#Designated Marksman Rifles (General) - Feedback
1 messages · Page 3 of 1
I mean... It is certainly meant to be
It is not, though battle rifle is an incredibly arbitrary thing anyway that isn't handled particuarlly well anyway
mk14 is a perfectly fine baseline for what a battle rifle is in BBR
and apparently SVD is too now
so randomly gutted magazines on an automatic rifle
yep
i personally dont really think the mk14 is going to have a comfortably large niche even after the changes, at least assuming the ARs dont also get a bunch of changes with this next patch
Why do the SCAR, and FAL get to have normal magazine sizes then? They function in largly the same was as the MK14 just with worse falloff past 300m, but that range is also largly not relevent
I see no world where the MK14 justifies itself over the SCAR or FAL
next patch
but again, the M110 is simply being deliberately moved away from said "battle rifles"
So it should be a DMR... not a shitty sniper rifle
but they are positioning like a shitty sniper rifle
3x the rate of fire and require 100-200% more rounds to kill.
The rte of fire is not an advantage in any practical way here
And you have sniper rifle ammo counts while requiring 2-3x as many rounds to kill
why is it not?
two shots kills someone within the max damage range
by "sniper rifle ammo counts", you mean the L96
Because, a 0TTK means targets do not get to react. Anything more than 0TTK means you are shooting at air strafing nonsense. And you can 2 shot before falloff sure, until you hit any armor and you are back to 3 shot. The consistancy is not there
which has significantly more ammo than any other sniper rifle
with the exception of the SSG
MSR is 5, M200 is 7, SV can only ever have 10
no L96 has MORE ammo than the M110 post patch in practical terms since there is no reason not to use extended mag
The mag reductions only make sense if they actually expand the base magazine capacity to the proper 20 rounds on DMRs. But they really seem to hate the idea of DMRs having decent mag sizes
however, the M110 will be 2-tap by default with the same recoil as the FAL. and with the much higher velocity, you have to lead less, which gives less room for error when leading targets
then dont use the thing like a FAL
i think the devs are trying to push the whole DMR niche back by a 100m or so
I mean they just get HARD out competed by sniper at that range
well before they were only "optimal" at around 270m exactly due to weapon falloff rates
and even then sniper were better
and at 100m... snipers were also jsut better
Depends what you mean by “better”
their performance does not change
If the enemy finds it harder to fight back then you’ll perform better. If you can’t hit them as well you’ll perform worse
For range to be unrelated to performance outside of damage dropoff doesn’t make sense
Snipers essentially eat the DMR niche alive, largly because they are effectivly alkl range weapons up until like 30m
I mean I'd argue they largly do up until SMG optimal range
and id argue M4
But I think snipers are a huge design problem in general in FPS games and this game is no exception to that
im not gonna bet money even on myself against an m4 at 70-100m with anything but an M200
0TTK weapons are just a nightmare to make "fair" and BBR doesn't do a good job of that
A sniper is not going to beat an AR at like 80m in a perfectly balanced fight
I think it does - they managed to stop them being meta or just powerful in CQC which many games don’t manage
inverted damage curve does a perfectly fine job
I mean I think medium scopes on snipers invalidate DMRs completely, I know it won't happen but the biggest buff to DMRs would just be restricting snipers to long range optics
Stratagy lots of games use to force snipers out of shorter ranges
i frankly agree there
im of the opinion that so long as sniper rifles have access to medium scopes, DMRs will have a very hard time having their own niche. but so long as long scopes have glint, removing medium scopes risks alienating snipers as a whole playerbase
and i doubt anyone here is unfamiliar with how much foaming SMG medics start producing when you mention removing glint (perhaps rightly so, im no-one to say whether they are or arent)
its a tricky problem to tackle
I think glint is a good mechanic, but needs the cone where it appears drastically reduced to make it much less of a beacon. But the core problem of DMRs is that they cannot compete with ARs eithing AR range, and cannot really compete with snipers within longer ranges. They are always a halfway step that never hits a niche.
I don't think they are unusable even now, I have 2000+ m110 kills and love using the gun and you can make it work, but it is something that always feels like you are playing the game wrong when you do it.
And I don't think the proposed changes do anything to alter that.
Though the ammo reduction is going to SUCK, esspecially for people without ranger armor unlocked. Already really easy to run out of ammo on DMRs.
normal armour and ranger armour are statistically identical
i.e. a pretty early unlock
iirc it is a level 100 unlock
is that just recon? I suppose it may be less there. I primarly do not play recon when I use DMRs. Either Assault or Engineer
yep
which are higher level ranger unlocks
its not less, just more. normal is +6 just like ranger
i frankly dont remember that being the case
I know medic ranger armor was level 100
well thats what im saying. for recon, normal is the same stats as ranger, instead of the same stats as normal armour for other classes
and ive already got normal armour for recon at level 38 post-prestige
Yeah I feel like it’s not intended to be that way lol
hell, i feel like it wasnt that way
i swear i remember being distinctly excited for ranger armour on recon specifically because it gives even more ammo than normal, which itself gave more than the crummy light armour
also, i swear the normal armour on recon had more durability than light?
currently it does not
Yeah that seems like a mistake
If it had a 750 rpm like it does irl
dmr changes are mostly fine altho i have no idea why they made dmrs have less mags, like im pretty sure sniper rifles have more ammo now despite DMRS requiring twice the ammount of bulets to do the same thing
hoping devs will read through here again before the update goes live
I'm 99% sure they outsource their balancing 💀
I’ve seen people state that in a wave over the past few days
Where does that come from
ig we have to wait till the patch drops to properly test the changes, personally the m110 has been nerfed but we can only speculate for now
It means they take their balance changes from outside the playerbase
According to what
(And the playerbase would not be the ones doing balancing anyway, so your statement seems redundant? It would be the devs)
Cool
DMR UPDATE IN 47 MINS
THIS IS NOT A DRILL
the only thing we need now is input queueing
He has 14 minutes left to add it
checked them out on shooting range, they feel real nice
im gonna try it
feels better to use
would be even better with input buffer/queue
svd is very noice
update feels good however the m110's horizontal recoil is too much it makes follow up shorts much more annoying than vertical recoil does
that plus revert the mag changes and adding input queing should do fine
SVD is very nice.
Not really used the others to much wanna get 500 kills with every DMR now.
i take this back
after playing a few rounds with it
it feels fine
ammo too
i think all we need is input queing
DMR UPDATE IS AMAZING!!! M110 WRECKS!!! TY DEVS!!!
