#Vehicle - Feedback

1 messages · Page 11 of 1

limpid flame
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so it's not a broken thing imo

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@golden valley

golden valley
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We're not touching lb

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No flying model

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No spread

limpid flame
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still, look at the other part

golden valley
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The new proposed vehicle?

limpid flame
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yh

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CONTENT LADIES AND GENTLEMAN

golden valley
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Doesn't sound like a great idea

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A dumbfiring explosion spitting air vehicle with a secondary gunner that will simply rain death upon any vehicle and infantrh

limpid flame
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scratch the dumbfire then

golden valley
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Those are 2 major problems in the game added to 1 vehicle

limpid flame
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You can always make the gunner have lower damage for infantry and high L armor damage, blackhawk miniguns already do lower damage than LB

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think it;s just numbers and the way of implementation of the features

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besides it's an airspace contestant, LB would feel less oppresive itself cause either they deal with eachother or be annoying to eachother, it makes a dynamic

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in a way, wasting time of it killing infantry

golden valley
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That's basically flying AA and that's something we don't feel is needed

limpid flame
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understood!

golden valley
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The problem with the littlebird is that any change we make to it or anything we create to counter it is either going to be useless or destroy the lb

thorny mason
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my original proposal was more intended as a replacement to the armed littlebird

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this thing can't be balanced

golden valley
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Lb is not going anywhere

thorny mason
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i'm aware it aint happening but it's fun to think

limpid flame
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you cant really delete a feature that already many love

golden valley
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The problem is, it is completely balanced. The major problem is that everyone runs medic, which is the only class that cannot really fight against the lb

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It's a playstyle and skill issue, not an issue of balance

limpid flame
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i would still like to see better physics of flying model, not changed completely but tweaked

golden valley
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An ultimax can take it down, apc shreds it, aug destroys it, snipers can easily murder pilots engineers can rocket it

desert cove
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I am summoned here

golden valley
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Ar's can shoot out a pilot with some skill

desert cove
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What do you need from me

limpid flame
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ah i was trying to explain the issue of having vehicles with pilot(driver) and gunner as two different seats

golden valley
desert cove
torpid elk
golden valley
limpid flame
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you know my take on LB grote, just trying to see it from others perspective

torpid elk
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Littlebird movement is a problem most games have to deal with when they implement a high mobility tool into the game. It rarely finds a comfortable spot balance wise and often flips wildly between over or underpowered when movement is the defining feature

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Range + mobility = complete authority over the terms of every fight

golden valley
torpid elk
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To use mobas as an example, how do you fight someone who is both faster than you and outranges you. Its practically impossible

torpid elk
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So one of those things has to go on the lb

golden valley
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It seems your arguments are coming completely from playing against really good pilots, we don't balance for the exception

torpid elk
# golden valley I disagree

Disagree all you want games and even military doctrines agree with me. Range + ability to spot and identify a target (irrelevant in battlebit) + mobility is a huge deal

limpid flame
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so it's mostly skill issue

golden valley
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It is a skill issue entirely

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A sniper outranges a heli by far

thorny mason
torpid elk
golden valley
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How often do you run into someone getting a stupidly high score with heli

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You pretend this is every game it is not.

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It is Relatively rare

torpid elk
golden valley
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Infantry records are higher, you want to nerf Infantry now?

limpid flame
limpid flame
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so yes, you indeed have many tools

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the skill issue is in how effective you are in using it well in killing the LB

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the skill issue is how good the pilot is and how smart he is with HIS positioning

golden valley
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And 1 or 2 infantry should not be able to tske down the power multiplier that is a vehicle

torpid elk
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You guys tbink i want that? You can have it strong without it being an oppressive mosquito that is impossible to touch

thorny mason
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like, it feels like dogshit to die to a single stray heat, or get sniped during the most acrobatic turn of your life, but it cant be helped because the thing is a ufo and it would break the balance

golden valley
torpid elk
thorny mason
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you cant nerf the maneuverability because it'll just create more of a skill gap between the average player and a competent littlebird pilot

golden valley
golden valley
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Because those are bad ideas

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And both have been debated a hundred times

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And both have been denied a million times

torpid elk
golden valley
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Because they're bad solutions

torpid elk
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Keep your mobility and range all you want, people will just stop playing modes with vehicles and you will be left scratching your head

golden valley
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Sure pal

thorny mason
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my take is that the littlebird isnt unbalanced, its just not fun for anyone unless you're the 0.1% of players (if that) who can competently use it

golden valley
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It's a glass cannon with a really high skill floor

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It is only as compotent ad its user

torpid elk
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Its not a glass cannon you dingus, if you are going to use tropes like that then be accurate. The lb is a speedster

limpid flame
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it is a glass cannon, 600 HP is like an RHIB

thorny mason
limpid flame
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you can kill it easily

limpid flame
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glass cannon because a skilled pilot can kill a lot of people(only comes from the fact that its a 254 game) and pilot himself can be killed very easily

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it has a 5 minute respawn so it has to be worth the usage

golden valley
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Who said it's casual?

torpid elk
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Anyways, im done debating lb apologists

golden valley
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Lmao

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Goodbye

thorny mason
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i would say overwhelming general consensus is that battlebit is a casual game

limpid flame
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cant wait till james comes to see this chat

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lul

golden valley
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Is bleeding a casual mechanic?

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Is air strafing a casual mechanic?

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Are the super low ttk's casual?

torpid elk
torpid elk
golden valley
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We play it causally, it's not casual

torpid elk
thorny mason
limpid flame
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these are not casual friendly features

golden valley
limpid flame
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they are not casual features cause a regular andy will complain

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that is why so many people were crying about bleeding

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that is why so many people want movement to be nerfed for infantry

golden valley
limpid flame
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that is why there are people bitching about vector even to this day

cedar ember
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Tail rotor one shots have to go, but I agree.

Just yesterday i one shot a transport and LB back to back in a tank lol.

I think maybe one thing that could help give some more power to infantry is to allow engineers to build platforms, they could put them down as cover from above.

torpid elk
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It doesnt matter

golden valley
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Okay lad

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Leave like you said you would please

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I will continue conversing with people that do bring valuable opinions that they can properly back

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And you still aremt leaving....

golden valley
thorny mason
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anyways this is my basic outline for why i think a two seater is an improvement over our current situation

torpid elk
thorny mason
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you're still allowing players the ability to express their skill and be rewarded for it, but you're making it significantly less likely that reward is total match domination by adding the extra element of comms/team play

limpid flame
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Exactly why i personally think attack heli would be a good addition

clever vessel
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Bunker buster bomb sounds spectacular especially if we get stronger fortifications to go with it

limpid flame
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the way of implementation of it could always be changed by the devs but it cant be denied its a new content that could POTENTIALLY change the way the game is played

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and how the game feels

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but what do i know

golden valley
limpid flame
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i would rather see new additions to the game that can be tweaked overtime than a lot of potentially good ideas not seeing the light of day because it might be or might not be broken

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risk it, there will never be a day when the game is fully balanced

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there will always be something broken or unbalanced

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not a single game achieves perfect balance

clever vessel
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Though, as it stands the LB is only easy to shoot down at a certain level of skill, putting it in a higher vehicle class than basically every other one (which not merely have dedicated counters but associated weaknesses that enable inf and other vehicles to extremely easily counter)

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The main way you take one down is by being able to account for its pretty radical mobility and fire at it, either with a precision weapon or for sustained periods of time; either one is pretty difficult

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The LB is a vehicle that’s only effective with high skill but that can only be countered at all with high skill, imo

thorny mason
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personally i think the lb's biggest counter is engies doin their damn job

clever vessel
limpid flame
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fair thing in my eyes, if im a high skill pilot, why would a mid player be able to easily kill me

thorny mason
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6 heats each is more than enough to overwhelm LB's

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still

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its not fun

desert cove
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Can I get TLDR about this convo?

