#Vehicle - Feedback

1 messages · Page 2 of 1

hollow tapir
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People won’t even leave your tank to shot down an incoming drone

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Nobody is going to cover you in a 127v127 tensatown where rpgs are flying left and right

rancid hound
#

interpret?

vital shuttle
#

read the first line clown

rancid hound
#

far away = unreachable, I'm utilizing your language usage

vital shuttle
#

man can

rancid hound
#

maybe improve your english first before making a clown statement

vital shuttle
#

can't even read surprise he can drive a tank

rancid hound
#

you haven't even written down any proper argument

vital shuttle
#

Least mentally challanged tank player right here 💀

wide relic
#

Campin in spawn is exploiting that better for any class

rancid hound
#

if insult is your only defense then good luck cuz shithead like this makes me question if non testers even know what the fuck they are talking about

vital shuttle
rancid hound
wide relic
#

Enemy can’t reach it by rpg soon as u enter enemy spawn u can’t fire weapon

rancid hound
vital shuttle
#

Bud never left his spawn so he doesn't realize there is a 10nd timer if you enter enemy territory KEKW

rancid hound
#

I don't recall you can get that many kills camping at spawn in Wakistan or any maps

agile elk
#

In my experience, for some reason abuse starts in these vehicle-related threads

vital shuttle
golden estuary
#

Lmao every time someone posts stats it's cringe

rancid hound
golden estuary
rancid hound
#

whatever pleases you

agile elk
vital shuttle
#

so being able to go 100+ in 0 isn't an issue in your eyes?

agile elk
#

i got 130KD with tank
im tank shitter

rancid hound
#

It's a map issue

vital shuttle
rancid hound
#

Never said it was

golden estuary
#

I didn't know tanks were travelling circuses packed with clowns

rancid hound
#

unless you're quoting some random ass motherfuckers show proof they said so

vital shuttle
golden estuary
#

Tanks being clowned on by c4 isn't an issue either. Just map problem /s

rancid hound
golden estuary
vital shuttle
#

Actual bozo

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Maybe they can give you the first ever tank skin

rancid hound
#

bro is a braindead dropout

vital shuttle
#

im thinking a clown car

agile elk
rancid hound
#

arguing with newbies make me laugh every time because they don't know what the fuck they're talking about

agile elk
golden estuary
rancid hound
#

maybe this skin will satisfy your infantry experience

agile elk
#

but good tank player as long as survive

rancid hound
#

anyone can use a gun: no problem
anyone can use a tank: big problem

agile elk
#

it's perfectly fine for a seasoned player to hit 100KD with a tank

rancid hound
#

people will bitch about anything better than a vector or evo nowadays

wide relic
rancid hound
#

what do you want them to do

vital shuttle
rancid hound
#

least delusional response moment

wide relic
golden estuary
#

If the purpose of the tank in game is to act as an explosive sniper, then why have it lmao

vital shuttle
#

why are you so opposed to a tank nerf anyways?

golden estuary
#

It boils down to, what the fuck do the devs want the tank to do, and how do they do that with the players being fucking min maxers

rancid hound
#

fire support? Ye why need it when we can have infantry to cover fire am I right mister obvious

rancid hound
golden estuary
#

fire support lmao

agile elk
rancid hound
#

"explosive sniper" lmao

vital shuttle
wide relic
#

Tanks need a hard nerf or a timer for spawn to be kicked out once u start engine

golden estuary
agile elk
#

I've been a tank spotter a few times and have seen tank commanders die instantly 90% of the time

rancid hound
vital shuttle
golden estuary
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Yeah @vital shuttle, we talking to an actual clown lmao

vital shuttle
#

Like you do actually realize you have 10 seconds in enemy territory before you just get insta killed?

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with C4 you can't run up

rancid hound
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let me guess this straight you don't have an issue with snipers shitting on you past 1000m but if a tank gets you it's a big issue

agile elk
vital shuttle
#

With rpg by the time you're reloaded they've already gone behind the hills again to heal back up in spawn

golden estuary
#

Chicken shitter sniper tanks running back to repair the moment a single rpg hits lmao

rancid hound
vital shuttle
rancid hound
#

same with tanks, although less likely because it's shitty against each other

agile elk
golden estuary
#

"same", no it isn't lmao

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My man truly wants to hang on to his sniper tank 😂

rancid hound
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if you expect every motherfuckers to be able to kill a fucking tank then just fucking quit game LMAO

golden estuary
#

Imagine sucking so much you can only point and click from a safe zone

vital shuttle
#

and they just drive back of whilst im reloading

rancid hound
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point and click doesn't give me a 106-1 game

vital shuttle
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or i just get insta nuked by their HE round

golden estuary
#

It do if you're in a tank spamming HE from a safezone lmao

rancid hound
agile elk
#

give 87 damege

rancid hound
#

bro expect to kill tank easily without it being able to retaliate or escape 🤡

vital shuttle
#

Sandy for example they will sit on the road to their spawn facing and they have the high ground as well

rancid hound
vital shuttle
#

its next to impossible shooting their rear

rancid hound
#

you're fucking delusional to think tanks can be braindead easy to use and should be easy to destroy

wide relic
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Man acting like the tank is weak lmao average infantry gets destroyed by it just stop

golden estuary
#

all he hears is "nerf sniper tank"

vital shuttle
#

first time in a tank

golden estuary
#

and not "change tank so it's more an in-fighter than a fucking explosive sniper"

rancid hound
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"Rebalance" except all points you gave are just fucking nerf tanks which is already questionable at its core 🤡

vital shuttle
golden estuary
rancid hound
#

what the fuck

wide relic
#

Utilize cover buildings an such

agile elk
#

It is easy to exceed 100KD in Wakistan and tansa

rancid hound
wide relic
#

Sandy Basra

vital shuttle
#

This dude thinks everyone screenshots mid scoreboards

golden estuary
#

gets pp hard

rancid hound
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"My dude has a 164-0 game"
"Where"
"I don't screenshot it"
Sounds similar to sources? I made it the fuck up

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🤡

vital shuttle
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I'd be ashamed of even posting a scoreboard screenshot with the tank icon next to my name KEKW

golden estuary
rancid hound
#

proceed to say tanks are easy to use without giving actual sources or evidence

golden estuary
#

shooting from spawn zone? how brave 👏

rancid hound
#

You keep repeating your shit like a fucking parrot lmao

golden estuary
vital shuttle
wide relic
rancid hound
golden estuary
rancid hound
wide relic
#

Y doe it bot u?

golden estuary
rancid hound
vital shuttle
rancid hound
#

nice reflection

agile elk
#

It's hard to fight without a spotter and hard to achieve alone

golden estuary
rancid hound
golden estuary
#

"maybe then go talking", go learn English bud

vital shuttle
rancid hound
#

give an example to how it should be

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you're diverting the main discussion

vital shuttle
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You're the one that started about learning english KEKW

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Oh and next time "Maybe then go talk with your buds" will fit a bit better

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You can have that one for free

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❤️

rancid hound
rancid hound
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Actual braindead moment

golden estuary
#

You've consistently refused to give any proper solutions to back up your rant lmao
I did, and you've chosen to ignore discard it like everyone else's comments just because they don't align to your world view

clever vessel
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I'm really sorry but how on earth can you possibly have seen countless of tanks go 150 kills when not even regular players can manage 100 in the most insane matches I've had

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But even more than that the existence of people who can do well at a thing doesn't mean that the thing is overpowered, especially when the vehicle playerbase shrinking just means the median vehicle player is better at figuring out what they're doing

rancid hound
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Bro has a problem with tanks backing up after getting hit lmao 💀

clever vessel
vital shuttle
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Im all for tankers sitting on a mountain side where you could actually run up on them and actually make a play against them

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just not in a safezone

clever vessel
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what maps can people even do this on other than wine paradise?

vital shuttle
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Sandy

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tensa

rancid hound
clever vessel
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Tensa???

wide relic
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Basra

vital shuttle
clever vessel
#

Tensa is a flatland with almost zero elevation man the only way someone is sniping in a tank from spawn is if their team has lost incredibly badly

vital shuttle
clever vessel
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Basra spawns are behind the elevation that would enable vehicles to shoot into safezones except for d

rancid hound
clever vessel
vital shuttle
rancid hound
#

"BuT tHaT's NoT tHe MaIn IsSuE" 🤡

wide relic
clever vessel
#

They're denying the entry to spawn, while not doing anything anywhere else on the map

vital shuttle
vivid fog
#

The hell is happening here

clever vessel
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(wait in the interest of clarity could you point out the overpass I might be thinking of a different one)

rancid hound
wide relic
rancid hound
#

Please give me a source of people consistently getting 150+ on a tank, I won't argue with you until you give proper sources

vital shuttle
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i think its the one of the US spawn

rancid hound
clever vessel
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Okay I can see that yeah

wide relic
clever vessel
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But like: using elevation as a protective shield and a vantage point is... Literally what anyone, regardless of being in a vehicle, should do

rancid hound
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have fun with them not pushing

clever vessel
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Plus usually that position can't reach the suburbs outside d if I'm not mistaken?

vital shuttle
wide relic
#

I mean if there that useless an to cowardly to move forward then things need to be forced

rancid hound
vital shuttle
#

And in the case where they do get hit 99% of the time they can easy fall back and heal up in spawn

rancid hound
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maybe fix maps first so people don't have to camp 🤡, that I'll agree with

rancid hound
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None of the examples you give paint a good picture on how tanks can survive without camping well

rancid hound
vital shuttle
#

I thought you were such an exceptional tanker. can't deal with a bit of infantry?

