#Designated Marksman Rifles (General) - Feedback

1 messages · Page 3 of 1

zealous oasis
#

omg brain far

#

fart

fringe whale
#

I mean... It is certainly meant to be

zealous oasis
#

it is not a battle rifle

#

sorry im rather deprived of sleep

fringe whale
#

It is not, though battle rifle is an incredibly arbitrary thing anyway that isn't handled particuarlly well anyway

zealous oasis
#

mk14 is a perfectly fine baseline for what a battle rifle is in BBR

#

and apparently SVD is too now

fringe whale
#

so randomly gutted magazines on an automatic rifle

zealous oasis
#

yep

#

i personally dont really think the mk14 is going to have a comfortably large niche even after the changes, at least assuming the ARs dont also get a bunch of changes with this next patch

fringe whale
#

Why do the SCAR, and FAL get to have normal magazine sizes then? They function in largly the same was as the MK14 just with worse falloff past 300m, but that range is also largly not relevent

#

I see no world where the MK14 justifies itself over the SCAR or FAL

#

next patch

zealous oasis
#

but again, the M110 is simply being deliberately moved away from said "battle rifles"

fringe whale
#

So it should be a DMR... not a shitty sniper rifle

#

but they are positioning like a shitty sniper rifle

zealous oasis
#

and at 3+x the fire rate, it is a DMR

#

without a doubt

fringe whale
#

3x the rate of fire and require 100-200% more rounds to kill.

#

The rte of fire is not an advantage in any practical way here

#

And you have sniper rifle ammo counts while requiring 2-3x as many rounds to kill

zealous oasis
#

why is it not?

#

two shots kills someone within the max damage range

#

by "sniper rifle ammo counts", you mean the L96

fringe whale
#

Because, a 0TTK means targets do not get to react. Anything more than 0TTK means you are shooting at air strafing nonsense. And you can 2 shot before falloff sure, until you hit any armor and you are back to 3 shot. The consistancy is not there

zealous oasis
#

which has significantly more ammo than any other sniper rifle

#

with the exception of the SSG

#

MSR is 5, M200 is 7, SV can only ever have 10

fringe whale
#

no L96 has MORE ammo than the M110 post patch in practical terms since there is no reason not to use extended mag

zealous oasis
#

ive already said i dont agree with the mag reductions

#

its a bit silly

fringe whale
#

The mag reductions only make sense if they actually expand the base magazine capacity to the proper 20 rounds on DMRs. But they really seem to hate the idea of DMRs having decent mag sizes

zealous oasis
#

however, the M110 will be 2-tap by default with the same recoil as the FAL. and with the much higher velocity, you have to lead less, which gives less room for error when leading targets

fringe whale
#

with 50% more recoil than the FAL

#

First shot multiplier is not going away

zealous oasis
#

then dont use the thing like a FAL

#

i think the devs are trying to push the whole DMR niche back by a 100m or so

fringe whale
#

I mean they just get HARD out competed by sniper at that range

zealous oasis
#

at what range

#

i didnt even say a range

fringe whale
#

well before they were only "optimal" at around 270m exactly due to weapon falloff rates

#

and even then sniper were better

#

and at 100m... snipers were also jsut better

zealous oasis
#

snipers are no better at 270m than at 170m

#

or 70m

raven parrot
zealous oasis
#

their performance does not change

raven parrot
#

If the enemy finds it harder to fight back then you’ll perform better. If you can’t hit them as well you’ll perform worse

#

For range to be unrelated to performance outside of damage dropoff doesn’t make sense

fringe whale
#

Snipers essentially eat the DMR niche alive, largly because they are effectivly alkl range weapons up until like 30m

zealous oasis
#

not until around 600m

#

so, they eat every niche alive by that logic, no?

fringe whale
#

I mean I'd argue they largly do up until SMG optimal range

zealous oasis
#

and id argue M4

fringe whale
#

But I think snipers are a huge design problem in general in FPS games and this game is no exception to that

zealous oasis
#

im not gonna bet money even on myself against an m4 at 70-100m with anything but an M200

fringe whale
#

0TTK weapons are just a nightmare to make "fair" and BBR doesn't do a good job of that

raven parrot
#

A sniper is not going to beat an AR at like 80m in a perfectly balanced fight

raven parrot
zealous oasis
#

inverted damage curve does a perfectly fine job

fringe whale
#

I mean I think medium scopes on snipers invalidate DMRs completely, I know it won't happen but the biggest buff to DMRs would just be restricting snipers to long range optics

#

Stratagy lots of games use to force snipers out of shorter ranges

zealous oasis
#

i frankly agree there

#

im of the opinion that so long as sniper rifles have access to medium scopes, DMRs will have a very hard time having their own niche. but so long as long scopes have glint, removing medium scopes risks alienating snipers as a whole playerbase

#

and i doubt anyone here is unfamiliar with how much foaming SMG medics start producing when you mention removing glint (perhaps rightly so, im no-one to say whether they are or arent)

#

its a tricky problem to tackle

fringe whale
#

I think glint is a good mechanic, but needs the cone where it appears drastically reduced to make it much less of a beacon. But the core problem of DMRs is that they cannot compete with ARs eithing AR range, and cannot really compete with snipers within longer ranges. They are always a halfway step that never hits a niche.

I don't think they are unusable even now, I have 2000+ m110 kills and love using the gun and you can make it work, but it is something that always feels like you are playing the game wrong when you do it.

#

And I don't think the proposed changes do anything to alter that.

#

Though the ammo reduction is going to SUCK, esspecially for people without ranger armor unlocked. Already really easy to run out of ammo on DMRs.

zealous oasis
#

normal armour and ranger armour are statistically identical

#

i.e. a pretty early unlock

fringe whale
#

iirc it is a level 100 unlock

zealous oasis
#

(for recon specifically)

#

no, normal is like level 20 or something

fringe whale
#

is that just recon? I suppose it may be less there. I primarly do not play recon when I use DMRs. Either Assault or Engineer

zealous oasis
#

yep

fringe whale
#

which are higher level ranger unlocks

zealous oasis
#

its not less, just more. normal is +6 just like ranger

#

i frankly dont remember that being the case

fringe whale
#

I know medic ranger armor was level 100

zealous oasis
#

well thats what im saying. for recon, normal is the same stats as ranger, instead of the same stats as normal armour for other classes

#

and ive already got normal armour for recon at level 38 post-prestige

blazing coral
zealous oasis
#

i swear i remember being distinctly excited for ranger armour on recon specifically because it gives even more ammo than normal, which itself gave more than the crummy light armour

#

also, i swear the normal armour on recon had more durability than light?

#

currently it does not

raven parrot
#

Yeah that seems like a mistake

tulip warren
jagged jay
#

dmr changes are mostly fine altho i have no idea why they made dmrs have less mags, like im pretty sure sniper rifles have more ammo now despite DMRS requiring twice the ammount of bulets to do the same thing

#

hoping devs will read through here again before the update goes live

tulip warren
raven parrot
#

I’ve seen people state that in a wave over the past few days

#

Where does that come from

tulip rapids
#

ig we have to wait till the patch drops to properly test the changes, personally the m110 has been nerfed but we can only speculate for now

tulip warren
raven parrot
#

(And the playerbase would not be the ones doing balancing anyway, so your statement seems redundant? It would be the devs)

tulip warren
#

Cool

spice lintel
#

DMR UPDATE IN 47 MINS
THIS IS NOT A DRILL

distant coyote
#

the only thing we need now is input queueing

snow crescent
gleaming socket
#

So how we feeling with the new DMRs?

#

MK20 slaps

olive latch
#

checked them out on shooting range, they feel real nice

distant coyote
#

im gonna try it

#

feels better to use

#

would be even better with input buffer/queue

random osprey
#

svd is very noice

jagged jay
#

update feels good however the m110's horizontal recoil is too much it makes follow up shorts much more annoying than vertical recoil does

#

that plus revert the mag changes and adding input queing should do fine

quaint canopy
#

SVD is very nice.

