#Designated Marksman Rifles (General) - Feedback

1 messages · Page 2 of 1

tropic skiff
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BBClown my point is nerf it to do 49.9 damage WITH long barrel

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To make it in line with all other dmrs

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Base damage 47 would make single shot damage 49.35 /w long

royal otter
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Then you may as well delete it..that's pretty much the only thing the M110 has going for it.

I don't know what you're smoking calling it better than snipers when clearly that's just factually incorrect. Bolt actions having the ability to 1hko with headshots; DMRs don't. Even the M110 with LB doesn't 1hko headshot.

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The fact the gun is underpowered despite having over 50 damage in its current state is enough of a counter argument to your point; you are factually incorrect claiming it's OP or better than snipers.

tropic skiff
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It has vastly lower skill required to double tap someone any part than one hs and than three tapping by any other dmr

royal otter
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Cool, so why is it one of the least used guns in the game, despite being so overpowered?

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Everyone should be running M110, it's so easy and OP!

tropic skiff
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Cuz 300 kills make or break

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Even m200 doesn’t require 50 kills to cheese with medium scope

royal otter
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idc either way I'll win with any gun, but nerfing it to under 50 damage basically just removes the only reason to use this gun in the first place. At that point only the Mk14 and SVD have any reason to exist.

tropic skiff
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It’s like saying only mp5 and mp7 should exist in smg

royal otter
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Neither MK20 nor M110 would have any discerneable niche and would both just be direct downgrades to both the Mk14 or the SVD. That's just poor balancing.

tulip rapids
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Fr m110 is my most killed gun but i still prefer fal as i can just tap as an svd and have double the firerate of the m110

royal otter
# tropic skiff It’s like saying only mp5 and mp7 should exist in smg

No, it's not, because all the SMGs have a ton of differences in how they handle or play.

The Mk20 and M110 would be literally carbon copies of SVD except worse stats in every way if you made the change you suggested. The MK20 as it exists is already the most pointless gun in the game; it's weaker in every single way than the M110. Less fire rate, more recoil, less damage, less velocity. It lacks any niche or reason to exist as is.

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Bringing the M110 down damage wise also removes it's niche, now making it just a weaker SVD. So why would you ever use either the MK20 or M110 EVER when the SVD is superior in literally every single stat? The only other choice would be MK14 since that has full auto which sets it apart.

tropic skiff
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If anything to make dmr “widely available “ m110’s anomaly needs to be addressed

tulip rapids
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To make smgs useable we should make p90 unplayable

Is basically what i read

jagged jay
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all dmrs need buff not just m11o lmao

tropic skiff
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P90 isn’t even smg

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Vector just got its hammer

royal otter
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The SMGs all play differently.

MP7 has great TTK but relatively poor handling and very poor mag effeciency.

Ump is a bit weak but has the easiest handling in the entire game and is the longest reaching SMG

PP2000 has the best mag effeciency of all SMGs, but weaker TTK

PP19 is one of the best all around guns in the game and very low HRecoil. It also has the fastest reload and highest uptime of all guns.

Vector is CQB demon

MP5 is another great all around SMG, but it suffers from weak mag effeciency which keeps it in check.

Trying to argue that only MP7 and MP5 are only viable SMGs is just complete bogus; SMGs almost all have their own niche carved out in their own category and all have a place.

Removing the M110's 50 damage breakpoint brings the DMRs down to literally 2 choices.

tropic skiff
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What about sniper rifles, L96 or M200, why do others exist

royal otter
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Because L96 and M200 are literally the only choices you have; anything else is a complete waste of dev time and thus the category needs rebalancing to give it variety.

tropic skiff
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Maybe we need a hyper muzzle velocity dmr with moderate damage to “stand out”, ya know, maybe even comparable to M200 muzzle

jagged jay
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i would argue that the snipers just be rebalanced to fit certain niches

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like rem700 and ssg69 have really good bolt and ads speed

royal otter
jagged jay
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ah ok glad we agree on that

mystic sierra
# tropic skiff https://youtu.be/lOebGm_jMLY?si=4AGOnlXpV2ajAHDM

im a little annoyed how when discussing balancing the guns he just casually makes a bunch of assumptions because thats how every game generally does it such as with shotguns or that handling is only ads speed. im not that frustrated by it because saying "in most games" would probably get old fast but i still think just further reinforced "inside the box" thinking when it comes to balancing.

good quote here "because a bullet cant seemingly do more damage the longer it travels" meanwhile in battlebit HyperXD

i mentioned it in other feedback threads but i personally think adding inertia when aiming with snipers and maybe other weapons too could be an interesting way to potentially balance guns.

another way that nerfs snipers is making pretty much every weapon have a good chance to either 1-shot or incapacitate you. im really interest in a game doing some sort of chance based kill damage model, something like most weapons 1-shotting you 90% of the time with body shots, 50% of the time with limbs, etc.

otherwise, he is alright and mostly correct with his assessments of weapons

tropic skiff
mystic sierra
tropic skiff
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Fix hitreg

mystic sierra
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il use tabletop rpgs as an example, one of the more common rule modifications people make is to the dice.

1d20 is 5% chance for any value but 4d6-4 is 11% chance for rolling a 10
1d20 is 35% chance for a value between 8 and 13 but 4d6-4 is about a 50% chance

generally, it feels better for "average" outcomes to be more common. it makes the whole system feel a lot more predictable

royal otter
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like I'd rather have aim punch.. and I fucking HATE aim punch

mystic sierra
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you hate everything

royal otter
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I literally like about 95% of what battlebit is RN

mystic sierra
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again, anyone who has been in these feedback threads knows otherwise

tropic skiff
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We need a praise thread

mystic sierra
royal otter
mystic sierra
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well then maybe try and discuss them instead of doing like you always do which is "i dont like it. your idea is stupid"

royal otter
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Of course I'm going to dislike most of them when I like battlebit a lot as is.. most of the suggestions are for changing the game in a negative way and I like it as is.

royal otter
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For decent ones I discuss them normally and even agree with some suggestions.

mystic sierra
royal otter
# mystic sierra do you like how the game was at launch or how it is currently more? battlebit "a...

I liked it right before launch, before aim punch was added in. That was still some of the best gameplay battlebit ever had. During the aim punch phase it was at it's worst, now that that's been adjusted it's improved a ton. The most recent patch was a great patch and had a ton of great changes. I still prefer the gunplay from before aim punch; but I also like it as is now. This upcoming patch is good except for the lean nerf doesn't look like it was implemented very well, so I'm hoping to see that further adjusted in the future. I'm also very happy with how progression has been adjusted; imo that's now perfect and oki can focus on improving prestige for longer term rewards. Overall battlebit is one of my favorite FPS ever, I really enjoy it and absolutely love the freedom of movement and gunplay

tropic skiff
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The “single rpg throw off my crosshair” thing

royal otter
tall sequoia
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the most immersive part of vehicle aim punch

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is being thrown back and forth by autocannon fire

tropic skiff
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Sometimes rpg doesn’t do a thing regarding any “punch” (no feedback) and makes me miscalculate the hp

tall sequoia
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until it mercifully launches you off the bridge on wakistan 🙂

tropic skiff
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Sometimes I can’t aim at all due to btr tickling my face

mystic sierra
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anyways, i also liked battlebit at launch more mainly because there were better chances of finding a fun and decently lasting fight than there are now. the game was also slower too, amusingly because of claymore spam, which helps allow fights to have time to form instead of one group crashing over another before they could react.

i cant say i have noticed aimpunch effect me much outside of dmrs back when it was goofy strong

tropic skiff
royal otter
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as time goes on, avg skill level increases. Players who don't improve naturally start to struggle.

mystic sierra
tropic skiff
mystic sierra
tropic skiff
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It’s like f2p models but worst, whales feast their pride on the poor

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At least poor can get lucky occasionally

royal otter
mystic sierra
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sure, the people left right now probably have better aim and situational awareness and such but they also know that defending doesnt reward them and so they rarely do that

tulip warren
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Having them all at base 900 velocity and going form there would be better imo

tropic skiff
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BBClown aug is better than mk20

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If DMRs meant to not have perfect accuracy, that can also be a factor to make each distinct

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Some more accurate than others…

mystic sierra
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basically, how i see it is battlebit has a very poorly conceived incentive structure. for example, ranges are super compressed (despite the maps being pretty big) which means close range weapons generally dominate over most longer range weapons

tropic skiff
mystic sierra
tropic skiff
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Too bad the game only records the longest kill

mystic sierra
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anyways, the main reasons why i brought up %chance based kills as a way to balance guns is it means you can have high firerate guns still have a low chance but dominate at close range, you can have medium firerate weapons designed as all-rounders have average chance be viable aat both close raange and long range, you can have big mag weapons fill the role of suppression by forcing enemies to stay down or risk instant death, and you can have long range weapons still be able to be threatened by return fire because of that chance

