#Map Voting - Feedback

1 messages · Page 6 of 1

cyan pine
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Yeah, imagine trying to code slaz and his perspective HyperXD

atomic veldt
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He just hates every map other than Frugis so that’d be simple enough

cyan pine
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I don't know why people enjoy frugis so much, kinda mid imo

limber light
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I'm fine with most of the maps. My greviance is the random map voting. At this point, getting wakistan would be a treat even if I used to always alt f4'd it when it came up.
Frugis is the best for the helicopter because the rooftop campers have nowhere to go other than prone so you can massacare them. They won't run around maniacly. The APC and tanks can be rpg'd few turns right out of spawn from above aswell as the rooftop campers if you line them up.
The G objective spawn means you get an awsome fight for G and have to defend it vigoursly inbetween lives, often firing at the tail rotor before it takes off it's it's too hotly contested.

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You could go ingame right now and see for yourself. What is preventing you? Maps above 30% do not have an aditional chance to win. If the animation is to be beleived then it also confirms it as it won't tick on it more times than others. The weighted map voting hasn't worked since the hotfix - end of.

low gull
# limber light You could go ingame right now and see for yourself. What is preventing you? Maps...

firstly i'm not on my computer rn
secondly, are you fricking blind? it ticks twice, it was stated by oki and it sure does feel like those maps get chosen more often
either you deliver some evidence for you're crying or no one will even dare to agree with you, even tho the map voting isn't optimal
^ this is coming from someone who likes the current system btw, i can see its flaws
you're just spitting straight misinformation buddy

violet furnace
limber light
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Refreshing that poll shows that double the ammount of people prefer the old system over the current system, with the currently bugged weighted system that hasn't been working for a while now having quadruple the votes surpasing it by just over half.

hazy steeple
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For those who didn't understand what he said

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The current system isn't random btw

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It'll randomly pick from what people have chosen, but things with more votes will have more of a chance of being picked. So it's not like random it's weighted random - which is different.

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To be clear, the only one really complaining hard about the voting currently - that I've seen - is Slaz. I think most people are indifferent or like the current system. Meaning I think it could just be iterated on a bit more to fine tune it as more maps are added. More maps means it's ok having like 5 options instead of just 3

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Because chances are the top 3 popular maps won't be in that list, and even if they are they may not be picked - but they have a high chance of being picked if people vote on them still

amber cave
hazy steeple
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Adding "i don't care" or "none of the above" would probably help @atomic veldt

hazy steeple
amber cave
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would be nice to have it through disc instead 😢 *or both

hazy steeple
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Post a Google form on here and Reddit

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I'll do it tomorrow if no one else does lol

amber cave
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I figured it was an official poll of somesorts like the mentioned in dev stream, go for it tho

brisk basin
atomic veldt
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I don’t think you can change that though

atomic veldt
# limber light Refreshing that poll shows that double the ammount of people prefer the old syst...

Slaz, remember that this is a single vote poll - much like the old voting system, ranking these by how many votes they got does not really work, because they are not independent.

In this case it could well be that all 135 people who did not vote for the old system would have preferred lottery to FPTP, just almost all of those preferred adjusted.

Unlikely of course but I think it is likely there is a correlation between people who voted second and third option - if the third option were to be removed, I would expect most of them to go to option 2 rather than option 1.

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76% of them chose one of the lottery options. So I think it is safe to say lottery is more popular than the old system.

hazy steeple
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I got lazy, I'm not gonna make the form 😂

violet furnace
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Feel like the Reddit poll got way more responses than anything in this channel would have anyway

hazy steeple
atomic veldt
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Yeah the community there is quite consistent for responding to polls

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Consists of a more varied portion of the playerbase I think since it’s basically random who sees it. On the discord 90% of us are here to give opinions (inclusive or) people who have sunk a long time into the game.

zealous ermine
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please, i beg you, try something different for map voting. What is implemented isn't working, half of the end of matches are full of people complaining about it.

limber light
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The map voting is abysmal and not even working. The rare time Wakistan pops up and gets 35-45% votes it will still lose out another map or worse, go to Random (which shouldn't even exist) and go to Azagor.

low gull
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(azagor is the better map)

cyan pine
low gull
limber light
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Azagor again with 17% votes.

low gull
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good...

limber light
low gull
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and?
it's just chance, nothing garantees that a map with 99% will win (never has been stated)
and with how bad map selection was before, this is a big step in the right direction

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i'll gladly take the 10% waki vote if that means i get to play azagor with a 10% vote here and there

atomic veldt
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Slazenger
Everyone can give examples of when the vote didn’t go their way

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This isn’t any kind of evidence for anything

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Most people don’t get what they voted for every game because most people don’t agree on it

hazy steeple
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Slaz got his friend to come complain 😔

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I think a good marker that this current system is still better than the old ones is that before when people complained, no one - or very little people - pushed back on the complaints

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Y'all complain that everyone doesn't like it, everyone complains about it every game, etc. I'll play for 4 hours in a day and NEVER see a complaint in game.

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I'll play multiple days in a row, nothing

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Whereas with night maps i actively DID see complaints constantly in game

limber light
limber light
low gull
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it's still better
if you want waki/basra/sandy then idk what to tell you but "your map prefences suck."

hazy steeple
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Idk what those screenshots mean

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That random won?

low gull
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ye xD

hazy steeple
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You only had 42% of the votes, it's reasonable that you might not get it

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At the end of the day Slaz thinks that whatever has the most votes should win full stop. Rule by majority. It's not a bad opinion, but if you hold that opinion forever we'll simply never agree

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Which is also ok, but please some point stfu about it bruh

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It's not that you have a different opinion, it's that you don't offer up any valuable solutions. You simply complain about the current system to complain - which is fine, but damn you can be such a drag

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I'll restate my take on it again. I like the current voting system because no matter what your vote will matter. I personally think having a 1% possibility of your choice getting picked and going against the grain is awesome. I don't view not getting my map as my vote not mattering personally.

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With majority vote, the most popular options win the most. That's not a problem if you don't mind only getting the most popular options all the time. You could argue it's more fair in a sense, but I kind of don't think it is in some ways. That's an entire philosophical debate that's a bit much for block game stuff - and tbh a bit cringe to debate about here.

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The current system still has room for improvement, but I think it's probably the best voting system in a game with 200 people in a lobby.

This debate would be 100% solved by letting servers pick between some systems though

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Tldr: majority vote sucked before. Therefore it would probably suck now. Suggest an improvement or change on it rather than ask to go back to it everyday bro

low gull
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🔥 Lostmixup being based 🔥

violet furnace
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Like why post those screenshots? Anyone who plays the game has seen a map get 40% and lose. It’ll lose 60% of the time (not factoring in the update that doubles). And random got 25% of the vote, that’s a big chance that random will win. I don’t get it.

weak cedar
zealous ermine
# hazy steeple At the end of the day Slaz thinks that whatever has the most votes should win fu...

It's gotten so bad that there's literally a whole group of people who just put their faith in random and yell "HAVE FAITH" whenever they don't like the map balance. I've seen many lobbies go into a ghost town the moment an unpopular map is picked, I can even get video evidence of it happening next time it does (it happens atleast once a session for me on 128 servers)

It's not about what your preference is, it's about majority voting. At the end of the day, balanced random still feels like random. I'm not saying the original option was the best one, but this is not it.

hazy steeple
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I have literally never seen that happen, so if it does happen yes capture evidence of it

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It's important for the devs as well

zealous ermine
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Hold on I'll see if i can find it on YouTube

hazy steeple
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Also important distinction, is this on official or community servers

zealous ermine
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Official.

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People just back out and reque for what they actually want to play

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Requeue*

hazy steeple
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I mean, lobbies will becomes a ghost town if an unpopular map is picked regardless of the voting tbh

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was like that for night maps for sure for some

atomic veldt
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I am yet to see a lobby become a ghost town from anything

hazy steeple
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I don't see how changing the voting helps in this specific situation is all I'm saying.

@atomic veldt same

zealous ermine
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The most obvious time i saw it happen was on wakistan, if i remember correctly

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I cannot find video evidence to backup my claim, so for now I'll default but I'll come back if i end up seeing it again

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Perhaps I've just been more lucky to see it occur, or I'm misremembering.

atomic veldt
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Wakistan was more common than it should have been but not exactly game ruining

zealous ermine
zealous ermine
# hazy steeple For those who didn't understand what he said

In any case, if there is any substantial backlash against the current voting system, i don't see how it would hurt to keep trying different ideas every update until one worked well.

To show what i mean by substantial, 38% were more interested in this poll to try a different option than the one currently in game.

limber light
zealous ermine
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This seems like a decent idea.

limber light
violet furnace
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Explicitly define "broken"

limber light
zealous ermine
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I am in no way associated with slaz, I just think that the voting system isn't perfect in it's current iteration.

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Just want to make that clear

cyan pine
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Man how did this thread got even more cringe?

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How is trying to shut down everyone who tries to complain about the current voting system even helpful?

zealous ermine
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I apologize if i seem cringe. I'll come back when i have more evidence to back my claim

limber light
violet furnace
zealous ermine
violet furnace
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I’ve seen it happen too, won’t argue there. It’s not that drastic (maybe lose 20% of the lobby if it’s Dusty) but it happens. Doesn’t affect me as much in NA tho since there’s plenty of people to fill it back up

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But the claim that votes have no effect on the map that’s chosen I’m quite confident is false.