clever vessel
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Idk i joined it just now too

limpid flame
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see it from this drastic view, if we have only LB that is the sole vehicle in the air and it does it's job, it's pretty obvious it gets all the hate cause no thing else will get the hate, if we get another vehicle in the air, just by the fact of it existing it splits the hate bandwagons. besides, from the earlier BF days, there were always infantry players crying about vehicles, you cant dodge it

torpid elk
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My point was mobility + range = generally an oppressive combo without something to balance or limit either. thats the tldr for me

clever vessel
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Yeah you’re absolutely right on that too

thorny mason
# desert cove Can I get TLDR about this convo?

armed littlebird is in an uncomfortable spot; i proposed a new attack helicopter that's slower and not made of cardboard that splits the responsibilities between pilot and gunner; grote thinks littlebird is in a fine spot (i think); we disagree

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tldr

torpid elk
clever vessel
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Skill or not when an LB can effectively engage at ranges exceeding 80m that already tune out almost all assault rifles and smgs (which is, unfortunately, 70% of a game) means that the people who are its most effective targets - the zergs - are the ones who can’t effectively turn to go after it most often

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There isn’t a good window of time to observe and respond because of the LB’s incredible mobility

limpid flame
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Thus why there should be another vehicle in the air actively fighting with LBs, you cant expect infantry plebs to be able to contest a vehicle in the air (even tho they absolutely can)

clever vessel
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And this is why the whole ‘oh LB doesn’t require that much skill’ bs is so common in this thread because instead of acknowledging that it’s not exactly LB players’ fault that we’re in this situation it’s easier to assign them the blame for defending what is, generally, a good experience in a vehicle - practically bloody unheard of in the game atm

torpid elk
golden estuary
limpid flame
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my point stands, another vehicle to contest the airspace would do the job perfectly

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new additions make the game different

golden estuary
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How's that different from adding another LB to the map lmao

thorny mason
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personally I still think the armed littlebird should either be tossed or massively reworked

clever vessel
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In the rework camp imo; the LB’s current set vehicle role is just… kinda uninteresting imo - it doesn’t lay down supporting fire or what not, it just kinda strafes, kills patches of enemies, leaves, rise and repeat

golden estuary
thorny mason
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it's just not fun except for the exceptional few and i don't think many could disagree with that

clever vessel
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At the high levels of skill that’s fun but there is a reason other than vehicle unavailability that people just don’t play the damn thing

thorny mason
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the average pilot isn't having a great time being one-shot the moment they stop doing acrobatic displays

limpid flame
# golden estuary How's that different from adding another LB to the map lmao

lemme tell you how, maybe your low iq brain will understand a piece of valid informations:
Littlebird by design is made to kill infantry and deal with L armor vehicles,
IF
there is another vehicle like attack heli, it creates a valid dynamic in airspace, where the LB has to be aware of the surroundigns or gets killed by attack heli
the attack heli can always be tuned by the devs to be pretty weak against infantry, that doesnt mean vehicles should be totally ineffective against infantry cause in a game with 5 minute vehicle respawn timers taht would make a very boring gameplay

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as an LB player then it makes me less focused on the infantry and thus makes the games less oppresive for infantry

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cause i cant be just looking at them 24/7 and doing the evil slaughtering of poor sheep

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there is an effective counter to LB this way

clever vessel
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But also, it gives LB players more things to do - cooler things to do sometimes, that incentivizes them to learn and to keep playing

thorny mason
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until people start bombing you from the top of the skybox

clever vessel
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Well yeah, i don’t think that was ever in doubt as an issue

golden estuary
torpid elk
clever vessel
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Thank god no friendly fire in this game lmfao

golden estuary
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How is that different from adding another hard counter like ground AA lmao

limpid flame
clever vessel
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Otherwise every bomber pilot would be committing dresden every pass

limpid flame
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proceeds to win again and keeps killing everyone again

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dont base battlebit vehicles on BF4

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we're also talking helis, not jets, plus jets were not as op as you think cause the percentage of goot jet pilots was SO low that most of the players never felt what it was to die to a jet

clever vessel
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Honestly i think it’s a fair comparison? Infantry targets will always be the most attractive to air simply because they are on the ground and move slower than you do

thorny mason
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while personally I think rocket pods are a massively missed opportunity for this game, especially with the destruction elements, i just think explosives like that take up too much of the power budget in the vehicles

clever vessel
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And in a game where inf is constantly playing zerg, that’s worth considering tbh

golden estuary
limpid flame
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🙂

thorny mason
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gotta have serious compromises elsewhere if you're gonna have weaponry that strong

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littlebird already kinda breaks that considering how insane it's guns are

clever vessel
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Yeah

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Oh for dedicated counters though towable stationary AA would be better imo

limpid flame
golden estuary
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Cane toads and foxes go brrrr

limpid flame
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ok but we already know LB will not get a nerf so what is your point

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what would you add

clever vessel
limpid flame
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lets try to talk with you on a level

golden estuary
limpid flame
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yes

golden estuary
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Lmao F

limpid flame
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It's not even oki, oki hardly even think about it, its the feedback team that completely agreed on that

golden estuary
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Up L vehicle damage for LMGs and high calibre rifles.

clever vessel
limpid flame
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ok

golden estuary
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Lol if the only way to reign in the 1% of pilots is to add in a hard counter AA...

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Then average players oof lmao

limpid flame
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APCs borderline already do AA job

torpid elk
# clever vessel Also… yeah. The LB is currently its own greatest counter

I always bring this up when it comes to balance. Its part of the issue with snipers on certain maps that the only way to counter them is to play sniper yourself (im talking the maps with good spots in controlled territory that snipers can sit in safely without worry about being snuck up on)

its ok for a weapon or class to counter itself but it shouldnt be the only efective counter

limpid flame
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if used by a somewhat skilled player

torpid elk
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Because when you make a game like that it turns from rock paper scissors into rock rock rock which is AWFUL if i dont want to play rock

golden estuary
clever vessel
thorny mason
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anyways i think i'm too tuckered out for real thinking now so i'm just gonna say it again, replace armed lb's with apache type helis (pilot, gunner, turret) and the game is just better

golden estuary
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But coordination should be rewarding.

torpid elk
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Ultimax is strong right now and im happy with accepting the headshots i recieve from being stationary and holding a spot down using a bipod... but then when i look at where i got shot from and its deep within enemy territory on frontline? That SUCKS because now im forced to play recon to deal with him or just give up on holding large portions of the map because of his sightlines

thorny mason
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even then, you're limited by your comms unless you've got psychic buddies

golden estuary
thorny mason
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two great players might eat dirt because they can't comm well

limpid flame
golden estuary
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So I always knew how to turn so my NPC gunner can hit.

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Or where my NPC pilot was trying to hit.

thorny mason
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that'd work, like an mfd panel in the heli showing the turret cam

clever vessel
limpid flame
# clever vessel Well… the dedicated aerial fighter… would be the armored LB, really It’s fast, ...

This is why i wanted LBs to have lower L armor, so the reason for Attack heli IS the vehicle fighting, by design AH is slower but slightly more bulkier, cant really reign fire on infantry cause it has limited ammo but excell at fighting LB
thinking that LB is a counter to LB is bad cause, if the there is a skilled pilot and there is a worse pilot, better one wins and proceeds to massacre the poor infantry mass while they hardly know how to counter it

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this would also make me as an LB player think about like cars and boats and blackhawks less cause then there is a dedicated vehicle excelling at destroying those.

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but since AH is slower it's also vulnerable to the targets it wants to kill

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so it makes pure balance

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better player wins

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as gaming should be

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we dont need jets, and certainly we dont need AA too

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we just need a role diversification in vehicles

golden estuary
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LBs doing a 180 on a dime and legging it back to safe zone 😂

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Can't catch can't kill lol

wide relic
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Don’t forget while flying upside down

golden estuary
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A slow but hard counter can only deny an area

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Which... Isn't that useful in bbr lmao

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Defending? What is that

limpid flame
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That is a good counter, what would be a point of a vehicle that is countered entirely by something, with 5 minute respawn

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vehicles are meant to be power multipliers for teams, not xp bags for infantry and other shits

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that is the conquest balance

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plus, you can always make the AH do big damage to LB

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idk

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anyways im done with this thread for today

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time to sleep

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enjoy your night lads

golden estuary
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Laters

torpid elk
# limpid flame This is why i wanted LBs to have lower L armor, so the reason for Attack heli IS...

