#Sniper Rifles (General) - Feedback
1 messages · Page 3 of 1
sniper rifles need a massive aim debuff...
fighting sniper rifles is a one sided interaction where if you are not a sniper you are out of luck and have nothing to do beside fight on horrible conditions
either make sniper life shit, or make it so that every weapon that is an ar or over to one-hit-kill on the head as well...
sniper rifles aren't magic weapons, a headshot is a kill even with a pistol at 100m, and making it a one sided fight doesn't make it fun
either lower their damage linear to AR's or buff all of the weapons to bolt fire
bro, 1 hit kill headshots is fucking awful
go play siege if you dont trust me
i know it is horrible, i've been through planetside 2
it is the worst mechanic ever invented
sniper rifles it is acceptable due to the slow firerate with them but god getting sprayed with a vector and then just collapsing because you get tickled on the head by it is awful
more than 3k hours ingame
planetside 2 doesnt fucking have 1 shot kills to the head though, what the heck are you talking about?
it does...
2.5x headshot damage with bolts... all bolts
nah, the crossbows are 1.5x
or 1.25 i don't remember
ps2 is dead now
anyways, sniper rifles are fine damage wise. i could agree with making aiming harder via adding more elements to account for other than drop and travel time but only if glint gets removed
glint needs to stay due to render distance and no grass render at range + pixel range(at a certain range snipers are 1 or less pixels wide)
as long as snipers don't render all of the grass in their field of view - they should keep glint imo at anything more than 1x scope
honestly just keep grass rendering at that distance. i really dont see it causing all that much of an issue performance wise considering how simplistic this game is everywhere else. you have some budge to spend elsewhere because you aint bogging the game down with effects and high res textures everywhere
think about it like this then, you lay down on the ground as infantry
you cannot see the sniper due to grass in your face
he on the other side sees through a tree and doesn't see the grass you do
how is this fair?
i literally said to render grass at that distance dude
ah sorry, im really annoyed at sniper rifles overall lately
had a lot of horrible experience with them overall in almost every game in the past week
still want them gone
I believe this is not saying that the ACOG marks have to correspond with bullet drop, but with rangefinding.
Ah, I see what you mean. Thanks for pointing that out.
It would be nice, but kinda pointless because the rangefinder does that job way better
I've heard some people say they should remove the rangefinder from snipers since it trivializes it too much, maybe it does but it's also literally the only way to accurately find range in this game right now
still waiting for glint rework
Adding shit like wind doesn't work in games like bbr, the problem is the absurd muzzle velocity and the minimal bullet drop. Need to fix those before adding more things to account for.
im fine with that too
having bullet drop increased and muzzle velocity decreased... or one and the same really. are all bullets effected by gravity the same or do we have funky physics going on?
Also to even insinuate snipers as broken and overpowered at the current state of the game is just disingenuous. The movement speed and acceleration are bonkers and you have no inertia. As long as you don't stand out in the open it is not that easy to hit you in the head for most snipers.
In theory yes, but in games bullets can be subject to different gravitational accelerations. So dropping muzzle velocity might not have the impact you are looking for.
yea, which is why i was asking. idk if this game does funkyness for the sake of gameplay or if every gun is experiencing 9.8 meters of acceleration down for their bullets
They probably experience the same, but you can never be too sure. Sometimes there's that one gun that has a different g value.
What if we just deleted them all together from the game 🤔
Game dies probably
as an example I only play the game for sniping
remove it and a good portion of players will just leave
but looking at player numbers they seem to not care about that 💀
yea, planetside 2 had this funky rifle that had zero bullet drop but fired after a short half a second or so chargeup. theoretically amazing but balanced by being fucking ass to use 
i cant remember if it was hitscan too or not
Tbf the rest of the player base would have a much better time though 🫢
as annoying as snipers are to me sometimes they still serve a vital role in the game. im just convinced 90% of the problems with them are map problems. i recently experienced a game of tensatown where a dude built a fucking tower on that silo on the south side of the map and nobody could deal with him because of how hard it was to see him due to the fog and how many walls and such he had helping him hide his silohuete.
couldnt even destroy the tower because it was deep in enemy territory 💀
How about the rest of the player base learn to use more than 10 braincells then?
I’m just not sure what vital role they fill that other classes can’t apart from being spawn beacons.
There should never be an oppressive sniping spot like that that you cant reach. im fine with it being a god spot, not exactly enthusiastic about it being a spot im unable to ever threaten without getting headshot
they act as long range suppression forcing players to keep their head down and also serve the role of cracking open fortified areas
Maps are fucking ass, especially in 32v32 apparently where you can snipe from the blue zone
and see into objectives
yea, thats an issue. being able to snipe from your safe zones isnt a good thing to have
particularly an issue on frontline imo
at least it doesn't happen that much in 64v64 and 127v127
frontline is a bit different though
You can do this much more effectively though with an AR or even an RPG from distance.
Half the problem is you need to be goat’d to be effective with a sniper whereas you can give a monkey an SMG and they will have more impact.
objectives offer enough cover and blue zones keep changing
yea, because you still have some time before you start taking damage too
it not as significant as a problem
so it's not as bad as say rush 32v32 where you don't have anything to do
but man... i played a few games of sandy sunset frontline. god forbid, if one team manages to get a sniper firing line set up on their ridge 💀
that shit its rough man. like i know it is a shit map but god damn
So, we should remove the high skill ceiling weapon class because high skill ceiling bad?
fuck sandy
No not at all, what I’m saying is 99% of the snipers are terrible and actively drag the team down by taking up slots. Whereas even a monkey with an SMG or RPG can be more helpful.
It’s like when you play 32v32 rush whoever has more snipers loses.
So we should just remove what people want to play because you think losing a game that has no impact on anything is more important?
They should change the snipers so the good players still slay with them but it pushes the apes to other classes
You have to look at it from our perspective as well, it’s very frustrating playing game modes where you need to push an objective but half your team is sat in spawn on a hill.
Then you just leave the server, I don't enjoy spawn camping so when my team starts doing it I leave
the issue is we need to treat the game like how competative tf2 treats classes. sniper is a specialist. half the time he doesnt meaningfully contribute... then you run into the very short period of time where you pop off and singlehandedly hold off a push with your buddies who also have bolties, or crack open a fortified position with sniper fire from wildly different angles, or suppress enemies into staying down so your team can push through a killzone without being shredded
its a class that is highly specialized imo
Why should we be forced to leave servers because of snipers
Why do you feel like you can push your own enjoyment of the game above other's?
That’s exactly what terrible snipers do 24/7? The good sniper however are nice to have
Why should I leave the server if my monkey medic doesn't understand camping is boring?
How do you expect those terrible snipers to become good?
Where they play medium range and provide a good spawn whilst still killing with closer range scope, I like those guys
played waki (dont judge me, frontline monkeys always pick waki and tensa) and got like 30 kills in the span of like 2 minutes just absolutely popping heads during a huge enemy push through the bridge. my squadmates next to me probably did similar numbers... and then we all went the rest of the match only getting like 10 more kills
basically did all of what i said sniper is great at doing. suppresses and enemy and forces them to keep their head down, cracked open fortified enemy positions on the bridge, and stalled out enemy attacks by thinning them out with sniper fire
Watching some guides would probably help, instead of being sat 2 miles away.
...
People get better by playing
I also hate extreme long range snipers since they provide fucking nothing
but just because I don't enjoy them I don't suggest that they should be gone
but if you dont have situations like that sniper really doesnt contribute much. oh cool, i got a kill on a single random dude running across a field... as if that does anything other than mildly inconveniencing them.
They are not broken, they are barely effective but some people just like doing it
That all sounds great but a sniper getting 30 kills in 2 minutes is rare as hell, I also know from being in the middle of Waki that 90% of the snipers kills get picked up by the medics.
The above also doesn’t help snipers with being effective.
i would probably do it more and be more inclined to take riskier extreme range shots if glint didnt broadcast me. with glint i dont dare do anything except countersnipe and occasionally pop the head of a support who built himself a sandcastle
as it is, extreme range sniping doesnt contribute much and is also much more risky considering how easy glint makes countersniping. i suppose i could use a glitnless scope but.. ehh
I’m sorry to say it but if you are playing from 2 miles away, the chances of you getting better are incredibly slim.
Better off playing an aim trainer.