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The map with the most votes seems to win more than the others. If they’d post the distribution in #998174250483593296 we could stop arguing this point and see the data.

limber light
violet furnace
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🧐

steady sigil
zealous ermine
low gull
atomic veldt
hazy steeple
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I have settled on this being a bit

limber light
atomic veldt
# limber light Incorrect as the weighted map voting does work. Removing that from the poll, the...

Well it does work, but let’s pretend it doesn’t for the sake of this argument.

Mate. Removing one of the options means those who voted for it are now split between the other options, not magically disappeared. We can’t say for sure how they would be split, but since they voted for one lottery system and would be given a choice between a very similar system and a FPTP one I have no doubt almost all of them would go to the other lottery option.

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The poll being FPTP itself is not something you can just ignore

hazy steeple
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Wait what

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Is he saying if you just remove all the votes for the current system on that Reddit poll that the old system wins?

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He literally just said weighed map voting works, then said it doesn't work

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This is stupid

low gull
steady sigil
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You guys aren’t getting anywhere with this

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Slaz(or other people) are going to keep spouting shit and you guys are going to keep eating it up and telling them it’s shit

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Whatever is suggested is going to be contested by the opposite party

hazy steeple
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we gotta keep letting him say dumb shit

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it's funner that way. No one is arguing and screaming about night maps anymore, I need the content

low gull
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Lostmixup lore 2023: he needs his content vitamin gummies

cyan pine
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bro needs them slaz gummies

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melt that shit and inject it straight into the vein

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(don't do this irl)

low gull
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(do it)

hazy steeple
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I don't eat enough, too busy complaining on discord

dry depot
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Why vote at all when the map with the least votes gets selected by the randomizer?

split copper
dry depot
# split copper The percentage votes equals pecent chance to win. If two people vote for map A a...

That's all well and good statistically, but when there is still a statistical chance of a map with the minority of votes out of, say, four or five different options, then it can be concluded that the vast majority of players would rather play any map other than the map with the least votes, so in the end basically no one wins. It would be preferable for the map with the lowest number of votes be omitted from the final selection. That's my feedback.

limber light
limber light
hazy steeple
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I'm confused what the point of what you're saying about voting is

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Removing votes doesn't invalidate the votes that were removed I'm pretty sure

hazy steeple
# dry depot Why vote at all when the map with the least votes gets selected by the randomize...

Your vote always increases the chance of your map getting picked, so there's always a reason to vote. Will your map get picked 100% of the time, no, but will you have a chance of getting what you want even if no one else wants it? Yes. Therefore, it's always a good idea to vote if you'd like a specific map. With majority voting with 200+ people (where most don't vote anyway) your vote matters less because it's mob rule. You get people spamming in chat asking for specific maps, some maps simply never get picked simply because of perceived quality (example, being memed into being seen as bad), and a whole lot of repetition on most servers.

Now, maybe majority voting would work if the previous map had a large chance of not appearing at the end of the round for a few rounds. Random would have to be taken out I think because it'd win most of the time. Map vote would have to be limited like it is now.

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This is something I suggested before suggesting Mario kart rules I believe. It leads to the same issue tbh, but less often because the previous map has a lower chance of appearing (that slowly increases) for a few rounds.

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If majority rule were to be re-implemented, it would have to be done similar to this for sure to have any variety at all.

Now, secondary issue - night maps

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Another issue with majority voting was getting night time on maps. It was stupid rare before weighted random was implemented and night was subsequently evicted from the game.

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Game mode voting was also a major issue imo. Weighted random was the most helpful for voting for game modes and getting to play something other than conquest on 127s

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Although, not letting game modes repeat is (I believe) still agreed to be a dumb decision.

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TLDR: Majority voting could've worked with some tweaking for maps some of the above got implemented and night maps were separated as a separate map vote (or it rng decides based on votes, idc). Weighted rng voting still is best for game modes imo though

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Now, a real radical change would be Weighted random voting where maps and game modes are tied together. As in you're voting for waki conquest, or sandy frontline, etc

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as in at the same time

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I think that would actually make random voting even more chaotic and fun, same for majority voting.

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Would speed up voting too

hazy steeple
# dry depot That's all well and good statistically, but when there is still a statistical ch...

I don't think that's how that works. It's a one vote system, so you can't determine which of the maps all the players would rather not play on because they all voted on what they wanted to play on at that moment. A vote for waki could've possibly gone to sandy, etc. Now, if sandy ALWAYS got 5%, then you could make a trend out of it. You can't really conclude that from just the end of screen votes though I think.

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Perhaps I like all the maps equally and simply didn't vote one way or the other this time. Maybe one map just happened to get 3% because we just played on it two games ago. Point is, I don't think that conclusion 100% tracks

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2am yappening over

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Example to elaborate. Sandy, Waki and basara are up. If everyone in the lobby kind of likes Sandy, but prefers the other two maps somewhat more it'll get the least votes but isn't the last map everyone wants to play. It just got the least votes because it was everyone's second pick

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Some research study nerd check out if my logic makes any sense here lol. I believe it does

olive cipher
hazy steeple
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Yes basically that

dry depot
# hazy steeple Perhaps I like all the maps equally and simply didn't vote one way or the other ...

If we are judging my previous assertion on the basis of it "tracking 100%", we can also conclude that this hypothetical (that maybe somebody likes all the options equally and just doesn't vote) also doesn't track 100% (because its just hypothetical) and we could invalidate it all the same. But rather than invalidate it, I'm going to assume that it is true, as well as that non-voters represent the majority, as @olive cipher claims. Would this not still support my point? Consider: if non-voters "don't care" which map is selected then that is evidence in itself that it is the "voting body" whose desires should be representative of the vote's outcome. So, right there, we can disregard any concerns for a majority of the players and focus exclusively on the "majority of the voters".

dry depot
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phenomenologically speaking, people vote for things because they want their vote to matter, and to experience that vote "mattering" in some way, it has to engage in a contest with the votes of others. Whether Sandy is generally liked by all people or not is not the point of the vote. The point is that two options (in the Sandy, Waki, Basara example) surfaced as the most contentious of the options available, and the voters would rather see their selection in contest with the vote of those other more populous selections.

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You can imagine it like a game: it doesn't matter whether everyone is "fine" with Sandy. People want bloodsport between Waki and Basara. That, I claim, is the point of a vote, and by allowing the randomizer to select an option that was clearly "unpopular" through the lens of the vote alone, is to negate the point of the vote.

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If you want Sandy to be a relevant option (wherein its general popularity is accounted for), then players should be allowed to vote for multiple options, possibly through a ranked vote (I like Waki most, Sandy second, Basara third). In this instance, you would have actual evidence that Sandy is liked by all. At present, with only one vote, you cannot assume from the vote alone that Sandy is liked by all. (End of rant.)

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Disclaimer: If there is a gap in the above argument, I had typed out a more thorough argument, but the bot said "less of that, try reading the rules" and then it deleted what I wrote. Maybe I wrote too much (okay, I guess...), but because it's gone now, I couldn't even edit it for length, but the above represents the conclusion, and if I need to flesh out any missing details on the Sandy/Waki/Basara example, I will.

hazy steeple
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You are defo just saying words to sound smarmy lmao

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well played sir

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out jerked me

steady sigil
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Me reading the 509281920385747901929848669509281920381011501019298
50928192038575010192984866th argument in #1133151405125935307

hazy steeple
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at this point I just discuss/argue for fun lol

dry depot
hazy steeple
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that doesn't mean I'm wasting time lol

dry depot
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I suppose not, because I think my argument is correct, and I'm not trying to out smarmy you.

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Take it seriously or don't. GLHF

atomic veldt
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I think neither of you said something clearly incorrect, just asserted that you can’t be certain about how a given example would turn out

stray granite
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nah i think everything everyone has said is clearly incorrect. down with the system. rage against the machine. full anarchy, random maps each round

hazy steeple
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Yea, I just don't agree that I want to see "bloodsport" between map votes? I just want a map picked lol

olive cipher
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fyi, writing up walls of text and using big fancy words doesn't make your arguments any more compelling

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brevity is the soul of wit

hazy steeple
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honestly when I saw "phenomenologically" I kind of just assumed they were added to sound smart, no offense there.

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Unless you did do that, then offense yea

hazy steeple
# dry depot phenomenologically speaking, people vote for things because they want their *vot...

Also I don't vote because I want my vote to matter, I vote because I want to possibly see the outcome I voted for come to fruition. The contest of voting isn't what matters to me either. Like, I don't care if sandy got 20% and waki got 80%, I care that my map won or not. I don't care if my map is "in contest" with other popular maps. I doubt the majority of people voting to see if their map can win against waki. It isn't football or something.

If you see the point of voting as a vs match between two maps - that's cool, but I just don't think that's the purpose of voting in this game lol.

@atomic veldt summed it up pretty good, we both sort of just said the same thing with the initial blurbs of text; that "the vast majority of players would rather play any map other than the map with the least votes" isn't an accurate conclusion.

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Which was the point of my 2am ramblings lol

atomic veldt
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an interesting word. Not even sure what this means after the definition

hazy steeple
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One is says it's a synonym for philosophically, which seems to be how he used it?

atomic veldt
hazy steeple
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Yee

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Plus it's fun to see people talk about why they value majority voting, why they think it's fair, or why random voting is better/more fair

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I personally only care that one way is more fun. I think the current roulette provides the most engaging voting experience for me because I know there's a chance I'll get the map I picked no matter what - which encourages me to vote when I feel like voting.