#

Not really used the others to much wanna get 500 kills with every DMR now.

jagged jay
#

after playing a few rounds with it

#

it feels fine

#

ammo too

#

i think all we need is input queing

olive fog
#

DMR UPDATE IS AMAZING!!! M110 WRECKS!!! TY DEVS!!!

long bronze
#

M110 is an absolute monster right now, thanks oki KEK

#

SVD needs long barrel to be consistent now

tulip rapids
#

All the people who cba to get 350 m110 kills before finally learning lmao BBClown

#

when people find out that m110 long barrel headshot is 80 damage

jagged jay
#

the mk14 is actually good

#

i thought id be trash

#

i just got 17 kills in one life on frugis using it

wide saddle
jagged jay
#

yeah

#

kinda make the aug obselete tho

#

ig the aug has better velocity and control but stuill

wide saddle
#

tap firing feels pretty decent, full autoing under 30 meters feels awesome

jagged jay
#

yep

wide saddle
#

back then we had to REALLY pull down if you didnt grind the attachment

#

but now it feels fun

jagged jay
#

yep

wide saddle
#

never HyperXD

jagged jay
#

i think that would be too op

tall sequoia
#

would be ok bro, it only has a 14 round mag bro

#

trust me bro

gleaming socket
jagged jay
#

ehhhhhhhhhhhhhh

#

nah

wide saddle
#

I read on reddit how they said devs butcher the dmrs with the buffs like what, it hasnt been out yet

jagged jay
#

it is out

#

they released today

wide saddle
#

I know, i enjoy reading their reaction

jagged jay
#

lb on m110 lets it 2 shot body kill at 500m

zealous oasis
#

m110 short mag feels completely useless now lol

#

which is sad since that was, prior to the changes, one of my favourite attachments in the game

#

that aside, the other changes for the m110 feel solid

fringe whale
#

DMR just need larger magazines (20 normal/10 short), or they need to revert the mag changes

#

the other changes are pretty w/e imo

#

Ammo nerf makes me feel like I have to play assault to have enough ammo

jagged jay
#

yeah thats what i do

#

dmrs feel really nice with asasult

#

ive like doubled my kd since ive started using them

tulip rapids
#

rest in peace m110 short mag + urk it is unuseable now

#

you will be missed

tulip rapids
#

community servers which limit recon when u play squad leader with drone ap and m110

vernal mauve
#

No one talking about how not using the long barrel on the m110 shits on your accuracy? 99 Long barrel acc vs 94 Muzzle break. The m110 just feels shit even with muzzle break and BCM grip and even worse with the mag reduction.

tulip rapids
#

i havent tested it but headshot 80 damage so theoretically get assist counts as kill whilst more velocity and less horizontal

vernal mauve
#

Hmm yeah just tested it 80.33 dmg per HS

tulip rapids
#

ye just tested its assist counts as kill no helmet

#

So m110 long barrel is basically a sniper with triple the firerate lmao

fringe whale
#

well... without actually getting kills

tulip rapids
#

Counts as kills ring a bell

fringe whale
#

doesn't give level up exp

#

just gives score and attachmnent progression

tulip rapids
#

No but scoreboard/k/d

#

The question now is what is the best class for dmrs?

fringe whale
#

Assault 100%, actually has enough ammo to use the guns

tulip rapids
#

I figure assault for the passives unless u want a drone then recon

#

U get ranger vest on recon too

fringe whale
#

Assault gets ammo boxes

#

you run out fast even with ranger armor

tulip rapids
#

no ranger vest gives more ammo

#

u must be thinking of light

fringe whale
#

I know what ranger armor gives... you still run out VERY fast with ranger

tulip rapids
#

oh i misread

fringe whale
#

It is the only weapon class I consistantly run out of ammo for right now

tulip rapids
#

i havent testewd enough so ig i will see if i run out consistently or not (probably) but it depends on if the player does or not whether its useful or not

tulip warren
nimble plinth
#

yo what dmrs are worth trying after the buff

gleaming socket
tulip rapids
tulip warren
#

I havent played the update, was worried about mk14 but am ready to eat my words

tulip rapids
jagged jay
tulip warren
#

Okay I don't think they applied the new velocity change to the mk14

#

its still saying its at 770

jagged jay
#

could be a ui glitch like what we saw with the as val and honey badger sound suppresion

tulip warren
jagged jay
#

huh\

tulip warren
#

Very quick

jagged jay
#

oh ok

tulip warren
#

Next update tho

#

So just gonna have to wait till then

#

Its still very good tho

jagged jay
#

yeah i have like 170 kills witah mk14 already

#

very good

tulip warren
#

mk20 is based now too

gleaming socket
#

Asval and Honey are correct in the UI though?

jagged jay
#

yeah they patched it

#

when they first buffed them they werent tho

gleaming socket
#

Nah, the UI was just bugged

#

Just like draw speed is

jagged jay
#

wish the mk14 didnt sound so goofy

nimble plinth
#

ok wow m110 is so much better in terms of recoil

#

last time i used it i remember looking at a constelation after one shot

#

now i can actually keep looking at my target

fringe whale
#

I'll be honest, I hardly notice the recoil difference

#

I mostly just notice the lack of ammo, but I do get to use a suppressor now I guess which is nice?

jagged jay
#

imo getting rid of the vertical recoil and moving that to horizontal is worse imo

#

still better than it was before cause the damage

#

but id rather use mk20

#

I don't think anything should be changed all the guns feel good

#

we do need input queing tho

#

For all semis not just dmrs

tulip warren
fringe whale
#

I just checked the current recoil against the old recoil and it is basically exactly he same magnitude of recoil.

Old setup w/ long barrel: 37 pixel horizontal recoil, 273 pixel vertical recoil | TOTAL: 310 pixels of recoil
New setup w/ short suppressor: 100 pixel horizontal recoil, 219 pixel vertical recoil | Total 319 pixels of recoil

#

So recoil isn't less, it is just differntly shaped

jagged jay
#

I personally wouldn't use a suppressor but eh

fringe whale
#

I mean, you could go more anti recoil but the suppressor I see as the big win since it lets you remove all muzzle flash

#

main benifit that I can see from the change

#

It is Flash Hider, Supressor, or Tactical. Unless you weirdly want long barrel for more assist counts as kill

#

Flash hider also has basically the same recoil as a suppressor. Actually just averaged higher in my test pass somehow which is odd since its stats say it should have less recoild

#

81 Horizontal, 246 Vertical, 327 total

fringe whale
#

M110

tulip warren
#

Ah

tulip warren
fringe whale
#

I guess if you want to go by total linear distance the recoil is down, since it is less in one direction if you draw a diaginal line it is slightly shorter.

Like 275 vs 260 in pixel length as a diaginal

#

so ~6% reduction in recoil if you use that metric

jagged jay
#

are you fucking counting pixels

fringe whale
#

You record shots in the shooting range at a known aimpoint, Then you screen shot and count pixels from the orignal aimpoint to where the aimpoint is after recoil

#

boom, objective measurement of the recoil

jagged jay
#

so the measurement becomes useless as soon as you use anything but 1080p?

fringe whale
#

I mean I am in 4k here, but the actual pixel value is not super important, only the scale relative to the other tests

jagged jay
#

damn 4k how tf do you even count that I can barely see the pixels at 1440

fringe whale
#

You go into paint and look at the cordinates it gives you

jagged jay
#

ou

fringe whale
#

no reason to ever actually count yourself

upper heart
#

With the new changes, DMRs feel even worse up close and still lack the long range viability against snipers due to mediocre velocity and high recoil. They are not viable up clsoe due to SMGs. They are not viable medium range when the SCAR and AKs can fire faster and deal more damage faster with less recoil. They are not viable long range because snipers still outclass them in range, accuracy, and damage. I suggest substantially increasing the fire rate of all of them while decreasing the recoil.

