#Flinch / Aim Punch - Feedback

1 messages Β· Page 3 of 1

final olive
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A skill issue of the sniper not being contestable in practical terms? That doesn't sound like any of the counter play you have been championing until now. Your provideded counterplayis ignore them unless you are behind them

pastel shore
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yes... I literally specified that it's highly skill dependent in my reply...

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I can win engagements vs headglitched snipers regularly even at 150m because i have excellent aim. That's only possible due to aim punched, without it would be suicide for me to take that fight at all.

Goes the other way as well. If someone is trying to pepper me from ranges as sniper, I mostly duck behind cover atm instead of ego challing because of the risk of being aim punched. I'm forced to play cover much more. However if I notice their aim is really off I'll just ego chal them.

without aim punch, I'll just ego chal everyone and win 99/100 times because even if they do get a lucky hit, I'll still kill them. The aim punch is crucial for keeping me in check, but it's still a skill check.

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if I ever get caught out in the open, chances are I will lose my fight in thecurrent version of the game, despite having the better aim, because of flinch. Without flinch I would out aim and win vast majority of engagements even when caught out. Flinch is crucial for keeping snipers vulnerable at that mid range, as I was saying, however it ruins every other fight in the game entirely. So the solution is to remove flinch for everyone, except snipers get flinched when hit, just to keep them in check.

Snipers were OP af during the playtests because there wasn't aim punch. Just ridiculously OP

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they are much better balance wise in the current state of the game, but every other fight feels like shit w/ aim punch. Which is why my #1 recommendation is to remove it from everything but snipers, though even just dramatically reducing it will help a ton

stoic terrace
pastel shore
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going back up a bit, the problem with suppression is that it's not a skill check, because there's no on hit requirement, like flinch would be, against snipers. So that just completely ruins the entire gunplay aspect of FPS games

pastel shore
stoic terrace
pastel shore
stoic terrace
pastel shore
stoic terrace
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but idk maybe add sup. to (snipers), lmgs, lsw and dmrs, flinch to ars (and snipers) and leave smgs and pistols out

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that'd keep snipers in a bad spot against anything but smgs and pistols

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and buff support in the proccess

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+you rly shouldn't engage snipers with the last 2

pastel shore
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nah I disagree, that would cause huge balance issues and leave the game just as frustrating as it is now. That's just an attempt to nerf SMGs, instead of improving the flinch mechanics and making the game better

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that would actually make the game dramatically worse imo because you're adding suppression, so now you have suppression AND flinch to deal with, and it's just an obvious targetted nerf at SMGs.

SMGs are already getting nerfed, lets not ruin the game trying to nerf them further, especially when it comes to flinch

stoic terrace
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and if that isn't addressed soon the game and the community are gonna have a huge problem

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maybe the 1. step is to make a "battlefield"- and a "milsim" -mode

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then comes the balancing for both

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idk

maiden vector
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πŸ™‚

fast thistle
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Devs should ignore the vocal minority of players who's feedback is rooted in anger and frustration with the game, and who's suggestions revolve around removing gameplay mechanics. (The majority of the playerbase arent active on discord or reddit, and they certainly arent active posters in a feedback channel thread on aimpunch)

The game needs these so called "hArDcOrE" mechanics to be differentiated from other games in the genre that lean towards a simpler, more arcade'y gameplay experience (call of duty or various roblox mods).

These "hardcore" mechanics is what gives battlebit a unique identity considering the simple graphics that draws comparisons to games intended for younger audiences.

Therefore aimpunch should NOT be removed entirely, contrary to the often spammed emotionally charged gut reactions being posted in here.
The aimpunch's impact on the gameplay experience should be tweaked and reintroduced as a way to balance the class- and loadout meta (medics equipped with the vector)

The aim of tweaking aimpunch being:

  • Giving some of the underused weapons a competive edge compared to the meta.
  • Making the severely limited and disappointing loadout choices of Leader, Assault and Support have something more going for it (LMG's having more aimpunch than assault rifles, SMG's should have no aimpunch)
  • Making unlocking new weapons and attachments interesting, since some weapons and most attachments you unlock as you progress through the game are outright downgrades compared to weapons youve unlocked earlier.

For a brief example on how aimpunch could be reworked in a sense that is fair, makes logical sense and preserves the game mechanic, see my previous post:
#1133360306278645810 message

I will not go into detail and list exact numbers for every weapon in the game, i have faith that the devs are capable of doing this on their own.

PS. clown reacts = vector user cope.

placid dagger
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Man reacting to your own post is a little low

fast thistle
placid dagger
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So do a lot of people here

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they don't feel the need to create a sense of agreement for their own post though

fast thistle
placid dagger
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oof

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If you are sensitive to opposing views you can a) not engage in the thread at all b) don't read the replies

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no need for the needless aggression

fleet pond
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i think it says a lot about your average aimpunch enjoyer that their entire post is always 100 percent centered around making aimpunch more egregious against SMGs while nerfing it against everything else

final olive
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There is no way to tune aim punch to where it doesn't favor high rate of fire, abd punish low rate of fire the most.

green dragon
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Sad reality is that high fire rate weapons will always be good.

fast thistle
fast thistle
fleet pond
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You don't have to "next" anyone, your post is dust in the wind

fast thistle
green dragon
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just remove it and leave it for hardcore mode youfr, a game with this fast TTK does not need flinch, it is a unneeded feature for casual, and it fucking sucks

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playtests didn't have it (or maybe had it, but such a small degree it was basically unnoticeable) and it was fun having teamfights on playtests, now it's quite stupid to even have 1v1s cause RNG decided to fuck you over when you are trying to shoot a support so he 180s, shoots a few bullets, inflicts flinch on EVERY bullet and then you die as a result

placid dagger
placid dagger
late sparrow
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snipers werent dominating in playtests though?

placid dagger
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I didn't experience any playtests so

late sparrow
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that might be more because we still had 3stk ak74 and m4

astral storm
green dragon
late sparrow
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even in valley it wasnt as bad tbf

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but now that the game is more mainstream got all sort of funny people playing

astral storm
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aim punch was stealthily updated on the last 24h patch if I remember correctly... like the H-bar nerf, no mention on patches at all.

fast thistle
# fleet pond You don't have to "next" anyone, your post is dust in the wind

Its blatantly obvious that the disagreements and antagonistic attitude right now is an emotional response rooted in the inability to construct a good counterargument.

If youre not going to actually reflect on my suggestion from an objective point of view, while also considering the overall good quality of my suggestion compared to the average "HyperXD HyperXD HyperXD rEmOvE AiMpUnCh"-post and at least try to make a good counterargument i suggest you being your trolling to #battlebit-eng and we can spam clown emojis at eachother instead of derailing this thread.

fast thistle
green dragon
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if anything iirc the last playtest was mostly just AS VAL dominating since it got OP tuned, then it got gimped to whatever we have now

placid dagger
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The clown reacts are there because of your language my guy

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If you really do think your argument as good as you say it is you don't need to prematurely defend it

fleet pond
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Your suggestion isn't quality, you just want it to be worse for some and better for others.

placid dagger
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You keep saying your suggestion is the best yet you've not said anything different than what other people have already said

fleet pond
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It's a game mechanic that turns fights where two people shoot at each other sat the same time into RNG dice-rolls. Doesn't need to get any simpler than that

fast thistle
placid dagger
final olive
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Desyncing your aimpoint and where your bullets are coming from will always feel bad

amber mango
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what would it actually hurt removing aimpunch, so far its just been hurting me at least, i honestly cant see any negative side effect

placid dagger
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You can't even defend your argument or your actions without playing the "stay on topic" card πŸ’€

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You are taking 15 minutes on each post just to say nothing of value

fast thistle
fleet pond
placid dagger
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and you keep acting like you put out academic papers yet all you do is praise yourself in the most cringiest way possible

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you are not an intellectual you just think you are one

fast thistle
placid dagger
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I have been here when they were posted

fleet pond
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you tried the antagonistic coping card by ending your suggestion with "if you disagree you are a vector user"

amber mango
placid dagger
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Can't bother going up 500+ posts to give you evidence

placid dagger
fast thistle
placid dagger
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or are you enough of an intellectual see it by yourself

fast thistle
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πŸ’€

amber mango
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both of you guys are now off topic

placid dagger
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you can't stay on topic with him lmao

fleet pond
placid dagger
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he just claims that his view is the best

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doesn't defend it

placid dagger
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wants you to prove a positive claim wrong

fleet pond
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he's already convinced himself he doesn't have to defend it because the only person who would disagree with him is the exact person he would make his suggestion to deal with

placid dagger
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i.e. he shifts the burden of proof on to you

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he's using the "never play defence" tactic

amber mango
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ok, now pls guys continue this chat in dm or some other place

placid dagger
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and is acting like that somehow makes him an intellectual

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the guy is the definition of cringe in my book

fleet pond
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I think aim punch fails to do what it intends to do, which is help secure the kill for the player that shoots and hits first.

amber mango
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yep, we agree on that

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anyway im headed out

placid dagger
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it adds unwanted RNG into gunfights

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it takes control away from you in a crucial moment so if you die because of it you just feel like you got the short end of the stick

fleet pond
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yeah it makes those CQC trade-fights nauseating. if you are going for a headshot and get aimpunched into his armor... or even going for bodyshots and get aimpunched to his armored head. feels so wack

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I feel like I'm constantly trying to avoid trading fights with people the more I play, the dice roll just isn't worth it sometimes

placid dagger
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it'll never feel good when it happens to you

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because it's out of everyone's control

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if you get beat in a 1v1 without aimpunch you can say it's an aim diff or weapon diff etc.

