#Vehicle - Feedback
1 messages · Page 11 of 1
still, look at the other part
The new proposed vehicle?
Doesn't sound like a great idea
A dumbfiring explosion spitting air vehicle with a secondary gunner that will simply rain death upon any vehicle and infantrh
scratch the dumbfire then
Those are 2 major problems in the game added to 1 vehicle
You can always make the gunner have lower damage for infantry and high L armor damage, blackhawk miniguns already do lower damage than LB
think it;s just numbers and the way of implementation of the features
besides it's an airspace contestant, LB would feel less oppresive itself cause either they deal with eachother or be annoying to eachother, it makes a dynamic
in a way, wasting time of it killing infantry
That's basically flying AA and that's something we don't feel is needed
understood!
The problem with the littlebird is that any change we make to it or anything we create to counter it is either going to be useless or destroy the lb
my original proposal was more intended as a replacement to the armed littlebird
this thing can't be balanced
Lb is not going anywhere
i'm aware it aint happening but it's fun to think
you cant really delete a feature that already many love
The problem is, it is completely balanced. The major problem is that everyone runs medic, which is the only class that cannot really fight against the lb
It's a playstyle and skill issue, not an issue of balance
i would still like to see better physics of flying model, not changed completely but tweaked
An ultimax can take it down, apc shreds it, aug destroys it, snipers can easily murder pilots engineers can rocket it
I am summoned here
Ar's can shoot out a pilot with some skill
What do you need from me
ah i was trying to explain the issue of having vehicles with pilot(driver) and gunner as two different seats
I don't see that bringing any more fun an unique gameplay to the game
-Boring
-Not intuitive for majority of player base
-No one will do that because it's not fun
-Most of player base doesn't expect that feature in ARCADE game
-It's unrewarding as fuck
I could see it help with little birds doing 360 flips
So it takes away a fun and unique element of the game and barrel rolls make aiming harder in the first place
you know my take on LB grote, just trying to see it from others perspective
Littlebird movement is a problem most games have to deal with when they implement a high mobility tool into the game. It rarely finds a comfortable spot balance wise and often flips wildly between over or underpowered when movement is the defining feature
Range + mobility = complete authority over the terms of every fight
I'm looking at it from a fun gameplay perspective
To use mobas as an example, how do you fight someone who is both faster than you and outranges you. Its practically impossible
I disagree
So one of those things has to go on the lb
They don't, though
It seems your arguments are coming completely from playing against really good pilots, we don't balance for the exception
Disagree all you want games and even military doctrines agree with me. Range + ability to spot and identify a target (irrelevant in battlebit) + mobility is a huge deal
in that example as a league player i can tell you how already xd positioning, ability usage, accuracy of abilities, understanding of the weaknesses of your enemy, knowing your strength, being deciseful
so it's mostly skill issue
i just dont think its in a fun spot for the overwhelming majority of players, with the people who can stay alive in it all match being the exception; it has an incredibly high skill floor to use, but you can't make it more accessible without making it even more problematic
All you said is league puts tools into the game to allow players to close the distance
How often do you run into someone getting a stupidly high score with heli
You pretend this is every game it is not.
It is Relatively rare
And yet a sniper cant just dip and be across the map when someone sneaks up behind them
Infantry records are higher, you want to nerf Infantry now?
in terms of battlebits you have many tools to "close the gap" be it snipers, dmrs, regular weapons, apcs, boats, humvees with guns, tanks, other lbs, blackhawks
Positioning.
so yes, you indeed have many tools
the skill issue is in how effective you are in using it well in killing the LB
the skill issue is how good the pilot is and how smart he is with HIS positioning
And 1 or 2 infantry should not be able to tske down the power multiplier that is a vehicle
You guys tbink i want that? You can have it strong without it being an oppressive mosquito that is impossible to touch
like, it feels like dogshit to die to a single stray heat, or get sniped during the most acrobatic turn of your life, but it cant be helped because the thing is a ufo and it would break the balance
It is not, but sure. Tell me your idea
I already said that either mobility or range needs to be nerfed. Pick one
you cant nerf the maneuverability because it'll just create more of a skill gap between the average player and a competent littlebird pilot
Not to mention the 5 minute respawn
Neither
Because those are bad ideas
And both have been debated a hundred times
And both have been denied a million times
Besides the point, spawns should be purchased with squad points imo. The timer is an awful system imo
Because they're bad solutions
No
Keep your mobility and range all you want, people will just stop playing modes with vehicles and you will be left scratching your head
Sure pal
my take is that the littlebird isnt unbalanced, its just not fun for anyone unless you're the 0.1% of players (if that) who can competently use it
It's a glass cannon with a really high skill floor
It is only as compotent ad its user
Its not a glass cannon you dingus, if you are going to use tropes like that then be accurate. The lb is a speedster
not really...BF4 had issues with good vehicle players and people still played conquest...
it is a glass cannon, 600 HP is like an RHIB
yes, as cool as that sounds and all thats not wonderful design for a casual game with 127v127 teams
you can kill it easily
Ugh
glass cannon because a skilled pilot can kill a lot of people(only comes from the fact that its a 254 game) and pilot himself can be killed very easily
it has a 5 minute respawn so it has to be worth the usage
Who said it's casual?
Anyways, im done debating lb apologists
i would say overwhelming general consensus is that battlebit is a casual game
Is bleeding a casual mechanic?
Is air strafing a casual mechanic?
Are the super low ttk's casual?
Yes, its not exactly an alien concept
Tf2
We play it causally, it's not casual
Low ttk can be casual or hardcore
me competitively cs surfing
these are not casual friendly features
Literally a comp game
they are not casual features cause a regular andy will complain
that is why so many people were crying about bleeding
that is why so many people want movement to be nerfed for infantry
Lmao, fair, cs2 still a comp game
that is why there are people bitching about vector even to this day
Tail rotor one shots have to go, but I agree.
Just yesterday i one shot a transport and LB back to back in a tank lol.
I think maybe one thing that could help give some more power to infantry is to allow engineers to build platforms, they could put them down as cover from above.
Nice semamtics. Im not going to bother trying to argue it "playing casually" is different from something "being casual"
It doesnt matter
Okay lad
Leave like you said you would please
I will continue conversing with people that do bring valuable opinions that they can properly back
And you still aremt leaving....
.
anyways this is my basic outline for why i think a two seater is an improvement over our current situation
So what makes an opinion valuable? Something you agree with? Is arguing that playing a casual game isnt the same as the game being casual valuable to discussion or is it just meaningless definition switching to redfine stuff to how you prefer?
you're still allowing players the ability to express their skill and be rewarded for it, but you're making it significantly less likely that reward is total match domination by adding the extra element of comms/team play
Exactly why i personally think attack heli would be a good addition
Bunker buster bomb sounds spectacular especially if we get stronger fortifications to go with it
the way of implementation of it could always be changed by the devs but it cant be denied its a new content that could POTENTIALLY change the way the game is played
and how the game feels
but what do i know
Something that has been thought through and can be backed, you could do none
i would rather see new additions to the game that can be tweaked overtime than a lot of potentially good ideas not seeing the light of day because it might be or might not be broken
risk it, there will never be a day when the game is fully balanced
there will always be something broken or unbalanced
not a single game achieves perfect balance
Though, as it stands the LB is only easy to shoot down at a certain level of skill, putting it in a higher vehicle class than basically every other one (which not merely have dedicated counters but associated weaknesses that enable inf and other vehicles to extremely easily counter)
The main way you take one down is by being able to account for its pretty radical mobility and fire at it, either with a precision weapon or for sustained periods of time; either one is pretty difficult
The LB is a vehicle that’s only effective with high skill but that can only be countered at all with high skill, imo
personally i think the lb's biggest counter is engies doin their damn job
Which is why we should welcome more vehicle additions tbh! Diversifying air roles can make for a better balance situation all around
fair thing in my eyes, if im a high skill pilot, why would a mid player be able to easily kill me
exactly my point
Can I get TLDR about this convo?
