#Flinch / Aim Punch - Feedback
1 messages · Page 6 of 1
maybe it'd fit hardcore mode, but that isn't out yet so let's not try to ruin the casual mode that most of the current player base enjoys
otherwise you kill the game
The attention span of the player base ain't long enough for that shit
Mf spaghetti arms in an arcade Minecraft fps game
So uh my thoughts on this, and this ties into support and recon mainly, is that the role of a machinegunner or a sniper is to strongly dissuade pushing or shooting an area through suppression. A machinegun IRL just obliterates you with high accuracy, and because of this you usually don't peak a machinegun no matter how good of a shooter you are.
This doesn't apply to videogames, so what videogames do is make you not want to peak the big, heavy machinegun out of fear of again being obliterated
This can be in the form of making the weapon strong, the player tanky with gunshields or armor or just raw HP, or simulated suppression with these blurry effects and screenshake
But if you're not afraid of a machinegunner like current support, what's the point?
In comparison recon scope glint at far enough distances force you to countersnipe or find cover because you know you can't kill them. They have distance as a protection vs the above approaches
i'm afraid of supports. the armor is insane and the lmgs actually do good damage
so many fucking times i've caught a support sprinting but can't get through his armor before he flinched me into the stratosphere pre-flinch update
I get that esp with flinch in the mix, but current support wearing armor has the heaviest of the ADS and sprint penalties
yeah. and the armor gives them enough time to ads and win the gunfight even if they dont start shooting first
i'd rather armor got removed and they buffed the ads/sprint for supports
cause i'm about sick of the desync causing my bullets to disappear on top of the stupid amount of health they have
Yeah armor just doesn't feel good for either side
Doesn't feel like it lasts long for a support player and inverse for the opponent
I would much rather see support's bulletproof ness come from their buildings
And their bipod to have much more value
That looks fucking terrible, battlebit would literally die overnight with that shit.
honestly don't know why mil-sim players just wont stick to squad.
Maybe it's because all the garbage mechanics aren't actually fun to play with.
What does attention span have to do with being able to see your target, or aiming, or shooting? Like what are you actually trying to say, besides just being an asshole for no reason?
Speed is the big tjing
The milsim shit, I think the hardcore gamemode won't be popular at all
literally no one will play it, because mil-sims aren't fun when you stack so many anti-fun mechanics on top of each other. I just don't get why mil-simmers always go to the non-milsim game and immediately start trying to implement the exact same shit that made them stop playing their mil-sim games in the first place.
It has absolutely nothing to do with attention span whatsoever; it's just not fun.
Oki tried this in 2016 and it failed, and now it won't be any different
By low attention span I meant the pace of the game, you get suppressed, and now you have to wait till your character is in control again to shoot back accurately
By that infantry overhaul he means adding gun divination which doesn't fit the game at all
that looks terrible lmfao. like having remote access to their pc and turning the depth of field setting to 500%
There are screen effects also, you have to wait till they are gone to shoot back
That's what I meant by attention span, shitty semi joke
I feel you can do it well if you do it right
I like battlefield 1's implementation
More scope sway, a little blur and a loss of hearing
Milsim players not insulting casual enjoyers for a single second challenge (impossible)
But circling back the role of an LMG isn't supposed to just be 100 bullets, it's supposed to be the fear of not wanting to approach 100 bullets and take a different route. Again, recon just kinda fills the role better
This whole tank archetype doesn't fit a large scale shooter unless you're talking literal tanks like the APC
Those 50cals and 7mm make you take an alternate approach to just shooting at he legs
When it comes to support, it's just "damn he got health"
To me that's boring for both sides
hard not to balance it that way with how precise kb/m is. you can't convince people to not ego challenge a support since LMGs are always balanced to be worse than ARs DMRs Snipers. they take comfort knowing that machine gunners are all bark no bite, and subject to inaccuracy even with good aim.
when a machine gun can properly compete against weapons like that then it gets a little more interesting. say what you will about the ultimax but its accuracy and control can be downright oppressive at 50 to 75 meters
getting real lazy now aren't we, just post a single clip and call it a day. where are the 9001iq reddit essays that you're so famous for
Suppression is a garbage mechanic just like aim punch is. Why do you want your screen to become a blurry mess? Are you the type to enable motion blur?
Why are you addressing me when you have me blocked?
The people in chat doesnt yield nearly enough exp to make it worth my time.
Find me a worthy challenger first.
Suppression is already in the game right now. What are your thoughts on that?
In the squad overhaul your character(a trained soldier) is holding a gun like if he would having Parkinson's and being overly undertrained.
Though the idea that you can't see farther away due to blur sounds good, but what squad did in the overhaul wouldn't fit bbr's hardcore mode at all.
We already have a supression system but its toned down too much, for questionable reasons.
Squad and future Bbr hardcore mode is ground and air difference
The squad overhaul isn't for gunfight realism, it's for teamplay and making the game less of a 'get sniped from the bushes by someone you never saw' fest
Suppression becomes much more important then, and gunfights actually begin involving tactics where one person covers and suppresses an area while others advance to close range for the kill
It's not what battlebit should do most likely but it does have it's merit.
Trust me, you aren't gonna get any actual conversation engaging this guy. I haven't seen a single good point from em in any discussion they were a part of. It's literally a flip flop between 'milsims are garbage and the worst type of game ever fuck milsims' and 'milsim players are always on their elitism high horse and won't let us enjoy non-milsim games'
Literally read any of the previous messages please. We aren't the ones saying casual games are crap garbage and saying every casual gamer likes to ruin games for everyone else. It's pretty obvious where this is showing up most here.
Wait a second you're even thumbs upping the stuff while you say that.
Jesus Howard Christ
Suppression, when done right, can be an excelent way to make support fire and teamplay work well. A super accurate and precise LMG rends you a lot of kills, a less accurate LMG with suppression lets you keep enemies unable to advance through a open area while allowing your teamates to close in the distance to actually score the kills. I'm not sure it would be the best for current battlebit, though it's by no means a useless feature.
sounds like it'd be a good fit for the milsim mode 👍
Yeah, probably not for now, but the milsim mode having it would make the game much more teamplay focused
Yeah i know. He and his little troupe of 4 people thinks they own this thread because they are spamming clown reacts and have been complaing/crying about aimpunch since day 1 while offering no attempts at coherent, logical counterarguments.
It was kinda nice having him block me, even if it didnt completely stop him from responding with L takes and logical fallacies.
Is the suppression mechanic the screen blurring? Or like what are we talking about there's a lot of weird looking stuff in that clip.. like the gun movement for example
go play squad
I dont say it as an insult
play it, enjoy it
This game isnt squad, stop trying to turn it into that, it won't happen
My brother in christ, it's a joke. No need to get offended.
I was just poking fun at the "low attention span" comment
exactly my thoughts
Yeah I'm confused aren't they Adding a mil sim mode? Why do y'all want to add mil sim mechanics into an arcadeish game?
This convo is confusing lol
What kinda bugs me is this is a flinch topic suppression discussion does not belong in here as those are two entirely separate mechanics
honestly my issue is generally that they're calling the current mode 'mixed', when it clearly very much isn't, it's just arcade with some milsim mechanics kinda just tacked on
like the separation isn't gonna be 'make a milsim mode', it's gonna be make 2 new modes, one arcade and one milsim, and rn it was supposed to be a middle ground
and it makes complete sense to want and recommend things that would be good on the milsim moment here, because this isn't supposed to be the 'just arcade' mode
If I was them I would just keep it fully arcade for now and keep the milsim out but whatever they can and mechanics most people will find annoying if they really want to lol, the only thing that makes mechanics like that fun is if it's the whole point
It's not fun when they just half ass shit and throw it in there to add mil sim components to their 95% arcade game mode that they are calling "mixed"
I mean, i feel kinda the opposite
It's not nice to draw in people that would be into the more milsim aspects, and that have been following the previous very much advertised as milsim versions with a so called 'mixed' mode, and have it be 90% arcade
I just want the separation to happen sooner than later so i can finally play this to my fullest enjoyment
And i'm sure the arcade players agree to the last part lol
Pretty sure you just agreed with me on the disliking how they are currently handling it part, and we both agree the separation should happen, I think milsim components are only fun if it's the whole point not when it's half assed and 10% of the point is that what we disagree on?
yeah, pretty much
So you think milsim components are fun when they are just thrown into an arcadeish game?
This whole state of the game seems pretty much primed to get people rallied up on eachother, expecially when people trolling, baiting and just overall being asses about other people's suggestions(check out some of the other threads, there's people litterally admitting to going full on trolling the moment someone disagrees with their take)
Like I don't look at squad and think "wow that's a game full of annoying mechanics" I go "interesting that might be fun playing a game that's sole point is to be as realistic as possible" but when a game like battle bit throws one aspect of milsim say like aimpunch into there arcade game I think "this is annoying"
O yeah, certainly, I've seen very many people act way too emotional and outrageous in the comments. It's genuinely absurd how some people act in the suggestion chats.
Squad isnt really a game for people that want an FPS experience
It was in the middleground for a while but they're going full on milsim now
I just want to make medics regret running across the open while I lay down MG3 fire from a bipod in a sandbag tent is that too much to ask
(the answer to some players is yes)
... Have you tried hitting them? 
Maybe I'm misunderstanding your argument, don't you already do that?
the bipod is mid, the support guns are ok and squad points are inconsistent unless you're attacking
so not to the level it should be
Bipod is a meme but outside of that you can already do that like
the horizontal recoil on all the support guns sans ultimax are high to the point of not really being that great at rifle range ¯_(ツ)_/¯
sure you can do it but it'd be better with like an SG or an AK15
better volume of fire
Wouldn't it be unreasonable for M249 to handle better than an AR?
Are we having a realism talk here or video game talk?
