#Medic - Feedback

1 messages · Page 4 of 1

pliant bronze
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yeah isntead of giving all class increase bandages make it so they have a choice for more utility or more survival

brave spruce
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I tested it on other classes and it is bugged for them too :O

delicate rune
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We did it boys

vital pivot
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Honestly this change + giving it the ranger vest is making assault the primary flanker/ egopush class now

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(which it should be)

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But medic being able to heal fast with medkit is still strong, so that's great

midnight fulcrum
scarlet skiff
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should be getting fixed before the patch pretty sure oki's seen it in bug reports

mint linden
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I don’t understand why people think that adding the ability for every class to heal themselves with a bandage for 40hp is a good idea. While buffing the other classes compared to the medic will make people more likely to play the other classes, the medic will still be way more survivable in a fight than the classes due the limited bandages. All this update will do is degrade the class system by making every class play the same, which disincentivizes squad play. Why play as a diversified squad when you can rush the enemy alone and survive? The better option would to have just limited the medic to self-heal up to 60% of their original hp so that they couldn’t keep running in and out of fights.

kindred flame
kindred flame
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why should medics only self-heal up to 60%. should they only be able to heal others up to 60%?

odd cipher
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so you want to incentivize squad play by making medic the only class option in all squads so that they can always heal each other to full?

kindred flame
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dumb idea to artificially limit heals like that

odd cipher
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since playing support/assault/engi would automatically be a grief at that point

kindred flame
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the entire problem was that other classes lacked any form of self-sustain whatsoever

mint linden
kindred flame
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whereas medics can do it in perpetuity

odd cipher
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or you just want to force medics to be the only class that has to stand behind their team and do nothing but heal?

kindred flame
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the bandage change gives the other classes some self-sustain, while without removing the usefulness of medics

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and let's be real, medics barely heal in this game

odd cipher
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like, idk how you read either of those sentences and go "yes this is a good change that will be fun"

kindred flame
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and no amount of incentive is enough to change that

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nerfing heals is also a terrible fucking idea for a shooter that is fundamentally arcade in nature

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so the best path forward is to make heals more accessible to all

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rather than just locking it to medic and fucking over five other classes

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the bandage change is also interesting because it forces a damaged player to make a decision

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do they use one of their 3 or 4 bandages to top off their health now to be in a good shape for the next fight?

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that'd potentially put them into a situation where they're out of bandages and bleed to death

mint linden
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Right?

odd cipher
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you can have squad play without making playing without a squad absolute dogshit

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you understand that right?

kindred flame
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i won't pretend i haven't heard dumber takes

mint linden
kindred flame
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but that's a pretty fucking stupid one

odd cipher
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we should add more heals

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i think stims for assault with a faster use time than bandages is a good idea

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but that's a different thread

kindred flame
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yeah that's not a bad idea too

odd cipher
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like if your idea is implemented

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here's what happens

kindred flame
odd cipher
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the solo players either squad up to multi-medic

kindred flame
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if anything, it has become even more important

mint linden
kindred flame
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which you'd fucking realize, if you spent 10 seconds thinking about it

odd cipher
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or quit because the solo gameplay is atrocious at that point

kindred flame
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but thinking is hard, and not for everyone

midnight fulcrum
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I don't know how I feel about the 40% instant heal.

odd cipher
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the class literally named "assault" which should be aggressive, can't have an outplay tool?

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like a faster self heal for ya'know, being aggressive?

mint linden
kindred flame
mint linden
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The only other class more pointless than assault is team leader

midnight fulcrum
kindred flame
midnight fulcrum
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But then again, it would also incentivise sitting in a corner.

odd cipher
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not being able to heal yourself also incentivises sitting in a corner so

kindred flame
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perhaps they'll fine-tune this change, but for now, it's a MASSIVE step in the right direction

midnight fulcrum
tall cove
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The current mode right now is everything but

midnight fulcrum
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I'm just thinking about the current implementation.

kindred flame
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all this mfer had to do was spend 10 seconds thinking about it

odd cipher
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we don't think in this discord. that's why people think they're getting lasered by the vector at 100m+

kindred flame
odd cipher
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lol

thorny sonnet
tall cove
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The only thing that’s teamwork is calling in supplies

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and building walls

odd cipher
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locking down obj's

mint linden
kindred flame
midnight fulcrum
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Medic self healing with their fast bandages might be faster than medkit, but it comes with the tradeoff of being limited.

odd cipher
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oh yeah medic can use the bandies now for a quick heal...

