#Sniper Rifles (General) - Feedback

1 messages · Page 4 of 1

chilly urchin
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High rot literally just wins lol

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Everything one-3 shots. Armor would be able to tank ammo types.

strong epoch
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which would require a total re-do of the armour system

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which would probably be as much if not more work than giving milsim its own separate set of weapon stats

chilly urchin
wanton burrow
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i’m still down for it at some point i just got no clue how they go about it

strong epoch
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is armour even able to currently differentiate between calibres?

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wait

chilly urchin
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Armor would break after x hits or just be immune to weapon types

strong epoch
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there is no concept of "Calibre" in the game anyway 💀

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so like... get to work rewriting battlebit boyos!

chilly urchin
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Just assign a caliber based on the weapons damage values as they are

strong epoch
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so

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7.62 UMP

chilly urchin
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Unrealistic and ez 😎

strong epoch
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wait that would just make the game hard-crash

wanton burrow
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i have no clue about snipers on the caliber thing cause pretty sure not all .50 cals are the same and this goes to every other caliber of sniper

strong epoch
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how do you assign a calibre to a hammer

wanton burrow
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you assign instant kill to head to make melee combat viable

bleak mantle
strong epoch
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:O

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lemme go find my calipers and sledgehammer

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brb

wanton burrow
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i like the word caliper

chilly urchin
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Clapiers

bleak mantle
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I love my digital calipers they're so nice

strong epoch
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i was unable to find my sledgehammer so i didnt bother digging out my calipers

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but the internet says 3.5inch face

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so lets go with that

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thats 89mm

chilly urchin
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Checks out

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Add a 40x scope to the hammer too

strong epoch
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if you use the m110 as the baseline, 7.62mm=51 damage

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so 89mm=595.68 damage

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...

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lets do it

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and if the sledgehammer gets a 2x hs multi (which fuck it why not), thats a 1200 damage hammer

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wait isnt the weakpoint on tanks and APCs 3x?

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...how much health does an APC have?

chilly urchin
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Can it one shot a tank

strong epoch
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that is the question

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does a tank have less than 1800 health?

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wait would this mean air-sledge would be a viable way of taking out helis?

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because you can probably swing the hammer while falling...?

wanton burrow
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imagine seeing a heli with the rope deployed and all the guys upon letting go attempt to sledgehammer another heli with the 595 damage hammer

strong epoch
remote tree
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Tbh that's the kind of shit that made battlefield 3/4 so good

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Also, imagine a wrecking ball police litle bird with a line of sledges just eating their way through a sky scraper

sage ginkgo
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It was more an example really, but most maps don't support the need for scopes higher than 10x.
Sniper glint is just so awful in the game, not just as sniper but as someone fighting em too.. I see it, I get annoyed, it's like someone shining a flashlight in your face.

The moment you scope in as sniper with long range optics it's like a giant beacon of "Come and get your free kill"

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Also don't forget, I can tank a face shot from a M200 with Exo face plate. HyperXD

wide vault
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The time before sniper glint was a cursed time, we don't want to go back to there

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Snipers dominated more than they already do, to the point where it was almost unplayable.

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I'd like to see it done better, but current glint is better than no glint

sage ginkgo
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I wouldn't say it's lazy game design. But the current sniper glint makes long range scopes completely unviable, and pushes people to use medium scopes and then people moan and clown about "Snipers are OP, because I have a skill issue and I can't see them whilst I'm running in the open with no cover".

I just feel Recon in it's current iteration is an ongoing process, like it's unfinished? If you know what I mean.
Which is understandable, as the game is understandably: Early Access.

I just wish they would reduce the cone at which you can see the glint, from what feels like mapwide to like 10 degrees.
Reduce the intensity of the glint, and make it so it doesn't show through foliage.

past snow
sage ginkgo
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Like as non-sniper, I don't need to know that a sniper is there all of the time. I need to know if he's looking at me or within 10m of me.
As sniper, fighting other snipers is point and click on the giant beacon of light, which isn't exactly challenging.

I have a feeling the glint is a placeholder, but they definitely should rework it. Or remove it, and add wind mechanics.
Suddenly you won't have as many snipers, as the moment you add the X axis to the shot calculations people won't be itnerested in sniping anymore

past snow
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Also wasn't the reason for sniper domination in playtests no flinch?

wide vault
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Flinch was added after glint

sage ginkgo
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Also on behalf on the PS2 community I apologize, he's quite known for this sort of thing there..

sage ginkgo
past snow
past snow
# wide vault Flinch was added after glint

I just don't agree that the sniper domination people have talked about was cause of no glint. I've spoken to multiple people on this at this point and all point to no flinch. Glint is just lazy game design when done right. In bbr's case it's not even done right which just turns it into atrocious game design. High magnification scopes are unusable.

sage ginkgo
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There's the the issue of the "Advanced bino's" which I assume was going to be a proper rangefinder, which has yet to be implemented

wide vault
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I mean fine, remove glint, in fine with that

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Experience what early playtest was like, it sucked

past snow
chilly urchin
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Glint if a necessary evil, but honestly it'd probably feel better if they only showed glint for the person you're crosshair is over or something. I use binos a lot too, the swap speed is a bit slow for sure but they're helpful. Need more zoom

past snow
# wide vault I mean fine, remove glint, in fine with that

I'm not saying remove glint outright. It can stay. However it needs to be fixed. It's too bright, it's too wide and it's too visible. People can see your glint even when you are not looking at them and they can see it through foliage. That's just broken

sage ginkgo
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Sniper's don't dominate the game in it's current state as half the maps don't support much of proper sniping anyways.
Which is fine, but it sucks that when you do snipe on the select few maps it is mildly useful like Basra, it just becomes meh, might as well pick mdeium scope and get free kills

past snow
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Binos not having range finder is just stupid ngl

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Also yeti, aren't you experiencing old playtests currently? Nobody is running glinting scopes, so glint effectively doesn't exist in the game. You can still use a medium range scope up to 800m which is like 90% of sniper interaction anyway.

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Like people have mentioned, if glint was shadow removed people wouldn't really notice it.

wide vault
sage ginkgo
past snow
wide vault
past snow
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However lazy it might be glint still provides a warning for players, but it should just be that a warning for the person in the crosshairs

sage ginkgo
past snow
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Even then they are easily usable up to 500 still means they can cover most sniper interaction

past snow
wide vault
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You're making me boot up the game just to take a screenshot......

past snow
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The max range where medium scopes can be used is not that important for the argument

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Why are you fixating on this instead of the actual point, that being glint is effectively out of the game currently

sage ginkgo
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I think you're both right, 800m is a bit of a stretch as eyond 500m medium scope, it becomes painful.
At the same time, people still prefer that over dealing with the atrocious scope glint.

And something I've been saying, medium scopes is fine for like 80% of the maps? Because there isn't really any sigh-lines/maps that support going fully long range

wide vault
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Weird take but ok

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The ability to long-range snipe is much more difficult without a LR scope, I have no problem with medium scopes on rifles as you have to be closer to be consistently effective.

sage ginkgo
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Like, look at this goofy sh*t. I should not have been able to see that man

past snow
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It literally is not, the whole point is that people are exclusively using non-glint scopes. Wouldn't that mean that glint was not the reason snipers lost their dominant place?

wide vault
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In early playtest, you had people 8-900m away freely sniping without any real danger

sage ginkgo
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Before that shot, I shot a glint through a bunch of trees.. Like yeay, this was hard.

past snow
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If I'm 800-900m away from you, you ain't doing shit to me as long as you are not a sniper, and with increased muzzle flash other snipers can see me. So can other players that are closer to me, hell they can even hear my shots.

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That literally has not changed. I've seen people snipe with mid range scopes from the tower in basra to D. All they need is a good angle to make the zero work.

wide vault
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I'll pass arguing this, don't @ me in this thread.

past snow
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Even then, people should get a warning that they are being aimed at. Just not a fucking lighthouse pls.

sage ginkgo
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Pretty much

sly wedge
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I don’t see why you should get a warning if a sniper is aiming at you for the same reason you don’t get a warning when a rifle is aiming at you. I prefer penalizing missed shots with loud muzzle sounds/flashes when a sniper of higher caliber is shot

formal lynx
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Yup, exactly what I suggested. We gotta find a way to punish a sniper for missing, not for existing.

sly wedge
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Re-chamber definitely needs more time

chilly urchin
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Because it's a video game. Either or, a sniper bullet trail would work. Simple and easy. Bright long tracer or smoke trail

sly wedge
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On the bigger guns

past snow
formal lynx
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my thought was giving the glare for a few seconds after firing.

past snow
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for one you don't die in a single shot to rifles

sly wedge
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Rpgs kill in single shots

past snow
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snipers also operate on farther ranges

sly wedge
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Should we add a warning to those?

chilly urchin
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The main issue is if you don't have glint as the player getting shot at you have actually 0 counter play. It's not like when someone comes up behind you because they could be so far you'd never have seen them in the first place.

formal lynx
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RPGs aren’t accurate on 1000m

sly wedge
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Skill issue

past snow
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RPGs are not accurate to that range AND they are limited

bleak berry
past snow
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Cool goal post moving though

chilly urchin
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And you can potentially see an rpg and move out of the way

formal lynx
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The main issue is that the glare just works too weirdly. It SHOULD only appear if the sniper is looking directly at my juicy cranium

chilly urchin
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I've done that

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I agree the cone should be smaller, or the glint less bright. I still love the idea sometimes had of making the glint more transparent when you're on the outer edges of the cone and more solid as they aim directly at you

past snow
past snow
chilly urchin
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I think the issue is a player needs to be able to know they're about to get shot. Snipers in TF2 have the same complaints and issues as this game.

