#Vehicle - Feedback

1 messages · Page 8 of 1

golden valley
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thats actually fucking funny haha

wide relic
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Isn’t that the clan that dog fights each other if there on opposite teams ?

earnest ocean
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They dont care

golden valley
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because you're not a danger

earnest ocean
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They don't care lmao

golden valley
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@earnest ocean

wide relic
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Lol an aa heli would be cool

golden valley
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helicopters are already aa lol

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the biggest danger to a heli is probably another heli

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I found a fix for the AA problem! we need more helicopters on every map!

wide relic
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Lol ya but how often does that happen I’ve seen lbs on some maps outright avoid the other whole match

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Isn’t there 3 already ?

golden valley
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3?

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usually not no lol

wide relic
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On sandy

golden valley
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2

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1 civvie

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all the way on the outskirts

heady jewel
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There 4 on isle i believe but 3 of them are transports

golden valley
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and 2 blackhawks

heady jewel
wide relic
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Ah k didn’t remember team must of shot the other one down an stole it

heady jewel
golden valley
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and a transport

earnest ocean
# golden valley

Man even changing your mind and telling it wouldn't do shit to an lb doesn't saves you from grotes meme's

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Irrelevant as hell

golden valley
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half of the shit you say is so illegible that no one really knows what you're saying half of the time

earnest ocean
golden valley
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its that you usually dont really have a point

earnest ocean
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XD

golden valley
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especially when you circlejerk the same 2 things that have already been disproven multiple times by multiple people

earnest ocean
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Most of the time when i wrote in the last day's discussions, going in dept into the problems and dissecting you always ignored those and said "TLDR?".

You willfully ignore it because you have no counter arguments on the things i wrote and the you say "wont reading that" to.

Arguing is nice when i argue with you, Grote ❤️

golden valley
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I said tldr because I read it and it was barely held together by anything

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I hoped you would actually make a point instead of writing a bible of nothing

earnest ocean
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Read it and understand it

golden valley
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make it legible

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make a proper point

earnest ocean
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Its legible

golden valley
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to you

earnest ocean
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Its a proper point

golden valley
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I don't live in your mind

earnest ocean
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Please do

golden valley
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a lot of people are ignoring a lot of what you say because you usually don't say much

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90% of the time its me and drew answering and the others not even really bothering

earnest ocean
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Because its a vehicle topic, the rest are not very much vehicle players.
Keep that in mind.

desert cove
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True, happens to me every game, not LB player tho

cedar ember
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Last night we were able to handily scare off an enemy LB with gunfire. Two lmgs.

We still died sadly, but I attribute that to the fact we were in the point next to their spawn, and also had 2 BHs, a tank, an apc and a squad of infantry trying to kill us all.

thorny mason
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littlebirds are light work with high l-armor damage potential

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lmg's are great because of big mags with no need to reload

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pdw's are decent too because of their massive l-armor burst damage

desert cove
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Yeah, P90 has more L-armour dmg than most AR's...

cedar ember
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feel like most of the SMGs are pretty over-tuned

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which makes sense lol... smgs would be the polar opposite of vehicles

graceful void
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cries in pp2000

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cries in UMP

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rest of them are good though

opaque lily
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I've litterally 1v1'd a top teir littlebird pilot in the littlebird transport helicopter on District and my sidegunners won. They even destroyed him. AUG is very powerful.

sour swallow
rancid hound
desert cove
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7k messages guys, most active thread

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2.5k is a shitstorm about LB

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LMAO

frigid cloak
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AA would be cool but since there's no planes ever is kinda pointless

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Just adding something for infantry like manpads or something

desert cove
frigid cloak
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Really

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Yikes

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AA then would be emplacements or SPAA?

golden estuary
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no need to add AA, just tune LB stats lol

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ITT people who want to use SPAA on infantry

desert cove
frigid cloak
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So true so true

golden estuary
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And then the next vehicle thread will be "SPAA TOO OP AGAINST INFANTRY"

desert cove
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Minority wants nerfs/counter to LB

desert cove
golden estuary
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Nerfs to LB yes. Counter to LB is very questionable.

desert cove
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Unless you nake it missle only

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You can't expect vehicle with super fast firing canon to be bad against inf

golden estuary
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Nah fuck these AA suggestions, let us build those world war 1/2 barrage balloons

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Ofc scaled for BBR, as a squad buildable

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So we can "reconstruct" the balloon when it gets popped 😂

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Have it need an RPG to pop idk, can't have every pea shooter or LB minigun ruining things that easily right 😂

wide relic
desert cove
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No pls no

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Let's make echo chamber about tandem OP or how APC sucks soo much

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But not another 1k about LB

magic ingot
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Unpopular opinion but stinger might be just fine if it’s designed to never be able to destroy tail rotor, BH has decent hp and can probably tank multiple shots forcing it to retreat or fly very low (skill) to avoid locked on by multiple at the same time (time to lock and range of locking TBD) while effectively deterring LB cuz they have way less hp

desert cove
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You need to make it rewarding and it needs to feel like it does something

magic ingot
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Define everyone?

desert cove
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But then you give to everyone

magic ingot
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Does engineer access count as everyone

golden estuary
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in a 127v127 server... how many stingers do you think are gonna clap ur ass cheeks

desert cove
golden estuary
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especially at start of round, when helis are rolling out

magic ingot
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Time to lock and limited counter measure should do it

desert cove
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10 stingers locking at 1 heli is extremly possible

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Like, it would hapen

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every time

golden estuary
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just look at bf4 for example lol

magic ingot
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I’ve also said it has limited locking range you can’t just lock a bh 1 km away

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Range plays a key factor

desert cove
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Right now you can have 10 engis shooting at a tank, and few people running with C4 in hand

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Avability is a big proble

magic ingot
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If range is limited only a small amount of people can actually try to lock

desert cove
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Squad solves it by limiting AT per squad/team. Only 2 LAT per squad, so like 6? among 50 player team. And only 2 hat per team, so 2 out 50 players

golden estuary
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just where are you flying the LB that there are "only a small amount of people"

magic ingot
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Isn’t it always back cap

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Noone defends BBClown

desert cove
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Start doing good, and they duble

magic ingot
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Tandem is never range limited but rather scope intentionally F you to be hard to aim at anything further

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Engi would also be giving up its beloved rpg which has way wider applications, from what I observed about what people bring as primary gadget, few would equip them

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People concern about their own gain over teams’

desert cove
magic ingot
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When I can do whatever with C4 why bring mines to help area denial

desert cove
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Like, daying to RPG i can't see is rare, and propably one shot anyway

magic ingot
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Do you not think a bh owe to die flying over waki bridge

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It currently doesn’t

desert cove
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I don't understand your point, feels out of context

magic ingot
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I also don’t understand your point

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If you can run that close to tank might as well c4 it, it was never designed to fight in urban settings

desert cove
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How vehicle is supposed to PTFO

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You can't incentivise camping as a dev for fuck sake

magic ingot
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Why not?

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Do you think blobbing is more interesting?

desert cove
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Camping is boring playstyle that is one sided in vehicle case, no one likes campers

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incentivising it is just stupid

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like why?

magic ingot
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The problem with the game now is over aggressiveness

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Almost feel like the old days knifing people in cod game

desert cove
golden estuary
magic ingot
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No map design is gonna stop first minute backcappers

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Who was talking about at mines?

