#Designated Marksman Rifles (General) - Feedback
1 messages · Page 2 of 1
To make it in line with all other dmrs
Base damage 47 would make single shot damage 49.35 /w long
Then you may as well delete it..that's pretty much the only thing the M110 has going for it.
I don't know what you're smoking calling it better than snipers when clearly that's just factually incorrect. Bolt actions having the ability to 1hko with headshots; DMRs don't. Even the M110 with LB doesn't 1hko headshot.
The fact the gun is underpowered despite having over 50 damage in its current state is enough of a counter argument to your point; you are factually incorrect claiming it's OP or better than snipers.
It has vastly lower skill required to double tap someone any part than one hs and than three tapping by any other dmr
Cool, so why is it one of the least used guns in the game, despite being so overpowered?
Everyone should be running M110, it's so easy and OP!
Cuz 300 kills make or break
Even m200 doesn’t require 50 kills to cheese with medium scope
idc either way I'll win with any gun, but nerfing it to under 50 damage basically just removes the only reason to use this gun in the first place. At that point only the Mk14 and SVD have any reason to exist.
It’s like saying only mp5 and mp7 should exist in smg
Neither MK20 nor M110 would have any discerneable niche and would both just be direct downgrades to both the Mk14 or the SVD. That's just poor balancing.
Fr m110 is my most killed gun but i still prefer fal as i can just tap as an svd and have double the firerate of the m110
No, it's not, because all the SMGs have a ton of differences in how they handle or play.
The Mk20 and M110 would be literally carbon copies of SVD except worse stats in every way if you made the change you suggested. The MK20 as it exists is already the most pointless gun in the game; it's weaker in every single way than the M110. Less fire rate, more recoil, less damage, less velocity. It lacks any niche or reason to exist as is.
Bringing the M110 down damage wise also removes it's niche, now making it just a weaker SVD. So why would you ever use either the MK20 or M110 EVER when the SVD is superior in literally every single stat? The only other choice would be MK14 since that has full auto which sets it apart.
If anything to make dmr “widely available “ m110’s anomaly needs to be addressed
To make smgs useable we should make p90 unplayable
Is basically what i read
all dmrs need buff not just m11o lmao
The SMGs all play differently.
MP7 has great TTK but relatively poor handling and very poor mag effeciency.
Ump is a bit weak but has the easiest handling in the entire game and is the longest reaching SMG
PP2000 has the best mag effeciency of all SMGs, but weaker TTK
PP19 is one of the best all around guns in the game and very low HRecoil. It also has the fastest reload and highest uptime of all guns.
Vector is CQB demon
MP5 is another great all around SMG, but it suffers from weak mag effeciency which keeps it in check.
Trying to argue that only MP7 and MP5 are only viable SMGs is just complete bogus; SMGs almost all have their own niche carved out in their own category and all have a place.
Removing the M110's 50 damage breakpoint brings the DMRs down to literally 2 choices.
What about sniper rifles, L96 or M200, why do others exist
Yea, snipers are another gun category that are in dire need of rebalancing, I've asked that same question
Because L96 and M200 are literally the only choices you have; anything else is a complete waste of dev time and thus the category needs rebalancing to give it variety.
Maybe we need a hyper muzzle velocity dmr with moderate damage to “stand out”, ya know, maybe even comparable to M200 muzzle
The Unbalanced Problems with Snipers in Video Games.
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i would argue that the snipers just be rebalanced to fit certain niches
like rem700 and ssg69 have really good bolt and ads speed
Yea, that's what I meant.
ah ok glad we agree on that
im a little annoyed how when discussing balancing the guns he just casually makes a bunch of assumptions because thats how every game generally does it such as with shotguns or that handling is only ads speed. im not that frustrated by it because saying "in most games" would probably get old fast but i still think just further reinforced "inside the box" thinking when it comes to balancing.
good quote here "because a bullet cant seemingly do more damage the longer it travels" meanwhile in battlebit 
i mentioned it in other feedback threads but i personally think adding inertia when aiming with snipers and maybe other weapons too could be an interesting way to potentially balance guns.
another way that nerfs snipers is making pretty much every weapon have a good chance to either 1-shot or incapacitate you. im really interest in a game doing some sort of chance based kill damage model, something like most weapons 1-shotting you 90% of the time with body shots, 50% of the time with limbs, etc.
otherwise, he is alright and mostly correct with his assessments of weapons
People don’t like rng is competitive game even if it’s pseudo competitive
people think they dont like rng because they are too busy experiencing shittily implemented systems with extremely wide standard deviations
Fix hitreg
il use tabletop rpgs as an example, one of the more common rule modifications people make is to the dice.
1d20 is 5% chance for any value but 4d6-4 is 11% chance for rolling a 10
1d20 is 35% chance for a value between 8 and 13 but 4d6-4 is about a 50% chance
generally, it feels better for "average" outcomes to be more common. it makes the whole system feel a lot more predictable
Holy fuck that would be the single most frustrating and annoying thing ever
like I'd rather have aim punch.. and I fucking HATE aim punch
you hate everything
no, I like a lot of things, I just hate really fucking stupid mechanics
I literally like about 95% of what battlebit is RN
again, anyone who has been in these feedback threads knows otherwise
We need a praise thread
the guns genuinely feel nice and satisfying to shoot to me. some of my friends dont like how jerky the recoil is but i actually like it
Gee, I fucking wonder why? Probably because there's a ridiculous number of ridiculously stupid suggestions in these threads.
well then maybe try and discuss them instead of doing like you always do which is "i dont like it. your idea is stupid"
Of course I'm going to dislike most of them when I like battlebit a lot as is.. most of the suggestions are for changing the game in a negative way and I like it as is.
I actually do, a ton. It just happens that a ton of suggestions are so far beyond the realm of stupid they don't even warrant a discussion.
For decent ones I discuss them normally and even agree with some suggestions.
do you like how the game was at launch or how it is currently more? battlebit "as is" is a thing that has changed greatly over time
I liked it right before launch, before aim punch was added in. That was still some of the best gameplay battlebit ever had. During the aim punch phase it was at it's worst, now that that's been adjusted it's improved a ton. The most recent patch was a great patch and had a ton of great changes. I still prefer the gunplay from before aim punch; but I also like it as is now. This upcoming patch is good except for the lean nerf doesn't look like it was implemented very well, so I'm hoping to see that further adjusted in the future. I'm also very happy with how progression has been adjusted; imo that's now perfect and oki can focus on improving prestige for longer term rewards. Overall battlebit is one of my favorite FPS ever, I really enjoy it and absolutely love the freedom of movement and gunplay
Did aim punch apply to vehicles before gun aimpunch is a thing?
The “single rpg throw off my crosshair” thing
Can't remember I'm not a vehicle main, I tried them out but not enough to remember specifics
pretty sure, since it's more of a physics issue
the most immersive part of vehicle aim punch
is being thrown back and forth by autocannon fire
Sometimes rpg doesn’t do a thing regarding any “punch” (no feedback) and makes me miscalculate the hp
until it mercifully launches you off the bridge on wakistan 🙂
Sometimes I can’t aim at all due to btr tickling my face
anyways, i also liked battlebit at launch more mainly because there were better chances of finding a fun and decently lasting fight than there are now. the game was also slower too, amusingly because of claymore spam, which helps allow fights to have time to form instead of one group crashing over another before they could react.
i cant say i have noticed aimpunch effect me much outside of dmrs back when it was goofy strong
I believe player count contributes a lot, the trend surfers have vastly moved on and only sweats are left
as time goes on, avg skill level increases. Players who don't improve naturally start to struggle.