I'm saying do both @past snow

bleak berry
chilly urchin
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Getting shot and killed instantly just isn't fun, even if you get revived tbh

past snow
chilly urchin
bleak berry
sly wedge
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So I agree way more with this point

past snow
chilly urchin
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It'd be nice if we could take from tf2 and just put like a laser where the sniper is aiming at, but that would be difficult to do diegetically

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This is a solution as well, keep glint as it is but only have it appear after looking at someone for more than like 3 seconds

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Wouldn't exactly be an ideal solution, but hey it might work

bleak berry
sly wedge
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Most of my deaths are from me being too greedy

bleak berry
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Like using sandy sunset cliffs to mow down roof boys.

sly wedge
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Or just pure bad luck

past snow
bleak berry
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I know a sniper is very likely, but the risk/ reward ratio is often very high... at least for a short while. After a few second of full auto people catch on

leaden glacier
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Long range scopes feel so bad to use.

For me it's not even the glint, it's the whole moving the crosshair around all willy-nilly it's only long range scopes.

It would be nice if we had a way to mitigate this beyond "holding our breath" that we can do for only couple of seconds

bleak berry
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After that its just all risk no reward HyperXD

sly wedge
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Tbf a bit of this is just being upset that you can’t hurt the man that’s a mile away, even I feel that way when I just die. But realistically snipers don’t actually get as many kills as a medic on the frontlines with an smg does.

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Other than a few changes, I don’t think snipers are that awful

leaden glacier
bleak berry
bleak mantle
leaden glacier
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Pog. I will try it when I can

steady mist
strong epoch
sly wedge
steady mist
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Muzzle flash was intended to this but didn't seem that impactful

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So y'know ping me when you got something

bleak mantle
strong epoch
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yeah thats what i meant, apologies

bleak berry
steady mist
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It's gotta be dummy proof, so it might end up doing that. Say 2 seconds?

bleak berry
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It combined with a much narrower glint could actually be alright 🤔

strong epoch
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2 seconds is a fucking long time for this sort of thing

bleak berry
steady mist
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Well, y'all discuss

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Draw up a concept etc

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I'll come back tommorow

bleak berry
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Ye, vapor trails could work. At the least it provides a way to help locate med scopoo e users

strong epoch
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i have lots of mixed feelings about making snipers even easier to find

bleak berry
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You can already sort-of do it with the current tracers

strong epoch
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^

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and i think it just making the fact that there is a death cam that points at the assailant would be the better option

bleak berry
bleak berry
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Its... funky

strong epoch
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well thats what im saying

bleak berry
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Usually it does, even when you get headshot, but sometimes it doesnt

strong epoch
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people just dont know thats a thing

bleak berry
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But we could remove it if the tracer thing is done

sage ginkgo
strong epoch
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so they just convince themselves that the person who shot them is fucking invisible or whatever, and go off to complain about it rather than paying attention

bleak berry
strong epoch
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like, this might blow some peoples mind but; sniper rifles are poopy in cqc. run the fucker down. as a sniper main, if i feel like someone is coming to me with the intention of blowing my fucking brains out, i get my ass in gear and find a different spot

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getting closer to a sniper is a helluva good counter already.

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and with the non-existent player intertia, it frankly is not hard to also not get shot while getting closer

bleak berry
strong epoch
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yep

mild fern
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not saying that's not good advice, but there's a lot of times where even if you try to push one sniper, there's like 10 more and the map design frequently does not help this

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basra cliffs just become the iron wall of snipers the moment the boat fight is decided

strong epoch
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yeah. though the map design is, to be fair to the devs, partly done with the unlimited sniper count in mind

bleak berry
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Its usually like 7 snipers and a medic with a dmr or something

mild fern
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i mean, my prefered gameplay loop is walking all the way around the map to kill a full sniper squad and then sitting in their spot killing them whenever they come back because they usually can't do anything about it

strong epoch
mild fern
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except cry in voice chat about "low skill, high kill" gameplay

bleak berry
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Support beats flanker, flanker beats sniper, sniper beats support. Its the circle of life

mild fern
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the problem is that some maps just do not let you do this

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it's annoying because i like tensa and frugis and putting any thought towards why i like those it's because i don't have to deal with 30+ snipers on one 64 person team

strong epoch
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yep. and other maps dont let snipers get more than 200m away from 95% of the enemy team

mild fern
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i want to like the other maps but they just fuckin suck once the sniper count gets over 20

bleak berry
mild fern
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127 frontline sandy HyperXD

strong epoch
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yep. its a sightlines thing

formal lynx
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More like sniper line

mild fern
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yeah exactly

bleak berry
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Meanwhile im the gremlin support who turns the map into hell by destroying the trees with c4 😈

mild fern
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sandy and valley frontline are the best/worst examples

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because a wall of snipers just stops the game from progressing

strong epoch
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having one or two 1000m sightlines on a map is fine. having the entire enemy spawn zone be one big 1500m sightline is not fine (wine, looking at you)

mild fern
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and there's nothing you can do about them

bleak berry
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1000m sightline into the windows of a building on a point? Fine to me

strong epoch
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waki is, speaking honestly (which pains me physically when it comes to waki) not a bad example of how to make a map sniper friendly but not sniper hell

mild fern
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esp valley, the safezone covers the tall hill with the windmill on it and you can see basically the entire map from there

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agreed, and i hate waki with a passion lol

strong epoch
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waki seems like sniper hell to everyone who isnt sniping, but its hell for the sniper due to the sheer amount of shit that can get in the way of your shot or view

bleak berry
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Simply put, the bridge is shit but not because of snipers

strong epoch
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waki rewards positioning for a sniper as opposed to merely being able to spawn with a sniper rifle

mild fern
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the bridge is shit because it's a funnel into entrenched positions

bleak berry
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I regularly post up as support and mow fuckers down on the bridge (until a sniper sees me HyperXD )

mild fern
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and the walk around is a bit on the long side

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which can blow ass if you have to take the long way around the begin with because of sniper control, and then get sniped right as you're getting to the flank

strong epoch
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yep. and to be 100% fucking honest, people hate "snipers on waki" because of the "sniper" (i.e. guy with a sniper rifle in their hands) who "sniped" them from 300m from or into C, B, or D

bleak berry
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They need to add some rocks you can run, climb, and jump across the water with below the bridge and it will help a LOT

mild fern
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i hate waki snipers because of specifically trying to get off the bridge onto D

strong epoch
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i just wish theyd make more use of waki's entire map

mild fern
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the cliff/wooded area on the right sticks out far enough they can snipe you the moment you exit the bottom tunnel

sage ginkgo
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I think the glint can work, but need to be dialed in a bit. Where only the people, who are in the scope's sight are seeing the scope glint. (or slightly outside of that)
Having it scale to the size of the scope, thus also adding a form of progression.

Say a x10 scope you can see about 5 target in an area, then those 5 can see that scope glint.
Having a x40 (just for example purposes), your field of view is a lot smaller and can see only 1-2 targets but easier to hit.
The glint radius should scale to that and be small to compensate.

This way you'll know when a sniper is aiming for you

bleak berry
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Put a small island out there or something

mild fern
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that island would be unplayable

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because of the cliffs

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unless you made it another backrooms-style obj

strong epoch
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open up the other side of the river to play, with a small non-primary obj that rewards 1.5x squad points but doesnt affect tickets, and add a big fuckoff point over in the log storage (and make it not log storage. thats such a stupid area for people to hide in)

mild fern
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in which case i'm not only never going there, i'm leaving every squad that does

strong epoch
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like, whats the point of the boats on waki other than to "flank" in the absolute most visible way possible

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give the boats and skidoos a reason to exist

bleak berry
mild fern
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okay be fair for a second, it's only slightly more visible than just running across the valley

strong epoch
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honestly, i kinda hope we eventually get a more water-based map

mild fern
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i was expecting multu islands to be that

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instead it's the worst running simulator map so far

strong epoch
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wasnt there one map on a small ring-kay or whatever in... BF1? BFV?

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yeah new mutlu is... weird

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i liked the old one better to be honest

mild fern
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i know what you're talking about i think, i remember it being decent

strong epoch
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and calling it "new multu" is a strange move since its a totally different biome style than the old multu

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old multu has a real oceania/pacific vibe

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new multu... doesnt

strong epoch
mild fern
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as someone who has been exclusively playing 64 dom lately (because i can't stand the server desync on 127 and 32 doesn't have enough people to shoot) the maps are legit this games biggest weakness

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if we get some good maps i'll never play anything else

strong epoch
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yeah. some are banger, and i do appreciate the sheer variety in the types of maps, but that variety only means so much for so long. many of the maps are just not great for x playstyle and others are just bleh for all playstyles

mild fern
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yep

strong epoch
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like, tensa. i love tensa, but even for using an AR, the fog is just too close, much less for sniping

mild fern
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i like to play aggressively and a lot of the maps benefit me or have pockets where i can do my thing. but some of them are just too much

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namak for example

strong epoch
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but tensa also has that level design that would be even worse if the fog were further back, so i guess its not a great example

mild fern
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tensa/frugis are good, a little too tight, not really much you can do to help snipers there without making them frustrating i don't think. and then you have the opposite end shit like sandy and valley where it all feels trash

strong epoch
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yeah. eduardo honestly does that pretty well, and would be amazing if some of the sightlines into the central town were cut off from snipers

mild fern
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i forget that map exists

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i usually leave when it gets selected because it's just never fun

strong epoch
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it has its areas that cater to snipers, and people know those areas cater to snipers and treat them with caution, and it also has its areas that are all out attritional warfare

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yeah, its kinda like multu where it could do with another obj or two so that the avg distance between points isnt so fuckin long

balmy oar
past snow
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Fog is just bad in every map it is implemented on

strong epoch
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you say that as if i only ever snipe from 1000m lol

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tensa is a bit of a wierd case now that DMRs have been buffed, and i gave tensa as an example forgetting about said buffs

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the DMRs being more usable across the board makes tensa a bit better for snipers

strong epoch
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please oki. just give the ssg 100 more velocity. make it not shit until you can see to the sniper rifle category properly 🥺

strong epoch
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oh and please 1000m zeroing for it. 500m is dumb lol

raw plover
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with the 6 snipers in the game I think it makes sense to divide them into 3 sub categories and balance around that. (i.e. light/medium/ heavy sniper rifles) with either one rifle a clear upgrade over the other in its sub category, or have them rival their counterpart through their stats.