When a big push happens in waki bridge it's not rare at all and even if they get revived that still stalls the push and provides opportunities for grenade multi kills
Extreme long range sniping does absolutely nothing and half the time it’s between two snipers having a battle to try and get a screenshot for Reddit
my point is that sniping is a specialist role. they excel in a very narrow niche. within those niches they are absurdly powerful but outside of them you will struggle to actually meaningfully impact the game
Where exactly are all these snipers dropping 30 kills in 2 minutes? Someone show me a clip of this happening.
congrats, you identified why extreme range sniping is risky and doesnt contribute much. it devolves into 2 snipers trying to battle
Let's use this extreme niche play style to suggest an entire class nerf, god I'm good at game design
Very narrow niche which is mitigated by a jumping and strafing medic with his med kit out
That’s another thing by the way
i really should have screencaped my score after that event then, but it does happen. you can see it if you go play frontline (particularly frontline waki) enough
Maybe if you played as a sniper once in your life you'd know what sniping gameplay is actually like 
I would never play sniper when I can use an AK-15 and do the same job as 5 snipers whilst pushing and reviving my team
it is, as i said, during a large bridge push. enemies trying to push and also taking cover. all you got to do is pop heads peaking out behind boxes (preferable from somewhere you yourself wont also get popped)
its so fucking dense with people i literally stopped aiming after a bit. i could just point at sandbag and click for a free headshot
Then why do you feel like you have the experience to comment on sniper's issues with this much confidence?
You clearly don't
Even this #1138743146541486130 message tells me you don't understand how snipers actually work
Because at the moment they feel like a plague on the game
Getting kills on sniper is feast or famine in this game
You either get an absurd amount of kills in a short time or you get 1 kill in like 2 minutes because the map dynamic changed
i enjoy being able to bully snipers with the lmg buffs yet at the same time i feel really bad for them that the ultimax has crept up on their effective ranges and is pushing them even further out (to where they will have the issues i already discussed)
But god forbid we buff snipers or fix their glitches or anything
im regularly shredding recon players from 100-200m with the gun, its actually goofy. definitely balanced by me being a sitting duck doing it (im using the bipod
) though
we need to give them more muzzle flash!
i either get like 1 kill and then 5-10 more or i get headshot within the next 5 seconds. its one or the other. i accpet my place within the rock-paper-scissors gameplay balance. im rock and snipers further than 200m (or even just snipers that know where i am and pre-aimed before peaking) are my paper
Name a more iconic squad than 5 snipers sat 2 miles away with an ammo box.
I single handedly just stopped about 150 potential kills
How will snipers ever recover from this?
do you even know the point you are trying to make or are you baiting?
i though i said that one of the ways that makes sniper tolerable to play against is you can sneak up and kill them like that. i actually complained about maps designed in a way where it is impossible to do so
Tbh I just walked up the hill towards them they are just oblivious as always looking down their scopes
HOW WILL THEY RECOVER PEANUT
but no, that genuinely is something like 150 potential kills if we are being generous and assuming they are decent shots and that the flow of combat favors them
James can you just stop? You have no idea what sniper gameplay actually is like and you hate snipers. You are the last person who should give feedback on this topic.
Oh you killed 5 snipers on the hill what a play
Was pretty nuts wasn’t it
What about all the times I killed 10 people holding an objective?
On their home turf
but on to the feast or famine aspect, i have had games where i went like 50/2 as sniper. I got like the first 40 during the opening 10 minutes (probably closer to opening 5) and then the rest of the match i had pretty much nothing except the ocasional trying to take a wacky flank that i spotted 
I walked up in slow motion, music blasting, ready to game
Man I hate these fucking threads having no moderation
At least my kills won’t get revived 
or you know I wait for a revive and kill the reviver
OH GOD
things you can pull off when you have more than 10 brain cells
Snipers can’t stand this one trick! (Running and jumping whilst healing)
his wont either, everyone on the objective is dead 
who would've thought the class about precision requires a bit more thinking than "HeHe I use ak15"
you know he actually is right, i cant stand this 
It was a crazy clip I know, those were actually the top 5 snipers in EU
Did you see the 4th guy miss all his shots with his pistol from behind, this was actually because I caught him off guard (he was posting his 1000m shot on Reddit)
This is some top tier cringe
I literally had this exact thought when I got to the top of the hill and saw the ammo box, we have similar minds man
I have to go now
I like this sniper in the video
BYE GUYS LOVE YOU
i think a great beginner's taste for sniping is to suggest people play support and use the ultimax with a 4x and a bipod. it genuinely does have a similar mindest considering your counter is sniper and you also have and effective range of like 200m.
the difference is you are infinitely more flexible than a sniper and serve a similar role while also being able to fill much wider niches
you have very similar positional concerns (minimizing skylining, presenting small target, generally want to be prone), you suppress and also crack open fortified positions (but also is incredibly effective at locking down chokes too unlike sniper who tends to leak people through due to slow firerate), and you have a much longer effective range than most other weapons except dmrs (who have about the same range as you), other lmgs, and bolties (who you still see within your effective range because of the famine part of the feast/famine playstyle)
After using the SSG69 extensively post-prestige, I cannot agree. Player speed is just too fast, which combined the no-inertia movement just isn't super fun at 900 velocity. Instead of "wow this gun is challenging" it's "wow this movement system is shit". Imo the issue is that sniper rifles are able to be used in such close relative ranges, not that muzzle velocity is too high
As you can see from the last discussion, the way you like to snipe is just not effective for objectives and leads to people hating having snipers on their team
game is based around objectives
so snipers should be able to be used closer to objectives otherwise they are just not designed correctly for the game
ive been sniping from 200m plenty with the ssg. its asinine to try anything else with it. animations still have very choppy transitions, and especially when prove simply moving at all causes your head to teleport up and down.
even at 200m, current hitreg system just isnt super reliable with 900 velocity
Game is allegedly based around objectives. Oki however has said and done thinga that make me question how much so 
Oki is just bad at designing games
thats the niche i think DMRs should fill. trying to make sniper fill it is part of why DMRs have had such a hard time finding their own niche
bro has no idea outside of his smg medic playstyle
my guy dmrs and snipers cover the same range, with snipers going further back
thats my point
locking snipers into being a 700m+ no impact weapon is not a way to go
Its funny because 200m puts you into ultimax range now 
nothing says youd have to lock them into 700m+ lol
that's your idea of long range though
and 500m is not that much different than 700
you are still an entire objective away
just make DMRs the objectively better choice at 200-300m. you dont have to make sniper rifles entirely unusable at those distances to achieve that
wdym what
they 2 shot rn and have faster fire rates
that's about all you can give them without making snipers absolutely useless
make snipers have a slower bolt speed
Imo, it wouldnt even be much of an issue if snipers didnt have that obnoxious glint. You can have an impact at that range draining bandages and forcing players to stay down or in cover... and then glint gets you headshot.
i mean yea you can use a medium at that range but a stronger scope would be more practical if not for the goofy glint through trees and shit
dmrs are even more annoying than bolt actions
they already are slow af
some are. but for the M200, for example, its bolt speed stat in the loadout menu is a straight lie
same for the MSR
don't get me started on glint
fucking lazy game design
yet industry standard sadly
industry standart means it is lazy lmao
yet no other game has it as bad as bbr
probably because they don't have oki at the helm 💀
this is true
bf3's glint was really well implemented. It didn't look like a fucking flashlight.
feels like it would be beneficial for the dev team to bring some sort of development secretary on-board
Honestly, this just goes back to the problem i mentioned in other threads. Bbr has a range compression issue. It has gotten better but so many weapons are squeezed into being used in a super narrow band of ranges.
like 90% of fights are under 50m and smgs are great through all of that and even up to 100m and then the automatic weapon right now with the longest effective range is the ultimax with like 200m. We dont really have notable range bands where different weapons perform better except for those sharp jumps. I still think dmrs, while better now, are inferior to lmg and bolt actions because of this. Bolties also get shoved further and further back too as we decompress some of the weapons to be useful at longer ranges which just makes the "snipers sit at the back of the map" problem worse
this is expected though
Then how do you balance SR if not with a drawback of being visible from miles away
you don't see clear range bands in a game this fast paced
It's not a drawback atm, it's a straight up disability
i still think this game isnt fast paced by design
Bro, have you SEEN any scope glint lately?
you get seen through objects you can't see through, and you get shown to people you don't see
its simply got a super unfinished movement system
Good, at least I know where to go for an easy prey
Irl or in game?
