#Flinch / Aim Punch - Feedback

1 messages · Page 4 of 1

stoic terrace
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yeah but catdude is the biggest waste of air on this dc

crimson palm
placid dagger
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also I'm not the one going into separate threads to complain about people not agreeing with me lmao

stoic terrace
green dragon
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man yall are wilding hard

fast thistle
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Youre part of the band of trolls trying to derail discussions in here. Your opinion isnt noted.

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Alright ill do that when i get home.

solid thistle
fast thistle
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My initial suggestion where i made it extremely clear that i want to reduce aimpunch across the board, this fact is ignored by the trolls who want to buff the vector:
#1133360306278645810 message

See the section "The aim of tweaking aimpunch"
#1133360306278645810 message

(If aimpunch is removed completely the vector trolls would still have the competitive edge due to the non-existent recoil and extremely high fire rate of the vector.
But if you look at what they have been writing outside of spamming clown emotes and strawmanning my arguments, the whole reason they are annoyed with aimpunch and cant handle removing or greatly reducing aimpunch on SMG's and maintaining a little bit more aimpunch on weapons that have a longer range, slower ADS time and more recoil is because;
if they unload a full mag on an enemy and miss every shot (because they aren't skilled at the game) they run the risk of the enemy turning around, supressing them, hitting them and then they get affected by aimpunch. Which of course punishes them when they are playing the game like it's an arcade shooter)

I also tried to reason with them and be constructive by suggesting a compromise that leaves both sides (the normal people and the troll brigade) happy: #1133360306278645810 message

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So all in all, look at who is actually trying to have a constructive discussion and trying to come up with solutions that would leave both sides happy with the game. Look at who is using intellectual dishonest, logical fallacies and strawmen and who is taking their time constructing an actual argument.

Look at who is spamming and burying qualitative suggestions, look at who is using the clown reacts to coordinate targeted harassment.
It's always the same people, regardless if it's this thread or the vector thread.

fleet pond
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It's crazy that he still can't do it without being super condescending, lol

placid dagger
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He's overcompensating

stoic terrace
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good grief

placid dagger
#

The way he attempts to gaslight as if he's the one who's being civil and the big meanies are the ones who keep posting low tier pseudointellectual rants that derail threads all the while in the same breath talking about intellectual dishonesty and strawmanning is crazy.

placid dagger
#

He got so mad that a group of people thought his behaviour and ideas were utter garbage that he started insulting everyone who had the smallest disagreement with him

sharp cloak
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Not sure the cause of this but I feel like it belongs in this thread. Furthermore, screen shake should not be a thing. Yeah having some wont hurt, but this much? The setting is at 0 and I still experiance so much screen shake its nauseating

unborn frigate
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I havent played in a couple days but I feel like I dont have that

stoic terrace
sharp cloak
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I get that bro

stoic terrace
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wdym then?

placid dagger
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Looks like a bug tbh

sharp cloak
#

this thread is basically on the topic of screenshake

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so why not post it here for a mod to see

placid dagger
#

screenshake is different than aim punch/flinch though

sharp cloak
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its the same thing....

placid dagger
#

it also looks like a bug so might be more productive if you post it in the bugs thread

sharp cloak
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its in there as well

placid dagger
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cool

final olive
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Aim punch detaches your aim point from where bullers are being fired

royal sable
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else i'd post your mum's walking shaking the screen in the thread

pastel shore
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Should be it's own topic, but camera shake/head bounce should be reduced or altered.

The top implementation(crosshair jumps up/down), can cause motion sickness and is often disorenting. The 2nd is much closer to how humans compensate IRL, and works much better on screen. Otherwise, disabling/removing it helps a ton.

Most games do the quick/easy way and implement it as the top option, which is how it is done in BB.

Some interesting discussion on how star citizen handled this
https://youtu.be/_7GG0y8Jmcs?t=12m

This week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio's progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.

01:19 - Studio Update
09:24 - Community Update with Tyler Witkin
12:04 - Behind the Scenes: Vision Stabilization

MVP: https://robertsspaceindustries.com/co...

▶ Play video
hot dawn
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head bob gives me motion sickness

rich iris
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doesn't do anything for aim punch but atleast you don't have to deal with that nauseating shit

pastel shore
rich iris
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hm, maybe i just stopped noticing it at some point

sharp cloak
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I said its at 0

turbid bane
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what's happening in erupt's clips is something completely different and is a bug, similar thing occurs in roblox bad business

zenith prairie
turbid bane
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in bad business the screen shake is part of the vaulting animation and also when landing from a fall, and for some reason with uneven terrain it triggers the shaking to happen when ADSing while on non-flat ground, it can happen even with the slightest unnoticeable bump on the ground and it'll make your screen bounce all over the place which you have no control over

pastel shore
# zenith prairie I'm a bit confused on what you mean by this. Would this mean that jumping wouldn...

It would, this is just for camera stabilization specific to head bob and screen shake. It basically makes it so the edge of your screen still shakes properly, but everything doesn't jump up/down. Think about it like your eyes rotating in your head as you walk. When you jump, your gun would still point down towards the ground(like it does now), and your view would shift when jumping, but not during regular screen shake or headbobbing. It's a much more practical way of emulating how we operate IRL, so it doesn't cause the same disorientation that regular screen shake/head bob normally does. Just moving the entire camera up and down like in the top implementation screws with your eyes/brain, similar to how blurs can cause some people eye strain, as their eyes think they are unfocused and constantly try to focus, wearing them out quickly

zenith prairie
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ok

torn moth
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Aim flinching is inconsistent, and needs to change. it should absolutely be based on the caliber of weapon you are hit with, and what level of armor you have to counter it.

zenith prairie
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hmm. armour affecting it is a new idea, haven't heard that yet

stoic terrace
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but also a lot just say to outright remove the mechanic

normal sluice
# fast thistle My initial suggestion where i made it extremely clear that i want to **reduce ai...

...in the future casual mode thats been talked about...

The current game is the casual mode. Milsim comes later and will have more "hardcore" mechanics.

These "hardcore" mechanics is what gives battlebit a unique identity considering the simple graphics that draws comparisons to games intended for younger audiences...Therefore aimpunch should NOT be removed entirely

BB is already unique enough in it's destruction and feel. Phantom Forces, Arsenal, Ravenfield, and Unturned do not play anywhere near the same universe as this game. Flinch exists in other games. It's not a standout, "I want to play the game for this" mechanic. Keeping a widely criticized (yes, other games Cod, Apex, R6, PS2) mechanic for the sake of uniqueness is not good game design.

Giving some of the underused weapons a competitive edge compared to the meta.

I do agree that flinch may tip a fight in someone's favor, but whose favor that is, is too random when it counts. RNG is not a substitute when number tweaking is sufficient for balance. In an aim duel scenario where both parties shoot at the same time aim should be the deciding factor. Flinch, even if reduced, takes away control of the player in such a frustrating way. This is the reason the Toughness perk in Black Ops 2 was mandatory unless you were doing something cheeky.

Making the severely limited...loadout choices...have something more going for it... Making unlocking new weapons and attachments interesting

There are much more interesting and less frustrating ways of handling this. The current attachments leave a lot to be desired and are getting reworked(?, pretty sure this was true) eventually. There's so much more room for diversity in loadouts than adding an inherently aggravating and divisive mechanic.

grand mortar
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its just one line of code oki

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please just remove it

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or just dont have it be random please

fair summit
normal sluice
stoic terrace
final olive
grand mortar
normal sluice
grand mortar
#

i got a modded client

green dragon
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ye dude let me pair the shitty aim punch with high ping what could go wrong? Players can't counter strafe? No problem

grand mortar
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flinch is entirely rng btw

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should be a fixed value / removed / or based on the calibre of the enemies gun

pearl escarp
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nice find

analog kiln
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yeah GL doing that on a random directional modifier lol

safe hamlet
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make it add to recoil instead of totally random ¯_(ツ)_/¯

pearl escarp
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till this day im still not sure to make of what the aim punch should be like

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ive definitely been on the receiving end of it and i do feel frustrated

placid dagger
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probably because it just should not be a thing

pearl escarp
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but a full removal also feels like a very knee jerk reaction

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idk

safe hamlet
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aimpunch is just extra punishment for getting hit. solution: don't get hit

pearl escarp
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but im still not sure with what

placid dagger
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suppression has been suggested but that's not well liked either

pearl escarp
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man if only aim punch was a camera effect and doesnt actually fuck up ur aim

safe hamlet
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or at least make the gun move together with the camera so shots actually go where the crosshair is instead of still going in the middle of the screen, outside the scope

placid dagger
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if a camera effect would do you can use blurring or blackening on the screen or something but I doubt people would enjoy that either considering health is also conveyed that way

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I'm not sure whether we need a flinch substitute

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Is it really needed?

safe hamlet
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dark borders is already in as suppression effect

pearl escarp
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i mean we can take examples from other games

placid dagger
pearl escarp
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in some games, being shot at will slow down ur movement

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but i think thatll cause more problems

placid dagger
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would appreciate if you didn't use "some games"

pearl escarp
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DRG, CSGO

placid dagger
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the game you are looking at is important

pearl escarp
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to name a few

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but yeah not really a good substitute for something more fast paced

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kills momentum (literally and figuratively)

placid dagger
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CS:GO has vastly different pace, enemy count etc.