SSG and Rem for Light with faster movement speed and bolt action, but lower velocity and worse damage drop off good for urban maps like frugis or Isle.

Mediums with SV and L96 in the middle good for a map like Valley and Waki where fights can go from 200m to 500m

and Heavy with M200 and MSR with slow movement and bolt action, good for maps like Sandy where duels can easily go past 1000m and follow up shots don't need to be instant.

vagrant thistle
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i agree with this

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having snipers as just dirrect upgrades is lame af

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also pleasw rework glint ok ty

past snow
vagrant thistle
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yep

wide hamlet
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Entirely agreed. I actually like the idea of a light sniper, but since it's not actually balanced around that it's just garbage to use.

wide oriole
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What about movement Speed while in ADS? I was thinking about it for SMGs and stuff, the light weapons that give insane movement Speed. That could be a nice factor to balance certain weapons, giving early snipers more movement Speed while in ADS would mean newer Players learn to evade Long range counter fire early on.

And all other weapons could be balanced around it, less speed for SMGs, but more speed when aimed.

formal lynx
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You realistically shouldn’t be moving while firing a SR

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But the point of ADS movement speed is nice

bleak berry
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Funky idea, make your arms tire out for holding the gun up for too long and make your shotd start going everywhere.

lighter weapons can then get some of the irl downsides of them (recoil is comparatively harsher, less stable, etc) but also have the benefit of you being able to ads for minutes straight

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Go hold a 2-3 pound revolver up and then do the same with a 1 pound polymer pistol

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Speaking from experience, i can be more precise with a heavier pistol because minor movements or jitters in my hand dont mean as much when the gun is heavier and the recoil is also easier to handle

however, if im going to be trying to aim quickly and for minutes on end i will take the lighter gun

past snow
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Might as well make you run out of breath after running a short while

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These mechanics are just simply not needed

bleak berry
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Its just brainstorming... but i think maybe there is something there if sway gets added to sights other than the high powered ones

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Eugh, before considering stats like control i want there to be extensive in game doccumentation as to what exactly the stats do

remote tree
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I really want to know what first shot kick vs vertical recoil do to single shot guns

bleak berry
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Iirc first shot kick is a multiplier to your stamdard recoil... so if first shot is 2.0 and recoil is 1.5 then the real forst shot recoil is 3

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Its just funky math

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Its not intuitive that first shot still uses your regular recoil

remote tree
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And when does it apply to bolt actions?

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every shot? first shot if you're firing as fast as possible?

bleak berry
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Every shot. Unless you are using burst or auto, every shot will be first shot

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For burst and auto it will be first shot of the burst

remote tree
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even semis?

bleak berry
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Every shot that is semi is first shot

remote tree
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🤦‍♂️

upbeat fable
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Remove glint on the 6x

atomic hill
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I'd only be OK with sway for lower mag scopes they axed control reticle sway. I'm using a crosshair overlay so my follow up shots don't miss randomly.

I assume it's control doing that plz correct me if I'm wrong.

wide oriole
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Crosshair overlay? Aka i want the Advantages of a Laserpointer without the disadvantages?🤔

sly wedge
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Guns don’t just stay in the middle in this game btw

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They swing in a circle ⭕️ like this depending on where you are looking

main kraken
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Suppressed snipers are the sound of released air pressure which is the cause of my tinnitus. This is extremely annoying

desert bison
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I'm sure many people can't play this game because they have PTSD after being in real war, and can't handle the sounds of guns or explosions.

main kraken
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I'm sorry my military service only causes air release tinnitus issues and not "real war PTSD"

Let me give my feedback

desert bison
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You gave it.

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But please clarify, does the game just make a sound that reminds you of someting that caused your tinnitus, or does the game actually GIVE you tinnitus?

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Or does a specific sound somehow 'trigger' your tinnitus?

main kraken
#

Do you have tinnitus? 'remind you' of what caused your tinnitus isn't a thing. It's a permanent response to all certain frequency that caused it.

desert bison
#

So certain sounds 'trigger' your tinnitus? Okay

#

I thought that Tinnitus was just constant ringing, and not a "response" to certain frequencies (other than the loud frequency that caused it in the first place)

main kraken
#

Yes, a hole in what frequencies I hear. Thank you Dr houseman, MD audiology

desert bison
#

So, the game doesn't actually cause your tinnitus, you just have tinnitus and the game makes a sound that you cannot hear?

main kraken
#

Fuck it, after further googling, suppressed snipers effect my hyperacusis.

desert bison
#

oh, my condolences. Still it seems like you have a disability, which is just kinda your problem. Like soldiers with PTSD. It's their problem, and we can't expect the game to cater to everyone with a disability

empty ridge
#

in all honesty, you are one to talk suw

#

i can also link your low stat ps2 account

main kraken
#

Well they just changed flashbangs from white to black as an option along with having a your choice coloring for markers (I'd color blindness).

Guess I'll give my feedback in the feedback section

desert bison
#

it's not impossible that they'll have an option for alternate sound files to accommodate a very rare issue some people have with a very specific frequency, just unlikely

bleak mantle
steady mist
#

👍

sly wedge
# main kraken Well they just changed flashbangs from white to black as an option along with ha...

It’s definitely unfortunate and I wish you the best. If they do accommodate that then cool, but wouldn’t blame them for not doing it when it’s a little niche. Which sucks for you cause it’s like saying your condition isn’t popular enough to accommodate, but it just might not be common enough to accommodate. Best I can say now is maybe lower effects sounds (I think that exists) and see if that helps.

sage ginkgo
# empty ridge what?... in the ps2 community you are known to shit talk to anyone badmouthing(e...

Oh god, there he goes again HyperXD.

It's funny to see people expose you for your BBClown-level behavior, now that it's outside of the echo chamber that is the PS2 Subreddit.
Like my guy, you started arguing with a guy about how BattleBit snipers were OP because of PS2 snipers 🤣 You can't make this stuff up.

You've got an issue, a skill issue. Get over it already, and let people actually discuss BattleBit things in good faith.

sage ginkgo
empty ridge
sage ginkgo
sage ginkgo
strong epoch
#

might? ask what control does ingame and youll get a bunch of different answers and/or spark an argument. definitely is a good suggestion lol

empty ridge
#

from a few people that sent me a few screenshots, you're doing a great job over there

past snow
#

You are unneeded in general BBClown

#

Can you keep your ps2 beef out of the battlebit discord

sage ginkgo
#

Don't worry, he'll get there. He's a bit slow and still has yet to process that this is the BattleBit Discord.

past snow
#

nah I doubt it

sage ginkgo
empty ridge
#

two birds of a feather flock together

#

look at you two

past snow
#

lil bro goes like this whenever snipers are mentioned:

sage ginkgo
#

Polished brain

past snow
#

lil bro reached theoretical smoothness

sage ginkgo
#

Got that 40k grid shine on there

empty ridge
#

ironically, you two are one and the same... proving my point exactly

past snow
#

Nah we are not

#

and you don't even have a point

empty ridge
#

sure mate

sage ginkgo
#

Yo, we should nerf the RPG. I'm sick and tired of getting killed in Halo Infinite by the SPNKer

past snow
#

you are just a stupid person that cannot argue about snipers without losing his shit lmao

empty ridge
#

anyway, go have fun on your honeymoon

#

cya numnuts

past snow
#

you should go back to ps2 subreddit

#

you claim you are liked there

sage ginkgo
#

Is this the first "cya" of many?

past snow
#

he thinks cya means I won the argument or some shit

sage ginkgo
#

You actually staying away now? HyperXD

past snow
#

please go away

#

can't be bothered to refute another one of your dumbass arguments that use terms to hide their stupidity

sage ginkgo
#

At least he won't be writing another 5 page essay on how he fails to cope with his skill issues from PS2, in here

past snow
#

Idk man from the extremely brief time I played ps2 the snipers didn't stand out to me as being op or anything. If he cannot handle the game design behind snipers than he has a much deeper problem.

sage ginkgo
#

That's the one thing the sniper glint makes me think of though

#

Like a star on top of a Christmas tree

#

Regardless, let's actually go back to what's important now

#

Do we know when the next upcoming update will be? Like the #dev-wip channel is so full of juicy stuff, Imma need that. No sniper glint changes, but it's still nice

past snow
#

Wanna talk about diodes? HyperXD

#

Ngl I feel like oki is ignoring the whole glint subject cause of his skill issues

