#Vehicle - Feedback
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except they're a flea in your gameplay not a death trap
dude's probably only play Locker in BF4 and medic in Squad
Yep
Yet harder to destroy than fucking IFV
actually if being repaired constantly helis have more HP than a tank
Pov: the guy who only played op locker and op metro got their hands on vehickes
dude probably think he's a master in balancing after a match in Shanghai
Can confirm especially since people can and will repairbot helis (source: repairbots helis)
I'm 90% sure that even in Squad, Oki only plays medic
He is a mortar guy in Squad
He said it himsefl on some earlier stream
A MORTAR MAIN
a mortar main in medic class
would love to be proven false tho
Was in a match last night an dude was flying a little bird wit speed hacks it was disgusting
Yeah, in Squad, you can set up mortars and be effective on 70% of maps
It's fun gameplay loop from time to time
Found a heli hacker but get this: he was hacking with the transport heli gun
Got banned and all he had to show for it was 12 kills 2 deaths lmfao
Doesn’t surprise me wit how many hackers there are banning all the time
I think dude probably watched WET and thought "BrUh TaNk'S tOo Op!!!!!"
Would be surprise if he never plays Talil
Helis used to be 2 shot by tank AP but Oki died to a tank once while on a heli so he stealth nerfed it to 3 shot.
Iirc it was because people where whining that helis are to fragile, even tho they can't fly, and were dying in very easy to avoid situations
I doubt Oki have time to play game, and if yes, definitely not in ANY vehicle
"helis are too fragile"
||Like no shit, it's not a tank or a fucking gunship||
The people who whined probably thinks everything has to be a fucking tank except tank
Yep especially little bird shit was designed for mobile not an Apache
And now we have an insane problem with heli backcappers just rushing towards the backline and never getting destroyed.
don't worry adding more streamer skins will fix
Yeah I think I'll just check out Enlisted again and see how it's doing.
At least I can move on that game without getting stuck in terrain every 5 seconds.
god enlisted
i had maxed out everything before quitting a while back
such a shit game
was fun while it lasted though
can't be shittier than Battlebit
I actually like the terrain on battle bit
That's a VERY HOT take
terrain is fine maps aren't
I mean, a lot of rocks in stupid places to stop into, a lot of pleces that will stop you, a lot of extremly steep climbs that make any vehicle slow down to a turtle pace
FUCKING BRIDGES
Bridges should be able to be destroyed
Yeah, right
With current maps
Blocking acces to some points
Take on the level of Negdi's inertia
Cross posting this from the game-bugs channel since its a bug/heli problem. I have an issue with Helicopter controller support, specifically the little bird. When using a controller and trying to Shoot, pressing the shoot action will lockup the pitch and roll actions of the helicopter. Yaw is not affected. This lockup occurs if using the button on the controller or trying to circumvent the bug by assigning the shoot action to the keyboard and awkwardly hitting the spacebar (or other key). Here is a screen recording with a controller overlay to demonstrate what is happening. https://youtu.be/WlVpSIvvI6E
The stream yesterday(?) he claimed he was medic main on the lockers servers & wants something like lockers for bbr
On god man I've accepted tanks/ifv is intentionally shit and are staying that way.
The 50. cal humvees should have a 100 rounds with 3 or 4 ammo boxes to reload it
Well that explains why i feel like i’m playing op metro 80% of the time
talil in battlebit would be funny
That isn't even in map pool
cuz they removed it
It was alright, cash run there was wild.
Can't imagine driving any vehicles there tho.
Gonna be bouncing all over the place.
still waiting for non ape brained balance
how can you trust a 1kd lockers only battlefield player to balance vehicles
Can we remove insta death in vehicles and just make it so destroying them kicks the crew out bleeding and black screened helicopter-crash style?
I can provide you with a long list of videos showcasing crews bailing from disabled APCs/tanks after driving over mines/getting RPG'd...
you dont survive a helicopter crash either but you can get revived from it
And more to the point, it's one more of those things that just makes me want to stay away from interesting battles as a driver. Why risk giving points to the enemy when I can be safe and stay back?
for the littlebird just replace the "warming up" with a zoom so I can frickin see
the right click I mean
destroyed and disabled are different thing
vehicles need less damage from c4 if we are sticking with the
"all classes should have c4" balance
Yeah, because there's no disabled in this game. Which there should be. But in the meantime that's what you can easily implement.
maybe if apcs had this as a benefit people would be more likely to use them for transport instead of humvees? idk though
its just, im not seeing the point of the vehicles. if the idea is they transport troops to a point and then provide fire support for the infantry they just deployed... im not really seeing that done. instead vehicles are better used just sitting back and performing the role of artillery. in fact, the lack of friendly fire makes them exceptional at this role as you dont really need to be careful or precise with where you shoot
vehicles in battlebit are a lot more akin to vehicles in call of duty with marginally better mechanics: they're ornamental to the point where the primary response they evoke is annoyance from infantry players
it's not as if they're impactless, because you can have 'an impact', but it's like what a wreath is to a door. It's not really a critical part of anything, and it's not even a part of anything at all
The transport vehicles are made largely pointless by current squad spawn system. The combat vehicles are made to stay back as artillery due to their current inability to be repaired back to full health after taking damage and the lack of an intermediate disabled stage that makes it exceptionally risky to get anywhere close to enemies.
like, im not advocating their outright removal but their role in game is completely different than their roles irl with mostly only passing similarities (tanks dominating flat open ground is the biggest). perhaps new vehicles should be added that actually support the roles vehicles have in battlebit rather than adding them in as a token "transport vehicle" that nobody ever uses
honestly, the only maps that i really see the appeal of btr/lav is on maps with open stretches of water than infantry might want to cross. its amphibious nature makes it a lot more flexible and nobody wants to try swimming across water and the boats are rather fragile and leave you exposed
the problem is that lots of battlebit, on a fundamental level, appears to be operation metro with some milsim mechanics. I don't know what it looked like before, and I don't presume to know the intention behind all of it, but this means that the current design of the game is fundamentally weighted towards extremely autonomous infantry with no value in squadplay or non-aggressive play
if you took away every vehicle in the game right now the only thing that might currently change is that on conquest the current experience of 'playing operation metro' is not temporarily disturbed by someone using a vehicle
like, if the goal is to keep this extreme autonomy, tanks and apcs need buffs to everything. they need customizability and comprehensive kit that will make them totally competitive, and still remain viable targets of other players. which will turn this into battlefield. that's not a bad thing in and of itself, but like, then... this will just be battlefield with a better matchmaking system
Otherwise, if the status quo is to be maintained? cut all assault vehicles, keep the ornamental transport vehicles, hell, cut the current number, and don't waste any more dev time with new vehicles
there isn't a real point to adding what are effectively skins to the same, weak, built-to-effectively-be-passive vehicles
its funny, life is cheaper in battlebit than in planetside. i have seen a lot more teamwork and squadplay in planetside than battlebit on account of the travel time required after spawning. medics were big fucking deals and because everyone was revived frequently and healed by medics ammo was also a thing people ran out of which made that a big deal too!
That feels a bit dramatic. Vehicles can already be pretty devastating with optimal positioning. Problem is most of the time optimal positioning for threatening infantry is also optimal positioning for them to near instantly blow you up.
like, because lives are so cheap in battlebit all people do is just kill themselves and then respawn with literally a full kit again at no cost.
if lives were more expansive the autonomy of infantry would massively drop
well, maybe the phrasing seems so, but:
i have, for my life, never seen an apc or a tank change the trajectory of a game. in a squad, with friends, or not, it doesn't matter. it's so cheap and so profitable to be an infantryman that any impact the average vehicle has is drowned out
on a less doomery sidenote: i'm wondering how the game would change if you could still spawn on objs while they were being captured?
i have seen them change a handful of fights every now and then by rolling up and then flattening a building and then driving away. they can break stalemates. they can also do this from like 50 miles away safe at the back of the map
like, bf4/bfv-esque where you're spawned a ways outside the point
on one hand, we might see actual defenders in fights instead of the token squad or two. on the other hand, im not sure a zerg popping out of nowhere to defend a point is much better.