rancid hound
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Are you delusional

vital shuttle
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Even with tanks that aren't sitting in a safezone i had a hard time to get to them because the dude on the turret is good at the game

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like there is litteraly no need to sit in a safezone

rancid hound
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"just kill em" like no shit bro except they're covered by a shit ton of bricks and angle 🤡

vital shuttle
#

you can do just as well outside of it

clever vessel
vital shuttle
#

only difference in a safezone you're completely void of being pushed

clever vessel
#

Yeah it's hard to kill a tank overlooking a choke in an entrenched position... But it's hard to kill anything overlooking a choke in an entrenched position

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The dam on waki wouldn't be much worse just because a tank joins in on the bad choke

rancid hound
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Wakistan is busted anyways conquest or not

vital shuttle
rancid hound
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You're stating the exact reason why tanks are camping

vital shuttle
#

Yes so that's an issue isn't it?

clever vessel
vital shuttle
#

how is it good game design having to play against something that can't be killed

rancid hound
wide relic
#

Vehicle drivers i wana be indestructible

clever vessel
#

Vehicle players are still subject to the same restrictions - you can't really play too independent from your teammates, you can't play too aggressively - while also being extremely vulnerable to small amounts of infantry fire

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At least before this it was mostly two shots from a tandem, now it's a one shot

rancid hound
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when literally every motherfuckers have capabilities to destroy a tank and they can hid in a billion angles and windows then WHY SHOULDN'T THEY CAMP?

vital shuttle
clever vessel
#

Yeah and I'm not saying you have to either

wide relic
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It’s not real life stop bein so afraid wit it .

clever vessel
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I'm saying the reason they sit in spawn is because the game's current balance disincentivises them from doing anything else

rancid hound
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"it's not real life so just go die" 🤡

wide relic
#

I’ve gone up against tanks a actualy doin what there supposed to do took 8 of us to finally take it out

clever vessel
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Why would you waste your big tank and fun shots going into a place where you will be very vulnerable when you can passively earn a small amount of kills in the background

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It's not like 10 kills Vs 1000 kills on average what I've seen is like 5 kills against 10 kills

rancid hound
#

No shit this ain't Squad nobody's gonna clear engis house to house for you

vital shuttle
wide relic
#

Then y wouldn’t they nerf a indestructible vehicle that bullets don’t do shit to 🤡

rancid hound
#

it happened back wayyyyy before EA

clever vessel
wide relic
#

Just admit everything armor an map wise needs re works

rancid hound
#

once again you have shown you have zero clue about you're saying

clever vessel
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Spawn camping is disadvantageous to both the drivers and their team - they get low kpm on average, they have no utility at all, they can't have much fun

vivid fog
#

maps like sandysunset needs some tweaks, the hills are high enough to have clear vision on half of the map

rancid hound
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literally every maps need a rework to allow conquest flows

clever vessel
#

Spawn camping is not the cause of a problem, it's the result of the existing problem of balance

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^^^^^

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I'm not even a tank buff person I'm for just qol and customisation for tanks

rancid hound
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Tanks wouldn't camp if they don't suck that much

wide relic
vivid fog
#

Tanks perform better at open areas

Most maps are hella urban, making it hard to predict where people will come from and blow you up

rancid hound
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^^^^^^^^^^^

vivid fog
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BF4 kinda got it right

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golmud is one example ig

clever vessel
wide relic
#

People defending spawn campin disgraceful 🤣😂 for any class or vehicle

rancid hound
#

BF4 is definitely not a good place to learn from when you're trying to improve and tweaking vehicles

clever vessel
#

Spawn camping doesn't really affect anything other than the team's ability to win (ergo it decreases that team's ability to win)

rancid hound
#

they do have one thing right which is everyone can kill each other

wide relic
#

Bf4 is a great one to learn

vivid fog
#

theres also bf3 but its been so long since

wide relic
#

I miss metro

vital shuttle
vivid fog
#

wait do we have tanks on frugis?

vital shuttle
#

you can sit far away from a fight without sitting in spawn?

clever vessel
#

You are refusing to play on objs and refusing to take power positions, it's literally just disadvantageous - and no one racks up hundreds of kills spawn camping, not unless something very wrong has happened

rancid hound
#

I'm still unsured why you have a problem with tanks not entering the shithole on objectives

vital shuttle
wide relic
#

Cause if we don’t have something supportin infantry like there designed to what’s the point of havin them

rancid hound
clever vessel
#

Tanks are breakthrough vehicles, that's why they get their higher health

rancid hound
#

either you're delusional or you haven't played the game that much

clever vessel
#

And even then the AFVs are, currently, regular one shots to any engi with a tandem

rancid hound
#

people bitch about tanks having high health? Christ what

vital shuttle
wide relic
# clever vessel That's the job of AFVs

That’s the job of armor also to take out enemy vehicles especially when enemy team armor is doin the right thing an stickin kills just go ahead an say no skill

clever vessel
#

Sorry could you like rephrase that

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I do not understand

rancid hound
clever vessel
#

I get the tanks should be armour killer part but not the back part of the sentence

wide relic
#

Armor vs armor equal footin chances to take obj . When friendly teams doesn’t ur at an immediate disadvantage

vital shuttle
clever vessel
#

I'm for AFV buffs tbh not tank buffs

rancid hound
wide relic
#

An who hear really likes losin to

rancid hound
#

I'm not sure if it's even valid to put it here

clever vessel
#

I think rather than a tank buff I just need the tandem to be nerfed

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Or removed

rancid hound
rancid hound
#

not directly but still

wide relic
#

Tandem needs a huge buff

vital shuttle
clever vessel
wide relic
#

The drop off for it is nasty

opaque lily
#

I support this. Wineparadise is just pure hell beause neither tank can even kill one another.

clever vessel
rancid hound
#

christ just fucking stop with the insult and start giving proper solutions

clever vessel
#

That thing's only balancer is its dropoff it had better have insane bullet drop

vital shuttle
wide relic
rancid hound
#

"strucutre" you have spelled everything wrong consistently yeah fuck off bud

rancid hound
wide relic
#

Yep

clever vessel
#

Also can y'all cool it a bit it's just a video game

rancid hound
#

you're bitching about tanks camping and then saying drop off is nasty?

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I'm not sure if you're on the right track buddy

vital shuttle
wide relic
#

I’m sayin if there gona be camping in spawn more should get better counters

vital shuttle
#

and still fucks up

clever vessel
#

The tandem is unbalanced as hell and also like... It just isn't fun to have a near one shot weapon on every vehicle in the game

rancid hound
#

bro nobody needs to take a picture of you

wide relic
#

Only if u hit from the rear which is realistic it’s the weakest part

vital shuttle
clever vessel
#

Like no other game of this type has one - especially not bf

rancid hound
rancid hound
#

ye but BF has APS

clever vessel
vital shuttle
clever vessel
#

At the very least two hits should be a minimum

wide relic
#

It already is

rancid hound
clever vessel
vital shuttle
wide relic
rancid hound
#

bro you're fucking clowning yourself right now just stop lmao

rancid hound
vital shuttle
wide relic
#

They are sittin in spawn

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An if u have a competent gunner ya ur invincible

rancid hound
#

nice try

rancid hound
#

I have no rant so I don't have to give solutions

clever vessel
rancid hound
golden estuary
wide relic
rancid hound
#

ok?

#

So you're saying vehicles that don't do objectives don't stay in top scores 85% of the time? How is it a bad thing then?

opaque lily
#

You people are missing an important thing. In the games where I have gone 100+ kills in a tank with my gunner I end up still losing the game in the end through tickets. Tanks feel completely useless to the overall team and there is a deeper underlying issue with how vehicles lack objective play.

clever vessel
rancid hound
#

his asshole

agile elk
clever vessel
#

If 85% of the time they are dominating the matches doing obj then there is no problem, they do not need a nerf

rancid hound
#

What we have accomplished through this discussion is nothing

wide relic
#

Highest vehicle kills is wit ether or apc

clever vessel
#

There will always be the remaining 15% via the magic of statistical probability

rancid hound
#

Like no shit Mr Sherlock HyperXD

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@clever vessel pack things up we're leaving

wide relic
#

Yep when the other team just sits like cowards Fermin kills in spawn cause they to cowardly

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U dumb

rancid hound
#

Literally have matches 85% time top scores are the ones in vehicles actually doin obj 😆
Yep when the other team just sits like cowards Fermin kills in spawn cause they to cowardly

#

Please reflect your statements, have a nice day

clever vessel
#

Man I'm not even mad rn I am just confused

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You cannot simultaneously have a vast majority of matches where vehicles are doing their jobs and well and also a significant glut of players who refuse to do their job

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Those two things do not coexist

wide relic
rancid hound
wide relic
#

I’m more talking about the spawn campin

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On one side

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One team does it when the other doesn’t

rancid hound
#

source: my asshole

clever vessel
#

As in they get pushed back and instead of pushing forwards they sit in defensive positions and refuse to move up

wide relic
#

Na from start

#

An when does not push on the closet one

clever vessel
#

So they will always sit in defensive positions faraway from objs where they are functionally useless

wide relic
#

Yep

clever vessel
#

That's not even something you could solve with tank balancing you solve that with a report for griefing lmfao

wide relic
#

True but when it’s almost every match something gotta happen

rancid hound
#

buff tanks so they can go without dying upon arrival, I've said that over and over again

clever vessel
#

Again: I ain't see no tanks doin this every match, what I do see are tanks and AFVs who push forward, are quickly destroyed, and can never reconstitute as part of any major combat on most maps

wide relic
#

Gues I just got shit luck

clever vessel
#

Guess you do, yeah

opaque lily
#

Make vehicle respawns be tied to objectives, yet go a step further and not let people spawn in the tank from the deployment screen unless they contributed to the objective. Either from getting kills, reviving, capturing, defending from the objective.
Maybe this is a shit suggestion but whatever.

clever vessel
vivid fog
#

Restriction isnt fun

clever vessel
#

Oh wait actually the tying being able to use a vehicle to objs might not really work at all

#

Like it’ll either be too restrictive or not really a thing

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I do like the idea of doing more stuff like waki F, give people vehicle spawns when they cap an obj

#

Makes different feeling conq maps

eternal turret
#

More like 60-0 maximum if you're playing extremely well. You can get more than that if you play more aggresively but if enemy team isn't full of pepegas you will die.

desert cove
#

I seen maybe half a dozen, and I am here from February. Before EA there was no 150-0 game. Idk what game you play, but there is no countless tank games with those scores.

