#Map Voting - Feedback

1 messages · Page 3 of 1

cyan pine
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then what's stopping them from voting random

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like voting requires participation

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you cannot just not participate and then complain that your will is not represented

weak cedar
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  1. They dont want to click the button 2. They want the map pool to be more heavily skewed towards the maps that were chosen for voting
cyan pine
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You have 4+1 random choices right? So you take the highest voted 3 maps and do a lottery between them. This way you stop an option that maybe got <10% votes from getting picked. If people don't want any of the given choices they can just vote random map to maybe get a map they prefer. I'd also add a day/night selection to random since night maps generally suck rn.

weak cedar
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What if I want all of the random choiced but not a random map from the random map pool?

cyan pine
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What?

weak cedar
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What if I want to only play one of the 4 maps that are shown on the vote screen?

cyan pine
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Then you vote for it and if it doesn't get voted well tough luck

ashen portal
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Like night maps are great. Tf you mean they suck right now

cyan pine
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it's taste

weak cedar
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I dont care if ANY of the 4 maps get picked, but I do not want the random option to get picked

cyan pine
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I'm not sure if you understand what you even want. If the majority can force a certain map then we get waki-basra-sandy cycle

languid forge
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Just want to play the new map at least once tbh lol

cyan pine
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If you don't care about 4 but you don't want 1, just pick one of the 4 and hope random doesn't get enough votes

weak cedar
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Hmm perhaps

ashen portal
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I haven’t noticed people leave in mass in any night map other than valley which appears to be broken

cyan pine
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from what I've seen most people tend to not like night maps

ashen portal
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Hmm I wonder if they just don’t know there is a night vision button. I quit Lonovo night almost every time it got picked my first 2 weeks because I wasn’t aware of night vision

cyan pine
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as a sniper player I don't like night maps because I don't like the night vision scope

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I've played some other classes as well but I didn't enjoy getting blinded by muzzle flash etc.

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Also people can just increase the brightness of their monitor to not deal with NVGs

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Overall I think the game's night map design is a bit flawed

low gull
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night sucks, nvgs aren't bright enough in some areas flares blind through objects/walls/floor
and the general clunkiness and muddyness don't help with the gameplay feeling either
another big thing is tracers being ridiculously bright, blinding you while shooting at smth
and also the flir scopes reticle is to thicccc
also point shooting/tilting the gun doesn't work on some guns and is generally umpractical when hipfire does a better job at it
the okp sight blinds the user making it useless af during night time
night time and its mechanics need some big tweaks if it's supposed to be enjoyed about as much as day is
fix bipod.

ashen portal
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I enjoy night maps BBcool at least all of them other than Valley. I also just played a full 127 v 127 night map so I dunno about them clearing servers

low gull
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i liked night until recently, it's fucking unplayable now, if an enemy is standing in a cornor in the same room as you you should see him with nvgs right?
you flurmpin' don't.

ashen portal
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I’m all for anything that will piss of scout players though

low gull
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idc about recons tbh, i just want to see clearly more then 2m in front of me and also be able to shoot without getting blinded by my own tracers

severe hazel
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@weak cedar you seem to have many ideas why other peoples ideas are bad and yet you say you don’t mind what maps are played

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Do you have a solution?

violet furnace
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Even if the system is working as intended I think it’s a big problem that it’s so confusing to people who haven’t researched how it works, which most people won’t

weak cedar
frail oyster
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With the new "weight" voting system the random part is pretty much redundant

vale rose
frail oyster
vale rose
frail oyster
junior hemlock
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Oce has had good inf conq. Granted our one other server is perma inf conq. 😂

frail oyster
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I think a good balance would be to just use the "weight" system on gamemode voting and then the random+weight system on map voting so we get gamemode we want the chance of switch up and then for the maps we still have the chance for that random

stray trail
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How are you getting the game mode column with the remaining time indicator?

undone verge
stray trail
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Ah, that would be a really nice addition.

livid urchin
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If one map gets 5% then you get a match that lasts 1 minute

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Then everyone gets to enjoy what they want proportionally

frail oyster
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What?

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No offense but that's the dumbest thing anyone has ever said in any feedback channel

livid urchin
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Also you can delete vehicles halfway through and replace a capture point by a flag

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Then everyone who doesnt like conquest can enjoy the match for a few minutes

stray granite
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how high are you

livid urchin
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And if someone likes CTF they can run around with the flag

livid urchin
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Maybe we should also get to vote on each weapon's stats

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That way everyone has a chance to play the game they would truly enjoy

stray granite
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what point are you trying to make?

weak cedar
livid urchin
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In the long run the game is dead

stray granite
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then feel free to make yourself scarce while you still can

livid urchin
stray granite
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i still dont have any clue what point you think youre making

ashen portal
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Lol random game mode is the best part. No longer is every game conquest where I’m getting mowed down by an unkillable little bird

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And I feel like any person complaining about random game modes is someone who typically plays conquest and can only use vehicles.

undone verge
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Are people actually leaving lobbies? From what I've seen even if people leave the lobbies hit max capacity pretty soon.

ashen portal
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People are just being dramatic. I haven’t seen a single server “clear out” I don’t even think I’ve seen a team get under 118 in a 248

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I think some of the night complaints are fair but I’m pretty sure anyone else complaining has a vehicle handicap they haven’t been able to use as much

jagged hare
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I like how when you complain in game about night maps it's always "turn NV" or "increase your brightness" like that's supposed to solve the problem

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You suggested that three maps should have been picked from all options but it doesn't work that way. It's still random from all options and... well...

tulip crag
lament tapir
tulip crag
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Waki night doea this to motherfuckers

cyan pine
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Night enjoyers on that copium huh? I've seen it here and on the subreddit, a lot of people don't like night maps. I've chunks of servers just leave when a night map is chosen, and a good bit of those who didn't leave just fuck around to pass the time instead of actually playing.

cyan pine
floral lotus
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random choosing night maps really needs to stop

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either that or make "random day" and "random night" separate options

livid urchin
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It seems like there's a fixed number of jumps before it settles on a final option

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But it also always selects a different option at each step

frail oyster
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I've seen it settle on one option to abruptly get jolted to another

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Like 5 second delay

livid urchin
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Hmm

livid urchin
dense void
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I like to play with RPG against tanks or LAVs and play for a tank. But now "servers will no longer run same gamemode twice in a row.". So, if there is only one gamemode with heavy transport, we can use tanks and LAVs twice less often in our games. Maybe you could add something like server search option "Always with heavy transport"

frail oyster
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Imo opinion Oki added too much;random, weight and different game modes in a row all contradict each other and some should be removed

dense void
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Also I'm getting 3 nights in a row. I tired playing with flir...

livid urchin
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A sizeable chunk of the playerbase just wants that and with the current system you mostly just switch between that and infantry conquest anyway

frail oyster
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Why use random and weight when they're redudant to each other since weight acts like random and there's a chance to get a mode outside of the majority pick due to weight system although the random+weight on map voting is ok since it gives for bigger map variation opportunity but it should only be limited to day maps

frail oyster
dense void
frail oyster
livid urchin
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Bezos needs to set up a data centre in the middle of the Atlantic so all of America and Europe can just use the same servers

low gull
junior hemlock
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another day, another good sesh without being trapped in waki hell

jagged hare
violet furnace
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The animation should be replaced with a pie chart

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Spinning on one of these things

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Then it’s super obvious what’s happening and people can stop complaining that the weighting isn’t working

stray granite
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not a bad shout. but part of the animation should be it splitting the whole sections into smaller chunks and shuffling them around, just to make extra clear

violet furnace
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Well the pie chart like, if a waki gets 50% of the vote then 50% of the wheel is waki, don’t necessarily have to split it into chunks just spin it fast

low crypt
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^Simple and elegant 👍

stray granite
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if its not in chunks, it gives, even if only an illusion, the appearance that "waki was rigged because its never had a chance to leave its area"

severe hazel
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HElllll yea top that spin idea

violet furnace
undone verge
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Nice suggestion! It'll help people understand way more

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Ngl I'm super excited to play the game now that I can play the other 70% of the maps

wide meteor
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roulette map voting was a mistake, night maps are about the most un-fun thing to play in this game

severe hazel
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SO oki , ONEHUNDRED PERCENT make it so that we vote if its night or not and a nice feature would be this spinny weeel thing above

low gull
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a summary of the night mode: it sucks.
it's pitch black even with nvgs, you can't see the enemy 2m in front of you with nvgs
your own tracers blind you to hell and back when ads
the blinding items, ie. flares, flashlights and lasers are super intrusive and often times buggy
there's constant back capping on some maps, notably on maps that didn't even have that problem on day ex. azagor, cool map but night mode on it is a meat grinder of backcaps in your own spawn with some sweat little spawn camps in between, the map got some shooting into the spawn problems but not as bad as at night
so what we got is a poor ass visibility mode with every lightsource being a blinding fustercluck to navigate meanwhile people run around at +40km/h with 15kg of gear at best
the game in its current form will never work with this night mode
the one solution would be to throw night out of the rotation for a while and fixing it, its underlying problems and making the game better in the mean time
fix bipod and bring scorpion to assault.