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basically, when every gun is near equally deadly other factors become more significant

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instead of like right now where the dmr you can set up to 2 shot is arguably the best choice right behind the automatic one

placid plinth
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there's a reason why a lot of TF2 servers mod out random crits and random bullet spread; because the game is more fun when you can focus on fighting enemy gamers rather than tard wrangling your gun

snow crescent
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Random Crits are funny af when you’re not on the receiving end

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But even then sometimes it’s just not satisfying to have won a fight because you happened to get lucky, so I don’t think Chance based kills should be in BBR

quaint canopy
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This is generally something we need to see buffs for across the board. I would just decrease recoil on every single one of them and some DMR's need a slight damage increase. Right now DMR's are in a terrible place almost a waste of time to have someone model them and implement them into the game.

tulip rapids
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Yes the accuracy stat is good, as it adds more tactical choices to loadout selection but on dmrs not really as they meant to be accurate

mystic sierra
# placid plinth rng has no place in pvp games

Poker exists, card games exist, tabletop games featuring dice exist. the statement "rng has no place in a pvp" game is just extremely narrow minded. Most games do it bad and then people go and make the conclusion "rng bad".

fact is, rng tends to shift the skill expression of the game from pure mechanical mastery towards decision making.

besides, i already addressed the argument as to why people tend to dislike rng and it is mostly to do with the probability distributions

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1% chance to win/lose a fight you shouldnt have feels like shit.

but to use my example from earlier, if you maoe a game where getting shot kills you something like 90% of the time then if you are in danger of getting shot at then you probably have already lost the fight

midnight lagoon
mystic sierra
midnight lagoon
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I was always against random crits because sweats can abuse random crits so much more than noobs

blazing coral
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RNG isn’t intrinsically bad, it just depends on what the RNG is for.

frosty nacelle
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Yeah I prefer guns with rng recoil than set recoil patterns 😂 but I got realism bias

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But rng for rush bomb sites when attacker/defender get swapped is a no no

mystic sierra
# blazing coral RNG isn’t intrinsically bad, it just depends on what the RNG is for.

As i said, im convinced most of the rng allergy that gamers have comes from experiencing really poorly designed rng systems or rng systems outright designed to massively shake up the game and make things unpredictable (tf2 rng was designed this way and as a way to help break stalemates and to allow lesser skilled players punch up, regardless of if this actually happens or not)

frosty nacelle
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Yeah Tf2 crit system do be pretty interesting. But yeah comp normally dials rng to a minimum.

blazing coral
mystic sierra
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I was thinking about if guns had something like a %chance to kill per hit and weapons could be balanced around adjusting that probability

blazing coral
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Ahh gotcha

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Yeah I don’t think that would be good for battlebit lol but it could be interesting in a different game

frosty nacelle
blazing coral
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But also I think it would even be better than that to have the player models have internal structures that take more or less damage depending on trajectory.

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Again, not in battlebit, just in some arbitrary game

frosty nacelle
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Not even arma has that haha

snow crescent
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I mean, to fastball my idea, allow DMRs and SRs to overkill, where when you deal X damage over 0, the guy you killed gets sent straight to respawn, doesn’t even get a chance to revive. This would create a special interaction that only these guns have and puts them in a more designated niche of “thinning the crowd”

frosty nacelle
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Sniper elite ball shots tho 😂

snow crescent
blazing coral
frosty nacelle
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And definitely not trajectory.

snow crescent
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If you use KAT it KINDA does HyperXD

mystic sierra
blazing coral
snow crescent
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It’d at least give them a purpose

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Or something special kittenCry

frosty nacelle
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Give dmrs mad ragdoll on hs kill.

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Fling bodies so far they can't be rezzed. 😂

snow crescent
frosty nacelle
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Send em straight to jesus

mystic sierra
mystic sierra
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Boom, heartshot.

snow crescent
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Ace medical somewhat does that, it at least takes vital organs into account

frosty nacelle
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Yeah but the ttk in bbr is so short 😂

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Any complex hit box is pointless.

mystic sierra
frosty nacelle
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Get brained or die from explosives and you still can be ressed.

snow crescent
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No I need to know the exact damage state of my index finger, and if it’s broken I can’t fire my gun anymore

blazing coral
mystic sierra
frosty nacelle
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I swear even back in wolfet if you get sniper HS or gibbed by explosives you couldn't be ressed.

snow crescent
mystic sierra
snow crescent
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That’s fair then Okiheadpat

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Continue

mystic sierra
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Yea, this is the real reason a lot of games just mirrored the model and texture of a gun on both sides 😏

blazing coral
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Make DMRs one shot always regardless of distance or armor or where the target is hit

snow crescent
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I support this

midnight lagoon
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I think eventually they need ot nerf sniper's reverse fallout damage, it just encourages them to be further away. I hope DMR never gets it

blazing coral
midnight lagoon
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They can cap it at 99% hp but sniper shouldn't ever be able to 1 shot body shot imo. Don't think 2 shot bodyshot for DMR is healthy either because DMR are meant to be far enough to out range most weapons

blazing coral
midnight lagoon
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I said the SOUL of sniping

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It's why people are getting pissed SMG's can beam people at 100 meters

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because SMG = CQC weapon

blazing coral
midnight lagoon
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but in reality SMG's can kill from further range than a lot of guns

blazing coral
midnight lagoon
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Well I entirely disagree. There's a reason every single cod montage of snipers are head shots quick scopes

blazing coral
midnight lagoon
blazing coral
midnight lagoon
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my friend. M200 can 1 shot through exo helmet

blazing coral
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1 sniper rifle being able to shoot through the exo helmet with a specific attachment does not make sniper rifles “bypass helmets as a mechanic”

midnight lagoon
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That's literally what it means. Why do you think everyone uses the M200?

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It's literally the most popular sniper in the game in usage

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I can probably load in right now, join a Basra match, and see that most people are rocking the M200. I can probably do that, stand in the ledge with the exo helmet, and get 1 shot as well

blazing coral
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So what’s your point lol

cyan palm
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As a dmr user buff the velocity and also idk if its just me but the firerate feels really inconsistent, like sometimes it shoots at an ok rate and other times it doesn't even fire

tulip rapids
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I feel like while the velocity needs a buff for new players it doesnt change the potential capabilities in a dmr experts hands so wont make them any better theoretically

tall sequoia
midnight lagoon
tall sequoia
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rn it's impossible to actually hit the advertised firerate

midnight lagoon
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Yeah, input buffers not being a thing is dumb as hell

tulip rapids
midnight lagoon
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I don't agree or disagree with that sentiment

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it just depends on what niche you want to DMR to have

tulip rapids
midnight lagoon
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Like MG's suffer from this right now - there's no real niche for them

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they're just "SMG/AR's but worse with more ammo"

tall sequoia
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eh idk about that

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can't underestimate mag size in a 254 player game

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esp when their ttk stats generally keep up with ARs

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except for the ultimax

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(speaking about LMGs and LSWs together)

midnight lagoon
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Issue is being able to utilize that huge mag size. You'll typically die the moment you're revealed because there's no really good way to set-up and ambush people which is the intent of MG's

tulip rapids
midnight lagoon
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I've spoken about it in the feedback thread - if MG's aren't going to get suppressive fire they need pre-built structures to let them enact their role

tall sequoia
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i don't think so

midnight lagoon
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Like imagine a HESCO wall that has a hole in the bottom to go prone

tall sequoia
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i've gotten really good results with the m249 just sweeping up groups of people

midnight lagoon
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Or a mini-bunker with a small hole to shoot out from

tall sequoia
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who aren't paying attention

midnight lagoon
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But ANY weapon can do that role

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it's not a niche

tall sequoia
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not really

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what other gun has the kill potential per mag of the m249

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it's part of the reason why the p90 is so popular

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big mags are really powerful

midnight lagoon
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How many situations can you count on one hand where you're about to utilize an entire 100 mag in the MG?

tall sequoia
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it's constantly a benefit

midnight lagoon
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Because P90 covers like 90% of all engagements with its mag size

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And it comes at a cost

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mainly ADS

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which is why you need to set-up camp with the MG

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and also movement speed - you can't run and gun with a MG

tall sequoia
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barely having to reload, and basically havning no downtime is incredibly valuable

tall sequoia
midnight lagoon
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MG literally has some of the biggest reload times in the game

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MG and support are intricately tied together

tall sequoia
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because you hardly ever have to reload

midnight lagoon
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you cannot balance both in a vaccum

tall sequoia
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of course

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if i could run lighter armor with support, i would

midnight lagoon
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No other class has access to MG weapons - it's literally a perk of the support class

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but that's for the support thread

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going off topic there

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tying back to what I was saying: what role should the DMR have then we can talk about buffs

