#Support - Feedback
1 messages ¡ Page 4 of 1
what do you guys mean? a single c4 can deconstruct all barbed wire in like a 5m radius!
It's a bit slow, but yeah
If you want to be stealthy, you can deconstruct barbed wire like any other structure
Yeah, c4 makes a lot of things moot
They should give every class except assault and engy something like c2 instead, so they can still break walls and at least damage vehicles, but can't instakill people or structures
breaching charges?
Exactly
Maybe something like "shaped charges" which does the current c4 damage to vehicles but doesnt absolutely flatten walls and players?
like, it could do a high damage line through the surface it is placed on but not knock out more than maybe a brick or two
And then we could have something like "demolition charges" which have the current splash radius of c4 and is effective against walls?
and then keep c4 as a gimped version that's effective against everything but doesn't do very significant damage
Nah, remove that cross out line
but I want my funny kill everything bricks 
I know the devs wanted medics to have c4 still so they can destroy walls, but lets be real, 90% of the time people just use them as extra, quicker grenades.
I clear buildings with it. Yes, i am part of the problem
I can say these things solely because I just meme with the smoke launcher and the sledge most of the time
#Buffsmokelauncher
Smoke explodes and does splash damage if you direct hit đ
...Really?
No, i mean thats what we should do to buff it
god i wish i could do that, start playing like im demoman from tf2
I love the idea of no explosion, they just die because they got hit by quarter pound projectile going at rapid speed
to be honest... you're better than me, i am that person that deliberately sledgehammers random buildings to death
tbh root of all this problem is c4 denied a lot of support structure and everyone have access to c4
How about this change to support armor to make it more viable? :
Adopt a plate system like in warzone. Support can resupply armor plates from the supply kit. When the plates of the support player break, they need to go through a brief animation of removing the broken plate, and inserting a fresh one. If support is out of plates his movement speed is buffed slightly to reflect that hes not carrying around this weight.
This would make support a lot more attractive to play
C4 doesnt work on sandbags, they resist c4 really well actually
but everything behind it still get damage somehow
But if youre close enough to chuck a c4 at the sandbag i think its fair that it does damage to players behind it. Its so easy to peak behind the sandbag as the defending player and mow down any approaching players
i build sandbag wall to block my back in the nest and still get c4 killed from behind
it still count as denied structure
But i think thats fair, if you dont watch your back thats on you, you should prop yourself up against a wall so you only have one angle to worry about
well some place up against wall is not that great cause there dozen of other way to get to you
unless i build sandbag to block all way then it still get decontructed by enemy team easy
and i cant watch all the way
Bipod needs buff
THAT'S WHAT IM SAYING
What if the placement range of C4 was dialed back? That way you can't throw them 30 feet and actually need to be close to what you're blowing up
yes
It already is really small. You have to sprint and throw up to make it go further. Making you vulnerable to be killed
And the travel time is long
You can currently throw C4 from a standing position 12 meters, which is 36 feet. It takes a little over a second to travel that distance. But the arm time is nearly instant
That's not a long travel time, which doesn't really matter because it can be thrown from cover. Throwing it from cover makes the enemy have to push or run away, but they can't because of the arm time. And throwing a brick of C4 almost 40 feet, adding in the magnetism it gets towards objects like walls, you can really fling it. I've definitely thrown C4 up to 70 feet with minimal effort
I'm not saying nerf it into the ground. But it is definitely a bit too good for a gadget everyone gets. The fact they had to reduce how much medic gets recently, that says something
Just putting these here for myself and to keep all the concurrent ideas in one place. All from this server in some form or another. Let me know if I missed anything.
- Make the (adjusted) Bipod the support's "passive" as opposed to an attachment. We simply shoot better when crouched/covered/prone as long as we don't move too much.
- Give support access to DMRs (when adjusted). Fits area denial theme but at mid/long range maps.
- Give Exo armor a flat dmg reduction from explosions (RPGs, Frags, C4, and so on). Persists even if the armor is shot off. You wanna dig us out, you're gonna have to throw two of those precious things at us.
- Make the ammo kit work like the medic kit for primary ammo. If you throw it down it can be used to replenish things like bandages and gadgets, but at base we can top off our squad when on the move.
- Most debated so it comes lastâmake ammo kits replenish armor in some way.
I honestly feel like armor should just be a percentage DR as a whole. If I shot someone with a vest, they're still taking the hit. The armor might block it and the plate might buckle or break. But it's still there, it'll still do something. I'm not instantly blowing off some dude's armor bc I shot him three times in the chest with 9mm.
agreed
For what its worth, it's literally in every armor manual I've seen that if your armor breaks (plate takes a hit, strap breaks apart, w/e) you're supposed to duct tape that bitch back together until you can replace it. Because something is better than nothing
i feel like snipers should be able to break armor tho
and give support a way to replenish armor
to compensate for that
I think it should either be a percentage DR in the areas it covers, or you lose the penalty once someone shoots it off
I would defo disagree with armor as flat damage reduction, might as well spell nerf all smg and famas. When FAL is considered by some as the best AR this only makes it comparatively better
ok thats fair but atleast give support a way to replenish armor for itself and its teamates
cause currently armor is pretty useless
yeah, flat dmg reduction is relatively easy to implemant on explosives because there are only so many of them and outside of splash, high dmg. But this is why it gets so divisiveâyou'd have to change the damage model to something more nuanced and milsim-ish which is perhaps more than a simple patch or two, and a bit outside the developers' stated arcade priorities.
Make armor resist damage, but also make it so the armor damage stats reduce the armors health, and thus slowly diminish its reduction. Grant support/engineer a way to restore armor hp.
And obviously the resistance only applies if they hit the chest
Natural Selection 2 literally let you repair armour with a repair tool, why engineers can't do that is dumb. Engineer, medic, and supports holding a point should be like digging out a tick.
1 , 2 and 4 are literally the most important to make support a viable and fun class to play
i guess support snipers could be a problem with exo armor, but dmr's arent good as snipers at super long range so they arent THAT op really
I donât think a DMR is going to have anything going for it over an ultimax after the buff
tbh DMRs not really suit supports cause support you want to suppress an area but DMRs doing really bad job at it
fire rate and damage too low to suppress even choke point. DMRs more like a gun to pick off weakened enemy than suppress
Support getting PDWs and a deployable HMG gadget would be more meaningful
I hate how everyone think supports should make suppressive fire like yes they hold a point/choke really well but just spraying bullets isnât really good in a 127v127 when there is always multiple angles, and if there isnt multiple angles youâll get flanked and die
people want support to have a wide field of view and spray bullets everywhere but the way you actually play it is minimizing angles, spraying and slowly working the angle wider, guns and support are too slow and not tanky enough to do otherwise, but just shooting at doorways does work
remember many players are adderall addicted squirrels and will get bored about 3 seconds into your suppression and try to lean that corner anyway
the above is why the ultimax is the better gun, you can accurately lay down fire in windows/doors and the belt lasts a lot longer
Normally i place a hesco in a doorway and put an ap behind it which they break down and then jump over as âwhy would u place a mine where they cant get toâ
putting anti tank mines in buildings they are likely to take so they can destroy their own building is funny too Xd
Ok i cannot agree đ strikefire on suppresed m249 is class
thats fine
The suppression everyone wants is going to turn heads towards the support so damn fast. And that's a bad thing
Strongly agree with holding lanes and farming points from crackhead medics tho
tbh, if you want to get into minor stuff
just darkening and lowering FOV in peoples view that you are suppressing and giving assists if they die would be plenty
The reason suppressive fire is a thing is because there's only two peoples that require you to be stationary i.e. making yourself a massive target to be immediately killed. Sniper and MG's. Snipers circumvent this issue by being across the map outside of people's effective range. MG's circumvent this by suppressive fire. Without the suppressive fire any guy with a pistol can turn around and 1 tap you with a deagle much less their actual primary weapon
The T7 Mini-chaingun from PS2 comes to mind. Yeah, it's noisy and scary. But everyone turns to kill you because of that
If suppressive fire isn't wanted then you need to give MG's pre-built structures that make them really hard to kill otherwise why have support as a role that focuses on defensive gameplay?
Like MG's ADS is SO fucking slow and their movement is SO fucking slow, they NEED to be in some sort of position to ambush people. The class doesn't work otherwise
And the armor doesn't make up for this weakness at all
wow, instead of dying in .18 seconds I'll die in .3!
meanwhile they're 10 times easier to shoot at because they move like a snail
Tbf support is only going up in the world, with grenade trophies + ammo box next update
That's an issue in of itself
support being immune to being flushed out by grenades is a start
Ps2 doesnt have suppression and that gun basically plays like an smg
they're making support "required" to bring for their gadgets but their role/niche is fundamentally broken i.e. not fun
I wish it was a bit easier to board up windows with constructions and such to help cover vs medics but whatcha gonna do
Pointless when everyone is rocking C4
Hesco tho?