#

Yeah, let's make tham even easier to destroy. 127vplayers running with C4, so let's make them immobile

#

LMAO

#

Snipers are lowest skill celling, suciside C4 also, claymore spam. Tanks have relatively low skill celling, right, but that only fault of thier poor design. They have high skill floor tho. Most players takes tank and dies without making 10 kills.

rancid hound
#

tanks definitely need buff, just not as much as APCs

#

APCs need a whole rework

desert cove
rancid hound
#

pretty sure he's talking bout tanks, which is false btw

vivid fog
#

if only i can reliably test the vehicles but we dont have em in the polygon

desert cove
vivid fog
#

and when i do want to try and drive it, someone else is already in the tank

rancid hound
#

the aim drop is on fix list yet we see nothing coming into fruition, yet

#

also tanks shouldn't be able to oversteer

desert cove
#

Movement is tied to physics, Oki will do it, in future, aiming is under qol imo

vivid fog
#

ive tried playing the tank exactly once

#

it was in lonovo

rancid hound
vivid fog
#

is it just me or are the tanks slippery

rancid hound
#

it's slippery as hell

vivid fog
#

roads are made of ice

rancid hound
#

reverse speed is abysmal

vivid fog
#

even the dirt HyperXD

rancid hound
#

@desert cove well I regret saying shit because now we witness the arrival of vehicle haters

rancid hound
#

now they're here, oops

desert cove
#

But as expected, all takes are bad, and can be invalidate by an few hours of gameplay

rancid hound
#

^^^^^

#

words worth less than experience

supple mauve
#

It should be obvious that safe zones for vehicles where they can shoot out of shouldn't exist and it's only a matter of time until they are removed.

desert cove
#

You wan't to be able to spawn camp, if you are advotating for it's removal?

cedar ember
#

Pretty far off base with what is wrong wth the game vehicle wise.

supple mauve
desert cove
#

You can't shoot, heal, repair and use gadgets in safe zone. It affects all players indiscriminately

cedar ember
#

To start... I highly doubt your example here is real. In general the large majority of tank players have a kpm between 1.2 and 1.6, which is crazy low. This means they don't get 150 kills a game.

Second, the reason tanks (and APCs) camp is because they can't survive anywhere else.

Third, HE rounds have insane drop off and travel time. It actually takes quite a bit of skill to use a tank at range.

Fourth, tank AP and HE rounds do less damage than a tandem and move slower.

Fifth, vehicles have no staying power. This is another, lesser, reason tanks camp, because they need to return to base to rearm every 3 minutes.

Sixth, if you make tanks squishier, they will camp harder. Case in point, after the APC change, people camp even more crazy in them.

desert cove
supple mauve
desert cove
#

Base zone is blue/red zone

#

That's what it's called in game

supple mauve
#

Semantics. Tanks shouldn't be able to shoot out of them regardless.

desert cove
#

But they can take damage there

#

You can still shoot at them

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And kill them

supple mauve
#

In theory you can, in practice they will just retreat back to base.

cedar ember
desert cove
#

You really want to kill players on thier spawn don't you?

supple mauve
supple mauve
cedar ember
desert cove
#

Only exemption is salhan, but tanks in salhan are a mistake, and they even shouldn't be added there

cedar ember
# supple mauve It's not.

Objectively you are very wrong, sorry. Please get more experiences with the game... Not trying to be mean, but this is a well known issue.

desert cove
#

"I can do that but you cant'!"

desert cove
cedar ember
# supple mauve Not an argument.

It's not an argument because what I said is factual, and there are many discussions in this very discord going over spawn line vehicle cheese campers.

supple mauve
wide relic
#

🤣 people in here trying to vailidate vehicle spawn campin pathetic

desert cove
wide relic
desert cove
#

First point is just to close

cedar ember
desert cove
#

But range is so close that you can hit vehicles with tandems

#

100m max, from blue zone to a point

#

that's not camping

#

that's normal engagement

#

Camping would be if you cluld kill people on the other side of map while staying in blue zone

#

Like in Salhane

supple mauve
desert cove
#

Video, picture anyrhing

#

Prove your statement

cedar ember
#

Wait... You guys are arguing that vehicles shouldn't be able to fire from their spawn because of two maps??? Did it every occur to you that maybe, just maybe, those two maps need to be fixed to make sniping within the spawn lines impossible.

And fwiw, deep enough into spawn, your guns don't work at all.

supple mauve
#

Effect is the same, I don't see the problem?

cedar ember
desert cove
cedar ember
#

Exactly

supple mauve
#

You are putting words in my mouth now, lol. As I said, if they fix the maps, that's fine too. It is a problem right now, however.

desert cove
supple mauve
#

Vehicles in general are underpowered right now, besides the tank camping and the little birds.

desert cove
#

Kriss vector before nerfs WAS a problem

desert cove
supple mauve
cedar ember
# supple mauve You are putting words in my mouth now, lol. As I said, if they fix the maps, tha...

We're are saying that your first suggested fix would have far reaching impact on the game. The enemy going after your first point and camping it is ALREADY a common strategy. Imagine if you had to get your vehicles all the way out of your spawn lines, without dying (hard enough to do in these situations already) and then try to fight off the campers who have dug in with C4 And RPG.

To help you here, it wouldn't be good,

desert cove
cedar ember
supple mauve
#

I would't call them the closest thing to balance right now, but I agree with the other points.

#

Especially since some maps don't even have the apache, but the little bird

cedar ember
#

Mainly so the air can still try to fight them, that's why it shouldn't be heavy

supple mauve
#

If they didn't buff the light vehicle damage, and made it so the 7M could angle up further, it would already be a good counter

#

But now little birds just shred them

cedar ember
#

And I just mean the little bird has the fewest problems balance wise. It just needs a minor tweak, with humvs getting a minor buff to firing arc.

#

Apache Def needs love though. Small arm fire should do MUCH less damage. And the tail rotor mechanic needs to go. Instead, give it a point where upon taking damage it starts the spin crash thing. But you can still blow it up in the fall animation.

rancid hound
#

zero conquest maps allow for the so call "camping from spawn" and at the same time enables the ability to look down to infantry concentrations larger than a group 3 or objectives farther than first point so the camping argument is invalid

#

unless the enemies are stupid enough to push and die of course

wide relic
#

I can’t wait tell actually anti air as a counter

desert cove
#

It is possible

#

But, vehicles on salhan is a joke

rancid hound
#

Salhan doesn't have tanks anymore

#

but yeah its design core is shitty

eternal turret
#

WineParadise lets you fire from blue zone quite far too but it's not an invincible spot.

rancid hound
#

it doesn't allow for the so call "camp and farm"

#

most enemies are at C, B or E iirc (the middle row) and they are heavily urbanized so definitely not an easy farm

#

still nice map tho

cedar ember
#

The difference between CAN camp and is effective

desert cove
fair folio
#

Oki... Can you please remove the smoke from the front of camera when APC is damaged? There's nothing more annoying.
Also extremally anoying is when APC can't simply crash wrecks of cars or other light vehicles but can smash hescos easly 😄

clever vessel
#

like i can explain it over and over but in the end the problem with vehicles is that they are theoretically powerful but aren't, and yet already have counters developed for their theoretical power

#

there are no 150-0 kill tanks just casually lurking about on every conquest server, there isn't a plague of players psychopathically obsessed with refusing to use AFVs and tanks anywhere usefully, there's just weak tools with lots of theoretical power

#

'tanks are currently overpowered' no you're thinking of 'more powerful than infantry', which, they should be. they are fucking tanks. how are you supposed to use them for any breakthrough purpose otherwise

#

the same goes for AFVs but i've repeated myself enough

desert cove
#

That's very nice way to describe it

#

And accurate

clever vessel
#

and a bit off topic: i'm extremely confident that even in the scenario where the devs unironically decide to waste lots of dev time shrinking all of the map safe zones based on little statistical evidence, that actually won't change the feelings of these people on vehicles in this game

#

this is like offering vibes as a solution for game balance. this whole thing is arguing for the 'good vibes'

desert cove
clever vessel
#

anyways to end this off rather than continue to belaber this: here's a condensed list of my own suggestions, overlapping with others:

  • add buildable supply points at set places in all conquest objs
  • add resupply points at all vehicle spawns in conquest
  • engineer instant entry and exit from tanks (apparently this is already under development, thanks devs)
  • increase repair speed from repair tools, and also allow players to use repair tools in base
  • cut the tandem from the game
  • add coax guns to the AFVs
  • remove the DPI restrictions on turret movement (just do an independent sensitivity control)
  • let players spawn in AFVs (and transport helos) at any point on the map, not just nearby spawn and objs
  • remove C4 from medics
#

