#Attachments - Feedback

1 messages · Page 3 of 1

muted laurel
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But in Siege the differences are way clearer, instead of being such a mixed bag. Also, the grips and barrels change different parts of the stats rather than overlapping. This in particular is something I think could be "cleaner" to work with for players. It's not as simple as it being better or not though, of course.

There's also the part where not all guns have all attachments available in Siege. I think that makes a lot of sense, as you can make the guns more different that way.

terse barn
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One message removed from a suspended account.

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One message removed from a suspended account.

night turtle
# terse barn One message removed from a suspended account.

no more debuffs (or well only very very minimal ones)
while technically the recoil of the deployed bipod got nerfed from 50% to 30% recoil reduction that doesn't matter as the before the recoil debuffs of equipping the bipod put you to 30% when deployed anyways so it really just is a buff in every single fucking stat
more dakka!!!

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support might actually become my favorite class now

velvet walrus
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pretty sure it does increase the velocity irl. longer barrel = faster velocity

mystic iris
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it does

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generally

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nvm misread decrease as increase, am blind

worn halo
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if we talking IRL that's just a barrel extension so ofc it'd increase the velocity

harsh forge
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Never knew. 👍

terse barn
regal folio
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MSR after barrel change no longer able to 1 shot beyond 1km anymore

keen hornet
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oh shit really?

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💀

noble vapor
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yeah it can just hit headshots

granite hatch
regal folio
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I've played the game today, it's not bad in the most part, but weapon like AK5C,HK419 when using attachments, it either make the gun go very horizontal or very vertical

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And Ranger barrel basically worst than long Suppressor for sniper since the damage increase is gone

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SV98, MSR lose ability to 1 shot beyond 1000m without it, unless headshot

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I mean, tbh, Ranger barrel is exclusive to Sniper, at least keeping it the way it is isn't that bad

velvet walrus
regal folio
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Ok mister god marksman, you do you. But I'm not gonna bother trying to hit head at pixel size target

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For a snipe at range beyond 1000m

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And my point still stands, ranger serve no purpose now

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And is still exclusive to sniper

velvet walrus
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you can zero in at your exact range. you don't have to account for bullet drop or anything. hitting the head could not be simpler

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but yeah, ranger being useless is pretty dumb

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the attachment rework was very careless overall

keen hornet
regal folio
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You think they staying still for you to shoot at?

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Sadly, most of my target isn't

jagged grail
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I'd say that's more of an issue with movement in a way
Considering how snappy and erratic you can be, even hitting people can be out of the picture if they are far enough away that they can change directions faster than the bullet takes to physically reach them

flat blaze
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I have two questions: What do you think is an acceptable range for vertical & horizontal recoil? And when is it worth increasing (or reducing) bullet velocity?

muted laurel
regal folio
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If you're not using something like M200, you can see the round travel to you more than 1 second

regal folio
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You'll instinctively aim ahead of your target most of the time

jagged grail
# regal folio You'll instinctively aim ahead of your target most of the time

Which tends to work in most games, but I wouldn't really say is consistent here
Most fps games have some form of inertia, even the ones with hitscan bullets, but especially so the ones with physics based projectiles
We got the physics projectiles and the wacky turn-on-a-dime movement that makes it so people that know what they're doing can be physically impossible to hit past a certain range(a range that isn't really far for most guns)

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I wouldn't even say hitting them is a matter of skill, since the delay for a bullet to reach them is more than the time it takes for them to wholy reverse their momentum

regal folio
jagged grail
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I don't think making snipers a one torso shot kill at long ranges would really fix it though

flat blaze
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In my opinion, they should not have added a recoil penalty for Vert Grip and BCM Gunfighter.

pliant haven
noble vapor
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Get to know the rifle and get a feel for the drop, I always ran Suppressor on it even before the Ranger nerf, headshots are not hard especially now that Suppressor increases velocity

regal folio
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The problem isn't with hitting a target

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It's that the target aren't gonna staying still for you

noble vapor
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If you hit on the first shot thats how you fix it

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Also within 200m its pretty much hitscan, just aim at head and shoot and you get the kill, aggressive sniping is slept on in this game

regal folio
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I was talking about extremely long range snipe beyond 1000m

pallid cave
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if the guy is moving perpendicular at you at full tilt, you will have to lead him even at 200m

regal folio
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I'm sorry, but i am no 1000 hours sniper player

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To hit the head at 1600m range

pallid cave
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if the guy isn't setting up for a shot or your sightline ins't big enough, you aint hitting shit

regal folio
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Unless you're mixing it up with general snipe around 100 - 300m

noble vapor
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Thats assuming you are using something like the AWM

regal folio
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AWM is 1 shot beyond 1000m

noble vapor
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Im talking velocity

regal folio
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I see

noble vapor
# regal folio I see

With MSR on the Test Range standing on the Platform its to the first mildot on the dot for the Headshot at 1000m

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Assuming you are using Hunter or Long Suppressor

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No zeroing used either, this game is a joke for even having it

regal folio
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I don't really know the purpose of MSR as it currently is

noble vapor
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It really should be removed from the game, zeroing, actually learn the drop on a rifle like BF3

regal folio
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I mean, it's not like it'll effect the game in a negative way, so I don't see the reason why it should be removed

