#Flinch / Aim Punch - Feedback

1 messages · Page 5 of 1

peak gulch
#

I still get rinsed up close by SMGs

stoic terrace
#

yeah that's their best use case so kinda makes sense

pastel shore
#

You mean literally any range from 0m-infinity? Cus that's where the FAL is sitting at RN lmao

rich iris
#

^

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i'm using the fal right now the same way i was using the vector, mindlessly sprinting everywhere, beating everyone unless i run out of bullets

peak gulch
#

FAL is 100% overtuned

pastel shore
# peak gulch FAL is 100% overtuned

so why does it also aim punch on top of it? Make it make sense? AK15 and SCAR are also strong.

This is literally exactly what I said was going to happen, hasn't even been 6 hours yet and these guns are twice as popular as before.

peak gulch
#

yet the game is still better? It's an iterative thing dude

stoic terrace
#

well with the playstyle most have those guns just work, also progression got easier so...

pastel shore
peak gulch
#

What I mean is, take a chill pill

pastel shore
peak gulch
#

k bud 😉

pastel shore
#

MF when they come out swinging and get shut down; jUsT cHiLl DuDe

peak gulch
#

you do need to chill

pastel shore
#

I am chill, I'm literally just rehashing points I've already made

#

only person here who needs to chill is you, you came in swinging with no intent other than to stir up shit.

peak gulch
#

I'm just saying maybe winding your neck in before proclaiming a fix is the fucking worst way of doing something before even trying it

humble nest
#

trying things isn't needed when you know you're always right

placid dagger
#

ah a match made in heaven

slate parrot
#

Fal is overtuned but ak15 is fine

#

Scar needed the popularity

inland nexus
#

Haven't played with the new flinch changes yet, doesn't sound like the annoyance has been removed, at least they have finally done something but I'm kinda disappointed. Can anyone who's been able to play sense the change fill me in on if it helps much?

pastel shore
#

ya, its worth playing.

inland nexus
#

Ight

zenith prairie
#

Honestly, while playing today, I didn’t notice aim punch

#

Often I die and I’m like “ehh. Aim punch.”
Did not happen today.

brittle lichen
#

please remvoe aim punch

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aim punch is still terrible

rich iris
#

it happens very rarely now where i feel like i lose a kill to aim punch, but it still happens. would rather it just not happen ever

brittle lichen
#

^

tepid jasper
#

Or yk, they were second or near second in the meta and only seem better because people think the vector is ruined

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this chat is so goofy talking about how they hardly notice the flinch in most situations and it isn't losing them fights then saying how aim punch is the reason that the high DPS guns are dominating in a low ttk game

turbid bane
#

chat is all 1 person, classic

rich iris
#

if you can't notice when your gun suddenly jumps in a random direction after you got shot and it threw off your aim, good for you

pastel shore
#

right? like, thank you for understanding why I don't think they should aim punch more than other weapons, lmao

rich iris
#

i wish i could be so blind

tepid jasper
#

I could be wrong but I highly doubt people are choosing their guns based on how much punch they inflict

rich iris
#

the majority of players are gonna pick whatever the youtube/streamer says is good. meta will always be meta

tepid jasper
#

I noticed aim punch before the change and it was annoying

rich iris
#

they don't care why it's good

tepid jasper
#

In my two hours of playing today I forgot it existed

rich iris
#

lucky you. it hasn't happened to me a lot since the update, but it has happened

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i'd rather it didn't

turbid bane
rich iris
#

^

tepid jasper
#

Idc what they do with aim punch I was just pointing out of irony some people in this chat have in their opinions

turbid bane
#

chat is not 1 person

tepid jasper
#

Noticed I said some

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I can specifically name one example rn and could likely find more

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I think aim punch should be based on the weapon class

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All ARs have it the same

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All pistols have it the same

rich iris
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i think we just shouldn't have it.

tepid jasper
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DMRs have more punch than ARs

turbid bane
#

if all ars have the same then famas could end up very nauseating amount of aimpunch

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same with if you were to balance the aim punch around the semi auto pistols and then the glock ends up causing earthquakes on your screen

tepid jasper
#

But it has lower DPS than other guns, that's fair balance

turbid bane
#

no it doesn't

tepid jasper
#

Then why does nobody use it

turbid bane
#

25 ammo with 900rpm

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takes 300 kills to get good attachments

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that make it as good as a vector

rich iris
#

low mag size, higher recoil than other easier to use, more easily available, ar's

turbid bane
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pretty much it takes too much effort for the average player to bother using it

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you pretty much need to use it as your main for the attachment unlock

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going off topic tho

inland nexus
keen ocean
#

It would need some identity

turbid bane
#

the ads speed is pretty big but it alone isn't enough to make it worth using especially with the lower ammo count and the magazine attachments giving way worse penalties

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glad that the aimpunch seems to be toned down overall

fair summit
#

i like it for the ADS speed

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also it sounds good

brittle lichen
#

aim punch still annoys the shit outta me

median tree
#

The flinching... It could use some work. It isn't always clear where incoming fire is from, and sometimes it'll kick in for seemingly no reason?

However the strength of it is fine. It's more or less the situational reasons for it to happen that gets confusing to me.

stoic terrace
#

maybe like sort of like the directional damage animation minecraft had 'till it fucked that one up through inbuild LAN mp?

fast thistle
#

Brooo cmoooon, if you know how to play the game you can still get those vector kills even with reduced aimpunch. I believe in you bro. HyperXD 😆

#

They cryin

stoic terrace
#

so you wobble into the opposite direction of where you got hit, maybe?

#

stay on topic

fast thistle
#

The shitters are concentrated to this thread. Which is probably why these threads were created, to clear #battlebit-eng of their spam.

There is like 3 people in here who arent crying about the existence of a core gameplay mechanic. Next they will be asking for lean and aiming down sights to be removed from the game because its an "unfair" mechanic since people isnt exposing their whole bodies to their Vector spam.

stoic terrace
#

anyways directional wobble for aimpunch would be cool

fast thistle
#

Hopefully they remove aimpunch completely for low caliber weapons with high rpm.
Doesnt matter if its calculated with damage per bullet or weapon type, the vector is probably gonna get its damage nerfed even more soon anyway.
The other weapons should definitively keep some aimpunch though, as a treat.🤩

#

Yep. Its funny if you consider its the very same people who use a weapon that kills you in 0,4 seconds who oppose a hypothetical shotgun implementation because they fear getting "oneshotted".

Aimpunch doesnt bother anyone, its been nerfed. Devs can leave it alone now.

turbid bane
fast thistle
# turbid bane chat is not 1 person

Sure seems that way, but in reality its just a very loud minority who is salty they sometimes die because they miss their shots after getting th drop on someone, blame aimpunch and are invested enough to spam in here about removing it.

fast thistle
#

You can tell who the vector players are by seeing whos posting clown reacts.

fast thistle
turbid bane
# fast thistle Ofc, they dislike "hardcore" mechanics.

well thanks for proving that you don't play the game, there is no other kind of player who leans as much in this game as the vector sweat where they spam it to the point of people begging for leanspam to be nerfed, and everyone with a sane stable mind knows that the people wanting lean spam to be nerfed are the very same people who begged for vector nerfs

#

how can anyone take you seriously after this blunder that reveals your true intentions

fast thistle
turbid bane
#

as for shotguns i personally don't want them added to the game because they will incentivize camping in the corner of some random house for 20 minutes, essentially becoming an AFK waste of a player slot, further worsening the 'recon players are useless' issue where servers feel way more barren and boring than they should be, even 127 servers, because these players effectively bring nothing into the game. i must point out that have never seen any shotgun fanatic attempt to refute this point and doubt anyone will ever attempt to do so

stoic terrace
fast thistle
stoic terrace
#

high RPM guns already have low damage which extension means... low to none of that aimpunch

turbid bane
#

fortunately famas does only 25 damage, and there are no high damage weapons that have such a high firerate, on paper having aim punch as a weapon stat would still be better but is completely unnecessary and most would rather it goes away forever

median tree
#

I, personally, enjoy Flinch/AimPunch/Suppression in games. In this game... It's a bit... Finicky? No... The word I'm searching for is "inconsistent".

