#Vehicle - Feedback
1 messages · Page 4 of 1
like if 20 players wanna start wailing on a littlebird and coordinate that
fuck yeah it should go down that's cool
The game has no armor penetration mechanism and they simply moved that attribute to L vehicle damage

l-armor damage just really needs a pass because it's wildly inconsistent among all the weapons and imo not very thought out
I'd rather have a dynamic where i have Flares And avoid AA And RPG than get beamed by random bozo with his boomer squad shooting at me
If I get caught with no flares that is skill issue
And that is fair gameplay for both sides
Both the infantry And vehicle players
What we have now mainly stems from the fact that vehicles seem to be added to this game without a thought at all, to make the game look cool for trailers
Oki never thought deeper about this part of the game
Which is pretty sad cause with 127 players on both teams, vehicular combat should really Expand even more on the greater feel of the game
My hero
Like tanks/apc dont even have night vision sights despite night maps being a thing
Still to this day
Blackhawks have miniguns that not only do barely any damage but are inacurate af
Apc are a thing...I guess
Honestly nods are shit any way better off havin a squad member throw flares
Tanks literally die in an instant to infantry where as real tank on tank battles never lead to the death of a tank
I dont think I ever seen a tank die to another tank
Cause they can take seemingly 10 AP rounds And then Just hide anyways
Wakanda dynamic is this 💀
Must have a bad gunner for intsta death
*Camp you wanted to say. There is no option to spawn camp with vehicles. Exept salhan, where they shouldn't even be there
SO! We all agree that the Blackhawk is easy to gun down right? SO PLEASE MAKE FUCKING GUNNERS GET TRANSPORT EXP TOO :///
as a BH pilot 😦 its hard to find gunners that are happy with the outcome :/ even tho they kill 10 ppl they dont get much exp.. i get 50k in every map
it takes 6 bullets to kill a guy as a gunner...
and to keep my gunners happy i have to take high risks and hover over the checkpoitns so they can get more exp
and what fucking windshield do the blackhawk have? I had better windows in my elementary school...
@subtle canyon 
Dont ping devs
then why dont they make themselves unpingable????
Yeah i didnt spam ping them.. but ok, i see.
You know what I mean xd
I know, but there are people unoironicially thinking that vehicles are able to camp any point form blue zone. This is not true and we don't want people who think like that going around and staying "vEhICLeS CaMp FroM SpAWN, nErF!"
Read story’s about rl pilots of those vehicles you’d be surprised
Yeah I know theyre not that good but if a fking humvee today can withstand ak bullets..
well my point is :/ its easy to shot down BH now, specially the pilot
But its 2023 .. they can upgrade :/
It takes a few there’s a reason y mraps are a thing now humvee are death coffins honestly especially when Iramz are a thing . It stops to point if u keep on hitin same spot it loses its integrity
every vehicle is basically a coffin in modern wars
I can accept a sniper bullet penetrating a BH windshield
But p90 bullets..
i dont think its unbalanced
its just that if the gunners get transport exp then ppl will use transports more like you should
people think that BH is an AH
its just an extract heli with gunners to protect the extract
BH is great to drop troops where the enemy doesnt expect them to be
yeah thats what its made for..
but people are using it as an attackhel
i
its not an Apache
but ussualy BH pilots just drop you at C or any other frontline objective, where you get insta smoked
yeah that too..
Im usually hovering over the 2 closests spawns
and protecting them
if just ppl learned how to extract properly :/
guess thats just an skill issue
last match i had 60k EXP
0 kills
you just dont deploy a rope until you find a place to extract peoples
exactly
SL also gives you a nice amount of exp(if you actually playing as an SL and not just fuck around), i remember getting 40k exp with a kd of 16/10
Does the repair tool for engineer give u any exp?
i dont think so
Dam that’s to bad
pretty sure it does actually, but not when you're repairing your own
need to repair a vehicle that somone is in
Gotcha I never use it i want all the booms
i always take repairs, and i almost never have occasion to use it on someone else's vehicle lol
Separate gunner and driver seats in APCs.
Do something against the "APC camping in water" tactic as well please.
It very much gives XP, quite a bit
Sit in a heli and you get 1xp per health healed
…. Don’t tel me that I’ll I’ll spend the whole match repairing I want my p90
Lol no, why do you want to nerf it even more with splitting the roles
And for your information, sitting in water is totally useless
Reason why boats also are useless
Congrats on 3082 fucking messages
Make sure to bitch more guys 👍
You’ll maybe make it to 5000
5000 child play we goin for a billion Mickey
3k alredy? Damn
We still didn't even mentioned some problems
That sounds fucking terrible
hell no
why nerf the damn thing when its already shit
camping in water is a last resort against the onslaught of c4 and tandems
that are an instant 1shot on land
If u camp in water ur just askin for a tandem
if you're out of range of tandems, you're not within effective range of the autocannon 
True I just want javelins
I dare to say, SMGs outrage it
ok
in general, yeah
Even though you're probably going to be snarky and I really shouldn't waste my time on trolls:
Its a "personell carrier".
Have you actually seen someone use it as that?
Outside of the start of the match, literally 100% of all APCs are (1/9).
The new boat has the gunner and driver separated.
Real Life APCs have the gunner and driver seat separated.
If the gunner and driver seat were separated, there would be more decisions to make.
i get what you're saying but all it would do is make people use apcs less
unless balance changes were made to make it better overall
like better armor or better damage or something
along those lines
apcs as they are are just too slow and clunky to be effective transport anyways
"real life"
the humvees are just a better option
sure, the gunner/driver could be separated for the milsim mode
but i always
when people try to bring "real-life" into major gameplay design aspects for the normal mode
in "real-life", nobody fucking heals 7.62 by wrapping a few bandadges
ok.
Yeah, all vehicles are basically "take me to the front lines from spawn" atm, otuside of maybe the cars with guns.
Yea
I'd rather have people play APCs like they solo play cars with guns, rather than tanks though.
Vehicle user just means there not good at fps
also id like to make the argument that it can be seen as an ifv which is designed to fight
doesnt change much but it doesnt need to be stirctly for transport
gunner and driver should be combined for hummvee and attack boat, just like it is for apc and tank
that will make hummvee used a lot more
No i disagree with that
if the driver of a humvee is also the gunner that makes it significantly more annoying
as it is u can just drive and easily swap to gunner in one
dont need to combine
humvees are already used a ton
Why does this not apply to the APC though?
humvee doesnt have some of the downsides the apcs do
APCs are used just as much, expect there are fewer spawns
as single use taxis
humvee is a lot faster, shoots WAY longer, and theres a lot more of them
Devs playin favorites
apcs have a long respawn cooldown, are slow, and have 20 rounds before reloading
they're basically tanks that fucking suck
one tandem takes them out
or if i get i an a good firing position a teammate hops in the driver seat, drives it away and we get c4'd or rpg'd
not to mention the apc cannon is pretty innaccurate at range
if a single person can gun and drive a tank / apc, a single person should be able to gun and drive hummvee and attack boat
There not slow
someone here earlier put it pretty well, they said something like "apcs have a high skill requirement to do anything useful and there's no real payoff"
compared to humvess yes they are
they accellerate and meanuever worse
The problem is that it's a game and spliting driver and gunner requires much more cooperation that players are willing to do. Most plays battlebit to just shoot others, not to do milsim. Separate driver and gunner will be a thing in hardcore tho.
