#Vehicle - Feedback
1 messages · Page 2 of 1
Nobody is going to cover you in a 127v127 tensatown where rpgs are flying left and right
interpret?
read the first line clown
far away = unreachable, I'm utilizing your language usage
man can
maybe improve your english first before making a clown statement
can't even read surprise he can drive a tank
you haven't even written down any proper argument
Least mentally challanged tank player right here 💀
Campin in spawn is exploiting that better for any class
if insult is your only defense then good luck cuz shithead like this makes me question if non testers even know what the fuck they are talking about
I'm sorry you have a hard time reading. shoudn't have expected much looking at the profile tho.
what 💀, how is it exploiting
Enemy can’t reach it by rpg soon as u enter enemy spawn u can’t fire weapon
at the end of the day nothing is accomplished because all you did is writing down shitty arguments and refuse to give proper explanation
Bud never left his spawn so he doesn't realize there is a 10nd timer if you enter enemy territory 
I don't recall you can get that many kills camping at spawn in Wakistan or any maps
In my experience, for some reason abuse starts in these vehicle-related threads
Can you repeat that in English?
Lmao every time someone posts stats it's cringe
take an English class first maybe you'll understand
Cuz tankies want to feel good with their kd.
whatever pleases you
haha its me?
so being able to go 100+ in 0 isn't an issue in your eyes?
i got 130KD with tank
im tank shitter
It's a map issue
yes why?
Then why was me going 130-10 with a vector an issue?
Never said it was
I didn't know tanks were travelling circuses packed with clowns
unless you're quoting some random ass motherfuckers show proof they said so
Tanks being clowned on by c4 isn't an issue either. Just map problem /s
how is it related to dropping high kills?
- I'd like to report a murder.
bro is a braindead dropout
im thinking a clown car
the problem is that any class can use the C4
arguing with newbies make me laugh every time because they don't know what the fuck they're talking about
ironically the number one threat is infantry
Anyone can drive tank
maybe this skin will satisfy your infantry experience
someone die soon
but good tank player as long as survive
anyone can use a gun: no problem
anyone can use a tank: big problem
people will bitch about anything better than a vector or evo nowadays
I mean are they doin obj or just farming kills
what do you want them to do
Wait so tanks are better than the gun you considered the most OP thing in the game? Well case closed then
least delusional response moment
Obj
If the purpose of the tank in game is to act as an explosive sniper, then why have it lmao
why are you so opposed to a tank nerf anyways?
It boils down to, what the fuck do the devs want the tank to do, and how do they do that with the players being fucking min maxers
fire support? Ye why need it when we can have infantry to cover fire am I right mister obvious
because it's a silly nerf?
fire support lmao
already weak
"explosive sniper" lmao
how is preventing them sitting in unreachable killzone spots a silly nerf?
Tanks need a hard nerf or a timer for spawn to be kicked out once u start engine
Sits far as fuck away, shooting explosive rounds, that sounds bout right. Maybe you do need some English lessons after all.
I've been a tank spotter a few times and have seen tank commanders die instantly 90% of the time
because if you nerf its only ability to stay relevant and survivable left after countless nerfs then what is its point then?
you have a problem with that?
So sitting in spawn where its physically unreachable is its only ability?
Yeah @vital shuttle, we talking to an actual clown lmao
Like you do actually realize you have 10 seconds in enemy territory before you just get insta killed?
with C4 you can't run up
let me guess this straight you don't have an issue with snipers shitting on you past 1000m but if a tank gets you it's a big issue
I'm not the best tanker, but I can confidently say I'm a good tanker
Therefore, it is hard to say that it is a vehicle that can get 100KD over without skill
With rpg by the time you're reloaded they've already gone behind the hills again to heal back up in spawn
Chicken shitter sniper tanks running back to repair the moment a single rpg hits lmao
you realize spawns are far away from main objectives? Where most players usually concentrated?
No cus if a sniper is shooting me from that far i can hop on sniper class and dome him back if need be
same with tanks, although less likely because it's shitty against each other
Hide in the bushes, shoot the tandem and the tank will die instantly
if you expect every motherfuckers to be able to kill a fucking tank then just fucking quit game LMAO
Imagine sucking so much you can only point and click from a safe zone
unless tandem got nerfed last time i tried this it did 44 damage
and they just drive back of whilst im reloading
point and click doesn't give me a 106-1 game
or i just get insta nuked by their HE round
It do if you're in a tank spamming HE from a safezone lmao
you're actually delusional
shoot back
give 87 damege
bro expect to kill tank easily without it being able to retaliate or escape 🤡
i would if i could actually hit that from where they sit
Sandy for example they will sit on the road to their spawn facing and they have the high ground as well
that wouldn't allow for a 106-1 game
its next to impossible shooting their rear
you're fucking delusional to think tanks can be braindead easy to use and should be easy to destroy
Man acting like the tank is weak lmao average infantry gets destroyed by it just stop
my man's basically misunderstanding all we want for a tank rebalance lmao
all he hears is "nerf sniper tank"
I've litteraly done this to shut up some clown camping the tank 5 games in a row just so he couldn't use this and got a 164-0 game
first time in a tank
and not "change tank so it's more an in-fighter than a fucking explosive sniper"
"Rebalance" except all points you gave are just fucking nerf tanks which is already questionable at its core 🤡
User? Map? Region?
solutions then?
Tensa EU
mfer really didn't listen when i said 10x hp and no zoom
what the fuck
Utilize cover buildings an such
It is easy to exceed 100KD in Wakistan and tansa
scoreboard?
Sandy Basra
This dude thinks everyone screenshots mid scoreboards
he wanks off his 100 kd
gets pp hard
"My dude has a 164-0 game"
"Where"
"I don't screenshot it"
Sounds similar to sources? I made it the fuck up
🤡
I'd be ashamed of even posting a scoreboard screenshot with the tank icon next to my name 
exactly, everyone knows how you got that 100kd lmao
proceed to say tanks are easy to use without giving actual sources or evidence
shooting from spawn zone? how brave 👏
You keep repeating your shit like a fucking parrot lmao
i mean, you don't care about evidence in the first place lmao
Proceeds to say tanks are hard but gives us sourcers/evidence which state the opposite
Your one to talk
I literally said it's map issue 🤡
IT TAKES SKILL OKAY MY MUM SAID SO
improve your english
Y doe it bot u?
at least we understand what he's saying, and he understands what we're saying... you on the other hand.... wew
If you have given it I'd have cared
You've got by far the most broken English i've seen today, tf you even on about?
nice reflection
It's hard to fight without a spotter and hard to achieve alone
Facts: Stays far as fuck away and shoots explosive shells aka "explosive sniper"
You, the clown: lmao
maybe then go talking with your buds? We're talking with each other Mr Obvious 🤡
"maybe then go talking", go learn English bud
"Maybe then go talking with your buds" Isn't great sentence structuring lad.
You're the one that started about learning english 
Oh and next time "Maybe then go talk with your buds" will fit a bit better
You can have that one for free
❤️
what the fuck? What should it be? You've consistently refused to give any proper solutions to back up your rant lmao
"a bit better" you have entirely restructured it to an exact different meaning lmao
Actual braindead moment
You've consistently refused to give any proper solutions to back up your rant lmao
I did, and you've chosen to ignore discard it like everyone else's comments just because they don't align to your world view
I'm really sorry but how on earth can you possibly have seen countless of tanks go 150 kills when not even regular players can manage 100 in the most insane matches I've had
But even more than that the existence of people who can do well at a thing doesn't mean that the thing is overpowered, especially when the vehicle playerbase shrinking just means the median vehicle player is better at figuring out what they're doing
"10x hp and no zoom" ye its a tank not a fucking bunker 🤡. Sorry but I dismissed it for being too shitty
Bro has a problem with tanks backing up after getting hit lmao 💀
- I have heard that anecdote... Non-stop since I joined this server. I have seen like zero evidence that it's either a common phenomenon nor its existence is in itself an issue
The tank isn't overpowered. sitting in spawn with it whilst essentially using it as attilery is
Im all for tankers sitting on a mountain side where you could actually run up on them and actually make a play against them
just not in a safezone
what maps can people even do this on other than wine paradise?
"tanks are already strong af. i've seen countless players drop 150+ in 0 games, no need to buff something because some players don't know how to play it" you're literally contradicting yourself
Tensa???
Basra
Yes they are strong, but that's not the issue you whiny twat. i've litteraly said several times the safezone camping is the issue
Tensa is a flatland with almost zero elevation man the only way someone is sniping in a tank from spawn is if their team has lost incredibly badly
I usually see them on the highway overpass thing and then dip back when they take some damage
Basra spawns are behind the elevation that would enable vehicles to shoot into safezones except for d
you fucking said they're strong, being denial much?
Is that position not frankly totally useless
Holy shit you can't be this fucking stupid
"BuT tHaT's NoT tHe MaIn IsSuE" 🤡
Only one in denial is you
They're denying the entry to spawn, while not doing anything anywhere else on the map
no its a pretty good chokepoint and alot of people crossing the street there going on flanks to the other objectives as well
The hell is happening here
(wait in the interest of clarity could you point out the overpass I might be thinking of a different one)
sure bro, next time tells your tank bud to attack objectives instead of ughhhhh "farming kills"
Is this the E one?
Na just gona c4 them so enemy can one shot them
Please give me a source of people consistently getting 150+ on a tank, I won't argue with you until you give proper sources
and then you bitched bout how they stay back instead of going forward, I'm amazed
Okay I can see that yeah
Na I’m gona do it to my team if there being dumb like that
But like: using elevation as a protective shield and a vantage point is... Literally what anyone, regardless of being in a vehicle, should do
have fun with them not pushing
Plus usually that position can't reach the suburbs outside d if I'm not mistaken?