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I think it should be a hit and run weapon class which is why I balance it with a lower ROF but higher accuracy and movement speed and you balance each DMR from there i.e. M110 would do more damage while being slower and lower velocity

placid plinth
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i feel like a hit and run playstyle doesn't really work with DMRs; running around with them risks close range engagements with full auto weapons, which you'll almost always lose. and if you spot someone, you need to take at least 2 or more shots to kill them before you can run off
sniper rifles like the L96 fulfill that niche much better, hit and runs are much more effective when all it takes is one shot

midnight lagoon
jagged jay
tulip warren
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I thought about this some more, dmrs could benefit from a few things; at least 42 damage, at least 900 velocity, and a LOWER single shot fire stat compared to other guns to make it easier to tap fire with. The issue with lowering recoil as a whole is that if more automatic dmrs are added in the future they will be laserbeams at full auto, so limiting the lowest recoil to the first shot you take will greatly benefit well placed shots. Tbh I think the same idea should be added for the ARs but maybe that's just me.

tulip rapids
snow crescent
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Hey guys, DMRs suck amirite kittenThinking

jagged jay
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Yes

tulip rapids
cyan palm
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Just raise the velocity everything else is fine when you get used to it

fringe whale
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Just nerf all the AR and SMG recoils to match DMR >:D

tropic skiff
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BBClown that’s as good as saying just buff all dmr and sr

snow crescent
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Well no, because when you nerf everything else, only the DMRs and SRs are Overpowered, but when we buff DMR and SR, then everything is Bullshittery HyperXD

tulip rapids
frosty nacelle
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🍿

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M110 1 mag let's go 😂

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2.5 horizontal do be kinda funny.

brazen spire
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time for bcm tac barrel m110 BBcool

frosty nacelle
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Though suppressor M110 might be pretty fun too. Despite the nerfed fire rate

snow crescent
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Our prayers have been answered

frosty nacelle
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Harder to chain the 2nd shot 😂 with 50 less rpm kek

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14% slower rof

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Dps in shambles 😂

snow crescent
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Well m110 is gonna be the “can you hit your shots” DMR now

frosty nacelle
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SVD is shots go brrr

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The 1 damage decrease.. Does that even change any breakpoints?

snow crescent
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SVD and MK20 are now more generalist I’d say

royal otter
frosty nacelle
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Ah

royal otter
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it was either heavy or exo. So I would run LB on SVD now

frosty nacelle
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Yeah

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Biggest W is being able to use any barrel with M110

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No longer locked to LB/HB or bust 😂

royal otter
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Yea. Biggest L is the changes didn't come with action/input queing 😭

frosty nacelle
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True

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With decreased rof its gonna be more scuffed

royal otter
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SVD w/ LB still probably be best DMR just cus it's got highest fire rate so lowest chance of missing inputs

arctic river
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OKI YOU SAVAGE BEAST I LOVE YOU

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Gonna get you a tin of tuna

tall sequoia
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Mag nerfs

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Just why

zenith granite
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L for nerfing based on feedback you read off of 3 people a day into update

arctic river
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Mk20 now viable, m110 now godly

zenith granite
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svd was shit, made ok, and is being rubbed again with feces

arctic river
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Svd now good

blazing coral
royal otter
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dmg nerf on SVD kinda big

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loses exo breakpoint

arctic river
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Mk20 with LB is going to be good, I think I will just about hit 50 damage

zenith granite
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just use m110?

arctic river
tall sequoia
blazing coral
arctic river
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Higher velocities are nice

tall sequoia
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with 42 it's 3 shot kill on normal armor

royal otter
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It was an important BP, I thought it was for exo but could be misremembering

tall sequoia
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it's like the m110 and SVD reversed positions

arctic river
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Needed it anyway

tropic skiff
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kittenCry I guess I need to join svd gang

frosty nacelle
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Now there's a trade off between LB/HB SVD or suppressor SVD

tropic skiff
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Infinitely better than mk14 now

arctic river
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The control nerf for m110 with the much higher weight is a big handling nerf

tall sequoia
royal otter
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ya i'm kind of sad MK14 didn't go the other way and get it's horizontal recoil reduced, but vert increased to make it a skill cannon like the scorp

nimble plinth
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dmr buff lets go

blazing coral
# tall sequoia sucks that we need LB/HB for that now lol

I feel like it's fine tbh. Other guns have the same choice. I can't even list all of the guns that reach certain breakpoints only with long/heavy barrel, it's a shitload of them. You're making a conscious choice to trade that damage increase for a bit of control.

tall sequoia
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i don't think control even does anything still

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unless they fixed it

arctic river
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And is going to make running around with one and snapping people at mid range much harder

raven parrot
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this seems... contradictory

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and confusing

arctic river
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Oki's english

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You get used to it

raven parrot
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so has reload time gotten longer?

royal otter
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yea gotta read all the changes twice lmao

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yes reload speed is worse now

raven parrot
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cool

tropic skiff
arctic river
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Yea it's been increased

covert rune
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Fucking finally omg

tropic skiff
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It only shows the reload time to player

frosty nacelle
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Easier to say x nerfed and y buffed

tropic skiff
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Which is some base time/spd

royal otter
# frosty nacelle Easier to say x nerfed and y buffed

you would think so, but so many players don't understand and use nerf interchangeably with "reduce" and buff interchangeably with "increase".

For example they'll ask to nerf recoil when they want it reduced, which would actually be a buff. Very irritating sometimes

zenith granite
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it means 1 is 100% of reload time, 3.2 s, make it 15% faster its 85% 0.85

u been to like 6th grade math bruh?

tropic skiff
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Oh shit bro 15% faster is the worst term you can use

raven parrot
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new stat just dropped

blazing coral
frosty nacelle
tropic skiff
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0.85x time is different from 1.15x speed which is 1/1.15x time

royal otter
tropic skiff
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Both can be stated as “15% faster”

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kittenCry Engrish is hard

blazing coral
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Guys the gun is reloading slower now, not faster.

zenith granite
unique apex
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I still don't think this a good buff. More like a change for me.

blazing coral
tropic skiff
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Is mk14 now officially worse scar?

blazing coral
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3.92 seconds is longer than 3.33 seconds.

unique apex
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Mk20 47 damage mean still 3 shot even with lb

arctic river
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Not👏a👏native👏english👏speaker👏

tropic skiff
blazing coral
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Holy shit, if you run long/heavy barrel the M110 will get assist counts as kill on a headshot.

arctic river
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You know what he means, cut him some slack

blazing coral
unique apex
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2.5 horizon is terrible on 110

tropic skiff
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Also I don’t think dmg on helmet counts…?

frosty nacelle
blazing coral
zenith granite
tropic skiff
unique apex
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Need hp damage to get assist count as kill

unique apex
#

Armor won't count

arctic river
#

Great now I can't play BBr until this update drops, when an update just dropped!

royal otter
unique apex
#

And what with the fire rate nerf on m110

arctic river
#

Because it can 2-shot by default now

blazing coral
unique apex
arctic river
#

Yea? But it's semi auto

frosty nacelle
#

Horizontal recoil is fine for semi auto

tropic skiff
#

BBClown however weird it sounds I think m110 got more balanced cuz no more need for LB grind and it got everything else properly nerfed

arctic river
#

The rof for semi auto only really comes into play when you're panic firing because a medic armed with a groza has parkoured over to you at 50mph

blazing coral
#

I'm excited to try out the Mk20, I want to see how it feels.

unique apex
#

But 2.5 and with 1.4 fsk gonna make it harder to shot

tropic skiff
#

Vertical recoil really means nothing for most guns …

arctic river
tropic skiff
#

Well maybe except for evo

unique apex
#

Remember semi mean all shot get fsk and m110 have 1.4

blazing coral
#

Gunfighter grip on the M110 I guess now lol

unique apex
#

Vertical is the easiest recoil to control

tropic skiff
arctic river
#

I don't think the recoil buff will substantially affect how the m110 feels to play

frosty nacelle
arctic river
#

Buff? Increase.

blazing coral
arctic river
#

Be cool, run heavy barrel

#

Be different

unique apex
#

What I mean is it still the same recoil nonsense for m110 with abit of damage buff and mag nerf

tropic skiff
#

Dmg increase without making it over any breakpoint is kinda not worth

blazing coral
#

Heavy barrel increases horizontal more than long barrel though, long barrel might be the play on the M110 tbh.

tropic skiff
#

Hvy add more first shot kicks

#

It’s just gonna kill it altogether

blazing coral
unique apex
#

Feel like MK14 and Svd is the winner this patch

tropic skiff
#

kat idk im seeing 75% medic

raven parrot
#

hmmm... the buffs are looking pretty modest. Two of the DMRs are now weaker than before up close. The M110 is kinda bad now tbh.
The others do have a lot less recoil now though.