In my opinion, DMRs should work much better than assault rifles at longer ranges while still being viable (but not ideal) up close. There's no reason why they should have this much recoil and fire so slowly when there's always a gun that will out DPS them

jagged jay
#

I completely disagree but okay man

upper heart
#

In my personal opinion, you should really benefit more from choosing a semi automatic rifle with a smaller mag size than the assault rifles

fringe whale
#

I mostly just hate the ammo changes. Other changes feel mostly neutral. Being able to not use long barrel is nice though

#

Magazine sizes straight up should be 20 on most DMRs though

#

With 10 round shorts

upper heart
#

^^^^^^

upper heart
#

All of the guns have much slower velocity than I personally like. You have to lead targets at 20 feet. I think all of the snipers and DMRs should have velocity increases since targets have time to move out of the way before a bullet lands at 500+ meters

#

But that's a gripe with all of the guns. The DMRs are a lot better than most of them

fringe whale
#

I mean most guns in the game have weirdly nerfed velocity, esspecially with how cracked fast everyone runs

#

But DMR and Snipers don't need more velocity

#

they are the only guns that are largly in the correct bracket

#

ARs and LMGs need the biggest velocity buffs

upper heart
#

I'll agree with that. ARs in general play weird because of the bad velocity and very sudden damage dropoff

tulip warren
fringe whale
#

M110 got strictly nerfed at close range this patch with the rate of fire reduction.

upper heart
#

^^

fringe whale
#

But it went from bad to bad so I guess it is w/e

tulip warren
upper heart
#

The MK14 is the only one viable at close range. The SVD is close, but still solidly below every other gun since it's a three shot kill at 440 RPM

tulip warren
#

Either you got jumped or bad positioning.

fringe whale
#

I mean, the DMRs as a weapon are designed to be able to push with not be giga camping weapons. They shouldn't dominate CQC but they unlike snipers are not meant to be worthless when caught in it

upper heart
#

Frankly, you should be able to use them at whatever range you want since you're so gimped by the low capacity

tulip warren
upper heart
tulip warren
#

I will say out of all the changes increasing horizontal recoil wasn't the best decision

#

They're meant to be precise weapons, so increasing hor recoil seems counterintuitive

upper heart
#

DMRs are my favorite category of gun in most games and it feel like Battlebit did them dirty by making them snipers but worse

fringe whale
#

I can only really speak for the M110, since I really hated the other DMRs and hardly used them before patch but overall this patch for the M110 feels very neutral rather than a buff

#

Well except for ammo, that always feels bad

upper heart
#

Like they'd be way better if you could fire them at a reasonable speed. 350 RPM is so slow that I easily outrun it and die because I'm firing off-rhythm and only getting like 200 rpm

#

Why not make them true semi autos since they capacity, reserve ammo, handling speed, movement speed, etc nerf them so much?

tulip warren
#

Otherwise you have to fire at the perfect time to have it be more seamless

upper heart
#

Here's hoping, but it took tripleA studios forever to figure it out, so my hopes aren't too high for its implementation here

#

It's kinda tricky to get it right without it feeling clunky and delayed

fringe whale
#

I mean, the only way to really do it consistantly is to macro it. Which is explicitly cheating

tulip warren
#

Movement speed debuff I dont mind because it incentivizes you to stick to cover and not run and gun

#

Mildly annoying to get somewhere on foot though when you're slower

upper heart
#

The maps are massive, so movement speed is a huge factor. Support is miserable to play because you move slower than the mobesity scooters at Walmart. DMRs are just as bad and they make it difficult to be useful and keep up with your team.

#

I do like that they encourage you to stick to cover and pay tactically

#

But man I hate having to run 500M and it taking four business days

fringe whale
#

Support, the heavy armor class where the ideal setup involves taking off all of your armor so you can actually move at a sane pace (still slow)

upper heart
#

Or how putting a drum mag on the L86 makes you move twice as slow as carrying a gun that weighs twice as much but comes with a box mag

#

The MK20 is a big offender here. 0.93 movement speed default, down to 0.79 (-0.14) if you add 4 rounds and up to 1.03 (+0.1) if you remove 4 rounds.

#

It feels like increased mag capacity is punished way too harshly

tulip warren
#

Generally for all the guns

#

Vector maybe not

zealous oasis
mortal ember
#

FWIW, the "running speed" stat on a gun with a changed mag seems to be downright incorrect

#

test it out in the shooting range: mk20 with extended has 0.81 run speed, and times almost identically to the mk20 with no mag adjustment at 0.95 run speed

#

and the m200 with the base 0.81 run speed times significantly slower than the extended mk20

#

there's something going on with how that stat relates to actual run speed, and how it's modified with parts

#

mk20 normal (0.95 speed): 12.87 seconds; mk20 extended (0.81 speed): 13.21 seconds, m200 (0.81 speed): 15.44 seconds

#

on a fixed distance, using the same loadout otherwise

#

and in case you're wondering the sv-98 (0.94 speed) timed at 12.76, so it's not something to do with gun class

fringe whale
#

They like halfed the impact of attachments on movespeed after people complained

#

So the stats in the gun menu are a bit of a lie

ornate sleet
#

heres my feedback as an M110 main: thank you for the rework all the rifles feel fantastic now

hard delta
#

Only tried the m110 out so far but I feel it's a positive change, Specially the velocity increase as I find that leading shots and firing at longer ranged targets now just feels more natural

spice lintel
#

M110 chads keep WINNING

tulip rapids
spice lintel
#

life is m110

tulip rapids
#

Fr

#

Especially on the limited sniper lobbies u can just bully

slim topaz
#

Tried out the new MK14, seemed solid.

lapis nest
#

Mk14 feels like the AUG mix with the scar h right now. Slow RPM with good recoil and hits hard

scarlet topaz
#

still need 40x on DMR's

unique apex
#

after 2 days trying m110 recoil feel pretty the same. Still terrible chasing far away target

#

the veloc buff is good but then slower fire rate and lower mag feel terrible

slim topaz
#

I think someone in #battlebit-eng said that the M110 specifically just didn't get the recoil changes. Oops! Potentially spreading misinformation~

zealous oasis
#

spread the misinformation! lets usurp the devs! ADD WINGSUITS

covert rune
unique apex
tulip rapids
#

I cant lie as fun as the m110 has been and is, it sucks to die to 2 consecutive shots

tulip rapids
scarlet topaz
#

even with 40x

slim topaz
# tulip rapids I cant lie as fun as the m110 has been and is, it sucks to die to 2 consecutive ...

idk man, the optimal TTK if you don't miss with M110 is .200 (with no armor), which is the same as the FAMAS, slower than only the FAL, MP7, Groza, EVO, and probably some other stuff I'm missing. It actually goes to shit with hitting ANY armor at .400 which is abysmal.

It might feel bad but it's not objectively great. Honestly if we were used to it it wouldn't feel bad at all imo. Even a little amount of ping delay can make dying to an AK15 'feel' instant if they hit all shots.

unique apex
scarlet topaz
#

whel there is still no 40x, but the recoil won't be that high

slim topaz
#

Remember, all else being equal a gun with lower RoF needs some statistical leg up on something with similar TTK because the higher RoF gun is more forgiving on TTK drop when you miss a shot! Having comparable TTKs to other weapons is appropriate and good for DMRs, if anything they should be slightly faster.

#

Looking at these stats, the DMRs are still all on the worse half of TTK compared to the ARs and SMGs. Only the SVD reaches almost AR levels.
I'm not gonna say they're still underpowered, but meh. They feel good to me RN.

unique apex
#

to me they still feel terrible when fight again a decent sniper

#

sniper still own my ass

#

at medium range like 200m not even far range

slim topaz
#

Oh yeah, nothing will beat that.
It takes too long to re-center and adjust for follow-up shots vs snipers in my experience. You need to land a few good shots, all they need to do is be brave and land one.

