#Vehicle - Feedback
1 messages · Page 8 of 1
Isn’t that the clan that dog fights each other if there on opposite teams ?
They dont care
because you're not a danger
They don't care lmao
Lol an aa heli would be cool
helicopters are already aa lol
the biggest danger to a heli is probably another heli
I found a fix for the AA problem! we need more helicopters on every map!
Lol ya but how often does that happen I’ve seen lbs on some maps outright avoid the other whole match
Isn’t there 3 already ?
On sandy
There 4 on isle i believe but 3 of them are transports
and 2 blackhawks
For each team
Ah k didn’t remember team must of shot the other one down an stole it
127v127
4 on isle, 6 blackhawks
and a transport
Man even changing your mind and telling it wouldn't do shit to an lb doesn't saves you from grotes meme's
Irrelevant as hell
half of the shit you say is so illegible that no one really knows what you're saying half of the time
Its not illegible, its that you ignore my points and only mind to type anything when i reply to you.
its that you usually dont really have a point
XD
especially when you circlejerk the same 2 things that have already been disproven multiple times by multiple people
Most of the time when i wrote in the last day's discussions, going in dept into the problems and dissecting you always ignored those and said "TLDR?".
You willfully ignore it because you have no counter arguments on the things i wrote and the you say "wont reading that" to.
Arguing is nice when i argue with you, Grote ❤️
I said tldr because I read it and it was barely held together by anything
I hoped you would actually make a point instead of writing a bible of nothing
Read it and understand it
Its legible
to you
Its a proper point
I don't live in your mind
Please do
a lot of people are ignoring a lot of what you say because you usually don't say much
90% of the time its me and drew answering and the others not even really bothering
Because its a vehicle topic, the rest are not very much vehicle players.
Keep that in mind.
True, happens to me every game, not LB player tho
Last night we were able to handily scare off an enemy LB with gunfire. Two lmgs.
We still died sadly, but I attribute that to the fact we were in the point next to their spawn, and also had 2 BHs, a tank, an apc and a squad of infantry trying to kill us all.
littlebirds are light work with high l-armor damage potential
lmg's are great because of big mags with no need to reload
pdw's are decent too because of their massive l-armor burst damage
Yeah, P90 has more L-armour dmg than most AR's...
feel like most of the SMGs are pretty over-tuned
which makes sense lol... smgs would be the polar opposite of vehicles
I've litterally 1v1'd a top teir littlebird pilot in the littlebird transport helicopter on District and my sidegunners won. They even destroyed him. AUG is very powerful.
Yeah that was me on the side with the AUG, regular day in the life for a guy like me
when AA:
AA would be cool but since there's no planes ever is kinda pointless
Just adding something for infantry like manpads or something
That's a bad idea, and it was explained here few times
no need to add AA, just tune LB stats lol
ITT people who want to use SPAA on infantry
I don't think there is need for that at all
So true so true
And then the next vehicle thread will be "SPAA TOO OP AGAINST INFANTRY"
Minority wants nerfs/counter to LB
that's kinda thier role tbh
Nerfs to LB yes. Counter to LB is very questionable.
Unless you nake it missle only
You can't expect vehicle with super fast firing canon to be bad against inf
Nah fuck these AA suggestions, let us build those world war 1/2 barrage balloons
Ofc scaled for BBR, as a squad buildable
So we can "reconstruct" the balloon when it gets popped 😂
Have it need an RPG to pop idk, can't have every pea shooter or LB minigun ruining things that easily right 😂
Dam we need to bump those up 🤣
No pls no
Let's make echo chamber about tandem OP or how APC sucks soo much
But not another 1k about LB
Unpopular opinion but stinger might be just fine if it’s designed to never be able to destroy tail rotor, BH has decent hp and can probably tank multiple shots forcing it to retreat or fly very low (skill) to avoid locked on by multiple at the same time (time to lock and range of locking TBD) while effectively deterring LB cuz they have way less hp
Stinger will never be fine if it will be avalibe to everyone
You need to make it rewarding and it needs to feel like it does something
Define everyone?
But then you give to everyone
Does engineer access count as everyone
in a 127v127 server... how many stingers do you think are gonna clap ur ass cheeks
Possibility of 127 engis with stingers
especially at start of round, when helis are rolling out
Time to lock and limited counter measure should do it
no, they will not
10 stingers locking at 1 heli is extremly possible
Like, it would hapen
every time
just look at bf4 for example lol
I’ve also said it has limited locking range you can’t just lock a bh 1 km away
Range plays a key factor
Right now you can have 10 engis shooting at a tank, and few people running with C4 in hand
Avability is a big proble
If range is limited only a small amount of people can actually try to lock
Squad solves it by limiting AT per squad/team. Only 2 LAT per squad, so like 6? among 50 player team. And only 2 hat per team, so 2 out 50 players
just where are you flying the LB that there are "only a small amount of people"
It would not. Tandem is range limited, nothing stops 10 people from running it on 1 point.
Start doing good, and they duble
Tandem is never range limited but rather scope intentionally F you to be hard to aim at anything further
Engi would also be giving up its beloved rpg which has way wider applications, from what I observed about what people bring as primary gadget, few would equip them
People concern about their own gain over teams’
doesn't matter if it's hard to aim further. Game allows you to get like 50m close to target anyway, with it's abundance of cover.
When I can do whatever with C4 why bring mines to help area denial
Like, daying to RPG i can't see is rare, and propably one shot anyway
I don't understand your point, feels out of context
I also don’t understand your point
If you can run that close to tank might as well c4 it, it was never designed to fight in urban settings
shame all points are urban areas
How vehicle is supposed to PTFO
You can't incentivise camping as a dev for fuck sake
Camping is boring playstyle that is one sided in vehicle case, no one likes campers
incentivising it is just stupid
like why?
The problem with the game now is over aggressiveness
Almost feel like the old days knifing people in cod game
Nah, map design then balance(this is worked on) and then lack of anything other than conq
AT mines are mostly just a minor inconvenience lol
No map design is gonna stop first minute backcappers
Who was talking about at mines?
Littering AP mines is the area denial
"littering" 4 mines 😂
When an entire squad do so it’s 32
but yeah, still more useful than AT mines... mfw we in vehicle thread
i've not killed a single vehicle with the AT mine
People don’t cooperate in pubs
Xd
they're just so blindingly obvious in any places vehicles would want to go
yeah, and easy to destroy
They cooperate taking out tank only because tank will kill them fast and they want to get rid of it asap
dying to AT mine is in 99.999% of cases drvier skill issue
I doubt people go for transports
the rest is a guy who really had great idea where to put it
I see a lot of backcappers try putting mines on the way out of spawn
if only AT mines were less obvious and did more damage 😂
It’s ridiculously predictable
and so obvious as well, right in the middle of the road
It would be more interesting if it’s some kind of IED
like some kind of.... c4? 😂
that would be bad for the game
Maybe even allow tapping them into the vehicles on the side of the road
Vehicles alredy die to much
that's a whole nother issue of vehicles just being shit
Make every roadside vehicle a bomb 
Squad have one shot kill mines, 1 per squad, on like 15kmx15km map lol\
how many AT mines does it take to kill a MBT?
If you crash them they explode and damage you
cuz i swear i've hit 4 on tanks and still no kill
I believe 2?
nani
BBR or Squad?
Humvee die to 1
BBR
BTR doesn’t have much more hp than humvee
Mine does 14 dmg to a tank, if you trigger with front hitbox, it's 7, with rear one, 28
Wait what
LMAO WHAT
That matters??
