#Support - Feedback
1 messages · Page 9 of 1
When a medic can just turn and cut you down with an MP5 at 100m because your MG is just scattering bullets in a 20m spray around them, there's an issue.
for an m60 with a 2sk at range with 500rpm that would be important but not for the lil' light mgs we got rn
or for an mg3, in general mmgs could be balanced with that, just not lmgs
The LMGs currently available should be all in the 700-900 velocity range, have 30-34 damage within 150m, and should NOT exceed 2.75 total vertical and horizontal recoil.
And the ADS speed should be buffed on the L86/MG36 to .30 without attachments.
How do people differentiate lmg rounds and regular ones
ars don't bother to shoot f/a at that distance 
Combining mags as a support should actually just fill them from your pouch. It's self resupply without throwing a box like people have asked for (to be similar to medic self heal), and you don't even have to change how the ammo box works.
infinite ammo at no real cost?
tf
yeah but you have the cost of putting it down
I think the point is it's supposed to take a second to resupply
Which should be how medic is as well tbh
But I've never suggested taking that away from medic because everyone would probs complain
Can't close the box once open in a sense
infinite health at no real cost?
tf
would be insane if a class actually had that right 🤣
yeah. good thing theres no precedent for that already and that support definitely hasnt been neglected in that regard
it would just be so OP if support could refill ammo on the move. ludicrous!
or yk, that theoretical class with wolverine healing has all meta guns 
good thing its only theoretical!
yes fr fr no cap
seeing the recomendations, wouldnt have both working armour and lmgs that can do way better than assault rifles really busted class in the end?
specially if you put a good bipod in the mix, a full squad of supports on a tunnel would be quite frustating to fight
maybe even in the open field
a class that can have the effectivness of an assault rifle with 200 rounds per mag and is able to survive more shots than other classes aswell as able to have it as a dmr when prone would be quite something in my opinion
Not really, since they would would be still slower than a UAV while sprinting and unable to deal with flankers easily.
They should be really scary when they're entrenched with bipod deployed, and relatively harmless otherwise.
Dealing with flankers doesn’t seem like something that your speed really affects. Just general combat ability.
Doesn’t have to be hugely better than it is now. Just better enough.
Bipod doesn’t need to be a must-have attachment, it just needs to not be an active downgrade.
Week 5 of support challenges
The mf is not slow enough to the point of being considered a turtle
Also cars
Thats the main problem with bipod honestly and just a buff and fix on it would basically make all of the lmgs to be good, aswell would be better if they buffed the drum mags in general to not give more recoil and control, it would make the l68 and gc6 to perfom better than they are right now
If it still not enough than actually go see the stats of the main weapons with i doubt it would be needed for the two lmgs
give us 8 mines and claymores instead of 4
why, when the limits 4 or 5 anyway? (bullshit limit, btw)
I assume he meansup the limit as a support
Make bipod a weapon
hopefully we will get some news in the next devcast since they said it would be a good one
Hopefully we get a devcast
29 esh guns (only lacking 10 total if I recall right aka the snipers & support's LSGs/LMGs)
is there anyone else who has more gun?
there are some that the wiki says is in the pipeline,unsure where through
support has the most
medic 2nd (lacks DMRs)
assault next
(lacks SMGs but has DMRs,also lacks half the carbines)
sec, I updated the wiki a bit ago(days ago to be more precise) with the exact details
least, even less than disabled squad leader
Okay for exact totals
SL has 18 primaries
assault has 22
medic has 24
engineer 29
support 4
recon 11
could've miscounted through
good info
Feel like the first 3 classes have too many weapon options
I really don't get the reasoning on weapon exclusion. It's not consistent at all
bf3/4 did a good job having 1 unique weapon class for each class, then 3 categories that anyone could use
is there a source for this? I've never played bf4 and am curious about the weapon class breakdown.
here
We run through the class customization screen of Battlefield 4 at Gamescom 2013 to reveal every weapon, device and accessory you can kit out your class with.
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they changed engineer's carbine from bf3 to pdw in bf4, so now carbines are the ones available for everyone
I kinda prefered bf3 locking engineer to smg, since carbine are just middle ground
thanks
think battlebit would benefit somewhat with this or at least more fairly spread weapon distribution
instead of feeling extremely random
like this half the carbines thing
which I'm guessing it's just the scorpion evo
Yep
which to me doesn't make much sense
maybe
but I do agree
some universal weapon classes may not be terrible
but having some unique/semi unique ones at least on each
feel it's not the case cause of how disproportionate weapon classes are
million assault riffles, half on smgs, then like 2 carbine and pdw
and 2 lmg, 2 "light support"
also doesn't help how crazy the categories are
Day 2 of posting a bipod until it gets buffed
so tru boomfie
i need muh 200m effective range ultimax 💯
It already is 
nuh uh it ain't effective
At that range it is hurt badly by damage dropoff
that aswell 
Yes
Day 4 of posting a bipod until it gets buffed
🫡
(thinks of starship troopers)
Day 5 of posting a bipod until it gets buffed
day 6 of posting a bipod until it gets buffed
Day 7 of posting a bipod until it gets buffed (no one came to stop us yet I think it’s working)
FUUUCKKK YEAHHHH
That's so hype can't wait
Can't see deployed stats
but it looks like it now just offers basically no negative except -10% ADS and -5% move speed, which I'm pretty happy with
30% recoil reduction
where are you seeing that?
Hype
do not forget brothers
we still need them to fix the actually deploying of it
it's super finicky and only works on some surfaces at some angles
Still would like to see the stats when deployed
iykyk
but 30% recoil reduction to first shot, v, and h
We'll see! The fight may not be over, but this is a goodass step. I have my bipod images ready
lay 'em down on a bipod 
Add a pkm or some other lagre machine gun. Support needs more guns
"soon" can mean anything between next update to in the next 3-5 years
like multiple months 💀
💀
One message removed from a suspended account.