Could be both tbh, what does the m249 offer for more recoil, slower movement speed, slower ADS and terrible control
70 more rounds is what the reload is supposed to trade for
do we currently have hip fire or point fire?
because depending on the answer control might be a good balancing factor or not
point fire, if you mean barrel directs the bullet
yeah
if we had some(slight) deadzoning implemented it could make controlability a real effective balancer, but that might be going too into milsim for y'all's taste
my point is the slow machinegun playstyle is right now just worse than an assault or medic with the M4. It really doesn't offer enough
like there's the outline, but it's not defined
for a game as focused on speed, i do agree support doesn't get anywhere near the benefit for sacrificing speed
right now the most effective builds are always the fastest cqb ones for a number of reasons, the battlefield is way too chaotic and people too on your face for it to be worth it sacrificing mobility
The recoil looks pretty tame for what it is, I don't agree with you at all that the guns are bad especially on a high HP class
I do agree medic and assault are just more meta classes
thats because speed is meta and armor is a one time thing thats unreplenishable
they're not bad, but they're not meta either
they're like high B class if we're doing tier list
Honestly, this might be off topic here but i could see getting the min speed you can have ingame, keeping it as is, but reducing the max speed to half it's difference to the min
Or at least clamp down on everything that overpasses 100% speed
way too many players would hate that
Slow moving players are already way slow, making them slower would be bad, but fast players throw the gameplay off for everyone but them, expecially with pdws and smgs
And i can say, playing with a bipoded m249 and full exo armor is not as slow as people would make it out to be unless your one metric is how no armor and smg is(because jesus i feel like a racecar whenever i spawn as medic)
Maybe you feel this way because you're running a bipod? They really dont feel difficult to control and the recoil numbers on them are not too bad either
I don't know what the RoF on them are ultimax feels a bit on the slower side but m249 seems to have a good rof
The only other game I can compare this to is planetside, and their choice to balance large scale is health while this game chooses speed
planetside and balance does not belong in the same sentence
it's 700, pretty baseline. And I run a good vert grip/long barrel build on it with normal armor. It just isn't as rewarding recoil wise compared to an SG, M4, or really any of the other ARs for that mid range
not to mention way less responsive
Yeah thats pretty baseline. I'd rather run tactical or flash hider over long barrel personally but personal preference I guess
flash hider cuts on horizontal which is the main type of recoil I would worry about
and even that doesn't cut the horizontal by much
Its about a %25 reduction thats pretty respectable amount imo
you talk about controllable, but the jump from 0.60 horizontal of M4 at 700 rpm vs 1.3, also at 700RPM is insane
Yeah M4 is just on a different level
but on the same talk M4 also makes just about any other AR pointless by existing if you care at all about control
M4 is supposed to be what every gun is balanced around, so yea, M249 is not on its level
The other guns at least trade snappiness or TTK for it
m249 trades bullets
I don't think they are supposed to be directly comparable
You're not trading bullets you're talking about a gun meant for a totally different class to begin with
There is a reason support isnt given anything but LMGs which is to account for high armor
Dude don't get me started on the joke that is the armor system
Its kinda like how Planetside was supposed to be but then they gave heavies SMG/Shotguns which was and still is dumb as fuck
we will legit be here all night
Yeah I have my problems with the armor system
But at the same time support armor is busted good
it feels busted to play against
never when you're playing with
that speed loss loses you way too many gunfights and your arms being exposed makes that problem worse
but jumping a support feels equally terrible because all their armor is wide open on their back
if you're gonna have chest armor, you can't have arms and legs just invalidate it completely
leg meta is real
leg cause people put strafe spam on a macro and then call it ''skill''
right
either way I'm gonna talk with some medic main types to see what compromises there are to be made
a good middleground between suppression mechanics and nothing
I dont see how suppression would solve the problems you identified with the class but I'm too tired to argue against suppression honestly
In my eyes if a class feels bad to play you improve that till it doesn't, I don't compute how introducing mechanics that make everyone else miserable helps
I am.
Well not right now, im at work atm.
And battlebit isnt a stale ass lower than mid-tier counterstrike arcade shooter.
So i dont see why people still crying over aimpunch, it was reduced. Its fine.
I do follow Squad from time to time and the irony is Squad is having aimpunch introduced now because certain types in the playerbase and dev team decided that suppression alone doesn't cut it
I don't either, my goals are to
Buff the class's slower gear in speed
Improve armor
Ease building costs
Improve weapon handling/variety
If support moved faster and could replenish armor it would instantly be the meta choice
yes the big LMGs arent top tier guns but do you conceptualize how good the uptime is on those guns before you need to hit R
all the changes will be reasonable and discussed with other high end players
I get that's not a very sound promise
but uh that's the best I can do
I mean sure I'm not saying I'm against it, I'm just saying ask for those things and you do not even need suppression or anything else anymore..
yea that's the idea lol
Idk, squad feels pretty good from the playtests
It'll give the class a stronger identity on the field as a defender
instead of a tank
I don't like the idea of any infantry unity just flat out being a 'tank', expecially on a game with super low ttk
even brushing off realism aside, it doesn't work at all
yeah, agreed, just like commenting on the idea of support as a tank in general
with that said, aimpunch does feel pretty ok rn
Tbh, what we have currently should be the "normal" mode and they could release an "easy" mode later instead of a "milsim" mode.
Because looking at this feedback thread, what we currently have is "too hardcore".
So what this very loud minority in here wants is an arcade shooter version of battlebit with all the phat trimmed off it. A barebones shooter with the roblox aesthetic.
So i say let them have it. Give them the babby's first battlefield clone they want, im all about compromise. 🤷♀️
Look as much as i agree that the way people are going about this is kinda ridiculous in some points, i'm not sure belitling arcade shooters will keep the discussion on course
Im not, dont worry.
Like, let them be the nerds that go all 'what i don't like sucks, y'all's games are a snoozefest', we need not stoop to that level
csn you go 5 minutes without trying to start a fight
🙏
FYI @opal swallow this is what people are talking about when complaining about "milsim elitism". A clown that couldn't handle that his arguments and shitty behaviour was not accepted is talking about compromise is the cherry on top
I doubt anyone that actually said shit like that to you, were 100% serious
Look pal, i've just seen this, i've also seen yall in 5 other threads, so don't even try pulling this
"We were not serious is a fantastic retrieve, truly"
Honestly I feel like you get way too offended by jokes
as an example this #1133360306278645810 message
like honestly mate
colossus, i'm not here to argue with you. i just want you to know he spent 3 days talking down to everyone who disagreed with him while acting like he was more intelligent than everyone in the channel and we were all too stupid to hold a conversation. so i don't think most people have any respect for him or his position
you seem like a stand up guy colossus, most of people don't have a problem with milsim. i specifically wouldn't mind milsim mechanics. but you can't just slam them into the game AS IT IS right now. it's going to massively fuck up the flow (which right now is balls to the fucking ceiling) and just result in the game feeling not fun to play.
if you want milsim to work it needs the whole suite
not picking and choosing a couple of limiting mechanics and acting like it's enough
that's where i stand atm. i'd rather shit like aim punch and suppression didn't exist IN THE CURRENT GAME STATE
because it's too fast paced to have those mechanics
for a more hardcore mode. with more limited pace,move speed, and milsim mechanics. absolutely. go nuts.
it just won't work to half-ass all the features on the game that we're all playing right now
Yeah the current implementation is the worst of both worlds
It leaves the crowd that stuck with the milsim game unsatisfied while annoying the new casual crowd they are trying to attract
pretty much. it's a pretty unique shooter, and i'm having a blast (just about 162 hours played now) but it's in a kind of odd place.
i don't want to say it needs to pick a side, because i think with specific modes both can co-exist.
especially with community servers
I dont think the game is worst of both worlds. It feels mostly arcade with a lot of tacked on mechanics to cater to casuals like mag combining / bleed management to slow down fast players.
I dont think anyone could make flinch an enjoyable mechanic but its more tolerable post update
I wouldn't really say there's much slowing down fast players from what I've seen
But I guess that's a standard thing, it legitimately boggles me how fast and snappy movement is even compared to bf4 or counter strike
Those games are not known for their movement though?
it reminds me a bit of titanfall 2, before people got really good at slidehopping
I cant help it if someone gets rattled by my genuine opinions.
Think about it for a second.
If the people in here think the current mechanics are too punishing, they will keep asking for the current version of the game (normal mode) to have mechanics removed, meanwhile devs are supposed to make a mode with more punishing mechanics.
If they make an "easy" mode: They can remove all the punishing mechanics from the new mode, keep the current version of the game, slap a hardcore mode sticker on it and call it a day.
At least according to the people in here, right?
If devs make a "milsim mode": they have to make a new version of a game, and still find ways of pleasing the loud minority by removing mechanics from the current version. Its double the work.
yea old cs movement is very different
I recognise youre not "picking sides", but thanks for being aware and intellectually honest enough to see through the wool hes trying to pull over your eyes.
Either way completely different kind of game it wont make for a good comparission
This comes up way too much in discussions
Yea I'm mostly talking about go
Like there's a reason this very not realistic shooter has some inertia to movement, and it's by no means a milsim
Having a game that has been labeled a middle ground between arcade and realism for a good while having easier to abuse movement than most battlefield games(yeah emphasis on most, we don't talk about 42) kinda just leaves a bad taste in my mouth
And i have like 300 hours on phantom forces of all things, I'm not against movement shooters
i feel like everytime movement ends up strong in a game (where it wasn't designed with it in mind, for example titanfall) it ends up getting hella nerfed (for example, apex, which is titanfall with a new coat of paint and all the cool movement is dead)
It's just that the labels and a lot of the way the game is presented kinda feel like they can absolutely pull a number on anyone expecting a less super fast movement shooter, especially with the bf comparisons
2042 is a garbage game on many fronts but it has pretty fun movement though?