I still get sniped at 500+m by goobers using medium scopes that i cant see
irl lol
Its not a problem
because it isn't lmao
Just use your brain and go "hey, these are good sniping spots. Let me put some cover between me and those points"
Even as annoying as snipers can be at times its more an issue with map design creating areas they cant be threatened in except by other snipers
Sandy sunset frontline comes to mind...
"The game has no maps I'm excited to play but it has a bunch of maps I alt f4 out of"
Tensatown also has this grain silo on the south of the map usually deep within controlled territory
is a comment I saw and completely agree with
Idk, night lonovo is fun but i havent really seen it since launch
most night maps are implemented so badly I just quit straight up if I ever get one
just making everything dark is not how you design night maps
thats just not "most" night maps. its simply the ones that only ever get picked
lono? dark as fuck even during day. same with river and kinda district
just look at tehran highway and death valley in bf3
those are night maps yet they are not just a day map with brightness turned all the way down
I suppose, but i like the pitch black. Not on every map mind you. I said it about tensatown but it applied to lonovo too because it would be the only night map i ever got.
"sure, i can enjoy this map and have fun but can i get some variety?"
But i get excited because nobody fucking picks night so it ends up being a change of pace for me
I saw night frugs recently, actually decently well lit
well
I'd rather not play shitty maps for variety
I don't like frugis normally, doubt I'd like frugis night
Isle night was also bright enough you didnt need nv
im not joking. its not night, its not dark. its like the very beginning of "sunset" lol
Nv or no nv wad about the same
i was legit initially like "wait didnt night win, why is it day" before i was able to see the orange skybox first time i played "night" frugis lmao
So you dont like night maps due to them just being pitch black, at least for lonovo that is. Any other issues with lonovo?
lono is just a wet turd of a map anyway
I suppose clearing buildings can be a fucking pain in the ass
Lonovo in particular? The fact that you can blow up stairs leads to some annoying scenarios
nah. thats more or less fine. its the way its designed to be a clusterfuck of angle nightmare sandwhiched between two fucking horrendous spawntraps
its just a bad map
Once my entire squad decided to blow up the stairs of the building we were in which was looking down on C. I went on a 30+ killstreak only to stop because I ran out of ammo
Ahhh yea, alright i can agree with that. It can be kinda obnoxious
there really is no way you push anyone in that scenario
maybe you can spam engineer rockets to clear but then again you are left with a useless building on the map
Imo, part of the issue there is rpgs cant really destroy sandbags. Sure, blow down a wall but then a sandbag comes up and everyone is safe. Once that happens your only choice is to take the building down
heres my solution in those situations; engi > anti-vehicle mines > place 4 in the same spot > evac friendlies from building > shoot the nuclear pancake
nightnight building
Dont get me started, this shit is stupid. I can spend 20 c4 on a wooden house in tensatown without it collapsing but 2 av mines bring them down instantly 
but its so fun!
yeah
i dont know why it does so much to vehicles (not the intended use of C4) but sometimes almost nothing to buildings (the intended use of C4)
c4 explosions are wonky af
I can throw c4 on someone's face, hit them directly between the eyes and they'd still survive the explosion
explosions in general feel whacky sometimes
Because oki is a goober and wanted to give everyone a sledgehammer but better
meanwhile frags pass through walls to kill me
nah. its literally just an anti-vehicle grenade but better and all classes have access to it
Started happening to me recently too. I dont recal if patch notes said anything about c4
Its a sledgehammer but better because it does everything
theres a reason i have never once seen anyone actually use the anti-vehicle grenades, and that reason is C4
Anti vehicle grenades also fucking demolosh buildings too
I use them when tearing down tensatown
2-3 takes down a house
but you have to sacrifice frag grenades for em, and only engi can use em
an SMG medic can have a similar effect with C4 and still have frag grenades
did oki's English fail him again and he thinks vehicle means building or something?
Its because buildings dont work how most people think. Walls dont matter. Buildings actually have a healthpool but av mines do fucking nutso damage even compared to other antivehicle weapons
So basically oki wants to fuck vehicles in the ass but it just fucks his maps too
Yea idk how the math is actually done but av mines are absurd (like ragdoll into orbit absurd). The super harsh damage falloff makes it not so obvious though
And there is like reduced damage to infantry and shit too i think
oki had to have been bullied by tanks in battlefield
thats the situation im in
if you compare maps to battlefield 1 maps, bf1 had way more higher hills and nicer valleys with plenty of stuff you could take cover behind, with points usually being in a street surrounded by buildings . in this game its basically just open ground on almost any map, and you can camp almost anywhere due to the grappling hook
not to mention the maps are so big and empty, it turns into a walk simulator half the time. if the enemy team is dominating and you have a campy squad or bad squad, more often than not youll have to walk everywhere (which half the time ends up being sniped)
just now i had to sprint 3 minutes across the damn map because we cant hold a point to save our lives and my squad is nowhere
This is particularly noticeable on map reworks like multuislands and wine paradise. It's not even fun to snipe in these cause the same is also true for snipers. You get on an objective get 2-3 kills and now you have to run for a minute to find a new target.
or sometimes get 0 kills if youre in one of those lobbies where everyone camps in a corner with their stupid P90 that shreds anything
Map design, but mostly how the game has hard spawns and "blue zones" which let you sit somewhere safely and snipe without ever having to worry about someone sneaking up on you
i absolutely despise those, doesnt matter what game theyre in
an enemy being able to just sit somewhere and me not being able to do anything is just fucking insulting
and i despise invisible walls in rush even more
nothing like walking 1 minute to do a flank of the century only to get cockblocked by an invisible wall
For game modes like domination, most games won't have hard spawns, but will instead dynamically flip the spawns based on context. That means that sniping (and all other gameplay) require some mobility or else you will eventually be shot in the ass. The blue zones are one of the biggest facilitators of that toxic sniper gameplay that everyone hates
Yep. I don't mind a "kill zone" but I should be able to enter it and still shoot my gun for risky flanks. Even if the kill timer is like 5 seconds instead of 15. The invisible wall is dumb I agree completely
honestly, its been a bit better since the dmr buff as i can now snipe back those petty campers
it feels so good when they cant hit me and i just slap them back with two m110 rounds to the face
Eh, sniper rifles are the natural counter to Dmrs, they do let you harass the bad players Who are stationary/prone sniping though.
snipers counter to dmr?
or the other way
Snipers counter dmrs. Dmrs are counters to ARs and all shorter range weapons, but snipers out range them and have 1hko.
Only time dmr should have advantage is if the snipers are way out in the open and/or prone, but that is positioning mistake
idk man I've been pretty consistent with beating snipers with dmrs up to ranges of ~400m
that could just be because the average sniper is worse than the average dmr user
well, wouldnt dmrs also count as sniper counters since theyre the only weapons that can consistently snipe them back?
This just illustrates how hard it is to balance sniper rifles
I argue they counter each other, it depends mostly on range and positioning. Snipers beat dmrs hands down at longer ranges but dmrs have the firerate to afford to be less precise and so can use that advantage to beat any sniper that misses a headshot on then.
this is assuming you are still hitting your shots. Dmrs are punished less for landing body shots with their faster followup
dmr's wont ever counter snipers, a hit from a sniper is still either a death sentence or close to it, meaning 2 bandages loss at a minimum if you don't want to die from the next shot
all the sniper loses from a hit is at worst a single bandage or in a headshot 2 bandages
the only way dmr's will counter snipers is if snipers get massive movement speed debuffs like extreme weapon sway or no 4x scopes for sniper rifles
another option is supression as well
other than that, you'd need to be in higher skill than the sniper to win - which is a no go as eq skill will benifit the bolt most times(as the dmr isn't as flexible to protect the dmr user to live long enough to get to a supreme positioning)
don't forget that as a dmr you are usually in a less than ideal condition and don't have the defenders advantage as snipers wont push you as much as you'd push them
imo the mk20 needs to be accessible by medics as well to counter snipe with a 3 hit kill weapon at range
another option is to supply dmr users with much more bandages(8 or 10)
or yknow, give every class more bandages. The only character that can survive more than 1 or 2 fights is still the medic
Especially when medics run around and never heal anyone except themselves
I noticed that if glint was increasing with scope zoom, the current level could be fine for the highest zoom scope. But 6x scope provides very little more zoom over 4x. With glint, it becomes quite useless.