nimble plinth
#

i feel like the high recoil would be fine if the visual recoil wasnt so jarring. plenty other games with very high recoil weapons that still feel good to use

blazing coral
tall sequoia
tropic skiff
#

Not sure if it makes dmr overall better in any meaningful way judging from map design

raven parrot
blazing coral
arctic river
#

I think the mk20 might be able to hit 50 damage with long barrel

nimble plinth
blazing coral
arctic river
#

In which case mk20 is the clear winner

raven parrot
blazing coral
arctic river
#

Rip

unique apex
blazing coral
tropic skiff
raven parrot
ocean mangoBOT
#

@raven parrot has earned the Tier IV Member role!

unique apex
#

Oh then svd nerf not really that matter

blazing coral
tropic skiff
raven parrot
unique apex
#

How much is normal armor?

tropic skiff
#

25

raven parrot
tropic skiff
#

41*3=123

unique apex
#

Oh rip then only mk14 seem ok

blazing coral
unique apex
#

The rest of the change is meh

blazing coral
tropic skiff
#

just gotta play the no recon community servers lol

raven parrot
blazing coral
unique apex
tall sequoia
raven parrot
#

I've estimated the new SVD ttk to be 0.313 in comparison to the old 0.29. But recoil is a good bit more managable

raven parrot
blazing coral
raven parrot
#

so that's a buff overall

raven parrot
unique apex
#

Like when I get a good angle to shoot enemies in the back. Have bit FR help kill them better

raven parrot
#

"optimal ttk"

#

not ttk generally

#

optimal just implies excluding the suboptimal scenarios

blazing coral
#

How are you calculating ttk

raven parrot
# blazing coral How are you calculating ttk

I have 3 batches of it really, but I assume a head shot chance of 17.1% and a limb shot chance of 27.8%. The first and most important number I consider is calculated assuming the enemy has armour, then one assuming their armour is broken, and thirdly if you are chain killing (killing multiple right after the other)

blazing coral
#

what the fuck

unique apex
#

Well look like I keep play with ultimax then.

arctic river
#

He loooooves numbers

raven parrot
#

it isn't nearly as complex as I'd like it to be :D

#

but my effort is limited

arctic river
#

Alternatively you could play the game

raven parrot
#

I can do both

arctic river
#

😄

blazing coral
#

optimal ttk is just a measure of how fast you can possibly kill someone with a gun. It's not a perfect stat, but it gives a good baseline. the word "optimal" is used because it assumes all shots are fired at maximum fire rate with no range or armor penalty and hit the area which will do the most damage.

unique apex
#

Not excited about the change

blazing coral
raven parrot
arctic river
#

What Oki giveth, He also taketh away

raven parrot
#

so they're an estimate of reality

#

but it's as close as I am able to get

#

I can recompute any numbers with other values if it's considered important

blazing coral
raven parrot
#

mmm yes the pure unarmoured headshot perfect accuracy gunfights

blazing coral
raven parrot
#

also why it sucks

blazing coral
#

it's not a perfect measurement lol. It is however a useful baseline, especially for automatic weapons. considering optimal ttk and fire rate gives you a pretty good point of reference.

#

I am very doubtful on the use of public polls to determine accuracy statistics though ngl

raven parrot
#

I've no better method

#

But if I give people stats that are based on how well they think they do, then they'll likely be inclined to feel they're accurate at least.

reality is subjective when no-one's counting

tropic skiff
#

kittenCry average

royal otter
#

all guns should have perfect accuracy

blazing coral
#

I'm super excited to use DMRs with this change though, I don't want to wait lol

sleek plinth
#

Rejoice, recoil reduction across the board.

raven parrot
#

anyone here who actually uses DMRs able to comment on how bad they think the horizontal recoil increases will affect it

arctic river
#

I use DMRs a lot, I think horizontal recoil will impact handling minimally

#

You don't fire fast enough at DMR ranges for it to have a substantial affect

#

In fact it's better than vertical recoil because you don't lose your target horizon nearly as much

royal otter
#

depends how you use them, I can handle the vert recoil fine so I'd rather have high vert than high horizontal. I also don't agree with yeti at all

floral pendant
#

any1 knows what control changes do?

brazen spire
#

no one really knows, oki just doing a little trolling ig

raven parrot
#

However there is a second hidden stat called weight that seems related, but I don’t think we know what that does

zealous oasis
#

why the actual fuck would they reduce SVD damage

#

its a dmr

tall sequoia
#

not sure if that was changed

raven parrot
#

hmm

zealous oasis
#

its not even full-auto. please just reduce its firerate instead lol

raven parrot
#

However I imagine this wouldn’t be hard to test

tall sequoia
#

there was a YTer that posted comparisons of control, but idr his name now HyperXD

#

and this was like a month ago

zealous oasis
#

like, wow yay now it does what, scar damage? hooray, velocity increase. now i can really make use of that decreased damage

tall sequoia
#

so might be fixed for all we know

raven parrot
#

You can get an SMG with high control and a 4x and an LMG with low control and the same optic to compare pretty easily I guess

zealous oasis
#

omfg

tall sequoia
#

should be able to get an idea

raven parrot
zealous oasis
#

honestly at this point, oki. just outsource recon balances

tall sequoia
#

pretty sure he has been outsourcing the gun balancing

#

which is why i'm waiting to see it hit live

zealous oasis
#

i mean yeah, less recoil but its still a DMR. it is not an assault weapon, and it will still get its ass absolutely handed to it in 90% of encounters where I need RPM and recoil on a DMR

#

it just feels like shoehorning the damn gun into a role it will never ever excel at, at the cost of performance in the role it should be able to fulfil

#

like honestly, the other DMR changes look quite good. but SVD went halfway in the wrong direction

#

and

#

now SVD seems like it will be even more of an outlier in the DMR class

#

excluding the Mk14, because its definitely a battle rifle, not a DMR, the MK20 looks set to be a really solid rifle. more velocity less damage than the M110. SVD has less of both than both of the aforementioned rifles. by a lot

#

the two stats of paramount importance when trying to use a DMR at DMR ranges

#

but hey, whatever. as a whole, these DMR changes do look super solid. nothing says the weird direction the SVD is being taken in is set in stone anyway

raven parrot
#

Velocity has been buffed universally so it’ll be a less important factor than it was before when selecting between DMRs

zealous oasis
#

eh, i think it will make it more important, since the heavy and long barrels will have an increased effect, the SVD is still the slowest of the three DMRs while also now being by far the least damaging

blazing coral
zealous oasis
#

svd was buffed in the way youd expect a battle rifle to be buffed, not a DMR. SVD will never ever be my first choice for running around to spray at people with. i dont see the point of buffing it into such a niche

zealous oasis
#

10% of 1100 is a larger increase than 10% of 950

raven parrot
#

The changes in velocity in comparison between the guns are now lower, as well as velocity generally being less relevant as at higher velocities it matters to the same extent only at further ranges

raven parrot
royal otter
#

having some variety in DMR slot is fine, SVD performing more like a battle rifle is fine because there are 2 other DMRs that play like you prefer

zealous oasis
#

if they are going to play like battle rifles, call them such

royal otter
#

That's how I was mostly using it to begin with, I ran it with either a red dot or 2x. It should be slightly better in that role for most players, though I'll be swapping to a long barrel with it if I use it for the dmg breakpoint

blazing coral
royal otter
#

no point in having 3 DMRs that all play exactly the same, it's good that one of them has a different niche

zealous oasis
royal otter
#

the changes give 4 pretty distinct playstyles so overall I think they are great changes. I do hope we get action/input queuing before the patch goes live, though, otherwise the DMRs will still feel just as clunky as they do now. That is the most important feature out of all

zealous oasis
#

and the Mp isnt even fully auto

blazing coral
zealous oasis
#

like, im fine with it filling a niche different from the other DMRs. but i think this change just puts it in a weird middle grey-area instead of actually filling the niche

royal otter
#

how is it in a weird grey area? That's already it's niche as is, it just got better stats in that niche.

zealous oasis
#

its not fully auto, so its higher RPM wont generally be as reliable as the Mk14s lower on-paper RPM (though if action queueing gets improved this will be a non-issue), and it seems like, assuming no changes to the ARs this round of balance changes, it still wont hold a candle to the scar and ak15

arctic river
#

If the SVD fits your suited playstyle then perfect, what you're asking for is already fulfilled by the other DMRs

#

I think Walks correct

zealous oasis
#

there is no correct or incorrect here. these is a place for exchanging opinions, no?