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but when you die with aim punch it's never clear, which makes it frustrating

fleet pond
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It's a parasitic game mechanic that saps what armor is intended to save the player from, an ambush or a miniscule slip-up. But aim punch hampers any attempt to turn that into a positive moment unless mistakes are made or the aimpunch is in your favor.

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At some point, you just decide to drop the armor and take your chances on taking fights based off superior positioning

fast thistle
# fleet pond he's already convinced himself he doesn't have to defend it because the only per...

I am specifically asking you to come up with an objective counterargument to the actual suggestion.

Right now both of you are just circlejerking your cope about my request that you make a counterargument instead of circlejerking your cope.
Its an endless bait cycle.

So here's my solution:
Scroll up to my post (#1133360306278645810 message), read that post (and the linked post within it) then go through those points one by one and give me your thoughts on why you disagree instead of continously proving this analysis correct: #1133360306278645810 message

I have intentionally written my suggestion with paragraph division in mind so its easier for people of your caliber to process the text.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

fleet pond
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I just don't think either of the posts are good. Turning aimpunch into a tangible stat that you can alter seems like needless bloat. Nerfing smg/subsonic aimpunch just makes those weapons instantly lose fights where anyone with unnerfed aimpunch trades with them. 1 dimensional changes

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If the SMG/supressor user is just going to lose any close range fight because their weapons produce no aimpunch and everyone else does, then wheres the advantage in even bothering to use the weapons in their intended roles

placid dagger
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Do you really expect people to take you seriously when you have done nothing but suggested run of the mill suggestions with a tone that is frankly comical. You keep saying shit like "people of your caliber" and act like you are some sort of an intellectual for coming up with the most basic suggestion and then have the audacity to throw a hissy fit over not being taken seriously.

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You take around 15 minutes per post yet you manage to say nothing of value in each one. While also acting like what you said is profoundly deep.

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The reason nobody takes the time out of their day to interact with you other than calling you a pompous clown is your tone.

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If you wanted serious argumentation you'd get your act together but no, that's not why you are here. Therefore I'm not going to give you any attention other than the clown reacts you deserve.

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Opinion ignored. Next

carmine sail
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Mods should just ban the guy from discord he's just derailing this thread

fleet pond
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my dad is john battlebit, ceo of battlebit

pastel shore
placid dagger
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The Clown has the audacity to look down upon us and act intellectual while he can't even avoid the most basic logical fallacies.

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The lack of self-esteem is honestly pathetic.

pastel shore
fast thistle
# placid dagger i.e. he shifts the burden of proof on to you

Thats literally the point of the burden of proof.

You made the claim my suggestion has no value because a suggestion like it has been brought up in the past: #1133360306278645810 message

Besides you clearly havent considered the fact that my posts eventual similarity to a previous suggestion, which you have yet to prove true, has absolutely zero bearing on it being good or not (its value). And it sure as hell doesnt mean youve even attempted posting a counterargument that relates to the topic.

So, what we are talking about right here is the exact type of cope circlejerking i was talking about earlier. Youre still proving my analysis true.
As such, its these posts of yours that have no value. It was projection from the get-go.

All im asking is that you at least try. But yeah, a troll will always be a troll and youre part of the reason why nobody in the dev team would even consider reading through the feedback threads.

placid dagger
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Just go away mr pretentious

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Save the 30 minutes you need to form a coherent thought because I'll just ignore it

fleet pond
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damn... all that time just to post another wall of text that adds nothing to the convo lmao

pastel shore
fast thistle
fleet pond
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I think the 300ms flinch lockout sounds good if the only other alternative is keep it as is and it won't be removed. maybe just toned down a bit on top of that would be nice cause it might still cause some rng in those super close up trades

placid dagger
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Thanks for publishing your self reacted shitty posts again

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Nearly forgot to add reactions to them

fleet pond
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oh dang he really was self-reacting lmao

pastel shore
placid dagger
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I called him out on reacting on his own shit

wet field
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Remove Aim Punch or i punch my monitor πŸ‘Š

placid dagger
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he went on about how it's the only good suggestion in this thread πŸ’€

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for the love of god stop typing

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nobody is going to take you seriously even if you use the thesaurus more

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your suggestion is bad and your tone is worse

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the fact that you throw tantrums over shit like this is the worst though

royal sable
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πŸ˜‚ Time to make your own aim punch balances with community servers

fast thistle
# pastel shore your entire suggestion is a targetted nerf towards SMGs, nothing more. No one ta...

How is it a targeted nerf to smgs? If aimpunch is removed completely from all weapons, the vector would still be OP since we all seem to agree that weapons with a high rate of fire will always be preferrable.
So we would still be stuck with a meta consisting of vector medics. A stale meta gets boring, a boring game is a dead game.

Also, your reading of my suggestion is literally proving what i anticipated, low effort disagreements is nothing more than vector user cope.

And no, i will not take it to the vector thread since my suggestion isnt about the vector, its about how aimpunch could be tweaked instead of removed while simultaniously addressing a host of other problems. All of which i have listed in my suggestion. If you actually read and comprehended my suggestion instead of being a self-fulfilling prophecy of my predictions.

Its extra funny how youre trying to use the point ive been making this entire time against me, that we should stay on topic.

fleet pond
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The high RoF is preferrable because of aim punch tho. your entire suggestion is based around nerfing the aimpunch they cause

pastel shore
# fast thistle How is it a targeted nerf to smgs? If aimpunch is removed completely from all we...

High fire rate weapons are preferable because they aim punch more frequently. Removing aim punch is a direct nerf to SMGs and other high fire rate weapons.

In other words, removing aim punch from ONLY smgs is targetted towards trying to make SMGS obsolete, while keeping the same frustrating aim punch mechanic in the game, instead of simply trying to improve aim punch as a mechanic, whether that's removing it, removing it conditionally, reducing it, giving it a cooldown, or some combo of them.

you need to seriously fuck off with accusing others of reading comprehesion errors, I understand you completely and you're a fucking idiot. No one is having trouble understanding you, your ideas are just stupid and emotionally charged and have all been discussed and shut down in the past.

fast thistle
placid dagger
fleet pond
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I'd rather have a relatively consistent experience, I kind of like the attachment balance already. I don't know who'd be willing to take that attachment considering the biggest factor in most cases to winning a fight where you shoot first is the TTK + armor. The aimpunch is a random, inconsistent, and unrewarding mechanic. You take that attachment and you condem yourself to die on a hill of hoping any fight you wouldn't win would be saved by a mysterious force

fast thistle
# pastel shore High fire rate weapons are preferable because they aim punch more frequently. Re...

SMGs couldnt become obsolete unless they got nerfed in some other way in addition to removing aimpunch.

Isnt a lot of weapons being obsolete a common criticism of the game right now? At least 50% of unlocks are downgrades compared to earlier unlocked weapons.

And again, if you actually read my suggestion instead of spamming clown reacts and making unobjective emotionally fueled interpretationd of my suggestions, you would have seen "improving aim punch as a mechanic" is literally what my suggestion is about.

Not only is it reading comprehension errors, its intellectual dishonesty, and as i said, its proving my preemptive analysis of your response true.

fast thistle
fleet pond
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you can already lose easy fights where you shoot first with an SMG only for aimpunch to decide the fight. if only SMG didn't have aimpunch it would be a nearly guaranteed loss against anyone who wasn't completely unaware

placid dagger
fast thistle
placid dagger
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Hope this interaction provided you with the desperately needed self esteem my man

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Cause you sure provided some top tier entertainment for me

pastel shore
placid dagger
pale hatch
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Aim punch needs to be lowered from any weapon because in its current state it's just absolutely annoying. I also don't hink that aimpunch is the sole reason MP's are popular

placid dagger
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Intellectuals would tell you that this is ok for game balance

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however I, a mere mortal, suggest that having coinflips during gunfights is not a good way to balance weapons

rich iris
pale hatch
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it is balanced. It's just random, but it is annoying

rich iris
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that was sarcasm, please don't get mad at me

placid dagger
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Higher rpm means you get to use the randomness more etc.

pale hatch
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higher rpm also means your recoil is harder to control over longer distances. So I guess it evens out

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but that's really not the point here

placid dagger
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the mechanic itself is just not fun

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you don't go "damn I should've controlled my recoil better", you go "what the fuck was that flinch just then"

pale hatch
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You could leave aim punches for headshots I guess but on every hit it just stops being a gameplay mechanic

placid dagger
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If it gets to remain it should at least be on a cooldown

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so you don't get punched around

fleet pond
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oooh we can post videos here now?

pastel shore
fleet pond
placid dagger
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did it get deleted?

fleet pond
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yeah i posted them in the aim punch tab on the suggestion thread

placid dagger
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as long as the videos are related to the topic they should stay

fleet pond
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oh no, it wasn't deleted, just reposted here

tranquil storm
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I dont think aimpunch needs to be removed just toned down for some guns, especially the smgs currently it just seems its reliant on firerate and therefore another thing smgs outclass every other weapon in

carmine sail
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Both those videos add up to my experience getting a jump on a vector user. Instant 180 with no counter play once they slam their head onto their shoot button

fair summit
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were you at full health?