The important thing about counters is there should be multiple diverse options.

for snipers we have...
1: sneak up on them and kill them (on good maps and modes that allow it 😒 )
2: avoid sightlines (on good maps 😒 )
3: build cover (on gamemodes that allow it 😒 )
4: counter snipe.

You can completely avoid snipers impacting your game and only one of those options requires you actually change class to be one yourself

wide relic
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Wish there were parachutes to

clever vessel
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We can definitely have more counters that certainly don’t go to the idiotic extent of ‘every class should get c4’

limpid flame
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on the good night note
why do we even bother talking here if feedback from this chat is hardly even noticed xd

golden estuary
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Go sleep 😂

limpid flame
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🤣

clever vessel
torpid elk
clever vessel
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It’s all about specialization in the end

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Classes can’t be ‘fully balanced’, but they certainly can be in a state where all of them are relatively equally useful

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Game design can’t be structured around ‘skill’, which doesn’t really exist and isn’t at all quantifiable; it has to be designed around the playspace that exists

Otherwise we wouldn’t have even gotten to square one of having a trophy system because ‘if you’re skilled enough you’d be able to avoid those grenades’

golden valley
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Drew is too

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Any interesting point gets taken straight into the feedback team

desert cove
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And what about that huh?

golden valley
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Lmao

limpid flame
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what is interesting is deemed by the feedback team

golden valley
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We were literally announced, they know we exist lol

limpid flame
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you guys do great job

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but

golden valley
desert cove
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Yeah, vehicles need to wait a little

golden valley
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Possible solutions that seems to have agreeance behind it

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Possible content that seem to have a large backing

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And then it still needs to pass by us

clever vessel
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Is the whole feedback team patreon backers

golden valley
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Not anymore no

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It was at first

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Welcome to our Weekly Recap #6!

Update 2.0.0 is out, so lets talk about it.

Chapters:
00:00 Intro
01:01 Twitch Rivals
14:39 How we started to collect Feedback
28:54 Updates on Make A Wish
31:21 Community Servers Tests
44:11 Map remakes
50:10 New Weapons
53:00 Some Bugs we found
55:29 New Feature Ideas

Get the game: https://store.steampowered...

▶ Play video
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You can learn more here

limpid flame
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imo the priorities are pretty bad rn

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but its just my opinion

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not really, we all have slightly differing opinions

golden valley
limpid flame
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sadly

golden valley
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You need experienced insight and conflict of interest can hardly be avoided, that is why it isnt just me in there

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There's every type of playstyle in there

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I try to be objective though

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But I am certainly more biased towards heli's than some others in there

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And I'm not the only pilot in there, there's multiple with different insights and I take the opinions of my members with me too

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And then there's others with opposing playstyles to give their insights

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It's all fairly balanced and as you can see looking at the previous updates I think we do good work

thorny mason
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unless someones already doing it I might look into making a survey/poll about the armed lb/general airspace to see where people are at

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this thread is a monumental shitshow

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might do two so we can separate pilot responses between infantry responses

heady jewel
#

10000 messages

thorny mason
clever vessel
worthy wave
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both

clever vessel
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The thread is a nightmare trawl

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Actually

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Lemme just do that

limpid flame
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pls do

hasty kettle
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Tank F3 gunner is useless since any degree variation the tank moves along makes aiming WAY too jarring.

desert cove
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Boat too

hasty kettle
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Tank has to be sitting still for the F3 to be accurate - causes tank to sit back and camp - causes upset players.

desert cove
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Yeah, MG needs stabilisation very much, it's useless when you are moving

clever vessel
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don't want to do this without you guys who've been doing most of the discussing though so if you wanna help dm me with a dummy email and i'll share it

rancid hound
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it's annoying to comprehend how realistic the game aims to be

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sometimes it doesn't make senses but sometimes it's too realistic that it's annoying

golden estuary
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Worst of both worlds 😂

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But trying to get the devs to balance asymmetric MBTs is 💀

opaque lily
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There's no need to add an attack helicopter with the transport helicopter and transport littlebird already ingame. They can kill/contest armor with rpgs.

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I do like the sound of a a .50 cal browning door gunner/turret through~

desert cove
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For that you need a full scope of features, like Squad does, otherwise good luck

golden estuary
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Yeah, hence no point trying to do more realistic abrams vs t90

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Just tank with same stats for both sides

desert cove
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But T90 is better because smaller, and MG have better vision

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Somehow

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Same with BTR and LAV, BTR model makes it better

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That's literally russian bias

golden estuary
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lmao

desert cove
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Blackhawk tail rotor also is easier to hit in my expirience

golden estuary
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Yeah chalk that to another aspect that's halfway between arcade and milsim that fails to deliver

limpid flame
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💀

thorny mason
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and there's not nearly enough transport littlebirds in the game

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off the top of my head the only (actually played) maps with police/lux littlebirds are a single lb lux on sandy, one on each team in tensa and district

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and maybe one on basra i can't recall

opaque lily
thorny mason
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yeah but you gotta hope your pilot lines you up or slows down because rockets will clip the heli if fired too wide

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if its moving

gentle tendon
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Want a bomber? have a support player strapped with Sui-c4

clever vessel
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They can be deadly effective though, flying podunk attack heli squad is always terrifying

spare mantle
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Ground vehicles are just miserable to use as a player currently. Either c4 needs to be replaced on most classes with breach charges that don't do vehicle damage or something, or tandems need to be changed up.

I think directional damage is the way to go. APCs taking more damage from the back is great, tanks should be that way too from above/the back. I think tandems should do less damage to the front in exchange for really high weak point damage, that way they're not just a "gg outplayed", "I win" type of weapon against all vehicles.

desert cove
spare mantle
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This would make them not just a straight upgrade from heats against vehicles, while still demolishing humvees and such (maybe vehicle disabling could be introduced so one shots aren't as common?)

spare mantle
desert cove
winged adder
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tandems are fine, the issue imo is that heat are useful against everything, and frags are useless

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Maybe drop tandem ammo to 2 at the extreme

desert cove
spare mantle
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Well right now tandems just one tap you. So instead making them disable the vehicle/"doom" the vehicle would be good. Perhaps there could be like an "overkill" mechanic so that c4 can skip the disable, or a tandem at low vehicle hp would still blow it up. It's mainly to protect humvees and apcs from getting nuked, but there's a variety of ways to adjust it.

I think tandems just feel fine atm because most people aren't running them because heats are stupid effective against infantry, and are funny

desert cove
spare mantle
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So once heats/frags get adjusted we'll start seeing the complaints roll in. There also simply aren't a lot of vehicles to shoot rockets at in a lot of modes if you play things other than conquest. There's usually like 1-2 tanks in conquest

winged adder
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if frags were actually good, you'd see engys running them and be way less useful vs vehicles

desert cove
winged adder
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(aside, c4 needs a massive nerf at the least, how are we tossing it 20m and how does it magically stick to any surface)

spare mantle
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I think saying tandems are fine because people don't equip them misses the point imo

desert cove
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The fact that I need to have this conversation for 5 time alredy says a lot about people not reading....

winged adder
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Tandems are slow, hard to aim, and you only get 3 shots

spare mantle
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Trust me, I don't think tandems are ok. I think they fundamentally invalidate vehicles with how the mechanics currently work. A squad actually working together could murder a tank REALLY easy, no challenge with the options available. There should at least be a little danger or counter play other than a panic smoke for the tranks. Fuck, I'd take active protection lol

spare mantle
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Also they bounce the apcs around, but that's a different issue unrelated to tandems lol

winged adder
desert cove
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They are guys hiting moving tanks form moving helis

spare mantle
winged adder
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Past 100m you need to nail the range to like a single tank width it lobs so high

desert cove
spare mantle
#

Tandems should have a not scoped variation tbh as well. It's just weird they don't lol. I know it's for balancing, but I hate the scope. That's just an unrelated gripe though.