#

Which is why the M110 should 1shot to the face vs no helmet targets c:

#

Since snipers don't wear helmets.......

gleaming socket
#
  • The very far range that comes with DMR damage fall-off being quite high
zealous oasis
#

give it a bell curve

slim topaz
zealous oasis
#

have it ramp up in damage past 75m or so

#

then come back down where it normally would

slim topaz
zealous oasis
#

a blend between sniper and normal damage curves, which is exactly what a DMR is, no?

slim topaz
#

There's too much of a stigma against one-shotting, tbh I don't think it's a valid one.

gleaming socket
slim topaz
#

Just because, again, the luck or skill needed, and the fact that kill time is practically instantaneous for SMGs at close range anyway. The difference between 0ms and 180ms is really not that much.

gleaming socket
#

With close range sights non the less

slim topaz
#

If the DMR misses once it's joever anyways.

#

And the better aim-in time for the other weapons

#

I just don't think it's a logical line to draw in the sand, it's more of an emotional one. It wouldn't actually be OP.

#

Do we count on EXTREMELY skilled gamers running the M110 in cqc? I bet you they won't do any better with it than with their standard SMG rush setup if the suggested change was implemented.

#

Deaths will still feel as instantaneous, and if they miss one shot you have a lot more leeway to fight back than if they missed one shot with their SMG

gleaming socket
#

DMRs aren't meant for CQC?

#

Or are they?

slim topaz
#

That's part of my point, because even with the suggested change it wouldn't be better than other CQC setups,

gleaming socket
#

Why would you use a sniper if you can basically 1 tap most players that are facing in your direction?

#

Cuz helmets only protect the areas they are on, and the face is MASSIVE

raven parrot
#

A long barrel M110 when shots are perfectly timed is on par with an M4 in CQC, against one target. Gets a lot worse against multiple

slim topaz
gleaming socket
raven parrot
#

an exo helmet protects the face, which makes them a lot more powerful than other helmets

gleaming socket
#

Anything below your eyebrows isn't protected against that 1 tapping

slim topaz
#

smh

gleaming socket
#

Even then the back of your head in has quite the gap near your neck area + lower part of the back of your head

#

Which you can see in the picture as well

raven parrot
gleaming socket
#

If it isn't covered by the helmet, then it isn't

slim topaz
#

Imagine a video game with hitboxes that actually match the model. Rare.

gleaming socket
#

smh tbh

raven parrot
#

I imagine all non-exo helmets share the same generic hitbox though

#

So small decorative bits can’t affect it

gleaming socket
#

Normal and Heavy helmets don't really change much and are basically the same

#

with different durability and stats

#

1 tap fits the sniper, cuz its long range, slow and stuff, but DMR is more of a "spammy" sniper for mid range than anything

royal otter
#

Yea absolutely no on 1hko dmr.. I can't even imagine how quickly I'll get reported into a suspension

#

That would be OP as all fuck

unique apex
#

1 hko is bad for dmr consider how fast it can kill unaware target

gleaming socket
unique apex
#

yeah multiple unaware kills

slim topaz
#

Thing is, good players will do that on a nice flank anyways. It's just like people arguing the P90 is still op when it's not actually

#

All it does is allow them to take their advantage a little harder, and in THIS case only if they aim perfectly.

unique apex
#

well the thing is m110 can do at much longer range where p90 have to be up close

gleaming socket
#

Just cuz P90 is OP doesn't mean we need OP DMR

unique apex
#

But back to the point m110 still feels terrible to use for me

gleaming socket
unique apex
#

Way up there

gleaming socket
#

Do you run what class and what armor?

tulip rapids
unique apex
#

Assualt with Ranger armor

gleaming socket
#

How do you run out of ammo with 2 ammo kits AND ranger armor?

unique apex
#

Still have ammo issue cause at around 300m you have to spam fire and hope 1 hit again flying medic

#

And slower fire rate makes that worse

tulip rapids
unique apex
#

And bleed only happen when you headshot

tulip rapids
gleaming socket
#

You should consider optimizing your shots, if you are running out of ammo with all resources you would need to kill the whole server

unique apex
#

Unless I camp like sniper then no ammo issue but then why use dmrs when you can use sniper

gleaming socket
#

Like, to me it sounds like a heavy case of spamming and trying to hit everything you might have seen

unique apex
#

Well I still gonna use m110 anyway cause I like that gun

gleaming socket
#

Well use whatever you like, but please watch how you use your ammo

unique apex
#

It still terrible gun same as before for me. And it got even worse when dealing with flankers than to fire rate nerf

slim topaz
#

Yeah uh, the TTK ain't good chiefs. Follow up sharts are harder to hit than you might think with the M110

#

shots*

scenic nacelle
#

any tips on how to use DMRs after the update??

I tried them, but after a couple games I went back to sniper, I still felt that in most situations I would rather have a sniper or a rifle in my hands instead of a DMR.

How are you guys using them?? (Those that say the update was great)

gleaming socket
#

Mid range is good, distancing yourself from the frontline tiny bit and using 4x

frosty nacelle
#

Use with slip. As a longer range AR 😂

unique apex
#

Don't be a hero and run gun

slim topaz
unique apex
#

yeah just use it to have fun cause they wont be meta for awhile

slim topaz
#

The most success I've had with it was MK14 at Sandy small server domination. People walk into the street or lurking in windows. Couldn't help but feel that half of those or more I could've done just as well with the AK15. Then people stopped lurking in windows and started rushing. It was interesting, but short lived.

#

Maybe the anti-window-lurking was stronger tbh

#

Need more data, I should play more.

unique apex
#

the good thing of MK14 in my eyes is that it have slower fire rate than fal or scar so you will waste less ammo when fire

#

even though TTK is much weaker

slim topaz
#

Yeah, it's like the psychological effect of using a bolt action sniper compared to a semi-auto sniper in other FPS LMFAO, it's sometimes objectively worse but the psychological advantage of calmly placing following shots instead of spamming helps people who can't control themselves.

unique apex
#

true

slim topaz
#

My finger isn't fast enough to lift off the fire button when using the AK15 to achieve single shot, but I can with SCAR

tulip rapids
quaint canopy
#

Depends with the SVD or EBR as long as you can aim and they are very good just to run and gun with. People that are aggressive snipers would love DMRs now. I can out gun most classes now. The other DMRs I just play a bit more passively. I look for flanks and angles on the front lines and stay away from the team fights works well.

ornate sleet
#

I like to be about 20 feet behind where the grenade spam is landing picking off people + still pushing to objectives

raven parrot
#

hmm. an input buffer would make DMRs actually viable for me. Right now I can only go to about half the listed fire rate due to me not being that good at clicking quickly

royal otter
#

if you click slower than the fire rate, you won't have missed inputs, if you click faster, you will

raven parrot
#

I don't think I can click as fast as the fire rate

royal otter
#

then you likely won't notice a difference with or w/o input buffer

#

if inputs are missing, it means you've clicked too fast

raven parrot
#

I can click faster but not consistently, on average it ends up lower but sometimes is higher

#

so it would help

jagged jay
#

you only need like 7 cps for dmrs thats very easy

raven parrot
#

Varies person to person.

slim topaz
#

Casually tested, I go from 6.5 to 7.5 cps, so

#

An input buffer would be nice specifically in the case of clicking too fast, actually

#

I think that's what input buffers are for, yeah?

