#Vehicle - Feedback
1 messages · Page 10 of 1
the entire time I only use the Squad arguments to say how balanced things actually are
if I was implying for realism then I'd ask for APC auto pop after hit by AP LMAO
too bad this is BBR not GHPC
Good it's not like that
yup
It wouldn't be fun at all
Rhib is a joke needs to be looked at
Why tho?
A small, fast vehicle intended only for transport
Works perfectly, doesn’t need any changes really
Also a hovercraft would be nice for water maps
We have a jet ski, a rhib and an attack boat
Also APC if you stretch that a little
There you go folks
https://www.reddit.com/r/BattleBitRemastered/comments/166j1ri/a_quick_guide_on_how_to_best_use_the_blackhawk/
thats how you make a bomber
XD
Yes
it is actually hilarious when you get people to do it XD
Don't know if this is the right place for this. But it would be really nice to be able use the helicopters in the test range. Every time I have a chance to get in one I just crash it.
devs are aware, but it won't be an easy feature to implement
there might be community servers for learning to fly though
so there's that
Bet 90% of it is daily bitching about lb an fixing the apc getting hit by rpg gives u the spins
Nah, only LB
The little bird is just so impossible to kill if the pilot has any neurons firing
fighting this thing is infuriating because it has so much ammo, somehow doesn't accelerate quickly and slam into the ground when inverted, loops as if it's a fully aerobatic contest aircraft, and can run back to base the moment they get a bit scared or take any damage
you need a dozen players on dedicated AA duty with AUGs and Ultimaxes to even have a chance to bring it down
It needs an agility nerf, a hefty ammo count nerf, and some kind of counterplay, maybe something that lets players accurately predict lead? idk
it's so hilariously unbalanced and I have no idea how its persisted for this long
Lb players are playing ace combat while everyone else is playing a survival horror game against then 
ah yes hilariously unbalanced when the top 1% of the player base gets a hold of it, its absolute shit for anybody whose not in that 1%, there are batter ways of nerfing it besides making it worse for everybody besides that 1%.
the changes you suggested wouldnt even do anything to stop the people who use it well, they just sit at max alth and rain down fire at people all game. nerfing the amo count (which i do agree with) wount do anything besides make them rtb somewhat more often.
what they should do is add more spread to the guns( and if possible without too much work) make it so inverted flying isn't possible.
adding more spread to the miniguns ( it allmost seems like theres none at all atm) would even HELP some of the less skilled players
Nerfing ammo count doesn’t really make a difference, would just mean they would struggle to take down blackhawks and they’d have to go back to base a little more often
I don’t think it would make them less annoying
Yes, that would reduce the ranges the LB could fight at
Forcing everyone to fight at closer ranges would mean the LB will never be invulnerable
exactly
besides
why the fuck do its guns have none
and the BH miniguns
cant hit the side of a barn
despite being the same but only 1 gun instead of 2
both of them are 2
Blackhawk accuracy buff and LB accuracy nerf would be good though I think
bh guns have VERY limited angles where both can fire at the same target
Not even top 1%, there are only so many LB in one game many players never had a chance to even get on one
Armed lb also has a longer timer - more than once I see player just sitting at helipad waiting for it basically taking that lb for the whole game
and then it gets takes by somebody waiting in the spawn menu
cause you can get into it faster
trust me i know LOL
I would honestly say I’m probably top 1% with LB just by merit of having used it frequently
Accuracy nerf wouldn’t bother me as I’m not skilled enough to shoot infantry at long enough ranges for it to matter anyway
its normally me waiting for a bh tho
It’s faster if you know exactly where and when it spawns and pre-hold F
I mean on the ground
but you need to be exact
In menu you need an extra step to click on the lb
You do need to get there before some team mate C4s it for literally no reason
Uh, wtf?
havnt seen that happen
have had a guy crash a blackhawk after i told him he was flying like shit on the last one
Can you even use c4 in safe zone or are you talking about specific cap spawned ones
Yeah the ones in capture points
he flew like garbage and i tolds him that, then on the next bh that spawned he got in it and crashed it right into the windmill outside the base
straight for it
I’ve seen it happen so many times before it’s ridiculous
I assume they just want some fast xp lol… (1600 per)
i keep telling people if they want to learn how to fly, either to join an inf conq match and use the transport lb or to just use a transport lb whenever they can
But that doesn’t apply if the lb is your faction’s
Inf. Conq practically didn’t exist
Apparently people often have too few brain cells to notice that
I would honestly be surprised if a single official infantry conquest game has ever been played since release
Vote system is poorly implemented
Should have done a dice roll based on the proportions of votes, so 50%vote for one map or mode, 40% for another, and 10% for yet another then you end up with somethibg like 50% if the time you get the first option and so forth
Night vs day should ideally be another vote seperate from map vote i think
I’m told there’s bunch of trolls using some external method pumping up alpha making night map look as bright as day
Partly because im fucking tired of only ever getting night lonovo and river
Most monitors have a setting that does that for you
Some monitors do it by default
White balancing yeahhhh no bruh then what’s the point of playing night
Just so you get advantage over those who can only afford basic $100 full hd cheap screen?
The only real solution that doesn’t make night meaningless is to make dark enough areas pure blackness, so players can only use light sources or nvg to see regardless of monitor or filters
Some games can do this quite seamlessly, it does of course make night sniping totally impossible for the most part
Hell let loose already does that, it’s hilarious the game just hand you alpha pump in game setting then you’ll see fog of war everywhere
Nope, no alpha cheating 
Its ok, i cant even see the people im shooting at anyways. I rely upon muzzle flash and the little red glowies on helmets
practically can’t find campers using silencers
Back on topic: would it be useful if vehicles have some kind of small exp bonus aura promoting infantry escort
🤔
That is called transportation bonus, already a thing in the game, Just implemented poorly.
Does it reward the infantry that get off the vehicle? Akaik only the vehicle driver gets the bonus from infantry spawning from it
What
Why would infantry be rewarded for doing nothing
Their asses are being moved, that is it
Try read again then you’re missing all the points
No, I have all the points And they are basically worthless
As in inf around a vehicle for a certain period of time get xp?