Two players with tandems literally give no counter play if they mildly coordinate yea

#

Also, add a 3rd player who's a cracked out medic (me) with c4 sprinting at the tank

#

Also add 124 other players

#

All with possibly heats, possibly tandems

#

Also add that repairing takes 10 minutes

winged adder
#

Other western tanks have similar capability iirc

spare mantle
#

It's just a lot of things that don't work together well right now for ground vehicles. They either need more mechanical depth to the damage they take, or they need the threats against them adjusted so they can be managed by skilled play and positioning better

winged adder
#

Vehicles in general need to be more accurate and more deadly

#

(how does the browning need like 3 hits to get a kill for example?)

#

How does the apc's cannon need more than one direct hit

spare mantle
#

I think they're plenty deadly, but they're all glass cannons, need to be driven back to spawn to reload and repair (should be some on key middle objectives or something, and marked on the map), and can be jank to aim with at times, AND take like 5-8 seconds to reloaf

spare mantle
desert cove
desert cove
#

Lol

spare mantle
winged adder
spare mantle
#

I think the direct damage on the APC is fine, it's just inaccurate af for some reason so your shots miss a ton. There's also not a lot of splash damage it feels like? Different issue though from what I'm complaining about

desert cove
winged adder
#

(I've had tanks 100m front me get red pip spotted instead of tank spotted, and also tagged jeeps from like 500. it's very, very, bugged lol)

spare mantle
#

I think it's distance based, the spotting

winged adder
#

you'd think so

spare mantle
#

Far away helis don't get the vehicle spot

#

And up close tanks sometimes don't lol

#

Similar to how you can't say "I'm coming to help" to downed players if you're too close

winged adder
#

I wonder if up close we're managing to spot the driver instead of the tank

spare mantle
#

I think it's just the spotting system being jank

desert cove
#

What APC have to justify its low survivability?

spare mantle
#

I think buffing it's damage would be the wrong approach personally. Just give it a machine gun on mouse 2 lol

#

And let players spawn on it easier? Spawning on vehicles is it's own whole issue

desert cove
#

And yes, buffing dmg would be bad approach

#

But even with coax, that's not enough

#

Tank have 2 more players, MG, thermal sight

spare mantle
#

It's biggest weakness is the reload. Give it an MG (or passenger MG) and suddenly it's survivability shots up massively

spare mantle
#

The tank does have those 3 seats, but the apc shouldn't be as strong as the tank. It should be an excellent transport and infantry support vehicle, but all the problems mentioned previously make it not so

#

Like all the problems affecting all vehicles

desert cove
#

You can't compete with helis as a transport

winged adder
#

I don't mind the damage on splash hits, just the direct hit an infantry in the chest damage

desert cove
#

Then there is spawn system

spare mantle
#

You can have a heli and a ground vehicle transport thing. That's how BF uses it's transport APC that can be spawned on from everywhere. I think that one works great

desert cove
#

Making APC better at transport is pointles and even Stupid

spare mantle
#

In BF the spawn APC is different from the BTR though

winged adder
#

Shooting out the view slits with primary could be amusing

desert cove
#

It's and IFV, Oki just doesn't know difference and calls it APC...

spare mantle
#

So it depends on if they want to separate those roles out.

desert cove
spare mantle
#

It was useless in BF tbh

#

Shooting out of the slits

#

But it made me feel safe HyperXD

winged adder
#

Real suggestion: reload ammo for infantry while in the apc

spare mantle
#

Oooo

#

That'd be nice.

desert cove
#

But it's nice

spare mantle
#

Idk what you want it to be

#

Sounds like you just want it to be a faster, different tank?

#

Which is ok to want that

#

I think for the purpose of the game it should have its own role on the field - a bit of overlap is ok of course. Just depends on how many vehicles are planning to be added

desert cove
#

No, I want it to be more competent at it's joob (not transport) and not suck. The disparity between it and tank is huge. For example, in BF2042, tank is a tank, and that's all, then EBAA wildcat, have AA/AT missles, autocannons of three different types, and more speed. Bot vehicles are competent, have thier own roles, and one is more tanky and one is more mobile. The gap is small, and they allow for different playstyles and fullfil different roles

#

In BBR, APC is Whis.com version of tank, and much harder to use

graceful void
#

i think he doesn't know a LOT of things about vehicles

desert cove
#

Man played Squad and BF4 a lot, such great examples of vehicle gameplay

spare mantle
#

Well it's harder to use because it's just a downgrade currently. Doesn't have its own gear or anything. I would like if it controlled a little more lightly, didn't bounce around, had an MG, and shredded infantry personally. But was still pretty weak overall armor wise and maybe didn't do much to walls. It does need adjustment, which I think most can agree on

#

I honestly don't want AA vehicles in the game. They're kind of the worst in BF3 and 4 lol. I sort of like the balance atm. Maybe make the little bird type helis a tiny bit heavier or have a bit more inertia (holding S doesn't just stop you and push you down, it slows down the blade speed proper like in other games such as rising storm 2).

#

Oh also

#

The attack boat is doo doo garbo. Please add more zoom levels and make the gun not inaccurate af, thanks

#

And let the driver shoot it kittenCry

#

If it requires 2 people to be 100% effective, it shouldn't feel like garbo

#

Oh, really minor complaint with tanks. Why tf are the reversing controls all weird.

#

Like, please let us reverse the reversing controls so they're like a normal vehicle

rich spruce
#

#dev-wip well, that’s a further nerf to ground vehicles in general
but what if we stopped C4 sticking to tanks and APCs 🤔

desert cove
#

4 grenades to destroy a tank from the rear

#

Looks like more incentive to not play objective

spare mantle
desert cove
onyx swan
#

for the love of god give us a vehicle lock

harsh oracle
# desert cove 4 grenades to destroy a tank from the rear

Tank was not full hp
A nade does 15% of its hp as dmg, so it would take 7 of those
The clip is a bit confusing in this regatd as it makes ppl who never used antivehicle nades to think they are op
They were bordeline trash and only usable if vehicles were standing still
A welcome change

#

But yeah, 1 more reason vehicles will be antisocial and camp in safezone / water

desert cove
#

I can't spot smoke in tank, and it should show up below 80/70%

clever vessel
#

the c4 is a more effective tank nade anyways

#

though that's not saying much, with the current balance i don't think there's an explosive it isn't better than

harsh oracle
# desert cove How do you know that it wasn't full HP?

Because in case of a tanks and btrs the amount of points you get (15 in this case) is the percantage of its hp you deal in dmg
I get 88 points by hitting a tandem to tanks back and 15 from a nade on a standing still tank

harsh oracle
harsh oracle
cedar ember
#

Let's not forget tandoms deal what? 2x the damage of the AP tank shell?

#

And once again, every single class having c4 is silly

harsh oracle
#

Ap shell has alnost no drop off over distance and travels 1km in less than a second
Tandem can be reliavly fired at a STANDING STILL target up to 200 meters, with some experience up to 300m
If the tank is moving tandems effective range is like 50m
C4 on every class makes sense so that vehicles dont run amok
Proceed with ur infantry or camp at safe zone

graceful void
#

proceeding with infantry will just get you killed, because nobody gives a shit

#

better to just camp in spawn 🙂

cedar ember
#

Tandems 2 shot tanks in the rear.

#

I can guarantee AP shells do not 2 shot.

#

IIRK it is 4-5

#

hence... double damage

#

Also... c4 can kill tanks so fast that infantry can't respond in time. Happens ALL the time. I get killed often with my squad right next to me. Usually it goes something like "guy on the rig----" tank blown up

harsh oracle
# cedar ember Wise one, how many AP shells vs Tandems to the rear does it take?

I havent played tanks that much, is the AP dmg not multiplied when hitting sides / rear?
2 tandems to the back, like you have to get in position to launch the roxket plus the back is literalally the back, you have to hit the vertical back side and not top back
So unless tank is standing still its a huge gamble
Tanks is done for with 1 tandem to the back for 88 dmg and another can hit front for 22 or side for 44
Vehicles are oppressive enough I dont want them to be more of a nuissance

clever vessel
#

Also i hope we don’t feed the ‘vehicles are too oppressive’ conversation again

#

I don’t think we need another 1k posts about expressing basic reality

clever vessel
cedar ember
harsh oracle
#

my point is they are fine and the tools to deal with them are as well
Seems to me you wanna be invincible in your can tins shooting everything in sight

cedar ember
#

Also you saying that makes it so clear you have read nothing that was posted here

#

Please don't troll, it's a waist of time

clever vessel
torpid elk
# cedar ember Lol right? Anybody who thinks vehicles are oppressive as is should stick to infa...