The easiest solution is letting support make pre-built structures that fit into the average building
and they can't be immediately built but take like 3 seconds and are destroyed by RPG's and C4
I don't understand your point here. Yeah, you're right it does. But my point was "big loud shit makes you die faster". Being annoying as fuck as a support just means people are going to turn around and whoop you
Suppressive fire isn't mean to kill people, it's meant to be a zone denial tool because if you tried directly firing at someone they'll light you up before you'll land a shot. You need to flank the MG nest otherwise you can't safely pass through an area
Fair, but we already have that issue due to tracers. Suppression could at least give support a role of pinning down enemies
On another note we need keybinds for the different building things so we can build instantlyđ
yeah it works ish , they're just real chunky sometimes to place XD
build locking system is sometimes reaaaal finicky
num pad keybinds
This is actually super true, shit is so clunky
is anything even bound to the num pad?
I dont have numpad đ 60% issue
Nothing's bound to it as far as I know. But most people have a bunch of keys that never get used anyways
Exactly, irl the point of suppression is to keep people's heads down and reduce their effectiveness because even 1% chance of death is distressingly high irl but in games people dont really fear death (particularly because spawning right back at the frontline takes a whole 8 seconds)
Combined with needing like 4 shots to kill someone from full with the m249...
Yup. Even if you give MG's suppressive fire it's not going to matter because the respawn system currently guarantees any singular CP WILL get overwhelmed the moment it gets focused
The greatest buff you can currently give support is making deaths actually matter so 1 guy can't hide in a field behind a tree near the CP constantly spawning his squad
Nobody is afraid of sticking their heads out or sprinting across doorways because everyone knows they can tank a few shots.
amusingly, snipers are better at suppression because they threaten anyone they have in their sights with 1shots
When a sniper starts shooting at you from across the map, you get in cover and keep your head down. Lmgs cant do this despite it being their job
Most people just do goofy shit in reality
Unless your running like a fal or ak15 then you stand a chance. . . If their bad that is
Beyblade and zig zag
Even then all snipers can do is slightly stall the advance because
lmao I'm just going to respawn in 4 seconds on my squadmate that's 5 meters from my corpse
Still a risk. Keep in mind, this still reduces combat effectiveness because they guy is probably going to have a hard time responding to any closer threats while doing that
Maybe a zone of death is needed. If you die in an area no one can respawn in it for 10 seconds but that's for another thread
Movement speed is too fast on some class. Yes it fine when you fight close range but for lmg long range it a nightmare to shoot down
Support blocks hostile squad spawns in 100m around then 
if you get close enough to the enemy spawn you auto win the game because they can't spawn in

I just saw a clip of someone spinning in CQC to dodge, then laser beaming the shit out of the POV guy
It's not really a risk, its an actuality
I dont see how that guy is not cheating to be honest, its like one frame from landing at 90 to headshot
but yeah I reposted that vid here already XD
And this isn't really a fringe case, I've seen similar shit in my own games
That the reason I don't like using Deagle. Glock is better for that situation
you see him cycle lean as he lands and fires too XD
You can bind lean to your movement keys so it spams for you btw
Leaners should get scoliosis and get stuck leaning
Deagle is too slow for game with fast movement speed like this
Deagle is just a dmr in disguise
Yeah but it a sidearm and I want to use it as backup weapon not main
But yea, there is a reason i use the giggle glock
glock is a fun gun
it would be very problematic if you carried enough ammo for it lol
I only use my sidearm to sprint faster tbh. I pick whatever has a 1.10 run speed and use that.
tbh, thats how I would address medic
just scale back their ammo capacity so they can't overextend and run roughshod through a team with 10 mags
force medics to play with the team because they just dont have the ammo longevity to get the job done
Medic should lose Ranger armor
That is actually a decent idea considering it is less likely to be massively opposed by medics. I mean, it likely still will but not as strongly opposed as suggestions like removing medic's ability to heal themselves
every medic is a one man army currently, infinite hp, super speed, tons of ammo, etc. I think ammo is the best way of scaling them back, assault should have the big ammo capacity because they over extend, everyone elses needs boxes
Less ammo buffs support too. Right now there is barely even a choice between trophy and ammo
then you're sort of pigeonholing people into needing supports that no one is playing, maybe support boxes hold more primary mags to compensate, w/e
Trophy is just better 90% of the time
i mean anyone can call down ammo drops right now its not a huge deal
Most people just respawn đ¤ˇââď¸
But I also like having the boxes so I can keep throwing smokes. Smoke is the best kind of support imo
tbh
with more and more people cheating to see through smokes, I almost want to see bullets that pass through smoke take a hit on damage/falloff
I do love me some smokes though
Suppression is not a polished mechanism in this game is one of the issue. It gives no xp (no incentive) and it only slightly darkens enemyâs view which wouldnât stop enemy from beaming you down (ineffective)
In other titles common effects are dampened movement / forced capped aiming speed or such that does have deterministic effect on combat efficiency
Make LMGs more controllable so we can just kill people.
ultimax is getting its buff already
That's 1/4 support weapons
Yeah just a bigger p90
And its locked behind rank 100.
The U100 is getting buffed specifically because it was underperforming compared to the 249.
Ultimax never underperforms compared to M249 tbh it just different playstyle
That's not my point. One weapon being buffed doesn't mean the rest of them are fine
L86 not really need buff
Okay. Anyway
I'm not worried about that. I'm worried that suppression is going to be a bandaid fix for inaccurate machine guns
If they're in the open. Just kill them. đ¤ˇââď¸
That's literally the whole point of war.
"How can I kill my enemy?"
Buff bipod can fix that problem
Or just making them more accurate so they don't need a bipod
Not to level of prenerf though
Make lmgs 1shot. Now suppression isnt a bandaid system but instead a consequence of them being good đ
Pre nerf bipod is just pure cancer
I got my own video of something like that, I'll process it real quick
I don't want a milsim game but god damn man
Surely there's a line between "literal cartoon physics" and "I will break my ankles dropping down 3 feet with 500 pounds of gear"
And the funny thing is that suppression still wouldn't do anything here because movement is so fucking cracked out of its mind
You need to make yourself stationary and most likely prone to use bipod which means youâre gonna get c4/nade/sniped
Yeah, bipod shouldn't be an issue because you're giving up the strongest tool in the entire game: mobility
relatively mild example
All you need to do it make it take .50 seconds to take effect to stop people from cheesing it
I disagree; all this does is make PDW's even more overpowered than they already are because you essentially have an almost endless amount of ammo at your disposal, there would be very little reason to use LMG's in their current state in comparison to a P90.
One thing that bothers me a lot is bipod being auto deploy
It sticks to surfaces in a very weird wayâŚ
And only feels weirder when you look around, bipods âsurfâ the surfaces
That's fair, and I feel like part of that is a reflection of the state of PDWs and other CQC weapons as a whole.
Have you see pre nerf bipod. It literally 0 recoil and can laser 200m+ easy
I mean- that's the whole purpose of a bipod- in exchange for maximum vulnerability you're given maximum accuracy.
and⌠whatâs the problem with that? In Hell Let Loose its also like that, once you set your camp you be the laser beaming people from afar poking every pixel you think is a head
In general I believe all SMG's and PDW's need a range, accuracy, and movement nerf.
Well yes it the point but that is too much because even dmrs is weaker that range
Dmr has its own issue and you donât try compare against something people acknowledged being an issue
It become even stronger than gun type design for long range
As I explained here, I don't know why so many games make CQC weapons unrealistically overpowered. #1138399550210576466 message
And here: #1138399550210576466 message
Youâre assuming both parties acknowledged each other and are in face to face gunning each other but that rarely happens
Strongly agree. My suggestion only really came from how dumb it sounds for support to carry a LMG and a deployable HMG gadget
This game has a greater SMG meta than CoD- and that's saying a lot.
Ya sure you stepping into that street knowing thereâs an mg camping?
âOf course I has better sniping skill duhâ
Aim punch can definitely mess up mg trying to beam that far btw
At 200m+ range dmrs barely able to get any kill tbh
And that if dmrs is camping
Unless they buff dmrs to be good at that range I don't think bipod should be good at that
Why use dmrs when lmg kill better long rang
I will not respond to any further arguments regarding trying to devalue a suggestion by using a commonly acknowledged as underperforming weapon as baseline
That's more of a problem with DMR's rather than LMG's being as effective as they should be; DMR's and LMG's generally have around the same effective ranges, and MMG's typically exceed both.
Yes that dmrs and I also said bipod need buff just not 0 recoil
The problem with DMR's is their velocity and damage-per-shot is too low, but that could also be stated about Snipers as well.
my only complaint with the LMG rangewise is I feel like I should be able to keep sniper heads down out to 200-300m or so, i dont really want kills just to not get killed in return, I'm not sure how you manifest that XD
Snipers at very least 1 hit kill on headshot
Dmr is ⌠lol
Yeah, a DMR should be a one-shot to the head if they aren't wearing a helment.
when aimpunch was more punchy tapping you for like 5-10 damage did the job
But that would kinda make sniper rifles obsolete donât you think?
Why bolt when you can just tap faster
Wrong thread btw 
Not really, no; Sniper rifles still have higher range.