If glint will stay in this game, I think the intensity changing with zoom level would be a huge improvement, if 6x scope will have much less glint. Hunter scope might be fine with current glint, since it's not even useful in short distances. And at long distances, even a sniper that sees it may not easily shoot you. That distance gives a reaction time for bullet traces.
I'd rather see medic's ''Medic Kit'' be turned into a ''Bandage Kit'' with like 25 bandages inside
(Could also make it an alternative to the Medic Kit we have right now)
Meh
yee id like to see 8 bandages too but man gl hunting down a support player if u dont want to constantly call in a supply drop. I always die trying to find someone that drops ammo
(lots of supports on Frontline, Conquest they're much more rare imo)
I really liked someone's idea that scope glint gets brighter/less transparent the more directly it's on you. The range you'd see it would stay the same as it is now, but if it's not directly pointed at you it'd be a bit transparent so you may not notice it necessarily. Thought it was a neat idea.
Not realistic at all, but might be a nice change
Honestly if the sniper is not looking at you, you should not be seeing any glint
It just makes using glinting scopes frustrating
Yea, I agree. Honestly it'd be nice if you were sitting in shade or something if glint didn't occur.
Reward positioning or something idk
No just straight up if I position in a way where I'm hard to see I should be rewarded for that, sure give a glint to the person I'm aiming at but do not give my position away to other people. After a couple of kills I'll need to reposition anyways.
just to clarify I still don't like glint but if it keeps brainlets off my back about how broken sniping is I'll take it
I mean, it's frustrating without glint because you don't know you've got people aiming at you. Ideally the glint only affects you at long range. Issue is, people can use the 4x scopes a good distance away (300ish meters at least). This causes people to die and feel like it wasn't their fault because they thought they were safe around their teammates, or hidden from people shooting at them when there was in fact a sniper that's got a wacky angle on their team.
Would it be nice when sniping to never have to move and basically be able to farm kills for days, yes. Is it fun for everyone, no.
There's also people who've gotten really good at sniping (with the m200 mainly with it's stupid high bullet velocity) at like 800 meters away, so you really can't fight back effectively unless you're also running a sniper. They mostly take out people who are in strange spots though, and honestly that's more of a map design issue that it's even possible to go 50+ kills getting 500+ meter headshots all game.
I think as the maps get updated the sniper complaints will cease
The main problem is map design
Muzzle flash etc is still good enough to give your location away
But no matter what you do if you have badly designed maps something will always dominate be it snipers or smgs
yeah, the maps are designed so that smg's dominate basically every area of contention due to how close everything is in those areas, and then snipers rule everywhere else
on most maps*
ideally a map contains every engagement range but current maps fail at this way too often
yep
not to mention the effective ranges of weapons are a bit too long to actually balance a game with capture points
Technically, if you're exposed, you can just assume that a sniper can see you, and possibly you are a target. Glint confirms this, and shows you the aiming sniper.
But unless you will hunt that sniper, this is just too much info. If someone is a sniper hunter, it's not even a difficult thing, as far as I see. Someone just travels across areas, and shoots aiming snipers from their back. This means, giving away the position of the sniper just gives them so much disadvantage. Novice snipers end up being punished, while good snipers just shoot and move on.
The only reason I'm not saying "remove the glint" is because some people wouldn't like it.
I think it already gets a bit dimmer when you're not close to their aim, but maybe I'm wrong, or it's not enough.
So, glint changing with distance or scope magnification is the balance I'm proposing.
Even if that's true it's still unfair imo. I've shot snipers that were not even looking at me.
The only reason I'm not saying "remove the glint" is because some people wouldn't like it.
People will lose their shit if this happens
that's why I don't suggest it
Snipers are already extremely unpopular, having the glint be removed will cause an outrage
glint definitely needs to be fixed and tuned down, idk about removed. the current situation with mid range scopes is already pretty annoying at times
Maybe things can change after the new anti cheat comes. Then, the remaining real snipers will be less of a target of complaints.
that's my 2 cents, i definitely understand where you guys are coming from though. it sucks ass to find a good spot and you just shine the light of god from there so everyone can see you is dogshit gameplay
glint is part of why i don't snipe. i just cbfa
It's honestly just there to be a crutch for shit players
I - as someone who doesn’t hunt snipers - like the glint as an idea because I can adjust my movement to where they are looking. But as someone said, half the time they aren’t even looking at me but rather 150m to my left so now I just know there’s a sniper there without him actually having done anything to give himself away.
90% of snipers snipe from the same spots, it's shit easy to avoid them or hunt them
this right here.
This should not be a thing is my point
If they made it so the glint only happens when you’re pretty close to staring eachother down, yeah, fine with that.
You don't hunt snipers so you don't take advantage of this. As a sniper the first thing I shoot at is the glints, so if I see someone's glint when they don't even have their scope on me is just unfair to them.
I mean, if you're on the open field, snipers may not even be your only problem. When I play at relatively CQ, I feel and act like I'm being watched almost all the time. So, I just run between covers.
i think if glint was reworked to be where you have to be actually in their scope to see it, and if we had better maps, 90% of sniper complaints go away insta
some of the maps are just so fucking bad though, you're just always in view of a sniper from somewhere without enough cover
What’s the big fucking desert map?
sandy sunset vibes
sandyyyyy
I think that one’s the worst.
fuck sandy
it's not even like, a particularly good sniper map, but it's the most frustrating one to deal with them
It's true that a good balance to glint would solve all of my problems. I cannot complain about my inexperience anyway. Current glint is just excessive.
You’re either in SMG central or have 12 lasers from B shine on you while you’re at F.
as a player that almost exclusively plays sniper I skip sandy
Sandy is so awful.
other than some mode/map combinations like 127 frontline valley where snipers can sit in safezone under one of the wind mills and kill people trying to push for like 3 fucking objectives in a row
i don't blame you, but speaking from 127 frontline sandy, the moment you push out of mid map the game just turns into the recon WALL and you either juke hard enough to push through it somehow or the game stalemates
Once, I was playing half AFK sniper on Sandysunset. Nobody killed me for a long time, while I occasionally got kills with weak suppressor.
That’s honestly a serious design problem. The safe zone is so bad on some maps because you just have Tanks playing American Sniper from 800m away
yeah, again it's pretty mode/map specific. thank god frontline doesn't have vehicles
The same applies to actual snipers. You can’t really do anything about them other than outsnipe them. But that doesn’t matter because it’s their bloody spawn so you can’t defend or contest the position
Community servers felt like a medicine. Just open a sniper-only server, and the game is being played very differently.
Of course, it isn't a substitute to good community servers.
I have people actively sabotaging me for playing Recon 
where's the no recons community server? sorry not sorry

Sure, that's also a thing, I believe 😄
My friend was asking the same
I was recommending "drones only" servers to him 🤣
Edit: His problems was snipers, not recons. He is a drone and explosives fan.
But yeah glint needs to be looked at. Have intensity be based off of zoom level and distance or whatever, so that my dumbass 6x scope from 400m doesn’t shine like a fucking floodlight
I have no issue with snipers, when they getcha, they getcha. Rarely do I get shot by a sniper while playing medic and go “well that was bullshit.”
But then there’s this weird decision to punish them for existing, maybe they found a cool spot to snipe from - no fuck you signal your location to anyone glancing in your general direction while you’re looking 100m away from them.
Snipers should be punished for missing their shots, not for simply trying to set them up.
Fuck, if you wanna go that route, turn on the glint temporarily after a sniper fired their shot, then turn it off again.
And especially in this game, where enemies are not too difficult to see.
You can see a sniper without glint, sometimes
Skylining is huge in this game
actually wait this is kind of a good idea
And the movement is so broken hitting running people in the head is quite inconsistent
This is just muzzle flash
Yesn’t
There are also bullet traces. We are all using tracer rounds, for some reason 🤔
If the sniper missed an unaware and the player has any amount of spatial awareness, they’ll turn to look where it came from. They’ll see a short glint, knowing that there is now a sniper. Muzzle flash helps if you’re already looking in their direction, tracers help with the general direction but not always pinpoint it
It’s a Hail Mary idea but anything to not punish snipers for simply… being snipers.
the glint angle is critical here though
I wouldn't want to be seen by people I was not shooting at
just because they happened to look towards my general location
that's why I like muzzle flash more than this
Yes, combine it with an FOV check to see if you’re like.. staring at eachother
Because yeah even on medic it sometimes feels dumb as fuck to see the glint when I can see the tracers going to god knows where but definitely not towards me
I will repeat what i said earlier in this thread before...
what glint?
