#Vehicle - Feedback
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Long-standing buff idea I've had for APCs has been to give them two fly-by-wire ATGMs per life/resupply
Means they have to stand still to hit the tank, but it's a punishment for oblivious tank crews
Tank also should have thermals, and more ammo, and not be 4000xp piniata, but a threat.
And APC should have night vision at least
Limited range obviously
Oki said no missles many times
NVG/FLIR is scuffed cuz it's just a shitty overlay
Tanks and APCs need NV capabilities
Tanks do have it
Okay but Oki is wrong and MY interpretation of intended features is what people should care about
Simple as
tank commanders and APC drivers at night ๐ฟ
Yeah, Oki is wrong, you too tbh
legally blind ๐
I just don't play night maps
ESPECIALLY because the playerbase seems to love the retinal torture of rain at night
Rain that looks like glowsticks
I understand why he doesn't want them in tbh
Yeah there's a few scuffed pieces of the environment, the grass, bushes, and rain/sleet/snow
It's perfectly valid
but i guess the only ones that affect vehicles are the latter 2
I don't even disagree, but I just like combined arms warfare and armored vehicle combat so I shill for stuff out of contrarianism
yeah what BBR has isn't combined arms ๐
it's armour shooting infantry from spawn 
Eh it is somewhat, combined arcade combat
a whole different game lmao
Not from spanw
You can't do that
Can't relate
Same as from spawn protection zone
no care about obj, just point and click arcade ๐
Still, more armor spawns would encourage bolder play
But you can camp on hills close to it
yeah, but you get what i mean, shooting from friendly territory
People are chickens with armor because 1) they hate the idea of having fun and 2) armor spawns take forever
4/5 people who actually use armor are feeders who will waste it despite such a long respawn time
and god has given them a main gun with lots of zoom, so they're gonna use all of the zoom damn it
And go against idea of inf focused game
Better to have less, but good vehicle that offer a nice experience and proper gameplay loop, than to have dozens of shitters on wheels or tracks
Lemme correct myself, faster spawns
Same thing
Eh
Just make vehicles worth thier spawn time
I think players should have to stay on their toes and not having a tank around for 20 minutes is boring
Would require most classes losing their anti-tank capabilities or armor becoming far more powerful (people will whine much more about these solutions)
BBR tanks should unironically be more like MOBA tanks
BBR tanks should actually be good and people should get a chance to try them out
also, pls, give option to invert tank reverse lmao.
relatively slower with decent damage but not outright instantly lethal
bbr tanks are more like glass cannons
Yep, fully agree
BBR tanks need a huge buff in some way
They're meant to make the enemy take a different path
a big ole block of resistance
But making them missive damage sponges doesn't seem like a good solution to me
You can drastically increase survivability by playing smart and supporting your infantry blob (best use case), but the problems of everyone having magnetic C4 that they can throw 30 feet isn't gonna go away
I'm ok with sponge if the tanks aren't speedy and if the sponginess is directional (like it already is)
yeah
it's a lot of intertwined issues
what about if explosives could damage tracks and force an engineer to repair them for the tank to move again?
the bone-headed decision to have c4 on every class is defs a spanner
It's why I propose faster tank spawns and a few DPS + health buffs
i wish there was component damage ๐
Classes losing C4 would start a MASSIVE shitstorm
arma 3 tanks are just ๐
i dont care, classes do need to lose c4
I mean BF4 had pretty good tank damage models for an arcade shooter
not just because of vehicles
I agree
It's just gonna be insanely controversial
3 was better with the reactive armour, 4's APS do be whack af
c4 is currently the only real choice of gadget. it literally does everything
APS sucked so badly
Why did they add it
Free invincibility for 15 seconds is SO COMPELLING and makes for GREAT DYNAMIC GAMEPLAY
Ya'll cowards don't even smoke [repair tool]
at least reactive armour from bf3 was like, yeah takes skill for shooter to aim, and skill for defender to angle
repair tool do be very doo doo
no semblance of teamwork unlike bf
I use it when there's vehicles because I'm not a loser and a coward
I love my teammates
i never had issues repairing randos in battlefield
EVEN IF they don't revive me
but in BBR, they either so far away from action, or they just drive all the way back without stopping once they get hurt
It's why I always tell people I play with to have one on them
also, i don't think repair tool kills enemy infantry, heck it even repairs enemy vehicles
Repair tools can make or break an armored push
yeah but that requires armour to push in the first place 
127 enemies, and fucktone of snipers, and you are proposing this shit
those mfers are content spamming HE from the backlines, or charging straight into and through the enemy without infantry
Ehhh, getting sniped as an engi while repairing is less of a problem than an RPG hitting you
But it's the same problem imo
You're already vulnerable enough
Juts asking for C4 when stoped, and geting just shoot down by any random near
On maps that are effectively 1x1km at best
If you get out of your tank when you know there's enemies nearby with the intent to repair, you're kinda asking to be shot
That's a problem with giving every class c4 and mobility/map issue ๐
Because vilaskis can't stop waisting space
If you're forced to get out due to a mechanic stopping you, you're screwed without any recourse
this is of course with buffing the tanks so they could eat like 5+ tandems or something like that
What about when you need to repair track? Like it was suggested
Either bail out, or be sitting duck
It's why I'm against it
Death in both cases
There's a difference between being a dummy and being forced to be a dummy
Would not work. This is not Squad, with 50 guys on 6x6km maps
The tanks are already brittle enough
ยฏ_(ใ)_/ยฏ
If tanks were like 300% more durable, maybe
Will not work in Hardcore alsk
Armour in Hardcore will be a fucking joke, mark my words
But I don't want tanks to take 8 hits from an RPG
500%
While limiting AT options
Mobility kill with how BBR works is too much
arma tanks dealing with man carried AT with thermals, lock-on and guided
fair, maybe in a different game it would be better yea
might as well move close to the map border in friendly territory and RP as arty with HE lmao
i still think tanks being made more durable should be accompanied with some way to remove much of their threat without outright destroying them.
maybe if c4 could only damage tanks like that and not kill them? its really feeling like a bandaid solution though
like, infantry should have an answer to vehicles in a way that requires teamwork instead of just like a single guy with a few blocks of c4 popping out of a bush and blowing it up with no warning
c4 doing less damage to armoured vehicles?
Give everyone sledgehammers, removing C4 from everyone but assault/engineers/support and only let assault/support have 2-3 and engineers 4.
Remove Tandem. Make frag have a larger radius and actually kill players. Buff Anti-Vehicle mines and make anti-vehicle grenades stick to vehicles.
Remove the LB and pretend it never existed. Remove BH deathstar tier weakness. Make it so that on fatal damage the BH always spins out and explodes.
I fixed the game, you're welcome :^)
๐
Arma is a mil sim, with tanks being much more competent, and game itself have a community focused on coop and trying to imitate irl.
Coop in BBR ends at medics not ressing you, even tho they can see you plain as day
I think sledgehammers should be baseline and be able to do okay vehicle damage imo. I think you should be able to gang up on a tank with sledgehammers as a squad to take it out just because that'd be funny. Let it apply a stacking slow to mimic damaging its treads so it can't run away
i make sure to stare at medics as i bandage myself after they die from sticking their head into a door instead of healing me and then i grab and drag them out into the middle of the firefight so nobody else can revive them ๐
thats how you get medics to start embracing teamwork
In amra you can expect, even demand, inf to work with you/cover you.
