#Vehicle - Feedback

1 messages · Page 3 of 1

desert cove
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Even tho he is BF4/Squad player

rancid hound
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except they're a flea in your gameplay not a death trap

rancid hound
wide relic
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Yep

desert cove
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Yet harder to destroy than fucking IFV

rancid hound
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actually if being repaired constantly helis have more HP than a tank

clever vessel
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Pov: the guy who only played op locker and op metro got their hands on vehickes

rancid hound
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dude probably think he's a master in balancing after a match in Shanghai

clever vessel
rancid hound
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I'm 90% sure that even in Squad, Oki only plays medic

desert cove
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He is a mortar guy in Squad

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He said it himsefl on some earlier stream

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A MORTAR MAIN

rancid hound
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a mortar main in medic class

clever vessel
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Sorry that’s a real thing?

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A mortar main is a real thing???

rancid hound
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would love to be proven false tho

wide relic
desert cove
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It's fun gameplay loop from time to time

clever vessel
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Got banned and all he had to show for it was 12 kills 2 deaths lmfao

wide relic
rancid hound
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Would be surprise if he never plays Talil

eternal turret
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Helis used to be 2 shot by tank AP but Oki died to a tank once while on a heli so he stealth nerfed it to 3 shot.

desert cove
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Iirc it was because people where whining that helis are to fragile, even tho they can't fly, and were dying in very easy to avoid situations

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I doubt Oki have time to play game, and if yes, definitely not in ANY vehicle

rancid hound
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"helis are too fragile"
||Like no shit, it's not a tank or a fucking gunship||

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The people who whined probably thinks everything has to be a fucking tank except tank

wide relic
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Yep especially little bird shit was designed for mobile not an Apache

eternal turret
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And now we have an insane problem with heli backcappers just rushing towards the backline and never getting destroyed.

rancid hound
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don't worry adding more streamer skins will fix

eternal turret
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Yeah I think I'll just check out Enlisted again and see how it's doing.

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At least I can move on that game without getting stuck in terrain every 5 seconds.

graceful void
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i had maxed out everything before quitting a while back

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such a shit game

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was fun while it lasted though

eternal turret
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can't be shittier than Battlebit

wide relic
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I actually like the terrain on battle bit

graceful void
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ex-gaijin devs

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the grind itself was already so much worse

desert cove
rancid hound
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terrain is fine maps aren't

desert cove
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I mean, a lot of rocks in stupid places to stop into, a lot of pleces that will stop you, a lot of extremly steep climbs that make any vehicle slow down to a turtle pace

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FUCKING BRIDGES

wide relic
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Bridges should be able to be destroyed

desert cove
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Yeah, right

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With current maps

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Blocking acces to some points

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Take on the level of Negdi's inertia

thin mortar
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Cross posting this from the game-bugs channel since its a bug/heli problem. I have an issue with Helicopter controller support, specifically the little bird. When using a controller and trying to Shoot, pressing the shoot action will lockup the pitch and roll actions of the helicopter. Yaw is not affected. This lockup occurs if using the button on the controller or trying to circumvent the bug by assigning the shoot action to the keyboard and awkwardly hitting the spacebar (or other key). Here is a screen recording with a controller overlay to demonstrate what is happening. https://youtu.be/WlVpSIvvI6E

vague flint
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On god man I've accepted tanks/ifv is intentionally shit and are staying that way.

frigid cloak
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The 50. cal humvees should have a 100 rounds with 3 or 4 ammo boxes to reload it

clever vessel
rancid hound
rancid hound
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it's called Oil Dunes actually

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they removed it for some worse shit

desert cove
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That isn't even in map pool

rancid hound
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cuz they removed it

desert cove
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Which is wierd because its quitr decent map

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Not good, decent

golden estuary
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It was alright, cash run there was wild.

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Can't imagine driving any vehicles there tho.

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Gonna be bouncing all over the place.

rare sorrel
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still waiting for non ape brained balance

how can you trust a 1kd lockers only battlefield player to balance vehicles

coral citrus
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Can we remove insta death in vehicles and just make it so destroying them kicks the crew out bleeding and black screened helicopter-crash style?

rancid hound
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not really

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you don't just survive a blast

coral citrus
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I can provide you with a long list of videos showcasing crews bailing from disabled APCs/tanks after driving over mines/getting RPG'd...

elder heath
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you dont survive a helicopter crash either but you can get revived from it

coral citrus
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And more to the point, it's one more of those things that just makes me want to stay away from interesting battles as a driver. Why risk giving points to the enemy when I can be safe and stay back?

wind cosmos
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for the littlebird just replace the "warming up" with a zoom so I can frickin see

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the right click I mean

rancid hound
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vehicles need more health

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well not all

rancid hound
elder heath
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vehicles need less damage from c4 if we are sticking with the
"all classes should have c4" balance

coral citrus
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Yeah, because there's no disabled in this game. Which there should be. But in the meantime that's what you can easily implement.

torpid elk
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its just, im not seeing the point of the vehicles. if the idea is they transport troops to a point and then provide fire support for the infantry they just deployed... im not really seeing that done. instead vehicles are better used just sitting back and performing the role of artillery. in fact, the lack of friendly fire makes them exceptional at this role as you dont really need to be careful or precise with where you shoot

clever vessel
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vehicles in battlebit are a lot more akin to vehicles in call of duty with marginally better mechanics: they're ornamental to the point where the primary response they evoke is annoyance from infantry players

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it's not as if they're impactless, because you can have 'an impact', but it's like what a wreath is to a door. It's not really a critical part of anything, and it's not even a part of anything at all

coral citrus
torpid elk
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like, im not advocating their outright removal but their role in game is completely different than their roles irl with mostly only passing similarities (tanks dominating flat open ground is the biggest). perhaps new vehicles should be added that actually support the roles vehicles have in battlebit rather than adding them in as a token "transport vehicle" that nobody ever uses

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honestly, the only maps that i really see the appeal of btr/lav is on maps with open stretches of water than infantry might want to cross. its amphibious nature makes it a lot more flexible and nobody wants to try swimming across water and the boats are rather fragile and leave you exposed

clever vessel
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the problem is that lots of battlebit, on a fundamental level, appears to be operation metro with some milsim mechanics. I don't know what it looked like before, and I don't presume to know the intention behind all of it, but this means that the current design of the game is fundamentally weighted towards extremely autonomous infantry with no value in squadplay or non-aggressive play

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if you took away every vehicle in the game right now the only thing that might currently change is that on conquest the current experience of 'playing operation metro' is not temporarily disturbed by someone using a vehicle

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like, if the goal is to keep this extreme autonomy, tanks and apcs need buffs to everything. they need customizability and comprehensive kit that will make them totally competitive, and still remain viable targets of other players. which will turn this into battlefield. that's not a bad thing in and of itself, but like, then... this will just be battlefield with a better matchmaking system

Otherwise, if the status quo is to be maintained? cut all assault vehicles, keep the ornamental transport vehicles, hell, cut the current number, and don't waste any more dev time with new vehicles

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there isn't a real point to adding what are effectively skins to the same, weak, built-to-effectively-be-passive vehicles

torpid elk
coral citrus
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That feels a bit dramatic. Vehicles can already be pretty devastating with optimal positioning. Problem is most of the time optimal positioning for threatening infantry is also optimal positioning for them to near instantly blow you up.

torpid elk
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like, because lives are so cheap in battlebit all people do is just kill themselves and then respawn with literally a full kit again at no cost.

if lives were more expansive the autonomy of infantry would massively drop

clever vessel
clever vessel
torpid elk
clever vessel
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like, bf4/bfv-esque where you're spawned a ways outside the point

torpid elk
# clever vessel on a less doomery sidenote: i'm wondering how the game would change if you could...

on one hand, we might see actual defenders in fights instead of the token squad or two. on the other hand, im not sure a zerg popping out of nowhere to defend a point is much better.