Maybe make support have building that have smaller hole to shot from
Wall with hole has the hole in the weirdest spot possible
You have to lean to shoot from it like whyyyyyy
i mean thats just a pickaxe with more steps
Smaller hole than current sandbag and can be mount with bipod
If you crouch the angle is too high lmfao
Nah that still too big
are you saying we should be able to mount guns into the hole or something
I mean like 1/5 of the brick
Currently how bipod is designed itâs very hard to work with any small openings
That why just buff bipod
Heck itâs not even easy to work with seemingly flat surfaces
Just tad too low/high to crouch deploy bipod

Oh wait, we should have walls that have holes in the bottom
I like how rs2vn system
To prone deploy bipod and shoot from behind the wall
there should be a heavy MG maybe vehicle mounted that knocks out single bricks like the pickaxe imo
just grinding apart a nest would be a lot more fun than blowing everyone up with the apc gun
tbh, every single weapon that isn't the DMR needs this
SMG's step on AR's toes. AR's step on DMR's toes. Sniper can be across the fucking map in their spawn and as long as they got LoS they'll 1 shot people
Whenever someone posts something that talks about meters in this game they should be shown a video showing how far that is in the shooting range. like 95% of every single engagement is in 50 meters
well, if you factor out the 30% of the team that are snipers shooting from 2km trying to set a personal best
Not necessarily, no. I'm still frim on the route that games need to start balancing through dispersion, velocity, muzzle climb/drift, calibre ballistics, and how these effect range, penetration, and suppression rather than random combined DPS/BTK/TTK values.
I'm fully for that but at this point I think I know how Oki operates and he's 100% not going to do that
Otherwise the SMG's he has "balanced" would've had those changes already
Most SMG's do have an effective damage range of 50 meters, but what games consistently keep getting wrong about them is SMG's even with today's technology have more dispersion and muzzle drift/climb than AR's and LMG's.
In fact SMG's typically have a higher maximum dispersion and dispersion rate-increase than LMG's and higher minimums than AR's.
Unfortunately they would require a much bigger team because all of the weapons would have to be re-written.
They'll get paid soon⢠
Honestly, this is an example where I would be okay with a Battle Pass, they need to find a way to continue profiting off the game and contrary to popular belief, I don't believe Battle Passes themselves harm the game, it's the fact that these big studios are pursing live service models as a way to increase their profits while putting in minimal effort -- it's different for a team of 3 working on an Indie title however.
They already made millions of dollars split each way after taxes and fees
Entire point of EA is to get an early pay check to finish development
So they shouldn't need to get a battlepass or anything. They just need to finsh the game
Interesting, I guess I'm worried about the fact that their expenses might start to exceed their profits; most games have a blooming phase but they quickly begin to deteriate and it seems BattleBit might be on that course.
Literally not mathetically possible. Expenses, at most, are probably 10k per month for servers and that was BEFORE the massive player drop-off
Turkey is a progressive tax country with a max tax bracket of 40%. Steam takes 30%. 70% tax total. You're left with 8-9 million to play with for expenses and whatever fixed costs
What was it, Nost (wow p server) was paying like 12k for their servers hosting 150k players?
Didn't the say something about their servers costing like- 6-figures per month at the moment? Though I guess that figure would go down based on how many people playing.

bold face lie if they said that
I could believe that for valorant or fortnite
Not for some literal who game with <90k peak players
Maybe if they bought infustructure to host their own servers
but that would be upfront costs
after purchasing the hardware to run them would be a lot cheaper
Found this from SgtOkiDoki:
So an estimated $50,000, but that was under the assumption that they were going to get 20K or so players I believe.
This is something I'd love, just doing that with a whole bunch of people behind the wall sounds sound satisfying.
I just think its way more fun than the current APC explosive cannon
I'm hoping MMG's get some sort of special treatment like increased vehicle damage, at least to the point where they can suppress Jeeps and Helicopters.
Feels heavily inflated.
Taking down Bi-Planes with the MG42 + Incendiary was so satisficing in BFV.
I also don't know where Oki gets the 3 month hold thing from
Steam lmao
Same does every game
That sounds a lot more reasonable and viable.
Not in their FAQ
Not saying it's not possible but I don't see that anywhere from steam
Well mabye they havent updated it, oki has no reason to lie
Please tell me why oki would lie 
There's plenty of malicious or selfish reasons to lie like just postponing things that need to be done to enjoy the money you got
or a malicious reason: string the community along for a bit saying you haven't gotten paid and ghost the game
Oki and the crew are literal millionaires
Imagine being able to do this to Little Birds with the MG3 (whenever it comes out)? https://youtu.be/P7YijTFH8jc?t=23
Using the MG-42 to take down enemy aircraft and infantry with ease. This thing is seriously awesome! Enjoy! :D
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but who knows, Oki can be telling the truth but if he is he's not giving full context on what's going on
Maybe turkey has something specific going on with it that causes a 3 month hold
Only thing I can find is maybe he had the wrong store region which takes 3 months to change? Would be a really funny oversight
Maybe
release game in June
fuck the store region changed
ask to pause payment until this changes
3 month hold
won't get paid until September 30th
steamcommunity dot com/discussions/forum/0/3841053085042793333/
Probably what happened. I'm still doubting the server costs though
LMAO what in the fuck
@thorny zodiac has earned the Tier I Member role!
I'm so shocked at that video I went up a rank
mf falling like a leaf
if i was playing supp there i prob would have died cause by the time he jumped and landed i would have just ads'd
I feel like there was no way he wasn't cheating somehow
SOMETHING about that video feels off
Possibly due to lag or packet loss he seemed to run on nothing for a short time
i thought it was the light but doesnt look like it
Like he was going up until he noticed you then immediately dropped into a dolphin dive. Could be some sort of lag
But for the most part I think he was just running along the lamp post
should supp be penalized for using extended mags since they reload so slow
I'm getting old, can't notice colors now
Probably, just for consistency sake. I think LMG need a pass over in general
Yes and no; an extended mag on an LMG should actually decrease it's recoil because the added weight onto the already heavy weapon would further stabilize it's drift and climb, but obviously the penalty should be overall handling.
The game doesnât implement gun swinging inertia (if you try to change direction fast youâll overshoot even if youâve stopped your mouse) so Iâm not sure how that can be handled
The power of no inertia
Maybe for the hardcore mode, i just really want a game that can give some tangible benefits to using slower and heavier weapons instead of thibgs like lmgs just being "worse assault rifles"
And its pretty common on some weapons to use the mag as a monopod. I could see with some mags that they can be too long to be used comfortably but it should be mostly fone
I would have thought mg36 use drum mag as default and the now-current mag as short mag
Why do you have 2 of the same exact RDS on there? 
i like the look of the canted better but you cant use canted with ironsights
Interesting. I've seen it before but never done it outside of just being forgetful
honestly this is a good idea because there currently are near zero reasons to use extended mag anyhow
Give support a segway.
At the press of a button support enters an animation of mounting this segway (1 second animation) and then support cant shoot while on this vehicle.
While on this segway support can only shoot his secondary, but is otherwise defenseless. He moves as fast as a smg medic on this segway.
When he wants to get off he has to enter another 1 second animation and then he can get off the segway.
To balance this you could add a certain battery đ 𪍠capacity
This would instantly make support more attractive to pick, since you can get to places faster, without breaking supports role and making him move faster on foot
Just think about how much fun it would be to zoom around on a segway, while it essentially doesnt effect game balance at all.
It doesnt really make a difference wether support spawned on a squadmate and is now at the frontline, or wether he finally has the ability to get there himself wihtout taking 50% longer than a medic.
In combat this doesnt effect balance at all, but it would be a huge improvement of quality of life
I like this idea. Support getting a much needed mobility boost could help him create miniature frontlines for his team faster.
Furthermore he could supply his teammates with ammo without them walking away and him being unable to catch up. My only crique is that the segway should be an electric shopping cart instead of segways (It would fit the year Battlebit is taking place in better).
Maybe support could get the role of a ''Miniature Tank'' this way, since he has the strongest armor in the game and could run people over with his segway.
12.7mm mounted Segway
#off-topic message <- check out this image for a real life example
Yeah and most importantly its mobility that doesnt just make support a more heavily armored medic. Gunplay and balance is unaffected
Remove the revive mechanic or restrict it to specific classes. You often feel useless pushing and killing 5-6 enemies only to get downed by the 7th person and them insta reviving everyone.
Reviving is currently too easy and too strong. Itâd also make the medic class more interesting as I could just play assault with a ton of fire power and still revive everyone around me.
Or make it so that reviving is extremely slow for other classes. While fast for medics. That means everyone can still revive, but itâs more risk to do so for other classes
Next suggestion is to increase RPG damage to heliâs or lower the heliâs health. You hit the heli with an RPG for 20 damage (which is kinda hard to hit) wishing you could output as much damage as a support with an M249.