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so slowing down upon being shot won't fit BBR

green dragon
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halo 4 also did it, it's an infuriating mechanic. Would especially suck here where there's constant fire at multiple angles everywhere

final olive
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I mean you can have punch if it only moves camera NOT your aimpoint. As it is it desyncs aim from your sight so you can't compensate

pearl escarp
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it still conveys the visual that ur getting shot

safe hamlet
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tagging and flinch would incentivize not getting caught out in the open more, which I think would make the game flow better

pearl escarp
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but ur aim isnt getting fucked by it

final olive
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Would make tracking harder under fire, but not make your aim move directly

placid dagger
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I don't think we need an actual tag or flinch mechanic for anything other than snipers

safe hamlet
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what I'm saying doesn't really apply to point blank range tbh, I mean more in the open fields where ttk is longer due to range inaccuracy

placid dagger
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flinch is arguable on snipers since they can get a bit too strong in mid range without it

safe hamlet
#

whatever happens in cqb, low ttk won't make flinch matter that much

placid dagger
placid dagger
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since if you even miss a single shot in CQB you die

safe hamlet
#

that also apply to your enemy, mind

pearl escarp
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have lost some winnable battles due to the crosshair moving to brazil when being shot

placid dagger
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you have less time to "compensate" for flinch

placid dagger
#

it applies for both parties but in different amounts because of the randomness

safe hamlet
#

different amount? no

placid dagger
placid dagger
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it almost has no chance of applying in the same amount

safe hamlet
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nvm

pastel shore
placid dagger
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lmao

pearl escarp
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man i wish i brushed up on my c#

pastel shore
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it's honestly just better to not have aim punch

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excluding snipers, the game played so well before it was implemented, during the playtests. No one was bothered by it not being there, that gunplay is what got the game so hyped up in the first plce

pearl escarp
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iirc csgo also has aimpunch, but it only happens if u have no armor

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maybe an idea for a mechanic

placid dagger
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Even is csgo where aim punch applies only when you don't have armor people still dislike aim punch

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it's simply not a fun mechanic to play with

safe hamlet
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it's an incentive to get armor. you already don't get flinch if your armor absorbs the hit

placid dagger
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except right now you don't have a way to replenish lost armor

safe hamlet
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that could be added yes

placid dagger
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csgo has an economy system tied to armor

pearl escarp
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if its added

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a really big if

placid dagger
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it shouldn't be

pearl escarp
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i have no idea what the devs are planning to do

placid dagger
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support or assault should be able to replenish armor

safe hamlet
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devs are aware that they need to have a way to replenish armor in one of their dev streams

placid dagger
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but that's for another thread

pearl escarp
pastel shore
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tying it to armor won't help. Even if you could replenish armor, that's still only 1-2 bullets where you aren't aim punched. MOST of your HP will be aim punchable, and even if not, you'd still have to take even MORE additional time to reset, now you have to bandage, replenish HP, replenish armor... all just to STILL GET AIM PUNCHED

pearl escarp
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support already has ammokit

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the armor idea might be nice though

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the aimpunch though..

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it has to be replaced with some other visual cue

fast thistle
placid dagger
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I'd say you already have enough visual cues to understand you are getting shot at if that's what you mean

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and from where

pearl escarp
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eh true

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i wish i played the playtest more

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didnt really get a proper feel for the gun mechanic

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maybe i would be more opposed to it if i were idk

pearl escarp
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im just kinda used to it

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let me spitball an idea

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what if flinch/aimpunch only occurs on headshots

placid dagger
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that was suggested in one of walk's posts

pearl escarp
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what was the consensus

placid dagger
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IIRC people who want aim punch to stay didn't like it

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people who don't want aim punch were a mix between "eh sure" and "just fucking remove it"

fast thistle
safe hamlet
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I do wish armor apply evenly instead of just being an extra health bar that always depletes before health. more like csgo armor. replenishing becomes less of an issue, and it can offer protection for longer for the same drawbacks. that way flinch depending on armor would make sense more

placid dagger
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thanks for proving that you are indeed a brainless clown

pearl escarp
fast thistle
pearl escarp
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if its gone its fine i guess

fast thistle
placid dagger
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I click show message just to clown react to you

fast thistle
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Only reason he blocked me is because he's afraid of the clown reacts he's throwing around himself 🤡

fast thistle
placid dagger
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I was waiting for you to be a disingenuous cunt and use his goodwill to gaslight

fast thistle
placid dagger
placid dagger
fast thistle
placid dagger
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at that point do we really need aim punch to be in?

pearl escarp
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as long as they dont make the aimpunch even more annoying HyperXD

fast thistle
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@placid dagger

fast thistle
safe hamlet
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ehh remove completely, for one specific weapon, doesn't sound like a good idea

fast thistle
safe hamlet
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I don't agree with complete removal, at most a reduction to half of what intermediate rifles would be is good enough for a start. vector can be nerfed in other ways

fast thistle
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(if they clown react you, you know you've won the debate)

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They have 0 arguments against my suggestions.

safe hamlet
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flinch could be a good feedback, relatively better than the blood health overlay, to how much damage you're taking at a time if it scales with damage taken

keen ocean
pastel shore
keen ocean
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After watching this video I want to play SC again...

oak jolt
placid dagger
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It is not

turbid bane
grand mortar
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hit rotation set to up and multiplier set to 2.

would this be more fair as its more predictable?

oak jolt
turbid bane
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yeah the aim punch is the issue in that clip

oak jolt
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the aimpunch on mid range scopes is actually unbearable

plush plover
pastel shore
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kinda difficult to see just ads at a wall

grand mortar
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one sec

placid dagger
turbid bane
normal sluice
grand mortar
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i have it set to cntrl + b to activate the effect let me see if i can change it

plush plover
placid dagger
oak jolt
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sort of why I was stuck semi auto there but I really didn't expect the aimpunch to be THAT drastic hence I clipped it

plush plover
pearl escarp
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screen defo doesnt shake as much

normal sluice
turbid bane
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to be fair i really don't see the point going semi auto on g36c, it's supposed to be a spray and pray weapon with its low accuracy and 2nd best firerate out of all the ars

turbid bane
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that looks way more reasonable than current aimpunch implementation

pearl escarp
# grand mortar

sorry for asking more, but what does this look like with a midrange scope

normal sluice
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Oh my...my goodness

turbid bane
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you get just enough feedback to feel you're getting hit

grand mortar
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fixed values so its way better

placid dagger
pearl escarp
pastel shore
# grand mortar

it still looks pretty awful, ngl. Better than what we have now but not by much. Still makes it feel like it'll be better not to aim for headshots which imo is a big problem

turbid bane
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it's less nauseating than the current one, only giving it a lengthy cooldown or removing it will solve that

normal sluice
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The desync between center of screen and reticle really fucks aimpunch in this game. How is the gun independent from your aim?

grand mortar
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what would be a better solution?

oak jolt
pearl escarp
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well from what ive seen, there is

  • slight tweak
  • full removal
  • make it tied to armor/health/caliber
placid dagger
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how much work would implementing a cooldown on it would take?

turbid bane
oak jolt
oak jolt
pearl escarp
grand mortar
pearl escarp
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i only just noticed that there is barely (or if any) horizontal sway

pastel shore
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really think just removing it would be better. One thing I'm noticing is that it looks like the bullets will still go towards center of screen, instead of towards where the crosshair is showing. Otherwise, pure vertical aimpunch like this could wind up just kicking the shots into someones head, which means going for head is just bad gameplay and you'd want to aim upper chest incase you get aim punched.

grand mortar
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yeh removing it seems better

pastel shore
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How does it react to leaning? Does it kick at a diagonal then, or still straight up?