Idk i joined it just now too
see it from this drastic view, if we have only LB that is the sole vehicle in the air and it does it's job, it's pretty obvious it gets all the hate cause no thing else will get the hate, if we get another vehicle in the air, just by the fact of it existing it splits the hate bandwagons. besides, from the earlier BF days, there were always infantry players crying about vehicles, you cant dodge it
My point was mobility + range = generally an oppressive combo without something to balance or limit either. thats the tldr for me
Yeah you’re absolutely right on that too
armed littlebird is in an uncomfortable spot; i proposed a new attack helicopter that's slower and not made of cardboard that splits the responsibilities between pilot and gunner; grote thinks littlebird is in a fine spot (i think); we disagree
tldr
No, the red name with a clan tag told me skill issue though so that cant be!
Skill or not when an LB can effectively engage at ranges exceeding 80m that already tune out almost all assault rifles and smgs (which is, unfortunately, 70% of a game) means that the people who are its most effective targets - the zergs - are the ones who can’t effectively turn to go after it most often
There isn’t a good window of time to observe and respond because of the LB’s incredible mobility
Thus why there should be another vehicle in the air actively fighting with LBs, you cant expect infantry plebs to be able to contest a vehicle in the air (even tho they absolutely can)
And this is why the whole ‘oh LB doesn’t require that much skill’ bs is so common in this thread because instead of acknowledging that it’s not exactly LB players’ fault that we’re in this situation it’s easier to assign them the blame for defending what is, generally, a good experience in a vehicle - practically bloody unheard of in the game atm
And sitting with "lb lookout duty" being prepared to fire an rpg as your job is really boring. Im going to be blunt, i want to shoot at people instead of sitting just waiting for an lb to approach and rpg on the spot
Yep. They get to choose when to initiate or disengage.
my point stands, another vehicle to contest the airspace would do the job perfectly
new additions make the game different
How's that different from adding another LB to the map lmao
personally I still think the armed littlebird should either be tossed or massively reworked
In the rework camp imo; the LB’s current set vehicle role is just… kinda uninteresting imo - it doesn’t lay down supporting fire or what not, it just kinda strafes, kills patches of enemies, leaves, rise and repeat
Bf4 moment. Jets are too strong, let's add stealth jets to keep them in check. People use stealth jets to whack people almost as much as normal jets 😂
it's just not fun except for the exceptional few and i don't think many could disagree with that
At the high levels of skill that’s fun but there is a reason other than vehicle unavailability that people just don’t play the damn thing
the average pilot isn't having a great time being one-shot the moment they stop doing acrobatic displays
lemme tell you how, maybe your low iq brain will understand a piece of valid informations:
Littlebird by design is made to kill infantry and deal with L armor vehicles,
IF
there is another vehicle like attack heli, it creates a valid dynamic in airspace, where the LB has to be aware of the surroundigns or gets killed by attack heli
the attack heli can always be tuned by the devs to be pretty weak against infantry, that doesnt mean vehicles should be totally ineffective against infantry cause in a game with 5 minute vehicle respawn timers taht would make a very boring gameplay
as an LB player then it makes me less focused on the infantry and thus makes the games less oppresive for infantry
cause i cant be just looking at them 24/7 and doing the evil slaughtering of poor sheep
there is an effective counter to LB this way
The bomb idea is great because it plays into the LB’s role and really gives it a reason to get in close, aka be vulnerable, as opposed to the long strafe
But also, it gives LB players more things to do - cooler things to do sometimes, that incentivizes them to learn and to keep playing
until people start bombing you from the top of the skybox
Well yeah, i don’t think that was ever in doubt as an issue
Read Bf4 stealth jets lmao. LB pilots already prioritise other LBs.
Re: ww2 bomb innacuracy
Thank god no friendly fire in this game lmfao
How is that different from adding another hard counter like ground AA lmao
ok and? the more skilled one will win instantly and then proceed to fuck up entire infantry for another 5 minutes
Otherwise every bomber pilot would be committing dresden every pass
proceeds to win again and keeps killing everyone again
dont base battlebit vehicles on BF4
we're also talking helis, not jets, plus jets were not as op as you think cause the percentage of goot jet pilots was SO low that most of the players never felt what it was to die to a jet
Honestly i think it’s a fair comparison? Infantry targets will always be the most attractive to air simply because they are on the ground and move slower than you do
while personally I think rocket pods are a massively missed opportunity for this game, especially with the destruction elements, i just think explosives like that take up too much of the power budget in the vehicles
And in a game where inf is constantly playing zerg, that’s worth considering tbh
Lmao "most players never felt what it was to die to a jet" sure..
it's funny you remember jets being broken but not AA being used against infantry aswell
🙂
gotta have serious compromises elsewhere if you're gonna have weaponry that strong
littlebird already kinda breaks that considering how insane it's guns are
moving to BF2042, wildcat was used mostly against infantry aswell until they added more vehicles
Lmao ofc I know AA used against infantry, same with stealth jets or any other vehicle. You add it to counter another vehicle and people still use it against infantry. Adding AH to counter LB is the Australian way of dealing with pests lmao.
Cane toads and foxes go brrrr
ok but we already know LB will not get a nerf so what is your point
what would you add
Also… yeah. The LB is currently its own greatest counter
lets try to talk with you on a level
Really, did oki say that
yes
Lmao F
It's not even oki, oki hardly even think about it, its the feedback team that completely agreed on that
Up L vehicle damage for LMGs and high calibre rifles.
It worked okay in BFV where you’re vulnerable as hell just by having to be there and fire tbh
so you make gameplay even more unfun for noob/average players and hardly even affecting the 1% which make the issue what it is rn
ok
Lol if the only way to reign in the 1% of pilots is to add in a hard counter AA...
Then average players oof lmao
APCs borderline already do AA job
I always bring this up when it comes to balance. Its part of the issue with snipers on certain maps that the only way to counter them is to play sniper yourself (im talking the maps with good spots in controlled territory that snipers can sit in safely without worry about being snuck up on)
its ok for a weapon or class to counter itself but it shouldnt be the only efective counter
if used by a somewhat skilled player
Because when you make a game like that it turns from rock paper scissors into rock rock rock which is AWFUL if i dont want to play rock
Just use c4-drone that the recon squad lead has /s
It comes down to that stupid taxonomical thing where people have been like it’s so easy for you to shoot down an LB!! Then why doesn’t it happen more often
anyways i think i'm too tuckered out for real thinking now so i'm just gonna say it again, replace armed lb's with apache type helis (pilot, gunner, turret) and the game is just better
Until a discord squad flies one 😂
But coordination should be rewarding.
Ultimax is strong right now and im happy with accepting the headshots i recieve from being stationary and holding a spot down using a bipod... but then when i look at where i got shot from and its deep within enemy territory on frontline? That SUCKS because now im forced to play recon to deal with him or just give up on holding large portions of the map because of his sightlines
that's the idea
even then, you're limited by your comms unless you've got psychic buddies
How soon before tanks get split into those slots.. Do we have to wait for HC mode for that 😂
two great players might eat dirt because they can't comm well
1 thing is that they are both easy to kill and at the same time based on the average skill level of a battlebit player it makes it seem like an impossible task
2nd thing is that they simply cant be forced to counter an aerial vehicle, there should be a dedicated aerial fighter, like an attack helicopter, that would excell at that
Battlefield did it pretty good without comms. Showing the aiming point and limits of the gunner on the pilot HUD.
So I always knew how to turn so my NPC gunner can hit.