I'd kill to be able to slide in this game like I do in 2042
hahaha
sorry
it's for sure in a weird spot. and i think a huge portion of the games popularity is actually filling the gap that cod has left since they drank the milsim koolaid
people wanna run around and shoot people
(note i'm not against milsim, but cod was never a milsim game and all their efforts to slow the game down to cater to campers... sorry "Sentinels" has left a bad taste in a lot of peoples mouths)
Honestly this game wouldn't be this popular if both cod and battlefield didn't shit the bed at the same time
Oh I forgot cod is like milsim flavor now
i'm sure a huge portion of that crowd will move to xdefiant whenever that launches.
how the turns have tabled
but in capitilizing on this they kinda fucked over the people who were genuinely interested in the milsim version
yea exactly^
I mean, this thread isnt about having a constructive discussion that leads to agreeing on a compromise that we can push for together. I've tried that already, thats what set off the "energy" eminating from the regulars in here. You can tell from looking at who's throwing clown reacts instead of contributing to an on-topic discussion.
This thread is about squeezing every little bit of dopamine out of ones brain by endlessly bickering and disagreeing with each other, achieving nothing in the process.
honestly the mode split should be top priority right now
the cod milsim is turbo dogshit. just slow every action in the game down to stop people from wanting to run around
so that we can actually give good feedback
Yeah, very
it would help a lot with the differing opinions
instead of getting into weird arguments
and the 2 modes could get a lot better targeted fixes
Cod and milsim in the same sentence seems just
Insane
I don't wanna get near it, something tells me it's nothing to do with milsim
milsim is somewhat incorrect, the term they throw around is "Tactical"
sir this is aimpunch thread
but the ultimate goal of the changes call of duty has been making to their game have all been for the purpose of slowing the game
I mean, they're not the only one but I can't help but agree..
Exactly my point.

i like that nobody was even saying anything, we're all just casually chatting, setting aside our differences and vibing, and he goes to throw shade
the only discussion worth having about aimpunch is that we didn't have it before and life was good
then oki added it to counter snipers (???)
kafka can't for one second not be the center of the discussion and if you disagree with him you're intellectually dishonest
Do yourself a favor - go ahead and control-F in this thread, then scroll up to the first post they made, and read down from there. You will understand.
Because he's just that stupid. He saw that colossus has similar ideas and now he's desperately clinging on to him lmao
Look, I could do that, but also every interaction I've had with you has been horrid so far so... 
Snipers are a legitimate issue but it doesn't warrant punishing everyone else with excessive aimpunch either
Sniper problem has a lot more to do with frustration than actual balance though
anyway, y'all have fun. colossus you're a g, i hope the milsim split comes soon and it's perfect and you get to eat icecream. if it's really good i'll prolly check it out too
Snipers are really hard to balance ngl
You've had like 1 interaction with me, meanwhile haven't actually seen all the discussion I've contributed.
tbh everyone deserves icecream. except kafka
@opal swallow mate you are being a little too sensitive about the milsim elitism jokes on the medic thread. Compared to the shit kafka did that is literally nothing.
I've been putting off Watching this king of the ho episode for so long, Jesus
Well gotta work tomorrow so I'm gonna enjoy the rest of my Sunday
🍦
hah nah. all icecream is good

anyways @runic ridge the recoil on the m249 feels like something you'd see on an m60 not an m249
I don't know wouldn't an M60 be like the LMG equivalent of a heavy hitter weapon? Kinda like SCAR/FAL etc?
accurate at close and poor at longer medium
Cause the heavy hitters ARs absolutely have big recoil numbers on them
I'll make it even easier for them, here is what set you off:
#1133360306278645810 message
I have nothing to hide or be ashamed off. I tried having a discussion, but instead of trying your best to cope up a good counterargument or constructive criticism, you veer off-topic, throw ad hominems and spam clown reacts like you believed they were good arguments.
@opal swallow (obviously i wouldnt bother reading past my post)
yes/no, again, for a slower handling gun you should really be rewarded with something hard hitting and controllable
In a world without armor, it should really be the high risk high reward gun of being caught out of position vs being set up
that's what suppression, armor and all the rest are supposed to do
like you could balance this game around phantom forces stats and the game would not die
not that we should
Idk whats high risk about setting up a tent somewhere and waiting for someone to walk into your line of sight
The TTK on the M249 still feels fast enough that if I get the drop on a group of players I absolutely shred them
considering the visual recoil on medium scopes
Here's the actual link; have fun @opal swallow.
I don't think you'd find them really setting up some long off in the distance tent
more like a bunker in a building that'll get c4 rushed the moment someone gets close
like you're still countered by c4, recon, flanks, the entire ethereal clan except walk, etc
so for me, it wouldn't be unbalanced in comparison to current meta
Pulling something like this after implying that other people are trying to gaslight someone is just an incredible summary of clowntrap's character 👌
I havent ever used an LMG with a medium scope but its also pretty much unusable on an AR without resorting to tap firing or having high enough FoV that the medium scope is meaningless
they're useful on scar/ak15 tapfire which sounds niche but is really effective
as well as aug
Yes I run my Scar that way since its otherwise a downgrade over an AK-15, so I try to give it a purpose that way.
Still not very viable
the way the zoom works is a bit wonky
Yeah I could use that
we could also use an overall zoom fix
I would love variable scopes.
like 1.5x to 3x or something like that
instead of the top mounted sights
better than the 5x scopes we have now
Yeah well if you judge your LMG based on how it performs with a medium scope you're kinda blaming the wrong thing
You're effectively multiplying the recoil you feel by orders of magnitudes by putting one on
I'm not blaming it with bipod, i'm not blaming it with medium scopes
Wonder if the devs even read this thread lol.
I'm comparing it with its ttk equivalents
they get summaries from mods etc.
are the mods milsimers. I pray not.
I'm one of the guys who tells the devs what's in these threads. unfortunately there'
s like 80 threads to keep up with
rip
anyways my current focus has been purely what makes support feel good, it's weapons, bandaging, gear, etc. theres some good but it's lost a lot with recent updates
like the movement speed?
I finish episode, go to bed, check phone, and 4 pings
Can yall like chill
Yeah I got the memo on this dude a while back, but that doesn't make em the only person being weird and beligerent about milsim/arcade across a bunch of threads
Now I'm gonna go pass the fuck out
Everything in here
Man I completely forgot about squad points lmao
See this is not an LMG problem. Its a medium scope problem, it sucks for automatic weapons and I'd argue even on DMRs I'd rather have a red dot.
Its good for single firing so its ideal for sniper rifles and not much for anything else
again, the weapon, class, whatever you feel encompasses it doesn't fit the role of a support gunner
Cheers, both examples show my W's and your L's.
Sure, anything is possible if you're just delusional enough
The last thing I want is playing with random ass people that don't know anything, The majority of people don't even talk so you are gonna scare off those. I have asked rank 60 mfs to place down a rally point, and they followed with 'whats a rally point?' or didn't say anything at all
You will kill more than half of the player base
Having people that actually listen and are helpful is nice but sadly they are pretty rare
Of course they dont.
Ive commented on this before:
#1133360306278645810 message
But as you can tell from the usual clown react posters, this fact is of no concern because their business in here isnt to give qualitative suggestions and make strong arguments for reasonable improvements to the game. Its to impotently ragepost and argue.
The only feedback channels that might be read by devs or community managers are the ones on servers that separate the actual suggestions from the discussions.
you make alot of good points and you are doing great 👍
Yeah thanks for reiterating squad's overhaul.
Soviet said a good amount of points and "walk" you ignore and you say "ah the casual fanboys said :mirsim is poohpooh, milsim is bad >:("
Its funny ngl.
Uh nuh uh
tbf it's mostly bad UI that leads to that; there isn't even any indication you are SL. I've been promoted to SL halfway through the match and had no idea until I happened to press tab.
Building is also clunky, and squad stuff isn't common in games, afaik squad is the only other game that has spawn beacons, so if you didn't play that it doesn't surprise me.
Cleaning up the UI, streamlining building and stuff would go a long way. Lastly, some game modes don't allow for respawn beacons at all so if players play those more often it could just be they get used to not having them and forget to place them in the other game modes
tbh though mods should probably remake this thread entirely; there's a lot of discussion but most of it is centered around from before the changes; a fresh thread would help get things back on topic.
I still think that the aim punch is too high on some weapons, it should be capped at the value that 27 damage weapons are. That's about the value where it stops having any real affect on gunfights that occur within short range sights effective range, and only has an impact on medium/long ranged scopes, although it is minimal it's enough to make it a bit more challenging at 100+ meters, which is pretty much the best we're going to get and pretty close to what I originally wanted. At the moment, groza, ak15, fal, scar, dmrs/snipers still aim punch too much.
The ak15/fal atm are especially noticeable, as the guns themselves are strong irrespective of the aim punch, so when you do get punched because of them it's often a lost fight and feels like a cheap death; no different than prepatch aim punch.
it always seems to be people running face first into people complaining that they would have won that fight if it weren't for some outside force causing them to make bad decisions
Yea squad leader notification should be in a better location.
Haven't played squad, my PC is too weak for that, closest thing is a ripoff on roblox
That had like 5 people on it
people who play squad & arma :🤓
People who play deadline & fireteam : 😎
ppl who play ravenfield 
Could play it but my ram card did a fucky wucky and I gotta wait on a new one
Was way fun
go look it up,
masochist.
true, if you want suppression and aim punch plus whatever else they want just wait till they releases the milsim mode then they can have all that shit to themselves
No, devs should release an easy mode where "punishing" mechanics like being able to lean, prone, aimpunch, suppression, needing to respawn on a rally point and needing to reload is removed.
No need for a "milsim" mode, people play battlebit to have some fun and relax. Some players are having trouble playing the game right now, devs should cater more to those players since they are the ones who will leave if the game gets more complicated.