For a radius rather, think of it like a moving cap point
It does not make sense for inf to get any exp for being transported
Defending it And being rewarded for it makes no sense aswell, if anything that would incentivize camping vehicles backed up by repairing squads
Transporting with it to a point could be a good way to reward
But the driver
Not the infantry that is being transported
honestly my thought is that's already a thing you can do to an extent, and it's mostly covered by the current vehicle hp decay
and hey - if you're bringing three-four people to keep a position alive, i'd honestly say that's fine
besides, i think it's always good to encourage players to stay with vehicles and keep them alive as opposed to zerg off
It would be nice if anybody could spawn on a BH without it returning to spawn
So it's more like a moving team spawn
Been saying this constantly, jeez, that would be great for both apcs and BHs
Average Littlebird clan
Definitely up there with the funniest shit I’ve seen on the Reddit
Can we just nerf Littlebird so these guys write full on books about why it’s a bad change
This isn’t even feedback, this is just trashing on other people you don’t like
it's the troll guy
Are you part of the clan above
That's basically XP for nothing. Passive income of it. Oki isn't fan of it.
what a piece of shit lmao
Cringe clanners trying so fucking hard, even have to chatGPT a non-apology 
Its fast enough so you can die on it
Rhib and jetski speeds are jokes after they been changed
Because oki removed a very realistic way how physics worked
My suggestions for captured vehicles (that spawned in their faction territory, i.e. tanks/apcs/heli/rcb90:
- Preventing rearming
- No base repair OR can only repair up to grey health (like repair tool)
- HP ticks down if it stays in your faction's territory for too long
So teams don't get gimped for an entire round when chucklefucks give vehicles away to the enemy team
But you still get to squeeze some value/usage out of captured vehicles
Sound like a nice idea
Sounds like a bad idea
Perfectly balanced feedback 😂
Your team managed to get free tank? Oh well, here you have a castrated version of it
RP-verse, russians trying to repair an american tank 
Your team managed to lose a tank because someone drove it and gave it to the enemy team at the start of the round? No tank for you the entire game 😂
Getting first to a point to get a tank should be rewarded, by a proper asset, not something that works like a simgle use mario cart style power up
That's a griefing if made intentionally then
If by mistake, oh well, this does suck, but what can you do about it?
Ban someone from using vehicles?
W8
This sounds good tbh
ok i'm not gonna lie: i feel like unless something extraordinary/extraordinarily fucking stupid happens we shouldn't be in a situation where it's easy to evac out a captured tank
so punishing the guys who pulled off the capture shouldn't be punished
well they're not punished per se they've already denied the enemy team a tank
but i don't think it's worth such a specific nerf? haven't seen many vehicle captures in general anyways, instead i've seen teammates/enemies destroy abandoned enemy vehicles no matter what
Above in the thread is someone who flew a heli into enemy spawn at game start and swapping sides.
yeah but like... that's just griefing, that's a thing report's designed for
And I've captured an enemy tank at round start and held on to it for the whole round. Wasn't fun for them.
people like that will always find new ways to fuck over other people
And I don't think it's fair to be denied for the entire round
Yeah. The thing with reporting is that it's already happened. Prevention is better.
honestly i can kinda see that
That's literally thier team problem
prevention for such a case is like... preventing murders by knives by banning people from buying kitchen knives without a license check tbh
They should focus you if they feel inconvenienced with that
It's super easy to kill tanks, unless you are in a tank loool
Nah I just stayed in spawn zone lmao
So you were useless
Unable to shoot even
Gj
yeah i was gonna say that is one thing i wld agree with, the captured tank shouldn't be able to enter friendly zone
Nah, I got a ton of kills sniping with it.
well they were denying the enemy a full tank
Sandy sunset 😂
even if they didn't kill a single person that alone would be pretty goddamn good
Vehicles are fair and balanced 😂
So you werent in spawn zone
Unless it's salhan or azagor
(god devs hire another map dev the maps severely need checking and fixing)
Well friendly territory, so it's not like it was easy for them to retake their tank.
Still possible to destroy it
Absolute rat but like falls on the devs to fix their shit.
wait where the heck on sandy can you do that, i thought both spawns are low ass ground
Fun fact: you can use gadgets in enemy zone
They are
oh wait i guess you can kinda use the entrance from us friendly zone to fire at b because of how it's designed
There is one point when you can snioe the first hill point from RU sied, but you sit somewhere outside spanw protection zone. Near, but not inside
Yeah I've used c4 drones to kill tanks in territory
But sandy 😂 you can spot drones from miles away
tbh you can spot the c4 drones from miles away on every map except frugis and namak
and you've got bigger problems on frugis and namak lmfao
tanks and apcs are too easy to kill, especialy with rpgs and c4s, like it takes ages to kill a tank with a tank but with c4 it takes like 2 seconds
vehicles are overall too weak and should be buffed
You’ll find no shortage of agreement here
Yeah, that's like 50% of this thread
The rest is people whining about LB being too OP
Because they need to whine about something, after Vector was nerfed
The chance to get banned for open griefing is very small.
yeah, how many players are gonna notice that one of their tanks and heli got traded away 😂
We should treat captured vehicles NO differently than team vehicles
But... I think if a pilot or driver dies in a vehicle while out of bounds or in enemy territory, the vehicle should explode.
Unfortunately, mods don't care it seems
They can spectate people if they wanted to, but its rather the fact that they are told to ignore griefing reports.
holy fuck im reading this and im geting brain damage\
are we still arguing about safe zone
not worth arguing at all
James is the guy that was trolling vehicle feedback channel couple days ago with his 244hz clan apes, mods sleeping as always, just ignore him.
That whole post about some random from CHOPPA(inferior pilot clan, lowkey nobody cares about them) is so dumb cause he is just griefing at this point, even if the team that lost the heli is at a loss, it doesnt even matter, just report and move on.
@golden estuary you brought the most white knight idea ever, cmon wtf
Even in Battlefield days, there were instances of people losing vehicles/trading them away to friends, if on purpose you just report the person and move on, if they managed to lost it, thats rare, cause 99% of the time vehicles died. So captured vehicles are meant to feel like a trophy, you WANT to use them as long as you can, thats a price for the dumb mistake of losing it.
and im sure you were useful with that stolen tank at the safe zone border camping
another 24 kills in 10 minutes game?
xd
That’s not me you’ve got the wrong guy
@golden estuary I thought your idea was epic man +1 for your idea
if we really dont' want to give infantry a realistic counter to little birds then just scale back their ammo to like 1000 rnds so they can terrorize a team for like 30 seconds then go back to reload instead of float around vaporizing a person every 2-5 seconds for the entire match
Yeah, not bad idea
Even as I think nerfing LB is pointless, LB have extremely good sustain
Or give the little bird damage falloff or spread or something so the pilot needs to be closer.