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i want to love night but rn it's a terrible mode that fucks everyone over, exept people that finally deside to use reshade or some other way to modifiy their gamma and contrast to make the games visibility top notch while everyone else is cluelessly tippling around in the dark
fix bipod and bring scorpion to assault.

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and not to mention the buggy state of point shooting, which rn is inferior to ads and hipfire in every possible way
known offenders for bugged point fire are g3, f2000 and scorpion (atleast known to me maybe even a few others)
g3s and scorpions reloads are bugged btw
fix bipod and bring scorpion to assault.

violet furnace
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Is there not a Night Mode feedback channel

livid urchin
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Additionally, the weighted voting system should be applied to the game mode voting system too. As currently the games are basically just switching between conquest and inf conq.
People just want a 24/7 conq server, no amount of fiddling with vote systems will change that

low gull
livid urchin
low gull
livid urchin
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tbh I liked azagor cuz I could sit with my silenced ultimax in some bushes and just hold LMB to collect hitmarkers

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probably not fun for the guys on the receiving end tho

atomic veldt
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lonovo night is quite possibly the darkest night map despite being the most popular

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Street lights and lights in buildings etc would just be cool though

low gull
low gull
violet furnace
austere drift
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i'm very sorry to say that, but the new system sucks... seriously. im on a server right now, and the majority of people vote on the next map... random gets between 12-16% weight, and a specific one that had the vast majority of votes (40-50%) was never rolled on. To add insult to injury, we got 3 night maps in a row, and the people clearly voted for day on all occasions... So Please... Give us the old system back or do something else... the state that its in right now really pisses a lot of people off, including me.

low gull
atomic veldt
low gull
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i want to like night, support and slower overall gameplay but one can only dream kittenCry

low gull
atomic veldt
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It isn’t for there and then

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It’s for every time you play the game

low gull
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not everything is statistics and math, when player agency goes down the drain in a vote, a player driven vote then there's nothing to say about it, it's bad 💀

atomic veldt
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It doesn’t

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This is the only non-ludicrously-complex system that represents player agency accurately

low gull
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but still fucks it up, 100 people vote for a 50 people for b
a should win right? rn it'll win 66.7% of the time which sucks
plain and simple

weak cedar
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Is the game just not for them?

low gull
severe hazel
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The game could be for both them and the others if they made it so maps can’t be played for A LOT of rounds after it’s voted…

weak cedar
livid urchin
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I would be happier with a fixed rotation

weak cedar
livid urchin
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Yes, actually sometimes people would pick Tensa or Sandy over it

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Basra as well

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So sure, there was a limited set of often picked maps

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But it's not like there was one clear thing dominating

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And I was lucky enough for my tastes to align with those alternatives

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REGARDLESS! Just don't give me a choice if it's not going to matter some random % of the time, it's just a waste of my time

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That's my take on the current voting system

severe hazel
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Fixed rotation he’ll yea

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I want not voting except for night/ day

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Just the server goes through 5 maps each day

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Basra, Salhan, tensa, lonovo, valley, basra ,slahan,tensa,lonovo,valley,basra… so on

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While those maps in rotations together would acc be hell on earth … they were the only ones that came to mind

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Would make it so you play different maps

livid urchin
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where sandy >:(

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(nah but yeah, you can probably fit a bit more than that in a rotation, either way add a couple of servers with the same dynamic and almost surely at least one of them will have one of the maps you enjoy playing now or coming up soon)

severe hazel
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Yup

violet furnace
main thorn
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Would love if there were playlists for specific modes only that you could queue for in Quick Join, map voting random is nice and I like the variety but I think official servers should just rotate through each map one at a time. Maybe after it finishes the rotation randomize the order. I'm not sure voting game mode is a good thing unless you joined a server that was specifically "mixed mode"

weak cedar
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I wonder if the map rotation idea gets implemented what the next system this thread begs for is gonna be.

vital trout
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this sucks

eternal plover
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Just gonna say it, the way map voting works is kinda silly. Most people want to play on a map, and 9 times out of 10, the one with 6% votes gets picked.

junior hemlock
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6 times out of 100 the one with 6% gets picked.

eternal plover
junior hemlock
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Because the majority of voters aren't the majority of the players.

vital trout
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then players should vote

junior hemlock
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And gives no representation of players that aren't part of that strongest (not also not majority) voting power.

eternal plover
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The majority of players that vote then

vital trout
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it's not like you need to be level 50 to vote, everyone can do it, people just choose not to for some reason

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if 70% of people want to play Wakistan, why should the 6% random vote win?

junior hemlock
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Like if half of the 100 slot server votes, and 20 people vote waki, 15 for basra, 10 for Valley and 5 for sandy. It's always going to be the 1/5 of players (who voted waki) who control map selection

vital trout
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yes

eternal plover
vital trout
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maybe the other 50 people should consider voting

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i don't think i've ever seen any game with a map voting system where the map is decided by a chance based on the votes

eternal plover
vital trout
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and there's probably a reason for that

junior hemlock
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More vote for a map means more favs, which means higher chance of winning. Is the current good system. Which means slightly less popular maps still have a chance of being played.

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Look at the screenshots of server variety up in the thread

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From the shitty old system where there was next to no variety

vital trout
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who cares about variety?

junior hemlock
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To actually varied servers lmao

eternal plover
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Why would you worry more about variety and less about the players having fun?

vital trout
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de_ancient is a shitty map and everyone bans it

junior hemlock
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Less about players having fun, so the 20 waki voters decide that 30 other map voters don't get any chance to have fun

vital trout
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they lost

junior hemlock
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That is what the old system was.

vital trout
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L

eternal plover
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because they were in the minority

junior hemlock
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Lmao

vital trout
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more people should've voted

junior hemlock
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They weren't. Mfw 30 people voted for anything but waki. While 20 voted for waki. And the server loads waki. Is why it fucking sucked.

eternal plover
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Also even though the majority usually votes at a higher percentage for Wakistan, I still have yet to even vote on it

vital trout
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but those 30 people didn't vote for the same not-waki

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so they lost

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how about just disallow a map from being played for X games after it has been played?

