#Medic - Feedback

1 messages · Page 5 of 1

cedar rune
#

Yea… at some point people were talking that current gamemode is a mixture of both but now it seems that current mode is just casual and we’ll get hardcore later

#

Id love to see some milsim mechanics removed once we get hardcore for sure

brave spruce
#

Definitely more casual to arcade atm

bitter pumice
#

for fuck sake we need the hardcore more asap

#

I don't want to argue with milsim enjoyers

cedar rune
#

Gonna take a long time

#

Isnt hardcore supposed to be an actual milsim mode rather than just higher damage per bullet?

vocal dagger
crimson hull
#

whatever it's useless to argue about this, arcade people are right because people that want to enjoy a milsim that have never played a milsim before are elitist, of fucking course

bitter pumice
#

my guy you keep saying cod as an insult but they had to become more like cod to sell the game in the first place ☠️

vocal dagger
#

If it actually was a mix until the split it'd be fine but like

#

There's no mix at all

#

It's 90% casual

cedar rune
#

Rip. I dont mind ofc milsim players having their own mode, its just that the current mode is an odd mix that doesnt satisfy either of the parties properly

pliant bronze
#

i mean the milsim is probably here since this was a milsim before right? they just probably stopped devolping it further and just went for the casual people.

cedar rune
brave spruce
bitter pumice
#

The game gives a casual vibe, the people keep advertising it as a casual game yet you have these out of place milsim mechanics that turn people off from the game

molten bay
#

BBClown when I can kill someone shooting his toe

brave spruce
#

I realized we are in the medic feedback way off topic

#

Time will tell

molten bay
#

What does bf medics do?

crimson hull
#

just bring us milsim mode pls these arguments are just bs

brave spruce
bitter pumice
crimson hull
#

you wouldn't need medics if it was truly a casual game

vocal dagger
bitter pumice
crimson hull
molten bay
#

Tf2:

bitter pumice
#

you had to wait 30 seconds for regen

cedar rune
#

Have you played any of the actually liked battlefields

pliant bronze
cedar rune
#

Reviving always played a big part

blissful harbor
crimson hull
#

whatever idc the game's probaly not gonna change until both modes exist and then we can just have fun without cod players everywhere

sly marlin
#

I do wish there was some kind of small penalty for allowing teammates to bleed out if you just run straight past them. Maybe it could be based on the "In combat or not" system.
Everygame I see so many medics never ever help their teammates.

bitter pumice
vocal dagger
molten bay
bitter pumice
#

it'll just feel like an obligation if you punish

blissful harbor
#

like cod is an aweful FPS, it sells because controllers, but no one plays it on MNK

battlebit has a decent niche, the way medic plays is perfect; including bandages, other classes need to be brought up to speed and the game perfected around that sort of gameplay. Take away too many milsim features and it'll end up like battlefield, add too many and it'll die even quicker because milsim fucking sucks 99% of the time.

vocal dagger
bitter pumice
crimson hull
#

medics that don't heal should be forced into assault HyperXD

molten bay
#

And there is no way to carry more bandages afaik?

bitter pumice
#

have you never heard about good game design or something?

brave spruce
bitter pumice
#

You need to make players think they want to play the way you want them to play

bitter pumice
#

it's a big illusion of choice

brave spruce
cedar rune
vocal dagger
brittle hollyBOT
#

@cedar rune has earned the Tier II Member role!

cedar rune
bitter pumice
pliant bronze
bitter pumice
#

but god forbid we become arcadey if everyone can exist by themselves

vocal dagger
#

And no, plenty of games have mechanics that punish you for for how you play and that is not bad at all
If anything it's the molds that give most games their strategy and tactis, fps or not

bitter pumice
#

give me an example of a hard punish in teamplay moments that feel good

crimson hull
#

give people more bandages

molten bay
#

BBClown I have a terrible proposal, make medic boxes only usable after dropped

brave spruce
#

I have noticed classes will heal themselves instead of waiting or wanting a medic to heal, I keep telling ppl to save their bandages...

vocal dagger
molten bay
cedar rune
#

Ez

vocal dagger
#

Constraints are everywhere, and they are essential

brave spruce
vocal dagger
#

They ARE thought?

bitter pumice
#

bruh

#

like

cedar rune
bitter pumice
vocal dagger
#

If every class could use every weapon there would be no class system

#

For instance

bitter pumice
#

fucking dnd? really? to a game that has fast pace with 127v127 game modes?

vocal dagger
#

Again, we're talking about a supposed mixed mode that is 90% one and 10% the other element it's "mixing"

blissful harbor
#

I think the thing that pisses me off about most mil-simmers is they're more than happy to try and force things that players don't want. They want to force medics to play a certain way, that fits their specific definition, and force teamwork, instead of giving players a bunch of tools and letting gameplay develop organically.

It's the one theme I see most often from mil-sim suggestions.

bitter pumice
#

you cannot compare apples to oranges

#

you cannot compare a dog to a bird and say the dog is worthless cause it can't fly

cedar rune
bitter pumice
#

well you can but then I'll just laugh at your face

vocal dagger
#

Teamwork is literally forced Bruh
It's like playing volleyball and just rushing the ball every time independent on where it lands is punished
Thus volleyball forces teamwork

#

Wherever team work is essential it is forced

crimson hull
#

people not realizing the few toned down milsim elements in the game pace it and make it unique

cedar rune
#

Teamsports developed organically untile eventually we decided what works best

#

Not the other way around

bitter pumice
#

teamwork doesn't need to be forced lmao, you can make it so that it improves your effectiveness quite a bit to not make it feel like shit when you don't have teammates

vocal dagger
cedar rune
#

You dont have to go back in history too much to see tons of variations of football that all developed organically

brave spruce
cedar rune
#

Then we just decided that X works best and stuck to it

bitter pumice
#

organic teamwork is much better than forced teamwork

#

it feels special

#

when it's forced you tend to get mad at people not doing their job correctly

#

for example MOBAs etc.

vocal dagger
cedar rune
bitter pumice
#

that's not punishment that's just being worse

vocal dagger
#

I'm not though, punishment is what happens when something you do goes bad for you

#

Either by design or not

crimson hull
#

my god fuck this conversation just have fun people and wait for your pleb and elitist modes

bitter pumice
#

that's not how "punishment" is used in game design

brave spruce
vocal dagger
vocal dagger
bitter pumice
#

you just gave bad gameplay as an example of punishment

pliant bronze
#

i like how this all went down hill

bitter pumice
#

punishment as a game mechanic doesn't work like that though

#

I'm done with this

#

cba to argue shit like this

bitter pumice
vocal dagger
#

Might I add, on a game that was literally made with the intention of having milsim elements

bitter pumice
vocal dagger
#

Nah, but this place has been a hellfest

brave spruce
crimson hull
vocal dagger
#

Honestly I wouldn't really care to wait for milsim mode if the mixed mode was actually mixed
Unless the end goal "arcade" mode is just a flight sim on meth and this IS somehow the middle ground

#

Because as it stands the promised "mix gameplay" is just arcade

bitter pumice
vocal dagger
#

The tacked on milsim elements are literally like
So ignorable that you barely get any use out of them

#

It's so much easier to lean into the arcade side and run around on rocket boots than actually try and be tactical or coordinate stuff with people

#

So it's very much sided to the arcade side, saying as someone who's also had a lot of time with movement shooters

crimson hull
#

that's how i feel tbh, couldn't have said it any better and i like arcady movement shooters but this just doesn't hit the advertised casual massiv shooter with milsim stuff that's also important

bitter pumice
#

Except something as simple as healing is enough of a problem that it made this thread what it is

vocal dagger
# bitter pumice Except something as simple as healing is enough of a problem that it made this t...

Also, a good example of a punishing mechanic on an fps
The zip line arm in ultrakill would let you grab onto enemies easily and rush them to close quarters blast them, the blood spills healing you easily
The developers saw how easy this made the game and how much less thought and skill it took to use
So they just made it lower your health for 30 seconds without being able to heal if you used it while damaged
It's the most obvious case of a punishing mechanic, and a lot of the more casual players whined and moaned at it for "being too punishing" and "needlessly restrictive" or even "anti fun"
4 months later and the game is as popular as ever, and literally everyone agrees it was the best call, because you gotta think about the consequences of using it every time now, and it increased the skill ceiling immensely

bitter pumice
#

oh I love ultrakill

vocal dagger
#

Yee it's fucking great

bitter pumice
#

but I won't ever compare it to a game like fucking battlebit lmao

#

the games are too different to be able to compare

vocal dagger
#

I mean that change would make even more sense if ultrakill was multiplayer

#

Because then people would be free to use the hook as much as they wanted without any punishment

#

And it would become the main thing, overshadowing everything else

bitter pumice
#

the power balance in ultrakill is too different though

crimson hull
bitter pumice
#

if it ever had a multiplayer mode the game would need a total overhaul

crimson hull
#

c'mon you can agree that the movement in bb rn is just overbearing

bitter pumice
#

so that's why I say it's not comparable

vocal dagger
#

It might not seem so, but it has always been a extremely vital aspect of video games

crimson hull
#

doom eternal comes to mind

blissful harbor
# vocal dagger Teamwork is literally forced Bruh It's like playing volleyball and just rushing ...

It's not forced. There are no rules that say you have to bump, set, then spike, or work with your team. All the rules say is to get the ball over the net, and hit the ground on the other side within the arena, and a few obvious limits, like no catching it, or bouncing it to yourself, or bouncing it indefinitely between your own team.

There are no rules that force players to work with their teammates, it's entirely in the ruleset for someone to completely ignore their teammates and just bump the ball back to the other side if they want, or stand up near the net and try to jump up and block/counterspike and do nothing else.

Teamwork is encouraged, and it is the winning strategy, but if you choose not to do it, you aren't breaking rules; you'll just suck. So it's not forced.