M110 is an absolute monster right now, thanks oki 
SVD needs long barrel to be consistent now
All the people who cba to get 350 m110 kills before finally learning lmao 
when people find out that m110 long barrel headshot is 80 damage
the mk14 is actually good
i thought id be trash
i just got 17 kills in one life on frugis using it
Shhhhhh don’t tell ‘em
legit, the recoil is awesome and I consistently getting kills if my aim tracking wasnt potato
yeah
kinda make the aug obselete tho
ig the aug has better velocity and control but stuill
tap firing feels pretty decent, full autoing under 30 meters feels awesome
yep
back then we had to REALLY pull down if you didnt grind the attachment
but now it feels fun
yep
never 
i think that would be too op
😈
I read on reddit how they said devs butcher the dmrs with the buffs like what, it hasnt been out yet
I know, i enjoy reading their reaction
lb on m110 lets it 2 shot body kill at 500m
m110 short mag feels completely useless now lol
which is sad since that was, prior to the changes, one of my favourite attachments in the game
that aside, the other changes for the m110 feel solid
DMR just need larger magazines (20 normal/10 short), or they need to revert the mag changes
the other changes are pretty w/e imo
Ammo nerf makes me feel like I have to play assault to have enough ammo
yeah thats what i do
dmrs feel really nice with asasult
ive like doubled my kd since ive started using them
community servers which limit recon when u play squad leader with drone ap and m110
No one talking about how not using the long barrel on the m110 shits on your accuracy? 99 Long barrel acc vs 94 Muzzle break. The m110 just feels shit even with muzzle break and BCM grip and even worse with the mag reduction.
long barrel still best on m110
i havent tested it but headshot 80 damage so theoretically get assist counts as kill whilst more velocity and less horizontal
Hmm yeah just tested it 80.33 dmg per HS
ye just tested its assist counts as kill no helmet
So m110 long barrel is basically a sniper with triple the firerate lmao
well... without actually getting kills
Counts as kills ring a bell
Assault 100%, actually has enough ammo to use the guns
I figure assault for the passives unless u want a drone then recon
U get ranger vest on recon too
I know what ranger armor gives... you still run out VERY fast with ranger
oh i misread
It is the only weapon class I consistantly run out of ammo for right now
i havent testewd enough so ig i will see if i run out consistently or not (probably) but it depends on if the player does or not whether its useful or not
Atm assault because of the higher ads and reload speed
yo what dmrs are worth trying after the buff
All of them
M110 long barrel + gun fighter
I havent played the update, was worried about mk14 but am ready to eat my words
Unless u want drone, i find i dont run out of ammo with a ranger vest but ye assault has all other utility recon has and a passive
I ate my words also smh
all of them but mk20 and mk14 are my personal fav
Okay I don't think they applied the new velocity change to the mk14
its still saying its at 770
could be a ui glitch like what we saw with the as val and honey badger sound suppresion
Yeah its way better than what it used to be
Check again
huh\
oh ok
mk20 is based now too
Asval and Honey are correct in the UI though?
wish the mk14 didnt sound so goofy
ok wow m110 is so much better in terms of recoil
last time i used it i remember looking at a constelation after one shot
now i can actually keep looking at my target
I'll be honest, I hardly notice the recoil difference
I mostly just notice the lack of ammo, but I do get to use a suppressor now I guess which is nice?
imo getting rid of the vertical recoil and moving that to horizontal is worse imo
still better than it was before cause the damage
but id rather use mk20
I don't think anything should be changed all the guns feel good
we do need input queing tho
For all semis not just dmrs
This
I just checked the current recoil against the old recoil and it is basically exactly he same magnitude of recoil.
Old setup w/ long barrel: 37 pixel horizontal recoil, 273 pixel vertical recoil | TOTAL: 310 pixels of recoil
New setup w/ short suppressor: 100 pixel horizontal recoil, 219 pixel vertical recoil | Total 319 pixels of recoil
So recoil isn't less, it is just differntly shaped
I personally wouldn't use a suppressor but eh
I mean, you could go more anti recoil but the suppressor I see as the big win since it lets you remove all muzzle flash
main benifit that I can see from the change
It is Flash Hider, Supressor, or Tactical. Unless you weirdly want long barrel for more assist counts as kill
Flash hider also has basically the same recoil as a suppressor. Actually just averaged higher in my test pass somehow which is odd since its stats say it should have less recoild
81 Horizontal, 246 Vertical, 327 total
Which gun?
M110
Ah
I think its more pronounced in mk20 and mk14
I guess if you want to go by total linear distance the recoil is down, since it is less in one direction if you draw a diaginal line it is slightly shorter.
Like 275 vs 260 in pixel length as a diaginal
so ~6% reduction in recoil if you use that metric
how do you even test that
are you fucking counting pixels
You record shots in the shooting range at a known aimpoint, Then you screen shot and count pixels from the orignal aimpoint to where the aimpoint is after recoil
boom, objective measurement of the recoil
so the measurement becomes useless as soon as you use anything but 1080p?
I mean I am in 4k here, but the actual pixel value is not super important, only the scale relative to the other tests
damn 4k how tf do you even count that I can barely see the pixels at 1440
You go into paint and look at the cordinates it gives you
ou
no reason to ever actually count yourself
With the new changes, DMRs feel even worse up close and still lack the long range viability against snipers due to mediocre velocity and high recoil. They are not viable up clsoe due to SMGs. They are not viable medium range when the SCAR and AKs can fire faster and deal more damage faster with less recoil. They are not viable long range because snipers still outclass them in range, accuracy, and damage. I suggest substantially increasing the fire rate of all of them while decreasing the recoil.
In my opinion, DMRs should work much better than assault rifles at longer ranges while still being viable (but not ideal) up close. There's no reason why they should have this much recoil and fire so slowly when there's always a gun that will out DPS them
I completely disagree but okay man
In my personal opinion, you should really benefit more from choosing a semi automatic rifle with a smaller mag size than the assault rifles
I mostly just hate the ammo changes. Other changes feel mostly neutral. Being able to not use long barrel is nice though
Magazine sizes straight up should be 20 on most DMRs though
With 10 round shorts
^^^^^^
Mediocre velocity???
All of the guns have much slower velocity than I personally like. You have to lead targets at 20 feet. I think all of the snipers and DMRs should have velocity increases since targets have time to move out of the way before a bullet lands at 500+ meters
But that's a gripe with all of the guns. The DMRs are a lot better than most of them
I mean most guns in the game have weirdly nerfed velocity, esspecially with how cracked fast everyone runs
But DMR and Snipers don't need more velocity
they are the only guns that are largly in the correct bracket
ARs and LMGs need the biggest velocity buffs
I'll agree with that. ARs in general play weird because of the bad velocity and very sudden damage dropoff
Honestly I can't say for sure with m110, mk20 and svd since I dont have too many kills in them. I have 1900 in the mk14 and I can tell you immediately it's better close up.
M110 got strictly nerfed at close range this patch with the rate of fire reduction.
^^
But it went from bad to bad so I guess it is w/e
To be fair if you're using m110 at close range then something went wrong.
The MK14 is the only one viable at close range. The SVD is close, but still solidly below every other gun since it's a three shot kill at 440 RPM
Either you got jumped or bad positioning.
I mean, the DMRs as a weapon are designed to be able to push with not be giga camping weapons. They shouldn't dominate CQC but they unlike snipers are not meant to be worthless when caught in it
Frankly, you should be able to use them at whatever range you want since you're so gimped by the low capacity
4 shot now I think since its 41 damage
Exactly. They're semi automatic rifles firing a large caliber. The whole point is to be versatile at most ranges
I will say out of all the changes increasing horizontal recoil wasn't the best decision
They're meant to be precise weapons, so increasing hor recoil seems counterintuitive
DMRs are my favorite category of gun in most games and it feel like Battlebit did them dirty by making them snipers but worse
I can only really speak for the M110, since I really hated the other DMRs and hardly used them before patch but overall this patch for the M110 feels very neutral rather than a buff
Well except for ammo, that always feels bad
Like they'd be way better if you could fire them at a reasonable speed. 350 RPM is so slow that I easily outrun it and die because I'm firing off-rhythm and only getting like 200 rpm
Why not make them true semi autos since they capacity, reserve ammo, handling speed, movement speed, etc nerf them so much?