Another thing, it's not APC, it's IFV
the only real upside of apcs is that they can swim
Humvees in this game move faster then in rl
I will still always love the apcs because they're fun depsite all their flaws but from a gameplay perspective you basically put yourself at a disadvantage when using one no matter how you look at it
not gonna lie, having to cooperate between gunner and driver in apc or tank sounds stressful and not fun
yeah the fact they're fun is the only reason i play them
yea
yeah, esp if you're playing with randos
ya this
apcs would be slightly less bad if the respawn timer wasnt so damn long
basically id never play milsim mode unless i had a party
Depends, its fun but you need to competent players who know the game and use voice chat in the same language
compared to these which are literally better
ok i join a milsim server, i want to use vehicles, but nobody wants to cooperate
even blackhawks spawn faster
I dont see why the new boats should have their gunner separate when the APCs do not.
Respawn timer isn't a problem imo. The problem is that vehicles are too weak for how long it takes. They just needs buffs
Exactly, boat should be driver/gunnrr from the start
if i want to enjoy using vehicles my practical options would be:
1 - dont play milsim
2 - only play milsim if i have a party
3 - don't use vehicles in milsim
yeah
here's a list of all the respawn times not including the new boat if anyone wants to know
all vehicles should have single gunner/driver in arcade mode, like how one player can drive and gun for tank and apc
^ this includes hummvees btw
ok but answer me this how are you going to be in the driver seat and in the turret at the same time
I'd rather they separate all gunner/drivers execept tanks and littlebird until they have an alternative mode.
Right now its cancer central plaing Conq with APCs being OMAs.
what do you mean? tank and apc have one player doing both gunner and driver. Its not realistic but its fun
gameplay wise, remove the driver seat and let the gunner drive
I'd love to see APCs with Finite spawns, and they would go back to spawn to pick up more.
Good exp rewards for deploying troops. (so you could spawn troops outside of safe-zone and capture point zones)
Similar to sunderers in PS2.
Right now, there is no incentive to use APCs as personell carriers. There is ALL the incentive to use them as solo super-humvees with strong demolition-capabilities.
Only if they took away the ability to heal back in spawn
i argue its more that theres no incentive to spawn into an APC as a passenger
im too scared to stay in an APC as a passenger for too long with all the C4 and tandems
and its easier to spawn on team mates
Spawning system is a mess atm.
if nobody in my squad is in a good spot i just change spuads
It’s not rl it just a game ..
yeah there isnt
its a black void of death
literal coffin
like if APC had a decent bonus like refilling ammo or restoring health or being a global spawn point regardless of squad
that would be a good incentive
But literally why? There is no need to force vehicles that ARE IFV to work as APC'S. We have spawn system and helis, both do this job much better and faster.
Look up strikers in Afghanistan
"APC" as oki calls them are IFV in reality of this game
Then remove the extra seats.
Its clearly only being used as a solo vehicle outside of the start of the match.
Id rather have a clear definition of the use of a vehicle than the omnipotent mess the APCs are currently.
either way, im too scared to spawn and stay in an APC
just change squads until you get a decent spawn point
The idea is that you would spawn at them in a "deployed" state, so you're not inside, but spawn at the "exit" of the vehicle
that would be neat but i dont see how that changes things
No. No, you don't understand. IFV'S have capacity to transport infantry, but it's not thier main role. Just like in game BTR can take 8 players, but it's main role is killing enemies
imo:
- give APCs a secondary machine gunner like what tank has
- make APCs global spawn point (anyone in team, regardless of squad can spawn in them)
- if APC is full, then allow teamates to spawn on the APC, except they'd be outside behind the APC
APC can keep its current health/main gun, i think those are fine
ive gone on decent kill streaks with APC, its firepower is decent; I just stay back and use it for mobile fire support
secondary gun checks out since they actually have those
Secondary player seat with MG is something I advotace since playtests
Except there top heavy Like u wouldn’t believe 😓
????
?
It would work more as a squad radio than a team-mate.
Team-mate spawns is an arcade mechanic.
The "you cant spawn on contested points" is not. If you squad is in combat, in most cases you're forced to spawn back at base.
This game suffers most from appeasing the worthless BF fanboys who will dissapear once the next BF comes out (since it will obviously have listened to the BBR success).
I'd love to see this game go more down the insurgency sandstorm route, but seems like with you 3, I'm in the minority.
Either way, they need to clean up their Arcade/Milsim mish-mash of mechanics in all sides of this game. (Movement being arcadey, but reloads etc being slow, spawns, vehicles, objective captures, objective contesting etc).
In rl roll overs are a thing for strikers hence top heavy
Any miltary vehicle is the cheapest they can get lol
but this isnt real life :V
i dont think weight matters for this games vehicles if the littlebird physics are anything to go by
that shit has no weight to it i swear
It should i don’t want it to be another cod or fortnite there’s alot of potential
This.
Catering to "I want this to be like battlefield" guys is such a missed opportunity.
I really want the vehicles to behave and play more realistically, but the current arcade mechanics makes it impossible to make the vehicles be played in more than one way
Think more siege or cs
Or world if tanks
It does not lol. All vehicles feel like they are hovering
i agree except for the blackhawk
The Quad Bike hits a little surface and then it starts prancing like a goddam horny horse
that feels like there's something there
The fact u drop off a cliff no damage is dumb 🤣
yea vehicle fall damage should be implemented
nah having to coordiante driver/gunner is stressful and not fun with randoms
No, your are wrong. The vehicles are more mil simy ones, put in totaly arcade game. That's why they struggle
It's necesary with thier current fucked up physics
Ya an I abuse it like u wouldn’t believe it
Fair enough, but the APC having their gunner/driver seat combined is an arcade change.
I will actually die with my superior, objectively correct take.
who doesnt lol
I honestly think the devs just gave there favorites the best things not expecting the game would be a hit
You are free to do so, tho you are worng lol
Anyways, this game is unholy mix of bf4 and squad, it's especially visible with vehicles. They are squad like, and we have tandems, that one shot apc's, but then everyone can equip one shot kill weapon, like in arcade
i cant lie though some things they did with the vehicles are cool as hell like the blackhawk down tail rotor mechanic
Everyone having C4 is another stupid decision.
Their reason being "oh but we dont want to take away the antivhicle capabilities from medic!"
When they have a dedicated anti-vehicle class in the engineer is so dumb.
I would agree with the tandem thing, if AND ONLY IF, they implemented a "vehicle disabled" mechanic where the tracks/engine/tires could get disabled, requiring repair or something
ya medic having c4 is dumb af
Are there really any particularly good opportunities to abuse it ATM?
I could see Assaults/Leaders getting 2 C4, medic and snipers none.
make pickaxe and sledge hammer one gadget axeHammer gadet (left click for big hole, right click for small hole) and make axeHammer available for all classes
i dont want to talk about leader lmao
Another one about "vehicle disable mechanic".
Guys, can we stop? It's fucked up idea that won't work in Battlebit. We don't want oki to make another bad design decision to make armour gameplay even more terrible
Thought: give the pick to supports?
im leaning towards assault and engi having c4
I play leader whenever I'm squad-leader on principle lol.