#

From the start of this thread everyone has been saying that the glint is out of line and should be dialed back at least

past snow
sage ginkgo
#

The man's a bloody diode

#

And Oki, I don't think so tbh

#

I think it's still a remnant from the beta

#

From what I hear people talking, a sort of ad-hoc solution to no flinch/no awareness

#

Like I still feel like a lot of the Recon kit is unfinished

#

Like the stats themselves providing armor pen value, whcih suppsoedly is meant for light armored vehicles.. But originally was for Armor too, which got scrapped? Like the MilSim remnants

#

Advanced bino still being just a bino and not a proper rangefinder

#

The REM700 being a downgrade in almost any aspect

#

A bloody M200 that make you feel like you've just ran a marathon, and can't really pierce faceshields so what's the point?

past snow
past snow
#

Anyways, yeah the sniper balance is just bad. The only reason someone would use rem700 is its sound. Giving snipers things like glint and muzzle flash to discourage camping but then reducing their move speed a bunch also feels a bit contradictory. Binos while a cute idea are just not fit for the game's pace and they don't even provide a rangefinder. Adv. binos are just normal binos.

sage ginkgo
#

Glad the other classes are getting adressed for lacking in the EXP farming department.. i.e. Medics were able to revive, heal, blow vehicles up, etc just massive farm vs other classes

#

Recon mostly gets em from headshots, which I suppose is the point. Engi's now get extra anti-vehicle exp, and support is getting some love now, but uuhh.. What about Assault/Recon

past snow
#

Recon not being able to you know actually "recon" is hilarious.

sage ginkgo
sage ginkgo
past snow
#

I cannot communicate enemy locations to anyone outside of my squad.

past snow
sage ginkgo
#

I think we'd need a better ping system for proper recon, just a simple chevron on someone's head like in most shooters
But I'm sure that's been suggested

sage ginkgo
#

M200 sounds nice, but is so utterly chonky with no real use to the chonky-ness

sage ginkgo
#

But ye, game is quite fast paced for that, which is also why spending 5 minutes to get a sniper's nest setup only for you to be bat-signalling to 127 players to delete you, seems a bit.. Pointless. Thus people go pick medium scopes and click heads

past snow
#

Yep exactly. The pace doesn't fit the binos at all.

#

This has been my main suggestion from the start, decide what the game is going to be. This half ass version of casual with milsim elements just keeps each group from enjoying the game to the fullest.

#

They have thrown the idea of hardcore mode out there but by the time that comes out the game might actually be dead judging by the player count graphs.

sage ginkgo
#

Tbh, I heard the MilSim part just didn't really hit the spot. As well a lot of MilSim players look to Arma3 or Squad, (that tactical squad shooter whom I can't remember the name of) and similar because graphics.

When I heard of BB remastered, I was like oh well, looks like a Battlefield parody because I can't remember a good BF game since BF4

#

And frankly I like they've decided to lean into that

past snow
#

The crowd that wants realism in their shooters gravitated towards ones with realistic graphics. Who could've seen that coming!

sage ginkgo
#

Tbh there was something to be had as the Arma3 MilSim community was dying

past snow
#

They leaned into battlefield and basically drew in the crowd that was unsatisfied with BF2042, but with its current state the game simply doesn't satisfy that crowd.

sage ginkgo
#

But as you said, people want that IMMERSION

past snow
#

At least not enough to stick around

sage ginkgo
#

Dem c r i s p and HiGH quAlIty graphics

#

But ye, fuck BF2042. This game for that matter does it better, and to their credit are quick with updates and meaningful ones.

#

Though, where improvement for recon tho

#

And assault whilst we're at it, I forgot it even existed

past snow
sage ginkgo
#

Okay fair

past snow
#

There are other changes which were suggested and then their shortcomings were pointed out yet when they actually implemented it the shortcomings were not addressed. Like the healing bandages change.

sage ginkgo
#

I did not like the reduced amount of maps to pick from

#

Oh, that reminds me

past snow
sage ginkgo
#

Where'm'st are nightscopes for sniper rifles? I prefer to actually be able to play on night maps, k tnx xD

past snow
#

you got the FLIR(?) right?

#

nobody uses long range scopes anyway /s

sage ginkgo
#

It feels ass to use tho

#

It's like what 10 fps or some thing?

#

And only temporary

past snow
#

yeah it sucks to use

#

not to mention how hard it becomes to differentiate your allies from enemies when using it

sage ginkgo
#

Even If you overcome the individual pixel count, fps horror that only lasts for a short time. You still feel like shit when using it

remote tree
#

my gripe is that it's somehow more usable during the day than at night

#

Can't use it with NV, and the map geometry is basically invisible at night through flir

wide oriole
#

I found that most night maps aren't dark enough, so you can use a 4x without NVGs and aim for the shining red markers in the enemies

chrome night
#

Its like 3 clicks on my monitor to make night maps like daytime

past snow
#

Designing night maps require much more than just dropping the brightness a ton

#

You can do that but then people can just increase their brightness etc.

dark yew
# past snow not to mention how hard it becomes to differentiate your allies from enemies whe...

Allies dont glow white with the FLIR, so you only see enemies/ vehicles

Imo nightmaps are awesome without NVGs, if you can see without squinting your eyes.

They look much nicer and its full moon on every map, so it makes sense to be able to see.

Id rather have different 'moon seasons'

ie. full moon where everyone can see outside without nvgs, but needs them inside, maybe needs them in shadows.

new moon/ no moon, everyone has to use nightvision and you cant cheese it with monitor settings cuz its pitch black

past snow
dark yew
vast sandal
#

Best night mode maps are the ones that are still bright. It's pretty much impossible to prevent players from changing monitor settings to see better; instead understand it happens and designing night maps to be playable without doing so would be better; ie full moons or auroria borealis are great examples of "bright nights". Tbh, those are much more fun to play in either way than complete darkness.

upbeat fable
#

^^ i second this suggestion!

#

Night maps are complete nightmares right now. Most of the player base think that. Just need to take a look at stats to see half the lobby leaves when night maps get played.

past snow
#

all the actually fun night maps I've played outside of bbr had good visibility

steady mist
strong epoch
#

not sure it would be. they dont have to have dynamic shadows. just act like flares, but not red and not as eye-searing to NV

past snow
steady mist
#

just parroting vili

strong epoch
#

but i dont understand the logic, since that should apply even moreso to letting players have flashlights. since those are dynamic light sources and at night you have dozens and dozens of them going on and off all over the map

#

for the entire duration of the match

#

static maps lights would be- well, static. and in theory, most of them would not last the duration of the match since you can level the entire map anyway

#

but i guess the fact i dont understand is probably why vili is the level designer and im not

sage ginkgo
bleak berry
#

maybe im just one of those wierdos then because i actually enjoy the ocasional pitch black night map

#

not every map mind you, but i really love lonovo and river. i just dont love them when they are the only night maps i get

strong epoch
#

those are the two night maps i hate the most

bleak berry
#

fair

#

i enjoy them... i just dont want them every match

strong epoch
#

theyre just too dark. would be one thing if other maps had a decent chance of getting played at night, but Lono and River are far and away the most played night maps. Theyre dark as shit during the day (especially river), so at night theyre just too extreme

bleak berry
#

just like with tensa and waki. i enjoy them. i just dont want them every match either

#

night frugis and night isle were nice. only played them a single time though...

strong epoch
#

and to be honest. I dont hate either lono night or river night enough to hate playing them fullstop. if night was randomised along with the randomised map, i would probably like lono and river at night as a change of pace relative to other night maps

bleak berry
#

ye, the majority rules aspect of map voting is kinda sucky imo. i would much rather it be a proportional dice roll based on votes so if like 50% vote waki it has a 50% chance of being picked

strong epoch
#

aye. AAA FPS games dont do it because its repetitive and boring as fuck. player-voted maps per round is not some crazy, new idea oki had. its a very plain idea that just sucks

#

it leads to a variation of the Pareto Principle where, not exact numerically, "80% of matches are played on 20% of maps". thats awful for player retention

#

and yes this is the Map Voting feedback thread, youre just dyslexic

final gust
#

Remove reverse damage fall off. You shouldn't be encouraging people to play as far away from the map because it lets them 1 tap people regardless of where they hit. Also don't let the M200 just 1 tap through exohelmet, that's just silly

past snow
#

Is reverse damage scaling really an issue?

#

You one tap at 1000m

#

I don't see a lot of people play on those ranges let alone hit their shots

#

cause for a lot of people it's boring

sonic anchor
past snow
sonic anchor
past snow
#

It being possible does not mean snipers are supposed to be used at 2000m

heady boltBOT
#

@past snow has earned the Tier II Member role!

past snow
#

I mean if you are caught at 20m with a sniper in game you'll die

#

So bringing that up here is kinda asinine

sonic anchor
#

ye and you can shoot up to 2000m but it's not consistent, seems right to me

#

this all started because "remove reverse dmg curve" HyperXD no wtf? sniping would be terrible lol

past snow
#

He's concerned about encouraging long range sniping which I understand but it is nowhere common enough to complain about

sonic anchor
#

yeah well we got long range scopes and such
snipers just seem to be made for that XD

past snow
#

Yeah but you always have people complaining that "sniper no PTFO" etc. 🤷‍♂️

sonic anchor
past snow
#

PTFO = Playing The Fucking Objective

sonic anchor
#

awwww i'm sry they want snipers to be like skillfull shotgunners HyperXD
having snipers in cod distances just makes no sense in any case

past snow
#

True but you can still play in closer ranges to pressure objectives like 200-450m

sonic anchor
#

obviously and that happens due to map design, anyone saying snipers are only fighting at 1000m+ are just talking crap

past snow
#

Yes

strong epoch
#

the issue with being between 200-300m for sniper rifles is that that is, rightfully, DMR territory. and now that DMRs actually work really strongly as DMRs, snipers have to back up a bit to avoid getting their toes stepped on, especially before you get the L96 and its overpowered all-aroundness

past snow
#

I'd not call L96 OP, that gives the wrong impression. And dmrs finally being good should help with people bitching about dying to snipers.