It needs input qeueing
Otherwise you have to fire at the perfect time to have it be more seamless
Here's hoping, but it took tripleA studios forever to figure it out, so my hopes aren't too high for its implementation here
It's kinda tricky to get it right without it feeling clunky and delayed
I mean, the only way to really do it consistantly is to macro it. Which is explicitly cheating
Movement speed debuff I dont mind because it incentivizes you to stick to cover and not run and gun
Mildly annoying to get somewhere on foot though when you're slower
The maps are massive, so movement speed is a huge factor. Support is miserable to play because you move slower than the mobesity scooters at Walmart. DMRs are just as bad and they make it difficult to be useful and keep up with your team.
I do like that they encourage you to stick to cover and pay tactically
But man I hate having to run 500M and it taking four business days
Support, the heavy armor class where the ideal setup involves taking off all of your armor so you can actually move at a sane pace (still slow)
Or how putting a drum mag on the L86 makes you move twice as slow as carrying a gun that weighs twice as much but comes with a box mag
The MK20 is a big offender here. 0.93 movement speed default, down to 0.79 (-0.14) if you add 4 rounds and up to 1.03 (+0.1) if you remove 4 rounds.
It feels like increased mag capacity is punished way too harshly
Agree
Generally for all the guns
Vector maybe not
that was my exact build. was so satisfying to run lol
FWIW, the "running speed" stat on a gun with a changed mag seems to be downright incorrect
test it out in the shooting range: mk20 with extended has 0.81 run speed, and times almost identically to the mk20 with no mag adjustment at 0.95 run speed
and the m200 with the base 0.81 run speed times significantly slower than the extended mk20
there's something going on with how that stat relates to actual run speed, and how it's modified with parts
mk20 normal (0.95 speed): 12.87 seconds; mk20 extended (0.81 speed): 13.21 seconds, m200 (0.81 speed): 15.44 seconds
on a fixed distance, using the same loadout otherwise
and in case you're wondering the sv-98 (0.94 speed) timed at 12.76, so it's not something to do with gun class
They like halfed the impact of attachments on movespeed after people complained
So the stats in the gun menu are a bit of a lie
heres my feedback as an M110 main: thank you for the rework all the rifles feel fantastic now
Only tried the m110 out so far but I feel it's a positive change, Specially the velocity increase as I find that leading shots and firing at longer ranged targets now just feels more natural
M110 chads keep WINNING
Fr only w
life is m110
Tried out the new MK14, seemed solid.
Mk14 feels like the AUG mix with the scar h right now. Slow RPM with good recoil and hits hard
still need 40x on DMR's
after 2 days trying m110 recoil feel pretty the same. Still terrible chasing far away target
the veloc buff is good but then slower fire rate and lower mag feel terrible
I think someone in #battlebit-eng said that the M110 specifically just didn't get the recoil changes. Oops! Potentially spreading misinformation~
spread the misinformation! lets usurp the devs! ADD WINGSUITS
Sniper rebalance incoming??🙏
before i have to deal with vertical now it the same stuff just with horizontal
I cant lie as fun as the m110 has been and is, it sucks to die to 2 consecutive shots
Also 40 scopes aren’t useful on dmrs the recoil is already bad and u have to hit more than one shot unlike sniper
recoil isn't that high at all
even with 40x
idk man, the optimal TTK if you don't miss with M110 is .200 (with no armor), which is the same as the FAMAS, slower than only the FAL, MP7, Groza, EVO, and probably some other stuff I'm missing. It actually goes to shit with hitting ANY armor at .400 which is abysmal.
It might feel bad but it's not objectively great. Honestly if we were used to it it wouldn't feel bad at all imo. Even a little amount of ping delay can make dying to an AK15 'feel' instant if they hit all shots.
the power of m110 is when the 1st shot hit they wont bleed or show heavy damage so they wont run away make it easier to hit 2nd shot
whel there is still no 40x, but the recoil won't be that high
Remember, all else being equal a gun with lower RoF needs some statistical leg up on something with similar TTK because the higher RoF gun is more forgiving on TTK drop when you miss a shot! Having comparable TTKs to other weapons is appropriate and good for DMRs, if anything they should be slightly faster.
Looking at these stats, the DMRs are still all on the worse half of TTK compared to the ARs and SMGs. Only the SVD reaches almost AR levels.
I'm not gonna say they're still underpowered, but meh. They feel good to me RN.
to me they still feel terrible when fight again a decent sniper
sniper still own my ass
at medium range like 200m not even far range
Oh yeah, nothing will beat that.
It takes too long to re-center and adjust for follow-up shots vs snipers in my experience. You need to land a few good shots, all they need to do is be brave and land one.
Which is why the M110 should 1shot to the face vs no helmet targets c:
Since snipers don't wear helmets.......
One tapping is a pretty big no go I think, because you can just abuse that close range.
- The very far range that comes with DMR damage fall-off being quite high
give it a bell curve
Smart
have it ramp up in damage past 75m or so
then come back down where it normally would
idk, I think it's a strange line to draw because unless you get really lucky or are extremely skilled you'll always do better at close range with an SMG or AR.
a blend between sniper and normal damage curves, which is exactly what a DMR is, no?
There's too much of a stigma against one-shotting, tbh I don't think it's a valid one.
It's a semi auto DMR, thats going to be very OP
Just because, again, the luck or skill needed, and the fact that kill time is practically instantaneous for SMGs at close range anyway. The difference between 0ms and 180ms is really not that much.
With close range sights non the less
If the DMR misses once it's joever anyways.
And the better aim-in time for the other weapons
I just don't think it's a logical line to draw in the sand, it's more of an emotional one. It wouldn't actually be OP.
Do we count on EXTREMELY skilled gamers running the M110 in cqc? I bet you they won't do any better with it than with their standard SMG rush setup if the suggested change was implemented.
Deaths will still feel as instantaneous, and if they miss one shot you have a lot more leeway to fight back than if they missed one shot with their SMG
That's part of my point, because even with the suggested change it wouldn't be better than other CQC setups,
Why would you use a sniper if you can basically 1 tap most players that are facing in your direction?
Cuz helmets only protect the areas they are on, and the face is MASSIVE
A long barrel M110 when shots are perfectly timed is on par with an M4 in CQC, against one target. Gets a lot worse against multiple
Oh shit wait, really? I thought it protected the whole head hitbox LMFAO
Hmm. I still don't think it'd be that much of a problem tbh
Pardon me for sending a picture in here, but look at this
an exo helmet protects the face, which makes them a lot more powerful than other helmets
Anything below your eyebrows isn't protected against that 1 tapping
smh
Even then the back of your head in has quite the gap near your neck area + lower part of the back of your head
Which you can see in the picture as well
Are you sure you can actually shoot through it?
Yeah, the helmet is strictly the hitbox, it doesn't extend anywhere
If it isn't covered by the helmet, then it isn't
Imagine a video game with hitboxes that actually match the model. Rare.
smh tbh
There are a fair few that do that
I imagine all non-exo helmets share the same generic hitbox though
So small decorative bits can’t affect it
Normal and Heavy helmets don't really change much and are basically the same
with different durability and stats
1 tap fits the sniper, cuz its long range, slow and stuff, but DMR is more of a "spammy" sniper for mid range than anything
Yea absolutely no on 1hko dmr.. I can't even imagine how quickly I'll get reported into a suspension
That would be OP as all fuck
1 hko is bad for dmr consider how fast it can kill unaware target
Not only unaware, but MULTIPLE
yeah multiple unaware kills
Thing is, good players will do that on a nice flank anyways. It's just like people arguing the P90 is still op when it's not actually
All it does is allow them to take their advantage a little harder, and in THIS case only if they aim perfectly.
well the thing is m110 can do at much longer range where p90 have to be up close
Just cuz P90 is OP doesn't mean we need OP DMR
Fair point.