In BBR, expecting such thing is a fucking joke
Just have 10 guys beating on it it like zerglings
The few moments I can work with a tank or APC feels really cool
but you ALWAYs get swarmed eventually due to the spawn system
I don't think I've ever been able to repel a singular push because there's always 1 guy who survives and hides in a cuckshed and becomes a mobile spawner
yea, i have complained a LOT about that in spawning mechanics
You would need to make 1 c4 deal 10 dmg for it to work
Quite unrewarding, isn't it?
man, funny how planetside didnt have this problem with medics ๐ค
oh wait, they cant really heal themselves
Yeah there's no macro semblance of teamwork
Even micro there's barely any ๐ I'm the mfer building forts n walls
From making spawn side objectives harder to cap, reducing spawn camping, and making firing positions for jeeps.
they can, except they also heal everyone else around them while using their self-heal
Trying to coordinate vehicles and infantry can only be done at a private squad level
oh yea, i forgot that. i havent played in forever
Sounds like a reason to buff anti-vehicle grenades so people need to make a meaningful choice of "Do I want to shit on vehicles or have a grenade that's better in every single way"
AT nades being super bouncy ๐ why do they even exist
Anything that nerfs C4 I'm for
still, its designed to try and prevent selfish play and even turn selfish play into something that still benefits the rest of your team
yeah understandable, as much as i liked the game, it has been a while since i touched it
i think people really hate the idea of AOE heal in this game though
BBR is selfish plays get score
Trying to teamplay in BBR is a waste of time
so that's different as well
the simplest solution is to just make it so medics can only heal from ones they throw on the ground and that they heal at the same rate everyone else does when they do
I mean Oki is on record telling someone he only plays BBR to kill people in response to them asking for bonus points for playing the objective/defense
So uh, yeah, by design it's very kill orientated/selfish
jesus fucking christ, this game was still born when i bought it then
i'd prefer that approach honestly, but a lot of people hated it whenever it's brought up lol
battlefield didn't have such levels of selfishness, cuz there's no class that "does everything" like the medics in BBR
its ok, when he runs out of people to kill because zergs devolve into ouroboros trying to devour each other without ever catching each other he will be forced to implement mechanics that actually force people to fight
dusty dew round circle in a nutshell
generally, players dont know what is good for them
just look at mobas
Most active thread in feedback section, by a fair margin
Source?
I'll see if I can find it, there's a picture floating somewhere
If I come across the picture I'll post it, otherwise I'd have to go through months of Oki's posts and I think I'll kms in the process because I don't remember the exact words he used
honestly who cares what oki said x time ago we're not here to litigate what oki wants we're here to give feedback
he's not a founding father of the united states, he's a game dev with his own opinions and stuff and we're just here to say what we think
killcams and parachutes
for real though, can we walk back the 'no paracutes'?
it gets kind of annoying being held hostage in a flying 'shoot me sign' because the pilot doesnt know how to drop a rope
what's even the rationale there
parachutes are like - their own form of liable, you're floating relatively slowly above enemies who see an easy target
like i want the rope system
i love the rope system
i want to keep it, its unique and afaik no other game lets you pilot 126 other people on a dangling rope from a helicopter like a madman
but we really need a system for bailing on bad pilots mid flight
could even do something simple like
if rope is down -> no paracute
if no rope is down -> you get a chute
or you could just make parachutes very high risk, like, you have to deploy them at 30-40m above the ground and you glide for 10-12 seconds to ground level
No parachutes is what prevents helis from circling the skybox limit raining down infinite troops at the enemy backline
plinks your tail rotor once
wouldn't that be the fact you can't spawn on them outside objs and spawn which restricts it to a few squads only
First they need to fix all the bugs with the big boat (bouncing, too many sandbars). I think the driver or second seat should function similar to the tank commander with spotting giving the gunner elevation info.
I'd have the gun be a slow firing long range artillery that requires specific barrel elevation to be accurate. Maybe put the rhib minigun at the back so it has limited anti air.
and besides the point
you can already do that now with the rope system
The rope forces them into engagement range
Killed an enemy littlebird transport with my AUG side gunners. Then later on we sniped out the pilot in the littlebird military with AUGs.
Also killed 4 tanks, 5+ apcs, 3 attack boats, rib boats, cars, snipers. Yet despite the mass of vehicle assets killed we lost by 450 points.
Vehicles are useless
Fly. The. Damn. Heli
So... With good gunners the BH can take down another BH in about 30 seconds.
Also please use BH or Blackhawk to describe that heli. We have a literal transport heli that has the same HP as the LB.
Also, have you been around before the heli HP buff? They were almost useless and died about as fast as the LB. Except they were heavier and slower.
Most gunners aren't that good or they run off before going down. I'd dare to say there's more crashes than kills during a BH fight.
I was around, but I think it was an overcompensation. A middle ground is needed imo
It's silly that a helo can eat 4-5 RPGs just as a concept. I'm all for making helos a lot faster to compensate for a slight health nerf, but I think they're way too tanky in their current state.
I am an avid pilot. In order for the BH to be in lethal range of infantry, you have to be so close you are in danger of getting hit by RPGs. As it stands now, i can tank one hit before I need to run. Mostly because I don't know if it was a tandem.
If they are reduced in health, i guess it'll make you happy, but myself and many pilots i know will have to find another game, as the helis here won't be viable.
You can't balance the game around people who are too ADHD to focus a single target for 30 seconds.
I suggested several times to make the miniguns more accurate and lethal, because they suck
BH can also quite easily deal with LBs if the pilot knows their stuff
There's no reason the LB should get a minigun buff and not the BH
But that's where the game is right now
I just think Oki hasn't really balanced vehicles as a whole very well
I'm ok with a 15-20% HP nerf on the BH if:
- guns are more accurate
- slight speed buff
- LB alpha damage down
- tail rotor single hit KO removed and replaced with a damage modifier to the main health.
- on death, any heli will start the Blackhawk down mechanic. No more insta death.
I agree with all of this lol
Cool beans ๐ I would be quite happy with that change set
It's just kinda bizzare that the BH makes a better APC in its current state than the actual APC
Slight aside, only LMGs should be able to damage helis as far as guns go
There's a serious level of confusion with vehicles as a whole
Helis are a fantastic top tier troop transport irl and in squad
I think exceptions could be made to have a rotor shaft hitbox that intermediate calibers can hit
Sure, but that should be next to impossible... Irl you would never make that hit
Snipers hit me way to often lol
Mostly to punish stupid pilots who hover too low or get ambushed from above
I think allowing DMRs and heavy ARs do damage as well would be fair
I'm always a little sus when I'm insta killed as pilot during a complex high speed turn from 1200m away
I'm right there with you
We were talking about how helos have buggy hitboxes earlier in here
I've been shot out of the pilot seat at absurd ranges with zero idea how it happened
Also fun fact, your tail rotor can be popped while in spawn in the "protected area" lol
Seems like there's some kind of desync where helo hitboxes don't register, so the bullets skip past it and hit people inside
Yeah, not ok
Which would explain some weird kills I've gotten while chasing BHs with the LB
I shoot out pilots more often than I kill the helo with both BH and LBs
Which is very confusing when I'm on their tail
I'm not too sure if Oki will balance the vehicles though. He seems very anti vehicle
Unfortunate considering how much of a slog most of these maps are to walk across lol
I'm so down with the last one
You can't have a BF-like game and just neglect the vehicle side of things
real
Idc what Oki thinks, you have to actually make it work
i'd be down with customization for it that involved playing with its stability and potentially even carrying capacity
e.g. cutting 6 seats for an autocannon on the sides
(not a serious proposal just an idea)
Vehicle customization would be amazing, but I seriously doubt Oki would do that
Let us swap out one or both of the BH turrets for a 5mm nade launcher. More of an anti vehicle/tank/building tool. Slower fire rate, lower ammo.