#

Especially when you consider that around objectives there's plenty of cover but wcyd 🤷‍♂️

strong epoch
#

its not overpowered as far as how hard it hits, but with how big of a disadvantage it has against the M200 in terms of damage and velocity, the fact that it can make up for those shortfalls with its other stats and not a single of the other three rifles can hold a candle to it in any of those stats is, I think is fair to say, overpowered relative to the sniper class as a whole. not only is it extremely well rounded, its absolutely trounces the other snipers in terms of handling and speed-related stats. the fact that the SSG is the only one that comes even close in a few of those stats shows the L96 is too well-rounded imo

#

its not anything that leads to the rifle being completely overwhelming on the battlefield, but if not for the M200s far superior ballistic performance, the L96 would be the only sniper worth even talking about looking purely at stats. it just doesnt leave any breathing room for the other snipers. If you got turned into an SSG or SV98, i bet you would absolutely consider the L96 to be overpowered :P

#

(and if you were an MSR, youd call the L96 a dirty cheater lol)

wide vault
#

Hard disagree on bright night maps, might as well play day at that point.

Definitely some light modulation like street lamps and lit buildings would be good though, mess with NVGs in a fun way

past snow
strong epoch
#

true

#

cant argue against that lol

#

im an MSR main. i know that far too well

past snow
#

Also sniper differences are not that apparent in PvP imo. It's more noticeable when you use them yourself.

#

but the weapon class as a whole needs someone who actually plays with snipers to go over their stats

#

Outside of m200 and l96 none of them have stats that actually make sense

sage ginkgo
strong epoch
#

yet another update that doesnt even touch the sniper rifles. MSR and SSG are just corpses at the bottom of the pool at this point

astral wraith
#

Big one would be that certain maps for no apparent reason have an extremely small view-distance which means you literally can't see anything after a few hundred meters, even during day and perfect weather which feels very weird

loud topaz
#

"a headshot is a headshot and will kill using Sniper Rifles"
no matter the weapon, SSG 69 for the win

#

but, to be effective as a recon i still think m200 even with the low mag and really strong recoil still the best Sniper Rifle cause of other stats

past snow
#

I personally think that recoil is not a good stat on sniper rifles. Since you shoot single shots it doesn't effect the accuracy of your follow up shots but it makes it harder to watch where your bullets are going which pushes you more into using zeroing. I'd rather give it the slowest rechamber time if it is going to be the hardest hitting rifle with the fastest bullets. This fits the weapon better imo.

chrome night
#

I'm sure that will balance it

chrome night
#

mm?

#

I mean read what you're suggesting and think about it

#

bolt action rifle

#

recoil

#

put it into context

#

I believe in you, you can do it

bleak berry
# chrome night I'm sure that will balance it

well, it can if the game wanted to.

seriously, recoil could be used to make it hard to gauge where your shot lands to force you to actually get the shot right the first time instead of relying upon the "guess and check" strategy.

of course, drop and distance being the only factors to consider combined with the range finder means its hard to guess wrong. you are either only slightly too low or too high. glint also fucks with the whole trying to get things right the first time because it fucking forces you to rush before everyone tries to shoot you... or you use a medium scope in which case you can probably see for yourself where your shots went

chrome night
#

What drop lol there is barely any

#

Not just for sniper rifles there is barely any drop for anything

#

you'd be forgiven to think this game is hitscan at a quick glance

strong epoch
#

what damn range are you using sniper rifles at??

#

ofc youre not gonna see much drop at 100 or 200m. but thats hardly where these rifles should be used

#

(with the exception, currently, of the SSG since it cant even zero beyond 500m)

chrome night
#

there is barely any drop regardless

#

and bullets have too fast velocities

strong epoch
#

bullet velocities are fine

#

especially with how fast players are

chrome night
#

1400m velocity on a gun that can one hit exo heavies is, clearly fine.

strong epoch
#

thats an exception, not a rule

#

dont even try to act like thats how every single sniper is

chrome night
#

I see this entire sub haven't gone past growing a cerebral cortex so I'll take my ass and leave

strong epoch
#

no one denies the m200 being problematic

chrome night
#

I'll also add that yes player movement is absurdly fast too, I'm not denying it.

#

But if you can't expect to reliably rake in kills across the map, thats how you get servers to ban snipers or put heavy limits on them

#

I don't even have to have this argument with you because servers are already fixing the problem for me

strong epoch
#

define "rake in kills"

chrome night
#

See I don't have to have stupid semantics argument with you

#

because I already got what I wanted

strong epoch
#

thats not semantics. thats just you being vague

chrome night
#

Its only vague if you take a very tiny portion of what I said, yes

#

I don't actually know whats a good sniper kd anymore because all the servers I play on have heavy limitations on snipers

strong epoch
#

also, your attitude makes it very clear youre only here to shout your complaints instead of actually giving feedback. you have zero interest in having any sort of discussion because youve already decided that you are correct.

#

so please. do take your ass and leave. youre whining, not giving feedback

chrome night
#

Nah I'm laughing at how out of touch with reality you all are

#

Its genuinely funnny

strong epoch
#

"you all are"

chrome night
#

Ya, you know who you are

#

judging by how personal you take it

strong epoch
#

everyone but you

chrome night
#

kekw okae buddy

strong epoch
#

which is a hilarious lack of self awareness

chrome night
#

yea .d

past snow
#

Oh plush is back

#

with no arguments?

#

Pointing out m200's bullet velocity in a bad faith argument then insulting the entire thread is sure to prove you have a very well working cerebral cortex

#

What is hilarious is that in the entire thread I've seen no one think that m200's bullet velocity was ok

chrome night
#

You're seething so hard you can't help but spam clown emote lmao

past snow
#

It is bad faith because m200 has a large gap with other snipers

chrome night
#

And genuinely sit down here to have a low brain argument with people who unironically think recoil matters for sniper rifles

past snow
#

and the game doesn't have any inertia, the movespeed is fast and acceleration is nearly instant

#

there's a reason why sniper bullets are fast

chrome night
past snow
#

Plush my guy every argument you are in is a low brain argument, the guy who talked about recoil deleted his comment and he wasn't even the guy you argued with

past snow
#

the air control is worse

#

it has more acceleration time

chrome night
#

Seethe a little slower, type before you hit enter lmao

past snow
#

Just because you suck at typing doesn't mean I'm seething dumbo

chrome night
#

Lmao ok mr bad faith argument

bleak mantle
#

Guys please chill, the vehicles thread was completely closed because of shit like this. Just disagree without insulting each other.

past snow
#

Talking about low brain arguments all the while relying on dumbass insults is sure being self aware

chrome night
#

Why should I if you can't take the slightest criticism to your sacred playstyle

#

Yeah add recoil to m200

past snow
#

Did I even suggest that?

#

I argued against it lmao

chrome night
#

velocities in the 1000+ are totally required too

#

anything below would be impossible to work with

chrome night
past snow
#

Plush... my first suggestion in this thread was to lower the muzzle velocities. But then I played a little more and saw that as people got better at the game their movement got to a point where it wouldn't work.

#

I didn't? I just pointed out how your argument was bad faith and you were making shit up to attack the whole thread.

chrome night
#

I'm... making shit up by looking at the stat sheet. Yea.

bleak mantle
#

I don’t really see muzzle velocities as being an issue considering how fast people move in this game. I do think it might make sense to take velocity from the M200 and give it to the MSR or something so they both have more unique benefits, but I don’t think having that kind of high velocity is a huge issue.

past snow
#

Another bad deflection. By pointing out m200's bullet velocity and acting like the whole thread was ok with it you made up their position and then you started insulting their intelligence.

#

Even when the guy you were arguing with told you that m200 was an exceptional case

chrome night
#

Lmao guy says ''velocity low'', I point out example to gun with ridicilous velocity

#

''bad argument''

#

ok

past snow
#

Man you sure suck at gaslighting and arguing

#

It might work if we couldn't scroll up and see what each person said

bleak mantle
#

So are we ever gonna get back to feedback or keep insulting each other the whole time. I think I’d like feedback more.

chrome night
#

Yeah my bad we should make sniper rifles hitscan

bleak mantle
#

Okay I guess that answers that

chrome night
#

or like 2000m/s, remove the drop too because people can airstrafe

past snow
#

This guy cannot stop himself

chrome night
#

Oh noo a counter point

#

quick

#

attack him

#

spam clown emote

loud topaz
#

topic is about every "single shot gun" Sniper Rifles

#

idk why you guys keep this discussion

#

it was a feedback and he try to make it a nonsense discussion

#

thats the reason

past snow
#

Cause that's who he is

loud topaz
#

this feedback has 3500 messages

#

and every feedback is completely ignored

past snow
#

That's just oki for you wcyd

#

This thread has been quite good compared to some others I've seen but not one change has been made to snipers so far

chrome night
#

Oki listens to feedback when its not an echo chamber

bleak mantle
#

None of the feedback threads are very good because people use them as discussion/argument threads instead of places to put well formatted usable feedback.

chrome night
#

outside of sniper rifles being badly balanced against each other (obvious to anyone with eyes) this huge wall of text didn't serve much of a purpose its just sad for the person who will have to read it

past snow
#

The flinch thread for example was a fucking nightmare

chilly urchin
#

I think the feedback threads are fantastic

#

Have you seen the general chat? Impossible to have any sort of talk in there lol. It turns into a doomer fest constantly as well shitting on Oki and the game

chrome night
chilly urchin
#

Plus, if the same conversations keep happening in these chats, that tells the devs that there's probably something that needs to be done.