i honestly dont know how much i should attribute to player numbers. the average skill has definitely improved which means the players left right now are generally the better ones who are more likely playing "optimally", at least for whatever they gauge as "optimal"
right now that means defending isnt really done
Or they just leave which further boosts avg level
its not just about players being better but thaat players start playing the way the game encourages them to play
It’s like f2p models but worst, whales feast their pride on the poor
At least poor can get lucky occasionally
yes it can sometimes be feedback loop. Often times the reason casuals leave is because they are growth adverse and would rather just go to a new game where everyone sucks than even consider improving their gameplay
sure, the people left right now probably have better aim and situational awareness and such but they also know that defending doesnt reward them and so they rarely do that
Having them all at base 900 velocity and going form there would be better imo
aug is better than mk20
If DMRs meant to not have perfect accuracy, that can also be a factor to make each distinct
Some more accurate than others…
basically, how i see it is battlebit has a very poorly conceived incentive structure. for example, ranges are super compressed (despite the maps being pretty big) which means close range weapons generally dominate over most longer range weapons
It’s not an issue if the dmg falloff is configured accordingly
im willing to bet 90% of encounters are at under 50m
Too bad the game only records the longest kill
anyways, the main reasons why i brought up %chance based kills as a way to balance guns is it means you can have high firerate guns still have a low chance but dominate at close range, you can have medium firerate weapons designed as all-rounders have average chance be viable aat both close raange and long range, you can have big mag weapons fill the role of suppression by forcing enemies to stay down or risk instant death, and you can have long range weapons still be able to be threatened by return fire because of that chance
basically, when every gun is near equally deadly other factors become more significant
instead of like right now where the dmr you can set up to 2 shot is arguably the best choice right behind the automatic one
rng has no place in pvp games
there's a reason why a lot of TF2 servers mod out random crits and random bullet spread; because the game is more fun when you can focus on fighting enemy gamers rather than tard wrangling your gun
Random Crits are funny af when you’re not on the receiving end
But even then sometimes it’s just not satisfying to have won a fight because you happened to get lucky, so I don’t think Chance based kills should be in BBR
This is generally something we need to see buffs for across the board. I would just decrease recoil on every single one of them and some DMR's need a slight damage increase. Right now DMR's are in a terrible place almost a waste of time to have someone model them and implement them into the game.
Yes the accuracy stat is good, as it adds more tactical choices to loadout selection but on dmrs not really as they meant to be accurate
Poker exists, card games exist, tabletop games featuring dice exist. the statement "rng has no place in a pvp" game is just extremely narrow minded. Most games do it bad and then people go and make the conclusion "rng bad".
fact is, rng tends to shift the skill expression of the game from pure mechanical mastery towards decision making.
besides, i already addressed the argument as to why people tend to dislike rng and it is mostly to do with the probability distributions
1% chance to win/lose a fight you shouldnt have feels like shit.
but to use my example from earlier, if you maoe a game where getting shot kills you something like 90% of the time then if you are in danger of getting shot at then you probably have already lost the fight
It depends on the RNG and the game. Too strong of an absolute to say no place, especially if it's something you can balance around
Yea, the issue with tf2 is how out of nowhere crits are combined with how disproportionately impactful they are, particularly with certain weapons. A single crocket can wipe entire teams
I was always against random crits because sweats can abuse random crits so much more than noobs
RNG isn’t intrinsically bad, it just depends on what the RNG is for.
Yeah I prefer guns with rng recoil than set recoil patterns 😂 but I got realism bias
But rng for rush bomb sites when attacker/defender get swapped is a no no
As i said, im convinced most of the rng allergy that gamers have comes from experiencing really poorly designed rng systems or rng systems outright designed to massively shake up the game and make things unpredictable (tf2 rng was designed this way and as a way to help break stalemates and to allow lesser skilled players punch up, regardless of if this actually happens or not)
Yeah Tf2 crit system do be pretty interesting. But yeah comp normally dials rng to a minimum.
Why were you guys discussing RNG in the first place? What was the suggestion?
Just me spitballing hypothetical balance ideas, one i dont think is ideal for bbr but i still think is interesting
I was thinking about if guns had something like a %chance to kill per hit and weapons could be balanced around adjusting that probability
Ahh gotcha
Yeah I don’t think that would be good for battlebit lol but it could be interesting in a different game
Low rpm weapons become gacha lol
But also I think it would even be better than that to have the player models have internal structures that take more or less damage depending on trajectory.
Again, not in battlebit, just in some arbitrary game
Not even arma has that haha
I mean, to fastball my idea, allow DMRs and SRs to overkill, where when you deal X damage over 0, the guy you killed gets sent straight to respawn, doesn’t even get a chance to revive. This would create a special interaction that only these guns have and puts them in a more designated niche of “thinning the crowd”
Sniper elite ball shots tho 😂
(It does)
Boycott arma immediately
If you use KAT it KINDA does 
But not necessarily at longer ranges. The idea was something along the lines of allowing snipers to have something like 90% chance (so still a dice roll, but a really strong one)
I feel like this would make DMRs and sniper rifles more frustrating to play against without making them feel any better to use.
+5000 momentum on kill
Send em straight to jesus
Add internal hitboxes for the heart, lungs, and other organs and combine it with my idea 🤔
i just want a game that actually encourages shooting center mass 😔
Kinda arma I guess
Boom, heartshot.
Ace medical somewhat does that, it at least takes vital organs into account
The brain though
You only need half a brain 😏
Get brained or die from explosives and you still can be ressed.
No I need to know the exact damage state of my index finger, and if it’s broken I can’t fire my gun anymore
Clearly… /s
Just use your other arm, or your toes!
I swear even back in wolfet if you get sniper HS or gibbed by explosives you couldn't be ressed.
Whoa there pardner, you can’t just say that the player models in FPS games are left handed
Well duh dude, they actually have two right arms
Yea, this is the real reason a lot of games just mirrored the model and texture of a gun on both sides 😏
Make DMRs one shot always regardless of distance or armor or where the target is hit
I support this
I think eventually they need ot nerf sniper's reverse fallout damage, it just encourages them to be further away. I hope DMR never gets it
Why would it be bad to encourage snipers to play farther away lol that’s the whole point
Because 1 shot body shot goes against the entire soul of sniping i.e. headshot
They can cap it at 99% hp but sniper shouldn't ever be able to 1 shot body shot imo. Don't think 2 shot bodyshot for DMR is healthy either because DMR are meant to be far enough to out range most weapons
The entire soul of sniping isn’t headshots, it’s shooting from far away. That’s literally what a sniper rifle is designed for. That’s the whole point.
Reread what I said
I said the SOUL of sniping
It's why people are getting pissed SMG's can beam people at 100 meters
because SMG = CQC weapon
Yeah, and if you were to reread what I said, I disagree. The soul of sniping is not headshots, it’s shooting from far away.
but in reality SMG's can kill from further range than a lot of guns
By “a lot of guns” I assume you mean a pistol
Well I entirely disagree. There's a reason every single cod montage of snipers are head shots quick scopes
Because it’s a display of skill that looks cool? Cod snipers don’t require headshots anyway.
Because headshots are a display of skill and a lot harder to do which is why snipers are the only weapon that can bypass helmets entirely as a mechanic
They don’t even bypass helmets as a mechanic lol what do you mean
my friend. M200 can 1 shot through exo helmet
1 sniper rifle being able to shoot through the exo helmet with a specific attachment does not make sniper rifles “bypass helmets as a mechanic”
That's literally what it means. Why do you think everyone uses the M200?