Some consistency would be nice, perhaps a better "directional" would be nice. That way, yes, you're suppressed under fire, but you can make accurate callouts to your team mates for back up.

LMGs should have a heavier suppression than say, an SMG.

But I also feel it could be toned down a little in this game simply due to the sheer amount of fire power going on in a hot zone any given second...

Perhaps the "effect" doesn't get weaker, but rather the visual indicator isn't as egregious. The visual indicator could also perhaps be more dark in the general direction that the shot came from, and lighter in the opposite direction.

Picture a dark circle on the edges of the screen that gets darker nearer where the round landed, and lighter everywhere else. However, your aim still is staggered.

fast thistle
# turbid bane as for shotguns i personally don't want them added to the game because they will...

Camping is already a thing, defending a position is already a thing. Disregarding snipers, Vector users sitting in a corner is already a thing, and the only difference between getting sprayed with a 1200 rpm smg and dying in 0,4 seconds and dying to a hypothetical shotgun of with an imagined balancing is how lucky you are.

If the vector user misses their first shots, they can just keep spraying and track your head.
If a shotgun misses their first shot, they die. Because shotguns generally have the slowest rate of fire, most recoil and shortest range out of all weapons in a game.

But yeah, the fine people who are pro-shotguns have already decided their balancing wouldnt threaten the loud vector minority. So if we go with the underpowered balancing we've agreed on they would have nothing to fear but their own lack of trust in themselves and their abilities.

fast thistle
turbid bane
stoic terrace
fast thistle
turbid bane
#

you only get headshot by a lack of mobility (which you get by using the superior choice of weapon class, SMGs)

fast thistle
#

The solution: play more carefully, clear your corners.
If you die to a shotgun player its your own fault. They have the odds stacked against them.

But thats not why we are here. You can hit me up in #battlebit-eng for more shotgun debate if you want to. I want to.

fast thistle
turbid bane
#

once again, no one attempts to refute these points

fast thistle
fast thistle
turbid bane
#

personally i think all weapon classes are equal

stoic terrace
# fast thistle Bruh, your shoes make a quacking sound when you walk....

it's fucking useless to argue with you, you're always in the right no questions asked, anyone who opposes you automaticly proves your point cuz they use what you argue against, it's futile to even try to make reason with your stupid ass, pls just leave the fuckin' server c'mon srsly you'd do us all a great favor you absolute BBClown that just screams skill issue most of the time

fast thistle
# turbid bane fortunately famas does only 25 damage, and there are no high damage weapons that...

on paper having aim punch as a weapon stat would still be better
Based

but is completely unnecessary and most would rather it goes away forever
Argumentum ad populum. "most" don't understand what constitutes a good game, "most" just zoom around in light armor and chase k/d, and they want chasing that k/d to be less punishing. Thats why you guys dont clear your corners in games, and thats why you have an issue with shotguns and mechanics like aimpunch (and leaning... because you dont use it to clear your corners).

fast thistle
turbid bane
#

however, the idea of giving LMGs higher aimpunch amounts or suppression could disrupt this balance in weapon class enjoyability, as a random support player blindly spraying and praying away ruining your ability to accurately fire at a player does not provide any semblance of fun into the game

fast thistle
fast thistle
fast thistle
turbid bane
stoic terrace
stoic terrace
#

srsly it is fucking useless to talk to you unless someone wants to clown on your ass harder then the vectoids showed you your gigantic skill issue

fast thistle
stoic terrace
turbid bane
fast thistle
#

"ackshualllie"

zenith prairie
turbid bane
stoic terrace
#

your way of arguing amuses me, against the person not their thoughts, i though we had that pseudo intellectuallism already sorted out but apperantly you are only capable of invalidating people by virtue of how they seem at a first glance

fast thistle
stoic terrace
#

now i'm done

fast thistle
# turbid bane you can avoid sniper bullets by air strafing around, which is something mil-simm...

Yeah i haven't seen any milsimmers speaking on removing air strafing, its a roblox game with sliiiiightly more punishing mechanics than what the average roblox game has. Which is what makes the game unique. But it does seem to cause some kind of identity crisis among the playerbase.

Some players *cough* wants it to be an arcade shooter to fit the graphics. Other players think the game is good as it is, and just needs some finetuning when it comes to weapon balancing.

stoic terrace
#

i have told you about 3 fucking times that i like the mechanic just not your way of implementing it, i find what the devs did to be where it should be, i'm here for the casual mil sim not the cod experience, stop arguing against a strawman and argue against MY points not some made up bs that you like to use that fits in with your view point

stoic terrace
fast thistle
# stoic terrace my man, you fucking dingus

No, you're not "done" in that way. You're "done" in the way that you don't have the mental fortitude to even attempt coming up with a single counterargument to my actual points. Instead you're throwing around a very ironic mix of adhoms and tone policing.

brittle lichen
#

They should still remove aim punch for now

stoic terrace
# fast thistle No, you're not "done" in that way. You're "done" in the way that you don't have ...

the only thing i've heard so far is "you're a vectoid thus you have no place here", tell me what your argument is here, weapons should be balanced with aimpunch, good already said i don't like that since high recoil high damage weapons could get punished, low recoil high rpm weapons could get punished and that's simply not smth that makes the game better imo, for the ad hominem argument, you're the one who talks people down based on their perceived intellect, which let's you look like this 🤓 BBClown , just saying

stoic terrace
brittle lichen
#

If it were a pve game then sure

fast thistle
# brittle lichen Ok milsimer. Wait for milsim mode for aim punch

Nah aimpunch is already in the game right now, i like it, the "normal" mode.

I actually think devs should make a "casual" or "easy mode" with all these hardcore milsim aspects scaled down or removed instead of making a "milsim" mode. Who knows how it will play out. Im sure we are both getting what we want from the game in the end though.

Until then i just have to cope with facing low-effort, bad arguments on the discord (ofc this doesn't include you @turbid bane, you actually participated in an intellectually honest conversation, thanks)

turbid bane
stoic terrace
#

doesn't throw of your aim anymore but is still there for emersion

brittle lichen
brittle lichen
brittle lichen
stoic terrace
brittle lichen
stoic terrace
brittle lichen
#

I dont get how anyone whos trying to frag out could possibly like it

stoic terrace
#

have to check

fast thistle
brittle lichen
brittle lichen
fast thistle
# brittle lichen Ur just milsim pilled so you think its how the game should be. But why not play ...

Youre not wrong. I did reinstall squad after playing battlebit.

And its not just me who think "its how the game should be", apparently it was the devs vision on how the game should be.
But if im going to be consistent, seeing as i disagree about the devs ideological stance on shotguns, what the dev has said shouldnt impact your right or will to argue for the changes you want to see. Thats why i continue to argue in favour of the implementation of shotguns.
The only difference I've seen so far is the quality of the arguments, both when it comes to shotguns and aimpunch.

turbid bane
# fast thistle I've actually put in the work to earn the right to be a little snide sometimes. ...

none of those mechanics can be considered hardcore or milsim besides having multiple types of reloading and excessive aimpunch, bad business which is mechanically the closest most similar fps to bbr is an arcade roblox shooter and all the tryhard sweats leanspam there just like they do in bbr, call of duty and apex legends which are arcade revolve around aiming down sight as a core mechanic in the game

fast thistle
brittle lichen
fast thistle
brittle lichen
zenith prairie
#

In the milsim mode if you get shot in the leg it should permanently hinder your movement, and if you get shot in both legs you should have to fight from a wheelchair

fast thistle
turbid bane
#

tryhard sweats abuse these mechanics (leanspam) and enjoy it, to imply that the type of player who uses vector would somehow be the one who wants it to be removed is plain wrong

brittle lichen
fast thistle
fast thistle
turbid bane
#

if leanspam gets nerfed there is dropshotting, if dropshotting is removed there is air strafing, if air strafing is removed, boom, you lose thousands of players

stoic terrace
#

shotguns just don't fit the game. they potentually one shot or 5 shot depending on armor, and the weapons got a humogous reload time, overall, they are frustrating to use and frustrating to fight against and a pain in the ass to balance, maybe as a secondary panic button but that'd be arcady wouldn't it?