Yeah but the thing there is there is only 1 way up you can't go on a big ish flank because its all covered by spawn territory and they just have to hold the single chokepoint
I mean if there that useless an to cowardly to move forward then things need to be forced
but that's literally what they can do without dying, pass the fucking bridge and you'll see engis pouring out like fucking ants when they see flesh. Christ do you hate the fact that people want to live instead of dying like bots?
And in the case where they do get hit 99% of the time they can easy fall back and heal up in spawn
maybe fix maps first so people don't have to camp 🤡, that I'll agree with
Kill the engis?
None of the examples you give paint a good picture on how tanks can survive without camping well
who's gonna do it? The tanks are doing it by camping
I thought you were such an exceptional tanker. can't deal with a bit of infantry?
Are you delusional
Even with tanks that aren't sitting in a safezone i had a hard time to get to them because the dude on the turret is good at the game
like there is litteraly no need to sit in a safezone
"just kill em" like no shit bro except they're covered by a shit ton of bricks and angle 🤡
you can do just as well outside of it
I can see that but like... Does this not also apply to the average infantry squad?
only difference in a safezone you're completely void of being pushed
Yeah it's hard to kill a tank overlooking a choke in an entrenched position... But it's hard to kill anything overlooking a choke in an entrenched position
The dam on waki wouldn't be much worse just because a tank joins in on the bad choke
Wakistan is busted anyways conquest or not
Yes but TTK on infantry squad is alot lower than a tank. there is no need for them to sit in spawn to reduce being killed down to 0% when they can still pop off roaming the map away from heavily occupied areas
You're stating the exact reason why tanks are camping
Yes so that's an issue isn't it?
Yeah and that's what the vehicle players have been stressing, that it's unreasonably hard to roam the map period
how is it good game design having to play against something that can't be killed
It's a map/vehicle issue
Vehicle drivers i wana be indestructible
Vehicle players are still subject to the same restrictions - you can't really play too independent from your teammates, you can't play too aggressively - while also being extremely vulnerable to small amounts of infantry fire
At least before this it was mostly two shots from a tandem, now it's a one shot
when literally every motherfuckers have capabilities to destroy a tank and they can hid in a billion angles and windows then WHY SHOULDN'T THEY CAMP?
i've had alot of good fights vs a tank squad on valley that just sit in the hills. they don't have to sit in their spawn to get a good K/D
Yeah and I'm not saying you have to either
It’s not real life stop bein so afraid wit it .
I'm saying the reason they sit in spawn is because the game's current balance disincentivises them from doing anything else
"it's not real life so just go die" 🤡
I’ve gone up against tanks a actualy doin what there supposed to do took 8 of us to finally take it out
Why would you waste your big tank and fun shots going into a place where you will be very vulnerable when you can passively earn a small amount of kills in the background
It's not like 10 kills Vs 1000 kills on average what I've seen is like 5 kills against 10 kills
No shit this ain't Squad nobody's gonna clear engis house to house for you
yes and thats why spawn camping needs to be nerfed. just buffing the tank isn't gonna make people more aggresive they will still end up sitting in spawn with it just now with a stronger tank
Then y wouldn’t they nerf a indestructible vehicle that bullets don’t do shit to 🤡
literally less people camped before tank nerf than now
it happened back wayyyyy before EA
Yeah but I'm saying spawn camping isn't even the problem here
Just admit everything armor an map wise needs re works
once again you have shown you have zero clue about you're saying
Spawn camping is disadvantageous to both the drivers and their team - they get low kpm on average, they have no utility at all, they can't have much fun
maps like sandysunset needs some tweaks, the hills are high enough to have clear vision on half of the map
literally every maps need a rework to allow conquest flows
Spawn camping is not the cause of a problem, it's the result of the existing problem of balance
^^^^^
I'm not even a tank buff person I'm for just qol and customisation for tanks
Tanks wouldn't camp if they don't suck that much
Spawn campin diffentlg is a huge problem no excuse for it
Tanks perform better at open areas
Most maps are hella urban, making it hard to predict where people will come from and blow you up
^^^^^^^^^^^
?? There are no excuses for it because it's the result of an existing problem, not the cause of other problems
People defending spawn campin disgraceful 🤣😂 for any class or vehicle
BF4 is definitely not a good place to learn from when you're trying to improve and tweaking vehicles
Spawn camping doesn't really affect anything other than the team's ability to win (ergo it decreases that team's ability to win)
its the only bf game ive played
they do have one thing right which is everyone can kill each other
Bf4 is a great one to learn
theres also bf3 but its been so long since
I miss metro
Yes so do what you see the tanks on valley do usually and sit on the mountains and be an overwatch for your team.
wait do we have tanks on frugis?
you can sit far away from a fight without sitting in spawn?
You are refusing to play on objs and refusing to take power positions, it's literally just disadvantageous - and no one racks up hundreds of kills spawn camping, not unless something very wrong has happened
I'm still unsured why you have a problem with tanks not entering the shithole on objectives
Brother just stop you've already proven that you have the most selective reading ever
Cause if we don’t have something supportin infantry like there designed to what’s the point of havin them
That's the job of AFVs
being selective whilst reading your one sided shit is the most correct thing I've done today, thanks for the compliment
Tanks are breakthrough vehicles, that's why they get their higher health
literally the point of APCs, once again they're shit
either you're delusional or you haven't played the game that much
And even then the AFVs are, currently, regular one shots to any engi with a tandem
people bitch about tanks having high health? Christ what
It's does ammuse me the single biggest ass hat on this discord is advocating for the tankers. I'm sure there is also some sane tank players tho
That’s the job of armor also to take out enemy vehicles especially when enemy team armor is doin the right thing an stickin kills just go ahead an say no skill
"It's does" thanks for the invalid argument
I get the tanks should be armour killer part but not the back part of the sentence
Armor vs armor equal footin chances to take obj . When friendly teams doesn’t ur at an immediate disadvantage
Delusional clown
O yeah agreed
I'm for AFV buffs tbh not tank buffs
but that's your team's issue not the mechanics' issue
An who hear really likes losin to
I'm not sure if it's even valid to put it here
thanks for the reflection, couldn't have seen it better without you mentioning it
any AT nerf is a tank buff, basically
not directly but still
Tandem needs a huge buff
I'm not sure if it's even valid to put here* once again keep working on that sentece structuring
True true
The drop off for it is nasty
I support this. Wineparadise is just pure hell beause neither tank can even kill one another.
"sentece" ok fucker
Wait what do you mean it's nasty
christ just fucking stop with the insult and start giving proper solutions
That thing's only balancer is its dropoff it had better have insane bullet drop
Missing a keystroke isn't the same as not being able to strucutre a sentence 
Drop off for aiming it u gota pretty much arch it at long range
"strucutre" you have spelled everything wrong consistently yeah fuck off bud
but that's exactly what makes it balanced?
Yep
Also can y'all cool it a bit it's just a video game
you're bitching about tanks camping and then saying drop off is nasty?
I'm not sure if you're on the right track buddy
It's amazing how delusional you are. meanwhile bozo takes 4 minutes to respond cus he has to spell check his shit 5 times over
I’m sayin if there gona be camping in spawn more should get better counters
and still fucks up
The tandem is unbalanced as hell and also like... It just isn't fun to have a near one shot weapon on every vehicle in the game
nice reflection
bro nobody needs to take a picture of you
Only if u hit from the rear which is realistic it’s the weakest part
You got that one in the clipboard?
Like no other game of this type has one - especially not bf
nice assumption
Javelin
ye but BF has APS
But it's so insanely easy to get to the rear of an AFV on most maps
I mean you've tried using it like 10 times now none of which succesfull unfortunately
Again realistic
At the very least two hits should be a minimum
It already is
none of which is succesful unfortunately*
You cannot balance a game around 'realistic'
Not in the context of the sentence 🤡
I mean they shouldn’t be indestructible
bro you're fucking clowning yourself right now just stop lmao
they aren't
Exactly "Nice reflecting"
All of the things you do is consistently giving out insults instead of giving a slight care about balancing the rant you have set out 🤡
nice try
Ur one to talk
I have no rant so I don't have to give solutions
I cannot stress this enough man why is it that the options are weakening the assault vehicles or 'they are indestructible'
doesn't mean they're indestructible
just 99% of the way there /s
Literally have matches 85% time top scores are the ones in vehicles actually doin obj 😆
ok?
So you're saying vehicles that don't do objectives don't stay in top scores 85% of the time? How is it a bad thing then?
You people are missing an important thing. In the games where I have gone 100+ kills in a tank with my gunner I end up still losing the game in the end through tickets. Tanks feel completely useless to the overall team and there is a deeper underlying issue with how vehicles lack objective play.
Again: Where is this even coming from???????
his asshole
Isn't that just a personal feeling that you don't like vehicles?
No I like tanks
If 85% of the time they are dominating the matches doing obj then there is no problem, they do not need a nerf
What we have accomplished through this discussion is nothing
Highest vehicle kills is wit ether or apc
There will always be the remaining 15% via the magic of statistical probability
but that're the only combat vehicles??????????????
Like no shit Mr Sherlock 
@clever vessel pack things up we're leaving
Yep when the other team just sits like cowards Fermin kills in spawn cause they to cowardly
U dumb
Literally have matches 85% time top scores are the ones in vehicles actually doin obj 😆
Yep when the other team just sits like cowards Fermin kills in spawn cause they to cowardly
Please reflect your statements, have a nice day
Man I'm not even mad rn I am just confused
You cannot simultaneously have a vast majority of matches where vehicles are doing their jobs and well and also a significant glut of players who refuse to do their job
Those two things do not coexist
It can when one team is doin one thing the other isn’t
I’m more talking about the spawn campin
On one side
One team does it when the other doesn’t
source: my asshole
As in they get pushed back and instead of pushing forwards they sit in defensive positions and refuse to move up
So they will always sit in defensive positions faraway from objs where they are functionally useless
Yep
That's not even something you could solve with tank balancing you solve that with a report for griefing lmfao
True but when it’s almost every match something gotta happen
buff tanks so they can go without dying upon arrival, I've said that over and over again
Again: I ain't see no tanks doin this every match, what I do see are tanks and AFVs who push forward, are quickly destroyed, and can never reconstitute as part of any major combat on most maps
Gues I just got shit luck
Guess you do, yeah
Make vehicle respawns be tied to objectives, yet go a step further and not let people spawn in the tank from the deployment screen unless they contributed to the objective. Either from getting kills, reviving, capturing, defending from the objective.