Increase armor of EXO armor, current ratio between it's armor and movement speed is shit. Or at least make it so that EXO covers whole body, no weakpoints like legs
Armor itself needs some kind of rework
Regenerate armor (change armor plates) OR remove speed debuff once armor depleted
For example, support's big ammo boxes allowing to change armor plates
I just want support to have better guns to make his movement speed penalty worth it, ie. Scar with 60 rounds/ close-quarters LMG like a 200 round UMP/ uuh Vector.
Currently Support feels like playing as an obese Ammo Crate, equipped with a 100 round, but slightly worse M4A1 and Glass Armor.
(Make support unable to jump (he already can't clear 2m jumps), but give him a .50 HMG. Replace his head with a sharp stick to counter jump and gun medics by impaling them.)
The entire armor system seems in dire need of some soft or hard rework. Whether this is the Armor damage eventually being added or armor being changed all together, especially as a Support player it is miserable only having armor for one fight, and then being at a disadvantage for the rest of that life. Even if medics are great at reviving you have less fun
ive seen support asking me not to rev him cuz he wants his armor back
yeah armor should debuff when broken
i have to do that far too often "Dont rez me I need my helmet back"
that might be a bit too op tbh
would it tho
i think choosing between an ammo kit or an armor kit would be good though.
armor is completly dogshit rn
imagine engi rep tool repairs armor
at the bare minimum two things need to happen with just helmets. Because chest armor is still being worn when destroyed:
-More obvious when you lose your helmet, some kind of indicator since the loud sound can be missed in combat
-50% helmet-related speed nerfs are removed when helmet is gone
I firmly believe they got the system reversed, vehicles shouldnât suffer max hp reduction after taking hit but body armor should if itâs repairable
just brainstormin here, what if armor was simply like halo shield style, but degrading as you say. Eg, heavy armor gives 32hp or whatever. When out of combat for some interval it recovers, but has it's maximum value reduced so now it's only 24 or whatever.
honestly not bad as an idea but i'd tie it to a placeable armor box for all repairs as opposed to natural regen
or make it function like medic box where you hold it on em/yourself, endless options really. But the armor degrading like current max hp for vehicles does sound promising.
The buff we needed, we can finally defend a flag without being penalized for it. Oh my god, and the grenade trophy isn't a liability anymore.
it definitely isnt the buff we needed, but support is in such a sorry spot right now that even these crumbs are like a feast
insert meme with assault drowning and squad leader being a skeleton at the bottom of the ocean
Definitely isn't the buff we need, some of the cap radius are 10m, good luck defending that as a support
i cant lie its not in a sorry spot, yes assault/medic are better, but one class will always be the best, you can still do well tho besides some sort of points buff the guns are good, the equipment is good, the instant building is good, mabye the movement penalty could be a little bit less but it is unfair to have everything
the guns just arent good tho. just like recon, the balancing for them is all over the place. except recon has a good dozen or so primaries to pick from. support has 4. so the MG36 being largely redundant compared to weapons other classes have is a much bigger deal than the MSR being redundant. a LOT of the attachments in support also make zero sense. bipods for one, but also the drum mag on the MG36. its messy and not good as a whole
the M249 being a laser doesnt make the rest of the guns all that good. ultimax change looks solid, but even if those changes are good, half isnt a good rap sheet. frankly, neither would 75% be a very good rap sheet
honestly outside the guns it's not even that the support class is especially weak, it's just that medic is too strong
- the game is too heavily weighted in favor of rapid mobility since infantry is cheap and therefore you don't need to care about dying
bipods need a fix though
like we've gone all wrong if we accept that one class is 'the best'. The whole thing with classes is that none of them are supposed to be 'the best' at anything except but their niche, which admittedly, support is pretty god damn good at
The ultimax is good, with the update it will be great
It's a very very different playstyle compared to other classes, a lot more slow and purposeful which is far more challenging
Yeti my friend, what do you think of the segway idea. I know weve had our differences in the past, but whats your take on it
What Segway?
you know...
a single use primary gadget that can't be reloaded that just gives you a ton of move speed until you get off it then its busted, would fix supports issues with actually reaching the fight
This is a terrible idea and you're a terrible person for suggesting it
but it is dumb as hell XD
I'd much prefer to see a move speed affect acceleration instead of top speed
You do currently accelerate in the game, it's just pretty quick
Why is it dumb, itâs realistic. Real militarys use segways for heavily armored units.
Just buffing support movement speed would break the game balance
If move speed exponentially affected acceleration for sprinting, this would mean support could keep up with the blob but would still suffer from maneuvering as it's supposed to
For walking, keep the penalty
its just goofy, the whole segways in ukraine thing is not actually used XD
Unfortunately i just disagree with everything that comes out of your mouth
goofy isn't necessarily bad for minecraft army men
I dont see how battlebit itself isnt goofy, there is cat skins and duck skins
Segways arent even goofy, yall havent even been on one before have you? Theyre dope as fuck
ok
What are you using sprint for? Either a) to travel distance or b) rapid engagements and maneuvering.
Support should only be penalized for the latter, having move speed affect sprint acceleration instead of top speed would mean that it takes ~2 seconds to go from walk to sprint speed in exo armor instead of 0.1 seconds, so you can still do a) but you can't do b)
No matter how low your move penalty goes, you will still be able to sprint at the default speed, it's just gonna take you a hot second or two to get there
In engagements, support will still be fat and slow as intended
It just means jogging from point to point wouldn't stupidly suck any more
found the main medic
"mabye the movement penalty could be a little bit less but it is unfair to have everything"
Yeah, having everything is reserved for medics
XD
ouch, the movement speed feels abysmal, fix god damn it
name a game with class selection that is perfectly balanced please
engineer~
To be fair, he isnt wrong that often one or two classes will end being better than others. The problem is that the niche for other classes is extremely narrow in bbr.
like, you can expect generalist classes to perform better in most games but in bbr medics are so flexible they blow everything else out of the water.
fast, can heal themselves, good weapon selection, c4 is extremely versatile and can handle threats that small arms cant...
i just want to be able to perform my role in peace, i want to give ammo, i want to be in the back supporting the team, i should be playing hand in hand with assault being their beacon for ammo and enginner being their becon for explosives
thats how the teamplay with these classes work, support right know its not able to do any of that while the other classes do
Actually a very good idea, still think the segway idea is fun, but i can see the merit to what youre saying
Nah, soldier and demoman are very strong and then right behind is scout in terms of combat potential. Heavy is just like support (too slow to meaningfully contribute most of the time). Sniper is just spy but better (fills the same role as picks but isnt so luck dependent and can perform his role at long range.
Medic is mandatory
But yea, tf2 has good balance but is by no means perfect
the segway can't be a serious way to balance the movement bs of this class đ
can it be a non serious way to balance the movement of this class
So a system like Ready or Not?
No idea, never played
In Ready or Not, heavier armor causes you to accelerate slower, but you retain the same max movement speed no matter what. There's no sprint, so it just applies to your walk speed.
Yes, similar but it still affects your max walk speed
Honestly a system like that would probably go a long way towards helping with some of the movement complaints
It wouldn't fix naked medics tho
Ditch segway, give support an e-bike instead so he can do tricks and shit
e-bikes are fucking heavy, tbh this "add mobility gadget to fix support" is bs
aye. the issue, in my opinion, is the walkspeed of the fastest builds, not the walkspeed of the slowest
both but more on the "support's to slow" side
Medics need fixing by making them less effective in combat
Pretty sure I suggested taking away their c4 and giving them breaching charges instead
That would drastically reduce their kill potential, while still allowing them to make use of building destruction
yeah. c4 has no business being throwable. you know what that makes it? an anti vehicle grenade. you know what is supposed to be an engineer-exclusive throwable? anti vehicle grenades
and i agree with the breaching charge thing. take away explosive spread, add to the explosive penetration. make it really dangerous to enemies on the otherside of the wall, without busting a tank-sized hole in the wall. there are plenty of other tools for making big fuckoff holes in walls, let C4 be unique
I'd also say make the breaching charge have a much smaller radius. Let every class have breaching charges, and make it so only assault and engineer have c4
Alternatively, breaching charges would not kill whoever was on the other side, but instead give a minor flashbang effect
To everyone in the room that's an enemy
I am honestly conflicted because support having access to explosives that require setup like c4 really helps boost him as a defensive powerhouse
I think one of tje bigger issues is how c4 is just a close range short fuse grenade
Arming time is super fast
And you can yeet the dang thing like 30 ft
Well yea, that too. "Close range" grenade
I would be fine with everyone having c4 if it was a placable object instead of a thrown one
Would make vehicles a whole lot more viable
Itâs pretty fun though - canât really remove it without some sort of more specialised replacements that can do bits of what C4 could
Exactly. Dying to a coordinated team of engineers is fine. Dying to one dude who got within 25 ft for all of 3 seconds is not.
Making c4 a placed down object would require you to actually sit still for a few seconds to kill a tank, and the tank would need to also be stationary.
You might need to add the ability to "track" tanks for that to work, but I feel it would be worth it.