#

that being said, i dont dispute that the other two DMRs fill their niche fine already. but imo that niche is just more or less what a DMR is. call the Mk14 and SVD battle rifles

#

looking that the mk14, to change gears, im not sure of the wisdom of taking a mag away from it

arctic river
#

How niche do you want to get on descriptions tho? That just becomes semantics after a while

blazing coral
royal otter
#

excluding the lack of action/input queuing, I found the SVD more reliable than the scar, the changes are only going to help that even more. It plays completely differently than the SCAR does and has a much wider effective engagement range

blazing coral
zealous oasis
#

apologies. i prestiged the other day so i cant bring its stats up despite being in game, and i dont think discord has a return to top button?

blazing coral
royal otter
#

with the changes I'll like it even more. I had a really good time when I used it and it was very deadly, very much like snipers I could engage at any distance at anytime, but in closer ranges it wasn't an all in, so had a bit more consistency. I much prefered it to the SCAR

zealous oasis
#

speaking of, why did they push the prestige update without mentioning it anywhere? or did they say it on a dev stream or something?

arctic river
#

Dev stream

zealous oasis
#

T_T

jagged jay
#

THE DEVS HAVE HEARD OUR CRIES

#

now we just need input queing 👍

tropic skiff
#

Might as well just make all guns full auto HyperXD

arctic river
#

Lots of input qq-ing going on in this thread

blazing coral
#

now GIVE THE DMRS RANGER BARREL

dusty patio
#

I wish barrels were a separate attachment

royal otter
tulip warren
#

WHY was the m14 nerfed so hard. Great, less vertical recoil. But why is the first shot kick higher? Why is there more horizontal recoil? I’m really pissed with this change because using the m14 in tap fire is the only way you get value from it as a dmr. Is a dmr that can go full auto REALLY that much better than one which can tap fire just as quickly? Also the mag reduction and short mag size, and low rpm makes it not even hold a light to any AR to begin with so why was the horizontal and first shot kick nerf needed? This change just makes absolutely no sense

raven parrot
#

I think it’s still a buff overall

tall sequoia
#

a very small one

raven parrot
#

But not a big one

tall sequoia
#

yeah

#

what they did with the mk14 is weird

raven parrot
#

Uncharacteristically for these devs, the weapons have been tuned quite slightly

tall sequoia
#

pretty sure they've outsourced balancing HyperXD

royal otter
#

I still would've preferred mk14 get less hrecoil and more vrecoil woulda been so much fun

tall sequoia
#

who else is on the balancing committee

gleaming socket
#

Has been since the vector nerf HyperXD

tall sequoia
#

yeah i mean the vector didn't get nerfed into a secondary weapon

#

so that's a dead giveaway

spice lintel
#

HOLY SHIT DMR CHANGES

gleaming socket
spice lintel
#

This is so swag, all of my recs got in

tall sequoia
#

what was the reasoning behind the SVD damage nerf and the spare mag reductions? 🤔

maiden parcel
#

It's probably a precaution with people running low armor builds with them.

gleaming socket
long bronze
#

ahh now the SVD needs long barrel I guess

tall sequoia
#

i prob won't touch DMRs still until we have input queuing tbh, but at least the changes seem to be in the right direction

tropic skiff
#

Makes mk14 a worse scar just like irl BBClown

tulip warren
#

400rpm and 14 mag round it needs more dmg

tropic skiff
#

I mean, the massively increased first shot kick tries to force it into full auto at which point it’s a piece of *

tulip warren
#

And first shot recoil should have stayed at 1.0 imho

#

Yeah dude

#

I like the current mk14 because I have the option of full auto if I want to, but this nerf to single shot fire idk, just seems very unnecessary

tall sequoia
#

give mk14 its IRL RPM HyperXD

tropic skiff
#

BBClown hey it has a little shorter ttk than aug I’ll give it that

tulip warren
tropic skiff
#

(Pls don’t compare it to one of the lowest dps ar)

#

Weirdly enough I think only mk20 got a minor buff, all others are nerfs…?

#

kittenCry wait even mk20 is nerfed, hor recoil

tulip warren
#

Hor recoil and dmrs don't mix lol

#

You need it low to get successive shots off at range. Much easier to predict vertical recoil than hor recoil.

#

Unironically the dmrs are better at <100m than they are past 100m because anything past that is sniper territory

tropic skiff
#

It kinda becomes second nature pulling aim down the fixed amount of the gun of choice

#

If you shoot it enough vert recoil doesn’t exist

#

Hor recoil just there to ruin the day

tulip warren
tropic skiff
#

I don’t even know why first shot kick is a thing for forced semi auto guns

tulip warren
#

Yeah imho it should have been lower than 1.0

tropic skiff
#

Just reflect the multiplier to recoil unless it’s doing something fishy

tulip warren
#

Maybe not necessary tho for single shot ones since vert recoil is more important for semi auto

#

But for mk14 it could ruin it or make it the same as it is atm

#

Idk

#

It got a massive vertical recoil buff to be fair

#

I don't like the horizontal recoil because it feels like they're trying to balance it as an AR?

tropic skiff
#

Uh, who cares vertical again? Especially it got such a low rpm

tulip warren
#

Maybe flash hider will give me back pre nerf mk14 BBClown

#

Its easier to tap fire quickly imo

#

At long range

#

love my mk14

tropic skiff
#

Add another 100 kills to it and stop using it

tulip warren
#

Yeah I might just do that it the new update fucks it

#

Mk20 at 1100 velocity tho seems very nice

spice lintel
#

this is my setup 🔥

tall sequoia
#

that's a lot of kills

dusty patio
#

Wtf 💀

#

Most kills I have on a single gun is like 300

#

Or 400

spice lintel
#

luv me m110 2 shot

tulip warren
#

Feels like theres no queue to it

spice lintel
#

yeah

#

youd be right

blazing coral
#

I cannot believe you are all complaining so much about the DMR buffs. Oki could send you all 20 dollars cash and you’d still find a way to complain about it.

unique apex
#

All guns got changed and I am not really excited about it

blazing coral
#

They absolutely got buffed

#

You guys are out of your minds

#

Reductions in recoil, increases in velocity and damage.

tulip warren
blazing coral
tulip warren
#

We'll see how much of an impact it has

#

0.5 is significant

blazing coral
#

0.5 for what?

tulip warren
#

first shot kick

blazing coral
#

Not a big deal

#

Still less recoil overall

tulip warren
#

Give me reasons

blazing coral
#

vertical recoil was reduced by 60%. That's a lot.

tulip warren
#

That's true

#

What my concern was is that its counterintuitive to nerf first shot recoil when you're gonna be using it at longer ranges

#

You can't spray at 150m+

#

Theres no way to tell though until the update drops

#

You might be right at it wont make any difference

blazing coral
#

I think it's still gonna be an overall reduction in recoil even with the first shot kick changes.

#

I just looked at something in the shooting range.

spice lintel
#

47 doesnt do 50 with long barrel does it

blazing coral
#

I tried a stock m110 with no other attachments, stood at a fixed distance from the grid wall, and fired a few shots to see how much the reticle moved.

then I put a vertical skeleton grip on to reduce vertical recoil by 0.15, and tried again.

then I put the stabil grip on to reduce first shot kick by 0.18 and tried again.

the end result was that the attachment reducing first shot kick reduced recoil by less than the attachment reducing the vertical recoil stat. So we can gather that it should still be an overall decrease in recoil.

tulip warren
spice lintel
#

unlucky

spice lintel
#

so vertical > stabil for vertical recoil mitigation

#

astonished emoji

blazing coral
spice lintel
#

youd instinctively think stabil would be better for tap firing ay

blazing coral
spice lintel
#

have u tried bipod

tulip warren
#

Lets be honest the attachments are more unbalanced than any of the guns at the moment

unique apex
blazing coral
unique apex
#

Nah I can reach 51 with long barrel and got less hor recoil so it a nerf

#

Big nerf for me

blazing coral
#

Okay, I’m sorry you feel that way. I’m looking forward to using the gun after the buff goes through.

unique apex
#

Hope you have fun good luck

dusty patio
#

I would like the m110 actually looked like an m110 in my head

edgy marlin
# unique apex That hor from 1 to 2.5. That nerf is huge for me

Flash hider, If you use that + SE-5 you pretty much have SCAR/FAL/AK-15
2.1/1.75/1.5 (3.15) w/gunfighter+flash
2/1.82/1.5 (3) w/se-5+flash

VS SCAR w mods
Flashhider/vertical is 1.79/1.74
Flashhider/Se 5 is 2.09/1.56
Flashhider/Gunfighter is 2.24/1.51
Compensator/Gunfighter is 1.57/1.8

#

A lot of guns when you look to actually modding them are going to have more stats

SVD sees something like at max with most it's load out with long barrel maybe 0.09 more vertical recoil but -0.3 horizontal recoil

EBR has .2 more vertical recoil but if you work on fixing it with SE-5+NT4 you will have the same horizontal recoil of the vert grip + any other barrel or maybe .03 more horizontal recoil but your First shot recoil is going to be less then a fully vertical recoil modded current EBR with those two and your shots after are going to feel like a laser especially since the shots will be going 950m now instead too.

#

But the math of First shot recoil is total recoil x first shot recoil.