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take it out of the vote for like five games or something

junior hemlock
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The current rng gives fair representation

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Simplest solution

vital trout
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no it doesn't

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it's not fair that the most popular vote loses

eternal plover
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Let me ask you a hypothetical: If you run a business and can only sell product A or B once a day, with 70% of people wanting product A and 30% wanting product B. Do you think they're going to spin a wheel to decide what their customers get to buy for "variety"? No, they sell product A because that's what most people want.

vital trout
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but why does there need to be fair representation in the map vote anyway?

eternal plover
junior hemlock
eternal plover
junior hemlock
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When you vote, you expect a better chance of winning your vote.

vital trout
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no i don't

junior hemlock
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Rng lmao. Unless oki has fucked up the counting, then the system is working as intended and your sample size is too fucking small (or you just bad at maths)

vital trout
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sorry i'm not writing a paper about a professional study about battlebit maps lmao

junior hemlock
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So far in my games, I rarely see low % maps win. While 30-50% win more often. I wonder why.

junior hemlock
eternal plover
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Why should you appeal to the minority of your players instead of the majority? That makes literally no sense.

vital trout
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damn you got me

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you just gonna start insulting now? that's where you've dropped to?

eternal plover
vital trout
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yeah well most of my games have seen the one choice with 6-10% win so

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i wonder why as well

junior hemlock
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That's either just bad luck or oki fucked the calculations somehow.

vital trout
junior hemlock
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Because the odds of 2x 10% in a row is 1%

junior hemlock
vital trout
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in a scenario where 99 people vote for one map and 1 person votes for another, the 1% map just should not win

junior hemlock
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It has a 1% chance to win lmao

vital trout
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still > 0

eternal plover
vital trout
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it literally should not win, 99% of vOtErS want to play map 1, map 2 shouldn't play

junior hemlock
vital trout
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stop looking at it like that

eternal plover
vital trout
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20 people vote for waki, 5 vote for valley, 5 vote for tensatown, 5 vote for... etc etc

junior hemlock
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And now you've dragged 30 people who don't like waki just to appease 20 people who like waki

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Majority my ass

vital trout
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it literally is

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stop looking at it like 20v30, it's 20v5v5v5v5v5v5

eternal plover
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If it was 20 people voting for one map and 30 people voting for another, then that would make sense for 30 to win. But that's not the case in this situation.

eternal plover
vital trout
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voting for a map other than wakistan is not the same thing as voting for not-wakistan

weak cedar
# vital trout i understand how chance works and that it's how the map vote works. i'm trying ...

Why do people keep saying this? The only reason winner takes all makes sense as a political voting system is because there is ONE vote, not thousands of votes with the same candidates happening over and over and over.

This system works well because the maps are played for an amount of time proportional to the base of people who want to play them. In the old system, it was just always popular maps, with people who want to play unpopular maps left high and dry.

vital trout
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but maybe there's a reason the unpopular maps are unpopular

weak cedar
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If you are against this system because the majority doesnt win all the time it just seems spoiled. Players who want unpopular maps had to deal with not being able to play their maps for the entirety of the game before the change.

vital trout
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like should anyone be subjected to a near-universally unpopular map?

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well now we have server browser, so players who like unpopular maps can go find unpopular maps

weak cedar
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did you play this game before the vote change?

vital trout
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yes

weak cedar
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??

vital trout
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thanks

weak cedar
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Did you jsut never check the server browser or something?

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What you suggested just simply was not possible, because there never were unpopular maps in the browser

vital trout
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no i just did quick games because the popular maps are good

weak cedar
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And if that is a sufficient solution to you, why dont YOU use the server browser to find maps you want to play?

vital trout
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because after one game, the server switches off that map to a 6% map

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🤓 but it only happens 6% of the time

eternal plover
junior hemlock
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Except the idea sucks when implemented because you don't understand consolidation of voting power.

vital trout
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yeah but that's a good thing

junior hemlock
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There's a difference between knowing stats and know how to apply stats lmao

vital trout
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i'm a stats major btw

junior hemlock
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And then some of y'all don't even know stats

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Major 😂

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I tutor uni stats.

vital trout
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what are your qualifications in the field of statistics, ma'am?

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on god?

junior hemlock
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Am statistician on God lmao

weak cedar
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@vital trout @eternal plover Study this picture.

vital trout
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i have to reiterate, i understand how statistics work

junior hemlock
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I use python with scikit learn

vital trout
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stop thinking i don't understand statistics

junior hemlock
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And SAS

vital trout
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PYTHON OMEGALUL

junior hemlock
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Used to use R

vital trout
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i am saying the current method of map voting is bad

junior hemlock
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Nah it's better than what we had

vital trout
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why? because bad maps get played more?

weak cedar
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Yes.

vital trout
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why is bad maps being played more a good thing though?

eternal plover
weak cedar
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Not only do they get played more, but the amount of time they get played is EXACTLY proportional to the percentage of players that want to play them.

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I have no idea how someone wouldnt like this system

vital trout
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okay so you also don't understand what i'm saying

junior hemlock
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Some maps never had the chance of being played. Like frugis night 😂 which isn't even dark lmao

vital trout
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so i am going to say it straight-up

weak cedar
vital trout
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i do not care about the vote being "fair." the SINGLE MAP with the MOST VOTES should win.

weak cedar
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I know thats what youre saying

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but you are begging the question

vital trout
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i don't think the vote should be fair, map votes don't work well like that

weak cedar
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Youre not making an argument for it, youre just saying it should be that way because

eternal plover
vital trout
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because it's what the people want to play

weak cedar
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Honestly I feel like if they just removed the roullette animation and the percentages at the end of voting nobody would be complaining

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This is literally just a UI issue

vital trout
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yeah i won't lie you're probably right

junior hemlock
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So small brains can see more vote bigger chance

vital trout
vital trout
eternal plover
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Either make it completely random or give people back their ability for their votes to matter

weak cedar
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I can understand the feeling of seeing a map with 6% of the vote win over a map with 40% of the vote win can feel unfair, but that doesnt mean the system is bad.

vital trout
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i saw it like five times in a row so it feels bad

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prattle on about stats all you want but legit the last five games i've played, the lowest vote won every time

weak cedar
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You saw the least voted map get chosen five times in a row, or you saw the most voted map NOT get chosen five times in a row?

vital trout
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least voted map

weak cedar
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ok if that's true, you should record the votes and see if you can establish that something is bugged with the map votes.

junior hemlock
eternal plover
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Also, Wakistan isn't always voted with the higher percentage, and it still never gets picked. Where is my representation?

vital trout
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luck doesn't exist in stats 🤓

weak cedar
vital trout
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yeah sorry my sample size isn't one thousand games

eternal plover
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Hey do you guys think we should elect leaders by chance?

weak cedar
vital trout
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yes

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feeling > statistical fairness when it comes to a casual video game i play to have fun

weak cedar
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Well the devs would be optimizing for how everyone feels, not just how you feel.

vital trout
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sorry i can't employ a purely analytical mindset about the map voting system in battle bit

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erm well not all players are in discord voicing their feedback so

eternal plover
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Who's voices go down the toilet when little 5% wins

vital trout
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hopefully the devs will randomly pick my feedback to implement into the game 🙏

weak cedar
eternal plover
weak cedar
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I'll let you think about that.

vital trout
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profound

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this individual thinks he's a philosopher

eternal plover
vital trout
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so clearly i'm not the only one who thinks the new system feels bad

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and really that's all that matters

eternal plover
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Also bro with the dictator pfp is telling us how we should vote 🤔

vital trout
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no response? phat W

weak cedar
# vital trout and really that's all that matters

Devs should just run an ingame poll. I agree that if it feels bad for most people compared to the previous system then they should find an equitable system that doesnt feel as bad. Whether thats by finding another system or just making tweaks to the current one. I dont think it will ever be a good idea to revert to the old one though.

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I know i suggested it but i dont think that hiding the vote counts would be a good idea. It would fix some problems but introduce some other ones

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The map rotation system isnt as equitable as the current one

#

Removing maps from the pool is probably capable of being as equitable as the current system, but that would be hard to balance to get it to that point. It also would inherently take longer for it to become equitable than currently, because it would take a while for popular maps to be removed from a server’s pool on startup

jagged hare
#

I had this weird luck that I never had a chance to play this new map that they released. People voted for it and yet something else won. After a while the map was back and same situation happened. I can't tell if the new map is cool or not because somehow I can't play it.

severe hazel
undone verge
#

It was majority rule with a 2 (I think) round lockout before being able to be vote in again. More often than not you'd get the same 4 maps in a row. Waki->Basra->Salhan/Tensa/Frugris->Waki

#

Sucks even more when those are the most binary "run forward and shoot guy or flank from edge of map" maps that have the least amount of freedom

livid urchin
#

Regardless, yes, the lack of variety was bad

limber light
#

The map voting is fucking misreble. Change it.

atomic veldt
#

Everyone needs to have a say for a system to be at all fair

frail oyster
#

But why would 250 other player have to be forced to play infantry conquest or ctf just because of 4 players, that's not fair either

atomic veldt
#

I cannot understand why some people would have an issue with that

frail oyster
#

If majority of people want to play domination or conquest they should because thats how majority of vote works? Are you a dictator?

atomic veldt
#

honestly I have no idea what point you’re even making there

#

a majority should get majority representation, not total

#

The previous FPTP system allowed a minority to win 100% of the time in the right scenario anyway. Now they can only win proportionally to how numerous they are

#

That’s why wakistan won so much despite most people not wanting to play it

#

But now it actually only wins as much as people want it to

frail oyster
#

No I'm not against random vote on maps because frankly I want it to stay that way because it's giving us bigger map variety(except when it goes 5 night maps in a row) but I'm having issues with it on game mode selection

atomic veldt
#

I don’t think the logical justification for any system on either vote is different at all

frail oyster
#

Each system on goes against itself on game mode selection, we already have 4 modes on offer plus random that can give modes that are complete garbage that no person in the lobby wants to play(infantry conq and ctf) which results in the lobby getting decimated and everyone leaving, we don't need random chance for crap mode on mode selection cus we already have 4 modes to choose from +1 on every other match, in conclusion Oki added too many systems that are either going against each other or are redundant and add too much variables that make it impossible to know if your vote actually matters towards what you're voting

atomic veldt
#

If you are in the majority opinion then of course you’d like it if your favourite won every time.