fast thistle
brittle lichen
turbid bane
#

yes thanks for revealing your true intention that's all anyone ever wanted from you

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🙂

brittle lichen
#

It seems like you hate everything fun about this game

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And unique

fast thistle
brittle lichen
#

Bbr is a movement shooter

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Not a squad clone

fast thistle
zenith prairie
#

I would much rather that evasive movement takes place in the form of breakdancing and stuff than having zero inertia

stoic terrace
#

titanfall 2 about to get rekt even more HyperXD

turbid bane
#

let's get rid of the playerbase, that'll save the game 4Head

fast thistle
brittle lichen
#

Fr

zenith prairie
stoic terrace
brittle lichen
#

I love bbrs movement

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Its one of the most unique things about this game

zenith prairie
#

I really don’t like the normalisation of sliding in games working how it usually does now… it usually somehow speeds you up?? It’s like you’re on an ice rink or something.

fast thistle
zenith prairie
#

BBR movement < TABG movement

fast thistle
#

Y'all having a mental breakdown over a lil' flinch when you get hit by a bullet. Relax. Just learn from your mistakes, play more carefully.

brittle lichen
fast thistle
#

Fortnite dance emote in game for 4.99$

brittle lichen
#

Emotes would be dope

fast thistle
#

Called it.

brittle lichen
#

Id love to taunt ppl like in tf2

stoic terrace
#

@brittle lichen 0.7 kpm, idk what that states but there you go

brittle lichen
stoic terrace
fast thistle
brittle lichen
#

Rn aimpunch heavily favors person who gets shot off first

fast thistle
stoic terrace
brittle lichen
stoic terrace
zenith prairie
stoic terrace
brittle lichen
fast thistle
stoic terrace
#

and finaly assault is my most played class again

zenith prairie
#

Assault is honestly meta to me now

fast thistle
stoic terrace
brittle lichen
zenith prairie
fast thistle
zenith prairie
brittle lichen
#

Its getting around them and gunning them quickly

zenith prairie
#

That’s how you get kills. By not giving them a chance to shoot back on you to begin with

fast thistle
brittle lichen
fast thistle
stoic terrace
zenith prairie
fast thistle
brittle lichen
stoic terrace
#

fair point

brittle lichen
#

Laugh all u want

stoic terrace
#

he be copin' rn

fast thistle
brittle lichen
#

But if u screw up u shouldnt be bailed

zenith prairie
fast thistle
stoic terrace
zenith prairie
#

But before the changes it allowed things like the vector to contest other guns at mid range

brittle lichen
zenith prairie
brittle lichen
#

Just remove aim punch

zenith prairie
#

A formula?

fast thistle
brittle lichen
fast thistle
zenith prairie
#

I don’t think it should be modifiable. Just a fixed number we can see

fast thistle
brittle lichen
stoic terrace
fast thistle
zenith prairie
zenith prairie
brittle lichen
fast thistle
#

It doesnt solve the high rpm meta

brittle lichen
#

Like why do you even like aim punch?

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Its just such a no brainer to remove it

zenith prairie
turbid bane
brittle lichen
zenith prairie
#

We don’t know exactly how it scales but I think the total aim punch of an AK15 is going to be about 65% more than that of a vector? That seems fair

#

That is assuming the exponent here is 2

fast thistle
brittle lichen
#

React with clow emoji all u want

turbid bane
#

even in tarkov there is lots of redundancy and it's not a particularly well designed game

brittle lichen
#

Ur not making an actual argument

fast thistle
fast thistle
brittle lichen
brittle lichen
zenith prairie
fast thistle
#

@brittle lichen I've made plenty of arguments though. You just dont have the intellectual capacity to engage with those arguments.

brittle lichen
#

Ive actually said why aim punch is bad

stoic terrace
#

ad hominem

zenith prairie
#

aim lunch 🤤

brittle lichen
#

Im on mobile

fast thistle
stoic terrace
#

he didn't make a lot of them and they where burried between bad ones and faulty ones, not a lot to argue against

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clown all you want you wannabe Einstein

#

no one cares about you

fast thistle
brittle lichen
fast thistle
brittle lichen
stoic terrace
fast thistle
brittle lichen
#

Please

#

I need to know

brittle lichen
brittle lichen
#

Why are u silent now?

stoic terrace
#

cuz he has to idk bad arguments he's no longer allowed to clown

brittle lichen
#

Gn thx for fun

stoic terrace
#

yep

#

woke up with this clown XD

fast thistle
#

💤

fast thistle
#

Its funny how the two people im arguing right now cant even spell correctly.
Im sure there is some sort of correlation here, but stating it outright might be offensive.

brittle lichen
#

Its called typing on a phone keyboard dickhead

brittle lichen
placid dagger
#

Oh shit I missed clowntrap saga's next installment

stoic terrace
#

it's called not being a native speaker you unaccomedative idiot

brittle lichen
stoic terrace
placid dagger
#

clown boi is probably not a native speaker as well, he just looks up shit from the good ol' thesaurus while arguing cause he thinks if he uses the big words it'll make him sound smarter HyperXD

stoic terrace
brittle lichen
#

@fast thistle has no self respect it seems. He doesn't stand up for himself

stoic terrace
#

nope

brittle lichen
#

Its late. I've wasted too much time arguing

stoic terrace
brittle lichen
peak gulch
#

From my experience playing 6 hours last night:
-Aim punch is seriously reduced across the board
-up close, rapid fire weapons will still knock you around a little
-at medium/long range, getting pinged will knock you about just enough to miss headshots or hard shots.
-it doesn't feel unfair or otherwise punitive, but still does it's intended job of being a mild nuisance to marksmen

fast thistle
stoic terrace
#

"hey kids the clown is back"

brittle lichen
peak gulch
#

Nah, if you're getting shot, you shouldn't be able to perfectly line up on someone's head

brittle lichen
#

No u shouldnt

peak gulch
#

Switching to body-shots is still viable, but trying to head-plink under fire is still difficult, as it should be

brittle lichen
#

But ur body already reacts

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The game doesnt need to double fist u

stoic terrace
#

i haven't had a single fight where i died due to rng, always happened due to skill issue

peak gulch
#

I've died maybe 5-6 times in 6 hours to losing a fight to aim punch, usually because I was trying to engage whilst already being shot at. This is in comparison to maybe 3/4 of my deaths pre-patch

peak gulch
brittle lichen
peak gulch
#

On the plus side, I can now snap-react and get some cheeky scrublord who was trying to flank me with a scar

brittle lichen
peak gulch
#

It's a videogame, it's not risky

brittle lichen
#

Sure deaths dont mean much

fickle cedar
#

Now i know that i didnt die to bullshit rng sending my aim off the stratosphere even though i shot 1st, instead i die to someone shooting me from the other side of the map while im shooting someone else because of an angle i didnt notice, thanks oki

peak gulch
#

Yea, not getting tickled by an SMG from a dot on the horizon is nice

royal sable
#

Just play ultra wide /s

brittle lichen
placid dagger
#

Just see the whole map instead /s

brittle lichen
royal sable
peak gulch
brittle lichen
#

It sounds like ur a zen god or dgaf

peak gulch
#

Dgaf

stoic terrace
#

isn't it common to get nervous in such a tense situation?

peak gulch
#

(because it's a videogame)

brittle lichen
#

So why play?