#

Taking a look at some of the suggestions; for example, "medic isn't allowed to self heal", that's FORCED teamwork. there's this idea that medic has a singular purpose and that is to be a healbot and it irks milsimmers that medics don't adhere to this, so they make ridiculous suggestions like removing the ability for medics to self heal. THAT is forecd teamwork.

crimson hull
#

none of us said that and the people that said that probaly aren't milsimmers either

vocal dagger
#

Removing the ability to self heal from medics wouldn't fix medics
Making them not the most well rounded and strong classes is the issue
Having them excel at the incredibly close quarters focused fights this game has while basically negating every other class' advantages is the issue

#

There are loads of cover around, mix that with SMGs, fast movespeed and copious amounts of heal makes it so assault rifles, lsws, dmrs and most other guns and their classes get completely sidestepped

#

This isn't forced or even encouraged teamwork, this has no teamwork involved

#

You just run to the enemies and shoot them

blissful harbor
#

that very suggestion has been in this channel a dozen and a half times, along with other suggestions to nerf medic, very often with mil-sim intentions and "real life" being used as justification.

vocal dagger
#

Even battlefield games encouraged you to actually play to each classes strengths and build off each eachother depending on the game

#

But as it stands getting rid of all your armor, zooming through the map with a vector and reviving everyone in sight you know will just instantly die again for xp is the most encouraged way to play

blissful harbor
# vocal dagger It's not about real life, it's the fact that there isn't even an encouragement t...

But there is. There is a ton of incentive to play as a team, especially with your squad. Aside from winning, you get more xp/points, as well as better KDR, KPM, SPM, and other stats that players like to flaunt. Teamwork is absolutely encouraged.

Stopping and healing others might not be common, but there's a lot more to teamwork than just that. And if we're being frank, accepting that it's not something players want to do is the first step towards actually coming up with a better way to do it; self bandaging being the first step / iteration.

vocal dagger
#

Movement speed and smgs make it so hard to actually use positioning and tactics

#

Since there's a medic everywhere

#

And their guns are currently the best in the game

#

Not so good at mid range? No problem, you can literally just zoom along cover and get on their face unless it's a sniper

kindred flame
#

medic mobility isn't even that good anymore

#

all the zoomer sweats now play assault

bitter pumice
vocal dagger
#

Yeah, it's really bad

blissful harbor
#

snipers are strong as all hell idk why you think it's a bad thing to be able to mess with them

vocal dagger
#

So a smg is still the better option up close but biggwr gus can actually be used a bit farther without needing to tap fire 6 times to kill a guy

#

And hopefully increase engagement distance slightly and take the spotlight away from zoooooom a bit

#

Ie the thing I posted on the bipod discussion

odd cipher
vocal dagger
odd cipher
#

depends what you're doing/game mode. i play a lot of frontline 127 so it's nothing but tensa/waki/basra. try to go anywhere on a flank? sniper. sometimes multiple snipers.

bitter pumice
#

flanking snipers is the best way to get a bunch of kills in those maps

odd cipher
#

basra being a fuckin open field the moment you push past the boat doesn't help. waki being essentially a valley between 2 hills doesn't help. tensa isn't that bad but sometimes they just sit on the water towers and are annoying. (plus it's frontline so the only thing they do is slow the game down/make it infinitely harder to win for whoever has the most snipers)

blissful harbor
odd cipher
#

^^^^^^^^

bitter pumice
#

Walk my guy I play those modes a lot too

blissful harbor
#

really annoying in rush as well. I hate how they can sit in blue zone all game

bitter pumice
#

There are not that many snipers in blue zones

#

Others, you can effectively flank them consistently

odd cipher
#

sometimes you really can't though. if you get caught trying to flank them one time you'll never flank them for rest of game

blissful harbor
#

I would say 2/3 snipers I kill are in blue zone

bitter pumice
#

don't you play 32v32 mostly?

blissful harbor
#

especially if I am sniping myself

bitter pumice
#

literally not talking about those maps rn

molten bay
#

kittenThinking why are we talking about snipers in medix thread?

blissful harbor
#

i got bout 100 or so games spread around 64/127 as well, just cus I play mostly 32s doesn't mean I don't also play other games.. it just means I play 32s more often

bitter pumice
#

But what you keep saying about blue zone snipers in 127v127 is literally untrue lmao, it maybe true for 32v32 but definitely not what I see during my play time

vocal dagger
odd cipher
vocal dagger
#

Like, space the cover out a bit

#

Have combat happen at 100-200 meters without an easy way for people to just rush each other

pliant bronze
#

only thing i hate in basra is how easy to defend and retake point D compared to point B

smoky horizon
vocal dagger
#

we can infer the quality of this conversation and the involved parties' capability to see other points of view quite easily

#

thank god drugs are a thing

#

life would be miserable otherwise

smoky horizon
#

it's when the clown symbols start stacking 🍿

toxic plaza
#

Wtf you doing here then , just trolling 🧌 😂

cedar rune
#

I can make valid points and form them into baits

#

Happens often when the convo stops going anywhere

vocal dagger
bitter pumice
#

bruh

somber ocean
#

It'd be nice if there could be a buff to the supportive playstyle of medic that doesn't nerf it's aggressive fragging role as well. One way to do that would be if the medkit could do AOE healing when you throw it down instead of it being something that others have to individually go up to and hold a key. As it is, most players don't know you can throw a medkit (and its usually not worth it as hardly anyone will use it). Making the thrown medkit AOE would be similar to how healing was done in BF3, though obviously in this game it would be more balanced since you don't have unlimited medkits.

crimson hull
#

make the healing of others faster, including the thrown version

#

that'd be my proposal to make medics do more medic stuff

vernal dew
#

I pretty much main Medic in most combined arms shooters (played lots of Battlefield and Planetside), but I do it to support my team, not for increased firepower and survivability.

I don’t think Medic’s healing of other players should be faster than it is right now, but I do think the current advantage that Medic has over other classes when it comes to bandage speed and infinite, rapid healing needs to be balanced out one way or the other.

wide marsh
noble walrus
#
  • Remove infinite self heal box
  • Medics carry 6-10 bandages (depending on gear) and use them the same way other classes do
  • Uses bandages to heal and rez players. Still faster heal and rez speed
  • Med box resupplies bandages
molten bay
#

I need something to incentivize me bringing the huge backpack that looks cool on medic (+2 secondary gadget iirc?)

raw fossil
#

I usually have been playing a selfish medic due to how many there are but I just noticed you don't get points from players healing from a med box you put on the ground. I feel like you should get at least SOME points for putting one down. it would encourage more team play from medics across the board.

rapid flower
#

or just remove bleeding completely and save it for hardcore, i kinda don't like that weird pace when you kill someone 1v1 and have to lie down and bandage, that just kills the pace

bitter pumice
#

it feels tacked on

remote rose
#

Bleed is good, but I think the threshold should be a little higher, I'd say 90% of firefights result in a bleed (sometimes multiple), I think it should be more like 60-70%.

I remember Oki mentioning the mechanics being something like "x% of remaining health removed within X number of frames/time"

#

Basically if you hit a threshold of received damage over time you bleed

wide marsh
remote rose
#

Depending who hits who, but yes, most of the time I come out of a win with a bleed I need to manage

gentle ingot
#

60-70% would be WAY too high, especially with the current bandage economy being as rough as it is. non-medics would be even less incentivized to revive their teammates if a single bullet can bring them from full health to bleeding

wide marsh
#

I still am saying this

#

The bandage heal is a bandaid fix

#

a temp thing

bitter pumice
#

from all of the suggested heal changes 40 hp/bandage was the worst one

#

we knew these currents problems would occur

#

but WCYD 🤷‍♂️

wide marsh
#

rip it off once we have a way to actually heal the wound

bitter pumice
#

maybe when hardcore-casual separation finally happens we'll get a working healing system

remote rose
#

Healing with bandage was a change for the better, made you less reliant on medics without making the class pointless. More changes are needed eg. making medics resupply bandages instead of support, making the dropped medic box useful, lowering self-heal speed, having a brief cool down period after taking damage where you can't be healed (less than the time needed to self-bandage)

#

Medics self-healing with bandages (faster than other classes) would be good, as said above. Have a "small medic pouch" used for healing others as normal, and a "medic supply box" droppable for people to resupply bandages

crimson hull
remote rose
#

But you're just being suckbots to the 2-3 support players on your team currently, what's the difference?

crimson hull
remote rose
#

As a primary support player, people pester me for bandages constantly because you burn through the ones you have much quicker now, especially if you're a bro and res teammates

crimson hull
#

yeah that's true lol, here'd be my solution to ease bandage availability a bit
-allow medkits to replenish bandages when dropped (automaticly while healing)
-give everyone 2-3 more bandages
i wouldn't really try anything more complicated then that to keep the fundamental flow of healing and resource management of the current system

remote rose
#

Disagree with both, choose how to use your bandages then rely on your team mates to provide more, or just die.

bitter pumice
#

There's not much choice though

#

a single fight takes 2 bandages to heal from

#

limiting heal this way is just not healthy for the current game type

#

limit it all you want in hardcore

remote rose
#

I dunno, it takes time and resources to heal after a fight, I think that's important to slow things down a little. Making it any more lenient is going to push the playstyle Futher and further towards Cod-esq zooms bouncing around with SMGs without the punitive side-effects of constant, rapid engagements

crimson hull
#

a little bit more ease on the other classes would be nice tho, rn the cod zoomers still use medic from what i can tell

bitter pumice
#

I'm not saying speed it up though

#

I'm talking about being able to heal only a certain amount

#

That's very important for the casual mode

cerulean creek
remote rose
#

Classes should have a character choice that increases bandage count, I agree.

#

fewer primary mags, more bandages, maybe some kind of belt option

cerulean creek
#

Even without bleeding, you still pretty much required to use a bandage after every fight to have some sort of survivability, it is just annoying to run out of bandages and bleed out, even ignoring that you would still be in a very dire situation.