We need a "mounted" mechanic for bipods, so that they don't silently "turn off" when they aren't perfectly in contact with an object
idk how bf1 did it but there were so places you couldnt even place a bipod,, yet it was deployed
and really easy in general to mount a bbipod, even on accident
Hey the m249 its actually decent with the bipod when you want to have a bit more range
Yeah the bipod buff helped the lmgs alot ngl
Ultimax becomes one focused on just mid and long range with the bipod
M249 is more flexible and can be useful in cloae ranges and mid range but loses in longe range against the ultimax
use a higher zoom scope?
bc it's the highest recoil reduction you can get rn
I use a prisma
Was using the acog and i was able to get medium range kills really easy with the m249
Also like alot of attachments got changed, something like long barrel decreases recoil instead of more damage
And they removed the recoil debuff for what it seems for the bipod
I was doing much better with bipod M249 at range than before
Ultimax is the one for longer ranges for what i see
Even without the bipod you can still hit shots reliable, m2 need more that bipod bonus to be able to compete with the ultimax on that front
ultimax still doesnt have acess to canted sights
well, it got a carrying handle
What if the carrying handle, unique canted attachment, that increased your speed or some shit at the expense of idk, draw speed
I laid down in a road on Isle and killed 7 people before I died, thanks to the Bipod
and apparently people not expecting someone laying down in the middle of the road.
drilled snipers with the ultimax before they could get a bead on me
thats super close but still
finally feels like you can defend a point
first time i see more than 0 supports in a squad
sounds better suited as a buff to iron sights
That’s because it’s the ultimax
all my homies love the max 💯
Lies, the L86 LMG weekly every week was the only buff we needed for people to play support
Fr tho gonna try out the bipod
after months of pain i have ascended 
Does the L86 even have a bipod
I mean it's on the gun literally, it's already attached
but I didn't see it in the attachments as an options
On it or the MG36
They really should have 'em!
- RUNNING SPEED?
magpul angeled decreases runspeed
so going from penalty to no penalty is an increase
My goodness, bipod is now an actually decent attachment
bipod is so insanely back
guys I'm using fuicking iron sights
and having a good time
we are so back
we can actually kill shit without having to work 10 times harder
also the change of the attachments in general did help the lmgs alot in my experience
longe barrel and heavy barrel is insane
and the way snipers cry about it youd think the Exo helmet personally insults their mother every time their ranger barrel doesnt increase damage
lsw buffs would be good to make it the playstyle close to other guns
while the lmgs have their own thing like the ultimax being good at long ranges and when full auto
Wait does the m200 not one tap Exo anymore?
ranger barrel no longer gives dmg boost so it can’t reach the breakpoint
Nope, barrels no longer modify damage
I retract my previous statement, bipods are good 👍
The issue I was having is places I thought would be bipod stable aren't, and turning to specific angles would arbitrarily deactivate bipod
Would be nice if crouch deployments were as consistent as being prone
But for the moment I am satisfied 🥹
The window detection is verrrry janky, and has the other limitation of making you a giant silhouette as you have to be right next to the window
Absolutely
I really wanna give the ultimax a try with the new bipod, i chose a bad time to prestiege lmao
It's tasty and finally feels like a support gun
Been getting tons of mileage with the slip sight pre-bipod buff on just vert grip/tactical barrel, when the ultimax rolls around in about 55 more ranks that 3.4x scope is getting slapped on
Previously I used very grip, vamp and prisms sight, very effective
Ahh can't wait 😭
bipod is no longer dogwater, we're so back
Next we need bipod mounting
this is proof that spamming an image macro is the only way to get anything fixed
So what's next
So bipod is good now but rip vertical grip it got nerfed
No more gun run with no armor m249 vert grip then
Either mounted bipods, or something about armor
Definitely armor I'd say
Exo helmet protecting against a single shot is nice but it's still a huge movement debuff to save you from one hit
I do not know about you, but I think there needs to be another weapon choice as well... I think having carbines could be good. Also maybe if they could have a unique gadget like mortar system or something?
Is it just grips and barrels or were magazines changed? Is it not throwing to drum a 36 now?
Just grips and barrels.
I do wish the M249 model would add the actual M249 bipod, but that’s neither here nor there.
Mag changes still pending
This is good tbh, even as someone who snipes way more than they play support. It’s kind of the point of the exo helmet and the M200 is good enough by itself, doesn’t need to negate that
also that one shot and you basically just made support be worse in combat until he respawns just by shooting him once
with thse attachemnt changes and bipod fix,i wonder how the new weapons will work ouout specially the german lmg we are geting
Armour is top priority personally, more consistent bipod mounting other than being prone would also be nice
Would love to use a drum mag as well, there’s just a lot of downsides
Movement speed does it in for me
Bipod mounting had been quite fair to me by now, the only time i had some moments in on windowns or when a object is slight shorter but enough that i cant use it
Also on sandbags if you try to turn left ans right
You have to be looking foward to be consistent
Otherwise you go between mounted and unmounted
I mostly just use them to block my right and left
I’d love to mount the bipod on some other objects as well though ideally
So i can focus what is in front of me without geting sniped
Definitely
Some maps have objects to use, but can be quite situation
Or is in a bad position that you can get flanked
But you can huild a fort if you have enough points and just block it
I default to being prone most of the time but the grass blocks my vision on some maps LMAO
Oh that happened to me alot in one map lmao
That or I make a tiny gap in the wall and lay prone too
I just gave up on the bipod and used other grips since i wanted to get into more run and gun
Haha yeah
Snd changed to the gc36 to see how the attachments help
bipod is in a perfect spot for me, not a straight upgrade and there are situations that other attachemnt shines
Also finding a spot to use it can be a pain sometimes
Specially if you have paranoia after just playing medic and heavy in tf2 and keep looking around waiting for a smg medic to get a drop on you
Or a suicidal c4 guy
Yeah just a lil qol and it’d be perfect
Aha I know the pain of being a heavy main all too well
Sucks that most the SMGs hit harder 
probably for the best to lmgs to not hit that hard ngl
My votes on the armor rework
definetly
It's either that or extendo mags, and armor seems more urgent
if we get the armour rework, even a gun like the mg36 can be good in the hands of support
Bruh why the MG36 so trash tho
since you basically can be on the same ttk or just better with the armour you are using
and then you can work on the weapons from there
having a gun that is effective as a smg before fixing the class itself can make into a really bad meta in general
i cant put my finger on it, but i think it is the low firerate and high recoil
the l86 is just better to use when comparing with the mg36
and the mag drum really dont help at all
A mag rework is the thing I want next after armor
same story as old bipod
just too many debuffs
like even with the drum of the l86 you have less than recoil than the mg36 iirc
correct me if i am wrong
i think it'd be really cool if the chamber was simulated, and you'd have to rack the bolt if there was no bullet in the chamber, but in return you'd have +1 bullet if you reload right after
Might be a bit more complex than a stats rework, unfortunately.
oh, that kind of mag rework
Don't get me wrong, I also think that would be cool. I just would like him to rebalance extended mags to not be utter garbage first
I thought that already happens. Reloading a gun when there's one in the chamber is faster than if there isn't, because you DO have to chamber a round.