#

If u dgaf

peak gulch
#

Because it's fun?

brittle lichen
#

So u do gaf?

royal sable
#

Actual skill issue if you tense up while panicking lmao. Like deer in the headlights

#

Think fast bozo

peak gulch
#

Giving a fuck and having fun are two different things

stoic terrace
#

lmao

brittle lichen
peak gulch
#

When I don't take a game seriously, I don't feel anxious or nervous about a situation

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So I don't tense

royal sable
brittle lichen
#

Ur going to tense up natually from just trying to aim

brittle lichen
#

Im at 1.3kpm and most games 2kpm

peak gulch
#

Aim training as in videogame aim training?

brittle lichen
peak gulch
#

Damn buddy go touch grass

brittle lichen
#

I mean piss aim training

brittle lichen
#

Ur in the same forum as me buddy

peak gulch
#

But I dgaf, remember BBcool

brittle lichen
#

U spent 6hrs playing go touch grass

royal sable
#

lmao, flaunting kill stats, in BBR? 😂 this ain't cod buddy

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also, cringe lmao

brittle lichen
#

Bros got no reading comprehension

#

😆

royal sable
#

ngl, i feel aimpunch changes, with bandage buff, is a net gain for DMRs

brittle lichen
royal sable
#

cringed explanation for stat sharing

brittle lichen
#

These bots are so prevelant

fast thistle
fast thistle
analog kiln
#

After some initial gameplay post update. I have not noticed any significant flinch encounters where I go "I clearly lost that because of aim-punch". However, perhaps I will run into those encounters once I play more. But so far, it appears the change has worked.
The other thing I have noticed is I have been getting challenged quite a bit by recons at mid range engagements about 150m-200m where I am landing shots on them but they still manage to return accurate fire back at me. Though I only really noticed this during one of my matches. Again, will play more to see if this is a one off occurance.

fleet pond
#

it's so low that it doesn't seem to decide fights anymore, low enough that it's almost not even there. pretty good change

tepid jasper
#

One of the highest based mag capacities, and a ttk 3x faster than anything else in the game?

fleet pond
#

are you just making up statistics on a literal whim

tepid jasper
#

It's got 1200 rpm right

fleet pond
#

the answer is yes

tepid jasper
#

That means 5 milliseconds between hits

#

24 damage is 7 hits to kill if you hit all armor and they have heavier armor

#

.35 seconds

#

So ig I did make it up

#

mb

#

Quite low recoil meaning accuracy is very consistent

#

It's got the fastest ttk by a damn long shot

#

I doubt the frequency of punch really made a difference in why people chose it

#

Your enemies were already dead before they got their second shot out

zenith prairie
zenith prairie
#

there are many guns with a faster ttk, 3x faster would be ludicrous

tepid jasper
#

Vector has the highest ttk in the game

#

By far

zenith prairie
tepid jasper
#

And 40 rounds isn't at all arbitrary, with the rpm you spend all of it in one and a half seconds

zenith prairie
#

now the list has grown

#

vector was never fastest ttk

zenith prairie
#

you are weird.

tepid jasper
#

yeah ok

placid dagger
#

what you said was factually incorrect

tepid jasper
#

I see I seem to have been incorrect

placid dagger
#

the vector did not have the lowest ttk

tepid jasper
#

Anyhow, you take middle of the pack damage, fastest rpm, and a larger mag size to supply it, as well as smg range and controllable recoil

#

I don't think the frequency of aim punch is making any major difference in why it was good

placid dagger
#

The thing is, with how absurd the flinch was the vector had the biggest advantage causing many flinches

#

it got to roll more than other weapons, of course it caused a difference

#

it's just not very noticable for the user

#

but for the victims it's frustrating

tepid jasper
#

But I'm saying that with all those other reasons that vector was on top and the collective was asking for nerfs for it, I don't think at all that aim punch was a major reason it was meta

#

Might have been a major reason for frustration but it was a minimal factor in why it was so good

#

And no doubt it caused the most flinch

placid dagger
#

The aim punch was a factor though, on top of it being good at ranges where it should not have been effective. It has 1200 rpm of course it's going to benefit greatly from shitty aim punch. So the amount of aim punch is not a minor factor you can ignore.

zenith prairie
tepid jasper
#

Fair enough, I didn't consider that

pastel shore
# tepid jasper Vector has the highest ttk in the game

First off, a high ttk means it would kill slow. You mean it has a fast or short or low ttk.

However, even then, you are wrong 🙂

FAL(Lb), scorpion, famas(light barrel), l86(light barrel), Groza, are all equal or faster ttk than even pre nerf vector. There are actually a few others that are equal or better when you consider armor or throw in a headshot here and there.

The vector was op because it has fast ttk, but combined with high rpm+aim punch being poorly implemented, controllable recoil, and decent mag capacity, even with quick mag. It's ttk isn't even the primary reason it was so good, never mind that it wasn't the fastest killer in the game at all

#

People use other guns with worse ttk just as often as the vector, for example, the p90 is extremely popular among top players, but it's ttk isn't anything special, it loses straight 1v1s against a ton of weapons. Ttk is important, but it's not the end all stat in a game where ttk is fast all around. If it was, you'd have seen a lot more fal and scorpion and l86 and Groza complaints

weary garden
#

yeah, the vector was more accurate by sheer volume of bullets

#

if you could land your shots in a cqc situation you could beat the vector, the issue is aimpunch and the vector being able to spray more

pastel shore
weary garden
#

you could honestly even hipfire if the enemy was like right next to you and probably win

pastel shore
#

Tbf the hip fire is extremely controllable with any gun, it's similar to tarkov in that you have very good control over it, and your gun shoots where the barrel is pointing

weary garden
#

I wish there was a crosshair when not adsing/sprinting though

tepid jasper
#

No

pastel shore
#

You can get one in the form of the laser. Regular crosshair isn't good for hip firing, you need to look at your barrel, it doesn't shoot towards center of screen

tepid jasper
#

The hipfire implementation currently doesn't really allow for that and it would have to have completely rng bloom

#

And it's fun pointing your barrel at people

#

Rather than ooga booga white marks

pastel shore
#

If you try and use a crosshair or dot at center screen you will actually make it much harder on yourself to hip fire. I would like of they made the green laser more visible, though. It's hard to see and doesn't show on enemy character models at the moment, though that's a seperate topic / suggestion

weary garden
#

oh okay then, my bad

lost estuary
#

the p90 has crazy hipfire i use it with a lazer and is super ez imo

weary garden
#

but yeah overall I'm honestly not vibing with the update, the bandage change is a downgrade and the aim punch change doesn't feel significant enough

pastel shore
#

I feel the opposite, I'm having so much more fun now. I can swap classes anytime I want, though I mostly stick to medic since I tend to live long enough to run out of bandages on other classes, and the aim punch was reduced enough so it's only noticeable very occasionally, specifically at mid range when trying to hit headshots. It should be reduced on the larger hitting weapons or removed entirely, but atm it's already so much better than it was prepatch

weary garden
stoic terrace
#

they can't bandage heal tho

weary garden
#

okay no idea why I'm having medics run past me way more often since the update dropped then

stoic terrace
#

bad luck ig has been happening a ton before the update aswell from what i can tell

exotic wing
#

✅ Run faster. ✅ Destroy vehicles. ✅ Infinite healing, and heal the fastest. ✅ Best weapons in the game. ✅ Can use radial menu for ammo drops

lost estuary
#

its 50/50 if the res you or not

stoic terrace
#

depends

pastel shore
# weary garden the biggest thing I've noticed is that non-medics have an approximate 0% chance ...

The other changes were really good, one of my favorite small changes was getting ownership of claymores / mines when you shoot them. I'm having a ton of fun killing players with their own mines haha.

I actually haven't noticed that, tbh I was expecting it but I got picked up a ton yesterday even by non-medics. I do think it's generally expected atm to be picked up less by non-medics, but I'm not sure yet if that's a good or bad thing.

I think most players are just too impatient for medics. Ex I will always run past someone and clear the area and kill the person who killed them before I come back and pick them up, otherwise it just results in an ambush, but I notice a lot of players give up before I come back around.