#

Too bad you are not everyone

frail oyster
#

Well too bad if he only leaves the weight system even the "minority" has a chance to get their mode just like today

atomic veldt
#

Literally all I am reading from this is that you don’t like some things that other people do like, and are getting annoyed that those things now have a chance to win.

frail oyster
#

Literally the only time ctf or infantry conq gets on is when it's random at 1% and then 250 players leave

#

So yeah Oki has some math issues

atomic veldt
frail oyster
#

Oh trust me it happens alot

atomic veldt
#

CTF isn’t that bad and inf conquest is literally just conquest but without tanks

#

Nobody really cares

frail oyster
#

Tell that to other 250 players in the lobby who leave when it happens

atomic veldt
#

That is an entirely ludicrous scenario

frail oyster
#

How is it a ludicrous scenario when I see it happen every single day I play at least twice or thrice

atomic veldt
#

I’ve never even noticed a drop of more than like 25% of players for a night map
You are suggesting 98% for a slightly altered gamemode

livid urchin
#

People play a limited amount of games in a day and they do not get to have what they enjoy with anything close to the stated ideal average

#

Any characterization of the system that cares about the actual experiences of people must look not only at average i.e. long run behavior but the variability of it

atomic veldt
livid urchin
#

lmao

#

no

atomic veldt
#

If you play more than like 30 games total it’s gonna give you a pretty accurate representation overall

livid urchin
#

Probability is literally defined as the frequency of outcomes over an infinite amount of trials

atomic veldt
#

Mm. No it’s not. Then probability wouldn’t exist, and most probability distributions don’t have any assumptions of infinite trials

jagged hare
#

Well, the thing is while I really like map variety now, I just don't want to leave games when a mode is picked that I do not like. And I'm not play BattleBit that often nowadays because of server shuffling

atomic veldt
atomic veldt
livid urchin
# atomic veldt

Sorry to break it to you, but probabiliy does not, in fact, exist. As you can see by your very own definition, it is defined via the potential of things that happen and does that do not.

atomic veldt
#

What’s that got to do with not existing?

livid urchin
#

Specifically, the "whole number of cases possible" is indeed infinity

atomic veldt
#

But as long as the number isn’t very small here it’s more or less irrelevant

warped summit
#

The problem that I have with this new system is that some maps just dont work on some gamemodes. For example yesterday I played domination on Eduardovo (eduardovo had 7% of the votes) . It was fucking miserable because the map is just way too small for a 127vs127. I dont mind every other gamemode being not Conquest, but some maps should just be removed from some gamemodes and player count

livid urchin
#

You cannot assign probability to a specific context. If I play 5 games today, there will be a probability of some maps getting chosen, which is irrelevant, because at the end of those realizations, I do not experience anything close to that theoretical distribution.

atomic veldt
jagged hare
#

I played Sandy on night version. You can't see shit in buildings or in the grass thingy

atomic veldt
jagged hare
#

And no, changing brightness is not a solution because your eyes will be blasted in the day map after that. The "change brightness every game" is annoying

livid urchin
#

I may play tomorrow and have a less shitty time.

jagged hare
livid urchin
#

Your system still incurs in variability which results in people having a shitty time all over their experience.

atomic veldt
#

because it used to be heavily dominated by a smaller portion of the maps

livid urchin
jagged hare
#

Funny thing is, I still don't know how this new map looks like because random is just not picking it up

livid urchin
#

The current one is not ideal, that's also what a lot of people complain about.

atomic veldt
#

You’d need to suggest some way to improve the current one then.

outer tartan
#

literally just do an actual rotation, wether theyre chosen by vote, randomly or a set roatation

jagged hare
#

In old Unreal Tournament you could add maps to the list and then the game would go one after the other and then go back to the first one. That was fine I guess

atomic veldt
livid urchin
livid urchin
jagged hare
atomic veldt
#

I do not like the random option

livid urchin
atomic veldt
#

But I do think we need much more options to vote for because right now it’s more random than player-determined tbh

#

While every map might be too much to choose from we could easily just increase it from 4 to 6 and get a much nicer vote

jagged hare
#

Everything should have been tested instead of dropping random out of nowhere

outer tartan
#

its bad now bcos of the roulette minigame lmao, adding more options will actually make that worse

livid urchin
atomic veldt
teal hollyBOT
#

@atomic veldt has earned the Tier V Member role!

livid urchin
atomic veldt
#

Indeed

jagged hare
atomic veldt
atomic veldt
livid urchin
#

The choices you make available matter.

#

If you just give me three choices, I will only consider those.

atomic veldt
#

Fair.

livid urchin
#

Give me more options and I will rank them, vote, and then be disappointed more often because it's just less likely for my particular preference to win.

jagged hare
#

It wasn't even an option, it was forcing players to one thing

atomic veldt
#

But when people are actually playing the map? How much they like it isn’t going to be dependant on what was in the vote beforehand, I don’t think. Or at least influence will be minimal

atomic veldt
#

In response to feedback

livid urchin
#

Hence why I think even a fixed rotation would remove that bump of shitty user experience.

jagged hare
#

But people didn't even realized that their votes are going to be random by default. This idea was flawed from the start. You don't tell people what you really do and only after some time we realized what happened.

atomic veldt
#

Without any kind of large scale data collection

livid urchin
#

Sure is, but then again that's all these feedback threads are about.

#

Well, I guess Oki could run some sentiment analysis on the chat at the start of each match. :P

#

But I'll just state the core bit of my argument: I don't think you can be disappointed about a choice if you're never given that choice in the first place. I believe that fixed map rotations would be even better for people with limited time since they can look at the playlist and determine when the maps they would most enjoy are available.

#

And then people can actually enforce their choices without imposing them on anyone.

atomic veldt
#

I don’t really care much about which maps win personally, I just want to know it deserved it

livid urchin
#

One added benefit of having a fixed map rotation would also be that game mode votes become more meaningful I think.

#

For instance I really dislike Frontline, but there are a few maps where I do enjoy how it plays.

junior hemlock
#

I have a suggestion, might be a dumb one, but.

  • Have maps queued randomly.
  • End of round, show the queue
  • Vote yes or no to skip
#

And that's where my train of thought stops 😂 If no passes then it loads the first in queue. If yes passes i don't know, yeet the first in queue to the void and load the 2nd? 😂

atomic veldt
#

This only gives the players 2 choices.
In large lobbies I expect that there will be very consistent patterns with which maps always win and which don’t.