Or let us sacrifice the internal seats to carry around a mobile rearm station for APC/Tanks/Troops.
Dunno, stuff like that.
OH HELL YEAH A NADE LAUNCHER
Their current armaments aren't actually bad in concept, just underpowered on the numbers end of things
nade launchers are like such a decent intermediary it's a shame that they're apparently a blacklisted development thing
Rocket pods tho
Isn't there a civilian LB with rocket pods?
Though honestly i would prefer if we could have both turrets and missiles/other utility
i don't think civilian and rocket pods go together
It's the blue and white one
I remember this very specifically from the playtests
oh the news copter?
Not sure if they spawn anymore
it doesn't have any offensive capabilities no more from what i've seen
yeah there's one on eduardovo
I wouldn't mind a container heli that could transport vehicles or repair rearm stations. Make the station unlikable, but if the enemy captures the territory then you lose it until you recapture
Over-all, I think vehicles need a near total rebalance
Agreed
agreed
Helis are by far the closest to balanced
i think that's the one thing we're all in agreement on lmfao
Helos need more speed and DPS, but a little less health to not be more of an APC than APCs
They should still be afraid of APCs though
Yes
That's their natural enemy
ofc ofc
APCs could use a bit more accuracy, it's insane how often the bullet spread just misses a guy up close
But... A skilled pilot should be able to navigate an APC without being shot down in half a second
Also needs at least one more hit worth of HP
Plus, a 30mm round should just vaporize a guy on direct hit
No reason someone should survive direct hits from an APC
You can tell it's a Tandem by how slow it is, the distinct sound of it, and the hefty firing arch. The rpg man will also take his time to aim it at you. Even then if your circling at 150+ km/s no rpg will hit you.
As of now, you have to get a headshot to kill in one hit, if they don't have armor
honestly that could be a really good perk
I don't mind if the splash damage remains the same, but direct hits should one shot everything except exo armor
Kind of hard to see the speed of the RPG from the pilot seat. And 150 m/s is too fast for the miniguns
Also, if they are harassing your home objective they will 100% be using tandems. Often best to avoid it wholeheartedly.
especially with a buffed APC making offensive play more common and therefore more 'getting in your face' situations
Would give exo armo a reason to exist and an upper limit to APC damage vs infantry
True. I mostly fly that fast when circling B on Sandysunset so we can wittle them down and start killing them.
The real vehicle rebalance would be limiting C4 to engineers and supports
Camping spawns is a little too easy right now. Some maps are set up in a way that let's you punish spawn campers, not many though.
This is very very much needed
medics when they realize they can't just do everything outside of long-range fires:
Battlefield worked just fine with only two classes being able to reliably kill vehicles
okay unnecessary shade aside it's not merely a good change it's a necessary change
They don't have access to the DMRs?
DMRs are okay but they're gimped in the current balance set-up so I don't usually consider them as being good for long-range fires
hitting that followup shot is a nightmare at the best of times
Fair. They are still a thing though and do work kind of
But the recoil is insane
Bullying vehicles by turning every class into an apex predator capable of tossing magnetic C4 30 feet at you from behind cover is insanely bad
6-10+ accurate bullets is still not going to kill squat. The damage needs to be buffed, not it's already adiquate accuracy
So true
Hopefully it can be equal to the littlebirds damage, as it should be
It should be equal to the LB damage, it's supposed to be the same gun
honestly you could also just do that suggestion we had yesterday of making it accurate for the first 5-6 seconds and then it just gets wildly inaccurate
A BH should be scary and able to clear hostiles off a rooftop in order to secure a drop for the passengers
you can't just sustained fire infantry targets anymore so it's okay for suppression but not at all appropriate for killing in itself
Idk how many times I've just stared a BH down with an RPG or LMG and killed several passengers or the pilot because the miniguns have such bad DPS
It's already like that though only for about 3 second bursts
yeah but only for like, extremely short bursts
extending the time on its own would be a pretty decent buff imo
If bursted properly, good gun. But that gun shouldn't take somebody who is skilled at it to work. Any player should be able to pick it up and be good.
Also a good BH crew is 5 people, if not 6. That's a lot of people doing one task, it's ok to be powerful
Yeah, mostly. They can't PTFO in any meaningful matter, exept BH and constant backcaping.
Which is extremely effective because your teammates have colective IQ of an ant, so good luck with taking this point back, before match ends
honestly sometimes it's not even that your teammates are stupid it's that the game encourages you to be a stupid ass mofo atm
if the central game loop is 'let's just keep going after kills and moving forwards towards the red objs' then there's no difference between an intelligent player and the dumbest idiot you've ever seen outside kill count
True
Objective play must have bigger priority in this game, because zerging in a loop will not end well
i love all of this
if only oki didnt have a hate boner for vechs it might happen
why the fuck did he even add them if he hates them so much and makes them near worthless?
Marketing, for trilers and BF feeling, propably
"BF feeling"
something tells me that the bf feeling is kinda ruined when everything bigger than a jeep has no use besides "looks cool"
Exactly
Look at the new boat
Basically BF4 boat copy
Worse than APC, which is an achivement in itself
Yeah the boat is terrible
The tiny splash radius + low velocity makes it impossible to kill infantry with any common sense and it stands no chance against an APC
At least its accuracy is good
I whine about A]C accuracy for like 6 months, but I will gladly take boat accuracy on APC, assuming no splash/dmg nerfs
It also have HP like RHIB and its resistance to dmg is 50% of APC one
So tandem one shots
calling it a BF4 copy is an insult to BF4 man
But you have 2x zoom max
True
Defeats the accuracy
Yeah, with most of your engagements being 200m+ because you can only sit in water
Because of bad design
I wonder who designed it
But the accuracy alone is nice
I wonder who, fr
Ngl it could have a coax or another mg for its hp
Definitely not someone who played BF4 a lot
Its modeleled
Ffs a lot of features are modeled but not working
Smoke grenades on APC, ERA on T90, coax on boat
I thought the one who played squad a lot and played logi a lot
Yes, played Squad a lot. Mortars in hardcore should be good tho
Xd
Only if it can team kill
But you can't see blue markets above your TMs
So you have to identify friendlies by eyesight
Someone propbaly wrote "sorry tk" in chat a lot
Mortars in squad doesn't work like that, you get a marker, and you are shooting a marker
Simple ass
Because indirect fire
If TK, then really not your fault, because SL is responsible for giving you firing missions
That's nice
You just set up range and right click
When you are told to
That's my experience with mortars
That's nice and kind
Can't imagine what airstrikes in hardcore 254 players would do
Massive tk if someone from both sides fuck up
hell nah bruh the commander's gonna have a 100-0 in Wakistan
or whoever's in charge of calling the strikes
I told you so
just downed 4 helis while they ran back
It really needs a buff
im still advocating for a BH HP nerf tho
or at least more damage that vehicles deal to BH
When I tried out the RCB90 and realising on multu islands, I downed 3-5 Helis with no effort, too.
