#Flinch / Aim Punch - Feedback
1 messages · Page 5 of 1
yeah that's their best use case so kinda makes sense
You mean literally any range from 0m-infinity? Cus that's where the FAL is sitting at RN lmao
^
i'm using the fal right now the same way i was using the vector, mindlessly sprinting everywhere, beating everyone unless i run out of bullets
FAL is 100% overtuned
so why does it also aim punch on top of it? Make it make sense? AK15 and SCAR are also strong.
This is literally exactly what I said was going to happen, hasn't even been 6 hours yet and these guns are twice as popular as before.
yet the game is still better? It's an iterative thing dude
well with the playstyle most have those guns just work, also progression got easier so...
...which I've already said? before you started trying to be cheeky? fucking hello?
What I mean is, take a chill pill
bro, YOU'RE the one trying to get cheeky, I'm literally just defending the points I've already made, the fuck you mean I needa chill pill? This whole operation was your idea
k bud 😉
MF when they come out swinging and get shut down; jUsT cHiLl DuDe
you do need to chill
I am chill, I'm literally just rehashing points I've already made
only person here who needs to chill is you, you came in swinging with no intent other than to stir up shit.
I'm just saying maybe winding your neck in before proclaiming a fix is the fucking worst way of doing something before even trying it
trying things isn't needed when you know you're always right
ah a match made in heaven
Haven't played with the new flinch changes yet, doesn't sound like the annoyance has been removed, at least they have finally done something but I'm kinda disappointed. Can anyone who's been able to play sense the change fill me in on if it helps much?
ya, its worth playing.
Ight
Honestly, while playing today, I didn’t notice aim punch
Often I die and I’m like “ehh. Aim punch.”
Did not happen today.
it happens very rarely now where i feel like i lose a kill to aim punch, but it still happens. would rather it just not happen ever
^
Or yk, they were second or near second in the meta and only seem better because people think the vector is ruined
this chat is so goofy talking about how they hardly notice the flinch in most situations and it isn't losing them fights then saying how aim punch is the reason that the high DPS guns are dominating in a low ttk game
chat is all 1 person, classic
they were already meta weapons, yes, we're all aware, glad you're finally on the same page G. they're dominating because they were already essentially the same strength as the vector, easier to use at more ranges, and now the vector is not only nerfed, but they inflict more aim punch than other weapons.
if you can't notice when your gun suddenly jumps in a random direction after you got shot and it threw off your aim, good for you
right? like, thank you for understanding why I don't think they should aim punch more than other weapons, lmao
i wish i could be so blind
But from what some people here have said, aim punch is not even close to the deciding factor of fights
I could be wrong but I highly doubt people are choosing their guns based on how much punch they inflict
the majority of players are gonna pick whatever the youtube/streamer says is good. meta will always be meta
I noticed aim punch before the change and it was annoying
they don't care why it's good
In my two hours of playing today I forgot it existed
lucky you. it hasn't happened to me a lot since the update, but it has happened
i'd rather it didn't
it just so happens that the meta, fastest ttk, best weapons in the game right now have the most aim punch
^
Idc what they do with aim punch I was just pointing out of irony some people in this chat have in their opinions
chat is not 1 person
Noticed I said some
I can specifically name one example rn and could likely find more
I think aim punch should be based on the weapon class
All ARs have it the same
All pistols have it the same
i think we just shouldn't have it.
DMRs have more punch than ARs
if all ars have the same then famas could end up very nauseating amount of aimpunch
same with if you were to balance the aim punch around the semi auto pistols and then the glock ends up causing earthquakes on your screen
But it has lower DPS than other guns, that's fair balance
no it doesn't
Then why does nobody use it
25 ammo with 900rpm
takes 300 kills to get good attachments
that make it as good as a vector
low mag size, higher recoil than other easier to use, more easily available, ar's
pretty much it takes too much effort for the average player to bother using it
you pretty much need to use it as your main for the attachment unlock
going off topic tho
Just played, I mostly memed around today testing crap out, and the lobbies I were in didn't have the most activity, but the few times I had 1 on 1 encounters at a reasonable range aimpunch didn't piss me off today so that's a plus, still want it fully removed but it's definitely better.
Scar is nothing more than less fun to use AK15
It would need some identity
the ads speed is pretty big but it alone isn't enough to make it worth using especially with the lower ammo count and the magazine attachments giving way worse penalties
glad that the aimpunch seems to be toned down overall
aim punch still annoys the shit outta me
The flinching... It could use some work. It isn't always clear where incoming fire is from, and sometimes it'll kick in for seemingly no reason?
However the strength of it is fine. It's more or less the situational reasons for it to happen that gets confusing to me.
maybe like sort of like the directional damage animation minecraft had 'till it fucked that one up through inbuild LAN mp?
Brooo cmoooon, if you know how to play the game you can still get those vector kills even with reduced aimpunch. I believe in you bro.
😆
They cryin
so you wobble into the opposite direction of where you got hit, maybe?
stay on topic
The shitters are concentrated to this thread. Which is probably why these threads were created, to clear #battlebit-eng of their spam.
There is like 3 people in here who arent crying about the existence of a core gameplay mechanic. Next they will be asking for lean and aiming down sights to be removed from the game because its an "unfair" mechanic since people isnt exposing their whole bodies to their Vector spam.
omfg the vector got nerfed, wtf are you crying about troll? this isn't on topic nor helpfull, i suggest you go outside, touch grass and go to school and leave this goddamn dc be
anyways directional wobble for aimpunch would be cool
Hopefully they remove aimpunch completely for low caliber weapons with high rpm.
Doesnt matter if its calculated with damage per bullet or weapon type, the vector is probably gonna get its damage nerfed even more soon anyway.
The other weapons should definitively keep some aimpunch though, as a treat.🤩
Yep. Its funny if you consider its the very same people who use a weapon that kills you in 0,4 seconds who oppose a hypothetical shotgun implementation because they fear getting "oneshotted".
Aimpunch doesnt bother anyone, its been nerfed. Devs can leave it alone now.
vector players wanting leaning to be removed from the game? what an upside down world you're living in
Sure seems that way, but in reality its just a very loud minority who is salty they sometimes die because they miss their shots after getting th drop on someone, blame aimpunch and are invested enough to spam in here about removing it.
Ofc, they dislike "hardcore" mechanics.
You can tell who the vector players are by seeing whos posting clown reacts.
The vector doesnt bother me, its the vector players. Their cope is both amusing and satisfying.
well thanks for proving that you don't play the game, there is no other kind of player who leans as much in this game as the vector sweat where they spam it to the point of people begging for leanspam to be nerfed, and everyone with a sane stable mind knows that the people wanting lean spam to be nerfed are the very same people who begged for vector nerfs
how can anyone take you seriously after this blunder that reveals your true intentions
Sounds like a reasonable reaction when getting hit with a bullet. Maybe you should try playing more carefully? Try putting on a heavier armor instead of the 0 protection high running speed armor you got now.
The extra mags is a nice bonus, you can spray more and hopefully you can hit your targer ❤️
no one, ever
as for shotguns i personally don't want them added to the game because they will incentivize camping in the corner of some random house for 20 minutes, essentially becoming an AFK waste of a player slot, further worsening the 'recon players are useless' issue where servers feel way more barren and boring than they should be, even 127 servers, because these players effectively bring nothing into the game. i must point out that have never seen any shotgun fanatic attempt to refute this point and doubt anyone will ever attempt to do so
up until now i used armor heavy and how tf has that to do with my proposal for directional aimpunch you daft, illiterate, pseudo intellectual, try and read before annoying someone with your bs, oh and btw this is the FEEDBACK CHANNEL FOR AIMPUNCH not the "omg you cringe vector people 🤓"-channel, either help with actual feedback or go away
Ofc devs should take rate of fire into consideration if they ever decide to make aimpunch a weapon stat and use it as a way of balancing individual guns.
Because tieing aimpunch to damage per bullet still doesnt address high rpm weapons, as you're saying.
high RPM guns already have low damage which extension means... low to none of that aimpunch
fortunately famas does only 25 damage, and there are no high damage weapons that have such a high firerate, on paper having aim punch as a weapon stat would still be better but is completely unnecessary and most would rather it goes away forever
I, personally, enjoy Flinch/AimPunch/Suppression in games. In this game... It's a bit... Finicky? No... The word I'm searching for is "inconsistent".
Some consistency would be nice, perhaps a better "directional" would be nice. That way, yes, you're suppressed under fire, but you can make accurate callouts to your team mates for back up.
LMGs should have a heavier suppression than say, an SMG.
But I also feel it could be toned down a little in this game simply due to the sheer amount of fire power going on in a hot zone any given second...