Maybe this is a shit suggestion but whatever.
Honestly? Not a bad idea ngl
I can see a lot of people not liking this
Restriction isnt fun
Oh wait actually the tying being able to use a vehicle to objs might not really work at all
Like it’ll either be too restrictive or not really a thing
I do like the idea of doing more stuff like waki F, give people vehicle spawns when they cap an obj
Makes different feeling conq maps
More like 60-0 maximum if you're playing extremely well. You can get more than that if you play more aggresively but if enemy team isn't full of pepegas you will die.
I seen maybe half a dozen, and I am here from February. Before EA there was no 150-0 game. Idk what game you play, but there is no countless tank games with those scores.
Yeah, let's make tham even easier to destroy. 127vplayers running with C4, so let's make them immobile
LMAO
Snipers are lowest skill celling, suciside C4 also, claymore spam. Tanks have relatively low skill celling, right, but that only fault of thier poor design. They have high skill floor tho. Most players takes tank and dies without making 10 kills.
LMAO, no. Have you even played vehicles? APC turns around slower than RPG reloads. You can't even run away without showing your ass to reloaded RPG.
pretty sure he's talking bout tanks, which is false btw
if only i can reliably test the vehicles but we dont have em in the polygon
Mostly qol tho
and when i do want to try and drive it, someone else is already in the tank
not really, gameplay wise the movement and aiming system is kinda shit
the aim drop is on fix list yet we see nothing coming into fruition, yet
also tanks shouldn't be able to oversteer
Movement is tied to physics, Oki will do it, in future, aiming is under qol imo
idk it's not like cosmetics on normal scope the thing actually HAS a function to tell you where to aim, which it fails
is it just me or are the tanks slippery
roads are made of ice
reverse speed is abysmal
even the dirt 
@desert cove well I regret saying shit because now we witness the arrival of vehicle haters
It took them some time
now they're here, oops
But as expected, all takes are bad, and can be invalidate by an few hours of gameplay
It should be obvious that safe zones for vehicles where they can shoot out of shouldn't exist and it's only a matter of time until they are removed.
It should be also obvious, that this safe zone is integral part of the map, put in place to prevent spawn camping. It makes both infantry and vehicles invincible in their main base, so other players don't camp it.
You wan't to be able to spawn camp, if you are advotating for it's removal?
Pretty far off base with what is wrong wth the game vehicle wise.
Safe zones can still exist without vehicles being able to shoot out of them.
You can't shoot, heal, repair and use gadgets in safe zone. It affects all players indiscriminately
To start... I highly doubt your example here is real. In general the large majority of tank players have a kpm between 1.2 and 1.6, which is crazy low. This means they don't get 150 kills a game.
Second, the reason tanks (and APCs) camp is because they can't survive anywhere else.
Third, HE rounds have insane drop off and travel time. It actually takes quite a bit of skill to use a tank at range.
Fourth, tank AP and HE rounds do less damage than a tandem and move slower.
Fifth, vehicles have no staying power. This is another, lesser, reason tanks camp, because they need to return to base to rearm every 3 minutes.
Sixth, if you make tanks squishier, they will camp harder. Case in point, after the APC change, people camp even more crazy in them.
Picking 0.1% of players, performing well on a specific map(waki, azagor) , only to make a point is expected
Not quite sure if you get the point right now - there exists two kind of zones in Battlebit. The "safe zone", where you cannot go as an enemy, because you will die in 10 seconds and you cannot shoot while in it, and the "base zone", where even allies are unable to shoot. I am talking about the first one.
I get your point perfectly, but safe zone is in main base proper.
Base zone is blue/red zone
That's what it's called in game
Semantics. Tanks shouldn't be able to shoot out of them regardless.
In theory you can, in practice they will just retreat back to base.
Enemy safe zone camping is already out of control. If you didn't let tanks or infantry fire from their safe zone it would cause a very very very unhealthy meta where the first side to successfully set up a camping point on the enemy spawn wins.
That's a price you pay for pushing right up to enemy spawn point
You really want to kill players on thier spawn don't you?
I am talking about tanks. Whether infantry can fire out of it is another question.
So what price does the tank pay for being able to shoot across half the map while staying in the safe zone?
Do you have any idea the vehicle cheese that is possible camping safe zone lines? It's actually crazy.
It's not.
They can't, there is no map that allows it. Even azagor, a small map doesn't allow it
Only exemption is salhan, but tanks in salhan are a mistake, and they even shouldn't be added there
Objectively you are very wrong, sorry. Please get more experiences with the game... Not trying to be mean, but this is a well known issue.
That's just bias
Not an argument.
"I can do that but you cant'!"
But a necesity in your case
It's not an argument because what I said is factual, and there are many discussions in this very discord going over spawn line vehicle cheese campers.
That is another problem that has nothing to do with vehicles being able to fire out of their base zone.
🤣 people in here trying to vailidate vehicle spawn campin pathetic
Not validate, this problem exists only on Salhan, no other map allows you to camp from spawn. Shooting at point A/F from 100m away is not camping and inf does the same
Valley allows it too.
It exists on all maps I’ve played in valey especially
No, there is no line of sight outside of first point
First point is just to close
If they can't fire from in their spawn, the issue with spawn line camping is compounded heavily.
Also.... The ONLY, And I mean ONLY time firing from your spawn is viable is when the enemy has pushed up to it. What you are saying is that once the enemy gets to your spawn, you want the other team to simply lose, because they won't be able to answer the people dug in right outside their spawn.
But range is so close that you can hit vehicles with tandems
100m max, from blue zone to a point
that's not camping
that's normal engagement
Camping would be if you cluld kill people on the other side of map while staying in blue zone
Like in Salhane
Incorrect. There is a hill where they can fire far beyond E.
show me
Video, picture anyrhing
Prove your statement
Wait... You guys are arguing that vehicles shouldn't be able to fire from their spawn because of two maps??? Did it every occur to you that maybe, just maybe, those two maps need to be fixed to make sniping within the spawn lines impossible.
And fwiw, deep enough into spawn, your guns don't work at all.
If they fix the maps to not allow it, that's fine too.
Effect is the same, I don't see the problem?
The effect... Wouldn't be the same. One stops an abusive strategy, one stops an abusive strategy, but supports and even more abusive strategy.
the problem is that you wan't to remove players option to contest first points on all maps, without dying like ducks, because of two old and poorly designed maps
Exactly
You are putting words in my mouth now, lol. As I said, if they fix the maps, that's fine too. It is a problem right now, however.
No it's not, inconvinience for soome at best. Problem? definetly not
Vehicles in general are underpowered right now, besides the tank camping and the little birds.
Kriss vector before nerfs WAS a problem
Fair statement, LB is a weird case tho
This channel is for any problems, regardless of how large they are.
We're are saying that your first suggested fix would have far reaching impact on the game. The enemy going after your first point and camping it is ALREADY a common strategy. Imagine if you had to get your vehicles all the way out of your spawn lines, without dying (hard enough to do in these situations already) and then try to fight off the campers who have dug in with C4 And RPG.
To help you here, it wouldn't be good,
Your problem is more of a map design issue so https://discord.com/channels/303681520202285057/1019642813576646767 would be more appropriate
Honestly, little birds are the closest thing we have to balance. The only issue with them is that their only counter is the Apache. Too few things that can hurt them. Allowing a Jeep with a flak based gun would add in enough counterparty to balance the little birds.
At the same time a flak gun would make Apaches a joke lol... Their tail rotors are just too weak.
I would't call them the closest thing to balance right now, but I agree with the other points.
Especially since some maps don't even have the apache, but the little bird
Fair, why we need a light vehicle anti air
Mainly so the air can still try to fight them, that's why it shouldn't be heavy
If they didn't buff the light vehicle damage, and made it so the 7M could angle up further, it would already be a good counter
But now little birds just shred them
I could agree with that.
And I just mean the little bird has the fewest problems balance wise. It just needs a minor tweak, with humvs getting a minor buff to firing arc.
Apache Def needs love though. Small arm fire should do MUCH less damage. And the tail rotor mechanic needs to go. Instead, give it a point where upon taking damage it starts the spin crash thing. But you can still blow it up in the fall animation.
zero conquest maps allow for the so call "camping from spawn" and at the same time enables the ability to look down to infantry concentrations larger than a group 3 or objectives farther than first point so the camping argument is invalid
unless the enemies are stupid enough to push and die of course
I can’t wait tell actually anti air as a counter
Salhan tho
It is possible
But, vehicles on salhan is a joke
WineParadise lets you fire from blue zone quite far too but it's not an invincible spot.
it doesn't allow for the so call "camp and farm"
most enemies are at C, B or E iirc (the middle row) and they are heavily urbanized so definitely not an easy farm
still nice map tho
The difference between CAN camp and is effective
It will change nothing, helis are already very easy to counter, if you can't do it now, i suppose you will also struggle if there was AA
Oki... Can you please remove the smoke from the front of camera when APC is damaged? There's nothing more annoying.