If the main body doesn't hides the tail, you can shoot it down, you can see it from a lot of degree
Propably only real use for it lol
Yeah, it's easy as fuck
See... My thought is that he should add them properly... And people who don't like vehicles can just play the gamemodes without them.
Given that a large majority of 127 servers always choose conquest means something.
I have had passengers try to RPG the boat, but the rockets get messed up by a moving heli... They get wonky.
When someone says "just use the AUG against LB, works for me every time" this is the scenario I always imagine - one where the LB is already on fire, being attacked by another LB, and essentially a sitting duck
where do I find respawn timers for vehicles?
ngl i very much would not mind if the transport/police littlebird/hermits turned into less of a ufo but didn't get one-shot the millisecond they started hovering
a heat should bring you super low but imo should not instakill a LB unless it tail-rotors
it really discourages playing an active transport role since people take a second to drop even with a warning
to be fair, the littlebird isn't ideal for the transport role no?
oh one thing: the blackhawk could benefit from a vehicle commander v channel
i think all vehicles could use a separate voice channel to talk to other drivers/pilots
o true
actually does anyone know how many news copters there are?
Game physics allow it to fly the way it is rn, oki made it that way And to what I know its not gonna change, typical pilot who Just picked up how to fly will not be Rolling around, doing upside strafes without crashing, high tier pilots know how to fly thru rolling, the exact same reason why grinders on infantry can crank 100+kills And not everyone else
i only recognize it on eduardovo
there's police birds on tensatown
and my personal favorite the hidden heli on sandy sunset
oh shit right, that helipad up north
though that one has less seats
honestly i feel like they should also be something you get in base
the one in tensatown is in base, the one in sandy sunset is neutral territory far from action
that being said imo there just needs to be more of these things across the maps
the one on eduardovo is weirdly situated off C
i can't imagine a world in which that breaks balance in a 250 player game
turn it into the air humvee lolol
Right? Not as easy as tanks or APC's, but still easy enough for them to not be a problem if players want so
They learned to shut down armour effectively, and now its extremely rare to see good scores on 254 games, even in tanks, probably impossible in APC's
I'm pretty sure I've seen a LB with like 5 guys on its rope going sanic speed so I don't see why it'd be worse
I literally hopped on to an APC to kill clanmate for fun And I tailrotored him in first shot
It is not hard i dont get those casuals
I wish they removed all the non-remote turret humvees. They're so bad to use.
Yeah, right?
Extremely fucked up how easily you can be shoot out from there
I learned while playing BFV, that open top turrets are a fucking joke
And thier addition says as much as "you have a vehicle with a turret, but you can't use it LMAO, fuck you peasant"
ok at least the browning is better because it has like - actual armor around the player so it's not as easy to get hit as in bfv
god why didn't any of the tanks have armor for the turret player in bfv ffs
It's realistic
Doesn't change the fact that it's still very easy to hs you or kill in legs, when in HMG turret
It should be RWS like 7m
You can hover above and kill boats since their gun only has 30 degrees of elevation and the miniguns damage it. For APCs in the water your guy needs to shoot out of F11 (left) or F12 (right) while hovering above and a bit to the side.
Sure, but getting above them without a tail hit is hard
Boat should have 20ยฐ, like a tank, which is even worse.
I just drone bomb boats
I feel like drone bomb was stealth nerfed recently though
like you gotta be so much closer now
God boat is bad, HP like RHIB, small arms do dmg, hitbox bigger than BH, gun weaker than that of APC, worse elevation, and griver gunner is split
Ffs, they intentionally must have made it that shit
incompetence does the job of nefarious people far better
The HP is not even close to the rib boat.
Data mining says its identical
APC is an example of incopetence
Boat must be intentional
You trust numbers while I trust my gunner anialating rib boats but having to stick on patrol boats for far longer.
I struggle with other explanation
There are also dmg resistances
HP is the same, but big boat have definitely more resistance
Thus, you cannot compare them to a rib boat
In hp alone I can, because number is the same
Tandem one shots it, soo
Just like rhib
Your gunners have to be the biggest cap i have heard
It's mostly closing the distance which is dangerous. I find banking to one side while flying in towards them while maintaining max altitude will let you get in range and above them. They will fire a string of 10 or so shots which is when you start banking even harder since their next 10 will be readjusting and will likely hit you (at the cost of loseing altitude which you can gain back when he reloads)
Engaged an attack boat and an APC in the water on Wineparadise at the same time and killed both. APC with my rpg man and the attackboat with the gunners. Then my chopper filled up with people and some moron put c4 in the back which caused the camping tank hit to detonate killing everyone. RIP.
meanwhile, on remote turret jeep:
Not pictured: getting tandem'd 200 meters away
What else if not a tandem
sneaky bois c4'ing me from behind but my team cleared out the trees
build hescos around the jeep to stop tandems lol
There was a LB with a squad of engineers RPGing us throughout the game sadly, wouldn't have done much
I got revenge though
But at least the jeeps dont take forever and then some to respawn
Ya thought I was just doin it wrong
Serious ideas please
They are serious ideas, hence they are very hot
I don't want to mention any current even much but one side from the current war, strapped 6-8 aks together to use it as AA drone killer
Imagine that but with ultimaxes and it could be placed down by a support through a buildable
Oki just add light tanks if you refuse to do anything about vehicles man
you don't just add every random vehicles man
USMC doesn't operate those
there's a limit to how diverse your faction should get
man, it's roblox game
gameplay>realism
MSG is too simmilar to lav for average battlebitter, it needs tracks
so M10
hence there's a limit but not fully realism
but the best option is to fix vehicles rather than adding new shit
ngl if Oki adds APS for vehicles death tolls will go down by like 50%
or more
not even BF has random vehicles bro
they didn't add tracked ifvs for a reason
becouse wheeled ones are sexier
simple as
true that
Shame devs didn't added BTR 90 but 82
90 doesn't looks so cheap, and could mount ATGM's without looking like a clown
at this point i give up on vehicle balance
devs give copilots and codrivers loudspeakers
anyone in the front/cockpit really
feel like I could send a far more concise message to the occupants of the precious heli seats to get on the damn rope if it's blasted in their ears
Give tanks glint
Funniest thing Iโve heard on here
Id go into a diatribe about vehicles being underpowered, but itโs a moot point
And Iโve already done so 2 or 3 times
make the glint be large enough to not only cover the tank but like 10+ meters around it 
sounds like the buff that tanks needed
in some game, WW3 I think it was, tanks had glint, and you could shoot out the little cameras to blind the tank
Ever since the game release the gameplay has been changing and morphing every week. It has now finnaly settled on tanks camping in their safe zone sniping away all game being absolutely useless to their team and a blight for any helicopter pilot and unfortunate infantry that fall victim. I have been able figure out a counter to every single vehicle in the game thus far but I cannot do shit against these safezone camping tanks. On Wineparadise for example, we had 2 US Abraham tanks camping their hill in their safezone. I got a littlebird transport going and had guys fire rockets roughly 300m+ at the first tank and eventually got them on fire. However the second one was 500m+ and simply too far for ANYONE in the game to counter, not even us.