But back to the point m110 still feels terrible to use for me
Describe your issue
Way up there
Do you run what class and what armor?
40x higher recoil than red dot lmao or 10x trix recoil
Assualt with Ranger armor
How do you run out of ammo with 2 ammo kits AND ranger armor?
Still have ammo issue cause at around 300m you have to spam fire and hope 1 hit again flying medic
And slower fire rate makes that worse
nah its good because whilst they are reacting to your first shot you can line up you second shot- making them bleed is good as you can reposition for ez w
You already can do that before with bleed so it not new.
And bleed only happen when you headshot
and supply drops 💀
You should consider optimizing your shots, if you are running out of ammo with all resources you would need to kill the whole server
Unless I camp like sniper then no ammo issue but then why use dmrs when you can use sniper
Like, to me it sounds like a heavy case of spamming and trying to hit everything you might have seen
Well I still gonna use m110 anyway cause I like that gun
Well use whatever you like, but please watch how you use your ammo
It still terrible gun same as before for me. And it got even worse when dealing with flankers than to fire rate nerf
Yeah uh, the TTK ain't good chiefs. Follow up sharts are harder to hit than you might think with the M110
shots*
any tips on how to use DMRs after the update??
I tried them, but after a couple games I went back to sniper, I still felt that in most situations I would rather have a sniper or a rifle in my hands instead of a DMR.
How are you guys using them?? (Those that say the update was great)
Mid range is good, distancing yourself from the frontline tiny bit and using 4x
Use with slip. As a longer range AR 😂
Stay hidden and pick off target focus on fighting your teammates
Don't be a hero and run gun
I mean that's mostly how it is. They're slightly stronger as all-rounders so the opportunity cost of using them isn't as high, but I'd generallyyyy say they're still outclassed by snipers (in the mid-long range) and ARs (in the mid-close range).
yeah just use it to have fun cause they wont be meta for awhile
The most success I've had with it was MK14 at Sandy small server domination. People walk into the street or lurking in windows. Couldn't help but feel that half of those or more I could've done just as well with the AK15. Then people stopped lurking in windows and started rushing. It was interesting, but short lived.
Maybe the anti-window-lurking was stronger tbh
Need more data, I should play more.
the good thing of MK14 in my eyes is that it have slower fire rate than fal or scar so you will waste less ammo when fire
even though TTK is much weaker
Yeah, it's like the psychological effect of using a bolt action sniper compared to a semi-auto sniper in other FPS LMFAO, it's sometimes objectively worse but the psychological advantage of calmly placing following shots instead of spamming helps people who can't control themselves.
true
My finger isn't fast enough to lift off the fire button when using the AK15 to achieve single shot, but I can with SCAR
U dont need to stay hidden but if you arent you need to play tiny angles like pickaxe or on a roof
Depends with the SVD or EBR as long as you can aim and they are very good just to run and gun with. People that are aggressive snipers would love DMRs now. I can out gun most classes now. The other DMRs I just play a bit more passively. I look for flanks and angles on the front lines and stay away from the team fights works well.
I like to be about 20 feet behind where the grenade spam is landing picking off people + still pushing to objectives
hmm. an input buffer would make DMRs actually viable for me. Right now I can only go to about half the listed fire rate due to me not being that good at clicking quickly
chances are you are clicking too fast, instead of too slow
if you click slower than the fire rate, you won't have missed inputs, if you click faster, you will
I don't think I can click as fast as the fire rate
then you likely won't notice a difference with or w/o input buffer
if inputs are missing, it means you've clicked too fast
I can click faster but not consistently, on average it ends up lower but sometimes is higher
so it would help
you only need like 7 cps for dmrs thats very easy
Varies person to person.
Casually tested, I go from 6.5 to 7.5 cps, so
An input buffer would be nice specifically in the case of clicking too fast, actually
I think that's what input buffers are for, yeah?
So the input doesn't get eaten and just sits in the queue waiting to be input
Most fighting games, renowned for requiring precision, have like a 3 frame input buffer (at 60 fps) at least nowadays.
It's always a nice feature to have.
pistols would benefit alot from input queing too
Mean while deagle sigmas
the big bore pistols are just hard to use
Nah deagle go crazy
Recoil varies a lot from bullet to bullet. Don't forget to check for an average. In the last version i've had shots from the M110 with twice the recoil from the lower ones. I did not test if every gun has this much difference between lowest and highest
I took from a 5 shot average, since that is what I had recorded from last version. Sadly can't go larger there
Oh okay then
ngl im gonna need larger than that
/shrug not possible to do now
It'd be even better if u didnt need long barrel to kill in 3 shots to the body
In saying that though you should really only be going for headshots with it
well... the MK14 now sits at 0.93 vert recoil w/ attachments
the buffs are interesting... didn't really feel necessary
will you really control ur recoil when 40x attached? this kind of scope isn't mean to play at range up to 1000m. It feels good only at range further than 1000m and at that range u most of the time will look at where your bullet will land and just aim to ur opponent
uhhhhhh
it was complet dogshit before
they were defintely needed
wrong reply
meant to reply to this
I'm terrible with big bore pistols
I need lots of ammo to absolutely pummel people with lead
The ammo is very limited for rifles let alone pistols
U dont . . .
But you should still run long barrel for + velocity +accuracy lower horizontal recoil and 80 headshot which is assist counts as kill
40 x 3 is 120, normal armour is +25 so the VAST majority of players are gonna have 125 health. How is that not 4 body shots to kill?
Long barrel adds +2 which gives 126... so just enough
M110 51 dmg?
ys but im saying y u didnt know m110 only needed 2 to kill
huh? you only need 3 shots if you hit armor
anyone not wearing armor is easy 2 hit
dmrs feel GOOD
@spice lintel has earned the Tier I Member role!
Possible 4 shot on exo
You haven't even gotten to the best one yet
which is?
but they’re all unlocked …?
M110 supremacy
17 kills on SVD, wait till you get a few more attachments on it.
M110 is nice, the bullet lead is taking a lot to adjust to. The mk20 is now very nice and feels like a battle rifle over a DMR, very brawly
m110 feels to slow on me so I run nt whatever barrel on it
the one that boosts velocity the most
lb gives the best velocity boost on dmrs
Lb still seems to be The Way for m110, purely for velocity and accuracy
Extra damage is nice but doesn't reach a break ppint
80 headshot is assist counts as kill so if your at range once u headshot a guy u can ignore him
80 damages on HS, count as a kill when assist by a Friend, it's virtually a OHK 🙂
but the accuracy + velocity + horizontal reduction is enough to run it without the headshot breakpoint
But that's low down my priority list
they count as kills
Yea but you're not actually killing someone, so they can run off and heal etc
Anywho
It's big, but not 3>2-shot kill big
especially since velocity equals all snipers but m200
i mean personally gunfighter + lb is peak
does assist count as kill still apply if you do 80 damage, then they heal to full health and someone else kills them after that
Been playing with the SVD since I just unlocked it, is fun.
Long barrel does extend your breakpoint range on the dmrs a little
yes
so whenever they die u get the kill
the only downside is not getting a range bonus or headshot bonus it is only 200
Dude this explains so much. Sometimes i would hurt someone and they get away and then 10 minutes later i would get an assist!