It's literally the most popular sniper in the game in usage
I can probably load in right now, join a Basra match, and see that most people are rocking the M200. I can probably do that, stand in the ledge with the exo helmet, and get 1 shot as well
So what’s your point lol
As a dmr user buff the velocity and also idk if its just me but the firerate feels really inconsistent, like sometimes it shoots at an ok rate and other times it doesn't even fire
I feel like while the velocity needs a buff for new players it doesnt change the potential capabilities in a dmr experts hands so wont make them any better theoretically
that's the input buffer thing that people have been asking for
Yeah, it's simply lowering the skill floor for DMR's which I think is its issue mostly
rn it's impossible to actually hit the advertised firerate
Yeah, input buffers not being a thing is dumb as hell
While that may be needed, at the top percentile of skill a sniper is just flat out better thus they need a buff
I don't agree or disagree with that sentiment
it just depends on what niche you want to DMR to have

Like MG's suffer from this right now - there's no real niche for them
they're just "SMG/AR's but worse with more ammo"
eh idk about that
can't underestimate mag size in a 254 player game
esp when their ttk stats generally keep up with ARs
except for the ultimax
(speaking about LMGs and LSWs together)
Issue is being able to utilize that huge mag size. You'll typically die the moment you're revealed because there's no really good way to set-up and ambush people which is the intent of MG's
Ye the m249 isnt terribly competitive until u get a silencer for that reason
I've spoken about it in the feedback thread - if MG's aren't going to get suppressive fire they need pre-built structures to let them enact their role
i don't think so
Like imagine a HESCO wall that has a hole in the bottom to go prone
i've gotten really good results with the m249 just sweeping up groups of people
Or a mini-bunker with a small hole to shoot out from
who aren't paying attention
not really
what other gun has the kill potential per mag of the m249
it's part of the reason why the p90 is so popular
big mags are really powerful
How many situations can you count on one hand where you're about to utilize an entire 100 mag in the MG?
it's constantly a benefit
Because P90 covers like 90% of all engagements with its mag size
And it comes at a cost
mainly ADS
which is why you need to set-up camp with the MG
and also movement speed - you can't run and gun with a MG
barely having to reload, and basically havning no downtime is incredibly valuable
that's more of an issue with support
MG literally has some of the biggest reload times in the game
MG and support are intricately tied together
because you hardly ever have to reload
you cannot balance both in a vaccum
No other class has access to MG weapons - it's literally a perk of the support class
but that's for the support thread
going off topic there
tying back to what I was saying: what role should the DMR have then we can talk about buffs
I think it should be a hit and run weapon class which is why I balance it with a lower ROF but higher accuracy and movement speed and you balance each DMR from there i.e. M110 would do more damage while being slower and lower velocity
i feel like a hit and run playstyle doesn't really work with DMRs; running around with them risks close range engagements with full auto weapons, which you'll almost always lose. and if you spot someone, you need to take at least 2 or more shots to kill them before you can run off
sniper rifles like the L96 fulfill that niche much better, hit and runs are much more effective when all it takes is one shot
tbh that's more of an issue with the respawn system ensuring there's a billion rats in everywhere direction making pick-offs meaningless
even if they add input queing we would still need a recoil nerf for that firerate to be useable
I thought about this some more, dmrs could benefit from a few things; at least 42 damage, at least 900 velocity, and a LOWER single shot fire stat compared to other guns to make it easier to tap fire with. The issue with lowering recoil as a whole is that if more automatic dmrs are added in the future they will be laserbeams at full auto, so limiting the lowest recoil to the first shot you take will greatly benefit well placed shots. Tbh I think the same idea should be added for the ARs but maybe that's just me.
Again, reducing recoil makes them easier to use mot better just raising the skill floor
Hey guys, DMRs suck amirite 
Yes
they suck but on those 64v64 conquest lobbies they dont cuz lower player density BUT who plays conquest outside of 127v127 and then goes out of their way to pick the biggest map 
Just raise the velocity everything else is fine when you get used to it
Just nerf all the AR and SMG recoils to match DMR >:D
that’s as good as saying just buff all dmr and sr
Well no, because when you nerf everything else, only the DMRs and SRs are Overpowered, but when we buff DMR and SR, then everything is Bullshittery 
people will complain either way
time for bcm tac barrel m110 
Though suppressor M110 might be pretty fun too. Despite the nerfed fire rate
Our prayers have been answered
Harder to chain the 2nd shot 😂 with 50 less rpm kek
14% slower rof
Dps in shambles 😂
Well m110 is gonna be the “can you hit your shots” DMR now
SVD is shots go brrr
The 1 damage decrease.. Does that even change any breakpoints?
SVD and MK20 are now more generalist I’d say
I'm pretty sure the dmg breakpoint is at 42 for exo armor
Ah
it was either heavy or exo. So I would run LB on SVD now
Yeah
Biggest W is being able to use any barrel with M110
No longer locked to LB/HB or bust 😂
Yea. Biggest L is the changes didn't come with action/input queing 😭
SVD w/ LB still probably be best DMR just cus it's got highest fire rate so lowest chance of missing inputs
L for nerfing based on feedback you read off of 3 people a day into update
Mk20 now viable, m110 now godly
svd was shit, made ok, and is being rubbed again with feces
Svd now good
you're out of your mind if you think this is a nerf lmfao
Mk20 with LB is going to be good, I think I will just about hit 50 damage
just use m110?
Yea unsure about that, lower mag count now too
isn't that the normal armor breakpoint? for body shots at least
Exo 165
run long barrel or heavy barrel. Recoil was reduced so it won't matter.
Higher velocities are nice
with 42 it's 3 shot kill on normal armor
It was an important BP, I thought it was for exo but could be misremembering
sucks that we need LB/HB for that now lol
it's like the m110 and SVD reversed positions
Needed it anyway
I guess I need to join svd gang
Now there's a trade off between LB/HB SVD or suppressor SVD
Infinitely better than mk14 now
The control nerf for m110 with the much higher weight is a big handling nerf
it was 3 shot body shot kill before without LB/HB
ya i'm kind of sad MK14 didn't go the other way and get it's horizontal recoil reduced, but vert increased to make it a skill cannon like the scorp
dmr buff lets go
I feel like it's fine tbh. Other guns have the same choice. I can't even list all of the guns that reach certain breakpoints only with long/heavy barrel, it's a shitload of them. You're making a conscious choice to trade that damage increase for a bit of control.
And is going to make running around with one and snapping people at mid range much harder
so has reload time gotten longer?
cool
Speed is probable an internal parameter
Yea it's been increased
Fucking finally omg
It only shows the reload time to player
Easier to say x nerfed and y buffed
Which is some base time/spd
you would think so, but so many players don't understand and use nerf interchangeably with "reduce" and buff interchangeably with "increase".
For example they'll ask to nerf recoil when they want it reduced, which would actually be a buff. Very irritating sometimes
it means 1 is 100% of reload time, 3.2 s, make it 15% faster its 85% 0.85
u been to like 6th grade math bruh?
Oh shit bro 15% faster is the worst term you can use
new stat just dropped
Reload speed is stat multiplier is my guess. equipping something like the urk or a quick mag probably multiplies the reload speed by a certain amount.
Oh man that bugs me 😂 I could've lived a life knowing such people didn't exist
0.85x time is different from 1.15x speed which is 1/1.15x time
oh yea. I've had arguments about that in feedback before, makes me want to pull my hair out
Guys the gun is reloading slower now, not faster.
i think you are confused
I still don't think this a good buff. More like a change for me.
Reload speed reduced from 1 to 0.85 (3.33s to 3.92s)
Is mk14 now officially worse scar?
3.92 seconds is longer than 3.33 seconds.
Mk20 47 damage mean still 3 shot even with lb
Not👏a👏native👏english👏speaker👏
So don’t lb
Holy shit, if you run long/heavy barrel the M110 will get assist counts as kill on a headshot.
You know what he means, cut him some slack
While SR gets a kill already
is that reaction a request for more information or are you marking that as useful lol I can't tell
2.5 horizon is terrible on 110
Also I don’t think dmg on helmet counts…?
Stealth gameplay. Tag someone enough for the kill points and xp. But not get exposed by the kill cam. 🧠
I'm not sure either. But regardless, it's gonna be possible.

i mean if you’re so good at headshot you should just use any sr medium scope
Need hp damage to get assist count as kill
Shoot slow.
Armor won't count
Great now I can't play BBr until this update drops, when an update just dropped!
??? if you hit them without a kill they get a giant arrow that points literally right at you
And what with the fire rate nerf on m110
Because it can 2-shot by default now
it's a 0.029 second increase to optimal ttk, I think it'll be fine.
