#Vehicle - Feedback
1 messages · Page 6 of 1
Just hoping to encourage allied infantry and vehicles to play closer so vehicles are more survivable and more protected from flanks
Hmm I don't think many people would be willing to give up any slot in the off-chance they come across a vehicle. Would make more sense for the crew to carry it.
(of course, the problem of how to avoid getting your seat stolen while you get out to do that remains)
Maybe, but regardless repair gun is useless rn. Even if vehicles were made more survivable the current repairing makes would keep it useless
I have been reading all of you. and I have a question.
Don't you guys feel that a big part of the vehicles issues (specially tanks) have something to do with the spawn system??
If it was harder for players to get to the rearguard, tanks would be able to push behind their infantry while being relatively safe, but when your whole team is in the closest capture point to the enemy base, and the whole enemy team is in the capture point closest to your spawn, you are just stuck there in your spawn fighting alone a 50+ players zerg with no infantry support.
Also, I think, engineers shuld have a way to replenish ammo in the field for vehicles
Id like to see supply drops able to refill vehicle ammo(if only partially)
I feel even APCs and jeeps would benefit from a more logical battlefield, since they are at huge risk as soon they leave spawn, so it's safer to just spawn in the battle instead of using transport vehicles.
Yep, I absolutely agree. I think the one change that would make significantly more useful is to add a disabled state for vehicles after their current HP is depleted, then they would be on fire slowly losing a second bar's worth of HP over a minute. But using the repair tool would be able to "resurrect" it.
I’ve hear discussions about having “disabled” states. And while im not fully on board with it this would be a nice balance holistically
IMO a nice way to give a distinct niche to the pure transport Humvee would be to allow the driver to load a supply box at the base, then they could drop it next to vehicles to deliver ammo for them.
But yeah, all of these things would fit much more organically in a game that is slower paced.
https://youtu.be/1xrmabfkwvI Can we also fix the Littlebirds's mobility? Kind of hard to shoot one out of the sky when their movement tech makes zero logical sense
Today I went 224-4 in Battlebit Remastered, Enjoy this example of some of my best flying in the form of raw gameplay! I included a lot of tips and tricks in the video so I hope you can learn a thing or two! Thanks for watching!!!
#battlebit #littlebird #bestpilot #sparky
music by creatormix
You can see the enemies in this clip trying to shoot it down for MINUTES straight
I do feel the littlebird is way to strong with their mobility. But I got the feel people here doesn't think it's OP.
Obviously most people in this thread main vehicles, I like them too, but I know the devs don't want vehicles to be meta, understandably so. But right now we have a almost imposible to hit helicopter that can fly upside down and seems to have no inertia at all, while tanks, blackhawks, APCs and humvees are almost usless.
doesn't solve anything
it's not healty for the game the existence of a heli that allow skilled pilots to go 120-0 in a match.
Just wait till you're on the receiving end for a game like this. It's anti fun having one person crush an entire 200+ player lobby with not much to do to actually take care of the problem.
well fuck what heliboos gonna cry in the slightest health nerf anyways
then you get dick riders who insist that it's fine
LB feels like it has zero gravity, the rest is ok
Health isn't the problem, it's the fact you can't reliably do damage to it
all guns do same vehicle damage 💀 
that's what I'm saying, it's nonsense, I tried using tanks, rpgs, shoot at them, APCs, blackhawks, nothing seems to work.
I only had succes against pilots that aren't that good (they don't turn at light speed and flight upside down) and 1 or 2 times against good pilots using AP projectiles on a tank
Truly a high as fuck moment
even if they added stinger missiles, ain't no way they're going to hit a loop-de-looping heli
blackhawk tanking 3 tank shots is funny as fuck
bro it's a transport heli not a fucking gunship 💀
not even gunships have that much HP in BF4
Yeah, hitting the rotor or tail with a tank should just 100% one shot it
it doesn't even kill passengers without a direct hit on them
then you have engis repairing the thing constantly therefore buffing its health by another like at least 200% and dick riders still say it's fine, like bro 🤡
I honestly think the issue with blackhawk is the inconsistency with the tail rotor thing.
you may tank a lote or die from a single shot, there is no way for the pilot to have a sense of how much damage the heli can take.
no vehicles can sense how much damage it has taken
bro FCS is so bad you have to aim and pray and even when you hit it's "vehicle damage 47" 
But I wouldn't touch the blackhawk until they try to fix the littlebird, the main reason for so much players to not use them as a transport vehicle is the fact that if a good littlebird pilot caught you too farm from your spawn you are dead and there is nothing you can do about it.
23mm, not fucking 120mm Oki 🤡
Maybe increase the blackhawk's guns accuracy, because it's way to hard to hit anything with them, leave alone killing.
replace the shitty minigun with one-barreled MG
I'm good with slow firing hard hitters rather than fast firing pea shooters
Yeah, Blackhawk health is silly, but there's much bigger problems
copilot function when
This a part of the issue, yes. But overall its more complicated.
Co Pilot is emotional support 😆
Maps, lack of sustain, too much AT, lack of PTFO options, prominence of C4, maps and thier bad design, no one playes defence and everone runs in circles through the points
if they make attack heli, it will be copilot having control of the weapon system
but black hawk is just lol
For the people talking about LB being OP. They could just add a little spread to the guns to force pilots to fly close to infantry, and maybe some damage drop off.
In addition to making the movement a bit more realistic
Would very likely make things worse since there are only so many spots a tank can safely move through in most maps. More tanks would get in the way of each other and become even easier targets.
Wouldn't an AP shot just pierce straight through it though? I can imagine a helo getting hit by an HE shell would fare a lot worse.
That would just turn it into a worse LB. IMO it needs a major buff to projectile velocity, it would let gunners hit LBs with more ease without changing their effectiveness in basically any other situation, which already feels fairly balanced (it's great against soft skinned vehicles and almost harmless against moving infantry unless the pilot flies really close - this is a good and clearly-defined niche).
according to the extremely realistic milsim warthunder, apfsds phases straight through helicopters. avionics, electronics and other mission-critical components are barely affected.
trust me bro
I feel like the miniguns could use some rework in the... blackhawk... I think (big heli with 2 miniguns on seat 3 and 4)
For a weapon that was supposedly to support the descenting infantry... it's really hard to actually hit any enemy infantry with it.
The cone of fire is just too small.
It feels like this weapon is only good for dueling the enemy blackhawk, but more often than not the pilots will just do their own thing and not engage for long.
...and even if one side one, what's next anyway? You have 2 hunks of scrap that are hard to aim at anything else.
oh look, in the game I just joined one team is winning by a lote. I wonder why.....Oh, the littlebird again.
Definitely not because of LB, they don't really PTFO.
of course the littlebird crowd will be in denial as usual
91 tickest,at best without considerig revievs, isn't enough to make such difference.
I can't even fly this shit man. I am just resonable
We are talking 400 ticket diff, you would need 3 more LB pilots with same score to make it
that's the whole point, it's balanced for awfull pilots (I suck too with it). But you can't seriously think a vehicle that allow people to get a 100-1 K/D is balanced
Thier team is just better overall
ok, so a vehicle that allow people to go 100-1 it's totally ok, got it.
It's rewarding for how much skill it requires
I didn't even answered and you wrote it lmao
we can agree to disagree, in my opinion, any vehicle/class/weapon that will allow players on several games to be 100-1 it's not balanced, or fun or good for the game.
you clearly think it's ok to have vehicle/classes/weapons that allow people to get 100-1 K/D
on every aspect of the game, everybody seems to consider that they ''remastered'' the game to be more casual friendly, ah hard to use vehicle that allow higly skilled pilots to get that kind of scores it's not casual friendly.
KDR doesn't really matters that much. You can have 100-1 kd by getting a kill and leaving the game.
KPM is much more important statistic, and much more impactfull on the game itself, and how much KPM does vehicle players have?
Then what it is? The game was basically a proper mil sim earlier. You can't deny that it's not casual friendly right now.
And seriously, if you are suprised by skilled players doing great with air vehicles, you probably never played any other combined arms shooter.
nice strawman there.
If that was the logic, tanks should be way stronger, and they aren't cause that's not what they are looking for with the game balance.
Im not sure if it was stramwam man
my brother in yahweh, he has more than twice the KPM of anyone on his team
what kind of drugs are you on lol
Tanks aren't strong because they aren't balanced. They are outperformed by inf currently. 1 engi can solo a tank.