I was constantly confused like "ok, uhh... who did i injure and when did i injure them? Did they seriously not heal?"
yes 80+ damage
yep. thats how you used to farm the m110 to long barrel lol
tap tap move on
I'm talking about mk14 dude
the guy you answered to was talking about the m110 dude
looking for 40x scope for DMRs
tbf would like to see some different scopes for them.
would be nice to see options with good crosshairs at different zoom levels
idk if its possible but a variable zoom scope from like 1x - 2x would be really cool
luv me m110
miss me mags though
Fix is a very strong word :(, 84 rounds of ammo sucks. Assault or bust.
The problem is I already use assault and Ranger with m110 before the nerf. The nerf just make me feel bad to use.
you might need to swap off short mag
losing the +10% movespeed sucks but its 50% more total ammo
i know pre-ranger armor (prestiged, 31 levels to go lol) as assault im running dry really fast when i need ammo most
Already use normal mag before it change. Losing 2 mags for no reason is just suck.
I mean I already run with maximum ammo before so this just suck
Extend those mags for even more pew pew
can confirm, m110 is now a little overtuned
Marksman rifles feel too good now
honestly they are better than snipers in alot of cases
if you want to keep the accuracy, you have to nerf the damage hard, or you can give the marksman their shit accuracy again, having both leads to what we have now
MK20 feels okay, right balance of ttk and accuracy, but the M110 feels like its a little too effective
Unfortunately I haven't had the chance of trying the other 2, as I made the mistake of prestiging beforehand
DMRs are fine atm, except for maybe svd or mk14
As in they’re too strong or too weak because it could easily be either
M110 is a little overtuned
If you're spotted in the open field facing against m110 there's almost no chance to live
M110 is one of those "well I guess" moments, kinda like snipers
love the sudden influx of DMRs I've been seeing since buff tho 
Especially M110 
i mean m110 is the only 1 that feel like true dmrs
You know, I didn't like the dmr changes when they were announced. Thought they'd be crazy strong, but I think they're in a good place. The m110 specifically
I honestly never use any other one
I don't see a purpose to the others since I can control the recoil of the m110 perfectly, and it fires quick enough to 2 tap peeps
that's a subjective feel thing, I personally prefer the Mk20
imagine if DMRs had 40x scope
What if, what if we make DMRs one shot headshot upclose
make it actually worth the time playing
the farther range can be reserved for snipers
Fuck no
Dmrs arent close range weapons and they absolutely shouldn’t be strong er at close range than they are far away
it does feel extremely crispy, relatively easy to get those headshot+bodyshot 2hks
i still dont have the other 2 bc prestige but ive gotten my shit rocked a couple times by EBRs and seen some sick SVD play so i for sure dont want to rule them out til ive gotten my hands on them
How is the M110 suddently overtunned when it is nearly identical to what it was last patch but with less ammo
idk man ppl is weird. it only get abit veloc buff but exchange for less mag and somehow that is overtunned
"omg it does a 2hit and has less recoil"
literally everyone with a brain used this thing with the lb which had about the same recoil, same damage, worse velocity but more ammo
people are weird man
yeah no the m110 is fine where it is people are just coping
literally, not like we have much worse offenders in kill/per mag ratio, movement speed, dps nuh uh xD
its just "people actually use it now" instead of just being us freaks who farmed 300 kills at 49 damage a shot
i'm no freak, i'm just a dedicated enjoyer of this game 
DMR Enjoyers vs the world
Who you calling freak? I am just a casual player who happen to like using m110 too much.
Me vs YOU !

lmfao people saying DMRs are powerful, lol LOOOOOL
Use the SCAR-H, or play in Tensa or that construction site one
Snipers only need to shoot you once,
DMRs need to have snappy follow-up shots and hit AT LEAST twice to kill people. If you're past maybe 50 meters and 1v1ing a Sniper head-on you'll probably lose.
just flat out wrong lol
Heh, that's where you're wrong, kiddo
It's true I've capped many a sniper within 100 meters. Follow-ups are pretty easy within that I feel.
Sounds like a skill issue, old man
idk man I've gotten 500m kills with dmrs against snipers
ngl, giving DMRs AP might go a long way with helping them deal with targets. armor makes 3 shots turn into 4 or even 5 in some instances all within the same engagement zone. The raw damage of the weapons is ok rn (i say as i love the M110 LB build).
Buff the dmrs across the board, rn they are all outdone by the scar
they literally just got buffed 
theyre still kind of crap
if you're trying to use them like a sniper ye
It’s not the guns that are crap — All the DMRs perform fine for what they are.
M110 post buff needs its velocity lowered. 2-shot kills are far too easy to achieve right now. I have almost 1000 kills on it far quicker than other guns. Prestige 1, Rank 198
Then you’re too close to the targets :)
scar dmg drop off makes it a bad dmr imo
70ish accuracy too
Harder to pop head then you might think
Accuracy doesn’t affect the first shot
where do you have that from? from the same testing that let you to believe acc does nothing XD
Have tried it and seen other people try it, at least could never see any deviation
Testing for it in full auto was difficult so it’s unsurprising it was hard to get anything from that
I had no idea if it did something or not, I just believed it didn’t matter for anything - it still seems like it matters very little now
dmr users would like to have a word with you, sometimes you can be point on and still not hit shit, at 250-400m where these guns should be good at
DMRs have 100% ADS accuracy, first shot or not.
Diagnosis: Skill issue or hit reg issue
they don't have 100% accuracy what are you on about man 
Hip fire accuracy and ADS accuracy are 2 different things that result in the accuracy stat we see in game.
DMRs have 100% ADS accuracy
i don't think you know what the accuracy stat means right, the accuracy describes how much your bullet deviates from the point it was fired from, in hip fire from the barrel, in ads from the center of the camera
And i'm telling you DMRs have 100% ADS accuracy
a dmr will deviate over longer distances in ads
Like snipers
there is no such thing as "ads accuracy" it's literally the same thing wether ads or not

There is hipfire accuracy and ADS accuracy
i can only tell you what is colloquially known and what i found while playing if there is some magic "your gun shoots straight" and "your gun no longer shoots straight" then idk all i can say dmrs are not 100% accurate
DMRs have the same ADS accuracy as snipers.
Only difference being hipfire accuracy being different
that makes zero freaking sense, why just why, and yeah apperantly hitreg is shit
well what merging a milsim into an arcade game does to gun mechanics wtf
It doesn’t make sense but it’s something a ton of games do
unfortunatly so, having the bullet come out of the barrel would also somewhat fix the issue of not seeing your target at night when shooting at them because of tracers that look like fire works
also this makes attachments that lower your acc but buff the gun on other stats just not really that "bad" to use, as well as why tf do we have one stat that for 2 things that do basically the same thing yet still are not really connected gameplay wise
and i don't even wanna begin on "control" and "weight" those 2 things are just absolutly cryptic
This is like the only thing the devs have ever said about weight
And it wasn’t even a thing back then, I don’t think
i'm going crazy
Resignated darksman mifle
fr
Scopre redicles do not always line up with the aim point when ADS, they wiggle and take a while to settle after shooting. Get more accuracy out of a crossair overlay as bullets always come from the center of camera when ADS
that is such a bandaid fix, why the fuck should i need to do that to use my gun properly, i'd much rather have the bullet come out the barrel all the time better visibility, more realistic, more skillbased, the more i learn about the game the crazier i'm getting, oh yeah crazy
i was crazy once...