Bruh
BTR takes less HEAT shots to kill than a black hawk
vehicle feedback - shit is whack
That's exacly we have 7k messeges
we were at 4.5k before littlebird toipic
Too much shit to talk about
lmao
LB is hotter issue cuz LB affects a lot more infantry players, while tanks/apcs being shit only affects the people in those vehicles
Ngl I’m also having problems with transport LB, they’re ridiculously agile and very hard to stop it from hotdropping an entire squad
Yeah, the spawn mechanics makes it oof
they are also very paper tho
Trying to chip a LB to death is a futile effort most times, they just zip off to repair
Yeah light armor is also paper armor, agility is the name of the game
So you just have to hope for a fat hit like RPG or pilot kill
Or a btr happen to be around and not reloading
I saw that reddit post of the c4 sending a BTR to space
god damn BTR physics is wild
BTR get send to the moon by any exploding damage for no good reason
APC head on duel often wins by the side that stops moving first cuz guess what your opponent gonna knock you all over the place if you’re moving
And apc brake is jank
Does this vid works?
Lmao btr became a pro skater
Balerina, like from swan lake
One time I appreciate this jank is when enemy rpg flip me 180 and make my gun point directly at him
Oh boi you made a bad choice…
but most of the time he will flip you 180 when you are running away
I was leaving spawn
Not even jeeps get shaken or bounced around this badly
…. Yeah!?
Why does tank and apc need to suffer all these
Who knows
I suppose it's that way becouse oki crunched them 3 years ago in one night
After 10min of testing them in Squad training range
I hate the steerin so much
Yeah, apc for some reason, is able to jump on smallest bumps
And this mf always will turn left while in flight
ALWAYS
It just amazes me there’s no fall damage for vehicles but people it instant death dependin how high up u are
That's a good thing that there is no fall dmg
Imagine being pushed from waki bridge by a quad💀
🤣🤣🤣 just wish it was for infantry to I have been pushed offf waki wit a quad an humvee ….
Least they won’t have to fire it in a building
I'm against heat seeking missiles but thinking into the fact that if everyone in a team would use just a stinger for 1-2 heli is unreal.
If one team is just the stinger, and the other is varied between classes and equipment, the people who use only the stinger will suck cuz they won't be able to counter anything else only helis or inf with their primary.
There were squads/clan in bbr history who only ran medic or engineer, tho those squads will have only one purpose, something like you have a massive pro but also a massive con.
Being more varied in equipment is key, if everyone has the same they will dominate one thing, but they will be dominated by most other things.
If there was a stinger I’d rather it be a ground pickup or something
They do exactly that for any tank they see. All I see from you is only AT gameplay, and you still understimate how players are dedicated to that
You do not get how much targeting infantry players are able to do Just to put a single vehicle down
Bro rpg is anti everything
It’s just flying c4
I don’t bring rpg for the sake of anti tank, cuz they kill people or break walls just as good
It’s not as laser focused as a stinger which is pure aa
astill think vehicle balance will improve if the frag is actually made the antipersonel option
Stinger or any type of auto-aim/homing weapon is such a drastic balance change
Right now HEAT is anti-eveything, so every single engi will run it (or tandem)
Step two, remove the magic superglue from c4 and make it have mass so you can't yeet five of them onto a tank 10m away in under 5s
Iirc back when I used to play cod6 stinger require you to maintain track of the target for a certain amount of time before it can acquire a lock
Even then a chopper cannot be downed by1 cuz hp
Hell, remove c4 entirely, and replace it with satchels (drop only) and breaching charges(long set up)
Someone mentioned oki doesn’t want to touch c4
Most maps are super open. I don’t see timed targeting changing all that much
I don’t remember who and I have no source
(and if you let someone put a breaching charge on your tank, you deserve your death 😄 )
I don’t want c4 removed, I would like it class restricted and without 1m range where it snaps to the nearest surface
I was responding to you about stinger targetting which would impact the most useful class of vehicles in the game?
Yeah I was saying if there are to be stinger they will have a limited range for locking (150m?)
(Sorry, just middle finger to LB)
imo, any kind of stinger should be map limited and probably tied to the point closest to spawn. Eg, an avenger humvee with two tubes, one shot each
If you were really looking to “balance” LB I don’t think you should be looking outside the vehicle. There’s simple changes you could make if you wanted it less powerful
It’s not just about powerfulness of the armed version
Transport one can also be cancerous since they cannot be take down fast enough before it hot drops an entire team
Side note, can we get rid of the gun little birds passenger seat? tired of accidentally spawning in it
Doesn't even have a rope, so you just have to hope you splat onto a medic
Transports are lucky if they get 2 fulls squad drops in a 30 minute game. Most of the time they’re just meandering with gunners and acting as a taxi for the one guy backcapping
And for LB transport it’s the same just without two miniguns that can’t hit the side of a barn
Gun LB has rope last I flew it
Pilots prob just don’t want to get close to ground lol
Then let the passenger drop it (letmeout.gif)
If there was more team coordination I could see your point but currently transport helis are hardly used except for start of match
I mean, as of current state of the game it’s just a better bh
Smaller, faster, almost same capacity
Yeah, but still never used except for start and backcapping on tensa. Which will prob let a pilot get 15 spawns in a game, doesn’t seem like a big deal to me
What other map features transport lb?
sandy has one in the corner, district, the power plant one, pretty sure river. Prob a few more. Haven’t played in a bit
Can’t even check because wiki just doesn’t have info
Frugis 127v127 has a transport spawn
No, not unless you want to make battlebit resemble Ukraine even more.
helicopters there are more frequently using long range standoff strategies because of manpads. Tanks also need to be extremely careful due to the prevelance of antitank weapons everywhere.
we already have the extreme range carful standoff tactics of tanks in battlebit, we need to not nerf helis in a way that makes this the dominant strategy too (unless oki lied and changes his mind and makes battlebit a milsim at which point i guess all of this is fine
)
When are the gunners getting transport bonus???
When are the gunners getting usable guns???
I play tanks, APCs and i played against them too.
If you killed a lot of people (pissed off) then they will try to find you.
And if you don't leave a trail behind, they will make sure you die.
You underestimate my experience as much as you say that I underestimate how people are dedicated to to it, I know when they spam me that some of them use tandem and some use heat.
Variety is key.
I love playing tank just because there will be squad of people who will try to destroy you.
Back in the day it was popular to be sniper squad, so does today.
Or other class based squad.
There will be people who use only a class, but that's the thing, if engis come to my doorstep, if i kill one of them or most of them, there won't be a medic around them, they will need to come back from the nearest spawn.
Because they chose only one thing to do, they can't sustain eachother's health, or replenish ammo to eachother.
An that’s y I do drone c4 for tanks special delivery
Oh yeah, cause they can't revive each other without a medic, or heal themselves without a medic, and for sure they can't just die and spawn in their teammates exactly where they died in less than 10 seconds without a medic
btw, I have no idea what you guys were talking about, but found funny that you made 3 claims that are totally false one afther the other xdd
Lock on stingers would ruin helicopter 1v1s since people in the back seats will be firing them.
Terrible suggestion
Only if they make it not fire able in vehicles kinda like javelins in other games can’t be fired from in building
That's not the problem. AA lock on missles will hurt transport helis MUCH more than armed LB.