I'd say more about helos but I think the above comments scattered throughout the thread have covered it in better detail and have better ideas based on their experience of the vehicle class

cedar ember
wide relic
clever vessel
#

also it'd be hilarious watching human waves of suicide c4 running after a tank

wide relic
#

I’ve actually done it wit a squad before 😂 we killed the tank pretty sure the tank also got a lot of kills from it to

clever vessel
#

based af

rancid hound
cedar ember
crude anvil
#

I think tandem is fine conceptually but I don’t know how I feel about it being able to instantly kill APCs, and this is coming someone who plays engineer and hunts vehicles for fun. I feel like it’s a kind of lose-lose situation: APCs are fast enough that if you don’t kill them instantly, they can just zoom away and repair and you’re left with nothing to show for your wasted rocket. On the other hand, being one-hit instantly by some engineer in a random window can’t feel good for the APC driver. I’m not sure what the solution is.

rancid hound
#

yea as someone who loves driving apcs the constant threat of being potentially blown up in one shot from some guy you didnt even see is really annoying

#

the vehicle already has a ton of downsides and thats one it doesnt need to have

#

on the topic of apcs there needs to be some incentive to actually ride them as a passenger

#

currently its not a very great form of transport

#

its ok at best

#

but humvees are faster and there are more so people use those instead

#

and those arent pitch black inside

#

the only reason youd go in a btr is if ur driving

#

or quickly deploying then getting out

#

at the very least it should get a spotter seat like the tanks have

desert cove
#

Tandem can be effectively removed from the game, and it would work well

#

Tank takes 5 from the side, seema fair

#

First 2 days after ea releas, when nobody had a tandem unlocked, was probably best time I had in the game

#

You could easily die when outplayed or when you did something stupid

rancid hound
#

if APCs ever get advanced ammo option only AP should do damage to vehicles, 5 against APC, 1 against tank to be fair. Because otherwise there's no point using tank because you can just gun down people in vehicle easiers

desert cove
#

4 to apc, 2 tank fron, 3 side, 4 rear, HE deals half its current damage to softskins

rancid hound
#

DPS of APCs on vehicle needs to be lower than tank

desert cove
rancid hound
desert cove
#

He only jeep, helis, boats

#

Half current one

rancid hound
#

rof is already like 200, making it 4 against APCs won't do shit

crude anvil
#

The real question I have is what the hell should be done with the little bird to make it less of an unkillable monster.

rancid hound
#

little bird feels weightless, which is annoying. The rest is ok

desert cove
#

Little bird is easy to kills

#

Seriously, people just don't shoot at it

rancid hound
#

I don't have problems with LB since most users don't know how to fly

desert cove
#

I see LB 30m above ground, gunning down infantry while NO ONE is shooting at it

rancid hound
#

Wakistan moment

crude anvil
# desert cove Little bird is easy to kills

It is absolutely not easy to kill. Any sort of skilled pilot will be flipping and flying around fast enough and far enough away that it’s hard to land bullets on it, much less an RPG.

rancid hound
#

LB only needs movement nerf, a slight one imho. It feels way too weightless for its size and potential

crude anvil
#

It’s not always hard to kill, but there are a lot of pilots who can use it in a way that makes them incredibly difficult to deal with.

rancid hound
#

what seems to bother me is how most vehicles stop within 5 meters upon keystroke release except for wheeled ones, not sure what's the intention

#

sure momentum plays a role but so should tanks and helis

#

tanks seem to just stop dead after releasing WASD, same with helis they stop entirely and fall down

desert cove
rancid hound
#

well can't disagree

hollow tapir
#

But I agree it sucks wanting to slow down with the apc and it’s still going forward

rancid hound
#

^

lusty ember
#

Vehicles need their own controls.

eternal turret
#

If you have a couple guys shooting a little bird you can destroy it pretty easily, or a very good tanker who can hit it with AP.

rancid hound
tacit dagger
#

The key thing is that it’s too agile for what’s supposed to shoot it down.

#

But it’s only that way at the upper skill level. By putting an inverse relationship between speed and agility, it becomes far more difficult to maneuver the helicopter like a ufo.

desert cove
#

Little Bird is strong onyl when 0.01% of player base is usning it, other wise it can't do shit

tacit dagger
#

Yeah that’s why the change would barely affect anyone who isn’t using the thing to it’s max. It brings down the capability ceiling while leaving the floor where it is

#

That’s also why I think lock ons and counter measures are a bad idea. Either you do the battlefield thing where they always hit unless countered, or the missile has 0 chance of hitting them anyways but it is divine retribution to new pilots

#

I’ll also note that flight model design is really hard. Like, it’s stupendously hard if you don’t have a really good understanding of dynamic system theory. So that’s why having this based off a variable (absolute value of air speed) and a dependent function (max rotational speed based off air speed) is probably the best way to do this. It’s not a magic bullet but it’s a lot simpler than the alternatives.

cedar ember
glad breach
#

please change the rhib minigun placement or something. you cant see where you are driving with someone on the gun

magic ingot
#

kittenCry the worst part about vehicles imo is getting knocked in random directions when hit making it impossible to control

desert cove
#

And it's a bug, it's worked on, but not high priority

agile elk
#

fucking spin

thorny mason
#

imo shooting out of a helicopter should apply it's velocities to the projectile fired (except RPGs)

golden estuary
#

gameplay vs realism

thorny mason
#

less about realism

golden estuary
#

and why RPGs as an exception lol

thorny mason
#

it feels like heli miniguns either already do this or shoot ahead of the end of the barrel, but bullets fired from passenger weapons tend to clip into fast moving helis unless fired at really, really tight angles

#

rpg's because a little bird with grenadiers on bench is already super deadly and shouldn't really be made easier imo

golden estuary
#

Littlebirds vs 1 AUG boi

torpid elk
# crude anvil I think tandem is fine conceptually but I don’t know how I feel about it being a...

i feel like if the respawn timers were not so atrocious people wouldnt feel so bad about dying in them and would take more risks. however, the respawn timer is also a part of balance so... i was thinking maybe if vehicles were purchased using squad points? that way it doesnt feel so bad to get instantly popped but there is still a cost to it that can be used to dial back people from just flooding the map with tank after tank.

squad points overall need a rework though imo. conceptually they are fine but the whole system either floods you with more than you know what to do with or you end up starving and getting nothing. instead of leaders marking points to attack or defend as a group often it is better to just sit and look at your map and let your squad spread out everywhere and just switch objectives right when it is about to be captured with a squad member on it. it isnt really rewarding coordination

opaque lily
#

The miniguns on the transport helicopter need a damage buff and a definite adjustment to the damage drop off against infantry at long range. You can take more damage from fall damage from just casually running around than a hit from a minigun when it zips you. They also do nothing against armor, so even the basic medic armor is 2+ hitmarkers, ontop of the already seeminly 6+ hits it reqires to down a target.

With that said, I have gone 2 game in a row now with a chopper crew and survived the whole game without being shot down. The first map was on isle, where I destroyed 3 transport choppers, 3 littlebirds, 4 attack boats, 2 jetskies, 2 rib boats and maybe 10 infantry on the ground and vigorusly defended our home objective on F, Despite all this we still lost the game by <300~ tickets.

Surely with all these vehicle assets killed there should be a win for us though? The next game I did much of the same on Wineparadise without getting shot down. Maybe 40+ kills total with large number of assets killed. We won, but I question how much of our seeminly huge contribution to our team actually contributed towards the win. Even with all the drop offs and backcaps. It honestly seems like what wins games is a cohesive frontline with revives rather than capturing objectives and vehicles are ultimateyl useless to the overall team, like snipers.

#

kill/death tickets mean everything, when what it really should be is who is holding the objectives that decides who wins the game.

clever vessel
#

First: we salute a committed chopper squad o7 nicely done

Second: really agree with this - when your team has a properly cohesive frontline it makes all the difference; vehicles can/should be the differential that really pokes holes in defenses and team lines, but i think we can all agree that currently even when vehicles do well K/D wise they’re pretty often entirely immaterial to the movement of the frontline

#

Have had really good apc and tank games, but their being ‘good’ is so contingent on them not actually participating in the fight - i’m racking up 10 kills on this squad on tensa C from down the road, but it’s not actually contributing significant attrition; numbers-wise, my kpm on average in infantry is about 1.4 - kpm in APCs and tanks is about 0.8.

But the key thing for me is that in a less clearly objective sense, if a tank is destroyed, it’s very often players just don’t realize it’s been destroyed. General impact is low (because of things we’ve talked about before) and so performing well or performing badly looks about the same in terms of the median match - worth noting, in my experience at least, it’s about as common to see humvees in the top 30 in 127v127 as it is to see any assault vehicle, despite the fact they are one shots. What this suggests to me at least is that their behaviors are currently about similar, which, is really bad - the transport vehicle that has a gun should be occupying a very different position in the game from the assault vehicle

torpid elk
# clever vessel First: we salute a committed chopper squad o7 nicely done Second: really agree ...