You are correct.
So this is all guns?
Carbines don't really make sense, the way they're designed in game is for high speed gameplay. If FAL/SCAR/G3 got their own Battle Rifle category, that would fit though.
reloads are faster when your magazine isn't empty, yes, but that's not the same thing as simulating a bullet being in the chamber
if you reload again, you'll still only have 30 bullets. not 30+1
I mean
The bullet do magically goes together with the embpty magazine
So not like you are losing a bulled
🥺
m249 is no longer shit now and the ultimax is just || 🥵 ||
Howdy Lucuma & I would agree BRs would fit nicely
It no longer is debuffs everywhere on the stat bar, it is now you get a decrease to swap & ADS speeds but recoil reduction when deployed
ultimax is a laser now, as intended, love it
it feels like the Negev from that csgo update
150m + lasering, no problem
just
🥵
i prefer the m249 over the ultimax
i just find the looks better tthan the Ultimax
also i can defend myself more reliable at close ranges with the m249
but them lmgs are all about that dakka
Using the Ultimax makes me feel as if I am actually suppressing the enemy, as an LMG ought to do.
CQB ain’t great, but that’s what the Glock is for.
Brrrrt
Support still genuinely feels unfinished, just waiting for Armor Damage to be added to the balance maybe that will make it more viable.
Class's role is still so limited with its lack of primaries and not a single one of the 4 guns is arguably even close to the meta usefulness of say a p90 or heck even an m4
i'd argue the L86 fills the same role as an M4
at base
once you have both kitted out, tho
the l86 is ok. mg36 kinda sucks m249 is good and the ultimax is uhhh... its accurate
or maybe they should nerf the AR SMG PDW so they actually have damn recoil and arent lasers
Swapping off support to a non-recon class should not feel like picking an easier difficulty
the ultimax picks a lane and holds it down out to dummy long distances
the DPS isn't the point really
Yeah and people run out of the bullet stream before you can even kill them.
And armor isnt good enough for long term nesting anyways
Idk why the big damn machine guns have the worst damage for automatic weapons. its a joke
killing 18 people in one mag without letting off the trigger, though
real support moment
yeah how often does that ever happen
spamming grenades is a better way to increase KDR than the guns because theyre so underpowered
these stuff are happenning to me alot more, the bipod makes the job easier since you arent locked to CQC
but what happens aswell is either alot more people that i can handle come trough a single door or i get flanked
or i die before i can reach the angle i want to hold and forget about it
I think a spawn system change would alleviate the flanking problem
ii think they did changed a bit
the raidous iirc
but honestlythe flanking part is just team issue or not using your building to delay the enemy
removing community servers that makes so you can spawn instantly
i hate those and love them with a burning passion
the only time you can get revenge on someone before forgeting about it
and the only time you are fighting a 1v1, only to turn the corner and see 6 guys pointing a gun at you
Depends on the gun.
The L86 is a fan favorite (though I’m not personally a fan) and the Ultimax is an absolute laser and truly is a suppressive fire weapon.
I like to call the Ultimax a high pressure water hose. Because laser beams tend to hurt things more
High pressure water ain’t something to play with.
That shit can cut steel.
yeah uh
as someone who works with lasers professionally
high pressure water is much, much scarier
lmao
Ultimax is like pressing the hole from a hose and aim at a small rock
You will be able to break the rock eventually just by hiting it without aiming elsewhere
ngl lmgs could use higher velocity atleast 700 like m4
will stat this, it is a mix of the LMGs/LSGs having worse stats than their competitors (aka MG36 has the lowest FR & damage of the 3 tap weapons, along with more recoil than the other one that is similar (UMP) + normal LMG/LSG downsides)
M249 wise it has 3 upsides(double max damage range,slightly better vertical & the magazine size) compared to the M4 & every other stat pretty much is worse (Velocity, over 2x horz recoil,you get the idea)
ultimax is the ultimax, it is the long ranged LMG but it lacks the velocity compared to most ARs (it has 600, same as the MG36,and M249)
Bipod through has helped a deal at least
whats funny is the ultimax doesnt even feel that accurate since any magnified optic on an automatic jumps like an earthquake
pros: they fixed bipod
cons: they made support even fucking slower
where did they make us slower
They made Exo armor more relevant.
Put up a suggestion: move instant build to engineer and give support something more fitting for their role
Not sure why support became the building class
Supposedly Support is the primary defensive class, hence the barricades, but they don't really help him all that much... mostly because of other problems with the game.
the barricades are great when you can get them to work, it feels really nice to set up defenses on a point and hold it for most of the game. but the problem is that you're fighting game mechanics (like squad spawning and not being able to build on points holy shit fucking remove that already you spastics) at every turn
god i fucking hate spawn zones blocking building
removing build cooldown would go a long way to make building feel good, like barbed wire already has no cooldown and it doesn’t break the game
Yeah or like halve it at least
i get why it cant be zero so you dont have some kinda instant fortress macro
but being able to pop up defenses faster would be super nice
or at least make it be tied to individual rather than squad
the only way to not even be affected by movement speed is just to play support 24/7 and you will think your movement speed is the base speed for everyone
play any other class once and you lose this mental effect
agreed
defensive based (slow weapons + heavy armor)
Be it, the current issues with those in the game at times
currently instant building at least help patch up support's weakness of legs (speed & armor) by allowing him a instant cover button
hitting that m200 sniper with a barricade you pulled out of your ass to revive your teammates
i need to change the bind to something else because even when using the middle mouse it can still save me from dying
Why can’t barricades be assigned number pads so you can instantly select the barricade you want to drop?
I’m cranking fucking 90s
this actually happens to me
i dont play any other class because support is my fav but my god coming back to support is hard af
Can't unsee all the teammates zooming past my fat ass to the A point. 😔
My fatass trying to reach the medic with just one magazine left while trying to give him ammo
And then you get killed because you were hyper focused on it
yeah
talk about spray and pray
fuck that accuracy shit
im just shooting in the general direction i think there is a enemy
it could be a bush but bullets dont care
Being honest, several techinques require some missing lol
would bet mine ain't much better than yours if it is any better
i think someone who is good with sniper and only play the clas would have a higher accuracy than most people
felt
Support defensive build idea.