There's like 2-3 transports on most maps, and only one LB per team, sometimes only one at all
Buff the transport helicopter's miniguns. Make their damage equal to the littlebird's miniguns
i don't really think that's all too necessary given that they're gimbaled and manned by two separate gunners, not the pilot
I wouldn't mind the BH guns to have a little less spread
It takes 10+ shots to kill an enemy with armor. The medic box can even outheal the damage per second of the minigun
Incorrect, it's about a 2-3 shot ko
Wrong.
that's the minigun's spread, not the dmg
this is pretty exaggerated
Not that's the damage, as in actual hitmarkers on an enemy. It's btk
minigun could afford a faster turn speed and decreased spread imo
It is on armor, and as I said it can actually not even kill a medic with a medic box
definitely not LB-level but i think tightening at least like .25-.40x would do good
Expect you can't heal armor. After the armor is gone, it's a 2-3 kit kill.
look i'm really sorry but i don't think there's any infantry that can survive 10 consecutive hits in quick succession
but it's not in quick succession it's 10 hits spread out across like 50 bullets missed and circling around because of how bad the spread is
medic + helmet armor or Exosuit with bandages can.
I believe it's the same damage numbers as the 50cal on the humvee. Just much harder to hit.
holy fuck lmao
i think it's closer to the 7m in damage profile? but no way to test it though
It is less
Somewhere around there
either way its damage is fine but the sheer spread turns its dps into shit
it doesn't need to be amazing at anti-infantry but at least it should be competent imo
They should have the spread open up as it heats up
ooh that's a good option
Mr Kuro. you need to try out the miniguns for real.
you can't just infinite sustain fire then
Max heat = current spread
...what about this suggests i haven't
I have about 250 kills on the minigun lol
i've been a BH gunner and repairgirl since like day 2 of this game's release
You would know how little damage they do if you did.
it's absolutely not that it doesn't do damage, because it shreds the living shit out of L-armored vehicular targets
I think it's pretty clear that you are underestimating the damage @opaque lily . Three different people have said as much.
I'm talking about infantry
but when your bullets are going roly-poly around the enemy you sure as hell ain't hitting them before they get to cover
not a skill thing, just the spread
wonder how it compares to other heli miniguns in comparable games
Not talking about bullet spread. Actual hitmarkers on an enemy is in the range of 6+ and can go as high as 10+
Pilot skill issue. They need to be able to put me 30 feet off my target while also keeping me alive 😂
smh pilot why didn't you put the helo at ground level
They need to activate their phase drive to dodge the RPGs first
actually that's a thing i used to do with the BHs a lot before the tandem got really popular, which is strafe center points at about 40-50 feet just to take out sniper nests
not survivable, would not recommend lmfao
Still pretty viable in 64s when you finally get a lobby not in domination
😮
That's a shame. I really like 64s for vehicle play until they stop letting every single person carry c4 and AT nades
heh
i will say, we've reached this period in the game where my IFV/tank experience is flipping a bit back to the early experience in the game before patch 2.1
where there's less tandems and more HE (but 100% more C4)
just because every lobby is at minimum 40% medics in 127 now lmfao
Yeah, i can survive decently, but if I push i keep my squad on top of me
I will usually either die to a C4 dude, OR a C4 Drone lol
i can def still do this on eduardovo and valley thankfully
i like those two maps the most for conq
on the other hand salhan, tensa, frugis are gone cases
Salhan apc for me. Just sit in the river
It takes some practice, but you can live for a while until somebody one hits you with a tandem
Always have been
you are right, it takes WAY more shots than 10 with its accuracy 
it actually does. you actually have a brief few fractions of a second where the spread is manageable until the heat blooms it out into never hitting anything territory
I feel like the strating point is a little off 😛
and yeah, accuracy in mind, its a 100 shot kill
Certain gamers complain about "RNG" when it comes to certain mechanics, like aim punch, but they're fine with the RNG of weapons like the minigun. You users know who you are! Be ashamed and repent! Your concerns are a façade!
mofos be complaining "shotguns would be too RNG" and then forget the minigun exists 😩
we already have a shotgun apparently
RNG is bad enough in singlplayer games, in multiplayer FPS, there is no place for that.
APC accuracy buff when
i disagree, i think rng can have a vital place in all sorts of games. generally, the higher the rng of a game the more it depends on good decision making rather than pure mechanical skill. you place yourself in a situation where you get to roll your dice freely a bunch of times with good chances vs putting yourself into situations where the odds are stacked against you
now how much rng? thats a better question
i think when people complain about rng, their real issue is with predictability rather than the innate randomness that might exist. you can have a game that is extremely predictable despite a lot of randomness simply because randomness will average itself out over time
"...Higher the rng of a game, the more it depends on good decisions making..."
Good Sir, have you ever played an MMO? Have you ever been forced to spend a week farming items to acces end game content, but was gatekeept by low % chances, due to rng?
i have indeed. i play tabletop games too where there are literally dice rolls all the time
Tabletops are kind of other thing
Anyway, RNG bad, if too much
Simple as
anyways, i think the real issue isnt the existence of randomness but rather the nature of the distribution. people tend to prefer a normal distribution where an "average" outcome is more common than an extreme outcome. this is the logic behind stuff like 4d6-4 vs d20 and other dice system conversions
its why a sub 1% drop feels like shit, particularly when you are grinding on a single enemy who respawns like once a minute or something awful like that
Yeah, the consistency really makes a difference, seeing average more often doesn't hurt that much
Not as much playable as it’s receded somewhat as a compounding effect of how overly powerful medic is
Meta just setting down
you are betting on an extreme outcome and you dont even have the benefit of being able to roll dozens of times per second
It doesn't activates neurons like big numbers, but doesn't punishes like small ones
Sorry to interrupt lmfao my internet just came back
Np man
yea, so like if the helicopter guns instead had something like "50% of shots land within of 1 meter of your target at 100 meters out, 50% of the shots that landed outside that 1 meter land within 2 meters, 50% of the shots that land outside those 2 meters land within 3 meters" and so forth it would feel like all your shots generally head where you are aiming with some ocasional stray shots
obviously the numbers and how it is calculated is up for discussion
but that example would create a denser clustering of shots where you are aiming instead of how it currently feels as though you are shooting around where you are aiming
it feels like im drawing a circle around my target with my missed shots
This actually brings me to a random question: are the rhib miniguns just the bh ones?
From personal experience they’re about the same
i think they are
Here, feel free to read it if you don't understand something.
https:// + docs.google.com/document/d/1u1i1LMy2s1IoJIw4MxVN_QM1FBWDUH8NdYROAaVodzE/edit?usp=sharing
man wouldn't it have been easier to use a google doc
ᵇ²Experience: If you kill a lot of people with anything(tank), prepare for a 3-14 engi (around a squad) to come. (Reinforcing statement ³ and ᵃ¹)
ᵇ³I like playing tanks because of this, having adrenaline, not knowing when they come, until the very last moments. (Reinforcing statement ᵇ¹)
...
i tried to read all of it, and i still do not get it
5 minutes of my life i'm never getting back
my guy is talking about this game as if it was competetitive game, when actually there is nothing like actual preplanned teamwork, more or less common goal that teams follow and understand what they have to do, to achieve their desired goals. No talk about diversing your team is necessary here, it is simply 128 random ass players who will play what they like the most. Engineer being one of most used classes will be in great percentage of game usage, then with addition of stingers/igla
PLUS those ones that use RPGS, and you have an absolute HELL for both LBs and even more so for blackhawks
you DO NOT GET IT, you waste your time by typing an absolute BUNCH of nonsense.