Also extremally anoying is when APC can't simply crash wrecks of cars or other light vehicles but can smash hescos easly 😄
honestly it's not even like a serious argument it's just a myth advanced to invent a reality where the problem with vehicles is that they are powerful and players simply don't use them 'honorably enough'
like i can explain it over and over but in the end the problem with vehicles is that they are theoretically powerful but aren't, and yet already have counters developed for their theoretical power
there are no 150-0 kill tanks just casually lurking about on every conquest server, there isn't a plague of players psychopathically obsessed with refusing to use AFVs and tanks anywhere usefully, there's just weak tools with lots of theoretical power
'tanks are currently overpowered' no you're thinking of 'more powerful than infantry', which, they should be. they are fucking tanks. how are you supposed to use them for any breakthrough purpose otherwise
the same goes for AFVs but i've repeated myself enough
and a bit off topic: i'm extremely confident that even in the scenario where the devs unironically decide to waste lots of dev time shrinking all of the map safe zones based on little statistical evidence, that actually won't change the feelings of these people on vehicles in this game
this is like offering vibes as a solution for game balance. this whole thing is arguing for the 'good vibes'
I would like to add, that a lot of players are confusing "annoying" with overpowered. They will get killed by a AV once or twice and they scream "tank op nerf it", while doing exactly the same thing that get them killed in the first place
anyways to end this off rather than continue to belaber this: here's a condensed list of my own suggestions, overlapping with others:
- add buildable supply points at set places in all conquest objs
- add resupply points at all vehicle spawns in conquest
- engineer instant entry and exit from tanks (apparently this is already under development, thanks devs)
- increase repair speed from repair tools, and also allow players to use repair tools in base
- cut the tandem from the game
- add coax guns to the AFVs
- remove the DPI restrictions on turret movement (just do an independent sensitivity control)
- let players spawn in AFVs (and transport helos) at any point on the map, not just nearby spawn and objs
- remove C4 from medics
I'd say more about helos but I think the above comments scattered throughout the thread have covered it in better detail and have better ideas based on their experience of the vehicle class
Helis are actually really really close
I’m good with that as long as they keep sucide c4
suicide c4 is a human right tbh
also it'd be hilarious watching human waves of suicide c4 running after a tank
I’ve actually done it wit a squad before 😂 we killed the tank pretty sure the tank also got a lot of kills from it to
based af
couldnt agree more especially the tandem
They should mount tandems to light vehicle instead. At the same time, give us vehicle load outs so we don't need 7 types of humve spawned, only to have half of them ignored.
I think tandem is fine conceptually but I don’t know how I feel about it being able to instantly kill APCs, and this is coming someone who plays engineer and hunts vehicles for fun. I feel like it’s a kind of lose-lose situation: APCs are fast enough that if you don’t kill them instantly, they can just zoom away and repair and you’re left with nothing to show for your wasted rocket. On the other hand, being one-hit instantly by some engineer in a random window can’t feel good for the APC driver. I’m not sure what the solution is.
yea as someone who loves driving apcs the constant threat of being potentially blown up in one shot from some guy you didnt even see is really annoying
the vehicle already has a ton of downsides and thats one it doesnt need to have
on the topic of apcs there needs to be some incentive to actually ride them as a passenger
currently its not a very great form of transport
its ok at best
but humvees are faster and there are more so people use those instead
and those arent pitch black inside
the only reason youd go in a btr is if ur driving
or quickly deploying then getting out
at the very least it should get a spotter seat like the tanks have
Heat 3 or 2 shots APC this is a low amoutn of shots, every engi have at least 4 of them
Tandem can be effectively removed from the game, and it would work well
Tank takes 5 from the side, seema fair
First 2 days after ea releas, when nobody had a tandem unlocked, was probably best time I had in the game
You could easily die when outplayed or when you did something stupid
if APCs ever get advanced ammo option only AP should do damage to vehicles, 5 against APC, 1 against tank to be fair. Because otherwise there's no point using tank because you can just gun down people in vehicle easiers
I had differen idea but ok
4 to apc, 2 tank fron, 3 side, 4 rear, HE deals half its current damage to softskins
DPS of APCs on vehicle needs to be lower than tank
It will always be
HE should do 0 damage to anything above APC
Yes
He only jeep, helis, boats
Half current one
rof is already like 200, making it 4 against APCs won't do shit
The real question I have is what the hell should be done with the little bird to make it less of an unkillable monster.
little bird feels weightless, which is annoying. The rest is ok
I don't have problems with LB since most users don't know how to fly
I see LB 30m above ground, gunning down infantry while NO ONE is shooting at it
Wakistan moment
It is absolutely not easy to kill. Any sort of skilled pilot will be flipping and flying around fast enough and far enough away that it’s hard to land bullets on it, much less an RPG.
LB only needs movement nerf, a slight one imho. It feels way too weightless for its size and potential
It’s not always hard to kill, but there are a lot of pilots who can use it in a way that makes them incredibly difficult to deal with.
what seems to bother me is how most vehicles stop within 5 meters upon keystroke release except for wheeled ones, not sure what's the intention
sure momentum plays a role but so should tanks and helis
tanks seem to just stop dead after releasing WASD, same with helis they stop entirely and fall down
Vehicles physics sucks, just that
well can't disagree
Pressing spacebar helps the apc slowing down
But I agree it sucks wanting to slow down with the apc and it’s still going forward
^
Vehicles need their own controls.
If you have a couple guys shooting a little bird you can destroy it pretty easily, or a very good tanker who can hit it with AP.
yeah helis i think should idle in the air instead of going down
you can just hold s to go down anyways
These were my thoughts on it. #1138533470348525699 message
The key thing is that it’s too agile for what’s supposed to shoot it down.
But it’s only that way at the upper skill level. By putting an inverse relationship between speed and agility, it becomes far more difficult to maneuver the helicopter like a ufo.
Little Bird is strong onyl when 0.01% of player base is usning it, other wise it can't do shit
Yeah that’s why the change would barely affect anyone who isn’t using the thing to it’s max. It brings down the capability ceiling while leaving the floor where it is
That’s also why I think lock ons and counter measures are a bad idea. Either you do the battlefield thing where they always hit unless countered, or the missile has 0 chance of hitting them anyways but it is divine retribution to new pilots
I’ll also note that flight model design is really hard. Like, it’s stupendously hard if you don’t have a really good understanding of dynamic system theory. So that’s why having this based off a variable (absolute value of air speed) and a dependent function (max rotational speed based off air speed) is probably the best way to do this. It’s not a magic bullet but it’s a lot simpler than the alternatives.
I wouldn't mind helicópteros getting a little less arcady for flight, then we can make them stronger and keep it balanced
please change the rhib minigun placement or something. you cant see where you are driving with someone on the gun
the worst part about vehicles imo is getting knocked in random directions when hit making it impossible to control
That's only APC thing tho
And it's a bug, it's worked on, but not high priority
fucking spin
imo shooting out of a helicopter should apply it's velocities to the projectile fired (except RPGs)
no one's gonna hit shit 😂
gameplay vs realism
less about realism
and why RPGs as an exception lol
it feels like heli miniguns either already do this or shoot ahead of the end of the barrel, but bullets fired from passenger weapons tend to clip into fast moving helis unless fired at really, really tight angles
rpg's because a little bird with grenadiers on bench is already super deadly and shouldn't really be made easier imo
Littlebirds vs 1 AUG boi
i feel like if the respawn timers were not so atrocious people wouldnt feel so bad about dying in them and would take more risks. however, the respawn timer is also a part of balance so... i was thinking maybe if vehicles were purchased using squad points? that way it doesnt feel so bad to get instantly popped but there is still a cost to it that can be used to dial back people from just flooding the map with tank after tank.
squad points overall need a rework though imo. conceptually they are fine but the whole system either floods you with more than you know what to do with or you end up starving and getting nothing. instead of leaders marking points to attack or defend as a group often it is better to just sit and look at your map and let your squad spread out everywhere and just switch objectives right when it is about to be captured with a squad member on it. it isnt really rewarding coordination
The miniguns on the transport helicopter need a damage buff and a definite adjustment to the damage drop off against infantry at long range. You can take more damage from fall damage from just casually running around than a hit from a minigun when it zips you. They also do nothing against armor, so even the basic medic armor is 2+ hitmarkers, ontop of the already seeminly 6+ hits it reqires to down a target.
With that said, I have gone 2 game in a row now with a chopper crew and survived the whole game without being shot down. The first map was on isle, where I destroyed 3 transport choppers, 3 littlebirds, 4 attack boats, 2 jetskies, 2 rib boats and maybe 10 infantry on the ground and vigorusly defended our home objective on F, Despite all this we still lost the game by <300~ tickets.
Surely with all these vehicle assets killed there should be a win for us though? The next game I did much of the same on Wineparadise without getting shot down. Maybe 40+ kills total with large number of assets killed. We won, but I question how much of our seeminly huge contribution to our team actually contributed towards the win. Even with all the drop offs and backcaps. It honestly seems like what wins games is a cohesive frontline with revives rather than capturing objectives and vehicles are ultimateyl useless to the overall team, like snipers.
kill/death tickets mean everything, when what it really should be is who is holding the objectives that decides who wins the game.
First: we salute a committed chopper squad o7 nicely done
Second: really agree with this - when your team has a properly cohesive frontline it makes all the difference; vehicles can/should be the differential that really pokes holes in defenses and team lines, but i think we can all agree that currently even when vehicles do well K/D wise they’re pretty often entirely immaterial to the movement of the frontline
Have had really good apc and tank games, but their being ‘good’ is so contingent on them not actually participating in the fight - i’m racking up 10 kills on this squad on tensa C from down the road, but it’s not actually contributing significant attrition; numbers-wise, my kpm on average in infantry is about 1.4 - kpm in APCs and tanks is about 0.8.