With 2.5 horizontal recoil
Yea? But it's semi auto
Horizontal recoil is fine for semi auto
however weird it sounds I think m110 got more balanced cuz no more need for LB grind and it got everything else properly nerfed
The rof for semi auto only really comes into play when you're panic firing because a medic armed with a groza has parkoured over to you at 50mph
I'm excited to try out the Mk20, I want to see how it feels.
But 2.5 and with 1.4 fsk gonna make it harder to shot
no...
Vertical recoil really means nothing for most guns …
To shoot twice
Well maybe except for evo
Remember semi mean all shot get fsk and m110 have 1.4
Gunfighter grip on the M110 I guess now lol
Vertical is the easiest recoil to control
And flashhider!
I don't think the recoil buff will substantially affect how the m110 feels to play
FH and bcm. Slap my sg550 attachments on the m110
Buff? Increase.
Yeah, I'm still gonna run long barrel though because I want that sweet sweet damage.
What I mean is it still the same recoil nonsense for m110 with abit of damage buff and mag nerf
Dmg increase without making it over any breakpoint is kinda not worth
Heavy barrel increases horizontal more than long barrel though, long barrel might be the play on the M110 tbh.
Assist counts as kill on headshot, plus a lot of people out there are running around with 80 health or so after bandaging if they don't want to use so many in one go.
Feel like MK14 and Svd is the winner this patch
idk im seeing 75% medic
hmmm... the buffs are looking pretty modest. Two of the DMRs are now weaker than before up close. The M110 is kinda bad now tbh.
The others do have a lot less recoil now though.
i feel like the high recoil would be fine if the visual recoil wasnt so jarring. plenty other games with very high recoil weapons that still feel good to use
you're kidding right? the M110 changes are a huge buff.
Svd damage nerf is significant
Not sure if it makes dmr overall better in any meaningful way judging from map design
the 50 lost fire rate is a pretty major issue if you're close enough to fire quickly
run long barrel or heavy barrel and it will be the exact same if not better.
Oh right the armor break point
I think the mk20 might be able to hit 50 damage with long barrel
huh
it's a 0.029 second increase in optimal ttk.
In which case mk20 is the clear winner
"optimal ttk"?
nope, 49.35 with long/heavy barrel.
Rip
Heavy armor is 42 hp right?
the fastest you can possibly kill an unarmored opponent with the gun.
43?
yeah that is not a measurement that translates well into the game
@raven parrot has earned the Tier IV Member role!
Oh then svd nerf not really that matter
okay lol but regardless, it's not gonna have much of an impact on the M110 since most people don't fire it at maximum fire rate anyway.
Now it can’t 3hk normal armor
yeah if they aren't close enough to max fire rate it's a buff
How much is normal armor?
25
which is why I said the buffs are generally modest
41*3=123
Oh rip then only mk14 seem ok
even if they are close enough it's not a very significant difference. Plus, I'd argue that losing a bit of close range effectiveness is good because that's not what a DMR is meant to do anyway.
The rest of the change is meh
literally just run long barrel.
just gotta play the no recon community servers lol
it's loosing 1/7 of your fire rate. That is quite a lot.
whatever you say
I do find some case where I fire at maximum fire rate
Yeah just won't be fun grinding that out
I've estimated the new SVD ttk to be 0.313 in comparison to the old 0.29. But recoil is a good bit more managable
the long barrel puts the TTK back to how it was but you still have better recoil
you were literally just telling me ttk isn't a viable measurement for this game what the fuck lmao
so that's a buff overall
I don't think that was me, are you sure
I think TTK is always good to consider
Like when I get a good angle to shoot enemies in the back. Have bit FR help kill them better
right here
"optimal ttk"
not ttk generally
optimal just implies excluding the suboptimal scenarios
How are you calculating ttk
I have 3 batches of it really, but I assume a head shot chance of 17.1% and a limb shot chance of 27.8%. The first and most important number I consider is calculated assuming the enemy has armour, then one assuming their armour is broken, and thirdly if you are chain killing (killing multiple right after the other)
what the fuck
Well look like I keep play with ultimax then.
He loooooves numbers
Alternatively you could play the game
I can do both
😄
optimal ttk is just a measure of how fast you can possibly kill someone with a gun. It's not a perfect stat, but it gives a good baseline. the word "optimal" is used because it assumes all shots are fired at maximum fire rate with no range or armor penalty and hit the area which will do the most damage.
Not excited about the change
headshots?
How did you end up with those percentages?
public polls.
What Oki giveth, He also taketh away
so they're an estimate of reality
but it's as close as I am able to get
I can recompute any numbers with other values if it's considered important
Typically yes, although for some guns like the M110 it doesn't matter.
mmm yes the pure unarmoured headshot perfect accuracy gunfights
that's why it is called optimal ttk and not just ttk
also why it sucks
it's not a perfect measurement lol. It is however a useful baseline, especially for automatic weapons. considering optimal ttk and fire rate gives you a pretty good point of reference.
I am very doubtful on the use of public polls to determine accuracy statistics though ngl
I've no better method
But if I give people stats that are based on how well they think they do, then they'll likely be inclined to feel they're accurate at least.
reality is subjective when no-one's counting
average
all guns should have perfect accuracy
I'm super excited to use DMRs with this change though, I don't want to wait lol
Rejoice, recoil reduction across the board.
anyone here who actually uses DMRs able to comment on how bad they think the horizontal recoil increases will affect it
I use DMRs a lot, I think horizontal recoil will impact handling minimally
You don't fire fast enough at DMR ranges for it to have a substantial affect
In fact it's better than vertical recoil because you don't lose your target horizon nearly as much
depends how you use them, I can handle the vert recoil fine so I'd rather have high vert than high horizontal. I also don't agree with yeti at all
any1 knows what control changes do?
no one really knows, oki just doing a little trolling ig
It affects the natural weapon sway
However there is a second hidden stat called weight that seems related, but I don’t think we know what that does
heard it doesn't actually lol
not sure if that was changed
hmm
its not even full-auto. please just reduce its firerate instead lol
A.
So much ambiguity
However I imagine this wouldn’t be hard to test
there was a YTer that posted comparisons of control, but idr his name now 
and this was like a month ago
like, wow yay now it does what, scar damage? hooray, velocity increase. now i can really make use of that decreased damage
so might be fixed for all we know
akshually, less damage 
You can get an SMG with high control and a 4x and an LMG with low control and the same optic to compare pretty easily I guess
omfg
yeah
should be able to get an idea
Less recoil though
That was the focus of the changes
honestly at this point, oki. just outsource recon balances
pretty sure he has been outsourcing the gun balancing
which is why i'm waiting to see it hit live
i mean yeah, less recoil but its still a DMR. it is not an assault weapon, and it will still get its ass absolutely handed to it in 90% of encounters where I need RPM and recoil on a DMR
it just feels like shoehorning the damn gun into a role it will never ever excel at, at the cost of performance in the role it should be able to fulfil
like honestly, the other DMR changes look quite good. but SVD went halfway in the wrong direction
and
now SVD seems like it will be even more of an outlier in the DMR class
excluding the Mk14, because its definitely a battle rifle, not a DMR, the MK20 looks set to be a really solid rifle. more velocity less damage than the M110. SVD has less of both than both of the aforementioned rifles. by a lot
the two stats of paramount importance when trying to use a DMR at DMR ranges
but hey, whatever. as a whole, these DMR changes do look super solid. nothing says the weird direction the SVD is being taken in is set in stone anyway
Velocity has been buffed universally so it’ll be a less important factor than it was before when selecting between DMRs
eh, i think it will make it more important, since the heavy and long barrels will have an increased effect, the SVD is still the slowest of the three DMRs while also now being by far the least damaging
The SVD was buffed. If you want that damage breakpoint back, run long barrel.
svd was buffed in the way youd expect a battle rifle to be buffed, not a DMR. SVD will never ever be my first choice for running around to spray at people with. i dont see the point of buffing it into such a niche
Still 10%.