i want good fights and that means numbers need to be about equal. the current problem is zergs just wash over a point. letting defends spawn in will help against zergs but it would also mean smaller scale fights could just have an entire army show up and ruin it similar to how some groups would do in planetside and run around and redeploy like 50+ people into a facility with barely 10 players on each side
it is still better and would help with the current problem of backcapping
new suggestion tbh: towed anti-tank and anti-air guns you can get from spawn or from via a hypothetical squad point system
defensive, flexible, most importantly possessing limited mobility, a concept which this game needs to embrace imo
if tanks were not made of paper and they didnt have to worry about everyone in the map having a match or flamethrower then i would love it
as it is everyone has a way to blow up a tank in a blink of an eye with either c4 or rpgs
oh yeah this would definitely only be a thing that has real impact if most classes lost their easy access to c4/rpgs
AA guns would be a pretty big deal though
honestly, this isn't specifically pertaining to vehicles anymore, but i'm honestly all for making trophy systems projectile-limited (shoots down only a certain amount) - and reducing the amount. Grenades shouldn't be outperformed in their niche by c4
it would really help limit the necessity of everyone having those tools though. right now, i think the balance idea is that everyone should be able to have a tool for any problem but that other classes should have better or more specialized tools.
so we have everyone getting c4, but engineer can get antivehicle grenades and an rpg while at it.
the problem is that everyone is picking the same tool and now the map is flooded with the only tool that really matters: c4
if we introduced stuff like anti-tank guns that support or engineer could build or something it would still give other classes a means to fight vehicles without absolutely flooding the battlefield with those tools
yeah currently the core balance idea works, but it works by rapidly marginalizing every option that isn't c4s, especially with the recent updates
now, instead of tanks being afraid of every bush and tree hiding some random recon bushwarrior waiting to toss a bunch of c4 onto them and blow them up in the blink of an eye they would only have to worry about sightlines of mostly static emplacements. it becomes similar to how players play when they know a sniper is in a certain direction. they stop sticking their head out in that direction willy nilly and use cover to minimize their exposure to the threat
also, c4 should really get a time delay between throwing and a throwing nerf imo
but that's more niche and i can see other, possibly more effective ways of going about it
a funky idea would be to make tanks and vehicles massively more durable but able to be disabled in various ways. that way, c4 would be unlikely to outright destroy the tank but you might damage the tracks and force an engineer to repair it before it can drive again
the playspace could just really do with things like this and incentives to fold fortifications into more permanent, defensible locales - like full-height walls as in bfv, imo
the current fortifications use is okay but scattershot and very temporary - they're only ever massed on chokes, where they're honestly quite decent at their job
i dont snipe but surely pointing and clicking is skill as they have 100% accuracy guns
god i'm honestly weirdly salivating over the possibility of generalized engineering vehicles who provide infantry with sandbags/set up tougher fortifications
one of the issues is that buildings are... its awkward. buildings simultaneously feel too fragile and freakishly durable. after playing 2 matches of tensatown where my team founded the burger empire by fortifying the burger king, the first match the building stood for a freakishly long time, like 5+ minutes of dozens of players inside shooting at and being shot by dozens of enemies outside.
then the next match the building collapsed in the opening few minutes because a few antivehicle mines went off inside of it.
so, part of the problem with fortifying places and things is that if they are too fragile vehicles can just casually delete it (particularly btr/lavs). but they never feel consistent, other time they last forever even with a vehicle just really unloading on you
Requiring one person be the supplies Uber is kinda boring. But if transport humvees and APCs were able to carry supply boxes in their free seats then it might give these a bit more variety in the tasks they can perform, so that they do not need to shine at combat.
i'm down with that! absolutely great addition that'll encourage more diversification and commitment to their vehicles
and it's like, just not clear what constitutes the conditions for building collapse at all, and if they are there's extremely little visual indication in the game atm - i've seen everything from buildings with like six columns standing tall to buildings turning into the shanghai tower after a mild blast
the lead dev is a lockers only player and not a good one at that
I think Oki has never even play conquest in BF
I remember back when he streamed playing BF4 and it's like he's in a metro only server
yea, like vehicles being good at collapsing buildings is fine but the issue for both sides, the vehicle players and the ones in the building, is that we have no good way to gauge how close a building is to collapsing. it isnt like it is a gradual process that happens in stages. its just sometimes out of nowhere the whole thing decides to suddenly destroy everything inside with no warning
And aside from the rooves and some types of buildings with marked destructible walls (bricks) it’s not exactly clear what can be destroyed and what will be - case in point again, the tensa homes, whom seem very inconsistently inclined towards partial, no, and all destruction
It gives destruction and fortifications so much more meaning when we can recognize what’s salvageable and what’s about to go kaboom, and also opens the doorway to things like reinforcing walls or reusing decimated house structures as more versatile mg nests
Sir, bb-scoreboard-screenshots is across the street
judging from the scoreboard and the names, is this JP?
yup
JP is always fkn sweaty
all my friends share the same sentiment
i moved to play at AUS
honestly not that much difference but at least people talk more
this is off topic but how do you sort by squad?? it just lists everyone with no organization for me
i think its in settings under gameplay
People don't use APC's as a transport becouse there is no need for it.
They are helis capable of taking 1/5 of whole team, spawn system, and fuck tone of jeeps and boats for personal use
APC's trensport capability is just a gimmick, and we really need to start thinking about them as IFVs
nobody uses it because everyone is so fast compared to vehicles and the vehicles are so paper thin
except for exo support
theres no real reason to 'risk' hopping in a vehicle where your forced to stare out of a window, not knowing where your actually being driven to, especially when everyone has c4 available and can frag everyone inside the transport with 3 clicks and a zergrush
yeah, that's second part of the problem
Gimmick i acknowledge, i was just brainstorming ways to make it a useful gimmick.
we currently just have IFVs without the I
Vehicles do "well" on maybe 2 maps, Waki and azagor, Waki becouse you just spam HE on the brgdge full of lemmings to stupid to even go on the opposite side, so they get farmed while any counter with RPG's is blocked by a 20 snipers waiting for anyone to peak out.
Azagor is just small map with players going 3 possible routes, meeting enemy and clusterfucking eachother, you just spam he on enemies in groups for free kills
And F too, given they die faster than they respawn
We have ifvs that dont transport infantry, cant fight, and because of how long respawn timers are for vehicles we dont have much vehicle either
We have Little Bird, which is perfectly balanced and requires only few qol to be perfect
And a boat which is worse APC
Becouse there is none
Not only it is extremly poorly designed, maps also doesn't need it at all
The apc can already go in water so the boat sucks even more than it already would
APC can solo the boat in water. Deals more dmg, and is harder to hit, even with boat good accuracy
Apc has major downfalls but if you can handle them its a pretty solid vehicle in all aspects
nah, it has limitations that make is objectively bad
My issues with helis is a combination of the annoyances they cause because of squad spawning and how it seems the only things that can threaten helis with good pilots are other helis.
I agree though that they are the best balanced vehicles
For me the biggest issue is the stupid ammo reloading
as far as tandems and c4 go thats just luck based
the rest of the flaws are annoying but not enough to make me not use the apc
ammo reloading is kinda stupid
but it also solves the
"there is a tank camping that one hill the entire game will someone please do something about that"
problem a bit by forcing them to retreat to restock
Not luck based, game design working against you
like
do you REALLY want that wakistani water demon to have infinite ammo?
Overall, after easily 8k kills on APC, it's worse at anything than a tank, requires much more skill, is much less rewarding and forgiving
It lacks identity,it lacks role, it isn't good at anything, at best decent,
While being harder to use than a tank
The tank is camping that hill because it is at the back of the map where it is safe and close to where they restock
Perfectly balanced my ass u mean the god vehicle in batlle bit
They are balanced very well?
They require extraordinary amount of skill to use properly, and they reward that. 99.9% players cannot get a few kills, because they aren't good enough
As Oki intended, literally
Imo the problem is they become untouchable once a player does get good enough.
blackhawks are slow enough to theoretically be threatened (ignore their freakish durability)
little birds however, its like im trying to catch a mosquito with a pair of chopsticks
No amount of "just shoot the pilot out of the cockpit" is going to solve the problem that with the way they fly you will have better chances winning the lottery
LB is the only balanced vehicles, the rest is lackluster
That's not true, a squad of players shooting at it will either kill pilot/destroy the choppa/or make him go away.