The thing with the LB, is flying like an asshole that can't be hit isn't really that hard, and you can just drunkely piss ammo while doing it with no downside, forever. the better pilots are just better at keeping the gun on target, the worse ones focus on lining up targets instead of being unhittable
Little bird has way too much reward with extremely little risk.
people seem to dislike the idea of bumping velocity on a few guns like the 249 so they can shoot it reliably as it sits out there at 200+m pissing on you, so the other step is cutting down the chaingun so that you just can't be obnoxious for 30 minutes solid
you could go the other way and just not let pilots bandage to force them to land and heal but that would cause a lot of autistic screeching, lol
end goal is the same though, you shoot back or it runs out of ammo then has to F off for a minute or two to give you a breather rather than racking up 200-250 kills a game
THIS IS THE IDEA OF A LIFETIME
Actually perfect
the fact that the medic pilot just spams 20 bandages on himself and makes him functionally immortal is a big part of why you cant chase the fucking things away
the bandage 40hp heal doesn't help either lol
Very true
thats why, you need to score the kill on the guy in about 1.5-2 seconds before he's healed to full while he's traveling at 60mph in 3 axis's 100+m from you, and shooting back while bandaging
Its a tall task
pilots are double binding their preferred strafe direction to bandage so they just bandage with zero cost
funny part to me, as a support main, if you gave supports the damage reduction of that windshield + the chaingun they would be the most OP thing imaginable even without being able to 3 axis fly at 60+mph :p
I’m glad you are here GodForge you are a good addition to the Feedback section
its really not a big deal, I'm just like the only person that doesn't get emotionally invested in roblox battlefield , lol
the issues as I see them is mostly the community streamlining gameplay so it becomes samey and boring or frustrating to a majority of the players, and the balance changes to shake that up come waaaay too slow.
A lot of people take it very seriously
and the weird part is, those people are pretty invariably, fucking bad
like me go to gun, the ultimax was just super buffed, possibly overtuned, Ive been like top 4-5 with it since I started using it, it was already awesome people were just using it like an smg
I dont think I'm super good at these games but these dudes saying xyz is unplayable and i'm out here kicking ass with it >.> I dont get it
I watched Mr Wongs video on the Ultimax and bottom line is with every gun you just play to it’s strengths.
Good players will always do well regardless of the gun anyway
to be honest, i'm for this if only because there's something morbidly amusing about a 1% top heli pilot getting murdered because he bled to death before he could land
I am really tenative to call myself a good player in a twitch shooter when i'm 2-3 times the age of the playerbase lol
I wonder where 1% come from
I dont do too much worse than these kids hopped up on adderall posting clips on reddit, I know that video had 20 deaths without a shot fired before and afterwards XD
why the clown it'd just be painfully unfortunate
man going on a 15 kill strafe and some bugger nicks him in the arm and he bleeds before he can land
It’s perfect
As it should be
Good way of slowing them down
Don’t want to bleed to death? Just land smh
dude
I am certain that like 25%+ of my ultamax kills are because when I'm laying a rope through a doorway I know people are behind, they get bored in the first 2-3 seconds and lean into the bullets
XD
the rate of fire, waiting out the 100 rounds 😂
wow auto mod
It’s hard to stop the players from CHOPPR they are really good, best flying clan in the game. So that change would be welcome
we stan our fellow lmg players o7
EXACTLY
and the rate of the fire on the ulta is deliciously low
If I still had my old Tribes flight prediction skills I would be smoking choppers with it I'm sure, lol
this is also exactly how i get like 80% of my l86 kills, i just kinda set up a choke outside a point and watch them relentlessly walk in like they forgot i was firing for some reason
it's a consequence of the fact this game encourages everyone to act like they're on coke, but it's a fun consequence i guess
Yeah BBR rewards hyperaggresiveness over tactical gameplay
Maybe from the fact that you are more propable to meet competent APC player than LB pilot
They are rare as fuck
Or were, before game dropped in player base few times
So now there may look like there is much more of them
well, proportionally i guess there are
But when peaks were 40k, no one was concrened
yeah when the game had the runaway playerbase of a month ago this stuff wasn't that obvious because the optimization hadn't optimized the casual players out of it
because there's more randos competing for vehicle slots too
its sort of self fulfilling now
if you're trying to learn how to chopper you get reported because there is only one and many games are decided by that chopper
Yeah, the current "LB problem" is a problem, because those good pilots stayed, when most players went away
So now you meet them more often than you should
i think the one saving grace is that i haven't yet heard open mic screaming yet in this game
but also no one ever talks on jp server
It doesn’t really matter if you meet them often or not. It’s still absurdly overpowered even if you don’t see it too often.
its wild to me that in modern times we still dont use compression or noise reduction in freaking voice chat
oh on jp we see a few doing the usual scream but it's always the finding nemo pelicans
occasional fortunate son on heli
I play the startship troopers planetary attack theme during the initial rush XD
you are an actual king
i just start off the rush with DEATH TO THE MPLA for the remaining BO2 bois out there
lol
unfortunately Ive been playing tarkov lately, but my usual strategy of playing in 3rd world country servers to avoid cheaters hasn't worked this time, its too widespread so i'll be back to BBR soon
i got back on cod since the game's retreated to its devoted playerbase and it's quite chill when i'm playing slowly
if only their devs weren't saddled with the infinite pain of never getting good qa/testing + heavy content scheduling
This is good And bad
Good as in, im very much ok with it, bad because it takes around 1k bullets to kill blackhawk(unless you kill the crew) And 1k-ish bullets to kill the boat APC, 600 for a gastiger, 500ish for humvee
Either 1.5k or make an actual vehicle fighting, attack helicopter, so the littlebird is clearly defined as an INFANTRY PRESSURING VEHICLE
But you are not meant to solo vehicles
It's what lead to tanks being pussies staying far away
This is why IFVs are papermarche when they go somewhere, And most of them run away or some junky spots
This is where the bitching about camping vehicles comes from
The overabundance of tandems, And even more C4 cause everyone is running it
I'm having difficulty quantifying your complaint that you dont have the ammo to solo vehicles followed by "but you are not meant to solo vehicles"
Vehicles have 3-5 minute respawn time but can be killed instantly like any infantry player which respawns at max 10 seconds
Yes cause what is the point of a vehicle that Goes out to take one target And has to come back to refil
Thats like giving a sniper one mag And forcing him to ask for ammo
Not even mentioning how actually easy it is to kill LBs, be it from infantry or any other vehicle, people finally started to learn how to deal with us And it's considerably harder now to fly
We Just die to random shit
And IM not complaining about that cause I was the one teaching people
That is good
But most people seem to think LBs are an undestroyable thing
While it's not
people learned what
HOW TO DEAL WITH LBS
which is?