Or where my NPC pilot was trying to hit.
that'd work, like an mfd panel in the heli showing the turret cam
Well… the dedicated aerial fighter… would be the armored LB, really
It’s fast, its maneuverable, its main kit can be applied to infantry but theoretically isn’t ideal since it can’t occupy more than a supportive role
While i’m for more vehicles to diversify the roles, if they’re not the LB they can’t serve as an effective air counter. Because the LB is the universal counter
This is why i wanted LBs to have lower L armor, so the reason for Attack heli IS the vehicle fighting, by design AH is slower but slightly more bulkier, cant really reign fire on infantry cause it has limited ammo but excell at fighting LB
thinking that LB is a counter to LB is bad cause, if the there is a skilled pilot and there is a worse pilot, better one wins and proceeds to massacre the poor infantry mass while they hardly know how to counter it
this would also make me as an LB player think about like cars and boats and blackhawks less cause then there is a dedicated vehicle excelling at destroying those.
but since AH is slower it's also vulnerable to the targets it wants to kill
so it makes pure balance
better player wins
as gaming should be
we dont need jets, and certainly we dont need AA too
we just need a role diversification in vehicles
LBs doing a 180 on a dime and legging it back to safe zone 😂
Can't catch can't kill lol
Don’t forget while flying upside down
A slow but hard counter can only deny an area
Which... Isn't that useful in bbr lmao
Defending? What is that
That is a good counter, what would be a point of a vehicle that is countered entirely by something, with 5 minute respawn
vehicles are meant to be power multipliers for teams, not xp bags for infantry and other shits
that is the conquest balance
plus, you can always make the AH do big damage to LB
idk
anyways im done with this thread for today
time to sleep
enjoy your night lads
Laters
The important thing about counters is there should be multiple diverse options.
for snipers we have...
1: sneak up on them and kill them (on good maps and modes that allow it 😒 )
2: avoid sightlines (on good maps 😒 )
3: build cover (on gamemodes that allow it 😒 )
4: counter snipe.
You can completely avoid snipers impacting your game and only one of those options requires you actually change class to be one yourself
Wish there were parachutes to
We can definitely have more counters that certainly don’t go to the idiotic extent of ‘every class should get c4’
on the good night note
why do we even bother talking here if feedback from this chat is hardly even noticed xd
Vent channel lmao
Go sleep 😂
🤣
Twilight dreams of some dev reading it all
Oh yea, that also sucks when counters are too common. To use the rock paper scissors analogy thats like wanting to play rock but everyone has paper
It’s all about specialization in the end
Classes can’t be ‘fully balanced’, but they certainly can be in a state where all of them are relatively equally useful
Game design can’t be structured around ‘skill’, which doesn’t really exist and isn’t at all quantifiable; it has to be designed around the playspace that exists
Otherwise we wouldn’t have even gotten to square one of having a trophy system because ‘if you’re skilled enough you’d be able to avoid those grenades’
I am literally here lmao
Drew is too
Any interesting point gets taken straight into the feedback team
And what about that huh?
Rule 1.
Lmao
what is interesting is deemed by the feedback team
We were literally announced, they know we exist lol
Issues a large majority have problems with
Yeah, vehicles need to wait a little
Possible solutions that seems to have agreeance behind it
Possible content that seem to have a large backing
And then it still needs to pass by us
Is the whole feedback team patreon backers
Not anymore no
It was at first
Welcome to our Weekly Recap #6!
Update 2.0.0 is out, so lets talk about it.
Chapters:
00:00 Intro
01:01 Twitch Rivals
14:39 How we started to collect Feedback
28:54 Updates on Make A Wish
31:21 Community Servers Tests
44:11 Map remakes
50:10 New Weapons
53:00 Some Bugs we found
55:29 New Feature Ideas
Get the game: https://store.steampowered...
You can learn more here
imo the priorities are pretty bad rn
but its just my opinion
not really, we all have slightly differing opinions
We can't do anythinf about Oki's priorities
sadly
You need experienced insight and conflict of interest can hardly be avoided, that is why it isnt just me in there
There's every type of playstyle in there
I try to be objective though
But I am certainly more biased towards heli's than some others in there
And I'm not the only pilot in there, there's multiple with different insights and I take the opinions of my members with me too
And then there's others with opposing playstyles to give their insights
It's all fairly balanced and as you can see looking at the previous updates I think we do good work
unless someones already doing it I might look into making a survey/poll about the armed lb/general airspace to see where people are at
this thread is a monumental shitshow
might do two so we can separate pilot responses between infantry responses
this is quite possibly the only non-contentious take posted here
Might also be worth making a consolidated Google doc tbh
both
pls do
Tank F3 gunner is useless since any degree variation the tank moves along makes aiming WAY too jarring.
Nah, most agree that APC sucks
Boat too
Tank has to be sitting still for the F3 to be accurate - causes tank to sit back and camp - causes upset players.
Yeah, MG needs stabilisation very much, it's useless when you are moving
i wrote a doc and it currently features mainly complaints about APCs/Tanks
don't want to do this without you guys who've been doing most of the discussing though so if you wanna help dm me with a dummy email and i'll share it
well that's accurate but if they want to be accurate T90 doesn't even have a RWS
it's annoying to comprehend how realistic the game aims to be
sometimes it doesn't make senses but sometimes it's too realistic that it's annoying
Worst of both worlds 😂
But trying to get the devs to balance asymmetric MBTs is 💀
There's no need to add an attack helicopter with the transport helicopter and transport littlebird already ingame. They can kill/contest armor with rpgs.
I do like the sound of a a .50 cal browning door gunner/turret through~
Balancing asymmetry is hard as fuck if not impossible
For that you need a full scope of features, like Squad does, otherwise good luck
Yeah, hence no point trying to do more realistic abrams vs t90
Just tank with same stats for both sides
But T90 is better because smaller, and MG have better vision
Somehow
Same with BTR and LAV, BTR model makes it better
That's literally russian bias
lmao
Blackhawk tail rotor also is easier to hit in my expirience
Yeah chalk that to another aspect that's halfway between arcade and milsim that fails to deliver
blackhawks can't really have rpgs because of the viewing angles you get from any seat, gives you extremely narrow fire clearance
and there's not nearly enough transport littlebirds in the game
off the top of my head the only (actually played) maps with police/lux littlebirds are a single lb lux on sandy, one on each team in tensa and district
and maybe one on basra i can't recall
F11 and F12 are the RPG seats. They can fire downwards nearly vertical.
yeah but you gotta hope your pilot lines you up or slows down because rockets will clip the heli if fired too wide
if its moving
Want a bomber? have a support player strapped with Sui-c4
Also eduardovo
They can be deadly effective though, flying podunk attack heli squad is always terrifying
Ground vehicles are just miserable to use as a player currently. Either c4 needs to be replaced on most classes with breach charges that don't do vehicle damage or something, or tandems need to be changed up.
I think directional damage is the way to go. APCs taking more damage from the back is great, tanks should be that way too from above/the back. I think tandems should do less damage to the front in exchange for really high weak point damage, that way they're not just a "gg outplayed", "I win" type of weapon against all vehicles.
Directional dmg is ok, if you don't allow for one shots and give a bonus up fornt. Which APC have only one, guess which one
This would make them not just a straight upgrade from heats against vehicles, while still demolishing humvees and such (maybe vehicle disabling could be introduced so one shots aren't as common?)
The apc one shot was a real funny change
Good idea, if you want to make them more miserable lol
tandems are fine, the issue imo is that heat are useful against everything, and frags are useless
Maybe drop tandem ammo to 2 at the extreme
Tandems are too good for how avalibe they are. EVERYONE can equip tandem, so yeah, they are not fine.
Well right now tandems just one tap you. So instead making them disable the vehicle/"doom" the vehicle would be good. Perhaps there could be like an "overkill" mechanic so that c4 can skip the disable, or a tandem at low vehicle hp would still blow it up. It's mainly to protect humvees and apcs from getting nuked, but there's a variety of ways to adjust it.
I think tandems just feel fine atm because most people aren't running them because heats are stupid effective against infantry, and are funny
With how many players there is, everyone running AT, disable is guaranteed kill.
So once heats/frags get adjusted we'll start seeing the complaints roll in. There also simply aren't a lot of vehicles to shoot rockets at in a lot of modes if you play things other than conquest. There's usually like 1-2 tanks in conquest
if frags were actually good, you'd see engys running them and be way less useful vs vehicles
Tandems were never fine. Too much dmg for something that everyone of 127 players in team can equip without limit
(aside, c4 needs a massive nerf at the least, how are we tossing it 20m and how does it magically stick to any surface)
I think saying tandems are fine because people don't equip them misses the point imo
The fact that I need to have this conversation for 5 time alredy says a lot about people not reading....