APC also can deal with them easily, ut it's easier to find good birb player than good APC player imo
Historically, there is a reason AA guns were fucking SHIT until proximity fuses were invented
well at least the fighting vehicles
the problem is somehow every motherfucking guns do the same damage to light vehicles
Yeah, jeeps are nice, rhibs too
Nah, it waries from 2 to 12, dmrs can go to 20
every automatic except Browning does 1
even sniper
unless you're shooting a quad I haven't tested it yet
Sniper does 2
they feel more defensive than their actual offensive status
Well clearly what you havent seen the good pilots dude. You dont just "shoot at a littlebird". The dude is circling a point at over 150km/h laying pinpoint accurate fire.
i have literally seen a littlebird pilot strafe a perfect circle around the dude he was shooting at as if he was a fucking yoyo swinging in a circle from the the the string of bullets
except the RWS which is abused since you don't peak your head out
1 to heli, universal
Personally speaking LB is way too light and maneuvreable for its potential, beside that there's nothing more impressive
Like im serious, i saw a littlebird pilit draw a perfect circle in the sky around a dude with pinpoint accurate fire. He fucking wiped an entire squad on his own with a single circle, he was that accurate. You cant even shoot him either because of how fast he is
make them have quadbike health, problem solved
Besides, shooting just means accepting death anyways. The smart option is to try and get into cover. You only shoot if you are caught out in the middle of nowhere
I'm not sure why every gun does 1 damage to a heli
literally zero balancing effort in it
Jokes aside, has anyone destroyed LB tail rotor? Is it destructible?
I hit once never been able to again
if you hit it likely it'd already be blown up
I haven't seen a crashed LB, only wrecks of them
I have seen them, I have shoot down guys doing 30-0 in like 7m of the game,
it's not hard to down a pilot but it's annoying trying to get one mid fight on Wakistan
yeah, but hard to do
man the balancing between vehicles themselves are hilarious
I feel bad for Abrams users their tank is like 20% larger but have the same stats as T90
It's easy to peak through static hesco blocks and shoot Abrams using the T90 without getting shot, not the other way around
Yea, sounds about right.
my complaint with helis is that they, when skill rises right enough, are too safe. We cant give engineers lock ons (god that would be fucking AWFUL) but i want something that can reliably... maybe not threaten unless they are cocky and overconfident but at least deter helis from just flying everywhere at the back of the map right outside their enemy's base
I was thinking some sort of AA vehicle witb proximity fused projectiles. Balance it with firing arc maybe? Basically something to tell helis to get the fuck away and stop dropping people at the back of the map
Either that or we add a ciws phalanx technical 
that'd definitely be used against infantry more....
U realise atgm are anti tank not heli?
Already ahead of you. I mentioned firing arc 🧠
Abram irl has more crews and has safer ammo storage
And ERA
you can... guide it?
weird thing btw, I scored way more kills on btr over lav for some reason
Just add proximity fuze to apc HE
BTRs have smaller turret
no just make it fire more accurately with more splash
I got an idea! Give tanks era but make it splatter nearby infantry! 
uh… so? Sorry my brain is smooth
airburst is fucked up
less likely to get hit
Splash is good, accuracy needs to be like in boat imo
APC is limited in AA by its velocity
And firing angle too!
splash is dogshit along side damage, not by a big margin tho (except for damage)
My PB is 4 tail rotor snipe in one match 
you can guide it to whatever you want, I'm not sure if you're saying this unironically
Except irl they are too slow to hit a heli
Thats why they are anti tank - because they literally cant hit helis
oh right tail rotor destroy xp is not boosted by engineer class, pls fix
they're faster than an RPG + they're guided, I'm not sure what's your point
in reality the absolute majority of time when a vehicle is "killed" it's not via a catastrophic explosion. The crew compartment is separate from ammo storage on most modern vehicles as well.
T90 💀
Not T90
considering your ass gets blown up usually by c4 you'd get squashed anyways
but c4 shouldn't deal a big blow to modern vehicle
Some explosive devices are blown close to a M1A1 for testing the armor.
Every motherfucker is an AT apparantly, thanks Oki
Im an advocate for the introduction of mission kills combined with massively raising the durability of vehicles. C4 will disable a tank in various ways and force an engineer, likely the driver being forced to get out, to repair it.
maybe in hardcore, nobody's gonna repair a tracked vehicles mid game
this is not a milsim
So a tank could lose tracks and be rendered unable to move but could still shoot, it could have the turret damaged, etc
Rather i think c4 should be nerfed - way too many run it for good reason
you don't get out to repair and get your vehicle stolen by a stray dude, that's not fun tbh
Make it take like 5 seconds with a repair tool. Im betting vehicle players would prefer it to the entire vehicle being popped
idk just give everyone nukes
c4 definitely needs a nerf
I think HP buff is enough
This is a problem with the game not having a way for you to reserve a vehicle you recently left
^
HLL handles it by class, you can only get into tank if you’re tank commander/tank crew, who only has a pistol lol
they now give spawn heals to “prevent stealing vehicles”
(ground) vehicles have so many downsides that solving one issue isn't enough to justify another drawback being added
can’t stop my ssd and fiber to get in match fast and snatch the tank before anyone else does tho lmfao
Basically, make it so vehicles cant just be yoinked and even enemies cant yoink it from you if you are within 5-10m of it and are alive. C4 would leave a tank a sitting duck and force crew to either leave and fight off the guy who bombed them before repairing it or abandon the tanj
squad lock vehicles pls ffs
now imagine giving SL the ability to call in vehicle with squad points
that sounds way too complicated for a game like this tbh
~~tonk spam imminent ~~
"SL airdrop me a BTR"
If they make mg only btr (no HE, so no building destruction and splash) it might be okayly balanced
Well what then? Buff the health? Too much and that just makes explosives useless
also: humvee have way too much hp? Apparently one heat can’t kill it
Its a step but i really doubt this alone will solve much
c4 currently are meant for wall breaching not blowing vehicles, maybe reserve them for engis and assault will work better than just universally equip them for all classes
And transport vehicles don’t have rear dbl dmg iirc
vehicles have zero upsides regarding the issue of protection, tanking em up to like 50% more HP wouldn't add any real downsides
Support cries in shambles
fucking c4 spam is way too annoying
In not concerned about protecting the vehicle players sitting at the back of the map sniping with a tank. Im concerend with getting then to actually use the vehicles and make an impact. They need to be able to survive the frontlines while still being threatened by infantry. You cant fucking do this with just a straight hp buff because all that changes is make sitting at the back even safer because now they are even harder to kill
Suggested in gadget thread
Ngl if medics didnt have c4 vechiles would die a lot less just because a. Everyone plays medic and b. Medic needs nerf
medics don't need c4, the rest is ok
Players are playing optimally and i want to change optimal vehicle gameplay from "i sit at the back and shell people for free kills" to "i follow infantry to support their pushes and synergize with them protecting me and repairing me when i get disabled by damage"
I'm curious how will HP buff encourage more camping? Camping is done literally because vehicles are weaker than what they're supposed to be
oh did I forget to mention you can zero in rpg iron sight?
Rpgs out of helicopters slaps
I agree with the issue of camping but vehicles are currently dominated by infantry on the field most of the times
AC130 above
it's not like we're tanking a beast, we're tanking a paper tiger at best
Heli physics is jank in first place, projectiles don’t inherit vehicle velocity making aiming way easier than should
Any direct hp buff doesnt just apply at the frontline but also at the rear where no, if any, enemies are. If you buff vehicles enough that getting bricks of c4 and rpgs thrown at you dont threaten you (you know, like what youbcould expect at the front) then you are just that much safer at the back too.
Bandaid solution
for now
Oki doesn't seem to have the capacity to understand the magnitude of his questionable system
Look, i dont want to be mean but a direct hp buff just makes camping safely at the back of the map even more dominant. If you cant understand why then you need to start considering why do players play the way they do
engi got c4, rpg and p90, I don’t see why I wouldn’t play it to f up everyone’s day
well it's either HP buff or explosive nerf, depending on your interpretation at this point
I can agree with this from what i have heard about shotguns.
so since it's getting quite confusing I'm gonna wrap up my entire solutions right here:
- Keeping current explosive system, buff HP to allow it to tank more hits
- Nerf the explosive system, keep HP the same
Rpgd should be vehicle killers, c4 should be vehicle disablers. Thats the way i view it.
maybe leave some room in there for mines too. Im not sure whether i want them to at best disable or be capable of destroying...