Perhaps the "effect" doesn't get weaker, but rather the visual indicator isn't as egregious. The visual indicator could also perhaps be more dark in the general direction that the shot came from, and lighter in the opposite direction.
Picture a dark circle on the edges of the screen that gets darker nearer where the round landed, and lighter everywhere else. However, your aim still is staggered.
Camping is already a thing, defending a position is already a thing. Disregarding snipers, Vector users sitting in a corner is already a thing, and the only difference between getting sprayed with a 1200 rpm smg and dying in 0,4 seconds and dying to a hypothetical shotgun of with an imagined balancing is how lucky you are.
If the vector user misses their first shots, they can just keep spraying and track your head.
If a shotgun misses their first shot, they die. Because shotguns generally have the slowest rate of fire, most recoil and shortest range out of all weapons in a game.
But yeah, the fine people who are pro-shotguns have already decided their balancing wouldnt threaten the loud vector minority. So if we go with the underpowered balancing we've agreed on they would have nothing to fear but their own lack of trust in themselves and their abilities.
no, you run around with 0 armor and a vector trying to farm k/d instead of playing objective, you play this game like it was Quake 3 Arena. I know you and i know how and why you play. Either way, i think we can both agree the game is getting better.
All we need is that aimpunch finetuning for each individual weapon and some shotguns and we good.
the problem is that they INCENTIVIZE camping, just like snipers do, but instead of camping inside their spawn plinking away at a random dude 800m away, they're going to be sitting in the most random corner in the map without moving an inch, SMGs incentivize mobility and therefore rushing and active play, this still hasn't been refuted
litteral clown
i use fal rn and play this game cuz it's going to be a "casual mil sim"
"camping" (i.e holding a position/defending your position is already incentiviced, since you get headshotted by a sniper if you go outside.
you only get headshot by a lack of mobility (which you get by using the superior choice of weapon class, SMGs)
The solution: play more carefully, clear your corners.
If you die to a shotgun player its your own fault. They have the odds stacked against them.
But thats not why we are here. You can hit me up in #battlebit-eng for more shotgun debate if you want to. I want to.
ah, you're one of them. That explains it.
once again, no one attempts to refute these points
Bruh, your shoes make a quacking sound when you walk....
great, im happy i can find agreement with a vector user. Do you only play medic as well?
i am simply imitating the manner in which you speak so highly of the people who want shotguns to be added into this game
personally i think all weapon classes are equal
it's fucking useless to argue with you, you're always in the right no questions asked, anyone who opposes you automaticly proves your point cuz they use what you argue against, it's futile to even try to make reason with your stupid ass, pls just leave the fuckin' server c'mon srsly you'd do us all a great favor you absolute
that just screams skill issue most of the time
on paper having aim punch as a weapon stat would still be better
Based
but is completely unnecessary and most would rather it goes away forever
Argumentum ad populum. "most" don't understand what constitutes a good game, "most" just zoom around in light armor and chase k/d, and they want chasing that k/d to be less punishing. Thats why you guys dont clear your corners in games, and thats why you have an issue with shotguns and mechanics like aimpunch (and leaning... because you dont use it to clear your corners).
Yes, they are very fine people. Logical. Their axioms are grounded.
however, the idea of giving LMGs higher aimpunch amounts or suppression could disrupt this balance in weapon class enjoyability, as a random support player blindly spraying and praying away ruining your ability to accurately fire at a player does not provide any semblance of fun into the game
Thats the goal. The different weapons being equal but with their own positives and negatives.
i usually try to avoid using IRL arguments for balancing in games. But thats literally what LMGs do best, they suppress. Aimpunch is only a "problem" for the target if they get hit.
And its not like support is a popular class anyway, they could do with some more guns and some other buffs.
Eeeh thats because my arguments are superior to yours?
What, did you think you were going to win a debate by spamming clown reacts?
appealing to popularity isn't a problem and not something worth pointing out in what is a ground for discussing and trying to find ways to balance a videogame, hostility towards the average player isn't going to do any good for the playerbase's health
argumentum ad hominem, argueing against a person or their traits, there you go
nope, they're not, you just have in mind you're the greatest person on this dc and thus you can't be false
srsly it is fucking useless to talk to you unless someone wants to clown on your ass harder then the vectoids showed you your gigantic skill issue
The average player? They aint here, they aren't in a subthread of the feedback forum on a games discord. Only the people really invested in the game are here.
Im invested because i want the game to be better. That other clown is in here because they want entire mechanics removed from the game to accomodate their playstyle instead of adapting and overcoming.
strawman arguement, i don't want it removed, never stated, the opposite ackshualllie
you can avoid sniper bullets by air strafing around, which is something mil-simmers want to remove from the game, you can not however dodge LMG fire especially in 127 lobbies where there can be multiple support players set up in a safe position covering a wide sightline which essentially becomes a 100% deathzone
The way you write explains so much on why your rhetoric is failing you.
"srsly bro hu da fakk do u tink u r????"
I get it, you're really really frustrated because you can't express your thoughts and contribute to this conversation in a meaningful way. That's why you spam clown reacts.
"ackshualllie"
That’s a major reason why the vector was meta
for game balance's sake it CAN be better for lmg weapons to not be focusing on their IRL purpose of suppression and be given another role
your way of arguing amuses me, against the person not their thoughts, i though we had that pseudo intellectuallism already sorted out but apperantly you are only capable of invalidating people by virtue of how they seem at a first glance
You don't have to state the exact words "I want aimpunch removed from the game to accomodate my playstyle instead of adapting and overcoming" for that to be your opinion, its implied by everything else you write, what you comment on, the way you.... try... to express yourself in here.
my man, you fucking dingus
now i'm done
Yeah i haven't seen any milsimmers speaking on removing air strafing, its a roblox game with sliiiiightly more punishing mechanics than what the average roblox game has. Which is what makes the game unique. But it does seem to cause some kind of identity crisis among the playerbase.
Some players *cough* wants it to be an arcade shooter to fit the graphics. Other players think the game is good as it is, and just needs some finetuning when it comes to weapon balancing.
i have told you about 3 fucking times that i like the mechanic just not your way of implementing it, i find what the devs did to be where it should be, i'm here for the casual mil sim not the cod experience, stop arguing against a strawman and argue against MY points not some made up bs that you like to use that fits in with your view point
there you said it yourself you clown
No, you're not "done" in that way. You're "done" in the way that you don't have the mental fortitude to even attempt coming up with a single counterargument to my actual points. Instead you're throwing around a very ironic mix of adhoms and tone policing.
Ok milsimer. Wait for milsim mode for aim punch
They should still remove aim punch for now
the only thing i've heard so far is "you're a vectoid thus you have no place here", tell me what your argument is here, weapons should be balanced with aimpunch, good already said i don't like that since high recoil high damage weapons could get punished, low recoil high rpm weapons could get punished and that's simply not smth that makes the game better imo, for the ad hominem argument, you're the one who talks people down based on their perceived intellect, which let's you look like this 🤓
, just saying
nah how it is right now is good
Whats good does it do? Like fr its just an rng mechanic
If it were a pve game then sure
Nah aimpunch is already in the game right now, i like it, the "normal" mode.
I actually think devs should make a "casual" or "easy mode" with all these hardcore milsim aspects scaled down or removed instead of making a "milsim" mode. Who knows how it will play out. Im sure we are both getting what we want from the game in the end though.
Until then i just have to cope with facing low-effort, bad arguments on the discord (ofc this doesn't include you @turbid bane, you actually participated in an intellectually honest conversation, thanks)
also i recommend you drop the funny idea of vector players not leaning and wanting it to be removed because no one will ever take you seriously with this upside down rationale
doesn't throw of your aim anymore but is still there for emersion
It achieves the same thing.
Ur just milsim pilled so you think its how the game should be. But why not play squad?
Again just save it for milsim mode
i like it, differing opinions
Whats ur kpm?
idk, 0.7? 0.6?
I dont get how anyone whos trying to frag out could possibly like it
have to check
I've actually put in the work to earn the right to be a little snide sometimes.
But what im saying is still true. Just look at the "milsim" accusations dropping in right now, leaning, aiming down sights, reloading and quick reloading, aimpunch.
They expected an arcade shooter when they saw the screenshots on steam.
Aight thx for answer
Whats with your entitlement?
Youre not wrong. I did reinstall squad after playing battlebit.
And its not just me who think "its how the game should be", apparently it was the devs vision on how the game should be.
But if im going to be consistent, seeing as i disagree about the devs ideological stance on shotguns, what the dev has said shouldnt impact your right or will to argue for the changes you want to see. Thats why i continue to argue in favour of the implementation of shotguns.