The toxicity in this community is something else tbh

#

It's like all the no-lifes from Bf4 that were super toxic ended up here

chrome night
#

This game created its own in a sense.

chilly urchin
#

Probably. I think added more player friendly, fun features would probably soften the community vibes a bit. But that's a discussion for somewhere else

chrome night
#

BF4 had a lot higher skill ceiling the people who no-life that game are probably still no-lifeing it in some 7/24 locker server

#

Not saying this in sniper context, just all gunplay, automatics required bursting and you had to reset every 3-4 rounds with the M249

#

Also BF4 did have decent movement (aside from lacking vaulting), it certainly feels dated now but even so it had some skill ceiling in its movement

#

with this game its kinda like... anyone can airstrafe? You know? Its not that airstrafing is strong its that its trivial to do it

chilly urchin
#

I prefer how the gunplay feels in this game tbh. The attachments need work so you can actually build a gun how you want, but in BF4 it was basically "does your gun have spread reset that takes forever? No grip. High spread increase? Ergo." etc. I'm kind of prefering the recoil control and such in this game. BF4's gun mechanics weren't hard honestly. It was just understanding your guns range then playing within that range. Understanding how to burst with your gun, if you should burst with it (QBZ's you wouldn't burst with too much), stuff like that.

#

I think BF1 was the game with the more skilled gun mechanics? Never played it tho so I can't say. I know there was a lot more they did with them in that game for bursting and such

#

Either or, I prefer the way recoil and stuff is balanced in this game. I liked spread increase as a system and everything, but this game just isn't designed around it so I don't think it'd feel good here. Snipers are basically identical though 😂

chrome night
#

I can't say BF1 gunplay had bigger skill ceiling than BF4 but it had a pretty unique take in its own way and the guns were usually balanced around effective ranges rather than recoil and bloom control. BF1 was a very alien game to the BF formula

chilly urchin
#

Both games definitely got the effective range treatment, but BF1 was way more heavy handed with it by my understanding. Seemed cool to me

chrome night
#

It was mostly out of your control in BF1 with many of its weapons they were just innately inaccurate, as opposed to BF4 where some of the most monsterous CQC ARs could also be mastered to work out to longer ranges by learning how its recoil/spread works and so there was a lot of skill ceiling in the gunplay to master the best weapons and get good with them

#

This game doesn't do the inaccuracy thing (CoF/spread/bloom whatever you want to call it) but it also doesn't do the big recoil thing a game like PUBG would do. The entry to gunplay in general is very low and it has only gotten easier over time.

#

It bores people similarly to how people get bored of 2042, you unlock the OP guns and you quickly grow bored of it because there isn't like any mechanical depth that needs mastering

chilly urchin
#

Idk man, I enjoy the guns and I do think they've got pretty heavy recoil in general. I never found BF4 that deep because once you realized bursting was a thing there really wasn't much else to master gun wise. The recoil was crazy low in that game too - especially compared to this game. This game has higher recoil than most games on the market now. It also depends on what guns you're using. A buddy of mine who is like crazy at BF4 (I'm talking top of the scoreboard with just kills as an infantry) really couldn't get a handle on the recoil in this game until he used an smg. SMGs are really the only guns that feel like they have 0 recoil at all.

#

I'm saying I think both games are basically the same level of skill to me shooting guns wise. With this game being a bit simpler for sure, but BF4 is like barely ahead

chrome night
#

Eh its not a massive difference but Idk how you can struggle with some of these guns

#

Early on the aimpunch was insane though

chilly urchin
#

Idk, my friend's weird lol

chrome night
#

Yeah no BF4 guns dont have insane recoil thats true they are tame, its the spread control that really elevates your effective range

chilly urchin
#

Yea, the game is all spread control and understanding the spread increase rate and decrease rate of your gun

chrome night
#

This game doesn't really have all that much either

chilly urchin
#

The QBZ could out DPS the AEK at range actually. But you had to be pretty far

chrome night
#

Really take away the insane strafing and suddenly everyone is a sitting duck

chilly urchin
#

Yea, I think as the mechanics and guns are finalized it'll feel better and better personally

chrome night
#

Like play support for 5 minutes on an official server

#

you'll die to every dmr/sniper/ar across the map on the server

#

even if you go diet

#

So its a two part problem

#

Tho problem is a heavy word its not that the way the game works is wrong

#

It just leaves a tad more to be desired sometimes? Its not that deep of a game is what I'm saying

#

Maybe TTK could be a tad higher to put more emphasis on headshots or something, I don't really know. I've just been having non stop 3 digit kill lobbies and I don't even aim at heads anymore

chilly urchin
#

Attachments slowing guns down is dumb (imo). It really nerfed supports a good bit more. Support's armor isn't that good. Recons don't have a role right now (give their drone flir and spotter seat spotting), it's just in a weird place. It's early access though at least.

I don't mind that the game isn't that deep. It's highly replayable and fun for me at the moment. Hopefully some more depth gets added as new vehicles get added, new class mechanics, etc.

#

Higher TTK would fucking suck man

chrome night
#

I think support is a separate problem on itself

chilly urchin
#

It already feels like you get 1 tapped by anything without armor, it'd just cause people to complain about netcode and such

chrome night
#

the attachment thing works fine on other classes you're certainly not slow as a kitted assault or medic

chilly urchin
#

I think it still sucks for medic

chrome night
#

Certain attachments are too much

#

ext. mags for example

chilly urchin
#

I play a super lightweight medic, so it's really annoying that I have to choose having recoil control over moving fast, because recoil control is just objectively more important

#

I don't mind mags doing it ofc

chrome night
#

Eh I mean

#

you get plenty of laser beam guns

#

that are laser beams on their base forms without even attachments

chilly urchin
#

Yea, but even then the suppressor for example

chrome night
#

hell groza doesnt even take a grip

#

its a beam the moment you unlock it

chilly urchin
#

it makes the gun actively worse recoil wise lol, but then you also move a decent bit slower. It's just annoying for me is all I'm sayin'

chrome night
#

There needs to be a downside to having a silent gun though

#

If that downside is too much thats a separate thing

#

What I think is really dumb is snipers having suppressors

#

in a game with no minimap to add

chrome night
chilly urchin
#

They need to add the BF4 suppressor system where your tracers only get seen every third bullet.

chilly urchin
chrome night
#

Maybe the trade-off is too heavy, I feel like it only matters when a gun has bad base recoil to begin with

#

On something light like an M4 its an irrelevant penalty whereas on a FAL I wouldn't want anything other than a flash hider

chilly urchin
#

Sometimes it's like that, but there's a lot of attachments where they're just useless basically

chrome night
#

Feel like that probably belongs in attachment post and yea you are right

chilly urchin
#

Yee

chrome night
#

a lot of em are placeholders

#

they probably didnt had time to come up with useful niches

chilly urchin
#

Yea, there's some where they're basically only negative

chrome night
#

Kinda like how some guns are just straight upgrades

#

I believe it will be sorted over time

#

If something is too stupid community servers will probably ban it anyways

chilly urchin
#

All muzzles should make something better. I'd say just make one a more extreme version of another at times. Like one that decreases horizontal, but increases vertical, then another that also does that but the negatives are like doubled. Probably would be an easy way to do it. Either or, yea this belongs in attachments.

chrome night
mild fern
#

hey snipers do you guys actually see all the grass and shit when you're 1k+ meters away sniping somebody?

strong epoch
#

no. its a major problem rn imo

#

hell, itll stop rendering even at 150-200m or something crazy close in that general ballpark

mild fern
#

yeah okay then i have no respect for 90% of recons then

#

no wonder you can't fucking flank shit

#

concealment doesn't exist

remote tree
#

I forget the game that did it, but I e seen a system that handles gras/bush LOD by basically making the terrain where there is tall grass higher (when it's far enough to not render grass)

desert bison
#

Arma3 does something similar when it doesn't render the grass at far distances. Also, the grass flattens when you move on top of it so you can kind of push it out of the way

astral wraith
mild fern
#

and i've changed my opinion, waki/sandy not the worst maps to deal with snipers on, lonovo close second now, but valley. valley can burn in all the fires

#

fuck valley

empty ridge
astral wraith
empty ridge
#

Mmm yeah

astral wraith
#

I could see that being the case after absurd ranges, like 2k+, or if it rains/foggy etc which reduces how far you can see

#

But the fact that a decent amount of maps have afaik an unexplained hard-capped range of sight feels odd, even for non-snipers

past snow
#

90% of recons is a gross exaggeration

#

a lot of people don't snipe from that range because it's boring and not rewarding

mild fern
vernal peak
#

Ahh, devs, please, at least give us a minimal solution for glint! My eyes are not very good, my laptop's screen is not very good, and my screen is 1080p 15.6". I just don't want to be limited to 4x scope, despite how many people find it enough. I want a bigger scope, and shoot long shots.