I mentioned mobility and firepower kills as a thing to be added in exchange for greatly buffing the durability of tanks before in the vehicle thread
If you're really going defensive with support tho you're probably just using ap mines or the nade trophy
sledgehammers also need to give flashbang effect, on headshots. concussion lives matter
for that matter, isnt support the only class that doesnt get sledge? why!
No, only assault qnd leader gets the sledge
I could have sworn recon had it, was that changed?
Recon has pickaxe if I remember right
Maybe? I don't think I've ever seen a recon with the sledge
i think i mis-remembered the pickaxe as the sledge for recon
ive never used pickaxe for recon so it wouldnt surprise me if that is infact what i did lol
Change the movement speed of other classes because the looney tunes shit is a bit much. đŁ
Honestly I'd rather just standardize armor/packs to be cosmetic across all classes. Then only weapons affect movement which is easier to adjust.
Armor just feels like a trap. Look at how many people who would rather play naked medic than exo support
fix bipod
Loving the ultimax buffs but the m249 still feels better for fighting helicopters. Feels easier to kill passengers since it takes several mags to blow it up anyways
honestly i wonder if you could nerf c4 just by forcing players to directly place it and give it a minimum arm time
the extra distance it closes just by being both explodable the moment you throw it, and the fact you can throw it, is a life and death difference in urban zones especially
That's what I've been saying!
(i mean to be clear, this doesn't negate that i want c4 to get off every class other than support and engi, and a reduction to its vehicle damage + increase to its building damage)
we thank you and the others kind sir
Honestly just making it have placement and minimum arm time would nerf it's effectiveness against vehicles considerably anyways
Probably yeah
Could "fix" C4 by just giving it an animation. Currently it has none. Laying a mine takes a second because it has to go through the motions.
No need for an animation tbh you can just set it such that it wonât work until a set time after
Gotta say, Ultimax is way better now that you have some options on your attachments
being forced to use vertical grip was lame
You can actually use bipod with red dot and long barrel to laser people
But only on ultimax post buff
i been using the 4x scopes recently because of the buff
Theyâre better but difficult at best to use without superb recoil control.
I always use ACOG with red dot, its the best combo
Ultimax is now the premiere support gun
I'm less concerned about vehicles and more concerned about it being a more effective grenade
thought:
if we want the 249 to be the anti air gun pump its velocity
its got too much kick to be good at long range, velocity would just help it out vs choppers
There is pushback from giving velocity to Ăşltimax for the same reason
Lmgs would counter LB too much
lb has stupid maneuverability, either fix that or give us aa guns
I'm not sure how it would counter little birds too much, at the range and speed they are typically engaging with infinite ammo you're still not hitting that thing very much
maybe make support get a xp multiplier on defending objective like engineer get xp multiplier on destroying vehicles
Recon got long range bonus; medic got heal and revs
Idk what assault and leader should get but whatever
Almost makes me think squad lead should only get xp on following objective if only they take the role
Now squad leads just double dipping
The Ultimax changes are perfect. If the gun has lower damage output, then better recoil and all types of faster speed was absolutely the way to go.
That said it's draw time is still atrocious and its damage is still low, especially the L armor.
i dont think it should be competitive with the m249 at damage but more vehicle shredding would be nice given the low rate of fire
aye, increase ulti L-armour damage by one and decrease by 1 for m249. that way theres a legit, niche-defining difference between the two without making the ultimax too good at taking down lil birbs
yeah this gun lets you 1v1 helicopters but lose to every smg and pdw its niche needs more definition
youâre just gonna ignore its mediocre muzzle velocity?
yes
at least ye honest
I am late but it doesn't take long to make afew damage types for explosives & have armor resist each a touch differently (Looks at PS2)
Once again, I ask you to give support a shield with the ability to deal damage (well, or at least give experience for "tanking" damage)
and, yeah, still waiting for PRK-16
fix assaults shield first and give them the scorpion
Make it easier to resupply teammates
let me throw mags at team mates or resupply them with a small progress bar like healing
t h i s p l e a s e
playing medic feels like being useful to the team
playing support feels like begging the team to let you be useful
And let deployed ammo boxes stay after you get killed until they are fully out of supply points.
There would have to be a limit on how many could be deployed by one person at a time, but yeah, agreed
Like in other games, if you spawn more than X ammount, the old ones despawn
Exactly, helps prevent any kind of rendering issues that would come from 100+ people placing down ammo constantly
oh yeah, like with AP mines/ claymores
I recommend the B-URK diagonal grip, it helps all the stats that the ultimax needs help with and even boosts reload speed
support > place ammo box > respawn as sniper > why bother with supply drop?
Because by changing kit after placing it, you'll no longer get the exp for it.
thats entirely beside the point. the proposed idea would entirely circumvent the need to earn and then spend squad points to call a supply drop
Supply drop is a gimmick that effectively removes an ability for Support anyway.
It should be locked from squads with more than three players.
big issue with supply dorps is... what do they really do expect serve as a jumbo sized ammo box? there is literally nothing that they contribute that a support couldnt do by respawning
if they could do stuff like resort your armor or whathave you, but they are entirely pointless imo
snipers already just call supply drops on themselves. They're not going to use the mic to ask for a Support user to spawn on them and drop ammo
honestly i don't really see a problem with supply drop considering all it really does is make certain defensive positions easier
it benefits supports too, since it provides an additional line of ammo other than their own boxes to continue laying down fire
true. Maybe they should despawn when you switch class, good thought
support and maybe assault should be able to repair and restore lost armor, at the very least lose the downsides when it got destroyed
i feel that the dev resources would be better spent on just improving how armour works
though at this point its dubious whether thats even going to happen
Supposedly now that the community servers are set up they are switching back to focusing on content and balance
They already made dmrs way better than they were
give support an m32 rotary nade launcher
Good grief no
let me impact nade people at 150m
I love support, but he does not need a nade launcher. His class niche is already there, the surrounding mechanics just need fleshing out.
And he needs more guns, but at least those are coming already
Give that to engineer and rename him "demo"
It would be like heat spam but worse
Just put it in the same slot as "throwables" and limit the ammo đ
give exo armor smoke launchers that automatically fire when he's shot the first time XD
If you had to give support a rotary grenade launcher, it would have to be smokes only
Acceptable as long as i can doink people in the head with a direct hit
smokes or something slightly obnoxious like a tear gas that is mostly just a little annoying, not real area denial
ooohh tear gas that gives like an on screen visual effect would be interesting
I'd give support a rotary grenade launcher with frags if they'd be willing to walk at -30% speed
Jk but tear gas is a genuinely good idea especially if the effect stacks
Would be rewarding to get enough supports carrying it just outright burning off areas
Allowing assaults to be immune to it or have reduced effects would give a good squad play encourager
Walk speed multiplier of -.30
so... w makes you move backwards at .3 speed? 
Jokes aside, im personally wary of adding too many splash damage weapons.
And... considering 127v127 mode i worry about it being too commonplace too for even non-damaging effects. I can see some maps becoming truly obnoxious with even just a few supports spamming shit like tear gas tbat lingers over a wide area
Impact fuse flashbangs could be alright though, they dont have that long of a duration or too large of a radius
either way i think a rotary nade launcher would fit very well in this game depending on what it fires.
maybe it could only be anti vehicle, extremely small explosion size but high H armor damage
I want to headshot someone with a flashbang 
Imagine getting flashbanged 6 times in under 8 seconds
I already experience this every time at round start... and it is way more than 6 times 
That is a fair point
Honestly I feel like it could be an alternative form of support fire supports can do by massing, which makes synergy between supports quite a bit nicer
Its why i think flashbangs might be better. Got to be careful with how strong and how long lasting the effects are but i think flashbangs are really well situated in that sweet spot
Tear gas could be... im already imagining it on smaller maps like tensa in modes like frontline or in certain points. It would be a near constant and obnoxious effect if the duration and radius was comparable to regular smoke
Not that it would be op or anything... just that it could be annoying regardless of how strong it is which is kinda sucky when it comes to balancing. Things that are annoying will stay annoying no matter how strong or weak you make them unless you tone the strength of the effect down enough at which point it often switchs to being inconsequential.
to use the minecraft nausea effect... any strength of that effect that is consequential to gameplay is also going to be obnoxious and no amount of adjusting the duration will make it any less
It can be done. Just saying that its hard to do well
I'm coming around to the point of view that it's important that we have these kind of annoying devices in gameplay - they make people watch out and they lower game pace
True, still requires delicate balance for how annoying they are. Its why i like flashbangs. They are very strong and can totally incapacitate a group but also unless you manage to detonate one right in front of someone wont last too long to be obnoxious unless spammed (which while certainly doable is also balanced by availability)
Smoke is on the weaker end of not totally blinding an enemy except when it reaches maximum density and only if you look through the entire cloud. It also leaves frames of reference outside the smoke for you to use to help with aiming and navigating despite the obfuscation
Smoke manages to be strong without being obnoxious
Can still be done, it really depends on what sort of effect tear gas would do
I've been wondering about something along the line of barb traps and/or claw traps which could be a pretty appropriate deterrent on different scales
One idea i just had would be to link it into suppression with suppression being buffed to do stuff like make your sights a bit jittery to reduce your accuracy at longer ranges
So tear gas could steadily increase suppression of targets within it over time
Like beartraps?