#

So 3 * 1.5 = 4.5 vertical recoil on every shot

tulip warren
#

They should honestly just have horizontal recoil be at 1.0 for all the dmrs. Introducing more rng by the way of horizontal recoil isn't fun, can't be predicted is a bad balancing choice for a gun that requires the user to be accurate and precise. It is counterintuitive.

edgy marlin
#

Most DMR's with optimal attachments have pretty much close to the same recoil it just swapped from picking vert grip/tactical to flash hider/gunfighter or SE-7

#

M110 is the only one seeing the big change from 1->2.5 but it's losing 1.5 worth of vertical recoil

#

But as pointed flash hider is a double benefit of removing your hider and fixing the new horizontal recoil

#

M110 with Flashhider/SE-5 pretty much going to be like firing the SCAR with attachments

#

Now the issue IMO is most the DMR's will feel bad til you unlock the flash hider + SE-5 grip but on the flip side thats sooner then vertical grip

#

SVD is going to feel meh compared to the one right now then become goofy with the long barrel making it a minimal recoil and 43 damage

#

really the biggest issue with DMR's is their irregular magazine sizes, they just need to be 20 across the board IMO

edgy marlin
#

For example

New MK20 + SE5/SDN
1.59/1.09
Vs
Current MK20 vertical grip/tactical
2.4/1.02

New SVD LB+Vertical Grip
1.4(1.68)/1.1/1.2 @ 43 damage @ 1045 velocity
VS
Current
Tactical/Vertical
1.28(1.61)/1.32/1.26 @ 42 damage @ 740 velocity

New EBR is
1.2(1.8)/1.2/1.5
Vs
OLD EBR is
2.2/1.0/1.0

So really the big change is .2 more horizontal recoil but .4 less vertical recoil on the first shot and 1.0 less vertical recoil on shots after

so SE grip + NT4 might see .05 might see .05 more recoil but way less recoil then a vertical grip/tactical EBR

M110 is the biggest change but with with flash hider + gunfighter it goes down to something like
2.1(3.15)/1.75/1.5

Versus it's current
3(4.5)/1/1.5

So with mods
MK110 has .6 less total recoil
EBR has .3 less total recoil and .8 less total recoil after the first shot
MK20 has almost 1.0 less total recoil
SVD has .12 less total reccoil

#

Most of them when changed have had their total recoil reduced by a good bit

paper fjord
#

Can't wait to send Littlebirds back to base with buffed DMRs.

tulip rapids
#

Damn the 350 ->300 rpm without input queueing is horrible 💀

unique apex
lapis nest
#

I'd rather 4 vertical recoil with no horizontal than 0 vertical with 2 horizontal

edgy marlin
#

well no gun has 0 horizontal

#

SVD has less horizontal recoil and barely more vertical

lapis nest
#

It's just a figure of speech

unique apex
#

Overall it like a nerf in recoil

edgy marlin
#

0.09 more vertical with 0.22 less horizontal

lapis nest
#

I prefer the Vertical:Horizontal 2:1

edgy marlin
#

no you change your mods

#

most of them you pick up flash hider instead of vertical grip and with them being 1.0 to 1.4

#

pretty much the M110 is on par with the scar in terms of recoil

#

a modified SCAR

#

Though all semi-autos suffer from no input queing, thats nothing new

#

its why most people use the G18 pistol

#

Most the guns with the current modifications are just changes and pretty much have the same horizontal recoil as the current ones now because since their vertical recoil is 1.0 or 1.2

lapis nest
#

You can't really reach max input queueing with the MP443 lol

edgy marlin
#

true more the M9 I've had it not fire a few times

#

prefer the M9 since it allways kills on 4 outside of medium but most people run light or ranger

#

honestly for DMR's imo trying to fix horizontal recoil becomes a blessing in disguise

lapis nest
#

I use the MP443 cuz it's the speedy gun

edgy marlin
#

FLASH HIDER

#

instead of having a massive flash, most dmr's will have 0 flash now

unique apex
#

That make m110 always recoil more

lapis nest
#

nyooooming gun, used that bad boy to get top 20 in the speedrunning

edgy marlin
#

m110 is going to be something like 3.0/1.75

#

M110 is the biggest change but with with flash hider + gunfighter it goes down to something like
2.1(3.15)/1.75/1.5

#

VS SCAR w mods
Flashhider/vertical is 1.79/1.74
Flashhider/Se 5 is 2.09/1.56
Flashhider/Gunfighter is 2.24/1.51
Compensator/Gunfighter is 1.57/1.8

#

but a scar cant 2 body tap you

unique apex
#

Yes but first shot kick is a thing and scar is 1

edgy marlin
#

yes thats the thing

#

you get a penalty of 3.0-3.15/1.75/1.86

unique apex
#

And the gun that mostly compare with scar is mk14

edgy marlin
#

well you use the M110 for the 2 shot body shot

unique apex
#

M110 is no way close with scar in gameplay style

edgy marlin
#

no but the point is the horizontal recoil is on par with the scar

#

that's as bad as it got but it no longer has 4.5 base recoil m110

#

so we get way less recoil which is easier to manage

unique apex
#

The old recoil is still better if you compare now vs the change

lapis nest
#

Mk14 my beloved

edgy marlin
#

MK14 EBR straight up got buffed

#

New EBR is
1.2(1.8)/1.2/1.5
Vs
OLD EBR is
2.2/1.0/1.0

lapis nest
#

Still, is it worth using the EBR over the scar H since they both possess 3BTK but the scar H have way more RPM

edgy marlin
#

velocity

#

you're not supposed to use DMR's up close

lapis nest
#

If I want velocity I could go for the AUG

edgy marlin
#

aug cant 1HS+1body shot

unique apex
#

Not really over scar h

#

Scar h still better

lapis nest
#

Also you can't really tap the EBR anymore cuz of the 1.5

edgy marlin
#

Mnnn not exactly velocity matters a lot in long range fights

#

uh

#

okay bckt

#

i want you to do some math for me

#

whats 2.2 x 1

#

2.2

lapis nest
#

ok

#

u got me

edgy marlin
#

1.5 x 1.2

#

1.8

unique apex
#

Velocity matter but 950 vs 750 is not much

lapis nest
#

900 not 950

unique apex
#

That even not matter more

edgy marlin
#

ah but thats because of the barrel you're using is now incorrect

#

SE5+NT4

lapis nest
#

I got an impression that the new Mk14 is a baby between the scar with the AUG

edgy marlin
#

now it's 1k velocity

lapis nest
#

990 but close enough

edgy marlin
#

The New EBR has pretty much the same horizontal recoil as before because we all put vertical grip

#

but with SE5+nt4 we get less vertical recoil then before even single firing

#

and pretty much the same horizontal recoil as before

lapis nest
#

Why not long barrel

edgy marlin
#

so pretty much our first shot will have less recoil then a full -25% was 1.65 vertical recoil
1.11 with SE-5 =1.67 first shot recoil (.2) but then .54 less recoil on ful auto

#

Long barrel works too adds more vertical recoil

#

New SVD with longbarrel is currently imo better then current SVD

lapis nest
#

DMR no doubt buffed

edgy marlin
#

0.09 more vertical for 0.2 less horizontal

lapis nest
#

They had too much recoil for their damage

edgy marlin
#

M110 is the only one that got weirdly put into a spot

lapis nest
#

nah M110 got returned to it's original form

edgy marlin
#

it is pretty much the horizontal recoil of an SCAR/AK-15/FAL

lapis nest
#

2 shotting people

edgy marlin
#

with 3.0

#

but it is 2 shotting people with FLASH hider

#

so you no longer have the sun at your gun barrel and getting sniped in the face for firing

#

MK20 i would say is usable for it's role now cause you can easily attach a silencer on it

#

there is certainly reasons to pick the MK20 now before it was kinda made no sense with the SVD

lapis nest
#

Not even SVD, the M110 was better than the MK20 in every stat except for bullet in mag

edgy marlin
#

Thats true im talking about the changed MK20

lapis nest
#

I know

edgy marlin
#

---------- MK20 ----------

Damage increased, from 45 to 47

Vertical recoil reduced, from 3.3 to 1.2

Horizontal recoil increased, from 1 to 1.5

Velocity increased, from 800 to 1100

Firerate increased, from 325 to 350

ADS time reduced, from 0.35s to 0.3s

Running speed increased, from 0.95 to 0.96

Reload speed reduced, from 1 to 0.85 (3.2s to 3.76s)

Starting magazines reduced, from 3 to 2
#

the damage increase really wasn't a big deal

lapis nest
#

Recoil reduced was huge

edgy marlin
#

se5/sdn-6 will pretty much help with the vertical recoil and make the bullet velocity 1,155