And antivehicle grenades too now that i think about it
ngl I don’t really have much to say about ground vehicles since they do pretty okay if infantry can follow to cover it from c4 fire or just sit at spawn to anti spawn camping bozos
way too complicated for a playerbase with the mentality of a BF locker main. Nice point but sorry man I don't think it'll fit well
Easiest 70/0 ever 
again the quickest way to fix current explosive problem is just restrict it to its designated class and purpose
why does class even exist
I wish I don't have to tell infantry to advance while I'm clearing enemies at C for them
Wakistan
Pubs do be like that
After playing voxel fortify (shit gamemode right now btw) im going to have to pick a nerf to explosives, particularly in radius too (or maybe just make damage have harsher falloff within the radius).
in a mode entirely around building they have 2 tank spawns like every 30 seconds capable of flattening a like 5m radius instantly. The map is totally flat too so just shoot at places people have built. Chances are a person is there and you get a free kill
But other sources of explosions have the same problem in that mode
buildable trophy to disable rpg and tank shells pls
you shouldn't be able to intercept tank rounds, but rpg should be
C4 should diffently be vehicle killers also watch a vid on there xplosions an you’ll see
Vehicles aren’t supposed to be invincible
❌
How much c4? Currently the problem witb c4 is it kinda does everything.
im not saying you shouldnt be able to kill a vehicle with it but as it stands a dude hiding at the back of a building can toss c4 like 10m out and through a window onto you silently and then blow you up with no warning.
if we want to keeo c4 as a general purpose tool it needs to be dialed back
They need to nerf the throw distance is all . The size of it all depends plus if ur utilizing other things
You know what, keep the throw distance but nerf c4 damage and add a satchel charge which is also throwable but a much shorter range. Sticks like c4 but has a fuse instead of a remote detonator and have a much larger blast radius and damage and you only carry 1 or 2
Maybe something like that?
Maybe. I just think they need to shorten the throw distance
I’d like to be able to take out tank treads to
Don’t be an emoji ass try to democracy bully someone, say why you disagree
I think they would a good idea but implementing them would be bad since the only way to kill vehicles at this time is by explosives or via vehicle vs vehicle an would make campin more of a thing than it already is
Tho I will say rpg directly should be reduced damage for tanks at least
They also aren't supposed to be unplayable
piggybacking off this; hot take here, I think the recent l-armor damage buff that the Littlebird got is their way of telling us "it's not for hunting infantry"
if you're an exceptionally good pilot it can be and it is, but I think the intention is for the littlebird to be air "support", not air superiority
two miniguns that don't need to reload with an exceptionally high fire rate, ammo count, and non-negligible l-armor damage
Imo, LB not dealing dmg to tanks/APC give clear enough message
Buff to l dmg was just to big
i just don't see the bird designed for hunting infantry in general
in spite of those guns, they have the drawbacks of being non-gimbaled, pilot controlled guns with a relatively long spool up time
But that's what they are the best at
i would hard disagree on that, that's what they're most used for
i would much prefer the average pilot to assist big transport birds and take out other helis than fly around and maybe get a single drop every now and then
They are good at both tbh
Once u destroy that silo around c I’m sure it’s easy pickings
Honestly I kinda want to see a more in depth tank disabling and repair system that includes this
oh jeez, can't imagine how aids it's going to be once people can disable vision ports and treads
before finishing things with a tandem up the ass
Yeah, it will end exactly like that.
Oh I mean any change kinda just requires a total rework or cut of the tandem imo
Everytime someone brings this up I explain that in BBR, it will never work, too saft gameplay and movement, to much players, to narrow maps
We have to work in the theoretical world where the Devs did not unironically create a one shot weapon for no reason other than convenience
Let's leave thoeritical things AFTER vehicles start workin gin this game
And it’s tactial
It's fucking stupid idea, that's what it is
Just drive into lonovo C and stay in place for 10 s lol
Like the limpet mine from battlefield 1?
camping 300m away with a tank is tactical
It’s amazin idea even for vehicles ud have to be smart about it an it will cut down on the chicken shits that go back to base to heal after 2 hits
and it's just the sort of change we need to really reinforce the VEHICLE META
So what I’m suggesting
yes, so we'll force tankers to engage in TACTICAL camping
👍
It's total nerf and would make ANY gameplay style worse and even more not viable
And people would camp even more
If you want them nerfed just say it, no need to hide behind "tactical gameplay ideas"
Me, sitting out in the water on Basra: tactical
Me, sitting on the hill outside of spawn chopping down trees with apc so enemy stop hiding in bushes like viet cong: tactical
Not if the armor gets reworked where if u hit wit a rpg it doesn’t do that much damage from the front
I actually just want them totally reworked . Only vehicle I want nerfed is lb
Many shooter games have this problem of vehicles being extremely vulnerable without infantry support and you can’t expect pubs do that
While aerial units is its own can of worm
I mean that’s a given both rely on each other u don’t see just armor just infantry there movin Cordinated
Oh yeah speaking of armor
M4 gunners in the back for apc?
Wondering if it would make sense for tanks to get an armor 'bar' which protects it from most explosives sans ap
do historically accurate skirt armor which negates HEAT altogether
I was thinkin of a radar thing that detects where ur shot from an distance also on tank wide
That's fair
Yeah, BF4 solved this problem tho
BFV has very nice middle gorund imo
BFV gameplay is something devs should strive to
BFV vehicle gameplay is certainly something the devs shouldn't aspire too
Same issue in it, tanks became glorified snipers
It's most certainly a vast improvement still, considering in BFV I remember much higher tanker confidence to play both aggressively and ptfo
Because the tanks actually soaked more damage, it's not some great mechanical difference
Also only one class had dynamite and its throwing range wasn't great
Minimap
Yeah but that was... Pretty good for the vehicle balance wrt infantry imo
It wasn't because it was horribly balance and designed too
Again tanks were glorified snipers
Right I forgot about the Pacific maps
Lol I’m tempted to reinstall it lol
Honestly the main thing this game could learn from BFV is map design ngl (not the Pacific maps)
Look I loved the Pacific maps but having the most obvious chokes between every point was a god damn nightmare
didn't they also dumb it down later?
i remember liking it for a while
but i quit, and then they fucked up all the ttk
and made vehicles easier
They dumbed it down quite a bit yeah espec during the repeated ttk changes
i enjoyed BFV vehicle gameplay back then
i didn't think it was that complicated but casual fps gamers do be like that
Vehicles were kinda fun at the start and then players complained attrition out of the game nearly entirely
Still find them fun when I go back but they've lost their niche
me to
Any of y'all BFV PS4 players
Damn right, but it was fun as hell
(500h bf4 and 1000h skyrin on Xbox lmao)
Still remember my 11 V1 streak for 8 hours
God damn, nice
wait
Yep
maybe not 500h, definetly a lot, but not that much, i don't remember tbh
Skyrim definetly was abused tho
How exactly? I played only after 2022
If i remember Correctly they shorten the map a bit I haven’t played in a few months tho
The game's attrition system started out stronger with less ammo per player, no health regen, no picking up ammo and health directly from medics and supports
It actually already received an effective death blow after the beta when devs responded to ppl complaining that the game was turning into an ammo hunt by increasing base ammo so much most classes could easily skirt asking for ammo boxes just by using the buildable resup points on the objs, though the direct ammo and health pickups is a 2021 feature iirc
Tanks instead got stuck with a much more intense attrition system, actually pretty similar to bbt now that I think about it - main difference being more base ammo, customisation, and the presence of some buildable vehicle repair points throughout most maps
While it was now viable to go aggressive, the base impulse was still for most tank players to sit back and take passive positions far back facing chokes like on rotterdam
As @rare sorrel said it was balanced pretty badly, and the main boost was merely that tanks had substantially higher health and therefore higher leeway
Except for light tanks
Pretty common to see light tanks basically serving as glorified armored cars on most maps, which, basically makes them this game's apcs lmfao
camping at spawn is total valid strategy to not get one shot by tandem
No I agree! It's valid and while frustrating I get why if exists
I got yelled at every time I do that
TL;DR: you can't have attrition for vehicles and not infantry
Or at least, vehicles can't actually suffer from harsher attrition than infantry, not unless they're much stronger individual units, but that just makes them extreme wild cards
I just c4 the ally tank now if I see them campin in spawn 😀
can you even damage it
In BFV tanks could be anything between useless and going 80-0 holding a really important choke with honors
When the enemy hits the c4 it acts as there kill
Ya had somebody do that to me how I learned it
Problem is devs' impulse to nerf things that are deliberately marginalising themselves as opposed to buffing them tbh
I respect the creativity to it
Tensatown tank in town is as good as dead
They see shit not doing their job and are like alright let's make it harder for you to do your job :3
Usually the threat of it in text chat tho is enough to get them movin
You can go on about it but in the end
This game is made by, designed by and balanced by a 1kd lockers player
Top left by default
Honestly I'm glad it's a mid lockers player and not a good one
Good lockers player wouldn't even make a game with tanks
Mid? 1kd is terrible for a lockers only
Idk man, might want to study what makes HLL tankers moving
Unfortunatly true
Well I wouldn't know as someone who plays lockers very reluctantly
In regards to vehicles the problem isn’t how good or bad oki is, but him being a lockers only player
Real
But it's fine tbh so long as he's up for listening to feedback from ppl who have played combined arms modes/games... If he is up for it that is
Not even just an inf, it lockers only. Trash map for drooling players who have zero awareness and like shooting down narrow corridors and explosive spam
He’s not listening to feedback, he has openly stated he hates vehicles and this game is about inf. Vehicles are here because he straight ripped 80% of battlefield and made it Roblox
He has what
What did you expect from a lockers only player
Ah fuck it I'm redownloading bfv
Source would be nice
^
It's not really like an existential thing anyhow, just a disappointment for me, but bbt is still fun
I mean, one out of 3-4? gameloops being complatly bad, broken and borderline unplayable is bad thing
Yeah
What to do~ at least there's BFV and 4
Wakistan C?