The problem is how frontlines develop in this game and how the game incentivises attacking/defending

simply put, attacking is easier and had more reward than defending. With how spawning currently works a single person can deny an entire point from being spawned on by a team leaving a defending point to rely exclusively on those already there and any players who spawn on squad members there when they die. By the time any reinforcements arive the attackers are likely to have just washed over the defenders like a wave and then they just revive all their buddies that died in the attack.

when outnumbered 2 to 1 or worse (as often happens because of how fast zergs move in this game) you cant waste time hoping someone picks you up. You need to spawn as fast as possible and keep shooting

#

So, vehicles end up being force multipliers for defenders rather than risky deathtraps you throw at the enemy to break through frontlines simply because they are too expensive to risk that way and wont reward enough.

#

You sit at the back of the map and flatten any backcapper you stumble across hiding in a bush and take cross-map potshots like a sniper. If you get hit you retreat and repair because losing the vehicle means its gone for like 2 minutes

clever vessel
# torpid elk The problem is how frontlines develop in this game and how the game incentivises...

agreed on all counts. I'd also add that atm the game has this immense sense of myopia thanks to how powerful the median infantryman is (especially considering the median infantryman is currently a medic); you can run very fast while carrying very powerful explosive and regenerative kit, and extremely potent weapons that work well at the most common ranges where fights will happen. The opposite is true for the experience of defending any place, with little incentive whatsoever especially in the case of basra, where i've experienced all too often individuals just waltzing onto A/B/D/E without contest and being absolutely impossible to find or challenge, especially when you can't spawn on any point which is contested

#

this isn't a specific vehicle discussion anymore so typically i'd have this in conquest but as you said it really impacts how vehicles play. When not even the infantry are encouraged to cooperate and ptfo there's no chance the vehicles are going to, because vehicles' use will be (and currently is) determined by the movement of infantry

#

it's not simply that engineers are responding to vehicles in wild packs of dozens of he and tandem rpgs, it's that engineers are currently just in wild packs of dozens of he and tandem rpgs as a default

#

and like: this doesn't benefit the average squad! but there is literally near zilch incentive to play with your squad. You don't get extra points sans the respawns. You don't earn anything significant helping one another. The squad point system which needs to incentivise this currently doesn't have things that encourage squads to work together - it just has independent fortifications and a fun ammo box. The game, as it currently stands, lacks cohesion at any level, which also affects the further balancing of everything around it

torpid elk
# clever vessel this isn't a specific vehicle discussion anymore so typically i'd have this in c...

Imo, most of the major balance problems of the game right now stem from a combination if the current pace of the game and the spawning mechanics. There is very little room for effective defensive play currently and trying to use vehicles offensively tends to just throw them in the trash.

if we want vehicles to be more effective at attacking then they need to be made either cheaper to lose and more common or more durable (the wrong choice imo, it would just make them even better at defending which they are already alright at and encourage them to still sit at the back of the map)

torpid elk
clever vessel
# torpid elk Imo, most of the major balance problems of the game right now stem from a combin...

oh absolutely agreed tbh. but it also relates back to lots of the vehicle convos we've had over this now, where the discussion seems to position vehicles as being totally independent of the infantry and like:

we need one of two things. It's either, we rebalance the game generally to accomodate these weaker vehicles, whether as you said via making them way cheaper to lose/common (which actually sounds like a really good idea) or we need these vehicles to also function independently in the current system. But either way, the current system makes vehicles a fun bonus, like in CoD Ground War, rather than an actual real fighting force

rancid hound
#

currently vehicle gameplay contributes absolutely nothing to the team effort due to how glassy it is

#

3 hits you have to go home, no more supporting

torpid elk
#

Assuming squad points gets some rework, i think making vehicles able to be spawned in exchange for them could be a way to try and fix multiple problems at once.

vehicles will become more common and disposable which means you can use them proactively rather than playing them with extreme caution.

squads could reactively use vehicles to attack or defend points too because they could become something you can expect to have available instead if "oops, btr dead. No more btr for 2 minutes"

And it becomes a way to also incentivise primarily vehicle players to contribute to objectives as it enables them to keep using vehicles should they take an unlucky tandem to their ass or such

torpid elk
torpid elk
clever vessel
torpid elk
#

We have literally dozens of humvees on some maps and on average only like 1 or 2 are in use at any given moment because you can just spawn in on a random squadmate close to where you want to go

clever vessel
#

it's such a tremendous, monumental thing that could make even an afv that dies in three minutes so incredibly useful

torpid elk
#

I dont see a squad getting into a humvee and driving off to some point. I see a single guy driving off in it alone because his squad is all in combat or not near where he wishes to be

clever vessel
# torpid elk On the topic of cheap to lose and common vehicles, another complaint i have abou...

also on this!! the fate of 80% of transport vehicles as it stands is to be used once and then discarded

between the fact it's extraordinarily easy to get them stuck on weird glitch spots and the lack of player usage, the most useful thing they do on average is be abandoned on the edge of the safe zone or near an obj to provide a spawn point, which while useful, should not be their god damn job

#

squads should feel encouraged to get into these vehicles together and to keep using them till destruction, and as it stands right now squads don't even currently feel encouraged to play together half the time

torpid elk
# clever vessel MAKE TRANSPORT VEHICLES SPAWNABLE INSIDE AT ALL TIMES. gotta say it nonstop

Sunderers. Planetside has some good ideas. I mentioned sunderers a few times in spawning mechanics discussions. They are a pretty decent alternative to squad spawning that allows convenience while also avoiding the "motherfucker sitting in a bush shitting out 7 guys every 8 seconds" problem we currently have.

big, hard to conceal, somewhat fragile, but also extremely rewarding when positioned juuuust right

clever vessel
#

this is the one thing this game has from the battlefield games that i completely disagree with: I do not believe we should be able to spawn on any friendly at any place so long as they're out of combat. It's not merely an extremely convenient option compared to literally anything else, it's an option that destroys the utility of transport vehicles and encourages the snowbally, hyper-concentrated frontlines of this game

torpid elk
#

You see a sunderer and like every tank, engineer, and turret on the field will start taking potshits at it. You manage to sneak on through withiut being noticed or survive tbe attention and get one placed close enough and in a good spot and hooo boy you just turned to tides of battle

clever vessel
#

this is honestly another thing we could tie to squad points imo

torpid elk
torpid elk
clever vessel
# torpid elk There are no supply lines or reinforcements squads can do daring raids on! Its j...

and even more than all of that: this would be so cool

currently, everyone's experience of the game is roughly the same. The coolest things you can do in battlebit are like, just killing lots of people really fast or getting a multikill. And that not only limits the kinds of fun people can have, both for infantry and vehicles, but kills the kind of fun moments that really make games like this shine.

but this kind of thing can make it so even theoretically simple things could be cool. You drove a car your squad worked for together through enemy lines and set up a really good spawn point and now you're watching the slow trickle of points come in as the little blue arrows spill out and start encircling the enemy. That is fucking cool. that's more cool things to do than just kill people better, and it encourages more people to do a wider variety of things, and try a wider variety of strategies

#

the rendezook isn't cool merely because of how difficult it is, and how improbable it is, you've just defeated one of the most untouchable things on the battlefield by an incredibly unlikely means! that shit is cool. you'll wanna keep playing jets just to look for cool shit like that again

brittle zephyr
#

With the recent vehicle XP changes, i've noticed that people will intentionally bail from quads + jeeps so that the person about to finish off their vehicle doesn't get any XP for destroying it. Because the time it takes for a C4 or Rocket to actually fire/explode is more time than it takes for someone to bail a full jeep, meaning you lose out on that XP gain.

granite whale
#

There should absolutely be a cool down time for xp gain from vehicles. If someone was in it at least ten seconds ago, you should get experience.

brittle zephyr
vital thunder
#

I would really like to see the fast attack vehicle (FAV) and desert patrol vehicle (DPV) added to this game

both vehicles feature a front facing gun for the passenger seat and gunner turret in the back

wide relic
#

U mean the dune buggi

vital thunder
#

yeah I think dune buggies would feel great in this game lol

torpid elk
#

it would force them to add suspension to the game 🤔

rancid hound
#

jeep with big gun

#

or quad with big gun

#

something like this

#

but yeah I don't think it'll be good people are already exposed enough in humvees

ivory quest
#

Tanks should automatically restock the machinegun ammo in base like the APCs do and spotters should receive double the points for a kill since they are doing gods work

#

or allow us to reload the mg from the tank in base

rancid hound
#

APCs don't automatically get ammo refilled

ivory quest
#

in base when restocking they do

rancid hound
#

it's a fast restock not an instant one

#

also I'm not sure what do you mean by "automatically restock" everything is refilled at base

ivory quest
#

like when I shoot 24 bullets still got 6 bullets left in mg in tank it doesn't automatically restock in spawn and u are not allowed to reload it till u leave the save zone

#

in apc if u shoot 18 times it just restocks in spawn no problem

rancid hound
#

oh yeah you cant reload coax at base i got you now

desert cove
#

And MRAPs will be added

rancid hound
#

just like I said?

desert cove
#

Yeah, but more?

eternal turret
#

please fix rpg splash damage...

rancid hound
#

no hit sound, no hit indicator, on fire

#

this game is amazing

eternal turret
#

twitch skins will fix the game...

desert cove
granite whale
#

Honestly for a 3 person team this game has a ridiculous amount of content

desert cove
#

Yeah, though the quality of it is questionable

eternal turret
#

Honestly the game's pretty much unplayable now since the healing buffs to every class.

#

Not only does everybody still have C4, there's more engineers than ever now and I get hit by RPGs I can't even see due to splash damage.