fickle cedar
fickle cedar
fickle cedar
# fleet pond

What a balance and fun mechanic that invokes muh realism and immersion because other games do so, i see no problem /s

fleet pond
fair summit
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welp

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pretty insane how strong the aim punch is even in close quarters lol

rich iris
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as a filthy smg enjoyer, aim punch go away plz

fast thistle
fickle cedar
placid dagger
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On another note the only thing he managed to do is the get a bunch of negative reacts on his shitty suggestion posts

fickle cedar
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He achieved what he needed, just the opposite

wintry bear
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I would prefer if flinch is merely a immersion effect and not enough to be disruptive/gameplay affecting like the one in Destiny 2

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You already have enough to deal with in an fps game with 100s of players in a single team

runic vessel
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As a close/medium range recon player, I must say I absolutely despise flinch/aimpunch more than anything in this game right now. It is obscene the amount of times where I'm zoomed on an enemies head and just as I'm clicking to kill him, I get hit in the side/back by another random enemy and I'm flinched and thus miss my shot. I understand it's a good mechanic to keep snipers in check but I sincerely hope they add a cooldown so you can't be flinched again or simply reduce the effectiveness of flinch. Personally, I'm all for completely removing it because aggressive sniping is not as easy/simple as so many like to believe, especially in the larger 128v128 mode where enemies are seemingly everywhere and you have zero room for error not only in hitting the headshot but you also must be the first one to shoot in any engagement otherwise you're aimpunched/flinched instantly. I think having aimpunch only occur when getting headshot is another solid suggestion. Nothing more annoying than some guy spraying at me and hitting me in the foot/leg and it flinches my crosshair all over the screen.

fast thistle
latent lava
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snipers are already kept in check in CQC by
"you miss that headshot, you die"

wintry bear
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Now inmagine, you are having fun ( real ) dueling people, beaming them with sheer focus and alot of reloading. But now when you are in 1v1, you had the victory earned every single headshot just one bullet away from killing a guy but a random supressing fire just immediately make you miss the kill shot. In the first place if an enemy support came to save the guy of course thats great for them it was multiple adversary against you alone. But you did not get that kill. Now try to think of the many other situation how flinch can be so annoying. Now if you want a taste of REAL flinch, play vehicles. Your whole body will recoil to kingdom come by a rocket or an enemy tank. Flinch is like fighting a cancer opponent that you cannot deal with or forced to deal with some bs build or other 'future things' to tone it down creating a problem that never existed (oops we have hundreds of players and the possibility of getting shot at your flanks is so much higher?) and inmagine making that part of the game experience.

fast thistle
wintry bear
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No matter what from my experience of playing fps games having your control violated by flinch is one of the peak of invention to frustrate the players

fast thistle
fast thistle
wintry bear
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Overwatch is another prime example, in a fast paced fps game and then having to deal with crowd control abilities which is not in a small amount make the game not fun to play. And guess what, they removed such crowd control abilities upon the release of Overwatch 2. There are just better things player rather focus on than having your screen violated be shaken by this feature

wintry bear
fleet pond
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you do get punished when you get shot, you die.

latent lava
wintry bear
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But vehicles player have it better, when they got shot they get recoil or spin out of control like WILD and hit a building or crash, stopping momentum. This is the first phase, their heart dies. And then the following rpg shots or finishing shot kills the player itself. They die twice!

runic vessel
wintry bear
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At least jeeps doesnt have this problem

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πŸ’€

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^ sad jellyfish, you will remember this

fast thistle
# runic vessel Hitting a quick close range headshot with a bolt sniper is significantly more di...

Depends on balancing doesnt it.

Either way, if youre up against a vector or a similar 0 recoil weapon with insane rpm youre going to be dead in 0,4 seconds anyway. Considering the low ttk, you might as well call a vector burst a oneshot. The only difference being that you cant lead your target as well as with a shotgun considering the insane recoil, low rpm and limited range of shotguns in the vast majority of games. It wouldnt be any different in battlebit.

But as i said, this isnt the right forum

fast thistle
# latent lava counter point: getting shot is already punished by lowering HP

Devs have been talking about implementing a casual/easy mode, hopefully aimpunch is removed in that game mode so everyone gets what they want from the game.

Or, even better, just let server owners tweak values to their liking, including turning off aimpunch. That way we could even have servers with a 45 second ttk for people who enjoy games like Apex Legends as well.

Catering to as many players as possible is the best thing that can be done for the longevity of the game.

fleet pond
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ironically enough you see aimpunch in the more casual games. it's not even something you see in every milsim game

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the hardcore realism tends to prefer supression instead of memepunch

plucky raptor
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The real question is why did the devs put aimpunch in the game to begin with? Such an absolute garbage mechanic

fast thistle
fast thistle
# plucky raptor The real question is why did the devs put aimpunch in the game to begin with? Su...

Probably because flinching when being hit with a bullet is a natural reaction?

Considering the low ttk and the relatively fast bleedout timer, devs simply werent going for the casual arcade shooter experience that people on discord seem to favour.

Either way, it all comes back to vector mains being annoyed over the prospect of losing a gunfight they otherwise wouldnt have lost if being punished for being shot wasnt a thing.... As you can see with the one single attempt at countering my suggestion earlier today was a strawman of my argument on why weapons with a very high rate of fire shouldnt have aimpunch was rephrased as a "targetted nerf on the vector"

plucky raptor
fast thistle
# plucky raptor This game isn't a milsim game though so aimpunch has zero business being in it, ...

And the game clearly isnt a casual arcade shooter with a 40 second TTK, despite its roblox looking ass aestetics.

The reason its a shit mechanic is because of its implementation.
#1133360306278645810 message

As i said, wouldnt the best thing for all of us be if server hosts could tweak these settings to their preferences on their servers , surely thats an easier solution than splitting the playerbase between the two modes (easy and normal) and having the rules set in stone. Wouldnt splitting the playerbase on a server by server basis be less devisive and give players more freedom in how they want to experience the game.

I think it would be way more constructive and fruitful to rally behind that point together, rather than doing what the three coping vector mains were doing earlier today.

fleet pond
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about as constructive as handwaiving everyone who disagrees as a vector main

plucky raptor
# fast thistle And the game clearly isnt a casual arcade shooter with a 40 second TTK, despite ...

It's an arcade game with a lower TTK. Arcade games don't require long TTKs to be an arcade game

The reason it's a shit mechanic isn't the implementation, but rather the mechanic isn't conducive to consistent gameplay. Both in that you don't know when you're doing it to others and it occurring to you feels random, without any real way to combat it, outside of armor which makes everyone soak far too many bullets.

The simple solutions is just remove it, aimpunch is an attempt at realism in a place it has not business being

Having disucssions like this is fine, but in the end kind of pointless until the devs actually decide what they want this game to be. Though fun it's clear there's been zero QOL or balance passes done on the game, but rather thrown their ideas at the wall, while they stuck there's also very clear issues

fast thistle
fast thistle
plucky raptor
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I'm already aware of that

fleet pond
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i can post if you really want but its not important to the convo or worthwhile

placid dagger
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Your whole facade of intellectualism falls apart when all you do when people disagree with you is restate your argument and claim it to be true, insult people or call them vector mains.

#

All you've managed to achieve here is to out yourself as the idiot you are and get a bunch of negative reacts on the shitty suggestions you wanted accepted

fast thistle
placid dagger
#

completely ignore the person's point

solid thistle
fast thistle
placid dagger
solid thistle
#

also battlebit is far from truly casual shooters like cod and battlefields, we dont need annoying mechanics like aim punch to differentiate from the rest

fleet pond
#

you don't want to bring it down to a reasonable level, you want it virtually eliminated for some weapons yet buffed for others

solid thistle
#

havent tried em all but what fast paced/non milsim shooters even utilize proper aimpunch?

#

i know most games have a little but it feels more like an "immersion" feature rather than something thats supposed to genuinely put your aim off tracks

fast thistle
solid thistle
#

aim punch is still an rng mechanic

fleet pond
#

that doesn't sound like it'd solve the problem of trading gunfights being a dice roll

solid thistle
#

my reticle sways into a random direction in response to being hit

royal sable
placid dagger
royal sable
#

Yeah haha πŸ˜‚ brain farted and missed that part

#

Life without coffee πŸ˜”

placid dagger
royal sable
#

I'm just keen to get my hands on community servers so I can test my own dumb take live

fleet pond
#

don't think arma 3 had aimpunch but when you start bleeding and are wounded your aim sways hard

placid dagger
royal sable
#

Sci-fi attachments 🧠

#

Unless aimpunch is downstream of damage πŸ˜‚ but damage and velocity vs bullet type/calibre is another can of worms

fast thistle
#

Rather than removing game mechanics from the game

royal sable
#

eh, the diff between unlocking every gun/attachment for main vs community is quite a gap for casual players

#

so customisable servers definitely not the answer lol

placid dagger
#

Mr intellectual not dodging lost arguments because "his brain no work good" by calling people vector mains challenge (impossible)

royal sable
#

time to turn aimpunch into CS on-hit slow and watch movement players foam

placid dagger
#

If you get shot in the head you turn into @fast thistle

royal sable
placid dagger
#

and stop dodging arguments you know you've lost mate

#

kind of intellectually dishonest of you

viscid rain
# solid thistle i know most games have a little but it feels more like an "immersion" feature ra...

Honestly, it's not a massive thing that swings matches one way or the other.

It does however make it so that if you are landing shots on the enemy, that enemy can't turn around and DPS you because they had a weapon with more DPS (which would then push people towards high DPS weapons as a meta).