#

I understand having limited healing, but would be nice to be able to apply a torniquet that gives no HP once you run out of bandages

wide marsh
vocal dagger
#

Well, i just hopped onto a round with a vector and no armor as a medic, and i have to say

#

You move just way too fast

#

It's legitimately so easy to go around people and catch them off guard

odd cipher
#

okay i'm going to hit you with a quick counterpoint, if you nerf move speed the vector might as well not exist because you won't be able to get into its effective range often enough to justify it

vocal dagger
#

This literally just feels like flying around or using a quad bike

warped atlas
#

why do people not use transport vehicles
its truly a mystery

vocal dagger
odd cipher
#

idk what gamemode you're playing but littered with cover is not what i would call some of these maps

vocal dagger
#

This feels exceedingly easy to do, and as it stands, any range advantage a weapon might have is negated by the sheer speed and maneuverability with which smgs can zoom around the map

#

It feels much easier to use this than 90% of the assault rifles, any of the LMGs or the DMRs

#

(can't forget the LSWs)

odd cipher
#

have you considered using one of the even easier smgs (pp19/mp5) that aren't gimped by their effective range?

vocal dagger
#

There is almost no reason to use most assault rifles if you have any awareness of your surroundings

wide marsh
#

of around 50m to clarify

warped atlas
#

smgs > ARs

odd cipher
#

smgs>ars unless it's the ak15/fal/scar

#

and if it's close range

vocal dagger
#

This feels like a problem to be honest, SMGs can sure have close range superiority, but to give them such maneuverability and versatility over ARs is a big problem

odd cipher
#

and if the ar player doesn't have the awareness to just, already be ads'd in the direction of the smg person sprinting towards them

#

so the smg's should be worse than ar's unless it's 10-25m?

#

nobody would use smgs

#

people already aren't. it's groza/ak15/fal

warped atlas
#

10M is longer than you think

#

im just asying its kinda stupid that smgs do full damage at 50M

vocal dagger
#

The SMGs are literally useful at 60-80 meters as it stands

#

some even at 100

wide marsh
vocal dagger
#

Wishing that they not have such a ridiculous movespeed buff and controlability is not wanting them to only be effective at 10-25 meters

wide marsh
#

(max range simply determines where they start their drop & min is where/how fast it hits the minimal damage)

vocal dagger
wide marsh
#

and on topic of SMG nerfs, I would say main changes that would be desired, would be adjusting the damage ranges & the cone of fire (So more inaccurate the longer distance you go)

vocal dagger
#

If anything, most longer guns shouldn't be as good up close as they are, but at least be more controlable and retain long-ish range damage so ARs can be useful at 100 to 200 meters without needing 2 seconds between shots to readjust

odd cipher
#

mate, it's just more smg complaints. the fal short mag is already the best gun in the game. the ak15 is a close second. of the 10 remaining ar's 8 of them are perfectly viable at all ranges and the 2 that aren't are the famas (needs buff) and the aug (i've been told it's good but it just literally doesn't work for me up close)

#

if the maps had more space for engagements above 100m it might work

#

but it doesn't

#

it swings wildly between you are fighting in buildings/across streets to "now cross this open field with snipers on the hill over there 200m+ away in a safezone fuck you"

cerulean creek
vocal dagger
vocal dagger
odd cipher
#

it's 100% feasible it's my best strategy when i have to deal with people like robocat who can drop 150 kills a game. to just sit back and let them run into my sightlines

#

like what?

vocal dagger
odd cipher
#

the only time i've been hit by flashbangs is my teammates throwing them to be "helpful"

#

and i've held buildings 1v8, 3 to 4 times in a row just picking people off as they push and then winning the close battles because the fal is disgusting and already being ads'd makes it unbeatable

vocal dagger
#

Bazra i think it's the biggest exception to what i'm saying, since there cover is less plentiful, still the map is too bottlenecked to be all that enjoyable

odd cipher
#

and i'm not even a good player...

vocal dagger
#

Bazra is kinda stinky for me

#

Everyone in the dang bridge

odd cipher
#

basra and sandy are the best examples of everything i've complained about

#

center of the map, action packed, lots of cover, tons of close range fights. and then you leave center and it's open fields

vocal dagger
#

They are the exceptions though, and most maps just let SMGs and close range fights loose

vocal dagger
odd cipher
#

the problem is that making changes like that just kills the guns without more reworks to the other guns. that establishes a zone of power for them, great. now everyone uses the m4, the ak74, acr, g36c, groza at all ranges because weapon versatility is king

vocal dagger
#

That is not nearly as big a problem as it sounds if you properly fill in the niches without any being too overbearing

#

And it's better than every gun feeling like a SMG with a damage to recoil scale and nothing else

odd cipher
#

i think it's a downgrade when you go from 90% of the guns are viable/competitive down to, 30-40%

#

tuning outliers vs nerfing whole classes

pastel narwhal
#

I think medics should have an ADS and running speed debuff

odd cipher
#

which is the direction people want to go for some reason

odd cipher
pastel narwhal
cerulean creek
#

The SMG lighting speed meta is just because being fast is how you best exploit the movement tech that the game has.

I don't believe the game should be realistic or tatical but a game being dominated by sweats just hurt the game's accessibility.

vocal dagger
pastel narwhal
cerulean creek
#

There is 2 extremes of the game accessibility horseshoe, one extreme we have milsims and in the other one we have arena shooters, BBR needs to stay in a middle ground imo

wide marsh
odd cipher
cerulean creek
vocal dagger
#

Have you played bf4?

odd cipher
#

ah, i didn't know you just always know some ones sitting in a corner, which corner they're in, and have grenades leftover for it

odd cipher
wide marsh
#

This is coming from a guy who mainly played cod4 to ghosts

vocal dagger
odd cipher
#

or how despite all the movement in mw2019 sitting in dark corners was the meta

odd cipher
#

sliding is still in the new mw2 but doing it will always get you killed because of the ads speed being so ungodly slow now

vocal dagger
#

I mean, battlebit has much more potential to be a good bf4 than a good MW, and that's because the thing that doesn't fit the game is the movement, not the rest

pastel narwhal
pastel narwhal
odd cipher
#

i honestly hope we get more cool skins

#

well just more everything tbh

#

camos/skins/guns/maps/clothes for my character

#

the true end game

#

fashion

delicate rune
#

Am I detecting a FFXIV player

smoky horizon
#

Any East Asia mmorpg

prisma forge
#

personally i feel like theres certain guns that medic shouldnt be able to use in the same way assault cant use the ScorpionEVO.

crimson hull
#

yes bring scorpion to assault 🤌

tawny pasture
#

the healing/revive system still needs some changes, people were experimenting quite a bit once the bandage patch originally dropped and now its 80-90% medics yet again

#

I found myself liking the bandage change cuz assault now has its own gimmick of ammo + cool passives + a bit of healing, but most squads I join I see 6/8 medic

odd cipher
#

assault decent, prolly needs one more small thing, support needs help. recon needs to never be in my games ever again

warped atlas
#

i still want defibrilator paddles to zap my dead friends and living enemies with

using the same resource for reviving teammates as selfish healing does not play nice with how limited a resource bandages are for everyone BUT medic

odd cipher
#

literally just not enough bandages imo

molten bay
#

And no means to increase bandage capacity

pliant bronze
#

better hitbox on the low hp or downed when pinging please

smoky horizon
#

Yeah ping system is just scuffed

tawny pasture
#

being able to increase bandage capacity in exchange for less grenades/something would be a nice change at the very least

#

engineer has 0 ways to replenish bandages and recon starts with only 2

rare crow
rare crow
#

Would also result in more interesting dynamics e.g. one can wait for an enemy to drop medkit and then push them so you can steal their bandages.

tawny pasture
#

I think seperating reviving and healing like basically every single battlefield game does would be a good step forward

#

or at least when reviving an ally it consumes their own bandages (if possible and if you're not medic) rather than yours

#

granted, most battlefield games restricted reviving to medics only

#

only the two most recent (BFV and BF2042) also gave you the option of reviving squadmates regardless of class

rare crow
tawny pasture
#

the game clearly has a bit of an identity crisis going on, from what i gather devs wanted something more akin to squad but due to the graphical style of the game they had to make it more casual and by doing so attracted a LOT of battlefield refugees (myself included)

#

so now its sitting at this weird fence of milsim on one end and battlefield on the other

rare crow
# tawny pasture so now its sitting at this weird fence of milsim on one end and battlefield on t...

Yes. The thing is they will never be able to compete against the yearly cycle of FPS games that targets that exact same niche, most of them with larger dev teams and monetization schemes that allow them to output a large stream of content to keep players hooked.

They had a chance to carve out a niche of their own and deliver a milsim-ish, low-spec game that would have been virtually uncontested in terms of similar offerings on the market. But they went for the safe thing and made bank overnight so can't blame them.

primal horizon
# vocal dagger I mean, battlebit has much more potential to be a good bf4 than a good MW, and t...

i agree. i think the unhinged movement (changing directions on a dime while in the air. going from prone to jumping in less than 2 frames) needs to be patched because players exploiting it really takes away from the game's other core features IMO. it feels out of place. this game has fortifications and a great variety of strategic gadgets and gear that specifically lowers your movement speed as a trade-off for either more resistance or more ammo - i don't think high mobility is the right direction.

gentle ingot
vocal dagger
vocal dagger
#

The amount of people that start pogo jumping the moment someone tries to shoot at them would be comedic if it wasn't so frustrating

vocal dagger
odd cipher
#

Question, why would the arcade folks move on when this is literally the best shooter released in 7 years?

bitter pumice
bitter pumice
#

While I get that people enjoy the movement and so do I, but I can admit that it just doesn't fit well with the rest of the systems

vocal dagger
# bitter pumice as soon as you criticize how the movement doesn't fit in with the rest of the ga...