yeah it's like
there aren't actually any benefits towards significant team diversification in the current game-state, so class diversification is nearly moot
the most benefit you get is like putting a medic and a sup together in a 3:1 ratio for a squad (assuming that somehow you've managed to get 8 people to play together in bbr, which is freaking magic) just because... that's what works
it doesnt even matter, you die, you spawn somewhere again, rinse and repeat
the revive option or ammo refill is a nice addition that you might use or might never using during a game
some people dont revive
some people never drop ammo boxes
In a game of this scale, people use what they like the most, or what they consider meta, not what they think will be the best fit for the team
the whole talk about "oh i play tanks and when i kill a lot of people i expect them to come for me"
that is the dumbest shit i have heard
tbh it's not about scale as much as it is about arcade imo
people hunt vehicles cause it's fun for them and free points, they will do it on sight
you get the same level of arcade in a 6v6 game if you design it to do so
if you just show up in their FoV that monkey neuron activation happens
imagine a situation where you cross some field and there is a whole squad waiting
you may kill some but there will be rockets and c4 flying at you
the same way helis are IN THE SKY so EVERYONE can attack you
okay that aside if this is true then i'm 1000% behind a spread reduction
like that thing can barely kill infantry... at 15m ranges
while still
the turn speed just doesn't help either when every player can fly about like they're on crack
you have tanks, IFV, boats, RPGS, annoying persistent snipers, Regular firearms able to deal damage and you want to add another source of damage that will be borderline unavoidable for lower skill pilots, like it hardly changes much for us high level pilots but only fucks up the gameplay for lower level pilots even more
@earnest ocean
all that bunch of text is a huge nonsense, imma keep it a buck with you my guy
the whole text had the purpose of clearing up the messages between Drew and Me to the Atomo guy.
And the text is mostly about why it is unlikely that all 128 players will use only one equipment, not just Igla or stinger, anything, and the strenght that using one equipment would make your team overall weaker to everything.
Point of text is not adding igla nor stinger, just going in theory that while all 128 players could use it but ultimately would be useless, because if all 128 players use igla they can only kill inf on mid range, and kill ground vehicles defensively.
I can convert it into docs, for the ease of reading
When it will be added, there will be a fuckton of people using it just cause it's a new thing, and a way for them to kill the "helis that they hate so much"
even after it settles back to normal levels it will still be an opressing tool for all aerial vehicle players
to a point where it will not be fun
BF2042 already has that issue
and they play 64v64
128v128 will only make it worse
it's a bad idea
maybe if it was a pickup
somewhere
that not everyone can have
maybe if it was a stationary target defending the central part of the map(where the most fighting usually happens) that can be destroyed and/or built
but as a gadget this will absolutely fuck up the vehicular balance
Honestly, hot take: 10 stingers is functionally the same threat level as 128, because either way it’s a ranged lock-on with high damage
I mean it can be tweaked damage, range, fov, speed, avalaiblity vise. I understand if you guys do not like it.
some person said that it could be picked up from the ground like something like a special drop.
Though as I said I am not all over Heat seeking missiles.
I never said the intention of the text is to add Heat seeking missile launchers.
So why are you arguing so adamantly for them? At best, you are sending mixed signals.
I am arguing against your reason, not exactly for them.
Yeah, it can be tweaked, to s point.
Every tool, if added, muf feel good do use. Player cannot get thier hands on some mushy, moist shit that doesn't feel effective at all, nor fun to use, for balance purpose.
There needs to be feeling of it beeing effective and doing something.
I understand.
if there ever will be Heat seekers, they can be in only two outcomes, reading your answer and getting it in conclusion.
A its inneffective, and can be found at everybody.
B its effective but its rare as hell
And avalibity is another thing, game currently doesn't restrict gadget amount per player. Everyone runs fucking C4, and everyone can switch to tandem engi on a moment notice.
Adding stingers will lead to situations where there is 10,15, 20 even more engis with them in a field, because they can.
That means more players running good counters to very limited threat, making any air gameplay basically impossible, like armour one now.
Definitely option not A or B, but both. Everyone engi starts with HEAT, balanced but still efective tool. And everyone can run tandem, extremely effective tool, that's gives any engi capability to solo armour, and it happens.
i think the other thing heat seakers does beyond that is also cheapen the value of air/anti-air activity to begin with
the first effect is it kills pilots. so in general pilots start playing even more conservatively.
the second effect is that this eventually evens out to people just switching to it whenever the one heli pops out into the main, taking it down, and then everything is neutered
as opposed to 'everyone carrying one', it just becomes 'everyone who noticed the heli switching to having one', and zoning it out of the arena
which is... literally exactly what happened with the ground vehicles, but at least the good speed and maneuverability ensures that the LB can escape spawn and probably return consistently
Just like with HEAT/Tandem. Most runs Heat, because its more flexible. But the moment freshly spawned tank shows up, or competent player starts doing well, people are switching to tandems, and they multiply like some kind of bacteria
people don't "switch to" rpg seeing a humvee 
yeah of course they don't it's a humvee, just take out your all-purpose c4
Sometimes they do, if you use it correctly, people will want you gone
Like on Basras cliffs, US side, you can basically put 7m humvee behind map structures to make it very hard to snipe/shoot out players. So heat is only option on range
also special mention for eduardovo and valley where a good humvee can really blunt a blob push from the main point
People are just under utilise humvees tbh
Maybe the addition of Mraps in future will change it
but with tanks and apcs yes
Soooo... when are the gunners getting transport bonus?
Who knows
It's a change to vehicle gameplay, so probably never
Like, we are waiting a year or so for night vision for APC
imagine flir on apc
awesome as hell bro, flir on everything except vehicles
That's doable, tank have it, APC also should, the gap between them is too big for what both are offering
Tank commander needs to go
No one is using it
It's boring gameplay, and can't really be improved
Even in squad tank squads are 2 players, 3 is there is RWS
Commander sight is game design mistake
Shouldn't even been born into arcade
The co-pilot seat in the BH should get a flir camera to paint targets.
If someone is using it 50% they will not get out and not use it.
So commander sometimes ends up trolling the gunner
Yeah, at this point, unles you seriously communicate, which is inpropable unless with premades, its just easy xp farm, especially when gunner is good
I agree. Commander and gunner seats should be combined. Worst case, make the gunner switch between the flir camera and the gun
Making it flir with 15-20 sec use and 20-25 sec recharge, but with Hz thats worth the human being would work
24 is what flir scope should have
they have 14
So they should have more
It's so painful in LAV/BTR when you get shot by an other LAV/BTR. You start to make backflip/frontflip/360/[Insert Tony Hawk Pro Skater 3 Combo]
That game had the best soundtracks
Day 1 of asking removing aim punch on vehicles
spinny moment
get spinned
Thats some loony tunes shit man.
Good gosh every day I am reminded how awful the tail rotor is on the BH...
Was trying to do runs and escape beforethe LB got me... I was outplaying him super hard until he randomly got two his on my tail and took me down...
That mechanic just undermines skill in its entiraty... We even had an engi reparing on board too
In other games u could knock the heli by tapin it from above only did minimal damage to
Suggestion: make tail rotor destructible only when BH has hp below certain threshold
Or make it a separate hp pool like armor
BH rotor just needs more HP that's all
Being destroyed by one shot from APC that could also miss and hit tail, dealing dmg with splash, is a joke
I still think the tail rotor mechanic should be moved to happen when the BH takes lethal damage. Tail rotor hits could just be 2x damage.
Means a well placed heat/tandem would really hurt.
So the heli always spins out when the health pool hits 0
How many times have you hit a bh with rpg
I have def been hit before... espcially when trying to be effective with my gunners on the ground
forces you close in
bh is 100% a non-threat when high up
There is like, 90% certainty that's it is HEAT
Tandem will already 1 shot a transport chopper at full health killing all 12 occupants instantly.