I'd give supports C4 too since they're so slow and it fits their "heavy carrier" role imo.
When ur tryin to get places an it’s Insta death for infantry but vehicles u don’t get that damage so I’ll go places u cant easily reach
axehammer should be all class gadget, and id go as far as allowing people to pick axeHammer instead of a pistol
i never really was a fan of the support class trope of a guy carrying a machine gun and ammo for his team
should be the other way around, the machine gun has much more firepower than assault rifle, squad mates carry ammo for the machine gunner
I think it'd be better if it's not given to medic or recon tbh - former because I think the limited mobility should be a part of the kit, latter because sniper holes
nah i do agree with allowing all classes the option to interact with destruction mechanics
what i disagree with is giving all classes anti-vehicle capability
Eh, fair enough
Pickaxe is already a thing for snipers though.
It just used less because its in the same slot as Grappling Hook and the Scope Glint thing (which is people still use, they're bad, but a lot still use it lol).
That's where breaching charge comes in
This is such a non-brained in BBR with destructble environments.
I really wish they'd add interactable doors too. And a way to bar them.
Fuck yeah we could really use a breaching charge jeez
would breaching charge just be c4 with minimal vehicle damage?
That and probably high building dmg
I dont even care if it would do good amounts of infantry damage.
breaching charge would be cool
Maybe it could be a decent device for demolishing buildings and forts too, make an improved destruction system that much better
literally my only issue is medic having anti-vehicle capability tbh
Bring Back islands an oil fields an anime no my stance on vehicles but i agree now medic should only have 3 c4
side note, medic should get a health box that can be dropped to passively heal teammates as another gadget
they'd have their current medkit for fast single heal and the this health box for slower, passive aoe heal
This should be after a milsim mode is dropped in any case. They shouldnt do this at the game's current state.
Medic is god class
I genuinely do not get why this is not already a thing as opposed to the current quick movable heal
*movable infinite heal
tbh i play engi more than medic
tbh tho i only play engi, medic, tank and apc
speaking of engi, it should have instant vehicle entry/exit and repair tool should allow full hp for vehicles, like how medic can restore 100% health to other players, engi should be able to restore 100% health for vehicles
nobody uses repair tool cuz its better to go back to base to repair
you repair and you spend 5 seconds getting back in your vehicle
I hate this mechanic.
It incentivices camping near spawns or playing super passively for vehicles.
It kind of needs to be in the game in its current state, but man I hate it so much.
if c4 is removed from medic, engi gets instant vehicle entry/exit and repair tool buff, id consider vehicles to have decent but not OP levels of survivability
Cause the divs love med class
It's not that much of an incentive unto itself it's merely a further consequence of the current vehicle balance tbh
no need to nerf tandem or c4, no need to increase vehicle health
I’f anything they should be given breachin charge
Especially since you repair at the same speed as you would have back at base so the main incentive is the far increased safety
on the other hand repairing closer to objectives means closer to the action and less down time, which is a sizable benefit, worth the increased risk
unless your vehicle isnt 100% or you need 5 seconds to re-enter
Would also love that, just like with Small/heavy/Squad Ammo Crates, you cannot supply ammo endlessly, you shouldnt be able to infinitely re-supply ammo on vehicles either.
If there was several ammo deposits on a map for vehicles it would at least vary the monotone "1 vehicle all game"
.......
Wait as in a single point can't perpetually supply vecs?
So there's the supply limit like with current ammo boxes
So you can get like your total ammo resupplied like 3 times or something
(as in if your max ammo is 200, you can resupply 600)
I have the feeling that this thread is mainly being used by people who are vehicle players. Suck to try and speak up tbh, so I'll take my leave.
Imo, ammo is a very different dynamic with vehicles than it is with players - vehicles are a platform, their balancer is their relative size and vulnerability; the ammo restrictions won't do much
Though yeah multiple resup points on the map is just a unilateral improvement we should do it
It can only encourage vehicles to go forward
Ammo depots would also make for secondary objectives maybe. Like they didnt contribute to tickets, but only a captured ammo depot would allow for resupply
Theres so much dead space on some conq maps (Sandy, waki, isle), that having something in those spaces would be nice
Ahh that's the BFV strat - works kinda but we'll def need more cooperation to get it to work; when I was playing the lack of real coordination meant I had to wait and beg for a nice guy to come along and build the point p often
just make ammo depots spawn on objectives
Yeah
tho, i dont think its needed tbh
ive almost never had to go back to base to re-arm my vehicle
its always been just to repair
and then eventually i get killed while still having some ammo
Sorry, I meant that you could do both at depots
Really? It's a pretty normal experience for me on the IFVs - one resup, and then die
like its realistic to go on a 5 to 15 kill streak on an APC / tank before dieing
Although, I'd happily see repairing from spawn etc would dissapear if they made the repair tool better...
Real - that thing needs a buff
i think they should keep repair/re-arm at spawn but give options to repair/re-arm away from spawn
And the ability to damage players I mean come on (not a necessity it's just fun)
so players can choose to repair/re-arm closer to the action, but with more risk
or choose a safer option but with more downtime
Ask any one in this thread will tell ya I love vehicle hunting
Vehicle disabled mechanic when
I want my track disabling 😓
Honestly I would love it but we can't really talk about one before we get these vehicles into a position where that'll serve a discernible battle purpose
Most vehicles die completely away from the action, so disabling just kinda makes camping even more attractive since now they can hit your track and stop you
getting hit be several tandems or swarmed by c4 medics is definitely not "away from the action" 😂
Well yeah because being aggressive gets you into the position of being hit by several tandems and swarmed by C4
We can all agree tanks an apcs need a rework it sad asf little bird is better than tank Just shows the. Chuck devs
Opposite though, when you're the only one trying to take out a vehicle, it sucks, and its so often the case. You get off one rocket, and that vehicle is gone ..
Mhm
does anyone here think that tanks/APCs are too squishy or don't have enough firepower?
They are too squishy, forced to play in always hostile environment, and they are practically blind
APCs has too much firepower imo, but I wont say that in this thread.
It doesnt need splash, I'd rather have them more accurate if they didnt have splash damage. But I wont say that here
Firepower is good, just need tweaks to vehicle vs vehicle dmg
The splash if the whole identity of autocannons in games man. Show me a game when IFV don't have it wit HE ammo
It's thing that makes them different form normal machineguns and makes them viable when compared to a tank
Splash is crucial for thier role, unless it's AP ammo ofc
I dont find it enjoyable to play against APCs camping on high grounds, sorry.
You can say whatever you want, I dont like how one-sided the engagements feel.
"oh an APC let me hide in this building"
Oh wait, you cant.
Okay, let them have their splash. Remove the building damage.