I think part of the problem is vehicles feel oppressive mostly because of the range they can strike you at.

not that they are strong but its easy to understand how the average infantry player might consider them oppressive when he gets splattered from across the map by a tank and he can do nothing about it from that range.

In a sense, vehicles are oppressive when they are at great range and infantry are oppressive when they are close to the vehicle. Most player just dont realize this because... well refer to all the discussion about how vehicle players are incentivized to play

clever vessel
#

Which is why half the inf sweats who come in here think the apc is just ‘the tank with an autocannon’ and act like it’s in an okay place

limpid flame
#

But the thing is, vehicles have to feel this way, vehicles are meant to be power multipliers for teams, treat them as sort of a raidboss shit that actually does not feel so for the vehicle user. Infantry players will ALWAYS bitch about vehicles cause they always feel unfair that they died to something they cant deal with their aim

clever vessel
#

Yeah we’re not disagreeing

torpid elk
# clever vessel Also the focus on tanks since they do have one-shot shells so if they do score t...

Yea, like snipers all you got to do is keep your head down or build a few sandbags and whatever, problem solved!

meanwhile a tank splatters you through the sandbags most of the time. So they certainly do feel oppressive when they can do all sorts of nasty things to me and i cant do anything to them (or at least it doesnt feel like i can do anything to them because of the range) but snipers dont feel so bad because i can put a barrier between us

limpid flame
#

IM eager to Say snipers are way more annoying anyways, especially in this medium scope meta bullshit

#

Plus recent buff of DMRs only makes this issue worse

torpid elk
#

¯_(ツ)_/¯

clever vessel
#

I’m annoyed at the DMR buff

#

The DMRs weren’t weak, the current blob gameplay just makes their ideal situations scarce

torpid elk
#

Im kinda alright with snipers... i actually think glint should go away since everyone is just using med scopes anyways

clever vessel
#

Instead now we just have two-shot machines walking about the place

torpid elk
#

Idk how i feel about dmrs, havent used them nor have i felt many issues against them but im also usually using a gun that outcompetes them in their own range (ultimax go brrrrrr)

limpid flame
#

Not really a topic for vehicle feedback but personally i believe, especially after DMR buff, regular snipers should not have Access To medium scopes

torpid elk
#

Dmr and sniper players think they are cool and all laying down precision fire until they start recieving precision automatic fire from 200m out grenlaserhyper

clever vessel
#

Tbh the problem for DMRs/LMGs has been an exemplar of this game’s big aggressive blob problem

#

The buff to DMRs kinda scares me ngl because it might mean we’re on the path of just turning every gun into the variant of an AR or sniper

#

Which is what treyarch did and it sucks ass

limpid flame
#

It's good that DMRs Got Buffed but they should be the mid between AR And sniper And they feel like snipers rn because both use medium scopes

#

Thus why I feel like snipers need to be locked to long range scopes to differentiate between gun roles even more

torpid elk
limpid flame
#

So that i at least can tell what is shooting at me

#

But back to the main topic guys!Vehicles!

#

not that much has to be said after those 10k messages lol

torpid elk
#

The lmg change though feels a bit better though mostly because you are strong out to 200m and down to like 50m before other guns start kicking your ass but even then you had a niche of "precision automatic fire through tiny holes in walls"

clever vessel
#

In relation to the rest it’s not gonna have a major impact on the game since ARs/SMGs are the favorite children of hyperaggro gameplay; it makes them more forgiving which is good, i just can’t shake the thought that it’s a misguided idea

torpid elk
#

Make dmrs do damage to all vehicles 😈

clever vessel
#

Djskjdkwjdka god no help no

#

Me salivating over the possibility of vehicle customization

torpid elk
#

(Ignore me but it would be amusing for the first time ||amd first time only|| to see like 20+ recon players just unload on a poor tank at the other side of the map)

#

Fixing the problem of vehicles camping **the wrong way 👍 **

clever vessel
#

Anti vehicle solidarity

torpid elk
#

It would be a funky idea though if c4 was removed from like every class

desert cove
torpid elk
#

Definitely medics and recon maybe shouldnt have c4

#

Honestly... im thinking on this, maybe it could be a way to allow classes to deter vehicles without needing access to c4

desert cove
torpid elk
#

Very low damage that is only really threatening when massed in very heavy nunbers but could be deployed at range?

desert cove
#

Even more

torpid elk
rancid hound
#

vehicles lack vehicle v vehicles combat capabilites

#

engis screw you over faster than a tank

torpid elk
# desert cove That leads to tanks camping

Mhhh, maybe. It would encourage using cover as opposed to just sitting out in the open relying upon range to keep you safe. With map design that could actually encourage vehicles to get closer where cover is

desert cove
desert cove
torpid elk
desert cove
desert cove
#

You can make such thing there

#

It's nice, if you are on dealing end

torpid elk
#

Established meta, also whole point of garbage like this during april fools is you can implement wacky shit but doesnt last too long so you dont need to worry too much about it being a problem

desert cove
torpid elk
#

Ocasionally you might strike gold and make something so succesful that your non april-foolsed game is less popular by comparison (urf for league of legends HyperXD )

clever vessel
#

It’s very fun watching the most dishonest feedback being shelled out to devs on such a constant basis devs started making a habit of stealth patching

rancid hound
#

APCs shouldnt have weakspot

#

armor is uniformed

desert cove
clever vessel
clever vessel
# rancid hound APCs shouldnt have weakspot

Honestly agreed; weakspot should be for something that’s a genuinely hostile target like a tank, the apc shouldn’t have one, especially considering how god damn paper it is

spare mantle
#

Idk what this conversation became

#

But the issue isn't that the vehicles can't kill people good enough, it's that unless you play tanks and apcs in a very specific way they're practically useless. And the way to play them just isn't fun, and even then you can still get your ass torn up when playing that way. Aka shooting at people 5 miles away and returning to spawn constantly to heal.

clever vessel
#

Yeah

spare mantle
#

Simply put, they're not fun guys

clever vessel
#

We reached that conclusion 12 inf sweats insisting the problem is that tanks are too oppressive sitting near spawn killing one person every fifteen years ago

spare mantle
#

And the reason people go 60-0 in them is because they're sitting in spawn basically only shooting people dumb enough to come near

clever vessel
#

You still see 60-0 tanks??

#

I thought they were a lost breed

spare mantle
#

It's an exaggeration, but you'd think they all do that based on how people talk about them and helicopters

clever vessel
#

Real

#

Idk if you were back then but earlier in this thread it was nonstop I SEE SO MANY 100-0 TANKS

spare mantle
#

Ground vehicle gameplay simply isn't fun at the moment for anyone driving them.

clever vessel
#

Real af

spare mantle
#

The only change the little birds need is better inertia and a mild physics adjustment to promote smarter flying rather than the sporadic way they can fly atm

#

Putting resupply stuff on certain objectives (marked on the map too) would help out all vehicles as well

#

The maps in this game are huge, and you take permanent health damage

clever vessel
#

And stabilizers, coax guns for apcs

spare mantle
#

Yea, it'd be nice if the view didn't bounce around when moving as much. It is a nice balancer for the tank coax, but it causes more situations where you get snuck up on by cracked out medics (me)

#

And shot from 10 miles away with RPGs

clever vessel
#

Honestly

#

I’m coming around to health buff as opposed to numbers buff

#

Though on some conq maps we really just need more apcs/tanks in general

spare mantle
#

We need more of them in every mode, and we need asymmetry

#

In rush one side could start with a tank while another gets one later on

#

I think a quick fix would be like one more rocket hit of health

#

A decent bandaid for the moment

#

Maybe half a rocket

clever vessel
#

(God please give me breakthrough)

spare mantle
#

Yea, rush and other modes would need spawn zone and objective adjustment and stuff for it