The only difference I've seen so far is the quality of the arguments, both when it comes to shotguns and aimpunch.
none of those mechanics can be considered hardcore or milsim besides having multiple types of reloading and excessive aimpunch, bad business which is mechanically the closest most similar fps to bbr is an arcade roblox shooter and all the tryhard sweats leanspam there just like they do in bbr, call of duty and apex legends which are arcade revolve around aiming down sight as a core mechanic in the game
A symptom of all the exp ive farmed in chat and the W's im being handed on a daily basis in here.
Yea but milsim version didnt succeed did it?
I know. Thats the irony. Its barely a milsim game.
Wdym? What lmao. Are you conrically online
In the milsim mode if you get shot in the leg it should permanently hinder your movement, and if you get shot in both legs you should have to fight from a wheelchair
Lmao bet
just wait until they add inerta to leanspamming 😆 this place is going to be a salt mine.
tryhard sweats abuse these mechanics (leanspam) and enjoy it, to imply that the type of player who uses vector would somehow be the one who wants it to be removed is plain wrong
Why would they? Movement is sauced rn
In the easy mode leaning, proning, reloading, recoil, aimpunch, crouching, sprinting and aiming down sights will be removed. And you will get rocket jump (which do be kinda cool ngl)
Ur already in salt mine first
Yes, i am in here right now aren't i?
Bruh ur toxic
if leanspam gets nerfed there is dropshotting, if dropshotting is removed there is air strafing, if air strafing is removed, boom, you lose thousands of players
shotguns just don't fit the game. they potentually one shot or 5 shot depending on armor, and the weapons got a humogous reload time, overall, they are frustrating to use and frustrating to fight against and a pain in the ass to balance, maybe as a secondary panic button but that'd be arcady wouldn't it?
And the game will be better for it ❤️
Why u got a elietist boner about milsim?
yes thanks for revealing your true intention that's all anyone ever wanted from you
🙂
My true intention is preventing the game from dying.
the irony....
I would much rather that evasive movement takes place in the form of breakdancing and stuff than having zero inertia
titanfall 2 about to get rekt even more 
let's get rid of the playerbase, that'll save the game 4Head
The Battlefield/apex legends slide?
Fr
No, more like doing the worm and stuff while hip firing. It would make the game more interesting
omg those aren't movement shooters 🤓 titanfall, ultrakill, turbo overkill are ackshually, but fr the movement is kinda cracked
I really don’t like the normalisation of sliding in games working how it usually does now… it usually somehow speeds you up?? It’s like you’re on an ice rink or something.
Again, the "playerbase" isn't in here advocating the removal of mechanics. The "playerbase" is probably playing the game or they are sleeping because mommy said it was time for beddy-byes.
Ofc devs wont add intertia to leaning, dont worry so much.
Yea who slides irl
BBR movement < TABG movement
Ur wording is so bad faith
Y'all having a mental breakdown over a lil' flinch when you get hit by a bullet. Relax. Just learn from your mistakes, play more carefully.
Stats?
Its not removal of game mechanics its improvment of gameplay experience
Well, its probably one of the things we're going to get if the arcadeshooter kids gets their way.
That and a flossing emote in game.
Fortnite dance emote in game for 4.99$
Emotes would be dope
Called it.
Id love to taunt ppl like in tf2
@brittle lichen 0.7 kpm, idk what that states but there you go
U already shared urs thanks. I was curious abt his.
you do know irony exists right 👀
How do you want to improve the gameplay experience?
Rn aimpunch heavily favors person who gets shot off first
Yeah, its that thing you guys have been incapable of detecting everytime i claim you want leaning to be removed from the game because its a "hardcore" milsim mechanic.
ye ye ik but srsly what does that mean, like kpm ofc ik what that means but what does that state about me as a player 😅
Thats an issue with already lightning fast ttk
now you go back paddeling i love it
Its average dw
I think that’s why it’s still here, to encourage carefulness so the game is quite focused around spotting your target before they spot you. Outside of CQC where it’s just a reaction time + ttk fight
thx for letting me know slowly been grinding my way to a 1.28 k/d
No ones removing things because they're milsim mechanics
Nice
No, the whole reason people in this thread wants it gone is because:
- They get a drop on someone
- They spray their whole mag and hit maybe one bullet
- Their opponent turned around and shoots them
- They die
- They blame aimpunch for dying
and finaly assault is my most played class again
Assault is honestly meta to me now
Nah its Medic. With a vector.
actually true in a bunch of cases
But if it doesnt reward mechical skill
Mechanical skill is far from the only type of skill
Strawman
@brittle lichen coping rn.
Currently the biggest part of skill in this game is anticipating enemy behaviour anyway
What no?
Its getting around them and gunning them quickly
That’s how you get kills. By not giving them a chance to shoot back on you to begin with
Based take. You're not a vector main, i can tell.
Share ur stats
Light armor vector main medic detected, i can tell.
That relies heavily on anticipation of enemy behaviour
The exact person ive been talking about.
If ur oppenent can return fire they shouldnt be punished even more
fair point
Laugh all u want
he be copin' rn
Equip a heavier armor. You get extra mags (you can spray more, who knows maybe you will hit your opponent)
But if u screw up u shouldnt be bailed
Lmao
Aim punch makes more of a difference in such situations where both players see each other at mid range at about the same time
"if you lose a firefight you shouldn't die"
ok bro
True and it still favors smgs
the gun with better recoil wins that :/
But before the changes it allowed things like the vector to contest other guns at mid range
Broski ur bad
Depends on what mid range is
Just remove aim punch
Speaking of this. Anyone know how the aim punch scaling was implemented? Do we have a graph?
A formula?
At what?
Thatd be nice
Social interactions and this game
Nope, since its not an actual weapon stat its hard to know.
They should make it a weapon stat which can be modified with muzzle attachments.
They should delete it
I don’t think it should be modifiable. Just a fixed number we can see
How frustrated are you right now?
For all the bitching about no one defending points i betcha do. You sure love mechanics that favor vector users
just frustrates both, the one with the low acc, high recoil but high flinch weapon and the person getting railed
Yeah muzzle attachments and guns sure don't need more ways of differentiation and individual tuning. Its not like they are mostly the same.
I don’t believe it favours the vector any more. Well, it’s pretty much a certainty that it doesn’t, compared to many guns. For example a 40 damage gun should certainly have more overall than the vector
I don’t think this is the answer.
Oh wow most guns do realitvely the same thing in effect. Its almost like a casual game cant model what its like to actually use 2 diff weapons irl
Do you think the current balancing around damage per bullet is preferrable?
It doesnt solve the high rpm meta
But even tiny hits still mess ur aim up
Like why do you even like aim punch?
Its just such a no brainer to remove it
I don’t see why it doesn’t solve this.
that's because battlebit has a case of attachment bloat, no major fps title has so many attachment choices to the scale bbr does, only games like phantom forces which get criticized for the bloat
Removing aim punch would help
We don’t know exactly how it scales but I think the total aim punch of an AK15 is going to be about 65% more than that of a vector? That seems fair
That is assuming the exponent here is 2
Tarkov? The difference is that most bbr attachments are redundant.
React with clow emoji all u want
even in tarkov there is lots of redundancy and it's not a particularly well designed game
Ur not making an actual argument
Yeah, its what people do in here.
Thats what ive been saying! amazing
Its what 🤡
Uve yet to make an argument
I’m not sure what this has to do with my statement
@brittle lichen I've made plenty of arguments though. You just dont have the intellectual capacity to engage with those arguments.
Ive actually said why aim punch is bad
ad hominem
aim lunch 🤤
Yeah this says a lot: #1133360306278645810 message
he didn't make a lot of them and they where burried between bad ones and faulty ones, not a lot to argue against
clown all you want you wannabe Einstein
no one cares about you
You're just collecting L's by desperately screaming "NO U".
So your argument is that aim punch should stay since its only people complaining who want it gone?
You've tried to argue against me for what, an hour now? You care.
nah man XD
Thats not a very fleshed out arugment
yes that's it
that's everything one could gather from is clowning
Yeah, instead of arguing for the removal of game mechanics. Get. Better. At. The. Game.
If what you're doing right now isn't working out for you, try playing the game in a different way. Who knows you might have more fun instead of being buttfrustrated over mechanics that affect you just as much as it effects the enemy.
Please share your stats kafka
Please
I need to know
My guess is you're a shitter who enjoys bs rng mechanics for the occasional free kill
You act as though a game mechanic is holly and cant be removed
Why are u silent now?
cuz he has to idk bad arguments he's no longer allowed to clown
Gn thx for fun
💤
Because you dont give me any exp. Too low lvl.
Its funny how the two people im arguing right now cant even spell correctly.
Im sure there is some sort of correlation here, but stating it outright might be offensive.