I only ignore players when I can't clear the area, or they are in a really bad spot, or screaming on mic(aka letting the enemy know I'm rezzing and vulnerable)

lost estuary
#

that true a lot ofppl just give up

#

i like playing support but atm there feels like there is no reason 2 as medic can do everything

fair summit
#

wdym, support has become way more viable after this patch

#

besides the movement speed lol

lost estuary
#

once the armor is broken your just worse and there isnt much variety

#

sure i can resupply everyone but in the long run it isnt much imo

fair summit
#

you have the most healing potential out of any class besides medic still

#

and you can play fortnite

lost estuary
#

yea thats ture but it still lacks variety atm only having 4 weapons sucks

fair summit
#

yeah, at least they're good weapons

#

maybe not the ultimax though

lost estuary
#

ya lol

#

ihave like 3k on 249 and 2k on mg36

#

got bored of them tho

fair summit
#

yeah understandable

#

there were a good amount of support weps in the pipeline at least

slate parrot
#

Ideally we get a support update next

#

Engineer and assault grew in popularity and with a few more bandages should be contenders for medic

#

Recon has always been okis middle child but with some spotting incentives it'll be right up there with the rest

#

Support needs the next most amount of love

brittle lichen
#

Yes give assault 5-8 bandages. They need to change bandages to 10 points instead of 20 for supply crates to

slate parrot
#

Definitely agree on the second

#

But how much is too much

#

Even if medic heals twice as fast the incentive is supposed to be infinite healing

brittle lichen
#

Ehh

#

Just make it that only medic can revive non squad members

#

Medic shouldnt be about pushing, but rather about force sustainment

#

Shouldn't assault be best class for assaulting?

gritty stream
humble nest
brittle lichen
gritty stream
brittle lichen
humble nest
#

yep

slate parrot
humble nest
#

counterstrike rules apply

brittle lichen
#

Bf5's biggest issue was ttk

slate parrot
gritty stream
#

Might as well play assault

humble nest
#

tbh the ultimax is pretty great

#

it takes a lot of adjusting though

brittle lichen
analog kiln
#

verticle grip + tacticle barrel, and you got yourself a 100 round laser gun

analog kiln
#

also more bandages and ammo

slate parrot
humble nest
#

it doesn't matter if the recoil is higher because the rate of fire it is controllable

slate parrot
#

wrong

humble nest
#

dude i'm averaging like 3-1 with it, its fine

slate parrot
#

the rate of fire and vertical recoil of the m249 is actually lower than the ultimadx

humble nest
#

you're on crack

slate parrot
#

do the math

analog kiln
humble nest
#

but maf

slate parrot
#

current ultimax has 1.5 vertical recoil and 600 firerate, equal to an effective vertical recoil of 900
current m249 has 1.2 vertical recoil and 700 firerate, equal to an effective vertical recoil of 770
Ultimax also has a first shot multiplier of 2.0 for some reason
only reason ultimax feels good is the absurdly low horizontal recoil

brittle lichen
slate parrot
#

but it can be better

brittle lichen
#

L86 is best gun for support anyways

slate parrot
#

Here's a chart comparing similar weapons and their effective recoil values (RPM)

brittle lichen
#

The rest are just good, but worse ars

fast thistle
slate parrot
brittle lichen
#

You're emabarrsing yourself

humble nest
brittle lichen
slate parrot
humble nest
#

yes

slate parrot
#

then you have some good RNG

humble nest
#

stop laying down like a shlub with a bipod

brittle lichen
#

Your not shooting anything useful if true

humble nest
#

I'll do some recording next time I play I guess

fast thistle
slate parrot
#

I totally believe him using the entire mag and not just 30 rounds before dipping into cover

humble nest
#

you pick angles and lay down fire on them and people just walk into the bullets a lot of the time
at longer ranges you wiggle around and spray in their general direction

ultimax is good at medium to medium close range , medium you can outshoot most individual people, medium close you can control it into mostly headshots

slate parrot
#

wh

#

so you use it in m249's optimal range

humble nest
#

well i'm not raining on people at 300m+, so yes

brittle lichen
slate parrot
#

so it's a lower ttk m249

brittle lichen
#

Deagle had fastest headshot ttk

slate parrot
#

higher*

humble nest
#

its lower ttk if you're not slapping heads because you can control the recoil, sure

#

but its rate of fire/damage is lower because its controllable, its fine

fast thistle
brittle lichen
#

All guns are contrallable if you dont have high horizontal

brittle lichen
humble nest
#

its just not better than the 249 at level 100 like most gun unlocks, its a little bit of a different gun thats roughly equivilent, after a bit of screwing around I liked it more than the 249

placid dagger
fast thistle
brittle lichen
slate parrot
#

the only advantage it has is horizontal recoil

brittle lichen
placid dagger
#

man stop with the dick measuring

humble nest
#

if you say so, I haven't had issues with it and think is fine

fast thistle
brittle lichen
placid dagger
#

you don't need kafka's stats to know what he is like

placid dagger
brittle lichen
fast thistle
brittle lichen
#

Bros wrong again

brittle lichen
#

I simply cant fathom it

fast thistle
placid dagger
#

Can you stop interacting with the attention seeking child?

slate parrot
# humble nest if you say so, I haven't had issues with it and think is fine

Let me put it this way, plenty of people found the famas fine. It's useable, but it underperforms. some players think it doesn't need a buff, but the larger majority don't find it as effective as an alternate. The buff I'm proposing to lower vert and first shot recoil is not to make it have a better ttk or handling, just to help it fit the fantasy of a no recoil weapon

humble nest
slate parrot
#

yes with this attachment or that build the gun is good, but on the other hand the standard out of the box m4 is just as good

brittle lichen
fast thistle
placid dagger
#

you have to make assumptions while calculating things of ttk's nature

#

the main assumption with ttk being 100% accuracy

brittle lichen
placid dagger
#

There's a reason why all of the posts that say "fuck off kafka" get a thumbs up from everyone you brainlet

slate parrot
#

right now aug has the best recoil and highest ttk, and the following it has is one of a cult

humble nest
#

aug is also really good, its just not the best for running around as an adderall mainlining medic

#

aug has the secondary role of being the best anti aircraft gun

brittle lichen
brittle lichen
slate parrot
#

it's good, but the larger playerbase just doesn't use it because most gunfights are within 70 meters, on top of aimpunch outclassing the weapon with low fire rate and low damage

#

I think it could use the +1 or 2 damage I forget how much to let it use long barrel and improve ttk

#

leaves the fire rate alone and the low recoil niche

humble nest
fickle cedar
#

I love aug, its so accurate attachments that ruin its recoil like extended or a long barrel still makes the gun a laser

slate parrot
brittle lichen
humble nest
#

I like the aug because you can get a nice mix of really fast ADS and pretty low recoil
but mostly because I can absolutely F off helicopters if I get a chance lol

slate parrot
#

so if you're above that then yea, you're not a c lister

fickle cedar
#

Shit even assault totally nulifies the extendes mags long reload time

brittle lichen
#

Average is prob .5-.6 kpm

slate parrot
#

so

#

yknow

brittle lichen
humble nest
slate parrot
#

modeling average player stats to figure out how to do progression

brittle lichen
#

Because statistically average 1.5kpm would be 40 kills in 20m which is normal dom match length

#

Most players are below that

slate parrot
#

yea the average player is between the 80 kill gods and the 2 kill newbies

#

¯_(ツ)_/¯

humble nest
#

you guys should use median, not average

brittle lichen
#

Fr

humble nest
#

because average is stupid

slate parrot
#

found that one asw but it wasn't much lower

#

don't have the number on me

#

it's not sub 1 tho

humble nest
brittle lichen
humble nest
brittle lichen
#

It doesnt add up

slate parrot
#

so go do it

brittle lichen
#

Glad you agree

#

Guys whats your kpm? Mines 1.3, and rising so most games its like 1.5-2kpm. Most games im near the top 10 or less players depending on gamemode

slate parrot
#

1.5 and middle of the pack

humble nest
#

I fluctuate around 2-2.5

#

depending if I'm screwing around with support or what

slate parrot
#

1.8 on a diff game

brittle lichen
#

Dont confuse kd and kpm

rich iris
#

i'm typically near top of scoreboard with anywhere from 2-3 kd

slate parrot
slate parrot
brittle lichen
slate parrot
#

of what middle of scoreboard or the stat screen

fast thistle
# placid dagger There's a reason why all of the posts that say "fuck off kafka" get a thumbs up ...

