can find yourselves trading shots with someone that you cant even see sometimes
go away with that profile pic pls xD
but nah there's a reason everyone uses medium range scopes, because they don't shine the light of allah anytime you want to scan a general area
thats dumb
that name... it's a clue
medium scopes should just not be able to zero in. that way you can't abuse them at long ranges without being able to predict bullet drop, and have to deal with glint instead
it's completely at odds with the purpose of glint; it's supposed to warn you of players that are trying to kill you way out of your effective range. but then medium scopes can be zero'd in to like 1km and not give off glint
(but also the glint cone should be much tighter, as discussed previously)
but medium scopes have people looking like stickmen 600m+
but yeah fuck the glint, i'd prolly use a 20 or even 40x but the glint 💀
Zero being weapon dependent is just dumb
Glint itself is lazy af and its implementation is so shit in this game that nobody uses long range scopes
Also I have not seen glinting mid range scopes in any other game for snipers and they are just fine
Makes you think huh, maybe it's not mid scopes being too good but long range scopes being awful
but nah lets nerf anything usable...
while i'm on the topic of that lets remove lmg grips and barrels and give them a permanent nerfed bipod, they laser to much 
most sniper engagements happen at 100m-300m, at which medium scopes are very easy to use with zeroing (or even without, really. they don't need it). and they're still usable further out if you have binoculars or shove your face against your monitor. ive gotten a handful of >1km kills with medium scopes
bro using binos 💀
just hurt your eyes
i mean if you're sitting far away in your safezone being a dickwad and fishing for comically long range kills, you might as well
not like you need mines for that
just don't be a dicwad 👍
ik, i have a 1322kill with a trix-ed m200 and my friend has a 1700+m kill with an l96 + acog
helicopters?
nahh, kill 'em all
also i don't have that kind of skill
Once I killed the pilot with the deagle, but he tried to ram me so idk if that counts
bro forgor he had weapons on his whip
i once killed a humvee (+ myself due to the explosion from it) that was charging at me
cause of kaboom: rsh12 cylinder
yessir
g3 + russian revolver with big boolet does some crazy stuff
also, imagine using engi to fuck with vehicles, assault + rsh is where it's at 💯
common engi L
I got killed from 1300m by a sniper + acog, very fun when you cant see him with a 40x, just the bullet coming for you
40x and still can't see the dude? sry you're legally blind and have an issue
Is that a constructive criticism?
no.
Thank you
anime profile pic... thank yourself
Is not that every map is clear as the day without any fog tho
exaggerations really aren't doing you a favour huh
if it's fog then it's fog
you can clearly see people at 1300m with a 40x though
Yea, but it was fog
Then it was fog
not mid range scopes are too op and I can't see them with 40x
you just got fogged
If you see people through fog, is that okay?
they saw your fucking glint lmao
Yea they did
that's why people here don't suggest glint on everything
that's why we suggest fixing glint
your ideas about balance are just backwards
oh i am sane
i think
but you come in here like a wrecking ball with a bad take
Talk about actual adult conversation
you're on dc 💀
Eh your takes and your profile picture hardly have any causation
The bad take wasnt targeting you personally
no.
You did say im blind
You didnt asked how i didnt see the guy
Which i could tell you how
You dont understand that you couldve driven the conversation to another direction
But you chose to say im blind
You understand?
well you can clearly see people at 1000m with a 40x...
but you left out you got fogged, would've been helpful
yes.
yes. but i didn't.
Thank you sir
whatever g'day
It makes no sense gameplay nor balance-wise that a long range weapon can kill easily within 50 meters. Sniper rifles should have lower base damage, and their reverse fall-off should start later to keep in line with the recent balance philosophy.
My guy if you get sniper diffed at 50m bad news that's a skill issue
you have aim punch and no inertia in your movement
not to mention low ttk and laser accurate guns
I think it has more to do with a series of bad takes from people here, one of which includes yours however yours is relatively mild when I read stuff like:
"Nerf hipfire snipers" or "medium scopes should not be able to zero in" or "reverse fall-off"
The fact that these have even been suggested makes me concerned about their well-being
Fall damage should be nerfed too, TTK is 0.
honestly i only said that name thing because they had a bad take (glinting medium scopes) and it's funny to "dunk on" people with an anime pfp
no hard feelings alright?
I mean, you're totally right to do so in my book 

real shit
Still not as bad of a take as the other ones, because the others are just outlandish
I wanna know who'm'st in this game hipfires snipers
idk, i've been quick scoped in a direct engagement within 5m once by a cracked ass remington user but c'mon he had to headshot to do that, not that easy
Aye, pretty much
If I get headshot from such a close range, I'll take the L and respawn
literally worse deagle in that use case xD
Pretty much
🙃
I'm pretty sure this is how it already works.
it doesn't
glint's visibility cone is wider than your vision cone
Sorry that doesn't make sense
If a sniper isn't looking near me I don't see the glint
I think the current cone is p wide tho
I have shot snipers that were not looking at me
Just because you don't see it doesn't mean it doesn't happen
There's a reason why a glinting scope makes you feel like you are a lighthouse
cause you practically are one
I mean, the glint itself is way too strong rn anyway, but I've seen snipers look at me then turn and the glint has stopped
Or flicker in and out as they're looking at someone else near me
it's very inconsistent when it comes to that
I've seen what you have seen as well but then again I have shot a glint when the sniper was not looking at me
glint all around is just broken
If you get SMG diffed at 50m+ that's a skill issue.
Bullets aren't hitscan and you have, as you said, no inertia in your movement.
Not to mention ARs, DMRs, and Snipers have high bullet velocity and high base damage.
The reason they have higher velocity and base damage is because they are designed to fire precise shots at a lower rate from further away. Doesn’t mean they are unable to be used closer, it’s just way harder and less forgiving.
Just like it's way harder and less forgiving to use slow bullets on moving targets at a distance.