Its called typing on a phone keyboard dickhead
Ok bozo. You're unwilling to engage with my points. Which seems to me you lack iq to understand them
Oh shit I missed clowntrap saga's next installment
it's called not being a native speaker you unaccomedative idiot
Call him ignorant bigot
yup, but it wasn't all to funny
clown boi is probably not a native speaker as well, he just looks up shit from the good ol' thesaurus while arguing cause he thinks if he uses the big words it'll make him sound smarter 
thx man, i don't have enough names to call people with, already used soggy, whatever idk anymore toast
@fast thistle has no self respect it seems. He doesn't stand up for himself
nope
You're most welcome.
Its late. I've wasted too much time arguing
nighty night then, just woke up 2.30h ago so yay
Thx. Gl with ur day
From my experience playing 6 hours last night:
-Aim punch is seriously reduced across the board
-up close, rapid fire weapons will still knock you around a little
-at medium/long range, getting pinged will knock you about just enough to miss headshots or hard shots.
-it doesn't feel unfair or otherwise punitive, but still does it's intended job of being a mild nuisance to marksmen
you haven't even tried lmao
"hey kids the clown is back"
I agree with u except for last part. It still feels unfair.
Nah, if you're getting shot, you shouldn't be able to perfectly line up on someone's head
No u shouldnt
Switching to body-shots is still viable, but trying to head-plink under fire is still difficult, as it should be
i haven't had a single fight where i died due to rng, always happened due to skill issue
I've died maybe 5-6 times in 6 hours to losing a fight to aim punch, usually because I was trying to engage whilst already being shot at. This is in comparison to maybe 3/4 of my deaths pre-patch
No it doesn't
yup just my experience
You dont have even slightly elavated heart rate when under more stress?
On the plus side, I can now snap-react and get some cheeky scrublord who was trying to flank me with a scar
In a videogame? No?
Doubt. Unless u just dont care
It's a videogame, it's not risky
Sure deaths dont mean much
Now i know that i didnt die to bullshit rng sending my aim off the stratosphere even though i shot 1st, instead i die to someone shooting me from the other side of the map while im shooting someone else because of an angle i didnt notice, thanks oki
Yea, not getting tickled by an SMG from a dot on the horizon is nice
Just play ultra wide /s
Its still increased pressure if ur trading shots with someone if you care abt winning.
Just see the whole map instead /s
Which causes you to tense up and suffer in aim
Just load into the game with an alt that sits in spawn with map open
That's both a you-problem and a skill issue
Stats time
It sounds like ur a zen god or dgaf
Dgaf
isn't it common to get nervous in such a tense situation?
(because it's a videogame)
Because it's fun?
So u do gaf?
Actual skill issue if you tense up while panicking lmao. Like deer in the headlights
Think fast bozo
Giving a fuck and having fun are two different things
lmao
Bro obv never does any aim training
When I don't take a game seriously, I don't feel anxious or nervous about a situation
So I don't tense
Never had to, I ain't that shit at gaming.
Ur going to tense up natually from just trying to aim
Stats buddy
Im at 1.3kpm and most games 2kpm
Aim training as in videogame aim training?
Uh what do you think pal?
Damn buddy go touch grass
I mean piss aim training
Why hostile?
Ur in the same forum as me buddy
But I dgaf, remember 
So going full circle why do you care enough talk about ur aim punch experience?
U spent 6hrs playing go touch grass
ngl, i feel aimpunch changes, with bandage buff, is a net gain for DMRs
Its not flaunting its sharing after I was called bad for not liking aim punch. Follow along buddy
cringed explanation for stat sharing
Bro why do you think you're any less cringe?
These bots are so prevelant
Telling you, these buffoons work themselves up, miss all their shots, die and then blame aimpunch.
Yeah this guy has been crying about aimpunch for 2½ hours now, whenever someone tries to explain its a skill related issue, not an issue rooted in aimpunch he desperately spams "1v1 me", and when that doesn't succeed he tries to pull the "show me ur k/d".
All in barely legible English.
After some initial gameplay post update. I have not noticed any significant flinch encounters where I go "I clearly lost that because of aim-punch". However, perhaps I will run into those encounters once I play more. But so far, it appears the change has worked.
The other thing I have noticed is I have been getting challenged quite a bit by recons at mid range engagements about 150m-200m where I am landing shots on them but they still manage to return accurate fire back at me. Though I only really noticed this during one of my matches. Again, will play more to see if this is a one off occurance.
it's so low that it doesn't seem to decide fights anymore, low enough that it's almost not even there. pretty good change
It's not the 40 round mag capacity and .5 second ttk?
One of the highest based mag capacities, and a ttk 3x faster than anything else in the game?
are you just making up statistics on a literal whim
It's got 1200 rpm right
the answer is yes
That means 5 milliseconds between hits
24 damage is 7 hits to kill if you hit all armor and they have heavier armor
.35 seconds
So ig I did make it up
mb
Quite low recoil meaning accuracy is very consistent
It's got the fastest ttk by a damn long shot
I doubt the frequency of punch really made a difference in why people chose it
Your enemies were already dead before they got their second shot out
40 round mag is an arbitrary stat if damage is lower and rpm is higher. mag size was pretty average
and... ????????
there are many guns with a faster ttk, 3x faster would be ludicrous
before the nerf it was still generally beaten at point blank by scorpion, FAL, honey badger, AS val, and the l86a1. with heavy barrels AK15 and scar-H as well
And 40 rounds isn't at all arbitrary, with the rpm you spend all of it in one and a half seconds
???????
ok bye
you are weird.
yeah ok
I see I seem to have been incorrect
the vector did not have the lowest ttk
Anyhow, you take middle of the pack damage, fastest rpm, and a larger mag size to supply it, as well as smg range and controllable recoil
I don't think the frequency of aim punch is making any major difference in why it was good
The thing is, with how absurd the flinch was the vector had the biggest advantage causing many flinches
it got to roll more than other weapons, of course it caused a difference
it's just not very noticable for the user
but for the victims it's frustrating
But I'm saying that with all those other reasons that vector was on top and the collective was asking for nerfs for it, I don't think at all that aim punch was a major reason it was meta
Might have been a major reason for frustration but it was a minimal factor in why it was so good
And no doubt it caused the most flinch
The aim punch was a factor though, on top of it being good at ranges where it should not have been effective. It has 1200 rpm of course it's going to benefit greatly from shitty aim punch. So the amount of aim punch is not a minor factor you can ignore.
it let it compete at longer ranges than it should've been able to
Fair enough, I didn't consider that
First off, a high ttk means it would kill slow. You mean it has a fast or short or low ttk.
However, even then, you are wrong 🙂
FAL(Lb), scorpion, famas(light barrel), l86(light barrel), Groza, are all equal or faster ttk than even pre nerf vector. There are actually a few others that are equal or better when you consider armor or throw in a headshot here and there.
The vector was op because it has fast ttk, but combined with high rpm+aim punch being poorly implemented, controllable recoil, and decent mag capacity, even with quick mag. It's ttk isn't even the primary reason it was so good, never mind that it wasn't the fastest killer in the game at all
People use other guns with worse ttk just as often as the vector, for example, the p90 is extremely popular among top players, but it's ttk isn't anything special, it loses straight 1v1s against a ton of weapons. Ttk is important, but it's not the end all stat in a game where ttk is fast all around. If it was, you'd have seen a lot more fal and scorpion and l86 and Groza complaints
yeah, the vector was more accurate by sheer volume of bullets
if you could land your shots in a cqc situation you could beat the vector, the issue is aimpunch and the vector being able to spray more
Yea the vector was just the most forgiving gun in the game, especially considering aim punch.