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Littering AP mines is the area denial

golden estuary
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"littering" 4 mines 😂

magic ingot
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When an entire squad do so it’s 32

golden estuary
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but yeah, still more useful than AT mines... mfw we in vehicle thread

magic ingot
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On par with old solo support spam

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But you never see that

golden estuary
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i've not killed a single vehicle with the AT mine

magic ingot
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People don’t cooperate in pubs

limpid flame
golden estuary
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they're just so blindingly obvious in any places vehicles would want to go

magic ingot
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They cooperate taking out tank only because tank will kill them fast and they want to get rid of it asap

desert cove
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dying to AT mine is in 99.999% of cases drvier skill issue

magic ingot
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I doubt people go for transports

desert cove
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the rest is a guy who really had great idea where to put it

magic ingot
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BBClown I see a lot of backcappers try putting mines on the way out of spawn

golden estuary
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if only AT mines were less obvious and did more damage 😂

magic ingot
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It’s ridiculously predictable

golden estuary
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and so obvious as well, right in the middle of the road

magic ingot
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It would be more interesting if it’s some kind of IED

golden estuary
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like some kind of.... c4? 😂

desert cove
magic ingot
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Maybe even allow tapping them into the vehicles on the side of the road

desert cove
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Vehicles alredy die to much

golden estuary
magic ingot
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Make every roadside vehicle a bomb BBClown

desert cove
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Squad have one shot kill mines, 1 per squad, on like 15kmx15km map lol\

golden estuary
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how many AT mines does it take to kill a MBT?

magic ingot
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If you crash them they explode and damage you

golden estuary
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cuz i swear i've hit 4 on tanks and still no kill

magic ingot
golden estuary
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nani

desert cove
magic ingot
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Humvee die to 1

golden estuary
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BBR

magic ingot
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BTR doesn’t have much more hp than humvee

desert cove
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Mine does 14 dmg to a tank, if you trigger with front hitbox, it's 7, with rear one, 28

magic ingot
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Wait what

golden estuary
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LMAO WHAT

magic ingot
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That matters??

golden estuary
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1 C4 is more effective lmao

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what the fuck hello

magic ingot
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Bruh

desert cove
golden estuary
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vehicle feedback - shit is whack

desert cove
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That's exacly we have 7k messeges

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we were at 4.5k before littlebird toipic

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Too much shit to talk about

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lmao

golden estuary
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LB is hotter issue cuz LB affects a lot more infantry players, while tanks/apcs being shit only affects the people in those vehicles

magic ingot
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Ngl I’m also having problems with transport LB, they’re ridiculously agile and very hard to stop it from hotdropping an entire squad

golden estuary
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Yeah, the spawn mechanics makes it oof

golden estuary
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Trying to chip a LB to death is a futile effort most times, they just zip off to repair

magic ingot
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Yeah light armor is also paper armor, agility is the name of the game

golden estuary
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So you just have to hope for a fat hit like RPG or pilot kill

magic ingot
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Or a btr happen to be around and not reloading

golden estuary
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I saw that reddit post of the c4 sending a BTR to space

magic ingot
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It takes 6 btr shells to kill it

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Like, seriously

golden estuary
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god damn BTR physics is wild

magic ingot
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BTR get send to the moon by any exploding damage for no good reason

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APC head on duel often wins by the side that stops moving first cuz guess what your opponent gonna knock you all over the place if you’re moving

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And apc brake is jank

desert cove
golden estuary
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Lmao btr became a pro skater

desert cove
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Balerina, like from swan lake

magic ingot
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One time I appreciate this jank is when enemy rpg flip me 180 and make my gun point directly at him

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Oh boi you made a bad choice…

desert cove
magic ingot
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I was leaving spawn

golden estuary
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Not even jeeps get shaken or bounced around this badly

magic ingot
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Why does tank and apc need to suffer all these

desert cove
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I suppose it's that way becouse oki crunched them 3 years ago in one night

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After 10min of testing them in Squad training range

wide relic
desert cove
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Yeah, apc for some reason, is able to jump on smallest bumps

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And this mf always will turn left while in flight

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ALWAYS

wide relic
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It just amazes me there’s no fall damage for vehicles but people it instant death dependin how high up u are

desert cove
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Imagine being pushed from waki bridge by a quad💀

wide relic
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🤣🤣🤣 just wish it was for infantry to I have been pushed offf waki wit a quad an humvee ….

rancid hound
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nah fam just add Javelin it's anti everything

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let's ruin the game cuz why not

wide relic
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Least they won’t have to fire it in a building

earnest ocean
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I'm against heat seeking missiles but thinking into the fact that if everyone in a team would use just a stinger for 1-2 heli is unreal.

If one team is just the stinger, and the other is varied between classes and equipment, the people who use only the stinger will suck cuz they won't be able to counter anything else only helis or inf with their primary.

There were squads/clan in bbr history who only ran medic or engineer, tho those squads will have only one purpose, something like you have a massive pro but also a massive con.

Being more varied in equipment is key, if everyone has the same they will dominate one thing, but they will be dominated by most other things.

heady jewel
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If there was a stinger I’d rather it be a ground pickup or something

desert cove
limpid flame
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You do not get how much targeting infantry players are able to do Just to put a single vehicle down

magic ingot
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Bro rpg is anti everything

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It’s just flying c4

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I don’t bring rpg for the sake of anti tank, cuz they kill people or break walls just as good

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It’s not as laser focused as a stinger which is pure aa

winged adder
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astill think vehicle balance will improve if the frag is actually made the antipersonel option

unique jackal
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Stinger or any type of auto-aim/homing weapon is such a drastic balance change

winged adder
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Right now HEAT is anti-eveything, so every single engi will run it (or tandem)

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Step two, remove the magic superglue from c4 and make it have mass so you can't yeet five of them onto a tank 10m away in under 5s

magic ingot
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Iirc back when I used to play cod6 stinger require you to maintain track of the target for a certain amount of time before it can acquire a lock

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Even then a chopper cannot be downed by1 cuz hp

winged adder
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Hell, remove c4 entirely, and replace it with satchels (drop only) and breaching charges(long set up)

magic ingot
unique jackal
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Most maps are super open. I don’t see timed targeting changing all that much

magic ingot
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I don’t remember who and I have no source

winged adder
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(and if you let someone put a breaching charge on your tank, you deserve your death 😄 )

unique jackal
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I don’t want c4 removed, I would like it class restricted and without 1m range where it snaps to the nearest surface

unique jackal
magic ingot
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Yeah I was saying if there are to be stinger they will have a limited range for locking (150m?)

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(Sorry, just middle finger to LB)

winged adder
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imo, any kind of stinger should be map limited and probably tied to the point closest to spawn. Eg, an avenger humvee with two tubes, one shot each

unique jackal
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If you were really looking to “balance” LB I don’t think you should be looking outside the vehicle. There’s simple changes you could make if you wanted it less powerful

magic ingot
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It’s not just about powerfulness of the armed version

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Transport one can also be cancerous since they cannot be take down fast enough before it hot drops an entire team

winged adder
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Side note, can we get rid of the gun little birds passenger seat? tired of accidentally spawning in it

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Doesn't even have a rope, so you just have to hope you splat onto a medic

unique jackal
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Transports are lucky if they get 2 fulls squad drops in a 30 minute game. Most of the time they’re just meandering with gunners and acting as a taxi for the one guy backcapping

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And for LB transport it’s the same just without two miniguns that can’t hit the side of a barn

unique jackal
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Pilots prob just don’t want to get close to ground lol

winged adder
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Then let the passenger drop it (letmeout.gif)

unique jackal
magic ingot
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Smaller, faster, almost same capacity

unique jackal
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Yeah, but still never used except for start and backcapping on tensa. Which will prob let a pilot get 15 spawns in a game, doesn’t seem like a big deal to me

magic ingot
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What other map features transport lb?

unique jackal
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sandy has one in the corner, district, the power plant one, pretty sure river. Prob a few more. Haven’t played in a bit

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Can’t even check because wiki just doesn’t have info

heady jewel
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Frugis 127v127 has a transport spawn

torpid elk
# magic ingot Unpopular opinion but stinger might be just fine if it’s designed to never be ab...