Yeah, 100%
I think the slower or "medium speed stuff" are ok as they are atm, and the slowest stuff definitely doesn't need to go any lower, but the speed difference is a bit too high, and dampening stuff that goes together to increase speed would help fix it
As well, a small amount of inertia wouldn't really mess with the game flow a whole lot, if it's not overdone, but would make target acquisition on people spamming mid air direction changes a lot less frustrating

#

None of this would really make the game all that slower, just overall less "rush and movement input spam" based

odd cipher
# bitter pumice Now that's an exaggeration

Is it though? What shooter was better than Titanfall 2? Cause I can’t think of one that wasn’t mired in core design problems (mw2019 prolly the closest contender and cross platform with heavy aim assist and sbmm killed it)

bitter pumice
#

BBR provides an experience people were missing for a while, but it does it very shallowly. That's why we have people argue endlessly here

vocal dagger
#

I would say battlebit has some issues on the fact that the game is really designed from the ground up to be slower paced, from the ammo management to the health and spawn system, to the vehicle combat and class stuff
It's all been designed with "milsim-lite" in mind, and it's fundamentally difficult to make it a very fast paced arcade shooter in spite of itself

#

And just removing those features would be undoing years of work and built architecture for those systems

bitter pumice
#

People thought they'd get something like the games they used to play, realized it was only like that on the surface and now we have people try to change the game to what they thought it was

odd cipher
#

Idk, I’m having more fun than I’ve had in years. The only thing I’m annoyed by is the armor implementation causing legs meta. I think the move speed is fine (the bottom end should definitely come up though)

bitter pumice
#

Not to mention the toxic positivity of this community

vocal dagger
odd cipher
#

Even recons being frustrating to deal with on some maps is circumvented by just waiting for my team to win or lose the meatgrinder

#

It’s the first shooter in years that allows for skill expression and isn’t using eomm. I’m here till it changes from what I’m enjoying.

vocal dagger
#

Don't get me wrong here, I'm on my way to complete P-2 on ultrakill(did on standard, now tryingon violent, oh god it do be hard), and i got some 300 or so hours on phantom forces(god save me), I like fast paced shooters, but this does not really work as is a lot of the time

bitter pumice
#

Who would've thought designing a milsim game, then making it more arcadey to pull players but not splitting milsim mode from arcade mode would not be a good idea?

gentle ingot
#

and it doesn't take a genius to figure out that movement being less viable equates to camping being more viable. it'd be harder to rush down players that are camping, and you'd be more likely to die if spotted from a window since it'd be harder to get away

gentle ingot
vocal dagger
# gentle ingot and it doesn't take a genius to figure out that movement being less viable equat...

First of all, having to take positioning into account even slightly is not the end of the world, especially with the afforementioned ways to break defensive positioning, secondly, you're really taking "maybe movement shouldn't be so easy to abuse, it's extremely frustrating and dissonant to what this game has set out to be for years of development" to "everyone should lie in a bush and wait"
Thirdly, have you seen how good visibility is in this game? I rarely if at all get shot by people I can't see, even in their tiny murder hole, nerds are incredibly easy to shoot back at, and you don't need broken movement to do so

brittle hollyBOT
#

@vocal dagger has earned the Tier I Member role!

vocal dagger
#

If this had been made from the ground up to be a fast paced shooter, sure, but the ammo management, damage model, healing.. those things were made as the core of the game, they aren't the tacked on part

odd cipher
#

The ttk is so low positioning is already important. I don’t understand the argument here

vocal dagger
bitter pumice
vocal dagger
#

You might disagree, but our point is there

odd cipher
#

You think there being a skill based expression in the game that can save your life if you’re good enough makes the game shallower?

#

You know what game just tried that theory and is very shallow and garbage? Call of duty

#

When movement is punished people won’t move

#

Have you walked into an Ads’d FAL yet?

vocal dagger
vocal dagger
# odd cipher When movement is punished people won’t move

Even the squad playtests, which according to this logic would make everyone bunker together, have people doing insane pushes and many times succeeding
I don't think it's fair to compare this game to squad though, the same way cod isn't a good comparison

vocal dagger
odd cipher
#

The steady removal of movement tools from call of duty is a very good comparison to the idea that movement is too strong in this game. Because after literal years of nerfs moving is the worst thing you can do in that game. Actual 2nd worst. #1 being playing it on pc and #3 being playing it in the first place

vocal dagger
#

There is a huge difference between a arcade game at heart such as cod, which was made with movement tools, small maps and low player counts in mind, and battlebit

bitter pumice
#

But isn't cod built as an arcade shooter from the ground up, unlike BBR?

vocal dagger
#

Exactly

odd cipher
#

Not anymore. They want the game to be “tactical” now

bitter pumice
#

This is as productive as giving CS:GO as an example

#

But the base of COD is an arcade shooter

odd cipher
#

Which means nerfing movement and buffing “sentinel” playstyles

bitter pumice
#

so if you take that element away it crumbles

vocal dagger
#

Games can have slow(er) speed, fast TTKs, positioning in mind, without being COD, it's been done many times, because those games had these as ideas from the ground up

#

Even old cod games were like that, and they were fun as fuck

odd cipher
#

I think we’re just gonna disagree bro. The game is fun as is. If they go more Milsim I hope you enjoy it because I won’t be here

#

Old cod games didn’t nuke movement to the level they have now

vocal dagger
#

And this game is significantly faster than any of those

#

By a lot

odd cipher
#

Ehhh it’s like mw3 pace

vocal dagger
#

AND has the tools easily available to counter campers

#

And the visibility, and player numbers per battle to easily push through defenses, and vehicles, and building destruction to make their life harder, and sniper glint-

#

It's not cod

odd cipher
#

I didn’t say it was. You literally just aren’t understanding what I said

vocal dagger
#

Those are ALL good things, they help keep battles mobile and dynamic, and they don't need lightning fast movement for it

odd cipher
#

I can draw comparisons between 2 shooters (particularly ones with above average pace) that show that slowing down movement, removing movement tech that allows outplay potential, and a heavy dose of nerfs to things like ads speed sprint to fire and visual recoil straight up kills all reason to move around the map. When you could just sit still and get kills where the enemy can’t even fire back. If call of duty was still a good arcade shooter I’d play that, unfortunate that it hasn’t been fun to play since mw3/bo2 not least of which due to heavy sbmm ignoring ping

#

The ttk is arguably faster in this game. You really think movement nerfs won’t result in people just posting up?

bitter pumice
#

You need to be careful when drawing comparisons though, that's the whole point. I can compare snipers in BBR to CS:GO and say they are underpowered without taking CS:GO's economy system into account. That's a comparison, but not a good one.

#

Just like when people compare movement in this game to fucking ultrakill (happened btw)

molten bay
#

Pls don’t kill bbr like ubi killed R6

vocal dagger
#

You say we miss the point, but you're doing the same to us, this game isn't an arcade shooter, it was made from the ground up as a slower old battlefield to squad styled experience

It's not that this isn't true for cod, but cod doesn't have many of the things that make these games work the way they do, battlefield 2 to 4 were slower in movement, and they did fine, and I don't even need to talk about squad
It won't suffer the same fate as COD, because it's nowhere close to what cod is, by the nature of its design

bitter pumice
#

BBR will die if oki won't stop only balancing around his playstyle and the hardcore-casual split doesn't happen soon

vocal dagger
#

Yes

molten bay
#

R6 was made like that but it was the most fun when fast broken shits were a thing

vocal dagger
#

Eh, r6 is arguably better now

molten bay
#

Comparing to when

vocal dagger
#

It was never really my jam but from what I've played, fast paced rushing kinda negates a lot of the defensive vs aggressive aspects of the game

vocal dagger
vocal dagger
#

😔

molten bay
#

kittenThinking who was complaining about claymore spam again?

vocal dagger
#

Most times I'm not even the one that placed them

bitter pumice
#

Good riddance to infinite claymores

#

Rest in piss bozo you'll not be missed

vocal dagger
#

I think there was more than one nerf actually, because it seemed even worse then

#

That or people were just happy to try out claymores more at the time

molten bay
vocal dagger
#

I know, but it was funny

#

People just went crazy with them

#

Glad they're gone, but it was funny

#

You turn a corner and it's just
50 claymores

molten bay
#

Mixed feelings, it was the only way few people having a chance to hold off against enemy blob or rats that just keeps coming back

#

Now i just 110 speed run and flank without thinking

#

Oh and claymore doesn’t even guarantee damage

#

I once triggered one and took no damage for some reason

bitter pumice
#

I remember a brainlet cited the invasion of Ukraine as a reason why unlimited claymores should return

#

Just a normal day in BBR feedback threads

bitter pumice
#

every time I play I die to frags that hit me through walls and shit

odd cipher
#

Spherical explosions woooo

bitter pumice
#

but oki is too busy being a shift w medic to care about that

molten bay
#

Ngl I don’t think I’ve died to claymore after the nerf, they’re either too obvious or they trigger and I don’t die…

odd cipher
molten bay
#

It’s not even zone based like cod, it triggers by tripwire

vocal dagger
# molten bay Now i just 110 speed run and flank without thinking

I think that's kinda the problem, it kinda just fucks up the flow of gameplay and the balancing of other classes when you can go that fast
I've been doing "research" so to speak and the range at which you can clap people by just playing like a maniac Is.. something for sure
I don't think flanking should go away but the moment you load up a LMG or DMR with some armor it becomes visible how dissonantly the whole thing plays

molten bay
#

tankgondola non blobbing salhan 4 kd mad run ez clap

vocal dagger
molten bay
#

Mad run also adds the fun of hearing enemy complaints when you’re that close and personal

#

Ya know, can’t hear the rant if you kill him afar

vocal dagger
#

Ironically though, I think CSGO has the most CPU effective shrapnel simulation
It traces a line to each player and sees which percentage of them is visible, and scales the damage accordingly

vocal dagger
#

This game has a big portion of it that is hurt by fast movespeed cqb flanking

molten bay
#

Barbewire: exist (get c4ed or be too poor to build them)

#

HyperXD they don’t even make a sound to notify someone coming

vocal dagger
#

Oh, i think that's a good way to showcase the issue
There ARE ways to rush people
And many tools to do so
It's just that these tools mixed with how fast and snappy movement is are overwhelmingly one sided 90% of the time

blissful harbor
#

I love when the enemy places them all over their defenses, though. I just shoot the mines instead of the players, much more effecient use of bullet. I've gotten some pretty sick clips of getting kills with enemy mines, shame it's a bit off topic or I'd post them here cus it's like one of the best features oki added in that was missing from earlier versions of the game

pliant bronze
#

yeah idk why friendly places mines when they are in a middle of a shootout lmao i always shoot them so it doesnt kill his own team.

soft creek
#

Medic thread when anything that isn't medic 🗿

meager bloom
#

Medics self healing magic box should have the same mechanic as the engi’s repair tool, most of the damage is patched while a portion is not until you return to base (or in the actual case have another medic heal you).