fast thistle
grand mortar
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should state that the game build im using is ~2 months old

grand mortar
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camera doesnt rotate so that makes sense as i only applied it to go up

pearl escarp
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what if the aimpunch or flinch effect is more similar akin to minecraft, where the screen just slightly rotates (screen doesnt move up or down or sideways)?

pastel shore
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ya that's what I assumed. idk this just makes me lean more towards removing it completely tbh

safe hamlet
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the player camera and the gun isn't linked, I bet if you freelook and get flinch it'll still go up anyway

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well now this thread is now "get muj to try stuff out"

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mods are a good way to showcase changes, ig

pearl escarp
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id say at most if they want to keep any semblance of aimpunch, it should just be a camera effect and doesnt affect aim

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or you know, remove it

pastel shore
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muj MVP

pearl escarp
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i tip my hat off to you sir

placid dagger
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muj the GOAT 🐐

dawn onyx
grand mortar
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c&d incoming fr

dawn onyx
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one of my biggest problems with bullet flinch rn is that it makes headglitches exetremly op

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cause even if you can hit the small part of their head showing it's impossible with flinch

pearl escarp
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does the bullet come from your head rather than the gun

normal sluice
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When you ads yes

dawn onyx
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when you ads it comes more from your head

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your gun is higher up i guess

pearl escarp
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i see

dawn onyx
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so it might still be kinda from the gun

normal sluice
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The bullets come from the barrel when hipfiring but when you ads it seems to spawn from your camera

safe hamlet
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not exactly center though. you still get blocked if you have something in front of your face even if your crosshair is clear

normal sluice
#

I was gunna make a video about how turning the camera actually changes the direction your bullets go when hipfiring. They actually don't go to the center of your screen like any other game would

pastel shore
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yea it doesn't come from center, it still comes from barrel. Barrel is just much closer to your eyes.

safe hamlet
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it's similar to squad and insurgency sandstorm in that way yep. it goes in a circle around your center of screen, a laser makes it obvious

normal sluice
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It's incredibly close

pastel shore
pearl escarp
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on that note, i kinda wish we have more AO to have more sense of how close your gun is to the wall

normal sluice
pearl escarp
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you go too close and your gun will be raised and wont be able to shoot

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it doesnt help that most of the textures in the game are flat

pastel shore
safe hamlet
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yeah, and gun will gradually get pushed up closer into your body until your char puts it away the closer you get to the obstacle

normal sluice
pearl escarp
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i lowkey kinda liked it

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also fuck sinjar

normal sluice
placid dagger
safe hamlet
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aim deadzone seems like a pretty standard feature of the more slower games

pastel shore
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hah, insurgency was def not a slow game

pearl escarp
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it was decently fast paced

safe hamlet
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slower, I said

normal sluice
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Idk I played it like CoD

pastel shore
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ya you could go fucking nuts in that game with a fast, aggressive playstyle. really fun game

uncut granite
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My short opinion to this: Worst thing in the game, makes defending agains high firerate weapons impossible

pearl escarp
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i had a supressed deagle while running without armor, which guarantees a ohk or a 2shot kill (while running fast af)

grand mortar
pearl escarp
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yea boii rotate that shit

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i kinda like this one

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(im a bit biased towards my own opinion ofc)

pastel shore
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holy shit that made me motion sick in literally 3 seconds flat

normal sluice
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Its a bit jarring. Could you lower it?

pastel shore
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I couldn't even finish both vids

grand mortar
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what degree would be less jarring?

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ill try 5

normal sluice
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Slower? And the rotation amount cut in half ig

pastel shore
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wow I was honestly not expecting that

normal sluice
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Same. It legitimately hurt a bit

grand mortar
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idk if i can slow it down idk where that is

safe hamlet
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are you able to change the recovery speed? probably on the player camera object/script

pearl escarp
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maybe constrict how far it rotates(?)

normal sluice
#

I wish I could help but I've only ever written a text based blackjack game in python when I was testing Adderall

grand mortar
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idek if it can be balanced for everyone tbh

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i vote for oki to just remove it entirely

pearl escarp
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i guess the effect can be more subtle, but its nice to see what the aimpunch would look like if it were implemented differently

grand mortar
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how is it implemented in different games?

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just kicks the camera up?

pearl escarp
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some kicks the camera up

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some rotates

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some rotates towards the direction of the damage

safe hamlet
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csgo kicks up and a bit to the side, aim follows camera

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i forgot how insurgency did it 💀

normal sluice
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I think in Cod it was mostly up

safe hamlet
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man the last update broke so many things, so sad

grand mortar
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if aim followed the camera i think it wouldnt have been as bad

safe hamlet
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it'd be nice if the recovery to the normal point is faster

normal sluice
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That's true. In @oak jolt 's clip they kept ping ponging and couldn't even look at the guy after

keen ocean
fair summit
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A camera effect that can be turned off would work for me

wintry bear
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that hurts to watch

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does flinch only occur when receiving headshot dmg or bodyshot, or perphaps all the time?

fair summit
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All the time

grand mortar
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Everytime ur hit

normal sluice
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At any range

fickle cedar
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With any gun

tepid jasper
fair summit
tepid jasper
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I don't care to bother looking through

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Sounds like people are being uncivil to a person who had an opinion against the majority

fleet pond
#

propped himself up on the hardcore gamer pedestal while talking down to anyone who disagreed with him as part of the "problem" that his suggestion is explicitly targetted to bring down

tepid jasper
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Oh he agrees with dandy

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I get why y'all hate him

tepid jasper
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I don't have too much to say just remove aim punch or at least tone it down by a good amount so you at least stay on target

winged leaf
safe hamlet
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armor hit

green dragon
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The higher fire rate weapon will win most engagements like in this video

fickle cedar
winged leaf
fickle cedar
#

Countless times this has happen to me, such a shit implementation of it, its even worst when your gun has a terrible recoil pattern which fucks it over more

royal sable
normal sluice
stoic terrace
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nvm that

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oh nvm unlucky situation

royal sable
#

Watch it in slo mo 🗿

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that last shot went so off 😂

stoic terrace
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but that tapfire, medium range scope with the sg550 HyperXD

royal sable
#

that's why I appreciate AUG's 90+ accuracy, one less factor to get dicked on by RNG

zenith prairie
stoic terrace
oak jolt
stoic terrace
#

anyways medium optic at that distance with f/a is kinda stoopit imo

royal sable
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nah, that's fine

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i've done with acog scar, and slip aug

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the aimpunch there is some bs that absolutely fucked it

oak jolt
stoic terrace
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unlucky moment

stoic terrace
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atleast with acog only f/a with short range sight imo

royal sable
#

nah, i full auto scar with acog close range, from one side of the road to the other

peak gulch
#

Same

royal sable
#

ain't nobody got time to switch firemodes and sights when someone pops up that close lmao

peak gulch
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Yea

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You use what you have, I don't think the range for that scope in the clip is unreasonable

stoic terrace
#

cover?/switch it on environment

royal sable
#

scar's ttk is actually good enough that you stand a chance 😂

stoic terrace
#

that's what i do

royal sable
#

bruh if you turn a corner and see someone pop up across the road, you're not gonna turn around, swap sights, and come back out 😂

#

you just aim and click

peak gulch
#

Anyone going "wow bad luck" like that level of aimpunch is just natural needs their head examined

stoic terrace
peak gulch
#

Woah man, that's not on.

royal sable
#

k word is banned 😂

stoic terrace
#

well maybe try 'n stay nice

peak gulch
#

I usually am and I'm not trying to be hyper-dismissive, but if I'm reading this right you're pulling out constant edge-cases about why the above clip isn't that bad.