After maybe the last 10+ days this is what the game is devolving into in Oceania. I've talked to other pilots and they agree that it has changed, and also changed for Asian servers too for one guy I spoke to.
I mean, we have 3d spot which is much more OP than glint but ok? Imo ok, but add x6 thremal camera for gunner and mg gunner to compensate for that
There is no camping in safe zone for fuck sake
People are to stupid to differentciate safe zone, from spawn protection zone, and can't even see that no map allows on camping from spanw prot. (Exept salhan, but tank were removed)
First point doesn't count, because there is not even 100 meters form spawn protection to point A /E
Hardly camping on AR distance
You really need to be blind to not see that both E and A points on Wine are far from spawn ptotection.
Yes that should be the case; there should generally be no counter to the situation where the vehicles are worthless and taking random pot-shots for 20 kills over 30 mins, them doing that is the counter
Weโve finally reached the point in the game where the median player has figured out the most effective counters to tanks in general and therefore every remaining tank player goes into the game expecting and preparing to do exactly this
(Sorry iโm being glib i get that youโre not saying this)
(I hope)
You are the most bizzare cunt on this whole discord mate.
Why tho? Because I correct you for saying things that doesn't really exist?
People are puting camping and staying in spawn protect in one bag which is stupid and unfair
Like i complained nearly a month ago now: tank players were encouraged by the ease of destroying and immobilizing them
Well weโve reached near the bottom, where tank players are now mandated to do this
There are more exceptions than before if only because the more solidified blob gameplay means there are large periods of time where the tank is free to just move wherever it wants on the map before it runs into infantry and dies
You could go into the game right now, into a wine paradise 254 player conqest match and see the safezone for the US team. It encapsulates the whole hilll where tanks are completely immune to anything as stated in my littlebird example.
You mean US side hill with A point?
And this will disappear instantly if inf gameplay is reworked significantly and weโll be back to square 0
I am not aware of other places to camp with tanks on that map except A and E points
Which by the fact that they are points, can't be in safe zone
Also yeah wine a and e are just dumb tbh, fighting on them is infuriating
Idk how can map designer design a map with places that incentivise camping
Looks like consultation prize for not being able to do anythig else
Honestly i think itโd be better with stronger vechs because the positions arenโt especially good for sniping as it stands, since the urban area is so thick you can barely see much outside of that garden
In general itโd probably be a far less terrible offender with a game that isnโt balanced like this right now
also very serious tank suggestion: i think tanks should be actively tracked on a minimap
it will tell you exactly where you need to shoot your tandem to hit one at any time
Yeah, make it so you also get bigger splash radious, because with 6 meters you can still miss
Make it 20 for good measure
hell, while we're at it, i think firing the tandem alone should cause the tank to explode
the moment you left click the tank blows up
Camping tanks is because tanks can't do anything else
Pushing with infantry will get you killed, and trying to take position on a hill closer to the action will get you c4 cheesed within minutes.
And it's not like you will last a while pushing with infantry, minus one map, the average time i see a tank live while pushing is about 35 seconds (after they reach the fight)
Dealing wth armor is beyond trivial
also like while people say pushing with infantry confers a bonus
right now it absolutely don't
infantry have no reason to fire at the people firing at the tank, and even when they do they have like near zero way to locate in time to terminate
haha bro "combined arms warfare"
no thanks bro we ain't playing Squad
nobody would protect your tank from infantry
yeah
like i think the important thing is it's not even that people don't want to, it's that there's zero way to
AP has the same damage as HEAT RPG ๐
yuh nobody will care about an engi shooting rocket at your tanks or APCs
not merely is the game pace god damn fast, which makes it difficult enough as is, there's no reason for infantry to expose themselves for a tank as opposed to just joining the blob
still devs think we're playing this game with Steel Beast mindset or something
LET'S FUCKING GO OLD OIL DUNES
VIL BEING BASED FOR ONCE
Instead of protect, babysitting would be more accurate word. Because tanks really need to be babysit to be effective
Yeah, now I have a chance to play multu once more
infantry fighting vehicles more like vehicles fighting infantry man
Running from infantry vehicle
real conquest
Conquest is meant to have meaningful amount of vehicles that will be a threat
How to get +20 vehicle kilos
Yes, but they need to be countered in at least some way. I'm going to assume there's a range/distant limit to the c4 drone so you can never truely get the camping tanks on wineparadise (have only used it once where I killed a tank in safe zone on Sandysunset so idk) since rpgs cannot reach them.
there is so many ways to counter every single vehicle in this game already
the lack of doing so is a literal skill diff
smarter players bully vehicle users
You can't kill camping tanks on Wineparadise. It's simply too far for anything.
oil dunes is the only map where you have to worry about other tanks rather than RPGs and C4s as a tank
really based
you can't really snipe infantry like other maps
hurts to see it took Vil this long to bring back this masterpiece
Now they are countered while not being a meaningful in any way
You can move your ass and get it from behind easily
Flanking is an option
My god. Do you not know what a safe zone is? You have 10 second out of bound countdown to do anything, not possible.
I want screenshots of tanks camping in safe zone
Because right now, I call bullshit
I guess he meant blue zone (enemy no entry)
I will apologize if I am wrong, but I think you are saying bullshit
Practically canโt flank
I know, I don't think there is place like that
Vil does bad maps, but he made them so you can't camp from blue zone
There is? There are two points close to each side, the one near center both have good hills in blue
You need to do a bit of deforest to make them viable
Can't flank, can't c4, can't rpg - well can but getting 6 hits with 5 reloads is beyond unlikely.
Trees are biggest enemy 
Screenshots pls
Play the game > open map with the keybind > look at blue/red zone.
Yes. Wineparadise is the worst, but such things happen on Sandysunset too
Eh sandy is north side advantage apc hill camp first point
South housing layout is bs
I cant even listen to slazenger without laughing
Cringe
You either have the most bot like experiences or you Just dont know how to deal with safezone campers at all
So send it, if it's so easy to make, I am in theatre atm so well.
Even if I could see it, I don't know what place you are even talking about
You can't kill a safezone camper that is hundreds of meters deep within their protected zone. Be scilent when in my presence
Safezone disables shooting unless you leave it
go to VC and stream
He has to leave at some point to be able to shoot
on wineparadse, I'll show you
Which is the exact time you deal with them
On sandy, you can shoot only at first point, which is barely camping, if enemies are 80m away
He just means blue zone not really safe zone, safe zone isnโt even drawn on map for some reason
Slazenger is the one advocating for blackhawk to be turned into literal gunships, after that claim i Just cant listen to him
Absolutely. Guns need to kill in less than 10 shots
There is no safezone camping tanks/apcs that cant be dealt with
It is just not a thing
And even if it is, it's highly ineffective
While sitting in then is pointless, unles its Salhan, from where tanks where removed becouse of that
You spastics have left me no choice, going into a game and taking a screenshot of the wineparadise map right now
Seems like someone canโt even read patch note
There are maps that have issues but vilaskis thinks he designs best map ever so you cant even do shit about it unless he realizes
I got the closer yellow spot representing Abrahams tank on fire with the littlebird rpgs but the other one was simply too far anyone to hit, possibly even for a c4 drone. This was flying me flying on the borderline safezone just so they could get a shot at 200 altitude.