Because this thread has a little group of 4-5 really really sensitive people who don't know how to deal with facts and logic?
As ive said, reacts doesn't decide if an opinion is right or wrong, good or bad. Facts do, and how well you can argue those facts do. So instead of appealing to the emote reacts of a very triggered minority. Why don't you show me that one single comment where i've been wrong. You know the thing i asked you about before you started trying to find ways of avoiding proving your point? 🙂

brittle lichen
#

@royal sable ur 🤡 for ur reactions

slate parrot
fast thistle
brittle lichen
humble nest
#

I know you are but what am I

brittle lichen
brittle lichen
placid dagger
slate parrot
#

Testing progression btw if ur curious about the low stats

#

actually

#

lemme grab the other account this is awful for accurate data

royal sable
#

0.0 WL 😂

brittle lichen
placid dagger
#

how is your W/L 0.0?

#

bro never finished a game

royal sable
#

Cringe exchange dick pics stat screenshots

slate parrot
brittle lichen
slate parrot
royal sable
#

Das a lotta vectoring 😂

slate parrot
#

It's an easy gun

royal sable
#

Fr fr

slate parrot
#

more kills in an hour than a rifle I'm using for a day

royal sable
#

Yeah. It do be busted. Glad the nerf actually toned it down pretty good.

fast thistle
placid dagger
#

oh shit kafka is about to call you a vector user 💀

slate parrot
#

you know this argument is kinda pointless considering @humble nest alr admitted to having a much higher KPM and KD than our alr high "average"

brittle lichen
fast thistle
slate parrot
#

so he'll have better use out of "trash" weapons

#

not that they're bad just that they're underperforming to M4, which is our starter weapon

royal sable
#

2k vector kills 😂

humble nest
#

you guys just need to relax and focus on having fun
if you are the slightest bit of patient the kills come

so often when I was sniping I would take incoming fire and just turn a corner and do something else for 45 seconds, then com eback and shoot the guy who got bored

royal sable
#

Smh people bragging about kpm when they're just vector addicts aiyah

fast thistle
royal sable
fast thistle
tepid jasper
slate parrot
brittle lichen
#

doing kpm calc based of assault which I didn't play until today, and struggling to use m110 my kpm for yesterday was 1.52

placid dagger
brittle lichen
slate parrot
#

even if the guns are enjoyable that doesn't neccessarily mean they're balanced

humble nest
#

oh i'm being surpressed I should hide, then 3-4 seconds later they just eat it anyway rather than hide for the mag to empty, I dont get it lol

royal sable
slate parrot
placid dagger
humble nest
#

probably sure

#

I just like the ultimax more, the 249 worked fine too

#

I feel like the ultimax is way more usable with a medium scope

brittle lichen
# fast thistle nobody asked

I'm sharing based off discussion I had with someone else. I know you're not good at reading, but don't interject

placid dagger
#

I will use all 5 of my c4s just to spite you

slate parrot
#

yeah stronger players are drawn to lower horizontal recoil weapons

gritty stream
#

I can't be the only support main who thinks the movespeed nerf is incredibly harsh and unjustified

#

Right?

placid dagger
humble nest
#

the move speed nerf is rough but you can get around it

slate parrot
#

for starters the backpacks

brittle lichen
#

I guarantee the average kpm is not 1.5

gritty stream
#

Thx btw

humble nest
gritty stream
#

But still, that doesn't solve the issue fully

placid dagger
slate parrot
#

default gear is still much slower on top of already slow weapons

humble nest
#

I also switched from exo to heavy armor for the extra speed and 2 more mags

gritty stream
gritty stream
#

Exo barely protects from bullets

slate parrot
#

the fact that normal armor is level 120 is insane

royal sable
#

Anything else is a crawl lmao

slate parrot
#

and I think mg36 should be the default LSW not l86

placid dagger
slate parrot
#

or if we get an m4 like lsw

#

we kinda need that

gritty stream
#

We now have to just deal with it

slate parrot
#

smthn at 650/700 rpm with a 1.2 recoil stat

royal sable
#

Use the pocket vector 😂

gritty stream
#

I have to actually probably start playing medic

placid dagger
slate parrot
#

I'll have to look through the list of twitch skin leaks but I think the RPK would be a great fit for a level 0 support weapon

royal sable
#

Been using the M249 and not being flinched to shit and being able to empty 100 rounds on target is 🙏

slate parrot
gritty stream
#

85% of my playtime is on support I don't wanna switch 😭

slate parrot
#

unlike the backpacks

gritty stream
#

I wanted a buff but got a nerf

brittle lichen
placid dagger
gritty stream
#

I think I have to play diet support now

#

Running all normal and no helmet

#

I wanna see how it goes

#

It used to be great pre nerf but now it feels mandatory

placid dagger
slate parrot
placid dagger
slate parrot
placid dagger
slate parrot
#

having the opportunity to play on a level 0 account has highlighted a ton of things

#

for example the fact that the character tab doesn't highlight new when you unlock something

placid dagger
slate parrot
#

or the fact that your gadgets aren't displayed at all

placid dagger
humble nest
placid dagger
pearl escarp
slate parrot
#

idk man by the time I get 40 rounds in I'm absolutely swamped by bullets

royal sable
#

I think I've only been targeted twice by a drone, and only one of them kill me. 😔

placid dagger
royal sable
#

I see suspicious missing brick I RPG it lol

humble nest
#

I think the heavy vehicle mounted hmg or apc autocannon should punch out single bricks like that all over the place

#

the exploding autocannon shells are lazy

royal sable
#

Let the manual turret smack bricks, but not the remote turret for balance 😂

humble nest
#

the manual turret is so much harder to use ;x

brittle lichen
#

Overall the feedback for this thread is that removing aim punch is best for the health of the game

#

and reserving it for milsim mode makes the most sense

humble nest
#

weird that it lines up with exactly what you want

brittle lichen
#

Ig I'm just that good 🤷

gritty stream
#

Okay I tried diet support

#

It's better than normal

#

But it's still a miserable experience

#

I have never felt so powerlessness and uncomfortable in this game

#

You just can't win

humble nest
#

diet support?

gritty stream
slate parrot
#

normal packpack is bugged

#

big backpack is faster

#

for some reason

placid dagger
#

BIG backpack

humble nest
#

so lahrge

#

but yeah ive been fluctuating between the armors but always keep the exo helmet, negating the first two headshots is nice XD

placid dagger
#

enough to fit another wakistan bridge in it

slate parrot
#

consistency in gunfights is a major thing

#

for feeling "fair"

rich iris
#

is that why i'm seeing so many hitmarkers with the fal on supports?

slate parrot
#

prolly

rich iris
#

i hate it.

#

hit armor 4 times with the fal on someone and almost alt-f4'd

placid dagger
#

now imagine my face when I land a headshot on a running support from 450 meters just to get blue hitmarkers 💀

humble nest
#

So, one sec

#

the way helmets appear to work is when they soak a shot, there's a percent chance they go bye bye, possibly based on the incoming damage but "usually" the exo head lasts one shot

#

the advantage of the exo head is it has the face shield so you typically dont get one tapped by a sniper

placid dagger
#

from my experience exo always absorbs one shot from a sniper

#

but the damage is still taken in full

#

so I get an assist counts as kill when that support dies

humble nest
#

ive certainly had people dump a lot of glock rounds into my face before they die

rich iris
#

yeah. i've done that a lot

humble nest
#

it could be that the exo helmet just negates the headshot bonus, who knows

rich iris
#

the base mag glock tends to have issues even getting through the support helmet

#

which is, w i l d

placid dagger
rich iris
#

i know it's a game but man, you'd be concussed 6 ways to sunday if you took 16 rounds to the head like that, even if the helmet stopped you from have a perforated dome

placid dagger
#

because sometimes I get assist bonuses of 50 or something if I hit an armored bodyshot (normally it's 71)

#

but not with exo headshots

humble nest
#

assist that counts as a kill is if you did like over 60% of a persons hp i think? idk