#

But it's REALLY weird that vehicles basically only exist on conquest

cedar ember
#

If they added in suppression as a mechanic I would be ok with snipers

#

You know, vision going blurry/flinching a little when a ton of bullets are landing 2" from your face.

clever vessel
#

would give me a tremendous fright so i'm for it

rancid hound
#

60-0 camping tanks is a phenomenon

#

only happened in Tensa US

cedar ember
#

I mean that's why video games do it. Because IRL you have the FIBSA factor (fudge I'm being shot at). It's a real thing that very much affects aim.

eager needleBOT
#

@cedar ember has earned the Tier I Member role!

cedar ember
#

Omg finally

#

After 2000 messages

clever vessel
#

takes so long it's amazing

rancid hound
#

That feels when a 600+ mm APFSDS gets shadowed by a funny 750+ mm HEAT round

#

daily reminder tanks deal with shaped charges better than APFSDS

#

"this is casual" Ok then fucking buff AP please it's getting shadowed by a fucking RPG

desert cove
earnest ocean
#

What he said, inbalanced assets being given not in the same time

sour swallow
#

I'm thinking peak battlebit

limpid flame
#

@golden valley look who clowning again

golden valley
#

Lmaaooo

opaque lily
#

Eagerly awaiting the coxial gun on the APC, I forsee it will change the gameplay a lot.

desert cove
#

On 64vs64

cedar ember
rancid hound
desert cove
#

Eh, disagree.

#

Some situations when coax would help are so dire that it alone wont help

#

But coax and proper somke combo would increase survivability by 40% or so

rancid hound
#

you don't know when mfs will c4 you from

#

coax will save you in case of medics fucking outrun your trash acceleration

#

which is a LOT

desert cove
#

You may have point here

#

Tho definitely not 30% still

#

Coax against C4 is mainly last resort

#

There are better ways to deal with it

#

For me C4 deaths are lile 15-25%, because i try to mitigate chances of getting blown up, and if I do, mostly because i fucked up. 64vs64 of course

#

I don't touch this shitty 254 anymore, even with a stick

clever vessel
#

Since almost everything that isn’t 254 is dead on JP i’ve resigned to using APCs as 10-15 kills over five minutes before i bail on it when the c4s start flying

#

Coax would def extend that time so i’m all for it, irregardless of its effectiveness

hasty kettle
#

Make tank gunner not weak

desert cove
#

I am fucking suprised that there is such disparity

#

Between 64v64 and 127v127

clever vessel
#

the blobs scale faster than the player count because of how it's determined by the ease of squad spawning + safety

#

so the aggressiveness and the mobs become much larger proportionate to the total players

wide relic
rancid hound
#

devs on how to fix tank: add it to a fucking urban map for it to camp or get squashed by engis in 5 minutes

rancid hound
#

true

desert cove
#

The longest i survived on urban map is about two

#

Lenovo not included because it's mix

#

And you can make it work if you are dedicated enough

#

Or mad

#

It's basically the same

wide relic
#

Just means destroy walls then move in lol

#

An not soloing like every other idiot

desert cove
#

Good luck

#

Send a vid when you pull of respectable score on Frugis or Salhan

rancid hound
#

ye no the commie blocks take forever to destroy and they never stand alone

#

always 4-5 in a batch

desert cove
#

Guys, after 10k+ messeges, that's the changes to vehicles we've got
#dev-wip message

desert cove
#

It will solve all the problems, definitely

past widget
#

AND anti-vehicle grenades!

rancid hound
#

conclusion: my ass hurts

#

thanks for noticing Oki

limpid flame
#

All praise the lord

cedar ember
supple mauve
#

It's fine, no one uses anti vehicle grenades anyway (why would you?)

supple mauve
#

What's the point when you can just use C4 or switch to engineer if one is really bothering you?

crude anvil
#

It goes further. It’s also a whole other slot so you can have those plus a trophy/rpg if you’re an engineer.

desert cove
cedar ember
torpid elk
#

You can like throw grenades the entire length of waki bridge, that would be horrifying giving them c4 damage

cedar ember
onyx swan
#

but the thing with the nades is you can react to them unlike c4 where you go boom instantly

winged adder
#

I could see it - IF c4 was basically removed as it is now and replaced by eg a satchel charge + breaching charge

#

Only engies would get them, and losing frags is actually a decent tradeoff

desert cove
#

Guys, vehicles physics are bad, or Maps are badly designed for vehicles? Or both?

spare mantle
#

Yes

desert cove
#

Which one man

#

@rancid hound come here man

limpid flame
#

the day i'll die to an anti vehicle nade i uninstall the game

#

this shit is literally never used

winged adder
#

• Engineers now will able to repair 98% of the damages instead of 50% - 75%.

#

Let's goo

spare mantle
#

The repair rate is still stupid slow, but this'll help with having to go back to base all the time

desert cove
#

Today we've got TWO POSITIVE changes to vehicles since EVER

#

This is glorious day

spare mantle
#

Spider tank when

crude anvil
#

It's about to be Joever for little bird enjoyers #battlebit-eng message

desert cove
#

Yea

#

And No

#

Time will tell

clever vessel
#

hey if it's just a flak gun

#

don't think it'll be too bad

crude anvil
#

Cannot wait to play bbr like it's hell let loose and spend all game bullying pilots

spare mantle
#

I think it'll be horrid unless the helis can fight back

winged adder
#

suggestion, make .50s faster bullets, have more ammo, and deal more light vehicle damage

#

possibly put some .50s pointing at the middle in a/f

crude anvil
spare mantle
#

Suggestion, make all humvee type vehicle turrets the in the car kind so I don't get murdered plz.

I don't know what the AA will be considered @crude anvil. They're more like an APC or BTR in battlefield. Can the heli guns damage those in this game? Never bothered trying to mess with them yet

crude anvil
spare mantle
past widget
#

They better be able to aim straight up so that littlebirds can't just strafe out of their FOV and kill them like they can with the new boat

crude anvil
spare mantle
crude anvil
spare mantle
#

I fully support this idea

limpid flame
#

Even if AA comes, it will only affect lower skill heli pilots more than top 1%

#

Rip blackhawks

past widget
#

AA vehicles will just get C4'd instantly, probably

spare mantle
#

And yea, they'll probably just sit in spawn lol

#

I fully support a stationary AA in spawn that can be player piloted. That would probably not affect much

#

Weird suggestion that stemmed from the sniper feedback chat somehow

#

Sledgehammers being able to damage vehicles?

desert cove
#

If pilot is bad/mid, AA will take care of it, if the pilot is good, gg to your team

spare mantle
#

Honestly, if the pilot is good he can be limited pretty well by a good AA. It's a back and forth

desert cove
#

I am palying BF2042 recentyl, and I struggle with good pilots

#

It's 50/50 if I kill a guy when I see him or if I get blown up super fast and guy is uncontested for a whole match

spare mantle
#

So not sure how it was changed since then

desert cove
#

Meet a good pilot and gg for you

spare mantle
#

I mean, not really?