I see this as a worse version of the old map voting system.

junior hemlock
#

Choosing a voting system is like picking which poison to drink 😂

#

have a vote on it

livid urchin
#

But I do think it might be frustrating for someone who wants to play a particular map seeing it getting yeeted meaning it won't even be a choice again until 10 games later

junior hemlock
#

Time to cook and send it live lmao, see who cries for blood this time HyperXD

atomic veldt
#

I don’t think I have the info required to say if it would be transitive or not. But I would not be surprised

#

I would like every map to have a chance, but there will always be a couple of maps that are the least favourite but I would still want to play them at least sometimes for the sake of variety

junior hemlock
#

I crave for more isle night

#

because i've literally only played it once in 300 hours

#

and i've only seen screenshots of frugis night lmao

atomic veldt
#

The current lottery thing doesn’t apply to day/night as far as I’m aware. I don’t like night but I think it should

junior hemlock
#

change maps so they slowly transit from day/night 😂 and the day/night vote only changes the starting time of day 😂

#

would be absolutely cooked lmao

livid urchin
junior hemlock
#

dusty day is aight, it's more of a map issue for the ouroboros

livid urchin
atomic veldt
#

I think that map’s gonna get reworked eventually

junior hemlock
#

haven't seen dusty night 😂

atomic veldt
#

Dusty would be nice if it wasn’t just running in a circle simulator

junior hemlock
#

good cardio

harsh sable
#

Ok how about when the vote lands on „random“ have it tally up the votes for the other maps with regard to Night and day and use that for the randomly chosen map. At least that way it the cycle reflects the actual votes and is not 50/50

outer tartan
#

yes, literally just left a game after a vote had 7 total votes on night maps, it went random and we got night for the 2nd round in a row

severe hazel
#

Probability my ass

#

Nobody except no life’s play long enough to see this probability

broken frost
#

Why does map voting still go into random when a particular map already recieved the majority vote?

low gull
jagged hare
#

Yeah I can't see someone in the building but he knows exactly where I am and I'm dead in a second

livid urchin
low gull
#

but good

livid urchin
#

Which is basically never atm

severe hazel
#

Do the tick if they should remove night maps for now or x if you like playing them

stray granite
#

removing them is not the solution

#

i think reducing their probability in "random" down to 25% or so would be more reasonable. you dont need a poll to know that there are plenty of people that like night maps. removing them outright merely panders to one group while ignoring the other

low gull
hazy steeple
#

I like night maps kat

#

So idc

#

My suggestion for voting now. Add confetti to whichever option wins. It'll make the winners feel nice

#

Another suggestion. If people keep complaining that it isn't picking the top picked option more, the numbers may need to be fudged behind the scenes a bit so it feels better. Or just say you did it and change nothing lmao. CS devs did that once

severe hazel
#

i still think they should add a map rotation sepperate to the voting, you can press 254 player **map rotation mode **

#

on the home screen

violet furnace
#

One of my friends suggested an amazing idea

#

Pick a random person who voted during the game mode vote, and make it so they’re the only one who gets to vote for the map (and display to everyone that they’re the one deciding the map)

#

This is mathematically equivalent to the current system

#

But it’s way easier to understand and way more hype

severe hazel
#

lmao

low gull
#

oh hell nah, bullying, reports and harrasment incoming
otherwise, meh?

severe hazel
#

i beg they trial that thooo

low gull
#

i beg they trial a fixed bipod and scorpion on assault

severe hazel
severe hazel
low gull
severe hazel
#

no

#

just funny

#

i dont rlly like the scorpian

low gull
#

funny but a sad nessecity

severe hazel
#

ye

low gull
severe hazel
#

fair

low gull
#

on some instances it literally does "br br deng"
magnificant

severe hazel
#

too much skyscraper vibes for me (the boolets start flying into sewers and 0.0120027835 seconds later they are litterally scrapping the sky)

low gull
#

i nee mo boolets...

severe hazel
violet furnace
#

Yeah I think it would be more fun and easier to understand

#

Didn’t consider people flaming the person for picking something bad tho

hazy steeple
#

I think the current idea works better. But that idea is really funny

cyan pine
#

So what is the current system? Haven't played in a bit and some of the old messages make it sound like it changed again.

violet furnace
#

It is exactly the same in terms of what map gets chosen (assuming the person being chosen doesn’t influence what map they vote for)

hazy steeple
#

Which is what I wanted, so I'm happy lol

weak cedar
#

Yeah that's a terrible idea lmao

cyan pine
#

So still no low vote cap?

weak cedar
#

Every time i get picked im always choosing waki night

hazy steeple
#

Based

cyan pine
#

Yea I'm trolling if I get picked

#

then I'mma dip

violet furnace
#

Would definitely get more night maps

cyan pine
#

and that's not a good thing

#

considering how unpopular they are

hazy steeple
#

I like the night maps. I think everyone who doesn't like them is just loud

#

And I shall not change my opinion

cyan pine
#

Nobody is expecting you to change your opinion

low gull
#

seeing an enemy 2m in front of you isn't necessary ig, nvgs on btw
oh and tracers blind the shit out of you so yeah
that's what make night suck
i would like to enjoy it but i can't it's a fever dream of bad visibility and frustration
especially if you got clowns that modifiy their gamma and contrast settings to still be able to perfectly see
fix bipod and bring scorpion to assault.

cyan pine
#

But you don't get to force your opinion on other people

#

people don't enjoy it -> it gets chosen less

jagged hare
#

Hey guys, how's the new map? Anyone played it?

#

Or maybe it's only not working for me with this new location

#

I mean random just picks other maps not the new one

hazy steeple
cyan pine
#

he was just talking about why he doesn't like night

#

you don't have to agree with him

hazy steeple
#

I refuse to

cyan pine
#

like I don't agree with you on battlebit's identity issue one bit

#

I'm not gonna say you are trying to change my opinion by expressing your opinion though

jagged hare
#

Another night map and again I can't see shit inside buildings

severe hazel
#

What’s smh mean

wide meteor
#

Bad idea

severe hazel
#

This is absolute shit I’m not playing the game

#

Just joined 6 different servers

#

5 were night

#

1 was Sandy which I hate

#

And 3 were multi and 2 was waki

#

Talk about this “ everyone gets to play what they want “

wide meteor
#

If the game picks night i just default to the dmr goblin playstyle

#

its more viable than joining the meatgrinder with shit visibillity

severe hazel
#

I seriously just quit the game to play FUCKING VALORANT . That’s how bad this is

#

No popular maps on day

#

I’m not playing untill it’s changed

wide meteor
#

If you resort to valorant because of night maps id recomend you to seek medical attention

#

Like, night needs fixing but its not so bad that valorant is a more pleasant experience

cyan pine
#

Bro is mad because he can't play the same 3 map cycle 24/7

severe hazel
#

Not just because night, also waki and Sandy and multi are literally my least favourite maps

severe hazel
#

I’m mad because all are the same maps

wide meteor
#

Waki isnt that bad, bridge fights are kinda cool

severe hazel
#

weak cedar
#

Out of 18 total maps

jagged hare
severe hazel
jagged hare
#

I also had a bug when flare was blinding me through walls... and it shouldn't

weak cedar
jagged hare
#

And by the way, yes, people are complaining about random vote and the fact that they can't play modes that they really want.

vale rose
#

I love maximizing the chance that the next map will be night by voting night on the map least likely to get votes that way there's always 5%+ the map will be night.

#

usually there are a few buggers like me doing the same thing.

low gull
low gull
low gull
wide meteor
#

Imo the new map has too little cover

weak cedar
#

I will start doing this too

jagged hare
severe hazel
severe hazel
#

Do not

#

Dictatorships

low gull
low gull
jagged hare
low gull
severe hazel
#

I wish that conquest games had more of a frontline

#

That would be nice

low gull
severe hazel
#

Fr

wide meteor
jagged hare
#

So I guess I'm fucked, great

low gull
wide meteor
jagged hare
#

Oh no, I hate frontline with this enemy territory bullshit. I prefer more freedom in conquest than being limited by artificial ET

severe hazel
severe hazel
wide meteor
severe hazel
#

Not just random objectives being taken

low gull
jagged hare
#

As to why people like conquest, well, in conquest you have vehicles, freedom and you can pull off some crazy stuff. You can't do that in frontline for example because you are limited, and in CTF one guy dropped the flag in the middle of water and good luck getting that back when you are slaughtered by snipers.

severe hazel
#

But I have a real LOVE for tensa frontline

#

Something about it

jagged hare
#

I just hate frontline for the enemy territory, that's my main issue with it

#

CTF I'm ok with, but I have the most fun in Conquest

low gull
#

tensa frontline 🤮

jagged hare
#

People do crazy stuff in conquest, it's fun, it's funny and I really like this craziness

low gull
low gull
jagged hare
#

And classic: MEDIIIIIC! MY LEG!!!!