The idea of reusable beartraps that i could set, reset, and relocate is actually highly appealing đ¤
Yep!
Could be like two at most, and totally reusable
Make them bullet proof and able to be disarmed (but not destroyed) by interacting with them and able to be destroyed with explosives maybe?
Idk about the destruction with explosives considering current c4 happy game state
I think it'd be better to make them immune but small scale in general
You can do one or two, they can't be permadestroyed, but you best believe they are not sufficient for anything but the smallest positions
Able to be disarmed though, it still acomplishes the job of slowing someone down. Like if i set one in a doorway and i forcr someone to stop and disarm it or if they step on it i still am happy either way
Yup yup
Basically... just better barbed wire because barbed wire eats squadpoints and can get casually deleted with c4 or by deconstructing it
It does distinguish itself by being a trap and thus able to be hidden in bushes and such
But just reminds me of why barbed wire sucks...
it's really sad barbed wire entered at the height of the c4 meta
bring back unlimited claymores!
but that also applies for all the non-hesco wall fortifications, they're just not going to enjoy 80% of the lobby having c4
Long live claymore spam!
ik this is a joke but i'm wondering if making c4 more specialized might finally bring people back to using claymores more liberally
or at least mines
they can genuinely be so good at their job and instead everyone just chooses to nuke the stairs of every apartment building
itd be nice if swapping gadgets wasnt so clunky tbh
Sandbags are actually disturbingly durable... baricades are paper though
oh yeah sandbags are so durable it's weird
i imagine more people would use them if it was even remotely intuitive to use them
Part of the issue imo is tossing grenades up a floor is kinda a somewhat common tactic for clearing buildings. Single grenade can clear every corner of a room of traps
So just get rid of the stairs instead of trapping then
which, in fairness, i think is a totally okay thing since people are using grenades okay there
honestly, hot take: i think we should cut the grenades from every class by 1
or disable access to certain types of grenades, like that tiny indie game did by making medic only have smokes oh wait that's battlefield v
Yea, the use of grenades is smart and fine here... its just that not having stairs avoids that issue entirely. Thats the problem 
destroying stairs is too accessible, too impactful, and doesnt meaningfully inconvenience those in the building either because squad spawning exists
Ctf frugis has those big buildings with those slat-styled windows. You destroy the stairs and the only way up is with a fucking grapple hook which makes a loud easily heard noise to let everyone know to cut the rope you just places
So you can be real fucking oppressive by camping the enemy's building
No squad points means no other ways of climbing up either
also, this might be a bit of a terrible complaint: god it is too easy to do it
it's easier to destroy stairs than it is the designated blow-up-able walls
Its not as bad a problem in modes where squad points exist
Ctf is just... fucking no. Its like there was no thought put into that mode
oh frugis is quite an infuriating one though
'like'
okay that's mean
I mean, they said its experimental so im cutting em a tiny bit of slack but its genuinely awful on a lot of maps and has all sorts of issues
it's super unoptimized too
although, that's my opinion on most of the modes - especially frontline, despite the fact i am a breakthrough devotee
Part of what really makes ctf awful for me is that im a big time support player and being unable to fill in the holes in walls that build up over time from c4 and rpgs is frustrating
I want to set up on a nice sightline covering a chokepoint except the building im trying to do it in is literally just 4 support beams holding up a roof.
im visible and able to get shot from anywhere on the map! Please, let me build a sandbag đ
repeating my request that supports be allowed to reinforce and build retaining walls
+replacement walls
also - give 'em a ladder
(okay maybe that's more of an engineer thing)
Let support be what he was always meant to be: an irate civil engineer
surely since the pistol balance update is announced the only thing left is LMGs right? Support getting love soon hopefully
hahahahahahahaha
I wanted to post this in the Suggestion channel but it seems like I either don't have permission or the limit has been reached (from post dates, I think it's the latter.)
Would it be possible to create better icons/indicators of ammo boxes? (Same goes for small boxes from Assault)
Right now I feel like Support is pretty underwhelming as a class (Lmgs are pretty fun but I hate the class)
This would make it easier for people to find your ammo boxes, which makes people less reliant on dropping in squad supply boxes.
Which will at the same time increase the amount of points you'll get from people resupplying, which might convince more people play support as it'll be more competitive to the medic class points wise and so on. (I don't think you don't get enough points from resupplying, I think people struggle to find them unless you're all waiting while capturing a flag for instance.)
i think this was mentioned on a stream by someone who does work for battlebit
Oh! Well Iâm glad Iâm not the only one then ^^ Hope thereâll be something to give the class a little more appeal
I really wish exo helmets would just absorb the damage of the sniper and get knocked off instead of also forcing bleed
also m200 shouldnt 1tap exo helms. this armor is a joke
sniper balance in general is flurmped, if the "anti material sniper" msr did that it'd probaly be fine but rn the balance is meh
its like Oki is balancing weapons and not doing anything about armor yet, im really hoping support becomes more useful when the body armor damage stat is added to the balancepool. or maybe it just needs a full rework cuz armor is kind of a meme
me playing support having fun:
And then there people complain about helmets stopping bullethttps://discord.com/channels/303681520202285057/1120070611654422598
Schrodinger of player
Armour needs a total overhaul honesty, it feels weird to use, and weird to shoot a guy and then go, oops you're not dead yet.
imagine leaning in a gun fight 
you were both on equal grounds, he just had the better armor
Yes
Shits rough... its like the worst of both worlds imo. You get fights like this and meanwhile the dude you fought gets no armor and significantly slower speed for the rest if his life
Feels op, but isnt
Surviving is better than not surviving
Killing is better and the faster you are the better you are at it.
support should be way faster
like only a bit slower than other classes
its way to slow rn
it should have a gadget to replenish itself and teamates armor aswell
and armor shouldnt give debuffs after its destroyed
Normal armor support goes hard it being locked behind level 45 is stupid and I will repeat it to the high heavens
Exo armor with armor replenish is going to be whacky
---------- L86A1 ----------
Damage reduced from 32 to 31
Vertical recoil reduced from 1.4 to 1.2
Horizontal recoil reduced from 1.4 to 1
Velocity increase from 600 to 650
Reload speed increased from 1 to 1.05
---------- M249 ----------
ADS time reduced from 0.35 to 0.3
Running speed increased from 0.9 to 0.925
i mean i was kinda right i guess
L86 more like đą now right?
lmgs are too chonky and now the only gun somewhat capable of attacking the enemy is butchered, but hey lets turn the ump into a 3shot with minimal recoil, not like we have the groza as a shitter gun already or anything đ
I mean I get why devs change l86 so it is easier to use for newbie
But it suck that it lose too much ttk with out the break point
exactly, now we lose out on medium armor 4btk and the 3btk against unarmored with horrendous recoil, i'd say with how slow the kit is the 3sk was ok and balanced, but no support isn't allowed to do good meanwhile medic: 
Break point was significant but itâs still the fastest killing support weapon. So itâs not like its use case is gone
Recoil is quite a lot better now
if you're the fasted pre schooler in your group, good for you, but you're still just a pre schooler competing with olympic sprinters
that's about the state of support against literally everyone else except recon
Just shoot the olympic sprinters
yeah if they just run away from my angle and engage me a few seconds later from the side, of fucking course, support is misreable to play, only played it a few times to enjoy me some ultimax and l86 action but now the class is even more dead then before
Well it the only gun support have able to compete with meta-gun. Now all support gun have average ttk at most
No armour is far from everything
ultimax: 600rpm with a 4shot to no armor
m249: 700rpm with a 4shot to no armor
mg36: 600rpm 3shot to no armor
l86: 775rpm 4shot to no armor
i think that alone shows pretty well how flurmped support is
It a base line cause most player don't wear armor or just use light one. And the chance you hit no armor part is really high unless they use exo
A single headshot will also keep TTK the same as it was, so it isnât as bad as that
~95% of players wear armour from spawning
And it only last 1 fight at most
No, it can last for many
But most players are bad, remember that
They donât usually last fights
If armor can last many fight then armor is not doing it job on block bullet for player
Still. Half the players use light armour medium helmet or below in armour, about half over.