#

If I'm misinterpreting then my bad

stoic terrace
winged leaf
#

I do it all the time as a FLIR user

#

Since Flashlights and Lasers blind me like im looking into the Sun

peak gulch
#

Hmmmmm, disagree, the target takes up less than 1/4 of the scope, it's a low-magnification scope (I think the lowest?) and the same result would have happened had they been using a red-dot sight

#

I think that's appropriate, if not THE appropriate range for that scope

#

If your man's was investigating the state of his nose hair or the dank tattoo on his ass cheek, I'd 💯 agree with you.

green dragon
fast thistle
oak jolt
#

fuck off kafka

#

there's another clip I posted where i got brutalized by aimpunch regardless of positioning

fast thistle
#

mf's out here blaming game mechanics when they are standing in the middle of a 10x10 km open field in front of an enemy defensive line taking fire. HyperXD

stoic terrace
#

i mean he got a point somewhere with bad positioning and imo bad sight usage but nahh man pls don't

oak jolt
#

I think I had just rezzed someone and tried to take an engagement

stoic terrace
oak jolt
#

the main point of the clip is just seeing the sheer force of the aimpunch from an SMG at that distance

#

literally kicking the entire gun around

#

it makes it feel like a gunfight is lost before you can even hit one shot

stoic terrace
#

yeah had that happen to me today a bunch of times, atm trying to grind out the mp5, and it's just ridiculous sometimes i hit people and they just fuck up my aim and i'm ded or they hit me and i flick around and fuck 'em or how it was probaly intended on anything else then snipers, i shoot 'em and they can't do shit, but still brutal at best and infuriating at worst

fast thistle
green dragon
#

can yall chill

#

best rebalancing to aim punch is to remove this thread at this point

pastel shore
oak jolt
compact folio
pastel shore
# oak jolt yeah I just meant it for emphasis really lol

i guess it just leads to a bunch of people making wild suggestions, including removing aim punch ONLY from SMGs, instead of addressing the root problem adequately. There was a lot of misinformation floating around too, such as the amount of flinch is dependent on what gun you are using(based off recoil or some other stat), or that SMGs impart more flinch on others, none of which was accurate

grand mortar
royal sable
pastel shore
#

ok that would actually make me throw up.

How does it look with really small values, like 0.25, 0.5, 1?

grand mortar
#

lemme test

green dragon
royal sable
#

I think that's enough to throw off 6x +?

grand mortar
#

lemme try with affected fov

pastel shore
#

that looks almost serviceable. 0.5 would probably be acceptable as a compromise if oki insists on aim punch staying in the game

royal sable
#

Yeah

grand mortar
#

it would be fine with me if the game had affected fov cos the flinch wont be as nauseating

royal sable
#

so what's the 3 values?

#

for X, Y, and ???

grand mortar
#

roll yaw and tilt i think

royal sable
#

ah

#

tilt 🗿

grand mortar
#

basically rotation values

pastel shore
#

that might be what causes the scopes to be off center, if that's reduced to 0 might be an improvement for that aspect of aim punch

royal sable
#

i think you mean pitch, yaw, roll 😂

grand mortar
#

whatever the words are

royal sable
#

roll/tilt same thing 😂

solid thistle
#

Can you create two different flinches at the same time? Lets say, one that only goes upwards and another rng one that goes to any direction

#

Both values should be really low ofc

pastel shore
#

He also did one where the camera rotated, which was the worst by far, gave instant motion sickness

solid thistle
pastel shore
#

put this in search

in:#feedback from: .muj. has: file

stray prawn
pearl escarp
green dragon
#

considering the Mg3 is coming into the game as part of the high ROF family I don't see any reasons to keep flinch even in its current state AT ALL

oak jolt
pastel shore
# oak jolt been aimpunched to fuck by M249 as well

Yea every gun aim punches to high hell. The guys saying "oh lmg should aim punch but not other guns" are the worst. Lmgs/support aren't even bad, certainly don't want to give them buffs, and definitely not via aim punch

stoic terrace
turbid bane
#

'serious buff' pretty sure bipods got nerfed because people were full autoing at 300m with it and m249 was better at sniping than the snipers were

#

sure they're useless now but i'd rather have them stay like that than have full auto sniper rifles in the game

acoustic stag
#

Flinch should be visual only, and much less drastic than it currently is.

zenith prairie
#

If it were visual only, what would the point be?

#

It is explicitly there to throw off your aim when you get shot

stoic terrace
normal sluice
turbid bane
#

all impactful snipers play at sub 300m ranges though

zenith prairie
#

Well, the skill threshold for being impactful increases above that range

turbid bane
#

and if you make m249 beat dmrs then what the hell is even the point of dmrs at that point where they get beat by full auto at 200m and snipers past 200m

zenith prairie
#

Personally I find ~200m to be the easiest place to snipe at

stoic terrace
stoic terrace
pastel shore
stoic terrace
#

just the bipod's unreasonably shit

pastel shore
# stoic terrace wasn't even talking 'bout aimpunch ):

ya combining 2 thoughts.

I agree bipods aren't very good. They can be a pita to balance, though. If the bipods are strong, it means the base stats of the LMG need to be poor, which makes them mandatory. If they are weaker, you can have better base stats on the LMGs, but the bipods aren't useful, then.

#

I think they're alsotough to implement correctly in bb, specifically because of the destruction. It means there's a ton of really weird angles/geometry that can screw with deployed bipods and make them awkward to use, I'd bet it's a ton of work getting them to work well, maybe not worth the effort for a single attachment that tends to be much more niche

stoic terrace
stoic terrace
#

but whatever till then i'll have to use sup. as a chonky assault with more ammo and a fuckton of boom

high vine
# grand mortar flinch is entirely rng btw

Is this really as basic as Aim Punch code works? So if a weapon can drop 30 rounds a second it's going to hit this 30 times in a second versus a slower firing gun?

This seems like such a horrible implementation

grand mortar
#

i believe so

high vine
#

Yikes. Big yikes

grand mortar
#

oversight likely

stoic terrace
#

ye big hurt with that implementation :/

pastel shore
#

yea getting a good flank with an LMG is just nuts. 100 bullets, you just never have to stop shooting. Proper target priority means you can take 15+ players and kill them without letting go of M1 lol.

I think the problem with bipods is that a lot of players expect them to effectively reduce the recoil down to NOTHING. I think it'd be interesting if maybe it removed all nearly horizontal recoil, leaving mostly vertical, but came with steep penalties while not deployed.

high vine
#

It takes in no factor for the receive damage at all for how much the camera shake will happen on the client? That's wild.

green dragon
#

@high vine

pastel shore
#

either that, or rework bipods to not be "deployable", but instead have scaling benefits. standing, penalties. Crouching, moderate/neutral reduction in recoil. Prone, large reduction in recoil. That way there's no deployment to worry about, it's more of a decision for how you want to position to take the fights

grand mortar
stoic terrace
#

ik realism is stupid but please it just doesn't make any sense

#

not even in balancing

pastel shore
high vine
#

I don't get why each gun can't just have a punch power based on what "caliber" it is shooting. If a SCAR is shooting 7.62 there should be at least a magnitude of aim punch vs a Vector shooting a 22LR. You could even add a dynamic in there for each gun where you can choose the caliber for the gun if the gun comes in different calibers

high vine
#

It does but based on the dmg and recoil profile it's clearly not what is being emulated in game

zenith prairie
#

Calibre isn’t the only thing that affects the energy of a bullet. Muzzle velocity is really important as well

high vine
#

True for sure, but the recoil isn't making sense if it's dropping 30 rounds in a second of 45 ACP is it?

normal sluice
stoic terrace
zenith prairie
high vine
#

For sure removal is the short and easy solution for sure

stoic terrace
#

tone it down and slap a timer on it imo

solid thistle
#

literally how am i supposed to deal with this

rich iris
#

just react to and correct the completely random aim punch

solid thistle
#

maybe i just need enough hp to tank a full vector mag

rich iris
#

just be support. idk what it is about support but i feel like even when i catch them sprinting the armor eats so much damage that they're able to start aim punching me before i can get through the armor

stoic terrace
rich iris
#

i know armor is just like a one time thing to deal with per life, but i hate it so much

#

especially in basically every moment i've had to pull out my pistol, and then watched a support fully tank the entire glock mag preventing my clean escape

#

like it doesn't even matter how much of a jump you get on them until you get the extended mag for it

stray jackal
#

TTK is too fast for such severe aimpunch; i don't enjoy losing fights i started because my gun is punching to the moon

rich iris
#

yep yep

stray jackal
#

also makes revolvers and deagle actually useless if you're being shot at

#

would prefer visual suppression

peak gulch
grand mortar
#

imo it should be relative to fov

peak gulch
#

as a PoC it's good, it's nice to see actual examples of what people are crying about

peak gulch
steep surge
#

I got the FU sights for 3/4 DMRs. Aim punch is unbelievable when it comes to taking shots with a medium range scope. Trying to use a shite weapon class when the RNG aim punch causes me to whiff the 3rd shot needed for a kill because an SMG from 75m took a potshot at me is frustrating and makes me understand why snipers sit 800 m from point. So that they don't throw up from aim punch lurching

humble nest
steep surge
# humble nest what do you want people to be able to do besides be walking targets

Nothing, walking targets that don't shoot back HyperXD
But in seriousness, be flinched back and be forced into cover instead of tanking 2 hits, shooting at me and hitting a single bullet and then beaming me because MY aim has been flinched and my DMR can't reset while they have freedom to do as they please because they just ate my shots. Headie/body doesn't work all the time because armor exists and that split second save between my 2nd and 3rd bullet shouldn't be up to RNG
Really it's a skill issue, i should just be hitting all headshots

humble nest
#

yes you should

steep surge
#

If people want to tone it down, sure. If people want it removed, it takes all danger of flinch out which means I'm not missing that 3rd shot due to flinch. And if they leave it, dev back handed "skill issue"

grand mortar
#

turns out there is

#

making flinch conditional might work 🤔

#

i forgot i could slow down game time

#

might be better for comparing flinches

peak gulch
#

is that current flinch levels?

grand mortar
#

5 is current

grand mortar
fast thistle
#

@grand mortar you should mod shotguns into the game later, just to show people how well it could be implemented, at such ease, balanced to perfection.