APCs die in 1 hit to the back with tandem
That's more fair, but then APC is the only thing without any form of destruction
imo tank/APCs firepower and durability are fine as this
"only thing"???
they need some quality of life adjustments to their physics, id give APC a secondary gunner too, as well as stabilizer for the secondary gunner
thats it
I don't count air, for obvious reasons, and all incmf have it
ya im fine with tandem 1 shotting apc from behind
like i said earlier, remove c4 from medic, buff engi repair tool, give engi instand vehicle exit/entry
Then why they die soo quiclky when not camping, even if usee by skilled players?
because they swarmed by a lot of other players
I dont know what incmf is, but cars and quads cannot do this without crashing into buildings, which APC can do too
That's just fucked up. There should be NO ONESHOTS for anything with respawn longer than 10s
when i play vehicle i keep my distance from enemies and try to stick with my team mates
i have no issues getting like 10 to 20 kills before dieing in a vehicle
Man, that destroys idea of a power multipier
vehicles dieing due to massed c4 / RPG is fine
whats not fine is medic having anti-vehicle AND player healing
That's not much tho. Everyone can do that
Try 60-0 in apc
Which was very much a possibility before recent updates
vehicles shouldn't be unstoppable killing machines
Now it's impossible onc254 imo
They are outperformed by inf
ok whatever instead of 60-0, now you're 60-4
Even world record is higher on inf
why is that a problem
No? Wtf no? With 4min respawn you couldn't even do x-4. Good luck geting 4 vehickes in a row after spawn
By deasign, they should perform equal or better than lone infantryman, they are power multipliers
they do perform better than lone infantryman
ok you say "anyone can do 10 to 20 kills" in one vehicle
can anyone do 10 to 20 kills before dieing as infantry?
No. Go and make a screen of a game where vehicles are doing better than inf at the end of it.
they perform better than infantry when they're in play
It's rare for vehicles to be in top 10 on score board
thats cuz of the respawn time
And this game has skilled players
is going on a 10 to 20 kill streak easier in a vehicle than as infantry?
I can get more kills as inf than a vehicle in time It's respawns
so the issue is respawn time then, not the vehicles' firepower or durability
Having vehicles respawn all the time is bad.
i agree, my point is that vehicles when they are active are a decent force multiplier already
they just need some quality of life improvements
but their firepower and durability aren't limiting them
Respawn timer is not a problem, durability is. That's like conclusion of 3000 messeges sent here
Agree with fire power, it's good
Survivability is bad, APC can be one shoted by everyone for fuck sake
1000 messages sent by vehicle-mains.
As in everything communication and teamplay is key.
Play like an idiot in an APC? Get killed.
Try and solo take out a vehicle? Good luck, unless the vehicle driver is braindead and on life-support in hospitals.
As an APC you can just go be untouchable in the water.
Dont you think that is more of a problem with everyone having C4, than a problem in the APCs side?
Go read this thread from the start then
I can restart it:
We should separate gunner/drivers in APCs
Both, everyone have c4 and APC have badly designed resistances
sure in milsim mode
There is no milsim mode.
Few people alredy were telling you it's bad idea
not yet
I have still to hear a good reason outside of "i cannot be a one man army then mommy!"
For anyone wanting balanced gameplay across the board, its objectively the only correct solution.
Will be in future, there is only 3 devs
seperate gunner/driver is unfun unless you joined in a party
Why every one that disagreea with the fact that APC just sucks uses this argumen? God.
APC was fine before weakpoint change
a skilled engi with c4 and tandem can solo kill vehicles consistently
2 shots with tandem, 3 with HEAT, was fun to play
Because you're vehicle mains.
I do agree with the recent changes being bad for APCs tho
a decent apc / tank driver should stay close to team mates and far-ish from enemies
Now it's just one shots
Is this not just skill issue but with more words
I'm not saying that
if you see an enemy vehicle, just 3D spot it, and then if you die, spawn on teammates closest to the vehicle (change squads if you have to) as engi with tandem and c4
Man
Impossibel. Back caping, average iq of players below 50, playerd don't care about you, don't support you, they don't even repair you if you ask them.
It's casual game, vehicles need to be good on thier own, but get better with other players. Not be reliant on them to be viable
vehicles are good on their own, staying near teammates whether they're actively trying to protect you or not greatly improves your survivability
You heavily implied it, which is basically the same
more eyes and guns tryign to kill would be RPGers / C4ers
and more targets for enemy to kill before they attack you in a tank
Well of course vehicles are not used for transport, people just pop into existence wherever tbey want (usually the back points) because of squad spawning
Please just don't crux discussions on 'lol well deal with it' which is what skill issue is. It's not an argument or a proposal. It's 'lol have fun'
No. Just go and playr the game man. I have 400h, and nearly 10k kills on vehicles. I do know the game, and they definitely AREN'T good on thier own
For god sake, APC doesn't even have night vision
As I said, this game suffers from arcade and milsim mechanics being combined in weird ways
i prefer moving towards the arcade direction tbh
I dont.
Arcade fanboys will move away the second a new game comes out.
I agree with the first part but not the second part: vehicles are awesome! But they don't benefit from teammates except for a repairman
"or you can play CoD" this is a stupid argument.
Arcade and BF fanboys will be gone the second a new BF comes out, because that game will certainly have picked up a thing or two from BBR.
Vehicles do not benefit for the most part from ever being in the vicinity of anyone, not even teammates, in my experience
The sole benefit so far I've seen is that they can take pressure of the vehicle. But that's opposite of what should be happening! The vehicle should be taking pressure off the god damn infantry, not serving as a machine gun with a huge ass hitbox
vehicles' firepower is taking pressure from infantry
Funny you mention cod, my friend actually said the other day "you know, if this dev is smart he would expand his team and hire on people and start making a cod knockoff too. Battlecod remastered"
Well to be more specific tanks. IFVs are fine in a supporting role, but again they currently aren't due to squad spawning, lack of incentive, lack of access and extreme vulnerability
When players move up the tank has to be up at the front tho, and currently, it ain't most of the time
Ifvs, when the stars align, are actually a godsend or nightmare as an infantry player, depending on which side you are on.
i love having an apc as support when trying to clear a building. They can roll up to one, shit out an entire squad, then provide aoe suppressive fire and destroy cover while infantry sweep the building.
the problem is the game wants to do its best at preventing situations like this from happening. Squad spawning means you dont transport people. C4 being widely available means too many threats for you to feasibly do much at the frontlines, the ammo mechanics mean you want to be close to base to be able to rearm (this is actually a thing that could be solved by adding more resuply crates for infantry and vehicles across the map. Isle has one at the first poi t outside your base! Put some more, maybe put one at the C point on most maps?)
There is no incentive or reward to do so. Only punishment tbh.
Besy games you can find are mostly camping. Geting close results in 10 rpg and 10 c4 kamikaze fixiated on you. Not fun experience, not fun gameplay.
And then you get send to respawn screen to wait for 6 minutes
I like that you used when the stars align, zero consistency with IFVs.
Tanks can at leats do well-ish with camping and do it often
APC gameplay is a lottery
Yeah, I've noticed this more and more too. Sometimes you really will get that occasional supporting ifv that does their job well and helps push up to objs, which shows that it's not as if we're lacking people who try - but I don't see them lasting for long, which eventually filters them off vehicles anyways
It actually also requires players to form something resembling a defense for the ifv to be useful too. As we all know, defending doesnt really happen much right now. I had a game today on district where the enemy captured a back point within 10 seconds of the game starting. Did this do anything meaningful? Not really, the rest if my team just turned around and crashed over the point. For vehicles to be effective stalemate breakers we need stalemates
The circular gameplay really comes to mind here
What stalemate? We'll just keep circling the drain forever, swapping points in a circle of life
Like, in the moment im often bitching and complaining about an ifv meticulously blasting out every single wall of the building i set up in but i recognize that this is a major role of the ifv.
my squad rolls up to a rear point, fortify a building, give enemy players hell, and then an ifv rolls up and starts picking appart our cover and fortifications and splashing us down and the enemies, with us now supressed, clear the lower floors and work their way up and through the building
Ironically this is also a consequence of the choke heavy maps because this lets players avoid costly, slow moving slugfests on chokes like waki c and even sandy as of late
This is something ppl need to recognize: that it's being so effective means that it's doing its god damn fucking job
Yeah, that's my problem with them. I was playing close with inf, but few deaths on waki bridge or Basra C made me reconsider my choices. Then I started zooming through map and killing players when I see them, with occasional helis and jeeps near enemy spawn. Got slightly less kills but at leats I didn't die in 3 min.