#

Kind of depends

#

Well the attack heli can defo get away with murdering the AA, it's got the gunner. I'm speaking about the little bird specifically

limpid flame
#

You can just dodge the area entirely, use terrain, use movement to dodge it

#

many other ways

torpid elk
rancid hound
rancid hound
#

now mfs will steal your tank faster or you'll get your tank faster

vague flint
vague flint
desert cove
clever vessel
#

finally getting to play old oil dunes has led me to the conclusion that the conquest maps seriously, seriously need to be rescaled

#

like using all of the dead space on them and adding more vechs on both sides

#

and yes that does mean apcs/tanks

shut crescent
#

god old oil is so fun

#

with all the tanks

#

tank on tank combat is actually something that happens and people push with them

rancid hound
#

old oil 📈 📈 📈

warm abyss
#

a idea

#

a armor repair (both infantry armor & vehicle armor) station that can be constructed around friendly capture points

thorny mason
#

thats a pretty solid idea

warm abyss
#

for fun could also make it explode when destroyed by gun fire/explosives/etc

#

aka anything but manually breaking it down with the deconstruct button

opaque trench
#

Medics are still too much of a threat to vehicles. Every medic carries C4 and with how fast they are it’s very hard to stop them before they close the distance to your vehicle. I could see many solutions, but nerfing the amount of points they get didn’t stop this. Medics should not be a major threat to vehicles.

rich spruce
#

Everyone else is the same but marginally worse

hasty kettle
#

Make F3 gunner not suck eggs

desert cove
#

But for fuck sake, 127vs127 changes A LOT of things

hollow terrace
#

Is it just me or shouldn't literally every vehicles besides the tanks make way more noise from way farther?
Tanks are in a good spot, but everything else can literally sneak up on you at max speed.

warm abyss
#

suggestion for the spotter seat on tanks, add a black tint background behind the range finder (Sometimes it is near impossible to give a range)

graceful void
#

and the soundscape in general in this game is ass

desert cove
#

Everything else in this game is fucking fine, just not tanks

sour swallow
limpid flame
#

Doesnt really change much

crude anvil
#

It’s a start

limpid flame
#

Trust me there are other ways of flying that will enable me get high kill games HyperXD

crude anvil
#

Yeah, but this is still better than before.

spare mantle
#

Doing barrel rolls was more for style points I thought personally

crude anvil
#

Nah it made the helicopter move in funny ways that made it way harder to track

limpid flame
#

Still, more of a movement for evading than getting kills

#

Wont change much trust me :))

crude anvil
desert cove
#

Yes, only part

limpid flame
#

Oh yes definitely

desert cove
#

There is much more guys there

sour swallow
#

Bros… I’m thinking we are so back

desert cove
#

Oh man, bringing reddit here to prove no point

#

I genuinely stand with what i wrote, his balancing proposition was fucking stupid

sour swallow
#

I’m just sick of the nerfs

desert cove
crude anvil
#

Nooooo it’s a skill gap noooooo I’m just so much better than everyone else thats why I go 200-1 and nobody other than pilots ever does, it’s balanced you guys don’t understand

#

I do this every time I see a helicopter irl

sour swallow
#

I’m proud to be the Co-founder

queen light
#

Lol

queen light
#

Impersonations have started, BEGUN IT HAS

sour swallow
#

Yes it’s feeling pretty good man

#

We are going crazy

#

They hating on us because we game to hard

crude anvil
#

Game to hard what?

queen light
#

Daddy Grote would approve this

desert cove
queen light
#

Oh balancing needs work 100%

desert cove
sour swallow
queen light
#

I don’t understand why the LB has armored glass, like thats thing has no armor in rl

desert cove
#

He certanly sounds like one

desert cove
queen light
desert cove
#

You can't deny that LB does a lot of skill to achive such scores. But you can argue that it is unbalanced with it's skill celling

sour swallow
desert cove
#

I am not native speaker

sour swallow
#

You need to understand I’m 16 with ADHD, I’m simply unstoppable when I’m off my meds

desert cove
#

And all my englis education was by the book

sour swallow
#

The LB is balanced, we are simply cracked

queen light
#

Reverse doping

queen light
onyx swan
limpid flame
#

@sour swallow i have never seen a bigger clown

#

ever

sour swallow
limpid flame
#

borderline impersonation because your low skill clan cant deal with a vehicle

#

crazy

queen light
#

Let people have their fun since they cant have it ingame xD

sour swallow
storm shell
#

I heard there were tantrums in here

desert cove
#

Yeah, since this thread was made

#

And even earlier simmilar ones in other threads

storm shell
#

oh its okay man baldurs gate wsa released every week for the past 2 months

torpid elk
desert cove
#

I bet on the last one

clever vessel
#

Last two, tbh

#

Also shouldn’t this ass clown be on a ban by now all he does is troll

hasty kettle
#

zased

limpid flame
#

Mods dont even know their own rules so it will stay this way

torpid elk
#

My kd probably would be so much higher if i didnt spend the first month nearly exclusively using self-c4 HyperXD

clever vessel
#

1.5 despite myself lolol

limpid flame
#

fun drama

#

BBR without drama is boring

golden estuary
#

The septic tank where flunkies of war thunder, arma and dcs end up.

strange galleon
#

.

limpid flame
#

IM having fun ngl, reddit was never this alive

sour swallow
#

@queen light we about to go crazy on Saturday

#

The casuals won’t know what hit them

queen light
#

Trolling aside I have no fucking clue why Grote decided that would be a good ida

sour swallow
queen light
#

Yeah that's almost literally the excuse I got

#

"Why should we care" and so on

sour swallow
#

Could this whole thing get any better?

#

All I’m saying is we about to own CHOPPA and the casuals on Saturday

torpid elk
#

Sure buddy, whatever you say dude

sour swallow
#

I WON’T BE RESPONSIBLE FOR WHAT HAPPENS TO YOUR STATS

limpid flame
#

Ngl this guy sometimes is funny

torpid elk
#

Fly ace is hillarious honestly

golden estuary
#

Bragging about being good at flying when the LB handles better than a quadcopter drone.

limpid flame
#

Guys dont ruin feedback channel with irrelevant talk 🤓

sour swallow
limpid flame
#

Real

golden estuary
#

Nice nsfw image there bud

torpid elk
#

Nah its relevant, scroteglon or whatever was consta tly in here saying "skill issue" and running disinfo for his and his clan's fsvorite toy

golden estuary
#

Wonder why is it that the ones get muted here the most are LB pilots.

sour swallow
#

It’s all just a bit of fun guys

golden estuary
#

Mfers haven't even experienced how to auto rotate. 😂

limpid flame
#

Bro is a mastermind

#

Ngl

wheat tiger
#

I'm kind of out of the loop, what's happening ?

golden estuary
#

Imagine acting like a clown and then going "oh I was just acting". No, it doesn't change the fact that you were a clown.

torpid elk
wheat tiger
torpid elk
wheat tiger
#

I've seen that there's quite the ruckus on Reddit

limpid flame
#

Blud has IRL, plus why would he give a single fuck, his input into games balance was already big enough

#

He Got kicked so he doesnt have to bother about some stupid game balance

golden estuary
#

For someone who doesn't have to bother, they sure bother a lot

torpid elk
#

Anyways, glots contribution to feedback was zilch. Loved to assert that every idea to nerf lb is bad and they are perfectly balanced and ignore every argument against his position and instead play semantic games to redefine shit to his liking

limpid flame
#

What do you expect from a guy that spent literal night, hours in meetings, devoting his life for better gameplay of the filthy casuals

golden estuary
#

PR gang spin spin the story

#

Y'all mfers got premium chatgpt? It might help

torpid elk
limpid flame
#

How much of the story do you know compared to me is crazy And I dont think I can explain to you simply cause you have insufficient knowledge

golden estuary
#

has tried to argue the game is NOT casual nor for casuals?
And yet "REEEEEEEEEEEEE MY LB SHOULD HANDLE LIKE A UFO"

#

Lmao

limpid flame
torpid elk
limpid flame
#

Feedback team is 20ish guys outvoting eachother

#

One guy doesnt make a change And confirms it

wheat tiger
#

Ah yes the good ol "The mechanic I abuse doesn't do much, yet I will get upset if it gets nerfed"

torpid elk
golden estuary
limpid flame
#

You have @desert cove here And he himself would be one of people with or against his ideas

#

Tf u mean

torpid elk
#

Lb pilots have disturbingly short memories

wheat tiger
#

100-0 should be an exception, not the rule :/

limpid flame
#

Why talk

#

Lb getting nerfed literally today

#

Watch how it will evolve the gameplay And then come back And complain or dont

#

Bruj

rich spruce
#

Not convinced it will be a nerf

golden estuary
#

It's a minor nerf

limpid flame
#

Trust me it is a literal nerf targeted for the 1%

torpid elk
#

Contemplating the consequences of balance is an important part of feedback ya goober. You are all "you dont know anything about the movie, why are you preparing questions for the movie to answer like 'who is the main character? What are their motivations? What is the plot?' for your eventual review?"

golden estuary
#

Heavy emphasis on the minor

limpid flame
#

Knowing oki it will feel like blackhawk, you cant roll it upside down without losing all the height