Hit me up if you want the exact stats.

tepid jasper
#

no offense but you will not be able to balance shotguns correctly

#

I don't know any game that has balanced shotguns, but I can name many examples where they are quite overpowered and underpowered

fast thistle
# tepid jasper no offense but you will not be able to balance shotguns correctly

The only thing behind "they are hard to balance" is subjectivity.
Thats why you can only mention games where they are overpowered or underpowered.

A medic vector main will claim shotguns are overpowered if they get killed by a shotgun once.

A normal player who thinks shotguns should be in the game because free choice and varied loadouts that demands adapting to different playstyles is good for a games longevity might just appreciate them being in the game regardless.

A player who chases a high K/D and never plays objective will claim they are underpowered because they bought the lie about shotguns being OP, but those people are just vector medics who are a little bit more openminded than the rabid anti-shotgunners.

So, my subjective opinion goes as follows: id rather have underpowered shotguns than no shotguns at all.

If shotguns were to be overpowered it would upset the vocal minority, the vector mains, who believe they speak for the silent majority. (They do not, the silent majority is silent because they are busy playing the game instead of being heavily invested in pro-skub or anti-skub sentiment on a discord server)

So yeah, id rather see them implemented as underpowered before talking about the perfect unreachable balance.

What balance can be achieved is related to player mentality and what threats they are prepared to face.

If youre zooming around out in the open, youre bound to get oneshotted by a sniper.
If youre zooming around inside, you might run into a shotgun.

If shotguns are underpowered enough that they dont oneshot but most the stupidest players... and you still claim they are OP, then the fault is with player mentality and the failure of skill. Not with the concept of shotguns itself.

fleet pond
#

Mans got himself confused, walked into the aim punch feedback page to write a fucking novel on shotguns

fast thistle
fleet pond
#

You weren't though, you responded to a guy who was genuinely interested in providing some of his time to create some alternatives to aimpunch that aren't obnoxious.

fast thistle
#

Shush now. Be quiet. You have nothing interesting or constructive to add on either topics.

fleet pond
#

Maybe just make a shotgun feedback thread so you have a toilet to drop your shit into instead of here

fast thistle
#

Look at him...

#

Speaks for itself really

tepid jasper
#

The maps are big for a reason

oak jolt
pastel shore
tepid jasper
#

I'm sure part of that too is the movement

#

They can make shotguns slightly bad but skill makes them good

plush haven
#

Anyone that wants to move off the Topic in this Thread will be muted for 6 Hours.

Ping me if you feel it's necessary, unnecessary pings will be punished.

pastel shore
# grand mortar

Man even this low, I just can't help but feel it's better to disable it. By the time flinch looks/feels reasonable, it's so low you may as well just not have it at all

green dragon
#

I do wonder how the dev will rework it. I guess we just wait now.

quick lintel
#

big +1 on nerfing it. Really saps the fun out of playing when you know half your gunfights are gonna be lost from an entirely RNG mechanic. Don't mind a little bit of it but as is now, it's god awful.

grand mortar
stray prawn
#

no idea why people believe its good to have in games, milsim/Hardcore games yea i would understand but i don't think it belongs in BBR in its current version

modern coral
#

There's still nothing about aim-punch in the announcements despite it not being present in the beta and overwhelming criticisms against it.

pastel shore
modern coral
pastel shore
# modern coral If the developer was willing to remove aimpunch in exchange for unlimited claymo...

Yea. It's a pointless theoretical, though. Inf claymores/mines was fixing an abuse case. Tbh all explosives should be more limited than they are. 1 nade per life, 2 for supp/assault, and limited replenish on all explosives, nades, rockets etc. Should have always been a thing. On some places(bridges, other chokepoints) nadespam and other explosive spam are just so ridiculous. I get that noobs like being able to sit in a spot safely and just toss infinite nades into chokepoints because it's the only way they get kills, but surely even they can recognize that it's not actually healthy gameplay

modern coral
# pastel shore Yea. It's a pointless theoretical, though. Inf claymores/mines was fixing an abu...

The only thing that fixed was the fun and absurdity in this game. I would understand if players have limits on what they can carry to prevent spam, but players properly planning and utilizing resources such as supply drops to make a minefield should be rewarded. Getting shut down by an arbitrary limit just kills the immersion and creativity of this game.

You might think that this is a fringe case, but just as you saw single-player-made minefields to be busted, others see the solo run-and-gun medic with the exact same lens. What do you think will happen to the game when they get the nerfs they have been crying for?

fair summit
#

they even rejected indirect nerfs to the medic lol

modern coral
#

That soothes my heart.

fair summit
#

welp

modern coral
#

But they did nerf Vector unfortunately.

fair summit
#

i guess we'll see soon

modern coral
#

So run-and-gun might not stay.

fair summit
pastel shore
pearl escarp
#

so, more dmg means less flinch (??)

pastel shore
# fair summit

Unlucky, out of all the solutions he chose the worst one. Hopefully, even the high damage flinch atm is less than what we currently have, so it'll be an improvement in some cases, but all this does is force AK15/FAL meta, since you aim punch opponents and they don't aim punch you in return

fair summit
pearl escarp
#

so, just normal scaling then

fair summit
pastel shore
#

I hope all the guys who were championing for that solution are ready for me to completely obliterate them with the FAL. I mean, I was already. But now I won't occasionally lose to aim punch 😉

rich iris
#

I’ll have FAL soon, should be a good time considering I’m actually not good enough to be playing aggressively with smgs but do it anyway.

modern coral
modern coral
# fair summit

I am so ecstatic that RNG in gunfights is here to stay.

slate parrot
fair summit
#

bad luck = skill issue HyperXD

modern coral
#

Mario Kart does it, so it only makes sense that BattleBit should too.

slate parrot
#

I'm pretty sure that by exponentially scale down he means logmarithic

placid dagger
slate parrot
#

So it mainly nerfs low damage (high fire rate) weapons

placid dagger
#

Can't wait to make people see god every time I land a bodyshot with a sniper

slate parrot
#

But a DMR and an ak15 should have similar aim punch

slate parrot
keen ocean
#

or they don't

slate parrot
placid dagger
slate parrot
placid dagger
#

can we not discuss the well deserved claymore nerf in this thread?

keen ocean
slate parrot
#

Between pistols and smgs is a big jump

#

Between rifles and dmrs is a small jump

#

Diff between 20 and 21 in aimpunch will be more than 70 and 90

#

Again I'm assuming here

keen ocean
#

Than doesn't feel right to me, kinda backwards

#

shouldn't smg have simmilar punch to pistols? they have better rof so it will be more felt

pastel shore
slate parrot
#

I mean idk what else exponentially down could mean

#

But it would be hilarious if ak15 sent you to the moon every shot

placid dagger
#

it probably means logarithmic cause that's the only one that makes sense

slate parrot
#

Anyways aside from the vector were in a heavy rifle meta

placid dagger
#

seems like so

slate parrot
#

Fal, AK15 are top contenders with mp5 and p90 close following

#

So wonder if those will be adjusted

pastel shore
#

FAL is the untouchable, god tier meta weapon now. Literally nothing has any chance of being competitive with it. Not only was it already S+ tier, but now, you impart an RNG chance on your opponent, but they won't do the same to you, UNLESS they are also running one of the hard hitting weapons. Ugh

placid dagger
peak gulch
#

AK15 buff yessss

#

Time to watch all the S(crub)MG players seethe

peak gulch
placid dagger
peak gulch
#

LOL

#

Looking forward to DMRs being slightly more viable

fickle cedar
#

At least its a change

#

Guess high damage weapons will be metah

royal sable
#

Eh given FAL's vert and horizontal recoil, the aim punch from 40 damage is a decent deal.