No, not unless you want to make battlebit resemble Ukraine even more.

helicopters there are more frequently using long range standoff strategies because of manpads. Tanks also need to be extremely careful due to the prevelance of antitank weapons everywhere.

we already have the extreme range carful standoff tactics of tanks in battlebit, we need to not nerf helis in a way that makes this the dominant strategy too (unless oki lied and changes his mind and makes battlebit a milsim at which point i guess all of this is fine HyperXD )

tulip ibex
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When are the gunners getting transport bonus???

unique jackal
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When are the gunners getting usable guns???

earnest ocean
# desert cove They do exactly that for any tank they see. All I see from you is only AT gamepl...

I play tanks, APCs and i played against them too.

If you killed a lot of people (pissed off) then they will try to find you.
And if you don't leave a trail behind, they will make sure you die.

You underestimate my experience as much as you say that I underestimate how people are dedicated to to it, I know when they spam me that some of them use tandem and some use heat.
Variety is key.

I love playing tank just because there will be squad of people who will try to destroy you.

Back in the day it was popular to be sniper squad, so does today.
Or other class based squad.

There will be people who use only a class, but that's the thing, if engis come to my doorstep, if i kill one of them or most of them, there won't be a medic around them, they will need to come back from the nearest spawn.
Because they chose only one thing to do, they can't sustain eachother's health, or replenish ammo to eachother.

wide relic
strange galleon
opaque lily
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Lock on stingers would ruin helicopter 1v1s since people in the back seats will be firing them.

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Terrible suggestion

wide relic
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Only if they make it not fire able in vehicles kinda like javelins in other games can’t be fired from in building

desert cove
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There's like 2-3 transports on most maps, and only one LB per team, sometimes only one at all

opaque lily
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Buff the transport helicopter's miniguns. Make their damage equal to the littlebird's miniguns

thorny mason
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i don't really think that's all too necessary given that they're gimbaled and manned by two separate gunners, not the pilot

cedar ember
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I wouldn't mind the BH guns to have a little less spread

opaque lily
cedar ember
opaque lily
clever vessel
opaque lily
clever vessel
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minigun could afford a faster turn speed and decreased spread imo

cedar ember
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Minigun is not a 10 shot kill lol

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It's just inaccurate as heck

opaque lily
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It is on armor, and as I said it can actually not even kill a medic with a medic box

clever vessel
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definitely not LB-level but i think tightening at least like .25-.40x would do good

cedar ember
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Expect you can't heal armor. After the armor is gone, it's a 2-3 kit kill.

clever vessel
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but it's not in quick succession it's 10 hits spread out across like 50 bullets missed and circling around because of how bad the spread is

opaque lily
cedar ember
clever vessel
opaque lily
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It is less

clever vessel
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either way its damage is fine but the sheer spread turns its dps into shit

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it doesn't need to be amazing at anti-infantry but at least it should be competent imo

cedar ember
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They should have the spread open up as it heats up

clever vessel
opaque lily
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Mr Kuro. you need to try out the miniguns for real.

clever vessel
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you can't just infinite sustain fire then

cedar ember
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Max heat = current spread

clever vessel
cedar ember
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I have about 250 kills on the minigun lol

clever vessel
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i've been a BH gunner and repairgirl since like day 2 of this game's release

opaque lily
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You would know how little damage they do if you did.

clever vessel
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it's absolutely not that it doesn't do damage, because it shreds the living shit out of L-armored vehicular targets

cedar ember
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I think it's pretty clear that you are underestimating the damage @opaque lily . Three different people have said as much.

opaque lily
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I'm talking about infantry

clever vessel
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but when your bullets are going roly-poly around the enemy you sure as hell ain't hitting them before they get to cover

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not a skill thing, just the spread

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wonder how it compares to other heli miniguns in comparable games

opaque lily
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Not talking about bullet spread. Actual hitmarkers on an enemy is in the range of 6+ and can go as high as 10+

cedar ember
clever vessel
cedar ember
clever vessel
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actually that's a thing i used to do with the BHs a lot before the tandem got really popular, which is strafe center points at about 40-50 feet just to take out sniper nests

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not survivable, would not recommend lmfao

cedar ember
clever vessel
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JP servers killed 64s sadly

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haven't seen one in two weeks

cedar ember
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😮

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That's a shame. I really like 64s for vehicle play until they stop letting every single person carry c4 and AT nades

clever vessel
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heh

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i will say, we've reached this period in the game where my IFV/tank experience is flipping a bit back to the early experience in the game before patch 2.1

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where there's less tandems and more HE (but 100% more C4)

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just because every lobby is at minimum 40% medics in 127 now lmfao

cedar ember
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Yeah, i can survive decently, but if I push i keep my squad on top of me

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I will usually either die to a C4 dude, OR a C4 Drone lol

clever vessel
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i like those two maps the most for conq

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on the other hand salhan, tensa, frugis are gone cases

cedar ember
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It takes some practice, but you can live for a while until somebody one hits you with a tandem

desert cove
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Wait, what?

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254 is again playable?

desert cove
torpid elk
torpid elk
cedar ember
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and yeah, accuracy in mind, its a 100 shot kill

past widget
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Certain gamers complain about "RNG" when it comes to certain mechanics, like aim punch, but they're fine with the RNG of weapons like the minigun. You users know who you are! Be ashamed and repent! Your concerns are a façade!

torpid elk
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mofos be complaining "shotguns would be too RNG" and then forget the minigun exists 😩

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we already have a shotgun apparently

desert cove
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APC accuracy buff when

torpid elk
# desert cove RNG is bad enough in singlplayer games, in multiplayer FPS, there is no place fo...

i disagree, i think rng can have a vital place in all sorts of games. generally, the higher the rng of a game the more it depends on good decision making rather than pure mechanical skill. you place yourself in a situation where you get to roll your dice freely a bunch of times with good chances vs putting yourself into situations where the odds are stacked against you

now how much rng? thats a better question

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i think when people complain about rng, their real issue is with predictability rather than the innate randomness that might exist. you can have a game that is extremely predictable despite a lot of randomness simply because randomness will average itself out over time

desert cove
torpid elk
desert cove
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Anyway, RNG bad, if too much

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Simple as

torpid elk
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anyways, i think the real issue isnt the existence of randomness but rather the nature of the distribution. people tend to prefer a normal distribution where an "average" outcome is more common than an extreme outcome. this is the logic behind stuff like 4d6-4 vs d20 and other dice system conversions

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its why a sub 1% drop feels like shit, particularly when you are grinding on a single enemy who respawns like once a minute or something awful like that

desert cove
clever vessel
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Meta just setting down

torpid elk
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you are betting on an extreme outcome and you dont even have the benefit of being able to roll dozens of times per second

desert cove
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It doesn't activates neurons like big numbers, but doesn't punishes like small ones

clever vessel
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Sorry to interrupt lmfao my internet just came back

torpid elk
# desert cove Yeah, the consistency really makes a difference, seeing average more often doesn...

yea, so like if the helicopter guns instead had something like "50% of shots land within of 1 meter of your target at 100 meters out, 50% of the shots that landed outside that 1 meter land within 2 meters, 50% of the shots that land outside those 2 meters land within 3 meters" and so forth it would feel like all your shots generally head where you are aiming with some ocasional stray shots

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obviously the numbers and how it is calculated is up for discussion

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but that example would create a denser clustering of shots where you are aiming instead of how it currently feels as though you are shooting around where you are aiming

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it feels like im drawing a circle around my target with my missed shots

clever vessel
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This actually brings me to a random question: are the rhib miniguns just the bh ones?