low gull
#

...
don't wanna spam tho
aswell as it being shleepy time where i live

low gull
#

but honestly, nothing better than having your vocal chords hurt from screaming for a medic to save ya xD

jagged hare
#

Or running into enemies with C4 vest screaming... you know what xD

low gull
#

hehe never done that but the voices, i should listen to them more often okiHyper

hazy steeple
hazy steeple
severe hazel
#

What’s smh

#

Mean

severe hazel
hazy steeple
livid urchin
hazy steeple
#

Idk, that just sort of sounds like an excuse for some peeps to hang out on the edges of the map to kill people

#

I don't mind the boundaries, I just don't think they're placed perfectly well. I think chainlink from BF4 would actually be pretty fun in this game

livid urchin
#

In Basra you can almost be sure there will always be some enemy rally hiding somewhere along the coast on your side of the map so they can keep backcapping B/D and farming all the people moving through those areas

hazy steeple
#

Eh, just kind of sounds annoying to me. But idk maybe it would work

ashen portal
#

I still think there should be an empty array to start with. Each time a map is played it goes into the banned array. At 4-5 maps in the banned array, the map at index 0 gets removed and can be voted for again. This would prevent what is in my opinion the biggest issue with map voting and that is playing the same map twice in 3 games. Which the current random implementation doesn’t fix. I don’t know any unity but I believe it would be easy to implement. If this system was in place then I’d be fine with removing random. I’d play the majority voted map as long as it’s not a map I played 1-3 games ago and as long as random voting for game mode is still an option.

#

Can even leave random in the mix but it still can’t random to maps that are banned.

warped solar
#

we have that for gamemodes

#

but for whatever reason they decided to not add it for maps

limber light
#

The map voting is fucking miserable. Just went to LENOVO even after ZAFLIBAU had 56% of the votes. We quite litterally CANNOT PLAY THE NEW MAP

stray granite
#

56% for zalfi means nothing if you dont bother mentioning how much lono had

limber light
severe hazel
#

I don’t even want them to add borders or different style of capture

#

I just want map flow to make it so that about half the map is one team half is another and you push against them not just random ass going in circles capping points like some maps doo#

stray granite
severe hazel
#

HEAR ME OUT

#

If we are gonna be forced to live with this shit , at least make it so if a map gets over 50% votes it automatically wins. Before the problem was that 40/100 voters would vote waki and it would win but that meant 60/100 voters were unhappy but if it’s 50%+ you’ve made the most you can happy

livid urchin
#

I agree that getting over 50% would already be a very obvious threshold of "most people want this" that even in the old system you did not often see

#

But then again, that would probably result in an overall diminished map variety with no additional measures

#

Excluding the last X maps from being drawn again would be sensible

#

But in the end, I really don't see what all these extra complications offer over a fixed rotation

#

I'd much rather spend less time voting on something I'm not even sure I will get even if most people agree with me, just skip that phase and put me in the next game 20 seconds faster

rigid musk
#

Just let me play 24/7 Conquest again. Its the ultimate sandbox mode, all the other modes force you into a brainless clusterfuck. Im sorry to say I had more fun even when it was waki/basra on repeat.

#

Problem with fixed rotation would be 50% night maps, which right now are too easily abused by people using filters and changing monitor settings.

#

The map voting is (mostly) OK, the gamemode voting is not.

livid urchin
#

The whole point of community servers was to have some place where they can play their weird shit that 80% of people don't want

#

Alternatively, add Milsim mode to the vote options so I have a chance to force everyone to play that with me. :D

smoky sail
#

my opinion this is the best shooter that came out since bf3 but for the love of god revert the voting system i havent played a game since because i rather play a new game then serverhopping 4 the 3rd time u guys really killed the game 4 me

cyan pine
#

Out all the languages he could've spoken he chose to speak absolute bs 👏

hazy steeple
#

This is exactly the kind of salt I wished to see with the mario kart style voting system 😩

#

The world is working

junior hemlock
#

Get to make fun of people who aren't good at maths 😂

severe hazel
#

I agree with what I * think * lucuma is saying

#

I want fixed rotation

#

Just remove night imo but I know y’all gonna cry at that so let us vote on night or not befor the game starts

cyan pine
#

Fixed rotations while good also can get repetitive (shocking, I know), so I'd leave that to community servers right now.

#

For night maps honestly I'd just disable them until they get a good rework into playing like maps designed around being set at night instead but then night enjoyers would be mad so splitting the vote between night and day seems like a good compromise

hazy steeple
#

I think for the official servers the current system or variations on it is probably the best we'll get for the most part. Unless you swap to "pick your 1st 2nd and 3rd pick for the next map" and pick the average between everyone

broken frost
#

night maps are not getting removed no matter how much people cry about it. Random means RANDOM. 50% probability that you roll a night map. Thats just down to probability.

low gull
#

yeah it being random doesn't make the shitty state of night any better, it just allows a bad mode to be played more often which is hella unproductive

livid urchin
low gull
livid urchin
severe hazel
#

Point is night has to be something that is voteable not random

low gull
#

but anyways "idsh ramtom duh uh 🤓" doesn't fix the mode having terrible visibility, stupid cunts using nvidia panel or whatever to adjust their contrast and gamma to not even require nvgs
oh and on that note nvgs do jack shit for visibility but whatever, the system rn kills the enjoyment of many people, which is bad duh

cyan pine
#

like that's the fucking point

low gull
steady sigil
#

When random votes gives random map and random time of day

#

~~ they should remove night maps for a rework though~~

severe hazel
#

Idk why that happens, must be a bug

hazy steeple
#

Just saying

#

If people are complaining about getting maps. It's not the voting that's the fix 🤔

#

Same with game modes

livid urchin
hazy steeple
#

I do think that the random option could either be fine tuned or removed thanks to the roulette system atm.

Idk about the night map calculations. Maybe they could be ironed out.

#

Only oki has actual stats on how often they're appearing and such at the end of the day

jagged hare
#

To be honest I'm not playing BattleBit as often as I used to after the first random mess and now the annoying night maps. Plus I can't even try new map and I've never played it

#

I heard there is one, but somehow I'm unable to play it

violet furnace
#

I’ve played 20-30 games since the roulette system was implemented and I think it’s great

severe hazel
#

Question

#

Are you a night maps fan

#

?

violet furnace
#

I would prefer not night, but sometimes it’s fine

severe hazel
#

Ok

violet furnace
#

Of those 20-30 I think like 4 were night

#

Had a Sandy night frontline game that was pretty epic tho

severe hazel
#

It’s just for me , the night maps are unplayable and the random chance makes it a horrible experience. I can understand why other people don’t mind but for me it ruins the game. There have previously been changes I disliked but they were not ruining it whereas thsi change is a deal breaker for me and the many players who can’t stand night

violet furnace
#

I agree with the above that the random option is unnecessary with the roulette, and if they insist on leaving it, they should let you choose night or day

severe hazel
#

All I ask is they make it so we vote on the time of day and not random

violet furnace
#

Honestly my biggest problem with night mode is that I have to go and like redo my entire loadout for the one night mode game

severe hazel
#

Yu

#

P

#

Lasers have to be disable

#

And no medium scopes

violet furnace
#

If you optimize your loadout for night mode it’s way more bearable

severe hazel
#

Is it just me or are lasers useless

violet furnace
#

Suppressor so that you’re not blinded by your own muzzle flash

severe hazel
#

In night they give away your location but in day you can’t see them

#

I want them visible in daylight

atomic veldt
severe hazel
atomic veldt
#

Makes hip firing easier

livid urchin
severe hazel
#

Can you really see the tiny green dot when you and possibly the enemy is both running around with recoil and stuff?