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But I'm also a weirdo who tends to prefer variety over the popular maps 24/7. I'm a night boi

violet furnace
atomic veldt
hazy steeple
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and not heterosexual

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Also they voted for obama

violet furnace
atomic veldt
# hazy steeple and they're stupid ofc

sometimes we can disagree but appreciate it isn't due to differing argument validity, but there are certain people you can just never reach that conclusion with

hazy steeple
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Petition that all paragraphs must start with a long adjective that no one knows

atomic veldt
violet furnace
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Indubitably

hazy steeple
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I concur most ferociously

violet furnace
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Unfacetiously tho, two people can say “People’s votes should matter” and one can say the current system is better and one can say the old system is better

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Because they matter in different ways

hazy steeple
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@mossy mirage petition to add a 🧐 emoji to the feedback channel's name to represent our vast intelligence when compared to the general population of battlebit.

violet furnace
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🧐

hazy steeple
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and that's like a philosophy debate that doesn't belong here lmao

violet furnace
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I mean it’s kinda core to map voting feedback I think it does belong here

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Also: reminder that the current system is mathematically equivalent to randomly picking one person who voted and letting them choose the map

hazy steeple
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I mean more so it's kind of weird to be debating the deep philosophy of "map voting" and "voting" in general in the feedback fourms for battlebit lol.

hazy steeple
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or SRB2k rules if you're cool

violet furnace
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Well it’s the reason people prefer one system to the other

atomic veldt
violet furnace
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Yep

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In the end it really is just how much should we skew the distribution to the popular maps?

hazy steeple
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Actually, I think the votes feel like they matter more with the roulette for map voting simply because you always have a chance to get your option picked, meaning your vote always matters. With majority voting (as it was at launch) popular maps would almost always get picked, or put on repeat in rush and 127s which made me feel like my vote mattered little if at all. Mathematically and all that it isn't true, but feelings wise it was at the time.

I mentioned earlier that with some tweaking and map % chance manipulation majority vote could work. I've actually described it before roulette was added too I'm pretty sure.

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BUT, to be clear majority voting should only be used for map voting, not game mode voting. Either game mode voting should stay the same or each map should come with a gamemode pre-decided for it (waki on conq, sandy on frontline, etc) if voting was swapped back to majority.

atomic veldt
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(and on the distribution of the options that do show up as a result)

hazy steeple
# atomic veldt Why's this?

There's only like 5 game modes currently and they all appear at once. We want game modes to be able to repeat, but we also don't want the same game modes ALL the time. Before it was really difficult to get anything other than conq or rush (depending on server size).

atomic veldt
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That is basically the response I would've given if you instead asked me why I thought it should apply to gamemode voting

hazy steeple
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We want a certain amount of variety so repetition doesn't kill the game like it was at launch, but also we do want to be able to play the same game mode possibly.

atomic veldt
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conquest won too much on large servers for sure but the current system just shifted that to inf conquest (same thing but a bit more boring) winning all the times conquest is not in the pool

hazy steeple
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Well it's not ALL the time if you vote for something else. No one wanted game modes not to be able to repeat 😭

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Servers I play on usually cycle between conq, frontline, inf conq, and domination

atomic veldt
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Well, it is not like voting for something else really means anything...
even domination and frontline seem rarer than they were before conquest was artificially pushed down

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somehow

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and I've still only had one CTF game

hazy steeple
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I completely disagree with that, that has not been my experience at all

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CTF I agree with, but CTF ain't in a great state atm

atomic veldt
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based on limited experience I like it

hazy steeple
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it's fantastic on 64 players. The only game mode that's better on 64s imo

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frugis 64 player ctf is just metro, and I love it

low gull
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frontline feels to closed in and ctf is just a no for me
conq and dom

hazy steeple
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On a diff topic, vehicles need to be added to more modes man

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I'd vote for frontline and rush even harder if they had proper vehicle spawns and balance in them

violet furnace
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Yeah it’s so lame that conq is the only mode with vehicles

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CTF on bigger maps would be cool too

limber light
brisk basin
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that would be no voting & random is the option chosen with equal weights on all maps

severe hazel
severe hazel
limber light
violet furnace
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🧐

severe hazel
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Ok

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Slaz, not to be weird but how old are you?

stray granite
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I'd put all my BattleBucks on 42

limber light
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Cringe. Looks like my last post was deleted.
Do you think losing 7000+ players in one month not a problem?

low gull
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"look guys that's all because of that one thing i don't like, not the bugs, lack of major updates or lack of communication no no no"

low gull
limber light
# low gull then quit the yapping lmao

Only when it's truely dead I will stop. As of right now, 8:47 on a Thrusday weekday there is only one 254 player infantry server and one 64 player Rush server active in Oceania. Can't even play this game during the weekdays now as so many players have dropped off after this mapvoting horror. There should be two full servers active.

Change it immediately or your game is doomed.

low gull
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yes it's the map voting, not the other shit ton of issues the devs have to somehow magically solve HyperXD
the map voting allows for more maps than basra, sandy, waki to be played on repeat

limber light
cyan pine
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Slaz the problem is not you complaining, it's that your complaints do not have any logic behind them. Like assuming people are leaving just because of the one thing you don't enjoy and not the numerous things wrong with the game.

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Or you calling people monkeys unironically...

limber light
cyan pine
limber light
cyan pine
cyan pine
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Like you still trip over the same thing

limber light
cyan pine
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You just assume everyone else has the same problem as you without any proof, you criticize a system in such a bad way people think you actually don't know math.

limber light
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It seems to be 9,000~ now

cyan pine
#

It's around 6k average now lmao

#

The game is steadily dying, but that's not only the map voting's fault

low gull
#

communication, updates, bugs...

cyan pine
limber light
cyan pine
#

I know, that's what I argued with people on here

#

I'm talking about your general behaviour and how much your average arguments suck

low gull
#

yet it is better than a popularity voting system

limber light
# cyan pine class balance, attachments...

Oki changing the horizontal recolil from 0.8 to 0.7 on x y z gun, changing the damage from 32 to 31, changing grass and lighting - and all these llittle useless minute changes like don't add anything to the game and should most definetly not be prioritized over something like map voting.

low gull
#

i got no words for that anymore

#

just Facepalm_Battlebit

atomic veldt
#

If someone played like 20 games they’d likely get a pretty fair distribution of the maps

#

I don’t get why you seem to be under the impression that this form of randomness makes the system any worse.

With the old system it was random anyway, as the combination of maps that came up would determine the whole thing already. The only difference is that that randomness wasn’t displayed to the user as boldly.

#

I think the new system is less random than the old one. As the outcomes are closer to being inline with what the most people want the most

limber light
#

If the weighted map voting was working then it should be easy to see

atomic veldt
#

Keep in mind that on a bad roll of the which-maps-show-up die, an unpopular map may be guaranteed to win in the old system :)

severe hazel
#

I want to report Slazenger for gaslighting

brisk basin
#

also I feel Slazenger is trolling at this rate

limber light
#

It's profound you can even say this. Next time you're ingame set up your filters to Oceania only and you will see the reality of this game..

steady sigil
#

The 4 people playing in oce

atomic veldt
#

yo guys those 4 people in oce have it so bad
we should let them decide how the game should be developed for the rest of us

limber light
violet furnace
#

Good job on 5th best transport what were you driving

olive cipher
#

i can't believe that the 2nd most voted for option won

#

what the fuck

limber light
# violet furnace Good job on 5th best transport what were you driving

Helicopter midjoin in an Am*rican server. They don't even hop out. 5 of them threw the game when I landed on F for a cluch win if we had captured but they would rather farm xp reparing and be useless. They flew back to base and the round ended before we could win. Lost by 50 tickets.

limber light
olive cipher
#

i can't believe that the option with less than half of the total votes didn't win

#

im going to choose to be outraged instead of touching grass

limber light
limber light
#

Yup. I have once again relaucned discord to announce that the next map after Salhan was once again Salhan. Great system you have here. In the previous version it was not possible to play the same map twice in a row. Since the map voting is functionally random, has Random, and since the hotfix/stealth update allows the same map to appear even after you just finshed it - you can pottentially play the same map over and over again.

violet furnace
#

I’m sensing a lot of negativity here

brisk basin
zealous ermine
#

How is this slaz guy not banned yet lmfao

limber light
#

Good grief.

olive cipher
#

how long has it been, weeks? months? of him non stop whining and bitching and moaning and making non sequiturs

cyan pine
#

bruh imagine wanting to ban a guy that's complaining on a feedback thread

#

wanting a ban cause he keeps calling people monkeys is one thing

#

wanting a ban cause he's just complaining is another

olive cipher
#

dude has sent like 500 nonsensical messages in this thread alone

#

it hides any actual feedback any person with a brain might have

#

maybe don't ban him outright but he should not be allowed to post in this thread lmao

cyan pine
#

that's the average bbr feedback thread though, moderation should have been better in the first place

#

before we had entire threads derailed cause one person's fragile ego couldn't handle his ideas not being liked (iykyk)

#

if the feedback "communicators" can't be bothered to regularly check the thread to see what people are talking about and can get fooled by slaz's complaint spam then that's just a moderation issue

olive cipher
#

yeah

#

shit sucks

limber light
#

A perfect map lineup ruined by the random map voting voting Random.