i want good fights and that means numbers need to be about equal. the current problem is zergs just wash over a point. letting defends spawn in will help against zergs but it would also mean smaller scale fights could just have an entire army show up and ruin it similar to how some groups would do in planetside and run around and redeploy like 50+ people into a facility with barely 10 players on each side

clever vessel
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hmm

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in the end, it's still just too convenient to not make it powerful huh

torpid elk
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it is still better and would help with the current problem of backcapping

clever vessel
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new suggestion tbh: towed anti-tank and anti-air guns you can get from spawn or from via a hypothetical squad point system

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defensive, flexible, most importantly possessing limited mobility, a concept which this game needs to embrace imo

torpid elk
clever vessel
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oh yeah this would definitely only be a thing that has real impact if most classes lost their easy access to c4/rpgs

torpid elk
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AA guns would be a pretty big deal though

clever vessel
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honestly, this isn't specifically pertaining to vehicles anymore, but i'm honestly all for making trophy systems projectile-limited (shoots down only a certain amount) - and reducing the amount. Grenades shouldn't be outperformed in their niche by c4

torpid elk
# clever vessel oh yeah this would definitely only be a thing that has real impact if most class...

it would really help limit the necessity of everyone having those tools though. right now, i think the balance idea is that everyone should be able to have a tool for any problem but that other classes should have better or more specialized tools.

so we have everyone getting c4, but engineer can get antivehicle grenades and an rpg while at it.

the problem is that everyone is picking the same tool and now the map is flooded with the only tool that really matters: c4

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if we introduced stuff like anti-tank guns that support or engineer could build or something it would still give other classes a means to fight vehicles without absolutely flooding the battlefield with those tools

clever vessel
torpid elk
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now, instead of tanks being afraid of every bush and tree hiding some random recon bushwarrior waiting to toss a bunch of c4 onto them and blow them up in the blink of an eye they would only have to worry about sightlines of mostly static emplacements. it becomes similar to how players play when they know a sniper is in a certain direction. they stop sticking their head out in that direction willy nilly and use cover to minimize their exposure to the threat

clever vessel
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also, c4 should really get a time delay between throwing and a throwing nerf imo

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but that's more niche and i can see other, possibly more effective ways of going about it

torpid elk
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a funky idea would be to make tanks and vehicles massively more durable but able to be disabled in various ways. that way, c4 would be unlikely to outright destroy the tank but you might damage the tracks and force an engineer to repair it before it can drive again

clever vessel
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the current fortifications use is okay but scattershot and very temporary - they're only ever massed on chokes, where they're honestly quite decent at their job

patent edge
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i dont snipe but surely pointing and clicking is skill as they have 100% accuracy guns

clever vessel
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god i'm honestly weirdly salivating over the possibility of generalized engineering vehicles who provide infantry with sandbags/set up tougher fortifications

torpid elk
# clever vessel the current fortifications use is okay but scattershot and *very* temporary - th...

one of the issues is that buildings are... its awkward. buildings simultaneously feel too fragile and freakishly durable. after playing 2 matches of tensatown where my team founded the burger empire by fortifying the burger king, the first match the building stood for a freakishly long time, like 5+ minutes of dozens of players inside shooting at and being shot by dozens of enemies outside.

then the next match the building collapsed in the opening few minutes because a few antivehicle mines went off inside of it.

so, part of the problem with fortifying places and things is that if they are too fragile vehicles can just casually delete it (particularly btr/lavs). but they never feel consistent, other time they last forever even with a vehicle just really unloading on you

coral citrus
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Requiring one person be the supplies Uber is kinda boring. But if transport humvees and APCs were able to carry supply boxes in their free seats then it might give these a bit more variety in the tasks they can perform, so that they do not need to shine at combat.

clever vessel
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i'm down with that! absolutely great addition that'll encourage more diversification and commitment to their vehicles

clever vessel
rare sorrel
rancid hound
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I think Oki has never even play conquest in BF

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I remember back when he streamed playing BF4 and it's like he's in a metro only server

torpid elk
clever vessel
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It gives destruction and fortifications so much more meaning when we can recognize what’s salvageable and what’s about to go kaboom, and also opens the doorway to things like reinforcing walls or reusing decimated house structures as more versatile mg nests

rancid hound
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Wakistan moment

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c4 death in case you ask

vivid fog
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Sir, bb-scoreboard-screenshots is across the street

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judging from the scoreboard and the names, is this JP?

rancid hound
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yup

vivid fog
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JP is always fkn sweaty

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all my friends share the same sentiment

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i moved to play at AUS

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honestly not that much difference but at least people talk more

fickle meadow
rancid hound
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i think its in settings under gameplay

desert cove
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They are helis capable of taking 1/5 of whole team, spawn system, and fuck tone of jeeps and boats for personal use

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APC's trensport capability is just a gimmick, and we really need to start thinking about them as IFVs

elder heath
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nobody uses it because everyone is so fast compared to vehicles and the vehicles are so paper thin
except for exo support
theres no real reason to 'risk' hopping in a vehicle where your forced to stare out of a window, not knowing where your actually being driven to, especially when everyone has c4 available and can frag everyone inside the transport with 3 clicks and a zergrush

desert cove
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yeah, that's second part of the problem

torpid elk
desert cove
# coral citrus That feels a bit dramatic. Vehicles can already be pretty devastating with optim...

Vehicles do "well" on maybe 2 maps, Waki and azagor, Waki becouse you just spam HE on the brgdge full of lemmings to stupid to even go on the opposite side, so they get farmed while any counter with RPG's is blocked by a 20 snipers waiting for anyone to peak out.
Azagor is just small map with players going 3 possible routes, meeting enemy and clusterfucking eachother, you just spam he on enemies in groups for free kills

desert cove
torpid elk
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We have ifvs that dont transport infantry, cant fight, and because of how long respawn timers are for vehicles we dont have much vehicle either

desert cove
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We have Little Bird, which is perfectly balanced and requires only few qol to be perfect

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And a boat which is worse APC

rancid hound
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lol the boat is a jokr

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i cant see a reason to use it

desert cove
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Becouse there is none

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Not only it is extremly poorly designed, maps also doesn't need it at all

rancid hound
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The apc can already go in water so the boat sucks even more than it already would

desert cove
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APC can solo the boat in water. Deals more dmg, and is harder to hit, even with boat good accuracy

rancid hound
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Apc has major downfalls but if you can handle them its a pretty solid vehicle in all aspects

desert cove
torpid elk
rancid hound
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as far as tandems and c4 go thats just luck based

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the rest of the flaws are annoying but not enough to make me not use the apc

elder heath
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ammo reloading is kinda stupid
but it also solves the
"there is a tank camping that one hill the entire game will someone please do something about that"
problem a bit by forcing them to retreat to restock

desert cove
elder heath
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like
do you REALLY want that wakistani water demon to have infinite ammo?

desert cove
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Overall, after easily 8k kills on APC, it's worse at anything than a tank, requires much more skill, is much less rewarding and forgiving
It lacks identity,it lacks role, it isn't good at anything, at best decent,
While being harder to use than a tank

torpid elk
wide relic
desert cove
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As Oki intended, literally

wide relic
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U mean wit no real counter

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People can be in that thing the whole match it’s stupid

torpid elk
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No amount of "just shoot the pilot out of the cockpit" is going to solve the problem that with the way they fly you will have better chances winning the lottery

rancid hound
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LB is the only balanced vehicles, the rest is lackluster

desert cove
torpid elk
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Historically, there is a reason AA guns were fucking SHIT until proximity fuses were invented

rancid hound
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well at least the fighting vehicles

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the problem is somehow every motherfucking guns do the same damage to light vehicles

desert cove
desert cove
rancid hound
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every automatic except Browning does 1

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even sniper

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unless you're shooting a quad I haven't tested it yet

wide relic
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Sniper does 2

rancid hound
torpid elk
rancid hound
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except the RWS which is abused since you don't peak your head out

rancid hound
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Personally speaking LB is way too light and maneuvreable for its potential, beside that there's nothing more impressive

torpid elk
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Like im serious, i saw a littlebird pilit draw a perfect circle in the sky around a dude with pinpoint accurate fire. He fucking wiped an entire squad on his own with a single circle, he was that accurate. You cant even shoot him either because of how fast he is

magic ingot
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tankgondola make them have quadbike health, problem solved

torpid elk
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Besides, shooting just means accepting death anyways. The smart option is to try and get into cover. You only shoot if you are caught out in the middle of nowhere

rancid hound
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I'm not sure why every gun does 1 damage to a heli