#

I for sure can’t

#

I want them to be an actuall visible line, not just a dot where they land in day time

#

Or at least Inside

livid urchin
severe hazel
#

Buildings

atomic veldt
#

Would need to adapt with the range to the aim point

severe hazel
#

I use overlay for cqc tho

#

And it fine

atomic veldt
#

Tracers aren’t very visible at close range in this game so it is useful to get a better understanding of the gun’s orientation

atomic veldt
#

Laser

severe hazel
#

I can’t see it tho

atomic veldt
#

In another game I play where bullets come out of the gun rather than eyes, crosshairs etc tend to make people actually a lot worse in fights

So I have an intuitive idea that they’ll likely be bad in this game as well

#

Can’t prove it of course and could be wrong

twilit geyser
jagged hare
violet furnace
#

Played 8 games in a row the other night, the top voted pick won the roulette every time except the one time the new map was in and got 55% of the vote lol

#

My question is why 45% of the people in the lobby didn’t vote new map

jagged hare
violet furnace
#

Yeah I mean 55% chance is by no means a guarantee

#

I’m quite sure the system is working correctly

#

And overall I think it’s good and like it

#

But not rolling the new map at all is definitely frustrating

#

In the server browser I see a lot of servers playing the new map tho so I’m sure I’m just unlucky as well

north trellis
#

random voting needs to be fixed. we need to have a voting for a random day map and voting for a random night map, as most people do not appreciate it when you get five night maps in a row.

livid urchin
#

I'm impressed by how hard Dustydew sucks ass, no wonder I never saw it in the old system

terse remnant
#

I honestly REALLY dislike the new map voting system, It is a rather frustrating feeling seeing a map get nearly 60% votes only for the map to land on one that only got 19% votes, and how frequently it will happen too. i've noticed a lot of the times maps will have 50%+ votes and just not be landed on.

While I do like the map variety it brings, I think it'd be a lot better off if map voting just straight up wasn't a thing. As it currently stands, it makes me not want to vote since it's going to be random anyways

ashen portal
#

Or just have the current system in place but don’t show the vote percentage BBcool

limber light
#

GET IT THROUGH YOUR THICK SKULL THAT WITH THE CURRENT MAP VOTING SYSTEM WE QUITE LITTERALLY CANNOT PLAY THE NEW MAP. EVEN WITH 56% OF THE VOTES IT LOSES TO 6%. HAPPENING MULTIPLE TIMES

ashen portal
#

I played the new map 4 times today in 3 modes.

low gull
#

new map kinda mid tbh

atomic veldt
severe hazel
#

Any old time it’ll happen

atomic veldt
#

are you disagreeing with the first line or the second

severe hazel
#

1st

outer tartan
# atomic veldt 10.7% of the time it will. Which is fair. We would see the new map way more if ...

it doesnt matter if the odds balance out, u wont ever roll the same percentages on the same maps more than once, and games are so long that most people arent playing enough rounds for it to matter, this whole "ah but after 100 votes with x map available itll definitely balance out" shit (which isnt even how odds work btw) doesnt matter when almost nobody is going to have that many votes with that map full stop

atomic veldt
severe hazel
#

I’m sure over 100 games it’s roughly correct but in the short time that people play, they want to see their votes matter(which they don’t if they only play 5 rounds)

atomic veldt
#

if people play the game for more than a handful of hours then the system will largely balance out

severe hazel
#

But they don’t

#

The game has to be ready for the fact people will play for an hour

atomic veldt
severe hazel
#

Just some play for longer

#

No, I and my friends love Thai game

outer tartan
#

no it wont tho, the odds dont care about previous results, its the odds per roll, which means with bad luck u can just miss every time

atomic veldt
#

people don't only play a game for a single day
(unless it's a really short story game)

severe hazel
#

We just don’t play for too long

outer tartan
#

ur acting like rounds arent half an hour long, a 2 hour session is like 4 games

atomic veldt
severe hazel
#

I meant an hour a day or so

#

Not one day lmao

atomic veldt
#

well, most people

outer tartan
#

nah ur actually just either being dumb on purpose or u dont get it

atomic veldt
#

idk, you guys seem really focused on days

severe hazel
#

No

atomic veldt
#

it is not like people's memory gets wiped every day

#

what happened on previous days is not less relevant

severe hazel
#

Just people want the best experience they can have in the time they play

atomic veldt
outer tartan
#

ok i have like 48 hours over the last 2 weeks, thats about 96 games, taking the fact that no map votes are ever the same etc how am i, as someone who plays a lot, seeing so many instances of maps with tiny percentages winning? when will it balance out? 10 months from now?

severe hazel
#

I don’t see a problem with that yet

outer tartan
#

ah yes dont reply to the actual questions

#

ur very smart

atomic veldt
#

it tends towards balancing out

#

it never balances out

atomic veldt
#

if it is close enough then it should become a nonissue. Where this point is is a subjective matter but 96 games sounds like a good amount

atomic veldt
severe hazel
#

Map rotation

outer tartan
#

i cba with u lmao u dont have any actual answers for anyone valid complaints, u just say "itll balance out :) people dont play 1 game then never again :)"

severe hazel
#

5 maps are available a day

#

And then when you go in that server

#

You will play only those maps

#

No voting except night and day

atomic veldt
#

hmm. I think that wouldn't work without a much larger playerbase

outer tartan
#

LMAO

severe hazel
#

Why not

outer tartan
#

oh that wouldnt work but a system that requires thousands of games to be fair does work huh?

severe hazel
#

You can keep the other system as well lol

atomic veldt
#

because you'd need much of the playerbase to want to play some specific maps and none others

#

or the servers would be empty

atomic veldt
severe hazel
outer tartan
atomic veldt
severe hazel
#

Or say, there’s a skip button and if 60% of player vote skip it goes to next one

atomic veldt
#

currently maps are chosen more or less in proportion to their popularity, though diluted thanks to the heavily limited number of options

atomic veldt
atomic veldt
#

why not

outer tartan
#

oh yeah ur the guy who thinks more options spreading the votes for current system would be good, damn i wasted my time

severe hazel
#

it’s your point

#

I’m leaving

#

No point arguing

atomic veldt
severe hazel
#

Bye sausage

atomic veldt
#

there would be no downside

#

anyway

outer tartan
#

he doesnt back his own point up, he just argues with other peoples complaints about the system and says theyre wrong with no actual suggestions or reasoning

atomic veldt
#

what did I not back up

outer tartan
outer tartan
# atomic veldt what did I not back up

when i asked when it will balance out? or how many games it would take to balance out? or if u even understand that the odds are per roll and not actually going to balance out bcos thats not how odds work?

atomic veldt
# outer tartan no, it would mean more maps in the roulette game to randomly select, actually ma...

That is not a bad thing. It would increase the presence of popular maps and decrease the presence of unpopular ones. For example, take zalfibay or however you say it. Let's say we increased the options from 4 to 5.
Zalfibay would now get a few less votes, but would show up 20% more often. as it is a popular map, people are more likely to vote for this anyway than change their vote to whatever other map appeared. So it would win more overall

atomic veldt
outer tartan
atomic veldt
#

this is not the case

#

a specific map may get less votes. But the maps people like in general will collectively have more

floral lotus
outer tartan
# atomic veldt over an infinite time period, but this is not a relevant piece of info subjectiv...

ah so itll balance out fucking never, what a good system
ah so no answer, wow itll never balance out
no, not necessarily, its very possible to lose a 20% roll far more than it "should" be lost and never see the map, especially when games are half an hour long and most people play maybe what 10 hours a week? u keep acting like the system is good bcos itll balance out buyt almost nobody will play enough to see it balance out so it is actually garbage for the average player experience

floral lotus
#

the lack of map variety was killing the game so this is a welcome change (even if night maps need to be removed from the random option asap)

atomic veldt
outer tartan
weak cedar
outer tartan
atomic veldt
atomic veldt
#

But I very much doubt you've been collecting data on it

outer tartan
weak cedar
#

use something other than your feelings

outer tartan
#

do u understand that a players feelings are what will make them quit the game?