Even the smallest balancing would be fine! Even just solving the glint passing through some objects would go a long way.

past snow
#

Trees still render and so do the foliage

#

and it becomes very hard to see people anyway

#

not to mention how wonky it is to hit a moving target and no inertia

mild fern
#

Not hard to hit a target that’s prone bandaging and can’t see you looking at them because they have fucking grass limiting their view to 1m that apparently nobody far enough away can see

past snow
#

grass is still there though

mild fern
#

Either it’s not visible or the people that were killing me were straight up cheating. I went back to the same spot and had no line of fire further than 5m while standing, prone was even shorter and I got ripped from 100+ in 2 different directions

#

And I doubt they were cheating

past snow
#

100m+?

#

grass definitely renders at that range

mild fern
#

Then I have 0 explanation for how either player would’ve been able to see me. Much less accurately spam me in the one guys case

past snow
#

Should've spectated them

mild fern
#

I should have

empty ridge
#

because at 100m it still does... meaning they were either spotted or shot using thermals

empty ridge
# mild fern Then I have 0 explanation for how either player would’ve been able to see me. Mu...

what seems to happen is that they might have seen your red light(on the back of the head or the sides) or you got hit by a thermal/spotted
another option is to open fire until they get hitmarkers on you
a drone could have spotted you as well(Some coordinated teams use those)
or he just had settings that make it easier to see people in general(potatoe or something else)
i use the thermals usually to spot people in the wheat fields and such, thermals are useful in general in locating people at any effective range

mild fern
#

I forget thermal exists. I used it for 2 seconds and it made me sick

empty ridge
#

you can turn off the thermal or to switch to a canted/top sight

mild fern
#

Guess I better rebind the build menu so I can shit out concrete barriers

#

I do want to know when grass stops rendering though

empty ridge
#

Go to the shooting range with a range finder and get a rough estimate

mild fern
#

Is there grass in the shooting range? I’ll check when I get home

empty ridge
#

Yea

past snow
#

but on most maps at those ranges the thing that hides you is not grass it's the horrendous fog

#

Anyways turns out the grass rendering thing was not even the issue considering he was getting shot at 100m or so

mild fern
#

experimenting in shooting range right now grass stops rendering at ~100m and isn't rendered when scoping in

#

also the fastest move speed in the game is about a 12s 100m dash

strong epoch
#

thats almost 20 fucking mph

past snow
#

with no inertia

strong epoch
#

yep

#

take that into account when saying you dont have respect for recon

mild fern
#

i don't respect 90% of recon's and you know damn well why

#

safe zone rats deserve no respect

strong epoch
#

so you didnt take that into account

#

awesome

past snow
#

32v32 is full of these

#

not that much on 127v127

#

cause you are just too far away to see shit

mild fern
#

it really doesn't. if your position cannot be flanked because you're in a protected area then i have no respect for you regardless of your scoreline

steady mist
#

Maps are too big to make classes slower ngl

mild fern
#

^

mild fern
#

i'd say the bottom end is too slow if anything

strong epoch
past snow
past snow
#

then no bitching about muzzle velocities

mild fern
#

make the grass render

strong epoch
#

so long as players have no inertia and lack acceleration, gunplay in this game will always be second-rate at best

#

grass not rendering isnt even in the same league as player movement as far as problem scales are concerned

mild fern
#

god there's just so many bad fucking maps

past snow
mild fern
#

probably low settings because i'm on a hand me down pc

past snow
#

💀

strong epoch
#

okay so

past snow
#

that's such a stupid tactical advantage to have

mild fern
#

which means, i can safely suspect a lot of people are gonna run low settings once they realize the grass stops rendering past 100m on low settings

strong epoch
#

i havent

past snow
mild fern
#

haven't YET

strong epoch
#

i have 700 hours

#

the fuck do you mean yet

past snow
strong epoch
#

do you want me to or something?

mild fern
#

^^^

#

it's reality, people do what gives them an advantage

past snow
#

imaging sweating battlebit

mild fern
#

especially a strong advantage like having grass not rendering

strong epoch
#

in reality, it depends on how much someone cars

past snow
#

"wow bro you are so good at roblox battlefield"

strong epoch
#

cares*

mild fern
#

we have leaderboards now too lol

#

have y'all seen the kill leaderboard yet?

#

the gap absolutely SENT me

strong epoch
#

i much prefer having vegetation that i can look at and say "oh what a pretty flower" than having some advantage in a casual shooter

past snow
mild fern
strong epoch
#

good point

#

im a special kind of stupid

mild fern
#

just like despite running c4 i don't rat c4 on players unless forced to (primary and secondary mag expended, no time to throw grenades)

#

i could be a sweaty rat and insta c4 the stack but i prefer to test my own skill

strong epoch
#

c4 is one of those gadgets that fucking baffles me that has recived the tiniest nerf and then nothing else

#

people whine and bitch about an RPG blowing them up from the otherside of the wall (... yeah duh) but then run up to a tank with C4 lol

mild fern
#

i don't play vehicle modes, the amount of rpg abuse in dom lobbies is frankly disgusting

#

and i'd be fine with disabling rpg's in those modes

strong epoch
#

but its an issue with the number of rockets, not the rockets themselves

steady mist
#

It's not that it's not strong, it's what do you do with it that people don't complain when it's gone

strong epoch
#

even as a HEAT user myself, 6 is frankly a lot

#

4 is probably the max i would consider reasonable for heavy backpack, and 3 would probably still be fine

mild fern
#

i just wanna skill vs skill people, i hate walking around a corner and dying to the equivalent of a shotgun (Especially when they were fucking silent, that shit made me so fucking mad i can't even lie)

steady mist
#

This game has suffered from the issue of extremes in just about every aspect

mild fern
#

pretty much

strong epoch
#

RPGs have very slow ADS times. if you get beat by an RPG at point blank, they already knew you were coming

mild fern
#

like assholes

strong epoch
#

which is why i said 6 is too many rockets

mild fern
#

tbh arming time would go a long way as well

#

force them to either direct impact you or shoot from further away

strong epoch
#

that would just reach too much into their anti-vehicle use

mild fern
#

but honestly so many of this games problems are map related.

#

apparently nobody even uses them for vehicles, they just use c4, so fuck the AV usage i guess lol

strong epoch
#

eh. i think its got just as big a problem with its divided playerbase (due to lack of clarity regarding what this game actually is) as well

mild fern
#

true

#

i get where the movement complaints are coming from, i do. but god damn bro i haven't played a good shooter that actually fits into the twitch shooter category since titanfall 2.

strong epoch
#

the moment this game was even rumoured to be "a better, indie battlefield", it was doomed to have tonnes of people who havent even heard of squad complaining about the games squad genetics

mild fern
#

call of duty hasn't done it right in like a decade man

strong epoch
#

(and frankly thats on the devs but also on the playerbase itself for spreading said rumours)

#

i honestly just wish oki would come out and dead-right say where this game is headed

mild fern
#

yeah, it would go a long way i think

strong epoch
#

not even i know if he plans on retaining much of that squad-based genetics anymore

mild fern
#

there's nothing wrong with a slower paced game. but this definitely is closer to an arcade shooter right now. needs big work to get there (squad based tactical milsim shooter) and a lot of people that wanted in for that kind of gameplay are giving up on it

strong epoch
#

aye. and he also keeps moving things closer to arcade. and if he still plans on doing a milsim mode, hes making a LOT of work for himself to get everything rebalanced for that

mild fern
#

thankfully the janitor at respawn is still updating titanfall 2 so if battlebit does a 180 to milsim shooter i might have someplace else to go

strong epoch
#

and yeah. i was one of the people who heard "squad + battlefield" and was excited for "squad but not a pain in the ass"

#

and it just hasnt turned out that way. but its enough of its own thing to retain my attention

mild fern
#

i heard battlefield and was instantly sold, it's lived up to what i wanted, especially following the aim punch nerfs

strong epoch
#

and lets be honest; its way more charming than BF or squad

#

like, ive got a burger sticker on my F2000 and my ACR is a watermelon

#

thats just fun

mild fern
#

wait what, burger sticker how?

strong epoch
#

you got the supporter pack?

mild fern
#

oh nah

strong epoch
#

yah the supp pack slaps a big ol burger on the buttstock of the f2000

mild fern
#

i tried playing this game during one of the playtests and the servers were not working the whole time i could play

#

so i got 0 hours invested before the EA release

strong epoch
#

no like the DLC on steam

#

i think playtest and patreon peeps are referred to as "veteran" in the loadout menu

mild fern
#

oh damn this more than the game

#

lol i'm too broke for this

strong epoch
#

lol yeah its a steep DLC price-wise, but honestly, with some exceptions its actually some cool shit

mild fern
#

oh for sure, and these guys imo deserve the support but i just don't have money. also part of why i'm so sold on battlebit, 15 dollars was more than fair for the amount of time i've already invested

#

and will continue to invest

strong epoch
#

aye. 15 is a steal for this game, which is why im glad theyve had that supporter DLC up for the entire EA release. i was glad to pay 30 for this gem.