Tandems are slow, hard to aim, and you only get 3 shots
Trust me, I don't think tandems are ok. I think they fundamentally invalidate vehicles with how the mechanics currently work. A squad actually working together could murder a tank REALLY easy, no challenge with the options available. There should at least be a little danger or counter play other than a panic smoke for the tranks. Fuck, I'd take active protection lol
Doesn't matter when tanks have to sit still to shoot semi accurately 😎
Also they bounce the apcs around, but that's a different issue unrelated to tandems lol
Well then that's a tank problem, not a tandem problem
If you find Tandems hard to aim, then respectfully, you are bad at it. Its easy, you just need to train minimal amount
They are guys hiting moving tanks form moving helis
The point is, the problems combine to make tandems crazy strong.
Also yea, I've hit moving tanks and helis before. Helis pretty rarely, but tanks pretty easily
Past 100m you need to nail the range to like a single tank width it lobs so high
You just need two players with tandems, inteligent enough to not run upnfront of the tank and avoide its LoS
Tandems should have a not scoped variation tbh as well. It's just weird they don't lol. I know it's for balancing, but I hate the scope. That's just an unrelated gripe though.
Two players with tandems literally give no counter play if they mildly coordinate yea
Also, add a 3rd player who's a cracked out medic (me) with c4 sprinting at the tank
Also add 124 other players
All with possibly heats, possibly tandems
Also add that repairing takes 10 minutes
Abrams irl can hit a moving tank while going full speed at like 2 miles with apfsds, for reference
Other western tanks have similar capability iirc
It's just a lot of things that don't work together well right now for ground vehicles. They either need more mechanical depth to the damage they take, or they need the threats against them adjusted so they can be managed by skilled play and positioning better
Vehicles in general need to be more accurate and more deadly
(how does the browning need like 3 hits to get a kill for example?)
How does the apc's cannon need more than one direct hit
I think they're plenty deadly, but they're all glass cannons, need to be driven back to spawn to reload and repair (should be some on key middle objectives or something, and marked on the map), and can be jank to aim with at times, AND take like 5-8 seconds to reloaf
Because a one shot would suck. It's a video game
Positioning doesn't exists for vehicles. Every infantry man can click a button to reveal your location, slap wallhack marker on you and make your position visible to everyone
APC can be oneshotted tho
Lol
Positioning as in behind your team members, on a hill, behind a wall etc. Not just being hidden, but that is also true
I will point out that the spotting us buggy as hell so it's not as bad as it could be
- HMG needs 2 shots
Lmao true, and it's not fun. Hence my complaining
I think the direct damage on the APC is fine, it's just inaccurate af for some reason so your shots miss a ton. There's also not a lot of splash damage it feels like? Different issue though from what I'm complaining about
It's terrible even in principle. If you spot inf, you have not moving marker. You spot vehicle? Free wallhack for you!
(I've had tanks 100m front me get red pip spotted instead of tank spotted, and also tagged jeeps from like 500. it's very, very, bugged lol)
I think it's distance based, the spotting
you'd think so
Far away helis don't get the vehicle spot
And up close tanks sometimes don't lol
Similar to how you can't say "I'm coming to help" to downed players if you're too close
I wonder if up close we're managing to spot the driver instead of the tank
I think it's just the spotting system being jank
Direct dmg for APC isn't fine. APC doesn't have anything to justify its liw survivability. It has worse fire power than a tank. Less armour and HP than a tank, but offers slightyl faster speed and ability to swim(transporting players doesn't matter, no one is using apc as a taxi lol). Its harder to use and less rewarding for a player. It's not a glass cannon like a littlebird.
What APC have to justify its low survivability?
I think buffing it's damage would be the wrong approach personally. Just give it a machine gun on mouse 2 lol
And let players spawn on it easier? Spawning on vehicles is it's own whole issue
Still not enough
And yes, buffing dmg would be bad approach
But even with coax, that's not enough
Tank have 2 more players, MG, thermal sight
It's biggest weakness is the reload. Give it an MG (or passenger MG) and suddenly it's survivability shots up massively
Not really
The tank does have those 3 seats, but the apc shouldn't be as strong as the tank. It should be an excellent transport and infantry support vehicle, but all the problems mentioned previously make it not so
Like all the problems affecting all vehicles
That's blackwahk role
You can't compete with helis as a transport
I don't mind the damage on splash hits, just the direct hit an infantry in the chest damage
Then there is spawn system
You can have a heli and a ground vehicle transport thing. That's how BF uses it's transport APC that can be spawned on from everywhere. I think that one works great
Making APC better at transport is pointles and even Stupid
In BF the spawn APC is different from the BTR though
Shooting out the view slits with primary could be amusing
It's and IFV, Oki just doesn't know difference and calls it APC...
So it depends on if they want to separate those roles out.
Gimmick at best
Real suggestion: reload ammo for infantry while in the apc
Doesn't change apc problem
But it's nice
Idk what you want it to be
Sounds like you just want it to be a faster, different tank?
Which is ok to want that
I think for the purpose of the game it should have its own role on the field - a bit of overlap is ok of course. Just depends on how many vehicles are planning to be added
No, I want it to be more competent at it's joob (not transport) and not suck. The disparity between it and tank is huge. For example, in BF2042, tank is a tank, and that's all, then EBAA wildcat, have AA/AT missles, autocannons of three different types, and more speed. Bot vehicles are competent, have thier own roles, and one is more tanky and one is more mobile. The gap is small, and they allow for different playstyles and fullfil different roles
In BBR, APC is Whis.com version of tank, and much harder to use

i think he doesn't know a LOT of things about vehicles
Man played Squad and BF4 a lot, such great examples of vehicle gameplay
Well it's harder to use because it's just a downgrade currently. Doesn't have its own gear or anything. I would like if it controlled a little more lightly, didn't bounce around, had an MG, and shredded infantry personally. But was still pretty weak overall armor wise and maybe didn't do much to walls. It does need adjustment, which I think most can agree on
I honestly don't want AA vehicles in the game. They're kind of the worst in BF3 and 4 lol. I sort of like the balance atm. Maybe make the little bird type helis a tiny bit heavier or have a bit more inertia (holding S doesn't just stop you and push you down, it slows down the blade speed proper like in other games such as rising storm 2).
Oh also
The attack boat is doo doo garbo. Please add more zoom levels and make the gun not inaccurate af, thanks
And let the driver shoot it 
If it requires 2 people to be 100% effective, it shouldn't feel like garbo
Oh, really minor complaint with tanks. Why tf are the reversing controls all weird.
Like, please let us reverse the reversing controls so they're like a normal vehicle
#dev-wip well, that’s a further nerf to ground vehicles in general
but what if we stopped C4 sticking to tanks and APCs 🤔
4 grenades to destroy a tank from the rear
Looks like more incentive to not play objective
Finally, another reason to snipe with the tank
Yeah, we need more of those
for the love of god give us a vehicle lock
Tank was not full hp
A nade does 15% of its hp as dmg, so it would take 7 of those
The clip is a bit confusing in this regatd as it makes ppl who never used antivehicle nades to think they are op
They were bordeline trash and only usable if vehicles were standing still
A welcome change
But yeah, 1 more reason vehicles will be antisocial and camp in safezone / water
How do you know that it wasn't full HP?
I can't spot smoke in tank, and it should show up below 80/70%
the c4 is a more effective tank nade anyways
though that's not saying much, with the current balance i don't think there's an explosive it isn't better than
Because in case of a tanks and btrs the amount of points you get (15 in this case) is the percantage of its hp you deal in dmg
I get 88 points by hitting a tandem to tanks back and 15 from a nade on a standing still tank
C4 requires you to get rly close, nades can be thrown from much futher distance
They are now viable
Not sure about that, but the dmg % stuff is correct
Let's not forget tandoms deal what? 2x the damage of the AP tank shell?
And once again, every single class having c4 is silly
Ap shell does 20 to the front armor
Tandem does 22
You are not correct
Ap shell has alnost no drop off over distance and travels 1km in less than a second
Tandem can be reliavly fired at a STANDING STILL target up to 200 meters, with some experience up to 300m
If the tank is moving tandems effective range is like 50m
C4 on every class makes sense so that vehicles dont run amok
Proceed with ur infantry or camp at safe zone
proceeding with infantry will just get you killed, because nobody gives a shit
better to just camp in spawn 🙂
Wise one, how many AP shells vs Tandems to the rear does it take?