low gull
#

2nd most voted 🤷

#

but tbh having a random option besides on top of a random vote selection is kinda yucky

limber light
#

Exactly.

low gull
#

idk how that'd work but it could be an option ig

cyan pine
#

I mean it's pretty straightforward, if reroll gets voted the most (i.e. people really don't like the map options) then the option gets removed and gives a new set of 4 maps. This time the voting is final.

low gull
#

k

zealous ermine
zealous ermine
olive cipher
#

there needs to be an element of randomess

#

otherwise we go back to basra/valley/wakistan every single match. it was nauesating

#

like slazengar likes to pretend that the current map voting system makes people not want to play the game, but the funny thing is that it was actually true when voting wasn't random at all. people, including myself, genuinely did not want to play the game on the same 3-4 maps forever

brisk basin
#

So following options I have seen/comes to mind on map selection systems

  1. Current : Weight based where your vote tips the scales to roll in your favor
  2. Majority is Absolute : Old system, majority will always win & disregards other votes if they don't gain majority
  3. Pure randomness (So effectively no votes)
  4. Map rotation (rotates through a set order of maps & repeats)

If I am missing any, feel free to bonk me on the head

atomic veldt
#

I’ve suggested weighting a lottery system via approval voting (players can cast as many votes as they like, so the votes represent the maps the most people are fine with rather than the maps the most people have as their favourite)

limber light
#

Frugis with 40% votes lost out to Lonovo with 16. Alt f4 for me

steady sigil
#

Insanity is

#

Doing the exact same fucking thing over and over again

#

Expecting shit to change

hazy steeple
#

Petition to start posting everytime the most voted map wins

#

Like how slaz posts how the second most voted map wins

hazy steeple
#

Also petition to give Slaz a special town crier type role to reward his dedication

twilit geyser
#

God no, they changed again, We are going to play the same shit over and over again....

atomic veldt
#

seriously

#

they somehow made it even worse than the old system

low gull
#

waki, basra, sandy...

twilit geyser
#

I'm done with this game, I'm tired. I will play a lot less than before for sure.

atomic veldt
#

it is literally like 90% random now

low gull
#

what no?

#

random has to be voted

atomic veldt
#

random as in which maps are played

#

the players have almost no authority

#

just because it doesn't have a visual roulette doesn't mean this isn't just rng

#

the roulette system was literally the least random you can get

low gull
#

well

#

slaz won't mald anymore HyperXD

hazy steeple
#

Maybe people won't complain now

atomic veldt
#

if slaz reiterated their points now I would actually agree with them

hazy steeple
#

let's let it cook a bit

#

We actually haven't had majority vote set up like this properly

#

so maybe it won't be so bad.... maybe

atomic veldt
#

may as well be actually random now

hazy steeple
#

but also Oki, bruh come on. At least he's giving choice to server admins though, which is good

#

OH SHIT

#

he's doing the thing I said

#

I just realized, played maps don't appear in the pool he said

#

"maps"

#

So maybe he's doing the maps don't appear for a bit thing

#

I literally am exempt from complaining about this. I'm the source of all the map vote problems 😭

atomic veldt
#

a bold claim

atomic veldt
# atomic veldt WHY

what even prompted him to do this
this kind of system is generally disliked to begin with
and there is no advantage to lowering the options whatsoever

#

though it seems that the people in the discord mostly support it?

hazy steeple
#

Well, this is the way we (I) said majority vote could work in the game. So it's fine I guess. At least server owners get the choice - which is the most important thing imo

atomic veldt
#

server owners barely matter because almost all the playerbase is in official

#

except for OCE

#

I really think this will have a bad impact on player counts, based on the poll

hazy steeple
#

I do think we could possibly get a rotation of just the popular maps in a row if he didn't implement the "just played" maps not appearing properly tho

atomic veldt
#

the current map was unable to appear again in the old old system

#

in the old system that was fine as it made the chances of the maps being selected closer to ideal

#

still... I have reason to believe that this change will be both generally disliked as well as have a negative impact on how much fun people have in the game outside of just vote satisfaction

#

I think if we have to have so few options though, 2 would be better than 3 tbh

#

with 2 you don't have the vote splitting issue, so at least the players get to choose sorta fairly

vale rose
#

dur Doubling down on this was the funniest thing Oki could have done.

#

My sides.

cyan pine
#

we have all these feedback threads and he somehow manages to half ass the given feedback to make the shit he changed worse

atomic veldt
#

this is all slazenger's fault...

cyan pine
#

nah this is oki's fault

#

or moderation at large's fault

#

if their feedback filter cannot distinguish one person's complaint spam, or see what like 10 other people have said about the system then good riddance

zealous ermine
#

Y'all act like it's the final decision period

#

People obviously didn't like the decision, like we said. So he's trying something different

#

If people still don't like it, then he'll change it again

#

Maybe we should instead be thinking about what we as a community would best like as a system instead. For instance, like the veto system one of y'all thought of

#

Also blaming a change on any specific developer won't do any good either, just use some common sense guys

cyan pine
#

Bruh, this isn't the first time this shit happened

#

something exactly like this happened on this specific issue already

#

also there are literally 3 devs, and oki is the one who's in charge of the change in question

#

and it's much better than calling out a specific person in the feedback thread, who y'know has no say in the implemented changes

zealous ermine
cyan pine
zealous ermine
cyan pine
#

Like the point is shit like this makes people question whether feedback threads are actually being taken into account

#

instead of acting like people are upset over nothing maybe just maybe consider that they might have a point

zealous ermine
#

I never said you don't have a point to be upset, I'm saying it's just not the end of the world

#

Maybe I made it sound like that and i apologize, but I seriously think that this change is in our best interests

cyan pine
#

When did people act like it was the end of the world?

cyan pine
#

People being upset over a change is different from people throwing fucking tantrum

cyan pine
#

talks about "y'all"

#

proceeds to show a single person

cyan pine
#

...

#

I have no words for this lmao

#

how is that an example of the thing you're talking about?

#

how will furthering the toxic positivity of this community help the game development idk but you do you

zealous ermine
#

That's a good point, I don't wanna feed the toxic positivity loop tbh

#

I'm just fearful of people throwing hate at people i respect. But I can see that I'm probably biased, so i won't weigh in further on the pointing fingers side of the argument

#

I'm sorry if i haven't made that clear, just trying to keep up with the messages as you send them. Should've put more thought into it though

#

Like i said before, maybe swapping out many different ideas could help us find common ground as a community on what we like best, since it's a more complex topic than just "this sucks vs. This is peak" (not saying anyone here necessarily has said this)

#

I'm gonna give this idea more thought since I wanna make sure my words are clear. Take care man

atomic veldt
zealous ermine
#

If it was just one guy that didn't like it, then i don't think Oki would have changed it. That's all I'll say.

atomic veldt
weak cedar
#

The poll on the subreddit showed a majority of players didnt like the new system

atomic veldt
#

I even did a poll and the great majority of people preferred the lottery systems

weak cedar
#

Why they only posted the poll to the subreddit i have no idea

atomic veldt
#

Was there an official one? I can’t find any

weak cedar
#

yeah they posted it to the reddit, im not sure if its still up

violet furnace
#

I wonder is Slaz is going to feel empty without a place to complain daily

brisk basin
atomic veldt
#

I can be the antislaz

Every time I see a map vote where the selection leads to an undesirable outcome I’ll post it here

violet furnace
#

Please do

#

Except for Dusty cuz I actually want to play the rework

#

Do we know how many rounds a map stays out of the voting pool?

grave vale
#

I think none iirc, that only applies to games modes rn

#

Oki reduced the number of maps that you can choose from 4 to 3 and made a random option along with it, so I could have the same effect but let's wait and see

violet furnace
grave vale
#

I think he meant that it would reduce the amount of times the same map will show up, but I'm not entirely sure

limber light
limber light
tame dock
#

Don't make us choose only one map! Players should be able to vote for multiple maps at once, and the one with the most votes wins; simple.

This process is called approval voting. Google it, it's effective at stopping vote splitting!

You can also make it so that a map needs 50% support to be played, or else a second round of voting occurs with only two options.

zealous ermine
#

Maybe if the threshold was lower, or if it merely just picked the most voted

tame dock
zealous ermine
#

I like the idea though, maybe if this new voting system isn't liked by the community either, they could try this approach

atomic veldt
#

With large lobby sizes, map votes become very repetitive with a voting system that makes the favourite option win every time

#

At least the current one is mostly random, so it can’t get too repetitive

limber light
#

Fantastic voting system! Very nice mr develper. I am very satisfied. If I may point out, it still seems possible to play the same map twice if it comes up in the voting, which some may see as a shortcoming. Overall this is fantastic and will heal the game completely for me

atomic veldt
#

Trash voting system, 90% random and gives less interesting maps
Overall this is terrible and has completely killed the game for me

#

Look how player counts were ANNIHILATED after the update dropped

zealous ermine
#

LMAO

#

I hope it rebounds

frail oyster
cunning flume
#

Nah, even in peak I've noticed like maybe 4-5 servers actually full for each region?