I mean I agree, but we use silly arcade rules when ADS
Bullets from the forhead at camera center, gun is purly cosmetic
but hipfire the gun matters which is really odd
Yeah you’re definitely just shooting too fast after aiming or moving.
oh yeah headglitching... that could be practically eliminated
more engaging cqc... think about all the possibillities
Possibilities from what? What are you talking about?
but rly, should i be punished for shooting my gun fast enough so i can kill someone? that seems like the most fucked way of "balance" for dmrs
@blazing coral
The bullet does come out of the gun barrel all the time. That’s why hip fire is so accurate in this game.
If you’re having shots go where you aren’t aiming with your DMR it’s because you aren’t waiting for the reticle to settle before shooting. The reticle moves off target when you move, and it takes a moment to get to the right spot when you ads.
it doesn't, or the scope to gun system is beyond funked
i wasn't moving btw
It absolutely does. If it’s not coming out of the barrel directly then it is absolutely going where the gun is pointed.
Then you’re missing.
ye but why, it often wasn't because i didn't have the reticle on target
You are either not properly zeroed or corrected for the drop, off target with the reticle, or shooting too quickly after ads/moving. Or maybe the target is moving. But I am 100% certain it is not because the gun is randomly causing you to miss.
It's greatly disappointing when any gunplay mechanic is hidden or unclear. We've been having debates and discussions and misinformation spread about this shit forever.
this, fuken this, the systems are so unclear that debates about them are about as usefull as a sniper in cqc
What is unclear about this????
What's unclear is whether what you're saying is true or not. I haven't seen that shit actually be explained except by hearsay, and I've heard conflicting information. Your '100% certain' doesn't mean jack shit to me.
Some people report inherent inaccuracy with the scope, some people don't.
This is strictly not true, when you ADS it comes from your forhead. This is why you can head glitch like mad
"Visual recoil," vs actual recoil, is there Cone of Fire in ADS, what about Cone of Fire in hipfire, where does the bullet actually come from at what points, what is the 're-centering speed' of various guns, how is the settling from movement calculated, does it actually affect where the bullet comes from, is the reticle/sight accurate, is the gun fully simulated so not even the sight is accurate?
The point is the bullets go where the gun is pointing, not where the camera is. Try shooting an automatic weapon immediately after mantling and you will see what I mean.
Questions that do not have official or clear answers.
This is also not true, and a HUGE reason why hit punch is/was so obnoxious
Hit punch moved your camera detaching your shootpoint and aimpoint
also, "shoot slowly with a dmr" are you kidding me? a 2-3shot long range gun has to be shot quickly.
When you ADS the bullets don't come from your forehead: I've had bullets hitting walls when I'm trying to "head glitch."
This is absolutely true lol, please go check for yourself.
I literally have... #1133360306278645810 message
Does this look like the bullet fired where my gun was pointing
Nice evidence bro. Thanks
I see it all the time as support using a 4x and a bipod. I regularly end up in situations where my scope is on the dude's head but my bullets are hitting the floor in front of me
no it fired DIRECTLY to camera center
Could just be travel time but that’s not even what I’m talking about. If you are sprinting for instance, your gun is not pointed straight ahead. If you start firing immediately as you come out of sprint the bullets don’t go straight where you’re looking, they go where the gun is pointed as you bring it up.
yeah thought that too, when not ads you shoot with the gun, when ads tho then you have a magic - hilariously chest level - forehead that spits bullets
Yes, becasue hipfire goes where the gun points
ADS though goes to where the camera points
That’s literally what I have been saying from the beginning
Ads does too
ADS is only governed by the camera
From your guys's conflicting evidence it's clear a hybrid system is in place. I've had bullets hitting the wall when "head glitching" but you've had bullets fire to the center despite where the gun is facing.
Clearly, when you're 'hit punched' or being flinched, the 'flinch' is purely visual, but bullets still don't actually just come out at the center of your screen.
Play support and go prone and use a 4x. Play enough and you will see kt
Like often im on a roof and aiming down and my scope is on a guy but my shots hit the floor im prone on. Its not that rare of an occurance
but you're not ads in that instance, try out the scorp in night, ads and not and tell me that shit "comes from the barrel"... i wished dude
Like y'all have conflicting evidence, and so do I, so maybe it's not the evidence that conflicts but the conclusions we're drawing from it.
This is why having opaque gun mechanics sucks so much cock.
Like this will not hit the wall in front of you. Height over bore DOES NOT EXIST #bb-screenshots message
But, it has hit the wall in front of me before, when my sight was clearly aiming above the wall.
Once again I will remind everyone that the point is the bullets go where the barrel is pointed. I don’t know or if they come out of it or not.
It literally does because different scopes change bipod placement angles
And bipod comes out of the gun model
But they don't though... I have multiple videos of this not happening. It is entierly camera bound while ADS. It is only barrel dependent during hipfire
Ads moves your gun model
Do you have any evidence that does not include aim punch?
of course the bullet shoots away from you, not into urself when ADS they come from your sight(camera) dammit
What are you saying
Like, while being FULLY ADS'd and aiming for a while, I've had instances where the bullets are clearly not firing over and they are hitting the wall in front of me @fringe whale
Aim punch I have no explanation for though, that must be a special case.
I'd have to do more recording but i could create some. But just go to shootingrange, use an extenral reticle and spray
aim with the external and ignore your scope
you will hit
Aim punch is just when it is MOST pronounced
I think where the gun is pointing isn’t necessarily parallel to the view between your eyes and the optic
Idc fuck the "gun" mechanics
I had times where shooting while going into ads and the gun shoots at the angle it was at as it moves towards being centered.
Oh, so you're talking SPECIFICALLY about the center of your screen, using an overlay? And that the IN GAME SIGHT is just not center of screen, and is sometimes higher or lower? Needs more investigation @fringe whale
yes, the in game sight is not always actually on the aimpoint
Had no idea. Interesting
So we need to start using game overlays, and the 'control' stat being 'scope sway' means absolutely nothing and is purely visual?
Yes, because it wasn't shouldered, you have your zoomed in, clean pic, you're ads everything else is "hipfire"
Grumble Grumble grr grr argue!
That also fucks hard femboy medic butt
This is such a shitty mechanic. I'd vastly prefer it if the in game sight actually matched the aimpoint and scope sway meant something.
No lol scope sway is not just visual. Speaking from lots and lots of experience.
I mean I WOULD believe that. Need more evidence.
Your 'experience' means nothing. Pics or gtfo basically
Evidence.
Bruh, pick up a sniper rifle and use a 40x
Play the game and see for yourself, it’s incredibly obvious if you just use a magnified optic even a little bit.
bruh!
I have played the game, and MY experience is that bullets simply do not go directly where the sight is aiming.
Maybe the long scope optics make your WHOLE SCREEN sway instead of just the gun sight
4x scope sway does jack shit about your aimpoint, only moves the reticle
That is complete bullshit.
Are you saying he's wrong or that's a stupid game design decision, because if the latter then I agree.
Have any of you guys used anything other than medium scopes?
Yeah, used long scopes on snipers for only a tiny bit, hated the glint.
I mean the scopes changing mechanics explains the gap in our experience very neatly.
What he’s saying is not true.