#

this helps DMR's stand out vs FAL/AK/SCAR in long range

#

but the issue still stands most engagements are still sub 60m~

lapis nest
#

Maybe the buff will encourage a new ranged meta

#

Like how I use the AUG to overlook the objective, not running into it

edgy marlin
#

I think the big issue is people want DMR's to compete up close with the FAL/AK-15/SCAR which is kinda the point that those ones are better up close, DMR's are supposed to be better far away

lapis nest
#

I know right

#

People are too focused on the TTK

edgy marlin
#

I do understand the issue though as most smg's compete with most rifles up to like 70-87m

lapis nest
#

I saw too many aug user die in the objective

edgy marlin
#

AUG is good proof that a more easily controlled gun is useful at times

#

if you pick your range and play in a pretty open map

#

DMR's velocity increase really does help them out, people dont understand velocity really does help improve the TTK of guns from afar

#

M110 is prob the biggest change of the three

#

its hard to say if the 1.X change to vertical and adding .75 to horizontal will be big

lapis nest
#

AUG needs some more RPM, that's all

unique apex
#

Sorry wrong barrel

lapis nest
#

I shot the exo armor guy like 4 times in the head and he's still alive

unique apex
#

2.88/1/1.41 vs 2.1/1.75/1.4

edgy marlin
#

I feel the AUG should just be 600 rpm

lapis nest
#

yeap

unique apex
#

Still rip

edgy marlin
#

IDK I feel most the time i get murdered by the higher vert recoil with DMR's cause I'm looking to the sky and harder to place a second shot if they move

lapis nest
#

Yeap

#

also aim punch push it even further up

edgy marlin
#

Also M110 will also have a flash hider

#

so instead of having a large muzzle flash you will have 0

unique apex
#

Flash hide is nothing when everything so blocky and can be seen mile away

#

Unless you play night map

edgy marlin
#

Oh you say that, but you can see muzzle flashes into rooms in night maps or if your smart and try to restrict your sight, when im looking for snipers I see a flash in a room and kill the sniper

unique apex
#

That only work in night map which everybody hate night

edgy marlin
#

oh no they brighten up the room usually it can be hard to see but certain map/areas it's way more noticable

#

or the spot in an area that's darker grey/brown

#

it can make the room light up a bit more

unique apex
#

Tbh I never have problem with flash in day map

lapis nest
#

Flashes can be spot quite easily lol, I use the muzzle flash to identify target as a sniper

edgy marlin
#

IDK i find most my kills is because I spot the muzzle flash, especially now with snipers

lapis nest
#

SG550 users were the most noticable targets

#

Haven't snipe much since I unlocked the AUG

edgy marlin
#

SG550 just suffers from not having SMG movement, its such a flanker weapon but AR movement speed = 💀

#

with long barrel + forget my grip keeps the 4 shot kill even with light armor and same ttk with medium

#

issue can just run an mp5 or pp2000 or p90 or groza and move 20-30% faster

#

which being somewhere faster is the best thing for flanking

lapis nest
#

Especially PP2000 which is busted right now

#

I see the old vector in the PP2000

edgy marlin
#

yeah but with a better extended clip, it's not as bad as you can't make it go sub 1/1 recoil

lapis nest
#

A bit slower TTK yes, but the recoil and all the others

edgy marlin
#

but yeah DMR's I feel most the issue is most the time when you're in DMR range, your just a sniper with a G18 who doesn't need a DMR for possible CQC

#

Glock + Bolt action covers most ranges
FAL if you can aim is better then the DMR upclose and even though bad velocity it can still decently tap fire and pop snipers camping and has a good TTK upclose

#

Issue is you have to find some weird 80~-150m~ range on the map

#

and generally hold a good choke point where being able to go full auto (MK14)/semi auto is going to be useful and there isn't a lot of big open long range choke points

#

Its kinda my issue with LMG's too in this game, moving so much slower isn't worth going at the speed of molasses because you usually will just get flanked and die, and the longer ADS and higher recoil then rifles for the same damage... just better to run something like the SG550 that can just reload in 2 seconds

#

I feel the biggest issue is the games maps dont work with the gunplay, your either so far out a bolt action is the best choice, or your so close an smg/carbine/pdw are all the better choice, AR feel kinda the jack of all trades and LMG/DMR feel almost as they exist

lapis nest
#

Map was designed around a longer combat range back then

#

You could 1 shot people with the M110 back then, the Scar H 2 shot people, AK15 had no recoil, and the M249 bipod can hit anything across the map

#

Then they decided to nerf the range of everything without changing much of the old maps, or just scrap it completely and go for a "rework"

edgy marlin
#

Yeah i was going to say i never played the older betas but it feels very much like a game that the combat doesn't match the maps. You're extremely close or in a massive 200m+ sightline

#

but DMR's feel like they could work in a game where people moved slower

lapis nest
#

Back in the days you could be killed just running out of spawn by machine gun firing

edgy marlin
#

but seeing how the meta is a medic with SMG changing his air rotation to do 180 then 180 again and do a 720 mckickflip

lapis nest
#

It was heavily squad based back then, but the devs decided to shift it towards a more battlefield style of gameplay

#

Which does draw in a ton of players from the fan base

edgy marlin
#

Thats what I mean with it feels like they changed game design mid development as everything just seems slapped on

#

like why would you design a game where the extreme CQC or extreme long range are the only good options

raven parrot
lapis nest
#

I agree with the statement completely

#

Above 300m it's literally sniper play field only

#

And it stretches all the way up to 1000m

edgy marlin
#

you have this weird 13m range where your useful

#

if we go oh i can land my shots because of low recoil
Thats only useful as the mp5 has less recoil base then a modded m4 pretty much

#

and at longer ranges where you might only have time to drop 1-2 bullets a scar/ak/fal headshot + bodyshot is more reliable then trying to land 3 shots in the head

raven parrot
raven parrot
# edgy marlin you have this weird 13m range where your useful

But I think this is quite an unsound statement. That range being described seems to be where the gun beats everything else, not solely where it does well. Every gun has a curve like that.
I would say the AK74 beats the M4 in most scenarios though.

edgy marlin
#

Long barrel helps with medium armor but for the most case most people seem to run light or rangers

raven parrot
#

It helps for several things

#

Enough to get the average ttk from about 0.3 to 0.27

#

MP5 is in the middle of those against undamaged targets

edgy marlin
#

mp5/m4 w/LB/fal
225/257/184 no armor
225/257/184 light
300/257/276 medium
300/342/276 heavy
375/428/369 exo

#

in Miliseconds

#

where the MP5 has WAY WAY LESS RECOIL

#

and if we say controlling recoil isn't an issue -> FAL

raven parrot
#

Gives a bias to MP5 since it has a lower headshot multiplier than the other two

edgy marlin
#

if we assume pure headshots -> fal

raven parrot
#

(Also having them in 5 separate numbers is pointless)

raven parrot
edgy marlin
#

then FAL is better

#

its 1HS 1BS

#

vs needing to land HS body shots

raven parrot
#

Of course but I think that is something we can take for granted
Since its specialisation is a CQC quick killer

#

M4 (but I am more inclined to say AK74) has a good set of scenarios where it would win

edgy marlin
#

But again we're more talking the rifles which do better in CQC compared to lets say

#

Rifles are a good jack of all trades

#

DMR/LMG on the other hand

raven parrot
#

Range isn’t the only thing, there are also times when the target is behind cover so you can only see some of them. That has the same affect as making them further away except they can shoot you as if they are closer

raven parrot
edgy marlin
#

go slower, more recoil, more ADS time

raven parrot
#

Depends which one you are talking about for the recoil

edgy marlin
#

M249 havent used the new ulti

raven parrot
#

Ultimax now has a better recoil + ttk profile than any of the ARs

#

M249 has about the same recoil as a G36C

#

But I do think it should be buffed a bit on that front

edgy marlin
#

I find the G36C a bit better

#

I find movement speed is generally a better stat then mag size.

raven parrot
#

Understandable though this is now totally another discussion

edgy marlin
#

yeah again I find the issue is DMR's exist in this weird quasi situation where your outside to the fal/ak/scar 200m range drop off

#

but you're fighting a sniper who can one tap you in the head and need to use two bandages if you're not medic so you dont get killed on the second shot

#

you can fight at the 100m-200m possibly with the buffs

raven parrot
#

DMRs are mainly used against those who aren’t snipers in my experience. Because still, most people aren’t snipers

edgy marlin
#

but in cqc you're generally at an disadvantage

raven parrot
#

The DMRs in general have just been nerfed slightly in CQC

edgy marlin
#

I tend to pick on everyone with the m110 cause most snipers dont realize they're fighting

raven parrot
#

With an input buffer they’d be significantly better though

edgy marlin
#

they think oh i can take a sec- dead

#

thats true hard to say how good dmrs would be with input buffer

#

most the time i die in CQC i dont get a second shot with my m110 because i clicked too quickly