#

I'll just go back to TF2 until devs sort their shit out. It's just been a horrible experience. 3D spotting that gives wallhacks to the entire team, 50 engineers with tandems, 500ms TTK C4, getting stuck every 5 seconds in terrain, no driver lock so can't go out to repair vehicle, having to go back to base everytime I take damage because tandem is broken, can't repair to full so repair is useless, and especially the RPG splash damage makes things unplayable, like look at this shit this was a TANDEM.

patent edge
desert cove
#

And we are there

patent edge
eternal turret
#

it's not fun and they should just remove vehicles from the game already.

desert cove
#

You can run up to a tank, throw 4 c4 from 10m away and detonate it without taking dmg yourself and tank can do nothing becouse it didn't even hear you

eternal turret
#

Not to mention you can even throw C4 from under a bridge to the tank on top of it, or suicide rush with a C4 car which can be very hard to see coming until it's too late.

desert cove
#

And if it did, you it will still die, because when you hear footsteps, you are alredy dead. There is no time to react

desert cove
eternal turret
#

yeah why even bother. or just make it transport vehicles only.

desert cove
#

Becouse I highly doubt that Oki will buff them to the point of enjoyable gameplay

patent edge
#

i really wanna say 2 words which im not allowed to in these threads that start with s i

eternal turret
#

I wish it was just a skill issue, then I would actually be having fun.

desert cove
#

Unless you can prove that you are very good player

#

I can wait

patent edge
#

yes but surely just position better

#

if it was unplayable people wouldnt play them

eternal turret
#

yes bro just position around the 5m splash range tandems that can hit you through walls

patent edge
#

tandems have 0 splash lmao

eternal turret
#

and that's how I know you don't play vehicles

desert cove
patent edge
desert cove
eternal turret
#

They both have the same splash. You can literally see it in the video I posted above.

desert cove
#

datamining will confirm it

#

6m to be exact

eternal turret
#

It even goes through walls. You can get hit by the RPG hitting the floor

#

Wish I had the other video where I was getting through the floor on my IFC in District.

desert cove
#

here's anoyher one

#

Both made by @last axle

eternal turret
desert cove
#

huh

#

ok

#

Does this work?

eternal turret
#

yeah now it works.

#

damn that missed by a lot too.

last axle
desert cove
#

Idk man, i copied link form dms

#

Second one is downloaded

last axle
#

Hmm one sec

#

Didn't change anything

#

Weird

#

Found another clip

#

Little loud

last axle
eternal turret
#

Did they buff the radius?

last axle
#

Nah nerf

#

Forgot the number but it's less

eternal turret
#

It feels really bad still.

last axle
#

Haven't played the game in 2 weeks so I wouldn't know

eternal turret
#

Don't even bother coming back everything's just worse now.

last axle
#

Sad

desert cove
#

Yeah, much more engis, you would struggle to find vehicles to destroy

last axle
#

Damn the exp buff sure changed some stuff

desert cove
#

EXP buff, self heal combined increased population of Engineers by 50%

#

Like good weak in Heroes 3

desert cove
last axle
#

Didn't you say it was nerfed to like 2-3 m?

eternal turret
#

Pretty sure it's the same, in fact I've been getting hit through objects more than ever.

eternal turret
desert cove
#

It's not

#

I also play 64vs64 now, 254 is just bad and unpleasent to play

last axle
#

Based

desert cove
eternal turret
#

hmm maybe I'll have more fun if I play 64 vs 64

desert cove
#

A population of players can't play "flagship" mode

#

Vehicle players don't enjoy "combined arms" game

eternal turret
#

Wow 64 vs 64 does seem a lot better.

cedar ember
#

It's a good example of how 127s would be if only one class had anti vehicle

graceful void
#

128 is better not only from a vehicle perspective

#

but also more varied gamemodes

#

and no night maps

#

which is absolutely fuckin fantastic

#

128 enjoyers must have higher iq or something

#

got lenovo night all the time in 254

desert cove
#

On 128 map voting is better

#

there is much less Multu/wine/waki "enjoyers" there

graceful void
#

yeah

desert cove
#

And people vote for maps which are good for X gamemode

#

No furgis conquest

graceful void
#

like i said, i think the avg iq for 128 enjoyers is just higher

desert cove
#

Definetly

clever vessel
#

also because the maps are clearly designed for 128 as opposed to 254 where you're just doubling the amount of people and rapidly increasing the speed at which the game collapses into big frontline + 3 squads elsewhere

#

which is why 254 chooses waki so fast

desert cove
#

Still don't like them tho

rancid hound
#

literally every maps are designed so engis and medics can peak from a billion different angles and they don't bother modifying it for conquest gameplay but rather just "map expansion" which literally only adds more empty spaces

#

I have to say this again, but please limit c4 for classes: if every classes have c4s there's no point REALLY using the others and for god sake it's annoying as hell

desert cove
#

Perfect duel with enemy tank

#

Died to a tandem...

#

Becouse this motherfucker had to shoot

#

Anyway

#

5 minuts of 254 and I was shoot at more than during half of the 128 match

wide relic
#

C4 is supposed to do a lot of damage… vehicles aren’t supposed to be invincible

clever vessel
#

well, except for the sniper who manages to find a very comfy spot firing at you

graceful void
#

haven't seen it in any other shooter

#

even in milsims

#

it's literally impossible to account for every angle

clever vessel
#

the maps are just... full of waste atm

wide relic
#

U must forget bf3 snipers it was worse

#

An I was that guy that would snipe from carrier

clever vessel
#

urban maps are already tough for vehicles in a game where most of the buildings are filled in and inaccessible, but this makes it a nightmare considering how much this facilitates low-level flanking even in the modes with the most players

wide relic
#

Urban maps just suck in general no way around it

clever vessel
#

imo it wouldn't be so bad if the game didn't currently revolve around large contiguous frontlines that usually don't cover entire maps, especially on conq (and even on the smaller maps)

#

this is something that I can't really express in any empirical sense but the frontlines don't ever seem to cover the whole map, even on smaller, extremely urban maps - e.g. tensa and sandy; sandy especially since it always seems like the frontline is just one of the sides of the road and the other is only about 10% of the game

desert cove
#

But there is difference between doing a lot of dmg and doing a lot of dmg, being fast and easy to use, available to everyone and outperforming any other AT

past widget
#

I was in the new boat, and I couldn't shoot down a littlebird that was firing at me, because it could fly while aiming downward at me. I couldn't aim high enough to shoot it.

desert cove
#

Yeah, that a serious problem

#

But one of many

rancid hound
rancid hound
rancid hound
# desert cove Died to a tandem...

it's worse in APCs, you spend a whole 2 or more mags on your enemies APC only to die to that same motherfucker who pops out and tandem your ass. I'm pretty sure you're awared of this shitty situation

rancid hound
#

Pretty sure if they add counter IED (no c4 detonated in close range) to vehicle loadout ALONE it would decrease vehicle deaths by 50% or more

#

Less than 10% of vehicle deaths are from other vehicles, how awesome

desert cove
#

Heat is very spammable, but doesn't kill often

rancid hound
#

HEAT death are usually caused by back 2x damage multiplier

#

because you can't reverse

rancid hound
#

provided to you by people who play vehicles more than the devs themselves

clever vessel
#

It’s gotten to the point where i feel happy when i’m killed by a HE/AT over the other two lmfao

rancid hound
#

IRL tank v tank: whoever shoots first win
This game: whoever shoots first get swarmed by a billion engis and c4, winner: engis

#

"But this game isn't IRL!!!!!"

desert cove
#

I really envy Little Birb guys that they do have duels

rancid hound
#

real

frigid cloak
#

We need something in between the inflable boat and the big boat

#

With more guns

#

Something like a river patrol with a 50. Cal in front and the back

#

A river patrol more likely

potent phoenix
#

I feel the RBC90 should be able to be piloted/able to control the gun by a single person like the LAV/BTR. The amount of times where I want to shoot the gun and have someone who'll just beach it and/or just drive anywhere but where the action is makes it a pain to use.

#

One game I politely asked some guy to drive it to where we would be able to fire on point C on Basra and then he decides to spend a full 4 minutes just driving in and out of the map border, it was funny at first but overall just makes me not even wanna touch the boat lol

rancid hound
rancid hound
#

Oki doesn't know how shit works apparantly

torpid elk
#

this should probably go into map feedback or something but god fucking btrs/lavs sitting out over the water on wakistan is a pain in the ass. literally impossible to do anything to them because you can shoot while swimming|

the real issue here is imo its just another example of vehicles playing the only way that is viable for them with how high the cost of losing them is. of course lav/btr are going to go out into the water where nothing can threaten them

hollow tapir
#

Isn’t this issue only there on 127v127 as there are no c point in 64v64?

torpid elk
#

¯_(ツ)_/¯

clever vessel
rancid hound
clever vessel
#

i've never seen a single one of the waki btrs get a single kill in the water

rancid hound
clever vessel
#

ahh i see

frigid cloak
rancid hound
#

but overall there's nothing APCs can do on the bridge except against braindead morons

clever vessel
#

yeah this leads me to another thing: the biggest manifestation of the vehicle situation rn is how much btr players will just kinda swim out to the far ocean and snipe at people whenever it's an option

#

basra, waki, isle, wineparadise, multu all have it to some extent

rancid hound
#

^

torpid elk
#

its all a symptom of vehicles having too high of a cost to risk them in firefights, better to sit at the back and support the disposable infantry. they will respawn at the frontline in 8 seconds anyways.