I can give the example of Insurgency Sandstorm, where weapons like the FAL are considered meta for the simple reason that they allow you to kill people who've got the drop on you simply because you have the better DPS weapon.

So something like aim flinch keeps lower DPS weapons viable, and adds an element to them that IMO expands player options in what weapons they use.

#

Plus, from what I've experienced; aim flinch does make the shooting slightly more considered and realistic in that you're pushed towards staying in control over just spraying on reaction.

placid dagger
#

dps is a bit of a wonky stat for games like this imo

#

it can cover very different weapon types making it not ideal to base a disscussion around

#

aim punch right now favours high rpm weapons because they get to roll the dice more

viscid rain
placid dagger
#

He was caught with his pants down and was able to make up for it because of a lucky flinch

#

scrimmy also hit his initial shots

#

the medic moved a little making his later shots miss

#

then the aim punch took care of the rest

viscid rain
# placid dagger The medic had a bandage in hand my friend

The bandage may very well have been just down to lag (since his return fire was much faster than the second or so it takes to stow the bandage and take out the gun).

Point is that here the medic managed to turn the situation in his favour by effectively dodging the shots fired at him (punishing spraying by the person who opened fire) while returning more accurate fire (and therefore rewarding the medic, who seemed to have been more skillful in the engagement by being both calm enough to react, and in control enough that they returned accurate fire instead of spraying).

#

The medic would be equally affected by the flinching, but their ability to react and focus on their own fire put them at an advantage; they managed to get past their initial flich and then return accurate fire against an enemy that was simply spraying at them

placid dagger
fleet pond
#

that first fight against the medic turned into a trade fight if you watch it at quarter speed

placid dagger
#

Since flinch is random you have no way of knowing whether the medic got fucked over the same amount

fleet pond
#

it didn't come down to one spraying and the other not spraying, he got flinched to my head

placid dagger
#

also this much shouldn't even matter since it clearly demonstrates that your initial argument is flawed

#

flinch helps who is luckier

#

not who is more skilled

#

you can also check the second video

#

where he lands all 3 of his first shots but then gets flinched into oblivion losing the fight

viscid rain
# placid dagger Since flinch is random you have no way of knowing whether the medic got fucked o...

At which point we're at square one unless we have the medic's perspective; we don't know if it's down to skill or luck.

That said, we also have to consider that the evidence is effectively a single case (representative of a class of cases, no doubt, but ultimately a class of personal cases).

Whereas the arguement for aim flinch comes down less to instances of individual luck (or lack thereof) and more down to the fact that they, at a match/game wide level serve to increase player choice and immersion, and is therefore better at a match wide level (something that IMO is far more important than the individual level in a game of this scale).

The aim flinch isn't an all encompassing thing. But it's presence in the preponderance of cases makes for better gunplay by making for slightly more natural and interesting reactions to getting shot.

safe hamlet
#

in the first clip, hitting armor gave the medic enough time to recover from flinch and return fire

fleet pond
#

yea and then it became and rng tradefest because of the flinch

#

the medic did everything right, but ultimately the fight was won because one player got a better dice roll

placid dagger
safe hamlet
#

you hit armor

#

dice roll?

fleet pond
#

you still get aimpunch on armor

safe hamlet
#

no

fleet pond
#

could have sworn you did, don't play with armor outside of a helmet though

safe hamlet
#

when I''m not sniping I main support. you don't get flinch on armor hit

placid dagger
# safe hamlet you hit armor

that makes it even worse since you don't have a way to replenish armor, so you will never have fair fights after your first 1v1

fleet pond
#

interesting, going to have to check that out. could have sworn I've gotten aimpunched through single-shot helmet breaking headshots from snipers before

safe hamlet
#

oh, you're not always fighting fresh spawns either. never is a silly word there

viscid rain
# placid dagger except it doesn't, it lowers player choice simply because people favour higher r...

It isn't exactly artificial to react to being shot.

While I partly agree that low recoil-high RPM weapons are an issue past their effective ranges, aim flich works to improve the situation by making each accurate landed shot count give a moment where you can land another shot while the enemy's aim is thrown off, making that high RPM-low recoil combo less effective (if only momentarily).

That said, I'd love to see armour made more effective against low caliber weapons, especially at range; so you can have situations where their low caliber works against them and in favour of the armored player.

placid dagger
safe hamlet
#

so? you came off a fight, if you get shot of course your survivability for the next fight lowers

viscid rain
placid dagger
placid dagger
viscid rain
misty slate
placid dagger
fleet pond
#

the amount of bullets you get hit with in a burst with even the slowest RoF automatic weapons are going to flinch you faster than your reaction time. the way you keep saying "accurate shot" is so disengenuous it fuckin stings

placid dagger
#

he has a fixation on "spraying"

fleet pond
#

yeah it seems to boil down to "did you die?" then you are spraying. "did you win the fight" well you had accurate fire...

viscid rain
placid dagger
placid dagger
#

I honestly don't see how aim punch is a fun mechanic for you and would appreciate if you'd elaborate on what you mean by "spraying"

green dragon
#

ah yes i love losing gunfights i start and am already halfway thru b/c opponent gets a hit on me and throws my aim off completely

fast thistle
placid dagger
#

You are the clown who suggested making flinch a stat would make it not random, then completely ignored everything when you realized how stupid that is.

#

And the only thing that "derailed" the convo was your insufferable tone and brainless suggestions

placid dagger
#

Though I wouldn't call it a derailment cause it never got on rails

fast thistle
#

stop hitting yourself

placid dagger
#

Since you had to be a clown and give yourself a bunch of cringe reacts

placid dagger
#

better go back and react to your own shit so it looks better

#

oooh

#

he went back and reacted to my stuff

#

I can't with this brainlet HyperXD

fast thistle
#

actual IRL clown. Does your shoes squeak when you walk?

placid dagger
fleet pond
#

lol he's not mad

placid dagger
#

even bringing up 8 hours as if it doesn't mean he was here being a clown for that long

fast thistle
#

You clearly don't have the mental capacity to take anything besides buffing the vector seriously.

placid dagger
fast thistle
#

Anyways, i can feel my IQ becoming lower and lower every time you try to respond.

placid dagger
#

since you care about logic and shit maybe stop with the cringey ad hom

placid dagger
fast thistle
#

keep spamming i might end up in your unfortunate position, really mad and not having the capacity to understand why.

placid dagger
#

so you cannot go further down even if you wanted to

royal sable
#

mfw 2x whack af punches in a row, i cannot

placid dagger
fast thistle
#

If they reworked both the weapon balancing and the average players aim (-βˆ‘-), aimpunch wouldn't be seen as much of a problem.

fleet pond
fast thistle
placid dagger
#

One day I might reach your level where I have to go into BBR discord and insult everyone's intelligence to feel smart

fast thistle
fleet pond
#

kafka i know you wanted some of our stats, but could you post yours? i've also got some preconceived notions i would like to confirm or deny

placid dagger
#

but I'd have to lose 40% of my brain to get there so πŸ€·β€β™‚οΈ

placid dagger
#

I was not the only one calling you a clown last night was I?

fast thistle
placid dagger
#

there are multiple clown reacts on your shit

placid dagger
placid dagger
#

you know as well as I do that clowntrap over here won't engage with any argument that criticizes his ideas

#

he's on that never play defense mindset

royal sable
fast thistle
# placid dagger maybe if I took you seriously and tried to argue with you, but alas I don't argu...

This comment is gold.
You "dont argue with dumbasses", which is true, you didnt. However you did spend over 8 hours desperately trying to bury a suggestion you didn't' like in your faeces. Anyone reading chat can see i predicted your every attempt at trolling, your emotional response and your cope, i could link you the exact comment if you want?
No amount of circlejerking and clown reacting can undo that. Embarassing.

fleet pond
#

i knew that one was going to be good, that took about 10+ minutes of typing and he took a break for a minute in between

fast thistle
placid dagger
placid dagger
#

I don't argue with dumbasses like I said

#

you yourself buried your own arguments

#

under your constant insults and cringey "predictions*

fast thistle
placid dagger
#

while calling others emotional take care to not throw a tantrum while calling everyone else a vector user HyperXD

fast thistle
placid dagger
#

You've read that I actually had a normal argument with someone who isn't as conceited as you

#

I refuse to entertain low self-esteem wannabe intellectuals with arguments

#

all you deserve is the clown reacts you get from multiple people mind you

#

cause that's what you are

#

you larp as an intellectual yet your arguments reflect what you truly are

#

even if you so desperately wanted counter arguments, there have been people who have given you plenty yet you ignored them once you realized your position became indefensible

#

I hope for your sake that you find something irl that makes you feel like how you perceive yourself so you can stop with the intellectual larp you have here

fast thistle
placid dagger
#

I know some of those people from other threads

#

none of them want to buff the vector

#

THAT is an emotional reaction from your part mr intellectual

fleet pond
#

removing aimpunch wouldn't buff the vector. but your suggestion is solely based around nerfing aimpunch for fast RoF weapons while buffing the aimpunch for other

placid dagger
#

Calling everyone who disagrees with you vector goblins is in fact not conducive to argumentation and is emotional

placid dagger
fast thistle
placid dagger
#

while also saying we have a skill issue

placid dagger
#

I have already told you that I don't use the vector mr clown

#

and big of you to talk about being scared

fleet pond
#

he does give off the vibe like he wants an uneven advantage in that regard. Armor is supposed to fill that gap, not an imbalanced rng mechanic

placid dagger
#

I'm not the one so scared that my ideas will not get traction that I react to my own post

stoic terrace
#

you are both idiots, try to argue or stfu

placid dagger
#

I'm not the one so insecure that I start insulting people when they disagree

placid dagger
#

don't ruin the fun here

zenith prairie
#

ooh, a heated debate

placid dagger
#

hardly

#

more like therapy

stoic terrace
fast thistle
# fleet pond removing aimpunch wouldn't buff the vector. but your suggestion is solely based ...

removing aimpunch wouldn't buff the vector. but your suggestion is solely based around nerfing aimpunch for fast RoF weapons while buffing the aimpunch for other

πŸ˜† I even made it ultra fucking clear by making a tl;dr with bold text and warning emotes for you BBClown
#1133360306278645810 message

⚠️ Again, i repeat so there can be no wilful misinterpretations or strawmanning ⚠️ reduce aimpunch across the board.