Get server to mass report so they get kicked 😂
Sniping out pilots, hitting HEAT RPGs, actually using IFV to tailrotor, shooting us with firearms on sight
dude seems incapable of speaking in complete thoughts
The best heli pilot in the game in recent two weeks has not even reached his 200 kill game
Which was a Daily occurence to him multiple Times a day
okay, they just need to hit it with an rpg, got it
lol
Hitting RPGs like it's a common thing
tbh if they made the frag rpg like really fast and dangerous it could be a more common thing
a lot less damage but much easier to hit with
The guys that kill us decided to get better
or, more likely, the casuals leaving the game by the thousand are no longer incapable of hitting them so you're dealing with an increasingly better playerbase
How about LB pilots get better instead of relying on the machine. Off with ya UFO training wheels.
There can only be so much a heli pilot can do if 127 players start shooting you on sight cause they hate yoi
Infantry scrubs run the same braincell
Thank god oki doesnt even listen to feedback channels
Yeye ass run away at the speed of sound when tagged healing 40hp with bandage while flying upside down sideways.
You guys have a place to rant And be babies
Idk the baby wants to keep their toy
Are you dumb or something, I lowkey gave so many ideas on how to nerf LB in balanced ways so it's both good for pilots And infantry
lets do your favorite: TTK math
1/4 of the players on a team are in one area so they can shoot at you
of the 32ish playesr, how many shots does each smg need to land to destroy that LB?
I dont care if this shit gets nerfed
IM an infantry player by heart
I will still get 200 kill games And make everyone call for gun nerfs
You don't sound that way 😂
Mfer do be lying as naturally as they breath
Lmao 1.5 😂
thats not fair
some people are simultaniously struggling and also getting 200 kill games whenever they like
But I cant skill issue
I'm rich but I need more tax breaks
Nothing is wrong but I can shut down any lobby I want if I try
Anyways lads, keep complaining, keep crying, this feedback channel is ignored anyways by devs so have a great day lads
Why would I even bother arguing
@storm shell at least has some viable points
So gang up on LB players
Go off lads
"I'm leaving" loudly declares person, whom was not, in fact leaving
I've played enough tribes to understand how absolutely stupid "hit it with an rpg" is XD
and that was a game where you have a predictable third axis because you're largely a slave to momentium
@kind sinew maybe it's time to help them leave 😂
Hirez game
Dynamix game
Bad game at that
Yeah it had too much of a skill floor for people like you, it certainly wasn't for the mainstream lol
you should modmail for this stuff but thanks i will handle it
Thank you milord
2-3 tanks and 127 players. Right, let's give EVERY one tools to solo them
It couldn't go wrong, could it?
he prob got muted already lol
dude is already timed out let the argument die 💀
Who?
the guy you replied to
RevOs?
ues
Man had one of the sanest takes here
he did i agree
but theres no point arguing here with the clowns from earlier
ballzo
rev was timed out cuz he said something bad i think
why would they, this is BBR discord after all
idk what exactly
yeah he used a no-no word
bruh how do I receive trailer makers' codes
sometimes i wonder what the point of the feedback channels is since the devs never look at them
steam just decided to say no

He wanted to leave and he helped himself out 😂
Just can't be bringing in that kind of language here sadly
They have people to do that now
Amd they work
A lot of changes to weapons
Non to vehicles...
I call bias

Did the lb make its way through chat again
yep
it always does
can we just agree on the fact that adding some stupid ass AA weapon is going to do nothing but hurt transports more than everthing allready does and that LB needs a small nerf (a little bit of dispertion/ dmg dropoff) and be done with it?
so many fucking msgs and for what?
exactly lol
lets talk about the boats or tanks or APCs for christs sake and not listen to lb pilots whine about not wanting it nerfed and listening to infantry only players cry because the 1 helo that spawns every 5 minutes is too hard to hit out of the air (they didnt even try)
need a separate lb feedback thread for people to dunk on
Then ban all participants lol
Purge lite
I say fuck vehicle balancing man
it's just nerfs
blah blah "no more RPG insta kill" but you have a 10x larger weakspot on your APC...
"tanks can no longer snipe" as if they can in your dense maps
go play world of tanks or something idk
lets just remove all vehicles from the game or something idk
Infantry conquest: exists
nobody plays it
people prefer dommy mommy
no vehicles in that mode either anyway
Dom has tiny maps
inf conquest is basically the same thing no?
it either has one more objective
or one fewer
idr
For example let’s say sandy
Dom is only the town
Conq + radio hills and whatever small building complex further away
Similar case for eurodovo
Dom: center town only
Inf conq: should be as conq
Tiny maps like Salhan are exceptions (I don’t think Salhan should even get conq)
Basically Namak but buildings destructible

@limpid flame has earned the Tier I Member role!
You're back?
No that's just somebody that created an identical profile
Okay?

ah good ole ban evasion
You can only bandage when you're bleeding in the pilot/gunner seats.
Apart from the one slightly unjustified 1hr mute given by mods, I never left this place
And always will come back to bring good, valuable ideas for vehicle balance
Noticed quad bike moves slower than hamvees, while providing no protection whatsoever
Would be great for it to at least have advantage in movement speed
With shift
Just in front of me a hamvee pulled ahead, not by much but still it was moving faster
Must've been some server lag, quads are considerably faster, especially when boosting with shift
You should be able to lower your head inside humvee/gastiger M2 turret
gonna put in my daily take of "we need more transport littlebirds" and my recently acquired take of "give vehicles loudspeakers for people voiping in the front"
don't think i got today's participation trophy yet
The little bird is blatantly overpowered.
-RPGing it is just unrealistic unless the pilot is trash and flies super low
-You cannot shoot it down with gunfire because it can fly away out of range too fast
-Its manuverability is broken, flies like a competitive racing drone
-Cant even shoot out the pilot because of how good it is at speed and range, bullets dont do squat and they can just fly away or turn around anyways
I spent an entire match with ultimax and aug, landing shots on both heli and pilot pretty consistently and it was able to escape every single time because of how stupidly fast it flies. the LB needs a speed or health nerf and a pretty significant one at that.
who woulda thunk, speed and mobility massively outcompetes everything
yeah Oki didnt want jets so he just reskinned an A10 warthog
Wouldn't it better to just replace it with RWS?
Open top turrets suck
It would be, true
my thought is that you could make open top turrets have either higher l-damage/some other special trait in return for the risk
what do you guys feel and think about Tank AP round vehicle damage?
no
if we buff AP buff against all vehicles
Like I have said: APCs survivability should be based on mobility not armor
you can't expect APCs to tank hits from tank and still fighting
though might be hard to say considering APCs' mobility is trash
replace tandem with this
lmfao
Good luck
honestly an idea i've held onto for a while is to give the tanks a kind of armor bar and have the tandems be the most effective at penetrating it, but underneath they aren't as good
Convince Vil to make good maps first lmao
You can, becouse it's a game, and ARCADE on too
arcade and arcade, blah blah blah
man I shouldn't blame you for this considering how stupid maps are and also vehicles
It's like as if there's any defense for APCs at all
ok man it's an APC its ammo should be for other APCs
add an ATGM for it and it will be OK
if you really want to shit on tanks
I don't understand your point rn?