Keep the baseline we have now, or tbf i wouldn't mind if devs upped the difficulty since the game is way too easy now.
But definitively add an easier alternative for the people who enjoy or need it.
Anyways, devs already reduced aimpunch to a good level, now all that needs to be done is implement the remaining 40% of my suggestion and this thread can be closed.
Devs should just release a mode where everyone wins ☺️
Im sure the people in this thread would love that. An easy mode where equipping the vector gives you double HP.
Most of the people you hate so much are very much trying to make sure that the game doesn't turn into "ez" skilless mode
maybe you need to do a bit of self evaluation because you don't even seem to understand the core topics you are throwing your tantrums in
trap not slandering people he doesn't agree with challenge (impossible)
I mean, I don't think "milsims"(be them casual or hardcore), arcade shooters(same), tactical shooters or whatever are easy, but the required skills are different
Someone may seem losing to a player that is worse at the moment to moment twitch gameplay worse and lacking in skill, but positioning, team coordination and figuring out what you plan on doing before doing it are skills on their own
Yeah, the original comment is dumb and elitist, but I feel there isn't anyone trying to make the game easy here, just trying to get the skills they value most in a shooter a bit more importance
Of course twitch aim reflexes and recoil control are important, even in many "milsims", but they don't need to be the all encompassing metric for skill
On a separate note, I don't think you realize how damming the tone of your posts are to people around you and the points you're trying to make
milsims generally stack a ton of features on top of each other which dramatically reduce skill gaps; they are some of the easiest shooters in all of gaming.
Squad, for example, has virtually no skill requirement at all with all the changes they've made. The slow ADS, sway, and other features remove 95% of twitch shooting out, but at the same time, the actual shooting itself is incredibly easy(meaning if you are pre-adsed, you are at an overwhelming advantage), and even if you miss, your opponent can't see to return accurate fire. There's no movement at all, it's so slow and inertia is poorly implemented that there's absolutely no problem hitting moving targets from any distance. TTK is 1 bullet in most cases, sometimes 2. Positioning is extremely simple; there's virtually no nuance. As long as you are positioned in a way that lets you get the first shot off, you will win 99% of your gunfights assuming it's not your first time touching a mouse and keyboard. Teamwork is very basic in actual gameplay, but requires a few players doing boring stuff like spending the entire game driving trucks around and SLs have to spend time building FOBs, but those aren't actually so much teamwork as they are annoying chores.
Overall strategy is honestly not complex, when I played with 3-4 other guys we had about a 90% win rate, 2 players who just fragged out and interrupted logi lines, 1 guy running logi and one guy who liked going around placing fobs in annoying places.
That's not a lack of skill, that's a focus on team coordination and suppression, the game is on the absolute end of the spectrum when it comes to immediate moment to moment action <> team strategy, and frankly it don't think that is skill less
You have to always be on comms with your team and be sure to have someone suppressing and covering for you, it's not even easy to hit people like you say, at least on the infantry playtests, suppression is vital for movement but they do enable you and your team to close in for the kills
All in all I think it's OK to not like these aspects of a game and not be into them, but to swat them aside as not requiring any skill seems at best simplistic and at worst mean spirited
I'm not saying battlebit should go all the way, or even half the way on the scale, but as it stands there are barely any factors In positioning and strategy that matter
You can find more importance to positioning in half the battlefield games, or even counter strike or valorant than on battlebit at the moment
I don't think that is skill-less, but I also think it's a bit of wasted potential to some extent
That's not a lack of skill, that's a focus on team coordination and suppression
bro, you a) don't need to do that, b) has literally zero skill requirement. Team coordination isn't even a thing in squad, if 4 guys can win 90% or more of the time as long as the lobby isn't empty. That's an extremely low requirement for team coordination
battlefield I can agree, I don't agree with cs or valo though
can we not be
trap and call each other skilless for liking different aspects of games?
Are you implying being able to properly engage with your team mates and formulate/rearange attack plans on the fly is skill-less?
mechanical skill and technical skill are different
Yet they are both skills
You literally don't need to do any of that, that level of teamwork is absolutely not required in squad. And yes, being "near your team" is not a skill. Suppressing fire is not a skill, you are literally shooting in the general direction of an enemy. There is literally zero skill requirement in doing so
and yet one is more demanding. there's a ton of players in battlebit that are better than me. but if i stop playing their game and trying to outaim/outreact/outskill them, i can win by positioning better and knowing how they think
Which is a good aspect to any game, it feels good to have skills you can use to turn games around, even when you don't have the raw reaction time
I mean or I could start snorting up my ritalin, that also works

this is pretty much how I am successful as support/ultimax
I know they will get bored after about 5 seconds of no action because they are squirrels, then they die
true, people irl don't tend to get massive kill streaks if they aren't much better equipped
aa discord didn't load messages
was in response to that
Eh, I don't think realism is all that important, look at rainbow six
it works vs 90% of players. the 10% it doesn't work on are just that much better than me
thats about right
If you want games where where teamwork matter; apex and halo are both examples were team coordination is significantly more impactful than in squad, by an order of magnitude.
In halo, one of the most important skills you can learn is to trade damage, then duck behind cover so your ally can push up and take the fight with their full shields. It's simple, but takes practice and coordination to actually pull off, much much more so than in squad. halo also has so much aim assist so that aim is irrelevant, there's virtually no mechanical skill gap in halo when talking about controllers. The difference between diamond and top onyx players isn't aim, it's teamwork, positioning, and game knowledge
Also, I know plenty of people, myself and half my in person friend group included, that find these aspects of squad engaging and skillful, are you absolutely sure this is not a personal taste thing? After all I don't think squad is exactly struggling
Why would we want to minmax skill levels to this point in a 256 person big map with vehicles game? One thing is to use squad formations and team size to create engaging combat where the whole theater ends up mattering, rather than every single engagement being a ranked 1v1 match, the other I feel goes into esports level
Exports aren't a bad thing, mind you, but the focus in twitch reflex shooting also takes away from the bf-like packaging the game offers
I say this as someone with 100+ hours of phantom forces of all games, but after a while the giant battles that end up bottlenecked into less than 50m smg engagements over and over just start to feel mind numbing
You can find it engaging all you want; I don't have any problem with that.
But it is not skillful. Skills require actually having to learn and practice something. I literally dropped 40 kills in the FIRST squad game I ever played. The only thing you need to do in squad is learn the basic layouts of the map and realize that first shot is 95% of shooting mechanics, everything else is so incredibly basic you can figure it out in 1-2 games and hop in with experienced players and be on even ground.
As far as shooters go, squad is literally one of the least skillful and easiest to learn.
There is literally NOTHING wrong with liking the game for what it is. But trying to argue it has a high skill ceiling or a lot of skill requirements is just factually incorrect; every single category you can think of it has lower skill requirements and lower skill ceiling than virtually every single other FPS out there. Most mil-sims are like that - they intentionally reduce skill gaps to extreme because that's part of the whole mil-sim thing, there's no such thing as a 1 man army.
If it's really like that, then why would that be a problem? Please explain why the very casual, again, 256 player game, needs to forego most of the benefits of being such a game with potential for different ranges of engagement and environmental destruction, vehicle combat and team coordination if it means keeping it as twitch shooty and comp-y as possible?
Like if this was something like cod ranked 5v5 or whatever I'd get it but this is very much inspired by games like old battlefields, squad and whichever other games. Being skillful is one thing, being a competitive twitch shooter is not what this is or has ever been.
The real skill is buying the cheatbox so you can run a keyboard and mouse and also get the controller aimbot running in them
Pfff
The real skill is crunching up the ritalin pills and taking aim coaching courses
Fr tho don't do that it can make you high as fuck
Or at least don't do that without anyone near you I'm not anyone's mom
that is the trick to being a streamer
high as F on microdosed meth for 16 hours a game, eventually people will notice you're good at video games
Professional fps athlete grindset
Ngl I don't know how people manage meth, even a bit too much adhd meds with alcohol gets my brain going sideways until 4 am
Shit must be fucked up
if it was meth, you'd be building traps in your house with kitchen knives and molding scraps
(this is a real thing)
God probably
but anyway, my point really is I mostly oppose mechanics that reduce skill gaps dramatically, and a lot of those happen to be mil-sim mechanics. kafka out of line and out of their mine with their statements that players like me want an "easy" mode when nearly all my positions are against easy mode mechanics
I also oppose anything that makes things easy, the game should be suffering incarnate
I want to see 3 months to 12 years of physical therapy every time you get shot
with a 25% chance you get addicted to painkillers
go the tarkov route. damage to body parts permanently debuffs you
Honestly, I'm not really opposed to games having skill requirements in the sense of skill you mean, but I also think there is a point where the skill gets so much focus it starts to strip down on the rest of a game's flavor and my enjoyment of it
Most milsims aren't hard-core by any stretch of the imagination, but that's a good thing imo, and although battlebit isn't a milsim, it has a lot of both old battlefield and squad inspirations, which I feel clash a lot with the current focus on close range twitch reflex shooting, which feels very out of place
Oopd
Because the entire reason I'm not playing squad, and I AM playing battlebit, is because it has skill expression and that is what makes it fun. Squad is not fun for me.
I don't want to see battlebit changed into something that isn't fun by adding mechanics that reduce the skill gap to the point where it's not engaging.
There are games that exist for players who want that, they can go play that. Battlebit, as is, is a fantastic mix that results in a high skill gap that is incredibly fun.
It just makes no sense to me why players who want games like squad don't go play squad; other than the reason is that they don't actually like squad, they like the idea of squad, but the actual gameplay itself isn't fun so they go to other games and try to turn it into squad.