Tandems 2 shot tanks in the rear.
I can guarantee AP shells do not 2 shot.
IIRK it is 4-5
hence... double damage
Also... c4 can kill tanks so fast that infantry can't respond in time. Happens ALL the time. I get killed often with my squad right next to me. Usually it goes something like "guy on the rig----" tank blown up
I havent played tanks that much, is the AP dmg not multiplied when hitting sides / rear?
2 tandems to the back, like you have to get in position to launch the roxket plus the back is literalally the back, you have to hit the vertical back side and not top back
So unless tank is standing still its a huge gamble
Tanks is done for with 1 tandem to the back for 88 dmg and another can hit front for 22 or side for 44
Vehicles are oppressive enough I dont want them to be more of a nuissance
Tell that to the average infantryman jumping on a tank from one of its fifteen thousand blind spots to dump c4 all over it
Also i hope we don’t feed the ‘vehicles are too oppressive’ conversation again
I don’t think we need another 1k posts about expressing basic reality
If nothing else at least at grenades have an animation so instead of having four thrown at once by one person it will be four thrown at once by four people who realize c4 is easier and go back to using frags
Lol right? Anybody who thinks vehicles are oppressive as is should stick to infantry conquest or other non-vehicle maps. The vehicles in this game are probably the weakest out of ANY shooter I can think of.
my point is they are fine and the tools to deal with them are as well
Seems to me you wanna be invincible in your can tins shooting everything in sight
I just want to be able to leave spawn without getting insta gibbed by 15 tandems...
Also you saying that makes it so clear you have read nothing that was posted here
Please don't troll, it's a waist of time
I suppose we should be grateful he just immediately landed on ‘you just want invincible vehicles’ instead of dragging it out endlessly
Huge cap
I think part of the problem is vehicles feel oppressive mostly because of the range they can strike you at.
not that they are strong but its easy to understand how the average infantry player might consider them oppressive when he gets splattered from across the map by a tank and he can do nothing about it from that range.
In a sense, vehicles are oppressive when they are at great range and infantry are oppressive when they are close to the vehicle. Most player just dont realize this because... well refer to all the discussion about how vehicle players are incentivized to play
Also the focus on tanks since they do have one-shot shells so if they do score the hit, it certainly does feel oppressive
Which is why half the inf sweats who come in here think the apc is just ‘the tank with an autocannon’ and act like it’s in an okay place
But the thing is, vehicles have to feel this way, vehicles are meant to be power multipliers for teams, treat them as sort of a raidboss shit that actually does not feel so for the vehicle user. Infantry players will ALWAYS bitch about vehicles cause they always feel unfair that they died to something they cant deal with their aim
Yeah we’re not disagreeing
Yea, like snipers all you got to do is keep your head down or build a few sandbags and whatever, problem solved!
meanwhile a tank splatters you through the sandbags most of the time. So they certainly do feel oppressive when they can do all sorts of nasty things to me and i cant do anything to them (or at least it doesnt feel like i can do anything to them because of the range) but snipers dont feel so bad because i can put a barrier between us
IM eager to Say snipers are way more annoying anyways, especially in this medium scope meta bullshit
Plus recent buff of DMRs only makes this issue worse
¯_(ツ)_/¯
I’m annoyed at the DMR buff
The DMRs weren’t weak, the current blob gameplay just makes their ideal situations scarce
Im kinda alright with snipers... i actually think glint should go away since everyone is just using med scopes anyways
Instead now we just have two-shot machines walking about the place
Idk how i feel about dmrs, havent used them nor have i felt many issues against them but im also usually using a gun that outcompetes them in their own range (ultimax go brrrrrr)
Not really a topic for vehicle feedback but personally i believe, especially after DMR buff, regular snipers should not have Access To medium scopes
Dmr and sniper players think they are cool and all laying down precision fire until they start recieving precision automatic fire from 200m out 
Tbh the problem for DMRs/LMGs has been an exemplar of this game’s big aggressive blob problem
The buff to DMRs kinda scares me ngl because it might mean we’re on the path of just turning every gun into the variant of an AR or sniper
Which is what treyarch did and it sucks ass
It's good that DMRs Got Buffed but they should be the mid between AR And sniper And they feel like snipers rn because both use medium scopes
Thus why I feel like snipers need to be locked to long range scopes to differentiate between gun roles even more
That was my perspective actually, they could perform well within their effective rangr but there just were not enough engagements at those sorts of ranges to warrant the specialization of a dmr vs the general strength of a bolt action which performed well at the same ranges and longer
So that i at least can tell what is shooting at me
But back to the main topic guys!Vehicles!
not that much has to be said after those 10k messages lol
The lmg change though feels a bit better though mostly because you are strong out to 200m and down to like 50m before other guns start kicking your ass but even then you had a niche of "precision automatic fire through tiny holes in walls"
I observed this from my friend who uses a DMR, where he scores on average 20~25 kills per game and at high deaths (think on average 15-20 range)
The only situations where they’re getting to do the kind of high-power focused supporting fire they are built for are either defensive ones or having to move up and take extremely temporary position pot shots
In relation to the rest it’s not gonna have a major impact on the game since ARs/SMGs are the favorite children of hyperaggro gameplay; it makes them more forgiving which is good, i just can’t shake the thought that it’s a misguided idea
Make dmrs do damage to all vehicles 😈
Djskjdkwjdka god no help no
Me salivating over the possibility of vehicle customization
(Ignore me but it would be amusing for the first time ||amd first time only|| to see like 20+ recon players just unload on a poor tank at the other side of the map)
Fixing the problem of vehicles camping **the wrong way 👍 **
The one and only time recon players ever coordinate with one another
Anti vehicle solidarity
Maybe its worth it for this 🤔
lets shelf it as an april fools idea for now
It would be a funky idea though if c4 was removed from like every class
Game design choice used to compensate for players being unable to cooperate on basicl level. BF2042 does the same thing lol
Definitely medics and recon maybe shouldnt have c4
Honestly... im thinking on this, maybe it could be a way to allow classes to deter vehicles without needing access to c4
Oh god no, PS2 AT rifle spam is terrible. Fuck armour, it could deal with it, but every heli would be dead
Very low damage that is only really threatening when massed in very heavy nunbers but could be deployed at range?
That leads to tanks camping
Even more
Ok, yeah i didnt think about helis. Would need an exception for then but probably better to not even implement the idea
vehicles lack vehicle v vehicles combat capabilites
engis screw you over faster than a tank
Mhhh, maybe. It would encourage using cover as opposed to just sitting out in the open relying upon range to keep you safe. With map design that could actually encourage vehicles to get closer where cover is
You could make it deal H dmg and not L dmg, but then the weapon is one trick pony, and wouldn't be used for anything than annoying players, which is bad.
Engis screw you too fast.
Yea, very fair points. Maybe in some other game but not battlebit. It is a funky idea so i still want to see it for april fools though 
10 front, 5 side, 3 rear
Play PS2 then
You can make such thing there
It's nice, if you are on dealing end
Established meta, also whole point of garbage like this during april fools is you can implement wacky shit but doesnt last too long so you dont need to worry too much about it being a problem
Saying that only shows that someone never played BBR, or his idea of being "oppresive" is vehicles existence, like for every smoothbrain CoD player.
Ocasionally you might strike gold and make something so succesful that your non april-foolsed game is less popular by comparison (urf for league of legends
)
This is relatable since i am a cod player
It’s very fun watching the most dishonest feedback being shelled out to devs on such a constant basis devs started making a habit of stealth patching
Cod player that doesn't hate vehicles? That's new for me
BF/CoD heritage helps, have similar hours on both games
Honestly agreed; weakspot should be for something that’s a genuinely hostile target like a tank, the apc shouldn’t have one, especially considering how god damn paper it is
Idk what this conversation became
But the issue isn't that the vehicles can't kill people good enough, it's that unless you play tanks and apcs in a very specific way they're practically useless. And the way to play them just isn't fun, and even then you can still get your ass torn up when playing that way. Aka shooting at people 5 miles away and returning to spawn constantly to heal.