But the key thing for me is that in a less clearly objective sense, if a tank is destroyed, it’s very often players just don’t realize it’s been destroyed. General impact is low (because of things we’ve talked about before) and so performing well or performing badly looks about the same in terms of the median match - worth noting, in my experience at least, it’s about as common to see humvees in the top 30 in 127v127 as it is to see any assault vehicle, despite the fact they are one shots. What this suggests to me at least is that their behaviors are currently about similar, which, is really bad - the transport vehicle that has a gun should be occupying a very different position in the game from the assault vehicle
The problem is how frontlines develop in this game and how the game incentivises attacking/defending
simply put, attacking is easier and had more reward than defending. With how spawning currently works a single person can deny an entire point from being spawned on by a team leaving a defending point to rely exclusively on those already there and any players who spawn on squad members there when they die. By the time any reinforcements arive the attackers are likely to have just washed over the defenders like a wave and then they just revive all their buddies that died in the attack.
when outnumbered 2 to 1 or worse (as often happens because of how fast zergs move in this game) you cant waste time hoping someone picks you up. You need to spawn as fast as possible and keep shooting
So, vehicles end up being force multipliers for defenders rather than risky deathtraps you throw at the enemy to break through frontlines simply because they are too expensive to risk that way and wont reward enough.
You sit at the back of the map and flatten any backcapper you stumble across hiding in a bush and take cross-map potshots like a sniper. If you get hit you retreat and repair because losing the vehicle means its gone for like 2 minutes
agreed on all counts. I'd also add that atm the game has this immense sense of myopia thanks to how powerful the median infantryman is (especially considering the median infantryman is currently a medic); you can run very fast while carrying very powerful explosive and regenerative kit, and extremely potent weapons that work well at the most common ranges where fights will happen. The opposite is true for the experience of defending any place, with little incentive whatsoever especially in the case of basra, where i've experienced all too often individuals just waltzing onto A/B/D/E without contest and being absolutely impossible to find or challenge, especially when you can't spawn on any point which is contested
this isn't a specific vehicle discussion anymore so typically i'd have this in conquest but as you said it really impacts how vehicles play. When not even the infantry are encouraged to cooperate and ptfo there's no chance the vehicles are going to, because vehicles' use will be (and currently is) determined by the movement of infantry
it's not simply that engineers are responding to vehicles in wild packs of dozens of he and tandem rpgs, it's that engineers are currently just in wild packs of dozens of he and tandem rpgs as a default
and like: this doesn't benefit the average squad! but there is literally near zilch incentive to play with your squad. You don't get extra points sans the respawns. You don't earn anything significant helping one another. The squad point system which needs to incentivise this currently doesn't have things that encourage squads to work together - it just has independent fortifications and a fun ammo box. The game, as it currently stands, lacks cohesion at any level, which also affects the further balancing of everything around it
Imo, most of the major balance problems of the game right now stem from a combination if the current pace of the game and the spawning mechanics. There is very little room for effective defensive play currently and trying to use vehicles offensively tends to just throw them in the trash.
if we want vehicles to be more effective at attacking then they need to be made either cheaper to lose and more common or more durable (the wrong choice imo, it would just make them even better at defending which they are already alright at and encourage them to still sit at the back of the map)
Agreed, squad points and other systems and elements relating to squads needs a serious looking into. It is goofy that the most effective way to get squad points is for your squad to scatter across the whole map and for the leader to switch objectives to whichever point is about to be captured for a free 100
oh absolutely agreed tbh. but it also relates back to lots of the vehicle convos we've had over this now, where the discussion seems to position vehicles as being totally independent of the infantry and like:
we need one of two things. It's either, we rebalance the game generally to accomodate these weaker vehicles, whether as you said via making them way cheaper to lose/common (which actually sounds like a really good idea) or we need these vehicles to also function independently in the current system. But either way, the current system makes vehicles a fun bonus, like in CoD Ground War, rather than an actual real fighting force
currently vehicle gameplay contributes absolutely nothing to the team effort due to how glassy it is
3 hits you have to go home, no more supporting
Assuming squad points gets some rework, i think making vehicles able to be spawned in exchange for them could be a way to try and fix multiple problems at once.
vehicles will become more common and disposable which means you can use them proactively rather than playing them with extreme caution.
squads could reactively use vehicles to attack or defend points too because they could become something you can expect to have available instead if "oops, btr dead. No more btr for 2 minutes"
And it becomes a way to also incentivise primarily vehicle players to contribute to objectives as it enables them to keep using vehicles should they take an unlucky tandem to their ass or such
Personally, glassy is fine if not for the fact that it can mean no tank/btr for several minutes straight.
they can contribute a lot. A btr with an attacking force can really kick some ass with the splash damage and make taking a point easy. The problem is that losing it means you are set back several minutes until it respawns
On the topic of cheap to lose and common vehicles, another complaint i have about squad spawning that sort of ties into vehicles is how useless transport vehicles feel outside of helis
i rarely see a humvee or atv used for transportation outside of the first few minutes of the game!
MAKE TRANSPORT VEHICLES SPAWNABLE INSIDE AT ALL TIMES. gotta say it nonstop
We have literally dozens of humvees on some maps and on average only like 1 or 2 are in use at any given moment because you can just spawn in on a random squadmate close to where you want to go
it's such a tremendous, monumental thing that could make even an afv that dies in three minutes so incredibly useful
I dont see a squad getting into a humvee and driving off to some point. I see a single guy driving off in it alone because his squad is all in combat or not near where he wishes to be
also on this!! the fate of 80% of transport vehicles as it stands is to be used once and then discarded
between the fact it's extraordinarily easy to get them stuck on weird glitch spots and the lack of player usage, the most useful thing they do on average is be abandoned on the edge of the safe zone or near an obj to provide a spawn point, which while useful, should not be their god damn job
squads should feel encouraged to get into these vehicles together and to keep using them till destruction, and as it stands right now squads don't even currently feel encouraged to play together half the time
Sunderers. Planetside has some good ideas. I mentioned sunderers a few times in spawning mechanics discussions. They are a pretty decent alternative to squad spawning that allows convenience while also avoiding the "motherfucker sitting in a bush shitting out 7 guys every 8 seconds" problem we currently have.
big, hard to conceal, somewhat fragile, but also extremely rewarding when positioned juuuust right
this is the one thing this game has from the battlefield games that i completely disagree with: I do not believe we should be able to spawn on any friendly at any place so long as they're out of combat. It's not merely an extremely convenient option compared to literally anything else, it's an option that destroys the utility of transport vehicles and encourages the snowbally, hyper-concentrated frontlines of this game
You see a sunderer and like every tank, engineer, and turret on the field will start taking potshits at it. You manage to sneak on through withiut being noticed or survive tbe attention and get one placed close enough and in a good spot and hooo boy you just turned to tides of battle
this is honestly another thing we could tie to squad points imo
There are no supply lines or reinforcements squads can do daring raids on! Its just people popping out if thin air at the frontline!
imagine if, for a moment, instead of squad spawning people took humvees to the front. There would be actual reward to sneaking to the backlines and mining the roads!
One idea i toyed with is make it so humvees can have rally beacons installed onto them. As long as the engine is off and it is stationary squad members can spawn on it
and even more than all of that: this would be so cool
currently, everyone's experience of the game is roughly the same. The coolest things you can do in battlebit are like, just killing lots of people really fast or getting a multikill. And that not only limits the kinds of fun people can have, both for infantry and vehicles, but kills the kind of fun moments that really make games like this shine.
but this kind of thing can make it so even theoretically simple things could be cool. You drove a car your squad worked for together through enemy lines and set up a really good spawn point and now you're watching the slow trickle of points come in as the little blue arrows spill out and start encircling the enemy. That is fucking cool. that's more cool things to do than just kill people better, and it encourages more people to do a wider variety of things, and try a wider variety of strategies
the rendezook isn't cool merely because of how difficult it is, and how improbable it is, you've just defeated one of the most untouchable things on the battlefield by an incredibly unlikely means! that shit is cool. you'll wanna keep playing jets just to look for cool shit like that again
With the recent vehicle XP changes, i've noticed that people will intentionally bail from quads + jeeps so that the person about to finish off their vehicle doesn't get any XP for destroying it. Because the time it takes for a C4 or Rocket to actually fire/explode is more time than it takes for someone to bail a full jeep, meaning you lose out on that XP gain.
There should absolutely be a cool down time for xp gain from vehicles. If someone was in it at least ten seconds ago, you should get experience.
Marking a vehicle lasts after people bail it, so I don't see why XP can't follow something like that. 🙂
I would really like to see the fast attack vehicle (FAV) and desert patrol vehicle (DPV) added to this game
both vehicles feature a front facing gun for the passenger seat and gunner turret in the back
U mean the dune buggi
yeah I think dune buggies would feel great in this game lol
it would force them to add suspension to the game 🤔
FAV? What's that?
jeep with big gun
or quad with big gun
something like this
but yeah I don't think it'll be good people are already exposed enough in humvees
Tanks should automatically restock the machinegun ammo in base like the APCs do and spotters should receive double the points for a kill since they are doing gods work
or allow us to reload the mg from the tank in base
APCs don't automatically get ammo refilled
in base when restocking they do
it's a fast restock not an instant one
also I'm not sure what do you mean by "automatically restock" everything is refilled at base
like when I shoot 24 bullets still got 6 bullets left in mg in tank it doesn't automatically restock in spawn and u are not allowed to reload it till u leave the save zone
in apc if u shoot 18 times it just restocks in spawn no problem
oh yeah you cant reload coax at base i got you now
Imo, what's the point even? Maps are small, and only half of thier area is playable. It would be open as fuck, easy to snipe, shoot at players. Quad and Jeeps alredy have enough mobility for even the bigger maps.
And MRAPs will be added
just like I said?
Yeah, but more?
please fix rpg splash damage...
twitch skins will fix the game...
This is Larry's job, don't blame him for game design and balance. He does amazing models and all the community and event things and more.
Honestly for a 3 person team this game has a ridiculous amount of content
Yeah, though the quality of it is questionable
Honestly the game's pretty much unplayable now since the healing buffs to every class.
Not only does everybody still have C4, there's more engineers than ever now and I get hit by RPGs I can't even see due to splash damage.