Look, i did it again, i predicted this whole thing back in my fist ever post in this thread. Fuck im gonna go buy a lottery ticket right now

#

Suffering from actual illness.

fast thistle
placid dagger
fast thistle
placid dagger
#

funnily enough you couldn't predict that reacting to your own post, insulting people or feeding a troll would reflect badly on you πŸ€·β€β™‚οΈ

fast thistle
#

lmao

placid dagger
#

funniest shit I've heard

fast thistle
placid dagger
#

there is not a single person in the entire thread that thinks you are as intelligent as you portray yourself to be

#

oof

#

you unironically called yourself a chad there

#

the bottomless pit of cringe: @fast thistle

fleet pond
#

that one guy that is in the sekrit discord group had the best suggestion outside of removing it. a cap on how often it can happen and reduced effect

stoic terrace
fast thistle
stoic terrace
#

absolute stupidity your convo

placid dagger
#

Lmao even the people who call me an idiot thinks you are an idiot as well

stoic terrace
#

ye just shut up, both you 🀑

placid dagger
#

you from the start tried to paint yourself as an intellectual

#

even in the post from battlebit-eng

#

yet you argue like a child, you use logic like an uneducated ape and you take criticism as well as you take clown reacts

zenith prairie
#

he’s just a little goofy and silly, don’t mind him

fast thistle
# stoic terrace no, your acting like a pseudo intellectual while reacting to a troll

You claim I didn't try to reason with the shit-tier troll, i offered to bring you proof i did try to argue with him.

But man, i'm just as annoyed as you that vector users hog the chat with their irrelevant spam to bury people who come in here to deliver qualitative posts.
No dev or community manager is going to wade through all the nonsense thats being posted here, which is why I've suggested they clean up and restructure the whole feedback channel.

#

πŸ’€

zenith prairie
#

I would support a vector nerf exclusively so it didn’t constitute half the discussion here

placid dagger
placid dagger
#

Though that thread has it's own share of little clowntraps

fast thistle
#

πŸ’€

placid dagger
#

little baby needs sleep?

#

having unpopular opinions must be tiring on an ego as fragile as yours I get it

analog kiln
zenith prairie
#

Hmm. I am not a fan of the way Kafkatrap argues his point but I think I agree with it. Aim punch from lower damage weapons being lower isn’t really a stealth nerf because it just makes sense, I would go so far as to assume that most new players would intuitively think that anyway

fleet pond
zenith prairie
#

Aim punch was set at the level it is now for arbitrary reasons as well, but I don’t know enough about guns to debate LMG specific aim punch

placid dagger
zenith prairie
#

But if it is not going to be removed (might not, we don’t know), then I think making it a more sensible mechanic is a good option

#

Not specifically to nerf anything, more to undo a buff that was arbitrarily introduced (without rebalancing guns with respect to this)

placid dagger
#

Nobody is saying that we should keep it as is just so we can keep our precious vectors

#

but to able to understand that you need to have some level of reading comprehension that some people seem to lack

fleet pond
#

i just don't want an arbitrary baseline to be set and then some to be propped above it for no real reason

placid dagger
fast thistle
# fleet pond yeah but it says reduce aimpunch across the board which will create a new baseli...

I'm not saying the roblox game should be balanced according to real life stats, but im pretty sure that most players, gun nerds or not, would think a Light Machine Gun has more firepower than an assault rifle or SMG, even if a certain LMG fires the same kind of ammunition as an assault rifle.

Regardless, as @zenith prairie was saying, its all arbitrary. You're just used to how aimpunch works right now, and you're scared you'd lose the advantage of using a weapon that has 0 recoil and a fire rate of 1200 rpm if aimpunch was reduced compared to weapons with a slower rate of fire.
Im sure you have nothing to fear from a hypothetical balancing suggestion, really.

stoic terrace
fast thistle
zenith prairie
#

I think something just like this would work fine, aim punch scaling according to damage per bullet. With blue line being what we have now and black line being something I’d agree with. Also serves well as a way to make DMRs less obsolete

stoic terrace
#

ye just an absolute douchebag

placid dagger
placid dagger
#

How unaware of you are of your own actions is actually impressive

fast thistle
placid dagger
#

because your fragile ego can't handle the reality of arguments

#

that is there always will be people who disagree with you

stoic terrace
#

bruh πŸ’€

fast thistle
#

i mean i can take the time out of my day to prove everything im saying, ever wonder why?

placid dagger
fleet pond
placid dagger
#

you on the other hand might have popped a vessel on your already tiny brain

fast thistle
#

Because i'm in the right, you're in the wrong. I'm sincere, you're a self-admitted troll who hangs out in here to spam clown emotes.

placid dagger
#

You being right is your axiom

fleet pond
#

at least whoever reads this will be thoroughly entertained

placid dagger
#

Not for a second did you consider that you might not be right

stoic terrace
placid dagger
#

Then you expect people to take you seriously

stoic terrace
#

you troll should just leave the internet πŸ’€

fast thistle
placid dagger
fast thistle
#

I mean that goes for sniper rifles as well

placid dagger
#

even now he cannot go a second without mentioning trolling vector medics

fast thistle
fast thistle
placid dagger
#

you have more discord post links than you have braincells at this point

fleet pond
#

why does the LMG get more love in this scenario? its got a huge magazine

fast thistle
placid dagger
#

argues like a child, gets treated like a child, cries

fast thistle
placid dagger
#

If I can give you orders I'd tell you to fuck off lmao

fast thistle
#

Because youre offended ive called you out and clowned on you from the start?

#

yeah that was directed at him

pearl escarp
#

man i like it when insults are thrown during an argument, makes it more entertaining HyperXD

placid dagger
fast thistle
placid dagger
#

my guy just look at your shitty post that started it

#

I literally just said "reacting to your own post is a bit low" lmao

fleet pond
#

just doesn't make any sense to buff LMGs for no reason

fast thistle
zenith prairie
#

Lots of people have called for better suppression mechanics

fleet pond
#

they're not great but balancing them by giving them strong aim punch isn't the way to do it

solid thistle
#

inb4 thread closed

placid dagger
#

Especially when you say I did/say shit when I didn't lmao

analog kiln
# zenith prairie Hmm. I am not a fan of the way Kafkatrap argues his point but I think I agree wi...

@fast thistle 's suggest if you boil it down is instead of removing aim punch as a mechanic. You could potentially utilize this mechanic as a method of balancing weapons and potentially bringing some weapons that are just utter garbage (Looking at you AK5C), back into play. This isn't a bad suggest imo and could be implemented in multiple ways. ETC: guns with higher caliber or fire bullets with more kinetic energy could potentially have higher flinch potential.

However, it does not address the fundamental issue that the mechanic itself (Aim Punch) is not enjoyable to most of players. In most situations where you are on the receiving end of bad flinch, it often or not feels as though you have been cheated out of a kill and instead was rewarded with a death that is undeserved. It just feels bad. Sure, you can make the argument that you on certain occasions also benefit from flinching your opponent. However, this benefit has no visibilty. There is no indication that you directly benefited from aim punch in a gunfight.
What this means is that the net experience resulting from this mechanic is a net negative: Since when it does benefit you, you don't notice it. But when it acts as a detriment to you, you 100% notice it.

With Kafkatrap's suggestion, you will still on occasion experience these "BS" moments, where the peoples with a gun with higher aimpunch stat will outright kill you at your gun's effective range even though you had good aim. It fails the address the underlying issue which is aim punch as a mechanic is unfun and needs some tuning or outright removal (except snipers)

fast thistle
#

Thank you, finally a GOOD reply.

#

I unironically appreciate your input

placid dagger
#

if only you were like this when you first posted

fast thistle
placid dagger
#

could've had a normal argument with people

#

I love democracy

zenith prairie
# analog kiln <@250699372503760896> 's suggest if you boil it down is instead of removing aim ...