Yeah, he is the best in his team. Still propably worse than any ARA or Etheral member, for example. And those are exclusively inf players
Oh, he is enigma member. Literally 0.1% of playerbase
A very nice example to show how "op" little bird is, by picking top players, that definitely aren't representative of average
can you show me an infantry player getting 90 kills with 1 or less death
(you can't because you're talking out of your ass)
I can't, but that's not the point. Inf have respawn of 10 seconds, not 300. There is no comparison how pricy the deaths are
I fact, I feel quite confident on saying that death came from befor he got the littlebird.
oh so you can't play without a vehicle?? that explain a lote of the reasons of your biased opinions
If vehicles had respane of 30s not 300, there would be more deaths
That's totaly unreasonable conclusion, and if you want to play with argument fallacies, also ad personam
then explain why you consider that player to have a longer spawn, when he can just, you know, spawn like everyone else.
That kind of reasoning can only come from someone that doesn't play without a vehicle, there is absolutely nothing preventing you from spawning after you die in a vehicle.
Rephrase your point in more clear manner
but again, we can agree to disagree, I'm not gona argue with someone that think that a 100-1 score it's totally okey and doesn't affect the outcome of the match.
that's not the kind of game I believe BBR aims to be.
Yes, I think that 100-1 in a littlebird is totally ok. That's not even half of inf WR. And it's only avalible to a very small amount of very skilled players. We are talking about 0.1% of playerbase if not less. Its totally resonabke to balance by very high skill floor and even higher skill celling. It's not like every person that takes Littlebird can do such numbers, or even half. Most can't go 10-0 before getting killed. High skill requirement is a valid way of balancing.
And you are definitely overseling how impactfull those players are. 91 tickets taken from enemies is really just 3 mins of holding 3 points. It's not much when we are talking about 3000 ticket games. Especially when it's done by 1 person in like 20 games, if not more.
Oki said on one stream, probably the first one, you can see VoD, that littlebird is intended to be a very high skill, very high reward asset. And it does just that. Amount of players capable of doing even 50-0 is extremely small, like I said many times 0.1% if not less.
Littlebird is like Oki wants it to be
And it's not that you can't counter them. It's very easy to do with APCs, tank (which literally one shot them with AP) or MG jeeps.
Even shooting at LB with AR can easily kill a pilot or deal enough dmg to scare a player and make him back off
that moment when oki decides that the 2 miniguns on the littlebird can have zero dispertion and fire at the same spot but that the door guns on black hawks cant hit a fucking barn despite doing half the dmg cause yk its only one gun instead of 2.
mmm yes this makes perfect sense
also the fact that the aim marker on the littlebird fucking lies to you but we can ignore that for now
I am convinced that adding spread to little bird would be a buff. It's makes hitting targets easier, because your bullets land in bigger area.
And you have 3000 of them, so ammo isn't a problem
just let the miniguns do dmg to an APC and ill be happy
its not like an APC with a team helping it isnt allmost invuln anyway
tried to fight a boat yesterday that had a dude repairing it in a littlebird
it ate soo many shots
LMAO, this vehicle is alredy oneshotable, and you want to make it be able to be destroyed by miniguns?
2-3 good hits = death just like breh
Have you ever played it?
yes
It's less resiliant to dmg than big heli
How much?
It takes two tandems to destroy it anywhere, one from the rear, a engi carries 3 of them
Tanks can destroy them from 1000m away
Yes, it's a problem, will be adresed in feature propably
i doubt it
Definitely will be adressed tbh
Do you wanna bet?
I can bet paypal 5usd that tail rotor will be buffed
i bet the fact that oki said ON STREAM that he hated vechs and was hesitant to give them any sorts of buffs
also i wasnt talking abt tail roter
thats more an issue of tanks and APC splash dmg
if somebody hits a tandom on a bird its mostly cause the pilot was a dunce and standing still
so they mostly hit the actual rotor
Then what if not tail rotor? 3 AP shells required 18 seconds of reload.
25 APC hits takes at leat 12s too, if you hit all of them. Non of those is one shot
No, we were talking about tail rotor problem.
bro cant even remember his own conversation
you brough up that APC gets 2 shot by tandem
i said so what?
Yes
cause blackhawks get 1shot
Blackhawk is a helicopter, would be wierd to survive more than a IFV
my point was that blackhawks normally get 1 shot cause to hit a tandem on one at all means the pilot was bad
And hitting that shot is extremely hard, unlike APC
you were complaining that APCs had less dmg resist than a heli
Possible, to much convos in the same time does that to mf
when helis can be killed by straight up shooting at them with SMGs
Let's be honest, that's very impropable, given amout of HP heli have
and then you look at how big a target it is and what if people are playing right QUITE a few people are prob shooting at it
and god forbid if it tried to act like a real heli and hover over the drop zone to let people off
then it just gets smited by gunfire and RPGs
you need to abuse the games physics by having people jump off the rope at high speeds
cause it cancels all momentum when they jump
to have a chance at suriving
I mean, it is possible, if helis is at extremely low hp, and you hit all shots
BLACKHAWKS Are completely balanced! And 1 tandem SHOULD knock it down! I think ppl need Apache Helis in this game becuase theyre confused what a BH should do.
And to that guy that says that BH are too tanky.. theyre really not :/
And again :/ gunners need transport bonus
i will keep repeating myself everyday about this gunner transport bonus
IRL you have designated gunners as the pilot crew so why shouldnt they get that transport bonus too
BH are kind of too tanky, and kind of not. Easy to take down with tail rotor. On the other hand, they can eat 3 AP shells, same as tank in the rear or APC
It's wierd
Like, they can survive more than APC, or get shoot down by a lucky one shot
It was 2 before +50% hp buff
I can understand that rifle bullets dont inflict dmg
Hmm
BH is a crucial part of the conquest mode
I would like it to be 2 apc shots, I wouldnt mind
APC should have a driver and a gunner not both at the same time 😦
Idk what or how the dev is thinking
does he want real conquest
or just straight up gun fights
Like drive to one lociation and ditch the vehicles as soon as you get to the point?
Becuase more diversity in vehichle roles too would be nice
and Anti air missiles
Why, elaborate
but then we need heli flares
I think its more realistic and more expands the roles and vehicle gameplay
gives more depth
in conquest 127vs127
Then you need to wait for mil sim mode. This is arcade game
And it would be terrible nerf. Boat have split driver amd gunner and no one is using it
And APC would be the same
And it doesn't add depth, only complicates things
Really noone is using the boat?? o.O
the Rhib noone is using but the bigger one i think i see them all the time
Depth is added by new features to gameplay, and customization to allow for different gamaplay styles like in Bf4 BFV
Yeah, as a transport, to get to a point and leave it there
Sometimes it stays at spawn for like 5 minutes, seen that
And you mentioned only APC not a tank, curious why
Oh the tanks too
Idk about the mil sim, i rather have it more towards arcade than milsim
Idk ppl will maybe learn how to play with vehicles one day
i see that its progressing everyday
Please nerf the scout helicopter, there is no counter play to a good pilot and im sick of seeing them go 100-0 on wakistan
So why do you proppse nerfs that would make vehicles not only more underwhelming , but also used less
Shoot at it for fuck sake
You mean about the 2 apc shots??
Thats becuase ppl are crying that its too tanky?
Im just willing to like trade of that the BH takes less dmg
but that the gunners get more exp
for their effort as gunner
s
My Blackhawk gunners are gunning them down pretty easy??
youre playing against shitty scout helicopters
yesterday i had 3 games with
101-0
89-4
117-12
so please
No, spliting driver/gunner
nerf
Is that a nerf?
add AA guns or something to the game, dying to vehicles aren't even fun
It basically dubles players requirement, and requires a lot of cooperation to get to level of efficency of one player
101-0 doesn't sound like your blackhawk miniguns are doinng much
Yeah he was better than me?
Then don't play conquest, if you don't like that. There is more than 10 diferent modes without vehicles
Vehicles are the point of conquest
that would require backing out of a match constantly, the server browser doesnt have queue yet
Infantry conquest is basically the same but without tanks/apcs helis
idk man, people are playing this game as squads should tbh.. i have gunners which vehicle i choose
even in the tank i got a gunner
They play it more like BF, because it is arcade game man
Why are you guys defending an OP vehicle, there is no counter play to it.
Its not OP? ...
There is, every weaposn can deal dmg to it. You can snipe or shoot pilot out, tanks one shots it, Heat too, apc can one shot by tail rotor, other wise only 5 hits
There is a lot of counters to it alredy
Just use them, don't whine and expect it to disapeer without any action taken
You two are actually brain dead.