No one is "turning" battlebit into squad, the game is specifically going to have two versions to accommodate both kinds of players, however this game was also originally much closer to squad than say MW2, and the very thing you say has been done to people who were previously into the games' more milsim-ish(again, it was never a full milsim) versions
So I argue against things like flinch(which was only added on release) and suppression, which would be awful, and instead argue for things/balance/features which improve the overall balance of the game but stick true to it's current nature.
except for a ton of players are trying very much to do exactly that - in fact, a ton are literally directly arguing for the exact mechanics from squad. Those are actual, serious suggestions being put forth.
battlebit is more like titanfall than any modern call of duty
Again, those people have mostly been the ones that were following the game they like and have slowly seen it turn away from stuff they found enjoyable, I don't blame any of them, and I feel is kinda hypocritical to think they are trying to "turn" the game into a milsim, when the exact opposite has slowly happened
O.o I mean Battlebit plays nothing like TItanfall which was actually a movement shooter rather than a shooter with weirdly high movement
Honestly titanfal plays really well yea
Battlebit just feels awkward at the higher movespeeds
and call of duty doesn't have any movespeed/movement anymore. the gameplay is battlebit ttk with very dark corners people like to sit in because moving is punished
and yet those things were changed exactly because even the mil-sim players didn't like them
hence my comparison, that battlebit is more like titanfall than any modern cod
because modern cod gameplay is to camp in ads staring at doors
I'm sorry what? You mean the game attracted arcade gamers, that then didn't like the milsim features and changed things? Thus attracting more arcade gamers, doing the opposite of what you had previously described milsim players doing to games?
I mean the game already has suppression it is just pointless that no one ever notices which is sort of worst of all worlds. It either needs to at least be noticable or needs to be removed so the devs can't point at it like it is already a thing.
Yeah
I'm for the former, since if you can't properly engage people doing dummy rush into open field, you might as well stop them sniping you
But I'd rather it be like bf1 suppression, where it does nothing up close and needs at least 50m to kick in
Though I'd like suppression conceptually if there was no headglitching, since then you'd have to be significantly vulnerable while applying area denial (which is effectively what suppression is). But that won't be going away so w/e
does headglitching even work? bullets come out of your gun barrel so it's kinda awkward to actually have a head angle where you can shoot
@rich iris has earned the Tier I Member role!
No, bullets only come out of your gun when you hip fire. They come out of your forehead when you ADS
its like siege, it comes out of the center of the retical
height over bore is never a factor when ADS
This is pretty nice imo
It's the best of both worlds
I am not a fan, but I really dislike headglitching as a mechanic. It just makes defensive positions WAY stronger for no real reason
obstacles in your face but not on the crosshair can still block your shots, your character raises the gun up. it's not really perfect middle of the screen
if your sight is clear your shot is clear 100% of the time
The game does some gun collision stuff visually, but it does not have a gameplay impact other than not aiming if you are too close to a wall in some situations
you can, though it's not very effective in BB since your hitbox is so large.
It's more effective to stand behind stomach/chest high cover and lean back and forth than it is to try and headglitch
yeah that's what i've found
God do people even do that here? Jesus
That is part of the "high skill gameplay"
similar with prone hitbox disjointing with sprint and whatnot
Eww
i mean, movement mechanics/things that change your characters position/using them properly is a skill. "drop shotting" has been a thing for like 20 years, if you're not ready for it at this point that's a you problem. lean spam isn't really a problem since you should be body shotting anyway. you wouldn't get mad at someone on apex for using slidehopping/superglides/lurch tech/wall bounce/etc (atleast i wouldn't and i hate apex since it's all titanfall movement but watered down)
I mean I mind movement less than the weird hitbox disjoints, but drop shotting was never fun even if it has been around for ages. I don't think it is particuarly good in this game either but it also would be better with it removed.
Relying on a hitbox jank to win fights is the opposite of skill lmao
Lean spam mostly sucks because it looks horrible unlike proper movement
A good player wouldn't have to use hitbox jank to win a 1v1
and yet the good players do.
and then movement in this game in general is incredibly jerky with no momentum making gunfights super annoying, but again some people seem to love it
Personally, I kind of hate the way movement works in this game because it doesn't feel like the game built around movement and it just feels tacked on at random and in a very poor way
definite agree. it should be better than it is.
And many don't. The ones that do prob don't aim as well as that they think they do
but arguing good players aren't doing it while there's a prestige 9 almost 10 who is using everything available to him is just....
Yeaa
I mean applying hitbox jank is a skill, it just isn't a fun skill that I support being in the game the way it is now.
Oh, i don't think it's not a skillful thing, but it sucks way harder to fight than facing a guy with a bipoded lmg on bf3
yeah it is a matter of "Skillful" not always being fun
^
Like you're trying to hold a position while your team captures a point and fucking neo shows up
experience doesn't go far to improve your judgement in games like this
i'm not disagreeing with you, it's definitely in need of adjustment. but saying it's not skillful i do disagree with. because there's a million other people who are using every single bit of tech and can't keep up with my boomer gameplay, there is skill in the application of it and it isn't the be all end all of fights
I'm not sure if this is the right place for it, but i feel a few things that could actually help make the game more balanced overall(as in less 0 to 50m engagements majoritarily fought with super close range guns, with an emphasis on playing aggressive and twitchy) would be:
-
getting all of the long guns(the heavier longer range focused ARs, LSWs, LMGs, DMRs,) and having their damage actually increase a small bit with range before they start to drop from range again(kinda like bf1's sniper sweetspot, but the sweetspot is anything from 50 meters to where their damage starts to drop down again), some weapons that feel currently underpowered(IE most DMRs going up to a potential 2 tap kill at mid range) getting more damage, while others losing close range damage and keeping their max damage, and others still being a bit of both
-
reduce aim punch or keep it as is, but make most guns that got their close range damage reduced more controlable recoil to incentivise their use at slightly longer ranges, and give them an edge over the prevalence of current close range guns(the lower close range damage ensuring this edge is only there at less up close engagements, but still)
-
add a small amount of acceleration and inertia, not as much as to feel like ice skating or whatever, but enough that spamming adad while dropshotting isn't as feasible anymore
-
slow down lean times a bit, particularly if many lean adjustments are done in close succession
-
clamp down the maximum speed if it ever passes the standard 100%, maybe by having diminishing returns, but in general make the running speed more cohesive with the rest of the game (slower running speeds in general seem fine as is, but the faster ones are a tad excessive imo)
Using macros to lean spam or hitting z isn't a skill lmao
and a lot of the guys using macros for lean are using a macro because they suck mechanically
pressing 2 buttons too hard
goes back to playing doom eternal ultra nightmare with weapon binds on numbers still >.>
Ultrakill moment
aint this the truth
lean spamming is giving me ptsd from the old r6s days
Oh i'm aware that people start coping when they come across factual statements they dont agree with, we are still on the internet after all.
When the anti-aimpunch troll troupe's attempted counterarguments fail all they have left is tone policing and intellectual dishonesty, as you can see.
These so called "hardcore mechanics" contribute to battlebit being relatively unique. But the simplistic visual style leads to the community having an identity crisis, they expected the game to fill their roblox looking ass clown shoes.
Even if devs come out with a "milsim" mode, this loud minority will keep advocating for the removal of mechanics that make the game unique. From their perspective, what we are playing right now is the "milsim" mode.
So instead of having endless discussions about which mechanics to remove next, devs should just make an easy mode for these people.
Exactly.
As you can tell, he doesnt consider effective communication, listening and working as a team a skill.
To the arcade gamer there is only 360 noscope flickshots. Flickshots which they miss, leading to them dying, raging and going on here to complain and cope about "unfun mechanics" like aimpunch, leaning, proning, long weapon swap timers.
Or they zoom around chasing a high k/d which they will never acheieve bevause they refuse to adapt their playstyle to the game they are playing, leading to complaints like accusing the other team thats actively playing, and defending, objective of being "campers".
You know how the story goes, the take you responded to says it all.
I'm gonna go insane dude
kafka out here just deciding how the people he disagrees with play the game.
I just want this game to be less of a ultrafast twitch shooter, I don't need to pick a side between "make it squad" and "make it quake"
Though... squake... squad remade... in quake...
I just had a horrible, horrible idea...
do it
I'm too busy coding boring stuff for a living and coding for Space Station 13 on my spare time, sorry
rip
Rhethorical, logical and communicative skill issues... are still skill issues.
those skill issues are okay to have. mechanical skill issues aren't allowed to exist or people get angry that they can't compete. (i'm exaggerating but that's literally what you sound like.)
Me when I make 6 units of ricin in the players blood stream lethal and make the botany department able to produce the plant that makes ricin, so they can cause organ failure in the entire space station
(It was a breaking bad reference, but now it's integral for botanist traitors)
Nobody is asking for the game to be squad, i just speak for preserving the mechanics we have now.
Right now you seem to have caught the ire of Walk by daring to come into (what he believes to be) his domain and call out his bad takes.... You dont need to pick a side, your opponents does that for you.
i mean, colossus and i don't necessarily agree on what needs to be nerfed/adjusted. doesn't mean he's wrong he just wants a different game than i do. (and i really don't want to play the roblox version of the new call of duty games where the meta is sitting in buildings with claymores)
i think you just made everyone dislike your holier than thou attitude and now most people don't want to entertain your position
because you come across as a jackass
Ok, I kinda have to agree, but mostly because of the comments on "milsim players dictating how the game should work"... on a feedback thread.. on a initially milsim game
Besides that tho, I don't think you are doing all that much different than em, for real I don't mean this in a bad way but you also radiate a bad vibe along with a lot of your takes, even the ones I agree with
Lokisam said it better than I could
I don't think you are the sole person doing this, not by far, but you are also doing this
adding that his position was nothing new to this thread to begin with his whole attitude just lead to him being clowned on
Pal, I'm sorry but I gotta say I've also seen this from you
i tend to agree with a lot of walks takes but he also do kinda got that attitude
Just checked his message aand it's funny that kafka actually managed to turn the entire thread against him because he couldn't stop himself from insulting other people's intelligence
This gets way too heated and I'm gonna go play outside with my dogs
Yall be kind to each other please
There were people who tried to hear him out at first only to be met with veiled insults and shitty attitude from him. When those guys called him out on his shit he would call them a part of the "clown react brigade"
Oh that's not a problem for me, for
trap however...