#

And then there's the SVD 😂

#

More crack on a slightly smaller mag

pastel shore
flint sedge
#

I think this mechanic shouldn't exist, it's frustrating to have aim control taken away from you, it diminishes the importance of each player's individual skill, and the argument that it gives advantage to whoever starts shooting first is irrelevant, it works both ways, the player who was shot can still turn and screw your aim by hitting you once. It's bad both ways, I don't see the benefit.

limber pike
#

I have enjoyed games that only aimpunch on headshots since it offers nice balance of not being constantly aimpunched, but when it happens you know the enemy landed a precise hit

humble nest
#

so what mechanic are you guys going to target next when aimpunch isn't the reason you're bad?
Xd

limber pike
#

there's nothing unfair about how the aimpunch works-- I aimpunch you, you aimpunch me, the better player wins
we can separately discuss if thats what we want to be happening though haha

humble nest
storm halo
pastel shore
# humble nest they didn't get the first shot on target serverside, but felt like they did beca...

flinch adds RNG to gunfights independently of skill level. It does benefit lower skill players more often, but it makes all gunfights less enjoyable for everyone. Most fights are between similarly skilled players, and the top 1% players are going to be good whether there is flinch or not. But it's just not enjoyable or fun to have so many fights have an element of RNG in them, whether you are a top 1% or average player.

humble nest
#

so bleeds being random are the next target

pastel shore
#

While, in theory, its intention is to give a bigger advantage to the first person to shoot, in practice, it just favors higher fire rate weapon and turns most exchanges into coin flips

fair epoch
#

bleeds dont affect your aim location randomly, i dunno about you but i have many times where all i need is another hit to land a kill but the guy flicks and throws off my aim

pastel shore
humble nest
#

flinch happens completely randomly, not on every hit?

tepid jasper
stoic terrace
humble nest
placid dagger
#

flinch is literally random

placid dagger
stoic terrace
fair epoch
#

being shit on by rng is less fun for anyone

stoic terrace
#

but still better then before

tepid jasper
humble nest
#

if the direction wasn't random wouldn't it become a non factor anyway because you could just rather easily compensate

pastel shore
# humble nest uh huh so how would changing the amount make it not random

It would which is why the vast majority of players want it removed. Only reason "reducing" it is suggested is as a compromise in the event oki decides removing it is not an option. In that case, a smaller magnitude of aim punch still reduces the RNG factor, even if it doesn't outright remove it, and that's a benefit.

humble nest
#

"It would which is why the vast majority of players want it removed."
I would say since we've got about 40,000 active players and less than 1% of that in here, its not an actual majority?

stoic terrace
tepid jasper
#

It could easily be a majority

placid dagger
humble nest
#

but you dont know

fair epoch
#

you.. you dont sample something and conclude that the rest of the population doesnt share the same sentiment

humble nest
#

if you wanted a real poll of players the map end poll could be modified

tepid jasper
humble nest
stoic terrace
# placid dagger it is not

yes that's just assuming we don't know, but consideri how frustrating it is, it's more than likely the majority

tepid jasper
#

Personally idc if flinch exists, as long as I'm not shooting off target

placid dagger
#

People who are in the dc and are actively giving feedback are the ones who care enough to take the time to do it. You can't just handwave it as being "hah you are actually the minority". It's like an election, those who show up to vote get their will represented.

tepid jasper
#

I understand why it is in the game and I kinda agree with it

#

It's to extend the length of fights, not let people beam heads

#

Because the recoil in the game is rather low

placid dagger
#

Then you can adjust recoil

stoic terrace
placid dagger
#

Not introduce shitty mechanics to make up for it

humble nest
#

yeah recoil should be random instead

tepid jasper
stoic terrace
tepid jasper
#

And even then there is basically no horizontal recoil

#

Even if vertical was increased you could still quite easily pull down

#

I mean as long as my crosshair stays on target I'm hapoy

stoic terrace
#

well to get back to topic, i kinda like aimpunch, it's just a bit bad atm

fierce stone
#

English is not my first language. Does Oki mean small caliber (less damage doing) guns will inflict more flinch than higher damage guns?

safe hamlet
#

Reacts on the flinch update is (max, as of this msg) 92 positive and 13 negative. Y'all loud minority.

Flinch based on damage is a good step forward.

pastel shore
pastel shore
plush haven
#

Channel has been cleared to stay back on Topic.
Thank you for those wanting to keep it that way.

❤️

placid dagger
#

because I did that just for taking a step in the right direction

plush haven
#

You are always going to get mixed opinions

turbid bane
#

time for ak15 and fal meta and the inevitable nerf they're going to get as a consequence 😹 👌

fierce stone
turbid bane
#

flinch has 0 effect on aimbots and only fucks legitimate players over though because all it does is force you to REACT to the aimpunch and READJUST your reticle back on target, which is something aimbots do INSTANTLY

humble nest
#

im not sure building balance with aimbots in mind is a plan

tepid jasper
#

That's how I understood it

fair epoch
#

flinch doesnt affect aimbots, most cheat makers will just deactivate the lines that implement flinch anyway

tepid jasper
#

I could be wrong too rereading it

fierce stone
fair epoch
#

most cheats function as dll injections modifying game code to implement whatever cheat they want

tepid jasper
#

That's how most of the work I do believe

#

If not all

turbid bane
#

getting off topic here 🤓

tepid jasper
#

Because flinch is mainly a visual thing

#

Meaning it's likely done on the client

#

Easy to change with shit AC

fair epoch
#

no, and getting off topic

#

theres better resources to learn about this, you can google.. BBR is made on unity

fierce stone
#

Ahh my bad, I'll delete OT posts myself

carmine sail
tepid jasper
#

We haven't seen how much the change actually changes it

fair summit
#

Yeah wait for the patch

zenith prairie
plucky raptor
#

Okay Oki

royal sable
#

90% of the statistics are made up

fast thistle
#

#dev-wip message

Daym, its almost like the devs listened to my suggestion considering how the amount of aimpunch is related to the "caliber" of the gun.
Small gun = less aimpunch, big gun = more aimpunch 👏 👏 👏

Now all they need to do is make it a tangible stat on the weapon stat screen and make aimpunch slightly modifiable with muzzle attachments.

Our suggestion made it halfway through @placid dagger, @pastel shore ❤️

slate parrot
#

literally 50% of this thread is just reducing it

#

and the other 50% is removing it

#

you want something with 100% feedback, that was the squad locking system

#

or buffing assault

plucky raptor
#

When I've looked at this thread, it was 90% removing of it. If that number even approaches 50% it's because the boomers somehow still think this game is a milsim

slate parrot
#

boomers or not they're still the playerbase

#

but let's do an experiment

#

ius there no way to search by thread

plucky raptor
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Saying 'they're the playerbase' is a cop out, as if they have any idea of how a game should play when they think of this is a milsim. Why on earth would you listen to these people

slate parrot
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bc I was just gonna look up how many had reduce and how many had remove

slate parrot
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goes both ways

fleet pond
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Well, I guess that updates a start. But really, what's it being in the game actually add to the gunfights? Why does he have an insistence on keeping this shit-tier mechanic thrown in at the last minute in the game?

plucky raptor
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Difference being I understand the game and what it is? I'm not out here claiming this is an MMO and saying keep this mechanic because!

slate parrot
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I mean he added it out of nowhere

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wasn't something people called for

plucky raptor
slate parrot
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anyways the reason behind it was to fuck up snipers so me personally I'd just leave it for people using snipers and no one else

slate parrot
plucky raptor
slate parrot
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saying you know what the game should be more than the devs is fucking stupid by design, identity crisis or not

plucky raptor
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It's based on the gameplay, which you know is what the devs made. Stop glorfying 3 devs who basically just made a roblox battlefield with some minor milsim elements

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Anyone who has played games like battlefield, squad, arma etc at a high level, for years, can tell what this game is and its issues

slate parrot
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uhuh

fast thistle
slate parrot
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to be clear I don't hold devs on a pedestal, the fact that medic is considered a protected class and won't be nerfed (1 less c4 was after hella begging) to me is stupid

But it is very literally Oki's game that he made because he didn't like current battlefield and wanted to play oldschool hardcore mode without the gadgets and 3d spotting

fleet pond
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They didn't implement your suggestion, they just toned down what was already there.

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"just tone it down or remove it" has literally been what everyone has been saying alongisde "just get rid of it, it adds nothing"

slate parrot
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anyways I have no issue with it being removed I just find it frustrating the amount of people who think that what they want is what the game needs, and it's everyone else who's out of touch

fast thistle
# fleet pond Well, I guess that updates a start. But really, what's it being in the game actu...