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From personal experience they’re about the same

rancid hound
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i think they are

clever vessel
limpid flame
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too long

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not reading that

clever vessel
#

ᵇ²Experience: If you kill a lot of people with anything(tank), prepare for a 3-14 engi (around a squad) to come. (Reinforcing statement ³ and ᵃ¹)

ᵇ³I like playing tanks because of this, having adrenaline, not knowing when they come, until the very last moments. (Reinforcing statement ᵇ¹)

#

...

#

i tried to read all of it, and i still do not get it

#

5 minutes of my life i'm never getting back

limpid flame
#

my guy is talking about this game as if it was competetitive game, when actually there is nothing like actual preplanned teamwork, more or less common goal that teams follow and understand what they have to do, to achieve their desired goals. No talk about diversing your team is necessary here, it is simply 128 random ass players who will play what they like the most. Engineer being one of most used classes will be in great percentage of game usage, then with addition of stingers/igla

#

PLUS those ones that use RPGS, and you have an absolute HELL for both LBs and even more so for blackhawks

#

you DO NOT GET IT, you waste your time by typing an absolute BUNCH of nonsense.

clever vessel
#

yeah it's like
there aren't actually any benefits towards significant team diversification in the current game-state, so class diversification is nearly moot

#

the most benefit you get is like putting a medic and a sup together in a 3:1 ratio for a squad (assuming that somehow you've managed to get 8 people to play together in bbr, which is freaking magic) just because... that's what works

limpid flame
#

it doesnt even matter, you die, you spawn somewhere again, rinse and repeat

clever vessel
#

yeah

#

class diversification is so incredibly moot when lives are so bloody cheap

limpid flame
#

the revive option or ammo refill is a nice addition that you might use or might never using during a game

#

some people dont revive

#

some people never drop ammo boxes

#

In a game of this scale, people use what they like the most, or what they consider meta, not what they think will be the best fit for the team

#

the whole talk about "oh i play tanks and when i kill a lot of people i expect them to come for me"

#

that is the dumbest shit i have heard

clever vessel
limpid flame
#

people hunt vehicles cause it's fun for them and free points, they will do it on sight

clever vessel
#

you get the same level of arcade in a 6v6 game if you design it to do so

limpid flame
#

if you just show up in their FoV that monkey neuron activation happens

#

imagine a situation where you cross some field and there is a whole squad waiting

#

you may kill some but there will be rockets and c4 flying at you

#

the same way helis are IN THE SKY so EVERYONE can attack you

clever vessel
#

like that thing can barely kill infantry... at 15m ranges

#

while still

#

the turn speed just doesn't help either when every player can fly about like they're on crack

limpid flame
#

you have tanks, IFV, boats, RPGS, annoying persistent snipers, Regular firearms able to deal damage and you want to add another source of damage that will be borderline unavoidable for lower skill pilots, like it hardly changes much for us high level pilots but only fucks up the gameplay for lower level pilots even more

#

@earnest ocean

#

all that bunch of text is a huge nonsense, imma keep it a buck with you my guy

earnest ocean
#

the whole text had the purpose of clearing up the messages between Drew and Me to the Atomo guy.
And the text is mostly about why it is unlikely that all 128 players will use only one equipment, not just Igla or stinger, anything, and the strenght that using one equipment would make your team overall weaker to everything.
Point of text is not adding igla nor stinger, just going in theory that while all 128 players could use it but ultimately would be useless, because if all 128 players use igla they can only kill inf on mid range, and kill ground vehicles defensively.

#

I can convert it into docs, for the ease of reading

limpid flame
#

When it will be added, there will be a fuckton of people using it just cause it's a new thing, and a way for them to kill the "helis that they hate so much"

#

even after it settles back to normal levels it will still be an opressing tool for all aerial vehicle players

#

to a point where it will not be fun

#

BF2042 already has that issue

#

and they play 64v64

#

128v128 will only make it worse

#

it's a bad idea

#

maybe if it was a pickup

#

somewhere

#

that not everyone can have

#

maybe if it was a stationary target defending the central part of the map(where the most fighting usually happens) that can be destroyed and/or built

#

but as a gadget this will absolutely fuck up the vehicular balance

clever vessel
#

Honestly, hot take: 10 stingers is functionally the same threat level as 128, because either way it’s a ranged lock-on with high damage

earnest ocean
#

I mean it can be tweaked damage, range, fov, speed, avalaiblity vise. I understand if you guys do not like it.

#

some person said that it could be picked up from the ground like something like a special drop.
Though as I said I am not all over Heat seeking missiles.
I never said the intention of the text is to add Heat seeking missile launchers.

desert cove
#

So why are you arguing so adamantly for them? At best, you are sending mixed signals.

earnest ocean
desert cove
earnest ocean
#

I understand.
if there ever will be Heat seekers, they can be in only two outcomes, reading your answer and getting it in conclusion.
A its inneffective, and can be found at everybody.
B its effective but its rare as hell

desert cove
#

And avalibity is another thing, game currently doesn't restrict gadget amount per player. Everyone runs fucking C4, and everyone can switch to tandem engi on a moment notice.
Adding stingers will lead to situations where there is 10,15, 20 even more engis with them in a field, because they can.
That means more players running good counters to very limited threat, making any air gameplay basically impossible, like armour one now.

desert cove
clever vessel
#

i think the other thing heat seakers does beyond that is also cheapen the value of air/anti-air activity to begin with

#

the first effect is it kills pilots. so in general pilots start playing even more conservatively.
the second effect is that this eventually evens out to people just switching to it whenever the one heli pops out into the main, taking it down, and then everything is neutered

#

as opposed to 'everyone carrying one', it just becomes 'everyone who noticed the heli switching to having one', and zoning it out of the arena

#

which is... literally exactly what happened with the ground vehicles, but at least the good speed and maneuverability ensures that the LB can escape spawn and probably return consistently

desert cove
magic ingot
#

people don't "switch to" rpg seeing a humvee HyperXD

clever vessel
desert cove
#

Like on Basras cliffs, US side, you can basically put 7m humvee behind map structures to make it very hard to snipe/shoot out players. So heat is only option on range

clever vessel
#

also special mention for eduardovo and valley where a good humvee can really blunt a blob push from the main point

desert cove
#

People are just under utilise humvees tbh

#

Maybe the addition of Mraps in future will change it

earnest ocean
tulip ibex
#

Soooo... when are the gunners getting transport bonus?

desert cove
#

Who knows

#

It's a change to vehicle gameplay, so probably never

#

Like, we are waiting a year or so for night vision for APC

earnest ocean
#

imagine flir on apc

rancid hound
#

awesome as hell bro, flir on everything except vehicles

desert cove
rancid hound
#

tank commander has it

#

gunner still blind

desert cove
#

Tank commander needs to go

#

No one is using it

#

It's boring gameplay, and can't really be improved

#

Even in squad tank squads are 2 players, 3 is there is RWS

#

Commander sight is game design mistake

#

Shouldn't even been born into arcade

cedar ember
earnest ocean
#

If someone is using it 50% they will not get out and not use it.
So commander sometimes ends up trolling the gunner

desert cove
#

Yeah, at this point, unles you seriously communicate, which is inpropable unless with premades, its just easy xp farm, especially when gunner is good

cedar ember
desert cove
#

Making it flir with 15-20 sec use and 20-25 sec recharge, but with Hz thats worth the human being would work

earnest ocean
#

man not the hz

#

reduction to 24 is okay but under that, i will scratch my eyes out

desert cove
#

24 is what flir scope should have

earnest ocean
#

they have 14

desert cove
#

So they should have more

rancid hound
#

It's so painful in LAV/BTR when you get shot by an other LAV/BTR. You start to make backflip/frontflip/360/[Insert Tony Hawk Pro Skater 3 Combo]

wide relic
magic ingot
#

Day 1 of asking removing aim punch on vehicles

earnest ocean
#

get spinned

torpid elk
cedar ember
#

Good gosh every day I am reminded how awful the tail rotor is on the BH...
Was trying to do runs and escape beforethe LB got me... I was outplaying him super hard until he randomly got two his on my tail and took me down...