Mean player either bad or can't hit you
That just means you didnât get hit, which is good
You need to win many fights without getting hit too much if you want a decent KD
That also mean hitting body part that don't have armor
That too, not sure what difference this is meant to make though. Just means even if you do get damaged your armour may still be intact
This mean if 2 player have same skill hitting body part that have no armor. Faster TTK gun will always win
tldr: support sucks for being itself
If limbs are exposed, both fighters are close enough and skilled enough to get 100% hit rates on limbs then sure
This isnât really how the game plays though
Most people donât aim at limbs at all
And if youâre the one in armour, where most people aim is whatâs important
Those use meta gun often try hard and good enough to do it consistently
This change good for new players but not for try hard
I think like at least 80% of players use whatever they think are meta guns
In the survey I did only 8 out of 134 respondents claimed they hit over half their shots on limbs. Indicates to me very few actually prioritise it
Also assuming all shots hit... which is why ultimax is so satisfying and strong within its niche. Im hitting like 80% of shots while my enemy is missing more than half of his at 100m
It is so satisfying to be able to full auto with a 4x scope on enemies that canât even see you :D
Yes, yes it is
Its even more satisfying to full auto dmr players who can see you and win đ
Well at least we still have ultimax for long range. Close range we pretty much meh now
Ultimax works because it leans into a style that suits the weaknesses of support. You are slow so chances are you are going to be further from fights than other players. This naturally means a long range weapon will see more use.
its like the opposite of recon who wants to put themselves at range to use their weapon, support is instead more likely to find themselves at range
The precision and mag size also suits a defensive playstyle, i regularly prone at the top of stairs and mow down 3-5 players before someone gets smart and c4s
And you can beam through small gaps in enemy defenses or your own fortifications
It leans into a slower and more deliberate playstyle
and that's where it doesn't work, defense is not possible and offensive is so crippled on support best you can do is nade spam or switch the class
It very much does work there
defense doesn't work
Yeah it does
where are you playing, on what milsim server?
If you mow down anyone who tries to approach you there isnât a lot they can do
Havenât tried those
I think most of my games with 60 or more kills are from playing defensively with support in 127v127
flanks, mach 10 movement, no incentive to defend "yeah it's fine"
it's not, you fortify a postion your team attacks the next point, ur useless now, but if you leave the enemy will just roll over the point, but they'll do that anyway because "frick milsim we arcade movement shooter"
my experience with support was bs and i think i can say that for a lot of people
You do have a team
It is not like youâre defending an entire front line
Incentive to defend is that a lot of enemies are coming towards you and most of them are silly and not using cover properly.
Support does seem to work better when your team is on the defensive rather than pushing forwards, I think thatâs ok
yeah being defensive works with how with screwed spawning is, 100%
people just backcap, don't defend their points, people walk away from a point they just captured that gets immediatly capped again, or i just happen to have terrible lobbys
When I try to defend it always like 3 or 4 ppl with me defending the point
Again like 20 or more enemies rushing in. Yeah defending never work for me cause no one want to def
L86A1 has suffered quite little against intact players it seems. Just moved down in the ranking by like one spot.
much worse against broken armour though
it used to be 2nd place with long barrel
now with or without it's ok but not very high any more
Recoil changes will overall probably make up for it over like 20-30m
but it is a pretty significant CQC support nerf.
Play the only somewhat decent mode: frontline.
still has issues but to a much less significant degree as the rest of the game. Snipers can be a huge pain due to how territory works in that mode (you camt sneak up and approach them) but are still generally ignorable with a sandbag and some positioning
yeah if i could play a server that didn't run cnq
So in exchange for snipers being more annoying (not stronger, generally still meh imo) you have a massively better balanced game in like nearly every other aspect
I mostly play on the 24/7 frontlines. The one with like 2s spawn timer is mid imo. People spawn in waaaay too fast that there is no such thing as coordinated pushes and lulls in fighting. Its just one constant unending firefight.
pacing is fucked imo. Its fine for a while but gets exhausting
none are active, we got like 5 official servers here in eu rn
Ahh, eu
Lets be honest
a Mk 19 constructable
is that what you call a nerf?
they took away its 3sk
oh, with long barrel?
can't 3shot with lb anymore
was the only support gun that could go aggressive
but imo the MG36 needs more than a fucking shadow buff
they should of kept the damage the same but increase the recoil added when lb was equiped
ah yes making things worse so one bad thing doesn't look as bad anymore
"me balanced gud"
it does seem to be okis particular brand of "nerfing"
he likes to buff with nerfs and nerf with buffs, instead of actually buffing and nerfing
it was a level 0 gun it didn't make sense for it to need 200 kills to become a god of destruction (and also usable)
it was just to make it basic
Yes, it sucks that it kills variety, but gotta look at it from an angle of new support player
it also calls attention to the fact we need mroe weapons
if it were in the AR class, id say it "kills" variety, but there are only two LSWs. L86 being 3stk-capable almost entirely removes variety outright
Unsure about that
M249,L86 and more recently the Ultri were getting used a good deal
L86 acting like the skorpion on support
m249 and ulti arent LSWs
with the M249 being the comfort pick
True, equally we only got two LSws
with the MG36 being the longer ranged option
yep. when one, especially the level-0 one, is capable of doing the same as the other but better, it just makes the other one a comedy pick
Kinda
also, i personally found the MG36 to be worse at range than up close
opposite here
mg36 is good
it has... kind of a lot of recoil
equally it had more ways to reduce said recoil
for what is effective groza damage
and it is mainly vertical
oh my god I thought I was the only one
and now ump damage
l86 was already shit unless you had lb
and Ak5c damage
I srsly think MG36 is just ok
that was the issue
i never found the L86 to be shit tbh
now its shit with no way to improve it
its just not an all-star
But yea, I feel they need to possibly decrease the ADS time a bit
then it'll get buffed further
But it needing LB was silly
and again I hope they add a replacement for people who want something like the L86/wLB
if it and mg36 are both underperforming then they'll get buffed
although when you think about it, it did have a way higher RPM than most if not all of the other 3stk weapons
groza, ak5c, and ump are all in the 600s, no?
650 for groza and ump
AK5C is kinda ok, same as mg36 bc they're 600
ugh. groza already did a LOT of damage and had a very annoying ttk. this UMP damage buff has me a bit concerned
equally it has how slow of a ADS speed & such
though groza also has the benefit of almost no horizontal recoil. new ump absolutely doesnt
heavier falloff should keep it a semi skill cannon, but I'd say play with the changes first before judging it too harshly
mixed with the FR draining the magazine even faster (with how slow of a reload)
true. but honestly, taking the damage change into account with the large recoil increases... kinda just feels like its gonna be an AR for most engagements
those stats look more like "an AR that needed a range buffnerf" than any sort of SMG i would assume based on stats alone
Same as the MP5
diff direction
srs, give it a try. I think you'll find it in line with other smgs and acting as a bridge just like mp5 instead of in the wrong spot
but what will the difference be between it and the, for instance, groza or ak5c?
runspeed mostly i assume?
or rather, general agility in handling?
(aside from range, which has already been mentioned)
for the L86 or?
the UMP vs other guns that it now has similar damage to
support ammobox update dropped btw, some of you in here were asking for it IIRC?
wait so the update is already live?
oh you meant the update note, got it
so, basically you can just shoot all your ammo into air and support can get unlimited points for resupply? or is there any cap?>
wonder how right clicking will work though (does it take into account all the ammo from various weapons/gadgets or just the primary and secondary, etc.)?
hopefully theres a cap (a cap exists in the form of points when taking ammo from the ammobox in the ground)
will be addressed before it goes live if I can help it
Just primary/secondary for now IIRC
and only to weapon equipped if the clip is accurate
yea it's not much
but it's something
You've also got more bandages so that's pretty cool
It's getting to a better spot, but armor level rebalancing, bipod buffs, new weapons which are definitely recognized should help it to be popular again
Massive W: #dev-wip message
oki is addressing armor level unlocks lets fucking gooooooooooooooooooooooooooooooooooooooooooooo
Hmmm?
Reworking how armor is unlocked
The biggest reason for that is automated objectives and the squad leaders doing nothing. What ends up happening is people either murderballing and going until it stops, then they respawn near their next objective and just run to it regardless of what is happening elsewhere.
that is also painfull
Until the Squad System gets an overhaul Support will actually remain the weakest class, no amount of buffs and changes to the class beyond gutting our entire playstyle will change anything for us. We're all just drowning until the squad system gets an overhaul, we're in as bad as a position as the leader class is.
Nice
It was fine with or without
It didnât make a vast difference
The 3sk thing only applies to full HP targets with broken armour when you get no headshots. Which is usually not the case
which is funny bc squadleader marking objectives doesn't do anything anymore
it's strictly visual
unless you're the squadlead ofc
yea I knew I read it somewhere in one of these threads
good suggestion tbh
I was gonna push for it to include bandages too but eh
2 AM EST
Does that support buff only apply to ammo? Or is it all refills like a dropped ammo kit
Ammo
Finally, we'll be able to shove mags in people's pockets
but first, you must pickpocket their empty mags. i hope youve been leveling your pickpocketing skill
Ah yes, the heavy armor stealth build
Nobody suspects the tank to be hiding behind a tree
Oh shoot, bandage buff
yeah boi
Support is tree
He does not hide behind small baby tree
Thank you
when is it coming exactly?
I assume you'll still have to place it down to refill everything, though there's also a bandage buff and Support can carry up to 3 boxes so running out of abilities to resupply in a single life seems unlikely.
I love the building aspect of support. I wish there was more depth in the building, with support focusing on creating helpful structures for teams to use. It would incentivize teamplay!