90% of snipers use mediums now with only newbies amd the ocasional excentric using the stronger ones
So imo, you probably can get away with removing it from strong scopes now because most players wouldnt even notice
I mean yeah. 4x are more than enough in ranges that I’d deem “effective”. Honestly sniping from further than… 500m is a bit excessive.
Do a prank patch and silently remove it and lets see how many notice 😛
Jokes on you my severe paranoia makes me think that my own tracers are that of the enemy
I would definitely notice 
I have definitely scared myself with my own tracers a few times
Right now, the sweet spot is 200m+ after the lmg buff. Support can now effectively duel marksmen who are under 200m very reliably and can also succeed at 200m with a bit of luck or on an exposed target
Just pistol snipe 
But yeah I’ve been able to challenge snipers with my DMR skills and they couldn’t really do anything about it because they had 0 way to spot me
@formal lynx has earned the Tier I Member role!
if your piss is that color, see a doctor
If you think pee in that color is bad, see an eye doctor, you might be colorblind.
Feedback - Piss
are you talking about snipers with a glint??
because imo those aren't real snipers, the glint was just a dumb way to try to nerf sniping, and no one that know what they are doing uses a glint (unless they need the 15 kills to get a medium scope on that sniper figle or sandysunset and they want to get a personal record at 1.500m or something). You could remove long range scopes entirely and that would be a buff to snipers, allowing them to use medium scopes from the begining and allowing players trying the weapon class for the first time get the right feel for it, instead of having to get 15 kills while having a big ''I am here'' light on them. They are just useless.
I main sniper, and really gave DMRs a chance after the update, but there is no comparision really, I still prefer a one headshot bolt action, that I can totally play with a silencer, making my position less noticeable, and a glock for that one situation where a semi-auto would be better than a bolt.
Maybe I can see a different playing style being a reason to play DMR over a blot action, but as long as the map design, the player movement speed and the utte chaos most games are with lack of a clear frontline, I prefer to be well hidden getting one kill per bullet over making my self noticeable needing 2-3 bullets for a kill at best.
I like to play DMR as a more movement intensive sniper, able to easily rotate and always finding a good angle on objectives and key chokes.
my friend likes to use dmr to rush the frontline and outgun people
As a sniper I rarely move, as a Marksman I change angles every few minutes as needed.
Works too.
Just slap a red dot top sight and it’s still pretty ok in CQC
As long as you get the first hit 
honestly i just hope they give more velocity to every sniper that isn't the m200 cause the mk20 is just the awp but better
i feel like SSG69 and SV98 could both do with a 100 velocity increase (or at least the SSG. 900 velocity is a fucking joke with hitreg, and hitreg isnt going to improve since theyre slowly and quietly killing off official servers). And perhaps buff their bolting speed as well, to keep them from being entirely overshadowed by the later rifles
and for fuck sake do something with the MSR. IMO, its the coolest sniper of the bunch. but it downright sucks shit. its easily the worst sniper. You move slow as fuck with it, but you only 5 rounds per mag with it, but it also reloads slow as fuck (not even joking, MSR + bipod + extendomag is the second slowest reload, behind only the M249 + bipod. its really dumb). But it does... less damage than the L96? Feels like oki just gave the fuck up on the MSR halfway through making its stats and just expected no one to notice?
yeah i wanted to like the msr but holy smokes the running speed and damage
I would prefer they lower the rate of fire more on the m200 as well. The thing is just kind of the best sniper for most sniper situations it feels like.
yeah. the damage is what really gets me tbh. To be entirely honest, I think the reload speed and running speed would be fine, if the thing had another 100 velocity and did more like 68 or 69 damage, with more L and H armour damage. that would set it apart as a significantly different rifle than any of the other snipers. Would be a slow rifle with a slow reload and not much in the way of total ammo capacity, but it would hit hard (without the overkill M200 velocity ;) and would be especially effective against humvees and birds. a niche totally its own. the other snipers have plenty of coverage over all the niches you can imagine for infantry sniping, give the MSR a bit of anti-material capabilities. it already has the sounds to back it up
yeah. i think the firerate on the L96 AND M200 needs to be brought down, but especially the m200. it needs to be the slowest bolting, and not by just a tiny bit
nuh uh do not kill my awp
just buff every sniper that isn't the m200 cause like if you wanna use anything else you go with the l96
very limited sniper picks
l96 needs a fire-rate buff. just nowhere near as large a buff as the M200 needs
just a small one
even from the perspective of a sniper, its just too easy to 2-tap people at 500m. by the time they can get up and get to cover, ive already put a second shot through their left nipple
yeah m200 kinda blows i hope they buff the velocity to 1700 too
MSR is just the L96 but relevant
L96 is an old man, get the hell out of here old man
your dentures might fall out
is the msr modern
i like the old man a lot because i do worse with the m200
(but the MSR shoots the same calibre in a more modern package)
i also like running fast
nope
mk20!!
i have more kills on the SSG than the L96
i have more kills on the l96 than every other gun that isn’t mk20 or svd
suppressor + burris + C Bolt + rangefinder for the SSG
i love my 1.05 running speed
yeah but the L96 has sort of the same problem as the R700. even suppressed, its quite audible
SSG is dead quiet
sv-98 is also super quiet
but you dont get that runspeed
nah, i once upon a time thought L96 was quiet. then i noticed i could still hear silenced L96s
you’re dissing my baby so i hate you
they have the same sort of disctinctive chirp as the R700, but not as loudly as the R700
yeah. unsupressed it sounds... well, better than the MSR. which is a really high bar
but supressed... id rather stub my toe on a landmine lol
btw, for the 10-rnd mag on both rifles, the same build across both of them yields a 0.97 run speed on the SSG compared to only 0.92 on the L96 :)
this is why short mag is the best mag for the l96
but then you have almost the same lack of total ammo as the MSR
and i can tell you confidently that 6rnd vs 10rnd is definitely where i would draw the line for light vs normal armour
three 10-rnd mags is fine, but i would tend to say its not enough with only 6 rnds
but then youre not running the light armour
nup
for the additional speeeeed
i like speed but i like defense too
im about to blow your mind
ever since using base m200 i have detested guns with slow running speeds
they both have the same durability :)
oh yeah that was why i wanted more mags
yeah i just like having more mags
i also die before i use up all my mags (usually)
i wonder what yields the highest net runspeed; l96 shortmag with normal armour or ssg with light armour?
imma get someone to test that with me
the short mag also has the draw speed advantage so
would be relevant for literally anything other than sniper rifles lol
LOL
okay maybe i can relate to that a small large amount
also, in my humble opinion, L96 is way better used with the extended mag
if all snipers had 1 shot capabilities up to 5 meters i would be killing every person ever
you get a stupid amount of total ammo and you can take oodles of shots at helis before reloading
i mean maybe but i like the draw speed
me and my 18k AWM kills on PF
18k
HOLY SMOKES
i have 19k on the RGO impact grenade tho
i use all the snipers so i got an even spread of 500-2k kills on them
they are so fun
also the insta kill impact is funny
my brother what rank are you
200 something
that explains it
also former-double now single-record holder
but thats neither here nor there
hecate or riot
vanillaoreocat alt
i dont care if it is slower than an LMG
hecate would be super cool
imagine a lightweight sniper rifle that does 40 damage bodyshots and insta kills headshots (wink wink steyr scout)
i would quit
i would be the dirtiest rat
you would be the target of every single RPG in the server
yeeah...
i dont know why everyone is so surprised by the DMRs feeling overtuned now
m110 is overtuned in damage now cause limbs don't take 0.9x damage
you just avoid the armor and you win
i saw it coming a mile away, and even mentioned it; DMRs needed a damage and velocity buff
but adding a recoil buff on top of that was too much
well, 2 of the other DMRs arent DMRs
one is literally a battle rifle and the other is a battle rifle wannabe
is the mk20 not a dmr
SVD
dunno why they did that
IS A DMR!!!