I'm saying what you're saying is not true, brother. My "experience" has "shown" me that bullets do not go where medium and below sights are pointing.
i'm sorry but we are arguing about medium scopes here dude
Keep missing your shots I guess then lol and have fun wondering why I never have that problem.
long range ones move ur screen, medium ones don't, but also don't change where the bullet goes, that's the problem
Yer just being a stubborn ass at this point. If all arguing consists of is
then there's no point and we can all stfu
theres this cool thing called making a video to actually show the problem
Okay, 2 frame sequence showing the shot fire to center NOT to the Acog reticle
notice the Acog is under the target, but the bullet fires to the center where the hitmarker is
no hit punch involved
I tried to explain to you what was going on and you got pissed and said I was wrong. It doesn’t really matter to me if you believe me or not, I was trying to help you out.
Genuinely never had this issue except for when my shots hit the ground in front of me despite my scope showing im aiming over it.
seems to imply shots come out where your gun is and where it is pointing. Other than that, my scopes have pretty much always sent shots exactly where the scope says they will go
It was literally you saying
“why is this happening???”
Then when I tried to explain why it might be happening I got hit with the
“DO NOT try to explain anything or help me, you are wrong.”
Is this adequate evidence that aimpoint and scope reticle are not the same thing?
and that ceter of the screen = aimpoint
Frankly, that's a ridiculous interpretation of events.
This doesnt explain me shooting the floor when aiming down from a ledge
I’m not sure what you’re trying to show with those pictures
That the bullet is going to the center of the screen, not the Acog reticle
Both center of screen and my scope are above the floor
But the gun shoots the floor
is that not just te recoil in those images
there is 1 frame between the two images to show where the shot went vs where the gun was "aimed"
Recoil happens after firing not before
The shot should have been off target by the reticle
Are you shooting without recoil, weapon sway, and bullet travel time? If so then yeah absolutely that’s proof. Otherwise no absolutely not.
Hmm, could you do a frame-by-frame video? I was suspicious about the nearest tracer being under the ACOG in the 2nd pic
I mean I am shooting an M4 in full auto and then going back frame by frame in video
travel time is not relvent here
Wait, you zeroed right?
This is zero'd to 0m
So is that 2nd screenshot frame 1 of the nearest tracer (the one below the ACOG) being on screen or
Well of course there is drop at 50m
Drop is irrelevent...
the bullet also fired ABOVE the reticle not below it... not sure where you are getting drop from
But wouldn't that 2nd image be showing, via the tracer of the bullet below the ACOG, that it's rather going off where the sight is pointing?
We're not looking at the same tracers bruh
Why not do a screenshot of the first shot before during and one frame after firing to clear things up?
With an AR the bullet should drop like 2.5cm at that distance
Anyone know a gun with absurdly large medium scope sway to make the testing easier?
Also don’t automatic weapons suffer from an accuracy penalty when firing quickly?
LMGs like the M249 can get virtually 0 on the control stat iirc
Which should give you more sway?
I mean the first shot the scope is generally more or less on target
it is the follow up shots where the scope visually desyncs with the aimpoint
this is the "visual" recoil people complain about on medium scopes
the actual recoil is much lower than it looks because the aimpoint is screen center but the scope moves more
I don’t see what this has to do with the discussion
That'd make me hypothesize that the 'sway' follows the aimpoint, and that it secretly still controls the aimpoint along with actual recoil, and there's a layer of extra visual recoil on top.
The whole point was someone was saying their first shot with a DMR wasn’t landing where the reticle was
This is not the same situation
I’m pretty sure automatic weapons have a bit of a bloom effect
First shot can be slight off due to movement and such, but typically it is quite close, followup shots on the DMR can be off as the scope has not resettled back from the recoil yet and is not aligned with the aim point
and as far as I am aware there is zero bloom in this game from automatic fire
just reoil
I'd have to do more samples to confirm this, but I have not noticed anything like that
That'd be called "Cone of Fire," and I've heard a lot of conflicting things about it too. Mostly I've heard that it DOESN'T EXIST though
Because "Oki hasn't implemented it yet."
Not sure what that means.
I don’t use automatic weapons at range too much so I’m not sure. I do know that your first shot with a DMR at least will absolutely hit where you are aiming if you properly account for distance, sway, and wait for the ads animation to finish.
It seems that there is some
Hard to notice though
Yeah but we don't fucking know if CoF/'bloom' exists.
God this all seems like a headache to test for.
Saw a guy demonstrate it fairly well with a vector
I used to think so too, but people keep telling me it doesn't exist, and if there's VISUAL RECOIL DIFFERENT FROM ACTUAL RECOIL that could EXPLAIN the apparent "cone of fire"
CoD having visual and actual recoil be different happened. Mechanics of guns in games are fucking weird.
Simply need to adopt tabg gunplay
oki it would make the game so much more fun I promise
To me the clearest and simplest picture so far seems like this:
Cone of Fire doesn't exist.
Gun swaying the reticle still accurately reflects where the first shot comes out of a gun.
After firing the visual recoil is much greater/different than actual recoil, resulting in bullets that seem to come 'out' of the gun closer to the original aimpoint.
To me the unsolved problem is I'm not sure what explains sometimes the bullets hitting the wall when "head glitching," we've had conflicting experience/reports on that.
Like, it could be this IN ADDITION to CoF
And the mechanics for ADS vs hipfire are unclear, but I think THAT difference puts DOUBT on the "bullets come out of the center of your screen" idea.
also just fyi starfield deserves goty because it pauses and unpauses automatically when you tab out and tab back into the game so I'm able to seamlessly transition from playing to arguing with you guys and back with zero effort.
Visual recoil being greater than actual recoil matches my lmg experience. At closer ranges i need to aim "high" during full auto
FYI
acc seems to be weapon class dependent, but every gun has its own hipfire acc apperantly
weight, controll and sway can go straight to the dumpster
now the only other question is: is the vel only the muzzle vel for a few m and does it get reduced over distance or does it stay the same?
Hit markers being in the centre of your screen does annoy me for this, think it would be a bit easier to work this out if they were actually in the place they hit
yes please
I’ve never seen any indication that they do slow down, you’d be able to see some bullets fall out of the sky
hehehe... game mechanics making me crazy...
oki should really just give us the deobfuscated source code fr
fr fr jk, pls we need answers
Unless there is an upper limit that they just despawn at?
There certainly is, don’t know if it’s distance or time based though - might even only be after leaving the map
Oki should make me a dev and let me play with the numbers for fun
can't find 40x scope on DMRs
Good
y tf would you need that
he's of or on his meds ig
40x scopes for dmrs would be a pretty big buff
Pros: i can see a single person on the other side of the planet
Cons: every one the planet can see me
Real talk, just use the binoculars in conjunction with the higher mag scopes. I use it, spot some people, build a wall to limit exposure of myself, then get to sniping.
I like to snipe from further away though
this is literally the reason im about to hop onto starfield
except replace "argue" with "be sick"
every other planet*
*nerf
YES. Itd be so much better. I always wondered why i was getting beamed by full auto fire at medium range. Now it makes sense.
From what i can see it stays the same, otherwise you’d see bullets slowing down as they come at you from a distance
ye eh ik, that was just some "autistic" screaching while going crazy... because of the "logical" mechanics
If bullets were slowing down a 800m/s bullet wouldn’t land at 800m in exactly one second
Ik
Nah youre good. The mechanics got my brain a bit overstimulated so i was rambling quite a bit in general
tism gang
just general stupidity, idiocy and uhm... crazyness
on my part
Brain blast
🤯
THERE'S A FUCKING INPUT BUFFER
What’s up doc ?