The "holier than thou attitude" is a label given to me on a silver platter, a testament to their cope and failure to argue against my objectively correct takes. They gave it to me, i didnt take it.
If i come across as a jackass or not is about as relevant as any of the other trolling or desperate adhoms they've thrown about instead of trying to craft a compelling counterargument.
Based diplomatic neutral stance tbf.
talk about aim punch instead of moaning about vector mains and milsimmers
If only they could.
you're only digging your hole further by deflecting, let's all move on
He’s already reached the center and come out the other side. All he can do now is oscillate around the core.
As i said, they are free to prove me wrong anytime by apologizing and engaging with intellectual honesty from now on.
Im still curious to know how they feel about the devs implementing +60% of the contents of the suggestion i initially posted here.
Remember i did hear you out?
It was off topic nonsense, and you havent managed to snap out of it since. #1133360306278645810 message
Poor little kafkatrap. Even though insulting reading comprehension is one of your favourites looks like you suffer from it as well. See I was not talking about myself there, I had people like schlammjumper in mind. That guy was mad at me for trolling you and tried to hear you out, only to be met with insults from you. Causing you to toss him into your "clown react troupe".
The irony
Man at this point I think you need therapy or something. It's honestly quite the spectacle seeing you be so unaware of yourself.
Narcissist mantra:
That didn't happen.
And if it did, it wasn't that bad.
And if it was, that's not a big deal.
And if it is, that's not my fault.
And if it was, I didn't mean it.
And if I did, you deserved it.
How is your inability to stay on topic and argue your case on me?
Ive given you plenty to work with. To make it even easier for you, i could go back and post a link to the comments you've failed to address in a competent manner?
Because just like before, youre still stuck in the very ironic tone policing/adhom defence npc dialogue tree options.

See?
The reason im landing critical hits is because youre weak to logic damage.
it's really too bad that the moderators are too busy circlejerking in VC 24/7 to prevent narcissistic retards from derailing threads
How is your inability to stay on topic and argue your case on me?
Ive given you plenty to work with. To make it even easier for you, i could go back and post a link to the comments you've failed to address in a competent manner?
lmao, I'm literally asking you if you want help to stay on topic.
If you think im narcissistic maybe you shouldnt keep feeding me easy W's by proving me right every single time?
wow this is still going
He can’t help himself.
Still think mods should just remake this thread so we can collect actual feedback on current state of flinch.
Mostly tolerable, wish it didn’t exist. /thread
For me, I think keeping as is, except capping it at the dmg value for 27 would be the best compromise possible. That's just enough to slightly kick med/long range scopes at range, but not impact other fights.
Removing entirely would be fine too but I don't think that's what oki wants.
I dont think remaking would help because it will once again derail from the original topic. If there is a place to ask for suppression I don't think this is that place.
I think it will. If anything, it'll just help the mods collect feedback again because rn whatever tool they are using to collect the feedback will have a lot of stuff from the old patch
I don’t think they’re using anything. I think someone is manually reading these
Thats also correct. Though in my opinion this thread mostly succeeded in doing its job already.
Which if so, they deserve a raise
Oh god I really really hope they are using some bots/tools and not just reading these manually
Sure. But making a new thread could also result in the conclusion being "no further changes needed", but it'll just be much easier and better. And hopefully have a larger chance of staying on topic
Thats cool but you should show that to the people advocating for suppression as its not something I want to discuss or advocate for.
just hop in the thread and tell them what an awful idea is
negative feedback is still useful feedback
I've argued w/ a few of them and even had a couplechange their minds on suppression
Yeah I might aswell say my piece there and move on I guess
you're right
negative opinion is still opinion
Flinch should slow u down after u been shot not be sprinting as fast
Delete everything, restructure the feedback channel to separate suggestions from the discussions, otherwise quality suggestions will keep on being buried by clown reacts and trolling.
maybe your suggestions just aren't quality
If you actually controlled that emotionally charged gut reaction and read what i posted, you'd realize i didnt say "my quality suggestions", i said "quality suggestions".
Either way, you can tell by the reacts: #1133360306278645810 message that the trolls in this chat doesnt want the devs to read community suggestions and the game to change in either direction.
No fucking way is anyone in the dev team subjecting themselves to scrolling through hundreds of pages with the same 5 people spamming their cope and burying actual suggestions.
yes that's why I'm scrolling through hundreds of pages of feedback to see that outside of this feedback thread people didn't like aimpunch, and in here the vouches for adjusting were a minority. Decreasing aimpunch was a compromise that I the troll had to negotiate because I thought the vocal minority in here represented the community just wanting aimpunch toned down
I'm your "dev" reading community suggestions, so I'mma tell you right now, this whole "finally devs listend to me now they should do the other half I suggested" does not do you favors. I can tell you I'm reading these objectively and bringing it up with the rest of the feedback guys but again, you're not the majority here
man is doing the lord's work reading all our inane bullshit, i for one salute you.
How many hours do you have
320
A lot of shooting range to test things
And way more time reading through 12 feedback threads so I can build a case to buff support
Same
You have to build a case for that?
First step is bipod buff
Second step is suppression
Third is armor buff
more so that Oki has gone awol while doing community servers
And I need to build a not boring and universally agreed set of buffs
for example bipod buff has easy to implement stuff
reworking armor is controversial so much harder
suppresssion asw
I think supports could definitely do with a movement speed buff
Literal snails in everything compared to everyone else
yea helmets and backpacks are the target and p well received
Obviously more options for guns which will come with time
you can't really buff the body armors any further tho
There's improving drum mags and adding shortmags for the lmgs as a short term, but idk if oki will just drop new guns first
I'll still try on my own community server 😂 testing it live is better than throwing theory around
Honestly Larry knows what's up. Change the unlock rate of armor and make them a bit more diversified
bruh momento
My issue with exo is that for the person fighting it, in my experience, it doesn't effect the ttk much, but as the person wearing it, you feel like you get killed just as fast
💀
Lmfao put it in off topic
And you can't regen armor either
let the man post
??? since when do links to messages not work?
Go to "support-feedback" for this we're alr clogging the thread
I have been been looking at this feed for a while now and I honestly think I stand on the side of no aim punch. As I understand it, BB is a tactics optional shooter to where you can dominate with the proper tactic, but you can also just have fun running it down with the boys. I find(as someone who has never touched a vector) that aim punch is quite punishing for even thinking of peeking an angle, and with as many angles as there are in BB it just feels pointless. But I also do understand the argument for aim punch, punish the people who stupidly position themselves. My main counterargument to this is that those people will be shot anyway, then have to heal themselves, rendering them more immobile than they were if they were aim punched. I also see the argument for keeping support as an area controlling beast, which I theorize can be fixed with a bipod buff. This is at least the opinion I have gleaned from reading this thread any my casual gameplay. I know my opinion means nothing here but I just kinda wanted to throw it out here. (P.S. I am aware that it scales by damage which is better but AK 15 and it's high damage peers are still crazy)
Woops that was so long xD
this is about how I, Oki and a few others feel about current state of the game
He's described it as "no annoying game mechanics" but same concept
"tactics optional" describes the same idea
I don't experience aim punch at all I forget it exists
it's way better than it was but still impacts fights from time to time, very annoying when it happens
Not for me
lucky you. i've had it happen once or twice up close and three or four more times taking a 60-70m engagement with the fal
Like if I was new to the game I could probably play for 5 hours and ask "there's aimpunch?"
tbh it's fine now, before it was hot garbage but now it's low priority
so won't be touched anytime soon
yeah, it's not perfect imo but way way way better than it was
Same, I never notice it anymore but it may be because I use long barrel SG550 and can't see with the flash anyway
not before stuff like map/gamemodes, progression/prestige and stats resetting
yeah i'm actually done playing the game until they update prestige
3 week vacation for now, bc 2 weeks to finish comm servers and a week to tell oki and him to implement change
use that info as you will
Yeah there's gotta be some reward or at the very least unlock tokens for prestige to be anything worthwhile
Do you think you could get oki to add an exit to desktop option while in a match and a checkbox to never show the new patchnotes more than once
I think there's a few UI things on the list
nice. idk what i'm gonna do with that much time. probably end up playing battlebit so i don't get too rusty
IDK about patchnotes but there's stuff on there
alt+f4
Play baldurs gate
It's really annoying every time opening the game or leaving a match having the update thing pop up
don't have it. prolly gonna emulate some old games. may spend my time on battlebit in the range just working on recoil control
i wanna be able to mag dump the fal at 70m+
I figured, I just kinda wanted to give my ten cents as a very casual player
Yeah it's not that it won't be revisited but unless the thread explodes like it originally did I'm going to focus more on things like attachments and support
looking forward to the support update. my friend likes it (when he's not getting dc'd anyway) but feels like he has to play assault
The attachments definitely need a balance 😂. It is basically just the same 3-4 attachments that are the standard for every gun.
ye that too
This is an offtopic suggestion but I think it would be cool if suppressors also removed the bullet tracer
i'd like it too but it'd probably be too OP
It would be a buff to suppressors which are very rarely used
Ignoring recon because it's an odd class, I believe the current balance roster is medic, engi, assault, support in that order
So assault may get something new
To be seen
assault/engi still need small buffs imo and support needs a rework
i do think suppressors provide some impact at the most chaotic moments in terms of not instantly having a million bullets coming your way after shooting a single bullet
Engi is on a thin line of good as medic and being ok
yeah, small buff to something to get it up to medic tier then leave it imo
I think the bullets give your position away more than sounds
Because tandems and heat are insane, while repair tool and frag rpg are mid
tbh i think more bandages for the other classes would be a good change
but idk
am just washed up nerd
that's why i'm saying it comes in at scenes of chaos where bullets are flying everywhere
Suggested but not well received
Tbf the pitch was small ammo kit as primary gadget but the general idea of classes having more bandages wasnt well received
Because "why have classes when every class can just do what medic and support do" ignoring C4 treading on engis role
idk, i think it would help with solo players feeling forced into medic but people can do w/e. medic's losing c4 for a breaching charge would prolly help as well to bring engi up
lol
This isn't a joke it's a statement
Frag rpgs are useless and scenarios where you would use frag rpgs are covered 90% of the time by frag nades or HEAT.