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literally zero balancing effort in it

magic ingot
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Jokes aside, has anyone destroyed LB tail rotor? Is it destructible?

wide relic
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I hit once never been able to again

rancid hound
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I haven't seen a crashed LB, only wrecks of them

desert cove
rancid hound
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it's not hard to down a pilot but it's annoying trying to get one mid fight on Wakistan

desert cove
rancid hound
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man the balancing between vehicles themselves are hilarious

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I feel bad for Abrams users their tank is like 20% larger but have the same stats as T90

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It's easy to peak through static hesco blocks and shoot Abrams using the T90 without getting shot, not the other way around

torpid elk
# desert cove I have seen them, I have shoot down guys doing 30-0 in like 7m of the game,

Yea, sounds about right.

my complaint with helis is that they, when skill rises right enough, are too safe. We cant give engineers lock ons (god that would be fucking AWFUL) but i want something that can reliably... maybe not threaten unless they are cocky and overconfident but at least deter helis from just flying everywhere at the back of the map right outside their enemy's base

rancid hound
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ATGMs when

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need a way to bring helis down

torpid elk
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I was thinking some sort of AA vehicle witb proximity fused projectiles. Balance it with firing arc maybe? Basically something to tell helis to get the fuck away and stop dropping people at the back of the map

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Either that or we add a ciws phalanx technical HyperXD

rancid hound
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that'd definitely be used against infantry more....

patent edge
torpid elk
magic ingot
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Abram irl has more crews and has safer ammo storage

rancid hound
magic ingot
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kittenThinking weird thing btw, I scored way more kills on btr over lav for some reason

patent edge
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Anti Tank Guided Missles

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Atgm

desert cove
rancid hound
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BTRs have smaller turret

rancid hound
torpid elk
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I got an idea! Give tanks era but make it splatter nearby infantry! HyperXD

magic ingot
rancid hound
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airburst is fucked up

rancid hound
desert cove
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APC is limited in AA by its velocity

torpid elk
rancid hound
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splash is dogshit along side damage, not by a big margin tho (except for damage)

magic ingot
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My PB is 4 tail rotor snipe in one match BBClown

rancid hound
patent edge
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Thats why they are anti tank - because they literally cant hit helis

magic ingot
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BBClown oh right tail rotor destroy xp is not boosted by engineer class, pls fix

rancid hound
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they're faster than an RPG + they're guided, I'm not sure what's your point

foggy whale
# rancid hound you don't just survive a blast

in reality the absolute majority of time when a vehicle is "killed" it's not via a catastrophic explosion. The crew compartment is separate from ammo storage on most modern vehicles as well.

rancid hound
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T90 💀

magic ingot
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Not T90

rancid hound
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considering your ass gets blown up usually by c4 you'd get squashed anyways

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but c4 shouldn't deal a big blow to modern vehicle

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Every motherfucker is an AT apparantly, thanks Oki

torpid elk
rancid hound
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maybe in hardcore, nobody's gonna repair a tracked vehicles mid game

magic ingot
torpid elk
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So a tank could lose tracks and be rendered unable to move but could still shoot, it could have the turret damaged, etc

patent edge
rancid hound
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you don't get out to repair and get your vehicle stolen by a stray dude, that's not fun tbh

torpid elk
rancid hound
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c4 definitely needs a nerf

torpid elk
rancid hound
#

^

magic ingot
rancid hound
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crewman kit has been suggested (by me), every motherfuckers hate it

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well idk

magic ingot
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tankgondola they now give spawn heals to “prevent stealing vehicles”

rancid hound
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(ground) vehicles have so many downsides that solving one issue isn't enough to justify another drawback being added

magic ingot
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can’t stop my ssd and fiber to get in match fast and snatch the tank before anyone else does tho lmfao

torpid elk
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Basically, make it so vehicles cant just be yoinked and even enemies cant yoink it from you if you are within 5-10m of it and are alive. C4 would leave a tank a sitting duck and force crew to either leave and fight off the guy who bombed them before repairing it or abandon the tanj

rancid hound
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squad lock vehicles pls ffs

magic ingot
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kittenThinking now imagine giving SL the ability to call in vehicle with squad points

rancid hound
magic ingot
#

~~tonk spam imminent ~~

magic ingot
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If they make mg only btr (no HE, so no building destruction and splash) it might be okayly balanced

torpid elk
rancid hound
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c4 restriction

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if devs decide to keep current damage status

magic ingot
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kittenCry also: humvee have way too much hp? Apparently one heat can’t kill it

torpid elk
rancid hound
magic ingot
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And transport vehicles don’t have rear dbl dmg iirc

rancid hound
magic ingot
#

Support cries in shambles

rancid hound
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fucking c4 spam is way too annoying

torpid elk
# rancid hound vehicles have zero upsides regarding the issue of protection, tanking em up to l...

In not concerned about protecting the vehicle players sitting at the back of the map sniping with a tank. Im concerend with getting then to actually use the vehicles and make an impact. They need to be able to survive the frontlines while still being threatened by infantry. You cant fucking do this with just a straight hp buff because all that changes is make sitting at the back even safer because now they are even harder to kill

magic ingot
patent edge
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Ngl if medics didnt have c4 vechiles would die a lot less just because a. Everyone plays medic and b. Medic needs nerf

rancid hound
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medics don't need c4, the rest is ok

magic ingot
#

tankgondola i die to engi rpg more

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6 rpg in one life is kinda ridiculous

torpid elk
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Players are playing optimally and i want to change optimal vehicle gameplay from "i sit at the back and shell people for free kills" to "i follow infantry to support their pushes and synergize with them protecting me and repairing me when i get disabled by damage"

rancid hound
magic ingot
#

oh did I forget to mention you can zero in rpg iron sight?

patent edge
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Rpgs out of helicopters slaps

rancid hound
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I agree with the issue of camping but vehicles are currently dominated by infantry on the field most of the times

magic ingot
rancid hound
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it's not like we're tanking a beast, we're tanking a paper tiger at best

magic ingot
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Heli physics is jank in first place, projectiles don’t inherit vehicle velocity making aiming way easier than should

torpid elk
desert cove
rancid hound
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for now

desert cove
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No. It never should be done that way

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It's just stupid

rancid hound
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Oki doesn't seem to have the capacity to understand the magnitude of his questionable system

torpid elk
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Look, i dont want to be mean but a direct hp buff just makes camping safely at the back of the map even more dominant. If you cant understand why then you need to start considering why do players play the way they do

magic ingot
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BBClown engi got c4, rpg and p90, I don’t see why I wouldn’t play it to f up everyone’s day

rancid hound
torpid elk
rancid hound
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  1. Nerf the explosive system, keep HP the same
torpid elk
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And antivehicle grenades too now that i think about it

magic ingot
#

BBClown ngl I don’t really have much to say about ground vehicles since they do pretty okay if infantry can follow to cover it from c4 fire or just sit at spawn to anti spawn camping bozos

rancid hound
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way too complicated for a playerbase with the mentality of a BF locker main. Nice point but sorry man I don't think it'll fit well

magic ingot
#

Easiest 70/0 ever BBClown

rancid hound
#

again the quickest way to fix current explosive problem is just restrict it to its designated class and purpose

magic ingot
#

tankgondola why does class even exist

rancid hound
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Wakistan

magic ingot
#

Pubs do be like that

torpid elk
# rancid hound 2. Nerf the explosive system, keep HP the same

After playing voxel fortify (shit gamemode right now btw) im going to have to pick a nerf to explosives, particularly in radius too (or maybe just make damage have harsher falloff within the radius).

in a mode entirely around building they have 2 tank spawns like every 30 seconds capable of flattening a like 5m radius instantly. The map is totally flat too so just shoot at places people have built. Chances are a person is there and you get a free kill