Still able to self sustain through chip damage while healing others and not being able to wave away having most of your blood on the floor as you attempt to solo cap a contested point

cedar rune
rare crow
brittle hollyBOT
#

@rare crow has earned the Tier I Member role!

rare crow
#

Medkit just needs to become a bandage ammo box and that's gonna solve the healing limitations for everyone in the game because even the selfish medics will be forced to deploy them so others can also help themselves.

meager bloom
# rare crow You do realize that medics also start with 20 bandages. Unless you also plan to ...

Tis a spit ball, But the bandage box with the ability to still manually heal others is a better solution, Medics can still be chase down unwilling patient's/ provide top-ups and a better healing solution while the box o bandages does also force greed's to help somewhat, Though I'd also say lower their natural bandage count to stop it from being a practically endless sustainment.

Also the amount of times I've had snipers res me makes me doubt that my raw change would suddenly eliminate empathy

rare crow
# meager bloom Tis a spit ball, But the bandage box with the ability to still manually heal **o...

It could just be worked into the way bandages work though. Let Medic apply them to others with right click as current medkit works. The end result is nearly identical in practical terms, but by moving healing entirely over to bandages, you end up with a more consistent user experience which I also think is important.

That, and by moving "apply bandage to others" entirely to RMB, you can solve the current issue with holding 3 doing a bunch of different things depending on who you walk past.

fickle oasis
#

Will removing C4 from the kit cause more people to go to assault class? It removes the ability for people to breach, clear, heal, repeat.

rare crow
fickle oasis
#

Reasonable.

chilly star
#

Remove C4 and they will liter the places with mines so good luck chasing one ever
Remove mines and they will just have C4 and smoke spam
Remove all explosives enjoy 60-200 people spamming smoke launcher

chilly star
#

I doubt medic will ever get balanced as it was released in such a broken state that 80-90% of most servers are medic, and most people will go medic is fine :), dont nerf it! is because that's all everyone plays. Honestly the class system is borked and almost needs to be reworked from the ground up again if 80% of your server is just one class on most servers

#

and most the time it's the lower levels that are the non-medic or its they want to be a sniper

rare crow
chilly star
#

Now imagine 80% of your server placed mines

#

so...

#

30 x 4 = 120 mines

#

100 x 4 = 400 mines

#

60 x 4 = 240 mines

chilly star
rare crow
chilly star
#

oh if vehichles are the threat

#

smokes

#

now imagine 900 smokes per each player life

rare crow
#

AoE babey

meager bloom
#

And the smokes covers me as I prepare for the tactically sound strategy of ramming

buoyant root
#

Mines do 7 dmg to tanks lol

#

They just tickle them

hard crest
#

But thats more like an APC problem

#

One of many

hard crest
chilly star
#

wait sorry i was only considering 1 team by the way

#

1800 smoke grenades per life of each player

rare crow
#

Yeah anyway, the point is that C4 is a strong option so even if medic could only take one or two sticks, a good fraction of them probably still would. And that's fine.

cinder plover
#

Medic seriously needs to not have everything amazing shoved into one class. Best self heal, double speed revive, super fast movement, huge pool of guns, access to mines smoke and C4. The only things they lack are armour and more grenades. They have so many features you could almost split the class into a dedicated medic class and a rushdown/breacher class and have both still be viable

crimson hull
#

rushdown/breacher class, i think i heard that somewhere i'm not sure tho...
oh yeah the FREAKING ASSAULT CLASS IS SUPPOSED TO DO THAT

soft creek
#

medic players when frontline territory tho Clueless

cinder plover
#

assault feels more steady pressure than what medic is able to do running at 250 mph

crimson hull
#

so either bring up every other class to that state, not good duh
or bring medic down to earth, better way

bitter pumice
#

Just giving everyone a reliable way to sustain health and a small nerf to movement should improve things drastically

crimson hull
bitter pumice
#

I honestly hate how uncreative and stupid bandage healing is

crimson hull
#

it's better than nothing

bitter pumice
#

It was the worst way to implement healing on other classes among the suggestions

#

Especially when the bandage counts didn't change

#

Peak game balance right there BBClown

crimson hull
#

idk what stims or stuff like that would've done to the game, i like the system how it is rn, just need more bandages to assault as an assault
and balance is a little fried but that'll work out sometime in the future, remember ea and still 1 4/5 of a year to go

bitter pumice
#

Yeah tell that to the player count

#

"it's EA" is only viable when you know the devs aren't just sitting on their hands

crimson hull
#

ouch, i just hope we'll keep like 9000 players and then have some people returning here and there, i really want this game to succeed kittenCry

#

but well there isn't anything we can do
and the devs can't do much either rn

bitter pumice
#

oh they can

#

I'd ask to get more people in the dev team but yeah that won't happen

#

and since that won't happen we will keep on getting balance changes around what the devs play and get slow updates

gentle ingot
#

movement nerfs would unironically kill the game. camping is already quite strong, especially with how you have to hunt down every single camper, since they'll all respawn if you leave someone in the squad alive

by nerfing movement not only are you detracting from the pace of the game, you are directly buffing campers. the less viable movement is, the more viable camping a window or crouching in a corner with a thumb up your ass is

bitter pumice
# gentle ingot movement nerfs would unironically kill the game. camping is already quite strong...

I don't mean it in the m200 movement speed after the first change way. Currently you accelerate instantly which leads to a whole bunch of problems, and some classes are just so much faster than others it just feels shit to play the slower class. Just small tweaks, not big nerfs.

As for the game's pace that again comes down to the devs not making a clear decision as to what they want this game to actually be.

crimson hull
chilly star
# bitter pumice I disagree, if the other classes are not as fun they should be brought up to aro...

Bring everyone to medic op levels
Engineer Buff
Replaced the RPG for the Davy crocket rocket launcher with no friendly fire or self damage, wont damage enemy medics though (aka 95% of the enemy team will be immune.)
Support Buff
No one starts with ammo and gadget tools now you're needed, also ranger armor is removed from the game for all classes but medic (can't nerf em)
Recon
Kill everyone in your scope when you fire but medics
Assault/Squad leader
Instantly swaps you to medic

odd cipher
#

does medic have a move speed boost or is it just smg's? cause if so, just use a faster AR... you know the short mag FAL lets you run at smg speed with a 3 hit kill out to like 150m while dominating up close?

#

i see a lot of engineer's lately, despite playing exclusively domination there's plenty of people abusing rpg's as a shotgun

#

i see plenty of assault's/engi's near the top of lobbies, support is very rare, probably because the class feels like shit to play, that might be something for the support feedback thread instead of crying in the medic thread

bitter pumice
bitter pumice
buoyant root
#

I feel like it's gonna be nerfed next update

#

So it's a direct hit

#

1/0.5 m

chilly star
chilly star
#

Bandage/bleeding system is limiting to the classes, heavily favoring medics.

Engineers are for rpg spam

Recon for snipers

Ranger armor removes the need for support cause 8-9 mags with 2-4 kills per mag. Average means most people won't live long enough to waste all their ammo

#

I'm just willing to be harsh, because most medics don't want it being nerfed cause they need it to be better assault crutch.

meager bloom
#

I think its more along the line of Medic is a COD char in a battlefield game, Ala Close quarters speedster with infinite health sustain

bitter pumice
#

The only overwhelming advantage medic has over other classes is unlimited self healing which imo should be available in some sort of way for other classes as well since we are playing the "casual" mode

meager bloom
# bitter pumice The only overwhelming advantage medic has over other classes is unlimited self h...

The game is defiantly battlefield considering all the mechanics, Map design and it's development. You've also forgotten it's access to SMGs and high speed making it a defacto COD loadout. I also don't see giving everyone free infinite sustainment as a good thing as it harms the "feel" of BBR that I like currently, Unless it's limited through being a location or mechanic of a point Say a healing station

bitter pumice
# meager bloom The game is defiantly battlefield considering all the mechanics, Map design and ...

Just make it limited but set the limit to something high enough where people are not afraid that they'll run out of healing in a couple fights. When they run out they can go to their support to get a refill, though the refill might not be full etc. Being afraid to run out of healing after a couple fights just ruins the feel of most classes and makes medic the de facto class to play if you want to stay alive for a long time.

#

Also just straight up taking smgs out of medic's hands would be good however I doubt that will happen considering how oki likes to play

vagrant pelican
soft creek
rare crow
#

Medic should be better at helping others than themselves. It's the whole point of such classes across every game. That means it should not be better in direct combat situations than other classes.

#

Just drop the unintuitive and hidden Assault bonuses, give them SMGs and move fast self-bandaging from Medic to Assault.

#

Now you have pretty much the Assault that people using Medic for combat right now have so they can still play the same thing, except names make more sense and they don't have infinite sustain (but still better than other classes via their ammo kits).

soft creek
#

better at helping others
move the fast bandage

rare crow
crimson hull
#

*move the self bandaging

meager bloom
#

(they're referring to the faster self bandaging speed

rare crow
#

Also, balance aside, am I the only one that keeps getting thrown off by the red medic backpack? Feels a bit too close to enemy markers. Maybe they could make it orange or at least a more desaturated color so it doesn't jump out so much.

bitter pumice
wide marsh
#

I shall state this idea once again

#

Medic should not get spec tools but rather jack of all trade tools if this game wants to have team play

rare crow
rare crow
wide marsh
#

to answer

#
  1. Spec is short for specialized aka things dedicated (to use two examples shotguns & snipers) such as SMGs are purely made for the CQC encounters and jack of all trades referring to ARs & possibly DMRs, things that are more between (reasoning for ARs & DMRs is it lets the medic operate with anyone but lets the other classes have a dedicated range niche of sorts, think BF1 for a better idea)

  2. It influences afew factors but to sum up ; 1. It makes the medic not the best at any range (be it not the worse either) and thus helps encourage less aggression as well as having others shine more in their respected range but still desire a medic (and a medic desire them for support) if added with the idea of making the medic's self heal a burst of healing every 5 seconds for say 50 HP (that can be interrupted by damage) it would also help out a deal further

fervent ocean
#

Consider removing medic’s access to C4. Might be overkill but I think medic would still be very strong without it. I see two big benefits:

  1. Medics are no longer a huge threat to vehicles. Half my deaths while driving a tank or APC are from a medic speeding up from cover and C4ing me before I can turn the cannon.
  2. Medic can no longer destroy buildings. This gives medic and assault very distinct roles especially in urban gameplay. The medic gets it’s advantage from quick self healing and team healing, the assault from its ability to carve paths through buildings and assault enemy buildings.
odd cipher
#

if you remove c4 can we just limit that to the vehicle modes? i'm playing nothing but dom and i kinda need them for pushing

#

also, obligatory vehicle modes are trash

#

precisely because you guys in your btr's/tanks think you deserve to be invincible to everything that isn't an rpg, we need 5 c4 to destroy a tank, if you're not aware enough to dodge even 1 of those that's on you

#

every time conquest maps start getting good a btr rolls in and annihilates one side's frontline and it's back to walking simulator

rare crow
#

For all the "no shotguns" thing the devs love to repeat, anyone carrying C4 effectively has a shotgun that doesn't require line of sight and can blast through walls.

vagrant pelican
#

Yeah doing this would make assault the main pushing class, and obviously that's bad because medic should be the main assault role class

wide marsh
#

Personally I feel medic should be a jack of all trades but master of none

#

Assault should be the class for CQC and building breaches

#

Support is the Imperial Fist (Defense masters and line holders) of the classes

#

recon is well recon + marksman duty, gives the squad a longer reach to deal with issues out of the average squad member's effective range

vagrant pelican
wide marsh
#

more meant the bit about "medic should be main assault role class"

rare crow
#

Reducing their capacity to just two sticks would make it a significantly less appealing choice but it would not render them useless against walls and vehicles.

wide marsh
#

hmm So I suppose a question is how much team play is valued

fervent ocean
#

For context 80% of my gameplay is c4 medic, I’m not complaining about it being extremely overpowered or anything, just think it would force more specialization between medic and assault

#

And more teamplay, as was mentioned. With that change a medic and an assault running together through a city would be a dream team, rn might as well just be two medics

#

Could give medic the smoke grenade launcher in that slot. BF1 had smoke grenade launchers on medic and I thought it worked really well.

odd cipher
#

C4 on medic is fine because conquest is a bad game mode

#

You can X me all you want but conquest is one game mode out of like 7 and it’s by far the worst one because of how vehicle players conduct themselves. Removing my ability to destroy walls or sniper structures like water towers because you want to park your vehicle next to a building someone can use to flank you is a personal issue

#

Coincidentally c4 is also the only thing stopping me from switching to engi every time a vehicle player decides to be an annoying bastard

#

Rpgs are just a lot easier but switching classes is very tedious

fervent ocean
#

I proposed this from a perspective of class balance I barely ever use vehicles

#

Your argument seems to just be “I want medic to be able to do everything because I only play medic”

odd cipher
#

Did you read what I said?

fervent ocean
#

“Switching classes is very tedious”

odd cipher
#

Ah so you read one sentence

fervent ocean
#

Bro can you just try to have a good faith conversation here? Obviously I read what you said

odd cipher
#

How about the part where conquest is a bad mode and therefore I barely play it because other modes are better

#

Therefore the c4 vs vehicles is a shit debate because they don’t exist in any of the other modes

fervent ocean
#

Yeah that seems very flawed too. Classes need to be balanced for the modes people play. All the 127 servers are conquest.

odd cipher
#

There’s a 127 frontline server every day

#

Also 64 vs 64 and 32 vs 32 exist

fervent ocean
#

Okay? A ton of people play and like conquest so classes need to be balanced in conquest

odd cipher
#

A ton of people play domination and the classes are balanced in domination

#

Therefore it’s fine

fervent ocean
#

Assault is as good as medic in domination?

odd cipher
#

Yes? Ads speed reload speed king?

#

My buddy can match me on kills playing dmr engi

fervent ocean
#

Hasn’t been the general sense I’ve gotten from what classes people pick in domination

#

And yes my friend can also match my kills as DMR engineer

odd cipher
#

And yet engi isn’t exactly the strongest class, though it’s gotten a lot better

fervent ocean
#

And assault has gotten a lot better with the self bandaging, now even more so, but it still feels like medic is king

#

But again north the reasons I listed are not “medic is currently too powerful”

#

It would encourage team play and specialization

odd cipher
#

I could be a team player. But unfortunately my teammates are awful and spending my time reviving someone who will finish the game with 20 kills isn’t a good use of that time. When I could go get 100 on flanks that open up a push for my team

#

If they even notice they can push because I can’t make them aware of the game state

fervent ocean
#

I feel like that’s not a compelling argument for how to structure the game

#

Also it sounds like you should be playing assault…?

odd cipher
#

I don’t find relying on bad players to be a compelling argument that wins games

#

I do play assault when I’m solo in domination, but I also play with a friend a lot and since he likes engi and is good and medic is good I play a lot of medic too

crimson hull
#

aren't you arguing against smth completely different now HyperXD

fervent ocean
#

It’s been a lot of that

hard crest
odd cipher
#

What about my argument changed? My stance is still the same just because we’re not spider man meme pointing at each other going nuh uh yes huh doesn’t mean that changed

#

Ah, so medic needs to be a healbot to be balanced in your eyes

#

I’m sure that gameplay loop isn’t boring

fervent ocean
#

You don’t want medic to get nerfed in any way and I agree that it’s much more fun to bring all other classes up to medics power level than medic down

hard crest
#

Jack of all trades could be assault or rifleman(idk how you call it). But medic being good at anything else is just too much. Some games limit accest to any explosives to medics(Squad), and some give them only common tools of limited use(PS2, BF4)

fervent ocean
#

Medic would still be very good even if they couldn’t destroy walls and vehicles, tho

odd cipher
#

I think medic is fine as is and the other classes are poorly designed and need to be updated to match

#

Support for example which needs a rebalance to not be balanced around having a second health pool

#

So that it can be fun to play

#

And play against

#

I think losing the ability to destroy walls for flanking purposes is a rather major L especially when it keeps being presented alongside the “medics are too strong against vehicles” when I strongly disagree with that position because of how hard it is to approach a properly positioned and aware vehicle

hard crest
odd cipher
#

It’s not like you can fucking Kobe a c4 across map like a grenade

hard crest
meager bloom
odd cipher
#

Okay that’s not what we’re discussing. Do you realize how close you have to get to a tank to actually land c4 on it?

odd cipher
meager bloom
hard crest
#

C4 is the easiest way to kill any vehicle

#

Even HEAT requires more skill

odd cipher
#

Fucking misplay of the century

hard crest
odd cipher
#

Also heat requiring skill kekw

hard crest
#

You would need to drive vehicle into the water to be far from cover

odd cipher
#

Where’s your teammates? Why are you advancing so far past them you’re worried about what’s behind a tree?

#

It’s crazy how much team play advocacy there is and then it doesn’t exist for vehicle players. They should just get to go wherever they want and never be punished

hard crest
rare crow
hard crest
#

You can be inside a fucking blob of friendly inf, and still die to enemy C4

#

Been there done that

#

On both sides

meager bloom
#

No nades? No problem! C4's got your back!

odd cipher
#

Then that’s bad awareness on your part

#

I get picked off in the middle of a stack of teammates and it’s my fault I got shot. Why isn’t it a tank players fault they got c4’d?

#

Checkmate atheists

hard crest
rare crow
#

This convo is a mess lol. Y'all keep branching out into increasingly irrelevant points,

odd cipher
#

I will. Wait we can’t rpg spam. Everyone’s a medic remember?

hard crest
meager bloom
rare crow
#

APC handling is trash. It really is not hard to avoid C4 if you know what you're doing in a vehicle. And C4 is still stupid OP on its own.

odd cipher
#

I think we need the c4 mortar bug back as a feature

fervent ocean
odd cipher
#

Medics aren’t the biggest threat to vehicles and if they are it means engineers need a buff

rare crow
odd cipher
#

Maybe retuning the rpgs to not be a shotgun and have them actually do damage to vehicles would be a good way to fix that

hard crest
#

You will get C4ed or no, nothing in between

#

It's insta kill, rpg gives you time to escape, if you rect fast enough

#

No sound/visual que to be aware of C4

odd cipher
#

“Insta kill” after the c4 player stuck 5 c4 to your vehicle

#

That’s a lack of awareness on your part

hard crest
#

Even footsteps are hearn only when it's to late

rare crow
hard crest
rare crow
hard crest
#

3 C4 and left click is literally 3s at max

odd cipher
odd cipher
odd cipher
# rare crow ye

I keep saying I want jitter click dmrs but they don’t listen

rare crow
odd cipher
#

That’s because support is heavily penalized on their movement and weapons in exchange for a 2nd health bar. Which I still think is bad design

rare crow
#

Nah. Guns are in a decent spot right now. C4 is just stupid versatile.

odd cipher
#

Especially bad design since it’s only a temporary 2nd health bar

vagrant pelican
odd cipher
#

I dislike shotguns because I’ve never played a game with a good implementation

#

It’s either confetti cannon or borderline sniper rifle

#

Devs suck

rare crow
vagrant pelican
#

so you'd probably be keen for c4 getting removed and medic getting sledge

#

?

odd cipher
#

Titanfall 2 probably had the most tolerable shotguns given how fast ttk was across the board

#

I’d be fine with sledge or C2 (no player damage just destroys walls)

#

The problem is people wanna keep complaining about c4 medic specifically and in this thread. I’d rather have c4 than no way to destroy walls period just because some vehicle players are madge

vagrant pelican
#

yeah they are complaining about c4 medics in the medic feedback thread cause it's on topic

odd cipher
#

And their solution is usually just “remove c4, give smokes”

#

But their complaint is less about c4 medic and more c4 in general, which I believe is the gadgets feedback thread

rare crow
#

Ye. The actual relevant problem for this thread is Medic being better Assault than Assault.

odd cipher
#

Yeah and there’s an assault thread where you can suggest buffs to assault

vagrant pelican
#

yeah so my medic feedback in the medic thread is that medics shouldn't have access to what should be an assault/engi/SL gadget

#

idk feel like the right place to put it

rare crow
#

Removing C4 wont change the fact that medic still bandages faster and has infinite healing compared to presumably combat oriented classes.