#

A lot of the maps feel very samey: Main area with multiple overlooking sniper points surrounding it from all angles

#

Or dense knife-fight city maps

#

Or just bad maps (looking at you, District rework)

cunning flume
#

NGL, I also kind of miss Night maps, I really enjoyed the different dynamic it gave

hazy steeple
#

Yea, tbh I just didn't boot up the game because of the finals being in beta

#

but also the update just didn't have anything actually interesting for me.

dry latch
#

please bring back the old voting

last siren
#

I dont even understand how the system works... I will see a vote have a higher precentage but then it goes with a different map....

low gull
amber cave
cyan pine
#

Man how did everyone miss the joke here

#

Is it because you rarely check up on these threads and somehow managed to miss slaz's nonsensical player count argument?

#

I guess we'll never know

amber cave
#

💀

violet furnace
limber light
frail oyster
atomic veldt
#

This is the old system but slightly worse

dry latch
#

old system (the lottery)

atomic veldt
#

the older one I meant

#

the old old system

#

this is much worse than the lottery one

weak cedar
#

Just do majority voting for game modes and remove the stupid rule that stops a gamemode from being played twice in a row. Make map voting a lottery but hide the number of votes each map gets.

#

Boom, I have now fixed every single problem everyone has ever had with any voting system in this game

atomic veldt
#

Game mode would be so much better with lottery

#

We would actually see something other than conquest sometimes

weak cedar
#

I could go either way on that. The biggest non moronic complaint I have heard about the lottery system is that people who want to play the same game mode repeatedly dont really get to.

atomic veldt
#

They would, since most people vote conquest anyway

#

But right now it’s just eternal alternation between inf conquest and regular conquest

weak cedar
#

Im talking about frontline

#

Currently extremely rare that there is a alive community frontline server, adding the ability for players to turn an official server into a pseudo frontline only server would alleviate that

limber light
#

2 Full server on a weekday in Oceania. Thanks so much Oki 👍

cyan pine
#

Game mode lottery killed rush servers

atomic veldt
#

game mode lottery never existed, did it?

cyan pine
#

Well, non-repeating game mode existed which killed rush servers

#

and the lottery would do the same thing

#

doesn't change my point one bit

atomic veldt
#

only if most people didn't want rush

cyan pine
#

my guy it's a lottery

atomic veldt
#

the non repeating thing capped it to 50%
with the lottery it could be significantly higher

cyan pine
#

even if most of them wanted rush it can and will land on something other than rush

atomic veldt
cyan pine
#

that does not matter though

atomic veldt
#

?

cyan pine
#

if people want to play only rush they'll just leave the server when it doesn't land on rush

#

you keep arguing about how on large scales it leads to desired outcomes

#

but people experience the voting at small scales

#

which leads to them being annoyed

atomic veldt
cyan pine
#

Then you have not read any complaints during the implementation of non repeating game mode change

atomic veldt
#

that capped it to 50%

#

if most people play for rush it would be a lot better than that

cyan pine
#

Why do you want to ignore that people can leave servers?

#

50% or not does not matter

atomic veldt
#

in what way am I ignoring it?

cyan pine
#

we have a, although niche, group of people who want to run rush 24/7

#

it does not matter if it's 50% or better

#

if the server changes from rush then they will leave

#

then that group did not get what they wanted

atomic veldt
cyan pine
#

32v32 rush scene should just die then

#

cause we cannot be bothered to set up official servers

#

we just need to make do with moronic voting systems

#

one that depends on majority rule and the other that only shows its fairness after you played for 50 something hours

low gull
atomic veldt
cyan pine
#

Solar, your idea for fairness and voting only works when you look at the big picture and ignore how players act

atomic veldt
#

If people play for more than like a couple of hours total then that’s a big enough picture for it to make sense

cyan pine
#

I think it's clear from reactions that it is not. How many games does one play in a couple hours anyway? 15? 20? I don't think that's enough to see the distribution clearly.

atomic veldt
cyan pine
#

I think you are too sensible to think people will not get upset over their perception of the voting system

atomic veldt
#

Yeah, but it seems most people preferred the roulette

#

So their perception of it would on average be better? Maybe not the rush players for game mode voting, but it is definitely not as though they are everyone

olive cipher
#

i liked the roulette

cyan pine
#

No, I agree on that part. Roulette was liked more as a whole.

olive cipher
#

i've said it before but an element of randomness is really needed in regards to the map voting, otherwise it's bound to get stale as the most popular picks get chosen 100% of the time

cyan pine
#

Even here the consensus seemed to be that the roulette could do with some minor adjustments and it was better than the "old" system.

atomic veldt
#

Not for game modes since opinions tend to be more unanimous and options for game modes to show up aren’t so limited

#

But for maps it is random

#

I never see anything other than conq and inf conq any more and it’s boring.

olive cipher
#

yeah, i miss being able to play CTF from time to time

atomic veldt
#

Even just after it came out it was super rare

#

I played like one day later hoping it would still be popular so I could get some games in but couldn’t find anything

cyan pine
#

We don't need to fuck with that, we can just have other smaller groups that can have their own servers that fit their preference.

atomic veldt
cyan pine
#

Or you can do the more sensible thing and run a couple official game mode locked servers

atomic veldt
#

The point is, a lottery would still let conquest win most of the time, but we would see the other game modes sprinkled in for variety sometimes.

#

Right now being capped to 50% harms it somewhat

cyan pine
#

but ngl at this point I'm not even sure the voting can handle another "rework" by oki

cyan pine
#

I'm not talking about the amount there, I'm talking about the intensity of the reaction

atomic veldt
#

Personally I don’t have any major preferences between any of the game modes, they’re all pretty good except for I guess inf conq since it’s just slightly worse conq
I just don’t want to do the same thing every time

cyan pine
#

maps are less controversial than game modes

atomic veldt
#

I don’t remember anyone else having strong opinions against it

cyan pine
cyan pine
atomic veldt
#

Maybe their complaining made the others merge into the background

#

But discounting that one individual I don’t have any reason to believe the intensity of the preferences of either side are imbalanced

#

I guess it’s possible to do a survey on that, would need something better than a reddit poll though

violet furnace
limber light
weak cedar
#

🐿️ self react

mortal tangle
#

please please PLEASE return weighted-roullete voting

#

I haven't seen River, or 80% of other maps once, since the new patch

#

most people don't choose random

#

and its back to tensa and waki circle, with some valley in between

#

it was SOO good with the roullete

weak cedar
#

before lottery I played for over 200 hours without seeing that map once

mortal tangle
#

people had gripes with the roullete, cause it wasn't clearly explained it was weighted-random vote

#

but i still think it was the best option

weak cedar
#

That was part of it, but even people who understood how the system works still had issues with it

#

The two biggest problems people had was seeing a map that had the plurality losing felt bad, and that people feel very strongly, for whatever reason, that the best way to choose a map is by majority rule.

#

I think most of it was the first issue, which the roulette animation definitely did not help with.

mortal tangle
#

then the "weighted" system should be used in reverse: the more the map IS selected (over multiple voting sessions), the less likely it is to show up in the voting options

#

for the next round

#

i am all for "majority vote wins", but not the same 2 maps over and over. So force the selection options to be more ... "open"

hazy steeple
#

Haven't played too much, but my biggest suggestion for a roulette improvement - which I've mentioned previously - was to hide the odds. Surprisingly, makes people complain less.

#

But if the current system works beter for some, good then yo

violet furnace
#

If we’re gonna do current system it needs to take maps out of the pool

#

Just got namak, tensa, namak, tensa

#

Like who voted to play those again right away???

waxen wagon
#

The math is pretty clear, the probability for any 2 maps, say namak or waki, to appear at the end of a round is 33%. That means every 3 rounds you are playing waki or namak since that is all people vote for.

#

Ridiculous

#

revert to roulette

limber light
#

If you want your random map voting back then vote "Random", it will give you a random map out of however many maps the server is running. 17 for mine. 👍

atomic veldt
#

That is the opposite of what we want

#

Well actually no, it wasn’t the least random, but it would’ve been if done properly

#

But it was a bit less random than the others

limber light
atomic veldt
#

-_-

weak cedar
#

Yeah i wouldnt bother explaining this to slaz

#

he has no understanding of what weighted probability is

hazy steeple
#

I'm honestly impressed how slaz can somehow still hate when he got what he wanted

limber light
#

No hate here fam. Just still a bit surprised people who have now just been granted real actual tanglble power to vote and influence the map voting to vote for whatever they want (including Random which will give them a Random map) are still throwing a sook.

atomic veldt
#

That is literally what we lost

weak cedar
#

Man, i think you might be the single stupidest person i have ever talked to

atomic veldt
#

The map that wins now, on a larger server size at least, is literally almost completely dependant on what 3 maps happen to show up in the pool

#

Little better than purely random

#

Same goes for game mode voting, though that’s always been broken. You can vote for ctf or frontline as much as you like, but you’re not gonna get any representation with how things are now.

cyan pine
#

Man slaz, did you even try to understand what other people said to you?

atomic veldt
#

I'm actually gonna make that funny voting sim thing to estimate how popular any given system is rn

atomic veldt
#

he he he ha

cyan pine
atomic veldt
#

getting somewhere here... it would be funny if I proved myself wrong with this lol

atomic veldt
#

ok I definitely did something wrong here because apparently the lottery is worse than pure randomness

#

damn it I might actually be wrong here

#

apparently the optimal system is actually the FPTP thing with exactly 5 options in the map pool?

#

basically what this does is creates 100 voters per iteration, with x maps to choose from. Each map has its own distribution of how much players like it, with five options (-2, -1, 0, 1, 2) to represent their feelings about the map. Each voter chooses between -2 and +2 for each map depending on its distribution.