Barbed sandbag.
One side is a sandbag, the "facing towards enemy" side is barbed wire. Can not be vaulted over by enemies
support build idea: taller sandbag wall with a little notch for them to bipod up on
Moon to clarify you mean like the windowed sandbag walls?
Agreed. Windowed sandbags at the proper height would be wonderful
closer I have managed to this is a normal sandbag wall, break it down 3 times if I am thinking correctly & than place the windowed sandbag on top
and than put a normal sandbag infront for protection
I too love the emergent sandbag stacking gameplay
the most pratical one is just going to a higher elevation, picking a place where people can pass infront of you
I will be honest
than put either two sandbags at your side or one sandbag on one and some prop on the other
than just prone
I would still love a sandbag wall at the basic even level height
makes it more teammate proof
(I have seen several teammates build the bottom, which destroys the windowed wall & thus now opens up EVERYONE to fire from the opposite side)
i would like is basically being able to do a nest to use
idk if they would actually do this but to just remove deployables to be dependant on squad points
it either becomes nothing or you cant put shit because the squad leader is afk or doesnt know he is one
could make it so supports generate a small amount of deployable points of their own (with their own cap)
So you have your own caps of "Extra" deployables that don't conflict with allies'
(also means your ally doesn't stop you from building something when using those)
ngl everytime we talk about deployable like this, the back of my head keeps mistaking like we are talking about the enginner lmao
if it helps, I think of the support as a architect
since it is strange that support gravitates towards building more than the class that has its name that just means ''the guy that builds''
Well engineers are more than just builders
it is a interestingly broad term when you think of it
he solves pratical problems
but engineer focuses on vehicles anyhow
they can support them or break them in equal measure
along with a side in the architect field via access to barb wire
and a engie with repair tool is prob the rarest thing in the game
i remember going around asking for repairs
no one answered and i just gave up trying to play vehicles
minus in helios
oh yeah
I have seen SEVERAL in those before
afew days ago I saw like 5 in the back seat of one
lmao
also that would would be amazing
also do deployable destruct themselfs when you try to build a new one?
if not having this or a destruct key would be nice
talking about that i rarely see deployables unless it is a literal fortress being build
whoever does this, you are amazing
actually like those because it makes shit look like a maze sometimes
you should see wakistan at times
very when I get busy on it lol
and assuming it isn't a flanking war every 5 minutes
would b nice if buildings catered 2 bipod more
Me when my guy collapses his bipod just because I wanna use my top sight 
honestly if spamming an image of bipod made so we actually got a bipod buff
can we just spam the image of the mg3 to get a new weapon?
I hate trying to use a bipod only for the wall to be slightly taller than my view
and if I get close my gun starts glitching like crazy going back and forth
the sandbag wall with the firing slits in it should be changed to better fit a bipod when crouching
It isn't supposed to, I'm pretty sure
So, what's the best building option for bipodding? I tried the concrete roadthing and tearing down a lil of the sandbags but nothing seemed to work
Seems better just to go prone
like those but you know, good
sandbags for standing
if you delete the cooldown then you dont need a special build for it
for crouching you'll want a barrier or another sandbag behind the wall
but it takes like 5 walls to get decent cover while still being able to bipod up
and thats almost 2 minutes for someone to notice and c4 you
depends on where you setup
The cooldown is per wall type
So you can quickly cover a pretty wide area by throwing down a HESCO and two walls
I like being a big fat fuck every now and then
yeah so give a third useful style of wall so it goes faster
its fort time
normal bag, windowed, hesco and than a normal again
normal bag dig down 2-3 windowed on top, hesco to side with a normal in front to protect the base of the other
could also do a barrier behind to teammate proof it
Posting a picture of an MG3 until support gets more primaries - Day 1
Take up arms men.
lmfao
the bipid meme worked I guess?
yes
Bipod meme was probably a coincidence, they were talking about attachment rework for some time now.
SSSHHH DONT RUIN THE MAGIC
won't know til we start the chant again
we need to figure out how the formula works as well
Can you add a stronger border to the letters, and not just a shadow? It might make it pop more
didn't make it
I will 🫡
Oki has Russian Bias?
Iunno
can russian exo face plate absorb a tank shell where the US one doesn't?
lol
jokes aside
RPK could be interesting
PKP wise I am curious how it will fit in the armory
day 45237624573 of asking devs to add DMR's to support
it wont break the game, trust me bro i swear
there is no reason to add dmrs to support lol
why?
it would patch the issue of support having little to no weapons and would solve the issue of support being so slow, every other fucking class in the game has variety to choose in their gameplay except sniper, why woudn't let support have DMR's?
“Little to no weapons”
That phrase is just quite funny in this context
DMRs are not faster for movement speed than LSWs though, it would not change how fast they run
i swear to god everytime a support main tries to recommend something the most insufferable people that never actually speak here come to say stupid shit
what i propose would solve 2 issues without almost any work
they are, especially when you consider the attachments and how usable they are with/without them
I speak here every day wdym
The LSWs are 0.95 speed and DMR speeds are between like 0.94 and 0.97
The attachments aren’t really different at all
Aside from scopes?
The issue I have with support having DMRs is that is makes them a bit overpowered at long ranges. Being able to take a DMR and exo armour at the same time would just make you a more durable sniper.
that already has a natural counter, exo armour is slow as fuck and doesnt let reposition properly, it only takes 2 hits with the m200 to kill an exo
For everything else it takes one hit
Being slow matters very little when you aren’t very close to the enemy
Still gonna easily move behind cover before a second shot
The Ultimax is so stable you can still go head to head with DMRs and snipers even at medium ranges
And armor breaks anyway so even if you trade shots with a sniper they can heal back up and you'll still be one shottable next time
If armor finally becomes decent i.e. stops breaking then I would support making exo helmet block the use of medium scopes and above as night vision does just to prevent that kind of cheese
Bruh, no
Bruh why do you even need medium scopes on support
Ultimax is the only weapon on which they're usable and you have enough bullets to just track hitmarkers anyway
Because I like automatic weapons on which medium scopes are actually usable
And so far that's just the aug, f2, ultimax, and the dmrs, which don't really count
So... what does that have to do with exo helmet?