odd cipher
#

My feedback to your feedback, is give me another wall destruction tool and you can take the c4

vagrant pelican
#

sledge/c2

odd cipher
#

I don’t play vehicle modes, I don’t need it for vehicle destruction. And using it vs players is low skill. Another buff to me

vagrant pelican
tall cove
#

I’d like for medic to not be a jack of all trades

odd cipher
#

I’m pretty sure medic being the jack of all trades is the intended design

#

I vaguely remember oki saying that somewhere

tall cove
#

I don’t think it should

odd cipher
#

But probably the better solution is to buff the other classes because they’re not really in a great spot

tall cove
#

Weren’t they already buffed?

odd cipher
#

Because I’m still not wasting bandages on you

vagrant pelican
#

you say that like medics revive

meager bloom
#

Same as it is now, The other classes

vagrant pelican
#

no one is playing the assault focused zerg class to revive lol

odd cipher
#

It’s funny how much people say the other classes revive but I never see that happen either

vagrant pelican
#

probably cause you main medic

#

you're so far away from the other classes of course you never see it happen

fervent ocean
odd cipher
#

I have to respawn sometimes

#

Usually after I’m out of ammo but still

#

Running back I see plenty of unrevived players

rare crow
odd cipher
#

That I also don’t stop for

odd cipher
rare crow
#

Even if you gave people 20 bandages, they would run through them three times as fast as Medic because you only need to use them for bleeding and can then top off with medkit.

odd cipher
#

I do see a lot of medics revive actually. Usually because I’m behind them letting them revive their teammate so I can get 2 kills instead of 1

#

Which might be a warcrime but who’s counting?

chilly star
#

I revive a lot of people as medic, but I wont lie I've never been revived by a medic. If I do they have an AR, SMG medics just zoom by corpses. It's kinda funny the classes that really can't spare a bandage are reviving people.

#

Honestly removing C4 would be nice, for removing Anti vehicle power, maybe just giving them a hammer to break stuff down could be a good idea

#

SMG another thing that shouldn't be on medic, heck even PDW's they should prob be AR only.
Would help slow them the fuck down, and want to stick at the back of the team.
Recon/Assault->Engineer->Medic->Support (before downsides from weapons)

Assaults biggest issue is two fold, I feel its one of those classes that needs some gadget changes, the only good thing is prob grap hook/small ammo kit.
Engineer has a way better gadget (RPG-HEAT>Anything the assault gets)
Medic/Engineer have better mobility/access to weaponry

soft creek
#

Fal famas yada yada:

rare crow
#

I would say that strongly limiting the amount of mags they can carry would be enough to force them to hang around their team.

chilly star
#

You dont want your combat classes who the only thing they provide is COMBAT to be poop

rare crow
#

Won't affect Medic-Medics but will definitely make Assault-Medics less viable

meager bloom
#

Or could add a minor movement speed debuff in exchange for a faster drag speed, removing overpowering speed in the medics problem trifecta

chilly star
#

Smoke grenades btw, if they where better implimented and less client side bs

#

that works too

#

Base speed is what im talking about recon/assault only offer combat really to the team. Recon kinda needs a rework cause it's whole spotting is only good for pre-mades, Assault doesn't really offer much either

rare crow
#

I agree that Medics and Engis are strictly better than Assault and Support in most combat situations right now. Medic because SMG+easier heals and Engi because SMG+RPG.

chilly star
#

Also you want medics to be in the back of the offensive classes, right now the issue is they're the best going first out which is dumb

#

LETS GO INFRONT OF MY SQUAD AS THE COMBAT LIFE SAVER
OH NO WHY CAN NO ONE SAVE ME

meager bloom
#

I don’t care where my medics are, as long as they come and get me instead of running past

rare crow
#

If you move SMG + fast self-bandage from Medic to Assault you would already heavily shift the balance in favor of Assault for most situations IMO, to the point that dropping the fast ADS/reload stuff would be warranted.

chilly star
#

them having ultra mobility is really really dumb, and having them use guns that work better in CQC, also makes sense as they want to avoid direct engagements

#

oh i would agree the only good part is really the faster reload if you take drum/extended mags

#

which honestly add too much recoil most the time to be good

#

but assault is a combat class, all it can offer the team is combat

#

medic can still bring 5 people up from death before any other class can bring up one dude

#

so if we ignore solo play, medic in groups are just a force multiplier, if you dont push the kill and take out the other 7 medics in that squad working together

#

you really killed no one a second later

#

where other squads if you push them they're down one person for 5 second, and one will be reviving is essentially out and can slowly push them back/force them to retreat

rare crow
#

Yeah but if you nerf ammo capacity, you can revive medics all you want but they're not gonna last more than two engagements before needing to run back to an ammo box.

chilly star
#

Just bring one support with them

#

7 medics 1 support

#

We would have to give them unique access to medium is still 4+2-3 mags

#

leave them to light that's still 2+2-3

#

honestly medics would prob just run suicide vest lol

rare crow
#

Or just change the numbers so it's 0 + 2.

chilly star
#

issue is then people would just prob spam suicide vest

rare crow
#

How is that an issue.

chilly star
#

what I do as a medic, once I use my 9 mags up just get a quad kill or die trying

#

well its funny your COMBAT LIFE SAVER

#

is a suicide bomber

rare crow
#

I mean it's a stupid fucking item

#

But it's not particularly effective at being anything other than a meme

#

So that's not relevant for balance considerations

chilly star
#

Well it's good on maps in CQC it can depend

#

issue is the game has to be balanced for 127 v 127 and 32 v 32

#

suicide C4 in close range maps, oops turned a corner whole squad gone

#

suicide best is borked in 32 v 32 as it's just such an easy multi kill tool since everything is a lot tighter and close

rare crow
#

Ok. How is it relevant if medic does that instead of any other class.

chilly star
#

It rewards medics even if you nerf their mag to 2-3

#

instead of going to the support and forcing them to work as a team

#

they just go lawl, time to respawn and get free kills

#

and go further away from the team

#

it's not a team play based item, but more of a greedy one

rare crow
#

If you think blowing yourself up is more relevant than picking some other class with more mags then that's a suicide C4 problem, not a medic problem

chilly star
#

I mean with the low support numbers for just having very meh to eh guns

#

and just having 0 mobility

rare crow
#

Support has other roles, not a relevant direct comparison. The key issue is whether a person who wants to optimize for K/D will pick Assault or Medic.

chilly star
#

Well now it's medic

rare crow
#

Bandage + SMG + mag changes and that heavily shifts the choice in favor of Assault

chilly star
#

Mmm I guess, but again good luck passing a nerf that makes medics less combat effective, most people kick and whine if you remove SMG's or C4

rare crow
#

They can keep SMGs, the comparatively lower damage per mag would make their ammo issues even more obvious

chilly star
#

PP1000(extended)/Vector drum mags would still be able to go on multi killing sprees assuming 10 shots (not hits) per kill

rare crow
#

Then don't give them extended mags

#

That is definitely something that should be for combat oriented classes

chilly star
#

I feel the big issue with that longer range almost want you to mag dump outside of the things like fal/ak/scar which can go for the two tap before you react

#

I feel 4 mags is all you really need anyways, usually your absurd kd's are gained from a lot of people not paying attention to their flanks cause 90% of the time they're kill focused over team focused

#

But the less mags would be a good idea if we made support more of an fun class to play?

rare crow
#

Why? Less mags and nobody playing support would just make it an even harder gap between medic and assault which is what you want.

chilly star
#

Well we're just solving the problem by the fact one class is boring to play

#

essentially we would need players to not want to play support

#

for your balance to work

#

if support seems attractive to play the balance is again ruined

rare crow
#

No? You just will need to hang around supports which in practice limits how far a flanking run can go.

#

And without bandaging speed that becomes even less viable.

chilly star
#

honestly most my flanking absurd KD's only come from 2~ mags getting me 10~ kills as a scorp evo user

#

wouldn't stop flanking imo

#

Usually you use more of your mag far away pot shotting people

rare crow
#

Yeah it's not supposed to make an entire strategy unviable. Just comparatively less effective than on a different class.

chilly star
#

cause you have less time as after your first three shots they're back into cover

rare crow
#

If you think nothing is going to change then just run with that change and see if your prediction is true.

chilly star
#

Honestly removing SMG/Mobility would be a big one

#

It would be nice if people where willing to test frequent changes in the classes and they had happened as the current classes really dong offer anything to the team other then medic

#

Everyone runs ranger armor and has 9 mags or light + suicide vest, not planning to live long, just get as many kills as quick as possible. So support doesn't offer anything
Recon can spot well, but uh that's it... and since it and for your squad and no reason for squads dont stick together... cant really use your info

rare crow
#

Support ammo + instant cover is huge and just limited by the janky squad point system

#

Yeah, the amount of mags with ranger is absurd

chilly star
#

Engineer has ranged AT which is good in some modes

#

I would say is useful if everyone wasn't a OOOH IM IN A TANK CAMPING AT SPAWN CAUSE EASY 100-200 KD

#

though games are generally not own by those people it's just they're camping their A/B objective, but they dont care about winning just the all mighty KD score

#

Engineer is really only useful for HEAT AT breaking up cover in pure infantry maps really, you can easily break most rush maps to being defender/attacker sided objectives if you get a squad of 8 engineers

rare crow
#

Yes. Recon and Engi are inherently more niche classes. Don't see what you can do about that without diluting their specialized traits.

#

But not relevant for the topic of shifting combat oriented players from Medic to Assault anyway.

chilly star
#

Issue how I feel is we have to think all the classes work together in away almost

wide marsh
#

may I also suggest the following idea

#

No auto resupplies on respawns

#

but yea

medic is currently powerful to a mix of

  1. a infinite and versatile self heal that is faster than bandaging yourself as anyone else (so you getting to full compared to the other guy doing 1 bandage)
  2. Fast movement which boosts
  3. SMGs that are very good for hyper aggression
  4. good AV with C4 which all this leads to
  5. high Fragging potentional

So looking at these 5 points, The SMGs are a spec weapon which encourages hyper aggression and discourages slowing down , mix in the first point you now have point 5, high fragging potentional, and we go a little further this leads to making medics want to do more combat than medic (beside for themselves)

Ways to solve this is change weapon loadouts to ARs (and possibly DMRs so they can play with people doing more ranged fights) , reduce the self heal's potentional (Note the self heal, team heal is untouched) from a constant and immedate healing stream to 5 seconds to gain healing (could be a burst of 50 or a HoT of 10 HP per second for 5 seconds) and have this be interrupted by any form of damage

and at worse we could add a "supply" limit for the self heal that can be restocked at base and possibly other sources

hard crest
rare crow
odd cipher
#

Not trying to shit on all the effort some of these posts are going into but you’re really stupid if you think changing the weapon classes medic has available would fix them. The FAL is one of the strongest weapons in the game and can hit the same move speed bonus as an smg.