#

So the input doesn't get eaten and just sits in the queue waiting to be input

#

Most fighting games, renowned for requiring precision, have like a 3 frame input buffer (at 60 fps) at least nowadays.
It's always a nice feature to have.

jagged jay
#

pistols would benefit alot from input queing too

dusty patio
#

the big bore pistols are just hard to use

tulip rapids
short haven
fringe whale
#

I took from a 5 shot average, since that is what I had recorded from last version. Sadly can't go larger there

short haven
#

Oh okay then

zealous oasis
#

ngl im gonna need larger than that

fringe whale
#

/shrug not possible to do now

tulip warren
#

In saying that though you should really only be going for headshots with it

winter dew
#

well... the MK14 now sits at 0.93 vert recoil w/ attachments

#

the buffs are interesting... didn't really feel necessary

scarlet topaz
jagged jay
#

it was complet dogshit before

#

they were defintely needed

#

wrong reply

jagged jay
dusty patio
#

I need lots of ammo to absolutely pummel people with lead

#

The ammo is very limited for rifles let alone pistols

tulip rapids
tulip warren
#

Long barrel adds +2 which gives 126... so just enough

tulip rapids
#

M110 51 dmg?

long bronze
#

M110 has 51 dmg

#

40 is EBR

tulip rapids
#

ys but im saying y u didnt know m110 only needed 2 to kill

nimble plinth
#

anyone not wearing armor is easy 2 hit

spice lintel
#

dmrs feel GOOD

ocean mangoBOT
#

@spice lintel has earned the Tier I Member role!

raven parrot
royal otter
dusty patio
#

which is?

spice lintel
tulip rapids
royal otter
arctic river
#

M110 is nice, the bullet lead is taking a lot to adjust to. The mk20 is now very nice and feels like a battle rifle over a DMR, very brawly

jagged jay
#

m110 feels to slow on me so I run nt whatever barrel on it

#

the one that boosts velocity the most

brazen spire
#

lb gives the best velocity boost on dmrs

arctic river
#

Lb still seems to be The Way for m110, purely for velocity and accuracy

#

Extra damage is nice but doesn't reach a break ppint

tulip rapids
heavy quarry
arctic river
#

Yea I was waiting for someone to say that

#

You do get more assists

tulip rapids
#

but the accuracy + velocity + horizontal reduction is enough to run it without the headshot breakpoint

arctic river
#

But that's low down my priority list

tulip rapids
arctic river
#

Yea but you're not actually killing someone, so they can run off and heal etc

#

Anywho

tulip rapids
#

when they die u get a +1 kill on the gun/scoreboard

#

which is fantastic

arctic river
#

It's big, but not 3>2-shot kill big

tulip rapids
#

especially since velocity equals all snipers but m200

#

i mean personally gunfighter + lb is peak

jagged jay
#

does assist count as kill still apply if you do 80 damage, then they heal to full health and someone else kills them after that

slim topaz
#

Been playing with the SVD since I just unlocked it, is fun.

vague rock
#

Long barrel does extend your breakpoint range on the dmrs a little

tulip rapids
#

so whenever they die u get the kill

#

the only downside is not getting a range bonus or headshot bonus it is only 200

mystic sierra
#

I was constantly confused like "ok, uhh... who did i injure and when did i injure them? Did they seriously not heal?"

tulip rapids
#

yes 80+ damage

ornate sleet
#

tap tap move on

tulip warren
nimble plinth
#

the guy you answered to was talking about the m110 dude

scarlet topaz
#

looking for 40x scope for DMRs

quaint canopy
#

tbf would like to see some different scopes for them.

ornate sleet
#

would be nice to see options with good crosshairs at different zoom levels

jagged jay
#

idk if its possible but a variable zoom scope from like 1x - 2x would be really cool

spice lintel
#

luv me m110

spice lintel
#

miss me mags though

heavy quarry
#

Ranger Armor resolve the problem

#

And you Can play assault with small ammobox

fringe whale
#

Fix is a very strong word :(, 84 rounds of ammo sucks. Assault or bust.

unique apex
#

The problem is I already use assault and Ranger with m110 before the nerf. The nerf just make me feel bad to use.

ornate sleet
#

you might need to swap off short mag

#

losing the +10% movespeed sucks but its 50% more total ammo

#

i know pre-ranger armor (prestiged, 31 levels to go lol) as assault im running dry really fast when i need ammo most

unique apex
#

I mean I already run with maximum ammo before so this just suck

ornate sleet
#

Extend those mags for even more pew pew

vague rock
#

can confirm, m110 is now a little overtuned

foggy geyser
#

Marksman rifles feel too good now

#

honestly they are better than snipers in alot of cases

#

if you want to keep the accuracy, you have to nerf the damage hard, or you can give the marksman their shit accuracy again, having both leads to what we have now

vague rock
#

MK20 feels okay, right balance of ttk and accuracy, but the M110 feels like its a little too effective

#

Unfortunately I haven't had the chance of trying the other 2, as I made the mistake of prestiging beforehand

tulip warren
#

DMRs are fine atm, except for maybe svd or mk14

raven parrot
#

As in they’re too strong or too weak because it could easily be either

long bronze
#

M110 is a little overtuned

#

If you're spotted in the open field facing against m110 there's almost no chance to live

snow crescent
#

M110 is one of those "well I guess" moments, kinda like snipers

#

love the sudden influx of DMRs I've been seeing since buff tho kekw

unique apex
#

i mean m110 is the only 1 that feel like true dmrs

twin rivet
#

You know, I didn't like the dmr changes when they were announced. Thought they'd be crazy strong, but I think they're in a good place. The m110 specifically

#

I honestly never use any other one

#

I don't see a purpose to the others since I can control the recoil of the m110 perfectly, and it fires quick enough to 2 tap peeps

snow crescent
#

that's a subjective feel thing, I personally prefer the Mk20

scarlet topaz
#

imagine if DMRs had 40x scope

dusty patio
#

What if, what if we make DMRs one shot headshot upclose

#

make it actually worth the time playing

#

the farther range can be reserved for snipers

blazing coral
#

Fuck no

#

Dmrs arent close range weapons and they absolutely shouldn’t be strong er at close range than they are far away

ornate sleet
#

i still dont have the other 2 bc prestige but ive gotten my shit rocked a couple times by EBRs and seen some sick SVD play so i for sure dont want to rule them out til ive gotten my hands on them

fringe whale
#

How is the M110 suddently overtunned when it is nearly identical to what it was last patch but with less ammo

unique apex
#

idk man ppl is weird. it only get abit veloc buff but exchange for less mag and somehow that is overtunned

brazen spire
#

"omg it does a 2hit and has less recoil"
literally everyone with a brain used this thing with the lb which had about the same recoil, same damage, worse velocity but more ammo
people are weird man

jagged jay
#

yeah no the m110 is fine where it is people are just coping

brazen spire
#

literally, not like we have much worse offenders in kill/per mag ratio, movement speed, dps nuh uh xD

ornate sleet
brazen spire
#

i'm no freak, i'm just a dedicated enjoyer of this game kat

ornate sleet
#

DMR Enjoyers vs the world

unique apex
#

Who you calling freak? I am just a casual player who happen to like using m110 too much.

spice lintel
ornate sleet
slim topaz
#

lmfao people saying DMRs are powerful, lol LOOOOOL
Use the SCAR-H, or play in Tensa or that construction site one

#

Snipers only need to shoot you once,
DMRs need to have snappy follow-up shots and hit AT LEAST twice to kill people. If you're past maybe 50 meters and 1v1ing a Sniper head-on you'll probably lose.

spice lintel
#

just flat out wrong lol

slim topaz
#

Heh, that's where you're wrong, kiddo

#

It's true I've capped many a sniper within 100 meters. Follow-ups are pretty easy within that I feel.

twin rivet
#

Sounds like a skill issue, old man

jagged jay
ornate sleet
#

I think my record was 800m or so

#

Distance bonus shots are always funny

placid sparrow
#

ngl, giving DMRs AP might go a long way with helping them deal with targets. armor makes 3 shots turn into 4 or even 5 in some instances all within the same engagement zone. The raw damage of the weapons is ok rn (i say as i love the M110 LB build).