Kinda yes
Kinda yes
Try shooting a 100-0 scout helicopter with a tank
But im enough brain dead that i know how to shoot down a LB
yeah taht 101-0 was probably cheating...
With AP? Which has probably highest projectile velocity in the game? And a big hit box? And zero drop off?
Scout helicopter has a tiny hitbox and is very mobile, youre thinking of shooting down blackhawks
No
We are not
shooting down Blackhawk takes effort
a little bird takes 1 heat rocket
Man, your shortcomings doesn't mean that something is impossible, or even hard to do
No, i know what i am talking about
Yep my 3.8kdr is definetely a short coming
Kdr means nothing
high kdr and top of the leaderboard doesnt mean anything?
I been playing Battlefield since the first came out
planes in bf1 are balanced
bf4 littlebird was OP on certain maps but at least there was lock on missles
bf1 has a lot of counter play to planes
as it is in BB
they need to add AA and lock-ons
If you want something done just do it yourself
thats what ive learned in BF
if you want to take it down play engineer
take rockets and kill it
then the bird needs flaers
flares to counter it
you cant just have something to lock and kill
good littlebird piltos are far away from you, its basically impossible to shoot them
Dismissing resonable arguments with "braindead" when someone starts using common sense and knowledge about the game
Nice
Right, no. Its easy to do, even with aug
the counters you mentioned weren't exactly counters. They are not viable counters
1 single person with an aug isnt enough to kill littlebird, they just run away to base
thats the problem.. when a really good LB pilot is flying
then its a teameffort
but thats how it should be tbh
Youre not hitting a good littlebird pilot with rpg, tank, sniper. The only good counter right now is an aug
they need to buff lmgs to do more damage towards air
No he is stating that even the aug is shooting it down easily
I think they do
LMGs hurts LB
A full mag isn't enough to kill an LB
they just run back to base and heal
who can target it
Well, it's a team game, some sort of coperation and team play is expected
goodluck finding cooperation in a game with 127 on each team lol
really?
Bro
6 ppl added me in 2 days
they want to play in squad with me
properly
Not everyone is gonna try and shoot down a littlebird
Too many noobs that let it kill them constantly
I know that it's hard to cooperate like you would do in Squad, but screaming "medic" "ammo" or shoot the heli through voice chat works very often
The only good counter right now is a squad of augs
No just 1 heat rocket :/
lvl 15
engineer class
easy peasy..
my most feared class as a BH pilot
but i understand you
Theres not many that are chasing the LB
5 teammates around me and im the only one targeting the LB
with sniper..
That's exactly the problem, 5 players, and only one cares to do something, the rest will just scream "nerf LB" while doing nothing
Idk about this most gunners I’ve been killed wit from the bh make it look easy especially on waki when everyone packed in
The accuracy is fine if you hold in right click but that requires that the BH is only hovering and not moving
but a BH is a sitting duck if hovering
Yeah its a skill issue.. but ppl will learn
The ones that I’ve seen are goin full telt no hovering .
after trying AUG they're ... surprisingly fragile
Tilt?
Yeah but still flying low?
but flying low?
yeah
thats a tradeoff too
imagine
if we flew really high
Im risking alot if im flying low
But it takes 6 shots to kill someone with just the gunners
but if youre say bleeding
Seen that to I seem to always go against the sweats for some reason even when I was streaming some one said that
youll die by 2 hits
I’ve seen a bh take 4 rpgs it not a tank
it takes 3 i think
no
sry
4 yeah
Yeah maybe it was fragment rockets too
you wouldnt know :/
If I am correct one mag gets LB into 50-40% hp range
I wonder how much p90 does
I think ppl are worried about giving out their location.. thats why theyre not targeting
i think someone said that
BUT thats their problem lol
Idk
P90 have low L vehicle dmg, so not that much, aug have 12
Same lvl of excuse like saying "but tandem is hard to use" because they can't hit target at 250m moving at full speed
I’ve honestly got more kills wit the 249 on helis than I do any gun
yeah i guess
Honestly if more vehicles an infantry worked an unison all the problems we are complaining about would be solved
- Not all, but maybe 1/3.
- It won't happen. To much players, to much chaos. Players came here for much different expireence.
The new boat shows perfectly that players are not willing to cooperate inside one vehicle, even tho game gives them tools for easy communication
Vehicles must be self reliant and capable of standing on thier own, but be improved by any cooperation
That's why tank is much more effective with full crew, how rarely that happens
Why I think they should increase number of tanks an apcs on certain maps except for tenstown
I don’t think vehicles numbers should increase, just survivability
I disagree, this game is supposed to be vehicles light. I think that fewer but better vehicles that can offer great experience is better option than spamming 5 weak and not fun tanks
Survivaliblty is relative when it’s 127 vs 127
Buff repair tool and you’re well on the to making ground vehicles usable
okay honestly that'd be true but 1. there's no incentives for players to cooperate with vehicles and vice-versa atm and 2. players are so individually strong that even if there were incentives it'd be outweighed by their sheer power tbh
one apc and 7 mooks can fight another squad about the same as that squad without an apc, especially considering how easy it often is to duck into cover on the current maps
A good start, but only start
that said yeah i agree we need way more vehicles
not 'one tank for every five players' but in 127 v 127 you should see 4-5 on each team at least imo
sponsoring the squad point system for vehicle purchase and cutting squad spawning for this reason because in my opinion it's just a better vehicle limit than having a set amount and letting people randomly consume them
it doesn't make any sense to have more tanks than APCs
Then you end up with no vehicles at the start, or too much vehicles at the start. And with inf sweats that have 10k points but couldn't care less of using then for vehicles, while vehicle players would struggle
oh yeah if we're keeping the limit apcs have to at least be a 2:1 ratio to tanks tbh
APCs are meant to carry mechanized troops to the front not fighting infantry alone why should we have more tanks
or 3:2 but yeah def not more tanks than apcs that's just recipe for disaster
Funny, i don't think it will ever work with spawn system and helis. APC need to be made in to iFv, with capital F
"An infantry fighting vehicle (IFV), also known as a mechanized infantry combat vehicle (MICV), is a type of armoured fighting vehicle used to carry infantry into battle and provide direct-fire support." Ye 127 players and 1 APC, truly a wine moment

Transport vehicles should be easier to spawn in. Increase the spawnable radius from owned points or allow them to spawn troops when they’re in a point the enemy has recently contested
imo i feel like just the sheer utility increase for general transportation would actually do the trick
that said, do agree it's kind of a pain for vec players but i'm personally willing at least to see how it'd work
man half of a team in Squad are mechanized infantry lmao, their role is to get to the objectives as fast as possible and hold the line for friendly infantry to come. In this game it's just fucking heli flying around doing nothing and no one riding in IFVs lmao
if it's cheap enough i can imagine tanks and apcs appearing at the 1/3rd mark of games which wouldn't be too bad? infantry solidifies lines, tanks and apcs come in to break them
Again,hard to do with spawn system and helis. Waste or resources imo
I wouldn’t Mind them importing fbe new Abrams vs in that one is beefy
already said i'm for cutting squad spawning but what's the helis got to do with it
That's why they should be more fighting, like in BF4
Basically a light tank, with limited taxi capability, in dumb terms
yup
A fast vehicles able to travers map extremely fastband get to any point mostly un oposed. Impossible to ambush and to block. Doesn't cares for mines, c4. Can carry 11 players
And fucking flys
people will whine about "bro that will be too OP for infantry!!!!!" without realizing vehicles should have capabilities to fight vehicles of the same type
Still, there’s only like two on the map atm
That’s 4/5ths of the team left
APC should carry 7, not 11 people
you can only twist reality for uh "casual gameplay" so far before it doesn't make any sense
It's alway better to take one of dozesn jeeps/quads and go whenever you want, than to rely on some random
It carries 8+driver, you should know it man.
Pretty sure most dedicated pilots come from Squad and BF
Definitely not from dcs
BTR 82 is just BTR 80 with bigger gun, you get my point
Full squad in game>realism
you forgot the crew is also a part of the squad right
1 driver + 7 friendly squadmates
because Oki doesn't know that IFVs also have commanders
In battlebit?
Oki doesn't know a lot of things about vehicles
Why is changing APC capacity even on the table rn?