#

That mechanic just undermines skill in its entiraty... We even had an engi reparing on board too

wide relic
#

In other games u could knock the heli by tapin it from above only did minimal damage to

magic ingot
#

Suggestion: make tail rotor destructible only when BH has hp below certain threshold

#

Or make it a separate hp pool like armor

desert cove
#

BH rotor just needs more HP that's all

#

Being destroyed by one shot from APC that could also miss and hit tail, dealing dmg with splash, is a joke

cedar ember
#

So the heli always spins out when the health pool hits 0

magic ingot
cedar ember
#

forces you close in

#

bh is 100% a non-threat when high up

magic ingot
#

Are you sure it’s rpg kat

#

Hint: tank ap shell looks like rpg

desert cove
#

There is like, 90% certainty that's it is HEAT

opaque lily
#

Starting to join the littlebird hate gang but for completely diffrent reasons. Their miniguns are way too good compared to the transport helicopters miniguns. Last night I was beamed out in like 0.010 seconds from the opening burst of a littlebird and died instantly so my chopper was freefalling. I was able to spawn in and limp back to base after everyone else in side was killed one by one from the littlebird. It's rate of fire is just nuts. You will sometimes see a whole line of bullet holes in your windscreen. Like 25+ in a straight line from a single burst. I wish I had screenshots.
The littlebird's miniguns can kill in 3 bodyshots and are continiously accurate with insane rate of fire while the transport helicopter's miniguns take 6+ with huge dispersion when not bursting and with beyond lackluster rate of fire.

desert cove
#

So lets buff transport miniguns to the LB standard

limpid flame
opaque lily
limpid flame
#

Even if you give spread to LB it will only hurt lower skill pilots

#

That 1% of the top will still slay

opaque lily
#

I don't care for spread.

#

only damage

#

bullets to kill

limpid flame
#

Fire rate is OK

opaque lily
#

lol no, they are incomparable

limpid flame
#

Damage is a thing I can not speak about cause at Times infantry players take 5-6 shots And are still alive And sometimes they seem to get hit by single bullet And die instantly

#

Besides a good BH squad can deal with LB Just by accurately shooting at the windshield

opaque lily
#

Most times we outright destroy the littlebird instead of killing the pilot whereas they will kill all our occupants instantly, including pilot through the windsheild

limpid flame
#

Thats because the spread on BH miniguns is too shit

#

This is why im saying it needs to be tightened a bit

#

So you have a fair way of fighting back

opaque lily
#

first and foremost the damage disparity between the two makes it uneven + the windsheild patch only applies to the littlebird

limpid flame
#

LB should not be an anti-BH vehicle anyways, that is game balance fault, but it should not get nerfed in a way that affects both it's way to deal with infantry AND BH

opaque lily
#

spread and rate of fire is secondary

limpid flame
#

Windshield patch never made it thru

#

It was working for couple hours

#

Now it doesnt work again

limpid flame
#

Rather repel

#

And cause severe damage

#

Be a threat but not a raidboss vehicle

opaque lily
#

It's not anti transport, it will scarecely ever actually destroy one from full health only kill the occupants

limpid flame
#

It's good that way

#

Tightening spread will make it more viable, you dont need damage buffs for it

#

Gives it fair way to deal with LBs, gives it more potential to kill targets, And makes it even

opaque lily
#

My god mate. You can't even say that when it takes 6+ to kill. Spread means litterally nothing. It's BTK

#

need to be the same damage as the littlebird's miniguns

limpid flame
#

How does it not mean shit if spread affects both the chance to hit the bullet, the effective range you can use it on, the ease of use, And actually by that also affects your TTK

#

Cause it's easier to hit more bullets in the SAME FIRERATE as LB

opaque lily
#

When the littlebird can kill the piloit instantly in 3 shots and the transport cannot because of it's low damage, accuracy and spread mean nothing.

limpid flame
#

But it is a transport

opaque lily
#

Same miniguns

limpid flame
#

It can simply not be a flying fortress of having 2 gunners that would be able to instakill targets, with good squad having 2 engineers to fix it, And having fuckton of seats for backcapping, maybe even having people dropping with RPGs

#

BF2042 issue with it's transport helis

#

They became unstoppable fortresses in the sky

#

You cannot buff the damage simply

#

But making the ease of use for the guns is a simple change that will be better for everyone

#

Possible also give BH some more power in gaining height

#

That would be already perfect

opaque lily
#

Yuck, your just avoiding anything to do with it's damage.

limpid flame
#

Omg ofc xd

desert cove
#

So LB minigun can very well deal 15 dmg

#

Or 20

#

It may be or may be not affected by armour

limpid flame
#

Yup, thats why I dont wanna talk about something that i dont know any real data behind

desert cove
#

And there are two of them

#

So are they dealing 50%, dmg each? Is one minigun only visual effect?

limpid flame
#

Exactly

#

Until confirmed, it May very well be 1 single minigun actually shooting

#

And 2nd for visual

opaque lily
#

The left minigun and the transport kills in 6 shots, the right minigun on the transport kills in 6 shots

limpid flame
#

Do you simply not understand the balance choice between a designated fighting vehicle And a transport?

#

Lets make everyone have high damage

#

Fun game

opaque lily
#

Furthermore there is a significant range drop off the the transport helicopter's miniguns.

limpid flame
#

Lets make humvees 2 shot targets

opaque lily
limpid flame
#

IM Talking about 7m

#

Nobody uses browning shit

#

Too easy to die in

#

Besides even if they do high damage, that is offset by them being ground vehicles And how squishy they can be from infantry

#

Where as BH can take a ton of damage

#

Even AP tank shells

#

:))

#

which makes absolutely no sense

desert cove
opaque lily
#

No

desert cove
#

Same as APC

opaque lily
#

only 1 and the second one will kill, however you can repair inbetween and you will survive the second 1

limpid flame
#

I guess we're playing two different games

opaque lily
#

AP shells from a tank take away half the health of the heli

#

HE shells do nothing

limpid flame
#

Why would it take more than 1 in the first place

#

Its a 120mm shell

#

It would make a smol dent ofc

limpid flame
#

You May aswell already be gone And repairing

desert cove
opaque lily
limpid flame
#

I stand my opinion, BH should not be a lethal tool, it's a transport And should be able to fight back but not be a menacing threat in the sky,

opaque lily
desert cove
#

It's 47, you can try yourself

#

Was 70 before HP buff

opaque lily
#

AP shells on an enemy tank is like 22 or something

desert cove
#

Out of 100

#

Works 100% of the time

#

For HEAT to

#

10/5/3 shots required to kill a tank respectively

opaque lily
#

You say that, okay, yet when I shoot at an enemy tank's front armor it says 22 damage not 10 or 20 or 40. Thus, the hitmarker numbers are not accurate. The Transport helicopter will die on the second AP shot always.

desert cove
#

Like, literally

#

And BH takes 3 AP shots

#

I am sure

#

It also takes dmg from everything else, so theres that to take into account

opaque lily
# desert cove And BH takes 3 AP shots

it does not. My literaly raw ingame experience in the transport helicopter shows that the helicopter will die from the second AP shot unless repaired inbetween.