Starting to join the littlebird hate gang but for completely diffrent reasons. Their miniguns are way too good compared to the transport helicopters miniguns. Last night I was beamed out in like 0.010 seconds from the opening burst of a littlebird and died instantly so my chopper was freefalling. I was able to spawn in and limp back to base after everyone else in side was killed one by one from the littlebird. It's rate of fire is just nuts. You will sometimes see a whole line of bullet holes in your windscreen. Like 25+ in a straight line from a single burst. I wish I had screenshots.
The littlebird's miniguns can kill in 3 bodyshots and are continiously accurate with insane rate of fire while the transport helicopter's miniguns take 6+ with huge dispersion when not bursting and with beyond lackluster rate of fire.
So lets buff transport miniguns to the LB standard
BH is a transport, the guns should not be exactly like LBs as LBs main role is aerial combat And pressuring infantry, tho I truly agree on the fact that BH needs accuracy buffs, not laser like LB but definitely the cone of spread should be tightened
It's already accurate when you do proper delayed bursts. The guns are based on the same real life minigun and should have the same damage properties for both the transport and the littlebird.
Even if you give spread to LB it will only hurt lower skill pilots
That 1% of the top will still slay
Fire rate is OK
lol no, they are incomparable
Damage is a thing I can not speak about cause at Times infantry players take 5-6 shots And are still alive And sometimes they seem to get hit by single bullet And die instantly
Besides a good BH squad can deal with LB Just by accurately shooting at the windshield
Most times we outright destroy the littlebird instead of killing the pilot whereas they will kill all our occupants instantly, including pilot through the windsheild
Thats because the spread on BH miniguns is too shit
This is why im saying it needs to be tightened a bit
So you have a fair way of fighting back
first and foremost the damage disparity between the two makes it uneven + the windsheild patch only applies to the littlebird
LB should not be an anti-BH vehicle anyways, that is game balance fault, but it should not get nerfed in a way that affects both it's way to deal with infantry AND BH
spread and rate of fire is secondary
Windshield patch never made it thru
It was working for couple hours
Now it doesnt work again
Cause a transport should not be able to instagib other people
Rather repel
And cause severe damage
Be a threat but not a raidboss vehicle
It's not anti transport, it will scarecely ever actually destroy one from full health only kill the occupants
It's good that way
Tightening spread will make it more viable, you dont need damage buffs for it
Gives it fair way to deal with LBs, gives it more potential to kill targets, And makes it even
My god mate. You can't even say that when it takes 6+ to kill. Spread means litterally nothing. It's BTK
need to be the same damage as the littlebird's miniguns
How does it not mean shit if spread affects both the chance to hit the bullet, the effective range you can use it on, the ease of use, And actually by that also affects your TTK
Cause it's easier to hit more bullets in the SAME FIRERATE as LB
When the littlebird can kill the piloit instantly in 3 shots and the transport cannot because of it's low damage, accuracy and spread mean nothing.
But it is a transport
Same miniguns
It can simply not be a flying fortress of having 2 gunners that would be able to instakill targets, with good squad having 2 engineers to fix it, And having fuckton of seats for backcapping, maybe even having people dropping with RPGs
BF2042 issue with it's transport helis
They became unstoppable fortresses in the sky
You cannot buff the damage simply
But making the ease of use for the guns is a simple change that will be better for everyone
Possible also give BH some more power in gaining height
That would be already perfect
Yuck, your just avoiding anything to do with it's damage.
Omg ofc xd
Chance of meetign guy at 10 hp are high tbh. But game doesn't tell you dmg if vehicles for shit.
So LB minigun can very well deal 15 dmg
Or 20
It may be or may be not affected by armour
Yup, thats why I dont wanna talk about something that i dont know any real data behind
And there are two of them
So are they dealing 50%, dmg each? Is one minigun only visual effect?
Exactly
Until confirmed, it May very well be 1 single minigun actually shooting
And 2nd for visual
The left minigun and the littlebird kills in 3 shots, the right minigun on the littlebird kills in 3 shots
The left minigun and the transport kills in 6 shots, the right minigun on the transport kills in 6 shots
Do you simply not understand the balance choice between a designated fighting vehicle And a transport?
Lets make everyone have high damage
Fun game
Furthermore there is a significant range drop off the the transport helicopter's miniguns.
Lets make humvees 2 shot targets
They already do. The 50 cal humvee kills in 2 shots
IM Talking about 7m
Nobody uses browning shit
Too easy to die in
Besides even if they do high damage, that is offset by them being ground vehicles And how squishy they can be from infantry
Where as BH can take a ton of damage
Even AP tank shells
:))
which makes absolutely no sense
Three of them
No
Same as APC
only 1 and the second one will kill, however you can repair inbetween and you will survive the second 1
I guess we're playing two different games
Why would it take more than 1 in the first place
Its a 120mm shell
It would make a smol dent ofc
That is IF the second shell hits
You May aswell already be gone And repairing
No, one shell deals 47 dmg. So it requires 3 to kill, unless heli took some dmg earlier
They do fairly often. Lately on Sandysunset the camping safezone tanks will be sniping at me constantly
I stand my opinion, BH should not be a lethal tool, it's a transport And should be able to fight back but not be a menacing threat in the sky,
Not true from my raw ingame experience. The second AP shell will always kill if there is no repairs inbetween
Your math aint mathin then
It's 47, you can try yourself
Was 70 before HP buff
My understanding is that the hit marker numbers don't even refer to damage
AP shells on an enemy tank is like 22 or something
10/20/40 for front/side/rear
Out of 100
Works 100% of the time
For HEAT to
10/5/3 shots required to kill a tank respectively
You say that, okay, yet when I shoot at an enemy tank's front armor it says 22 damage not 10 or 20 or 40. Thus, the hitmarker numbers are not accurate. The Transport helicopter will die on the second AP shot always.
This must be a bug then
Like, literally
And BH takes 3 AP shots
I am sure
It also takes dmg from everything else, so theres that to take into account
it does not. My literaly raw ingame experience in the transport helicopter shows that the helicopter will die from the second AP shot unless repaired inbetween.
And my literally raw experience is shooting at BH 3 times with AP to destroy while gaining only one kill. So there was no one repairing it
Was any of those shells HE? Is this the only helicopter kill you've gotten in the tank? Because chances are I've died more to tanks than helicopters you've killed.
What’s this clown ass shit of ‘oh i got more experience than you’ man you keep saying that to everybody like you’re the patriarch of bbr
Nah, I am not stupid enough to try hit a BH with a fucking HE, which can't even hit a static target due to isn't non existant velocity, and drop off higher than BBR gross income
Would you trust number in a thread or gameplay you have experinced yourself?
At least he joined during playtests. Not last month
Heh
Yeah and why is everyone else’s gameplay just a ‘number in a thread’
Oh right
He's quoting litterally hitmarker numbers lol. 47 damage smh
At least I have never seen a bad take from you. Only good ones
Unlike most
cringe
I think it’s good the way it is a hit from a 25mm would shred anything mechanical for air if it’s a direct hit
It is realistic yes, and one shot would be good for hardcore, but for arcade it doesn't really fit
Any kind of one shoting is bad imo, and majority will probably agree
maybe if getting shot down and losing aircraft wasnt such a big deal
it all goes back to the spawn timers
I have started to do burst with the BH minigun, it does make A HUGE difference.
Especially whit such high price like 4-6 minutes
yea, like your first 5 shots or so are actually heading where you aim
Shit i gotta try that out then
Been prioritizing keeping the gun spooled over accuracy
I think the first 3 seconds should be pin point accurate
Remember, they delay between bursts is more important than the actual burst themseleves. With this you can get 50+ kills a game with a good chopper pilot (sharing kills with the other gunner)
Wait as in you gotta pay attention to the amount of time between bursts?