10% of 1100 is a larger increase than 10% of 950
The changes in velocity in comparison between the guns are now lower, as well as velocity generally being less relevant as at higher velocities it matters to the same extent only at further ranges
Seems irrelevant.
having some variety in DMR slot is fine, SVD performing more like a battle rifle is fine because there are 2 other DMRs that play like you prefer
if they are going to play like battle rifles, call them such
That's how I was mostly using it to begin with, I ran it with either a red dot or 2x. It should be slightly better in that role for most players, though I'll be swapping to a long barrel with it if I use it for the dmg breakpoint
it has a higher rate of fire than the Mk14 and also does more damage per shot.
no point in having 3 DMRs that all play exactly the same, it's good that one of them has a different niche
would be fine if it were fully auto. but it isnt, and will suffer from the same issue as the M9, and the M9 is inferior to the Mp443 for said reason
the changes give 4 pretty distinct playstyles so overall I think they are great changes. I do hope we get action/input queuing before the patch goes live, though, otherwise the DMRs will still feel just as clunky as they do now. That is the most important feature out of all
and the Mp isnt even fully auto
it still does more damage, and you can still fire it quickly. It's good for the game to have variety between weapons in a class. The niche you seem to want the SVD to be in is already taken by the M110 and the Mk20.
like, im fine with it filling a niche different from the other DMRs. but i think this change just puts it in a weird middle grey-area instead of actually filling the niche
how is it in a weird grey area? That's already it's niche as is, it just got better stats in that niche.
its not fully auto, so its higher RPM wont generally be as reliable as the Mk14s lower on-paper RPM (though if action queueing gets improved this will be a non-issue), and it seems like, assuming no changes to the ARs this round of balance changes, it still wont hold a candle to the scar and ak15
If the SVD fits your suited playstyle then perfect, what you're asking for is already fulfilled by the other DMRs
I think Walks correct
there is no correct or incorrect here. these is a place for exchanging opinions, no?
that being said, i dont dispute that the other two DMRs fill their niche fine already. but imo that niche is just more or less what a DMR is. call the Mk14 and SVD battle rifles
looking that the mk14, to change gears, im not sure of the wisdom of taking a mag away from it
How niche do you want to get on descriptions tho? That just becomes semantics after a while
it's not meant to compete with the Scar and the AK15. It's not an assault rifle. It has lower DPS in exchange for longer range, and higher velocity.
then why the 400rpm?
excluding the lack of action/input queuing, I found the SVD more reliable than the scar, the changes are only going to help that even more. It plays completely differently than the SCAR does and has a much wider effective engagement range
Because it is filling the niche of being a faster-firing DMR. also, the Mk14 is 400rpm. The SVD is 450 or so.
apologies. i prestiged the other day so i cant bring its stats up despite being in game, and i dont think discord has a return to top button?
no worries, I wasn't sure of the RPM either because I also prestiged recently lol
with the changes I'll like it even more. I had a really good time when I used it and it was very deadly, very much like snipers I could engage at any distance at anytime, but in closer ranges it wasn't an all in, so had a bit more consistency. I much prefered it to the SCAR
speaking of, why did they push the prestige update without mentioning it anywhere? or did they say it on a dev stream or something?
Dev stream
T_T
Might as well just make all guns full auto 
Lots of input qq-ing going on in this thread
now GIVE THE DMRS RANGER BARREL
I wish barrels were a separate attachment
One of the acceptable kinds of qqing
WHY was the m14 nerfed so hard. Great, less vertical recoil. But why is the first shot kick higher? Why is there more horizontal recoil? I’m really pissed with this change because using the m14 in tap fire is the only way you get value from it as a dmr. Is a dmr that can go full auto REALLY that much better than one which can tap fire just as quickly? Also the mag reduction and short mag size, and low rpm makes it not even hold a light to any AR to begin with so why was the horizontal and first shot kick nerf needed? This change just makes absolutely no sense
I think it’s still a buff overall
a very small one
But not a big one
Uncharacteristically for these devs, the weapons have been tuned quite slightly
pretty sure they've outsourced balancing 
I still would've preferred mk14 get less hrecoil and more vrecoil woulda been so much fun
👀
Has been since the vector nerf 
yeah i mean the vector didn't get nerfed into a secondary weapon
so that's a dead giveaway
HOLY SHIT DMR CHANGES
It's not "balancing committee" its private feedback group.
This is so swag, all of my recs got in
Not the armour pen but velocity and ADS, the 49->51 jump for the m110 is awesome #1138742385589887136 message
potato potato
what was the reasoning behind the SVD damage nerf and the spare mag reductions? 🤔
It's probably a precaution with people running low armor builds with them.
SVD now barely has any recoil.
Lower damage would restrict the it's abuse against normal armor.
Spare mags. Were meant to balance out the new buffs, M110 for example is now 2 shot, so it would be very powerful, thus less bullets.
But tbh I have read a lot of feedback regarding DMR changes and depending on the feedback when they are tested on live servers, might have to adjust by a lot.
ahh now the SVD needs long barrel I guess
i see i see, thanks
i prob won't touch DMRs still until we have input queuing tbh, but at least the changes seem to be in the right direction
Makes mk14 a worse scar just like irl 
This
It was already a worse scar and a worse AR than all the ars lol
400rpm and 14 mag round it needs more dmg
I mean, the massively increased first shot kick tries to force it into full auto at which point it’s a piece of *
And first shot recoil should have stayed at 1.0 imho
Yeah dude
I like the current mk14 because I have the option of full auto if I want to, but this nerf to single shot fire idk, just seems very unnecessary
give mk14 its IRL RPM 
hey it has a little shorter ttk than aug I’ll give it that
Tbh that wouldnt be too bad
(Pls don’t compare it to one of the lowest dps ar)
Weirdly enough I think only mk20 got a minor buff, all others are nerfs…?
wait even mk20 is nerfed, hor recoil
Hor recoil and dmrs don't mix lol
You need it low to get successive shots off at range. Much easier to predict vertical recoil than hor recoil.
Unironically the dmrs are better at <100m than they are past 100m because anything past that is sniper territory
It kinda becomes second nature pulling aim down the fixed amount of the gun of choice
If you shoot it enough vert recoil doesn’t exist
Hor recoil just there to ruin the day
Yea it adds rng lol
I don’t even know why first shot kick is a thing for forced semi auto guns
Yeah imho it should have been lower than 1.0
Just reflect the multiplier to recoil unless it’s doing something fishy
Maybe not necessary tho for single shot ones since vert recoil is more important for semi auto
But for mk14 it could ruin it or make it the same as it is atm
Idk
It got a massive vertical recoil buff to be fair
I don't like the horizontal recoil because it feels like they're trying to balance it as an AR?
Uh, who cares vertical again? Especially it got such a low rpm
Maybe flash hider will give me back pre nerf mk14 
Its easier to tap fire quickly imo
At long range
love my mk14
Yeah I might just do that it the new update fucks it
Mk20 at 1100 velocity tho seems very nice
this is my setup 🔥
that's a lot of kills
luv me m110 2 shot
I would like the m110 more if it felt better to tap fire with
Feels like theres no queue to it
I cannot believe you are all complaining so much about the DMR buffs. Oki could send you all 20 dollars cash and you’d still find a way to complain about it.
For me it more of a change than a buff or nerf. It buffs in some nerf in some.
All guns got changed and I am not really excited about it
They absolutely got buffed
You guys are out of your minds
Reductions in recoil, increases in velocity and damage.
Cognitive dissonance, theres also recoil increases
Not significant ones
0.5 for what?
first shot kick
First shot kick has less of an affect than vertical recoil does as a stat
vertical recoil was reduced by 60%. That's a lot.
That's true
What my concern was is that its counterintuitive to nerf first shot recoil when you're gonna be using it at longer ranges
You can't spray at 150m+
Theres no way to tell though until the update drops
You might be right at it wont make any difference
I think it's still gonna be an overall reduction in recoil even with the first shot kick changes.
I just looked at something in the shooting range.