desert cove
opaque lily
clever vessel
#

What’s this clown ass shit of ‘oh i got more experience than you’ man you keep saying that to everybody like you’re the patriarch of bbr

desert cove
opaque lily
desert cove
clever vessel
desert cove
opaque lily
desert cove
#

Unlike most

opaque lily
#

cringe

wide relic
desert cove
#

Any kind of one shoting is bad imo, and majority will probably agree

torpid elk
#

maybe if getting shot down and losing aircraft wasnt such a big deal

#

it all goes back to the spawn timers

cedar ember
#

I have started to do burst with the BH minigun, it does make A HUGE difference.

desert cove
#

Especially whit such high price like 4-6 minutes

torpid elk
clever vessel
#

Shit i gotta try that out then

#

Been prioritizing keeping the gun spooled over accuracy

cedar ember
#

I think the first 3 seconds should be pin point accurate

opaque lily
#

Remember, they delay between bursts is more important than the actual burst themseleves. With this you can get 50+ kills a game with a good chopper pilot (sharing kills with the other gunner)

clever vessel
#

Wait as in you gotta pay attention to the amount of time between bursts?

opaque lily
cedar ember
#

Though it would be nice if the pilot would end the game with more than 0 kills lol

#

I have tried to run people over in the heli, doesn't work

opaque lily
graceful void
#

didn't they already buff the windows?

desert cove
#

All they do are nerfs

opaque lily
cedar ember
graceful void
#

oh rip

#

guess it wasn't buffed enough

rancid hound
#

it's a transport heli not a fucking gunship

#

though might be OK if undo the BH health buff

desert cove
#

One shots are bad

#

And tail rotoring is extremely easy

#

It needs to be harder to achive

rancid hound
desert cove
#

And any competent player can do that to every big heli he sees

rancid hound
#

so what's the justification for buffing helis? because 6 players can do it?

#

sounds like the LB situation

desert cove
#

No, the justification is ,that it is too easy to do, and very hard to prevent

#

It makes gameplay worse

#

So buffing it a little, 1-2 shots more, will solve this problem

rancid hound
#

helis don't need any more health

rancid hound
#

if they add advanced ammo for APCs then yeah make tail rotors be able to sustain 2-3 shots of HE, 1 shot for AP

#

otherwise there's no point bringing down a heli

desert cove
torpid elk
# rancid hound helis don't need any more health

Personally, my issue is helis are practically immortal unless you tail rotor them. Thats why i dont like it. They exist simultaniously in the catagories of "freakishly durable" and "stupidly fragile" which just feels like shit

cedar ember
opaque lily
opaque lily
opaque lily
shut crescent
#

you can 1 shot a helli and kill everybody on it with 1 tandem or 1 tank shell(tail rotor), if its stationary to drop people off the rope its not hard to hit those shots. it should not be EASY to take down a black hawk with SMALL ARMS.

opaque lily
#

As of right now it's too easy to beam the pilot with small arms and sniper fire. Even got sniped out by a kriss Vector one time.

vivid fog
#

before the heli window buff, id occassionally kill the pilot fairly easily, sniping them out was also not a problem

rancid hound
desert cove
opaque lily
vivid fog
#

either ur not flying hard enough or ur dealing with cracked snipers

vivid fog
#

to be honest, i find that its more annoying to get people to shoot an LB with small arms

#

almost no one does it

rancid hound
desert cove
#

A lot of pilots says otherwise

vivid fog
#

has there been any number calculations to prove whether or not that the buff is applied to heli windows?

clever vessel
#

the issue is no one can calculate no numbers not just because we don't have good testing, but the people shooting down heli pilots aren't often taking down notes on their one shots

#

if it's reducing the damage, it certainly ain't reducing enough damage to turn a one shot into a more than one shot

wide relic
cedar ember
cedar ember
#

As it stands if you want to us the BH as a proper suppot, AKA flying low enough for the miniguns, I can do about two strafes before needing to o back to repair with 15-20% health

#

Usually each strafe nets 0-4 kills

#

Also, the BH is officially listed as a "medium lift" heli. That means it is multi roll, air assault, medevac, csar, command and control, vip, transport

rancid hound
#

its survivability is based on speed, and the fact that it's in the air

#

not health

#

its health being depleted by smg ammo is funny, definitely needed rework on that one

#

cuz helis can eat small arms

#

well either nerf heli's health or buff vehicles' damage against helis, that's it

#

end of discussion

opaque lily
desert cove
#

No sniper does enough damage to one shot kill in the head through 50% dmg reduction

#

Even M200 with ranger

limpid flame
#

The buff does not work anymore.

#

You get oneshot anyways

heady whale
limpid flame
#

Not tested in a controlled environment but I can assure you, as a pilot AND as a sniper who likes to fuck with other pilots, any sniper , even if SSG69(good luck sniping heli with that lol) will oneshot the pilot

#

On some occasions the body shot will be enough cause the pilot took a Little bit of damage from ground fire, which even more so confirms my theory

#

If it worked i should be having to two shot the pilot in any case, whether thru headshot first shot or both body shots

#

But it 99% is a kill

shut crescent
rancid hound
#

funny as fuck

wide relic
obtuse robin
#

Vehicle suggestion:
ATTACK HELICOPTER aka LB HUNTER
2 seats, 1 for the pilot and a second for repairing engineer.
4 miniguns from LB
2 air-air missiles (reloaded at spawn zone)
4 rpg HEAT missiles (reloaded at spawn zone)
Speed of blackhawk
HP: dies after 2 heat, 1 tandem, 1 air-air missile, or 200 m249 bullets
Spawn takes 2x longer than a tank

rancid hound
obtuse robin
#

naaaah you ruined all the fun!

rancid hound
#

8 ATGMs (2 tank kill max)

#

2 air to air missiles

#

speed: blackhawk
health: old BH health

#

spawn: 1 every 10 minute

#

well might add rockets too but who knows what it will do

obtuse robin
#

i think air-air missiles should be fast, but not very maneurable, like, basically a tandem that can slightly change its flight angle and with a 3x speed

rancid hound
#

air to air missile that disable or kill crew but not the whole heli on 100% health

#

if hits cockpit, kill crew.
if hits rotor, down

#

I wonder why is this isn't the way for other vehicles, it's weird a humvee could just tank an HE shell and people leaving it like nothing has ever happened

#

even if it hits the inside of the vehicle

cedar ember
cedar ember
# rancid hound uh it's a heli, not a tank man

Sure, I will take that. But current game state with bullet velocities and the speed of the heli, it just doesn't work. The BH is SO EASY to hit with LMG fire or SMGs. And Snipers. Like... its trvial how easy it is.