When the maps in the pool are selected, the voters find their favourite one of the options and vote for that. It then resolves the winner as it does in game, then asks each voter how they felt about the map that was chosen (-2 to 2) and sums this. The average of this from all trials (I'm running 5000 simulations on each rn) is the satisfaction with the final system

#

not perfect and I arbitrarily set the map's preference distributions, but... this is concerning.

@limber light you may have been right all along, though not for the right reasons...

#

Maybe I'll try some other systems and see what it spits out

#

just as I thought...

#

I think I will try simulating a lottery with approval voting instead of singular voting

atomic veldt
#

There is an issue here. Voters don't care about playing the same maps in a row, so even if the same map wins 100% of the time it ranks fptp highly. I will need to come up with a way around that

atomic veldt
#

well. This is the best I can do without factoring in tactical voting and such. If everyone is under the presumption that the system is fair this is something close to approximately how satisfied they might be with the vote outcome

split copper
split copper
atomic veldt
#

Will do in a bit. There is a punishment to satisfaction for playing the same map multiple times but idk how realistic it is

mortal tangle
#

people don't vote random, people don't want random. People like to choose what they want. When presented with a list of 3 shitty maps, people still want to pick their most bearable out of the poor selection (not rely on random and get even worse). "Better the devil you know" as they say. So saying that "Random is an option" doesn't help.

And I am all for "majority wins" within the given choice, as long as waki/tensa/namak doesn't appear in every single voting round

high drift
tame dock
waxen wagon
atomic veldt
waxen wagon
#

very good

atomic veldt
#

there is a punishment for playing maps on repeat but it is quite crude. If the map has been played within the last 4 matches, for 67% of the players, they have the score of that map reduced by 1

atomic veldt
#

I did also try inverting the weights of the preferences, this did not change the ranking at all though. Basically just inverted the final scores :p

hazy steeple
#

Voter satisfaction is really arbitrary and depends on stuff

#

you're assuming you're only satisfied on a win, but that isn't the case I think

#

It also doesn't account for getting a map a few times in a row, or losing multiple times in a row

#

Also, if Waki and such are the favorite maps of the game, it stands to reason that people would naturally be more "satisfied" by playing on them constantly/more often.

#

I think the people who get pained the most by majority vote are actually the ones who play the game the most, since they'll be the ones who play on the maps the most.

#

Also something that may not be accounted for (not sure honestly, didn't analyze this a lot) is the fact that the voters swap out a lot between rounds. So people voting one time may not be the same peeps voting the next

#

Also a ton of people don't vote in general. A nice boon of the roulette was that even if I didn't vote I would get variety, but I COULD vote if I wanted something specific to try to influence it.

#

TLDR: I have no idea what your simulation accounts for, how it runs, or what the logic is, and I didn't look into it that much lol

hazy steeple
#

Steam DB comparison

#

It's more of a linear decline, not a steep drop off. That top chart also shows like data before the game launched in EA. Idk how accurate that is

#

we're at around 10-9k atm, which is a low

#

but it's not like a crazy low or anything. The game is falling off at a pretty normal rate for multiplayer games like this I think. I personally haven't been playing because I have like 200 hours in the game lmao

atomic veldt
atomic veldt
hazy steeple
#

It's a good sim though, still interesting

atomic veldt
#

it is pretty arbitrary on several levels in how it's set up

#

any more factors I can think of including are either too complex to bother with (like strategic voting) or just don't seem like they'd affect the comparisons much

weak cedar
#

I mean, you would expect the average voter satisfaction to be higher with winner takes all, its just that a smaller group of players have a higher satisfaction.

#

Like im pretty sure that its just mathematically true that winner takes all is the best way to increase voter satisfaction by how youre measuring it if that is what we are trying to optimize for.

hazy steeple
#

Something not measured for is the amount of satisfaction too

atomic veldt
#

I could make it more granular fairly easily

atomic veldt
atomic veldt
hazy steeple
# atomic veldt it is, just in a basic 1-5 rating system

When i say amount i more so meant how it changes from game to game. But i guess your system did account for that a bit too with the game to game adjustment. Like i said, didn't read into it much so appreciate the corrections

#

Like when Waki wins 5 times in a row it'll only make those upset who were still playing in the same server

#

Hell, maybe you could have an "upsetness" value that resets satisfaction to simulate a player getting replaced with a new player when the upsetness gets so low they "leave"

#

That's just overcomplicated tho tbh, but a fun thought

weak cedar
atomic veldt
#

it will correlate for sure

weak cedar
#

That will always be true unless you change how you are calculating satisfaction

atomic veldt
#

but the strength of approval / disapproval is not fixed

#

which is the key thing

#

you can have 90% of people be ok with a map but if 10% really hate it then on average it's a bad one

hazy steeple
#

so the opinions are weighted, I getcha

#

Maybe it's less so "players are less satisfied" and more "players are more meh"

#

Like, maybe majority has more of the +2's so it naturally has more satisfaction, but weighted roulette has more "meh's" weighed down by some Slaz's being like "OMG THIS SUCKS" making it less satisfying

atomic veldt
#

maybe

hazy steeple
#

I'm curious, are the amount of satisfied people more in majority than the amount of "meh" people in weighted random?

#

I say people like these are actual people lmao

#

Something I personally always find interesting about data and simulations are the conclusions you can draw from how they're setup, ran, and the results. So sorry if I'm asking a ton of dumb questions 😂

#

You know, I'ma do a faux pas here. @untold river Do you have any recent map statistics at all? Preferably seperated between when roulette was implemented and when it was the previous ver of majority vote? It might help out with this convo - or at least be pretty interesting.

hazy steeple
#

Ooo seeing the maps being played live is cool

#

It's actually pretty even, but it could be skewed by customs not having some maps or not allowing voting still cool af though

limber light
# high drift Ok they changed it back, when are the +7000 daily players coming back?

They are already coming back. I litterally played a full server last night and the night before in OCE while another one was full too. However, since we're already on the topic of playercount there was litterally a banwave consisting entirely of players getting banned for Racisim/Descrimination - not a single one for cheating exploiting. Wtf?

cyan pine
#

Slaz... the player count is still going down. How are they "already coming back"?

limber light
violet furnace
# cyan pine Slaz... the player count is still going down. How are they "already coming back"...

He’s the human embodiment of confirmation bias that’s how

https://en.m.wikipedia.org/wiki/Confirmation_bias

Confirmation bias is the tendency to search for, interpret, favor, and recall information in a way that confirms or supports one's prior beliefs or values. People display this bias when they select information that supports their views, ignoring contrary information, or when they interpret ambiguous evidence as supporting their existing attitude...

cyan pine
cyan pine
violet furnace
#

My friends and I always debate whether it’s intentional that logic isn’t taught in school (until college and even then it’s optional) despite it being probably more important than math

#

I took a class “Logic and Proofs” in college, could’ve easily been a high school class. Was incredibly useful.

#

Turns out monkey brains aren’t too good at logic by default

high drift
steady sigil
hallow fulcrum
#

Getting rid of the weighted chance-based map voting has already made the game feel more stale (at least in my experience). Did devs say why they reverted it?

waxen wagon
low gull
#

waki nerd

olive cipher
high drift
atomic veldt
high drift
#

Source?

warped solar
#

bring back weighted lottery pls

high drift
#

I mean, this topic is clearly a case for #devs-asking and should have put there to begin with, instead of going back and forth

olive cipher
high drift
#

yeah i know that majority voting isnt a compromise

junior hemlock
#

lmao back to the clown show

#

roulette was good, could've been more graphical so the brainlets actual grasp how it worked

high drift
#

I mean it pretty was graphical already and it should not take long to figure out why some maps "pop" up more than others.

warped solar
#

bring back roulette

#

It was weighted

#

Its not like the minority maps won often

#

That barely happened

#

But it was enough to get some fucking variety

#

If y'all really complaining that much you can just increase the weight

#

I don't understand how people would rather play the same maps over and over again

hallow fulcrum
#

I definitely feel like polling like that needs to be done in-game, but that's probably off topic in this channel

amber cave
#

In game polling could happen, but I don’t think it’s the best use of development time to create because we have 1 dev.

vale rose
high drift
#

"People who want to see positive change in the game need to be active in the communities" I'd love to. But Idk if it's worth it.