Although, there is a complication to it. Currently, guns specialised for medium ranges (lower ttk, lower recoil) rely on aim punch quite a bit to be generally decent, as firing first on its own isn’t enough to secure a kill against a faster firing gun. I am not saying aim punch is the only way this works out, but I think something would need to be changed to maintain the viability of mid-range weaponry.

placid dagger
#

The mechanic itself is too random and unenjoyable to be used for balance effectively

fleet pond
#

was basically just a big mash up of what everyone's been saying to him all day

placid dagger
#

If you tone down the mechanic to where it doesn't cause bs moments, why have it in the first place

fleet pond
#

weird to see he took it well

placid dagger
#

If you don't then you deal with a bunch of bs moments that infuriate players

zenith prairie
placid dagger
#

starting off with the belief where you are just "right" in a feedback thread is not conducive to receiving criticism which is exactly what happened

#

but that looks to be over for now so let's not poke the bear

stoic terrace
placid dagger
#

no need to entertain self important pricks

#

dude had an insult regarding people's intelligence in every single post at one point mate

stoic terrace
#

but u didn't have to be so troll-y in return yk

zenith prairie
placid dagger
#

I lowkey expect both of our shit to get deleted from here

stoic terrace
#

i just hate seeing such debates, it doesn't help anyone :/

stoic terrace
placid dagger
#

"I used the stones to destroy the stones" type of moment

stoic terrace
#

ye ye

zenith prairie
#

Honestly, what would make most sense would be a separate forum for each topic where everyone can neatly state their opinions in a forum post and the messy debates can stay in the comments, rather than trying to collect the opinions there... Would take up more space in the sidebar but, not a big deal

stoic terrace
#

now let's go rip each other apart over a silly battlefield, squad, roblox game

placid dagger
#

man I'm sorry for the mods

stoic terrace
#

aimpunch is ok, but poorly implemented imo

placid dagger
#

guys gotta sift through a whole bunch of shit

stoic terrace
#

but srsly, fix that shit and make it good/balanced

placid dagger
#

From what I've seen hardcore enjoyers shouldn't have a problem finding servers and people to play with

analog kiln
# zenith prairie Although, there is a complication to it. Currently, guns specialised for medium ...

Agreed, one method that could potentially be used is limit attachement options for certain guns. (E.g Scorpion Evo has no mag/barrel options), or something like the Vector where there is no Long Barrel/Heavy Barrel Option.
That being said, currently attachments are pretty underwhelming, so this will require a significant rework of the attachements before my suggestion can be somewhat considered practical.

stoic terrace
placid dagger
#

attachments desperately need some touch up

fast thistle
placid dagger
#

Ironically the root cause is you being a little shithead lmao.

fast thistle
stoic terrace
placid dagger
placid dagger
#

Even written in the prompt.

fast thistle
# placid dagger Buddy, take the hint. Go away.

Just because you and two other dudes coordinate derails in here doesnt mean youre an authorative voice in here. Everyone can see what youre doing with suddenly shifting your attitude to be agreeable and say how you feel sorry for the mods and how you find what happened today inexcusable lmao. You are root of the problem my dude. BBClown

fast thistle
placid dagger
#

ooh he got me with the critical comeback

fast thistle
placid dagger
#

the person who takes an average of 30 mins for shitty arguments got me

stoic terrace
placid dagger
#

can't even type anymore lmao

#

go take a walk around the block mate

#

get some fresh air in your lungs

fast thistle
#

Our?

#

Minor spelling mistake lmao

#

Just stop, you should have stopped 12 hours ago.

placid dagger
#

you shouldn't have begun

fast thistle
placid dagger
#

You can't even stop insulting

stoic terrace
#

man hiking with grandparents is fun, especially if there aren't any idiots on dc

fast thistle
placid dagger
#

I can call someone kafkatrap as an insult

#

it's the usage

fast thistle
placid dagger
#

If only acting like an intellectual actually meant you were intelligent πŸ€·β€β™‚οΈ

fleet pond
#

did you ever look up that muzzle velocity between those two vastly different weapons to justify the belief that one should have more aimpunch over the others

fast thistle
fleet pond
#

yes plz

fast thistle
placid dagger
#

again with the tone Facepalm_Battlebit

fleet pond
#

the LMG seems like it would be raised up unneccessarily and I just don't know why. if it really just comes down to "it's a big gun" then that's fine. but to pretend like the bullet that comes out the end is physically more powerful despite being same cartridge and leaving end of barrel with barely 1 percent more velocity just makes you look like you're desperately reaching despite not knowing how guns work

fast thistle
fast thistle
safe hamlet
#

Yeah LMG shouldn't be more powerful simply because it's an LMG, it should be because of it's ammo count. But since we're talking flinch and not suppression, I feel like it's a moot point. (also, why tf is MG36 3 bullets to kill)

#

Until we get the HMG emplacement deployable, then that should be stronger (and probably humvee m2hb too)

fast thistle
safe hamlet
#

Humvee gun is 52 dmg per hit

stoic terrace
placid dagger
#

and ngl I think it should stay that way

fast thistle
placid dagger
stoic terrace
placid dagger
#

I told you, he cannot go a second without looking down on people or just straight up insulting them

fleet pond
#

you don't need to make classes better by introducing an RNG mechanic

placid dagger
#

probably comes from the severe self-esteem issues he deals with regarding his intelligence

stoic terrace
fast thistle
placid dagger
#

it was not him you brainlet

green dragon
#

I'm still perplexed, how come both vehicles and players are affected by aim punch

stoic terrace
safe hamlet
green dragon
#

a 70 ton tank isn't supposed to be aim punched by a 5kg warhead

placid dagger
green dragon
#

maybe

fast thistle
#

Jesus christ

stoic terrace
fast thistle
#

the brainrot has infected everyone

fleet pond
#

same reason a tandem warhead has AoE, it peepeepoopoo time

fast thistle
placid dagger
#

your entire convo has been snide comments, sneaky insults, straight up insults and a bunch of looking down on people

safe hamlet
stoic terrace
#

man bless the poor bastards that have to moderate this dumpsterfire

placid dagger
fast thistle
stoic terrace
placid dagger
#

reading a brainlet like @fast thistle having a meltdown over realizing he is not talking to his mother so nobody is going to excue his cringey self praise

fleet pond
#

Kafka in your first post you even say "Devs should ignore the vocal minority of players who's feedback is rooted in anger and frustration with the game," yet all you do is complain about vector medics

placid dagger
placid dagger
#

oh ironic

stoic terrace
fast thistle
placid dagger
#

I know you lack the necessary braincells to come up with original insults but commenting "projection" on mine doesn't make you look good

stoic terrace
placid dagger
#

fuck off now

fast thistle
placid dagger
#

you should check who asked you questions before saying shit like this

#

you have been consistently calling people out on the shit you yourself do

stoic terrace
#

XD

placid dagger
#

swear to god the man needs help

fast thistle
#

successfully too

stoic terrace
#

dude you have the audacity to react to that

placid dagger
#

nobody wants you here

#

nobody respects you

#

everyone thinks you are an idiot

#

you are just as much of a loser here as you are in real life

fast thistle
placid dagger
#

go away

placid dagger
#

oh wait

#

he can't read if it doesn't fit his narrative

fast thistle
#

The chat logs dont lie anyway

placid dagger
#

lmao chatlogs don't lie exactly

fast thistle
placid dagger
#

you'll find that you've been nothing but a dumb cunt for the past however many hours

fast thistle
#

You trolled yourself to agitation

#

i can hear you grinding your teeth from over here

placid dagger
#

better check them ears dumbo

fast thistle
#

stop typing now, nobody is interested

placid dagger
#

your teeth are about to fall out

fast thistle
#

Good, you finally realized you should stop typing. Dog bless.

placid dagger
#

Lmao says the dumbass who was asked multiple times to stop typing

stoic terrace
fast thistle
stoic terrace
#

of a basement dwellee

placid dagger
#

he probably thinks his crayons are edible

fast thistle
placid dagger
stoic terrace
stoic terrace
fast thistle
stoic terrace
#

dude just sad

fast thistle
fleet pond
#

topkek

placid dagger
#

like he's talking to you @stoic terrace as if you agree with him lmao

stoic terrace
#

tubbick

placid dagger
#

dude's mental has been completely broken

#

by fucking clown emojis

#

πŸ’€

placid dagger
#

any points mr clowntrap?

#

or do I need to read it for you?

#

can you manage on your own?

fleet pond
#

he labelled himself a troll by your metric because he disagreed with you... it makes you wonder why you engage with the supposed "troll" every time

placid dagger
#

I actually like kafka's work so I'm not gonna address you as that

stoic terrace
#

he no ded fuk

fast thistle
#

"Well it can only go so far before the person youre trying to have a discussion with themselves admit they do nothing in here but troll." (refering to you as the troll, obviously)

dude is just delusional

You admitting you're trolling.
#1133360306278645810 message

#

Cant even gaslight correctly lmao

fleet pond
#

is he projecting again

placid dagger
#

at least I can argue correctly mr shit for brains

#

also I don't have a problem with being "labelled" a troll

fast thistle
placid dagger
#

nah fam

#

I argued pretty nicely with people before your sorry ass showed up again

#

you are the one who cannot argue for shit yet blame if on others

#

skill issue honestly

fast thistle
stoic terrace
placid dagger
#

you keep holding on to shit like this and keep bringing it up

#

even when it's untrue

placid dagger
#

Yeti don't butt in rn

#

seriously you are missing a ton of context

fast thistle
peak gulch
#

Just super sayian

placid dagger
#

Yeah don't

stoic terrace
fast thistle
# peak gulch Just super sayian

Ill gladly link you the context if you want. Its me trying to get him to give me a single attempt at a counterargument, he cant, which results in him working himself up, coping and seething for 12 hours.

peak gulch
#

I've read the whole thread

placid dagger
fast thistle
placid dagger
fast thistle
inner ivy
#

remove or lessen flinch, it turns every gunfight into who is luckiest. its not fun.

fast thistle
inner ivy
#

i didnt read any of the discussion, i just put in my 2 cents and left

placid dagger
#

don't mind him he likes to refer to himself as "the clown here"

fast thistle
#

reasonable

placid dagger
#

should have been done by clowntrap since he can't handle differing opinions

fast thistle
#

i wouldnt wish @placid dagger cope on anyone πŸ˜”

placid dagger
#

I wouldn't wish the fragile ego of @fast thistle on my worst enemy

fleet pond
#

You are being a bit disingenuous there, you want it lessenned across the board... but for some you want the flinch to be below a baseline, then other guns to be higher... So it doesn't matter that you want it to be less, you still want some guns to have an RNG advantage in gunfights

fast thistle
placid dagger
#

confidence? nay you have none of that

#

overcompensating for lack of it? that's the one

#

the fun part about reacts is @fast thistle you can see who put them there

fast thistle
#

Sure thing, its not like the chat tells a different story.