Should just remove them. Feels like people want it buffed just because it's an option and don't realize the current rpgs are fine for anti personnel without feeling too cheap
Which means heats should be nerfed against infantry
Eh.. Heat is fine as is.
Frag RPG is just rubbish.
Heat is middle ground and is fine. Tandem is vehicle skewed and is fine as is. Frag is infantry skewed but woefully underpowered against both infantry and vehicles.
Even if you buff the impact against infantry, you still are completely useless against vehicles while heats are great with both vehicles and infantry
Heat isn't as great as tandem for vehicles, likewise, buff frag so heat isn't as great as frag against infantry
If frag was heat but double blast radius and quarter wall damage and vehicle damage.
But you still have to lose all usefulness against vehicles, while heat would remain still good enough to be usable and effective against infantry
Leaving fragmentation too niche
That's the whole fucking point
Tandem I think also has that issue
It's the point to give up all usefulness against vehicles to be a bit more effective against infantry, when heat is already plenty?
And yet people still run tandem
To be plenty useful against vehicles and give up usefulness against infantry
If you want people to use frag you better give that shit a 30m one shot radius otherwise it will still be utterly useless
Well we are done here, nobody can have a respectful and nuanced conversation
Yeah I wouldn't call 30m one shot frag RPG nuanced.
(buff scorpion movespeed to 1.10, trust me on this)
And add action queuing, that one actually important
Mfw scorpion feels more of a smg than every other smg. Properly balanced for cqc advantage and disadvantaged any further.
But the lack of customisation makes it plain as balls to play, and the recoil is a wee bit high.
Same
I still want flinch gone in its entirety.
i hope there's something they can do to limit people who troll and destroy cover. had sandbags overlooking an objective. instead of taking the stairs (we were on the 3rd floor) or using the ladder he c4'd half of my cover. jumped out the whole and died and did this 3 times back to back then got mad and c4'd the rest of it.
NGL this goes both ways
so no go
true
That is griefing and people do get banned for it sometimes
I want flinch to be more prevalent it’s stupid that u can run away like it’s nothin then immediately shoot the one shooting u I abuse it a lot to
Why would having flinch change that? If you run away flinch doesn't affect you at all, flinch is specifically when you are trading fire
U shouldn’t be able to it should slow u down a bit
whats the fun in that
I personally think it’s a lot of if it was or just redo the headshots to caliber of gun
You think it’s fun to have a random system decide whether you win or lose a gunfight? Let’s just remove guns and you just flip coins every time you want to fight someone.
based
Na I’d like a headshot to actually be a headshot means u gota use more tactics instead of a brain dead style play
wat
I do support the removal of flinch entirely or just make it miniscule, theres already many gameplay aspects to worry about in this game multiply that by the amount of players and then the fact that good players are shape shifting kangaroo hopping human boxes mid gunfight
I’m weird I like games wit some realism to them like vehicles not takin any fall damage
head shots are head shots. they do more damage. why do you need to send someones aim to the moon? like... you do understand the flank playstyle that gets vocally and constantly shit on for existing is INCENTIVIZED by the existence of heavy flinch?
why would i EVER want to take a fight with someone that can fight back if flinch makes it a 50/50 regardless of who shoots first/has better aim?
I’ve gotten headshots wit smgs it shouldn’t take that many especially wit helmet on should be knocked to ground . Just shows who is actually good at shooters . At this moment I can’t tell u how many times somebody got the drop on me an I sprinted an jumped around an killed them
Idk my kd always been good even on games like that . Just means u gotta use ur Brain
there's a difference between "use your brain" and "be 10000% aware of everything around you at all times" and one of those is INFINITELY more fun than the other
especially when you're playing 127v127
Yep
just wait for the casual/milsim mode split to come out and you can go away from the people who are having fun rn
Lmao ok bud sorry for hiting a sore spot
mate, we had heavier flinch, it wasn't fun then. it's not going to be fun to bring it back. sorry you can't accept people don't like having skill removed from the equation
I mean I actually liked when there was heaver flinch all the ones that cried about it just need to get better and be more aware . Do u know how many times I’ve been prone in those concrete things an got 12 + wit it
"just be more aware" mate what? how are you gonna use an example of people standing next to you not shooting you as your explanation for flinch needing to come back? flinch would've done nothing in that situation
you sound like the people crying about vector after they get shot in the back like they weren't dead to the entire roster of weapons at that point
same shitty argument
lol I guarentee you trying to pull the skill issue card with this topic is not going to go your way
Lol I just don’t see the problem I enjoy havin to use my head
flinch dramatically reduces skill gap, the entire purpose of the mechanic is to remove as much skill out of shooting as possible
^
using your head has nothing to do with flinch
that's the part you aren't understanding
you still have to use your head now. The best way to play doesn't change, fights are just more skillful and fair on top of that
Shooting involves skill tho 🤣🤣
Na all it is just run an gun fastest is always best
and your crosshair essentially randomly being pushed in a random direction by a random amount doesn't increase the skill requirement of the game
I still use cover just as much as I did when flinch was heavy, but instead of face to face fights having too much RNG now better aim has more of an impact there, too.
If you use less cover now than when flinch was in the game you are making a tactical error.
All u need to do is drop shot u win 80 % of the time
go play in some of the scrims and see how far dropshotting gets you
Like I said it works 80% of time
yeah, until the people you're doing it to are smart enough to go "oh this guy only knows how to drop shot" and then it works 0% of the time
Very few people I’ve seen actually do there always running an lean spam in
and that's why I am better than all of them
I’ve learned how to counter both it not hard if I can do it
drop shooting and lean spamming and stuff was also even better before when flinch was exaggerated. It's weaker now than it was back then because aim matters more
lean spam isn't even a problem, center mass doesn't move very far
I'm not really sure what your angle is, you are arguing for flinch while using arguments that counter your position
I just feel dirty is all when ever someone gets the drop on me an I’m able to clap them
then they should suck less
That or rpg
rpg and recon are the only things that consistently cause me problems in this game, and i'm barely above average
Lbs for the most part for me just cause I shoot them
the ttk in this game is so low if someone shoots you in the back and you turn and kill them, that's not a game problem, that's a them problem
There's no skill based matchmaking, servers are mixed. You have FPS gods mixed in with people who have literally never touched a game before in their lives. You are going to turn on players occasionally because they are bad.
Good players won't give you a chance, they'll kill you before you can react. But less flinch is important when you come into players face to face, then aim matters, as well as movement, positioning, etc. With flinch none of it matters, first shot has an overwhelming advantage but otherwise it's a coin flip, instead.
Seems like you took it personally that people have different preferences in games
yeah. if i wanted to gamble i'd go to a casino, or boot up any of the games with lootboxes.
seems like you took it personally that i stated factually that we had heavier flinch already and it was bad
I'm just saying people have different preferences and different opinions and none is more correct than the other
Everyone has seem to forgotten that
This is all subjective
yeah, factually the mechanic was in the game. factually it removes skill from the game
If you don't like roller coasters, does that mean everyone must not like them and they should be removed
And it's totally fair that some will prefer that
and yet when the people who prefer that use arguments that actually help prove why it shouldn't be in the game, i have to wonder WHY they want the mechanic?
I mean it makes the game harder, it makes fights longer
It encourages finding cover quicker as shooting back isn't viable
You're telling me that missing half your shots instead of everyone shooting laser beams doesn't make fights longer?
the devs already made the decision and have reduced aim punch there's no point whining about it now
the ttk is so fast you don't have a choice
you return fire or die and the flinch just makes it rng who dies
only 1 side of the gunfight misses the shots, the one who doesn't get aim punched kills as fast as usual
so no, it doesn't affect the duration of gunfights
So that means in some cases it doesn't affect duration
When both sides are affected it does
no one gives a shit about your devil's advocate bullshit
aimpunch is fine as it is now
I can see why people would prefer a flanking or ambushing playstyle which flinch undoubtedly promotes
the problem is you don't have a point
I'm not trying to have a point
cool, so why are you waffling here then
idk why this thread needs any activity when all is already said and done
I've simply noticed that it seems that the people with the minority opinions have been getting treated with ad hominem in some cases (not this case, just in general) and I've seen people saying stuff that implies nobody likes milsim games and that they are objectively bad
And that everyone who plays them is 50 years old
I'm all for fair debate but going to personal attacks over opinions is just not good
people who rally for this game to turn into the most milsimmy gun jam, stamina, hunger piss shit bars simulator are obnoxious as hell, so are the adhd zoomers who get too heated attacking said milsimmers
Agreed
i think the best case for everyone, is to wait for the mode split
I'm very happy with the middle ground the game has leaning towards the arcade side
It reminds me a lot of insurgency sandstorm but battlefield
i think this mode as is, is damn near perfect, and if you want more milsim mechanics, you can wait, for the milsim mode
and community servers that will allow further customization
instead of pushing the general gameplay to cater towards the milsim gamers
I have plenty of tac shooters so personally I don't need this to be another one
the problem is people (jakey for example) don't listen or they purposefully ignore that this mode is coming and they just want the base game to get completely redone out of some weird spite or something
127v127 is by nature too chaotic for actual full team strategy and tactics and stuff
It's hard to coordinate that in 50v50
I think community servers will help this game thrive
Like if they added suppression, but the server owner can adjust the intensity or even fully disable it, some with flinch
i think 127 would completely fall apart if it was any slower gameplay-wise. that said, comm servers and the mode split will do wonders
Same with things like vault speed, healing speed
How run speed scales
With armor and guns
Imagine if you could change jump height or fall damage heights so that you could have people jumping on top of buildings if you want
If they add that level of customization, these feedback and suggestion threads will be completed unnecessary as there will already be a server to cover that
Na what obnoxious is the running continuesly
anyone know when we're getting an rpg feedback thread?