#

And the m110 is up there right now as well.

#

You could maybe slow them down with that change, big maybe, but ultimately you’re not going to change anything

rare crow
wide marsh
wide marsh
#

creating the oruoboros caps

soft creek
#

Said guy will also have 4k squad points

#

Do i need to say more

rare crow
#

Yepyep. Such a change would require some tweaks to prevent everyone from running dry all the time though. E.g. make the squad supply box give a full resupply of everything including airdrones, ammo boxes, etc.

odd cipher
#

Idk what game mode y’all play either but a lot of these complaints I just never see. I’m up to 245 hours and these issues (like ouroboros capping) just aren’t there

bitter pumice
#

But honestly this thread has some very bad ideas that would not work for the casual mode at all

odd cipher
#

That’s odd cause all I play is dom and it’s not a problem

bitter pumice
#

You might not call it a problem but it is there. I don't call it a problem either.

odd cipher
#

I can’t think of a match I’ve played where that occurred in the last 50 hours of gameplay

rare crow
odd cipher
#

I won’t say longer because I have adhd problems

bitter pumice
#

That's weird cause I see it happen in every domi match I play.

#

Not for the whole match but for a good bit of it at least

odd cipher
vocal dagger
odd cipher
#

Could’ve sworn it had more than 2 objectives a few weeks ago

vocal dagger
odd cipher
#

Idk, the servers I’m in vote namak/sandy/district and only sandy or district if neither namak is available

#

Typically ends up with a very volatile frontline exactly where they’ve always been

odd cipher
vocal dagger
#

Damn, f

odd cipher
#

Yeah I’ve been meaning to set up an appointment to get more but uhhhh honestly I just forget and play video games

vocal dagger
odd cipher
#

I have all kinds of free time right now. Got a great job with very easy hours so I just don’t need medication to do it, which is part of why I cbfa to get an appointment

#

Which is also why I end up playing so much battlebit

vocal dagger
#

Idk I feel like this recent update has done a pretty good job in giving the dmrs and some of the support weapons a better niche for themselves
I feel like medic is pretty good as stands

odd cipher
#

I think honestly medic is fine, maybe c4 vs vehicle complaints should have a fix, the rest of it should be other classes buffed

#

I’d give assault the fast bandage too

vocal dagger
odd cipher
#

I got diagnosed by like 5 or 6 years old when the entire time we were at the doctors office I did nothing but sit-ups for like 30 minutes while talking like words were going out of style

bitter pumice
#

I'd honestly just buff the sledge for this purpose but I doubt they'll do it at this point

odd cipher
bitter pumice
#

the whole excuse of letting medic keep c4 for destruction purposes is just copium

vocal dagger
# odd cipher I think honestly medic is fine, maybe c4 vs vehicle complaints should have a fix...

I still think a bit of movement inertia wouldn't hurt the game
I bet most people wouldn't even realize it was changed, besides the few folks I've seen doing the ol' jump and do 6 spins in place, somehow surviving being shot at by 3 people for 10 seconds
I feel like add that and you'd make the game much less frustrating, if lean spam can be fixed, 5 rapid air turns to neo out of bullets can too

#

It's not even like it'd make anyone slower, just make people's on air trajectories a bit less erratic

bitter pumice
#

Also I want to add this, compared to battlefield since everyone can revive this gives medic an extra gadget. In battlefields they had to carry their healing pack and their revive tool but now they get the revive tool by default. This just makes them reach into other classes' territory.

bitter pumice
odd cipher
#

I’ve been having a good time in a server that basically turned the game into call of duty

#

It also being higher tick rate has successfully poisoned me and I can’t stand official servers

vocal dagger
#

It's pretty annoying to fight against, and I've seen people be pretty effective with it

soft creek
#

You're still going to miss the same

vocal dagger
#

I mean if I can know where someone is going i can lead accordingly, if they are vibrating like a metal pipe someone dropped from 50m that's a different story

#

Same thing from what lean spam was

soft creek
#

Theyre moving the same tho ppW

vocal dagger
#

No? If you can snap 180 your movement you become way harder to hit

#

There's a reason lean spam was a thing

soft creek
#

And you can do the same on ground

#

And lean spam is still doable

vocal dagger
#

I'm really not sure where you're getting at besides "this weird movement tech can also be done on the ground"

soft creek
vocal dagger
#

I see

rare crow
#

Reviving people out in the open while dodging bullets is also hilarious. Usually they get downed immediately after, so I just like seeing how many times I can keep reviving them before I get hit.

wide marsh
#

had it happen a LOT in a dom server day prior to the update

odd cipher
#

Like I said, all I play is dom and I just don’t see it happen.

wide marsh
#

color me impressed

#

question what region are you from, north america or?

odd cipher
#

NA

wide marsh
#

okay no clue there

fervent ocean
#

If you were going to need one of your 5 bullets, that’s the one I’d say

#

Definitely think removing access to SMGs would be a mistake

fickle oasis
#

Medic should have good CQC to be able to defend before reviving someone imo.

#

I tried c4 as a medic and didn't like it for my play style. I need cover for point defense.

fervent ocean
#

What do you use? I use c4 and smoke

fickle oasis
#

Anti personnel and frag.

#

I gravitate to camping the upper floors holding a points with the team if they're around and I build walls at access points to deter enemy entry.

fervent ocean
#

Sounds like you should play support lol

rare crow
# fickle oasis Anti personnel and frag.

Enemy's notice the AP half of the time and even if you kill them they are bound to come back. Plus they can kill friendlies if they get unlucky with nearby explosions. If you hear someone coming up the stairs and you have C4 instead, you can blow them up together with the stairs so you can stop worrying about that particular flanking route.

fickle oasis
#

I can see that as valuable for C4. I see a lot of people surrounding themselves with AP mines at waki bridge and it's a face palm moment every time.

#

How many C4 does medic get?

rare crow
#

Up to 5 I think. But also, as Devonushka said, for building holds, I prefer support. Even with ranger armor you run out of ammo pretty fast up there as medic. Between all the boxes, support gets 22 units of C4 I think, and probably enough ammo to last you the whole match.

odd cipher
#

clip your AP mines into walls/stairs and they won't get destroyed

fickle oasis
odd cipher
#

behind windows is a safe bet yeah

fickle oasis
#

I notice lately less people are building structures for offense and defense. But maybe because it's on 64v64.

odd cipher
#

the only people building lately are fucking recons

fickle oasis
#

As a medic, I build to revive or help friendlies at exposed open fields

odd cipher
#

i pretty much never build. if someone dies in an open area they're just fucked unless i get the kill trade. it's risk vs reward, i can risk my life to revive someone who will contribute a fraction of what i will in a match or i can move on if i can't make the area safe enough to revive them

fickle oasis
#

I build a lot. Cover my sides, close off holes from C4/RPGs. Recently started using more of the supply drop because my squad fills up on squad points and never use them anyway.

odd cipher
#

i call in supply crates and then finally die immediately after refilling on ammo

#

somehow kill 20 people with 5 mp7 mags? easy. survive more than 1 gunfight after refilling all 5 mags? hardest thing i've ever done

fickle oasis
#

I've only been ammo resupplied once in like 7 games.

fervent ocean
#

Maybe support but I just started playing support

rare crow
odd cipher
#

it's not about winning. it's about being over 100 kills every game

odd cipher
#

and if i can do that, while on/near obj's or breaking the enemy teams front/backlines, i will contribute more than some guy going 20-23 in the meatgrinder

rare crow
odd cipher
#

to my stats obviously. you cannot escape the stats

fickle oasis
#

I'll heal/revive anyone I can in hopes that it will cause more people to heal/revive others as well. It'd be cool to be able to drop bandages for teammates. If they revive me, I'll give one back. It would be cool

odd cipher
#

i'm pretty sure you can drop bandages, the problem is they glitch through the floor or turn invisible

fickle oasis
#

Oh. I guess I haven't tried bandages.

odd cipher
#

cause yeah i'd love to just drop bandies

#

my buddy doesn't wait for me to heal him, he just starts spamming bandages on himself

#

so if i could just drop a couple of them, that'd be great

rare crow
#

Yeah just select them with 3 then press X

odd cipher
#

a big problem i have with healing/reviving people is that they regularly don't have a clue what to do with the gift you've given them. you revive them and you're trying to heal them from your safe hiding corner and they just fucking stare at you. like bro, please, turn around, watch the door you moron, before i have a coronary

#

i get so many double/triple kills on medic's reviving people because of that exact shit. medic stuck with dick in hand, one dipshit on the ground reloading staring at the medic, other dipshit not reloading ALSO staring at the medic

#

like whyyyyy

rare crow
#

Oh yeah that's definitely a silly thing a lot of people do

#

That's why I prefer reviving with support tho, just throw a box and let them patch themselves up

odd cipher
#

i don't mind healing/reviving people that know what's going on

#

i just cbfa to revive unknowns, and especially if they yelling at me over comms

#

like cmon man, why you giving me away like that?

#

too many dummies

fickle oasis
#

Plenty of times I am healing someone and they use their bandage 🤦‍♂️

rare crow
soft creek
#

Me getting bandaged while at 100hp NeiaMelt

fervent ocean
cinder plover
#

"ok bro stay still imma heal you"
runs into sandy sunset main road and dies
"ok dude cover the door while I heal you"
proceeds to stare at me and lean spam while the person who downed them in the first place runs in and gets two free kills
"ok engineer stop bandaging people on the floor I got them"
engineer continues to bandage people and we get swarmed by 40 enemy medics with tracksuit skins
"don't worry I got your healing dude"
assault continues to use the bandage on themselves while staring at me so I don't get the +50 exp healing tip and we get shot at through the window