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Unless you're being frustrated about getting shot at all the time in long range sniper battle HyperXD

noble vapor
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The issue is that this game does not have the bullet drop to necessitate something like that though, BF4 sniping was different for that reason since drop started very early and was heavy, this game does not have it

noble vapor
regal folio
noble vapor
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Distance should only matter if accuracy would be involved like only headshot

regal folio
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fine, you have your own opinion, i have my own opinion, I'll respect that ¯_(ツ)_/¯

worn halo
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competitive snipers BBClown

velvet walrus
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if you wanna be able to do it, you should be hit with a hefty drawback like glint. otherwise learn the bullet drop

muted laurel
velvet walrus
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less zoom really isn't an issue though

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ive gotten 1km range kills with medium scopes

muted laurel
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My record is 1.6km with a medium scope haha

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I absolutely agree

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More zoom is necessary in a few cases where you're doing a sniper battle between two ends of the map and both sides are behind sandbag batricades shooting through the little holes

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I think a rebalancing between long zoom vs medium optics is needed for sure

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But when everything can be zeroed it ends up feeling unfair when you can't do that on specifically snipers

pliant haven
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Just remove glint and make long scopes not work while moving

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Glint is a stupid and buggy mechanic anyway and long range sniping with medium scopes is perfectly possible but just pointlessly annoying

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Forcing snipers to stand still with long scopes and giving them some heavier ADS time penalties would be more than enough to let countersnipers do their thing

round parrot
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the distance you can zero your gun should be based on the optic you are using, not the gun itself

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a medium scope should not be able to zero to 1200m

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500 at most

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depending on the zoom of the scope

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I'm all for removing glint and replacing it with some other downside for snipers

velvet walrus
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i think glint is fine, players should be warned that there's someone looking right at them. but it needs to be a LOT tighter. you should only be able to see the glint if you're in their crosshairs

pliant haven
velvet walrus
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i think medium scopes should not be able to zero in/have extremely limited zeroing, so you have to choose between being harder to spot and long range engagements being easier. the main issue with scopes right now is that med scopes are the best of both worlds, you're both hard to spot and can easily kill people from super long ranges

muted laurel
round parrot
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Makes more sense too

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Cause irl you zero through the scope

muted laurel
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Yeah. Also a big penalty for moving while scoped with long range optics makes a ton of sense. Whether that's letting you move and aim, but reducing your move speed way more, or just forcing you to unscope while moving.

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But if long range gets that nerf, they need a buff in the form of way less glint.

round parrot
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It should only show to the person that's being aimed at

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Not everyone in the fucking game

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And a 6x scope shouldn't glint as much as a 40x

velvet walrus
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yeah, i don't think it should be completely removed, but it needs to be far less detrimental

regal folio
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Making glint appears when you scoping in for too long?

muted laurel
# regal folio Making glint appears when you scoping in for too long?

It should just grow and shrink depending on how close they are aiming to you, so only those in their field of view can see it. Shouldn't be a complex thing to implement either.

I wouldn't be opposed to medium scopes having a tiny tiny glint too, just with a limited range of visibility.

regal folio
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That sounds like a great idea

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Because of how the glint works right now, basically if you aim at the certain direction, it'll show the glint to all players on that direction

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Not the closest target you're aiming at

pallid cave
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which would be fine if the angle was a lot more acute and not what feels like 180 degrees

worn halo
pliant haven
muted laurel
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If it were done client side it would work fine with no extra server load

regal folio
hidden cairn
hidden cairn
pallid cave
muted laurel
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They do the smoke/vapor trails in Siege. It really helps with understanding where shots are coming from. It would be chaos if everyone had that, but it makes a LOT of sense for snipers IMO. Whether it's for ALL snipers or just for high velocity attachments, I dunno

spark cairn
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Bipod is good but the problem with the bipod is that they're so annoying to deploy, please fix.
Also pls add magnifiers for red dots, specifically for bipodded MGs. Downside is that they're slower to switch than simply using a top mount/canted RDS but they allow you to use a bipod/maintain height over bore.

night turtle
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just use a slip?

regal folio
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The deployment criteria of the bipod is very restrictive, you really need your bipod to be in contact with the surface, or else it won't work

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That's how bad it is, because crouching over a elevated object isn't a option, the only likely scenario for bipod to be deployed is proning

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Which put you on a instant disadvantage

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Unless introduced the "Mounting/deploying" mechanic where you can mount the weapon on the object at cost of you become stationary and unable to move

pliant haven
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The M249 on the other hand is extremely janky

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And people have tested different sights before which also seem to affect the ease with which it makes contact

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So it is indeed very janky and unreliable but not uniformly so

regal folio
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Overall, it's still unreliable, but it doesn't put massive penalties anymore

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Like i said, unless adding "[Press This Key] Deploy Bipod" I don't think it'll solve the problems

pliant haven
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Given the way it works quite consistently with the Ultimax I feel like just adjusting the models to give the bipod a similar positioning could be a simpler solution

regal folio
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I've heard people want support to be able to build a stationary machine gun, so i got some inspiration from that

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Mounting a LMG/LSG on a player built cover or windows

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Or some ledge

regal folio
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Make a Bipod longer

spark cairn
# night turtle just use a slip?

I like being able to use a 1x on a bipod too. The downside would be that it would take longer to switch between 1x and magnified, which I feel is fair, but you get to use the bipod while in 1x still.