I’ll take realism for 100 Dave
more APCs to carry people rather than brute forcing it with more capacity doesn't make sense
Idk, should be left alone imo. No one is using it anyways
Honestly does changing capacity even matter with the current spawning still in
Could be 3 slots and it’d probably carry on average the same amount of people lmfao
Exactly
Ground vehicles are a joke, BH miniguns are a joke. LB is decent
Jeeps and quads are nice tho
Only physics are fucked up
True
the wave bobbing effect on water vehicles is too intense at a standstill. Trying to use the minigun on the gunboat is nauseating because of the constant rapid bouncing, and that's before you start firing and get the camera shake effect as well. It makes aiming at targets more difficult and makes prolonged use really nauseating.
wait it isn't a rcb only problem anymore?
Rhib also movin is a bitch for firing
rcb?
the big boat they added with the autocannon
Big boat, that one that sucks ass
thought the rhib was safe from it
i guess not, I noticed it earlier on the smaller boat with a minigun
regarding the littlebird:
- increase frag RPG projectile speed
- give frag RPG airburst
- 2 airburst (indirect) hits should take out littlebird
Imagine how can this be abusable against inf behind hard cover
not a fan of lockon weapons tbh
Oh my god, I would kill for an airburst
give the airburst the same aoe as regular rpg vs infantry
Same, they doesn't even fit BBR imo
Still perfectly abusable and op man
It's an airburst
remove destruction from airburst
That's thing fucked up
Literally the smallest problem
it would have aoe has regular rpg vs infantry except with no destruction
Maybe airburst for APC as a counter
Or limited AP ammo with more velocity
what about proximinity fuze so it only airburst when near enemy vehicles?
For APC?
any way I envision airburst in BBR just feels like a bs mechanic
for frag RPG
its better for anti air than lock-on weapons
and it makes frag RPG useful and unique
I feel like comparing lock on and anti air is comparing apple to oranges, except they’re both rotten
another way to provide more counter against little bird would be increasing the bullet velocity and damage of machine guns on hummvees
But tbf frag rpg is useless as is
well thats a problem and frag rpg should be made useful and different than heat / tandem
Frag should actually be useful for killing infantry, and I honestly have no idea why it isn’t
frag rpg trade off should be: give up destruction and damage vs tank / apc, in exchange for better performance vs infantry / helicopter / light vehicles
tho i dont want frag rpg to be that much better vs infantry and id rather have it focus on countering air and light vehicles
I agree except for light vehicles
why
I think the trade off should be between attacking structures and vehicles, vs attacking inf
LB doesn't need counter. Every weapon can counter it
With frag being by far the best anti inf rpg, with heat being more versatile anti vehicle, while tandem is more anti heavy vehicle
imo all rpg should have equal effectiveness vs infantry and given the following niche:
- frag = anti light vehicle
- tandem = anti any vehicle
- RPG = general purpose
RPG is already super powerful vs infantry
no need to create another easy to use, long range explosive that's better vs infantry
id make frag and tandem have same infantry aoe as heat
and give frag proximity fuze vs vehicles
Half the killing ability of heat is being able to kill through destructable walls, frag wouldn’t be able to do that but would have wider blast if unobstructed
Seems fair imo
i dont see why giving frag better anti infantry performance is better than anti light vehicle performance tbh
the engineer's niche should be vehicular combat
Im coming from a more realism perspective where the fragments of a “frag” round are specifically meant to injure or kill soldiers (similar to a grenade) while having little anti armor penetration
But I agree engineers niche should be veh combat, but it doesn’t make sense for a class besides engi to have rpg (or c4 but devs disagree)
Idc about realism
I just look at what i thinl is good gameplay
Im guilty of using rpg heat to get easy kills
No need to make it easier
Im not big on realism either but I don’t want a grand departure from real life where for some reason anti inf rounds become anti vehicle
Then you’re just giving random names to random things without any regard for what makes sense in the real world
Frag rpg being good vs ligjt vehicles is not that unrealistic
Its more realistic than reviving people 🤣
It shouldn’t be better than heat for light vehicles tho
Its better because of airburst which is realistic
Airburst/ proximity detonation real life is a legit way to take out lightly armored vehcles
I don’t agree that airburst is the cure all for frag rpg
and ive said earlier that I suggest having airburst do zero damage to tank/apc
but better performance vs infantry is?
Yeah because current performance is crap?
ya so make it just as good as heat rpg vs infantry
but make frag better vs light vehicles
Disagree, I don’t think frag should have much anti vehicle capability
But I honestly don’t think either of us are gonna move on this debate(and it’s the vehicle thread)
If frag rpg is buffed to be better vs inf over heat ill use it as my main weapon 🤣
Yeah just bring c4 for vehicles lmao
I love how a decent number of people come in here to basically say "i wish I could use one kit and have it be effective in every situation"
thats actually a good point
SMG for close combat, buffed frag rpg for medium range, c4 for vehicles
Oh but clearly it’s everyone else that has the ‘skill issue’
Every time lmfao
What's the point of teamwork and classes. Let's give everyone one shot kill, hit scan weapons. And make them kill vehicles to. Or better, lest just delete them anyway because going 5-1 in APC is too much for the balance of this game
/s
So... I just got killed IN SPAWN by a tail rotor hit. I was hovering over a pad. 100% in the no damage zone. Bullshit
Bazara
We weren't talking damage
But we insta popped the rotor
He hit us like 20 times before the rotor hit
APC?
I am suprised how, you can't get close enough on this map
Wait
There is water
man I feel so bad
so there was a T90 trying to fight us at spawn
and he's getting the upper hand
but then he got stucked
and engis finished him

Done in by the weird reverse controls? Or jank weight and physics lol
I've seen too many abandoned BTRs stuck on weird shit like fences, quads, rocks
If I get attack Helicopters like Apache AH-64 then this game is complete
I miss that bond between pilot And co-pilot
Or even jets on certain maps
Cause god damn some maps are too big
Like Jets could easily be a thing on Sandy, Wine Paradise, Isle, maybe even Basra
A map where there is a fuckton of ground vehicles And jets could have a way to trim those numbers
Attack helis could also be a very good middleground between littlebirds And jets
But oki will never add good content:(
Nah I'd rather we keep the infantry focus
LBs are already a menace in the right hands.
No need for AH/jets
Then... What's the point of attack helis again?
No rockets, no aoe cannon. 😂 Back to LB/BH
ATGM, autocannon
A flying btr 😂
I think AH is just gonna be easier for more people to make infantry life hell. And for the 1% of LB pilots, giving them AH is just bruh
It's definitely fun to have more vehicles but the question is what niche would it fill? Anti-infantry is already covered by LB and BH can deal with light vehicles quite easily. Tanks and APCs are already a meme that can't go out of base without fearing for their lives.
Maybe if reinforced structures that need to be destroyed as part of some gamemode...
it'd be really cool as a way to extend the current fortifications system
more permanent fortifications, e.g. reinforced walls, ground-up bunkers, trenches
Killed 7 Tanks and 3 APCs in the transport heli in Eduardovo and we still lost by 800 tickets what the fuck.
In another game I killed 11 transport helis, littlebirds, APCs and we still lost by 20~ tickets.
genuinely would not want to go up against you in a regular match christ almighty
i'm terrified of those fuckers who steal the news heli for their rpg purposes but you? you are a whole nother level of insane
Would be cool if defensive structures actually mattered... as things stand, the more walls are around a point, the harder it becomes to find and clear out rats
Im not sure how this game would be with AH or with an A-10...
especially since it's as useful just to take advantage of the clutter
@torpid elk's discussed it in better detail
but also even after you blow up a lot of buildings, most maps just still have large tracts of houses and hovels that are way easier to use than build, especially considering you're moving fast
if your team is gonna be rapidly bouncing between points or doing the circular there is no god damn point setting up large defensible structures, just keep taking advantage of the same structures and the same terrain
- you can't really tell when buildings are gonna go the way of the twin towers or they're gonna stand like st. paul's cathedral during the blitz
Destroying vehicles doesnt really matters. Only playing the fucking objective have any meaningful impact on the game. You can go 100-0 in LB/tank and still loose by 400 tickest, because your team couldn't keep objectives.