Imo little bird is balanced. I have maybe faced a good little bird 3 times? The big birds with a half decent pilot can make quick work of a little bird
openly admits "players are the problem not vehicles"
jesus christ this argument
search up "vehicle" from Oki and go to page 3 of the search
let him play then lol
I respect your opinion, but I whole heartly disagree. Infantry is useless against a good player. I have seen in Wakistan a good pilot clear the bridge from our forces in less than 5 minutes. IMO we need an anti-air solution, either as a tank or as a gadget for the Engineer.
You want dedicated counter for maybe 300-500 players if not less form 40000k?
Even the best of the best players in LB aren't invinvible, you just need to try counter them. But if your team is too busy circle ressing in waki bridge, so they can farm unopposed, that's not thier fault
That’s 80 % of waki games tho one team is always just focusin on bridge……
Map issue tbh,not only one with waki
Same with tanks going 100-0+, 99% chance its waki (or azagor), not other map
Anti air wouldn't be a bad idea, but the current state of the big birds, anti air would make them mostly useless. They die SO easily from tail rotor hits as is. And since small arms fire hurts them, throwing in anti-air would be too much.
Anti air wouldn't be bad though, because it's another choice. Engis have to choose anti armor or anti air. As long as big bird gets some love, I'm all for it.
And maybe countermeasures... A good pilot should always be hard to knock down.
Anti air would be the equalzier . If it’s a good pilot they won’t really notice it
With LB, it's OK in the hands of average pilots, but it's whack in the hands of good pilots who basically snipe from long range with it while being nigh unhittable.
I wonder what's the damage falloff for minigun. If there's any.
The glass damage resistance and bandage healing basically means those pilots will never die since any bullets that reach them would have some piss tier fell-off damage 😂 and the only "viable" strat against that is the Aug, but the distance still means you only drive them away for a brief moment to repair.
you know he won't right
exactly
The whole point of AA is to make good pilots less oppressive.. Not oppress average pilots.
If good pilots aren't affected by AA at all, why even bother adding them?
Same logic as flat fines for speeding VS percentage income fines, rich people with fancy cars don't care about hundred dollar fines.
Fix the prancing pony thing going on with especially quad-bikes where they go on the back wheels and stays like that...
What about fixed aa guns in location from squad build that way u have to use actual squad points
I have 0 skill flying in most games this one im sure aa would make things intresting at least . Or have them redo bullet damage for helicopter vehicles
If good player won't notice/be affected by AA, then it's not an equalizer but another way to farm kills from inexp. pilots
Ya an ? There’s been couple times I’ve been able to go after helis that landed wit c4
I should reword that sweat pilots u know the ones I’m talkin about . I suck at flyin an still can secure kills I die by crash more often than not
AA should not make the experience of average pilots suck, but make the life of infantry VS ace pilots suck less.
Buildable emplacements sound nice but you know people are just gonna use them on infantry 😂
Even battlefield, which put AA emplacements in spawn, still had people use them to shoot at infantry outside of spawn
There is kind of no sollution for really like 0.01% of playerbase being good pilots
Without harming all transport helis guys and raising skill floor even more
That's just thing players need to accept, learn to avoid, mitigate and counter
Damage fall off would be a possible bandaid. Since those ridiculous shooting distances is something only those 0.01% do.
If they will be behaving like lemmings and just ignore helis, but still whine about thier existence, that's just thier problem
Players learned how to do AT, and can come with very creative ways to destroy vehicles
To the point where on 254 armour is unplayable, imo
Not if they pull a battlefield an make it so hits on infantry aren’t as effective maybe
Ya idk some of those mini gunners on black hawks got laser accuracy
Minigun when you have a pilot who's lagging is oof
They suck, they need buffs
Idk. Some connection fuckery between pilot and gunner makes it suck even more.
#battlebit-eng message
S... — 04/12/2017 12:19
well i been working on FPShooting systems about 5-6 years
but vehicles
0 years
XD
another one
xd
I think there should be a like 5 minute timer on tanks, IFV's, and attack littlebirds, what ends up happening is someone will sit in a vehicle the entire game and no one else get to enjoy it, maybe after 5 minutes you get a 1 minute remaining timer giving you time to fly back to base in a Helicopter for example, then there would be 5-10 minutes or so where that person cannot enter the drivers seat of a vehicle or any seat in a tank, also if a person jumps out of a drivers seat and is back in within 30 seconds or so it will resume the timer, if they are out of the vehicle for over 2 minutes or get certain distance from empty vehicles, say 150 meters, the timer restarts and they can get 5 more minutes in the offensive vehicles, these numbers are just spitballs but i would love to see a system like this implicated in the next couple of updates.
Some sort of method to prevent vehicle hogging would be needed with the current tank/lb playstyles.
my brain is going to explode from those takes
the solution isnt to massively restrict players who want to play a certain way.
the solution is to give more freedom. make spawning vehicles cost squad points. now losing them is less of a risk because you can more easily buy a new one to use instead of waiting like 2 minutes for them to respawn. it would make the risk of using the vehicles at the frontline much lower than it currently is
now anyone can use a vehicle if they want and have enough squad points
Gotta have more ways than just attacking to earn squad points too
And also people who jump squads to use points or respawn 😂
Like the concept in general but you'll also need some form of passive income for losing teams to avoid them getting spawncamped against superior firepower.
Absolutely, that is among other changes that will need to be made to squad points
there's a bit of comedy in the fact that a thread about vehicle feedback has become a general balancing thread lolol
comedy in the sad sense, but still, lured a laugh out of me
I mean, as a vehicle enjoyer I do feel a bit bad when I see someone spawning into the tank or APC just a millisecond after I managed to. Making it so I can have my fun without taking away others' opportunities is a reasonable consideration I think. :)
Its just the nature of systems. Everything is interconnected.
Absolutely, and I'm glad we're having these conversations tbh
yup, better be off topic but helpful rather than silent
Blackhawk should take no more than 2 heat rpg shots to take down, they’re hard enough to hit already but would reward good aiming with the rpg
"BuT iT's ToO wEaK"
crybabies will cry about it being too weak and not a heli with gunship armor
agree tho
On a squad points related topic I have this idea of adding demolitions explosives that do building damage and high infantry damage with very little splash and range - e.g. a Bangalore
that sounds contradicting
Not intended for buildings but for fortifications
satchel charge when
Hmmst honestly yeah sounded better in my head
well just make frag RPG better
Was just thinking of fortifications only explosives mainly
Ong
that solves a lot of issues alone
Rpg needs to be more viable across the board
What changes wld you suggest
more splash
more damage
it's still restricted by explosive kill cap
nerf HEAT damage on infantry please
tandem splash shouldn't exist
You know what? Makes sense, for that
Nooo it’s literally a sniper 😭
If u are engineer u get a sniper and vector and crap tons of c4
Heat mad powerful
Actually fuck now I kinda want a bulldozer attachment for the tank
Makes it dreadfully slow but it just eviscerates fortifications, and can be ditched anytime
It'd be great utility, especially right now with the game's fortification-laden chokes
(well. If it doesn't get blown up by three engis, that is)
tanks are already slow tho
That is quite true
...and honestly the main balancer would probably be the sheer vulnerability of doing it in an active combat zone
if Oki insists on keeping his questionable system then the only choice left is to add APS
APS?
active protection system
If the current system is to be kept I doubt Oki would implement it anyways
sadly yeah
The problem is exactly as I said: LB have too much mobility. Most Pilots I encounter hog the vehicle for most of the match. They do fly-bys with upside down. Sorry, I refuse to believe it's only a "Infantry ignoring heli problem". If someone wakes up, and every match they play they decide to be a LB pilot. With enough matches he'll eventually run through most opposition.