What do you want to say there?
Probably "frag bad"
probably best to just use the engineer thread, since they're exclusive to them
i could ask
Flinch needed to go but now I've ran into an issue where I do not get enough feedback when I'm hit i.e. I can't tell I'm getting hit
Sometimes it's obvious such as when a sniper hits you but otherwise it feels like you're being hit with a SMG at 100 meters but it's actually a M110 and you're about to die on the next hit without realizing
probably good feedback for the UI or gunplay thread
The same people who frequent this thread (you know who) will advocate for the complete removal of all explosives because "AOE damage is an unfair and unfun mechanic"
I like aoe but some aoe in bbr is scuffed.
Like frag RPG being trash, frag nades hitting through walls and having some whack aoe radius, claymores doing spherical instead of conical aoe.
Removing all aoe is one hella way to make things boring
C4 aoe is also really weird. Someone standing directly on top of c4 not dying but the guy a few feet away does.
contrary to popular believe, claymores' do blow up in all directions, is just the prioritized direction is forward. for what htey are I think its fine since other wise they would be area denial up 120 meters cone covering 35 degreesto either side.
But wouldn't they be command detonated then?
the wire trips is a thing(no lasers like cod)
but manual det is also a thing
you also can use infrared, seismic, acoustic and magnetic sensors just checked
claymores aren't complex explosives so 🤷♂️
also fair. hard to put those in game though
almost like every weapon and vehicle is designed to kill quickly and efficiently without being fair to the enemy in anyway
yeah almost like war irl is not a fun experience
my man trying to talk about irl claymores vs typical game claymores 🗿 brother i've used claymores irl. they're mainly ~90 deg cone forwards, the backblast is ~20m, and it's like 2-300m denial
and it's typically manual detonated with a clicker, no one's gonna fucking trip wire that shit
trip flares yes, cuz the device is close to the tripper, but claymores with their range? 😂
I'm just repeating what the marines did and said about claymores in '09-'10 in afghan bud. if that's changed in the past decade I don't know. also, you literally agreed with everything I said while saying you disagreed.
my man confusing game and reality
you... literally said what I said but worded differently, the hell you on about?
contrary to popular believe, claymores' do blow up in all directions,
When I'm talking about in-game claymores and you started going "ackhtually irl claymore.."
The claymores in game do actually have a small backblast
Not 20m lethal but I’ve definitely taken damage from behind one
what you think is a backblast is the claymores just exploding 360 like an AP mine
Oh are they spherical?
the damage in front and behind is the same, it's literally a spherical explosion
yeah
that's why it's fucked up
I wonder if that’s intentional because you might able to run past them with enough move speed
If it was conical
it's basically an AP mine with a different trigger zone
Not that I’d complain about that btw. Fuck claymores lol
I swear trying take out claymores in buildings is such a chore because of the aoe hit
Yeah that explains the wonkiness with them
I’ve taken to c4 ing/grenading them when safe to do so
yeah but it also means blowing up stairs you're trying to climb up
Depends on your c4 placement
so nades are the only way, which... suck
They have a pretty limited destruction range
mainly an issue in places like lonovo, those stairwells are a pain to defuse claymores sometimes
Unless they’re directly attached to the thing you don’t want to blow up
Like I’ve put c4 on walls next to stairs and the stairs survived nbd
Yeah that's shonky, you need to go away from the stairwell, to the room behind the stairs to put the c4 there
No good way around it
tbh stairs can be indestructible
Sad there's no "hold F to disarm" option 😂
trying to get rid of claymores and mines just to destroy the stairs fucking sucks
Yeah but not all stairs, especially lonovo
defuse kit gadget when
motion sickness 👍
The year is 20XX and flinch is still an issue. Sure it got "improved", but I still want it gone completely.
Respawn just announced that they are removing Aim Punch / Flinch from Apex. I wonder why...
because aim assist negated it.
M+K doesn't have aim assist.
nothing to do with Aim flinch, just another system gave certain people an advantage with it. Now aim flinch is gone, and aim assist is lowered massively.
no shit?
people who used controllers had it
and yes, you could use that on PC
M+K has aim flinch tho
again
no shit
its being removed to level the playing field
because aim assist meant only MnK had that disadvantage
now its gone, and controllers only have slight aim assist now.
I see. You're making the argument that aim flinch affected M+K more than controller?
don't try to spin retoric if you don't understand the reasoning.
that is literally the stated reason
like I said, you saw one article online, and ran with it here.
There seems to be multiple ways to go about balancing that if they really felt aim punch was a key feature of the game.
A needed feature for everyone involved.
the thing was that aim punch did jack for controllers.
to the point the majority of players didn't know it was even in the game
so, just remove it toatally and give a toned down aim assist for controllers was the easiest decision.
And the best.
no need to spend several patches trying to find a sweetspot.
Because in the end, no-one likes RNG in their gunfights.
Two birds with one stone.
nobody really cared it was in the game
they only cared about that it was negated totally by simply using a controller
Yet people debated it to hell here when it was first made a thing on launch.
because it was massive for everything no matter the damage or weapon
My homies that play Apex do. They're the ones that brought me the news. Lmao
BattleBit players are the minority
Look at the dead population.
Unpopular change after unpopular change.
sure. but you're still here. complaining that it isn't cod or apex.
either way, the system needs to be reworked, and it is.
but its not going anywhere.
To my credit, I am hardly present any more.
sure I guess. but yo ustill come back with news that doesn't apply.
And I seldom touch those other filth you refer to as shooters.
They're trash for many of the same reasons; yet one of them wisened up and removed that shit mechanic.
RNG? Nah.
PvP shooter anyway, alot of Sp only shooters do away with it
every halo after that still has it
And CE reigns king in terms of competitive
reach had it too
and weapon sandbox in general
right, totally
only because everything was basic
I could glaze over CE's sandbox, but that's a topic for another time.
Halo 2 noobified it.
anyway, CE competative died before h2
Sometimes, basic shit is best. No need to overcomplicate bad systems.
becuase it was boring
no it didn't lol.
Custom Edition outlived Vista
And CE still lives on today.
MCC revived a part of it too.
right, you because 50 people playing it counts
MCC is MCC not CE
either way, looking into it, CE also had flinch
go figure
it wans't as noticable since no ADS
but it was there, and the knock-out scopes did more than flinch did
It must have been negligible then, not enough to outdo the bullet magnetism.
hence why you seemingly didn't notice it.
People explicitly preferred descope over flinch.
If the magnetism counters it, then it might as well functionally not have existed.
again, only noticable if you are using a precision weapon
or shooting beyond 20 meters
Precision weapons since H2 did not even require precision.
which most of halo fights sit in
At max RRR, you can shoot at someone's nuts and get a headshot.
A fault of H2 and onwards.
Thanks to BM + headshot prioritization
yeah that's not true. upper chest you would have a case
but that's for most shooters anyway cuase of the neck hitbox
which in fact most of the time counts as the head
I'll dm you.
You see the video? Yeah? @signal tangle
That's MCC.
You're bullshitting.
That's in H3.
That's in 360 Reach.
That's in H2.
And flinch in Halo was not RNG. Just went opposite the direction you were being shot from.
So it was predictable.
proof of that? cause I've seen dozens of those tests, and this is the only one where it looks altered.
Show me your dozens of tests. Lmao
I can test it with you right now.
Hahahahahaha
surprisingly
nobody agrees with you
hell, the meta tech for every game is against you lol
Your argument is literally saying "nuh-uh" when I've brought evidence. Hahahahaha
you evidence is contrary to the majority of the community lol
of over 20 years
seems to me you found a shitty video with edited models and sights
oh well
That's crazy. You're actually in denial.
you are talking againt the entire halo community lol
like everyone is talking body shots then headshot
if this was always the case, like you say it is, everybody would be saying "just shoot the body, youll get a headshot"
so either the video is fucked and it was a glitch, it was fake. or you are simply misinformed.
I have never seen someone so confident and so incorrect; it's honestly astounding.
yeah, tell that to the years of posts, guides and so on, saying that you are wrong lol
I also love that you sue MCC as proof that the orgional Halo's had this problem
so once again, you have been proven wrong
You really never fail to deliver.
either way, your statements have been proven false, your own "proof" has gone against you own words
and you shifted goalposts talking about priority of headshots
Making a statement doesn't make it true, kid.
you have no argument, simple as.
Anyways, I just tested Halo 3's flinch. It's both consistent, but is also a visual effect more than anything. You're still aiming at the same spot.
either way, you just spent along time talking about a function not even in battlebit.
Had a sniper trained on a wee little hologram. Four overshields, blasted to hell, and it was still aiming at the same spot.
You're straight lying.
sure buddy
You lie about aim punch.
And you lie about its significance when paired against BM.
you haven't spoken about aimpunch in like 30 minutes
And when provided empirical evidence, you simply deny it based on what somebody else said.
That's crazy.
And then you accuse.
when that "somebody else" is several hundred people
tends to hold more water than "i have low res videos