I'll just go back to TF2 until devs sort their shit out. It's just been a horrible experience. 3D spotting that gives wallhacks to the entire team, 50 engineers with tandems, 500ms TTK C4, getting stuck every 5 seconds in terrain, no driver lock so can't go out to repair vehicle, having to go back to base everytime I take damage because tandem is broken, can't repair to full so repair is useless, and especially the RPG splash damage makes things unplayable, like look at this shit this was a TANDEM.
people arent just gonna not take the sole utility they can take that enables them to not be sitting ducks against tanks lol
But there is a point where there is just too much of it for the gameplay to be fun
And we are there
i agree the amount of c4 u cant take should be reduced but it shouldnt not be able to kill tanks
it's not fun and they should just remove vehicles from the game already.
I mean, yeah. But ammount of C4 isn't that big of a problem. How fast you can kill vehicles with it is. How far you can throw it, how hard it is to counter it.
You can run up to a tank, throw 4 c4 from 10m away and detonate it without taking dmg yourself and tank can do nothing becouse it didn't even hear you
Not to mention you can even throw C4 from under a bridge to the tank on top of it, or suicide rush with a C4 car which can be very hard to see coming until it's too late.
And if it did, you it will still die, because when you hear footsteps, you are alredy dead. There is no time to react
Unironicly, game would be better without them
yeah why even bother. or just make it transport vehicles only.
Becouse I highly doubt that Oki will buff them to the point of enjoyable gameplay
i really wanna say 2 words which im not allowed to in these threads that start with s i
You would be wrong tho
I wish it was just a skill issue, then I would actually be having fun.
yes bro just position around the 5m splash range tandems that can hit you through walls
tandems have 0 splash lmao
and that's how I know you don't play vehicles
"just position better" , "follow infantry" , "work with other player", "skill issue"
Shit everyone who doesn't play vehicles says
bro i have 500 rpg kills tandems have no splash compared to heat
It has the same splash as HEAT
They both have the same splash. You can literally see it in the video I posted above.
It even goes through walls. You can get hit by the RPG hitting the floor
Wish I had the other video where I was getting through the floor on my IFC in District.
It literally mised by few meters, still did dmg
30 Views. Watch tandem vs humvee and millions of other BattleBit Remastered videos on Medal, the #1 Game Clip Platform.
here's anoyher one
Both made by @last axle
This is set to private apparently.
Oh wtf why is it private
Hmm one sec
Didn't change anything
Weird
Watch mf turned into a flying apc and millions of other BattleBit Remastered videos on Medal, the largest Game Clip Platform.
Found another clip
Little loud
@eternal turret this was a while ago when the radius was 5-6 m
Did they buff the radius?
It feels really bad still.
Haven't played the game in 2 weeks so I wouldn't know
Don't even bother coming back everything's just worse now.
Sad
Yeah, much more engis, you would struggle to find vehicles to destroy
Damn the exp buff sure changed some stuff
EXP buff, self heal combined increased population of Engineers by 50%
Like good weak in Heroes 3
did they? I didn't see it in patch notes
Didn't you say it was nerfed to like 2-3 m?
Pretty sure it's the same, in fact I've been getting hit through objects more than ever.
Every enemy vehicle I see pretty much gets instantly blown up now. 3 mins into the match and I'm the only one left alive almost every time. It's gotten so bad there's basically no competition to get into a tank/APC now, and boats are basically never taken.
Yeah, I would suppose a new vehicle would be extremly popular
It's not
I also play 64vs64 now, 254 is just bad and unpleasent to play
Based
no. not based
hmm maybe I'll have more fun if I play 64 vs 64
A population of players can't play "flagship" mode
Vehicle players don't enjoy "combined arms" game
Wow 64 vs 64 does seem a lot better.
Yep, is amazing how much better it is when you have less people trying to kill you
It's a good example of how 127s would be if only one class had anti vehicle
yup, i literally have not played a single match of 254 ever since giving 128 a try again
128 is better not only from a vehicle perspective
but also more varied gamemodes
and no night maps
which is absolutely fuckin fantastic
128 enjoyers must have higher iq or something
got lenovo night all the time in 254
yeah
like i said, i think the avg iq for 128 enjoyers is just higher
Definetly
also because the maps are clearly designed for 128 as opposed to 254 where you're just doubling the amount of people and rapidly increasing the speed at which the game collapses into big frontline + 3 squads elsewhere
which is why 254 chooses waki so fast
Yeah, maps feel somewhat better at 128
Still don't like them tho
literally every maps are designed so engis and medics can peak from a billion different angles and they don't bother modifying it for conquest gameplay but rather just "map expansion" which literally only adds more empty spaces
I have to say this again, but please limit c4 for classes: if every classes have c4s there's no point REALLY using the others and for god sake it's annoying as hell
Perfect duel with enemy tank
Died to a tandem...
Becouse this motherfucker had to shoot
Anyway
5 minuts of 254 and I was shoot at more than during half of the 128 match
C4 is supposed to do a lot of damage… vehicles aren’t supposed to be invincible
honestly this is something that's infuriating because many of the maps are full of tiny corners that don't really add anything but more places from which you could be killed, especially tensa with its empty suburban houses, a third of which will see no fighting
well, except for the sniper who manages to find a very comfy spot firing at you
god, this is probably the single most annoying fucking thing about the map design
haven't seen it in any other shooter
even in milsims
it's literally impossible to account for every angle
the maps are just... full of waste atm
U must forget bf3 snipers it was worse
An I was that guy that would snipe from carrier
like: why is there another extra cul-de-sac on tensa outside the far corner of US spawn? forget never having seen anyone fight there, I doubt most people know it exists
urban maps are already tough for vehicles in a game where most of the buildings are filled in and inaccessible, but this makes it a nightmare considering how much this facilitates low-level flanking even in the modes with the most players
Urban maps just suck in general no way around it
imo it wouldn't be so bad if the game didn't currently revolve around large contiguous frontlines that usually don't cover entire maps, especially on conq (and even on the smaller maps)
this is something that I can't really express in any empirical sense but the frontlines don't ever seem to cover the whole map, even on smaller, extremely urban maps - e.g. tensa and sandy; sandy especially since it always seems like the frontline is just one of the sides of the road and the other is only about 10% of the game
I mean yeah, you didn't said anything briliant
But there is difference between doing a lot of dmg and doing a lot of dmg, being fast and easy to use, available to everyone and outperforming any other AT
I was in the new boat, and I couldn't shoot down a littlebird that was firing at me, because it could fly while aiming downward at me. I couldn't aim high enough to shoot it.
not everyone is supposed to be an AT man Mr Obvious
but every maps are urbanized...
it's worse in APCs, you spend a whole 2 or more mags on your enemies APC only to die to that same motherfucker who pops out and tandem your ass. I'm pretty sure you're awared of this shitty situation

Yes, yeas I am, unfortunately
Pretty sure if they add counter IED (no c4 detonated in close range) to vehicle loadout ALONE it would decrease vehicle deaths by 50% or more
Less than 10% of vehicle deaths are from other vehicles, how awesome
Definetly, IMO it's 1. Tandem 2. C4 3. HEAT 4. everything else
Heat is very spammable, but doesn't kill often
HEAT death are usually caused by back 2x damage multiplier
because you can't reverse
- C4
- Tandem
- HEAT
- Vehicles
C4 and tandems are closed tho
provided to you by people who play vehicles more than the devs themselves
It’s gotten to the point where i feel happy when i’m killed by a HE/AT over the other two lmfao
IRL tank v tank: whoever shoots first win
This game: whoever shoots first get swarmed by a billion engis and c4, winner: engis
"But this game isn't IRL!!!!!"
I really envy Little Birb guys that they do have duels
real
We need something in between the inflable boat and the big boat
With more guns
Something like a river patrol with a 50. Cal in front and the back
A river patrol more likely
I feel the RBC90 should be able to be piloted/able to control the gun by a single person like the LAV/BTR. The amount of times where I want to shoot the gun and have someone who'll just beach it and/or just drive anywhere but where the action is makes it a pain to use.
One game I politely asked some guy to drive it to where we would be able to fire on point C on Basra and then he decides to spend a full 4 minutes just driving in and out of the map border, it was funny at first but overall just makes me not even wanna touch the boat lol
how are tandems just one shotting humvees without touching them rofl, the whole point of tandems is that they are supposed to hit the thing they need to kill in order to penetrate
Oki doesn't know how shit works apparantly
this should probably go into map feedback or something but god fucking btrs/lavs sitting out over the water on wakistan is a pain in the ass. literally impossible to do anything to them because you can shoot while swimming|
the real issue here is imo its just another example of vehicles playing the only way that is viable for them with how high the cost of losing them is. of course lav/btr are going to go out into the water where nothing can threaten them
Isn’t this issue only there on 127v127 as there are no c point in 64v64?