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It's something Insurgency does without problems, and it's a far more sweaty game so imo there's no design reason why they shouldn't include that option

spark cairn
# regal folio Make a Bipod longer

Also making the bipod longer would make taller ledges unusable for bipods. IMO the only good solution is to just make the bipod more lenient in general. I don't think Insurgency is this strict with bipods

pallid cave
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Put bipod on the front of the gun instead of where the grip goes to. It doesn’t help anything that it’s a third of the way up the model.

regal folio
pallid cave
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A longer bipod would be needed, an attach function would make it useable. The ability to brace without a bipod would make it so that the higher ledges would work fine.

spark cairn
flat blaze
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The barrel attachments have become useless, they have more downsides than advantages!

round parrot
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no they dont lmfao

limpid cedar
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for some guns yeah but not all

gilded gazelle
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small UI tweak suggestion:
make the little text on the loadout screen that says you have a different appearance for new weapon, new attachment, or new camo.
or on the loadout screen make clicking where it says 'new' take you directly to the new item.

I'm probabbly not the only person who compulsively checks what the new thing is, especially when I'm using a weapon that's new to me and I check every attachment to see if I like it.

gilded gazelle
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the lower magnification medium scopes (most notably the Slip) is annoyingly far down the unlock tree for so many guns. Basically only the F2000 has a scope that operates at anything close to that without needing hundreds of kills. Nearly every other medium scope is too powerful for most mid range combat. For guns that excel at that range (SG550 for example) you have to get quite a ways with optics that are outside what would be desired.

hidden cairn
cunning apex
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A 1.5 or two wouldn't go amiss, either.

hidden cairn
severe lichen
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After the rework there's no way to improve the vertical recoil by any significant amount without fucking up the horizontal
I get the whole trade off theme and in case of flash hider its fine to trade some vert for horizontal since that means you just need to pull down a bit more
The reverse doesnt work though as horizontal is rng so why the hell would I choose vertical grip on anything other than evo
As a result guns like aug have lost good 50 meters of effective range
Point being swap the horizontal drawbacks for smth else so that there are options to improve vert recoil without significantly exacerbating horizontal

pliant haven
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Also, long suppressor giving both the best stealth and velocity just feels broken

granite hatch
pliant haven
somber tree
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can we have flir scope default mode the non thermal one

muted laurel
somber tree
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instead of its on by default from start

severe lichen
regal folio
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Flir will be better if the reticle isn't glowing

pallid cave
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would be better if it was smaller

regal folio
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No, the problem was the reticle itself is glowing, which make it hard to aim at distance, the reticle looks fat because of the glows

fossil wolf
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I only use FLIR at night.

pallid cave
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turning off the thermal, its definitely very large and blocks alot of vision

somber tree
muted laurel
cunning apex
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I've been using the FLIR with the bipod ultimax and it's really helpful for forested maps

limpid cedar
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@timber pond did you work on attachments ?

limpid cedar
timber pond
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No idea

limpid cedar
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😵‍💫 I mean if you worked, you would know

cinder veldt
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ox1gen acting dumb, maybe developed some type of short term memory loss

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F

silver nova
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can we talk about how ridiculously small the suppressors look on snipers?

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this is the rem700

pallid cave
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weapons need attachments tailored to them, the current ones just do not fit every weapon system

silver nova
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what if i told you that they do make some attachments tailored to their guns?

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if not, WHY DO THESE LOOK SO DIFFERENT?

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just put the suppressor on the guns and switch between them to see how they change

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the long supressor

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short should have a change too

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like, this is ridiculous

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but this looks good

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oh look, similar gun yet different supressor

worn halo
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yeah wtf

regal folio
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Some muzzle devices can be used in many different guns, and sometimes in different caliber

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But the problem is that some aren't scales..

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Like muzzle devices on groza is comically large

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I kinda wish they make it similar to Phantom Forces, but they can fix this later

hidden cairn
wide sail
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It feels like Gun balance in general needs some reworking to adjust for the attachments rework.
As someone who mainly enjoyed playing specific guns like AUG and G36C with long barrel to lower the BTK, The big attachments rework update ruined that by taking away long barrel's damage increase, and I've barely played since. G36C is still a good gun without the long barrel damage increase, but AUG is unusable without it (even with LB dmg+, AUG was still very offmeta, just fun to use)

harsh forge
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Aug is fine without depending on long barrel. Can't run and gun. It's a different play style.

pallid cave
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I don't think I ever ran the AUG with a long barrel personally

harsh forge
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I didn't use lb on any gun. People just need to get one more bullet w/o it and the other guns aren't as gimped without it since there was little benefit anyway

silver nova
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Brosky how many can feel 100ms difference?

harsh forge
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Enough people to complain about it when the patch came out. 🤷‍♂️.

pallid cave
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its just a placebo effect. if the changes weren't listed at all noone would even notice

night turtle
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fr

mystic iris
sick mural
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what is this lol

round parrot
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holosight

sick mural
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why he so

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skinny

worn halo
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ikr

regal folio
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There are many type of holo, but this one in particular doesn't seems like any I've seen before HyperXD

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The one i knows are EOTECH 552 and EOTECH XPS2

sick mural
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it's like a squished malnourished eotech

alpine lagoon
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The weapon glint change to snipers is killing the entire class. Having a glint on far scopes is totally fine but when you are playing short distance sniping adding glint to scopes is sorry a no go.

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It completely removes any fun in stealth playing with that class whatsoever because with the new ping system once you ADS you glint and players will ping you and you are dead.

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I ask to revert this change for the reasons above.

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Sniper were already extremly easy to find, especially after the foliage update.

worn halo
alpine lagoon
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I feel like someone was just butthurt that he got killed so this change got introduced.

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The whole reason to play a sniper is to play stealthy.

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Why would i play a class where the weapons drawback is already slowreload, slow ads, slow running (so limiting my movements and making me stationary) when i just put up a target up my arse every time i ads ?