#

point being exo helmet is the only reason you can do anything as a support, lol

placid dagger
#

yeah they are noticeably slow

#

like from far away

rich iris
#

idk, i think there's too much focus on supports being designed to hold a lane and so they end up being very annoying to kill even when you catch them "out of position" (read that as: not holding a lane, sometimes sprinting)

placid dagger
#

but it gets a bit annoying when you manage to hit the little dot running across the screen to not get the neuron activation of a kill

rich iris
#

like, i shouldn't be losing a gun fight to a support because his helmet accounts for so much extra HP that it's not possible to kill him before he kills me

#

in a situation where we both sprinted into eachother

#

^that is the key statement here btw, i have nothing against a support smashing me for trying to challenge his killbox

humble nest
#

so just throwing this out there

#

I play a lot of support, if I catch you with my gun up at close range and you're my first guy and you stay in that fight, you lose

#

however

fair summit
humble nest
#

if you just, go right back around the corner you came from and start throwing grenades, I'm boned

#

if you're at longer than close ranges and just play smart, I'm boned

rich iris
#

i'd legit rather supports have better movement/ads speeds than have to deal with the jank armor ttk

humble nest
#

you just cant win that first fight after support spawns and they still have full armor unless you catch them with the gun down

safe hamlet
humble nest
#

tbh I think medic is too fast and support is too slow but I deal with it
I dont really care about supports combat speed, its just the "oh god it takes forever to get to the front" XD

#

if they lose flinch preventing return fire they're gonna need something else

#

and i'd rather them not turn into a small vehicles worth of hp that would turn silly fast XD

weary garden
#

by the time you reach any point in multu the fight ended 3 minutes ago

humble nest
#

my trick on those maps has been to hit the minimap and look at where all the dead bodies are so I can guess where they are heading next XD

weary garden
#

honestly though heavily dislike all the newer maps

#

district feels awful, wakistan is still as bad as ever, multu is still garbage to play in and is a sniper heaven, wine is too tight on C and too wide everywhere else

humble nest
#

The factory yard one could be fun but the perimeter snipers have too much visibility and the flank paths are hilarious

placid dagger
#

the weird fog makes it hard to pick out who's who and the map is too wide so going from one point to another for fights is boring

weary garden
#

it feels like way too many maps suffer from the "area around C feels too close quarters, everything but C feels too spread apart to be worth going to"

#

so everyone flocks to C

placid dagger
#

fuck district, all my homies hate district

fair summit
#

Also the new maps for some reason have so much fucking foliage

#

Can't see shit

weary garden
#

that is also true

fair summit
#

Running two hundred meters to the next objective on multu

#

Only to get killed by some dude prone in the grass in the middle of nowhere HyperXD

humble nest
#

i feel this

weary garden
#

yeah this is my biggest issue with these kinds of maps, I'd prefer if there were "bigger" maps with much larger objective radiuses than a map with 5km of nothing and 20m radius objectives

fair summit
#

Yup

weary garden
#

like, decrease multu size by 30%, add more buildings around the objectives and make the objective radius larger

pastel shore
humble nest
#

idk man ive had my exo helmet eat multiple sniper shots unless it was a latiency issue

zenith prairie
zenith prairie
gritty stream
#

It's very tactical

#

Just moving from cover to cover picking out unsuspecting enemies

#

Like a predator

weary garden
#

it has way too much foliage, weather and fog to feel remotely enjoyable personally

gritty stream
#

Yeah you can't just sprint on it

#

This map is basically anti rush

#

And I'm utterly sick of SMG users

brittle lichen
zenith prairie
#

You know, I’m utterly sick of being shot in this game

#

every time I die im like “ugghhhhh guns again”

#

So frustrating

gritty stream
# brittle lichen Why?

It's not very fun fighting a lean spamming dropshotting mess that presses every single movement key like they're playing dance dance revolution

#

While trying to get into your hitbox bcs for whatever reason enemy players in this game don't have collision

zenith prairie
brittle lichen
#

Yea^

signal tangle
green dragon
#

smg's offer better firerate, recoil, and movement so as a support you will not always have easy time against them.

signal tangle
#

that's just support in general? which is its own problem.

green dragon
#

yes that is true. support will naturally have disadvantages which will make anyone frustrated playing it

fast thistle
#

Support does need a huge buff

fast thistle
brittle lichen
#

Its not hard

tawdry edge
fast thistle
royal sable
#

Mfw people can spam lean faster than my dmr can shoot 😂

fair summit
#

jusT aIM bEtteR dudE

pastel shore
fair summit
#

i remember playing shooters that have damage multiplier bonuses for ball shots

#

great idea for BBR. except instead of ball shots, they should be cube shots 🤔

pastel shore
#

Only psychopaths aim for the cubes

brittle lichen
#

Wdym? Its all cubes

humble nest
#

if you get killed in the cubes your respawn time is doubled

brittle lichen
#

oh that'd be funny

mint token
pastel shore
lofty harbor
#

very good that they toned it down, but every now and then i lose a gunfight because of it and it pisses me off

signal tangle
#

I just aim for upper chest, it doesn't move enough to dodge, and their lean spamming means its more likely my HR will hit their head, if my VR doesn't already since the lower part of the head doesn't actually move that much.

keen ocean
pastel shore
signal tangle
#

Yep^

fair summit
#

Leg meta is kinda silly honestly

signal tangle
#

eh not really.

fair summit
#

you don't find shooting at limbs for the optimal ttk in a fps game absurd?

#

most games encourage headshots

#

against a lean spamming sweat, that'll just get you killed

tawdry edge
#

ban lean-spamming

fast thistle
green dragon
#

I believe that is a topic not for this channel.

tawdry edge
#

We can't create new feedback threads

normal sluice
gritty stream
signal tangle
# fair summit most games encourage headshots

I mean yes, they do, but with armor, you can do more damage to them on the limbs, especially with a lower weapon. with having significantly better accuracy in a video game than irl, its actually feasible to do so, rather than basically being forced to shoot center mass(where the armor is). also that isn't optimal in anyway, and is was only meant to reference an exo armor user(support), heavy armor is pretty common to find and is easy enough to break with non-smgs. the lean spammers tend to be the light armor/ranger wearing people, so you don't need to target limbs.

pastel shore
#

Imo flinch is much better, but after a few days use, I think the hard hitting weapons (Groza, ak12, fal, scar, dmrs) should have their aim punch reduced more.

The value around 27 damage feels enough to not hinder in 99% fights, but can still be used to harass snipers long range. That value should be applied to all weapons as an upper limit

tight charm
#

Still don't like aim punch as a mechanic even when reduced. It's not fun to die to a fight you could have potentially recovered and successfully countered because a stat in the game determines whether you get full control of your mouse or not.

signal tangle
#

Do you actually feel it anymore? I haven't noticed it in any fight unless I'm using at minimum a 4x.

tight charm
royal sable
#

I find it's better/mostly negligible atm with short ranged scopes. And long range still punches decent enough.

tight charm
#

And I'm saying this as someone that goes for kills and engagements. I don't sit back using a scar or something.

royal sable
#

Works OK when I use the rds. It's not like I'm doing long shots when them.

signal tangle
# tight charm Yes and I'm always using a red dot. I wouldn't comment about aim punch if it was...