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But other sources of explosions have the same problem in that mode

rancid hound
magic ingot
#

kittenCry buildable trophy to disable rpg and tank shells pls

rancid hound
#

you shouldn't be able to intercept tank rounds, but rpg should be

wide relic
#

Vehicles aren’t supposed to be invincible

torpid elk
wide relic
torpid elk
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You know what, keep the throw distance but nerf c4 damage and add a satchel charge which is also throwable but a much shorter range. Sticks like c4 but has a fuse instead of a remote detonator and have a much larger blast radius and damage and you only carry 1 or 2

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Maybe something like that?

wide relic
#

Maybe. I just think they need to shorten the throw distance

#

I’d like to be able to take out tank treads to

magic ingot
#

BBClown Don’t be an emoji ass try to democracy bully someone, say why you disagree

wide relic
#

Tho I will say rpg directly should be reduced damage for tanks at least

desert cove
thorny mason
#

piggybacking off this; hot take here, I think the recent l-armor damage buff that the Littlebird got is their way of telling us "it's not for hunting infantry"

#

if you're an exceptionally good pilot it can be and it is, but I think the intention is for the littlebird to be air "support", not air superiority

#

two miniguns that don't need to reload with an exceptionally high fire rate, ammo count, and non-negligible l-armor damage

desert cove
#

Buff to l dmg was just to big

thorny mason
#

i just don't see the bird designed for hunting infantry in general

#

in spite of those guns, they have the drawbacks of being non-gimbaled, pilot controlled guns with a relatively long spool up time

desert cove
thorny mason
#

i would hard disagree on that, that's what they're most used for

#

i would much prefer the average pilot to assist big transport birds and take out other helis than fly around and maybe get a single drop every now and then

desert cove
#

They are good at both tbh

vast sinew
#

(after going 52/0 on valley in LB)

wide relic
#

Once u destroy that silo around c I’m sure it’s easy pickings

clever vessel
graceful void
#

oh jeez, can't imagine how aids it's going to be once people can disable vision ports and treads

#

before finishing things with a tandem up the ass

desert cove
#

Yeah, it will end exactly like that.

clever vessel
#

Oh I mean any change kinda just requires a total rework or cut of the tandem imo

desert cove
#

Everytime someone brings this up I explain that in BBR, it will never work, too saft gameplay and movement, to much players, to narrow maps

clever vessel
#

We have to work in the theoretical world where the Devs did not unironically create a one shot weapon for no reason other than convenience

desert cove
#

Let's leave thoeritical things AFTER vehicles start workin gin this game

desert cove
#

Just drive into lonovo C and stay in place for 10 s lol

frigid cloak
graceful void
wide relic
graceful void
#

and it's just the sort of change we need to really reinforce the VEHICLE META

wide relic
graceful void
#

👍

desert cove
#

And people would camp even more

#

If you want them nerfed just say it, no need to hide behind "tactical gameplay ideas"

clever vessel
magic ingot
#

Me, sitting on the hill outside of spawn chopping down trees with apc so enemy stop hiding in bushes like viet cong: tactical

wide relic
wide relic
magic ingot
#

Many shooter games have this problem of vehicles being extremely vulnerable without infantry support and you can’t expect pubs do that

#

While aerial units is its own can of worm

wide relic
#

I mean that’s a given both rely on each other u don’t see just armor just infantry there movin Cordinated

magic ingot
#

BBClown just play escort mode where infantry have to stay with the tank

#

(Not in BBR)

clever vessel
#

Oh yeah speaking of armor

wide relic
#

M4 gunners in the back for apc?

clever vessel
#

Wondering if it would make sense for tanks to get an armor 'bar' which protects it from most explosives sans ap

magic ingot
#

BBClown do historically accurate skirt armor which negates HEAT altogether

wide relic
desert cove
#

BFV has very nice middle gorund imo

#

BFV gameplay is something devs should strive to

rare sorrel
#

BFV vehicle gameplay is certainly something the devs shouldn't aspire too

#

Same issue in it, tanks became glorified snipers

clever vessel
#

It's most certainly a vast improvement still, considering in BFV I remember much higher tanker confidence to play both aggressively and ptfo

rare sorrel
#

Because the tanks actually soaked more damage, it's not some great mechanical difference

#

Also only one class had dynamite and its throwing range wasn't great

#

Minimap

clever vessel
#

Yeah but that was... Pretty good for the vehicle balance wrt infantry imo

rare sorrel
#

It wasn't because it was horribly balance and designed too

#

Again tanks were glorified snipers

clever vessel
#

Right I forgot about the Pacific maps

wide relic
#

Lol I’m tempted to reinstall it lol

clever vessel
#

Honestly the main thing this game could learn from BFV is map design ngl (not the Pacific maps)

#

Look I loved the Pacific maps but having the most obvious chokes between every point was a god damn nightmare

graceful void
#

i remember liking it for a while

#

but i quit, and then they fucked up all the ttk

#

and made vehicles easier

clever vessel
graceful void
#

i enjoyed BFV vehicle gameplay back then

#

i didn't think it was that complicated but casual fps gamers do be like that

clever vessel
#

Vehicles were kinda fun at the start and then players complained attrition out of the game nearly entirely

#

Still find them fun when I go back but they've lost their niche

desert cove
clever vessel
#

Any of y'all BFV PS4 players

desert cove
#

Console peasant

#

Only glorious PC

clever vessel
#

Damn right, but it was fun as hell

desert cove
#

(500h bf4 and 1000h skyrin on Xbox lmao)

clever vessel
#

Still remember my 11 V1 streak for 8 hours

clever vessel
desert cove
#

wait

wide relic
desert cove
#

maybe not 500h, definetly a lot, but not that much, i don't remember tbh

#

Skyrim definetly was abused tho

desert cove
wide relic
#

If i remember Correctly they shorten the map a bit I haven’t played in a few months tho

clever vessel
#

It actually already received an effective death blow after the beta when devs responded to ppl complaining that the game was turning into an ammo hunt by increasing base ammo so much most classes could easily skirt asking for ammo boxes just by using the buildable resup points on the objs, though the direct ammo and health pickups is a 2021 feature iirc

#

Tanks instead got stuck with a much more intense attrition system, actually pretty similar to bbt now that I think about it - main difference being more base ammo, customisation, and the presence of some buildable vehicle repair points throughout most maps

#

While it was now viable to go aggressive, the base impulse was still for most tank players to sit back and take passive positions far back facing chokes like on rotterdam

#

As @rare sorrel said it was balanced pretty badly, and the main boost was merely that tanks had substantially higher health and therefore higher leeway

#

Except for light tanks

#

Pretty common to see light tanks basically serving as glorified armored cars on most maps, which, basically makes them this game's apcs lmfao

magic ingot
#

BBClown camping at spawn is total valid strategy to not get one shot by tandem

clever vessel
#

No I agree! It's valid and while frustrating I get why if exists

magic ingot
#

I got yelled at every time I do that

clever vessel
#

TL;DR: you can't have attrition for vehicles and not infantry

#

Or at least, vehicles can't actually suffer from harsher attrition than infantry, not unless they're much stronger individual units, but that just makes them extreme wild cards

wide relic
#

I just c4 the ally tank now if I see them campin in spawn 😀

magic ingot
#

kittenThinking can you even damage it

clever vessel
#

In BFV tanks could be anything between useless and going 80-0 holding a really important choke with honors

magic ingot
#

Iirc FF is disabled

#

report griefing regardless

wide relic
magic ingot
#

oh

#

oh

wide relic
#

Ya had somebody do that to me how I learned it

magic ingot
#

Such a D move

#

Will 100% report griefing if I’m the tanker

clever vessel
#

Problem is devs' impulse to nerf things that are deliberately marginalising themselves as opposed to buffing them tbh

wide relic
#

I respect the creativity to it

magic ingot
#

Tensatown tank in town is as good as dead

clever vessel
#

They see shit not doing their job and are like alright let's make it harder for you to do your job :3

wide relic
#

Usually the threat of it in text chat tho is enough to get them movin

rare sorrel
#

You can go on about it but in the end

magic ingot
#

Wait

#

Theres text chat in game??