#

and its a DLC, so its something people can just tack on later if and when they choose, without missing out on anything

wide oriole
mild fern
#

which nobody is doing rn, because glint is bugged and dogshit

wide oriole
#

so it's bad that most snipers limit themselves to 4x scopes now and still get people at +1000m, your goal posts move faster than SMG users

mild fern
# wide oriole so it's bad that most snipers limit themselves to 4x scopes now and still get pe...

if you read any of the context of my post or the follow-ups you'd know low graphics settings cause grass to stop rendering past 100m and i was killed in a range of 150-300m (300 is a stretch but i don't run a rangefinder on my ar so who knows, atleast 150m) and so the arguement about 1000m doesn't actually matter nor is it relevant other than "why does grass stop rendering and then NOT render when scoped in on an area?"

#

you just came in here swinging like a jackass

autumn violet
#

So two suggestions that I have 1) scope glint, I think scope glint should stay in the game, with the option of an attachment, a kill flash for long range scopes, it would negate most or all of scope glint from LR scopes as they just make you a counter sniper magnet, for balance you could have it affect handling/movement/ removes the option for a backup sight/ etc. 2) with all weapons/classes add a setting to allow you to set you default “zero” and customize your zero options. I’d like to be able to have 100m be the default for me personally, as the rifle i predominately use (m200) will head shot up-to almost 300m (by placing the cross hair directly on the top of the head headshots are possible ) with the base 0m zero. However beyond that you actually have to dial in the correct range. While dialed to 100m zero the rifle will hit headshots from 30m-≈350m. About your average quick engagement range with the current meta of medium range scopes. So being able to set my starting zero at 100m and then being able to skip 200m directly would be awesome. I feel like this gives the option for more players to really hone in on a weapon they like to use and allows them to customize using the Polygon. By leaving it an option to customize players who don’t wish to go through the testing can still just have the current system. Please poke holes in this and let’s have a discussion about it. TY!

past snow
#

I don't like the attachment to get rid of glint idea. The glint is flat out broken and needs to be fixed. We don't need more bandaid solutions.

#

Why make a category of scopes that requires you to use an attachment to actually be useable?

balmy oar
#

What do yall think of this

past snow
#

This is like something I suggested as well

#

imo this would be a fair implementation of glint

#

you give people who actually are in danger a warning while not giving away the snipers position to the whole map

balmy oar
past snow
#

it's actually surprising considering how poorly the rifles are balanced against each other

balmy oar
#

New sound effects for snipers would be cool too.

#

Like, imagine a thunderous boom worthy of a weapon that poses such a significant threat

past snow
#

That's the only reason I used rem700 as much as I did

#

The sound on that weapon is just so satisfying

strong epoch
#

R700 and MSR already sound beefy. M200 has a decent thump to it as well. All the others, meh

past snow
#

Too bad the beefiest sounding weapons are statistically worse

#

I still like L96's sound though

balmy oar
past snow
#

Could be a bit better I guess

wet python
#

nerf hipfiring snipers. i constantly find people who only use the remington and they basically hipfire that thing to hell.

strong epoch
#

considering i have never even once seen that, "constantly" feels like a huge exaggeration

#

and across all of the sniper rifles ive used, not just the remmy, ive only ever gotten 2 or 3 hipfire kills. both were headshots, because duh

vagrant thistle
chrome hazel
#

sniper glint rework is needed

wet python
sly wedge
# wet python dont want to argue right now, but i have seen it so many times.

Must be the worlds unluckiest guy to be able to run into the few snipers that can hip fire you and manage a headshot. I can tell you right now that I get giddy every time I get near a sniper in close range because I can taunt him in voice right before I gun him down knowing full well that man isn’t going to be able to do anything to me.

solid oracle
#

Adding a glint to medium scopes is necessary, even if it is small

#

You can find yourselves trading shots with someone that you cant even see sometimes

sonic anchor
past snow
#

that name... it's a clue

stable oak
#

medium scopes should just not be able to zero in. that way you can't abuse them at long ranges without being able to predict bullet drop, and have to deal with glint instead

#

it's completely at odds with the purpose of glint; it's supposed to warn you of players that are trying to kill you way out of your effective range. but then medium scopes can be zero'd in to like 1km and not give off glint

#

(but also the glint cone should be much tighter, as discussed previously)

sonic anchor
#

but medium scopes have people looking like stickmen 600m+
but yeah fuck the glint, i'd prolly use a 20 or even 40x but the glint 💀

past snow
#

Zero being weapon dependent is just dumb

#

Glint itself is lazy af and its implementation is so shit in this game that nobody uses long range scopes

#

Also I have not seen glinting mid range scopes in any other game for snipers and they are just fine

#

Makes you think huh, maybe it's not mid scopes being too good but long range scopes being awful

sonic anchor
stable oak
#

most sniper engagements happen at 100m-300m, at which medium scopes are very easy to use with zeroing (or even without, really. they don't need it). and they're still usable further out if you have binoculars or shove your face against your monitor. ive gotten a handful of >1km kills with medium scopes

past snow
#

just hurt your eyes

stable oak
#

not like you need mines for that

sonic anchor
past snow
#

c4 drone is just too good

#

I love blowing up tanks with it

sonic anchor
#

helicopters?

sonic anchor
#

nahh, kill 'em all
also i don't have that kind of skill

past snow
#

Once I killed the pilot with the deagle, but he tried to ram me so idk if that counts

#

bro forgor he had weapons on his whip

sonic anchor
#

i once killed a humvee (+ myself due to the explosion from it) that was charging at me
cause of kaboom: rsh12 cylinder

sonic anchor
#

yessir
g3 + russian revolver with big boolet does some crazy stuff

#

also, imagine using engi to fuck with vehicles, assault + rsh is where it's at 💯

past snow
#

common engi L

solid oracle
sonic anchor
solid oracle
sonic anchor
solid oracle
#

Thank you

sonic anchor
#

anime profile pic... thank yourself

solid oracle
#

Is not that every map is clear as the day without any fog tho

past snow
#

exaggerations really aren't doing you a favour huh

#

if it's fog then it's fog

#

you can clearly see people at 1300m with a 40x though

solid oracle
#

Yea, but it was fog

past snow
#

Then it was fog

#

not mid range scopes are too op and I can't see them with 40x

#

you just got fogged

solid oracle
#

If you see people through fog, is that okay?

past snow
#

they saw your fucking glint lmao

solid oracle
#

Yea they did

past snow
#

that's why people here don't suggest glint on everything

#

that's why we suggest fixing glint

#

your ideas about balance are just backwards

solid oracle
#

Thank you

#

One sane person

#

That doesnt judge you through profile pictures

sonic anchor
#

oh i am sane
i think
but you come in here like a wrecking ball with a bad take

solid oracle
#

Talk about actual adult conversation

sonic anchor
#

you're on dc 💀

past snow
#

Eh your takes and your profile picture hardly have any causation

solid oracle
sonic anchor
solid oracle
#

You did say im blind

#

You didnt asked how i didnt see the guy

#

Which i could tell you how

#

You dont understand that you couldve driven the conversation to another direction

#

But you chose to say im blind

#

You understand?

sonic anchor
sonic anchor
solid oracle
#

Thank you sir

sonic anchor
#

whatever g'day

solid oracle
#

To be understanding

#

Yea, have a nice day too

vital crown
#

It makes no sense gameplay nor balance-wise that a long range weapon can kill easily within 50 meters. Sniper rifles should have lower base damage, and their reverse fall-off should start later to keep in line with the recent balance philosophy.

vagrant thistle
#

Easily kill?

#

Sure

vital crown
#

If you have good tracking, it's literally point and click at close range.

#

TTK is 0.

past snow
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My guy if you get sniper diffed at 50m bad news that's a skill issue

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you have aim punch and no inertia in your movement

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not to mention low ttk and laser accurate guns

sage ginkgo
# solid oracle That doesnt judge you through profile pictures

I think it has more to do with a series of bad takes from people here, one of which includes yours however yours is relatively mild when I read stuff like:

"Nerf hipfire snipers" or "medium scopes should not be able to zero in" or "reverse fall-off"

The fact that these have even been suggested makes me concerned about their well-being

sage ginkgo
sonic anchor
sage ginkgo
sonic anchor
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but ye kinda unfair to reta HyperXD

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sowwy

sage ginkgo
sonic anchor
#

grenlaserhyper
real shit

sage ginkgo
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Still not as bad of a take as the other ones, because the others are just outlandish

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I wanna know who'm'st in this game hipfires snipers

sonic anchor
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idk, i've been quick scoped in a direct engagement within 5m once by a cracked ass remington user but c'mon he had to headshot to do that, not that easy

sage ginkgo
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Aye, pretty much

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If I get headshot from such a close range, I'll take the L and respawn

sonic anchor
#

literally worse deagle in that use case xD

sage ginkgo
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Pretty much

solid oracle
#

🙃

wide vault
past snow
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glint's visibility cone is wider than your vision cone

wide vault
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Sorry that doesn't make sense

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If a sniper isn't looking near me I don't see the glint

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I think the current cone is p wide tho

past snow
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I have shot snipers that were not looking at me

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Just because you don't see it doesn't mean it doesn't happen

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There's a reason why a glinting scope makes you feel like you are a lighthouse

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cause you practically are one

wide vault
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I mean, the glint itself is way too strong rn anyway, but I've seen snipers look at me then turn and the glint has stopped

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Or flicker in and out as they're looking at someone else near me

past snow
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it's very inconsistent when it comes to that

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I've seen what you have seen as well but then again I have shot a glint when the sniper was not looking at me

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glint all around is just broken

vital crown
bleak mantle
vital crown