This was about making the CTF objective a vehicle
Yea
that's a goofy idea
so essentially making objective mobile?
We were talking about how to make CTF flag less 100 grenades per minute
lol
To do some overwatch escort style stuff
But Oki replied w/ that
If driver gets objective stuck in ditch, game over
he should fix maps first before introducing new goofy modes tbh
Let trophy stick on vehicles
lmao imagine a quadbike with a bunch of trophies stuck on it running around
just make it so the objective can get reset? or maybe add ways to help get vehicles unstuck too, like maybe a ramp that we can build?
ramps would be really nice
support quadbike 🤔
Ngl the concept was not that serious and CTF turned out fine anyways
i still have yet to get a chance to play ctf
havent seen any servers playing it
:(
i played ctf a few times, i think having 2 flags per team might be better personally. would help divide up the fights and reduce how clusterfucky grenade spammy things can get. havent played lately though so maybe it is different now
That's just a mechanic to punisch competent players for doing good and not dying.
I like it
It is "infantry ignoring helis problem". You literally can deal damage to little bird with a fucking side arms. You can shoot out pilot from his seat. Just shoot at LB for gods sake, 90% of weapons do damage to it, some like SCAR/AK15/AUG do a lot of it.
Not to mention RPG'S or Vehicles, especially APC and 7m CROW and HMG
JUST SHOOT AT MOTHER FUCKER
The amount of pilots able to avoid squad worth of playerrs focusing them is extremely low, if they even exist. Even 100-0 guys will fold when 10 players will start shooting at them.
no
I think should put ctf on district
look man, im going to be honest. i am NOT going to blow through hundreds of rounds only for like maybe 10% to hit for a chance to hit and maybe kill the pilot. that fucking lightshow i shoot into the sky will be a fucking beacon for any and every enemy recon player too. i have quite literally traced gunfire through trees to headshot people i literally cannot see.
Then too bad for you. YOU CAN easily counter them, if you refuse then too bad
Which is why Blackhawk should take 2 heat rpg and little birds 1
Little birds def should take one
2 heats for a blackhawk is harsh
They already die to one?
Considering that its already easy enough to take out the tail and bring it down instantly
It’s not that easy to do
if you’re in an apc or tank its very easy
Infantry not so much
not sure how many shots it takes with a rifle or one of the humvees with guns
Infinite, because there will be an engineer inside repairing it
I’m not even sure what’s black hawk supposed to do
Be shit gunship or a worse version of the transport littlebird
if there’s a good crew yes but most of the time thats not the case
It takes a lot of bullet damage for it go down . I’ve used all the ammo on humvee one time an never could bring it down
You kinda owe to get F trying to backcap and instantly tail sniped
God, i hate backcapping 😩
I have no pity for helis
I steal an apc and camp at spawn for those foolish back cappers
they can hunt other birds
Ooops, the bushes speak c4 and tandem
although it depends on how good your pilot is at positioning
biased opinion, they suck at using gun so they backcap to get pts
Most backcappers don’t intrude blue area to c4
The real threat is randomly synced tandem only
I’ve been throwing reports on new district regarding south faction having huge advantage holding off vehicle in spawn area overseeing F while the north faction got LoS blocked by buildings
I love hidin in the reeds wit a 249 an medium scope on that map
Catching up... as far as AA. I would argue that AA should make life pretty sucky for bad pilots. But you also can't balance it around the 1%.
Assuming we are talking about ground to air missiles that are used by infantry, there has to be a few balancing factors.
- AA has to occupy the same slot that AT rockets use.
- All heli's need a limited supply of flairs. Random number, but lets say 15. Flairs are not a "fire and suck it engi" item though.
Flairs in conjuction with good piloting will allow a pilot to survive. Though once flairs are depleted, a pilot would be forced to use buildings (or somehow have a gunner shoot the missile) to avoid being hit.
Air vehicles need a warning when they are being locked on to. Evasive manuvors can be employed to break a lock. Keep in mind that with how many people are in a single game, you have to make it somewhat possible to stop a lock - else you will just be shot down by 35 missiles the second you take off.
3) Small arms fire on the big birds need to go away, or be cut down greatly. Once you have proper AA, that needs to be the avenue used to counter them. Little Birds should take small arms fire, because they are fast and lighter. They have no excuse
maybe the copilot could be the one to activate the flares so it actually has a purpose
I think both should be able to, but even if the pilot can activate flairs, it would be MUCH less effective than if you had a dedicated player doing it for you.
And that isn't even a balance thing. Try flying a heli, dodging missiles, dropping off players and firing flairs
A little hard lol
I really think the rotor mechanic needs to go away
I just don't think the big birds should be able to be one tapped.
and now that bandages heal its not even so bad
most of the time
all it really does is take out your armor and make you vulnerable depending on where you land
I have been randomly shot out of the sky with a lucky af rotor hit from across the map. It really sucks when that happens. Its not good gameplay, and I really can't counterplay that.
IMO - destroying your rear rotor should just force you to counter rotate to maintain control, just like real life. That would be a massive pain in the neck, and a large number of pilots, even good ones, would most likely crash. But the good pilots can always try to limp back to base to be repaired.
I think the "blackhawk" down mechanic should be moved to when the big bird takes lethal. It will start that spin, main rotor destroyed. It basically gets a new - smaller - health pool that if depleted, will cause the heli to actually blow up before it hits the ground. If still alive when it hits the ground, exact same mechanic occurs as we have now when your rotor is hit.
this would be a cool change actually
having the birds just explode in midair after their health depletes no matter what doesnt make a whole lot of sense especially if the thing finishing it off is like a rifle
Also the rear tail rotor hitbox needs to be smaller haha. With that change, I would be ok if a single apc shot would do it in. As now we have actual counterplay.
My first 200 rounds did nothing but clearly my last round hit something really important 
100%. I think that should apply to all vehicles though. All vehicles should be disabled before destruction so they are just mobile coffins =P. Look at the APC and jeeps mostly here.
yeah the guy with the lmg dumping their belt into it did nothing but my singular m4 mag was DEVASTATING
Granted, you take a tank shot in a jeep, anybody inside would most likely be very hurt, but still able to try and live =P. Even if that is still pretty unlikely
mustve had explosive bullets 
I mentioned mission kills.
make vehicles much more durable but also make them able to be mission killed in a variety of ways that would require and engineer to patch up for the vehicle to continue to be used
We are talking about one narrow aspect of the game though. In rality there are a BUNCH of changes I would love to see that all go into making balance, but also increasing the innerplay between vehicles and ground.
10000%. Like if you take an AT mine in a tank or APC, that should fuck up your treads or tires
you can still use the turret, but moving will now be a little hard
So while I am technically wanting to buff vehicles here. I am also advocating for stuff like this which still creates balance and the ability to answer vehicles
and also gives certain gadgets more reason to be used
fwiw, the new "health pool" that the heli gets on being disabled can also reflect on how it was disabled. IE, if you just took your 4th AP tank shell, you may only have 10-20% of that "disabled state" health pool. That way heavy arms doesn't feel pointless.
Any idea that requires engi to come out of disable vehicle in the middle of the fight is gameplay breaking stupidity. Its to easy to die to RPG splash, snipers, inf that way
why
At best, after vehicles are good enough we could have system like form BFV with tracking and repair from INSIDE
One person will sit in a vehicle the entire game, I believe in BF4 they are referred to as vehicle whores
mmmm, I would rather the engie and their team have counterplay than just sploding... How would it be any different if an engi had to get out and repair a vehicle vs just blowing up in the first place?
To start, stick with your team so you can be defended.
And... if you don't, an enemy could actually try to commandeer your vehicle.