THAT is why it was so popular and OP. Any mediocre player improved their odds considerably through its sheer volume of controllable fire, while anyone on the receiving end was at complete mercy of aim punch.
you could honestly even hipfire if the enemy was like right next to you and probably win
Tbf the hip fire is extremely controllable with any gun, it's similar to tarkov in that you have very good control over it, and your gun shoots where the barrel is pointing
I wish there was a crosshair when not adsing/sprinting though
No
You can get one in the form of the laser. Regular crosshair isn't good for hip firing, you need to look at your barrel, it doesn't shoot towards center of screen
The hipfire implementation currently doesn't really allow for that and it would have to have completely rng bloom
And it's fun pointing your barrel at people
Rather than ooga booga white marks
If you try and use a crosshair or dot at center screen you will actually make it much harder on yourself to hip fire. I would like of they made the green laser more visible, though. It's hard to see and doesn't show on enemy character models at the moment, though that's a seperate topic / suggestion
oh okay then, my bad
the p90 has crazy hipfire i use it with a lazer and is super ez imo
but yeah overall I'm honestly not vibing with the update, the bandage change is a downgrade and the aim punch change doesn't feel significant enough
I feel the opposite, I'm having so much more fun now. I can swap classes anytime I want, though I mostly stick to medic since I tend to live long enough to run out of bandages on other classes, and the aim punch was reduced enough so it's only noticeable very occasionally, specifically at mid range when trying to hit headshots. It should be reduced on the larger hitting weapons or removed entirely, but atm it's already so much better than it was prepatch
the biggest thing I've noticed is that non-medics have an approximate 0% chance of reviving you now, and even medics are reviving less because bandage healing is faster than pack healing for them
they can't bandage heal tho
okay no idea why I'm having medics run past me way more often since the update dropped then
thats just most medics lol
bad luck ig has been happening a ton before the update aswell from what i can tell
✅ Run faster. ✅ Destroy vehicles. ✅ Infinite healing, and heal the fastest. ✅ Best weapons in the game. ✅ Can use radial menu for ammo drops
its 50/50 if the res you or not
depends
The other changes were really good, one of my favorite small changes was getting ownership of claymores / mines when you shoot them. I'm having a ton of fun killing players with their own mines haha.
I actually haven't noticed that, tbh I was expecting it but I got picked up a ton yesterday even by non-medics. I do think it's generally expected atm to be picked up less by non-medics, but I'm not sure yet if that's a good or bad thing.
I think most players are just too impatient for medics. Ex I will always run past someone and clear the area and kill the person who killed them before I come back and pick them up, otherwise it just results in an ambush, but I notice a lot of players give up before I come back around.
I only ignore players when I can't clear the area, or they are in a really bad spot, or screaming on mic(aka letting the enemy know I'm rezzing and vulnerable)
that true a lot ofppl just give up
i like playing support but atm there feels like there is no reason 2 as medic can do everything
wdym, support has become way more viable after this patch
besides the movement speed lol
once the armor is broken your just worse and there isnt much variety
sure i can resupply everyone but in the long run it isnt much imo
you have the most healing potential out of any class besides medic still
and you can play fortnite
yea thats ture but it still lacks variety atm only having 4 weapons sucks
yeah understandable
there were a good amount of support weps in the pipeline at least
Ideally we get a support update next
Engineer and assault grew in popularity and with a few more bandages should be contenders for medic
Recon has always been okis middle child but with some spotting incentives it'll be right up there with the rest
Support needs the next most amount of love
Yes give assault 5-8 bandages. They need to change bandages to 10 points instead of 20 for supply crates to
Definitely agree on the second
But how much is too much
Even if medic heals twice as fast the incentive is supposed to be infinite healing
Ehh
Just make it that only medic can revive non squad members
Medic shouldnt be about pushing, but rather about force sustainment
Shouldn't assault be best class for assaulting?
Yeah with current movespeed nerf he's almost unplayable
switch to your pistol
Dont use drum mag 🤷
Cries in m249
Does that actually work?
yep
How is it that every day we get closer to battlefield 5
counterstrike rules apply
Bf5 had some decent stuff
Bf5's biggest issue was ttk
anyways here's how you make support faster
Also at this point what even is the point, picking support and not using a lmg/drum
Might as well play assault
And if in clan sqaud being able make revive 12 ppl is enough. And lastly unless medic dont revive non squad memebers most of the time. They dont matter.
verticle grip + tacticle barrel, and you got yourself a 100 round laser gun
Exo
also more bandages and ammo
It's pretty ok but the m249, a medium range gun has better vertical recoil
it doesn't matter if the recoil is higher because the rate of fire it is controllable
wrong
dude i'm averaging like 3-1 with it, its fine
the rate of fire and vertical recoil of the m249 is actually lower than the ultimadx
you're on crack
do the math
Increase it.
the vertical recoil is lower on the SAW, but it definitely has a higher ROF compared to the ultimax
but maf
current ultimax has 1.5 vertical recoil and 600 firerate, equal to an effective vertical recoil of 900
current m249 has 1.2 vertical recoil and 700 firerate, equal to an effective vertical recoil of 770
Ultimax also has a first shot multiplier of 2.0 for some reason
only reason ultimax feels good is the absurdly low horizontal recoil
Clown
but it can be better
L86 is best gun for support anyways
Here's a chart comparing similar weapons and their effective recoil values (RPM)
The rest are just good, but worse ars
Yeah and you know what that means? Post nerf, these people are crying over nothing. Only way aimpunch would be noticable now is if ttk was increased, and nobody is that stupid that they want a longer ttk right?
it's fine but the AR's are just better
Please stop being a 
You're emabarrsing yourself
do the AR's have a 100rnd mag
You dont want a 100rnd mag
Do you actually get to use that 100 round mag without getting sniped
yes
then you have some good RNG
stop laying down like a shlub with a bipod
I'll do some recording next time I play I guess
✅
Dont let them gaslight you into believing that.
I totally believe him using the entire mag and not just 30 rounds before dipping into cover
you pick angles and lay down fire on them and people just walk into the bullets a lot of the time
at longer ranges you wiggle around and spray in their general direction
ultimax is good at medium to medium close range , medium you can outshoot most individual people, medium close you can control it into mostly headshots
well i'm not raining on people at 300m+, so yes
Sorry bros smarter than you. Dont drag others down
so it's a lower ttk m249
Deagle had fastest headshot ttk
higher*
its lower ttk if you're not slapping heads because you can control the recoil, sure
but its rate of fire/damage is lower because its controllable, its fine
After your poor display yesterday... please shut it. 🙂
All guns are contrallable if you dont have high horizontal
You're genuinley brain deficent.
its just not better than the 249 at level 100 like most gun unlocks, its a little bit of a different gun thats roughly equivilent, after a bit of screwing around I liked it more than the 249
kafka taaccoo was literally incorrect just like you
Unless if its you playing.
Share your stats
but again it's not really equivalent
the only advantage it has is horizontal recoil
You wont, because they're worse and your're insecure
man stop with the dick measuring
if you say so, I haven't had issues with it and think is fine
What have i been incorrect on? Please find ONE statement ive been incorrect. Dont worry, ill wait.
Hes the toxic one
you don't need kafka's stats to know what he is like
my guy you have not been correct on anything 
You don't deserve the time it'd take. Educate yourself
We are about a 2 seconds away from a "1v1 me bro".
Thats usually how the argument goes when rhetoric fails 🤣
I cant 1v1 in bbr so not really dumby
Bros wrong again
Again why not share?
I simply cant fathom it
Sure. I can understand why you cant seem to find the time for it.
Its because either of you cant do it, because i havent been wrong once.
Can you stop interacting with the attention seeking child?
Let me put it this way, plenty of people found the famas fine. It's useable, but it underperforms. some players think it doesn't need a buff, but the larger majority don't find it as effective as an alternate. The buff I'm proposing to lower vert and first shot recoil is not to make it have a better ttk or handling, just to help it fit the fantasy of a no recoil weapon
Dumbass alert
With lb famas is quite good
I count hit rate towards TTK which seems to be a foreign concept here, if I can't hit my dude, he isn't dead, I haven't killed him, decreased recoil would certainly improve its ttk
I dont see any changes as necessary, but when the LMG boy has more options I can see specializing it more like what you're suggesting
yes with this attachment or that build the gun is good, but on the other hand the standard out of the box m4 is just as good
You never aknowledge being called out
You mean @brittle lichen? Yeah i really should, i can tell he's a kid. Brain not fully formed. Thats why their arguments always fail.
that's not how ttk is calculated though, what you mean is it'd be more usable
you have to make assumptions while calculating things of ttk's nature
the main assumption with ttk being 100% accuracy
Bro you're actually so toxic. Get rid of your rage boner
No I clearly meant you kafka
There's a reason why all of the posts that say "fuck off kafka" get a thumbs up from everyone you brainlet
I'm only aiming to standardize weapons accross the board. Yes, more hits increases ttk, but then aug would not be considered completely niche if that was as effectively true
right now aug has the best recoil and highest ttk, and the following it has is one of a cult
aug is also really good, its just not the best for running around as an adderall mainlining medic
aug has the secondary role of being the best anti aircraft gun
Its because ttk is most important close range where hit rate is high
Bro aug is so bad. You can do ok with it, but its not a good gun
it's good, but the larger playerbase just doesn't use it because most gunfights are within 70 meters, on top of aimpunch outclassing the weapon with low fire rate and low damage
I think it could use the +1 or 2 damage I forget how much to let it use long barrel and improve ttk
leaves the fire rate alone and the low recoil niche
I may just be an A list, top tier player and can perform with garbage equipment I guess?
I just dont think so, I use what I like?