Bruh definitely not there, tank canโt climb that cliff
Furthermore, I just played a 40 minute game where a friendly tank was on that hill the whole game. He got 24 kills in 40 minutes.
I usually sit right below the cliff and need to deforest to get a good view but that should average ~ 40 kills
And that's tottally fine since enemy player can contest you, but not these safezone camper that are all too common these days.
I think thatโs worth reporting if they sit on top of the hill, feels like the same exploit as salhan
Is that so. I assumed there was a natural path up there since the tanks are there every game. Simmilarly on the other side too.
That cliff is yelling โno tank on topโ for me

I mean, you can tell from map, itโs a cliff all around
As for Sandysunset, there is an unforgiving safezone near objective A and F which tanks and APCs will camp the whole game. I can only just barely contest them.
I donโt see a clear way up
I mean, uh, they do they, me sweat infantry can ez 40k when they maybe barely get 20?
Littlebird pilot suddenly got quiet. Would of thought he would of had a mutually interest in seeing these impposible to kill campers seeing as they are shooting at us all game.
Iโm convinced vehicles doing blue zone camp is intentional and by design judging from new mapsโ layout
Deters back cappers a bit (still not effective lol)
Effective af XD
24 kills in 10 minutes is such a shit KPM lmao
Not even a threat
HAHAHA
Resupply takes forever for tank on larger maps
They just donโt have much ammunition to work with in first place and are super slow
you literally cant take slazengers opinion at all
24x1 = 24 tickets loss for the enemies
0-1 and more = 15 or more tickets loss for your team
Which one will you take
Assuming they all stay dead and not resurrected (which should be the case for camping vehicles)
Not so much for run nd gun playstyles unless youโre just pushing with blob
Why do I even bother arguing with a guy that thinks 24 kills in 10 minutes is a threat to the balance
It's literally like that tank is not even alive
Bro doesn't make a SLIGHT dent in the tickets
Barely a threat to the general gameplay
Is literally fucking useless
And you acting like he has an unstoppable gameplay tactic that HAS TO BE DELETED RN
Dayum this community is shit
Jesus
This is the exact type of people calling out nerfs for everything that is not fun according to them
Furthermore, another interaction in this feedback channel is literally useless, have a great day or evening or whatever guys
Would be hard to get there imo, if even possible
I suck at inf gameplay, but I can do more than duble of that killnwise in this time lol
Definitely not a threat
Exactly what I mean
The lowest skill bbr player reaches at least 30 kills by the end of the game
24 kills in a tank is nothing
10 minutes
That Guy was sitting waiting for targets more than actually playing
bet he's crying when tanks go out and farm children on Wakistan
man you can never satisfy people
because bro thinks his gunship should be top of the scoreboard and not being challenged by a guy sitting on the hill
The whole argument is "nerf this it's op" infantry players can crank 80-120-150 kill games, respqwn at will, die as many times
Vehicles have borderline 5 minutes respawn timers, why would I not be able to crank high kill games
Considering the threat amount
A good vehicle player is gifted high kill games purely by his skill And game sense
Vehicles should be powerful
Should be a threat
what are you advocating for
And should be somewhat hard to deal with, unless countered by effective strategy
I'm not disagreeing with you
I want to see vehicles powerful, I want to see vehicular combat balance way better than it is, even if I am LB player, I want other vehicles to thrive
But people like this make it so much worse
the problem is like I said there'll always be crybabies
you get so many of them that you don't know what you're dealing with at times
You cant dodge it, I know that from BF3, BF4, Bad Company 2, any game you name
Every infantry scrub thinks it's uncool to die to a vehicle
yes bruh especially 128 crybabies packed in a 2x2 km box
It was an unbalance vehicle, that is true
they cry about why vehicles don't go to them so they can kill it easier when you have a billion angles
that's funny bro as if people hate dying
/s
It's annoying cause you cant reason to them, conquest is a gamemode designed AROUND VEHICLES, It's whole idea And identity IS THE VEHICLES
And they will still complain about them
And every vehicle plsyer will tell that the vehicle balance in BBR is fucked up
of course the only fun is blowing up morons in tanks with c4
you can't blow back the c4 throwers that's not fun
well saying morons sounds harsh cuz they can do no shit
Harsh but true
to them it's just run and gun
idk man just remove vehicles sounds better cuz we're better off having no trash than full of trash
ยฏ_(ใ)_/ยฏ
ยฏ_(ใ)_/ยฏ
Thats what gets me annoying, freedom of speech is annoying but shitters should not be allowed to speak about balance, monkey movement follow singular opinions, even if they are wrong, thats why so many people want LB nerfs, thats why so many people think APCs are broken(lmao), exactly why people think tanks need to be nerfed(wtf)
Feedback channels should be Reserved for actual devoted players, the ones that grind the game, the ones that have knowledge
Cause many games listened to blue collar players, weekend andy's And random shitter which killed the balance entirely
๐๐คฃ๐คฃ
I actually like usin the apc I can get the annoying ass lb if I try an always better when your not a moron an actually move wit infantry believe me more often than not they help u out if ur on obj just donโt push farther than them an youโll be fine
they should add vehicle resupply stations to capped points otherwise i think ground vehicle balance is actually pretty good
BH is actually useless though unarmed LB is a much better transport vehicle and armed LB just shreds any other heli especially BH
Feedback threads should be for me and me only, everyone else is dumb.
By Attack heli you mean Cobra/MI-28?
Oh yeah, another one using "play with infantry argument" . The same infantry that doesn't reas you because it hurts thier KPM. Yeah, right. That doesn't happen. Like, it's more than very rare to be able to use infantry to your advantage, not to mention cooperatiing with it. Maybe by following zergs on Waki, then yes.
Argument like this can rally be made only by players that never really played FPS game with randome, especially on that scale, or are trolling or purpose
I have pulled it off only on PS2 while playing with outfit, in organised manner
I mean when I play wit my clan . Maybe quit crying about vehicles your kd can take a hit it will be fine ๐คฃ
It's a vehicle balance thread, his only place to talk about the vehicles In a somewhat chill place where there is a slight chance of being listened to, who are you to tell him this
Yeah, with a clan you say. Lets gatekeep gameplay loop behind clan cooperation lol
What is your input to this whole thread then, go somewhere else
Lol I mean I also find squads in matches that do that to ?