Then Oki nerfed weakspot and now my gameplay style is invalid
Now they can't serve as IFV, not as flankers, and are terrible at long range fire support
You can't have it both ways: they're too good at killing you and too campy and not doing their job. That's why there are people insisting that there's a mythical infinitely powerful spawn camper despite all evidence to the contrary, because otherwise how do you justify more nerfs to vehicles
Yeppers, they're only good for racking up passive kills at a distance now that, barring some situations (apcs in water, certain points), has no impact on the game
It doesn't actually act as an equalizer that the camping tank got 60-0, because he wasn't helping his team get the objs and now they're 300 tickets down and have no recourse
apc (armored personnel carrier):
-Carry personnels: no
-Armored: not really
Ok let's rename it to IFV (infantry fighting vehicle):
-Can fight vehicle of same type: no
-Can fight infantry: not really
either way it's shit
I can assure you camping is the only tactic available for tanks
APCs have to push and die to even score hits
the funky thing is that the shit map design ends up being positive because the funnels on the map tend to force at least some sort of fight every now and then.
if the game didnt have the current problems with attacking being overly rewarded and incentivized over defending and if squad spawning didnt suck half of each team to the opposing team's back points to backcap such map design would be SHIT
i mean, it still is shit but at least it tends to converge people together to get some semblance of a fight
I am aware man, and I seriously don't like that
nobody likes it...
people say tanks like to camp, definitely not lmao
we camp because we don't have other choices
We all say that maps are shit, but Vil did few things right. Maps look cool, I really like aesthetic of some, especially new "district" and camping spawn proper is impossible, no matter the map
Imagine if they couldn't
a lot of "solutions" wont do anything about that problem either. i really dont think just straight increasing tank health will do anything except making camping at the back even safer. they still wont want to go to the frontline where everyone and their mother has a tandem and 5 c4
depends on your interpretation but the whole point is to make vehicles more survivable
reduce explosive or buff health will allow it, just depends on degree of implementation
they need to be more survivable at the front in a way that doesnt just make sitting at the back just as viable
That's because increasing HP is stupid idea. Tanks are survivable enough imo. There is just to many sources of dmg for them to be effectice
APCs need some buffs tho
In hp and resistances
nerf explosive keep health or keep explosive buff health
like I said depends on how you see it
vehicles would be more survivable with repair tool buff and c4 removed from medic
Yeah that's a start
remove c4 from non spearheaded class as well as specialist: assault and engi
the rest don't need anti everything explosive like c4
ya c4 should only be on assault and engi
yea, part of the problem with c4 is it does everything
why wouldnt i equip c4 for every class to round it out in ways no other gadget would
I find it funny that Squad, a milsim esque game, has more arcadey vehicle gameplay than BBR
fun as well (in the sense of balancing)
Better than the grenade at clearing rooms, better than the sledgehammer at opening up buildings, better than the RPG at anti infantry activities
if it is going to perform an antivehicle roles its why im convinced it needs to do something like be good at disabling vehicles without outright destroying them (unless you get like 15+ sticks of c4 on the vehicle, which would require being absolutely swarmed by infantry)
c4 kill should be teamwork effort, not 1 man vs everything
Not exacly. Making vehicles more spongy have effect on player by making them feel that thier tools are underpowered and they don't do enough. 40dmg from tandem to tank looks cool and imoactfull. 10 dmg from AP is a joke. Same rule.
127 motherfuckers vs 2 tanks ye definitely balanced, wonder why vehicles camp
imo:
- give assault the ability to pick a 2nd primary weapon (takes up both pistol and gadget, and both primary weapons would have half ammo)
- give assault SMGs
this way, they have a viable alternative to c4
Wrong thread
true my bad
AP isn't explosive, but I get your point. Vehicle v vehicle is funny and deserves its own discussion
yea, like if i c4 a tank and take out its treads and then an engineer follows up with a tandem... that feels good
or if my c4 disables their turret which makes it incapable of rotating or fireing and forces a retreat until it is repaired... that also feels good
Np man
im just thinking of ideas to make c4 less prevalent by giving good alternatives
I think c4's still more useful than having two guns tbh
Yeah, I want to make it, but not today
Ima ping you for it tommorow
u dont think having scar-H for long range and vector for close range is a good combo?
thanks
hear me out guys... give medic the ability to equip shotguns in the same slot c4 would be in 😈
Definitely, not even a choice
Or even if you somehow muster the necessary 10 C4 between you and your friends to get a tank... That's a fuck yeah moment, that's cool
C4 is just too good at anything
It's a good combo, but not worth the primary gadget (C4) loss atm
C4 value is just too high
yea, it would require disabling its treads so it cant get away and then disabling its turrets so it cant fight back while you stick more c4 on it and then also winning the last ditch fight as the operators abandon the tank to try and fight you off
fair enough
and imagine trying to do that with other enemies around
i think as a start just limiting c4 to only assault and engi would be decent
I still don't understand Oki tbh:
- If tanks are going to be engaging infantry better most of the times, why make HE reload faster than AP? AP shells are lighter than HE anyways.
- Why is it that APCs need to shoot half of its magazine just to kill a jeep? 3+ mag just to kill another APCs?
- If bullets can go through window holes and damage personnel inside, than why not explosive shells as well? Currently they get absorbed by the hitbox of vehicles
- Why miniguns with stupid spread of damage instead of normal MGs?
- Why are vehicle "good" at everything except anti vehicle?
lol devs said they want to keep medic on c4 because everyone should get anti-vehicle weapons
honestly, im torn between allowing support access to c4 or not. im not sure if it is the intended role but one of the better jobs support can do is just straight up reshape the map on demand with his... 22 c4?
which is bit of a silly take imo
not surprised given devs play nothing except medics
kinda defeats the point of the class system
i also think that mines and claymores should be limited to support only tbh
Also this gives us the opportunity to introduce more destruction focused alternatives like breaching charges, Bangalore's, or your Double up sledge pick
sledge pick ❤️
they're called "recon" class but they don't do recon for the team, just sniping
yikes Oki needs to proofread his whole ideas sheet
i said earleir all classes should have sledge pick and should be allowed to take sledge pick instead of pistol
we made a class that has some of the best guns, can heal itself in a game where nobody else can, has more bandages than anyone else, and moves faster than a lot of the other classes.
"WhY iS eVerYoNe PlayInG mEdiC lIke AsSaULt?"