inland sequoia
#

Buff the dmrs across the board, rn they are all outdone by the scar

brazen spire
#

they literally just got buffed HyperXD

inland sequoia
#

theyre still kind of crap

brazen spire
#

if you're trying to use them like a sniper ye

spice lintel
severe gull
#

M110 post buff needs its velocity lowered. 2-shot kills are far too easy to achieve right now. I have almost 1000 kills on it far quicker than other guns. Prestige 1, Rank 198

raven parrot
severe gull
tulip warren
#

Harder to pop head then you might think

raven parrot
#

Accuracy doesn’t affect the first shot

brazen spire
#

where do you have that from? from the same testing that let you to believe acc does nothing XD

raven parrot
#

Have tried it and seen other people try it, at least could never see any deviation

Testing for it in full auto was difficult so it’s unsurprising it was hard to get anything from that

#

I had no idea if it did something or not, I just believed it didn’t matter for anything - it still seems like it matters very little now

brazen spire
#

dmr users would like to have a word with you, sometimes you can be point on and still not hit shit, at 250-400m where these guns should be good at

gleaming socket
brazen spire
gleaming socket
#

DMRs have 100% ADS accuracy

brazen spire
#

i don't think you know what the accuracy stat means right, the accuracy describes how much your bullet deviates from the point it was fired from, in hip fire from the barrel, in ads from the center of the camera

gleaming socket
brazen spire
#

a dmr will deviate over longer distances in ads

gleaming socket
#

Like snipers

brazen spire
#

there is no such thing as "ads accuracy" it's literally the same thing wether ads or not

gleaming socket
#

There is hipfire accuracy and ADS accuracy

brazen spire
#

i can only tell you what is colloquially known and what i found while playing if there is some magic "your gun shoots straight" and "your gun no longer shoots straight" then idk all i can say dmrs are not 100% accurate

gleaming socket
#

Only difference being hipfire accuracy being different

brazen spire
#

that makes zero freaking sense, why just why, and yeah apperantly hitreg is shit

#

well what merging a milsim into an arcade game does to gun mechanics wtf

raven parrot
brazen spire
#

also this makes attachments that lower your acc but buff the gun on other stats just not really that "bad" to use, as well as why tf do we have one stat that for 2 things that do basically the same thing yet still are not really connected gameplay wise
and i don't even wanna begin on "control" and "weight" those 2 things are just absolutly cryptic

raven parrot
#

This is like the only thing the devs have ever said about weight
And it wasn’t even a thing back then, I don’t think

brazen spire
#

i'm going crazy

blazing coral
#

Resignated darksman mifle

brazen spire
#

fr

fringe whale
brazen spire
fringe whale
#

I mean I agree, but we use silly arcade rules when ADS

#

Bullets from the forhead at camera center, gun is purly cosmetic

#

but hipfire the gun matters which is really odd

blazing coral
#

Yeah you’re definitely just shooting too fast after aiming or moving.

brazen spire
#

oh yeah headglitching... that could be practically eliminated
more engaging cqc... think about all the possibillities

blazing coral
#

Possibilities from what? What are you talking about?

brazen spire
#

but rly, should i be punished for shooting my gun fast enough so i can kill someone? that seems like the most fucked way of "balance" for dmrs

blazing coral
#

If you’re having shots go where you aren’t aiming with your DMR it’s because you aren’t waiting for the reticle to settle before shooting. The reticle moves off target when you move, and it takes a moment to get to the right spot when you ads.

brazen spire
blazing coral
blazing coral
brazen spire
blazing coral
slim topaz
#

It's greatly disappointing when any gunplay mechanic is hidden or unclear. We've been having debates and discussions and misinformation spread about this shit forever.

brazen spire
blazing coral
#

What is unclear about this????

slim topaz
#

What's unclear is whether what you're saying is true or not. I haven't seen that shit actually be explained except by hearsay, and I've heard conflicting information. Your '100% certain' doesn't mean jack shit to me.

#

Some people report inherent inaccuracy with the scope, some people don't.

fringe whale
slim topaz
#

"Visual recoil," vs actual recoil, is there Cone of Fire in ADS, what about Cone of Fire in hipfire, where does the bullet actually come from at what points, what is the 're-centering speed' of various guns, how is the settling from movement calculated, does it actually affect where the bullet comes from, is the reticle/sight accurate, is the gun fully simulated so not even the sight is accurate?

blazing coral
slim topaz
#

Questions that do not have official or clear answers.

fringe whale
#

Hit punch moved your camera detaching your shootpoint and aimpoint

brazen spire
#

also, "shoot slowly with a dmr" are you kidding me? a 2-3shot long range gun has to be shot quickly.

slim topaz
#

When you ADS the bullets don't come from your forehead: I've had bullets hitting walls when I'm trying to "head glitch."

blazing coral
fringe whale
#

Does this look like the bullet fired where my gun was pointing

slim topaz
#

Nice evidence bro. Thanks

mystic sierra
fringe whale
#

no it fired DIRECTLY to camera center

blazing coral
# fringe whale Does this look like the bullet fired where my gun was pointing

Could just be travel time but that’s not even what I’m talking about. If you are sprinting for instance, your gun is not pointed straight ahead. If you start firing immediately as you come out of sprint the bullets don’t go straight where you’re looking, they go where the gun is pointed as you bring it up.

brazen spire
fringe whale
#

Yes, becasue hipfire goes where the gun points

#

ADS though goes to where the camera points

blazing coral
mystic sierra
#

Ads does too

fringe whale
#

ADS is only governed by the camera

slim topaz
#

From your guys's conflicting evidence it's clear a hybrid system is in place. I've had bullets hitting the wall when "head glitching" but you've had bullets fire to the center despite where the gun is facing.

Clearly, when you're 'hit punched' or being flinched, the 'flinch' is purely visual, but bullets still don't actually just come out at the center of your screen.

mystic sierra
#

Like often im on a roof and aiming down and my scope is on a guy but my shots hit the floor im prone on. Its not that rare of an occurance

brazen spire
slim topaz
#

Like y'all have conflicting evidence, and so do I, so maybe it's not the evidence that conflicts but the conclusions we're drawing from it.
This is why having opaque gun mechanics sucks so much cock.

fringe whale
slim topaz
#

But, it has hit the wall in front of me before, when my sight was clearly aiming above the wall.

blazing coral
mystic sierra
#

And bipod comes out of the gun model

fringe whale
mystic sierra
#

Ads moves your gun model

blazing coral
brazen spire
slim topaz
#

Like, while being FULLY ADS'd and aiming for a while, I've had instances where the bullets are clearly not firing over and they are hitting the wall in front of me @fringe whale
Aim punch I have no explanation for though, that must be a special case.

fringe whale
#

aim with the external and ignore your scope

#

you will hit

#

Aim punch is just when it is MOST pronounced

raven parrot
#

I think where the gun is pointing isn’t necessarily parallel to the view between your eyes and the optic

brazen spire
#

Idc fuck the "gun" mechanics

mystic sierra
slim topaz
#

Oh, so you're talking SPECIFICALLY about the center of your screen, using an overlay? And that the IN GAME SIGHT is just not center of screen, and is sometimes higher or lower? Needs more investigation @fringe whale

fringe whale
stray carbon
slim topaz
#

So we need to start using game overlays, and the 'control' stat being 'scope sway' means absolutely nothing and is purely visual?

brazen spire
zealous oasis
#

Grumble Grumble grr grr argue!

brazen spire
slim topaz
#

This is such a shitty mechanic. I'd vastly prefer it if the in game sight actually matched the aimpoint and scope sway meant something.

blazing coral
slim topaz
#

I mean I WOULD believe that. Need more evidence.