Yeah
Simply put, they're not fun guys
We reached that conclusion 12 inf sweats insisting the problem is that tanks are too oppressive sitting near spawn killing one person every fifteen years ago
And the reason people go 60-0 in them is because they're sitting in spawn basically only shooting people dumb enough to come near
It's an exaggeration, but you'd think they all do that based on how people talk about them and helicopters
Real
Idk if you were back then but earlier in this thread it was nonstop I SEE SO MANY 100-0 TANKS
Ground vehicle gameplay simply isn't fun at the moment for anyone driving them.
Real af
The only change the little birds need is better inertia and a mild physics adjustment to promote smarter flying rather than the sporadic way they can fly atm
Putting resupply stuff on certain objectives (marked on the map too) would help out all vehicles as well
The maps in this game are huge, and you take permanent health damage
And stabilizers, coax guns for apcs
Yea, it'd be nice if the view didn't bounce around when moving as much. It is a nice balancer for the tank coax, but it causes more situations where you get snuck up on by cracked out medics (me)
And shot from 10 miles away with RPGs
Honestly
I’m coming around to health buff as opposed to numbers buff
Though on some conq maps we really just need more apcs/tanks in general
We need more of them in every mode, and we need asymmetry
In rush one side could start with a tank while another gets one later on
I think a quick fix would be like one more rocket hit of health
A decent bandaid for the moment
Maybe half a rocket
Oh i’d be for that but maybe on breakthrough/newer maps
Atm… the map sides aren’t similar enough to be perfectly equal but aren’t different enough to be properly designed for assymetry
(God please give me breakthrough)
Yea, rush and other modes would need spawn zone and objective adjustment and stuff for it
But it's REALLY weird that vehicles basically only exist on conquest
If they added in suppression as a mechanic I would be ok with snipers
You know, vision going blurry/flinching a little when a ton of bullets are landing 2" from your face.
would give me a tremendous fright so i'm for it
I mean that's why video games do it. Because IRL you have the FIBSA factor (fudge I'm being shot at). It's a real thing that very much affects aim.
@cedar ember has earned the Tier I Member role!
takes so long it's amazing
That feels when a 600+ mm APFSDS gets shadowed by a funny 750+ mm HEAT round
daily reminder tanks deal with shaped charges better than APFSDS
"this is casual" Ok then fucking buff AP please it's getting shadowed by a fucking RPG
Define assymetry in bbr
What he said, inbalanced assets being given not in the same time
I'm thinking peak battlebit
@golden valley look who clowning again
Lmaaooo
Eagerly awaiting the coxial gun on the APC, I forsee it will change the gameplay a lot.
It will shave maybe 15% of your deaths
On 64vs64
It being one shot will change little
no 30% or more
Eh, disagree.
Some situations when coax would help are so dire that it alone wont help
But coax and proper somke combo would increase survivability by 40% or so
you don't know when mfs will c4 you from
coax will save you in case of medics fucking outrun your trash acceleration
which is a LOT
You may have point here
Tho definitely not 30% still
Coax against C4 is mainly last resort
There are better ways to deal with it
For me C4 deaths are lile 15-25%, because i try to mitigate chances of getting blown up, and if I do, mostly because i fucked up. 64vs64 of course
I don't touch this shitty 254 anymore, even with a stick
Since almost everything that isn’t 254 is dead on JP i’ve resigned to using APCs as 10-15 kills over five minutes before i bail on it when the c4s start flying
Coax would def extend that time so i’m all for it, irregardless of its effectiveness
Make tank gunner not weak
5 min is a lot on 254 lol
I am fucking suprised that there is such disparity
Between 64v64 and 127v127
it's because of the blobs
the blobs scale faster than the player count because of how it's determined by the ease of squad spawning + safety
so the aggressiveness and the mobs become much larger proportionate to the total players
Honestly it’s what I thought would happen wit that many people
devs on how to fix tank: add it to a fucking urban map for it to camp or get squashed by engis in 5 minutes
2 minutes, take it or leave it
true
The longest i survived on urban map is about two
Lenovo not included because it's mix
And you can make it work if you are dedicated enough
Or mad
It's basically the same
ye no the commie blocks take forever to destroy and they never stand alone
always 4-5 in a batch
Guys, after 10k+ messeges, that's the changes to vehicles we've got
#dev-wip message
Very wow
It will solve all the problems, definitely
AND anti-vehicle grenades!
All praise the lord
Yep, they nerfed vehicles again by making anti vehicle grenades explode on impact with the vehicle
It's fine, no one uses anti vehicle grenades anyway (why would you?)
To kill vehicles
What's the point when you can just use C4 or switch to engineer if one is really bothering you?
It goes further. It’s also a whole other slot so you can have those plus a trophy/rpg if you’re an engineer.
Now they will, becouse it's free dmg with how easy to use
I have seen more than a few requests to up the damage of the anti vehicle grenades to that of the c4 lol
Fucking jesus NO!
You can like throw grenades the entire length of waki bridge, that would be horrifying giving them c4 damage
I really think they view vehicles as XP pinatas
but the thing with the nades is you can react to them unlike c4 where you go boom instantly
LMAO no
C4 dmg is too big
I could see it - IF c4 was basically removed as it is now and replaced by eg a satchel charge + breaching charge
Only engies would get them, and losing frags is actually a decent tradeoff
Guys, vehicles physics are bad, or Maps are badly designed for vehicles? Or both?
Yes
And vehicle visibility is bad
the day i'll die to an anti vehicle nade i uninstall the game
this shit is literally never used
• Engineers now will able to repair 98% of the damages instead of 50% - 75%.
Let's goo
The repair rate is still stupid slow, but this'll help with having to go back to base all the time
Spider tank when
It's about to be Joever for little bird enjoyers #battlebit-eng message
Cannot wait to play bbr like it's hell let loose and spend all game bullying pilots
I think it'll be horrid unless the helis can fight back
suggestion, make .50s faster bullets, have more ammo, and deal more light vehicle damage
possibly put some .50s pointing at the middle in a/f
they already can, they do light vehicle damage as well as having guns on them.
Suggestion, make all humvee type vehicle turrets the in the car kind so I don't get murdered plz.
I don't know what the AA will be considered @crude anvil. They're more like an APC or BTR in battlefield. Can the heli guns damage those in this game? Never bothered trying to mess with them yet
I don't believe the helicopter guns can damage any of the "armored" vehicles in the game, that being apcs and tanks.
AA would be apart of that class I think then
They better be able to aim straight up so that littlebirds can't just strafe out of their FOV and kill them like they can with the new boat
really depends what kind of aa it is, we don't even know if it'll be a vehicle or not.
It's a hillbilly named Jim with a tinfoil hat spitting mad lyrics with his banjo at the helis.
Really big magnet with a mine on the end to pull them down to get blown up
Lmao. Jim and his big magnet for AA
I fully support this idea
Even if AA comes, it will only affect lower skill heli pilots more than top 1%
Rip blackhawks
AA vehicles will just get C4'd instantly, probably
I don't think that's true really. Having a decent AA person changes how you have to fly entirely a lot of the time. Can't make strafing runs anywhere near the AA, you'll get peppered by guns and the AA. But the time you start rolling back to spawn you'll probs be almost dead if it's at all similar to BF4
And yea, they'll probably just sit in spawn lol
I fully support a stationary AA in spawn that can be player piloted. That would probably not affect much
Weird suggestion that stemmed from the sniper feedback chat somehow
Sledgehammers being able to damage vehicles?
Just like in any BF
If pilot is bad/mid, AA will take care of it, if the pilot is good, gg to your team
Honestly, if the pilot is good he can be limited pretty well by a good AA. It's a back and forth
I am palying BF2042 recentyl, and I struggle with good pilots
It's 50/50 if I kill a guy when I see him or if I get blown up super fast and guy is uncontested for a whole match
Honestly talking more from the bf4 perspective. Bf2042 I just didn't play for obvious reasons
So not sure how it was changed since then
BF4 attack chopper is the same
Meet a good pilot and gg for you
I mean, not really?