#

honestly the 350->300 rof is a bigger nerf then the .75 more horizontal recoil now imo

raven parrot
#

Agreed

#

Matters less at long range but closer up it’s no longer competitive with ARs

edgy marlin
#

honestly input buffering is just a good idea as it pushed people away from using a keyboard/mouse macro to auto click perfectly from the rpm

#

or autohotkey

#

its why i didn't care about the lean spamming with double inputs, because the alternative was really removing that is people will just go into their keyboard software and go alright pressing A and D also presses Q and E

#

heck with my keyboard that's the better option because I have laser switches that can set it's input if I have 25% the key press down it presses D if I press it past 25% I could have it press DE

#

Buffer input would really help the M9/SVD/M110/M20/Revolvers

#

Honestly I feel another big thing that would help DMR's is just give them 20 round mags, they're not going to become better then the FAL/SCAR/AK-15

tulip warren
#

Which was unnecessary

scarlet topaz
#

give DMRs more long range scopes (like 40x) and it will be more competitive against snipers further than 1km away

brazen spire
#

you'd need to hit 4 shots at that distance 💀

scarlet topaz
#

personally i need these scopes cuz i want bully sandysunset snipurs with dmr without zeroing

tulip rapids
#

Thats not how it works

blazing coral
#

You’re still gonna have the glint though. They’re gonna bully you because you’ll need to hit them more than once, and they only need to hit you once

#

One of the advantages dmrs typically have is volume of fire. Being able to put more shots down range in a given period of time can give them the edge over sniper rifles in certain situations.

Extreme range, however, is NOT one of those situations.

scarlet topaz
blazing coral
scarlet topaz
#

i know that a good sniper will 99% bully me in a distance further than 1500m, but fighting against them will be interesting experience with DMR

#

or a bit annoying experience

#

anyway, still need long range scopes for DMR

blazing coral
#

They have inverse damage falloff and you have normal damage falloff. You will need possibly 3-5 shots to kill then, but if they hit you once anywhere you’re dead.

tulip rapids
#

Also that means your praying on the sniper being bad which is a jokeBBClown

zealous oasis
# blazing coral They have inverse damage falloff and you have normal damage falloff. You will ne...

yep. m200 will one-shot any unarmoured bit at 1500m regardless of the barrel being used, and the SSG69 is the only of the bolt action rifles that wont one-shot an unarmoured body part at that range when using the ranger barrel. you can use DMRs at 1000m+, ive done it plenty of times and it can even be quite fun. but remaining un-found for as long as possible is vital when doing so. using a medium scope makes it pretty much impossible to remain unfound and is basically trying to force a paradox to not be paradoxical

tulip rapids
zealous oasis
tulip rapids
#

Cuz with long suppressor by the time u launched 2 shots they dont know where u r

fringe whale
#

Why are we giving DMRs even less ammo now O.o

#

Pretty sure this change just means snipers straight up get more bullets than DMRs

#

I actually think I kind of hate these M110 changes

jagged jay
dusty patio
#

add the armalite 50

#

best DMR one shot only

fringe whale
#

M110 has ALWAYS been a 2 shot and was not especially powerful though? Combine that with the rate of fire cut and this weapon is going to feel worse to use than it did before

tall sequoia
#

well it wasn't 2 shot unless you ran LB/HB

fringe whale
#

Which was run by 100% of people

tall sequoia
#

not really, those are like 300 kill unlocks

#

i never unlocked those

#

i hardly ever use DMRs

fringe whale
#

sure, so you were not using the M110. If you used th M110 in any real amount you always used those barrels

#

so that was the expected balance point to start from

tall sequoia
#

yeah i'm sure

#

🤷

#

i think it's a buff overall

fringe whale
#

The fire rate reduction is also just going to make you pull the trigger and the gun not fire soooo much more often, which will feel terrible

#

I think it is just a nerf, the only upside is the gun ddoesn't need a 300 kill grind before being usable at least

tall sequoia
#

SVD now requires that grind

#

lol

fringe whale
#

There are exactly 2 buffs to the M110.

Velocity increased, from 800 to 1000
Damage increased, from 49 to 51 (so you can use a differnt barrel)

Everything else is a nerf

#

TTK is going up on average, and by a lot in worst case which is also becoming more likely

#

recoil is functionally unchanged, total amount is the same just more horizontal bias instead of verticle.

#

Horizontal is also just harder to mitigate than verticle so this hardly seems like a buff

zealous oasis
#

yes

#

those are "changes". they are not marketed to be ONLY buffs

#

at the risk of making a bad pun, its all a balancing act

blazing coral
fringe whale
#

I mean... how is it a buff? There are exactly two buffs that are fairly small and a lot of nerfs

zealous oasis
#

was there any details in the devs stream as to when we can expect the next patch?

#

okay vek

#

how are you trying to use the M110

#

what role are you trying to fill with it. \

#

perhaps niche is a better word than role

fringe whale
#

Pointing it at poeople and shooting them at various ranges. Not sure what question you are even asking here. The recoil is not going down, the damage is going up so you can use a differnt barrel, you are getting a slightly more velocity, and you are losing a lot of ammo and fire rate

zealous oasis
#

slightly??

#

in what world is a 25% increase "slight"

fringe whale
#

the world where it doesn't affect much

#

Hitting shots was not a problem before

zealous oasis
#

at what range

fringe whale
#

0-1000m

zealous oasis
#

on moving targets?

fringe whale
#

yes, the better change there thematicly would have been increasing magazine sizes as well.

#

To better seperate them from sniper rifles

zealous oasis
#

im pretty sure the fire rate distinguishes them plenty already

fringe whale
#

Not really, and the fire rate got nerfed hard this patch which is going to have a much larger effect than it visually looks like due to how inputs are handled in game

#

gun is getting DRASTICLY worse at closer ranges

zealous oasis
#

so you think even the new 300rpm is somehow not extremely distinctly different from the bolt action fire rates?

#

its probably in the realm of 10x the fire rate

fringe whale
#

it is ~3x

#

Bolt cycle rate is like 87rpm

#

but you need half as many shots to kill

blazing coral
fringe whale
#

And DMRs still have higher recoil than sniper rifles for some reason

zealous oasis
#

because they fire way faster

#

what a shocker

fringe whale
#

Horizontal recoil was increased by the same amount as verticle was reduced

#

effective recoil is the same

zealous oasis
#

no

#

they arent on the same scale

fringe whale
#

except horriozontal is less efficent to mitigate

#

They are >.>

zealous oasis
#

1.00 vertical recoil moves your aim many many times more than 1.00 horizontal recoil

#

wait

#

lemme edit that

#

better

#

like it never even happened

fringe whale
#

w/e you say. There is no real DMRs should be the highest recoil weapon in the game. And no reason they should have the least ammunition

blazing coral
#

they're not the highest recoil weapons in the game what are you even talking about

zealous oasis
#

i do agree that the mag reduction seems a bit harsh, especially for the Mk14, but thats neither here nor there

fringe whale
zealous oasis
#

before or after the posted changes?

fringe whale
#

before and after

zealous oasis
#

okay so, post-changes it will have the same vert recoil as the fal, approx 10% more horizontal recoil, way more damage, and almost double the velocity

#

seems like a pretty fair tradeoff

fringe whale
#

and a huge first shot multiplier meaning another 150% recoil compared to the FAL

#

While having a longer TTK with incredibly clunky input handling

zealous oasis
#

except the fal is an AR. of course its going to have less first shot recoil

fringe whale
#

why do semi auto weapons have first shot recoild AT ALL?

zealous oasis
#

probably still factors in when firing them at their max RPM

#

or near it

fringe whale
#

You cannot fire semi autos at max RPM without scripting reliably, and the reduction in rate of fire is a much larger reduction in fire rate as a result.

zealous oasis
#

though frankly i dont use many semi-autos anywhere near their max RPM anyway

#

you cannot

fringe whale
#

and first shot always applies no matter how fast you shoot

zealous oasis
#

its not even almost impossible lol

fringe whale
#

No, no one cannot. It is 1ms windows, which are much larger than super hard single frame fighting game links at 17ms

#

and if you mess up you cut your rate of fire in half

blazing coral
#

You’re seriously overestimating how much of an impact first shot kick has

zealous oasis
#

and there are people that play shooters pretty much robotically

fringe whale
#

First shot kick has exactly as much impact as it say? It is a multiplier on existing recoil

#

no one is hitting 1ms links every shot

zealous oasis
#

and if they arent?

#

290RPM is not significantly slower than 300

fringe whale
#

Then they either lose half thier fire rate, or inteitonally shoot slower to not fire too fast and lose large TTK

zealous oasis
fringe whale
#

Main poiint is the rate of fire nerf is silly and is larger than it looks on paper, and I have no idea what it is even trying to fix

zealous oasis
#

the m110 is demonstrably not a dmr