It's kind of hard to put new vehicles to a game that can't get total basics right. Not to mention good... . But imo there is place for a "light tank", something faster and more fragile than a tank, but with simmilar firepower, like M10 brook or Sprut SD.
copilot doesn't have anything to do
light tank doesn't fit tbh
gameplay wise, take the APC, give it tank gun and remove extra passenger seats
what will that help though
ok is this where everyone is discussing how silly the transport heli's guns are
no one is game is afraid of them they come out of hiding to look up and shoot at the two enemy gattling guns blazing down on them bc they know the gunners cant do shit with them. like if helis will go down from one 30mm shot from the enemy spawn for the sake of realism ok, but then why are the giant guns so amazingly weak?
helicopter gatling guns are actual pea guns, maybe keep the damage but up the firerate
Enjoy the view
And I guess you can save the LB if the main pilot gets taken down

fits, you can add it as a cap reward, replace tank with it on 32vs32
Adds flavour and novelity
really the copilot should get a button which rewards them with 10 points and makes a gigantic red marker appear on the heli with the exact place you need to fire at to hit it as long as it continues to fly

Why are there people believing that little bird dancing requires a lot of skill? Am I dreaming? The reason it isn't more common is because of the lack of little bird spots, not because it's super skillful.
That would be amazin
isn't it because the air controls atm are such a piece of shit it whittles down 99% of all the people who try it out
The air controls are pretty forgiving for the little bird at least
the reason why people think that the lb is fine is because they don't understand the minigun, at least that was before I learned how it actually worked
pls do expand
i'm fully transparent: i don't really get what's so unique about the minigun nor do i think that bird has much impact so i don't care, but i'm all ears
It super fragile thin glass cannon with paper cockpit that can be one shot by like 4 things. AND takes damage from every weapon on the game. It does requires skill. Otherwise there will be people doing 100-0 in literall every game, not one out of 20 if not more
It doesn't actually shoot where the crosshair aims, so if you play it the first few times, you might think it's super difficult to hit and kill people with it
I have one of the dancers every second game now, and it is becoming more common
I am not saying it doesnt require skill, I am saying it doesn't require that much skill as you think
It's pinpoint accurate on every distance, so it being a glass cannon doesn't matter if you stay far away enough
is it like minorly offset
I have never seen anyone going more than 40 kills in it. And i have hundrede of games.
I mean, play more games then, idk
Memento Mori explains in his tutorial: https://youtu.be/O6eTJlGMYGA?t=222
Everyone have fun watching it ;P. Maybe i helped a little bit maybe not let me know in comments.
In fact, not having a HUD would be a buff for the little bird, lol
at least I wish I could disable it when doing my loops
I have propably much more games played than you
By like a lot
Fly Ace is big And we shall conquer every littlebird And every server
90% of pilots are shit, And they die instantly, yet as soon as someone gets good at it, they either Say we're cheating or that LBs are OP
Get a grip of reality
If they were broken, every single pilot would have fuckton of kills And be unstoppable
It's a high risk high reward vehicle for skilled pilots
Copium, you are flying a crutch
Definitely
Just because most people don't get the proper time to learn how the little bird works doesn't mean it isn't op
Then that is just skill issue
More, excluding big heli like 99% pilots are shit
Real shit
Default settings dont help that at all, they will never allow you to even get close to our skill
Everyone knows that having the correct settings applied is high skill gameplay
what's the counter to a highly skilled little bird pilot?
besides another highly skilled little bird pilot
Shoot it and hope
could just increase bullet velocity of mounted mahcine guns and massively increase their damage vs helicopters
They simply need to revert the vehicle damage of the little bird and increase the firing angle of the mounted machine guns
i dont want the littlebird to be nerfed, i want good viable counters to it tbh
The main issue is that potential new counters would also be good against blackhawks and transport helis in general, which don't need a nerf imo
why not increase mounted machine gun damage vs littlebird only?
That could work, but it's not the best game design to make specific vehicles do more damage against other specific vehicles - which leads to inconsistency and less transparency
just not a very elegant solution
BH guns could get increased velocity to make it easier to hit LBs (the only other target they can reliably hit is Humvees but those are slow enough to track with relative ease) and LB damage falloff could be increased to force them to take more risk.
bh guns need more damage not velocity
Idk if thats even possible
What for? Do you want them to be worse LBs? The problem is hitting them in the first place. Damage will just buff them against other slower targets.
its totally possible, mounted machine guns do zero damage vs tank/apc
so theres already variable damage of vehicle mounted weapons vs other vehicles
That's a separate armor class, not specific vehicles.
See how fast an LB goes down if it doesn't actually bother dodging the minigun.
https://youtu.be/OyzmeeDlY1I?feature=shared&t=149
The minigun is such a fun gun to use, flying in the helis and gunning is super fun and addicting
ok then whats another way to provide better counters vs littelbird?
L armour is different thing that H armour
Shoot at it. It takes dmg form anything. And Im not saying this ironicly. Take the SCAR/FAL/AK15/AUG or other weapon with L armour dmg >10 and shoot at this motherfucker
nevermind i guess gunners just need to get better
if they can do that
Good gunners cannot fix the fact that a bullet is too slow to reach a moving target
thats true
Hence ^
Most players can't. That's why they want OP dedicated counters
i see wht ur saying now
and apcs
IFVs tailrotoring
Even fucking infantry, if they JUST shoot at us we go down or at least are forced to go back to the base
There is so many ways to deal with LBs
Its Just that the collective community of BBR is still not used to good LB pilots And are too braindead to know how to deal with them
That's fucking sad tbh
yeah
i prestiged without getting killed by a LB a single time but i hope they get nerfed just to spite u
The problem is, they don't want to do that, they want dedicated AA rocket to make thier lives even easier, because shooting at flying egg the size of small car is beyond them
To many ways my ass that loop dodges 90% everything if used correctly
Yes wantin something to at least deter the sweats that can’t play an actual shooter
There are moments where we cant do loops, And that is the point of attack for infantry
There are so many moments
Skil issue tbh
Skill issue then for nerfing lb it not a tank it a light atack heli
If a shooter has vehicles, it's a part of a game that is meant to be used, if im able to do very good at it, that js me skill diffing you, the same way you can skill diff me by killing me as infantry
APC, Tank, MG on jeep, HMG, any primary weapon
Y’all just want invincible vehicles it pathetic
IM myself a primary infantry player yet somehow I dont bitch around when LB kills me
RPG HEAT, Deagel, unica, RSH
Tf you mean
I just listed few viable counters man, and you come up with this shit
Was talkin to merv the skill issue comment
Doesn't change the fact that it's not invincible
There are very effective ways to counter them
APC will shread it and still have half a mag left, even if you miss 50% of your shots
main problem: vehicle too vulnerable in pub and too effective when supported(tank)/uncontested (Lb)
Hot take, if you wanted LB to get less kills on waki either double the big helis or give one LB to each team
we don’t talk about apcs which just get sniped regardless
Waki is shit Just because there is a single LB, unbalanced map
Yeah, give them more targets and more opportunities for dominant Lb to switch teams
Wakistan is shit in general
same with tanks in Waki you either die or become a farmer

APCs can go farm vehicles cuz they suck
/s
80 players from each team will rush the bridge like heard of sheep and then whine about LB having easy target practice, grenade spam and tanks being "op" when they also have target practice basically unoposed

Y lately I been avoiding waki like the plague just wit how much it’s voted always get the team that only focuses on bridge
that was basra.
basra is the wrecked ship map
this is what being a heli pilot means
all the hate from people that dont understand good pilots can do crazy stuff
and all of those people never bother to even shoot back
at best they will lay down making themselves even easier targets
while air strafe exists lol
Yeah, waki playerbase id braindead
Literally bridge and only bridge, all other points can be red, teammates all will swarm the bridge
Waki could be just a bridge and nothing would change
Map would be better tbh
That’s what the dom map is pretty much
Good
how come tank players that farm up to 100 kills+ from spawn or from very far away dont get that many reports
Funny thing wit that once they get resolved they get deleted to
yeah cause those reports do nothing
mods knows exactly that we are heli pilots
and at best we get account locked for 1hr so they can review it
Who knows? Who cares. Clearly, they are fine with tanks but don't want you in their game.
streamers get the same treatment
whomp whomp we'll still be here anyways
Only time I’ve reported is dude using aim assist was firing in 2 round bursts spectated him to an he literally was using some type of auto aim
Of course you will, that's exactly why you get reported :)
ok, reporting for ejoying the part of the game? what even is exploiting, WHAT am i exploiting
the feature that is widely available?
It’s like people report on griefing stop being so thin skin
You can't farm from spawn. There is no map that allows that. Only Salhan was, but tanks were removed, and those shouldn't be there in first place.