#

Your 'experience' means nothing. Pics or gtfo basically

#

Evidence.

mystic sierra
#

Bruh, pick up a sniper rifle and use a 40x

blazing coral
raven parrot
#

bruh!

slim topaz
#

I have played the game, and MY experience is that bullets simply do not go directly where the sight is aiming.
Maybe the long scope optics make your WHOLE SCREEN sway instead of just the gun sight

brazen spire
blazing coral
slim topaz
#

Are you saying he's wrong or that's a stupid game design decision, because if the latter then I agree.

mystic sierra
#

Have any of you guys used anything other than medium scopes?

slim topaz
#

Yeah, used long scopes on snipers for only a tiny bit, hated the glint.
I mean the scopes changing mechanics explains the gap in our experience very neatly.

blazing coral
slim topaz
brazen spire
blazing coral
brazen spire
#

long range ones move ur screen, medium ones don't, but also don't change where the bullet goes, that's the problem

slim topaz
#

Yer just being a stubborn ass at this point. If all arguing consists of is

#

then there's no point and we can all stfu

unkempt meadow
#

theres this cool thing called making a video to actually show the problem

fringe whale
#

Okay, 2 frame sequence showing the shot fire to center NOT to the Acog reticle

#

notice the Acog is under the target, but the bullet fires to the center where the hitmarker is

#

no hit punch involved

blazing coral
mystic sierra
blazing coral
#

It was literally you saying
“why is this happening???”
Then when I tried to explain why it might be happening I got hit with the
“DO NOT try to explain anything or help me, you are wrong.”

fringe whale
#

Is this adequate evidence that aimpoint and scope reticle are not the same thing?

#

and that ceter of the screen = aimpoint

slim topaz
mystic sierra
blazing coral
fringe whale
#

That the bullet is going to the center of the screen, not the Acog reticle

mystic sierra
#

Both center of screen and my scope are above the floor

#

But the gun shoots the floor

unkempt meadow
#

is that not just te recoil in those images

fringe whale
#

there is 1 frame between the two images to show where the shot went vs where the gun was "aimed"

#

Recoil happens after firing not before

#

The shot should have been off target by the reticle

blazing coral
slim topaz
#

Hmm, could you do a frame-by-frame video? I was suspicious about the nearest tracer being under the ACOG in the 2nd pic

fringe whale
#

I mean I am shooting an M4 in full auto and then going back frame by frame in video

#

travel time is not relvent here

fringe whale
#

This is zero'd to 0m

slim topaz
#

So is that 2nd screenshot frame 1 of the nearest tracer (the one below the ACOG) being on screen or

fringe whale
#

ther eis no adjustment

#

This is exactly the frame after the bullet fired

mystic sierra
fringe whale
#

Drop is irrelevent...

#

the bullet also fired ABOVE the reticle not below it... not sure where you are getting drop from

slim topaz
#

But wouldn't that 2nd image be showing, via the tracer of the bullet below the ACOG, that it's rather going off where the sight is pointing?

#

We're not looking at the same tracers bruh

#

Why not do a screenshot of the first shot before during and one frame after firing to clear things up?

raven parrot
slim topaz
#

Anyone know a gun with absurdly large medium scope sway to make the testing easier?

blazing coral
#

Also don’t automatic weapons suffer from an accuracy penalty when firing quickly?

raven parrot
fringe whale
#

it is the follow up shots where the scope visually desyncs with the aimpoint

#

this is the "visual" recoil people complain about on medium scopes

#

the actual recoil is much lower than it looks because the aimpoint is screen center but the scope moves more

blazing coral
#

I don’t see what this has to do with the discussion

slim topaz
#

That'd make me hypothesize that the 'sway' follows the aimpoint, and that it secretly still controls the aimpoint along with actual recoil, and there's a layer of extra visual recoil on top.

blazing coral
#

The whole point was someone was saying their first shot with a DMR wasn’t landing where the reticle was

#

This is not the same situation

#

I’m pretty sure automatic weapons have a bit of a bloom effect

fringe whale
#

First shot can be slight off due to movement and such, but typically it is quite close, followup shots on the DMR can be off as the scope has not resettled back from the recoil yet and is not aligned with the aim point

#

and as far as I am aware there is zero bloom in this game from automatic fire

#

just reoil

#

I'd have to do more samples to confirm this, but I have not noticed anything like that

slim topaz
#

Because "Oki hasn't implemented it yet."

#

Not sure what that means.

blazing coral
raven parrot
#

Hard to notice though

slim topaz
#

Yeah but we don't fucking know if CoF/'bloom' exists.
God this all seems like a headache to test for.

raven parrot
#

Saw a guy demonstrate it fairly well with a vector

slim topaz
#

I used to think so too, but people keep telling me it doesn't exist, and if there's VISUAL RECOIL DIFFERENT FROM ACTUAL RECOIL that could EXPLAIN the apparent "cone of fire"

#

CoD having visual and actual recoil be different happened. Mechanics of guns in games are fucking weird.

raven parrot
#

Simply need to adopt tabg gunplay

oki it would make the game so much more fun I promise

slim topaz
#

To me the clearest and simplest picture so far seems like this:

Cone of Fire doesn't exist.
Gun swaying the reticle still accurately reflects where the first shot comes out of a gun.
After firing the visual recoil is much greater/different than actual recoil, resulting in bullets that seem to come 'out' of the gun closer to the original aimpoint.

To me the unsolved problem is I'm not sure what explains sometimes the bullets hitting the wall when "head glitching," we've had conflicting experience/reports on that.

#

Like, it could be this IN ADDITION to CoF

#

And the mechanics for ADS vs hipfire are unclear, but I think THAT difference puts DOUBT on the "bullets come out of the center of your screen" idea.

blazing coral
#

also just fyi starfield deserves goty because it pauses and unpauses automatically when you tab out and tab back into the game so I'm able to seamlessly transition from playing to arguing with you guys and back with zero effort.

mystic sierra
brazen spire
#

FYI
acc seems to be weapon class dependent, but every gun has its own hipfire acc apperantly
weight, controll and sway can go straight to the dumpster
now the only other question is: is the vel only the muzzle vel for a few m and does it get reduced over distance or does it stay the same?

raven parrot
raven parrot
brazen spire
raven parrot
#

oki should really just give us the deobfuscated source code fr

brazen spire
#

fr fr jk, pls we need answers

mystic sierra
raven parrot
blazing coral
#

Oki should make me a dev and let me play with the numbers for fun

scarlet topaz
#

can't find 40x scope on DMRs

blazing coral
#

Good

jagged jay
#

y tf would you need that

brazen spire
#

he's of or on his meds ig

twin rivet
#

40x scopes for dmrs would be a pretty big buff

mystic sierra
twin rivet
#

I like to snipe from further away though

zealous oasis
#

this is literally the reason im about to hop onto starfield

#

except replace "argue" with "be sick"

stray carbon
stray carbon
brazen spire
stray carbon
#

If bullets were slowing down a 800m/s bullet wouldn’t land at 800m in exactly one second

brazen spire
#

Ik

stray carbon
brazen spire
brazen spire
blazing coral
#

THERE'S A FUCKING INPUT BUFFER

slim topaz
#

Big news for DMRs

#

tfw I click faster than 350 rpm

spice lintel
blazing coral
spice lintel
#

What’s up with the input buffer

#

Am I just getting mixed up with action queuing

unique apex
#

Check update note it not out yet though

spice lintel
#

I

#

🫨

#

Swag… overload 🤩🥳

blazing coral
slim topaz
spice lintel
#

BOB HOORAY

blazing coral
#

Either way I’m so fucking pleased

spice lintel
#

JAEDEIK YIPPIE

slim topaz
#

Right?

blazing coral
spice lintel
#

That’s what it’s all about yo

blazing coral
#

Dmr users stay winning oh my god I’m so happy

spice lintel
#

Gonna celebrate fr

#

Need to run some comparisons tonite

unique apex
#

Dmrs winning but rip L86

spice lintel
#

Coz now those followup shots are gonna be so clean, Mr Clean is gonna get replaced by ME

severe gull
#

Sometimes I feel like there is some deviation from the ADS center point when I fire a shot but it genuinely just feels like it happens when my aim is poopooing so I dunno about that.

blazing coral
ornate sleet
unkempt meadow
#

to go along side the 750rpm mp443 lol

ornate sleet
#

already keep that thing on me

vague rock
#

hallelujah

distant coyote
#

thank the lord they added input buffer

blazing coral
#

PRAISE BE

snow crescent
#

He’s done it

#

The legends are true

covert rune
#

I enjoyed the cbt

brazen spire
#

m110 without 2tap mhmmmm

covert rune
#

Done that as well

#

It was worse before the barrels

jagged jay
#

INPUT QUEING

#

RAAAAAAAAAAAA

#

pistols will be useable

#

svd will actually be able to use it's fire rate

zealous oasis
#

me with my currently frozen fingies

#

"pistols? usable? what you mean?"