Both sounds like great gameplay to me. It creates counterplay and a reason to work with your team for both sides.
People just can't accept others enjoying the game the way they like. Especially when they can't out skill them. Sweats will whine about vehicle players becouse their hundreds hours in aimlabs are not effective
And who said you had to leave your vehicle, a random teammate could always try to patch you up. Traveling with a supporting fire team IRL is always done for a reason - to help prevent exactly the things you are concerned about.
they should add firing ports to the apcs so there’s at least some form of defense against people who run at you from behind with c4
We just need less players with c4 haha. c4 should be engi - and maybe support - only.
I love vehicles, and the people that play them, it just sucks one person will take a tank or IFV and sit in it the whole game, then no one else gets to enjoy them
I agree
true
Just make vehicles reserve themselves for like 1 minute, until the previous driver dies, or until they travel further than 20m away from the vehicle. During that time they vehicle cant be stolen be friendlies or enemies. Enemies can still try and kill the driver repairing the vehicle to steal it though
Vehicles should be squad lockable with any player able to unlock the vehicle if nobody from said squad is near it for a minute or so.
of course, enemy can just hop in whenever
this is for friendlys only
That sucks, but I don't think we can address that. Honestly, I have hopped into a tank multiple times as the gunner, and just asked the driver if they were ok with switching off each time we go to rearm. You would be surprised how often they agree.
Most tank drivers would rather do that, and maintain an active gunner - probably why
to combat this maybe they could adjust vehicle respawn times so they arent limited to only respawning after said vehicle is already destroyed
The wheels on the battlebus go round and round!
Ehh, that could be harry fast. "Oh look, we have 15 tanks because we managed to not die, good luck!"
tanks excel at open ground combat not city
I had an absurd vehicle theft moment the other day. Parked a humve on the edge of spawn, behind cover, next to A, with the turret covering the objective.
Turned the engine off, and started engaging with the turret.
The first person to spawn in, turned the engine on and rammed the humve directly into the building at the point before getting out and dying
the more the merrier 
This happens all the time. We 100% need squadlocking
Had somebody do the same, except they drove me into the ocean.
just yesterday
My idea still stands, tie vehicle spawns to squad points. Then we can limit how many there are with the squad point system
Honestly, I wouldn't be against that. But there should be a maximum timer where a tank will spawn if no squad spanws one
We also need a maximum number of tanks
max tanks per team should be 6
Oh don't get me started on the new boats on one of the new maps, there'd a sandbar stopping them from entering the center bay.
I got one off the sandbar, backed up, started shooting a rhib, and someone spawned in and beached it on the same sandbar
lol... have the tanks get airdropped in. Imagine the enemy seeing that and doing a mad push to try and capture the drop. That would quite honestly be fantastic gameplay.
Only if I can call on in onto a windmill to crush it
I mean, fair is fair right?
reminds me of the old COD strategy where you would use care packages to squish enemy players lol
I don’t get why tons of random ahole like to drive away spawning vehicles
People like to grief and watch the world burn.
free uber moment
Me reading the 1019839540202847302028475940382730 message in here
Imma unfollow this cuz its clear tandem and c4 need a nerf and nothing else useful is being discussed
If the vechiles are buffed instead more people will use tandem which will make more drivers salty in this thread
This thread could be named - vehicles’ rant since they won’t acknowledge anything said here, even if it’s good ideas
copium inhalement channel
Honestly this is a pretty narrow sighted view of the discussions in here... there have been plenty of great suggestions from many people regarding vehicle gameplay that exist outside of c4 and tandem abuse.
Sad, but true lol. I can only hope that maybe, just maybe, they would.
I had this multiple times with the new boat (because for some fucking reason driver and gunner are split). sitting in water and shooting helis/people droping on basra C
Every 2 m some random decided to spawn on the boat and drive it straight to the beach
FFS
squad lock when
Not squad lock. Vehicle lock, for driver only, LBA, tank and APC, 30 s
You can 1 man squad, same results. Vehicle lock encourages more 1 manning which is stupid (except APCs which doesn't even have second fighting seat lmfao)
What I was thinking
shit like that drives me up the fucking wall. i really hope they add something akin to taking the keys out of vehicles, so no one can start the engine except you. maybe have the key automatically teleported back once you die
this needs to be changed
currently yes
why apc is objectively best light vehicle
the worst*
At the cost of being as squish as a humvee lol
APCs have zero redeeming features for its supposedly infantry fighting role
comparing it to lighter vehicles is pointless
can’t even one shot dudes
ong i think i took my last ever apc today
rip
||rest in pieces||
Even then you can get one tapped lol.
oh and random tail rotor snipes
had some medic tank 9 rounds, 2 being direct to the chest, just bandaged once and kept healing with his box 😔
actually no
took the apc back to base and bailed on it lol
you're not hitting anything at spawn with APCs, that thing has artillery accuracy without artillery capabilities
The most annoying part is people jump like circus clowns to avoid the he splash damage
lmfao ikr
Which is shockingly effective
see they still hit, jsut did almost nothing
given how inaccurate and weak that shit is, it's effective (at pissing me)
did I forget to mention btr has the smoke launcher on the vehicle model but not usable
Just like how inaccurate the heli mini guns are lol...
just add 240s and PKPs at this point they'll fare better on those helis' peek holes than pea sprayers
Bro, at least they do something now with the explosive change, you may detonate enemy ap mine or claymore to kill enemy
honestly just weld a makarov to the front of the apc and you'll double its inf fighting capacity
chopper can’t even do the accidental detonation
@magic ingot has earned the Tier I Member role!
I am just glad they made it so c4 despawns when you die... I have died soo many times to killing a guy after the threw c4 on me, only to also die a second later when he spawns.
no way!!!!
While some people grief spawn camping vehicles by throwing c4 on them for enemy to detonate
c4 bad
I think friendly c4 should hurt friendly infantry
vehicles.. that is a tough issue
more likely I would rather bans be issued for griefing than any gameplay changes
you right weld it to the back and it'll probably still be more effective than the 20mm hedp main gun
make c4 clip through friendly vehicle
I think it is a valid strat though to c4 up a quad bike and drive it into a tank
Don't want to ruin that gameplay
Throw c4 before riding it?
so allow c4 to be placed on empty and enemy vehicles, but not friendly
Bradley war recreation in this game 💀
Oki needs a fucking Oscar for his hilarious acting in this whole process
https://www.youtube.com/watch?v=mtihfrl4miM&t=42s
Also you can see the fucking 30mm isn't that inaccurate even at miles away lmao (Yes I know this is an Apache's 30mm not BTR's 30mm but same shit)
Apache helicopters eliminate a platoon of Taliban setting up to ambush a U.S. special forces patrol. Footage taken during operations in 2009 in Afghanistan.
THIS IS STRICTLY FOR EDUCATIONAL AND HISTORICAL DOCUMENTING PURPOSES.
Holy fuck man "balancing" drains my braincells
no, 30mm
30mm, just different shells' length
but they're both explosive so it doesn't matter
I would say allow c4 to be placed on empty, or squad controlled vehicles
the point is balancing is so awful
if devs want to keep current APCs' damage and accuracy, one solution left: remove mag and increase fire rate
how many c4 can I deploy at a time?
20 rounds ready, there's a 30mm sign
when a 30mm explosive round knocks off a player's helmet, but does no damage lol...
as many as you can carry
basically unlimited if you have a resupply
fact: c4 has faster ttk than AP shells on a tank
I have an awful suggestion, make c4 singleton deploy so you can’t just spam 4 on a tank and one shot it
no that's a decent idea
That... or make it so c4 has a det range.
make c4 takes time to stick and deploy
is there an arming distance for the rpgs?
no
No
didnt think so
You can practically shoot your own foot
yup
no rocket jump sorry
Honestly, if they added a sound and animation to arming c4... that would mostly fix it. I sitll think only engi + support should have it though.
engi + assault
I could agree with that
support needs different love not this one
HLL has this … satchel thing that can only be time fuzed at least 30 sec but one shot heaviest tank
support needs the ability to deploy mg nests. THAT would be fantastic. Engi needs to be able to make temporary rearm and repair stations for vehicles. Assault needs flame throwers 😛
Guys can we vote. GUNNERS GET TRANSPORT EXP in black hawks?
/
assault is supposed to be the main spearhead so giving them explosive is reasonable, same with engis being specialist class that focus on anti vehicle. Not the rest, they're not supposed to be frontline units
replacing them with anti wall charges or hammers are enough
I guess big difference is that assault should max be able to have like... 2-3 c4
100% agreed. Shaped breach charges for all other classes.