What have increasing AP dmg to other tanks in common with APC "shitting" on tanks?
???
tldr why do you want APCs to fight tank
I didn't said that ANYWHERE
elaborate?
You're taking this out of your ass
AP dmg to tanks is so low that it's a joke
should be buffed
that's all
But against APC it's OK
would you say so now that the weakspot is 10x larger
maybe not insta kill anymore but you get knocked back to base after 1 hit
I'm talking about the weakspot of APC
should be removed entirely.
you don't get insta kill but 80 damage should put you back in base anyways
mission kill
In hardcore
you leave frontline you get mission killed
Don't bring mil sim mechanics to glorified phantom forces
how does that have to do with milsim
mission kill means you're no longer able to engage in combat at any given time
btw when will they fix APC's spinny problems
it's annoying as fuck
also vehicle's aim punch
Somewhat ironically, a warthog or similar fixed wing aircraft would be way less OP because they would need to fly directly at whatever they want to strafe. Because the little bird is a helicopter, it’s able to stay 200m away and side slip the whole way which makes it super hard to hit with anything.
an attack jet would not be useful here
No, and I’m not saying one should be added
2x2 maps but you have to turn every times after attack and each turn takes 1.5 km
My man I don’t mean to sound rude but you should really read what I wrote
I don’t want jets either
never said that
I was pointing out that a fixed wing aircraft would be way less OP because they’d have to make strafing runs at whatever they’re shooting.
I'm simply adding on to your point of why jets will be "less OP"
Fixed wing aircraft, not Jets
Never even said the word jet lol
But you are basically implying it, becouse there is no fixed wing combat aircraft that isn't a jet
Say sike rn
Don’t do this to yourself
I’m gonna drop it but do not fucking double down because I will hit you with the list and it is not short
be realistic, in a game of US and RU what non-jet fixed wing attack aircraft are there
Fixed wing aircraft would be difficult to implement regardless
But conceptually it would be less of an issue in gameplay because of the way they fly
picture a urban map you have 3 bombs but every corners can exist a mf with stingers
ignore the map size it would just be as problematic
buffing AP round but also buffing APC
Then what?
add smoke fix turn rate fix speed
instead of 600 damage from ap, to atleast 1000 but also increasing apc health from 3000 to 4000-5000
if the generalpublic doesnt want a tank to one shot APC
Our maps aren't golmund or Panzerstorm
maps issues belong to an entirely different subject
But they affect overall game play VERY much
my suggestion:
APC HP against AP:
Front: 50
Side: 50
Rear: 100
I mean you could use the Super Tucano or the AT-6. Ironically again, the USAF was/is looking into those to replace the A-10 in a ground attack role with the OA-X program (indefinite hiatus though rip)
comes with that are:
- Smoke to block views (bigger smoke cuz more vulnerable targets)
- Fix turn rate to allows faster disengagement
- Ability to knock down trees
- Reduce forward speed to around 80-90 km/h and reverse speed of 60 km/h
- Not getting stuck on random rocks and buildings
be real, are those even in today's service
Too much, AP is basically a rail gun, very fast, no drop off, no range limit and 14 of them
25-40 dmg no weakspot
my brother in christ what
USA have ground attack crop duster in service
that would put them on the same level as tank in survivability
so make ir 40, don't change what work
ALSO
Tank hae fron armour 50% dmg
APC don't
They want them to be. OA-X is a current U.S. military program. The Super Tucano is in service in a bunch of countries, and the US wants to phase them in for ground attack roles over helicopters because they’re faster and less vulnerable to ground fire.
Because APCs armor are uniformed
in theory it should not have weakspots
...
bruh
so what's your suggestion to buffing AP against tank
and only tank
Because if it's 40 for APC it would put APC on the same level as tank when tanking hits
Becouse it works very well against APC
no
Tank still have frontal armour
it is BIG difference
LMAO
It's basically a hitscan
if you hit the side at 90 degree it will still count as a side hit
Start thinking like in game, not like in IRL
whats the point then
Balance
tanks now have same armor as APC
Making expirience enjoyable for EVERYONE
where's the arcade
tank still would have it's 50% hitbox, it's HUGE advantage
Nah APCs should not have the same armor as tanks that sounds awful
It will now be the same as BF, APC have roughly similar health but you can shit out more damage and more speed
lmao
if you dont know hitting a tank manlet in game will not give you a 50% damage reduction
Honestly I feel like APCs are in a pretty good spot right now with balance
idk about 2042, but in BF4 APC is paper in comparison
my brother in christ
Then you didn't played it it seems
not really
shit accuracy shit camera shit drop off shit defense shit fire rate shit damage
to name a few
They are harder to use, weaker, less forgiving, while offering MUCH LESS capability
They aren't glass cannons, and they arent specialized in anything
They lack identity
For what they should be and do
they're glass
The accuracy isn’t great but it’s also not too far off of realistic. Damage could be higher too, though they’d need to be very careful about it. The camera and defense do seem alright though
I feel like the issue is they’re meant to be APCs but nobody uses them that way because it’s not incentivized.
And in what they should be good at (troop transport doesn't counts, becouse squad spawn and Helis do that orders of magnitude better>)
People use them like fast tanks
no they're just shit
They are IFV man, APC role doesn't exisats in this game
except in some maps you camp and get stupid kills
As they should
they cant kill infantry which is their main role
Inf is better at that
I really don’t think they’re meant to be IFVs.
we don't know
But APC role doesn't exists
let's look at your statement:
So here we have the roles:
Fighting vehicles: tanks
Fighting infantry: ...
For one thing, if they were meant to be IFVs I’d think they’d put use IFV models instead of APCs.
you wont drive a Bradley out off the USS Wasp
LAV-25 and BTR 82a are IFV's
Light IFV's, but IFV's nontheless
IFVs are light...
Designed and used as such
they're not meant to be heavy
Lynx weights 40t
BTR82 weightas 19
Both are IFV
IFV is a role, not weight class
dude one's a wheeled on one's a tracked one
and an Abrams weight 70 tons
Both have the same role
use relative scaling
They are just different
you wouldn't want a 33 ton Bradley going off USS Wasp in Isle
If you wanna get technical they’re not IFVs. Not every transport with an autocannon is doctrinally used as an IFV even if it technically falls under the definition.