Yes. The gun has to reset to being cool for the bursts to be accurate every time.
i noticed this too
Still needs a little tweaking, but imo, buff the guns a little, fix the rotor bs and I'm pretty happy with the current state of the bh
Though it would be nice if the pilot would end the game with more than 0 kills lol
I have tried to run people over in the heli, doesn't work
You forgot the window snipes against the pilot. He needs protection too.
didn't they already buff the windows?
It would require devs caring about this side of the game, which they are not, as you can see from thier actions to this point
All they do are nerfs
The game immediatly after that patch I was sniped by both the m200 and the starter sniper rifle from the pilot seat. It didn't do anything.
they did, it helped, but it is still a huge issue. I get sniped out all the time, even in full motion
no
it's a transport heli not a fucking gunship
though might be OK if undo the BH health buff
I know man but lets face reality
One shots are bad
And tail rotoring is extremely easy
It needs to be harder to achive
for APC only
Yes, that's up to 6 vehicles on some maps
And any competent player can do that to every big heli he sees
so what's the justification for buffing helis? because 6 players can do it?
sounds like the LB situation
No, the justification is ,that it is too easy to do, and very hard to prevent
It makes gameplay worse
So buffing it a little, 1-2 shots more, will solve this problem
helis don't need any more health
"too easy to do" yeah my man if the pilots are stupid enough to fly near vehicles then they deserve it
if they add advanced ammo for APCs then yeah make tail rotors be able to sustain 2-3 shots of HE, 1 shot for AP
otherwise there's no point bringing down a heli
There is no point in shooting at its main body, when easily exploitable weakness exists
Personally, my issue is helis are practically immortal unless you tail rotor them. Thats why i dont like it. They exist simultaniously in the catagories of "freakishly durable" and "stupidly fragile" which just feels like shit
Little birds can also take it out pretty easily
I fly it like a gunship. Or as of late more like a missle boat. Just killed 4 APCs, 3 tanks, 4 attackboats on Basra. Enemy transports and littlebirds also though they are barely worth keeping a mental track of
You can fly forward and face them down and they will only hit the front of the heli, rarely the tail rotor. Also they only have 30 degrees of elevation so often you can fly above and kill them or fly above and dive out.
I've been wanting a health reduction forever because by the time I've got them smoking they are already dropping their people on the rope. Their health is stupidly high it's immersion breaking.
you can 1 shot a helli and kill everybody on it with 1 tandem or 1 tank shell(tail rotor), if its stationary to drop people off the rope its not hard to hit those shots. it should not be EASY to take down a black hawk with SMALL ARMS.
As of right now it's too easy to beam the pilot with small arms and sniper fire. Even got sniped out by a kriss Vector one time.
before or after the heli buff?
before the heli window buff, id occassionally kill the pilot fairly easily, sniping them out was also not a problem
man it's not like you can "tail rotor" them easily, that's why I said it's ok if you combine with with the old health of BH (aka undo the health buff)
Yeah, lowering HP is a saund thing to do, but tail rotor buff is a must have, even without hp nerf
There was no buff. The windows remain unchanged and I am constantly sniped every game.
either ur not flying hard enough or ur dealing with cracked snipers
to be honest, i find that its more annoying to get people to shoot an LB with small arms
almost no one does it
It seems like it
yes they do, windows reduce damage
A lot of pilots says otherwise
has there been any number calculations to prove whether or not that the buff is applied to heli windows?
the issue is no one can calculate no numbers not just because we don't have good testing, but the people shooting down heli pilots aren't often taking down notes on their one shots
if it's reducing the damage, it certainly ain't reducing enough damage to turn a one shot into a more than one shot
Guess I’m not the majority I just don’t think it should ever be stronger than tank. I just hate things that just cause it’s easy they gota change it for the crybaby’s. Not like u shoot it off one shot wit a smg
I hardly notice the buff, I still get sniped out in one hit every so often by the higher tier snipers.
Straight up, old health of BH, they won't be used aymore..
You realize with the old BH health they were about as reliable as APCs on getting troops to the front line.
It was common to die within the first 40 seconds - and you would be blown up the second you crossed into enemy territory.
As it stands if you want to us the BH as a proper suppot, AKA flying low enough for the miniguns, I can do about two strafes before needing to o back to repair with 15-20% health
Usually each strafe nets 0-4 kills
Also, the BH is officially listed as a "medium lift" heli. That means it is multi roll, air assault, medevac, csar, command and control, vip, transport
uh it's a heli, not a tank man
its survivability is based on speed, and the fact that it's in the air
not health
its health being depleted by smg ammo is funny, definitely needed rework on that one
cuz helis can eat small arms
well either nerf heli's health or buff vehicles' damage against helis, that's it
end of discussion
They do litterally nothing lmao I still get 1 shot sniped as with every other pilot who has ever flowen a helicopter in battlebit
No sniper does enough damage to one shot kill in the head through 50% dmg reduction
Even M200 with ranger
I have heard that the glass doesn't work, but has that been tested?
Not tested in a controlled environment but I can assure you, as a pilot AND as a sniper who likes to fuck with other pilots, any sniper , even if SSG69(good luck sniping heli with that lol) will oneshot the pilot
On some occasions the body shot will be enough cause the pilot took a Little bit of damage from ground fire, which even more so confirms my theory
If it worked i should be having to two shot the pilot in any case, whether thru headshot first shot or both body shots
But it 99% is a kill
a heli with a stupid as hell flight model and one thats competing against tanks and snipers that have much less of an issue shooting at them than IRL.
well that adds another stupid point to the game, helis just eat AP and HE without dealing damage to the inside
funny as fuck
Also depends where u hit pilot to
Vehicle suggestion:
ATTACK HELICOPTER aka LB HUNTER
2 seats, 1 for the pilot and a second for repairing engineer.
4 miniguns from LB
2 air-air missiles (reloaded at spawn zone)
4 rpg HEAT missiles (reloaded at spawn zone)
Speed of blackhawk
HP: dies after 2 heat, 1 tandem, 1 air-air missile, or 200 m249 bullets
Spawn takes 2x longer than a tank
let me fix it real quick:
2 seats, 1 for pilot, 1 for gunner
1 autocannon (can use the same from APCs)
naaaah you ruined all the fun!
8 ATGMs (2 tank kill max)
2 air to air missiles
speed: blackhawk
health: old BH health
spawn: 1 every 10 minute
well might add rockets too but who knows what it will do
i think air-air missiles should be fast, but not very maneurable, like, basically a tandem that can slightly change its flight angle and with a 3x speed
air to air missile that disable or kill crew but not the whole heli on 100% health
if hits cockpit, kill crew.
if hits rotor, down
I wonder why is this isn't the way for other vehicles, it's weird a humvee could just tank an HE shell and people leaving it like nothing has ever happened
even if it hits the inside of the vehicle
I too am 100% certain this buff was either reverted, or is broken currently. I have gotten one shot at least 6 times in the past week.
Sure, I will take that. But current game state with bullet velocities and the speed of the heli, it just doesn't work. The BH is SO EASY to hit with LMG fire or SMGs. And Snipers. Like... its trvial how easy it is.
If only RPGs, tank shells and APCs could damage the heli, sure make it less tanky. But it would also make it unable to fly low to the ground since a single HEAT would kill you. making the heli a glorified and slower version of the actual transport heli (the ones without the miniguns)
I mean rl pilots do it all the time .