I love aug, its so accurate attachments that ruin its recoil like extended or a long barrel still makes the gun a laser
idk man but average player sits at 1.5 kpm and kd
Bro people who like aug only tend to like it cause they cant pull down on there mouse
I like the aug because you can get a nice mix of really fast ADS and pretty low recoil
but mostly because I can absolutely F off helicopters if I get a chance lol
so if you're above that then yea, you're not a c lister
Shit even assault totally nulifies the extendes mags long reload time
Nopers
Average is prob .5-.6 kpm
I need context for his statement
I guess you have nothing to worry about then, you should try the aug
Good player doesn't mind using a lesser gun , can still perform 🙂
modeling average player stats to figure out how to do progression
Because statistically average 1.5kpm would be 40 kills in 20m which is normal dom match length
Most players are below that
you guys should use median, not average
Fr
because average is stupid
found that one asw but it wasn't much lower
don't have the number on me
it's not sub 1 tho
its typically about the same but median isn't prone to jeff bezos showing up and throwing the curve way off
The avg player is not putting up a 1.5kpm. You're misinformed if you think so. I bet oki had more context in statement
take some end of game screenshots and do the math
Exactly
It doesnt add up
so go do it
Glad you agree
Guys whats your kpm? Mines 1.3, and rising so most games its like 1.5-2kpm. Most games im near the top 10 or less players depending on gamemode
1.5 and middle of the pack
1.8 on a diff game
Are u normally in middle of scoreboard?
Dont confuse kd and kpm
i'm typically near top of scoreboard with anywhere from 2-3 kd
ok but like that's comp player numbers like you were saying before
kpm from stats screen
Ss?
of what middle of scoreboard or the stat screen
Because this thread has a little group of 4-5 really really sensitive people who don't know how to deal with facts and logic?
As ive said, reacts doesn't decide if an opinion is right or wrong, good or bad. Facts do, and how well you can argue those facts do. So instead of appealing to the emote reacts of a very triggered minority. Why don't you show me that one single comment where i've been wrong. You know the thing i asked you about before you started trying to find ways of avoiding proving your point? 🙂
@royal sable ur 🤡 for ur reactions
please just stfu I'm trying to have a normal convo here
With these people? Good luck man.
Ur the bad faith one
I know you are but what am I
?
Are you saying im bad faith?
says the thread derailer
Testing progression btw if ur curious about the low stats
actually
lemme grab the other account this is awful for accurate data
0.0 WL 😂
Thx. Ill ss in sec
Cringe exchange dick pics stat screenshots
127v is terrible for game changing moments
Its just helpful data
Das a lotta vectoring 😂
It's an easy gun
Fr fr
more kills in an hour than a rifle I'm using for a day
Yeah. It do be busted. Glad the nerf actually toned it down pretty good.
exactly this.
oh shit kafka is about to call you a vector user 💀
you know this argument is kinda pointless considering @humble nest alr admitted to having a much higher KPM and KD than our alr high "average"
Yeah, would be fun if they nerfed it even more. This place is already a salt mine.
so he'll have better use out of "trash" weapons
not that they're bad just that they're underperforming to M4, which is our starter weapon
2k vector kills 😂
you guys just need to relax and focus on having fun
if you are the slightest bit of patient the kills come
so often when I was sniping I would take incoming fire and just turn a corner and do something else for 45 seconds, then com eback and shoot the guy who got bored
Smh people bragging about kpm when they're just vector addicts aiyah
Nah, he doesnt have the vector user mentality.
Gamers and their goldfish memory. Unless it's an enemy sniper, I swear they have a notebook of grudges.
They cant have fun in a game with "hardcore" mechanics like aimpunch, leaning, proneing, reloading, recoil, etc.
You don't need revives to level up
I'm simply here to gather feedback on weapons and suggest balance changes. You're a bit of an outlier here compared to a lot of voices so saying the gun doesn't need it is a bit hard to take based on your perspective.
doing kpm calc based of assault which I didn't play until today, and struggling to use m110 my kpm for yesterday was 1.52
nobody asked
Did you mean to say "The Great Book of Grudges"?
Not u buddy
even if the guns are enjoyable that doesn't neccessarily mean they're balanced
I can take some gameplay videos , but really with a red dot you should be able to put a stream on a doorway and a lot of the time chuckleheads will just lean out into it for some stupid ass reason
oh i'm being surpressed I should hide, then 3-4 seconds later they just eat it anyway rather than hide for the mag to empty, I dont get it lol
Bro I kid you not I've had an enemy recon change team, take down my fortifications. Just so their mates could kill me 😂
lol
you, but I want the average 0.5 or whatever we end up deciding KPM guy to be able to copy that strat, which they can do with the m249 and not the ultimax
oh I've taken down a friendly's fortifications just because he kept blocking my view 
probably sure
I just like the ultimax more, the 249 worked fine too
I feel like the ultimax is way more usable with a medium scope
I'm sharing based off discussion I had with someone else. I know you're not good at reading, but don't interject
I will use all 5 of my c4s just to spite you
yeah stronger players are drawn to lower horizontal recoil weapons
I can't be the only support main who thinks the movespeed nerf is incredibly harsh and unjustified
Right?
mate the only counter to kafka's idiocy is to ignore him
the move speed nerf is rough but you can get around it
you're not and I alr posted a manifesto on things that would help
for starters the backpacks
Ye saw
I guarantee the average kpm is not 1.5
Thx btw
you need to adjust your weapon addons slightly to help negate it, and switch to pistol when changing locations because you run like twice as fast
But still, that doesn't solve the issue fully
you can swap to pistol while running but yea the change kinda hit like a truck
default gear is still much slower on top of already slow weapons
I also switched from exo to heavy armor for the extra speed and 2 more mags
That is incredibly unviable bcs by the time you switch to your primary you'll become cheese
Enforced L86 😂
Exo barely protects from bullets
the fact that normal armor is level 120 is insane
Anything else is a crawl lmao
and I think mg36 should be the default LSW not l86
You can swap when you know you are safe obv. Otherwise you just gotta deal with it.
Exactly
We now have to just deal with it
smthn at 650/700 rpm with a 1.2 recoil stat
Use the pocket vector 😂
I have to actually probably start playing medic
ah yes "normal armor"
I'll have to look through the list of twitch skin leaks but I think the RPK would be a great fit for a level 0 support weapon
Been using the M249 and not being flinched to shit and being able to empty 100 rounds on target is 🙏
yes that's what it's named and it has matching stats
85% of my playtime is on support I don't wanna switch 😭
unlike the backpacks
I wanted a buff but got a nerf
I'm not using support. But no flinch is 🔥
the progression makes no sense most of the time lmao
I think I have to play diet support now
Running all normal and no helmet
I wanna see how it goes
It used to be great pre nerf but now it feels mandatory
finally a support I can kill with one headshot
not at all, and I plan on addressing level reqs to get gear for diff classes like engineer and medic who also have important gear locked behind level 120
the start and the end of this sentence feels a bit contradictory don't you think
as in yea, the progression doesn't make sense at all
It reads differently but yea
having the opportunity to play on a level 0 account has highlighted a ton of things
for example the fact that the character tab doesn't highlight new when you unlock something
like how absurd the gaps between successive snipers are?
or the fact that your gadgets aren't displayed at all
or that
yea when I started a guy told me to check it out lmao
Dudes were just giving me shit for saying that I can do that without being sniped, lol
but can you do it without getting drone bombed?
not in wakistan 
idk man by the time I get 40 rounds in I'm absolutely swamped by bullets
Yes, just stand away from the juicier crowd 😂
I think I've only been targeted twice by a drone, and only one of them kill me. 😔
drone bomb is the only thing keeping me away from dusting off my trusty pickaxe
I see suspicious missing brick I RPG it lol
I think the heavy vehicle mounted hmg or apc autocannon should punch out single bricks like that all over the place
the exploding autocannon shells are lazy
Let the manual turret smack bricks, but not the remote turret for balance 😂
the manual turret is so much harder to use ;x
Overall the feedback for this thread is that removing aim punch is best for the health of the game
and reserving it for milsim mode makes the most sense
weird that it lines up with exactly what you want
Ig I'm just that good 🤷
Okay I tried diet support
It's better than normal
But it's still a miserable experience
I have never felt so powerlessness and uncomfortable in this game
You just can't win
diet support?