¯_(ツ)_/¯
i'm not gonna lie: do they ever even have any impact?
that's because if APCs go on bridge it's a death sentence, you're right about it's a map issue
i've never seen a single one of the waki btrs get a single kill in the water
for the people who take the path under the bridge yeah
ahh i see
They should have one or two gunners in the back or something
but overall there's nothing APCs can do on the bridge except against braindead morons
yeah this leads me to another thing: the biggest manifestation of the vehicle situation rn is how much btr players will just kinda swim out to the far ocean and snipe at people whenever it's an option
basra, waki, isle, wineparadise, multu all have it to some extent
^
its all a symptom of vehicles having too high of a cost to risk them in firefights, better to sit at the back and support the disposable infantry. they will respawn at the frontline in 8 seconds anyways.
meanwhile a tank or btr gets destroyed and it is gone for several minutes
hence why camping is more favorable than attacking in most cases
plus the max atm is like... three btrs and two tanks on two of the conq maps (correct me if i'm wrong)
like, yea all their other options are too much of a death trap but at the same time it is frustrating how zero risk shit like floating out over the water is for btrs
The only map where you can actually utilize vehicles without worrying about c4 is gone
old Oil Dunes
siege of shanghai was like at best half of salhan and yet it had more vehicles, not to mention for only 32v32
i get them, but it isnt any less frustrating to see a btr near invincible sitting out on the water. you cant do anything to them really because swimming forces you to holster everything
i understand why they do it but i wish it wasnt a thing and they didnt have to resort to it
Wish for some sort of Talil in here, great map
whereas here for 128 and for 64 you get like two attack vehicles that take longer to respawn than in bf4/bfv
They should add more vehicles or lower the spawning time
wouldn't change anything tbh given the glassy nature of them is still kept
actually gonna be a bit of a bfv shill here: the vehicle combat in bfv is fucking great for one other reason than the basic qol and balance changes; the maps are designed to have multiple easily accessible routes for vehicles and points of interest are usually not separated by gulfs of foliage and danger
this game has just, wastelands of easy cover for infantry everywhere to take shots at vehicles
if you want more vehicles try that voxel fortify gamemode. it fucking swings shit in the complete other direction. 2 tanks with less than 30s respawn timers just fucking mowing down less than 20 people on the other team
like, this is my issue with how vehicles are currently set up. there is no natural way in game that will limit the frequency of vehicles it is something decided entirely in map making and if they fuck it up it messes with shit big time. if vehicles cost squad points or something to spawn and could be spawned at base near on-demand then we wouldnt need to rely on map makers putting the right number of vehicles with the right spawn timers. instead a rework to the squad point system could create the means for vehicles to be both limited but also accessible and lower cost.
looking at tensa and its nonstop deadend cul-de sacs and generally nonexistent laning
What about a Airdrop for resupply the vehicles?
Having to go back and forth is kinda annoying
Most "vehicle fix" are just straight up map reworks but now vehicles are fucking busted because objectives are directly in the LOS of vehicles
vehicles in a mode such as that should be treated with the same respect as a resupply drop. its a big deal and costs a lot of points for a potentially significant contribution. they should be a thing, but it should cost something to use them
so much nodding rn
imo the maps also just... need reworks. wineparadise rework is quite a step in the right direction but as it stands almost every map in the game is designed around extremely tight lanes that converge on one or two points, which, is terrible for any vehicle - transport, assault, all of them suffer
You usually get ambush in the way back and without ammo to defend yourself
Tbh I'd appreciate if you have to resupply less rather than being able to resupplied more
Yeah
like you can even see this from stats the devs have collected - the basra map statistics show that nearly zero vehicles ever crossed the choke at the middle, during the beta
wow, guess what. planetside 2 solved this problem too! the sunderers could resuply other vehicles 
20 rounds for tanks would be nice
yup
And 30 rounds for APC would be nicer
fuck, thats actually a decent idea. let me drive a cargo truck back and forth and it can drop off a large resuply thing, the one you get from an airdrop using squad points, or resuply tanks with it
coax is great for close self defense only because of how spread out it is
literally Scar H
Something like an LMTV?
That sounds great
APC doesn't need a mag fix, it needs accuracy and damage fix, brute forcing it with more ammo or more ammo in 1 go isn't a real fix
honestly there's so much cool stuff we could offload from the current 'always available for free' model and onto squad points
given how stupidly designed the whole coop system is I'm surprised the devs still care about teamwork ¯_(ツ)_/¯
would be something better than the 20+ humvees nobody touches after match start. replace 2-4 of them with this and i would totally use them to drive back and forth in circles resuplying tanks and lav/btrs
the problem is of course whether the tanks and lav/btr survive long enough to need ammo
What can you do to protect vehicles as infantry? Meatshield
What can you do to protect infantry as vehicle? You have to shout for fucking morons to go forward instead of them using you as armor
which they wont 
Great idea but I doubt people will actually do the task
The humvees also need fix
oh while we're at it: i feel like if we shift vehicles onto squad points, we should probably also take away the turreted humvees and slot them there
First would be make the road kills actually work
but, assuming they did survive long enough, a vehicle you can expect to drive back and forth from spawn to the front and then back would also serve a way to decrease the necessity of squad spawning
Maybe for hardcore yeah but currently the system doesn't feel like it needs a logistical system
extremely cheap, probably, but still put them there
if Oki insists on keeping the current universal c4 system then adding vehicle loadout is a good thing
Like the 50. cal one should have more armor and windows that can resist more damage
But should be slower
One thing I think should be able to be resupplied by airdrop is 50 cal and the remote turret
I won't mind if it has to be done manually
I think would make more sense to have at least two ammo boxes in the humvees
At least for the 50 cal
Having ammo boxes makes more sense
For the crow system maybe increase the ammo
i actually think the current mode desperately needs some set of logistical systems to help disincentivize backcapping. even on some of the chokeiest and most funnel shaped maps im starting to see more fighting happen outside of my team and the enemy's bases than at the center points
like shit man, fucking valley. i am constantly disappointed how little fighting happens in the center now compared to when the game was release. all valley is now is helis flying past everyone to the back points and dropping of 3-4 people who spontaniously divide into 30-40 people
I'd really appreciate if you have to resupply less rather than being able to resupply constantly tbh, the real issue is you have to get back to restock then go back which is annoying. Resupplying at frontlines are a great idea but the resupplying time if still kept the same will only proves catastrophic because how vulnerable you can be when at the frontlines rather than the safety of main base
Helicopters should be more weak to rpgs
helicopter can tank 3 shots from tank is funny as hell
They should be left in critical condition with one and still be able to flee
i feel like the infantry should really just... be less all-powerful in general to solve lots of problems, like backcapping
right now the infantry are just too good at every job. Even forgetting that for some reason the medics are currently able to heal faster and destroy vehicles with impunity, the baseline abilities of the average infantryman are so high it affects how everything else is balanced. Let's forget vehicles for a moment and look at poor old spurned support - even with the ability to make special fortifications, resup ammo, and some quite decent weapons under their belt, my average game currently has like maybe 5-10% supports. there isn't a real reason as the game currently exists not to be a solo infantryman popping off playing gimped call of duty with destruction mechanics
you mean how vulnerable you can be when anywhere except at main base. the rear points are some of the most dangerous because some random bush warrior is going to shit an engineer with a tandem out of his ass and blow you to pieces
yup
remove c4 from every classes except assault and engis, the main assaulting and specialist classes. Replacing them with more wall breaching methods that doesn't damage vehicles that much
support weapons are actually quite decent. unfortunately support is a more defensive class and the lmgs lean further into that by slowing you the fuck down.
defending just isnt much of a thing in this game
you can spawn anywhere you want, except for some reason at objs that have one guy on them. you can shoot anything you want on half the classes, except for on support and recon, and only one of them have consistent one shot kill capabilities. the end result is that everyone recognizes all of that and no one plays those classes because there's just zero benefit
when everyone can do everything without ever asking anyone else to help, all combined-arms, all coordination, everything, is just permafucked. the skeleton of the game can subsist without everything else but let's be honest? if that's what we're here for just start up a server on a call of duty multiplayer client
medic absolutely shouldnt have antivehicle tools. support is... im a torn. on one hand the sheer volume of garbage support can throw out is a problem but on the other hand its one of the few things the class really excels at and is semi-viable
i suppose part of the problem is how you can throw c4 like an olympic shot putter
C4’s also like, way too all-purpose
That's cool and shouldn't be changed
But every class having access to C4 yeah
That sadly must be removed
It performs the role of the sledgehammer, the grenade, the rpg and the claymore all at once
And also its power isn’t at all proximate to c4’s cost atm - it doesn’t cost you literally anything to use c4, because you’re not often choosing it over any other option, you’re just choosing… the only good option
honestly, i think i have gotten more vehicle kills with c4 lately than with rpgs. it really is too easy to just toss out 3-4 packs of it and blow it up before a vehicles even knows you are there
I’ve been seeing way more players use c4 lately since the trophy came out and neutered grenade spam
Really the only thing i haven’t seen it replace are the claymores and anti personnel mines, solely because they’re automatic
in planetside 2, c4 fairies were not that big of a problem because they were rather exposed (you know, as flying in the air tends to leave you) and the loss of a vehicle is rather low cost.
i still think planetside managed combined arms really well. vehicles exceled in all sorts of roles but you still needed infantry to do the dirty work and take points. you would frequently see a line of tanks sitting back and shelling a base and providing support for infantry to push. you dont see that here even though vehicles are rather comparably fragile from how i remember it
as soon as the claymore nerf hit (as it should have)
i and many other players switched to c4 just because its a general purpose fix all
wall? kitchen gun c4
vehicle? c4
out of frags? c4
need a tree gone arson c4
like, you saw players actually doing things with vehicles in planetside because if you lose it so what just buy a new one at a terminal. it cost resources so you couldnt spam it but unless you keep losing them willy nilly you could totally go an entire day playing only vehicles if you were good
(Love the reference)
And it was like genuinely fun to use them to assault a point, no matter what you were doing
(Only 28 hours on ps2)
honestly, im torn about the claymore nerf. it did slow the game down which created more fights instead of the usual steamroll of one team crashing over your point and wiping everyone out before your team could spawn in
the fact that you could create no-mans land in places helps slow down steamrolls as they were forced to clear the claymores out (either by shooting them, exploding them, or just charging through them) before assaulting or go around. this usually bough enough time for people to begin to spawn into a point and create an actual fight
but battlebit characters are like 200 pound 6ft 4 jamals
barbed wire is pretty obviously an attempt to try and slow things down again
Also it wasn’t like you could just unilaterally spam it wherever you wanted - it was and still is pretty easy to set off chain explosions and immediately evaporate an entire hovel of claymores/apms
As someone who came from cod i wholeheartedly endorse claymores and mines. They’re frustrating? Yeah. That’s the point. It slows things down to give other kinds of players real options. It incentivizes other tactical options while also not having much of a genuinely significant effect (even in a game where killstreaks are an important part of the core loop)
hell, that was actually a role vehicles could play during that time. vehicles could serve as mine clearers and clear a path for infantry into a point
most (excludiing open areas like waki forest or sandy desert areas) usage of mines and claymores are centered around staircases or just around doorframes out of sight
it wouldnt really do much to try to turn vehicles into mine clearers
Unfortunately yeah, since the lack of vehicle movement and infantry movement on roads on most maps means that there really isn’t much reason to dump your mines there
That said i did see it a few times - and yeah, it truly is totally gone now
honestly, as a claymore spammer, that isnt the best use for them. clearing them from buildings is rather easy and safe. just toss a frag grenade or two.