O does my opinon hurt ur feelers
No i dont really i dont care for you
Right, as if my KD was so important. I would gladly have -10.0 kd if it ment that this gameplay loop is made properly
I care for the entire vehicular balance
And I care for other people wanting meaningful changes in this part of gameplay
Then good for you. Most of the player base doesn't have that luxury. You must be a lucky guy then
Thereโs vehicle balance then makin vehicles to op . FYI I do think the game needs a vehicle rehaul balance an incresased spawns
All Iโve seen from u when someone disagrees wit u is u say there morons or skill issue . Old multi is the only one of three people that wil discus it
Same we all want pretty the same thing balance
Increased spanws are bad idea
It only makes vehicles more present , which kind of defeats Oki's vision for the game
Imo, having less, but better vehicles would be much better for the game
Just make them worth those 6 minutes, right now, they are barely worth 1
Cause compared to drzewny i've lost My sanity explaining to people like you over And over the same shit
Agree, and rn if they increased spawns it would only make more engineers carry tandems because more mobile point stashes are now roaming around the maps
Oki vision of the game is a cluster fuck they need to iron it out more .
Lol so u troll everyone then who has a different opinion got it
I pretty much get one go in vehicle then canโt get in apc or tank rest of match
That's fair, in theory
You fucked up, no vehicle for you
Shame that right now it's easier to destroy them than finding non conq server
If they will be worth thier respawn, it would work well
Rewarding skilled players and incentivising getting better, whilr discouraging people that treat vehicle like some kind of powerup mario cart style
Honestly never have a problem wit that myeskf server browser always find dom for me if I donโt want to deal wit vehicles
Just it staying a dom server is the tricky part
That's ture. I didn't mean it's hard
Gotcha . Frontlines on the other hand different story
simply having infantry nearby significantly reduces the chances that someone will just run up and c4 your tank + itโs harder to peek with a rpg. you dont need to do complex coordination, just push the obj that the infantry are pushing
Man, I was blown up inside half team blob too many times
It doesn't matter how many teammater are around you, when they doesn't care about you
And how surprising this may be, they don't
idk man from what ive played i even got repaired
Yeah, I happens
Sometimes, extremely rarely
Too rare of a occurent to have any impact and be treated as an argument tho
true but like if vehicles arent helping pushes there is no reason to use repair tool
its like a self feeding loop
Define troll, cause so i've given plenty of constructive criticism And feedback
The only people who are trolling are the infantry scrubs that Just want vehicles to be nerfed or plain out deleted
play dom if canโt handle vehicles
but letโs be real for a moment, whatโs the intended counter for LB
Part of the issue imo is the game requires people make a deliberate choice to do teamwork that is inherently slower and less rewarding than just running around like a headless chicken.
To use medics as an example, you need to stop what you are doing to heal people. You cant do it passively. And when healing people you are not running around racking up kills
We need to just admit it, the game isnt currently designed for teamwork
A headshot score more kill than a rev
From Oki's standpoint, it's RPGs, IFVs And ground firearms, or other helicopters
Self counter is not a counter, not sure what IFV is referring to and never seen someone even try to rpg an LB
IFV is LAV And BTR.
That muzzle and spread
seriously?
Very easy.
Sure LB canโt damage an APC but one hit from APC deal only 17% hp damage to LB
RPGs are a Daily occurence even for the top 1% of pilots
It's not about the consecutive hits, it's about how easy it is to tail rotor
Technically it is, but unless also countered by other thing is creates very insular gameplay. When only lb counters lb we just end up with lbs untouchable in the sky
Do they hit? Iโve seen people mass salvoing BH with moderate success but LB is like bs
Cause you've seen the shittiest people of this community
Lack of skill makes LB look like OP vehicles
I thought this is supposed to be a casual game 
Lbs are too fast to feasibly threaten with anything other than other helis or a surprise tank round to the face
Actual good Players, good And not tryhards, can easily deal that
Ngl I do that all the time
@desert cove pls explain this again
Oh you slow down? Oh? Take this ap
IM tired of this topic
Id like to see your half an hour rpg shooting down perfectly strafing LB that is actively maneuvering clip
Anyways, most vehicles are too weak but lb are the complete opposite. Where tanks are threatened by like everyone on the map having c4, mines, and rpgs and are slow enough to be very vulnerable if they overextend or get snuck up on a little bird instead dodges 9 out of every 10 shots fired at then and can fuck off to the other side of the map in the blink of an eye if they do get damaged
even just rpging a bh can get to kamikazeโs weekly choice of top moments, youโre making it sound like a walk in the park
Lb are playing ace combat while everyone else is playing a survival horror game against them
Bro whereโs rpg
Itโs also just sad Lb having so much hp itโs more likely you random headshot the pilot than taking it down
No, there were 2 rpgs in one clip that completely missed only for him to get headshot or something

These are all probably recorded before the change to glass
ngl Iโm only seeing an exploiter vigorously defending to get it not nerfed
Just like Vector pre nerf
Dudes a good pilot, but doesnt bug out when he should and is overconfident. Half of these deaths are gun deaths because people finsally start turning around to shoot at the littlebird circling then
by repeating top1% or top 0.5% I bet heโs very proud and canโt wait to show off his quote on quote skills
What you want me to explain again?
Leave the game
Probably nothing because this vehicle is vulnerable to all the same things inf is
Which means everything
With exeption of hand grenades
Idk if something needs a counter if everything counters it
Fresh.
You mean those changes that doesn't really work?
They work inconsistently
Which is a major issue
No, we confirmed it with oki, it doesnt work at all.
Matter of fact i had a clip of dying to an anti vehicle nade lmao
I meant Frag
BUT WTF HOW?
In a fucking heli
HOW
Skill issue from my part xd
But it CAN happen
Bro must've yeeted his best nade in his life
Guns
Not all guns get L vehicle damage in first place
Only all AR's, Snipers, DMR's, LMG's and PDW's. With most dealing more than 5 dmg
Also HMG, 7m, Coax(which is 7m tbh), and miniguns
Kriss Vector too, for some reason
Conversation literally going in circles
@magic ingot mf a well placed rocket is more than enough
Because some people are to dumb to understand some things
I donโt think itโs a one shot but itโll scare it off
And it's not open to interpretation who
Sounds like you never hit one lol
Im not allowed to make a certain statement due to thread rule 
I have more LB kills than kills in all helis overall
Tho i don't engage them that often, because a they are is pain in the ass, and I have more pressing matters to deal with
Tandems, for example
i really hope they revert or at least compromise on the littlebird l-armor damage man
makes flying transport so unfun
i can try and dodge as much as I can and live longer, but all it takes is 2, maybe 3 seconds, of taking damage total and you're down in a police heli
police heli? Tensa?
the large transports have no hope to outmaneuver the fire and have to rely on a perfect gunner to match that dps
the one on tensa, the one in sandy, pretty sure there's a few other unarmed littlebirds
Those are practically target practice
L armour dmg is very propably a additive statistic
So every weapon deals dmg to soft vehicles+l armour
unfortunately, they fly well enough to deal with most rpgs outside of hotdrops, but they simply can't handle sharing the airspace
Then multiplicated by it resistance
well armed only has one other seat, they're not dropping much at all
talking about the unarmed ones
Ah
Imagine being a tank, an attack vehile, having to hotdrop
the intention behind making littlebirds vic shredders isn't bad imo but helis just aren't in a state of balance where that's necessary atm
Armed LB is exactly the same type of vehicle
The conversation is going in circle cause people are still too dumb to understand
Solid arguments
- overbuff bh hp
- buff lb to counter it
Why am I seeing a pattern here (peeks at claymore nerf
Most people on this server don't want to understand
I have seen it many time
What we see in this thread is nothing
I had displeasure of arguing with so called "wave"
Thanks Oki, our god and saviour, that he was banned
armed lb should have a longer respawn timer than tank based on its combat efficiency
imo armed lb's shouldn't be in spawn
replace em with transports
make more points with helipads
No, tank just needs a lot of buffs
And it's only 1 min of difference
You mean make it like waki tank that only spawns on cap?
there's a few littlebirds that spawn on points already
pretty sure waki has em
but yes
it would help prevent people forcing armed lb's every match and getting to the point where they just dominate the game
and having more unarmed transports would ease downtime moments in conq
play infantry conq
on top of just keeping the airspace interesting
When was the last time you saw a server playing it
Never
Did the LB make its way through this thread again
How subhuman do you have to be to protect a tank camping on a hill in the safezone for 40 whole minutes lmao. conveniantly choose to ignore that it was a friendly tank too thus a detriment for our team.