Or go to dom there’s no vehicles
Actually, they probably wouldn't mind if you find some other way to enjoy yourself, but it seems the only way you can think of doing that is by making others miserable. So they want you out. Pretty simple.
LMAO, blaming a player for being good
Disgusting
i can do exact same amount of kills on infantry as i can in heli, what is the issue
Ask them, not me.
you're blaming a player for being good, you get dogged on in a way that you seem to be unable to counter-act and you rage
not getting spotted
It's actually for being a jerk. If someone sat on the heli all game long without using it or letting others use it they would get reported as well.
@desert cove i start to get brain damage from this feedback channel, how can you still have a working brain after all that lmao respect
if you dont die, why would you give the heli to someone
what kinda logic is this
littlebird mains having working brains. lol, lmao, good one
who says there is a timer on vehicles, i got it, i use it - simple
i use it till i die, if somebody takes it then i let them use it, i give tips on how to get better etc
Not what I said. Would you be mad if someone grabbed the LB and just stayed parked in base all game long, every game?
i teach people
no, i get in coopilot and help them get better, show them where are enemies
or entirely go play infantry
if they are parked in base then what can you do about it, move on lmao
Then you could stay in copilot every game and not get reported. So simple!
I got my brain dmage a long time ago man. Not my fist shitty discussion about vehicles, definetly not the last
Someone needs to do it tho
so can you then! So simple!
Actually I prefer APCs. And I'm not the one getting reported. :)
Nite
Because you can't do shit in this fucking failure of a vehicle
That's why. LB at leats gives very few opportunity to somewhat contribute
You don't get reported in APC mostly out of pity of others for using it
It's actually decent if you don't drive straight into the enemies like you were invincible. And parking on the edge of spawn areas to allow the team to reach capture points faster is probably perceived as a contribution by more players than seeing some guy going on a killstreak on the other side of the map.
If I need to camp with vehicle in order to still be outperformed by other vehicles and some inf, and my only contribution is being glorified spawn beacon, which quad can do too, i think it's shit.
I did not get 7k kills on it to lie about it
And yet! People thank me! And don't report me! Imagine that. Considering the impact of your actions on the enjoyment others have.
(the quad doesnt provide covering fire fyi)
Bet he wouldnt get reported if he tried to actually follow the team around and support pushes instead of farming stalemates in badly designed parts of a map.
I don't belive in that. Are you saying that someone thanked you for playing apc?
That would be the first time I ever heard of that
Eh, just for sitting on the edge of spawn in Waki and providing covering fire. Probably someone who respawned a couple times.
proposal: AUG unlocked by default
or just additional conscent playing conq "I agree not to complain getting F by vehicles"
tbh if there's a littlebird on the enemy team going 50+ to 0, i'd just leave the game and find another server
that doesn't solve any problem
i know, im choosing to avoid the problem
people get frustrated getting F by LB, leaving server, and LB pilot suddenly got no free kills no more
lose lose for everyone
my suggestion was airburst on frag RPG so its good anti air, or buffing mounted machine gun damage vs littlebird
that way we have good anti air options (without lockon weapons)
"Air" in general is not the problem and doesn't need a general counter. It's armed LB specifically.
its a win for me because im not getting rekt by LB
I love that
then play something thats not conq :/
that moment when oki decides its fine for the littlebirds miniguns to have ZERO dispersion but for the door guns on transport helis to be unable to hit the side of a fucking barn despite having half the dps(yk cause only one god damn gun)
yea makes perfect sense to me lets slap it into the game
right alongside the stupid ass vech physics ( breaks on APC straight up not working, helis getting flung 50 FEET when they get hit by RPGs and tank rounds, ETC)
What about apc spin man
you forgot to mention the funnies and most game breaking one
i dont play APCs that much tbf
i would rather play the fuckin APC boat than the actual APC
i'm kinda scratching my head here
no one gets reported for exploiting when they wait directly outside an obj in some random hole and then put one foot on it and make fifteen people turn around to come after them, why the hell should anyone be reported for also killing people in an overly exposed choke like twenty people at the end of the bridge
i sure as hell don't fucking enjoy it when there are 30 snipers aiming at my ass on waki, that don't fuckin mean they are exploiting, that means they're looking at the game and taking advantage of a badly designed map. you call that exploiting, i call that playing the fucking game
Soooo when is the Blackhawk gunners getting transport bonus? 
That's wierd take. APC is better than APC boat. Boat is just terrible. You can't even make it work unless you have driver. Which is too much of requirement for an arcade game
I think they should add an option to configure the sensitivity on infantry and vehicles cuz the one I play as infantry translate horrible to the LB
I use different sentivty settings for different things if im run an gunning it’s highly sensitive, snipin or vehicles it’s lowered a bit
perectly balanced vehicle
Map?
Honestly am surprised they get so many points per kill
Yeah but I mean in game
Not myself each time I grab a vehicle or something
Probably exp from other vehicle kills. LB is good at dealing with jeeps/other helis
I swear if support was an averagely played class LBs would be deterred so easily
I’ve been hittin lb lately wit the p90 when I can
Like the bf4 players crying that ah is op but they all stay medic to use the aek and the mobile AA's focused infantry to pump kdr 😅
I'm only as good as my gunners and rpg man allow me to be. With randoms it's completely hell but with a squad I am very lethal.
That said even after multiple games like this I still see vehicles as a whole having no effect on weather you win or lose a game which is terrible.
It's not what I call it, it's all the people who report. Also, 30 people coming together to achieve collective effectiveness is different from a single person in the entire server making everybody miserable. And that's leaving aside the obvious multiple ways one can deal with snipers.
No you see, it's perfectly balanced for a single person to go 100 kills with single digit deaths. Don't ask why it happens so often with just that vehicle. We don't want jets though, because people can be really annoying and go like 100 kills without dying. Vehicles shouldn't be oppressive, after all.
How do you figure? In my experience, there IS an association, it's just inverse: the better I do in a vehicle the more likely it is for my team to lose, generally because it means the infantry is getting stomped so the enemies keep pushing to more exposed positions where I can farm them.
So it's hard to disentangle the effect of vehicles from the usual metrics you might use to decide if a player is being effective.
vehicle gamers trying their damnest to keep their favourite tank/heli from being balanced
imagine if LB had BH gun's accuracy and cooldown 😂
Had a 50 kill game in the transport chopper on valley with 3 other people. We had an rpg man and two gunners. 1 gunner was a second rpg man. We killed 4 tanks and 4+ APCs, transport helis, littlebirds and absolutely ravaged the camping snipers. We pretty muched killed every enemy armored vehicle that initally spawned at the start of the match one by. Even after all this we only won the match by 150 tickets.
Vehicles have no game impact
That seem to be right. So often I see littlebirds closing in on 80 kills and also myself getting nearing 100 kills in the tank and we still lose or barely break even on tickets.
The solution is to make kills with the littlebird cost 5 tickets instead of 1, to truly honor the skill of changing the yaw controls to mouse movement
For real though, the obvious answer is that kills simply don't contribute much to the tickets - 100 kills means nothing when you have 4000 tickets in the game
doesn't mean it isn't helping though
You can lol
I bound my disable HUD button to my ‘~’ key, definitely can help once you know where your target is, but if you keep it off you have no idea whose a ally or enemy lol
Oh I see
yeah I meant the heli hud specifically, not all of it
still good to know
Yeah, but still the crosshair is gone, that’s what matters tbh
Yeah, definitely
Honestly, real talk: it’s often so hard to tell whatever the hell is contributing to the tickets in an average game
You watch your team get washed over and encircled in the dumbest move ever on waki but you’re still 300 points in the lead
And then opposite: your team does the caps, seems to be making kills not dissimilar to your foes, you look at the scoreboard and you’re like 400 behind
Winning and losing feels totally and utterly arbitrary in general tbh
After a while it becomes a general slog and misery where every situation eventually calls for the same ‘run to this point and kill people’ and it doesn’t seem like doing better or worse at the killing, inf or vehicle, matters at all
sure I can drop a 100 game on Wakistan on a tank, but what does that even mean in broader terms
Oh yeah, winning and losing feels kinda arbitrary, but that is more of a general issue. It's a general problem I think in battlefield-style game, though they try to alleviate it by letting you know what is going on. An announcer for example would help a lot, telling you when an objective has been captured etc.