Oo completely agree
Only time I think it should be effective if heli is right on u distance wise
ANY FIREARM OTHER THAN HIGH CALIBER SHIT SHOULD NOT BE DOING DAMAGE TO HELIS
it's absurd
Humvees are already trash lol why would you want to make them worse
With such a change the very least thing to do would be making the crew not die when it's destroyed since the humvee itself is indeed tanking the shot
Because there trash in rl
Good thing we're not irl innit
Unless you want to go full milsim and make SMGs do zero damaged to exo armor and so on
I'd be onboard with that
Yep video games are a lot more forgiving
I’ll adapt to whatever in game doesn’t bother me. Just wish u could practice flyin in the range
Wok sometimes works in mysterious ways
I think he yearns for hardcore
let me guess this straight, you want infantry to do well with vehicles, but not vehicles toward vehicles?
I yearn for not having to destroy the vehicles just to kill the insiders
especially when infantry can do, why can't vehicles
You can, with coax
Tho why not just destroying vehicle? It gives you more XP, and is easier
@rancid hound anyways, to continue over here, one solution i had to help vehicles play further forwards was to have some sort of cargo truck that could provide a mobile resuply for both troops and vehicles
A logistics humvee would be a really fun job
Would still mean tanks and APCs need a faster respawn imo
Yea, i would totally love a reason to drive back and forth from base so others dont have to
If the anti-vehicle capabilities of all classes aren't going to change, which I don't mind either way, armored vehicles need some sort of technical buff like faster spawns or there being more of them
APCs need a health buff imo, getting one-shot by tandems in the rear sucks
It would also help with phasing out or at least nerfing squad spawning which is why i am in favor of it. If you had a vehicle you could expect to drive back and forth from base to the front and back again then you would be able to expect fast transport to the front if you spawn at base
Heck, APCs could at least have crew served firing port weapons for a couple seats in the back to guard from enemy engies
At this point the APC can't be used as an APC. I'm starting to see more and more of them just sit in spawn, not worth it.
They're really more just IFVs, a dedicated heavy armor transport would be nice
Nobody rides in the APCs
As in, people aren't using them anymore
I use them because I'm not a feeder, but yeah
An fix the spinning like a top in apc when you get hit by rpg
Average player doesn't ride in or drive them anymore
YES PLEASE
I hate the physics of vehicles, they feel like paper
I still do when I can
100%. I can use them, but i still eventually die to a one hit tandom in the back
I haven’t gotten rocketed in the back it’s usually by multiple rpgs an c4
I'm fine with IFVs not being super strong armor-wise, because they get vaporized by stuff like RPGs all the time irl, but they could at least buff them in some technical or DPS aspect to make up for it (namely main gun accuracy)
When an infantry can kill an APC faster than the APC can kill the infantry if they both fired at the same time...
Infantry surviving 30mm to the skull epic style
I liked the idea of greatly increasing the durability of vehicles but making explosives able to disable them until repaired, sort of like a minor version of getting tail rotored.
so we could make tanks more durable but also able to counter then by doing things like disabling their tracks or the turret.
you wont get one-shot by some dude tossing 7 c4 onto you from the top floor of a building but he can still contribute with the rest of his team being able to follow up from your turret or tracks or what-have-you being taken out
BF4 did this with mobility kills and vehicle fires, it was a really neat mechanic
Heck, maybe even some vehicle customization like BF4 had would be good
Actually the one the game's APC is based on isn't affected by RPG-7
This is true
When's Oki gonna add the T-72 terminator
For such massive player counts, vehicles just aren't around that much and there's little variety
If I understand it right, the angles of the front armor essentially deflect the explosion.
Armor goblins like me feel underserved
Yeah, the tanks in the game actually have armor modeled correctly by taking less damage to front hits
APCs don't tho
Somewhat annoying
Imo APC should take close to 0 damage from fontal attacks
Ehhh, I think taking like 10-20 damage to front hits would be fine for game balance
Tanks basically wouldn't feel an RPG to the front
I would be fine with that
But, being battlebit, I'm more concerned with game balance than realism, or at least a balance that is somewhat aware of translating real mechanics
Kinda want to redownload bfv now
One idea i had was to take a lesson from planetside 2 (like pretty much all of my suggestions) and make it so vehicles can be purchased on demand at the cost of a resource. Squad points can serve this role well (assuming they get rebalanced to avoid the current problems with that system, but im not going to go too into it here).
if we could purchase a tank at the expense of squad points instead of waiting like 5 minutes for a respawn then i could see a lot of players being more willing to play more aggresively
YES
Ii think the front being pretty good against RPGs would go a long way making vehicles able to push with infantry
Squad points usually sit around unused
I feel like I'm the only one who utilizes them when I play solo
They really feel superfluous
Make it so purchased vehicles are airdropped. Then you have to defend it if you do it behind or near enemy lines
If I'm not in a vehicle, I'm playing minecraft and building obnoxious barriers and FOBs in chokepoints
I build walls blocking off waki bridge 😏
Same
Or I'll be in a tank firing from across the ravine into the bridge where people are piling up
Build walls parallel to the bridge so you got easier time splashing the rounds.
There's a good few spots where you can hit the hescoes and get 5-10 kills at a time
Yeah but if you set up them walls. It's every spot is a good spot 😂
on the release of EA, there was pic of the RCB90(already added) and some truck that can act as a large squad transporter or logistical truck.
Get blown up 
would be funny if the logi truck full of rockets, and other bullets and grenades, that you could set them off with just one explosion
Imma use that shit like a vbied
I would love it that truck acted as a forward repair station
But it would be to be hella tanky ot it would just get popped in .5 seconds.
SUPER high health, no guns, can be taken and controlled by either team
they might stop us, but not allah
Faster respawn is a bandaid and a consolation prize, having vehicles worth thier timers is much better option
Cutting down respawn would mean more vehicles presence overall, and less punishment for doing bad. Which idk if its a good idea
I think less punishment is at least somewhat necessary if only to encourage more aggressive and riskier play. The current respawn timers are fucking awful imo
I see your point, but imo its possible to incentivise more agresaive gameplay by making vehicles stronger, and more forgiving
because you don't always equip AP, and plus there're bigger exposed targets like helis
which you can't kill the inside still
doesn't decreasing the respawn timer also do that?
Transport helos being as durable as tanks (besides the tail rotor weakness) is incredibly silly to me
Like why
At least they can be damaged by small arms, but the health pool is huge
real
We have GOT to get Oki to do something about this
It's why I'm so on board with MANPADs
Decreasing spanw time makes it so it's harder to justify need for buffs
Although I can see those being a problem in 127vs
Manpads will hurt every halicopter more than Armed LB
Especially BH
It'd entirely depend on how vehicles get reworked with spawn timers
In an unfair way
Don't hope for that
It also depends on how they function in game as it is
Giving helos flares would balance things out
Not saying it's a 100% should be in thing, but it's a solution I'm not gonna shout down
The blackhawk and kamov are just insanely durable
Then you need to give flares to LB too
Yeah absolutely
Which means LB doesn't really changes
The littlebird should be hard to hit
Top 1% wont stop being good, nor will be rained in
I don't even like using it
manpads are problematic imo. just look at ukraine. russian helicopters are being used mostly as stand-off weapons platforms from within russian controlled territory because manpads are everywhere. it will just turn helicopters into having the same playstyle as tanks and apcs
if you want to make a milsim, bbr is actually really close to being there 
Nah it's a good point
Manpads will be the same but worse
You can limit how op the 1% are. Less accurate guns, more drop off, heavier heli handling so pilots can't pull off UFO upside down barrel rolling long range LB.