Same reason he's against shotguns. His belief in aimpunch is ideological.

Still, i think aimpunch was ok before. But considering the recent update (😘) its beginning to look good.

But let me tell you, its not easy having objectively correct takes all the time. The resistance i meet is ridiculous... but that says more about the community itself than it does about the devs or aimpunch as a mechanic.

plucky raptor
fleet pond
slate parrot
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stuff like weapon buffs and reworking squad locking came from him reading

fast thistle
slate parrot
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there's some stuff he's locked up on but if it was his way or nothing, believe me we would not be getting a nerf to the thing period

plucky raptor
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Which is what we are discussing here and was near my original point earlier...

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We've come a full circle

fast thistle
slate parrot
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and there were people who wanted to keep the grind to be clear

plucky raptor
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In the end aim punch should be removed, as my meme said, he's now introducing a host of new balance issues, there's still zero communication that you are in fact aimpunching someone, zero communication you're going to be aim punched, it detracts from gunplay and it will still be inherently random

slate parrot
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all valid criticism

plucky raptor
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All more valid than a boomer coming in loudly saying aimpunch is great because that's how it works in the real world, as they play a roblox arcade game

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There's people in the reddit thread about these changes claiming they're yet to get aimpunched

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How on earth can you listen to these people lmao

slate parrot
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Here's a (to me) valid counter tho, aimpunch helps slow down medium range combat in a game where every gun is basically a lazerbeam

plucky raptor
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Counter oki has not balanced the game and hasn't done a QOL pass on the game. The shit was thrown at the wall and it stuck

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So aimpunch in a balanced game has no place

slate parrot
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but we're in QoL stage now with weapon nerfs and buffs

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there's a balance guy now

turbid bane
plucky raptor
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Even the scaling shit now is basically saying the longer your distance the more aimpunch, so people will just begin playing at range more as they get rinsed close quarters and then can still aimpunch people close quarters

slate parrot
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so if it gets to the point where guns are equal enough and there's still feedback then it can get removed

turbid bane
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all in all nothing can be said about aimpunch at this point until the new update comes out and we find out whether fal and ak15 are about to become meta and end up getting nerfed and so on

slate parrot
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in terms of aim punch

plucky raptor
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You've got people in this thread saying yay now my DMR won't get aimpunched by a vector!! Like bruh if you play to your guns range now you've got the advantage of not only being in the correct range but also aimpunch

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aka a new balance issue

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Eventually oki might realise that aimpuch isn't fun for anyone and remove it

slate parrot
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eventually

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but first let's playtest the new changes and see if it's as impactful as before

plucky raptor
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Yes but we don't have to jump hurdles to get there, it's just a matter of understanding the balance of aimpunch and critical thinking

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Which according to you, 50% people in this thread lack, but will be listened to

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Oki himself obviously lacking too, even if he made the game.

slate parrot
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it's intent was to disrupt snipers and in that regard it does its job

plucky raptor
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I don't expect a masterpiece either but they've made over 30m dollars, maybe time to hire some more people who have more know how about such things

slate parrot
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basically wants to keep the current flow of being able to push updates without having to manage and optimize changes from other people

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bigger team gives and takes

royal sable
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And then come in with circus tier take like hiring more people for aim punch and weapon balancing

plucky raptor
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Yeah dude good one!!! Circus tier is hire more people to improve the game

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Here’s one of the room temperature iq boomers checking in to give their 2c

fast thistle
fast thistle
pastel shore
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From okis update - you can see the new flinch here. Not sure what gun he's being hit with

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Still looks a bit high, and not enough hits to get an avg of it, only 1-2 that show while he is ads. Likely this thread is still very relevant

slate parrot
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it's a pistol

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don't remember which one but it's a pistol doing 25 damage per bullet

turbid bane
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yea it's mp443 or usp, and it seems a bit high considering that's just a pistol, hope big guns aren't magnitudes worse

tepid jasper
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i think a bit of aimpunch is good, ive found recoil to be extremely controllable which is why you can kill people full auto from range

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imagine smgs

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with their range

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and no way to prevent someone hitting all headshots if you shoot back

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two or three hit kill with the vector

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that isnt fun

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thats a ttk of .15 seconds

fair epoch
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in that video it looks like the camera is being affected but not point of aim

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point of aim being affected is the entire reason why aim punch is so obnoxious

tepid jasper
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i could be wrong but i believe aim punch is intended to extend fights with the short ttk

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and let the person being shot at have a chance to react

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and i dont think thats bad, i think it should exist just it can and is being toned down from what it is currently

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and it adds a whole new aspect to weapon choice

fair epoch
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it just makes shooting back when you are already shot at even harder, or worse, you missing your kill shot because you are being hit with a bullet every 0.05s

tepid jasper
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its a nerf to smgs

pastel shore
fair epoch
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looks fine with that implementation, we'll have to actually try when it goes live to have better opinion

carmine sail
tepid jasper
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thats a problem with the vector really

fair epoch
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most smgs can do that, just that most smg users use the vector

slate parrot
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it's an mp443

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so on the low end

fleet pond
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If anything it's supposed to give the player the hits the target an advantage, in reality it doens't even begin to work that way as it is now because of how random it is

green dragon
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imo aim punch should only be significant when fighting people using sniper rifles or DMRs. Give us a way to counter snipers more easily without them tanking shots and killing us easily in one headshot

slate parrot
analog kiln
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A step in the right direction, lets see how it plays out for now. Judging from the clips i've seen, probably will require further tuning/adjustments

peak quiver
safe hamlet
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• Aim punch/flinch will exponentially scale down based on damage received instead of pistol on leg and sniper on chest giving same aim punch/flinch.

Wait, we have limb damage multipliers other than head?

zenith prairie
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No

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But chest has armour so you’ll take different damage there to on legs

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It sounds to me as though this could imply armour gives you some protection from aim punch

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Potential armour W

weary garden
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armor is still one time use though, so it will only help on the first gunfight in your current life

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this would be a bigger change if some way to restore armor existed

runic ridge
weary garden
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Support being able to spawn in armor resupply stations using squad points would be a nice idea

runic ridge
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Armor resupply from supply drops / support crate and potentially add some supply to certain vehicles so people can resupply off of them

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additionally yes you can build armor repair/resupply functionality to support kinda like how now you can heal with a bandage but a medic does it for free

flint sedge
humble nest
pastel shore
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There's a reason it's called "ego challenging" if you choose to turn in that situation - it's a tactical mistake to turn and try to shoot your way out of it based on your ego - you think you're that much better that you can win the fight.

Most good players don't ego chall if they think they can avoid it, you don't need flinch to encourage it, seeking cover is the best play most of the time, anyway

flint sedge
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would make sense in a full milsim game with very slow gameplay, battlebit is pure chaos, standing up and shooting each other is the norm

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can someone tell me what really is the intent with aimpuch?

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it's not productive arguing about dozens of different points if it is not even the reason that the mechanic was implemented for

humble nest
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The only reason I can think of is the above, because even with the current "a lot" of aimpunch raining ammo down on people at long range isn't effective enough to suppress them (at least with lmgs)

pastel shore
# humble nest The only reason I can think of is the above, because even with the current "a lo...

If you have decent accuracy it is. Truthfully I think if more supports used the ultimax they'd do a lot better, it's got slightly less DPS and isn't as good in close quarters, but outside of point blank it's just insane at laying down accurate fire. It's easier to control than the aug. The two lighter machine guns are also untouchable at closer range, but still decent at mid range.

The M249 is the worst support gun IMO, but it's the most used.

stoic terrace
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yes it's controllable but not that controllable

flint sedge
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aimpunch frustrates the player who starts shooting first when he occasionally gets hit back, and also frustrates the player that is being shot and is not in position to find immediate cover and can only shot back, but he cant properly aim bc aimpuch

humble nest
stoic terrace
pastel shore
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That would be tough to do even with a 0 recoil cheat, at that point your dot is literally bigger than the target

humble nest
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or at least reliably, I have a few 350ishm kills from raining on folks and getting lucky on already wounded dudes

pastel shore
# humble nest Its more I just want them to stop shooting at my boys for 10 seconds as I dump a...