I have yet to feel it change an outcome since the update, using acogs and various short range sights, unless I'm trying to fight it at long range and I'm using a higher magnification. Hell even with the acog/m125 its not moving my aim much at all, Unless I'm shooting beyond 150 meters the flinch wont even momentarily move me off target with the majority of weapons I use. though I can't speak for the DMRs and the much later level ARs.

tight charm
#

Kill more people and then have an encounter where you're shot at first but have the better aim and are just about to recover and kill the person and then die because your reticle won't listen to your mouse. Aim punch is still in the game, I promise you. It's not as bad as it once was but yes it's still a thing.

signal tangle
#

it is in the game but it can be countered... your mouse can still effect where you are aiming while being "punched".

royal sable
#

It's not as bad as it once was but yes it's still a thing
That was the whole point of the balance pass lol

#

It's a lot more acceptable imo now

signal tangle
#

might be hardware issue instead? I got a significantly better mouse than my 15 dollar one, and suddenly I could counter even the old aimpunch because it detected movement better, with the new aim punch its hardly more than recoil when I get hit.

tight charm
#

If you like it, great.

signal tangle
#

...it is hardly worse than some guns recoil, you are really blowing it out of proportion.

tight charm
#

By calling it not fun I'm blowing it out of proportion? lol.

signal tangle
#

your saying you lose fights because of it, when its basically just recoil of a ak-15/scar at worst. its easily counterable in cqc and doesn't really effect anyone at that range anymore. It just sounds like you are not willing to learn how to play around something and rather have the game conform to you instead.

rich iris
#

it's not counterable. there's video proof of it being totally random which way it jumps

#

it's gotten me killed more than a handful of times in the ~50 hours i've played since the flinch update

royal sable
rich iris
#

ofc, it's not overwhelming like it was

royal sable
#

yeah it's just a handful, compared to like dime a dozen times from before

rich iris
#

but even in the last hour i lost a 1v4 because my last flick landed on the left side of the guys chest and the aim punch sent me slightly further left so i was missing by a few pixels

royal sable
#

a 1v4.... bruh

rich iris
#

i mean, 1 guy reviving, 1 guy being revived (dies instantly) 1 guy in the middle of bandaging, last guy runs into room as i start killing the bandaging guy

#

so i kill the first 3 nbd, and then lose the only "gunfight" in the room because of flinch

#

feelsalittlebadman (esp with how much running simulator this game can be sometimes)

#

like, it's not affecting EVERY gunfight to an almost overwhelming degree. but it's still kindaaaaaa lame and i'd just rather not have to deal with it

#

i'm too old to be accounting for something moving my aim in a timeframe that can be measured in frames

tight charm
# signal tangle your saying you lose fights because of it, when its basically just recoil of a a...

I'm not saying literally every fight I'm losing because of it. I'm giving a concrete situation in which it sometimes happens and where its most noticeable: in those 1v1 fights where someone shoots at you first, but they whif or somehow you outplay them but you cannot control your aim because of aim punch and so you lose what could have been recoverable. It doesn't happen all the time but when it does its really shit and not fun. That's all.

signal tangle
#

and I'm saying that it changes you aim as much as an ak-15 or scar does per shot at worst. you can control your aim still and unless you are just standing there and trying to use are magnified scope or not seeking cover/at least stay moving you can easily recover in cqc.

rich iris
signal tangle
# rich iris with how fast the ttk is you can 100% be put in an unrecoverable position by the...

the problem you are having here is that trying to spin on someone already shooting at you is not the best idea. it seems more like you just want to get shot, and then turn on someone already shooting you. You need to learn to reposition and not try and take a fight like that unless there is no other choice. its less the aim punch and more that you cannot figure out that trying to turn on someone like that is gonna lose you the fight more often than not, even without aim punch.

rich iris
signal tangle
#

so you are losing a fight that last longer than just both of you running face first into one another. there are way to many variables to even say that aim punch was why you died then.

#

You problems sound like positioning and lack of recoil control, and not the aim punch system.

rich iris
#

your problems sound like you're a condescending jackass who thinks they perfectly control a RANDOM flinch system but i'll humor you. NO, the problem is that i repositioned after forcing a guy to miss his next 3 shots even though we're damn near pointblank but because i'm not a human aimbot my aim isn't dead center of his chest and flinch pushed me off target. NOW, i could have lost the gunfight without the flinch, maybe the server thinks i'm already dead, all i can do is play till i am dead on my screen. if my crosshair ends up pushed off target by a system that i have no control over it's ALWAYS going to feel shitty and feel like i got cheated out of a kill. i can't see my targets hp, maybe he had 50 hp left. maybe only 1 bullet registered server side even though i dumped half a mag into him before i died (this happens entirely too fucking often as well but not the point) but if my aim is at any point affected by the rng (given that it could have just as easily flinched me towards the center of his chest) it's never going to feel good and i'm against skill reductions in the game

signal tangle
#

your the one getting pissed off that you can't control what is essentially basic recoil.

rich iris
#

where's your clips of you correcting pre-nerf flinch

#

you're the weirdo who thought that was controllable aren't you

signal tangle
#

It wasn't bad at point blank, mostly because I just hipfired, changed my mouse and it wasn't that big of a deal, dealt with a lot worse over the years. second, we are talking about it now bud. it's basic recoil, if your complaining about this you might as well complain about the whole recoil system as it stands.

rich iris
#

ahhh it was you. nah you're not worth conversing with. i must've forgot to block you because you got memed out of the channel for having such a god awful take.

signal tangle
#

aimpunch doesn't effect hipfire bud. not in any noticeable way. Don't see how that is a "garbage" take. funnily enough, you were the one chased out of the channel back then.

tight charm
# signal tangle and I'm saying that it changes you aim as much as an ak-15 or scar does per shot...

A gun's recoil is different. In battlebit it's easy, you just pull down. And the recoil is deterministic. You know it's going to happen every time you shoot and the pattern of the recoil and so you do something about it. But flinch is completely random, both the "recoil" and when it happens. And so this is a bullshit random mechanic that takes away your control as a player in the middle of a random encounter. It's not fun.

you can control your aim still
Keep in mind the whole point of aim punch is to remove your ability to control your aim. Its literally the mechanic's point.

rich iris
#

don't bother. he was saying it was controllable and you just needed to correct it a few weeks ago before someone posted multiple clips showing just how bad the flinch was and then he disappeared from the channel

tight charm
#

It's definitely my last reply to them.

signal tangle
signal tangle
green dragon
#

implying you can control the ak15 HyperXD
we did it we solved aimpunch

fast thistle
#

I think Battlebit should take inspiration from Squad's Infantry Combat Overhaul when it comes to aimpunch and suppression.

tepid jasper
scarlet latch
#

There needs to be some type of flinchin when u get shot it’s dumb how u immediately turn around if haven’t got head shot them an blast them

rich iris
scarlet latch
fair summit
#

you didn't unload a full clip into someone's chest then lol

#

if you did, they'd be dead

rich iris
#

^

fair summit
#

but since they aren't, you clearly missed most of your shots

rich iris
#

use the ak15 and 3 hit everything while inflicting more flinch than they inflict to you

scarlet latch
rich iris
#

they shouldn't have missed then

placid dagger
#

Getting the first shot on someone is already a huge advantage lmao

#

If someone is able to turn around and kill you after you got the drop on them with ttk this low it's your own fault

fast thistle
rich iris
#

i don't normally respond to people i've blocked but bruh i am bored and i really just don't understand, wtf is you peoples problem with being able to fucking see? "oh this suppression is perfect! he dies while totally unable to see his enemy not just because of the awful weapon sway BUT ALSO his screen blurs to the point he can't see things 2 feet in front of him!"

#

why? why do you want this? why do you hate being able to see? at what point does that look fun?

#

why do you people want aim punch? why do you want your shit to move without you interacting with it? (and want it to move COUNTER to the things you'd want it to do?!)

#

go play a game with jigsaw or something. that's the appropriate amount of punishment you psychos want for simple tasks for some reason

rich iris
# rich iris why? why do you want this? why do you hate being able to see? at what point does...

to further expand on this (i'm really just astounded and incredibly bored). i haven't been to the range in prolly a decade, even MY weapon handling is better than what i just witnessed in that game. we just making games about sending joe shmoe to the frontlines with no training now? i thought these were trained soldiers who were drilled and can handle a firearm. not fire it and then need 3-4 business days to resettle the weapon.

#

fucker shoulder fires it, aiming down his irons, and lets it swing like one man operating a fire hose. i'm GLAD battlebit doesn't play like that. cause i'd be gone in an instant.

fast thistle
placid dagger
#

Ah yes roblox battlefield to simulate real life war BBClown

rich iris
#

tbh i think they have a lot of things to fix before they go breaking already functional mechanics, like aiming/seeing. like the absurd desync

#

im bout fuckin sick of landing 4-5 shots on unarmored bodies and not getting a kill

placid dagger
#

or the magnification on scopes being broken for people that play with different FOVs

#

comments like this just goes to show that people don't really consider the game's current pace when making suggestions