You know what that means?? More people get to do more things that are more interesting than the infinite boom
and can take out vehicles
dont want to hijack, but just played district night and camera view vehicles(apc and maybe tank, only got to play apc) are almost unplayable. can't see 10 feet in front of them
i think we can agree that classes should have the following specialties:
assault: infantry combat
engi: vehicle combat
medic: healing
even after the bandage change medics are still just straight up better if you want to frag because you can heal yourself in like 2 seconds and everyone else spends like 10 seconds bandaging themselves and then is completely out
i dont play support or recon
Known problem man, APC doesn't have NV, it's a bug tho (idk how even)
As a support player the support niche should be suppressing/covering fire
"we don't have times for vehicles"
proceeds to nerf vehicles to shit then ignore it
support: suppressive fire + defense (construction, claymore, mines)
i mean, i try but the game really doesnt give much to you for that job. i have a shitty little drone that is better as a meme suicide bomber than actually for reconnaissance. i get no rewards or tools to effectively mark enemies and threats.
And let's not even start on the synergy medics and medics have, two medics together pop back into the fight twice as fast
"Converted M830A1 HEAT-MP-T with a steel nosecone and a delay fuze, used to destroy concrete obstacles." ye it destroy no shit my man
what about recon binos giving 3D spotting on infantry?
its actually one of the only roles dmrs are good at. just throwing slugs at a medic orgy ball faster than they can revive. bolties cant really do that effectively
Also, side complaint: that god damn drone should have a better scan system than just letting you ping from above
holy fuck 120mm HE shells have more explosive than all of these shit yet still less effective in terms of damage output and lethal radius
man how "balanced" do you want your shit to be Oki?
For the restrictions tanks have in this game I'd be assuming they were capable of dropping nukes at 4 mins of life or something lmfao
3D spot is bad feature in ant FPS game. Not shoot the dorito in battlebit pls
honestly, i find 120mm HE shell decent vs infantry
It's quite good ye
No matter if vehicle or inf
i want more reasons to use the drone. as it exists in its current form it is just a poor man's rangefinder.
in fact, im rather opposed to the rangefinder attachment. get rid of it and make the binos and drone able to do something in the role of reconnaissance other than just a shitty little red ping
decent vs infantry, shit vs everything else
what's a good alternative to give recon actual recon tools then?
it can't put down sandbags 😭
It is, same dmg as frag hreande/heat/c4 but far greater range
Ahhh this hurts me so much but I agree
Idk, 2d static spot, or 3d spot only squad wide, while using drone and keeping Los
same radius also, god awful balancing tbh
i'm fine with kill cap but radius limiation is awful
id also add like
fucking planetside 2 q spam dorito tactics 😔
i always wanted to use smoke effectively in that game but the doritos just invalidate it
its fake scope glint spinning thing (whatever its called)
allow that to be used as a stationary camera
what about as a motion detector within a radius around it?
Same in Battlebit, but inf can use smoke, vehicles? No. Fuck you. 3d marker wallhack for every enemy
Motion detector that beeps its ass off within a certain radius
this would just help camping snipers
(given squad leaders don't get any shit)
id prefer motion sensor pokeballs (like in battlefield bad company 2)
sure this has been said before but please for the love of god add mass to vehicles
add mobility
honestly just add shotgun tank shells at this point im tired of stupid HE drop that you can't aim with

Add suspension
Decouple aiming from dpi
vehicle sensitivity is also a must have
with accuracy of course
Also: tbh cut the squad leader role
Just let the squad leader have their special buildables
yup
The thing to understand about Oki is that he barely knows what he's doing
In terms of FPS game, he is doing great
With vehicles he is stumbling like a blind toddrel
yup, that's a fair assessment
Please separate APC driver and gunner seats.
Please take your chimp brain elsewhere
Damn no hesitation in saying that whatsoever
Call it as it is
In lighter ideas it'd be fun to have schizo customisation for vehicles
Humvee with tracks and three machine guns and a smoke launcher
"Please keep it on topic, and civil"
I was providing serious feedback, if you don't like it, you could've argued with my opinion, instead of namecalling. Now I cant read your messges anymore.
You should've owned calling your opinion the superior opinion tbh
More serious suggestions: humvee customisation. For the pickups, ammo/health packs on the back; for the M2, window armor or a stronger boost; for the automated turret boi, nothing special other than the ability to disable its engine in exchange for a permanent spawn point
Cheap, flexible options that can all fit into a squad's kit
The kind of role the humvee should fulfil, imo
Would be cool if squad leads could get some special upgrades to their vehicles.
When you say such deranged things you should expect to be called out for it. This game is an arcade game why on earth would you separate pilot/driver and gunner. Especially when tanks are already underpowered
Especially when your opinion has zero thought to the game itself, and is something you want because you like milsim
Hardly a serious feedback, no backing up of your argument
I'm blocking you too, but just for your pleasure:
APCs shouldn't be just more mobile tanks. (nerf to their HP was a bad move)
Separate the gunner/driver seat like they did with the new boat.
Skill floor for APCs are way too low, and unless you try using it in the middle of battle, you can basically farm free kills.
Separating the seats promotes healthier gameplay for everyone. You can't just abuse a transport vehicle, it relies more upon communication, and feels a lot fairer to fight against.
"Im BlOcKiNg YoU tOo"
Snowflake moment
Oh no
IM now so sad because of it xd
You could've dropped your arguments first without making yourself look like a crybaby that Just wants apcs nerfed(lol)
What you Just said is as if I said, nerf humvees:(
Habarudo the milsim boomer
Wondering about quads now, i think they kinda just do their job exactly as they should atm
Boats are a fascinating quandry though, genuinely wonder what customization would be good to add to them
anti c4
FOB vehicle? For it
APS for boats?
APS would mostly just be used retreating and given oki balance so far a max one use
Because using is proactively is probably quite conditional
Still, i can see it being useful - even one rocket is a rocket
I’m talking tanks not boats too
Oh
Mmmh i’d personally put it on like a timer
For a few seconds it deflects all incoming projectiles and after that it’s done, one use up
Yeah like I said mostly used for retreating
Yeah
If you have to use your counter measure while retreating then it’s a pointless counter measure
Since after all, you’re already retreating
Ehh, i think it’s still got value especially as people get better and better with the rpgs
Yeah but the value is so shoehorned, it’s again kind of pointless to have a counter measure that’s only really useable in one situation and that situation it’s value is low
The reason APS work in battlefield is because the game allows you to be reactive while BBR does not
true
So you can use aps proactively and while retreating
Might as well rework the whole game then
There’s comments by oki saying this game is casual
Yet here we are with weird milsim elements still
Which are anti casual
it's not even milsim it's delusional balancing thoughts
It stems from the fact that very early this game was more milsim And people did not like it
Rightfully so, this game from the get-go was casual
So bit by bit most of the milsim shit Got removed/nerfed
But some are still here to this day And they absolutely make no sense
Oki wanted this game to feel like squad but this game was destined to be more of a battlefield than squad
IM all ok with certain hardcore elements, that what makes the game different, that is what makes the skill diff, but certain elements Just need to go
Really because there’s quotes of him saying things like he copied battlefield
But there are heavy key differences
AT mines suck ass
if they did more dmg it would have been a double kill sadge
fucking 7 dmg
i was like HUH? when i killed the lav
man
you see, the explosively shaped penetrator from your tandem heat actually ricocheted off the tank and into the apc 
clearly
what tandem actually means in the case with the rpg is you are able to hit two vehicles together at once 
i suggest splitting c4 into two gadgets:
-
demolition charge
-
anti vehicle charge
-
demolition charge works like c4 but has minimal vehicle damage (5% vs tank)
-
anti vehicle charge has minimal splash and minimal destruction but has same vehicle damage as current c4. It would also have a landmine mode in which it functions like the current anti vehicle mine and would automatically detonate upon contact with a vehicle. To switch modes, equip anti vehicle charge and use the change fire mode, same as fire select from full auto to semi auto. Basically anti-vehicle charge is C4 combined with anti tank mine
only engi and support have anti vehicle charge. Anti vehicle charge would replace anti tank mine.
there has been talk about satchel charges doing similar to what you mentioned
Funny enough AT mine has huge building damage radius
I use it for anti building mainly
Smaller houses can practically get one shot by one at mine
this shit is so fucking dumb btw, its so fucking goofy to walk into a building, see a mine, shoot it thinking its an AP mine, then have to make a mad dash out the building because it was a stack of 5 tank mines
no?