Normal armor, normal backpack, heavy helmet, lsg
BIG backpack
so lahrge
but yeah ive been fluctuating between the armors but always keep the exo helmet, negating the first two headshots is nice XD
enough to fit another wakistan bridge in it
I still think this is kinda unhealthy for the game
consistency in gunfights is a major thing
for feeling "fair"
is that why i'm seeing so many hitmarkers with the fal on supports?
prolly
now imagine my face when I land a headshot on a running support from 450 meters just to get blue hitmarkers 💀
So, one sec
the way helmets appear to work is when they soak a shot, there's a percent chance they go bye bye, possibly based on the incoming damage but "usually" the exo head lasts one shot
the advantage of the exo head is it has the face shield so you typically dont get one tapped by a sniper
from my experience exo always absorbs one shot from a sniper
but the damage is still taken in full
so I get an assist counts as kill when that support dies
ive certainly had people dump a lot of glock rounds into my face before they die
yeah. i've done that a lot
it could be that the exo helmet just negates the headshot bonus, who knows
the base mag glock tends to have issues even getting through the support helmet
which is, w i l d
the assist counts as kill interaction would suggest otherwise no?
i know it's a game but man, you'd be concussed 6 ways to sunday if you took 16 rounds to the head like that, even if the helmet stopped you from have a perforated dome
because sometimes I get assist bonuses of 50 or something if I hit an armored bodyshot (normally it's 71)
but not with exo headshots
even at point blank range if you shoot someone in the head (before your damage bonus as a sniper goes up) its still a one shot, the only way it makes sense is if its negating the headshot damage or otherwise reducing it, or maybe there's some sort of armorpenetration calculationg going on
assist that counts as a kill is if you did like over 60% of a persons hp i think? idk
point being exo helmet is the only reason you can do anything as a support, lol
idk, i think there's too much focus on supports being designed to hold a lane and so they end up being very annoying to kill even when you catch them "out of position" (read that as: not holding a lane, sometimes sprinting)
but it gets a bit annoying when you manage to hit the little dot running across the screen to not get the neuron activation of a kill
like, i shouldn't be losing a gun fight to a support because his helmet accounts for so much extra HP that it's not possible to kill him before he kills me
in a situation where we both sprinted into eachother
^that is the key statement here btw, i have nothing against a support smashing me for trying to challenge his killbox
so just throwing this out there
I play a lot of support, if I catch you with my gun up at close range and you're my first guy and you stay in that fight, you lose
however
It's 80 damage though idk if it counts damage to armor
if you just, go right back around the corner you came from and start throwing grenades, I'm boned
if you're at longer than close ranges and just play smart, I'm boned
i'd legit rather supports have better movement/ads speeds than have to deal with the jank armor ttk
you just cant win that first fight after support spawns and they still have full armor unless you catch them with the gun down

tbh I think medic is too fast and support is too slow but I deal with it
I dont really care about supports combat speed, its just the "oh god it takes forever to get to the front" XD
if they lose flinch preventing return fire they're gonna need something else
and i'd rather them not turn into a small vehicles worth of hp that would turn silly fast XD
it matters quite a lot when all of the more recent maps require you to take a 5 minute hike to get anywhere
by the time you reach any point in multu the fight ended 3 minutes ago
my trick on those maps has been to hit the minimap and look at where all the dead bodies are so I can guess where they are heading next XD
honestly though heavily dislike all the newer maps
district feels awful, wakistan is still as bad as ever, multu is still garbage to play in and is a sniper heaven, wine is too tight on C and too wide everywhere else
The factory yard one could be fun but the perimeter snipers have too much visibility and the flank paths are hilarious
even as a sniper I don't like multu
the weird fog makes it hard to pick out who's who and the map is too wide so going from one point to another for fights is boring
it feels like way too many maps suffer from the "area around C feels too close quarters, everything but C feels too spread apart to be worth going to"
so everyone flocks to C
fuck district, all my homies hate district
that is also true
Running two hundred meters to the next objective on multu
Only to get killed by some dude prone in the grass in the middle of nowhere 
i feel this
yeah this is my biggest issue with these kinds of maps, I'd prefer if there were "bigger" maps with much larger objective radiuses than a map with 5km of nothing and 20m radius objectives
Yup
like, decrease multu size by 30%, add more buildings around the objectives and make the objective radius larger
They are literally just a raw hp modifier. Hp + helmet = total hp. Armor is removed first.
So a 28 hp helmet, being shot by 10 dmg gun, will absorb 2 hits, and the third will break the helmet and do some flesh damage
idk man ive had my exo helmet eat multiple sniper shots unless it was a latiency issue
Bear in mind that headshot damage applies to helmets.
The helmet can only take one, but you can’t tell where you were hit. Sure there were no bodyshots involved?
New district is pretty enjoyable to ne
It's very tactical
Just moving from cover to cover picking out unsuspecting enemies
Like a predator
it has way too much foliage, weather and fog to feel remotely enjoyable personally
Yeah you can't just sprint on it
This map is basically anti rush
And I'm utterly sick of SMG users
Why?
You know, I’m utterly sick of being shot in this game
every time I die im like “ugghhhhh guns again”
So frustrating
It's not very fun fighting a lean spamming dropshotting mess that presses every single movement key like they're playing dance dance revolution
While trying to get into your hitbox bcs for whatever reason enemy players in this game don't have collision
That isn’t really related to the gun they use
Yea^
do you just miss enough for these things to matter? the quick movement is the only thing that might be problematic but that's not really a SMG only thing. also, why in this thread?
smg's offer better firerate, recoil, and movement so as a support you will not always have easy time against them.
that's just support in general? which is its own problem.
yes that is true. support will naturally have disadvantages which will make anyone frustrated playing it
😆
Support does need a huge buff
vector mains use lean macros or doublebind lean to movement keys
Or just spam it
Its not hard
Next suggestion: make leaning slower/delayed to lessen this sort of thing.
the cope would taste SO good
Mfw people can spam lean faster than my dmr can shoot 😂
jusT aIM bEtteR dudE
Just aim at their dicks. If they're lean spamming, their legs are stationary
i remember playing shooters that have damage multiplier bonuses for ball shots
great idea for BBR. except instead of ball shots, they should be cube shots 🤔
Only psychopaths aim for the cubes
Wdym? Its all cubes
if you get killed in the cubes your respawn time is doubled
oh that'd be funny
Unironically, that's what I do.
Well, yea, it was actual, real advice, not trolling. Lean spamming like that generally has the legs being stationary(or very close to it)
very good that they toned it down, but every now and then i lose a gunfight because of it and it pisses me off
I just aim for upper chest, it doesn't move enough to dodge, and their lean spamming means its more likely my HR will hit their head, if my VR doesn't already since the lower part of the head doesn't actually move that much.
This have the same energy and reasonings as, "aim for the arms/legs, there is no armour there"
also real advice, against supports
Yep^
Leg meta is kinda silly honestly
eh not really.
you don't find shooting at limbs for the optimal ttk in a fps game absurd?
most games encourage headshots
against a lean spamming sweat, that'll just get you killed
ban lean-spamming
how? Nevermind, dont answer that in here.
I believe that is a topic not for this channel.
We can't create new feedback threads
There's a lean spam thread
Our prayers hav been answered, support is playable again
I mean yes, they do, but with armor, you can do more damage to them on the limbs, especially with a lower weapon. with having significantly better accuracy in a video game than irl, its actually feasible to do so, rather than basically being forced to shoot center mass(where the armor is). also that isn't optimal in anyway, and is was only meant to reference an exo armor user(support), heavy armor is pretty common to find and is easy enough to break with non-smgs. the lean spammers tend to be the light armor/ranger wearing people, so you don't need to target limbs.
Imo flinch is much better, but after a few days use, I think the hard hitting weapons (Groza, ak12, fal, scar, dmrs) should have their aim punch reduced more.
The value around 27 damage feels enough to not hinder in 99% fights, but can still be used to harass snipers long range. That value should be applied to all weapons as an upper limit
Still don't like aim punch as a mechanic even when reduced. It's not fun to die to a fight you could have potentially recovered and successfully countered because a stat in the game determines whether you get full control of your mouse or not.
Do you actually feel it anymore? I haven't noticed it in any fight unless I'm using at minimum a 4x.
Yes and I'm always using a red dot. I wouldn't comment about aim punch if it was meaningless. It loses you gunfights.
I find it's better/mostly negligible atm with short ranged scopes. And long range still punches decent enough.
And I'm saying this as someone that goes for kills and engagements. I don't sit back using a scar or something.
Works OK when I use the rds. It's not like I'm doing long shots when them.
I have yet to feel it change an outcome since the update, using acogs and various short range sights, unless I'm trying to fight it at long range and I'm using a higher magnification. Hell even with the acog/m125 its not moving my aim much at all, Unless I'm shooting beyond 150 meters the flinch wont even momentarily move me off target with the majority of weapons I use. though I can't speak for the DMRs and the much later level ARs.
Kill more people and then have an encounter where you're shot at first but have the better aim and are just about to recover and kill the person and then die because your reticle won't listen to your mouse. Aim punch is still in the game, I promise you. It's not as bad as it once was but yes it's still a thing.
it is in the game but it can be countered... your mouse can still effect where you are aiming while being "punched".