EXCEPT NOT ANYMORE
it can be used as a sniper though
41 damage
past a certain point, why even call it the MG36 (or SVD)
it doesnt behave anything like the gun its named and modeled after
SVD hits hard and kicks hard. the game does the total opposite and its so underwhelming when you unlock it for the very first time
you see SVD and think "thisll probably be the highest damage of the bunch"
HAH
and also IRL
yep
i go off topic often
Guiez plz keep discussions to nerfing the m200, thanks
I think he m110 is in a fantastic place. I need to play around with the others more, but it specifically feels like what I expect a dmr to be. I'd say the only change it might need is it's damage dropoff adjusted a bit
i think its in a great place too, but i also feel like its slightly overtuned. only slightly, and im not sure its something that can be helped anyway
It loses pretty easily up close, and good snipers can fight back at longer ranges. You have to play pretty careful with it. Idk, I think it's fun lol.
it loses easily, but also wins just as easily. its hypersituational. hence only slightly overtuned
honestly, might just be more accurate to say its extremely tuned
its not overpowered, just powerful as fuck lol
The m200 on the other hand is just baby mode for sniping. Either all snipers need to be baby mode, or baby mode needs some drawbacks.
I wouldn't say it's (the m110 now) hyper situational. You just need to position yourself in the right place for it usually. I think it's in a great place. Honestly it'd be nice if every other dmr could be as usable and useful, but I need to experiment more I before making judgements on em all
It dominates a lot more on modes like Frontline and rush where you have a firm Frontline. Or maps where you can set up and watch an area easy
mmm but what can you do?
the m110 is a 2hk, the rest are 3hk
maybe if you would be able to ohk other snipers... but not everyone else turning this into a counter sniper class
or if it won't have a glint unlike the bolts with 6x or higher
and give glint to any 4x on bolts or higher
this would make it a balanced choice between lethality and mobility
idk why this shitty idea keeps coming up, they gave increased muzzle flash instead of this. Glint is not a detriment, it's a disability. Before suggesting even more glint it needs to be fixed first.
I agree Glint needs to be fixed i agree on the stupid powerful scopes but on a 6x it's a bit insane. And to be honest at this point everyone has go so good with the 4x that Glint is kinda redundant. It's more of a hey your new to using this gun so your first XX amount of kills will be a ball ache. Then you can get a $x and do decent with it.
Just as someone else mentioned, if they stealth remove glint people will not realize it. Literally nothing would change if you remove glint and not tell anyone. It's one of the laziest balancing tools out there and in BBR it's so badly implemented people would rather use 4x scopes to snipe at 800m rather than playing around it. Yet people keep suggesting glint on medium range scopes as if they play sniper once in a blue moon.
how much pixels do you see at 800m away from a sniper? how much grass does the sniper see around you as well?
if you go prone on some grass and try to look for him without a glint, will you see him? or will he see you?
and remind me, why do bolt bullets have a magical powers? like not losing any dmg over distance and keeping its one hit kill ability even after its supposed to lose velocity but the rest of the guns same bullets don't?
yeah the m200 makes sense, but the rest? give me a break with your shitty ass statements that their only purpose is to keep the magical bullets bolts in their special place where nothing is supposed to go against them beside other sniper rifles
if dmr's won't counter bolts, then what do?
so stop pretending to be dumb and claim that there isn't single problem with bolts as is
rpgs
Idk how you read my second post but missed the point so much. The 800m 4x thing is not a fun experience for the sniper either. You hardly see anything yet since the glint is so fucking broken you take straining your eyes over having a glint. Next time before guessing what the purpose of people's statements are read what they said better.
Acting like snipers are the only things with "magical powers" is just dumb. What other gun class loses velocity/is subject to friction? What about the instant acceleration on sprint? What about rpgs? Acting like snipers are broken is pretending to be dumb.
Even suggesting glint being the only way to see snipers is disingenuous, if the player models are big enough to allow sniping at 800m other people can easily see snipers at lower ranges which they usually play at because how maps actually are. Acting like the current glint system is in any way good is just delusional. It's not a warning for the sniper's targets, it's a fucking lighthouse for everyone on the map.
I agree with Sigma, snipers are NOT broken
they all are, they all lose their damage, some from the first 10m
most weapons from the ar category can be used as a half a sniper rifle due to their high precision like the m4 and such
- so your 2nd point is obsolete
most smg's with almost no recoil at all got a massive disability like the scorpionEVO - would you like to see it without its disability in the game?
-- point 3 is gone, disabilities are a balancing act
yeah, about point 1, it is a miserable experience
but how does it feel that only and only other sniper rifles can take you out, what will i do with a scar with 10 dmg for a bullet?
the other option is to keep the experience miserable for everyone else beside snipers great job
you have a canted for a reason, use it
and don't tell me that you cannot hit shit with a 4x, i've got multiple 600m kills with the m4
1x
with the freaking 1x
if you can't see anything with the 4x, then you should get closer
because if i can at 600, then you should with a freaking 4x at 800
Losing damage is not the same as losing velocity... Replying to one of the points badly does not make it obsolete. Snipers do have disabilities, lower movement speed and aim punch makes you defenceless close range.
I agree with damage ramp up being dumb but be honest it rarely plays into sniper gameplay
worst is 0.81/0.83 boohoo, take out your pistol
so you one shot somebody at 1000m cool, you are never hitting a medic at 1000m though
ah yes pistol vs smg means snipers are good at close range
suddenly you can run normally
the point is class is strongest when they are at long range
stop acting like they are the best all around class
your point would be valid if you'd run the m200 constantly at close range
they are not, they are the only ones that can take everyone out at their range but nobody else can light them up
a diode gameplay basically
man that's like snipers in every single game
that's the problem
with no inertia you just need to fucking move
diode gameplay
it's not that hard
ah yeah, the just move argument, its not like there are like 10 20 more out there that can prob see you beside him
nah
it's just simple area denial, literally every single fps game that's like BBR has them
its a complete area denial with no counters
ok, do tell me then
what counters them beside other snipers?
at what range?
300m and up
if I'm attacking a point people can rush me, some weapons can just straight up kill me
300m, don't run from this
300-400m is dmrs and movement
longer than that it's just movement
my guy you are acting like I'm the one dodging shit
your initial argument is shit
what a joke, at 300m dmr's counter you ahahhaa
I provided multiple points and you answered them half assedly and just moved on with hurr durr I kill at 600m
then why aren't you using dmr's instead of bolts as most engagements are at that range?
interesting why is that
2 shot to the body with high fire rate is honestly oppresive at that range
maybe... maybe...
I don't like how dmrs play lmao I enjoy the bolt sound
there is an argument why people abuse them as much?...
Stop being a fucking clown and acting like I'm trying to gaslight you
and then say that they only enjoy them?
Mate... I'm like one of the few people you'll see that plays with a bolt action like 95% of the time
mate i've seen hundreds like you in planetside 2
players with horrible stats all around that claim that snipers are fine
same arguments always
nothing changes
I've also seen a bunch of clowns like you here
i only enjoy snipers, they are fine
having 0ttk is fine
they are balanced due to low movement speed, dmr's counter them(even when those dmr's took 8 shots to kill them)
just players that get killed by snipers a bunch then cry about it cause it can't be that they are just clueless
same argument regardless of the game
what dmr kills in 8 shots?
250 dmg ones against snipers with 0.34x dmg multiplier armor
plus armor up stats, and cloak
guess what? they had the same argument as you
I'm sorry is this the fucking planetside 2 discord?
Did you get mad that your arguments are shit so you need to strawman me with planetside 2 arguments?
the argument is the same, the intent is the same, the "i only like bolts" is the same, dmr's counter them is the same
the dmg argument is the same
the disability for bolts is bad is the same but for any other gun is fine is the same
same same same
new name
You don't know my intent
you just assumed it
you have serious problems if you can't engage with the person in front of you but you engage with the idea of them inside your head instead
same argument as them, always
strawmanning you, but you all answer as if from the same page
I'm not the snipers that apparently destroyed in planetside or some shit
not even going to deny the strawmanning bit huh
fucking yikes
anyway talking to the same bots is kinda repulsive, cya
yea talking to a dumbass schizo with severe skill issues is not fun either
nah, i didn't give you a strawman
you decided it is, i gave you a variety yet you stuck to one of the 3 points... which was it - ah yeah
a strawman
strawmanning you, but you all answer as if from the same page
so I'm blind
the "strawmanning you" was about your argument
man you didn't even try to argue with me
the answer you gave
you argued with planetside snipers
that was about this bit
cause you cannot for the life of you engage with counter arguments

was it not?
you literally have no idea what game design is like it seems
oh wow certain weapons have certain ranges where they outclass other shit WOW
by how much do smg's outclass ar's at 5m and at 50m?
you even claimed that sniper bullets didn't slow down but other weapons did lmao
i get a 1:1 against smg's with an ar at 5m
i wonder, what do the rest of the guns get at 500m against bolts
and what do dmr's get at 100m or so against bolts
I hope you get the help you need mate
yeah sure
Honestly
you're not even trying to go against the diode argument
some guns are better at certain ranges, but by how much is the key here
I'm not arguing with you rn, not after you strawmanned the shit out of my arguments and started arguing with planetside 2 snipers
that's the second cya
wonder how many cyas we will get before you finally stop pretending that you are not an idiot
Opinion:
bolt rifles should be more niche
The problem is that they're designed to be long range death, but used at much longer ranges than they are ingame. DMRs should fill the role they're usually put into right now.