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That change makes zero sense and just feels someone who is close to the devs is mad because he couldnt spot snipers in time.

alpine lagoon
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Also in realworld snipers do not glint at all.

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I'd highly appreciate if the devs would explain themselfes why there is a need for this change, where it stems from and what benefit the change provides to the overall gameplay.

pallid cave
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they do without specific equipment, or watching the sun/light sources

alpine lagoon
pallid cave
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coatings, lens covers, ards things like that

alpine lagoon
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We are playing soldiers who are able to pick a weapon, not hello kitty.

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There is nothing special in lense coating for military grade weapons

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Argument lacks foundation. sry.

pallid cave
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man you really don't know much about military grade then lol

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spec ops or dedicated snipers maybe. Marksman for an INf fireteam? not so much.

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even the Ards are still rare and those things are old

alpine lagoon
velvet walrus
worn halo
rose geode
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I usually keep quiet while just observing the changes the devs bring toward the game. The medium scope glint change is something I do not understand nor I see why this would make the game better as a whole. What is the reasoning behind this? Please do not implement this into the game.

muted laurel
# velvet walrus what the fuck are they doing lmao

Expanding the "Recon" part of the recon class I bet. Recon does not mean Sniper, but that's all people use that class for. They probably want the Recon class to be more capable for actual recon for their squads.

rose geode
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I'm sure there are much better ways to incentivize the usage of other recon resources. Nerfing and/or pretty much deleting a completely fine way of playing is not. Look at it this way, by adding glint to medium scopes it will drop the sniper usage by a lot. Arguably the sniper usage will be close to 0. And then alas, we have the same scenario you mentioned but reversed.

alpine lagoon
rose geode
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A message for the devs: a loud minority speaks louder than a quiet majority. I don't know who is complaining about mid range scopes having no glint on snipers but I assure you it's pure skill issue

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Do I use mid range scopes on snipers? Yes. However I do play with other classes too and albeit I do die to snipers every once in a while, it's really not that hard to seek cover against recon classes. Hell, I die to a magnitude of 4 or 5x to mobile classes than to snipers.

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I don't intend to turn this into a rant and spout bullcrap left and right, but I genuinely love this game. Seeing it die pains me and I hope you find a better solution.

somber schooner
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I've seen people raising issues about sniper medium scopes for months. The issue is that there is currently no incentive to use a long scope, since all it does is give away your position, and snipers would rather remain hidden. Medium scopes were always an upgrade. Now, they give you up either way, so you might as well use what is appropriate for the range.

alpine lagoon
alpine lagoon
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Long range scopes do still have a reason. Just limit visibility without sniper scope to a few hundret meters and just dont render players for snipers without sniper scopes

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Just because people dont use X doesnt mean that you should ruin everything else of the class to force people do what you want them to do.

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Otherwise we could change every aspect of the game.

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I find it problematic to change core mechanics of the game without telling the players what your intentions are.

regal folio
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Does anyone realized that medium scope glint on sniper will make DMR a even stronger Meta?

alpine lagoon
regal folio
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DMR is already as broken as it is, with sniper mid range scope glint, people are gonna switch to DMR which is even more "annoying" if you think medium scope sniper was

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I'd rather have a glint timer where scoping for too long, the glint will appear for long range one

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And the glint will slowly fade away, so you can't exploit it by releasing right click for milliseconds to reset the timer

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With right setup, you'll make your DMR vert recoil go lower than 1

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The only DMR that can do that currently are MK20

somber schooner
regal folio
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I honestly died to DMR more than sniper itself

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Because how quick the follow up shots were

alpine lagoon
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Not ment offensive though. IMHO snipers are really, really easy to spot

somber schooner
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Then why complain that glint gives you away if you're already so easy to spot?

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Why do you want to stay hidden?

regal folio
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Sniper Doesn't always one shot you, you either watch tracers or look at damage feedback

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But sniper doesn't have to be easier to spot from what already is

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If so, what's the point of using sniper? Use DMR then

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and it's pretty much twice, if not thrice more effective now because of the mid range scope nerf

alpine lagoon
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The sole reason for snipers is to engage from hidden spots they carefully have chosen to atack the enemy from where they dont expect to be attacked from

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Besides using sniper scopes for 800+m engagements

somber schooner
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But their spots aren't hidden, they're super easy to see, and if you can't spot them then you gotta get your eyes checked, right?

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So glint doesn't help or harm because snipers are already super easy to see

regal folio
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You'll ended up making it worst

hidden cairn
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Making medium scopes have glint doesn't make me want to use longe range scopes, it makes me want to not play sniper. The answer shouldn't be to nerf medium range, but buff long range.

I'd really like to try removing glint in general and just giving snipers a bigger muzzle flash and a longer lasting tracer, so you can be stealthy up until you shoot. If it doesn't work just revert it and figure out how to make glint work.

hidden cairn
worn halo
hidden cairn
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understandable

worn halo
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also ye glint kinda suck in general and not even realistic or makes any sense

should just find another way of balancing snipers

pallid cave
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give us a hollywood muzzle flash, distinct rifle sounds, and an SRS style bullet trail instead of glint maybe?

spark ridge
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Yeah I'm just not going to play sniper if this gets pushed out, was fun while it lasted

pallid cave
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I mean there is no "sniper" class

mystic iris
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what about the only class that has access to snipers

pallid cave
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ehhhh

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good enough I guess

regal folio
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And remember, DMR already exists

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If they push this out, it won't completely kill sniper, but expect even more DMR user

tranquil glacier
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i think the extended mags on the guns make you to slow

worn halo
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and give too much recoil most of the time