meanwhile a tank or btr gets destroyed and it is gone for several minutes

rancid hound
#

hence why camping is more favorable than attacking in most cases

clever vessel
#

plus the max atm is like... three btrs and two tanks on two of the conq maps (correct me if i'm wrong)

torpid elk
#

like, yea all their other options are too much of a death trap but at the same time it is frustrating how zero risk shit like floating out over the water is for btrs

rancid hound
#

The only map where you can actually utilize vehicles without worrying about c4 is gone

#

old Oil Dunes

clever vessel
#

siege of shanghai was like at best half of salhan and yet it had more vehicles, not to mention for only 32v32

torpid elk
#

i get them, but it isnt any less frustrating to see a btr near invincible sitting out on the water. you cant do anything to them really because swimming forces you to holster everything

i understand why they do it but i wish it wasnt a thing and they didnt have to resort to it

rancid hound
#

Wish for some sort of Talil in here, great map

clever vessel
frigid cloak
#

They should add more vehicles or lower the spawning time

rancid hound
#

wouldn't change anything tbh given the glassy nature of them is still kept

frigid cloak
#

True

#

Still if they fix them would be nice to have the vehicle back faster

clever vessel
#

actually gonna be a bit of a bfv shill here: the vehicle combat in bfv is fucking great for one other reason than the basic qol and balance changes; the maps are designed to have multiple easily accessible routes for vehicles and points of interest are usually not separated by gulfs of foliage and danger

this game has just, wastelands of easy cover for infantry everywhere to take shots at vehicles

torpid elk
# clever vessel siege of shanghai was like at best half of salhan and yet it had *more* vehicles...

if you want more vehicles try that voxel fortify gamemode. it fucking swings shit in the complete other direction. 2 tanks with less than 30s respawn timers just fucking mowing down less than 20 people on the other team

like, this is my issue with how vehicles are currently set up. there is no natural way in game that will limit the frequency of vehicles it is something decided entirely in map making and if they fuck it up it messes with shit big time. if vehicles cost squad points or something to spawn and could be spawned at base near on-demand then we wouldnt need to rely on map makers putting the right number of vehicles with the right spawn timers. instead a rework to the squad point system could create the means for vehicles to be both limited but also accessible and lower cost.

clever vessel
#

looking at tensa and its nonstop deadend cul-de sacs and generally nonexistent laning

rancid hound
#

Voxel with vehicles is a mistake

#

it's like Fortnite but on BF scale, doesn't mix

frigid cloak
#

What about a Airdrop for resupply the vehicles?

#

Having to go back and forth is kinda annoying

rancid hound
#

Most "vehicle fix" are just straight up map reworks but now vehicles are fucking busted because objectives are directly in the LOS of vehicles

torpid elk
# rancid hound Voxel with vehicles is a mistake

vehicles in a mode such as that should be treated with the same respect as a resupply drop. its a big deal and costs a lot of points for a potentially significant contribution. they should be a thing, but it should cost something to use them

clever vessel
frigid cloak
#

You usually get ambush in the way back and without ammo to defend yourself

rancid hound
#

Tbh I'd appreciate if you have to resupply less rather than being able to resupplied more

frigid cloak
#

Yeah

clever vessel
#

like you can even see this from stats the devs have collected - the basra map statistics show that nearly zero vehicles ever crossed the choke at the middle, during the beta

torpid elk
frigid cloak
#

20 rounds for tanks would be nice

rancid hound
#

yup

frigid cloak
#

And 30 rounds for APC would be nicer

torpid elk
#

fuck, thats actually a decent idea. let me drive a cargo truck back and forth and it can drop off a large resuply thing, the one you get from an airdrop using squad points, or resuply tanks with it

rancid hound
#

coax is great for close self defense only because of how spread out it is

#

literally Scar H

frigid cloak
#

That sounds great

rancid hound
clever vessel
rancid hound
#

given how stupidly designed the whole coop system is I'm surprised the devs still care about teamwork ¯_(ツ)_/¯

torpid elk
# frigid cloak That sounds great

would be something better than the 20+ humvees nobody touches after match start. replace 2-4 of them with this and i would totally use them to drive back and forth in circles resuplying tanks and lav/btrs

#

the problem is of course whether the tanks and lav/btr survive long enough to need ammo

rancid hound
#

What can you do to protect vehicles as infantry? Meatshield
What can you do to protect infantry as vehicle? You have to shout for fucking morons to go forward instead of them using you as armor

torpid elk
#

which they wont HyperXD

rancid hound
#

Great idea but I doubt people will actually do the task

frigid cloak
#

The humvees also need fix

clever vessel
#

oh while we're at it: i feel like if we shift vehicles onto squad points, we should probably also take away the turreted humvees and slot them there

frigid cloak
#

First would be make the road kills actually work

torpid elk
#

but, assuming they did survive long enough, a vehicle you can expect to drive back and forth from spawn to the front and then back would also serve a way to decrease the necessity of squad spawning

rancid hound
#

Maybe for hardcore yeah but currently the system doesn't feel like it needs a logistical system

clever vessel
#

extremely cheap, probably, but still put them there

rancid hound
#

if Oki insists on keeping the current universal c4 system then adding vehicle loadout is a good thing

frigid cloak
#

Like the 50. cal one should have more armor and windows that can resist more damage

#

But should be slower

rancid hound
#

One thing I think should be able to be resupplied by airdrop is 50 cal and the remote turret

#

I won't mind if it has to be done manually

frigid cloak
#

I think would make more sense to have at least two ammo boxes in the humvees

#

At least for the 50 cal

#

Having ammo boxes makes more sense

rancid hound
#

idk why there's no ammo count for 50 cal

#

you don't know how much is left

frigid cloak
#

For the crow system maybe increase the ammo

torpid elk
#

like shit man, fucking valley. i am constantly disappointed how little fighting happens in the center now compared to when the game was release. all valley is now is helis flying past everyone to the back points and dropping of 3-4 people who spontaniously divide into 30-40 people

rancid hound
#

I'd really appreciate if you have to resupply less rather than being able to resupply constantly tbh, the real issue is you have to get back to restock then go back which is annoying. Resupplying at frontlines are a great idea but the resupplying time if still kept the same will only proves catastrophic because how vulnerable you can be when at the frontlines rather than the safety of main base

frigid cloak
#

Helicopters should be more weak to rpgs

rancid hound
#

helicopter can tank 3 shots from tank is funny as hell

frigid cloak
#

They should be left in critical condition with one and still be able to flee

clever vessel
#

i feel like the infantry should really just... be less all-powerful in general to solve lots of problems, like backcapping

right now the infantry are just too good at every job. Even forgetting that for some reason the medics are currently able to heal faster and destroy vehicles with impunity, the baseline abilities of the average infantryman are so high it affects how everything else is balanced. Let's forget vehicles for a moment and look at poor old spurned support - even with the ability to make special fortifications, resup ammo, and some quite decent weapons under their belt, my average game currently has like maybe 5-10% supports. there isn't a real reason as the game currently exists not to be a solo infantryman popping off playing gimped call of duty with destruction mechanics

torpid elk
rancid hound
#

yup

#

remove c4 from every classes except assault and engis, the main assaulting and specialist classes. Replacing them with more wall breaching methods that doesn't damage vehicles that much

torpid elk
clever vessel
#

you can spawn anywhere you want, except for some reason at objs that have one guy on them. you can shoot anything you want on half the classes, except for on support and recon, and only one of them have consistent one shot kill capabilities. the end result is that everyone recognizes all of that and no one plays those classes because there's just zero benefit

frigid cloak
#

Depends of the game mode

#

But yeah

clever vessel
#

when everyone can do everything without ever asking anyone else to help, all combined-arms, all coordination, everything, is just permafucked. the skeleton of the game can subsist without everything else but let's be honest? if that's what we're here for just start up a server on a call of duty multiplayer client

torpid elk
#

i suppose part of the problem is how you can throw c4 like an olympic shot putter

clever vessel
#

C4’s also like, way too all-purpose

frigid cloak
#

That's cool and shouldn't be changed

#

But every class having access to C4 yeah

#

That sadly must be removed

clever vessel
#

It performs the role of the sledgehammer, the grenade, the rpg and the claymore all at once

#

And also its power isn’t at all proximate to c4’s cost atm - it doesn’t cost you literally anything to use c4, because you’re not often choosing it over any other option, you’re just choosing… the only good option

torpid elk
#

honestly, i think i have gotten more vehicle kills with c4 lately than with rpgs. it really is too easy to just toss out 3-4 packs of it and blow it up before a vehicles even knows you are there

clever vessel
#

I’ve been seeing way more players use c4 lately since the trophy came out and neutered grenade spam

#

Really the only thing i haven’t seen it replace are the claymores and anti personnel mines, solely because they’re automatic

torpid elk
#

in planetside 2, c4 fairies were not that big of a problem because they were rather exposed (you know, as flying in the air tends to leave you) and the loss of a vehicle is rather low cost.