Doesn't help that you have to open the scoreboard to see which team is winning
it's def a general problem in bf-style games where in service of the arcade often the pivotal activities are only being taken by two to three players (a really good tank squad, well-coordinated infantry, etc.) and around them are lots of secondary battles which don't immediately appear anywhere near as important
that said, in most of them you can tell with some degree of certainty the kind of impact your actions have, in bbr i've found that's just nigh impossible
though that's because, as others have already pointed out here, it's not that it's an opaque system in bbr, it's that in bbr the pieces are just kinda lying about and don't interact most of the time
Most important action you can take is demolishing buildings around capture points to make them easier to clear out tbh. But yeah, when you can have a group of randos on the other side of the map getting spawncamped and bleeding 50 tickets per minute...
honestly agreed, either that or just being a dear and clearing them out yourself (god wineparadise i love you but why does c conquest exist)
Eh, C isn't that bad considering it's in the middle and people do like meatgrinders. But stuff like point B, which has a bunch of large buildings enemies can hide in and from which they shoot at the people coming from spawn with little cover, that's a complete mess.
Stuff like that can tie a large part of the team in a losing fight.
oh my experience on wineparadise is that c will have very intense fights and then long periods of one guy sitting in one of the many second floor rooms
Guys, 65 messeges more and this thread will beat inertia one

no fucking way
Unrelated to previous balance stuff, but I think it would be nice to reduce vehicle cooldowns and just keep a player-specific timer to block them from piloting a vehicle they recently got destroyed.
Currently a noob grabbing the team's single tank and getting destroyed in the first 30 seconds of the game can make things significantly more annoying for the team.
And in the case of vehicle mains, they keep track of timers so it's hard for anyone but them to get any time with the vehicles at all.
So that change would let everyone have a bit more fun I think.
Good idea, but it would make BBR into war thunder/Golmund rails with the amount of armour. Idk if community wants that, pretty sure oki doesn't.
There would still be a set amount of vehicles per team as it wouldn't spawn a new one after someone takes the first one. Only after that one gets destroyed. It's just the time for the vehicle to be back up wouldn't be so long.
that moment when 1 guy who is very skilled at using something in the game means it should be nerfed to the ground
"hurrr i keep getting camped by this guy with p90 and im not doing anything to stop it NeRf ThE P90"
you can deterr a LB by straight up having an APC with a good gunner
or just
shooting at the littlebird
with 10 ish people all shooting at the 1 flying object one of you is going to hit the pilot enough to kill him or make him fuck off
this is like if people complained that AP mines were OP but activly refused to look at the floor
APC doesn't really do shit against LB, the spread is too wide and it cannot one shot kill like it easily sniping out Blackhawk tail rotor
Solution, better accuracy and projectile velocity
I would agree with the. The spread on the APC gun is a little silly
Actually dude, it does
the problem isnt that littlebirda are strong. The problem is they are so strong they are completely divorced from all other elements of the game.
also, anyone who says "just shoot at the littlebird" shouldnt be listened to. Its onoy worthwhile if you are caught out in the open or the littlebird otherwise exposes themselves to risk (tip: good littlebird pilots dont)
seriously. The problem with littlebirds is that the only thing that can genuinely threaten a good pilot is another heli
like, interacting with littlebirds is extremely 1-sided. no amount of bullshitting about "oh, just shoot at them" is going to change the fact that against a good pilot 90% or more of your shots are going to miss and they will be gone before you do any meaningful damage to them and you will have just wasted ammo.
it doesnt even take that much skill to reach that level anyways, just a decent amount of self control and awareness. dont play greedy really
and lets not pretend that infantry shooting at a lb are not exposing themselves by doing so. they are practically screaming where they are with their tracers flying into the air and begging to get sniped
"hey hey, look at me. im moving slowly because im ads trying to shoot something up in the air and thus dont have my eyes on the ground to see any threats around me. im totally blind to any scope glint that might feasibly warn me before a sudden headshot"
Honestly yeah i’m coming around on LBs just being an infuriating menace espec since how the high performing ones play
They come in, do light strafes of a position, score three-four kills, bugger off before beginning the strafe again uncontested - which is like, literally not what the LB should be doing
I’m coming to this position where we should relegate the LB partly to a recon vehicle (maybe a scanner and the copilot being given the ability to mark out enemies?) and we get an AH with not rocket pods, which would be way better given its considerably larger silhouette + decreased maneuvreability just makes it far more balanced for the power
im a really bad pilot and only fly rarely and even with infantry trying to shoot at me i was able to get a kill or two and then bugger off before they could even shoot at or hit me
fly in at max altitude, spray at some dude prone in cover, fly off. rinse and repeat
Full transparency that i cannot fly the LB for my life, i’ve just been watching the LBs
You can say that you can shoot them down, but like, can you?? By the time you see them they’ve already gone off to mars
And then someone’s probably shooting at you and you need to pay attention to them and WHOOPS THE LB JUST GOT YOU sorry bro gl next time
it is theoretically possible, but you would need to land several hits on the pilot. if they even take a single hit they are already buggering off though so you need like a bunch of people spraying all at once. once they start taking fire they fly off so if you want to do anything you need to all coordinate and spray at the cockpit all at once right as the pilot exposes himself on a strafing run (assuming he ends up low enough that you can actually expect to hit him)
yea, sure technically im deterring him
And the key thing is once you do that, as you said, every infantry guy dies to some mook with a vector because no one is looking at them
but it doesnt mean shit because you need to keep several people on lb lookout duty and hope he can scare the lb off without the lb just melting him with its lasers (seriously, those guns are nutty)
Ikr
yea, like shooting at a lb when you get caught out in the open is fine, but absolutely DO NOT go sticking your heads out of windows and doorways just to spray at a lb and hope you deter him. you will just get shredded by a vector or a sniper
A bit of drag on the LB + giving its miniguns something more akin to the transport heli guns would be a good balancer imo
honestly, switch the guns of the two helis 
(Kinda nutty that the transport heli guns are the ones that got properly balanced and not like. The current ‘attack’ heli)
Not even a bad idea considering how the transport heli is already much more vulnerable than the LB
But i’m an advocate for an AH for this reason
well, maybe not entirely switch. there needs to be some dispersion so the heli cant just hover at the top of the map with laser beams
hold up, we do have shotguns in the game. the blackhawk feels like im tickling people with random shotgun blasts from a mile out
Like this is the kinda design principle BF has with its vehicles, with three general classes + anti-air of vehicle for land, sea, air
The tanks have light vehicles designed for anti-infantry purposes, medium vehicles that are versatile at anti-tank purposes but difficult to use unsupported, the transport vehicles and the mobile anti-air boi
The air bois in return have the helis, which serve as constant close air support and limited anti-vehicle roles (LB for former, AH for latter too) and the jets which do air combat and pretty vicious anti-tank purposes
The helos in this game perhaps don’t need to be BF’s but atm they’re serving as this empty shell of the quadrupet, where air combat is possible but requires more cooperation, and there’s no real dedicated anti-vehicle role
Ironically it’s probably the best buff tanks and apcs have in this game 
If they made the LB a little less agile it would be fine.
I do think ground to air weapons are a good idea, maybe attached to vehicles. But the BH needs love, or that will kill it.
BH is aight atm. Just pain cuz LB is over agile and the minigun is too accurate.
Ehh, tail rotor on BH is far too easy to kill... I would say about 40% of my flights get killed by a random lucky rotor hit.
Luck shouldn't be able to bring down a heli with 12 people in it.
True totes forgot about the tail
I don't understand how nerfing/adding counter is reaonable when it's aimed at maybe 300 players, at max? I am aware of 30 good pilots, by looking at score boards on this dc and one other dedicated server for LB mains. Any nerf either raises skill celling, which really only postpones the problem, or lowers it, making it worse long therm. And any nerf that makes this gameplay loop worse is just unacceptable, we alredy have terrible gameplay loop for most vehicles.
On the other hand, adding a counter, will harm BH much more than LB, because they are alredy easier to hit and destroy. This definitely won't be met with applause from the community.
We are in a place when trying to rain in a extremely small minority will probably do at best the same harm, but to other players, and propably even more harm.
And shooting at LB works, but don't expect to win 1vs1 with it. In a game were teamwork exists, taking out power multipliers solo is a stupid thing to do, and the fact that it's possible with armoured vehicles just says how bad that gameplay part is designed.
Yeah just nerf the LB. Not so hard.