rare sorrel
#

This game is made by, designed by and balanced by a 1kd lockers player

clever vessel
#

Top left by default

clever vessel
#

Good lockers player wouldn't even make a game with tanks

rare sorrel
#

Mid? 1kd is terrible for a lockers only

magic ingot
#

Idk man, might want to study what makes HLL tankers moving

clever vessel
rare sorrel
#

In regards to vehicles the problem isn’t how good or bad oki is, but him being a lockers only player

clever vessel
#

Real

#

But it's fine tbh so long as he's up for listening to feedback from ppl who have played combined arms modes/games... If he is up for it that is

rare sorrel
#

Not even just an inf, it lockers only. Trash map for drooling players who have zero awareness and like shooting down narrow corridors and explosive spam

#

He’s not listening to feedback, he has openly stated he hates vehicles and this game is about inf. Vehicles are here because he straight ripped 80% of battlefield and made it Roblox

clever vessel
#

He has what

rare sorrel
#

What did you expect from a lockers only player

clever vessel
#

Ah fuck it I'm redownloading bfv

clever vessel
#

^

#

It's not really like an existential thing anyhow, just a disappointment for me, but bbt is still fun

desert cove
clever vessel
#

What to do~ at least there's BFV and 4

cedar ember
#

Imo little bird is balanced. I have maybe faced a good little bird 3 times? The big birds with a half decent pilot can make quick work of a little bird

rancid hound
#

openly admits "players are the problem not vehicles"

#

jesus christ this argument

#

search up "vehicle" from Oki and go to page 3 of the search

desert cove
wooden viper
desert cove
#

Even the best of the best players in LB aren't invinvible, you just need to try counter them. But if your team is too busy circle ressing in waki bridge, so they can farm unopposed, that's not thier fault

wide relic
desert cove
#

Same with tanks going 100-0+, 99% chance its waki (or azagor), not other map

cedar ember
# wooden viper I respect your opinion, but I whole heartly disagree. Infantry is useless agains...

Anti air wouldn't be a bad idea, but the current state of the big birds, anti air would make them mostly useless. They die SO easily from tail rotor hits as is. And since small arms fire hurts them, throwing in anti-air would be too much.

Anti air wouldn't be bad though, because it's another choice. Engis have to choose anti armor or anti air. As long as big bird gets some love, I'm all for it.

And maybe countermeasures... A good pilot should always be hard to knock down.

wide relic
#

Anti air would be the equalzier . If it’s a good pilot they won’t really notice it

golden estuary
#

With LB, it's OK in the hands of average pilots, but it's whack in the hands of good pilots who basically snipe from long range with it while being nigh unhittable.

I wonder what's the damage falloff for minigun. If there's any.

#

The glass damage resistance and bandage healing basically means those pilots will never die since any bullets that reach them would have some piss tier fell-off damage 😂 and the only "viable" strat against that is the Aug, but the distance still means you only drive them away for a brief moment to repair.

rancid hound
golden estuary
#

Same logic as flat fines for speeding VS percentage income fines, rich people with fancy cars don't care about hundred dollar fines.

pine roost
#

Fix the prancing pony thing going on with especially quad-bikes where they go on the back wheels and stays like that...

wide relic
#

I have 0 skill flying in most games this one im sure aa would make things intresting at least . Or have them redo bullet damage for helicopter vehicles

desert cove
wide relic
#

Ya an ? There’s been couple times I’ve been able to go after helis that landed wit c4

wide relic
golden estuary
#

AA should not make the experience of average pilots suck, but make the life of infantry VS ace pilots suck less.

#

Buildable emplacements sound nice but you know people are just gonna use them on infantry 😂

#

Even battlefield, which put AA emplacements in spawn, still had people use them to shoot at infantry outside of spawn

desert cove
#

There is kind of no sollution for really like 0.01% of playerbase being good pilots

#

Without harming all transport helis guys and raising skill floor even more

#

That's just thing players need to accept, learn to avoid, mitigate and counter

golden estuary
#

Damage fall off would be a possible bandaid. Since those ridiculous shooting distances is something only those 0.01% do.

desert cove
#

If they will be behaving like lemmings and just ignore helis, but still whine about thier existence, that's just thier problem

#

Players learned how to do AT, and can come with very creative ways to destroy vehicles

#

To the point where on 254 armour is unplayable, imo

wide relic
wide relic
golden estuary
#

Minigun when you have a pilot who's lagging is oof

desert cove
golden estuary
#

Idk. Some connection fuckery between pilot and gunner makes it suck even more.

rare sorrel
#

S... — 04/12/2017 12:19
well i been working on FPShooting systems about 5-6 years
but vehicles
0 years
XD

#

another one

rancid hound
#

xd

placid panther
#

I think there should be a like 5 minute timer on tanks, IFV's, and attack littlebirds, what ends up happening is someone will sit in a vehicle the entire game and no one else get to enjoy it, maybe after 5 minutes you get a 1 minute remaining timer giving you time to fly back to base in a Helicopter for example, then there would be 5-10 minutes or so where that person cannot enter the drivers seat of a vehicle or any seat in a tank, also if a person jumps out of a drivers seat and is back in within 30 seconds or so it will resume the timer, if they are out of the vehicle for over 2 minutes or get certain distance from empty vehicles, say 150 meters, the timer restarts and they can get 5 more minutes in the offensive vehicles, these numbers are just spitballs but i would love to see a system like this implicated in the next couple of updates.

golden estuary
#

Some sort of method to prevent vehicle hogging would be needed with the current tank/lb playstyles.

rare sorrel
#

my brain is going to explode from those takes

torpid elk
#

the solution isnt to massively restrict players who want to play a certain way.

the solution is to give more freedom. make spawning vehicles cost squad points. now losing them is less of a risk because you can more easily buy a new one to use instead of waiting like 2 minutes for them to respawn. it would make the risk of using the vehicles at the frontline much lower than it currently is

#

now anyone can use a vehicle if they want and have enough squad points

golden estuary
#

Gotta have more ways than just attacking to earn squad points too

#

And also people who jump squads to use points or respawn 😂

coral citrus
torpid elk
clever vessel
#

there's a bit of comedy in the fact that a thread about vehicle feedback has become a general balancing thread lolol

#

comedy in the sad sense, but still, lured a laugh out of me

coral citrus
#

I mean, as a vehicle enjoyer I do feel a bit bad when I see someone spawning into the tank or APC just a millisecond after I managed to. Making it so I can have my fun without taking away others' opportunities is a reasonable consideration I think. :)

torpid elk
clever vessel
rancid hound
#

yup, better be off topic but helpful rather than silent

warm dome
#

Blackhawk should take no more than 2 heat rpg shots to take down, they’re hard enough to hit already but would reward good aiming with the rpg

rancid hound
#

"BuT iT's ToO wEaK"

#

crybabies will cry about it being too weak and not a heli with gunship armor

#

agree tho

clever vessel
#

On a squad points related topic I have this idea of adding demolitions explosives that do building damage and high infantry damage with very little splash and range - e.g. a Bangalore

rancid hound
#

that sounds contradicting

clever vessel
#

Not intended for buildings but for fortifications

warm dome
#

Huh

#

Isn’t that just c4

rancid hound
#

satchel charge when

clever vessel
rancid hound
#

well just make frag RPG better

clever vessel
#

Was just thinking of fortifications only explosives mainly

warm dome
rancid hound
#

that solves a lot of issues alone

warm dome
#

Rpg needs to be more viable across the board

clever vessel
rancid hound
#

more splash

#

more damage

#

it's still restricted by explosive kill cap

#

nerf HEAT damage on infantry please

#

tandem splash shouldn't exist

clever vessel
#

You know what? Makes sense, for that

warm dome
#

If u are engineer u get a sniper and vector and crap tons of c4

#

Heat mad powerful

clever vessel
#

Makes it dreadfully slow but it just eviscerates fortifications, and can be ditched anytime

#

It'd be great utility, especially right now with the game's fortification-laden chokes

#

(well. If it doesn't get blown up by three engis, that is)

warm dome
#

True

#

That would be good

clever vessel
#

That is quite true

#

...and honestly the main balancer would probably be the sheer vulnerability of doing it in an active combat zone

rancid hound
#

if Oki insists on keeping his questionable system then the only choice left is to add APS

clever vessel
#

APS?