What's cookin
Check update note it not out yet though
Same thing
That's another way to say it, yeah.
BOB HOORAY
Either way I’m so fucking pleased
JAEDEIK YIPPIE
Right?

Dmr users stay winning oh my god I’m so happy
Dmrs winning but rip L86
Coz now those followup shots are gonna be so clean, Mr Clean is gonna get replaced by ME
Sometimes I feel like there is some deviation from the ADS center point when I fire a shot but it genuinely just feels like it happens when my aim is poopooing so I dunno about that.
If you try to fire too quickly after aiming down sights or moving the reticle might not be on target yet
my god... its beautiful
to go along side the 750rpm mp443 lol
already keep that thing on me
hallelujah
thank the lord they added input buffer
PRAISE BE
I got 500 kills with the mk20 pre buff
I enjoyed the cbt
m110 without 2tap mhmmmm
INPUT QUEING
RAAAAAAAAAAAA
pistols will be useable
svd will actually be able to use it's fire rate
me with my currently frozen fingies
"pistols? usable? what you mean?"
though im still upset about his hardon for the deagle
rah rah im getting off topic
input queing should be fantastic for DMRs
but now im even more scared of M110s
some dmrs will probably need firerate nerf to make the input buffering not op
before you yell at me "noooo dmrs will be trash again"
it will essentially feel the same since we couldnt even utilize the rpm we had before
^
id like to add that its not just gonna feel the same, itll feel better and more responsive
This, and potential max firerate nerf would lower the skill ceiling which tbh I'm in favor of because it means the DMRs won't be balanced around the best users who are able to click (or secretly use spam click macros) all fast-like.
honestly, it wont change much balance wise. mk20 and m110 are going to feel so much better though
old m110 fire rate woulda been annoying for most people to deal with close range but it already got nerfed so
it was 350 its 300 now
.170 ttk to .200 which is on par with the scar i think
svd is like 445
or you mean scar yeah but its a 3 hit not 2 like the m110
highest ttk is the scorp at .150
then l86 lb i think at like .154 or something dumb
but yes highest ttk in DMR class not including headshots armor or range
hold up, peopple clicking faster doesnt increase the skill ceiling its the recoil that comes with it
No, the uh, people allowed to use their faster clicking to their benefit increases the skill ceiling, to be precise.
And more to your actual point: in closer quarters recoil control matters less, thus the clicking skill becomes more influential.
except 99% of people can click 325cpm
Uh, no. 6.5 cps is pretty normal, even low for a SKILLED GAMER, and that's 360 cpm, which directly converts to 360 rpm. Already in #off-topic they were talking about this relatively common occurence.
Excuse me, 6.5 x 60 = 390, so even better.
well mk14 is auto and mk20/m110 are under that so it would only affect the svd except the m110 is just better anyway cuz 2 tap
either im confused on whats being argued here or you seem to think input queuing doesnt just prevent you from clipping when you are faster then the max fire rate and that it lets you actually click faster?
idk if he is, but I do understand all mechanics involved, trust
Solution, Google click per min test and do it
i mean even if the max fire rate was 1000 no one is getting that legit. at least not accurately in the slightest
i mean its nice to know what your capable of but most people can clip the m110 without trying so i dont know what you mean by solution
• Added input buffer for single fire weapons. (No more dead clicks.)
yall welcome
it already was, people would get dropped by hipfire before they knew what hit them in a fight that "should" favor their smg
or id click too fast and lose
lol
They got lucky (or skilled) and landed their shots. M110 TTK is 343 ms and above, that's like higher than any SMG.
CQC fights absolutely and unequivocally favor the SMGs, and basically every other gun besides snipers to DMRs.
If you got 2 tapped at close range by a DMR, that's bad luck but any other gun would've killed you easier in the same situation, so put your feelings aside and look at this objectively.
Royal you ofc
DMRs will lose out in close range a lot more. The recoil alone will cause you to wiff shots, you can't ads too quick with 'em, and they aren't exactly hipfire machines
As it should be.
this is slightly incorrect. the m110 was like i said .170 ttk with lb before the patch. clipping made it inconsistent to get the max fire rate though and if you missed a shot or hit armor you ttk quickly became garbage
Ope, I was looking at a different spreadsheet, my bad. Looking at E's spreadsheet it's .200 on bodyshots to no armor. A little higher than .170
On armoured targets it’s about 340
it's .200 now, after losing 50 RPM
.400 if you need a third shot
I like those numbers but i dont like the firerate ingame
Still sucks
what does, exactly?
Straw
you know who else sucks
Austin
they all have way too fucking high firerate
no
yes
they give 2 shot to a fullauto gun
you quite literally cannot counter that
when the dmr user doesnt have skill issue
mk14 ebr is a 3 shot to body no armor
pretty sure any assault rifle out ttks any dmr rn
The FAL and Scar both do the same damage (or more) as the mk14 and both fire faster.
they also play as dmr's
they have high acc as well
the game just categorized them wrong
the only reason mk14 isnt outclassed by scar and fal is range
accuarcy doesnt mean shit when ur "dmr" starts doing 29 damage at 150m
If you think those play like DMRs you don’t know what a DMR is.
Lol I wonder if you ran into me a couple times
any ar can counter that
ak15
fal
scar
not at distance
no fucking shit thats what dmrs are meant to do
they sacrifice cqc for long ish range capability
at distance you dont even get reaction chance becuase of the insane firereate
which makes dmrs broken
bro what the highest dmr firerate is 440rpm and you cant even hit that firerate cause we dont have input buffer yet
I have definitely escaped DMRs since the buff.
Nope, also some good top scoreboard players
but with someone how has even the slightest bit of compitency, it makes dmrs broken
Yea DMRs are good in the right hands. No, they’re not uncounterable
dmrs are still completly shit on by any of the heavier hitting ars <150m
they are def counterable
The benefit of still taking two shots is the good ole SPAZZ AROUND LIKE A MANIAC
it’s literally helped me so many times
Or
You know
Get to cover and chase him
thats kinda my point...
when the dmr user isnt shit, the firerate is so high that you cant react
getting under cover is one of the things that means react...
idk man i have time
imo the only dmr thats slightly overtuned is the m110
the rest are fine
cause they 3 shot
3 shot is plenty of time to get to cover
Mk20 with LB 
still 3 shot
dmrs need more dmg less firerate
Pretty sure it's 2 shot
imagine the deagle but as a primary
After the patch I still have 0 issues dodging dmrs at long range
no it does like 49.something damage im fairly sure
you have 0 issues dodging people with skill issue
thats just a sniper
That's why I said long barrel
it does 47 without lb
doesnt lb ad 2.15 damage
Pulling out the spreadsheet
Reda I’ve seen you a lot and you tend to only have bad takes, do you need some choccy milk bro? 
Maybe it your skill issue that you can't dodge at long range
you know what
that actually sounds kinda good rn
It really easy dodging anything that not a 1 shot kill
i think the m110 should still 2 shot but maybe slightly nerf its velocity to like 950 or something
Well then go get that choccy milk
most of the time with dmrs in my personal experience, is the 2nd shot is already flying in the air before the first shot hits me, so i get double tapped before i even have a chance to 180, let alone run
The only problem and a biggest strong point of m110 is ppl getting hit and though they only losing 30 hp at best so they don't run
tbh i think every recon item needs a velocity buff