Buff the damage of transport chopper's miniguns, fix the window so you don't get window sniped. Add functionality to the cooppilot seat that currently serves as a meatsheild for the gunners, add HP to the tailrotor so splash damage won't destroy it only a direct hit.
Then we'll be golden ๐
Also reduce the chopper's base health
Those fucks are annoying, the only way to counter them is attack helicopta with like 2/3 RPGs, but not all maps have the transport lb
Lmao
BH doesn't need so much love
Again. It's not a safe zone
Too right. I was able to get a tank on fire with two RPGs on the littlebird but just simply couldn't get the second one who was 400-500m out from the safezone's borders.
Learn proper names
Because you can't do shit in safe zone
You are only misleading others
I may sound like an ass, but semantics are fucking important
Did you miss like the three weeks of convos that that guy and the rest of us had about how the tanks are so gimped that people are incentivised to camp
(oh but I'm for all the transport choppers though)
Like come on this is still the same issue of people circling around and eventually landing on 'let's punish the tanks for camping which we can barely substantiate but is so bad it requires major game changes'
It's so painful to stress again that when people are refusing to go out of the safezone for fear of getting hit, scoring a grand total of 20 kills over 40 minutes, the problem isn't that the drivers are psychotically obsessed with not getting hit
Just play obj get over the fact of dyin an that it just a game simple โฆ
I mean yeah
But like
People are playing this game to have fun
The only properly structured way in this game, structured as it is, is to have lots of kills
So people are just gonna play to get the most kills
It's just this again where there is no dimension to the game beyond the overly fast and simplistic inf gameplay
So most people play to have the most fun via doing stuff like that
For tank players who own 1) an extremely expensive and rare system per match, 2) a relatively fragile system with lots of theoretical power, why would they play the obj
You can't just expect some players to give up the fun they want
Play infantry And get over the fact of dying
It's that simple
What kind of an argument even is this
When players are having to work against the design incentives set out by the developers of a game to be effective... That's bad
I do mofo I like my sucide c4 shenanigans
Like you see this in the LB convo too but to a different extent since unlike the tanks the LBs are observably viable and can pull off good performances
We stan suicide C4 tbh
Honestly avoid waki now
Fr? Wouldn't that be good for suicide c4
Just sit on c and wait for the blob to pour in?
I find it fun to be able to die an respawn
Good for you, some people dont enjoy dying 24/7 And rather feel more useful for the team by getting higher amount of kills in the game. Where vehicle death is a 5 minute respawn so death in it is more of a loss than 5 minutes of losing infantry players
A lot of people just mob up I think they expect it on waki more sandy bas ra on the ship are good to
Thatโs just bein self important donโt get me wrong I like using vehicles actually just keybinded the rolls for lb
Self important is good for the team
In a game where you cant expect teamwork, expect only yourself doing good
Dont get me wrong, cooperation exists, but it's not even worth trying most of the time
I rather have Faith in myself And do myself good
Understandable Iโve just always played for team Iโm a utility player
I'm fully aware of how fast they die when they even try to help support an objective against infantry. Does not change the fact that safezone camping has zero counters.
Yeah, but safezone camping is literally useless. The guy up there just spent so much time telling you that they literally cannot be getting those shots on you, not unless you're directly strafing the spawn area on most maps
The exception is wineparadise with the slopes at the map edges next to spawn and the tree cover and that's not even a safezone camp that's just a general camp
Introducing safezone camping counters is a meaningless exercise in nerfing tanks more while achieving effectively nothing
You can make them visible on the map for being stationary - which they can just counter by moving. You can forbid ever firing in the blue zone, which will at best solve some edge cases like on sandy. You can even make it an exploiter/griefing report worthy thing, which will just open the door to generally reporting any vehicle in the rear as an exploiter. There's no winning this by somehow introducing a counter to something countering itself
The counter to tanks sitting behind aiming at copters is convincing tanks to be out there, firing at things on the ground and being too occupied to reliably look up
jesus can yall stop arguing about "safe" zone
One person can't it seems
Probably wants to spawn camp,I can't imagine other reason to create non existant problem
To push for changes to safe and spawn protection zones
Real
Good greif.
Lol ๐
day 10000 of asking for ifvs to get their coax guns
I think it's in the works
SoonTM
You know
honestly there's really not much to talk about anymore since there's not really been any real vehicle changes since day 1 and within the little time this game has been public it's rapidly settled into its probable long-term balance
Doesnโt oki hate vehicles to?
Hate maybe too much
He definitely doesn't like them, and it seems he is kind of scared of them
Ya itโs definitely noticable must be a medic main
I think he wants to avaoid BF4 air-like unbalance
would be nice to get modding so we can test out stuff tbh
Which is stupid notion, because most vehicles sucks very much
honestly could you walk me through what bf4 vehicle problem was
only have abt 40 hrs on it
Ground vehicles were OK in overall thing, air was very OP
Not a lot of inf counter, very effective
Attack helicopters cound easily kill whole enemy team 3-5 times
LB is normal in BF4
Not really
not as busted as attack helis
i dont feel its danger
Your right
day 10000 of asking Oki to fix the fucking sight of tank
beside helis most BF vehicles can only be as good as the crew
that's what happens when you have limited stingers but unlimited flares
Inf was struggling very much
yeah BF4 isn't a good place to look for
Squad vehicles mechanic can be observed and learned from
they're not milsim AT ALL
It is imo, BF4 did A LOT of things extremely well
Even ground vehicle balance
Air is fucked up, i am happy that its not planned for BBR
They are very much mil sim
Not AS milsim as GHPC, but still
the only milsim part of Squad's vehicles is the ammo position
the rest is the same as BF4, you can't repair from the inside but who cares? Maps are big af anyways
In terms of features, yes. Balance? NO.
More balanced then BBR lmao
Taking inspirations from Squad gave us current shit show
you have T62 tanking M829A4
Yes, but not a good example
we don't learn all of it
just the damage model
and the sighting system
vehicle thermal when
If you want THAT level of realism, don't play games
It's contrary to good gameplay
that's not realism, that's balancing
I'm not asking for GHPC
can we add this so bush hiders can't just pop and fire without us noticing
No. Its realism, not balancing.
T62 can't tank M829A4, I'm not sure what are you talking about
Yeah, but we don't want that in a GAME
I didn't say we need to