the best use for claymores was to fucking saturate every piece of flat open ground outside a point and force enemies to duke it out with you from a fortified position rather than just rush your building and flood into it and shoot you in the back
As an apm spammer you use apms for that purpose! Since they’re not very visible they are a nasty surprise on a staircase or in an enclosed room
Also you rat bastard so you were the one doing that every time i played oil dunes
wait how tf can you play oil dunes
Past tense

Oil Dunes, at least the old version, is supposed to be somewhat of a dedicated conquest map. They removed it for no apparant reason
They always want every maps to be fucking infantry based for absolutely zero reasons
not on oil dunes, but i did it on wakistant to stave off a heli that was dropping 12 people onto a point every minute. they actually gave up with flooding the point with people and started to land away from the point and attack on foot instead of trying to jump off the rope onto the ground because there was literally nowhere safe for them to jump
We salute people like you
My best apm experience was on namak d point, just torturing the shit out of the increasing trickle of infantry flooding down the main road with the isolated one just out of your obvious line of sight. Knocked ten or so out and bought time for friendlies to reinforce before i died
man I still don't get why every maps has to be either moon surface or Tokyo, literally urbanized as hell and people bitch about camping because vehicles can't do shit
Honestly hot take: a lot of the people complaining would be complaining about it even without actual camping. It’s just used as an offhand to be angry that their high aggression isn’t being rewarded as they’d like
yup
I love being a cod player and recognizing the same behavior here
its similar with scope glint. i have been of the opinion that it doesnt actually balance snipers as they will just use options without glint or will play in ways that make the glint pointless anyways. the real way to balance snipers is to make aiming more of a process than point and click. make range estimation an actual skill, make shooting involve more factors and variables than just drop and travel time, etc
of course all anyone latches on to is that i want glint gone and apparently that would make snipers "overpowered because then you would be shot at and have no way to know where it is coming from or that you are even in danger at all"
as if its not the case already
the disparity between release and now is rather striking. i rarely even see a single glint in most matches compared to the 20+ at release. there are just as many snipers now as before, they just all use medium scopes
and all the sniper players i know all prefer them anyways independent of the glint (waves fist in the air ineffectually)
where do you play!!! i see dozens every match
NA, i suppose it might be different in other regions
can reciprocate for JP, i see only about 5-6 per match but the scoreboard shows at least 20-25 recon
never saw glint past the borderline
glint is pointless except for sniper v sniper duel, but they're more of a point and click, pray and shoot thing rather than actual skill
They prevent jetski and transport heli backcaps, which can be very powerful. It's honestly how the btr is supposed to play on the majority of infantry-water maps like Salhan also.
i could go all in on how backcapping being so easy has been bad for the game.
the issue relevant to this thread is how by sitting in the water so far away they are now near invincible. vehicles right now exist in one of two extremes: glass ready to shatter or nigh untouchable
Why not make vehicles be purchased with squad points at the base? Would certainly encourage people to play the objective to earn some points to buy a tank. Thoughts?
i suggested that too. i think it would be a very good change so long as they get the prices right... as long as it coincides with a rework to the squad point system. its not in a good place right now and doesnt acomplish the task of getting squads to work together and concentrate on an objective
It's only 1 AP shot from the tank and the next one will kill it, however you can repair inbetween and survive the second shot. HE seems to do little damage.
right now, the meta for squad leaders is to get all your memebers to spread out across the map and switch the objective back and forth depending on which points are about to be taken by your team.
if you change an objective to a point the moment before your team captures it and a squad member is on it its just a free 100 squad points. rinse and repeat. the system also has issues with how defending is unrewarding too (you need to be a bad defender to get squad points)
Alright. I had multiple amazing games with the chopper today and this weekend. My final game in the evening was on Sandysunset where my gunners got 55 (THIFTY FIVE) kills! My gunners had zero deaths, we were never shot down, but I was sniped out of the pilot seat multiple times and we did a midair seat switch. This is my higest confirmed record so far and is absolutely mad. However I may have gotten 60~ kills on valley before with various gunners. I'm honestly a bit exausted and I imagine it feels like an arm workout for all three of us.
The transport chopper more than anything needs bulletproof glass windsheild to protect from sniper/m249/groundfire. I die more to snipers than any other way of dying combind. If bullet proofing is a no go then you could add functionality to the F2 coopilot seat. Where if the F1 seat is vacant the controls will revert to whoever is in F2. There also needs to be a dot reticle added for the person in F2 so they can spot or do litterally anything in the chopper. Currently it is a useless seat.
The helicopters base health is too much. They can tank so many RPGs and groundfire it's unreal. The only real threat is Tandems which will cruely 1 shot a full chopper with 12 people and the new littlebird, with it's increased vehicle damage. More than the vehicle damage however is it's lethal potential to kill off all the occupants with it's dead-on accurate miniguns, which seeminly can kill in as little as 2 shots vs 6+ with the transport chopper's miniguns.
The miniguns themselves need to be buffed, They need better damage so the can actually kill people when circle strafing instead of having the enemy keep respawning off each other. The bandaging update does not help us at all since even non medics can heal themselves.
generally agree that helicopters are too durable. its made up for a bit by them being able to have tail rotors shot out but even still its goofy how durable they are. this is doubly so when engineers are inside repairing them.
rpgs are also generally a non-threat because helis are really fast and fly relatively high with them only being vulnerable during brief moments such as dropping people off.
miniguns imo need an accuracy buff. the damage isnt that bad for what they are but unless you are shooting at a clump of people or at a vehicle you are going to miss 90% of shots. combine this with low damage and it just becomes a suppression tool usually
as for getting sniped or shot out of the seat, generally isnt much of a risk and, as you had, if you have a copilot they can switch into the seat fast and fly off. really really good pilots are also near impossible to hit with gunfire anyways because they will do stuff like angle the cockpit away from gunfire instead of flying headfirst into it like new pilots
You have to fly headfirst in order to have both of your miniguns firing at the same time and even at the same target when the converge, You also need to stare down boats and APCs in order to not get a tail rotor hit, which is goofy in itself that the front of the heli can absore maybe 20(?)+ 25mm apc shells. The guns themseleves are very accurate when you go for delayed bursts and keep the weapon cool.
Who tf gives a single fuck about APCs, Just give them coaxials And they are fine
Better to Focus on tanks And helis
Because humvees in rl won’t wit stand much in the way of explosives
a tandem needs to hit something in order for it to work: shit is meant to penetrate, it doesn't have a lot of fragmentation
It should be a one hit for all rpgs
SMH vehicles aren’t meant to be invincible just be glad wheels an tank tread breakin aren’t a thing
i'm genuinely not sure how you summon the energy to constantly return to this thread and advocate for the weakest vehicles possible
one hit for all RPGs
so ur saying the frag rocket should kill the humvee in one hit?
delusional.
tandem it makes sense, the HEAT rocket it should at least survive one
also like. the bradley exists. that thing tanks ieds like a motherfucker. the abrams is barely susceptible to c4. the t90 won't instantly die because someone fired a rocket at its front. even assuming the 'realism' position, this is just, wrong
it's a fundamentally idiotic idea that one specific aspect of the game should be subject to 'reality' while people are hauling around 7 magazines, 7 improvised explosive devices, a sledgehammer, an assault rifle, full kit and a backpack while running like an olympic triathlon runner, and i think you very much know this
7 mags is standard combat load lol . Again u just want vehicles to be invincible it’s hilarious 😂 .
The problem is, that we have Medics that dont heal or ress, and supports that doesn't know they can throw ammo boxes. No one would use those vehicles correctyl, or people will grief them.
An only thing they need to fix wit c4 is distance thrown an how many u have
Every time someone says that they are underpowered, because they are comparing even to Planteside 2, someone brings an argument "YoU jUsT WanT ThEm tO bE InVinCiBlE", when all people are asking for are buffs and fixes to make them more enjoyable to play, and more fun.
Humvees tho come on man
oh humvees can keep the one shot kill
they're 1000% disposable anyhow
yeah misread
saw the apcs thing and thought you were going on about them again
well of course we have medics that dont res. they are the best combat class!
i see supports throw ammo down, but usually they wait until someone asks for ammo. its not like it really matters considering how plentiful ammunitions and everything is. you get everything back when you die. it only really matters if trying to fortify and defend a particular point or building but as i pointed out: defending is mostly pointless
This doesn't change the fact that any logistic system just doesn't fit in this game. It's too fast, too much camping outside spawn zone, back caping, people play very selfishly
You would literally put an responsibility on players, players that don't even care to ress you 1 out 4 times
Even though ressing revards you handsomly
BFV ressuply point is as far as this idea could go
O believe I agree I make fun of the sprinting all the time endlessly I wish I had that kind of stamina 🤣
I thought it's 47 damage
Finally i won’t disappoint my PE teacher
man the fact that Oki literally buff every vehicles health without even considering the effect of anti armor capabilities from potential threats is way too annoying
When he buffs heli's health he definitely did not give a shit about how the ground players will feel
adding to it the fact you can repair after tanking several hits is just crazily stupid
Like bruh, a heli isn't supposed to tank a god damn 120mm shell
"BuT iT's NoT hArDcOrE" ye like stfu at that point a heli is more survivable than a tank already
I think Oki never played any vehicle for longer than 15 minutes
There called flying death traps for a reason