Does anyone have pic of APC?
well if we limit c4 for classes then default should be 6 to not making vehicles that OP
6 for engi, 2-3 for assault. Given they are faster and supposed to have less gear.
support really likes having C4. being able to refill them means you can be very effective at tearing down walls and buildings, which i think is neat. medic and recon having C4 is questionable though
assault getting like 3 c4, engi getting 5, everyone else gets wall charges
it's already near impossible to close the gap with a vehicle as a support
i don't think you need to remove C4 from their kit entirely
like assault can be lat, engi is hat
support should stick more to "support" role imo, not charging
ingame or
give support a nade launcher that has ammo for smoke, impact and frag nades. Maybe 2-3 of each. THAT would be a cool weapon. It would probably be a gadget, not a primary.
Yeah, in game
tearing down walls and buildings isn't charging
assault needs guns not gadgets
hence giving them anti wall measures instead of c4
in the same way a support player can manipulate the terrain with buildables, he can manipulate it with C4. which i think is a really cool dynamic
They need both... @vague flint
need one a lot more than the other
True, but them not having c4 means you actually have to... work as a squad to cover multiple roles... gasp 😛
i'd like sup to get a smoke m32
imagine teamwork
but not more explosive spam
I use engi for building removal btw …
4 at mine can remove the temple at E of salhan
I would love for support's smoke to have the ability to change the color to use it for marking points as targets, or pickup etc
Having the ability to see a colored smoke marker as a heli pilot when picking up teammates... that would be SUPER NICE. As it also tells me where I should be able to land.
rather than gadgets though i like if they got a mg3, HBAR aug, bullpup pkp
that would be cool, maybe even ir blocking smokes too
Ngl that sounds like the role of squad lead
I think we need more than just the squad lead to be able to do that though
I think a squad lead should get those smokes though, as a free gadget.
perfect modelling, godawful performance
especially if the squad lead in question either a) doesnt know they’re the leader or b) doesn’t care and doesn’t want to help the squad
oh wow, they said it used APFSDS themselves
which can't do shit
as in, IRL they can't, or in game they can't?
they should match a tandem imo.
tandem should have no where near capabilites as APFSDS, ie buff AP
And... tandems should be removed from the game and instead placed as an optional turret on humvees. For that matter, we need vehicle loadouts lol.
10 to kill a tank from the front with AP is funny as hell
thats goofy as hell
and you have 14
I did a low effort thing
perfect
And they wonder why tanks camp lol.
Honestly, I hardly bother shooting at enemy tanks for that reason who are also sniping. And I bet they do the same.
360x200 pixels lol, lmao
at least it has a loud cannon
at least it can swim
tank v tank results in engis win (this is true)
apc in the water is probably one of its best places right now. Stay far enough away to make it hard to be hit with RPGs, no more c4 spam.
Literally the only good thing
not anymore
100%... and I never have an engi lol
now you can't swim well anymore cuz if you turn your back it's insta death
yep...
me when I shoot a littlebird with a 5kg dart moving at ~1600m/s 🧐
That little bird pilot was bad...
but also good shot
Not to downplay that shot, he should have never been going that slow for that long though
wow....
oh no that is a shot most anyone could make i think
if you go to the water area in a lav you’re basically asking for people to shoot tandems at you
still don't die as fast as if you were on land 😛
just that its such a clean hit
True
running in water is only good against RPG and c4
against tank you're fucked
Surviving on land is luck based in an apc
still better than on land tho
oh yeah...
sometimes you live for a while most of the time you dont
I find it fun to go to the islands and hunt snipers in an APC 😛
c4 is the biggest issue because sometimes people dont know where to aim the tandem to oneshot the apc
real
I know where to aim, but I don't. And I still one shot them lol
apc long range accuracy is so bad
I survived a tandem with like barely any health left once
my shit was smoking and beeping all the way back to base
i was lucky no enemies were on the way
whenever that happens to me, there is always some jerk on the enemy team camping the spawn line that gets me lol.

as a rule of thumb, never engage vehicles unless you have to as a vehicle
yeah
imo, if you are hugging the enemy spawn line and stay in one area too long, the enemy team should get a global enemy ping on your face.
its usually not worth the time
I fight tanks because I don't want to let people die to it lmao
Although i do almost always shoot at birds if they’re close
4 shots landed friendly engi pops in, "vehicle assist"
I like to bomb the first point out of existence and camp happily at spawn with my apc
yup hate those thing
annoying sound
quadbikes are easy targets too but those arent real vehicles
so i dont count them
there is actually an insane counter to little birds in the game already
my answer is ultimax
its... and I know this will shock you... buildings and smoke.
5 l-vehicle damage
survival onion:
layer 1: don't be seen
man the day Oki fixes vehicles I'll buy support pack
Smoke can be trophied right?
sniper on rooftop motionless gets nabbed by a littlebird
Sniper: "WTF that is so op!"
I do think supports need another buildable, a proper full height wall so they can try to repair and reinforce buildings with blown out walls.
Or.. just let them build up any area that has a destroyed wall
Support feedback thread it goes
yeah lol
3d spot💀
Tandems need a buff
@wide relic has earned the Tier I Member role!


Uh what does that mean
Tandems 2 shot tanks iirc
I want my heli killer lol
They don’t need a buff 😔
Tandem two shots tank, one shots APC
This mf: let's buff it
One shots everything else
More on the side of heli damage don’t worry ur tanks safe lol
They one shot transports
And little birds
I’ve died to tandem rockets so many times in a transport
Max health
i’ve never been hit by a tandem in a transport
I’ve hit little birds it takes two
I really don’t think it takes two for a little bird
i do but i dont stick around long enough to get shot down
im in and out
I thought layer 1 was "dont be there"
Full health it does unles u get the rotor maybe
You can't not be there when you are there🤔
How would you be able to justify killing big birds easier?? They are already pretty damn easy to shoot down... And pose very little risk to ground troops. A bird flying low enough to be a risk is already in danger of being killed.
random idea, buildable SAM (200~500points cost?) which can two shot LB with 150m range for area air denial and 10 seconds reload to give LB a chance to GTFO
Can never destroy tail rotor (important)
it'd be sick if transport little birds were able to fire flares or somethin
eyes in the sky type deal
i'd be happy with a working ping as well
Oh yeah for some reason you have like 60% chance pinging the passenger instead of the vehicle
Trying to ping vehicles from across the map with binos is hell.
oops, little too low and ny ping is off by 100m. Oops too high and off again by 200m. Ooops, i linged the vehicle but it did the little red "enemy here" ping and not the "tank here" ping. Oops, out of pings and now the tank drove off behind a hill
calculated
Random ass light weapon will be enough to make the pilot run away
Snipers literally sniping you out
This only happens because people dont even try to shoot at the LB
While in reality you can make the best of LB pilots literally rage quit Just by focusing fire
yeah i gotta be completely honest, i don't like being fun police but you shouldn't be able to get one-shot through windshield no matter what bullet hits you
you guy’s favorite p90 do decent l vehicle damage now start looking up
People will also complain about the 1% of LB pilots but they are more than happy when 99% of them suck af And are more than likely a free kill for them
taking sniper fire from every direction as a heli is kinda annoying and there's not much you can do about it besides just start yawing like you've been sucked into a whirlpool
LB has too much speed for SR to reliably track but BB is just flying target practice
It's cause that 50% damage reduction for a shot into the Glass Got bugged And never went thru
i knew it
Tf u mean, you Just hit it
i called that shit
Both are extremaly easy to shoot at
i really wish more maps used transport hermits/littlebirds; they seem lackluster but offer such a more active playstyle than the armed ones or big birds
You have a direct LB pilot speaking on experience, i've had tons of deaths Just because i get randomly sniped out or Just beamed by: 7M humvees, APCs, AUG/M249/Ultimax, RPGs, even fucking tanks start to target LBs
I shot down a LB with P90 yesterday
Good for you
pdw's have unreasonable amounts of l-armor damage
littlebirds have a pretty small health pool
This game never should have a way to shoot down flying vehicles with light weapons, there should be dedicated gadgets or vehicles for AA
It ruins the vehicular feel
Same for c4 being available for every1 And tandems everywhere, exactly why tanks And apc players are FORCED to spawncamp