Only the Ultimax interacts with that and I already addressed that case
Because support is slow by default, and he is built defensively. Having something to defend against snipers, even if it's only for one hit, makes it so he's not constantly being one tapped before he can actually do anything
Yeah, but it has fairly poor damage dropoff and velocity which makes it a poor replacement for a sniper or DMR
I use slip on m249 and L86 also, it’s pretty manageable
I mainly use slip so I can actually see people who are further away though (my monitor is small)
DMRs don't really fit the niche support is supposed to fill, which is heavy sustained firepower on a slow moving, up-armored platform.
They don't really fit engineers role either, I'm still curious why they have them, but shrug
They already have a DMR, the RPG-7…
Bueno....
You can take my FLIR Ultimax over my dead body
Mounting scope is the only way to get a the nicest red dot stuck to the top
Im always skepticial about the armour rework if we get one
It is something i kinda dont agree with but i see where you are coming from
If armour becomes good, support basically has the chance to be an amazing class
And the fact hes designed to be a defense class, can make him be so annoying to fight
Defensive class, mechanics and units have the chance to make the match and game be really boring when they are that good
defensive buffs can be replied with offensive ones
however avoiding power creep is something that we should be aware of, specifically looking at things like explosives.
Even better then, you won't have to switch every time you spawn because the scope will be blocked
don't forget Assault also gets heavy armor
if it's worth taking you have buffed the two classes that need it most
Power creeps are aswell priority when it comes to balacing
But though sometimes offensive meta guns, weapons etc mostly font change the ideia of a game, that is being focus on offense and pushing
While defensivo meta just brings the match to a stop because everyone will be focused on sitting on a point and not moving since why do it if the defense of the enemy is close to unbreakable
Day 2 of posting a picture of the MG3 until Support gets more primaries
Tbh you are killing your offensive capabilitites to be more tankier
So it quite balanced it out
To support is a different story
You are already tanky than the average class and can keep you resupplied with ammo and utility if you survive
That is on paper ofc
I kinda disagree on it because i dont want to get sniped so hard by someone that can survive a headshot from a sniper rifle
But though we could reach this level of variety with the lmgs already
Ultimax basically being a rrally weaker dmr on long ranges but can go toe to toe with dmrs and sniper rifles in mid range
We could have aswell one that has a really high firerate etc
Dmr just feels kinda wrong with the class in my opinion
ok give us battle rifles idk, we need another weapon class tbh as a support
i know that the problem should be solved by having more weapons, but right now is too much work coming too late
support should not had to be released with just 4 weapons in the first place and thats a fuck up of the devs, but it can be solved
i agree that there is a worry about support being a tanky sniper with dmr's
i do also think that the idea of restricting x4 scopes on dmr's with exo armour should be ideal if they can do it
the semi-auto high damage nature of the dmr's could go really well with support, being a mid range, back of the line class
tbh the only way i see support being on par with the other classes it ether a movement rework or a armor rework
a movement rework would strengthen it with offensive capability
a armor rework would strengthen its defensive capabilities
and the thing is most game modes are capturer and defend objectives and rn no class is really good defending objectives because the offensive power of really fast movement+smgs+c4 are so strong i think that buffing armor wouldn't actually be to strong to competely break camping objectives
also a armor rework would still help the aggressive classes also attacking objectives
we just need an armour repair kit
and destroyed armour shouldnt debuff
i think thats enough of a buff
plus it gives another purpose for support
reparing allies armor
like tbh rn medic is still best at attack and defending because medic can get heavy armor, it has assault rifles with 50 round drum mags, p90, and can heal indefinitely.
like support is only good for getting ammo but its still really easy to just die amd respond on someone to get ammo back as a medic
the issue with medic is that they have way too many gun categories
give smgs to assault, not medic
ya its crazy that if you wanna play assault play medic they have better assault weopons
wanna play support play medic with heavy armor and an assault rifle with a drum mag
wanna play anti vehicle engineer well play medic with c4
wanna play DMR recon well play as medic with one of the 200m assault rifles
like the only classes it cant copy are a engineer focused on vehicle repair or bolt actions recons
It can't do any of the things that make the other classes unique which makes this seem weird to me. Those are things every class (bar maybe recon) can do
Movement buff or rework on support would be against the whole thing this class is about and again you can just ditch exo and go with medium or heavy armour to be alot faster than with the exo
Not that he shouldnt have any offense, but it would be something difficult to balance
An armour rework or to be more precise something that makes exo better would make so all of your guns can do a better job since you can take more punishment and be on par on kills with other weapons
no that's what I'm saying
I'd rather rework armor to support its defensive play stile
With is like the one part that makes me be skeptical
Make exo good and then the weapons he has can have a better time but a good weapon right now like the ultimax can be waaay too much
But it can be just me
Oh my bad then
I'm just saying a armor rework wouldn't be that bad for the game
because it wouldn't just be a buff for support but for all classes because they all have armor
That but exo would still be the tankier one still
The one rework im thinking is just higher health on armour though
There is one type that is just to make an armour ressuply to support i saw around
Ultimax is good, but it is not be the end-all class defining weapon that some of you take it out to be.
I think i never said that
tbh when most people talk about a armor rework its ether give a way to repar armor or make it a % change so it no longer brakes but you still take the same amount of shots to kill at full health with the armor on
i dont think I've heard about just a flat armor heath increase
I did heard somewhere
But also it is just the fastest aproach to do it
There was also another one that when it breaks you get some movement speed back
This one i actually like
Being slow while carrying the ghost of your plate armour
ya ultimax isn't that op it's basically a aug but with a big drum mag with less damage and slower movement its good at range not so good up close
more because you are in a ideal position as support, mid range, proned with some cover and you can be effective
just that you get fucked if someone gets close to you
It's not by far. Really the only thing it has is accurate long range sustained fire, which is only dangerous if you stay in the line of fire for more than 4 seconds.
with is why i just pick the m249 and a 2,5 sight
don't forget your also very vulnerable to m200 also
or other recon if your wearing a different helmet
honestly i would say it before, but you can work around it with buildings
also the attachment changes that made so you can survive a shot
but yeah still dangerous
Either way, the MGs all need reduced recoil and slight damage boost. Screw the crackhead medics, they should NOT be able to charge a support player from 100m while spraying their SMG and win because their narrow cone of fire beats the MG's ridiculous recoil bounce.