It only takes ONE to render a huge radius of walls as non supportive anymore (easier to understand: walls that got damaged to change color is as good as gone when calculating if a building would fall)
And at mine makes a hell lota work even if it’s just 1
You see all walls just “cracks”
Which btw is awesome since people can’t tell the color difference if they all changed color
And they shoot an AT mine to collapse their own camping spot, not my fault 
its an anti-tank mine. not an antibuilding mine. its goofy and you know it
Add vehicles to gun range to practice
In future
Disgusting.
Man died only becouse he was close to other vehicle. I would rage quit. Not his fault, he wasn't even targeted.
Such situations only promote sitting alone and camping
And it was done by 1 player. ONE
hehe
it’s funnier to one shot tank with a line of C4s
ARA members be like
Spawn camping at it’s finest
What were they thinking when they made tandem rockets for this game
They didn't. They copied it from Squad and give it to everyone like in BF
That it’s an awesome idea
What
Love my tandem rpgs
Literally KoS for me
Rare mine kill
You put it in a spawn zone...
MLG
replace Lb minigun with rocket pod
heat seeking as well mhm
Rocket by definition doesn’t home
It's getting the point sweaaty littlebird players are dropping 200+ a game on waki time to bring stingers and anti air missiles into the game cause fuck the nerds he was prestige 3
flying upside down at mach 8 while ripping 20 people to shreds
Aug have 12 lvehicle dmg, and it's a laser beam with velocity of a sniper
I should try that next time
Just shoot LB with a fucking Aug
What’s the muzzle velocity?
900
Whoa
Yeah that’ll cut
Swapping ma engi primary to AUG
…. What’s the purpose of support again?
Purpose not found
Unlimited grenades
Literally got middle fingered by trophy
and you can build a 5 star hotel
what 💀, really
so there’s the balance, it’s mediocre at killing people but good at killing LB
In a game where defence is not a thing
sandbags work best to annoy the shit out vehicles
hexco walls are my personal favorite
or whatever they’re called
git gud u bot
You're bad can't use a rifle + L + ratio
interesting take xd
i get 150 kills in LB and 150 kills in infantry
so what is the point
Huge cap
Man can't understand it's just him that's unable to counter LB💀
No proof that was done with a gun
if it was in an LB you'd see the LB icon right next to my name.
Either way this is a feedback channel
you're that kind of people that will say APCs/BTRs are OP aswell
so keep it to that and stfu and stop talking
I gave feedback
React to agree or disagree don't at me
weirdo
Me reading the 101019284859002th argument in #1138533470348525699
i think it's pretty good that this feedback channel has so many messages
it proves the point that vehicular combat is shit as of rn
it stirs a heavy debate
hopefuly noticed
Also gj putting words in my mouth, they have counterplay with c4 and tandem and slow movement
and LBs dont have counterplay..?
Not when u can fly them at mach 9 flying upside down strafing at 500 mph
APCs tailrotoring or just straight up destroing, RPGs, Humvee7M type shit, M249/Ultimax, coordinated big bird attacks, sometimes even tanks can get Lbs, AUG EXISTING LITERALLY, sniper shots
little birds start smoking after barely grazing a tree it feels like
theyre made of glass
it doesnt take much to down one
I agree for most players LBs suck
The supposed to cockpit glass damage reduction never made it thru aswell, so it's still easy to shoot pilots out
lbs arent overpowered at all they’re only good if the pilot is
they arent some noob crutch vehicle
Totally dunking on them isn't counterplay
even forgen or memento mori will complain when you focus them down
every good LB pilot gets mad af when you start to focus them, and it REALLY REALLY is not that hard as you think
in other words, try hitting your shots next time if you feel opressed by them 🙂
You're assuming everyone wants to focus a heli
instead of running around shooting at people
im assuming that if you feel opressed by it, take the matter in your own hands and deal with it
Yes and having anti air would deal with that 🙂
People don't care to even start shooting lol. They just want LB nerfed even tho they don't try to counter them
i personally hope AA tools will come to the game at some point as a pilot but as of right now there is plenty of ways to counter LBs anyways
most dumb take i have ever heard
JuSt ShOoT tHeM
if you dont shoot them then dont complain if u get killed 🤷♀️
just like bf4
heli op and base raping
complaining when they get shot out
heli pilots all the same
biggest coping ive seen in this channel
i literally gave you a list of counterplay longer than any vehicle have in this game xd
infantry monkeys crying when they cant get insane killstreaks lul
Me reading the 1002839202938393029th 4chan type argument in #1138533470348525699

LMAO Don't even compare those two situations.
BF4 fucked up air balance
We have problem of lemming players to busy spamming nades and cricle jerking on waki bridge to even consider counterplaying agains helis
They fall from the sky very easyli if you just try
You can even shoot the pilot from his seat with a fucking side arm
Nah man. It's only second one.
Lbs has no real counters for them that’s why u see sweats on waki playin an never be shot down
Just shoot at it.
Like really, it is that simple
what can the copilot of a chopper do
Nothing
stare at people
be held hostage over the lack of a parachute
And is target practice
i dont even know if you can bandage yourself if your bleeding as a copilot
Even less than tank commander lol
yeah at least tank commander gets spotting xp
copilot gets nothing
Still super boring and should be merged with other seats imo

Lmao someone attacks his precious heli again so he calls them a clown
No one else can have an opinion
Definitely NA player
The ego says it all
takes time for people to realize AUG exists
i dont mind tank commnder spot
another set of eyes on the tank is fine
another place to spawn in hte tank is fine
No man, you have just objectovely wrong take, and you were first to get toxic when we disagreed with you
Its boring, no one is using it, requires too much copperation than 99% players are willing to do to be usefull
Was I tho man literally atted me
didn't reply
he atted me
that's cringe af in a feedback thread
disagree add a reaction let me know your opinion is fine
but at and call a bot
cringe NA ego
I hate the new tank meta of standing in water or at a lone island hard to reach for infantry and camp there as if tomorrow doesn't exist. :\
Will only get worse until we get some major balance changes to make vehicles useable outside of camping.
They sit in water to avoid the c4 spam. Its the only way to live for more than a minute
Not saying he is, but there has been a spike in little bird aimbotters recently
saw one last night, I was riding co-pilot... he would literally snap onto stuff every so often. Not constantly, just off and on. But damn it was obvious when he did.