#

Partially also "because we have 1 dev."

high drift
#

Yeah fine I will do it anyway, but I am still a bit saddened that I didnt even get any feedback about my first content idea (18 page word document).

hallow fulcrum
vale rose
hallow fulcrum
#

meaning those voices have to come to the right channels to do so if they don't they just get added to collective 'noise' and are not heard.
Exactly, which is an inherent flaw when those channels are not flagged in any way as being where the advocacy should be directed. If advocacy is actually wanted, it should be a priority to make it as accessible to as many players as possible. Look at OSRS for a good way this could be done with in-game polls / feedback

hallow fulcrum
vale rose
hallow fulcrum
#

lmao this obviously isn't useful - especially for this channel

atomic veldt
#

73% of respondents picked one of the lottery options

high drift
#

I know, but its not that bad either

cyan pine
#

No, it is straight up bad

#

I just went there to put a thumbs down on it

#

You have a small percent of players who actually use this discord and even less keep up with upcoming updates

high drift
#

Yeah and not everyone uses reddit either

cyan pine
#

Well, I did not say the reddit poll was a good metric either

high drift
#

Well unless you ask every Player you will never have a good metric. Best would be to replace it shortly with the map feedback system at the end of the round (thumbs up thumb down), on the right.

weak cedar
#

That is absolutely not true. To get a good metric you need as little bias in your sample as possible, which is not achieved by only posting the poll in either discord or reddit

#

what would be best is to give the poll to people in game

#

but if the devs dont want to do that im sure there are other ways to make sure the poll isnt as biased

atomic veldt
#

I think the only thing better would be actual in-game polls

limber light
#

If you want your awful random map voting back then vote "Random". This option will give you a random map out of however many maps the server is running.

weak cedar
#

Slaz can you stop being stupid for one day

cyan pine
#

No, he solely exists to say dumb shit

molten torrent
#

Yeah the revert to voting sucks, back pedaling one of the positive changes they made

wanton grotto
#

Bring back Weighet Voting roulette, OR make all votes not used automatically go to random (again). These are literally the only 2 fair options.

atomic veldt
#

Pure random is the worst voting system possible

#

It is not fair

wanton grotto
atomic veldt
brisk basin
#

I feel like my vote doesn't matter much now

#

constantly outvoted 😦

#

so much wakistan today

weak cedar
#

No no you dont understand

#

its actually that your vote didnt matter in the lottery system because it was just gonna be random anyways

brisk basin
#

It did always effect the outcome some

#

now it is , the only votes that matter are the majority

atomic veldt
#

You voting would always change the average outcome by the same amount as everyone else

#

With the current one it will vary from your vote not mattering at all to mattering much more than it deserves to just by the combination of maps that show up and your own preferences

split copper
#

I hate how 50+ votes will get thrown away because the same 40 people want waki

cunning flume
#

I'm really enjoying my time playing waki-sandy-waki-basra-sandy-waki-basra, extremely interesting and dynamic BBClown

#

With the occasional district thrown in to depopulate the server

atomic veldt
#

Zalfi is a tad bit overrated tbh

#

It looks pretty but much of the map is not that nice to fight in

cyan pine
waxen wagon
#

can we go back to roulette thanks

warped solar
#

go back to roulette

brisk basin
#

Back to Roulette

#

Maro cart style

#

Make all Votes matter again

limber light
#

Vote Random if you want your random map voting back. Fulfills the same function.
I played in a full server on a monday night in Oceania thanks to the map voting. No more BS maps that depopulate the server to nothingness. Gonna play Tuesday now too 👍

brisk basin
#

Slaz WE NEED TO MAKE EVERYONE VOTE MATTER AGAIN!

#

ROULETTE VOTING SHALL BRING BACK OUR PLAYER NUMBERS!

split copper
limber light
split copper
low gull
#

mf screaching about waki-basra-sandy-basra-district-waki-sandy-lonovo-sandy-basra and last but not least waki being good for the game

violet furnace
#

New map voting is killing the game

low gull
#

who would've thought that the voting system that ignores votes is bad 🤔

cyan pine
# violet furnace New map voting is killing the game

wdym? didn't you see slaz saying he can play in a full server on a monday night in OCE? The average player count decreasing (even more than last month) does not mean shit if slaz found a full server on a monday night in OCE.

violet furnace
cyan pine
#

don't thank me, thank slaz

atomic veldt
#

Thank you, Slazenger!

prime hinge
#

Single worst change to go back to majority voting. Unplayable during night when there is 1 server with any people and its 2 same maps all night.

severe hazel
#

I cba to read anymore of this

#

Havnt played for ages

#

Is the map voting good right now?

low gull
violet furnace
#

I liked roulette better for sure

cyan pine
cyan pine
olive cipher
brisk basin
#

@limber light WE SHALL NEED ROLUTTE VOTING, MAJORITY BE KILLIN THE GAME!

limber light
#

Vote Random if you want your random map voting back. It's quite telling that you fellas call it roulette which is the most random gambling system ever.
Gonna play Wednesday tonight too if all goes well. 👍

brisk basin
#

get it right

#

also the most random gambling system is pure random & I put money on map

#

but I am tired of waki for the 50th time

#

in the last two days

weak cedar
#

no bro you dont understand

#

you can just vote random

limber light
# brisk basin Random map voting is not the same

It's the same. It will give you a random map out of however many maps the server is running. Before it was a random vote out of 5 potential maps in the end of game map line up, with 1 of them being Random.

#

I used to alt f4 on Wakistan all the time now I'm foaming at the mouth at the mere chance of it potentially showing up.

weak cedar
#

Dont bother explaining hg

brisk basin
#

Slaz the game is dying with this current voting system

weak cedar
#

he wont ever get it

limber light
vale rose
#

I think map voting preference is a very regional thing, and servers should probably account for that.

Slaz might be right, I'm sure OCE might be very happy about it going back to popular vote.. but what about everywhere else?

Making another huge change like voting with out somekind of mass discussion was a mistake, again..

rigid musk
#

I dont like map voting in general, roulette or not. Go back to the old days of set rotations and have an official server in every region thats Waki 24/7

cyan pine
cyan pine
prime hinge
#

Just keep the trash majority system for BDSM private servers, Waki/frugis enjoyers, and let the rest play normally

low crypt
#

Make a rotation or bring back roulette. Miss the diverse maps

twilit geyser
#

Bring back roulette system,it was the fairest system. Now the game is fucking boring.

limber light
#

Vote Random

limber light
cyan pine
weak cedar
cyan pine
#

Probably, although at this point I think he just does not have a head.

steady sigil
#

Slaz repeating the same thing for the 20294840101938596959th time

zealous ermine
#

im pretty happy with this voting system tbh. was a good change

olive cipher
#

strongest roulette hater

zealous ermine
#

yeah, i like men. dont see how that has to do with battlebit tho

olive cipher
#

have you thought of hooking up with slaz

zealous ermine
#

dont know the guy and im happily in a relationship

#

again not related to the battlebit map system tho

#

if you dont got a good argument against me, I don't see how pointing out things you dont like about me personally will do any good lmao

#

anyways I've seen a lot less general discourse around voting when picking for a map ingame, people seem to be pretty happy with what maps are voted on

olive cipher
#

im sure people are very happy, it's not like dozens of people have complained in this channel already, when basically no one besides a single shitstain was complaining about the roulette

#

if you're someone who enjoys playing only on wakistan, basra, and valley, then by all means enjoy yourself as much as your limited cognitive functions will allow you to

weak cedar
# zealous ermine if you dont got a good argument against me, I don't see how pointing out things ...

The argument has been said here many many times. It boils down to lottery voting being more fair over time.

There is a plurality of people who want to play the same few maps in rotation, and a smaller portion of people who want to play other maps, who's vote gets split between the other maps, so the smaller maps rarely if ever win in winner takes all. Lottery fixes this, and lets all people get to play the map they want for an amount of time proportional to the number of people who want to play a specific map.

With lottery, the most popular maps get to be played the most, but the less popular maps still get to be played.

#

As for player's reactions to it, I'm not sure how much of that is caused by bias from where you are getting the reactions, bias from people not understanding how lottery works (probably largely due to the way the UI presents the voting process), or even bias from people being used to political systems having a default winner takes all voting system.

zealous ermine
#

a really good point that i havent considered

weak cedar
#

Also you have to be careful when looking at the reception of a given voting system. Since there is a majority of people who prefer repeat maps, we would expect a majority of people to prefer winner takes all, as they get what they want more often with it.

low crypt
#

Has anyone discussed ranked choice voting? Basically, everyone votes for their 1st, 2nd, 3rd, etc favorite options. The least supported option of everyone's 1st choice has it's votes redistributed to the 2nd choice of those who voted for it. Their votes are absorbed into supporting one of the winning options. And so on, eliminating the losing options until you're left with the winner. If you Google "ranked choice voting demo" the RankVote demo is a great visual for how it works. 🍔

Might be a bit much for this player base, but with a good UI that clearly shows what's happening, it would be a nice middle ground between popularity and lottery votes.

#

Your vote for an unpopular map won't be wasted because it gets moved to support another option that is still preferable to Waki, even if not your 1st choice

#

Added benefit it would give us something to do and think about during the fucking-forever 45 seconds between matches.

weak cedar
#

i havent thought about ranked choice but i agree the waiting time between games is pretty stupid

#

even when the map loads in, there's like a minute long timer of nothing happening

prime hinge
#

Unnecessary complication when you already have the fairest of all options readily available with 1 click. 1 player gets 1 voice. 1 voice is chosen at random. everyone has equal chance to play what they want. why invent anything else?

cyan pine
#

doubt oki will ever listen to it though

#

since he fucking went back on the lottery

#

the more popular system both here and on the subreddit

weak cedar
# prime hinge Unnecessary complication when you already have the fairest of all options readil...