47 doesnt do 50 with long barrel does it
I tried a stock m110 with no other attachments, stood at a fixed distance from the grid wall, and fired a few shots to see how much the reticle moved.
then I put a vertical skeleton grip on to reduce vertical recoil by 0.15, and tried again.
then I put the stabil grip on to reduce first shot kick by 0.18 and tried again.
the end result was that the attachment reducing first shot kick reduced recoil by less than the attachment reducing the vertical recoil stat. So we can gather that it should still be an overall decrease in recoil.
If the stats for mk20 long barrel aren't changed nope, it gives 2.25
unlucky
Thats good then
Yes, but the bigger lesson is that lowering vertical recoil has a greater effect on single shot weapons than lowering first shot kick.
youd instinctively think stabil would be better for tap firing ay
I thought so too, but you can go check for yourself. The difference is pretty significant.
have u tried bipod
Bipod gives worse recoil deploy than it would if you just took vertical grip
Lets be honest the attachments are more unbalanced than any of the guns at the moment
That hor from 1 to 2.5. That nerf is huge for me
For you, sure. The changes are still a buff overall.
Nah I can reach 51 with long barrel and got less hor recoil so it a nerf
Big nerf for me
Okay, I’m sorry you feel that way. I’m looking forward to using the gun after the buff goes through.
Hope you have fun good luck
I would like the m110 actually looked like an m110 in my head
Flash hider, If you use that + SE-5 you pretty much have SCAR/FAL/AK-15
2.1/1.75/1.5 (3.15) w/gunfighter+flash
2/1.82/1.5 (3) w/se-5+flash
VS SCAR w mods
Flashhider/vertical is 1.79/1.74
Flashhider/Se 5 is 2.09/1.56
Flashhider/Gunfighter is 2.24/1.51
Compensator/Gunfighter is 1.57/1.8
A lot of guns when you look to actually modding them are going to have more stats
SVD sees something like at max with most it's load out with long barrel maybe 0.09 more vertical recoil but -0.3 horizontal recoil
EBR has .2 more vertical recoil but if you work on fixing it with SE-5+NT4 you will have the same horizontal recoil of the vert grip + any other barrel or maybe .03 more horizontal recoil but your First shot recoil is going to be less then a fully vertical recoil modded current EBR with those two and your shots after are going to feel like a laser especially since the shots will be going 950m now instead too.
But the math of First shot recoil is total recoil x first shot recoil.
So 3 * 1.5 = 4.5 vertical recoil on every shot
They should honestly just have horizontal recoil be at 1.0 for all the dmrs. Introducing more rng by the way of horizontal recoil isn't fun, can't be predicted is a bad balancing choice for a gun that requires the user to be accurate and precise. It is counterintuitive.
Most DMR's with optimal attachments have pretty much close to the same recoil it just swapped from picking vert grip/tactical to flash hider/gunfighter or SE-7
M110 is the only one seeing the big change from 1->2.5 but it's losing 1.5 worth of vertical recoil
But as pointed flash hider is a double benefit of removing your hider and fixing the new horizontal recoil
M110 with Flashhider/SE-5 pretty much going to be like firing the SCAR with attachments
Now the issue IMO is most the DMR's will feel bad til you unlock the flash hider + SE-5 grip but on the flip side thats sooner then vertical grip
SVD is going to feel meh compared to the one right now then become goofy with the long barrel making it a minimal recoil and 43 damage
really the biggest issue with DMR's is their irregular magazine sizes, they just need to be 20 across the board IMO
For example
New MK20 + SE5/SDN
1.59/1.09
Vs
Current MK20 vertical grip/tactical
2.4/1.02
New SVD LB+Vertical Grip
1.4(1.68)/1.1/1.2 @ 43 damage @ 1045 velocity
VS
Current
Tactical/Vertical
1.28(1.61)/1.32/1.26 @ 42 damage @ 740 velocity
New EBR is
1.2(1.8)/1.2/1.5
Vs
OLD EBR is
2.2/1.0/1.0
So really the big change is .2 more horizontal recoil but .4 less vertical recoil on the first shot and 1.0 less vertical recoil on shots after
so SE grip + NT4 might see .05 might see .05 more recoil but way less recoil then a vertical grip/tactical EBR
M110 is the biggest change but with with flash hider + gunfighter it goes down to something like
2.1(3.15)/1.75/1.5
Versus it's current
3(4.5)/1/1.5
So with mods
MK110 has .6 less total recoil
EBR has .3 less total recoil and .8 less total recoil after the first shot
MK20 has almost 1.0 less total recoil
SVD has .12 less total reccoil
Most of them when changed have had their total recoil reduced by a good bit
Can't wait to send Littlebirds back to base with buffed DMRs.
Damn the 350 ->300 rpm without input queueing is horrible 💀
Idk why you think vertical recoil is the same as horizontal recoil. Vertical it only recoil up. Horizontal recoil you have to deal with random kick left and right. It basically double the recoil.
I'd rather 4 vertical recoil with no horizontal than 0 vertical with 2 horizontal
well no gun has 0 horizontal
SVD has less horizontal recoil and barely more vertical
It's just a figure of speech
Overall it like a nerf in recoil
0.09 more vertical with 0.22 less horizontal
I prefer the Vertical:Horizontal 2:1
no you change your mods
most of them you pick up flash hider instead of vertical grip and with them being 1.0 to 1.4
pretty much the M110 is on par with the scar in terms of recoil
a modified SCAR
Though all semi-autos suffer from no input queing, thats nothing new
its why most people use the G18 pistol
Most the guns with the current modifications are just changes and pretty much have the same horizontal recoil as the current ones now because since their vertical recoil is 1.0 or 1.2
You can't really reach max input queueing with the MP443 lol
true more the M9 I've had it not fire a few times
prefer the M9 since it allways kills on 4 outside of medium but most people run light or ranger
honestly for DMR's imo trying to fix horizontal recoil becomes a blessing in disguise
I use the MP443 cuz it's the speedy gun
That not true because scar only have 1 fsk when m110 is 1.5
That make m110 always recoil more
nyooooming gun, used that bad boy to get top 20 in the speedrunning
m110 is going to be something like 3.0/1.75
M110 is the biggest change but with with flash hider + gunfighter it goes down to something like
2.1(3.15)/1.75/1.5
VS SCAR w mods
Flashhider/vertical is 1.79/1.74
Flashhider/Se 5 is 2.09/1.56
Flashhider/Gunfighter is 2.24/1.51
Compensator/Gunfighter is 1.57/1.8
but a scar cant 2 body tap you
Yes but first shot kick is a thing and scar is 1
And the gun that mostly compare with scar is mk14
well you use the M110 for the 2 shot body shot
M110 is no way close with scar in gameplay style
no but the point is the horizontal recoil is on par with the scar
that's as bad as it got but it no longer has 4.5 base recoil m110
so we get way less recoil which is easier to manage
The old recoil is still better if you compare now vs the change
Mk14 my beloved
MK14 EBR straight up got buffed
New EBR is
1.2(1.8)/1.2/1.5
Vs
OLD EBR is
2.2/1.0/1.0
Still, is it worth using the EBR over the scar H since they both possess 3BTK but the scar H have way more RPM
If I want velocity I could go for the AUG
aug cant 1HS+1body shot
Also you can't really tap the EBR anymore cuz of the 1.5
Mnnn not exactly velocity matters a lot in long range fights
uh
okay bckt
i want you to do some math for me
whats 2.2 x 1
2.2
Velocity matter but 950 vs 750 is not much
900 not 950
That even not matter more
I got an impression that the new Mk14 is a baby between the scar with the AUG
now it's 1k velocity
990 but close enough
The New EBR has pretty much the same horizontal recoil as before because we all put vertical grip
but with SE5+nt4 we get less vertical recoil then before even single firing
and pretty much the same horizontal recoil as before
Why not long barrel
so pretty much our first shot will have less recoil then a full -25% was 1.65 vertical recoil
1.11 with SE-5 =1.67 first shot recoil (.2) but then .54 less recoil on ful auto
Long barrel works too adds more vertical recoil
New SVD with longbarrel is currently imo better then current SVD
DMR no doubt buffed
0.09 more vertical for 0.2 less horizontal
They had too much recoil for their damage
M110 is the only one that got weirdly put into a spot
nah M110 got returned to it's original form
it is pretty much the horizontal recoil of an SCAR/AK-15/FAL
2 shotting people
with 3.0
but it is 2 shotting people with FLASH hider
so you no longer have the sun at your gun barrel and getting sniped in the face for firing
MK20 i would say is usable for it's role now cause you can easily attach a silencer on it