I didn't said otherwise
Although it's silly seeing the transport helos gunning at each other for three minutes before showing any visible damage
Which I don't see anyone but the 1% do.
Then 99% also gets nerf while they still struggle with learning
Making the process harder discentivies going through it
Yeah but the nerf doesn't impact them as much.
Idk if we do want that
It's not like they gonna be shooting people from 300m
Or that they gonna be doing any wild flying
If anything the decreased accuracy would help them hit more often 😂
Like hitting a guy 10 times with a 7.62 minigun is nuts
They're already inaccurate enough
For goodness sake. Stop quoting stupid numbers you've seen and fly the damn thing for yourself.
Yeah but you also eat how many RPG and tank rounds
Health nerf with DPS buff is a good balance imo
Much like an actual helo with miniguns 
Nah. The point is the devs want it to stay in its role as a transport.
Mfw transport LB makes for a whack attack helo
I don't know of many transports that can somehow tank an AP shell
That shit crumples
Plus, other games have done fine with relatively squishy aircraft in the role of transports
For balancing purpose I guess. Since there's 127 enemies in a really not so big map.
What do you mean?
take the guns away then imo
M200 with ranger is 77 damage, 1.9 hs multiplier is what, 146?
Didn't I agreed with you?
And numbers are available to everyone, if you can't
do simple math then that's on you
Nah they should stay
I think the transport helo problem is gonna require several angles of vehicle balance to be tackled at the same time
Namely; Spawn time, damage models, and vehicle speed
Divided by two barely 73, def not osk hs
Yeah
Well, it does leave you vulnerable for the inevitable next shot that hits you from some random angle
Absolutely. They are beyond atrocious in it's current state. The damage is so low that even a medic can outheal the damage of the miniguns and if that wasn't bad enough, their medic helmet can add 2 more blue hitmarkers onto what is already a 6+ shot kill.
You're already a bullet magnet
I mean that's what it's meant to do no?
Instead of sending you to jesus with the first hit
True, but not one shot, and there is also helmt to take into account
Oh I misunderstood you, sorry
I agree
Helmet (RNG)
I kid, but armor functionality feels very spotty as a whole
50% of times, works all the time
That's a different discussion
Yeah, true
Aim for limbs
The hitboxes are just sometimes not there
But only for you
Timmy Gluegobbler over there gets five hits on his medium armor helmet
You will still get sniped out with any sniper rifle in the game, 1 shot. Beamed out with anything else. There is no 50% damage reducition and even if there was it still was/is not enough to protect you from getting 1 shot.
Multiple people in this thread are quoting numbers when actual gameplay reflects otherwise
idk man, i have played and i really feel the increased surviability
Yeah, I have said that
its not necessarily enough, but i have noticed it
does anyone have video proof of getting 1hko'd out of a helicopter?
That isn't RPG? 😂
It's happened to me
I literally said that it doesn't work because there is no weapon to one shot through 50% dmg reduction.
So it must be broken
Learn to read man
I've had insta deaths happen but that's cuz servers potato. It's like all the damage catches up at the same time.
Welcome to battlebit 
Bro, we don't need proof. Just go ingame and fly for about 2 minutes.
There's definitely some damage lag
that is something i have felt. sometimes i get shot and the game shits itself and skips a dozen of frames to then show me just lying on the floor
Or it just doesn't tell you sometimes when you've been hit
i only know i got shot because the game froze 
"Mr. Oki, are you SURE this game is meant to run on potato computers?"
its like "oh shit, my game froze. i probably just got shot at and died" and then like half a second later im on the ground dead
well, if you guys don't have video evidence of this happening, I don't know what you expect the dev to do about it. It's your word vs what the code says
I'm gonna be honest, tons of people have consistently talked about this happening
It's more than just speculation
There's something broken along the lines, even if the windshield code works perfectly in isolation
Tons of people say tons of things. Evidence is king
we dont need a peer reviewed study when a bunch of people are saying "hey, something fucky wucky is going on. it is supposed to work this way but i have experienced this other way happening"
you get enough people saying that and it is almost certain there is a wierd bug somewhere or maybe even just a misunderstanding from the players due to the system working in some non-obvious way (such as the belief that the control stat doesnt do anything)
if its a bug, it should be fixed. if it is a misunderstanding, it should be clarified
For all I know, Oki is testing on a super stable client-side test server that isn't dealing with all the simultaneous functions that a pub server has to
are we sure window hitboxes are accurate and dont have any gaps in it?
Code might work fine in a sterile test environment, but code breaks under stress all the time
hell, maybe ping causes bullets to skip through the window hitbox
Exactly
other games have had bugs like that
Hitboxes being linked to ping and framerate cause issues like this frequently
There's been times where I magdumped a guy, got zero hits, but then get a kill credit after he's gone around the corner
it could even be due to the velocity of the helicopter. maybe a helicopter moving towards a player has a chance for the bullet to skip past where the window is
Wouldn't be shocked if something similar happens to a giant pile of connected and moving hitboxes
There's absolutely times where you'll get hit or proc a bleed and see no hits on the windshield
No hit noises either
But you can see the guy shooting at you directly ahead
yea, clearly there is something funky going on
I think tanks and APCs have a similar issue
Been taken down to burning status with no noise or impact, but the damage direction indicator shows up

I feel such immense gamer rage and sorrow
This is not a video of getting one-shot out of a helicopter
It's showing how hitboxes just vanish
i thought we were talking about how shit hit reg can be lol
oh lmao i posted wrong vid, that's shitty hit reg, but what i want to show is "damage being applied all at the same time"
edited*
if there is shit hit reg in one area, why cant we make the assumption that there is shit hit reg with helis too?
Anyone who plays helis frequently has dealt with this
Like maybe sometimes you get a freak shot through the open side door, but that's somehow less frequent than the windshield just not reducing damage at all
Yeah, either windshield fuckery, or hitbox fuckery 😂
yeah i'm almost positive there's literally no bullet collision anywhere on the helis
get shot from underneath and somehow pilot sniped
shot all the way through tail into cockpit, pilot sniped
i had a really freak headshot once through a persons groin while they were prone. hit reg is really fucking bizzare at times
feels like i'm flying a snoopy-esque cardboard cutout of a heli
That might honestly be it
I've been shot through the bottom as well
you just shot a dickhead, working as intended /s
Hitboxes not loading in (intended feature)
i mean it's like the helis have a hurtbox but absolutely no collision detection with bullets, it's like they damage it and keep passing right through
Here's my 100000 page argument for why this also means lean spamming is intended and the devs shouldn't remove it
legs and other bodyparts sticking through walls still an issue, even if you can't directly shoot em
I don't know if that's very fixable tbh
It's annoying, but yeah
I've gotten a lot of very undeserved multikills from firing an RPG into a wall where I saw some tasty little toesies sticking through
idk, maybe have it push you further out if your legs/ass collide with the wall
This is because RPG'S deal dmg to vehicles with thier splash dmg. The same area that affects infantry affects also vehicles
That's why you don't hear sound que
But take dmg
Very annoying, but explains a lot
Gamebreaking feature
Basically getting full damage from a near-miss
yeah but it should've shown you the direction of the damage dealer, not the damage source 😂 if it was working properly
Maybe Oki should bring me on the dev team so I can make this game as autistic as possible with impact angles reducing or increasing damage
6 meters for both, Heat and Tandem, basically, vehicles hitbox is bigger by 6m in every direction
That's not bad idea. BF does that
Actually I'm somewhat annoyed that top-attacking a tank or APC doesn't do more damage
It should
What else? Javelins? For everyone?
Yes, actually!
yeah but it'll be "transport LB OP"
And stationary TOW missiles