#

My mans literally having a mental health crisis right now

placid dagger
#

The only type of argument @fast thistle can win

stoic terrace
#

fr fr

fast thistle
zenith prairie
#

my unabridged, genuine and real-time reaction to this entire argument

peak gulch
#

For real

placid dagger
stoic terrace
#

shut

fast thistle
fast thistle
placid dagger
#

oof

stoic terrace
#

oouuch

placid dagger
#

@fast thistle self praise

stoic terrace
peak gulch
#

ITT mating habits of two terminally online individuals

fast thistle
zenith prairie
#

Maybe we should just ping a mod to shut down this argument, at least for now.

fast thistle
zenith prairie
#

The context is the last few hundred messages, if you left it at the original one it would all be fine

zenith prairie
fast thistle
#

Remove the entire thread, restructure the whole thing so suggestions go in one place and discussions and @placid dagger mental health breakdowns go in another place.

fast thistle
peak gulch
#

You pair of shitters have thoroughly detailed this thread

fast thistle
fast thistle
zenith prairie
solid thistle
#

we should hold a public vote on who should be banned from this convo

fast thistle
pastel shore
green dragon
#

Tldr: game doesn't need aim punch for now

peak gulch
#

I'm happy for aim punch to go as long as they find another method of handling snipers effectively, I'd already say they're too strong in current gameplay but a portion of that is due to map design

green dragon
#

dark screen suppression

peak gulch
#

A suppression mechanic would be a better way to solve that issue

pastel shore
#

I agree that without aim punch, snipesr are OP af. But I also don't think suppression is a good way, because that doesn't require precision and just rewards players for missing shots. If snipers(and only them) can be aim punched, keeping them down at least requires landing a hit or two, suppression would be too effective (or useless if it's not strong enough) since it just requires shooting in the general direction of the sniper, ie, pinging rounds off in the dirt next to him or the rock he's leaning out of

#

the only change I think would really help vs snipers in general is disabling them in blue zones, so they are forced to enter the actual battlefield. It's not a big problem in conquest, but in frontlines, domination, and rush, there are too many snipers who just never leave their blue zone and it basically means the only thing you can do to interact with them is snipe yourself

mint token
#

I'd prefer we try rebalanced aim flinch (SMG/high RoF do less; lower damage bullets do less) before we start tacking on the exceptions and situational triggers (only snipers get flinched, only LMGs cause flinch, add some arbitrary cooldown, etc)

#

Start with simple changes, work your way up from there. That's how you approach most problems in life.

#

Some of my favorite balance changes in game development that I've seen have been a clever tweaking of a single element.

peak gulch
#

Yea, I'm not one for mechanics that only happen under specific conditions, either it happens to everyone or no-one

fast thistle
# pastel shore The best thing mods could do to keep these posts on topic is to just mute you. ...

Not going to take your opinion seriously. You're one of those people i mentioned who tries to argue against rational takes and logical suggestions, not out of constructive criticism, but out of antagonism, incessant strawmanning and opposition for oppositions sake.
All because you saw i spoke in favour of the implementation of shotguns, which you interpret as a threat to your relationship with the game via the current meta because you imagine a world where a shotgun could stand even the smallest chance against a vector.
That antagonism flowed over into this thread as well. Deep down you likely agree with me, you just need to conquer your demons first.

I believe in you, live your best life.

#

shotguns.

#

stop typing

#

You have nothing of value to be said.
Unless you're going to apologize.

pastel shore
# mint token I'd prefer we try rebalanced aim flinch (SMG/high RoF do less; lower damage bull...

why would the cooldown be arbitrary? It's a way to normalize how often you get aim punched when hit, regardless of the fire rate of your opponents gun - essentially normalizing aim punch with respect to fire rate.

300 ms is an example number, but it's not arbitrary, either. That's 50% higher than the avg human reaction time of 200 ms, which gives players a chance to react and adjust to the aim punch. At the moment, a vector can aim punch every 50 ms - 4 times before the average human can even react.

300 ms would result in most fights having 1, maybe 2 instances of being aim punched per fight, with enough chance to correct for the deviation from aim punch inbetween each instance. The end result is, however, that a vector and a slower fire rate gun like DMR aren't as disproportionately affected by aim punch, which currently massively favors higher fire rate weapons.

zenith prairie
pastel shore
green dragon
#

200ms is a fair minimum i think. cus i think 100ms human reaction time + input latency of their gear is still in the ballpark of 160+ms

pastel shore
mint token
#

On the other hand, hardly any guns will "sync" with whatever cooldown is given, making the "rhythm" of the flinch inconsistent.

pastel shore
# mint token On the other hand, hardly any guns will "sync" with whatever cooldown is given, ...

which isn't a problem at all, because that's how it functions in practice now anyway, since no one has 100% accuracy. It would just be a straight improvement over what we have now, while keeping guns somewhat normalized. 300 ms is long enough so that the vast majority of fights would only have 1 instance of aim punch, anyway, only slower fights would have 2, and an extreme outlier would have more.

Overall it's just a huge improvement over current implementation

pastel shore
pastel shore
# mint token I'd prefer we try rebalanced aim flinch (SMG/high RoF do less; lower damage bull...

Another thing - making it based on damage will inevitably cause massive issues with guns that have high dmg, such as the fal and ak15, buffing them to high hell.

Those guns are already s tier guns, can you imagine how awful it would to try and fight them if they aim punched you, a lot, but they didn't get aim punched in return? It would make the fal so OP that any other gun in the game besides bolties would be obsolete. Ak15 would also be immensely powerful, you'd be able to take any fight knowing your opponent has no chance of fighting back unless they were also running those guns. So when it comes down to it, bullet velocity, dmg, bullet caliber, etc aren't good ways to scale aim punch.

fair summit
#

yes, pls buff my AK15/SCAR 😈

mint token
#

I'm making broad suggestions because ideally we can get to the point that there are no "S-tier" guns.

#

Guns that do high damage per bullet should of course have tradeoffs in handling and fire rate, which would make these higher flinch bullets hit less frequently.

#

This happens a lot in game balance discussion for any game, where people shoot down balance changes because something else is unbalanced, as if the game will never have other things changed.

pastel shore
# mint token I'm making broad suggestions because ideally we can get to the point that there ...

That's unfortunately not how it works. No matter what you make the numbers, there will always be an S tier weapon.

In the current balance of the game, there's actually a ton of viable weapons. Even the aug is really good if you use it a certain way, despite its extremely poor TTK, because it's so easy to hit headshots with it that good aim can turn its poor TTK into very fast and reliable TTK even at longer ranges.

For example, all the following weapons I consider viable: AK15, G36C, M4A1, Aug, FAL, Famas(with LB), SG550, ScorpionEVO, P90, Groza, all SMGs, both light support guns, M249, L96, M200, M110(with LB), MK14, MP433, Glock18, Unica, Deagle.

That's MOST of the guns. Out of them, really only the vector truly stands out as needing a major nerf, and even that is heavily related to aimpunch. A few could use minor buffs or progression changes(for example, g36c should be a much earlier unlock at like lvl 35-50), but all those guns have a niche or are good enough to use with great effect.

Out of everything, the thing that makes some of these weapons feel so much worse than they SHOULD is aim punch, because that favors the higher fire rate weapons so much, vector specifically benefitting from it so much more than others due to its other stats - large mag size, easy to control recoil, and move speed.

In addition, the LMGs/DMRs aren't widely used/liked because they aren't on medic, which simply means using them leaves you without any self healing.

analog kiln
pastel shore
stoic terrace
pastel shore
fair summit
stoic terrace
pastel shore
stoic terrace
pastel shore
#

honestly I'd use this all the time if it were avail on medic

oak jolt
brittle lichen
#

bad take

#

Its simply not a mechanic that enhances the game

latent lava
#

ey
radical idea

we split the control stat into two
one for flinch recovery
and a second one for scope sway (what it currently does? we really need on hover tooltips for the more 'vague' stats)

we also add a stat for how much flinch the weapon does

this way we can tune the recovery and flinch a weapon does on a per weapon basis
with actual numbers to use in balance talks

fair summit
#

Or just remove flinch instead of wasting time trying to make a shit mechanic work

brittle lichen
#

^

fast thistle
# latent lava ey radical idea we split the `control` stat into two one for flinch recovery an...

Flinch recovery sounds good when implemented in conjunction with my suggestion of adding (and tuning down the average amount of) aimpunch as a tangible weapon/attachment stat for further differentiating weapons and attachment balancing.