there is certainly reasons to pick the MK20 now before it was kinda made no sense with the SVD
Not even SVD, the M110 was better than the MK20 in every stat except for bullet in mag
Thats true im talking about the changed MK20
I know
---------- MK20 ----------
Damage increased, from 45 to 47
Vertical recoil reduced, from 3.3 to 1.2
Horizontal recoil increased, from 1 to 1.5
Velocity increased, from 800 to 1100
Firerate increased, from 325 to 350
ADS time reduced, from 0.35s to 0.3s
Running speed increased, from 0.95 to 0.96
Reload speed reduced, from 1 to 0.85 (3.2s to 3.76s)
Starting magazines reduced, from 3 to 2
the damage increase really wasn't a big deal
Recoil reduced was huge
se5/sdn-6 will pretty much help with the vertical recoil and make the bullet velocity 1,155
this helps DMR's stand out vs FAL/AK/SCAR in long range
but the issue still stands most engagements are still sub 60m~
Maybe the buff will encourage a new ranged meta
Like how I use the AUG to overlook the objective, not running into it
I think the big issue is people want DMR's to compete up close with the FAL/AK-15/SCAR which is kinda the point that those ones are better up close, DMR's are supposed to be better far away
I do understand the issue though as most smg's compete with most rifles up to like 70-87m
I saw too many aug user die in the objective
AUG is good proof that a more easily controlled gun is useful at times
if you pick your range and play in a pretty open map
DMR's velocity increase really does help them out, people dont understand velocity really does help improve the TTK of guns from afar
M110 is prob the biggest change of the three
its hard to say if the 1.X change to vertical and adding .75 to horizontal will be big
AUG needs some more RPM, that's all
Sorry wrong barrel
I shot the exo armor guy like 4 times in the head and he's still alive
2.88/1/1.41 vs 2.1/1.75/1.4
I feel the AUG should just be 600 rpm
yeap
Still rip
IDK I feel most the time i get murdered by the higher vert recoil with DMR's cause I'm looking to the sky and harder to place a second shot if they move
Also M110 will also have a flash hider
so instead of having a large muzzle flash you will have 0
Flash hide is nothing when everything so blocky and can be seen mile away
Unless you play night map
Oh you say that, but you can see muzzle flashes into rooms in night maps or if your smart and try to restrict your sight, when im looking for snipers I see a flash in a room and kill the sniper
That only work in night map which everybody hate night
oh no they brighten up the room usually it can be hard to see but certain map/areas it's way more noticable
or the spot in an area that's darker grey/brown
it can make the room light up a bit more
Tbh I never have problem with flash in day map
Flashes can be spot quite easily lol, I use the muzzle flash to identify target as a sniper
IDK i find most my kills is because I spot the muzzle flash, especially now with snipers
SG550 users were the most noticable targets
Haven't snipe much since I unlocked the AUG
SG550 just suffers from not having SMG movement, its such a flanker weapon but AR movement speed = 💀
with long barrel + forget my grip keeps the 4 shot kill even with light armor and same ttk with medium
issue can just run an mp5 or pp2000 or p90 or groza and move 20-30% faster
which being somewhere faster is the best thing for flanking
yeah but with a better extended clip, it's not as bad as you can't make it go sub 1/1 recoil
A bit slower TTK yes, but the recoil and all the others
but yeah DMR's I feel most the issue is most the time when you're in DMR range, your just a sniper with a G18 who doesn't need a DMR for possible CQC
Glock + Bolt action covers most ranges
FAL if you can aim is better then the DMR upclose and even though bad velocity it can still decently tap fire and pop snipers camping and has a good TTK upclose
Issue is you have to find some weird 80~-150m~ range on the map
and generally hold a good choke point where being able to go full auto (MK14)/semi auto is going to be useful and there isn't a lot of big open long range choke points
Its kinda my issue with LMG's too in this game, moving so much slower isn't worth going at the speed of molasses because you usually will just get flanked and die, and the longer ADS and higher recoil then rifles for the same damage... just better to run something like the SG550 that can just reload in 2 seconds
I feel the biggest issue is the games maps dont work with the gunplay, your either so far out a bolt action is the best choice, or your so close an smg/carbine/pdw are all the better choice, AR feel kinda the jack of all trades and LMG/DMR feel almost as they exist
Map was designed around a longer combat range back then
You could 1 shot people with the M110 back then, the Scar H 2 shot people, AK15 had no recoil, and the M249 bipod can hit anything across the map
Then they decided to nerf the range of everything without changing much of the old maps, or just scrap it completely and go for a "rework"
Yeah i was going to say i never played the older betas but it feels very much like a game that the combat doesn't match the maps. You're extremely close or in a massive 200m+ sightline
but DMR's feel like they could work in a game where people moved slower
Back in the days you could be killed just running out of spawn by machine gun firing
but seeing how the meta is a medic with SMG changing his air rotation to do 180 then 180 again and do a 720 mckickflip
It was heavily squad based back then, but the devs decided to shift it towards a more battlefield style of gameplay
Which does draw in a ton of players from the fan base
Thats what I mean with it feels like they changed game design mid development as everything just seems slapped on
like why would you design a game where the extreme CQC or extreme long range are the only good options
I disagree that this statement applies to this game.
I agree with the statement completely
Above 300m it's literally sniper play field only
And it stretches all the way up to 1000m
Most the guns just have weird ranges where they dont operate
M4 is still worst then an MP5 at 0-87m
M4 is still worst then an FAL at well in CQC but lets assume we just make it recoil control and dealing with targets
M4 is beaten at the 100m+ by the fal/scar/ak-15
you have this weird 13m range where your useful
if we go oh i can land my shots because of low recoil
Thats only useful as the mp5 has less recoil base then a modded m4 pretty much
and at longer ranges where you might only have time to drop 1-2 bullets a scar/ak/fal headshot + bodyshot is more reliable then trying to land 3 shots in the head
Whether M4 beats MP5 in CQC just depends on whether or not it has a long barrel.
But I think this is quite an unsound statement. That range being described seems to be where the gun beats everything else, not solely where it does well. Every gun has a curve like that.
I would say the AK74 beats the M4 in most scenarios though.
Long barrel helps with medium armor but for the most case most people seem to run light or rangers
It helps for several things
Enough to get the average ttk from about 0.3 to 0.27
MP5 is in the middle of those against undamaged targets
mp5/m4 w/LB/fal
225/257/184 no armor
225/257/184 light
300/257/276 medium
300/342/276 heavy
375/428/369 exo
in Miliseconds
where the MP5 has WAY WAY LESS RECOIL
and if we say controlling recoil isn't an issue -> FAL
Those stats aren’t that good as they assume pure bodyshots
Gives a bias to MP5 since it has a lower headshot multiplier than the other two
if we assume pure headshots -> fal
(Also having them in 5 separate numbers is pointless)
Pure headshots is also unrealistic
Of course but I think that is something we can take for granted
Since its specialisation is a CQC quick killer
M4 (but I am more inclined to say AK74) has a good set of scenarios where it would win
But again we're more talking the rifles which do better in CQC compared to lets say
Rifles are a good jack of all trades
DMR/LMG on the other hand
Range isn’t the only thing, there are also times when the target is behind cover so you can only see some of them. That has the same affect as making them further away except they can shoot you as if they are closer
LMGs are just rifles that go slower in exchange for more mag
go slower, more recoil, more ADS time
Depends which one you are talking about for the recoil
M249 havent used the new ulti
Ultimax now has a better recoil + ttk profile than any of the ARs
M249 has about the same recoil as a G36C
But I do think it should be buffed a bit on that front
I find the G36C a bit better
I find movement speed is generally a better stat then mag size.