Yes I do :( /s
tehnically they are IFV, used by thier respective countries as such
sink
well let's talk about that:
Roles of vehicles:
Fighting vehicles: tanks
Fighting infantry: ..... maybe tanks
Transporting infantry: ..... APC? But why nobody rides in them, oh yeah they're slow
I don’t think anyone is using the Stryker as an IFV. I could be wrong, but it’s far too lightly armored.
Wait aren’t APCs some of the fastest ground vehicles right now? They’re definitely not slow.
Do you get a transport bonus for carting people around in an APC the same way you do with a helicopter?
humvees are faster, which enables troops to be moved faster to the frontline, a more desirable choice for arcadey babies
helis are just gunships at this point
Stryker is not LAV-25
and there are IFV's version of strykers
My bad I was looking at an article and mixed up the names when I was checking the definition of IFV lol
add ricochet
second slowest
allow APCs to shrug off AP sometimes
Why???
you solve the problem of APC low health against AP
I think the biggest issue to solve is how to simultaneously make vehicles less vulnerable when they actually participate in the fight while also not making them even stronger when they camp at the back of the map.
hard to do tbh
Very
You need to incentivise agressive gameplay first
Rignt now game only punishes you for that
I think the big problem is that if vehicles get stronger in close quarters it’s also gonna make them stronger when they camp at the back like an asshole as well. I don’t know how you would make it so one is viable but not the other.
That’s def a part of it
Seeing some strong LB cheats right now
Probably why people are complaining so much about it
Yeah, there is something going armourd
Not first time when I hear that
HEAT rpg damage like sniper rifle where it hurts bad if you hit at very long range
I've heard people complain about that but never seen anything substantial to back that up
it seems like it would be very complex to make cheats for an LB
Kinda gotta disagree with that, the issue with jets would not be the size of the map but the heigh of skybox limiting the movement And what role would they be for. Not for effective infantry kills, cause every strafe requires getting close And risk death. Vehicle destruction? Well, 5 minutes timers And while you kill entire maps, you finna be bored for 5 minutes with no targets. Im sure it all could be tweaked to work, especially on like 4 maps but I dont see the point of adding this vehicle yet
pretty sure you're not gonna add a jet into the game without stinger
or any AA
knowing devs they will fuck you up big time if you use jets
well if you even get a jet...
It's all tweakable with numbers, I think normal fast fire AA would do Just fine cause adding any stinger/igla type shit would ruin the gameplay for everything in the air
Which i believe oki said could be a posibility
Neither vehicle we really need rn
Larry said on dev stream, in response to Oki concern about stinger spam, that you can limit range of lock, forcing pilots to fly low
I was like, wtf? APC exists
Fly low - -> get RPG'd
Get APC'd
Terrain is a good cover but it's also cointoss risk as there May be an enemy anywhere
The only thing that limits APC from being bona fide AAz is fact that it's velocity sucks, so any heli flying relatively high is safe, due to fact that it's pain in the ass to shoot down
Force them to fly low, easy 4000 points every time I see one
true
Inevitable
you dont want Su 25 fuckers UB 32 the entire bridge on Wakistan
ye but then people will still bitching about jets even if the only thing it has is 3 bombs
because we gotta be invincible against vehicles but vehicles cant be invicible against us
like bruh what differences will a jet makes in Lonovo
you're not gonna Shock and Awe the whole city
I like that you forgot to mention Valley
It's so shitty that you forgot about it existence lol
the only map that fits for jet are open maps
contrary to what people said there needs to be a counter to vehicles on big maps
Oil Dunes Eduardovo blah blah
you dont want to add jets to Lonovo and Frugis....
Oh yeh Valley exists lmao
Tanks are perfect for that
Basically unlimited range, a lot of ammo, just buff AP dmg
Very easy to hit thier shots
I have not seen actual tank killing tank
Besides a noob getting in a weird spot against a good tanker
Because rn, they suck at it
They need buffs
To thier AP dmg
It's almost like the biggest enemy is not other tank, how it should be, but random infantry
That's exactly how it is
In a way it's unavoidable cause if you make tanks tankier then the kids will cry it's op, the only solution i see is as if they added an actual damage model on tank parts or weakspots more meaningful
But oki doesnt want to work on vehicles at all:))
Instead he rather make an armored humvee or mrap
Whatever he's making rn
There is so much to fix about vehicles NotLikeThis
Give me attack heli And IM happy
Realistic dmg moddels in arcade game is terrible idea
Especially with a lot of players like BBR have
Why’s that?
Stoping for more than few seconds basically means death
Especially on smaller maps, or generally closer to objectives
Amd realistic dmg models imply mission kills, immobilization etc
Ah, I was just thinking hit locations
It works in Squad, because there is 50 guys on 6x6 km map,
And they run as fast as we walk in battlebit
We have that tbh, simplified version but we have it
Nah I didnt mean realistic
More or less
Hit from the front = much less damage
Hit from side = moderate damage
Hit from behind = almost death
Hit from the side = slower movement speed or turning penalty
Stuff like that
We sorta have it rn
But in poorly balanced way
Idk, dont take it as an idea, im not a tank player myself so I rather let the experienced guys talk about it
That's literally a current system for a tank
50% less dmg for the front
200% more form the rear
Ah
Then im uneducated
Or maybe i never noticed it cause I suck at tanks that i always die to random C4 dude
Or a coordinated swarm of tandems
LB yesterday was auto targeting and strafing targets and hitting people in buildings. They went like 145 and 1
You cant cheat in LB
Vehicle are clientsided, you'd have to not only make a godlike cheat, but make it invisible, cause as soon as a file is modified, it gets you banned
What you’d have to do, is have some cheat set up that could take in information from the game and replicate the exact inputs you’d need to give to the program to aim perfectly
This would be a very tricky thing to do but there is a theoretical invisible and perfect implementation which could exist
That does sound very high though
I’ve seen higher from a very good LB pilot so that’s not an instant “they must be hacking”
As I did not observe it I can’t judge if they were playing impossibly well
Maybe you've seen a good pilot that is it
I drop this
And I get called a cheater anyways
Besides spectator mode for vehicles is so dogshit
You cant even confirm it
Vehicles being client side is HOW the better cheats are possible... And trust me, they exist.
Controls may be server side, but the models and files are client at minium
Idk what is/isn't
They are server side, that's why adding them to shooting range is pain in the ass
Controls are client side (how could they not be?). The actual vehicle itself is server side
Modifying the game would not allow you to change the state of the vehicle
All you can do (as far as I know) is send info to the server on what inputs you’ve given the vehicle
So it’s not like an aimbot where you just alter where you are looking to aim at the target, because you cannot directly alter the vehicle
The cheat doesn't modify the game, it figures out where enemy players are and knows how to fly the LB in a way to target them and hit them. Its an input and wallhack cheat.
basically auto-pilot
Yes, and that would not be easy to set up
It would need to be able to aim accurately, complete evasive manoeuvres and stay in the air
It might even be easiest to just train an AI how to do it :p
You.... would be surprised.... greatly surprised
the LB flies like an arcade copter
it is pretty easy to control it with a program
Have you done it?