There are two main downsides to the lottery system. One is that it only approaches the real distribution, it never perfectly matches it, and sometimes it can take a while to get close to the actual distribution. Two is that it can feel pretty bad to see that a map with 1 vote won over a map with 50+ votes, for example. So a solution that has all the benefits of lottery without the downsides would be better.

cyan pine
prime hinge
cyan pine
#

also the "random" option is fucking awful, should be turned into a reroll imo

prime hinge
weak cedar
#

The whole point of a video game is to make people feel good for playing it. Obviously the way people feel is extremely important to how you design your game, even if it's not the most elegant solution.

weak cedar
#

The best solution i have seen to that is to just hide the voting numbers

prime hinge
#

different games have different points, take D$ and poe for example, one is for wider/simpler audience, another is for people that are a bit more complicated in their gaming

cyan pine
prime hinge
#

this not being another COD i would think this had an idea to be the "real" shooter

cyan pine
#

considering they are extremely unpopular for a reason

prime hinge
#

and why not play unpopular maps? maybe then delete them from game?

weak cedar
#

True, I dont think there are many if any maps that would be impacted by that, but if there are any you might as well just be deleting them from the game

prime hinge
#

imo the roulette had a benefit that people arent talking about, first of all its discovery of things that dont happen on majority. some people never played certain maps, or night mode. second its playtesting the less popular choices and figuring out what is the problem with them by feedback.

#

i personally had a lot of fun in modes/maps i would never vote for, and because it refreshes the gameplay.

low crypt
cyan pine
#

it's extremely unpopular maps, and I don't think it applies to battlebit all that much. The maps are at best mediocre and most of them suck the same amount.

#

While playtesting and all that is cool, people generally do not enjoy playing on shit maps. Forcing that to happen just cause you want playtesting will frustrate people.

prime hinge
olive cipher
#

a map's popularity is largely unrelated to it's quality

#

valley is very popular and i'd go as far as to say it's one of the worst maps in the whole game. huge stretches of nothing, with 2 points being backcapped all game, and a middle point shitfest with little cover where 90% of the players are

cyan pine
cyan pine
#

I still prefer the roulette much more don't get me wrong, but you have to consider experience of the whole player base

prime hinge
#

I'd say it's pretty frustrating for 56 people when votes are split 28-28-30 like they often are

twilit geyser
#

nobody will play the new gamemode because of vote system. Noice

cyan pine
#

All I'm suggesting is that the extremely low voted maps maybe should not enter the lottery. A map with 5% votes winning over a map with 30%-40% votes just feels frustrating.

#

Although when you take a look at the voting results as a whole that scenario is uncommon, this does not change the fact that people experience the result immediately after the voting.

prime hinge
#

I fail to see how pleasing 1/3rd and frustrating 2/3rds that failed to get majority is solving the problem.

cyan pine
#

Um...

#

Top 3 most voted cannot only satisfy 1/3 of the voters...

#

You currently have 5 options, if you evenly distribute votes between them and arbitrarily pick 3 maps that'd satisfy 60% or so (not talking about a single vote here)

#

I'd say cut the random option, turn it into a reroll that works only once and cut the least voted map out of the lottery

prime hinge
#

there's 3 options now, and nobody votes random because its pointless after voting change

atomic veldt
vale rose
cyan pine
low crypt
#

The last #devs-asking got over 20,000 responses. That's a serious cross-section of the player base to at least figure out what direction to go in. We can talk all day, but it isn't in the best interest of the game to lean one way or the other unless we really have the data on what people want.

#

I think we can all agree that whether our favorite voting system is chosen or not, the bigger priority is choosing something that won't alienate a majority of an already small pool of players

hazy steeple
#

I think roulette with the top 3 choices would probably make everyone happy tbh

#

Removing voting i think would cause servers to empty out more, but that's probably not an issue for official servers. So you could probably just remove voting on official servers for maps lol.

I still like my idea of combining game mode voting and map voting into one vote. So you'd vote for waki on rush or lonovo on dom with the last option being a refresh.

#

I think that would be the most satisfying when combined with majority voting

#

While the separate voting we've got now would work best with roulette for only the top 3 results

#

I think reverting the voting is certainly a choice that was made. I don't think it was done with as much consideration as probably should've been done.

#

Pretty much all the complaining has returned exactly like I and many others said it would

#

I think the biggest issue currently is the game is pretty stale gameplay wise atm for those who've played a ton. And adding new game modes won't fundamentally change that. Majority voting returning has simply accelerated people realizing the stagnation imo

#

The tldr of my thoughts is that majority voting keeps people playing the same things more often meaning they'll get tired of the game even quicker. This isn't majority voting's fault, but it's accelerated the affect for a lot of people (including myself).

#

I know now when I boot up BBR and queue into quickplay for official servers that I'll probably end up only playing conquest, inf conq, and dom. Or at least that's my perception currently.

#

CTF and other modes that change up the game more drastically need some love and attention so they can potentially get voted more often so peeps don't get bored as quick

#

Tldr: voting being majority isn't killing the game. It's probably the lack of variety within the game modes.

zealous ermine
#

Yeah.

prime hinge
#

and btw the post about how bad current voting is was more popular than the post about the new gamemode announced same day

hazy steeple
#

So they they don't get picked ever (minus rush since it's only available in one spot, and it's somewhat getting better as map design improves)

#

Gameplay wise, variety is with the guns - which is still good imo. But medic is still the objective best class, and tbh the most fun way to play atm

#

It looks like Frontline might be getting improved in the update channel? Or that might be the new mode, i can't tell

brisk basin
violet furnace
#

Like is it that hard to make it so that when you switch sides on rush the objective locations are the same as the previous match???

cyan pine
#

idk how adding yet another mode that people will play for maybe a week will help but oh well

olive cipher
#

oki's priorities are all out of wack

#

it's very sad that basically all feedback is ignored

cyan pine
#

it's very sad that the game still doesn't have an identity

waxen wagon
steady sigil
#

Replace Wakistan with frugis

#

And put Wakistan to 60

olive cipher
#

sounds like someone's bad at frugis

hazy steeple
#

battlebit observer is a pretty good source of actual stats tbh

#

Waki at the current moment isn't too high up

#

Keep in mind this is the stats of EVERY server

#

all the servers with players

#

This doesn't account for how often wakistan comes up or anything like that, but thought it was interesting at least.

hazy steeple
#

Honestly if they just showed map statistics over time the site would be perfect

#

debate would be over asap lol

atomic veldt
#

You think we’d be willing to stop arguing so easily???

brisk basin
past sky
#

At this point I'd rather there just be a set rotation of maps and vote for game mode

violet furnace
#

Really solid analysis very interesting

limber light
#

Absolute schizo reddit post.

tulip crag
low crypt
#

I think ranked choice is mostly a UI thing. With an obvious layout it wouldn't have to take much more time than other options

graceful vapor
#

I guess I have to be the anti-Slaz here, but game is still unplayable with the changes made to voting.

#

Since it worked out for him to consistently spam here daily for months on end with complaints, maybe the same approach needs to be taken the other way too.

#

Would be nice if Mario Kart voting was added to the now multiple votes in #dev-wip

violet furnace
#

I like that some of the community servers still have the roulette voting

waxen wagon
#

another example of waki, another map, back to fucking waki

#

devs just want us to play waki so I'll leave a negative review

high drift
#

Oh cmon, dont be like that

graceful vapor
#

Why not? Negative reviews is the best way to show what your opinion is about the game and that also includes changes like these that were made.

#

I'm sure most people will revert the reviews the moment things are better. I'm not surprised people are putting in negative reviews when the map rotation is 2 maps and 1 gamemode.

violet furnace
#

Using winner takes all voting to choose whether we should have roulette voting

scenic cedar
#

Why not seriously get rid of voting and put it on a random rotation? No vote no bitching and complaining

atomic veldt
#

That’s literally just worse

#

Wdym no complaining

#

That literally just reduces player authority to 0

#

Even though my simulations weren’t that good, that system had by far the worst user satisfaction scoring of any of them

graceful vapor
#

I don't know about that honestly, I don't hear of many people complaining when playing Battlefield that they cannot pick the next map, the rotation just feels like a natural part of the game. The only thing I can mention is that the best time to have done no player authority map rotating would have been when they launched the game, cause now there's definitely going to be someone who complains about it.

#

Would be the best way to get all the maps played equally too instead of just Waki.

atomic veldt
#

But it’s an almost objectively worse system for player satisfaction (and so retention)

graceful vapor
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I don't think the player base knows what it wants. There's some who prefer one, some who prefer the other, and then a bunch who prefer something in the middle. There is no winning in this, that's why the fully random or rotation system without player input would at first in my opinion be taken pretty negatively, but eventually the playerbase would just forget, this place is like Reddit, give it a week to boil up about something and they'll forget like nothing had ever happened.

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I'm not even sure how much I agree with if these sorts of decisions should be voted upon (I mean the Discord votes so far have been complete rubbish, Oki himself admitted that this is just a minor part of the actual community so how can that represent the opinion of everyone playing the game), this sort of stuff should be deployed on test servers instead and then experienced, then the decision should be made if this should be actually implemented or not into the rest.

olive cipher
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map voting was the best when your vote didn't matter, because everyone who didn't vote was assigned to random automatically

atomic veldt
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There’s no “winning” in that we’ll never agree, but you’re opting to just loose.

graceful vapor
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Okay as much as I was against Slaz and his parade of getting direct voting, let's just get to the fact that there is no worse or better option, there are opinions, and there are certain followings to each of them in this topic.

atomic veldt
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…yes there are?

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Every option must be better or worse than another

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It’s virtually impossible for two to be equal

graceful vapor
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Your opinion is that rotation for maps is bad

atomic veldt
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Mmhm

graceful vapor
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Mine is that it is good

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We have opinions

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Crazy revelation, I know

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Just an example

atomic veldt
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While that argument can be universally implied to discredit any opinion on any topic, there is quite literally no way that it can lead to better user satisfaction.