AA would really help though... a lot of the moves little birds do would get them killed with any type of basic AA. Even if they had flairs.
Re-work frag rpg:
- give it same anti infantry aoe as regular rpg
- give it airburst mode / proximinity detonation mode
- airburst mode does same damage to light vehicles as heat rpg
- airburst mode has not destruction
we need a new AA weapon type
don't just combine it with AT weapons
you have to choose.
I dont use frag, but isnt it shit vs apc and tank anyways?
frag 2 shots APC
Na it’s perfect
Ok in that case, nerf frag vs apc/tank
Frag = anti light vehicles (including helicopters) and infantry
Heat = anti armor and destruction
I mean... heat shouldn't do anything to armor.... its literally a non-penetrating explosive... Its like setting off a firework on a steel plate. Won't do a thing.
It can weaken armor, but its not going to sink into it
Heat literally stands for high explosice anti tank
my bad, I was thinking of frag lol.... long day
Anyways, rpg heat is fine as is
And ya frag should do little damage vs apc/tank, but be good vs light targets such as hummvee, helicopter and infantry
but... I could be wrong. Isn't heat an anti-light armor IRL?
Ya a heat roudn would destroy a hummvee for sure
But im saying give frag an airburst mode that does the same damage as heat, only vs hummvee and helicopter
So frag wouldnt need a direct hit to seriously damage light vehicles
Or to kill infantry
ehh... hummvees and helis are not too strong atm... minus the little bird, it is closest to balanced. It just needs a little AA action and better balancing on other vehicles (so they are alive longer to attack it) to real it in
I’m just glad they limit little birds
APCs can wreck little birds, but now APCs die in half a second. So there goes one of the LB's most feared counter...
Humvees would be good if a single player can use the machine gun and drive, like how a single player can drive and gun on tank/apc
Hummvee machine gun is decent
Reducing the C4 spam wouldn't remove this issue though. Even without C4 it's far too effective.
Hummvee are close to decent. They need to be harder to be shot out of, and they need damage states so you just don't insta pop. After that, I think they are ok.
The second the enemy decides to not camp and push with vehicles, the other team will be forced to respond. If they don't they will most likely lose
Lol doesn’t work for I got the distance down for rpgs my clan spends half the time takin out vehicles for exp
I mean, its not perfect, just the best solution lol
I find it much easier to avoid RPGs at range in water.
I keep moving
Ya since I snipe a lot I’ve learned to just lead target
They clearly aren't zig zagging 😛
Nope thankfully 🤣
A selfish tank driver wouldn't give a damn about losing the match as long as they can in relative safety farm kills and points. Just like how currently most medics are selfishly only healing themselves to farm kills and points instead if reviving and healing allies to help capture points.
Reducing the C4 spam will help, but it won't fix that part of the issue.
I used all the so call counters
did nothing
say aug is broken
2 dmg a hit xd
u just proven my point
LBs are broken
i've been targeted so hard that if i didnt move enough i'd be dead 24/7
first 3 minutes after getting heli i got sniped out
i had to get back to repair 24/7 SIMPLY BECAUSE OF FIREARMS
it's not that LBs are broken
WOW
it's jsut that GOOD LB pilots will still survive cause that is the skill diff
you just dont get it cause 99% of people that fly will die instantly anyways
Yes
and once you get someone who actually mastered the heli u will cry
just because someone being good makes it super OP
I never said u were a bad pilot
I never said the LB was not bad for average players
I said
the sweats
Make it super broken
unfun and no counterplay to it
but it's the same for infantry sweats man
it's not tho
have you never seen guys getting 150+ kills on infantry?
yes but that's because he either plays well or positions well
you can do that 90% of games in heli
just because of the move speeds and movement in it
with guns doing negative damage to it
Anti air needs to exist
or it's just gonna become heli rape
this game should have AA tools anyways, change my mind
i should not be able to die to pistols n shit
i want flares, i want enemies to have lock-ons
do it
i want them to SEND it at me
but it will not happen
purely because of game size
and you CANT nerf LBs
im already papermarche
They either have to nerf the LBs or add AA
You're a good pilot I don't deny that
Neither do I think you're shit
but you can't deny the survivability is way too strong
you have to go back to repair yes
it's annoying yes
but you don't get a death for it
therefore not punished
i have not been targeted enough
i can send you clips where i should be dead immediately and your team just stops shooting at me thinking im dead anyways\
idk
braindead lobby
Yeah right. Not broken. For every pilot capable of that there is dozens if not hundred of guys that cannot even fly straight. Such performance is extremely rare. And you are showing literally top 0.1% on this screen.
It's happened in 3 of my 5 games today
You are just unlacky, really
I met tae something
takarae
DAYUM BRO WAS UNLUCKY XD\
he went 200 and 1
no shot he met taka, then booser, then me xd
honestly unlucky
but i can give you explanation
people recently started putting in more time to learn how to use LBs and there will be more of them
but it will still not change the fact that usually you will meet monkeys who die instantly
i can recommend you get into BTRs and just focus the heli down
heli cant shoot you back, and it's relatively easy to kill anyways
I agree comepletely as I said most people suck and littbird is fine but when u get pilots like that and the game will get more like that the more the hype dies down and playerbase gets smaller
it will become more and more nuts pilots
Man, you just met 3 really good pilots. That's a fucking bad luck tbh
that AA is needed
What I use to counter LBs is simply picking support with M249 or Ultramax and spam bullets into their cockpit the same way they spam their bullets to me. It works wonders imo.
or you can't play the game
I also use this strat against blackhawks, but I usually end up killing the minigunners instead since they're with their side towards me rather than the cockpit.
giving hummvee single driver + gunner, with stabilizer for all machine guns and inreased mahcine gun damage vs aircraft would be good AA
I don't want lock-on missiles tbh
Why does everyone claim to have seen 150-200+ vehicle kill games
please i beg let me play in your servers because the average player has to be deliberately trying to lose for this to happen
Average highest I see is like 35-40 kills, 6-7 deaths, maybe 15th in a 127v127 game, and the highest i have seen is 70. And that’s with 0 deaths. It’s just not possible barring extraordinary circumstances in this game
Even the best infantryman i’ve seen has barely broken 100 at 102. 70 hours of gameplay
It’s not that it’s impossible, but that it’s totally fucking impractical. People are like ‘but the APC can kill five people a mag!’ Yeah, if they don’t heal, if all of them are finished off on time, with full accuracy. And it is not easy to do all three of those things, which means if it’s happening, that is the literal definition of watching someone playing at the peak of their skill. That isn’t something that deserves dedicated game counterplays. that is the kind of thing where it’s just skill
My opinion on the LB is just that it should be easier to find dedicated anti-air options and that they should be added to the game atm. We don’t need lock on missiles. We just need to encourage people to look up and shoot
5 people a mag lmao, 4 is much more accurate. We have side arms with simmilar capability, not to mention primary weapons. 5 kills a mag is considered poor ammo economy.
Next time I’m in one I’ll take a pic for you as proof
Amd then there is a point of shooting vehicles. 8 shots for a jeep, with mostyl 1-2 kills. LB is 5 Helicopeter is 30 rounds, APC is 50 and tank is a staggerign 100 round for a kill or two