I have not done anything on public servers
basically how it works, the person playing lock a target, the heli points at them. Then you can press any button, left right forward back and the program will adjuts your view to always look directly at your target. So think of it like one-pedal flying.
How evasive does that allow you to be?
you technically are still the one doing the "evading" by choosing a direction
but you are also always locked onto a target
so you can just chain through targets rapid fire
the cheat doesn't fly for you, it juts lets you pull off any bone-headed move and not miss
nah dude, just use a pid controller. this sort of stuff is what they were made for. we have a target value we want to aporach (basically the vertical and horizontal angle our heli is pointing). apply a proportional force to the heli according to the deviation from the desired angle to quickly approach values closer to the desired angle, then subtract the derivative of the change to dampen your rate of change and prevent overshoot, finally apply an integral of the deviation from the angle to cancel out steady-state errors
chaining drops and caps with the transport littlebirds is so satisfying
also gives insane amounts of xp
but people are starting to get way too good with heats so it's been gettin tougher
hitting m and seeing all the points blue and being able to say "hey that was partly me" is nice
it'd be nice if there was a spotlight active while you had rope out so it was easier to communicate to people on the ground that a heli's good for pickup
Yeah I’m aware of PIDs, I was just thinking you’d need to still be able to manoeuvre evasively despite your crosshair being effectively locked on the target, but on further reflection that wouldn’t be a big problem
(though accounting for bullet velocity might be a bit harder if not necessary to perform well)
Can do most evasion with roll + altitude control
If you notice, a lot of the ones that cheat do EXACTLY that
i feel that man
With tandems too
oh man seeing that tandem in the corner of my screen is a sadness like no other
The only worse thing is geting one shoted by a tandem you dont see
There is kind of no other way
Either another APC, or another Blackhawk
With second option being much worse
Because boat will never compete with heli as a transport
Just give it chain gun instead of apc cannon
It is literally the same thing.
APC cannon is a chain gun
Or it should be one at lesst
Is it possible to snipe out the gunner from rcb?
The driver and dude at f2 seat are vulnerable (duh) but the gunner goes to section behind them and I dont really see a way to get to him
one thing that bothers me every times I think about it is that why do tanks load HE faster than AP
technically AP shells are much lighter than HE shells
plus speaking from a gameplay perspective infantry are your most common targets, so shouldn't HE be loaded slower than AP so that it's actually synced with the game flows?
I believe that it's impossible
It doesn't really
I meant like
Semi fast fire 50BMG
More accurate fire, splash damage, more for infantry
And like maybe 2 frag rpgs
That's basically current RCB gun
More accurate APC gun, but I think that it has lower splash radious
dang thread's silent
At this point it is the devs that need to listen and make changes
Add vehicle locking please
Maybe paid vehicles? Like paid helicopters and stuff? It seems everyone is racing to get them and many ppl just don’t spawn until their heli or tank spawns it gets bothersome.
1 usd per spawn 😂
Tired of idiots driving my gunvees head first into the enemy and getting me killed
PS2 system would be nice, BUT then everyone could spanw vehicles
So we are talking 10 tanks at the same time per team
And limiting spawns is in contary to buy on demand syatem
there would be so many 12 year olds gatekeeping their vehicles for literally no reason
might not end up being a bad idea consolidating most of the issues posted in this thread into one chunk, maybe it'll get some attention then
So many various points and potential improvements mentioned but the only thing we get regarding vehicles is stingers getting added 🦐
Basically yes
Welcome to battlebit remastered
No buffs to vehicles since ever
what's this about stingers? are they getting added or are yall just referencing the thread
Oki thinks about them

But it's fucked up idea, will not solve LB problem, but will definetly punish all other helicopters
unironically i think they really just need to adjust the "weightiness" in the flight model
idk what it looks like on the inside but i'm going to assume the flight model between littlebirds and blackhawks are the basically the same with a different mass value
could reason that the guns + ammo add a ton of weight; would achieve a fair bit: would force pilots to commit to their "gun runs" more so than now making infantry a lot tougher to take down, and obviously would make them a lot more susceptible to rockets during those runs
would also stop a single littlebird sharking the rest of the airspace across the entire map, and put them in a slightly more defensive position
I still stand that it Just needs another vehicle to constantly contest the airspace And harrass it
I have been playing only 64vs64 lately
The disparity in how vehicles play on 128 and 254 is enormous
One feels like slightly underbaked early acces game while the later is unplayable
I don't understand that
254 is poorly conceived. there are a lot of non-obvious balance issues that crop up when you increase player count. you cant just copy-paste the same rules and restrictions from a lower player count mode and expect things to run smoothly.
i think instead of just letting everyone have everything whenever they want a better system would be to tie it to some sort of resource system (say, squad points?) which you can then tweak the income of between various modes to balance the availability of more powerful tools.
like lets say we add stingers. thats going to be a LOT of missiles on 254. idk what sort of ideas he has for balancing the missiles but lock-ons can be incredibly oppressive and unless the lock-on is near non- existent i can see even a poor lock-on being incredibly obnoxious when like half your team runs them. you simply cant just let everyone run whatever they want when you start giving them tools like that. even recon is at least balanced by requiring aim and having sightlines closed off with obstacles but most helis are going to be visible from nearly anywhere on the map.
i personally would prefer something like a really high firerate AA gun that could be built with squad points with decent velocity and a tiny bit of splash and proximity fuses to allow even near misses to be able to scare off helis.
you could make something like this powerful without it also being too obnoxious because you can limit availability with squad points. just make it so that it has an elevation limit so you cant just use it as an anti-infantry gun (or maybe let it be used as one. that could be cool too.