rancid hound
#

active protection system

clever vessel
#

If the current system is to be kept I doubt Oki would implement it anyways

rancid hound
#

sadly yeah

wooden viper
halcyon rover
rancid hound
#

what

#

really

halcyon rover
#

Yea

rancid hound
#

that's a goofy idea

halcyon rover
#

It was my idea

#

Lmao

rancid hound
#

so essentially making objective mobile?

halcyon rover
#

We were talking about how to make CTF flag less 100 grenades per minute

rancid hound
#

lol

halcyon rover
#

To do some overwatch escort style stuff

#

But Oki replied w/ that

#

If driver gets objective stuck in ditch, game over

rancid hound
#

he should fix maps first before introducing new goofy modes tbh

coral citrus
rancid hound
#

lmao imagine a quadbike with a bunch of trophies stuck on it running around

torpid elk
rancid hound
#

ramps would be really nice

halcyon rover
#

Ngl the concept was not that serious and CTF turned out fine anyways

rancid hound
#

i still have yet to get a chance to play ctf

#

havent seen any servers playing it

#

:(

torpid elk
#

i played ctf a few times, i think having 2 flags per team might be better personally. would help divide up the fights and reduce how clusterfucky grenade spammy things can get. havent played lately though so maybe it is different now

desert cove
wide relic
#

I like it

desert cove
#

JUST SHOOT AT MOTHER FUCKER

#

The amount of pilots able to avoid squad worth of playerrs focusing them is extremely low, if they even exist. Even 100-0 guys will fold when 10 players will start shooting at them.

wide relic
#

I think should put ctf on district

torpid elk
desert cove
#

Then too bad for you. YOU CAN easily counter them, if you refuse then too bad

warm dome
wide relic
#

Little birds def should take one

rancid hound
#

2 heats for a blackhawk is harsh

magic ingot
#

They already die to one?

rancid hound
#

Considering that its already easy enough to take out the tail and bring it down instantly

wide relic
#

It’s not that easy to do

rancid hound
#

if you’re in an apc or tank its very easy

wide relic
#

Infantry not so much

rancid hound
#

not sure how many shots it takes with a rifle or one of the humvees with guns

torpid elk
magic ingot
#

kittenThinking I’m not even sure what’s black hawk supposed to do

torpid elk
rancid hound
wide relic
#

It takes a lot of bullet damage for it go down . I’ve used all the ammo on humvee one time an never could bring it down

magic ingot
#

You kinda owe to get F trying to backcap and instantly tail sniped

torpid elk
wide relic
#

I have no pity for helis

magic ingot
torpid elk
rancid hound
#

although it depends on how good your pilot is at positioning

magic ingot
#

biased opinion, they suck at using gun so they backcap to get pts

magic ingot
#

The real threat is randomly synced tandem only

#

I’ve been throwing reports on new district regarding south faction having huge advantage holding off vehicle in spawn area overseeing F while the north faction got LoS blocked by buildings

wide relic
cedar ember
#

Catching up... as far as AA. I would argue that AA should make life pretty sucky for bad pilots. But you also can't balance it around the 1%.

Assuming we are talking about ground to air missiles that are used by infantry, there has to be a few balancing factors.

  1. AA has to occupy the same slot that AT rockets use.
  2. All heli's need a limited supply of flairs. Random number, but lets say 15. Flairs are not a "fire and suck it engi" item though.

Flairs in conjuction with good piloting will allow a pilot to survive. Though once flairs are depleted, a pilot would be forced to use buildings (or somehow have a gunner shoot the missile) to avoid being hit.

Air vehicles need a warning when they are being locked on to. Evasive manuvors can be employed to break a lock. Keep in mind that with how many people are in a single game, you have to make it somewhat possible to stop a lock - else you will just be shot down by 35 missiles the second you take off.
3) Small arms fire on the big birds need to go away, or be cut down greatly. Once you have proper AA, that needs to be the avenue used to counter them. Little Birds should take small arms fire, because they are fast and lighter. They have no excuse

rancid hound
cedar ember
#

And that isn't even a balance thing. Try flying a heli, dodging missiles, dropping off players and firing flairs

#

A little hard lol

rancid hound
#

yeah

#

and then add in the vehicles trying to shoot your rotor from the ground

cedar ember
#

I really think the rotor mechanic needs to go away

rancid hound
#

i like it personally

#

even if you’re in the bird as it goes down you get to live

cedar ember
#

I just don't think the big birds should be able to be one tapped.

rancid hound
#

and now that bandages heal its not even so bad

#

most of the time

#

all it really does is take out your armor and make you vulnerable depending on where you land

cedar ember
#

I have been randomly shot out of the sky with a lucky af rotor hit from across the map. It really sucks when that happens. Its not good gameplay, and I really can't counterplay that.

#

IMO - destroying your rear rotor should just force you to counter rotate to maintain control, just like real life. That would be a massive pain in the neck, and a large number of pilots, even good ones, would most likely crash. But the good pilots can always try to limp back to base to be repaired.

I think the "blackhawk" down mechanic should be moved to when the big bird takes lethal. It will start that spin, main rotor destroyed. It basically gets a new - smaller - health pool that if depleted, will cause the heli to actually blow up before it hits the ground. If still alive when it hits the ground, exact same mechanic occurs as we have now when your rotor is hit.

rancid hound
#

this would be a cool change actually

#

having the birds just explode in midair after their health depletes no matter what doesnt make a whole lot of sense especially if the thing finishing it off is like a rifle

cedar ember
#

Also the rear tail rotor hitbox needs to be smaller haha. With that change, I would be ok if a single apc shot would do it in. As now we have actual counterplay.

torpid elk
cedar ember
rancid hound
cedar ember
#

Granted, you take a tank shot in a jeep, anybody inside would most likely be very hurt, but still able to try and live =P. Even if that is still pretty unlikely

rancid hound
#

mustve had explosive bullets kat

torpid elk
cedar ember
#

We are talking about one narrow aspect of the game though. In rality there are a BUNCH of changes I would love to see that all go into making balance, but also increasing the innerplay between vehicles and ground.

cedar ember
#

you can still use the turret, but moving will now be a little hard

#

So while I am technically wanting to buff vehicles here. I am also advocating for stuff like this which still creates balance and the ability to answer vehicles

#

and also gives certain gadgets more reason to be used

cedar ember
desert cove
placid panther
desert cove
#

At best, after vehicles are good enough we could have system like form BFV with tracking and repair from INSIDE

placid panther
#

One person will sit in a vehicle the entire game, I believe in BF4 they are referred to as vehicle whores

cedar ember
# desert cove Any idea that requires engi to come out of disable vehicle in the middle of the ...

mmmm, I would rather the engie and their team have counterplay than just sploding... How would it be any different if an engi had to get out and repair a vehicle vs just blowing up in the first place?

To start, stick with your team so you can be defended.
And... if you don't, an enemy could actually try to commandeer your vehicle.

Both sounds like great gameplay to me. It creates counterplay and a reason to work with your team for both sides.

desert cove
cedar ember
#

And who said you had to leave your vehicle, a random teammate could always try to patch you up. Traveling with a supporting fire team IRL is always done for a reason - to help prevent exactly the things you are concerned about.

rancid hound
#

they should add firing ports to the apcs so there’s at least some form of defense against people who run at you from behind with c4

cedar ember
placid panther
torpid elk
#

Just make vehicles reserve themselves for like 1 minute, until the previous driver dies, or until they travel further than 20m away from the vehicle. During that time they vehicle cant be stolen be friendlies or enemies. Enemies can still try and kill the driver repairing the vehicle to steal it though

cedar ember
#

of course, enemy can just hop in whenever

#

this is for friendlys only

cedar ember
#

Most tank drivers would rather do that, and maintain an active gunner - probably why

rancid hound
torpid elk
cedar ember
magic ingot
#

BBClown tanks excel at open ground combat not city

winged adder
#

I had an absurd vehicle theft moment the other day. Parked a humve on the edge of spawn, behind cover, next to A, with the turret covering the objective.