Understandable though this is now totally another discussion
yeah again I find the issue is DMR's exist in this weird quasi situation where your outside to the fal/ak/scar 200m range drop off
but you're fighting a sniper who can one tap you in the head and need to use two bandages if you're not medic so you dont get killed on the second shot
you can fight at the 100m-200m possibly with the buffs
DMRs are mainly used against those who aren’t snipers in my experience. Because still, most people aren’t snipers
but in cqc you're generally at an disadvantage
The DMRs in general have just been nerfed slightly in CQC
I tend to pick on everyone with the m110 cause most snipers dont realize they're fighting
With an input buffer they’d be significantly better though
they think oh i can take a sec- dead
thats true hard to say how good dmrs would be with input buffer
most the time i die in CQC i dont get a second shot with my m110 because i clicked too quickly
honestly the 350->300 rof is a bigger nerf then the .75 more horizontal recoil now imo
Agreed
Matters less at long range but closer up it’s no longer competitive with ARs
honestly input buffering is just a good idea as it pushed people away from using a keyboard/mouse macro to auto click perfectly from the rpm
or autohotkey
its why i didn't care about the lean spamming with double inputs, because the alternative was really removing that is people will just go into their keyboard software and go alright pressing A and D also presses Q and E
heck with my keyboard that's the better option because I have laser switches that can set it's input if I have 25% the key press down it presses D if I press it past 25% I could have it press DE
Buffer input would really help the M9/SVD/M110/M20/Revolvers
Honestly I feel another big thing that would help DMR's is just give them 20 round mags, they're not going to become better then the FAL/SCAR/AK-15
Massive horizontal recoil nerf tho
Which was unnecessary
give DMRs more long range scopes (like 40x) and it will be more competitive against snipers further than 1km away
you'd need to hit 4 shots at that distance 💀
but greater scopes makes hitting targets much easier
personally i need these scopes cuz i want bully sandysunset snipurs with dmr without zeroing
Thats not how it works
You’re still gonna have the glint though. They’re gonna bully you because you’ll need to hit them more than once, and they only need to hit you once
One of the advantages dmrs typically have is volume of fire. Being able to put more shots down range in a given period of time can give them the edge over sniper rifles in certain situations.
Extreme range, however, is NOT one of those situations.
not every sniper user can be guaranteed to hit the target if they don't know how to shoot beyond 1500m
Yeah, but you are at a huge disadvantage at that range with a DMR. That’s the point.
i know that a good sniper will 99% bully me in a distance further than 1500m, but fighting against them will be interesting experience with DMR
or a bit annoying experience
anyway, still need long range scopes for DMR
They have inverse damage falloff and you have normal damage falloff. You will need possibly 3-5 shots to kill then, but if they hit you once anywhere you’re dead.
Also that means your praying on the sniper being bad which is a joke
yep. m200 will one-shot any unarmoured bit at 1500m regardless of the barrel being used, and the SSG69 is the only of the bolt action rifles that wont one-shot an unarmoured body part at that range when using the ranger barrel. you can use DMRs at 1000m+, ive done it plenty of times and it can even be quite fun. but remaining un-found for as long as possible is vital when doing so. using a medium scope makes it pretty much impossible to remain unfound and is basically trying to force a paradox to not be paradoxical
This is why i think suppression is better on m110 now that damage is 51
yep. i can finally use it as a DMR and still get to use a suppressor lol
Cuz with long suppressor by the time u launched 2 shots they dont know where u r
Why are we giving DMRs even less ammo now O.o
Pretty sure this change just means snipers straight up get more bullets than DMRs
I actually think I kind of hate these M110 changes
M110 has ALWAYS been a 2 shot and was not especially powerful though? Combine that with the rate of fire cut and this weapon is going to feel worse to use than it did before
well it wasn't 2 shot unless you ran LB/HB
Which was run by 100% of people
not really, those are like 300 kill unlocks
i never unlocked those
i hardly ever use DMRs
sure, so you were not using the M110. If you used th M110 in any real amount you always used those barrels
so that was the expected balance point to start from
The fire rate reduction is also just going to make you pull the trigger and the gun not fire soooo much more often, which will feel terrible
I think it is just a nerf, the only upside is the gun ddoesn't need a 300 kill grind before being usable at least
There are exactly 2 buffs to the M110.
Velocity increased, from 800 to 1000
Damage increased, from 49 to 51 (so you can use a differnt barrel)
Everything else is a nerf
TTK is going up on average, and by a lot in worst case which is also becoming more likely
recoil is functionally unchanged, total amount is the same just more horizontal bias instead of verticle.
Horizontal is also just harder to mitigate than verticle so this hardly seems like a buff
yes
those are "changes". they are not marketed to be ONLY buffs
at the risk of making a bad pun, its all a balancing act
These changes are a buff and it’s not even a question.
I mean... how is it a buff? There are exactly two buffs that are fairly small and a lot of nerfs
was there any details in the devs stream as to when we can expect the next patch?
okay vek
how are you trying to use the M110
what role are you trying to fill with it. \
perhaps niche is a better word than role
Pointing it at poeople and shooting them at various ranges. Not sure what question you are even asking here. The recoil is not going down, the damage is going up so you can use a differnt barrel, you are getting a slightly more velocity, and you are losing a lot of ammo and fire rate
at what range
0-1000m
on moving targets?
yes, the better change there thematicly would have been increasing magazine sizes as well.
To better seperate them from sniper rifles
im pretty sure the fire rate distinguishes them plenty already
Not really, and the fire rate got nerfed hard this patch which is going to have a much larger effect than it visually looks like due to how inputs are handled in game
gun is getting DRASTICLY worse at closer ranges
so you think even the new 300rpm is somehow not extremely distinctly different from the bolt action fire rates?
its probably in the realm of 10x the fire rate
the recoil is absolutely going down. Vertical recoil was reduced by 60%.
And DMRs still have higher recoil than sniper rifles for some reason
Horizontal recoil was increased by the same amount as verticle was reduced
effective recoil is the same
1.00 vertical recoil moves your aim many many times more than 1.00 horizontal recoil
wait
lemme edit that
better
like it never even happened
w/e you say. There is no real DMRs should be the highest recoil weapon in the game. And no reason they should have the least ammunition
they're not the highest recoil weapons in the game what are you even talking about
i do agree that the mag reduction seems a bit harsh, especially for the Mk14, but thats neither here nor there
They literally have the highest recoild stats of all weapons in the game. The M110 is also the highest recoil weapon period
before or after the posted changes?
before and after
okay so, post-changes it will have the same vert recoil as the fal, approx 10% more horizontal recoil, way more damage, and almost double the velocity
seems like a pretty fair tradeoff
and a huge first shot multiplier meaning another 150% recoil compared to the FAL
While having a longer TTK with incredibly clunky input handling
except the fal is an AR. of course its going to have less first shot recoil
why do semi auto weapons have first shot recoild AT ALL?
You cannot fire semi autos at max RPM without scripting reliably, and the reduction in rate of fire is a much larger reduction in fire rate as a result.
though frankly i dont use many semi-autos anywhere near their max RPM anyway
you cannot
and first shot always applies no matter how fast you shoot
its not even almost impossible lol
No, no one cannot. It is 1ms windows, which are much larger than super hard single frame fighting game links at 17ms
and if you mess up you cut your rate of fire in half
You’re seriously overestimating how much of an impact first shot kick has
and there are people that play shooters pretty much robotically
First shot kick has exactly as much impact as it say? It is a multiplier on existing recoil
no one is hitting 1ms links every shot
Then they either lose half thier fire rate, or inteitonally shoot slower to not fire too fast and lose large TTK
which is why i said "or near it"
Main poiint is the rate of fire nerf is silly and is larger than it looks on paper, and I have no idea what it is even trying to fix
the m110 is demonstrably not a dmr