i still think planetside managed combined arms really well. vehicles exceled in all sorts of roles but you still needed infantry to do the dirty work and take points. you would frequently see a line of tanks sitting back and shelling a base and providing support for infantry to push. you dont see that here even though vehicles are rather comparably fragile from how i remember it

elder heath
#

as soon as the claymore nerf hit (as it should have)
i and many other players switched to c4 just because its a general purpose fix all
wall? kitchen gun c4
vehicle? c4
out of frags? c4
need a tree gone arson c4

torpid elk
#

like, you saw players actually doing things with vehicles in planetside because if you lose it so what just buy a new one at a terminal. it cost resources so you couldnt spam it but unless you keep losing them willy nilly you could totally go an entire day playing only vehicles if you were good

clever vessel
#

(Only 28 hours on ps2)

torpid elk
#

the fact that you could create no-mans land in places helps slow down steamrolls as they were forced to clear the claymores out (either by shooting them, exploding them, or just charging through them) before assaulting or go around. this usually bough enough time for people to begin to spawn into a point and create an actual fight

patent edge
torpid elk
#

barbed wire is pretty obviously an attempt to try and slow things down again

clever vessel
#

As someone who came from cod i wholeheartedly endorse claymores and mines. They’re frustrating? Yeah. That’s the point. It slows things down to give other kinds of players real options. It incentivizes other tactical options while also not having much of a genuinely significant effect (even in a game where killstreaks are an important part of the core loop)

torpid elk
#

hell, that was actually a role vehicles could play during that time. vehicles could serve as mine clearers and clear a path for infantry into a point

elder heath
#

most (excludiing open areas like waki forest or sandy desert areas) usage of mines and claymores are centered around staircases or just around doorframes out of sight
it wouldnt really do much to try to turn vehicles into mine clearers

clever vessel
#

Unfortunately yeah, since the lack of vehicle movement and infantry movement on roads on most maps means that there really isn’t much reason to dump your mines there

That said i did see it a few times - and yeah, it truly is totally gone now

torpid elk
# elder heath most (excludiing open areas like waki forest or sandy desert areas) usage of mi...

honestly, as a claymore spammer, that isnt the best use for them. clearing them from buildings is rather easy and safe. just toss a frag grenade or two.

the best use for claymores was to fucking saturate every piece of flat open ground outside a point and force enemies to duke it out with you from a fortified position rather than just rush your building and flood into it and shoot you in the back

clever vessel
#

As an apm spammer you use apms for that purpose! Since they’re not very visible they are a nasty surprise on a staircase or in an enclosed room

clever vessel
rancid hound
#

wait how tf can you play oil dunes

clever vessel
#

Past tense

rancid hound
#

Oil Dunes, at least the old version, is supposed to be somewhat of a dedicated conquest map. They removed it for no apparant reason

#

They always want every maps to be fucking infantry based for absolutely zero reasons

torpid elk
clever vessel
rancid hound
#

man I still don't get why every maps has to be either moon surface or Tokyo, literally urbanized as hell and people bitch about camping because vehicles can't do shit

clever vessel
#

Honestly hot take: a lot of the people complaining would be complaining about it even without actual camping. It’s just used as an offhand to be angry that their high aggression isn’t being rewarded as they’d like

rancid hound
#

yup

clever vessel
#

I love being a cod player and recognizing the same behavior here

torpid elk
# clever vessel Honestly hot take: a lot of the people complaining would be complaining about it...

its similar with scope glint. i have been of the opinion that it doesnt actually balance snipers as they will just use options without glint or will play in ways that make the glint pointless anyways. the real way to balance snipers is to make aiming more of a process than point and click. make range estimation an actual skill, make shooting involve more factors and variables than just drop and travel time, etc

of course all anyone latches on to is that i want glint gone and apparently that would make snipers "overpowered because then you would be shot at and have no way to know where it is coming from or that you are even in danger at all"

elder heath
#

as if its not the case already

torpid elk
#

the disparity between release and now is rather striking. i rarely even see a single glint in most matches compared to the 20+ at release. there are just as many snipers now as before, they just all use medium scopes

clever vessel
#

and all the sniper players i know all prefer them anyways independent of the glint (waves fist in the air ineffectually)

patent edge
torpid elk
patent edge
#

eu diff 💀

#

or more eu dumb

clever vessel
#

can reciprocate for JP, i see only about 5-6 per match but the scoreboard shows at least 20-25 recon

rancid hound
#

never saw glint past the borderline

#

glint is pointless except for sniper v sniper duel, but they're more of a point and click, pray and shoot thing rather than actual skill

opaque lily
torpid elk
opaque lily
#

Why not make vehicles be purchased with squad points at the base? Would certainly encourage people to play the objective to earn some points to buy a tank. Thoughts?

torpid elk
opaque lily
torpid elk
#

right now, the meta for squad leaders is to get all your memebers to spread out across the map and switch the objective back and forth depending on which points are about to be taken by your team.

if you change an objective to a point the moment before your team captures it and a squad member is on it its just a free 100 squad points. rinse and repeat. the system also has issues with how defending is unrewarding too (you need to be a bad defender to get squad points)

opaque lily
#

Alright. I had multiple amazing games with the chopper today and this weekend. My final game in the evening was on Sandysunset where my gunners got 55 (THIFTY FIVE) kills! My gunners had zero deaths, we were never shot down, but I was sniped out of the pilot seat multiple times and we did a midair seat switch. This is my higest confirmed record so far and is absolutely mad. However I may have gotten 60~ kills on valley before with various gunners. I'm honestly a bit exausted and I imagine it feels like an arm workout for all three of us.

The transport chopper more than anything needs bulletproof glass windsheild to protect from sniper/m249/groundfire. I die more to snipers than any other way of dying combind. If bullet proofing is a no go then you could add functionality to the F2 coopilot seat. Where if the F1 seat is vacant the controls will revert to whoever is in F2. There also needs to be a dot reticle added for the person in F2 so they can spot or do litterally anything in the chopper. Currently it is a useless seat.

The helicopters base health is too much. They can tank so many RPGs and groundfire it's unreal. The only real threat is Tandems which will cruely 1 shot a full chopper with 12 people and the new littlebird, with it's increased vehicle damage. More than the vehicle damage however is it's lethal potential to kill off all the occupants with it's dead-on accurate miniguns, which seeminly can kill in as little as 2 shots vs 6+ with the transport chopper's miniguns.

The miniguns themselves need to be buffed, They need better damage so the can actually kill people when circle strafing instead of having the enemy keep respawning off each other. The bandaging update does not help us at all since even non medics can heal themselves.

torpid elk
#

generally agree that helicopters are too durable. its made up for a bit by them being able to have tail rotors shot out but even still its goofy how durable they are. this is doubly so when engineers are inside repairing them.

rpgs are also generally a non-threat because helis are really fast and fly relatively high with them only being vulnerable during brief moments such as dropping people off.

miniguns imo need an accuracy buff. the damage isnt that bad for what they are but unless you are shooting at a clump of people or at a vehicle you are going to miss 90% of shots. combine this with low damage and it just becomes a suppression tool usually

as for getting sniped or shot out of the seat, generally isnt much of a risk and, as you had, if you have a copilot they can switch into the seat fast and fly off. really really good pilots are also near impossible to hit with gunfire anyways because they will do stuff like angle the cockpit away from gunfire instead of flying headfirst into it like new pilots

opaque lily
# torpid elk generally agree that helicopters are too durable. its made up for a bit by them ...

You have to fly headfirst in order to have both of your miniguns firing at the same time and even at the same target when the converge, You also need to stare down boats and APCs in order to not get a tail rotor hit, which is goofy in itself that the front of the heli can absore maybe 20(?)+ 25mm apc shells. The guns themseleves are very accurate when you go for delayed bursts and keep the weapon cool.

limpid flame
#

Who tf gives a single fuck about APCs, Just give them coaxials And they are fine

#

Better to Focus on tanks And helis

wide relic
rancid hound
wide relic
#

It should be a one hit for all rpgs

#

SMH vehicles aren’t meant to be invincible just be glad wheels an tank tread breakin aren’t a thing

clever vessel
#

i'm genuinely not sure how you summon the energy to constantly return to this thread and advocate for the weakest vehicles possible

rancid hound
#

one hit for all RPGs
so ur saying the frag rocket should kill the humvee in one hit?
delusional.

#

tandem it makes sense, the HEAT rocket it should at least survive one

clever vessel
#

it's a fundamentally idiotic idea that one specific aspect of the game should be subject to 'reality' while people are hauling around 7 magazines, 7 improvised explosive devices, a sledgehammer, an assault rifle, full kit and a backpack while running like an olympic triathlon runner, and i think you very much know this

wide relic
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7 mags is standard combat load lol . Again u just want vehicles to be invincible it’s hilarious 😂 .

desert cove
wide relic
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An only thing they need to fix wit c4 is distance thrown an how many u have

desert cove
wide relic
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Humvees tho come on man

clever vessel
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oh humvees can keep the one shot kill

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they're 1000% disposable anyhow

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yeah misread

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saw the apcs thing and thought you were going on about them again

torpid elk
# desert cove The problem is, that we have *Medics* that dont heal or ress, and supports that ...

well of course we have medics that dont res. they are the best combat class!

i see supports throw ammo down, but usually they wait until someone asks for ammo. its not like it really matters considering how plentiful ammunitions and everything is. you get everything back when you die. it only really matters if trying to fortify and defend a particular point or building but as i pointed out: defending is mostly pointless

desert cove
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You would literally put an responsibility on players, players that don't even care to ress you 1 out 4 times

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Even though ressing revards you handsomly

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BFV ressuply point is as far as this idea could go

wide relic
clever vessel
rancid hound
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man the fact that Oki literally buff every vehicles health without even considering the effect of anti armor capabilities from potential threats is way too annoying

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When he buffs heli's health he definitely did not give a shit about how the ground players will feel

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adding to it the fact you can repair after tanking several hits is just crazily stupid

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Like bruh, a heli isn't supposed to tank a god damn 120mm shell

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"BuT iT's NoT hArDcOrE" ye like stfu at that point a heli is more survivable than a tank already

desert cove
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I think Oki never played any vehicle for longer than 15 minutes

wide relic
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There called flying death traps for a reason