atomic veldt
#

With some surveys about map popularity I could quite simply find the actual number of votes required for it to balance out to the degree of perception, but that would be a lot of effort

outer tartan
#

ah couldnt have u put effort in, u have to sit in this channel and argue with anyone who says they dont like the surrent system

atomic veldt
#

but right now it will never feel like it will properly balance out because we still have non-player-randomness, in what options happen to show up in the pool

atomic veldt
weak cedar
outer tartan
#

and how do u want me to do that? bcos clearly u dont care about the fact ive said it hasnt balanced out, so anything i say wont be enough, and i havent recorded 50 hours of gameplay to show it

atomic veldt
#

confirmation bias will undoubtably play a role in the perceived efficacy of the voting system

outer tartan
#

not that u would actually watch 50 hours of gameplay, u just know i cant possibly "prove" my experience to u

atomic veldt
outer tartan
#

ive played zalfi 4 times, ive seen it lose with 60% ish of the vote 4 times, it isnt constantly in the voting pool to possibly balance out over even my playtime which is above average

atomic veldt
#

for every person who gets temporarily unlucky with this system there is one who is lucky

outer tartan
weak cedar
atomic veldt
weak cedar
#

To change my mind you would have to provide some record of what youre claiming is happening actually happening

outer tartan
atomic veldt
weak cedar
outer tartan
atomic veldt
#

this has been my stance for like every reference to this so far :p

#

I have never expected anyone to actually collect data for this game as it is not easy

outer tartan
# atomic veldt you're telling me

my guy ur in here arguing with people every time i check the channel since the system was changed, throwing some polls up on reddit or something to have numbers backing ur stance wouldnt be that far fetched whereas me screenshotting every vote and then what map it ended on for no reason is ridiculous

atomic veldt
#

and then need to record and process all the info

outer tartan
#

and id need to be able to see the future

atomic veldt
#

to possibly maybe use as evidence in an argument

outer tartan
#

so if ur going to call me a hypocrite wtf are u

outer tartan
#

does that change u calling me a hypocrite?

atomic veldt
outer tartan
atomic veldt
#

mmm this is like the SMG issue

#

Personally I am heavily against changing the game for an objectively worse theoretical experience because of personal feelings, because I think people will recieve the benefits even if they don't really understand or see them

outer tartan
atomic veldt
outer tartan
atomic veldt
#

not every map is liked

#

for pure map variety sure but this is not all people care about

outer tartan
atomic veldt
#

when they're playing the game they don't think "boy oh boy I sure love this variety", they just want to be having fun right there and then

outer tartan
#

still nothing that favours the current system

atomic veldt
atomic veldt
#

a minority opinion everyone else disliked was able to consistently win

#

and an actual majority opinion would win 100% of the time

#

which can give half the playerbase virtually 0 representation

outer tartan
#

oh but current system does? apart from everyone who has said otherwise, i mean personally, playing river night twice in 3 games under current system was exactly what the lobby wanted (it wasnt)

atomic veldt
#

with the current system a map will be played more if people like it more and less if they like it less

outer tartan
#

as i said, i really loved watching zalfi lose 4 times with 60% of the vote, it was so fun not getting to play the new map for days after release

atomic veldt
outer tartan
#

i was a huge fan of getting thrown onto lonovo night yesterday from literally 6 votes, 6 people deciding the next half hour of gameplay is good for the game

atomic veldt
outer tartan
#

but ur missing the point

atomic veldt
#

it ensures everyone gets an actual meaningful vote

outer tartan
#

as u have been this whole time

#

the playerbase at large dont care if every single vote could possibly win a vote, u said urself not every map is liked, as it is people get thrown onto maps that almost nobody in the lobby wanted which feels very bad, especially with how common night has become with it being weighted so heavily in random, this is the kind of thing that could genuinely stop many people from playing

atomic veldt
#

possible but proportionally unlikely. I don't think people should be punished for having less generic opinions

#

the random option is stupid though

#

that is not democratic at all

outer tartan
#

yet ur against having an actual rotation bcos then maps with low popularity would acutally get played

atomic veldt
outer tartan
#

oh so some opinions are just better than others? they "deserve" to win and get to do what they want more often? but not actually if its just a majority, thats bad

atomic veldt
#

no

#

every opinion should have equal influence

#

something the previous system failed at completely

#

if 10% of people like a map the most it deseves to be picked 10% of the time

#

this on average maximises how often any given individual gets to play their favourite maps

outer tartan
#

but, and heres the real point ur not getting, it doesnt even matter if the influence is equal in the grand scheme, games are so long and people generally dont play enough for it to actually balance out, seeing a 5% voted map win is always going to feel bad for the rest of the lobby even if it theoritically wont happen again to them for weeks

atomic veldt
#

and here we reach the ultimate matter of opinion. We disagree on that

#

and as neither of us has gathered any data we can't prove what is more correct

outer tartan
#

bcos u, despite saying theres no number of games to say itll balance out at and that it should balance out over an infinite amount of time, think thats enough reason to deny actual player feelings

atomic veldt
#

as a player I understand my feelings

#

my feelings think that's cool

#

obviously we are both projecting here as a basis for our arguments.

outer tartan
#

u have decided unattainable numbers are more relevant than the feelings of the player base

atomic veldt
#

I am part of the player base and all I have to go on are my feelings.

#

I do not have a handy spreadsheet of everyone's feelings on hand

outer tartan
#

no i dont think i am projecting, ive seen plenty of people in here, in game and on reddit saying they dont like the current system and it feels bad, ive also seen u in here constantly arguing against everyone with that opinion

atomic veldt
#

I've seen plenty supporting my opinions on this as well

#

I'm just more argumentative than all of them

outer tartan
#

how do u live ur life, genuinely? do u really need spreadsheets and algorithms for everything?

atomic veldt
#

most things are far too trivial for that.

outer tartan
#

but not map voting in the funny blockman fps

#

very serious thing that u should devote all ur time to arguing about

atomic veldt
low gull
#

go touch grass sausage please

atomic veldt
#

I have been meaning to but the argument has trapped me here

low gull
#

wow... just wow

atomic veldt
#

I do actually need to go and buy some milk

#

goodbye

low gull
#

go and buy some milk
hehe

severe hazel
#

Holy how long did that continue

#

Jesus Christ some people

#

Just don’t get it

low gull
#

haha that was nothing HyperXD

cyan pine
#

gives them more armour cause it makes their bones strong

atomic veldt
#

makes you immune to fall damage and a 20% chance to ricochet bullets

severe hazel
#

And gives you your dad back if you drink 5 in one life

cyan pine
#

No for that you need to go into the walmart that'll be added to tensatown and rescue him from the milk aisle

#

or you can find him in the new map: Milk Island

ashen portal
#

It’s very apparent that the % of votes being displayed and the vote count being displayed just need to be removed.

#

https://youtu.be/mpTBYiUSidA?si=p4AmUefvJlH416Yh same sort of deal here. People are fking stupid. Just hide the % so the kids can stop getting butt hurt

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▶ Play video
#

or just hide % until the map is already picked and then BAM throw on the majority % like 69% or some shit

spark knoll
#

Here's what i'd like to see. If 50% or more do not vote than the map is randomized, period. If more than 50% vote ( from 4 maps + random) then whichever map is highest vote get used. Day or and night are combined on the map pick, then after the map is picked people can vote on day or night or "random day/night". The concept here is that I'd personally rather play on some maps on night than some maps period.

An alternative, but much more intensive to code would be - You pick a map and you get merged into a que for a server with that map, that way you always play the map you want day or night, but the server presents you with options instead of just going to the server browser. And yet if you still dont like the choices you can still get a random map. The downside is that If you like less popular modes or maps, your que isn't going to fill up as fast or you might be forced to play smaller modes.

cyan pine
#

The reason lottery was implemented was to avoid randoms, why set a 50% threshold? You already have random as an option.

spark knoll
#

The threshold is there so the vocal majority get their choice instead of the silent minority or afk'ers. If less than 50% vote then the majority obviously dont care what map it is. The "random map" choice is there so you can say you specifically don't want to play any of the 5 map the game gives you, but then you are still respecting the vote of the other people that voted. its the difference of "i don't want THESE MAPS" vs " I straight up don't care what we play."
It doesn't have to be a 50% threshold it could be more or slightly less. I just dont want the game to ignore my vote cause half the people didn't vote.
All of my games today have been random even with 46% of the votes going to one map vs 23% to random. It was pretty clear what map the lobby wanted to play rather I agreed or not. and it was pretty clear they didn't want a random map.

weak cedar
#

Are you sure the games you played were actually random? or are you confusing the ''Random" option with the lottery voting system?

cyan pine
cyan pine
weak cedar
#

Im asking him

#

He might just think that the roullette animation means that random won the vote

spark knoll
#

46% voted namak some other percent voted the other 2 maps azagor and district, 26% voted "random map". district was the winner with least votes (%) between the choices.