)
basically, having a lever on the availability of a weapons lets you have the flexibility of making a weapon powerful without it becoming the only weapon ever used. there is a reason some games go with the model of "weapons as powerups"
Then we end up with situations when every player runs a very effective counter, and 1/5 of lobby runs a direct one, but they is only 5 targets
Honestly that sounds fun
I think it would be an amazing reward and highlight for a game when you have a dozen tanks on each side firing over one another
they can play
non conq modes
"ohh dont buff vechs it would ruin the fun for everybody in the 1 gamemode they are in if they were actually fucking usefull (besides LB)!1!1!1!1"
They nerfed LB yet
iirc @warm abyss had been doing that
Buff combat vehicles
they feels awkwardly underpowered for such intensed nature of the game
Worst is when this individuals just drive you into the nearest water pool
You have to manually do it
Passanger seats are still available, so I see no issue
Rather I see a solution that allows uninterrupted 7m rampages
XD
Say something mute worthy so Austin shows up so I can post the second video
Im afraid i wont be doing that
@worthy wave crazy how they haven’t nerfed LB yet huh
man all the people asking for lock-ons worry me
i feel like people don't get that you're not supposed to be consistent at shooting these things down, engies have 6 heats each for a reason
Yeah, those empty brained players consider vehicles as XP pinatas
They see something moving, they want osk and get XP
there's only so much flying even the perfect pilot could do before they're just completely overwhelmed
armed littlebirds for example, if you're attacking over a point (like waki bridge) just 5 engies is 30 chances for you to be one shot, not including the 15 people trying to snipe you out as well
and 5 engies is being extremely conservative in my experience
unfortunately, people tend to ignore the airspace as infantry
I'm already getting sniped by heats lol
they dont get it
im in the top 1% of pilots and even i have games where i just wont be able to kill as many people as i want to
simply by the pressure
and i dont die just because of my gamesense
and not overheating my brain
then they will say "oh but we shot him, he started burning but lb so fast he went and repaired"
some games it's literally impossible to kill anyone
some games you just farm the bots
cause they get shot down and start to lay down making themselves easier targets
i have 600 HP in a 5 minutes respawn vehicle, that is high skill high reward, basically a glass cannon
and they want it nerfed
(600 hp is roughly 2 AUG mags)( i have about 10 mad snipers shooting at me at the same time)(plus engineers with their HEATs)(plus DMRs got buffed)(APC+Boat targeting me)(sometimes even tanks are mad enough to kill a single heli)
there is so many people shooting at you at times that you just dont even realize you're dead
new pilots often dont get any fun in the heli because of what the community does to helis
so yeah. let's add lock-ons to further destroy the fun for new heli pilots
and blackhawk pilots
how it is rn is fair
and it should not change
maybe fix the physics
cause this shit is on some zaza sometimes
then again, even with the physics of LB, 90% of the pilots wont be able to fly it like me and will most likely crash
just check the AttackDev server for LB pvp, most of the people that learn how to fly cant even fly straight
not even mentioning aiming
we dont need any AAs, we dont need any lock-ons, we need smarter community
that is it
maybe overheat mechanic on my miniguns
yeah i think almost the entire problem of the littlebird relies in the guns
it's a mix of the guns and the physics
it does not take a lot of focused fire to take down anything, hell another littlebird will go down in 1-2 total seconds of taking fire
that is the thing, it dies very fast
me personally, even as a so called "bitch abusing littlebirds" i want to see them nerfed in a meaningful way
it needs slight spread on the gun, it maybe needs some overheat mechanic, and definitely different flying physics
i want them nerfed so I can leave spawn with an unarmed lb instead of sending upwards of 8 people to their demise
i maybe have a dumb opinion but i think littlebirds should not be able to damage any vehicles
it's a vehicle for infantry pressure
i dont need to fight vehicles
personally I think that's what they should excel at but not to this extent
two guns that don't need to reload firing 4 l-armor damage pellets at some of the highest fire rates in the game
if there was another flying vehicle doing this job, it would be way more balance imo
vehicles should have defined roles, LB is sort of a jack of all trades rn, cause i can kill infantry AND fuck up a lot of vehicles
i can assert aerial dominance too
it should not be that way imo
i think they're worried about oversaturating the airspace but certain maps honestly need more helis, and i agree the game would welcome new ones a good bit
2-seater attack heli would fit well
one gunner, one pilot
make it a good bit chunkier compared to lb, give it a turret, and split the job between two people
make it fly in between LB and blackhawk
compared to the lb, it would make it easier for average players to find success with it, would make it harder for the aces to dominate entire games, would allow for more counterplay in a flight model due to weight
but pilot should also have some dumbfire weapon, like Frag rpg rocket pods, maybe 4 shots
see that is a balance air vehicle
requires teamplay, does air space contesting job, maybe has an ability to do damage to vehicle, is not the biggest threat for infantry
i think gunner should have something like a browning with some heavy L damage
see those are good ideas
very good ideas
the littlebird frame should be kept as transports but honestly the best way to deal with the armed one is to just replace it entirely
@golden valley take notes
TLDR:
Littlebird should have a defined role, which is infantry fighting air vehicle, it needs slight (oki dont fuck up) spread, better flying model and preferrably lower L armor damage - why:
Add an attack helicopter with a flying model in between LB and Blackhawk, make it have 2 seats, a pilot and a gunner, pilot should have access do a dumbfire weapon(like a frag/heat RPG rocket pod - 4 to 8 of those to make it balanced
gunner should have like a browning with moderate firerate and good L armor damage to fight LB, and be the vehicle to contest airspace, should have some splash damage for possible infantry kills so the vehicle actually has some uses.
the vehicle itself could have about 1k-1.2k HP so it feels tankier at the cost of flying speed and flying capabilities
this creates good roles between aerial vehicle, no need for an AA which would possible ruin air gameplay AND infantry gameplay(cause we know how it ended in BF), creates healthy vehicular gameplay, the vehicle itself requires teamwork for profit so it's not broken by a single user aswell
i may have missed some points, probably something important but its late and im braindead after BBR
How about replace the rockets with bombs. I could see rockets being oppressive and create a playstyle of shoot, retreat and reload, and shoot. Imagine waki bridge with 8 splash damage rockets...
a bomb would force a riskier style where you need to fly above who you want to bomb and you need to lead more because it would be slower
yeah i'm pretty sure we've already gotten confirmation of "no rocket pods"
you can always control whether the rocket pods can do damage to infantry or just vehicles
Bombs sound fun though
i don't really think it needs much extra armament in the first place
i believe bombs sound good
@thorny mason im thinking in advance, look at the speedboat, it already has a pilot-gunner workings but the driver is uselss once you get to the spot
and with an attack heli you are actively moving so giving the pilot some limited weaponry feels rewarding for actually flying
cause sometimes you cant expect your gunner to actually hit anything
im sure @desert cove already explained why this is an issue
Hell, you know what... make the bomba a bunker buster. A bomb that actually penetrates through ceilings and roofs!
you also gotta keep in mind that attack heli would be slower, and with limited ammo, its not an LB which has enough ammo to kill entire team
so in a way its still balance
you have 4-8 shots that may or may not hit, may or may not kill, threat from the rocket pods defined by stats that can be tweaked by oki
and the skill of the user