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there's no need for that

regal folio
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Yep, looks like they're pushing Medium Scope glint no matter what

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Though it has been toned down, I don't think it'll do, a distant enemies beyond 200m will definitely see a glint as soon as we turning our face on thier direction

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Even if you didn't meant to shoot someone beyond 200m

worn halo
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i mean even if they tone it down it's still better than no change at all

regal folio
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Unless they made it so that the glint appears on the person on direct line of fire

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To narrow down the glint exposure

worn halo
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pls

regal folio
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So recon didn't get shot from somewhere else because of the 180° glint angle

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Limit the angle of it

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Like, make a cone start from the rifle scope, the cone get wider as the distance became further

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Like, Make it so as long as enemy players wasn't within the cone, they won't see the glint

And make the glint gradually became more intense as the sniper slowly aiming at you

regal folio
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Make it so each scope have different angle of the cone, the higher the magnification, the narrower the cone become

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Or just make it that, every enemies inside your scope sees the glint

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This not only make it that, sniper won't be instantly target as soon as you ADS in the direction they're facing (which is 180°) but also helps other players determine if they're gonna get shot at or not because only player inside the cone/scope can see the glint intensities as the Crosshair/reticle getting close to them

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Though I don't see this being implemented (maybe/maybe not) the truth is as clear as day

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DMR is gonna be Meta

muted laurel
regal folio
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Ik, but that was a second option

regal folio
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Oh god, IT'S HAPPENING

worn halo
regal folio
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Wdym it's not, this is like what i want it to be

worn halo
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idk am bored

regal folio
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Still no ranger barrel changes tho

worthy lantern
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When will stuff like this be fixed? I heard Oki saying the RPK would be fixed but no word on any of this other stuff. Pretty much every single gun in the game has a problem like this.

regal folio
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You're referring to attachment scaling?

somber tree
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yeah

silver nova
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man, suppressor scalling is depressing

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best looking weapon with supressor is the M4 and only the M4 rn

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all the rest look ULTRA depressing

worthy lantern
silver nova
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you also have this

worthy lantern
#

Oh the issue is just with the optics. The suppressor is fine.

#

Oh the lights also are fucking tiny

#

Grips too. Actually what's completely bizarre is that the grips on the Vector are microscopic but the optics have gigantism

muted laurel
#

So you have to make sure the optics are scaled in a way that lets that work in-game

#

So while a realistic implementation would have a red dot look more small, like one of the canted red dot sights, that's not the intended gameplay

worthy lantern
#

...That's a load of crap. The dot is still a dot.

tight anvil
#

Finally you guys the bipod on the m24. Thanks! I love it now!

silver nova
silver nova
#

thank you

#

next to fix are the under barrel attachments

regal folio
#

So, are we just gonna leave the ranger barrel as Long suppressor alternative before you get it?

#

Because right now, it pretty much serve next to no purpose with more downside

fossil wolf
#

Long and ranger barrels got shafted by the update. Heavy barrel made it out as the SE-5 of muzzle devices.

regal folio
#

Now It's either you use,
Flash Hider
VAMB
Heavy

#

Other than that, you'll use others because you didn't unlock them

fossil wolf
#

I’ve seen Comps as well, I’m guessing because some guns like SMGs and PDWs don’t have heavy barrel.

fossil wolf
regal folio
#

Suppressor is exceptional, because short and heavy act differently

#

Short increase vert

#

Long increase horiz

#

The one thing it does the same is hide flash completely

fossil wolf
#

Best muzzles: Flash, VAMB, Heavy/Comp, Long/Short Suppressors
Best underbarrel: Shift Short, Angled, Vert, URK, BCM, Stabil, bipod.

#

At least the underbarrel has variety, depending on the weapon in question.

regal folio
#

Pretty much how it goes nowadays

#

HK419 really hurt the most so far

#

Because of it equal V/H recoil

#

You either harshly sacrificed one stat for another

#

And with high rate of fire, that amount of recoil felt is amplified

#

The only viable choice is recoil neutral attachment like Comp/Heavy muzzle and SE-5/Stubby/B25 grip

fossil wolf
#

For me, attachments go as follows:
More V than H? VAMB/Vert/both
More H than V? Flash/BCM/both
Both the same? SE5/Heavy/Comp
DMR? Heavy + Stabil/Bipod
CQB? Shift Short/Angled/URK + muzzle of choice

regal folio
#

Here's fun fact, there's 2 setups that have identical recoil stats on FAL, the only main difference being reload speed

#

I remember which combination, and it'll took me a while to unlock FAL again

worn halo
regal folio
#

Yeah, like, tone down the horizontal recoil a bit more

severe lichen
#

I just slap urk and flash hider on everything, sometimes going with suppressor
Vertical recoil is never an issue and other attachments give too little benefits for how much they fuck the gun up

worn halo
#

so we can actually use shit that reduce either recoils

#

right now anything u use for that shit has too much downsides

regal folio
#

One of these recoil has to be toned down

mystic iris
#

HK419 is a good gun, it doesn’t need a recoil buff.

fossil wolf
#

419 is definitely the “URK/Comp/Tac” sort of gun.