Kind of depends
Well the attack heli can defo get away with murdering the AA, it's got the gunner. I'm speaking about the little bird specifically
You can just dodge the area entirely, use terrain, use movement to dodge it
many other ways
Depends on the velocity. Proximity fuses can also help AA a lot.
The biggest issue with trying to target air using small arms is how fast they move combined with the velocity of guns meaning unless they are like directly on top of you you will need to lead stupid far
?
both, but maps hurt more
#dev-wip message idk sounds awesome and painful at the same time
now mfs will steal your tank faster or you'll get your tank faster
3 people with stingers working together could lock ah inside it's own spawn.
competent LAV could lock out half of any maps airspace by itself
honestly just want the the bfv system where you can self heal the tank from inside (to a limit) but it can be interrupted and you have to be stationary. was the perfect vehicle theft protection system
Even 3 people could be clapped by heli, you lock on, heli use ecm, now heli is coming for your ass
Right, I didn't seen that yet
finally getting to play old oil dunes has led me to the conclusion that the conquest maps seriously, seriously need to be rescaled
like using all of the dead space on them and adding more vechs on both sides
and yes that does mean apcs/tanks
god old oil is so fun
with all the tanks
tank on tank combat is actually something that happens and people push with them
frfr
old oil 📈 📈 📈
a idea
a armor repair (both infantry armor & vehicle armor) station that can be constructed around friendly capture points
thats a pretty solid idea
for fun could also make it explode when destroyed by gun fire/explosives/etc
aka anything but manually breaking it down with the deconstruct button
Medics are still too much of a threat to vehicles. Every medic carries C4 and with how fast they are it’s very hard to stop them before they close the distance to your vehicle. I could see many solutions, but nerfing the amount of points they get didn’t stop this. Medics should not be a major threat to vehicles.
Everyone else is the same but marginally worse
Make F3 gunner not suck eggs
It would work on 32vs32, like in bf2042
But for fuck sake, 127vs127 changes A LOT of things
Is it just me or shouldn't literally every vehicles besides the tanks make way more noise from way farther?
Tanks are in a good spot, but everything else can literally sneak up on you at max speed.
suggestion for the spotter seat on tanks, add a black tint background behind the range finder (Sometimes it is near impossible to give a range)
prob yes, but tbh it's the least of the issues with vehicles
and the soundscape in general in this game is ass
Tanks are too fucking loud, my ears literally hurt unless I lower volume when playing them
Everything else in this game is fucking fine, just not tanks
It’s a start
Trust me there are other ways of flying that will enable me get high kill games 
Yeah, but this is still better than before.
Doing barrel rolls was more for style points I thought personally
Nah it made the helicopter move in funny ways that made it way harder to track
Still, more of a movement for evading than getting kills
Wont change much trust me :))
Yeah, more nerfs for the little bird are still needed.
Yes, only part
Oh yes definitely
There is much more guys there
Bros… I’m thinking we are so back
Oh man, bringing reddit here to prove no point
I genuinely stand with what i wrote, his balancing proposition was fucking stupid
I’m just sick of the nerfs
Kinds low tbh
Nooooo it’s a skill gap noooooo I’m just so much better than everyone else thats why I go 200-1 and nobody other than pilots ever does, it’s balanced you guys don’t understand
I do this every time I see a helicopter irl
I’m proud to be the Co-founder
Lol
More like this actually
Impersonations have started, BEGUN IT HAS
Yes it’s feeling pretty good man
We are going crazy
They hating on us because we game to hard
Game to hard what?
Daddy Grote would approve this
Well, it IS skill gap. Is it balanced tho? Propably not
Oh balancing needs work 100%
Daddy Grote lol
You just sound bad
I don’t understand why the LB has armored glass, like thats thing has no armor in rl
He certanly sounds like one
Explain?
Theres a reason we offer phonesex with him, you only have to pay us 5k
You can't deny that LB does a lot of skill to achive such scores. But you can argue that it is unbalanced with it's skill celling
I understand that you are probably what, 40-45 years old?
Lol noooo
I am not native speaker
You need to understand I’m 16 with ADHD, I’m simply unstoppable when I’m off my meds
And all my englis education was by the book
The LB is balanced, we are simply cracked
Reverse doping
Ok kiddo
We consume crack, yes
Which meds?
i mean ppl cant learn if they get shot the sec they leave the save area
This isn’t even my final form!
borderline impersonation because your low skill clan cant deal with a vehicle
crazy
Calm down Rev0
Let people have their fun since they cant have it ingame xD
Talk to me when you have a higher KD than me kids (1.2) 
I heard there were tantrums in here
oh its okay man baldurs gate wsa released every week for the past 2 months
I uhhhh... i dont think this is the own you think it is
I think he is delusional, or bad troll, or just not as funny as he thiks he is
I bet on the last one
Last two, tbh
Also shouldn’t this ass clown be on a ban by now all he does is troll
zased
Mods dont even know their own rules so it will stay this way
My KD is like 2.98 😮
My kd probably would be so much higher if i didnt spend the first month nearly exclusively using self-c4 
1.5 despite myself lolol
The septic tank where flunkies of war thunder, arma and dcs end up.
.
IM having fun ngl, reddit was never this alive
You’ll get there one day
@queen light we about to go crazy on Saturday
The casuals won’t know what hit them
Trolling aside I have no fucking clue why Grote decided that would be a good ida
BECAUSE THEY HATING ON US MAN
Could this whole thing get any better?
All I’m saying is we about to own CHOPPA and the casuals on Saturday
Sure buddy, whatever you say dude
DO NOT QUEUE ON SATURDAY PEANUT
I WON’T BE RESPONSIBLE FOR WHAT HAPPENS TO YOUR STATS
Ngl this guy sometimes is funny
Fly ace is hillarious honestly
Bragging about being good at flying when the LB handles better than a quadcopter drone.
Guys dont ruin feedback channel with irrelevant talk 🤓
I bring the content in vehicle feedback
Real
Nice nsfw image there bud
Nah its relevant, scroteglon or whatever was consta tly in here saying "skill issue" and running disinfo for his and his clan's fsvorite toy
Wonder why is it that the ones get muted here the most are LB pilots.
It’s all just a bit of fun guys
Mfers haven't even experienced how to auto rotate. 😂
Rotormouths 
I'm kind of out of the loop, what's happening ?
Imagine acting like a clown and then going "oh I was just acting". No, it doesn't change the fact that you were a clown.
Scrotumglon is gone
Don’t be a hater man
Who ?
Member of feedback team who is now literally not here 
I've seen that there's quite the ruckus on Reddit
Blud has IRL, plus why would he give a single fuck, his input into games balance was already big enough
He Got kicked so he doesnt have to bother about some stupid game balance
For someone who doesn't have to bother, they sure bother a lot
Anyways, glots contribution to feedback was zilch. Loved to assert that every idea to nerf lb is bad and they are perfectly balanced and ignore every argument against his position and instead play semantic games to redefine shit to his liking
What do you expect from a guy that spent literal night, hours in meetings, devoting his life for better gameplay of the filthy casuals
You do fucking realize he hinself has tried to argue the game is NOT casual nor for casuals?
How much of the story do you know compared to me is crazy And I dont think I can explain to you simply cause you have insufficient knowledge
has tried to argue the game is NOT casual nor for casuals?
And yet "REEEEEEEEEEEEE MY LB SHOULD HANDLE LIKE A UFO"
Lmao
Just because he doesnt want it to be casual doesnt mean it will be how he wants
Feedback team is 20ish guys outvoting eachother
One guy doesnt make a change And confirms it
Ah yes the good ol "The mechanic I abuse doesn't do much, yet I will get upset if it gets nerfed"
Vector, lean spam, LB experience
You have @desert cove here And he himself would be one of people with or against his ideas
Tf u mean
Lb pilots have disturbingly short memories
Yeah, It's all just the same cognitive dissonance
100-0 should be an exception, not the rule :/
Why talk
Lb getting nerfed literally today
Watch how it will evolve the gameplay And then come back And complain or dont
Bruj
Not convinced it will be a nerf
It's a minor nerf
Trust me it is a literal nerf targeted for the 1%
Contemplating the consequences of balance is an important part of feedback ya goober. You are all "you dont know anything about the movie, why are you preparing questions for the movie to answer like 'who is the main character? What are their motivations? What is the plot?' for your eventual review?"