#

though im still upset about his hardon for the deagle

#

rah rah im getting off topic

#

input queing should be fantastic for DMRs

#

but now im even more scared of M110s

jagged jay
#

some dmrs will probably need firerate nerf to make the input buffering not op

#

before you yell at me "noooo dmrs will be trash again"

#

it will essentially feel the same since we couldnt even utilize the rpm we had before

distant coyote
#

^

distant coyote
jagged jay
#

yeah

#

same firerate

#

but you dont need to time clicks

#

thats what i meant to say

slim topaz
unkempt meadow
#

honestly, it wont change much balance wise. mk20 and m110 are going to feel so much better though

#

old m110 fire rate woulda been annoying for most people to deal with close range but it already got nerfed so

jagged jay
#

got nerfed?

#

wha

#

when

unkempt meadow
#

it was 350 its 300 now

jagged jay
#

oh

#

i was thinking more for the svd

unkempt meadow
#

.170 ttk to .200 which is on par with the scar i think

jagged jay
#

that would make it fastest ttk iirc

unkempt meadow
#

svd is like 445

#

or you mean scar yeah but its a 3 hit not 2 like the m110

#

highest ttk is the scorp at .150

#

then l86 lb i think at like .154 or something dumb

#

but yes highest ttk in DMR class not including headshots armor or range

tulip rapids
slim topaz
tulip rapids
slim topaz
#

Excuse me, 6.5 x 60 = 390, so even better.

tulip rapids
#

well mk14 is auto and mk20/m110 are under that so it would only affect the svd except the m110 is just better anyway cuz 2 tap

unkempt meadow
#

either im confused on whats being argued here or you seem to think input queuing doesnt just prevent you from clipping when you are faster then the max fire rate and that it lets you actually click faster?

slim topaz
#

idk if he is, but I do understand all mechanics involved, trust

hard delta
#

Solution, Google click per min test and do it

unkempt meadow
#

i mean even if the max fire rate was 1000 no one is getting that legit. at least not accurately in the slightest

#

i mean its nice to know what your capable of but most people can clip the m110 without trying so i dont know what you mean by solution

royal otter
#

• Added input buffer for single fire weapons. (No more dead clicks.)

yall welcome

ornate sleet
#

or id click too fast and lose

#

lol

slim topaz
#

They got lucky (or skilled) and landed their shots. M110 TTK is 343 ms and above, that's like higher than any SMG.
CQC fights absolutely and unequivocally favor the SMGs, and basically every other gun besides snipers to DMRs.
If you got 2 tapped at close range by a DMR, that's bad luck but any other gun would've killed you easier in the same situation, so put your feelings aside and look at this objectively.

#

Royal you ofc

twin rivet
#

DMRs will lose out in close range a lot more. The recoil alone will cause you to wiff shots, you can't ads too quick with 'em, and they aren't exactly hipfire machines

unkempt meadow
slim topaz
#

Ope, I was looking at a different spreadsheet, my bad. Looking at E's spreadsheet it's .200 on bodyshots to no armor. A little higher than .170

raven parrot
#

On armoured targets it’s about 340

ornate sleet
#

.400 if you need a third shot

tulip rapids
#

I like those numbers but i dont like the firerate ingame

cobalt sphinx
#

Still sucks

zealous oasis
#

what does, exactly?

blazing coral
#

Straw

unkempt meadow
#

you know who else sucks

blazing coral
#

Austin

azure estuary
#

they all have way too fucking high firerate

jagged jay
#

no

azure estuary
#

yes

#

they give 2 shot to a fullauto gun

#

you quite literally cannot counter that

#

when the dmr user doesnt have skill issue

jagged jay
#

pretty sure any assault rifle out ttks any dmr rn

blazing coral
#

The FAL and Scar both do the same damage (or more) as the mk14 and both fire faster.

azure estuary
#

they also play as dmr's

#

they have high acc as well

#

the game just categorized them wrong

jagged jay
#

the only reason mk14 isnt outclassed by scar and fal is range

#

accuarcy doesnt mean shit when ur "dmr" starts doing 29 damage at 150m

blazing coral
tulip warren
jagged jay
#

ak15

#

fal

#

scar

azure estuary
#

not at distance

jagged jay
#

no fucking shit thats what dmrs are meant to do

#

they sacrifice cqc for long ish range capability

azure estuary
#

at distance you dont even get reaction chance becuase of the insane firereate

#

which makes dmrs broken

jagged jay
#

bro what the highest dmr firerate is 440rpm and you cant even hit that firerate cause we dont have input buffer yet

snow crescent
#

I have definitely escaped DMRs since the buff.

azure estuary
#

well yah

#

its escaple from peopel with skill issue

snow crescent
#

Nope, also some good top scoreboard players

azure estuary
#

but with someone how has even the slightest bit of compitency, it makes dmrs broken

snow crescent
#

Yea DMRs are good in the right hands. No, they’re not uncounterable

jagged jay
#

dmrs are still completly shit on by any of the heavier hitting ars <150m

#

they are def counterable

snow crescent
#

The benefit of still taking two shots is the good ole SPAZZ AROUND LIKE A MANIAC

#

it’s literally helped me so many times

#

Or

#

You know

#

Get to cover and chase him

jagged jay
#

try like

#

going in cover

#

when u get shot

#

ik its a crazy concept

azure estuary
#

when the dmr user isnt shit, the firerate is so high that you cant react

#

getting under cover is one of the things that means react...

jagged jay
#

idk man i have time

#

imo the only dmr thats slightly overtuned is the m110

#

the rest are fine

#

cause they 3 shot

#

3 shot is plenty of time to get to cover

lapis nest
#

Mk20 with LB tankgondola

jagged jay
azure estuary
#

dmrs need more dmg less firerate

lapis nest
#

Pretty sure it's 2 shot

azure estuary
#

imagine the deagle but as a primary

unique apex
#

After the patch I still have 0 issues dodging dmrs at long range

jagged jay
azure estuary
jagged jay
lapis nest
jagged jay
#

doesnt lb ad 2.15 damage

lapis nest
#

Pulling out the spreadsheet

snow crescent
#

Reda I’ve seen you a lot and you tend to only have bad takes, do you need some choccy milk bro? catOhNo

unique apex
azure estuary
#

that actually sounds kinda good rn

unique apex
#

It really easy dodging anything that not a 1 shot kill

jagged jay
#

i think the m110 should still 2 shot but maybe slightly nerf its velocity to like 950 or something

snow crescent
#

Well then go get that choccy milk

azure estuary
#

most of the time with dmrs in my personal experience, is the 2nd shot is already flying in the air before the first shot hits me, so i get double tapped before i even have a chance to 180, let alone run

unique apex
#

The only problem and a biggest strong point of m110 is ppl getting hit and though they only losing 30 hp at best so they don't run

azure estuary