#

Or crashing

golden estuary
#

If only the LB had even a third of the BH's weight

limpid flame
wheat tiger
#

Still thinking there needs to be some kind of dedicated infantry AA response to LB, not to completely invalidate the LB but to have some form of counter play without relying on people having AUGs, which is more of an improvised "trying to do my best to shoo the LB away" thing

torpid elk
limpid flame
#

Always keep in mind transports when thinking about LB nerfs, think of the fun factor And balance for core vehicular gameplay

wheat tiger
#

Just tossing the idea there, I'm no balance expert nor game designer, I'm trying just to give my imput. It's a feedback thread after all

golden estuary
#

I'm against dedicated AA, that affects the average pilot the most. What you need is to nerf what experienced LB pilots rely on the most, aka the over-agility, and over-accurate gunfire.

limpid flame
#

Nerfing accuracy would make it easier to kill

golden estuary
wheat tiger
#

Maybe some bullet spread ? Maybe less ammo ?

golden estuary
limpid flame
torpid elk
limpid flame
#

The spread will incentivise spamming around the target And not at the target itself

golden estuary
limpid flame
#

So while possibly missing some shots it will be easier to kill

torpid elk
golden estuary
#

Time to add some stand-off systems from arma 3, fire it in EU server and clap an LB in NA server

torpid elk
#

You know, let lb keep their ufo manueveranility so they can do a flip and dive towards the ground to desperately try and get the missile to collide with it

golden estuary
torpid elk
#

Iron Beam (Hebrew: קֶרֶן בַּרְזֶל, keren barzel), officially מגן אור, magen or, "Light Shield", is a directed-energy weapon air defense system which was unveiled at the Singapore Airshow on February 11, 2014 by Israeli defense contractor Rafael Advanced Defense Systems. The system is designed to destroy short-range rockets, artillery, and morta...

#

🤔

golden estuary
#

Wow

torpid elk
#

The idea of a laser based AA system to deter helis from excessive loitering over an area is an idea... harsh damage falloff would even make sense considering how the atmosphere effects lasers

golden estuary
#

Good thing ground based defences have all the space needed to power that shit

torpid elk
# golden estuary Wow

The future is now. We have dirt cheap cardboard suicide drones able to be shoved into the hands of every grunt and high tech laser systems making their way to the field

golden estuary
#

dirt cheap cardboard suicide drones
🇦🇺 👌 😂

torpid elk
#

On one hand, i respect the USA for being willing and able to spend like half a million dollar to shove a high tech missile into thr hands of a grunt...

on the other hand that willingness to spend has blinded us to the economics and effectiveness of shoving millions of cheap cardboard drones into the hands of every grunt

#

Hell, even in air support things have being shaken up

#

The future doesnt look like this...

#

It looks like THIS

#

Honestly... this plane could be a decent fit in the game thinking on it

golden estuary
#

it'll be the same problem with LB 😂

torpid elk
golden estuary
#

SL air support finally 😂

#

idk, like a 1.5k squad point GBU that SLs call in. AI plane flies in, drops bomb, flies out. If it's not shot down, it refunds 500 squad points 😂

wheat tiger
#

Know that carpet bombing with LB by dropping someone with suicide C4 doesn't work sadly

golden estuary
#

throwing c4 from LBs is a bit funky as well, doesn't help with the magnetism either

torpid elk
#

You can equip gun pods on it... but to balance for battle bit i think forcing it into a bomber role might be a better idea.

For one, its a plane... it cant exactly hover and you can stall and crash if you go too slow at too high angle of attack.

for two, accurately dropping unguided bombs can be pretty hard unless you do a dive bombing run which makes you a lot more exposed as you need to first aplroach your target and then dive in a straight line towards your target from above

golden estuary
#

It can't hover, but like bf3/4... boom and zoom still works plenty oppressively

#

Since you get to pick when to fight and when to disengage every single fight

torpid elk
golden estuary
#

But until LB (and other vehicles) get properly balanced, throwing in a badly balanced plane is just gonna compound the problem

torpid elk
#

Anyways, bombs also means it can be high inpact but infrequent threat that requires time to return to base, land, rearm, and then take off again instead of the current thing where helis just sort of float around a bit and are full ammo

#

But yea... lets fix lb first HyperXD

wheat tiger
#

Agreed

clever vessel
#

So

limpid flame
#

Yea

proud oyster
#

When will stinger be added? Or at least an anti air station to each capture zone? Every vehicle in the game is counterable easily .. except for the littlebird. Not a chance to do anything against it and the guy just ends up having 100 kills and 0 deaths in the middle of the game. Ends up being fun for the single guy in the heli and not so funny for the 100 guys. Not a good trade of balance.

clever vessel
#

In other words: lb should be replaced with four c4 strapped drones for every recon player

golden estuary
clever vessel
#

Let’s go baby SECRETLY WE WERE DESIGNING THE SEQUEL TO ADVANCED WARFARE ALL ALONG

torpid elk
#

Fuck linked f35 hivemind, cardboard drone hivemind is new best friend

#

God, fucking imagine that though

golden estuary
#

F35 is the hivelord 😂

torpid elk
#

One drone sees you and sudenly a cloud of drones starts buzzing towards you like seaguls trying to steal your french fries

golden estuary
#

Those cluster munition scattering dispensors on a jet, but they scatter suicide drones instead 😂

clever vessel
clever vessel
#

LB keeps a weaker minigun that can easily engage blackhawks in the air and we’re all p gucci

torpid elk
golden estuary
#

God bless the MIC

torpid elk
#

🫡

clever vessel
#

Remember kids, the only sin america did in WWII was not dropping the bomb on berlin

#

(not serious if that wasn’t clear enough)

torpid elk
#

Are they considered cluster munitions if what is clustered are autonomous drones?

golden estuary
#

I guess, a sub category 😂

#

Amazon Primed

clever vessel
#

Okay for serious though: i hope we’ve got like some programmer we can ask to help because with modded servers we can actually try for these ideas

#

We can actually find out if they do or don’t work

golden estuary
#

Getting modded servers running is a whole pain in the ass lmao

torpid elk
#

Yea, i cant wait until the community servers grow more mature and we get thr bbr version of x10 tf2 and shit

golden estuary
#

The fact that I have to rent a server, set it up, and then pay fees while I wait for approval

#

Is just why

#

Why would I even bother

#

Especially when I look at the server list and it's like 1 cramped af 254 server, and 5 empty servers

clever vessel
#

Pain

torpid elk
#

Player count has dropped hard... games needs a big blowout update or something to coincide with something crazy like extensive modding support to draw people back in and keep thrn

clever vessel
#

Oh yeah related thing jesus christ the jp servers are gone

#

They’re all shitty cn community servers with an awful latency problem

#

Thankfully the game actually is kinda fun at core so we have levelled out with a stable playerbase at least

golden estuary
#

Yeah people doing comm. servers on shit tier hardward and net is just pain

torpid elk
#

Still convinced that playerbase could have been higher if community servers came sooner and had more support

clever vessel
#

Imo it should have been a release thing

torpid elk
#

But whaf sort of things could be part of a huge update meant to revitalize the game? Hardcore mode and all that entails maybe?

clever vessel
vivid fog
#

marketing and word of mouth aswell

clever vessel
#

All of which i think we can agree are large things kinda choking the game to death like the grandma of a cash strapped morally ambiguous teenager

torpid elk
#

I would actually like if hardcore mode had a "scenarios" game mode where instead of it basically just being a free for all with a nominal goal of taking points and draining tickets you instead have like a set of objectives you had to achieve

clever vessel
#

God i miss operations

clever vessel
torpid elk
#

But yea, i would love to play a mode where you can have funky objectives like "secure the area designated on your map for at least 1 minute, destroy the designated building, and baricade the road at the area designated on your map" and the other team has to stop you or maybe they have their own too so its like a race

clever vessel
#

I’d love modes like breakthrough where we really utilize all of the space on these gigantic conquest maps

#

It’d be genuinely cool (and terrifying) to watch the armored breakthrough come out of the eduardovo trees