harsh forge
#

Hits hard and fast. Its recoil is valid

worn halo
#

also "good gun" as in it renders weapons like mp5 and pp19 and maybe some pdws kinda pointless while this thing exists

tranquil glacier
#

the extended mags are to slow with a lot of the guns i mean have you seen many people with a ex mag

i just think making this stat lost little lower on the guns which are slower with the ex mags

have you seen the honey bagers ex mag 3 more bullets bro for such a big debuff

tranquil glacier
#

fames a good gun

mystic iris
#

Famas would be fine if it weren’t for its mag size

#

Just a worse HK really

fossil wolf
#

The MP5 is far more controllable than the 419, so you’ll probably land your hits better.

worn halo
#

the ext mag on honeybadger gives u 3 more rounds but fucks ur gun in every other stat

#

idc if ext mag on famas fucks ur gun too
but at least it gives you 10 more rounds to fuck around with :/

tranquil glacier
#

thats y i said that needs to be changed

tranquil glacier
#

3 bullets wow what the hell

worn halo
#

also u get 3.07s reload time for famas
but u get 3.76s on honeybadger

guess which one was meant for cqc fights and close encounters? :D

tranquil glacier
#

does anyone else think the ex mags give to much of a debuff in speed

fossil wolf
#

And the FAMAS has a better damage drop-off too.

#

The only good thing the HB does is have decent stats with a suppressor.

tranquil glacier
#

i find the hb really good if its a 1v1

#

or even 1v2

#

but thats all

#

thats y the ex mag on it needs a buff

#

y only 3 bullets but a huge downgrade

worn halo
tranquil glacier
#

thats y i say give all them a buff so there's more types that people will acully use

#

i use the FAL with ex gunfighter and flash hider

#

for a 0.85 speed

#

then its 1.00 with norm and fast

worn halo
#

btw Oki doesn't even read any of this

#

there's no point

#

he only checks Suggestions

tranquil glacier
#

i know

#

whats the point of having this if their not going to cheak

tranquil glacier
#

is there a suggestions?

#

i dont see it

mystic iris
#

There is a feedback team for that purpose

#

Suggestions is the only one he references directly because… they’re suggestions. The feedback threads aren’t about some specific thing that might be changed

velvet walrus
#

"feedback team"

#

im fairly convinced that it's a myth and none of the feedback actually gets forwarded

#

because if it does exist, man, that's fucking embarrassing. they should all be ashamed

regal folio
velvet walrus
regal folio
#

Who use fal beyond 50m?

#

Oh wait

#

What about the horizontal????

#

Helloooo?

cunning apex
#

ACR quick-b mag

regal folio
velvet walrus
#

and you get the 2nd best TTK in the whole game

#

32 rounds is hell of a lot more than 20

regal folio
velvet walrus
#

yeah

#

it takes practice getting used to, but once you're good with the FAL, it's really manageable

regal folio
#

I'll keep my reload speed and horizontal recoil, thanks

velvet walrus
#

i'l keep my +50% ammo so i can topscore, thanks

regal folio
#

If i really wanted to go top score, I'd use something else tbh

velvet walrus
#

different strokes for different cocks

regal folio
#

Facts

mystic iris
velvet walrus
#

sniper trails? player ping wallhacks? an attachment that pings players for you? medium scope glint? pinging players while down? removal of map voting roulette?

#

none of those have been suggested in these threads. in fact, when it came to stuff like medium scope glint, the feedback threads were unanimously against it

#

which is kind of a fucking issue, isn't it?

#

when you make a stupid change like adding medium scope glint, or removing map voting roulette, and everyone in the feedback threads is like "hey, that's dumb as fuck, don't do that"

#

and then you proceed to go ahead with it anyway and completely ignore the feedback threads, there's clearly a problem

#

whoever is supposed to be reading through these threads and relaying feedback, either straight up doesn't exist, or is doing their job hilariously poorly

mystic iris
mystic iris
#

He will act on feedback from the players when he wants to and won't where he does not

velvet walrus
#

and how has that been working out, huh?

mystic iris
#

ok-ish, I guess

#

a couple of things I just don't know why he did them

#

most of them have been good

velvet walrus
#

cope

past mesa
velvet walrus
#

i think it'd be interesting if some attachments modified damage fall-off

#

either reduced the damage-fall off as an upside, or made it harsher as a downside

#

it'd maybe give a niche to some of the currently unusable attachments

mystic iris
#

imo it should just be a function of velocity

#

Maybe with damage per bullet taken into account as well

worn halo
#

yeah we need attachments that change the damage/range/ROF

#

they don't have to be on all guns

#

or change those stats equally on all guns

#

but we need them

night turtle
#

imagine a vector with a suppressor on it (1440 rpm grenlaserhyper)

loud sand
#

one thing im glad is gone are attachments that change damage, fck that, its either meaningless +1 dmg that does nothing but has many drawbacks or is a complete weapon changer, nothing in between, just no, for the damage range yea, that would be cool, long barrel for example should increase it

silver nova
#

on some weapons it decreased kill requirement by 1 bullet

#

snipers could 1 body shot in general

#

i can safely say snipers felt a bigger hit, but it was good for frontline players

#

now they can survive a shot from 1000m+ if it is a body shot

loud sand
# silver nova on some weapons it decreased kill requirement by 1 bullet

which imo should not be a thing, damage is the core of weapon's performance, tweaking that means a balance hell, AK74, L86 among other guns would be so OP if there was any attachment that would increase damage, and no, guns should not be balanced around attachments, for snipers, well, they should simply buff their dmg across the board so u'd have that ranger barrel's old benefits already built in the gun

silver nova
#

at any moment i disagreed with your statement

#

if you read again

#

i stated facts

#

no agreement nor disagreement

loud sand
#

me too? like bruh

#

i havent attecked you or anything, just stated why there should not be attachments that increase dmg