Then tapping would likely be more effective, especially with aim punch. Regardless, at that range, that's where DMRs/Bolts are intended to operate, LMGs shouldn't be effective at all. That's where you rely on positioning, timing, and careful taps to get kills or keep their heads down, and taking a fight against snipers/dmrs at that distance is absolutely a tactical mistake, you should be at a disadvantage

oak jolt
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as soon as I called him out he left

pastel shore
granite plover
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Aim punch is terrible right now, its ok for a big headshot, but never for a submachine spray 50 meters over

runic ridge
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I sometimes get kills at that range but its often chaining single tap headshots at some sniper thats just prone and not moving

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Going full auto monkey probably easier with a gun like M4A1 or AK-74

brittle lichen
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don't forget please remove aim punch

fast thistle
fleet pond
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"based on damage received"... lol

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Just go look at the damage for the weapons you are whining about before clowning. There are a few PDW, SMGs that have damage close to some of the rifles. Also it would help if you read the patch note

rich iris
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i can't wait for every gun fight to be between fal/ak15

fleet pond
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Has nothing to do with weapon type, it's based entirely off bullet damage now.

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yup, it's just going to create new issues like that other patreon guy said, where the 40+ damage AR's are going to be aimpunch gods in CQC

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hopefully the new baseline doesn't make the high damage weapons too annoying

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fixed one problem, potentially created another

fair summit
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and then with accelerated leveling, can't wait to unlock the FAL 🤤

fair summit
rich iris
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yes. i'm using the fal right now, with only 76 kills on it

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still better than SCAR, easier to control than ak15

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this is gonna be disgusting

fair summit
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i'm waiting for the patch before i go back to the p90/fal grind

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for now, SCAR has been scratching the big boolet itch

rich iris
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i started working the ak15 in preparation for the new meta but, don't even have to wait

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it just outright wins vs everything

fair summit
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i like how SCAR is technically the weakest of the three heavy-hitting assault rifles in the game

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and it still fucking slaps

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even without the aimpunch changes HyperXD

fleet pond
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Imagine all this mess over a mechanic that suddenly appeared one day... all the balance problems you are creating and could simply remove by getting rid of some shitty lines of code

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just add more shit onto that plate, lmfao

tepid jasper
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And who knows, maybe the highest damage gun is going to have half the aimpunch we have now

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You guys talk so much about a change you don't know any specifics about

turbid bane
humble nest
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oh no

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what are we going to do?

turbid bane
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shitters will bitch and whine about them just like shitters did with vector

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that's what

tepid jasper
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And people are not going to go out of their way to use a dmr to flinch

humble nest
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I mean they kill you in 2-3 shots and are automatic how much flinch are you really going to notice

turbid bane
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we've already seen the new flinch with a pistol and the flinch amount was concerning for a low dmg weapon

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so if that clip is anything to go by 40+ dmg guns could very well have higher amount of flinch than what it currently is

humble nest
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oh no

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maybe sit on your hands for about 6 more hours and just try it out for real tomorrow

turbid bane
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why are you even here

humble nest
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why not

tepid jasper
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And anyhow we have no clue how it will scale

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Making baseless assumptions is wild

turbid bane
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again personally i don't give a shit whether fal and ak15 become even more busted than they already are as i main them from the beginning but i'm free to point out the likely consequences this change will carry out in the case it turns out this way

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and even then the consequences (big damage guns getting nerfed as a consequence of this change), i'm not saying it's a huge deal or anything, just pointing it out, that is all

turbid bane
# tepid jasper Where

not pointing you anywhere as the link was posted in this channel while you were actively posting here during the exact moment, apparently ignoring it and the discussion around the clip

tepid jasper
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I was not trying to intentionally ignore it

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You don't have to be a smart ass

fair summit
rich iris
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i'd be less concerned if we all didn't just see the vector get sent to the shadow realm and now the already meta weapons are going to have more aim punch than other weapons

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w/e though. i'm gonna keep sweating with the ak15/fal. it's literally free, beats smg's up close, tap firing at range has 0 recoil. where is the weakness?

turbid bane
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the weakness would be the mob begging for them to get nerfed, and moving on to begging nerfs for the next meta weapons

rich iris
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lol facts

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it's okay. we've got a few more weapons to go through before i quit atleast

turbid bane
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fortunately the vector nerf wasn't even that bad, and with it having less aim punch the key issue with that weapon might be solved

rich iris
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it's probably still fine but why would you use it when the mp5 was already equal up close (and better at range), the p90 is a little weaker up close, better at range, better with headshot multi

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dead weapon due to other s-tier weapons in it's category

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mp7 still exists as well

turbid bane
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mp5 and mp7 have bad reload speed, but yeah the main reason for choosing vector over p90 isn't as big of a factor anymore

rich iris
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the reload speeds are crazy fast if you just mag drop

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plus they're both using quick mag anyway

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p90 reload is insanely fast too

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shit's wild, compared to the vector reloading like your guy is taking a moment to crack a cold one at the range

slate parrot
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Just keep in mind the pistol that aim punch was tested on was 25 damage

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Idk why that's important

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But uh smthn to compare with ig cause vector is 22, 3 less damage

tepid jasper
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Really didn't look like much punch

rich iris
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punch is being tuned down, and scaling upwards

slate parrot
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The problem is he didn't ADS

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While getting shot

rich iris
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the concern is how much it'll be at 42

tepid jasper
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You guys are also completely forgetting that firerate will likely play a bigger role than damage

slate parrot
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So we don't have something to compare

tepid jasper
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The higher damage ARs have lower firerates

rich iris
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won't matter when they punch harder+faster ttks anyway

slate parrot
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But if a heavy ar pinches you enough to miss multiple rounds

rich iris
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fal out here with a ttk faster than the mp7 on unarmored bodies

slate parrot
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That's a death sentence

fleet pond
tepid jasper
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If you are shooting across a street yeah it changes things but when I think cqc, I think of clearing room to room

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It doesn't change stuff there at least for me as I like to hipfire a lot

#

And you guys are just assuming the worst out of the update knowing absolutely nothing how it's going to scale

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How much the low ends and high ends will differ

fleet pond
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assuming the worst might as well be in the same boat as one that is painfully naieve

green dragon
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It's always healthy to assume worst if you are the customer

placid dagger
safe hamlet
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just wait a few more hours for the update

stoic terrace
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only 5h to go yay

humble nest
tepid jasper
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They can have an opinion idc, just the overreacting seems unnecessary

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Like you guys are getting a change in the direction you want and are upset

rancid stone
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@heavy seal still ak15 cuz this weapon is 2hko

pastel shore
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why would you ping the mod for that....

and a reminder to godforge being a troll, yea, we want it removed because that's how it was pre-release, and the game played 5x better then, before it was added. We KNOW how the game plays without it, and it was better. The games popularity was heavily based on the gunplay pre-release, that's what caused it to blow up on release, and aim punch is one of the new features that quickly stopped a ton of people from continnuing to play the game.

Reducing it is great, but ultimately, by the time you reduce it enough so it's reasonable, you may as well just remove it completely.

Scaling it off weapon damage is easily one of the WORST solutions you can do, so yes, we will absolutely keep complaining about a "feature" that was added and became the biggest problem the entire game has.

placid dagger
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It's almost as if people have discussed this change and its problems were discussed

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and it culminated with most people not being in favor of something like this

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I don't know why people would be upset about that

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🤷‍♂️

peak gulch
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holy shit this slaps, SMG's do no aim punch

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huge AK15 buff

rich iris
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yeah i haven't noticed any flinch on the fal

fair summit
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yeah because it really needed one HyperXD

rich iris
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i'm winning at all ranges now, this is the dream

peak gulch
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overall flicnh seems ot have been turned down even for high celibre weapons

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I'd say even 7.62 is doing less than half of what was previously happpening

rich iris
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which is great tbh

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i mean, idk why the flinch still exists at this point, i haven't noticed it affect my aim at all since the update

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but w/e

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long as i'm not dying to flinch i could care less

pastel shore
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already seeing ak15/fal dominance lol

much better than before though, huge improvements so far

rich iris
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the prestige 6 guy says the vector is noticeably weaker at range but he's also finally gotten a 200 kill game with it so...

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i'd say for us mortals fal/ak15 is going to be the norm

pastel shore
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only time I've noticed the flinch atm is when trading shots with players on headglitches, when they have a ak15. It's enough to knock you off target in that situation

rich iris
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hella off topic he just said he'll be prestige 10 in like a week

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bruh

pastel shore
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aiming for chest makes it easier to deal with. I prefer aiming for head but this is a massive improvement over previous iteration. I would've been prestige 15 if this exp had been in the game since day1, i got scammed 😭

placid dagger
peak gulch
pastel shore
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It's still an improvement over getting kicked to the moon on literally every single hit you take, though. Like... what the fck did you think I was going to say?

peak gulch
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the scar/ak15/FAL beating SMGs at the ranges they should be beating them at isn't literally dominating