day2
tbh that goes to almost every gun against smgs
they can kill shit so far away so easy
forgot slower reload,ads as well
oh ya
one thing i had in mind is to make their velocity higher
i mean you are using a gun based on either close- medium range or medium- long range
i forgot about that thank good for it to
fair, most LMGs & LSWs are 600 (excluding 650 on L86) where most ARs are like 700+
maybe a reverse
i need a equivelant of a scorpion evo on support
like ars 600 and lmgs ad lsws 700
Agreed
mg3 could fill that role
like crazy ass recoil but with 1100rpm
based
like almost useless without bipod past 30m
tbh lmgs are normally considered far range weopons because of accuracy with volume of bullets
but it rips
would still be fun though
exactly
also thank god killing smgs users faster
it would be super fun
4 tap MG3 at 1100 RPM sound nice
whats the ttk of that
it shouldnt be faster than scorp
slower than scorp
fuck
k good
Well 100 less rpm,longer ADS,reload time & so on
killing like 10 people that are coming in a corridor
i just wanna be able to go brrrrrrrrrrrrrrrrrrrrrt and the person in front of me turns into dust
insert the standard MG downsides
as long as it has really high recoil it should be balanced
ads i kinda dont mind atleast if this weapon comes to exist
cause it would require bipod for even slighly extended range
not saying you would mind longer ADS per say
but it would still be there yeah
simply mentioning the standard issue downsides of MGs
personally I wouldn't mind if the MG3 was 1200 RPM at a 4 tap through
i think no one would
People would complain
being honest I would 100% make you a bet
people would
and I don't bet on things often
theyd be like "waaaaaaaaaaa a decent gun on support"
i bet a steam game that is less tan 5 real here
and then it gets nerfed into oblivion
but yea, most support guns support a below average DPS to their peers
yes i use roblox currency
i see why they do that, but most of the time is just not worth that extra mag capacity
m249 is actually reasonably balanced imo
with the lsws i mean
is just too many debuffs on a weapon that is supposed to be a worse ar
to be even worse
Well heavier AR
LSWs should be the little aggressive brother to LMGs
this
one category focuse on defensive playstyle
and the bigger brother but slower to setup brother to ARs
the other on agressive with are the lsws
But to use the M249 as a example
you got a 700 RPM 4 tap
dps is on paper exact same as a M4A1
main issue is the whole it has how many downsides with 3 upsides
(upsides are a bit less vertical, 2x max damage range & bigger magazine by default)
(downsides are over 2x worse Hrecoil, less velocity, standard MG downsides insert here & so on)
it is a gun focused on a more defensive playstyle, altough comparing to the ultimax is the most agressive one aswell, i think most of the downsides are ok to have, more reload time, longer ads etc when comparing to what you get on defensive and how you can increase it further with bipod and some attachment
probably the only downside i dont like is the velocity
Hrecoil can be debated but it may be harsh
so i guess a little bit less recoil so it still has a downside but not that much
well Warmou, to explain why I say this
I am okay with the standard issue downsides of a MG (longer draw, slower ADS & a long reload)
but 2x+ H recoil + less velocity tends to be a bad combo for a gun with a max damage range of twice of the other
(for reference on a comparison graph it looks like when you put the old bipod on)
yeah i agree on that note
if this thing was a more aggressive pick, I could see the reason behind more H recoil
("was a more aggressive pick" referring to stuff like HK419 & the like)
they probably had this in mind because comparing to the ultimax is basically the one when you want to sacrifice range to be able to defend yourself more effective in closer ranges
but comparing to everything it is bad
you can be a bit effective in medium ranges with it but you can fall behind if you dont create a setup before fighting
m249 is probably the gun that doesnt know what it wants lmao, you are not good in close ranges when smgs and ars are more effective, mid range you are at your most capable fighting term but only if you setup some barricades, and be aiming at the enemy before the fight, and long range your recoil says no but your damage fall off says yes
It is a confused middle child to say the least
i dont mind if this was a playstyle but it is what you are locked with it
you cant even build to long ranges
basically
jack of all trades master of none
but somewhat poorly
M249 & MG36 both kinda do below average in honesty
ultimax has a niche it fills at the very least decently well
Ultimax with bipod straight up has no recoil
It is the ultimate "Don't peek me if you value your life" weapon.
that's most assault rifles with no bipod holding you still as well so i dont see it as that big of a problem
unless your saying its a good thing
then ya its pog
good ammount of ammo per bag and a reasonable reload speed
definetly the weapon to hold a sightline in long range maps
i remember coubntering a sniper qith that
I was saying it's a good thing. Ultimax has a niche, and bipod works really well with it
I remember people saying that support should be able to build MG placements but it would be way cooler if MG was an actual weopon option for support
like it starts with a bipod and if your not using it you can only hip fire while unbipoded and it still has really high recoil when bipoded compared to other guns but you can still get up and move. If you want it to be accurate you get the option to place a actual mg stand that lets you shot it like the gun on one of the mg trucks but your locked in place and cant move unless you unmount from it
would give some much needed weopon choice to support lol
and it be kinda cool
depends on range & such
actually quite like this ideia
a actual more defensive focused lmg, it could have its own bipod with its own buff when compared to other's lmg bipods, less recoil when deployed, more accuracy etc
eh no the normal bipod shouldn't make it really any more accurate just make it aimable, the buildable stand for it would make it as accurate at a car MG. Like a downside for it could be only 25 rounds before needing reloaded and 4 boxes of ammo for it and it be real slow to reload
90-180 degree fire angle, and give it a gun shield to protect the gunner
vulnerable from the back, but hard to kill from the front
And still get nailed by an M200. You do realize why HMGs are routinely mounted on vehicles and not found within infantry is because they can move out of a kill box a lot faster while laying down heavy fire with the vehicle, right? We're not making Tachanka from Siege.
all guns currently on infantry are lasers in terms of CoF & Bloom
Black beard?
AFAIK he ain't getting shot in that shield by .408 Cheytac.