Heavy emphasis on the minor
Knowing oki it will feel like blackhawk, you cant roll it upside down without losing all the height
Or crashing
Mfers need to take a class in identifying conflict of interest. I'm sure there's some free HR courses out there
If only the LB had even a third of the BH's weight
No cause all you do is yap a lot about something that has not been cleared out YET. It might be so harsh that everyone will feel it, it might be so weak that you guys will have all the rights to keep crying
Still thinking there needs to be some kind of dedicated infantry AA response to LB, not to completely invalidate the LB but to have some form of counter play without relying on people having AUGs, which is more of an improvised "trying to do my best to shoo the LB away" thing
I fucking swear, the complete incompetence when it comes to handling public relations and identifying and resolving conflicts of interest is staggering for so many projects and groups.
any of yall every heard of cataclysm dark days ahead? I see similarities in grotglun's behavior and lead devs in cdda.
Lets Say the idea of AA is fitting but then blackhawks would need a buff to not be tailrotored or destroyed by it immediately
Always keep in mind transports when thinking about LB nerfs, think of the fun factor And balance for core vehicular gameplay
Just tossing the idea there, I'm no balance expert nor game designer, I'm trying just to give my imput. It's a feedback thread after all
I'm against dedicated AA, that affects the average pilot the most. What you need is to nerf what experienced LB pilots rely on the most, aka the over-agility, and over-accurate gunfire.
Which is already happening?
Nerfing accuracy would make it easier to kill
The latter hasn't yet, and the former is minor in its current state
Maybe some bullet spread ? Maybe less ammo ?
Easier to kill experienced pilots, it changes nothing for the average joe who can't capitalise on the accuracy in the first place
It will make it easier for every level of pilots
Funny thing... hitscan AA would be equally capable of hitting good and bad pilots due to the lack of travel time.
imo, what we need is extremely high velocity AA and that will actually effect all skill levels about equally
The spread will incentivise spamming around the target And not at the target itself
So you're saying we need some SAM sites? 😂
So while possibly missing some shots it will be easier to kill
I want to force lb pilots to perform SEAD, yes.
Time to add some stand-off systems from arma 3, fire it in EU server and clap an LB in NA server
You know, let lb keep their ufo manueveranility so they can do a flip and dive towards the ground to desperately try and get the missile to collide with it
Flying LBs in arma without flares be like
Iron Beam (Hebrew: קֶרֶן בַּרְזֶל, keren barzel), officially מגן אור, magen or, "Light Shield", is a directed-energy weapon air defense system which was unveiled at the Singapore Airshow on February 11, 2014 by Israeli defense contractor Rafael Advanced Defense Systems. The system is designed to destroy short-range rockets, artillery, and morta...
🤔
Wow
The idea of a laser based AA system to deter helis from excessive loitering over an area is an idea... harsh damage falloff would even make sense considering how the atmosphere effects lasers
Good thing ground based defences have all the space needed to power that shit
The future is now. We have dirt cheap cardboard suicide drones able to be shoved into the hands of every grunt and high tech laser systems making their way to the field
dirt cheap cardboard suicide drones
🇦🇺 👌 😂
On one hand, i respect the USA for being willing and able to spend like half a million dollar to shove a high tech missile into thr hands of a grunt...
on the other hand that willingness to spend has blinded us to the economics and effectiveness of shoving millions of cheap cardboard drones into the hands of every grunt
Hell, even in air support things have being shaken up
The future doesnt look like this...
It looks like THIS
Honestly... this plane could be a decent fit in the game thinking on it
it'll be the same problem with LB 😂
No guns, only bombs
SL air support finally 😂
idk, like a 1.5k squad point GBU that SLs call in. AI plane flies in, drops bomb, flies out. If it's not shot down, it refunds 500 squad points 😂
Know that carpet bombing with LB by dropping someone with suicide C4 doesn't work sadly
throwing c4 from LBs is a bit funky as well, doesn't help with the magnetism either
You can equip gun pods on it... but to balance for battle bit i think forcing it into a bomber role might be a better idea.
For one, its a plane... it cant exactly hover and you can stall and crash if you go too slow at too high angle of attack.
for two, accurately dropping unguided bombs can be pretty hard unless you do a dive bombing run which makes you a lot more exposed as you need to first aplroach your target and then dive in a straight line towards your target from above
It can't hover, but like bf3/4... boom and zoom still works plenty oppressively
Since you get to pick when to fight and when to disengage every single fight
We can fuck with the climb rates and other flight properties to help with thjs
But until LB (and other vehicles) get properly balanced, throwing in a badly balanced plane is just gonna compound the problem
Anyways, bombs also means it can be high inpact but infrequent threat that requires time to return to base, land, rearm, and then take off again instead of the current thing where helis just sort of float around a bit and are full ammo
But yea... lets fix lb first 
Agreed
So
Yea
When will stinger be added? Or at least an anti air station to each capture zone? Every vehicle in the game is counterable easily .. except for the littlebird. Not a chance to do anything against it and the guy just ends up having 100 kills and 0 deaths in the middle of the game. Ends up being fun for the single guy in the heli and not so funny for the 100 guys. Not a good trade of balance.
If ukraine is any indicator, the future is literally dozens of drones carrying three pound explosives
In other words: lb should be replaced with four c4 strapped drones for every recon player
dozens, and they're all linked together to coordinate like a swarm 👌
Let’s go baby SECRETLY WE WERE DESIGNING THE SEQUEL TO ADVANCED WARFARE ALL ALONG
Fuck linked f35 hivemind, cardboard drone hivemind is new best friend
God, fucking imagine that though
F35 is the hivelord 😂
One drone sees you and sudenly a cloud of drones starts buzzing towards you like seaguls trying to steal your french fries
Those cluster munition scattering dispensors on a jet, but they scatter suicide drones instead 😂
Also: gun pods would be an incredible idea for a blackhawk customization option
LB keeps a weaker minigun that can easily engage blackhawks in the air and we’re all p gucci
F35 opens its bomb bay and shits out a few thousand murder babies
God bless the MIC
🫡
Remember kids, the only sin america did in WWII was not dropping the bomb on berlin
(not serious if that wasn’t clear enough)
Are they considered cluster munitions if what is clustered are autonomous drones?
Okay for serious though: i hope we’ve got like some programmer we can ask to help because with modded servers we can actually try for these ideas
We can actually find out if they do or don’t work
Getting modded servers running is a whole pain in the ass lmao
Yea, i cant wait until the community servers grow more mature and we get thr bbr version of x10 tf2 and shit
The fact that I have to rent a server, set it up, and then pay fees while I wait for approval
Is just why
Why would I even bother
Especially when I look at the server list and it's like 1 cramped af 254 server, and 5 empty servers
Pain
Player count has dropped hard... games needs a big blowout update or something to coincide with something crazy like extensive modding support to draw people back in and keep thrn
Oh yeah related thing jesus christ the jp servers are gone
They’re all shitty cn community servers with an awful latency problem
Thankfully the game actually is kinda fun at core so we have levelled out with a stable playerbase at least
Yeah people doing comm. servers on shit tier hardward and net is just pain
Still convinced that playerbase could have been higher if community servers came sooner and had more support
Imo it should have been a release thing
But whaf sort of things could be part of a huge update meant to revitalize the game? Hardcore mode and all that entails maybe?
Honestly i feel like that’d be map reworks, vech customization and a large balance update
marketing and word of mouth aswell
All of which i think we can agree are large things kinda choking the game to death like the grandma of a cash strapped morally ambiguous teenager
I would actually like if hardcore mode had a "scenarios" game mode where instead of it basically just being a free for all with a nominal goal of taking points and draining tickets you instead have like a set of objectives you had to achieve
GRAND OPERATIONS IN BATTLEBIT
God i miss operations
(Is this bannable? I hope this isn’t)
But yea, i would love to play a mode where you can have funky objectives like "secure the area designated on your map for at least 1 minute, destroy the designated building, and baricade the road at the area designated on your map" and the other team has to stop you or maybe they have their own too so its like a race