If only RPGs, tank shells and APCs could damage the heli, sure make it less tanky. But it would also make it unable to fly low to the ground since a single HEAT would kill you. making the heli a glorified and slower version of the actual transport heli (the ones without the miniguns)

wide relic
#

I mean rl pilots do it all the time .

rancid hound
#

SMGs shouldnt do damage to vehicles at all

#

it's too multirole

wide relic
#

Oo completely agree

#

Only time I think it should be effective if heli is right on u distance wise

rancid hound
#

rifles doing damage to vehicles are ok, that's fine

#

SMGs are fucked up

limpid flame
#

ANY FIREARM OTHER THAN HIGH CALIBER SHIT SHOULD NOT BE DOING DAMAGE TO HELIS

#

it's absurd

wide relic
#

True

#

They really don’t address the different calibers at all

coral citrus
#

With such a change the very least thing to do would be making the crew not die when it's destroyed since the humvee itself is indeed tanking the shot

wide relic
coral citrus
#

Unless you want to go full milsim and make SMGs do zero damaged to exo armor and so on

#

I'd be onboard with that

wide relic
#

Yep video games are a lot more forgiving

#

I’ll adapt to whatever in game doesn’t bother me. Just wish u could practice flyin in the range

desert cove
#

I think he yearns for hardcore

rancid hound
rancid hound
#

especially when infantry can do, why can't vehicles

desert cove
#

You can, with coax

#

Tho why not just destroying vehicle? It gives you more XP, and is easier

torpid elk
#

@rancid hound anyways, to continue over here, one solution i had to help vehicles play further forwards was to have some sort of cargo truck that could provide a mobile resuply for both troops and vehicles

rancid hound
#

Would still mean tanks and APCs need a faster respawn imo

torpid elk
#

Yea, i would totally love a reason to drive back and forth from base so others dont have to

rancid hound
#

If the anti-vehicle capabilities of all classes aren't going to change, which I don't mind either way, armored vehicles need some sort of technical buff like faster spawns or there being more of them

#

APCs need a health buff imo, getting one-shot by tandems in the rear sucks

torpid elk
#

It would also help with phasing out or at least nerfing squad spawning which is why i am in favor of it. If you had a vehicle you could expect to drive back and forth from base to the front and back again then you would be able to expect fast transport to the front if you spawn at base

rancid hound
#

Heck, APCs could at least have crew served firing port weapons for a couple seats in the back to guard from enemy engies

cedar ember
rancid hound
#

Nobody rides in the APCs

cedar ember
rancid hound
#

I use them because I'm not a feeder, but yeah

wide relic
#

An fix the spinning like a top in apc when you get hit by rpg

rancid hound
#

Average player doesn't ride in or drive them anymore

rancid hound
#

I hate the physics of vehicles, they feel like paper

wide relic
cedar ember
wide relic
#

I haven’t gotten rocketed in the back it’s usually by multiple rpgs an c4

rancid hound
#

I'm fine with IFVs not being super strong armor-wise, because they get vaporized by stuff like RPGs all the time irl, but they could at least buff them in some technical or DPS aspect to make up for it (namely main gun accuracy)

cedar ember
#

When an infantry can kill an APC faster than the APC can kill the infantry if they both fired at the same time...

rancid hound
#

Infantry surviving 30mm to the skull epic style

torpid elk
# rancid hound If the anti-vehicle capabilities of all classes aren't going to change, which I ...

I liked the idea of greatly increasing the durability of vehicles but making explosives able to disable them until repaired, sort of like a minor version of getting tail rotored.

so we could make tanks more durable but also able to counter then by doing things like disabling their tracks or the turret.

you wont get one-shot by some dude tossing 7 c4 onto you from the top floor of a building but he can still contribute with the rest of his team being able to follow up from your turret or tracks or what-have-you being taken out

rancid hound
#

Heck, maybe even some vehicle customization like BF4 had would be good

cedar ember
rancid hound
#

When's Oki gonna add the T-72 terminator

#

For such massive player counts, vehicles just aren't around that much and there's little variety

cedar ember
#

If I understand it right, the angles of the front armor essentially deflect the explosion.

rancid hound
#

Armor goblins like me feel underserved

rancid hound
#

APCs don't tho

#

Somewhat annoying

cedar ember
#

Imo APC should take close to 0 damage from fontal attacks

rancid hound
#

Ehhh, I think taking like 10-20 damage to front hits would be fine for game balance

#

Tanks basically wouldn't feel an RPG to the front

cedar ember
#

I would be fine with that

rancid hound
#

But, being battlebit, I'm more concerned with game balance than realism, or at least a balance that is somewhat aware of translating real mechanics

wide relic
#

Kinda want to redownload bfv now

torpid elk
# rancid hound If the anti-vehicle capabilities of all classes aren't going to change, which I ...

One idea i had was to take a lesson from planetside 2 (like pretty much all of my suggestions) and make it so vehicles can be purchased on demand at the cost of a resource. Squad points can serve this role well (assuming they get rebalanced to avoid the current problems with that system, but im not going to go too into it here).

if we could purchase a tank at the expense of squad points instead of waiting like 5 minutes for a respawn then i could see a lot of players being more willing to play more aggresively

cedar ember
#

Ii think the front being pretty good against RPGs would go a long way making vehicles able to push with infantry

rancid hound
#

Squad points usually sit around unused

#

I feel like I'm the only one who utilizes them when I play solo

torpid elk
#

They really feel superfluous

cedar ember
rancid hound
#

If I'm not in a vehicle, I'm playing minecraft and building obnoxious barriers and FOBs in chokepoints

torpid elk
#

I build walls blocking off waki bridge 😏

rancid hound
#

Same

#

Or I'll be in a tank firing from across the ravine into the bridge where people are piling up

golden estuary
#

Build walls parallel to the bridge so you got easier time splashing the rounds.

rancid hound
#

There's a good few spots where you can hit the hescoes and get 5-10 kills at a time

golden estuary
#

Yeah but if you set up them walls. It's every spot is a good spot 😂

rancid hound
#

This is true.....

#

Pre-gaming my 50 killstreaks

earnest ocean
earnest ocean
#

would be funny if the logi truck full of rockets, and other bullets and grenades, that you could set them off with just one explosion

last axle
#

Imma use that shit like a vbied

cedar ember
#

But it would be to be hella tanky ot it would just get popped in .5 seconds.

SUPER high health, no guns, can be taken and controlled by either team

earnest ocean
desert cove
#

Cutting down respawn would mean more vehicles presence overall, and less punishment for doing bad. Which idk if its a good idea

torpid elk
desert cove
#

I see your point, but imo its possible to incentivise more agresaive gameplay by making vehicles stronger, and more forgiving

rancid hound
#

which you can't kill the inside still

clever vessel
rancid hound
#

Transport helos being as durable as tanks (besides the tail rotor weakness) is incredibly silly to me

#

Like why

#

At least they can be damaged by small arms, but the health pool is huge

clever vessel
#

real

rancid hound
#

We have GOT to get Oki to do something about this

#

It's why I'm so on board with MANPADs

desert cove
rancid hound
#

Although I can see those being a problem in 127vs

desert cove
#

Especially BH

rancid hound
#

It'd entirely depend on how vehicles get reworked with spawn timers

desert cove
#

In an unfair way

desert cove
rancid hound
#

It also depends on how they function in game as it is

#

Giving helos flares would balance things out

#

Not saying it's a 100% should be in thing, but it's a solution I'm not gonna shout down

#

The blackhawk and kamov are just insanely durable

desert cove
rancid hound
#

Yeah absolutely

desert cove
#

Which means LB doesn't really changes

rancid hound
#

The littlebird should be hard to hit

desert cove
#

Top 1% wont stop being good, nor will be rained in

rancid hound
#

I don't even like using it

torpid elk
# rancid hound It's why I'm so on board with MANPADs

manpads are problematic imo. just look at ukraine. russian helicopters are being used mostly as stand-off weapons platforms from within russian controlled territory because manpads are everywhere. it will just turn helicopters into having the same playstyle as tanks and apcs

#

if you want to make a milsim, bbr is actually really close to being there HyperXD

desert cove
#

You don't nees to make such comparisons

#

Just look at tandem

rancid hound
desert cove
#

Manpads will be the same but worse

golden estuary
#

You can limit how op the 1% are. Less accurate guns, more drop off, heavier heli handling so pilots can't pull off UFO upside down barrel rolling long range LB.

desert cove
rancid hound
#

Although it's silly seeing the transport helos gunning at each other for three minutes before showing any visible damage

golden estuary
#

Which I don't see anyone but the 1% do.