More meant towards the siege bit
More LMGs and LSWs are coming which should hopefully fill that niche, the game is still in heavy beta and Oki has said there's plans for way more support weapons
Would be nice if support had access to rifles with specific mag attachments, like an M4 with a 80rd drum mag (with all the penalties that entails)
Day 3 of posting an MG3 until support gets more primaries
from the wiki
There are no ARs that come anywhere close to a bipod ultimax in terms of recoil
M4 maybe, things a laser
That has more horizontal recoil and more fire rate
Oki does a trolling and instead of an arsenal for support we get just the mg3 so we stop spamming
day 3
still be a mobile laser I would say, may not be as stable through
support players living on life support by now
if we get new weapons in some update and none are for support im going to cry
We got
LMGs
MG3,MG5, M60, PKP & QJY-201 (a chinese pkp of sorts)
LSWs
Aug HBAR, and RPK-16
Pistols (Assuming we count these as support guns)
5/7 and Beretta 93R
side note : would the 5/7 be a pistol or with the desert eagle & revolvers?
normal pistol
Talk is cheap, MG3 now!
namak is a good map for the m249 holy shit
40 kills and 10 deaths most of the time in the place with alot of trees around the C point
and m60, pkp, bing chilling pkp, rpk and aug hbar
true
Day 3 of posting an MG3 until support gets more primaries
those are the base versions, not the military one 
(assault) grip on the side
was first one I found lol
well the bundeswehr has a yt channel (for some reason lmao) and there they showcased the version they use with a 640rpm, 720rpm and 800rpm selection for the firerate on the gasblock i think it is, a bipod and an assault grip for sudden enemy contact/cqb
Almost every national military does
excuse me what the fuck
well usaf (and raf) are kind of famous/obvious
its more of ya they have more recoil but they are really easy to control so it still a valid statement
“Really easy to control” depends on the range
Like I said: Aug and F2. Thems got hands at range. The M4 also does.
but not like the ultimax, 0.8ish in vertical and 0.4 in horizontal, allows for accurate fire up to 150m 😳
Announcements i'm praying 🙏
AUG has high velocity too, LMG amx out at 660 
Yes, well, nobody said that Oki has ever treated Support well
And anyone that has, never played Support.
True that
which rebalance?
So the 3 barrels that did it
Yes.
and the vamb if I recall
SDN.
personally I find it just as a rebalance, not exactly a nerf per say but not a buff either, beside on afew guns
That meant guns could no longer blast through Exo armor as easily.
Importantly for Support, Exo helmets now protect against a headshot.
Even from the M200.
Ranger barrel no longer allows M200 to one-tap Exo at point blank.
Yeah.
fr i feel like devs just hate support and try to do the bare minimum so we dont complain
it could be just that they thought before the class was in a good state until it wasnt
the only thing i have no ideia is why to make him only have 4 guns in total
atlleast we are geting like 6 more guns just for him
Support is the antithesis of the meta.
The meta favors lighter/no armor and snappy quick-killing close range weapons.
The only part support has of that is the fact most of the guns do kill quickly.
if support becomes meta
im sure the game will be much worse than the early medic smg meta we had
i just imagine either a full squad with supports or is a support + engie and assault to keep spamming explosives and grenades as much as possible
because without that, the pain to break a choke against a team of heavy armoured players that build a fort on a dime will be really unfun
Grenade trophy goes both ways
suppose the kill quickly is relative
(Ultimax comes to mind)
isnt ultimax literally tied for worst TTK of any automatic
Depends on the term automatic in use
but 4 shot kill at 600 rpm (10 RPS)
to my knowledge through it is tied with aug on worse fully automatic TTK
could be wrong
Day 4 of posting an MG3 until support gets more primaries
what about the mk14 ebr 💀
yes, mk14 is tied with the ultimax and aug
Once again, proving that TTK is a garbage "stat" that should be roundly ignored
TTK is based on an unarmored target that isn't moving unless otherwise stated.... and we all know that rarely happens. Damage, fire rate, velocity, first shot recoil modifier, V and H recoil are the biggest stats to look at IMO.
PP-19 and MK-14 are the only slower ones, generally speaking
AUG is much higher up
Well actually not that much, just a bit
It used to be a lot with long barrels but it can’t do that any more
Then becomes who can setup on a point first
Further making taking a fortified objective close to impossible if you are playing on a gamemode with no vehicles and or the skill of the enemy pilots and yours are really different
It does encourage more teamplay but to make that possible in a room with more than 200 players can be difficult
I would say considered more equal rather than superior
Doesn’t have to be. Can easily factor armour, and moving doesn’t affect it.
Damage on its own is a useless stat for anything below a DMR
TTK is based on the assumption that all rounds will hit the target regardless of factors. It's a calculation in a vacuum and not representative of actual performance.
Whether or not all rounds hit the target is mostly irrelevant, but it’s trivial to do ttk with lower hit rates if you like
The only thing low hit rates affect is slight benefit to high fire rate guns (which comes from the default benefit low fire rate guns have being less important)
Properly calculated ttk would be exactly representative of actual performance because it is exactly what happens in game
We don’t have perfect ttk, but we can get very very close
also hitscan
Day 5 of posting an MG3 until support gets more primaries
tbh thats a fair assumption for the ultimax. its a laserbeam (just not one that hurts a lot)
give us a chautchaut
make so it has a 30% to jam
make that shit be actually bad and worthless to flex on the french
but the famas already existrs
reason why we arent doing it right
Day 6 of posting an MG3 until support gets more primaries
been advocating for this since week 1. Insane that it's been months and we still are stuck with the same 4 guns. They're not bad, but support players are just bored to death of using them.
also let us not hinder ourselves by only expecting to run LMGs, If support could rock an AS VAL or some DMRs i'd be a happy man till the end of eternity
as val and dmrs don't have that dakka tho
we are already heavy weapons guy
where's the minigun tho
(helicopter)
although if Larrys Buzzsaw (MG3) gets added we will have something similar i reckon
God, I can't wait for an actual high RoF LMG.
hard to imagine this ever happening because move speed is a permanent weakness of support.
Fragging out with medic is just that easier because you reach the action faster, cross lines-of-sight with a lot more ease and pull big flanks.
No ammount of good guns will put support in a place where he can do the same. Unless you are playing on one of those packed DOM servers with close-quarters map, going from point A to B in whatever map is just depressing
yeah it feels so weird having to burst the m249 and only getting 3 shots within a pretty long trigger press
a big man gun attached to a vehicle is not a big man gun.
if you let the enemies run into your lmg lane you can get a pretty good amount of kills
I didn't say you can't frag out. I consistently get close to the top of the scoreboard playing mostly support but that's me playing around it's weaknesses. As I've said, get into a CQ DOM 127v127 and enjoy your level farm.
but then go into a conquest or any bigger map/gamemode and you'll find yourself having to force-respawn unless you want to play walking simulator and medics are running at 3x your speed.
as is Medic, but Look where we are
also support could be short for fire support or such
yeah class balance is generalyl fucked
current top fragger is medic for meta picks, followed by engineer, than it's a toss up between assault & recon based on who you ask and finally support
what in the name of each class is stopping them from playing the way they are?
why do engineers get access to sniping with dmrs? they're engineers!!!