As of right now it feels like support doesn't get much love compared to the other classes =[[
Yep, I've also had my building ui break a bunch which is crazy obnoxious
(desire for a Mk 19 or a Browning 50 cal emplacement (preferably ones setup in tripod stand or such)
Something I would love is some sort of "wall reinforcement" buildable, or just straight up let sandbags clip through walls. Currently if you're firing from a building, you're permanently at risk of getting RPG'd and putting a sandbag between you and the wall is the only way to be safe, but that greatly reduces the angles you can cover (or you can blow the wall up with C4 first and then put down the sandbag, but then that makes it even more obvious that there's someone in there).
i suggested this too. like the reinforced walls in r6 seige.
Yoooo Oki confirms support = infinite ammo with the box change. Think I'll just bind the fire button to W now. :D
Can you resupply yourself too?
That seems to be the case. Just like medkit, LMB others RMB yourself.
But if not. Well, two supports hanging out together should still be able to keep each other topped up.
Thought it was just rmb to resupply others and lmb to throw it down
But anyway. I guess this still works.
Yea nah i was just curious and asking a question i haven't gotten the chance to try this new change out cause it's late where i'm at
new resupply thing not working as intended?
Currently it bugs out and targets yourself to no effect if you don't have full ammo.
But Oki also confirmed that should be patched shortly.
when you try to ressuply friendlies if you have an empy magezine it only shows the option that you can ressuply yourself but ressuplying yourself is bugged so it wont work so you have to put down a ressuply and fill up your magezine then you can ressuply your friendlies with no issues
doki said he will fix it in a second update tho
A great way to make support more fun to play would be to increase the options for buildables. Allowing support players to capitalize on the building system would add a much needed dynamic gameplay style to the support class. Thinking about supporting but in other ways than just healing or providing ammo.
Popular options would be things like:
-Structure reinforcements.
-Curved/upgraded building pieces allowing for more creative building options.
-Entrenching tools (Shovel/Spade/etc).
-Static weapon emplacements.
-Custom Airdrop to drop a quad bike for faster map traversal.
-Deployable that augments players who interact with it (i.e. body armor, stims, temp speed boosts, etc).
-Building with prefabs
-Utility deployables (think caltrops, barbed wire, and tear gas)
I am sure there are tons of more ways to make the class more enjoyable, would love to hear all suggestions as I love combat focused building =].
I am always up for more buildables
Just request any emplacements should be easy to build around ratherthan like barb wire where it's a "You MUST build this first & hope it doesn't get destroyed or you need to tear down a lot to replace it"
you missed one
the build system lock in place/range/etc system needs a slight rework so its not so difficult to quickly build
that you can aim your shadow building way outside your build range and then have to closely tweak it or jump around to get it where you want because it locks against railings and stuff is a pain for building under fire
Yeah tbh I'm not sure why it's made to be so finnicky about clipping into shit. I don't really see how this could be abused in any practical way (like, you could make a stair of sandbags up the side of a cliff maybe, but that's wayyyy more costly, unsafe and time consuming than a grappling hook).
or just two hescos at most generally
My main gripe is on the bridge i want to throw sandbags on the side to block snipers, and you fucking cant
Speaking of which, it would be nice to have some ground clipping as well. It's kind of silly that I have to deconstruct my own wall immediately after building so I can fire comfortably.
its like an 8 step process to get one up there and then fine tuning your build spot to place it without overlapping yourself while being shot
two sandbags just block their view
yeah thats the easy way, it shouldn't be a herculean effort to put one up there
You can stack them on the road but putting them on the railing is not allowed right?
you can put them on the railing but the "locking" system stops you from doing it unless you put a lot of effort into it
I see
there's also some weirdness with the built stuff taking damage and getting taller/shorter that makes the short long concrete barrier seem a lot weaker than the others
to my knowledge that barrier has less health as well
is there a reason for that, it certainly looks tougher not weaker XD
no clue, I just gathered over time it feels like it breaks faster compared to sandbags (I used it for awhile to cover my standing bunker's front and have swapped to sandbags which feel like I don't need to do mat work every minute to keep them operational)
I like building little forts and the short barriers are nice for that , sandbags you just need one dude to walk by and repair it and your whole fort vanishes
aye I know that pain
Sandbags are stupidly durable before they go down a build state but the barriers shrink after only a single bolt action shot hits then
The concrete barriers likely have less health due to every class being able to instantly place them
Would probably make more sense to switch around the sandbag and concrete appearance then, just for logic reasons.
Honestly the building system should have a rotate function
mousewheel
how hard do you think theyre kicking themself?
Oh so thatâs why i canât bloody rotate it
My mousewheel has been broken since dec last year lmfao
Also very hard
(Probably can, iâm just the kinda girl to totally and utterly ignore keybinds)
Well there goes my keyboard too
3/5 squares filled and only one bingo
I use bipod, 4x on lmg, build a fort (or three), spent a round being and resuplying the sniper squad, and obviously i play sup.
what do i win, a sense of pride and acomplishment?
I win infinite sadness and frustration
being meguca is suffering
those snipers must have been terrible if they needed that much ammo >.>
LOL
wheres the someone says "your armour looks awesome" and your ego gets too big square?
Fix glitch plz, thx
Also l86 with tactical, urk and quick mag slaps đŽâđ¨
2.7 reload and 1.03/0.98 recoil
Gave up once due to constant flanking, became a hallway MG nest from half life + spawnpoint
My solution to flanking is not to be on the flanks, if there's a dude or two to absorb bullets for me I can take care of the problem usually XD
Still preferred it pre nerf⌠urk long barrel for that 80ms double tap on unprotected noggings
the state of support rn is really tragedy a, can't a dude just lay down some depressive fire and play human mortar?
I think support just needs dmrs lol
If medic can have access to smgs and ars, give support lmgs, brs, and dmrs
Dmr fits support like a glove. Would it be a pain to fight against? Maybe. Would it make support fun? Absolutely
or yk, fix movement and gun selection, one of those things is doable within hours
One
our armor's already heavy af, our guns don't have to slow us down by 7km/h on top of that
I still think attachments shouldn't affect run speed unless it's like a giant mag
Support doesnt, ultimax is perfectly useable at 100m-200m
Not if you pick normal which is the main concern
Well
"concern"
It's not as good as a dmr at that range for sure though
Honestly the L86 is better than the ulti for me most of the time
Preferences
"concern" and if it was one then screw it no medium for support, not that difficult to make a class not suck big doo doo
It kills easier, has better ads time
It is perfectly good. I regularly outcompete dmr users at that range. Sure, you aint going to have an easy time hitting a dude who only has his head out a window at that that range but anyone whose full body is visible be it prone, standing, or running is fucked
If you convince the community that taking normal armor off support is a good idea I'm finding you
ultimax at rank 100, everyone before that: đ
Full auto > dmr
Yea, bit of an issue for new players. Lmgs need more guns to fill it out so it isnt m249 and then 100 levels of nothing
Add dmrs. Boom more guns
ye that's why "fix movement on guns"
and pls don't come find me 
My solution is fool proof
Just fyi armor has a much much much larger impact than gun weight
Dude, support doesnt need dmrs 
at best, give them the full auto one. It plays like a small magged lmg anyways
So you would literally make the class slower
i mean: aug hbar, mg3, mg5, m60 and i think some i forgor
Give support flamenwerfer
Models may be done but that is a different convo than good to go
*Flammenwerfer
đŠđŞ
ye.........
me 'till support has mg3 đ
Mhm
Some volume of fire guns are felt missing
Esp with the recent buffs to certain weapons through rpm
Gotta have RPK as well for that classy wood finish
oh ye i forgor đ
I'd argue anything is on the table just bc Larry with a reference can get a model done in an hour or three
It's the other parts like sound, stats, animation that take time
ye but those are the leaked sup guns
Tru
Please let support just carry an m2 around: no aim down sights, just the little dot that the humvee gets. Let the m2 make holes like the pickaxe does. Put the fear of God into people as .50 cal rounds destroy the walls around them
If you're going to make him slow, at least double down and make him terrifying
There's going far and then too far
This is an example of too far
A buildable Or map placed 50 cal is its own more reasonable discussion
I was mostly kidding... mostly.
I think support and engineer should have access to more squad buildables for sure. Maybe all of supports walls can go down instantly and be mildly reinforced?
All his walls get placed instantly already, but the idea of him having uniquely reinforced structures is interesting.
I'm saying both
Give support a shotgun
Differentiate him from other classes by giving him a shotgun instead of smgs
L86 is the support SMG anyway
Even after the nerfs SMGs can beam you from distances where shotguns wouldn't do much so I don't see how they wouldn't be a meme weapon
it is bingo night ain't it?
and RPD
more a heavy AR if anything
High recoil + fast kill = short range = SMG, I guess.
Real
Not sure if this was mentioned already, but self resupply with the large ammo crate doesn't work, additionally when you're promted to self-resupply you aren't able to resupply anyone else with the RMB.
I think that fair because if not you will have unlimited ammo by yourself
I mean, you have unlimited health by yourself with the Medkit practically, also that doesn't address the fact that you can't supply ammo to others when the prompt shows.