And I'm curious about this, can you show some game where any single-crewed "power multiplier" could not be taken down by a single player with relative ease? Air vehicles notwithstanding since they're always broken across all games lol
Like, I know from personal experience how every ground vehicle in Planetside 2 could be taken down by a single player. And doing a quick youtube search shows a bunch of clips of people doing the same across games from Battlefield to Squad.
And, to be clear, as someone who enjoys using Humvees, APCs and tanks, I am very happy with letting a single player get me if they put the work in. The thing I'm not happy about is C4 being the unconditionally best item in the slot and available to every single class such that no actual tradeoff is required to deal with vehicles of any kind. But that's a separate issue.
I am aware of that. But I don't like that idea. Especially with how BBR plays on 127vs127.
I too don't mind being outplayed, but this game makes it too easy. Like C4, it's easier to use effectively than in any BF or PS2, even including C4 fairies.
And tandesm that one shot APCs, its not hard to do, especially with 6m error margin
Easy to say, but how? Changing physics would be hard, because it's not something Oki is good at, changing weapons by adding spread may work, but it increases skill celling and floor, only postponing the problem.
There's two very concrete changes I think can be tried with relatively little risk in upsetting the balance anywhere else.
- Directly nerf the LB by increasing damage falloff/spread. This does not increase the skill ceiling, it just shifts the ceiling-level effectiveness down and it does so in a way that requires the player to be more exposed to counter-attacks. You could argue it impacts effectiveness on the skill floor, but if you're really talking about skill floor, that's people who only hit targets by accident in the first place, so it's not going to make a huge difference.
- Indirectly nerf the LB by greatly increasing the projectile speed for Blackhawk miniguns. Those guns are near useless against infantry. They are decent at killing light vehicles, but boats and humvees are already so slow that the increased velocity would hardly make things worse for them. So it ends up being a change that essentially improves its effectiveness against the nimble LB.
The above comment also goes for you
Blackhawks are already devestating to an lb of they actually try to even shoot at, which they dont
Making them even stronger would make the lb complete paper to a blackhawk, so when one does actually fight back there its completely unbalanced
Damage nerf on a gun that is 3 hits to kill (if no armor) that shoots from usually atleast 100 meters on a moving target is just also a bad nerf
The LB in itself isn't overpowered, it's so strong because the player doesn't even try to focus fire on it
You know what's devastating? Getting OHK from a tandem before you can't even react. That's not what the BH does to the LB.
And what makes you think you should be able to fight back? When I'm in a vehicle and I see infantry starting to flank around cover I fuck off because I know that's not where I'm supposed to be.
That's exactly what an apc does
Cherry picked argument Lucuma
I should be able to fight back against a helicopter because its a helicopter
I cant damage an apc
Or a tank
Yes, I happened to pick a vehicle that does not get 100+ kills per game as an example of what something that's not ridiculous looks like.
Literally every vehicle in the game can get 100kill games
watercanping APC
Hill camping tank
Only a blackhawk cant and its a transport
That completely murders any other vehicle
By dropping c4, shooting rockets from its door, or simply utilizing its 2 machine guns
Yeah, they can. Yet they don't nearly as often. Don't disrespect me by acting like I'm an idiot who can't read scoreboards.
You disrespect yourself by using strawman arguments
They don't nearly as often because theyre not a niche that people actually train for
The amount of skill to get a 100 kill game puts you in the 1%
And I often see infantry with more kills standing above me on the leaderboard
Running into a lb who gets such high kd games is rare and theyre in the 1%
You run into them maybe every so many lobbies
I run into a good pilot maybe every 8 lobbies or so and I actively recruit them
The skill floor to get high kill games on those other vehicles is way lower.
Its that people dont care
That's rare as fuck tho. And definitely not APC, WR should be 96, and water camping is useless and people are overselling it
And the skill floor to tell someone to put C4 on your drone and fly it at the "watercamping" APC is pretty low too. Seems balanced.
Just as easy to do that to a heli
Get in a lb's path and maneuver it into them
Lol, another staw man argument
It's happened atleast a dozen times
Asking for evidence is not a strawman. Is english your first language?
An easily refutable weak and distorted argument is a strawman argument
You didn't state it as a request, you stated it as an argument
Do you speak your own language?
So, are you gonna keep dancing around it, or will you share a full match so we can see what that looks like from your perspective?
It's a dumb question in the first place
A good question would be how many times do people attempt it and how many times do they succeed
Because I RARELY see it attempted
When they do they usually will blow me up with it
Which brings is back to the littlebird not being op
It's that no one really tries to fight it
When people do it does
Because I'm sitting here, I'm my open room out of glass
In a vehicle with 600hp
With a tail rotor that gets 1 shot
A single heat rocket will do it
If we nerf the lb it will make it complete paper when someone actually tries to take it down
And its already weak when people actually try
And you think 1 person should be able to take it down, they should not. It is a vehicle, a powrr multiplier, it should take multiple people to take down
Lmao, that's not anywhere close to the definition of a power multiplier. Power multipliers amplify the effectiveness of a given force. Three soldiers protecting a tank from flankers can take on two full squads.
A littlebird is off killing people wherever on its own.
It multiplies the force of 1 very compotent user
Yeah, exactly, that's what nobody fucking wants to see.
Really? Haven't seen many 100 kill quads.
Ever seen ethereal?
My members get those numbers on infantry too if we sweat
Viking does it too
Your point?
My point? It's funny how air exploiters are the same in all games, just endlessly crying so nobody will touch their blatantly OP toy. Anyway, I'll just block you and maybe I'll start crashing LBs on both teams at the beginning of every much so everyone can enjoy Conq. :D
Thats griefing, good luck with that ban buddy
Blocking me signifies that you admit I won this argument, I thank you for that.
I'll be sure to tell the mods to keep an eye on you for griefing reports
@golden valley pls lets make a montage for them pls
Sure lol
I'll ask my members to get clips
We'll collect them and make one of those sick montages with the spin zoom etc
But its just us dying
That's not true, 3 players will not protect a tank. Even premades will struggle to keep it safe.
He's a waste of time to argue with
I do not know what the hell I waded into and I am not gonna find out tbh, I admit I am not informed well on LB and I leave it to y'all to duke it out
Nah it's very important to teach people how it looks, it's the same as people thinking APCs are OP like wtf
You're playing CONQUEST with VEHICLES And people still complain despite there being 10+ other gamemodes that dont have vehicles
Why would we nerf any vehicle when they Just happen to be useful at 1 single gamemode
Where they are meant to be useful
That's very fair of you
And not a single one of them is broken cause infantry still has 10x more impact on the game
The same can be said about those that whine about it. "It's too op!" , "I can't enjoy the game" , "It's unbalanced" they scream, when doing nothing. You are lucky to meet one good LB pilot every 20 games, because there is not very much of them, to say at leats. But peole will scream for dedicated counters to imaginary problem, so they can just point and click, with no effort on thier part, to just shat down any much more skilled pllayer.
A simple case of git gud
If you get caught out in the open by LB player thats no difference than you being caught out by surprise infantey person, either way you will most likely get shit on
And lb is vunerable to everyone that walks around
And you think you have the right to give any balance ideas when you are literally fuming with hatred for LB players so much that you would rather become a griefer Lmao
There is literally 127 players that can do something to you without changing classes, while doing anything. It only shows how little they care to do something, when everyone have tools for that.
An m200 would do it
An ultimax would do it
A heat rocket would do it
An aug would do it
Anything would do it lol
A very persistent APC could do it
A very persistent tank has a chance to do it
A good blackhawk squad can do it
Another LB pilot can do it
A Group of people shooting firearms has a chance to do it
The New boat can do it aswell
You have humvees7m that can do it aswell
They don't even need to be presistent. Tanks can do it while taking pot shots
Exactly
Find me any other vehicle in this game that has that many counter @coral citrus
I tried to recruit him for our AA
The collective community of this game is just simply too lazy to even try
Lmao
There is none
You made it too easy tbh,
PWC
You can hit them, if you see them used
Exactly
This thread has beat inertia
This thread has beaten most arguments against lb
Time to go dormant until someone has a better argument than wehhh I suck give me heatseeking rockets and nerf lb
@desert cove have we beaten inertia chat already?
Some how I think I'll still be reported way less than LB exploiters 😄
Somehow we dont really care about the reports, they dont really do anything to us, it doesnt take too much for mods And devs to understand we are not exploiters And we can play 24/7
But griefing is something that can actually be video recorded And sent to them
Multiple instances of that And that would not be so funny for you
Yes, we fucking did, what a bunch of no lifes we are
Lets fucking gooo lmao