It's not as bad as it once was but yes it's still a thing
That was the whole point of the balance pass lol
It's a lot more acceptable imo now
might be hardware issue instead? I got a significantly better mouse than my 15 dollar one, and suddenly I could counter even the old aimpunch because it detected movement better, with the new aim punch its hardly more than recoil when I get hit.
It can't be "countered". It's an RNG mechanic to make your aim literally worse. Anyway, I'm giving my feedback. I still don't care for the mechanic and it's still not fun.
If you like it, great.
...it is hardly worse than some guns recoil, you are really blowing it out of proportion.
By calling it not fun I'm blowing it out of proportion? lol.
your saying you lose fights because of it, when its basically just recoil of a ak-15/scar at worst. its easily counterable in cqc and doesn't really effect anyone at that range anymore. It just sounds like you are not willing to learn how to play around something and rather have the game conform to you instead.
it's not counterable. there's video proof of it being totally random which way it jumps
it's gotten me killed more than a handful of times in the ~50 hours i've played since the flinch update
that said the number of videos per day has dropped since the change
ofc, it's not overwhelming like it was
yeah it's just a handful, compared to like dime a dozen times from before
but even in the last hour i lost a 1v4 because my last flick landed on the left side of the guys chest and the aim punch sent me slightly further left so i was missing by a few pixels
a 1v4.... bruh
i mean, 1 guy reviving, 1 guy being revived (dies instantly) 1 guy in the middle of bandaging, last guy runs into room as i start killing the bandaging guy
so i kill the first 3 nbd, and then lose the only "gunfight" in the room because of flinch
feelsalittlebadman (esp with how much running simulator this game can be sometimes)
like, it's not affecting EVERY gunfight to an almost overwhelming degree. but it's still kindaaaaaa lame and i'd just rather not have to deal with it
i'm too old to be accounting for something moving my aim in a timeframe that can be measured in frames
I'm not saying literally every fight I'm losing because of it. I'm giving a concrete situation in which it sometimes happens and where its most noticeable: in those 1v1 fights where someone shoots at you first, but they whif or somehow you outplay them but you cannot control your aim because of aim punch and so you lose what could have been recoverable. It doesn't happen all the time but when it does its really shit and not fun. That's all.
and I'm saying that it changes you aim as much as an ak-15 or scar does per shot at worst. you can control your aim still and unless you are just standing there and trying to use are magnified scope or not seeking cover/at least stay moving you can easily recover in cqc.
with how fast the ttk is you can 100% be put in an unrecoverable position by the aim punch. just because it doesn't define EVERY gunfight now doesn't mean it's gone. and the worst thing is that it's most noticeable when you are shot first and try to turn the fight back in your favor
the problem you are having here is that trying to spin on someone already shooting at you is not the best idea. it seems more like you just want to get shot, and then turn on someone already shooting you. You need to learn to reposition and not try and take a fight like that unless there is no other choice. its less the aim punch and more that you cannot figure out that trying to turn on someone like that is gonna lose you the fight more often than not, even without aim punch.
if i did nothing but stand still it wouldn't be a conversation about the flinch because i would've died before flinch mattered
so you are losing a fight that last longer than just both of you running face first into one another. there are way to many variables to even say that aim punch was why you died then.
You problems sound like positioning and lack of recoil control, and not the aim punch system.
your problems sound like you're a condescending jackass who thinks they perfectly control a RANDOM flinch system but i'll humor you. NO, the problem is that i repositioned after forcing a guy to miss his next 3 shots even though we're damn near pointblank but because i'm not a human aimbot my aim isn't dead center of his chest and flinch pushed me off target. NOW, i could have lost the gunfight without the flinch, maybe the server thinks i'm already dead, all i can do is play till i am dead on my screen. if my crosshair ends up pushed off target by a system that i have no control over it's ALWAYS going to feel shitty and feel like i got cheated out of a kill. i can't see my targets hp, maybe he had 50 hp left. maybe only 1 bullet registered server side even though i dumped half a mag into him before i died (this happens entirely too fucking often as well but not the point) but if my aim is at any point affected by the rng (given that it could have just as easily flinched me towards the center of his chest) it's never going to feel good and i'm against skill reductions in the game
your the one getting pissed off that you can't control what is essentially basic recoil.
where's your clips of you correcting pre-nerf flinch
you're the weirdo who thought that was controllable aren't you
It wasn't bad at point blank, mostly because I just hipfired, changed my mouse and it wasn't that big of a deal, dealt with a lot worse over the years. second, we are talking about it now bud. it's basic recoil, if your complaining about this you might as well complain about the whole recoil system as it stands.
ahhh it was you. nah you're not worth conversing with. i must've forgot to block you because you got memed out of the channel for having such a god awful take.
aimpunch doesn't effect hipfire bud. not in any noticeable way. Don't see how that is a "garbage" take. funnily enough, you were the one chased out of the channel back then.
A gun's recoil is different. In battlebit it's easy, you just pull down. And the recoil is deterministic. You know it's going to happen every time you shoot and the pattern of the recoil and so you do something about it. But flinch is completely random, both the "recoil" and when it happens. And so this is a bullshit random mechanic that takes away your control as a player in the middle of a random encounter. It's not fun.
you can control your aim still
Keep in mind the whole point of aim punch is to remove your ability to control your aim. Its literally the mechanic's point.
don't bother. he was saying it was controllable and you just needed to correct it a few weeks ago before someone posted multiple clips showing just how bad the flinch was and then he disappeared from the channel
It's definitely my last reply to them.
the jumping of some weapons say otherwise bud. and it doesn't take control away because you can still correct.
I said it didn't matter at point blank ranges, because hipfire would be more effective at those ranges. which you tried to counter by saying you would always when a fight at that distance by aiming with a vector, which is why you were laughed of the channel.
implying you can control the ak15
we did it we solved aimpunch
I think Battlebit should take inspiration from Squad's Infantry Combat Overhaul when it comes to aimpunch and suppression.
or just remove it completely
Some type of suppression could be cool but not that much
There needs to be some type of flinchin when u get shot it’s dumb how u immediately turn around if haven’t got head shot them an blast them
it's dumb that you can beat worse opponents if they don't instantly kill you?
If I unload a full clip into someone’s chest an all they got to do is sprint away then shoot the game is broken . Had somebody have the drop on me I sprinted into a building got around an shot him
you didn't unload a full clip into someone's chest then lol
if you did, they'd be dead
^
but since they aren't, you clearly missed most of your shots
use the ak15 and 3 hit everything while inflicting more flinch than they inflict to you
Ur misunderstanding some one shot at me an I was able to get them felt dirty
they shouldn't have missed then
Getting the first shot on someone is already a huge advantage lmao
If someone is able to turn around and kill you after you got the drop on them with ttk this low it's your own fault
Look this amazing suppression mechanic, with something like this aimpunch isnt even necessairy.
Battlebit should introduce this.
i don't normally respond to people i've blocked but bruh i am bored and i really just don't understand, wtf is you peoples problem with being able to fucking see? "oh this suppression is perfect! he dies while totally unable to see his enemy not just because of the awful weapon sway BUT ALSO his screen blurs to the point he can't see things 2 feet in front of him!"
why? why do you want this? why do you hate being able to see? at what point does that look fun?
why do you people want aim punch? why do you want your shit to move without you interacting with it? (and want it to move COUNTER to the things you'd want it to do?!)
go play a game with jigsaw or something. that's the appropriate amount of punishment you psychos want for simple tasks for some reason
to further expand on this (i'm really just astounded and incredibly bored). i haven't been to the range in prolly a decade, even MY weapon handling is better than what i just witnessed in that game. we just making games about sending joe shmoe to the frontlines with no training now? i thought these were trained soldiers who were drilled and can handle a firearm. not fire it and then need 3-4 business days to resettle the weapon.
fucker shoulder fires it, aiming down his irons, and lets it swing like one man operating a fire hose. i'm GLAD battlebit doesn't play like that. cause i'd be gone in an instant.
He is sprinting across an open field, is fired upon by an opponent ~50 meters away, is suppressed and responds with a full auto spray before even steadying his aim.
No amount of training would affect the outcome of that scenario. But a trained soldier wouldnt find themselves in that scenario to begin with.
Ah yes roblox battlefield to simulate real life war 
i'm no soldier, so idk if being shot at makes my eyes stop working or not, i'll trust actual vets to answer that. but video games are supposed to be fun lad
tbh i think they have a lot of things to fix before they go breaking already functional mechanics, like aiming/seeing. like the absurd desync
im bout fuckin sick of landing 4-5 shots on unarmored bodies and not getting a kill