Turned the engine off, and started engaging with the turret.

The first person to spawn in, turned the engine on and rammed the humve directly into the building at the point before getting out and dying

cedar ember
#

Had somebody do the same, except they drove me into the ocean.

#

just yesterday

torpid elk
cedar ember
#

We also need a maximum number of tanks

rancid hound
#

max tanks per team should be 6

winged adder
cedar ember
#

lol... have the tanks get airdropped in. Imagine the enemy seeing that and doing a mad push to try and capture the drop. That would quite honestly be fantastic gameplay.

winged adder
cedar ember
#

reminds me of the old COD strategy where you would use care packages to squish enemy players lol

magic ingot
cedar ember
rancid hound
#

free uber moment

heady jewel
#

Me reading the 1019839540202847302028475940382730 message in here

patent edge
#

Imma unfollow this cuz its clear tandem and c4 need a nerf and nothing else useful is being discussed

#

If the vechiles are buffed instead more people will use tandem which will make more drivers salty in this thread

hollow tapir
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This thread could be named - vehicles’ rant since they won’t acknowledge anything said here, even if it’s good ideas

rancid hound
#

copium inhalement channel

cedar ember
cedar ember
desert cove
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Every 2 m some random decided to spawn on the boat and drive it straight to the beach

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FFS

rancid hound
#

squad lock when

desert cove
rancid hound
#

You can 1 man squad, same results. Vehicle lock encourages more 1 manning which is stupid (except APCs which doesn't even have second fighting seat lmfao)

sick berry
rancid hound
#

currently yes

magic ingot
#

BBClown why apc is objectively best light vehicle

rancid hound
#

the worst*

magic ingot
#

You have both control of gun AND wheel

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No random dHead messing with it

cedar ember
rancid hound
#

APCs have zero redeeming features for its supposedly infantry fighting role

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comparing it to lighter vehicles is pointless

cedar ember
#

Yep, the light vehicles are actually stronger

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You don't die as fast

magic ingot
#

HyperXD can’t even one shot dudes

vague flint
rancid hound
#

rip
||rest in pieces||

magic ingot
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Apc is good at camping own spawn nothing more

cedar ember
magic ingot
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oh and random tail rotor snipes

vague flint
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had some medic tank 9 rounds, 2 being direct to the chest, just bandaged once and kept healing with his box 😔

rancid hound
vague flint
#

took the apc back to base and bailed on it lol

rancid hound
#

you're not hitting anything at spawn with APCs, that thing has artillery accuracy without artillery capabilities

magic ingot
rancid hound
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lmfao ikr

magic ingot
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Which is shockingly effective

vague flint
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see they still hit, jsut did almost nothing

rancid hound
#

given how inaccurate and weak that shit is, it's effective (at pissing me)

magic ingot
#

BBClown did I forget to mention btr has the smoke launcher on the vehicle model but not usable

cedar ember
rancid hound
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just add 240s and PKPs at this point they'll fare better on those helis' peek holes than pea sprayers

magic ingot
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Bro, at least they do something now with the explosive change, you may detonate enemy ap mine or claymore to kill enemy

vague flint
#

honestly just weld a makarov to the front of the apc and you'll double its inf fighting capacity

magic ingot
#

kittenCry chopper can’t even do the accidental detonation

eager needleBOT
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@magic ingot has earned the Tier I Member role!

cedar ember
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I am just glad they made it so c4 despawns when you die... I have died soo many times to killing a guy after the threw c4 on me, only to also die a second later when he spawns.

magic ingot
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kittenCry c4 bad

cedar ember
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vehicles.. that is a tough issue

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more likely I would rather bans be issued for griefing than any gameplay changes

vague flint
magic ingot
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tankgondola make c4 clip through friendly vehicle

cedar ember
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Don't want to ruin that gameplay

vague flint
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so allow c4 to be placed on empty and enemy vehicles, but not friendly

rancid hound
#

Oki needs a fucking Oscar for his hilarious acting in this whole process

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https://www.youtube.com/watch?v=mtihfrl4miM&t=42s
Also you can see the fucking 30mm isn't that inaccurate even at miles away lmao (Yes I know this is an Apache's 30mm not BTR's 30mm but same shit)

Apache helicopters eliminate a platoon of Taliban setting up to ambush a U.S. special forces patrol. Footage taken during operations in 2009 in Afghanistan.

THIS IS STRICTLY FOR EDUCATIONAL AND HISTORICAL DOCUMENTING PURPOSES.

▶ Play video
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Holy fuck man "balancing" drains my braincells

vague flint
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isnt the bbr btr a 20mm?

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i mean, not relevant but still

desert cove
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no, 30mm

rancid hound
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30mm, just different shells' length

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but they're both explosive so it doesn't matter

cedar ember
rancid hound
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the point is balancing is so awful

vague flint
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🧐 you right lol

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dunno why i always assumed 20

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hud says 30

rancid hound
#

if devs want to keep current APCs' damage and accuracy, one solution left: remove mag and increase fire rate

magic ingot
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tankgondola how many c4 can I deploy at a time?

rancid hound
cedar ember
#

when a 30mm explosive round knocks off a player's helmet, but does no damage lol...

cedar ember
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basically unlimited if you have a resupply

rancid hound
#

fact: c4 has faster ttk than AP shells on a tank

magic ingot
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I have an awful suggestion, make c4 singleton deploy so you can’t just spam 4 on a tank and one shot it

rancid hound
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no that's a decent idea

magic ingot
#

BBClown and s.c4 no longer a meme

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The only gadget to burst 4 c4 worth of damage

cedar ember
rancid hound
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make c4 takes time to stick and deploy

vague flint
#

is there an arming distance for the rpgs?

rancid hound
#

no

magic ingot
vague flint
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didnt think so

magic ingot
#

You can practically shoot your own foot

rancid hound
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yup

magic ingot
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no rocket jump sorry

cedar ember
rancid hound
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engi + assault

cedar ember
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I could agree with that

rancid hound
#

support needs different love not this one

magic ingot
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HLL has this … satchel thing that can only be time fuzed at least 30 sec but one shot heaviest tank

cedar ember
#

support needs the ability to deploy mg nests. THAT would be fantastic. Engi needs to be able to make temporary rearm and repair stations for vehicles. Assault needs flame throwers 😛

tulip ibex
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Guys can we vote. GUNNERS GET TRANSPORT EXP in black hawks? yes /NO_tm

rancid hound
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assault is supposed to be the main spearhead so giving them explosive is reasonable, same with engis being specialist class that focus on anti vehicle. Not the rest, they're not supposed to be frontline units

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replacing them with anti wall charges or hammers are enough

cedar ember
cedar ember
desert cove
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Does anyone have pic of APC?

rancid hound
#

well if we limit c4 for classes then default should be 6 to not making vehicles that OP

cedar ember
sick berry
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support really likes having C4. being able to refill them means you can be very effective at tearing down walls and buildings, which i think is neat. medic and recon having C4 is questionable though

vague flint
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assault getting like 3 c4, engi getting 5, everyone else gets wall charges

rancid hound
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support needs better gun not explosive

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they're not oppenheimer

sick berry
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it's already near impossible to close the gap with a vehicle as a support
i don't think you need to remove C4 from their kit entirely

vague flint
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like assault can be lat, engi is hat

rancid hound
rancid hound
cedar ember
#

give support a nade launcher that has ammo for smoke, impact and frag nades. Maybe 2-3 of each. THAT would be a cool weapon. It would probably be a gadget, not a primary.

desert cove
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Yeah, in game

sick berry
#

tearing down walls and buildings isn't charging

vague flint
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assault needs guns not gadgets

rancid hound
#

hence giving them anti wall measures instead of c4

sick berry
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in the same way a support player can manipulate the terrain with buildables, he can manipulate it with C4. which i think is a really cool dynamic

cedar ember
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They need both... @vague flint

vague flint
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need one a lot more than the other

cedar ember
vague flint
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i'd like sup to get a smoke m32

magic ingot
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BBClown imagine teamwork

vague flint
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but not more explosive spam

magic ingot
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I use engi for building removal btw …