/s
I've found it a safe bet to pick a location like around a point & go "This is mine now. no touchy"
also support is already a close-quarters class in the current iteration of the game. All of the machine-guns suck at range and explosives are better at confined spaces anyway.
said location depends on team balance & map through
this is so wrong lol
the ultimax would digress
the lmgs do not suck at range
ultimax without bipod is already laser
and just use bipod with m249 to get close to that
close to mid-range. anything above 60m and you're mostly losing to assault rifles
ultimax' effective range is 50-150m and m249s is 0-125m
only if they shoot first
ive been able to full auto m249 with bipod pretty easily past 60m
being able to? surely.
but is it optimal to play them like that? no way.
ultimax is optimal on 50-150m
i have about 4k kills with the l8 so I'm proably biased towards the close quarters game. But also the use of explosives feel like I should extract a lot more from the class if I'm putting myself in the range for the explosives to be effective.
in fairiness explosives in general just hurt, why I tend to keep a trophy system 24/7
Thats why i said if
But you can make it possible in a unhealthy way by making his defense capability alot stronger
Thats why support or any defensive focused class in general can never be too good or close to meta
It can be good but easy to counter and being outmatched in some instance(movement speed, ttk etc)
While have stuff that makes up for it(survivability, sustain fire etc)
being honest the survivability is up for debate
sustain fire isn't useful if you don't have the ability to do it without death
Fair enough. Personally the support is already in a good spot defense-wise.
I've seen a lot of people making the argument that he should be able to get back his armor via supply pack. Or that the engi should be the one repairing armors and helmets to nurture classes being able to support one another.
I'm just truly baffled to still being limited to 4 main guns. The second class with the least amount of guns in their arsenal is the Recon with about 11 main guns.
The engi, medic and assault have about 20+ options. (edited to correct the values)
It's not hindering the strenght or balancing of the class, but it hinders the enjoyability of playing as a support. It's limiting in a way that simply doesn't make sense for how battlebit is played.
People making the argument that the support should only be the suppressive-fire LMG class always have this very purist view of how the class should be played, much like in the early days of the game people were saying how medic should be the only class to self heal. We all know how that was changed for the best tho.
Yeah i would say that it was just a broad example but you get what i mean
Defense capability qould be the correct one
last I checked recon has 11
leader 18
assault 22
medic like 24
engineer 29/39 (lacks 4 from support + the 6 snipers)
Suppressive fire ain't good without either a suppression mechanic or REALLY good TTK when setup proper
yeah I just checked and you are correct for all of them.
Even then, it's just a crazy difference that even another specialized class such as the reckon has almost 3x the options. And it's not even comparable to the 20+ that other classes are getting.
I'll stand by my point: If support had access to carbines and DMRs it would still be a unique class because it is not the guns that define it's identity.
It's the heavy armors, the ability to supply ammo and quick building. That's what truly defines the support in battlebit.
Forcing support to also be the suppressive-fire-only class is simply narrow-minded.
engi is 29
I think he meant 29/39 as in 39 being the total main guns in the whole game.
o yea that would be true
did say 29 out of 39, be it I could've been more precise
always said Support is the defensive class in building, personal & holding areas
The closest we have is bleeding
agreed. Another curious thing that I've been saying since week 1 is how buildings will net you 0 xp even though they can change the entire course of a game.
which is very ignorable by medics, the top fragger
mixed with them having higher DPS guns
which are still more accurate at times
It still is something
You can see the difference on how people play after geting shot when comparing to servers that have it off
People tend to be alot more agressive when bleeding is turned off
Many times when i shot someone they would immediatly turn the corner to shoot me back
While on official servers or with it on they tend to run away while using the bandage or holding a position so i can come to them
It is mot that dangerous or doesnt change gameplay that much after winning 1v1s since they have a lot of seconds to bandage but it does have some mental effect
You could make it more deadly for its damage but have so it is not until you die or bandage yourself
Make it have more % chance to inflict depending on the caliber or type of weapon
Smgs have a low %
Lmgs and sniper rifles have more % etc
Prob the only time i say bleed helps is with sniper
Since you basically put a player out of comission for alot more time
what if exo armor had some kind of multiplier for the rearside?
could help for prone nesting maybe
or, at the very very very minimum bare bones least. SMGs shouldnt have TTKs of shotguns against the heaviest armor in the game I cant believe the game still feels like this
If c4 was changed, and squad spawning was addressed, I'd be okay with Supports kit. I had a great game on one map simply because I fortified the roof of a small building, with firelanes for my bipod setup.
...Until a squad of dudes spawned nearby and c4ed the entire building with no warning.
That's actually so real
Squad spawning is my mortal enemy
I find I have better games on 64 vs 64 servers
Day 7 of posting a MG3 until Support gets more primaries
Gimme mg3
c4 just needs an animation. Right now you can spam them all instantly
also
Mg3 bottom text
My general feedback is that Support is in a good place from an abilities perspective, but desperately needs more choice in weapons.
I think everyone agrees that we need some additional LMGs, and I'm sure we'll get them. I'd also like to see a second class for some flexibility. DMRs would be nice. Not sure what else.
Spam the above picture and we might just get the MG3.
support is a fantastic class and is in an exceptional position rn. More guns.
Day 8 of posting a MG3 until support gets more primaries
Dmrs for support might be a really huge buff
Knowing how to build effectively in combination of dmrs is going to be really strong
More LMGs is definetly necessary
Nah to DMRs, if anything then battle rifles, but honestly keeping them specialized as a LMG specialist feels best
The only weird part is other classes not having this kind of weapon specialization
There just needs to be more consistency with the whole game in general
If other classes have multiple weapon categories, then Support should too.
eeerm, akshually, support has multiple, as 2 is a multiple of 1 🤓
Kill this guy with hammers
It does, LMGs and LSWs
And you only have 4 options out of them
i mean i like that hes specialized but kinda inconsistent between all the classes
only support and sniper feel specialized
Recom has the same specialization but one has alot more options
engineer,medic and assault are generally all rounders with assault and somehow engineer have dmrs
Even getting something close to an assault rifle
yeah Recon getting essentially a heavy AR is quite something