Alternatively flinch recover could be baked into class balancing, because as everyone knows (even the people pretending they disagree with me, the gang of 4 brainlets who think they own the place because they spam and upvote their own nonsense) that classes need bigger pro's and con's between them to fix the vector medic spam meta.

fast thistle
#

Called it, didn't even take 1 minute before they started spamming clown emojis instead of try to come up with a counterargument.
I'm thinking these guys are actual bots, or they are plants from a competing game company to ruin this community, and they are working in shifts.

rich iris
#

or, your takes are just so absurdly bad that they wish you'd stop posting

#

doesn't help you talk down to everyone like an asshole

visual kestrel
#

What an entertaining 30 minutes I just had watching modern day gladiatorial combat. Thanks guy.

#

Anyways removing player agency is bad. Delete aim punch.

zenith prairie
compact folio
#

Feels like i've read divine comedy again. Also maybe implement system from the same old bf? You get hit - your screen shakes but your weapon stays on target

zenith prairie
#

That is quite counterintuitive in my opinion.

compact folio
#

Why exactly?

zenith prairie
#

Because, why would your gun stay still if the rest of your body is moving? Unless it’s anchored on a bipod or something

#

Ttk is also low enough that it wouldn’t make much of a difference without insane camera shaking

#

I think discrepancy between camera and weapon movement should be kept fairly low when possible

fleet pond
#

he's still going? HyperXD

compact folio
#

Well, it still would immerse you while aim punch problem partially goes away. And im not talking about sending your camera into the outer space. Bf3-like aim punch would be good

#

But ttk point is good enough to scrap the idea. Maybe even remove system as a whole

zenith prairie
#

I have not played any battlefield games so I can’t really comment on that

fast thistle
fast thistle
#

And the only clout they can get is in their own group, so its literally just a couple of guys actually destroying the community

rich iris
#

you're just a moron

fast thistle
#

Sure. πŸ™‚

rich iris
#

do you even play the game or just spend all your time typing 30 minute essay's in disc?

fast thistle
#

Trying to deflect? not surprising.

rich iris
#

deflect what? you haven't said anything.

fast thistle
#

So im both spending all my time typing 30 minute essays and not saying anything. Decide on what im apparently doing.

rich iris
#

you type a 30 minute essay to suggest ideas that would be a detriment to the gameplay experience. while talking down to everyone who disagrees with you. and while somehow contributing nothing of real value when called out on your behaviour

#

so, yeah? not saying anything is pretty accurate

compact folio
#

I see you guys are back at it again

zenith prairie
fast thistle
rich iris
#

the game is in a great spot, just needs flinch gone tbh

zenith prairie
#

I don’t think it’s the worst of the game’s problems

rich iris
#

flinch definitely issue #1 to me but i can understand the class viability complaints

#

we need an attachments thread

zenith prairie
#

Voting system and game mode design also

fast thistle
# zenith prairie I’d describe it as stirring up an aggressive word salad with no provocation

In comparison to the actual trolling this group of people is doing? You've seen my original points, because ive linked it several times. Its not my problem that these people literally cannot argue against those points, so they strawman, misrepresent and generally cause a scene.

If you think about it everything outside of my actual suggestions is criticizing their behaviour, and in doing so i am the problem? I understand that is how this community works, but its also why its absolute shit.

rich iris
latent lava
#

look
you just kinda need to accept when you put ANY sort of balance talk online
some people are gonna agree
some people are gonna call it a stupid take

stop letting people spamming emojis personally get to you

fast thistle
rich iris
#

flinch MAYBE has an argument if you have a long ttk. it absolutely doesn't belong in a game with a ttk this low

#

it's nothing but frustration when an engagement turns into a dice roll

#

which has already been discussed to death

fast thistle
rich iris
zenith prairie
fast thistle
rich iris
#

what's next, you gonna tell me to just react to the flinch? or just never get shot ever? (hint, this is why fast smg's and flank strats are really popular, can't get flinched if the enemy isn't looking at you)

#

oh there it is. he's a vector crybaby

zenith prairie
#

If you have explained your points and others disagree without (in your eyes) sufficient justification, you still have nothing to gain by insulting them. Unless you get some entertainment value from people getting annoyed with you.

fast thistle
pastel shore
rich iris
#

hey fun fact kafka, the mp5 has the same ttk as the vector with significantly less recoil

#

you gonna cry about that after the vector gets it's nerf?

fast thistle
#

So if you think im rude, they shouldnt have tried to troll.
Kind of funny how my sincere opinions and good takes can bait the most hardened of trolls

rich iris
#

also that's a wild take up there that vector users would get less kills. i'm pretty sure the prestige 5 (soon to be 6) is using the as val rn with similar success

#

i think you're just skill gapped

zenith prairie
pastel shore
#

literally just mute him so he stops derailing the threads. Idk why mods haven't timed him out yet but it's not even worth engaging

placid dagger
fast thistle
fast thistle
placid dagger
fast thistle
placid dagger
zenith prairie
placid dagger
#

He thinks he's this guy

#

meanwhile he's this guy

fast thistle
#

This is really epic guys, wow you're really doing it

compact folio
#

Bro is about to get mental trauma for his whole life

fast thistle
#

epic le trol'd

Whats next?

fast thistle
placid dagger
zenith prairie
placid dagger
#

he is in his "I'm an intellectual" phase

fleet pond
#

"Kind of funny how my sincere opinions and good takes can bait the most hardened of trolls" HyperXD

compact folio
#

But aside from this socrates apology, what is the best way to telegraph a hit to the player if not with a flinch or any form of it?

fast thistle
zenith prairie
latent lava
fast thistle
#

See? it doesnt matter if i write something they agree with, the clow react spam goes on. This is how hard they are coping.

compact folio
placid dagger
#

But in that scenario flinch isn't any better

#

if anything it's worse

fast thistle
#

They want an arcade shooter with a longer TTK and less punishing mechanics, while keeping the vector OP.

They want to dominate casuals to feel better about themselves.

latent lava
#

this isnt payday 2
your not swamped with damage indicators 24/7

you get
like 3 of them
at a time max

placid dagger
#

Even if you were to get swamped with damage indicators

fast thistle
placid dagger
#

you'd be dead before you'd get annoyed anyway

#

since the ttk is low

compact folio
rich iris
#

do you really need a damage indicator outside of the red markers?

placid dagger
pastel shore
#

nah I think it's ok as is now. Any more and there's too much screen clutter

placid dagger
#

eh I changed my mind lmao

fast thistle
compact folio
fast thistle
rich iris
fast thistle
#

These people literally want babbys first battlefield, not what battlebit was intended to be.
I cant want for devs to add the easy/beginner mode to this game so the trolling and complaining about "advanced" mechanics that might threaten their arcade kd number going up, like suppression, aimpunch, the mere thought of the vector being nerfed.

GENUINE question: what other gameplay features should be removed? The time it takes to switch weapons? Remove recoil? Remove bandaging? Remove vehicles? Remove sprinting?
Oh oh i know, remove ADS and leaning and framing it as "giving an unfair advantage" to players who take cover behind walls as to not expose their whole bodies to their vectors.

#

Answer the question.

fleet pond
#

wasn't battlebit a failed squad clone for literal years with little traction up until it was made faster paced and the streamzoomers started talking about it?

#

the idea that you try to pretend like your ideas are "hardcore" is beyond silly, the way you passively-aggressively call everyone who doesn't like aimpunch a casual shows how you are basically a manchild

placid dagger
#

scrimmy mate just block him

#

let him shout his idiotic ideas into the void

compact folio
fleet pond
#

yea ur right, but its kind of entertaining to watch lol

placid dagger
#

even in that he couldn't stop himself from insulting people lmao

placid dagger
fast thistle
fast thistle
fleet pond
#

People give you constructive criticism but you handwaive it as vector mains.

#

You can't take criticism because in your eyes the only people who would disagree with you are part of the problem

fast thistle
placid dagger
fast thistle
fast thistle
placid dagger
#

I just check his messages for a split second (for clown emojis ofc) and he's still having a mental breakdown then like the good little unaware clown he is brings up the length of time he has been shitting himself in front of his screen lmao

fast thistle
fleet pond
#

aim punch doesn't make the game unique. your word salads aren't qualitative arguments

fast thistle
fast thistle
fast thistle
#

I know you agree with me, the reacts youre posting is cope.

#

Antagonistic cope.

#

It proves me right

#

if you pretend to dislike it, it has to be correct.

fleet pond
#

πŸ’ͺ kat 🍌

tawdry edge
#

Can we get a mod in here

rotund solar
#

@late carbon

brittle lichen
#

I just found out aim punch ruin mid range scopes

solid thistle
green dragon
#

ye let's pair aim punch with 100+ ping what could go wrong

tired oriole
#

Don't mind me, just a weekly reminder to remove aimpunch from everything including snipers. I'm going back with my fellow chads to go play the game instead of wasting time on this thread

marble mural
normal sluice
#

I finished reading this thread but I don't think @fast thistle ever mentioned why making aimpunch a stat would be beneficial? They kinda just said change it without really explaining.

Also, remove aimpunch (or kneecap it if it has to be there), but keep it on snipers.

latent lava
pastel shore
normal sluice
stoic terrace
#

bruh he came back again πŸ’€

placid dagger
fast thistle
placid dagger
fast thistle
#

you want me to link them?

fast thistle
placid dagger
normal sluice
stoic terrace
#

you're just an annoyance

crimson palm
#

Both of them are, the troll and the one who's feeding it, last 200 messages are just spam

placid dagger
#

he's the one who is insulting people every chance he gets rn