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4 at mine can remove the temple at E of salhan

cedar ember
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I would love for support's smoke to have the ability to change the color to use it for marking points as targets, or pickup etc

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Having the ability to see a colored smoke marker as a heli pilot when picking up teammates... that would be SUPER NICE. As it also tells me where I should be able to land.

magic ingot
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My next challenge is remove the center apartment complex at river

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BBClown gotta be fun

vague flint
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rather than gadgets though i like if they got a mg3, HBAR aug, bullpup pkp

rancid hound
vague flint
magic ingot
desert cove
#

Thank you

rancid hound
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np 👍

#

if you need more vehicle images they’re on the wiki

cedar ember
rancid hound
#

perfect modelling, godawful performance

rancid hound
#

oh wow, they said it used APFSDS themselves

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which can't do shit

cedar ember
rancid hound
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in game

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worse than tandem

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same as heat

cedar ember
#

they should match a tandem imo.

rancid hound
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tandem should have no where near capabilites as APFSDS, ie buff AP

cedar ember
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And... tandems should be removed from the game and instead placed as an optional turret on humvees. For that matter, we need vehicle loadouts lol.

rancid hound
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10 to kill a tank from the front with AP is funny as hell

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thats goofy as hell

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and you have 14

desert cove
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I did a low effort thing

rancid hound
#

perfect

cedar ember
sick berry
rancid hound
#

at least it can swim

rancid hound
cedar ember
#

apc in the water is probably one of its best places right now. Stay far enough away to make it hard to be hit with RPGs, no more c4 spam.

desert cove
rancid hound
#

not anymore

cedar ember
rancid hound
#

now you can't swim well anymore cuz if you turn your back it's insta death

cedar ember
#

yep...

rancid hound
#

shot an LAV in Wakistan water, dude turned around to his death 😭

#

thanks Oki

vague flint
cedar ember
#

but also good shot

#

Not to downplay that shot, he should have never been going that slow for that long though

vague flint
#

oh no that is a shot most anyone could make i think

rancid hound
cedar ember
vague flint
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just that its such a clean hit

rancid hound
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running in water is only good against RPG and c4

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against tank you're fucked

#

Surviving on land is luck based in an apc

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still better than on land tho

cedar ember
rancid hound
#

sometimes you live for a while most of the time you dont

cedar ember
#

I find it fun to go to the islands and hunt snipers in an APC 😛

rancid hound
#

c4 is the biggest issue because sometimes people dont know where to aim the tandem to oneshot the apc

#

real

cedar ember
magic ingot
#

kittenCry apc long range accuracy is so bad

rancid hound
#

30mm howitzer

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artillery accuracy

rancid hound
#

my shit was smoking and beeping all the way back to base

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i was lucky no enemies were on the way

cedar ember
rancid hound
rancid hound
#

as a rule of thumb, never engage vehicles unless you have to as a vehicle

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yeah

cedar ember
#

imo, if you are hugging the enemy spawn line and stay in one area too long, the enemy team should get a global enemy ping on your face.

rancid hound
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its usually not worth the time

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I fight tanks because I don't want to let people die to it lmao

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Although i do almost always shoot at birds if they’re close

#

4 shots landed friendly engi pops in, "vehicle assist"

magic ingot
#

tankgondola I like to bomb the first point out of existence and camp happily at spawn with my apc

rancid hound
#

annoying sound

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quadbikes are easy targets too but those arent real vehicles

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so i dont count them

cedar ember
#

there is actually an insane counter to little birds in the game already

magic ingot
#

kittenCry my answer is ultimax

cedar ember
#

its... and I know this will shock you... buildings and smoke.

magic ingot
#

5 l-vehicle damage

rancid hound
#

survival onion:
layer 1: don't be seen

#

man the day Oki fixes vehicles I'll buy support pack

magic ingot
#

Smoke can be trophied right?

cedar ember
#

sniper on rooftop motionless gets nabbed by a littlebird
Sniper: "WTF that is so op!"

#

I do think supports need another buildable, a proper full height wall so they can try to repair and reinforce buildings with blown out walls.

#

Or.. just let them build up any area that has a destroyed wall

magic ingot
#

Support feedback thread it goes

cedar ember
#

yeah lol

desert cove
wide relic
#

Tandems need a buff

eager needleBOT
#

@wide relic has earned the Tier I Member role!

rancid hound
heady jewel
wide relic
#

Uh what does that mean

heady jewel
#

Tandems 2 shot tanks iirc

wide relic
heady jewel
#

They don’t need a buff 😔

desert cove
heady jewel
#

One shots everything else

wide relic
heady jewel
#

They one shot transportskat

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And little birds

#

I’ve died to tandem rockets so many times in a transport

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Max health

rancid hound
#

i’ve never been hit by a tandem in a transport

heady jewel
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Then you don’t play transport rightBBcool

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You need to drop the guys in the danger zone

wide relic
#

I’ve hit little birds it takes two

heady jewel
rancid hound
#

im in and out

torpid elk
wide relic
desert cove
cedar ember
# wide relic I want my heli killer lol

How would you be able to justify killing big birds easier?? They are already pretty damn easy to shoot down... And pose very little risk to ground troops. A bird flying low enough to be a risk is already in danger of being killed.

magic ingot
#

BBClown random idea, buildable SAM (200~500points cost?) which can two shot LB with 150m range for area air denial and 10 seconds reload to give LB a chance to GTFO

Can never destroy tail rotor (important)

thorny mason
#

it'd be sick if transport little birds were able to fire flares or somethin

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eyes in the sky type deal

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i'd be happy with a working ping as well

magic ingot
#

Oh yeah for some reason you have like 60% chance pinging the passenger instead of the vehicle

torpid elk
#

Trying to ping vehicles from across the map with binos is hell.

oops, little too low and ny ping is off by 100m. Oops too high and off again by 200m. Ooops, i linged the vehicle but it did the little red "enemy here" ping and not the "tank here" ping. Oops, out of pings and now the tank drove off behind a hill

limpid flame
#

APC randomly tail rotoring too

magic ingot
#

calculated

limpid flame
#

Random ass light weapon will be enough to make the pilot run away

#

Snipers literally sniping you out

#

This only happens because people dont even try to shoot at the LB

#

While in reality you can make the best of LB pilots literally rage quit Just by focusing fire

thorny mason
#

yeah i gotta be completely honest, i don't like being fun police but you shouldn't be able to get one-shot through windshield no matter what bullet hits you

magic ingot
#

kittenCry you guy’s favorite p90 do decent l vehicle damage now start looking up

limpid flame
#

People will also complain about the 1% of LB pilots but they are more than happy when 99% of them suck af And are more than likely a free kill for them

thorny mason
#

taking sniper fire from every direction as a heli is kinda annoying and there's not much you can do about it besides just start yawing like you've been sucked into a whirlpool

magic ingot
#

LB has too much speed for SR to reliably track but BB is just flying target practice

limpid flame
thorny mason
#

i knew it

thorny mason
#

i called that shit

limpid flame
#

Both are extremaly easy to shoot at

thorny mason
#

i really wish more maps used transport hermits/littlebirds; they seem lackluster but offer such a more active playstyle than the armed ones or big birds

limpid flame
#

You have a direct LB pilot speaking on experience, i've had tons of deaths Just because i get randomly sniped out or Just beamed by: 7M humvees, APCs, AUG/M249/Ultimax, RPGs, even fucking tanks start to target LBs

magic ingot
#

BBClown I shot down a LB with P90 yesterday

limpid flame
#

Good for you

thorny mason
#

pdw's have unreasonable amounts of l-armor damage

#

littlebirds have a pretty small health pool

limpid flame
#

This game never should have a way to shoot down flying vehicles with light weapons, there should be dedicated gadgets or vehicles for AA

#

It ruins the vehicular feel

magic ingot
#

I’m more surprised one apc shell isn’t instant death for LB

#

It’s assist 17

limpid flame
#

Same for c4 being available for every1 And tandems everywhere, exactly why tanks And apc players are FORCED to spawncamp