But there's very little way to make them engaging on both sides.
all you know is "sniper!" and then you duck. Maybe toss smoke if you have it.
It might be better if you could carry a mix of grenades, but...
To be fair nearly every single weapon is used at longer ranges than they are in game, this is true for almost any fps out there. Trying to make bolt actions actually niche will just kill sniping since for a lot of people it's just not the same with dmrs.
Sniper gameplay by its nature is very hard to make engaging for both sides. You are either so far away from the sniper where you can't touch them or you are close enough where the sniper is just a free kill. Mid range works in the sense that you can challenge snipers with the appropriate weapons but that's still not enough for some people. That's why the main factor that decides whether snipers are frustrating or not is map design (if you think about it this is also the case for other weapons as well, just maybe not to the same extent).
i'm not really even sold on the dmr buffs, seems like so many more people are just using them to sit in windows and barely peek out
even the 3 shot kill ones you typically die before you can move
Wait wait people are using designated marksman rifles to play like marksmen???? What in the world
The horror
it's less punishing than a sniper for not hitting hs
snipers are annoying because they miss a headshot and hit the body and now you have to hide, bandage, heal, before moving
dmr's hit 3 body shots and you're dead before you can change directions
Yeah that’s the idea. You get a higher volume of fire as a trade off for the lower damage, range, and lack of one-shot kill.
idk, don't find it fun to not be able to move around city maps because there's 4 people in every building barely visible but w/e
and this is why dmrs are harder to balance than snipers imo
I don’t think that’s the case at all ngl
when they are good they can easily become oppressive
Snipers can be an issue because of the extreme range and the ohk
Wait wait
I misread that
Never mind
I do think dmrs are in a great spot right now though
They feel oppressive at the moment because everyone wants to try them out after the buffs
The issue isn’t the guns themselves it’s the amount of people using them at the moment
And most likely, the maps they are being used on
you prolly right, lonovo feels awful rn tho
imagine sandy's city parts or frugis 💀
frugis oddly hasn't been that bad
not sure if that was enemy skill issue or just nobody using them
but the first lonovo day i've played in weeks was just dmr's everywhere
walk out a door? dmr crossfire
try to flank dmr crossfire? dmr crossfire
frugis does have narrower streets, that with low amount of dmrs might be the reason
Frugis is just way too crazy with its layout for dmrs to be crazy good there. Dmrs are my favorite but I almost always use something else on frugis
At 300m i can win against a sniper using an ultimax. It depends on how exposed he is (Only head or is full body visible? Prone or standing?)
I’ve been thinking and honestly would anyone be opposed to the m200 having a longer rechamber time to make up for how oppressive the thing is in almost every map? It would be nice if you sacrificed rechamber time for damage that way the snipers you start off with would be more viable in close quarts because they can shoot faster, but the ones that have the potential to one shot head (on armor*) will require you to hit your target on the first shot, otherwise you’ll have them running into cover to avoid your rounds. Maybe even having the big ask of making stronger snipers have louder sounds for their rounds wizzing past you that way it penalizes missing your mark.
That's like standard practice outside of this game. The better the sniper is at range, the lower its fire rate is. I feel like the game currently is not using fire rate enough to differentiate/balance snipers enough.
Also I'd like to add that the first sniper you get should be an all-rounder, the later snipers you unlock should be more specialized versions/side-grades. This way you don't fuck over new players while giving meaningful progression to sniper rifles.
ye. as an SSG fanboy (self-proclaimed) I agree the SSG should be a bit more better as a general-use sniper. 1050 velocity, small fire-rate buff (or even just get rid of the reticle shake while ADS-bolting. its absurdly stupid), let it zero out to 1000m, and perhaps a smidgen increase to damage. right now its just a lame, albeit fun, duckling of the bunch
Max zero being weapon dependent is just so dumb
aye, but honestly id rather not shovel even more coal onto the "remove zeroing" fire lol
the less fuel that one-sided argument has the better
yeah everything getting zeroing in 50m steps would be great
yeah. at least having a consistent 50m interval all the way up the range would be nice. especially with things like the SSG and SV98, where their velocity is low enough that 100m intervals is literally too large lol
and markers in some of the mid range scopes that help for 1000+
ye. if long range scopes are doomed to stay as "the 'option' that no one opts for", then at least give us some medium scopes with graduated reticles. and no, the ACOG is not a good option, because chevron reticles are dogshit for precision shooting at range lol
well they could work if they were correctly ranged
eh, even then simple cross reticles will always be better. less obfuscation of the target, which in-turn allows for easier and/or faster target acquisition
though i would imagine that a large reason is that chevron reticles in video games are quite a bit larger than they are IRL, so as to be more user-friendly.
The chevron is my favorite because it’s so precise lol but if you need to calculate drop it’s not as good for sure
yep, and ive been using the SSG
so uh. there is only drop
though ive never vibed with chevrons no matter how many different games i try them in
i guess my brain is faulty lmao
The chevron in this game is stupid thick, so I don't like it very much
yeah that it is. if it were small and less kardashian-y then id probably vibe with it honestly
Chevron is always my favorite lol so that’ preference is definitely part of it.
Chevron is iconic
Mixing grenade types or even removing them entirely in order to carry extra magazines should be a thing.
Maybe we should get a slot based system?