#

and what i think about snipers

silver nova
#

sure

#

tbh, long range sniping was too easy with ranger barrel

velvet walrus
#

idk, i don't miss the damage attachments. it made for a very unhealthy meta where guns were not allowed to have 32 or 33 damage, because they'd be overtuned with LB, or omega underwhelming without it

#

but ROF attachments or range/damage fall-off attachments i think would be great

loud sand
#

PP19 with long barrel maybe could be a little bit better if it would increase the range, cuz rn i dont see a reason to use this weapon, but im kinda contradicting myself rn, cuz i didnt want guns to be balanced around attachments, and now im talking about pp19 being finally decent if there was something to boost its range BBClown

velvet walrus
#

i think like, +50 rate of fire, in exchange for a hefty recoil/velocity/both penalty would be interesting. or the other way around, a lot less recoil for a slightly slower TTK

#

the issue with the damage attachments is that meeting important thresholds becomes the name of the game. letting a gun kill with 3 shots instead of 4 is really, really fucking strong, and guns either needed to be balanced around that, or the whole interaction had to be deleted

mystic iris
#

It isn’t as though it’s an issue that can’t be worked around

#

The only real problem it poses is when certain attributes of the guns sort of have to be fixed for consistency with real life or whatever

velvet walrus
#

the work around was to not let any weapons have damage values that would let them cross thresholds with LB

#

which was fucking stupid

#

hence why they deleted the damage bonus

mystic iris
velvet walrus
#

okay?

#

it was still fucking stupid. it's far better for weapons to be allowed to deal 32 or 33 damage and be able to deal with armor better

mystic iris
#

Almost all of them crossed thresholds, there were just like 2 that mattered so much they needed to be avoided

pallid cave
#

made some guns great, and was entirely useless on most. if you say that worked, alright.

mystic iris
#

It was only entirely useless on the scar-H

velvet walrus
#

you could literally not have a gun with 32 damage because it'd be OP with LB, or useless without it

#

that was not okay

mystic iris
#

Or just not have LB for that gun

#

Like most guns

velvet walrus
#

oh so let's just make so a few specific guns don't have specific attachments

pallid cave
#

lots of guns didn't break a threshold to lower by a bullet, other wise just tak the other damage increase barrel for the same thing with generally less down sides except vert

velvet walrus
#

im sure that'll be great

mystic iris
#

And still do

velvet walrus
#

which ones?

#

bipod/weapon class specific attachments do not count

mystic iris
mystic iris
#

Apart from PP-19

velvet walrus
#

what attachments do they lack?

#

only one i can think of is PP2K lacking most barrel attachments

mystic iris
#

Long barrels

loud sand
#

yea its kinda strange that all smgs apart from pp19 dont have long and heavy barrels, also why pp2k does not have muzzles, only suppressors

regal folio
#

I need suppressor for Scorpion

#

All i ask for it

fossil wolf
regal folio
#

😭

night turtle
silver nova
#

at least they are similar in size now shirocope

#

would be cool if it was a lil bigger, but at least it looks like a suppressor now

#

the long suppressor is not actually, hmm, long (long on left, short on right)

#

should be thin vs fat suppressor lmao

#

yup, can confirm, long suppressor actually is not long

silver nova
#

suppressors are now too grey, and some were scaled down when they were fine

#

i'm sounding annoying but aesthetics is important, it is only scaling up and down and coloring

regal folio
#

It's getting better, Poggers

worthy lantern
#

Was looking forward to attachments getting fixed but now the long and short are backwards. At least the now short suppressor looks halfway decent, but functionally it's worse. And the "long" suppressor is barely any better looking than before, still more a barrel extension than suppressor.

#

Time to wait months again for any change

pallid cave
#

how big do you think suppresors are?

#

many of them are barely larger than the barrels they are attached to.

raw hazel
#

The target detector (and 3D spotting as a whole) are a little too strong. Autospotting players with virtually no cost, it's a no brainer.

worthy lantern
pallid cave
fossil wolf
granite hatch
pallid cave
granite hatch
#

So it takes the idea of a linear comp to the extreme?

regal folio
#

I want to remind you that weapon flash in this game is extremely bright and very exaggerated (flash hider doesn't actually hide flash from your enemies, only suppressor does) as soon as you shoot, you're instantly becoming a target

#

I pretty much running Suppressor on anything except most Battle Rifles

harsh forge
#

AsVal still has some flash and isn't the most quiet based on the gun noise, which is 200 vs long suppressor 180

granite hatch
# regal folio I want to remind you that weapon flash in this game is extremely bright and very...

the hugely excessive flash is one of the main reasons ive never really been able to really lean into the "supportive/covering fire" role for LMGs, especially since its combined with the super bright tracers. You pretty much accept that you're gonna get ganked when you use the LMGs for extended automatic fire, as its exceedingly easy for enemies to pinpoint your location. And as you said, flash hider doesnt really help much, and doesnt at all affect the tracers

regal folio
harsh forge
#

It does. It's just not 0

regal folio
#

Any suppressed gun doesn't have flash appear when firing, can be easily noticed in map with lower visibility/light level like District or Dustydew

#

At least on enemy side

harsh forge
#

It's a better option than the room flashing even down stairs

fossil wolf
#

We should get a birdcage flash hider like that on the M16A2 as an attachment. Maybe on the basic or flash hider muzzle attachment.