desert cove
#

Making the process harder discentivies going through it

golden estuary
desert cove
#

Idk if we do want that

golden estuary
#

It's not like they gonna be shooting people from 300m

#

Or that they gonna be doing any wild flying

rancid hound
#

The miniguns could use a buff

#

They suck

golden estuary
#

If anything the decreased accuracy would help them hit more often 😂

rancid hound
#

Like hitting a guy 10 times with a 7.62 minigun is nuts

#

They're already inaccurate enough

opaque lily
golden estuary
rancid hound
#

Much like an actual helo with miniguns HyperXD

golden estuary
#

Mfw transport LB makes for a whack attack helo

rancid hound
#

That shit crumples

#

Plus, other games have done fine with relatively squishy aircraft in the role of transports

golden estuary
torpid elk
golden estuary
#

M200 with ranger is 77 damage, 1.9 hs multiplier is what, 146?

desert cove
#

And numbers are available to everyone, if you can't
do simple math then that's on you

rancid hound
#

I think the transport helo problem is gonna require several angles of vehicle balance to be tackled at the same time

#

Namely; Spawn time, damage models, and vehicle speed

desert cove
golden estuary
#

Yeah

rancid hound
opaque lily
# rancid hound The miniguns could use a buff

Absolutely. They are beyond atrocious in it's current state. The damage is so low that even a medic can outheal the damage of the miniguns and if that wasn't bad enough, their medic helmet can add 2 more blue hitmarkers onto what is already a 6+ shot kill.

rancid hound
#

You're already a bullet magnet

golden estuary
#

Instead of sending you to jesus with the first hit

desert cove
rancid hound
#

I agree

rancid hound
#

I kid, but armor functionality feels very spotty as a whole

desert cove
rancid hound
#

That's a different discussion

desert cove
#

Aim for limbs

rancid hound
#

The hitboxes are just sometimes not there

#

But only for you

#

Timmy Gluegobbler over there gets five hits on his medium armor helmet

opaque lily
# desert cove What do you mean?

You will still get sniped out with any sniper rifle in the game, 1 shot. Beamed out with anything else. There is no 50% damage reducition and even if there was it still was/is not enough to protect you from getting 1 shot.

Multiple people in this thread are quoting numbers when actual gameplay reflects otherwise

torpid elk
#

idk man, i have played and i really feel the increased surviability

torpid elk
#

its not necessarily enough, but i have noticed it

past widget
#

does anyone have video proof of getting 1hko'd out of a helicopter?

golden estuary
rancid hound
desert cove
#

So it must be broken

#

Learn to read man

golden estuary
#

I've had insta deaths happen but that's cuz servers potato. It's like all the damage catches up at the same time.

rancid hound
opaque lily
rancid hound
#

There's definitely some damage lag

torpid elk
rancid hound
#

Or it just doesn't tell you sometimes when you've been hit

torpid elk
#

i only know i got shot because the game froze HyperXD

rancid hound
#

"Mr. Oki, are you SURE this game is meant to run on potato computers?"

torpid elk
#

its like "oh shit, my game froze. i probably just got shot at and died" and then like half a second later im on the ground dead

past widget
#

well, if you guys don't have video evidence of this happening, I don't know what you expect the dev to do about it. It's your word vs what the code says

rancid hound
#

I'm gonna be honest, tons of people have consistently talked about this happening

#

It's more than just speculation

#

There's something broken along the lines, even if the windshield code works perfectly in isolation

past widget
#

Tons of people say tons of things. Evidence is king

torpid elk
# past widget well, if you guys don't have video evidence of this happening, I don't know what...

we dont need a peer reviewed study when a bunch of people are saying "hey, something fucky wucky is going on. it is supposed to work this way but i have experienced this other way happening"

you get enough people saying that and it is almost certain there is a wierd bug somewhere or maybe even just a misunderstanding from the players due to the system working in some non-obvious way (such as the belief that the control stat doesnt do anything)

#

if its a bug, it should be fixed. if it is a misunderstanding, it should be clarified

rancid hound
#

For all I know, Oki is testing on a super stable client-side test server that isn't dealing with all the simultaneous functions that a pub server has to

torpid elk
#

are we sure window hitboxes are accurate and dont have any gaps in it?

rancid hound
#

Code might work fine in a sterile test environment, but code breaks under stress all the time

torpid elk
rancid hound
#

Exactly

torpid elk
#

other games have had bugs like that

rancid hound
#

Hitboxes being linked to ping and framerate cause issues like this frequently

#

There's been times where I magdumped a guy, got zero hits, but then get a kill credit after he's gone around the corner

torpid elk
#

it could even be due to the velocity of the helicopter. maybe a helicopter moving towards a player has a chance for the bullet to skip past where the window is

rancid hound
#

Wouldn't be shocked if something similar happens to a giant pile of connected and moving hitboxes

rancid hound
#

No hit noises either

#

But you can see the guy shooting at you directly ahead

torpid elk
#

yea, clearly there is something funky going on

rancid hound
#

I think tanks and APCs have a similar issue

#

Been taken down to burning status with no noise or impact, but the damage direction indicator shows up

rancid hound
#

Only from one hit as well

#

Not even a tandem

rancid hound
#

I feel such immense gamer rage and sorrow

past widget
#

This is not a video of getting one-shot out of a helicopter

rancid hound
golden estuary
#

i thought we were talking about how shit hit reg can be lol

#

oh lmao i posted wrong vid, that's shitty hit reg, but what i want to show is "damage being applied all at the same time"

#

edited*

torpid elk
#

if there is shit hit reg in one area, why cant we make the assumption that there is shit hit reg with helis too?

rancid hound
#

Like maybe sometimes you get a freak shot through the open side door, but that's somehow less frequent than the windshield just not reducing damage at all

golden estuary
#

Yeah, either windshield fuckery, or hitbox fuckery 😂

thorny mason
#

yeah i'm almost positive there's literally no bullet collision anywhere on the helis

#

get shot from underneath and somehow pilot sniped

#

shot all the way through tail into cockpit, pilot sniped

torpid elk
thorny mason
#

feels like i'm flying a snoopy-esque cardboard cutout of a heli

rancid hound
#

I've been shot through the bottom as well

golden estuary
rancid hound
#

Hitboxes not loading in (intended feature)

thorny mason
#

i mean it's like the helis have a hurtbox but absolutely no collision detection with bullets, it's like they damage it and keep passing right through

rancid hound
#

Here's my 100000 page argument for why this also means lean spamming is intended and the devs shouldn't remove it

golden estuary
#

legs and other bodyparts sticking through walls still an issue, even if you can't directly shoot em

rancid hound
#

It's annoying, but yeah

#

I've gotten a lot of very undeserved multikills from firing an RPG into a wall where I saw some tasty little toesies sticking through

golden estuary
desert cove
#

That's why you don't hear sound que

#

But take dmg

rancid hound
#

Very annoying, but explains a lot

desert cove
rancid hound
#

Basically getting full damage from a near-miss

desert cove
#

Not a bug

#

Works as intended

golden estuary
#

yeah but it should've shown you the direction of the damage dealer, not the damage source 😂 if it was working properly

rancid hound
#

Maybe Oki should bring me on the dev team so I can make this game as autistic as possible with impact angles reducing or increasing damage

desert cove
desert cove
rancid hound
#

Actually I'm somewhat annoyed that top-attacking a tank or APC doesn't do more damage

#

It should

desert cove
rancid hound
#

Yes, actually!

golden estuary
#

yeah but it'll be "transport LB OP"

rancid hound
#

And stationary TOW missiles