A weight system would be neat tbh
EG, an engy with an rpg might choose to take a carbine or even smg to make up for the weight
if the ssg had a faster fire rate and slightly higher velocity it'd be such a banger infantry sniper
honestly, it already is a banger at picking off the careless fool who dares to stand still in my sights
my l96 is more of a banger 🙂
but it gets fucked by the games batshit-crazy high movement speed and super jerky, janky movement animations
smg users
mostly because of its really low velocity
are you trying to flare up my PTSD
fuck no
i fucking HATE smg speed
fuck no, movement speed needs to be brought down across the entire game
no brought up to match smgs
nerf smg speed or buff everyone else
i do not wish to fight cod kids playing the game like a movement shooter
using buffs in the place of nerfs is why the game feels way more chaotic after the "medic nerf"
because the issue was that medics could self heal, not necessarily that everyone else couldnt
and, now that everyone can, you get fewer medics actually medic'ing and healing people
yep
and i bet you wouldnt even slightly doubt it when i tell you that Oki is an smg medic
yeah i believe you
i dont want to believe me
smg medics are so ANNOPY I UI HNG
ARAHR AH RHA I AM NOT AN AUTO RIFLE USER
I DETEST THOSE GUNS IN EVERY GAME
yep. people bitch and moan about muzzle vel being too high for snipers
but uh, medics run at like 20 fucking miles per hour
thats way faster than an IRL human, while most sniper muzzle velocities are only a bit faster than their IRL counterparts
smg medics in the battlebit lore are all descendants of usain bolt
it leads to sniping being something you just dont bother on moving targets, thus you also have absolutely nothing to lose by moving way further back. youre not going to be taking many if any shots at those fast fuckers anyway, its only safer with zero-risk if you move back a tonne
this is again why mk20 is awesome because i take more shots on those little goblins running around
yep. DMR changes are just another way oki has slung literal shite onto sniper rifles
yeah which is a prime reason i would hope for a velocity or firerate buff for the snipers
battlebit wiki says the l96 has an rpm of 37 and i’m like “damn that’s slow”
that or the bolt action speed needs to implemented so it actually affects something
i think the in-game RPM for snipers feels faster than whatever its numerical value actually is because it often takes longer to line up your next shot anyway
well i got no clue if that’s true or not but if it’s not the m200 the other snipers need 5 extra rpm
after thinking about it for a bit (i saw that number a day or two ago actually), 37 doesnt surprise me as much as it initially did. it already feels dirty with how quickly i can line up shots on enemies at 500m because hooray insta-animations moving their head 5 feet the moment before my bullet enters their brain, and actually hit the second shot
L96 should probably remain the fastest bolting sniper or keep its 1100 velocity. but both? it seems a bit much, and would not leave enough breathing room for the other rifles
i’d be fine with keeping the sniper as is while making every other one that has lower velocity shoot an extra 3rpm faster for every 50 less velocity every sniper has in base form
but then you start treading on DMR territory
i don’t think a max of like 58rpm will tread onto dmrs
they got the 300rpm minimum
but also cant 1stk
ye
and have quite a damn lot of hori recoil
they can all two shot though if you hit headshots with the non m110 dmrs
yeah nah svd and mk20 do not have a lot of hori
i barely remember the ebr
true. i guess the M110 is the only DMR that does enough damage to be worthy of being compared to snipers on a single-shot basis
m110 is the m200 of DMRs lol
(and hey, surprise surprise the M110 Sass is a fucking sniper rifle)
SASS
semi auto snipers would be the end of the world in battlebit
but hey, oki flippantly threw the M200 bolt action anti-material sniper rifle into the same boat as a fucking .243 sniper rifle (ssg) so i guess the new M110 performance isnt all that shocking
i think oki likes the letter M
like tbh, bring walk speed and RPM way down and the M200 would make for an excellent entry level rifle for a different gun category
anti material rifles
kill walk speed and rpm for MORE BODY SHOT DAMAGE AHAHAHA
i’d be down for that
armor damage too
nah, just increase vehicle damage
if it can kill vehicles why not make the body shot damage reflect that too
its a video game, tbh
is that why the svd is a fake svd
nah, thats just Oki being Oki
same thing with the MG36
The aug do be silly, but I like it
It makes the game actually interesting to play lol
aug was my favorite non sniper pre dmr buff
what is the MG36? its almost literally a G36 with a bigger mag and longer barrel. literally. so, why does the MG36 ingame have a different fucking RPM? WHO KNOWS
nah i like the aug as it is
That is why I suggest they add the usas with frag rounds
i still like but i like-
As the only shotgun
no please
Let it 5 tap helis
id rather they add 1-stk sniper rifles than add shotguns
if they let slugs become an ammo type i’m down otherwise nah
The only other round type would be slug
nah, thats what i want my beautiful hecate for
So it can be classified as a sniper
hecate sniper
hecate would definitely go in the hypothetical new antimaterial category
i’d love a 90 dmg body shot sniper rifle cause that would annoy everyone (of course the rpm has to suck though)
would be a... rank 150 unlock? and would bridge the gap between the M200 and the NTW :)
ntw :)
and lets be honest
vehicles are annoying
having super-high level-requirement anti-material rifles that are capable of, for the lower-level ones, at least scaring away armour?
me when a car snipes me
that would be a godsend for making conqest not so samey and annoying
would also allow for players to have some sort of vague anti-air without making the game absolute ass for pilots by adding actual anti-air
nah, they will suffer when the lil birb isnt a fucking joke
LIL BIRD IS A MENACE
but once that happens, i dont think it would be fair to then give people dedicated anti-air missiles lol
we need mortars
because a lil-birb physics nerf would heavily decrease the need for anti-air anyway
impact grenades
oh yeah the side flying
nuh uh i wish to launch rockets into random areas
i suck with it
you can hit some straight dirty shots with it once you know where to aim instinctively
rpgs are silly
also, the loadout menu straight up tells you how the PSO7 scope works
and the scope is 100% the way to go. so dont ignore that menu tooltip
I hate the scope lol
I think it's stupid it doesn't have a non scoped variant
Know what
Can we add scope glint to the rocket scopes lol
scope glint is the stupidest thing ever as it is rn
i can see you through trees and stuff
Remove it from snipers, stick it on rockets for the lolz
i’ve smoked them back with my medium scope sniper
tandem doesnt have a non-scope version because its a pain in the ass to hit with it even with the scope
it’s more of a pain when you got so much visual clutter on a scope
Having only the scoped version causes some weird issues at night. Honestly it should be an option no matter what
true the black color
the very bottom line on the HEAT scope will get you like, 2km if the rocket didnt despawn before that
on the tandem? 200m
thing has unbelievable drop
it would be useless without a scope lol
it does but generally it’s better for being an aggressive anti vehicle guy
they just need to give it an alt-aim
The extra ads time is annoying af
I don't like aiming with the scope
And it look stoopid
and frankly even with the scope, sometimes id rather just aim the fucker quickly and pray
without sacrificing the scope outright
I think canted sights would be ok on rockets
I know it's like a balance thing, but I think it'd be more fun
i think it would be a positive balance for the tandem and only the tandem
40x scope for the rockets?
or maybe just 1.5x velocity for the tandem. that would probably be better lmao
i kinda like the tandem as is so i don’t mind if it gets some sort of buff
ye
it has plenty of room to be buffed without even nearing the realm of overpowered
i want to kill every vehicle player ever
fake svd?
svd isnt a battle rifle
low damage and rpm, not a real svd
oops i mean low damage and high rpm
damage is kind of fine I don't see the issue tbh.
does not play like the irl version
if the mk14 does 40 then 42 makes sense for the svd
it performs similarly to the round the M110 shoots
damage is cool but it does not behave like an svd
and has a fucking looong barrel
only out of the ridiculously long barrel they stick on the thing, 7.62x54 is ancient and low-performing compared to modern cartridges.
true, forgot about that change
i still think svd ingame is not the svd
yes. but they do stick the long barrel on it. its a very-long barreled firearm for that reason
just like the M110, with the gun and calibre combination as is, they are veritable sniper rifles
irl sure but not in bbr it seems
well thats sort of the issue we are poking at
oki has a weird tendency to just disregard the IRL firearm when actually balancing the guns
like ebr’s auto mode
wait you mean to say more attention is given to balance than realism? in a video game? why would oki do this?
I think a 3 shot dmr is fine in the case of the Ebr, but you defo miss the 2 shot a lot.
no
Is he stupid?
if you want to put words in my mouth i didnt say, im not even going to bother trying to explain lol
i’m just lost on what the balance vs realism thing is
then what did you mean?
you can balance stuff while still keeping it true enough to the irl gun
mg36 fires at... not 750 RPM like it actually does and like the ingame G36C does. it fires at 600rpm
why make it the MG36
because the in game gun needs to be something and the mg36 is close enough for it to make sense.
yeah but the stats werent made and then given a name and model lol
and 600 rpm is absolutely not close enough to 750 RPM lol
idunno name it the mg35 like how there’s an hk419 in the game
and dont pretend the MG36's drum mag is 60 rnds instead of 100 because "of balance"
because it isnt balanced
You're right. They added the gun, gave it some initial base stats, then tweaked everything so the guns in the game felt unique and different from each other while remaining viable. And while 750 isn't that close to 600rpm, the point is it's in the ballpark and not something like 1000 rpm or 400.
400rpm not being in the ballpark does not automatically make 600 inside the ballpark
i think 650rpm would be a little nicer :)
600 isnt in the ballpark and 400 is just a different sport altogether
the point is it's closeish. The semantics don't really matter, it's not so far off of what an lsw would fire at.
its a full 20% off. thats more than mere semantics. and sure, if the MG36 were a hypothetical weapon IRL, having a "would fire at" be good enough would be- well, good enough
you're missing the point. The irl stats of a weapon are a starting point and that's it. it's not gospel.
and firerate isnt one of those stats you can just change around willy-nilly
we need more fictional guns
damage, numerical recoil values, reload speed, those are all things that are unique to a video game because they dont have IRL analogues
Why the hell not? it's not a milsim game.
oh yeah aren’t they adding a milsim mode too
i have my doubts about that at this point
What?
Yea. Idk why tbh, I imagine it'll just be like BF hardcore or something. Slower movement? Idk
tarkov gameplay in battlefield
Horrid
flashbangs leave a white spot on your screen
i think the intention was to split the current hybrid gamemode up into two modes, closer to squad and close to battlefield respectively
Flashbangs burn out the pixels on your screen to stimulate permanent damage
true!
I think the milsim mode is a bad idea balance and playerbase wise at this moment. They should defo add it way down the line
it's not something they even have a timeline for, it's just something they said they want to do at some point.
that was the plan, but with the current changes being made to weapon performances, the milsim mode would need an entirely different set of stats for pretty much every gun. that no longer feels like something that will realistically happen