regal folio
#

In this game, flash hider and compensator isn't match the model

#

Comp use flash hider model

#

Flash hider use comp model

viscid forge
#

bipods need buff

night turtle
regal folio
#

It doesn't need a buff, but it need a more reliable way for bilod deployment

#

Because right now, you either have to find a very specific ledge, or prone

pallid cave
#

give us a deploy option plz, so we can stop this seizure inducing twitching on slopes.

viscid forge
regal folio
#

Should have made a option where you can bind a specific button to deploy it manually

#

At cost of not being able to move at all

#

While being deployed

night turtle
viscid forge
#

idk what to call it, recoil shuld be less with bipod is what im trying to say

#

try saw with bipods then try saw with foregrip

night turtle
viscid forge
#

since patch or earlier, havent tried since patch

#

ha ok then, seems to work fine now.

night turtle
#

since the attachment rebalancing

viscid forge
#

ah, my bad

livid fulcrum
#

I got back on after a hiatus and I like the bipod, seems pretty legit, definitely viable I feel, on the rpk, had some good stuff

livid fulcrum
tardy hound
#

i think red dots should be thicker
the models obviously

vague jewel
#

I would like the OKP7 and the PK-AS sights on every weapon that has access to the standard red dot sight.

little trench
#

Sound if you use silencer with non-silenced ammo. Its still loud as heck
https://www.youtube.com/watch?v=hTQlqVXbSaY

We picked up a used Shrike Belt fed upper that had some known cycling issues when we bought it and we set about fixing them during slow time over a couple weeks. This video is some of the last couple tests where we got the belts to run right in full auto with a silencer. Silencer used was an older YHM Phantom QD. It handled the heat of machinegu...

▶ Play video
pallid cave
#

you understand there are suppressors, silencers, different grades of both? they do their jab which usually means to control the gasses and the sound of the weapon actually firing.

topaz matrix
pallid cave
#

the bullet still cracks by peoples heads no? still loud and super sonic(suppressors are still loud as well)

pallid cave
#

the weapon in game still has the supersonic crack

granite hatch
#

Subsonic won't crack, because its subsonic.

pallid cave
#

and suppressors aren't exactly quiet.

granite hatch
#

Specifically in BBR? Yeah that's down to how much effort oki is willing to put into that sort of sound system lol

granite hatch
pallid cave
#

it all depends on how much you want the gun to heat up

#

less sound, more trapped gas, more heat.

granite hatch
#

And its definitely quiet enough that it's only sort of loud if you're in the immediate vicinity of that gun being fired. Even shrubbery would very quickly damped the sound to the point of being virtually silent within a couple hundred feet at most

#

Not to mention buildings, other flesh-bags, etc

granite hatch
pallid cave
#

which you can change out.

granite hatch
#

And you'll probably be on semi if you're going to the trouble of using a suppressor anyway

pallid cave
#

depends on the gun and doctrine of who's using it

granite hatch
#

True. Though if I'm using a suppressor, I'm probably going to avoid full-auto like the plague. Otherwise there's not much point

#

So unless that persons doctrine is "lack of common sense", they've probably got their priorities in order

#

Especially in the context of BBR, where even with unsuppressed weapons, my main concern is the brighter-than-the-sun tracers

#

Fuck it, since this is the attachment thread; give suppressors a certain amount of tracer brightness reduction

granite hatch
#

40% or so, something to make them worth using outside of SRs

pallid cave
granite hatch
granite hatch
pallid cave
#

in a big fight that doesn't really happen cause you know, bunch of friends also shooting in the same direction

granite hatch
#

Once upon a time I thought that

#

Learned the hard way that's only sometimes the case

#

Though I also only ever play 127v127, so it can be hard to tell if it's someone who saw my tracer, or some prick who's been chasing me for 5 minutes

pallid cave
#

its usually someone coming from a flank that sees you, not somebody pulling a 180. though there are people who do that for exactly that reason too

granite hatch
#

they see me walkin down the street, pullin 180s every 5 steps

paper jay
#

I had an idea the other day, what if when a weapon is set in burst mode the first shot kick is applied based on bursts rather than individual shots. So an m4 in 3 shot burst mode with stabil would get 0.6x recoil on every shot of the whole first burst.

loud sand
#

hmmm, that's a very interesting idea, but im concerned about scorpion and famas being too good after such change

#

but at the same time, there's barely any reason to change to burst fire on most of the guns anyway so, maybe such change would justify its use finally

paper jay
#

but then ur using stabil grip instead of anything else

wooden spindle
#

Extended mags need a reduced movement debuff. Having a ~15+ increase in mag size is not going to slow you down that much. Additionally, if there's a huge penalty to using extended mags then every gun also should have the availability of a quick mag.

velvet walrus
#

iirc it slows you down a fifth of the amount that's displayed

#

so instead of -0.15, it's -0.03

mystic iris
#

it isn't bugged

#

it is just misleading

#

base weapon speed has 40% bearing on your movement, move speed changes from attachements are 20%

#

so -0.15 is 3% less actual movement speed as you said, but a -0.15 in base move speed is 6% for comparison (not mentioning this could be misleading)

granite hatch
#

Wouldnt be surprised if it actually is a flat-rate reduction. The amount of speed reduction you get on drum mags for guns that are already big and heavy feels like an equally large slowdown compared it would be on a gun with much higher base movement speed. Doesnt feel like naturally slower guns benefit from a smaller reduction size

#

Actually, my main point of reference for that is the MG36 drum mag, and it now occurs to me that it could just be due to that drum mag's dogshit balancing and insanely large debuffs.

mystic iris
#

The contribution of a gun’s move speed modifier to the total move speed is linear