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hmmmm.

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so much more outplay potential now

thorny sonnet
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medic probably will be very powerful still

kindred flame
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yeah no doubt

mint linden
kindred flame
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but i'll actually play other classes now

odd cipher
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but it does add an extra thing to think about

thorny sonnet
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now the only question is if players are made aware of the new changes and will start dropping bandages

odd cipher
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hah no

thorny sonnet
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as expected

tall cove
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When they finish the hardcore mode there will definitely be teamwork

odd cipher
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call your own supply box in, nobody using those points anyway

mint linden
odd cipher
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make it where they can't quick heal bandage themselves

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is what i would do

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so they still have 20 quick heal/bleed stops/revives for other players

thorny sonnet
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make it so they cant run while bandaging

odd cipher
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but can't quick heal themselves with it

thorny sonnet
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they can only walk

midnight fulcrum
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I think that until players can take bandages off their enemies' dead bodies, the current bandage update will only serve to delay the inevitable.

mint linden
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Why

odd cipher
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tbh i can't think of any situation recently where i've bandaged while sprinting and lived

tall cove
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I’m sure they added it because A: half the medics were playing as assault and B: having only one class be able to heal in an arcade mode is silly

odd cipher
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usually if i need to bandage while sprinting i'm caught in a bad spot and am dead regardless even if i get the bandage off

thorny sonnet
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but doing acrobatics on top of it

mint linden
midnight fulcrum
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3 bandages to heal from 0-100 grants 1-3 additional gunfights per life.

odd cipher
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tbh i think reducing movement like that is a bad change

mint linden
midnight fulcrum
odd cipher
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you still have to actually use the bandage while you can't do anything else to fight back/defend yourself

thorny sonnet
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well thatll depend on how the devs want the game to be played out

odd cipher
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movement being open the way it is allows for a lot of skill expression

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for sure

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for a hardcore mode i'd remove it

mint linden
odd cipher
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but for the arcade style we have right now i think it's perfect

tall cove
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Yes

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They’ll probably remove the self healing for the milsim mode

odd cipher
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it's like titanfall 2, slide hopping, lurch tech, etc. all these tools to enhance the movement allow for so much skill expression where just being a good aimer or planner isn't the end all be all

tall cove
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Keep it in this casual mode

scarlet skiff
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This game has not been squad like since remastered v3

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We're on v5 btw

mint linden
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No shit

scarlet skiff
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When medic has C4, saying the game is teamwork based is laughable

odd cipher
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i really need them to sort out whatever they're doing to the servers. i ping the servers at 29 ms, join any of them and it's 70+ T.T

midnight fulcrum
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C4 can only do so much against skillful heavy armour.

odd cipher
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the c4 reduction wasn't enough imo

midnight fulcrum
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Or tanks/BTRs sitting in the distance.

scarlet skiff
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You'd have to heavily nerf medics kit to get anywhere near a forced cooperative shooter

mint linden
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I’m not saying it is teamwork based anymore, I’m arguing that it should be. Why have a class system at all without trying to promote teamwork?

odd cipher
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should be c4 replaced with c2 (which could only damage structures) or replace with sledge

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instead of -1 c4 like that does anything

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and i say that as a medic sweatball

midnight fulcrum
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I like C4 where it's at. It punishes vehicles for playing close.

mint linden
tall cove
mint linden
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Tandem is life

odd cipher
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engineers getting a nice buff too

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with the double damage to the backs of vehicles

scarlet skiff
tall cove
odd cipher
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i don't even remember teamwork in bc2 (but i also spent most of that games life cycle enjoying nothing but making the buildings fall down)

scarlet skiff
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His current vision is for classes to be self sufficient in all directions, with strengths stacked on top of thst

mint linden
tall cove
scarlet skiff
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Hell it's even more arcadey than battlefield

tall cove
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Both games are fast paced big map shooters

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Both games have classes

mint linden
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Take team based components of squad and the faster pace of bf

scarlet skiff
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I mean I understand what you want, but BBR is not aiming for that, at least anymore. You may be better off trying hell let loose or battlefield portal mode?

warped atlas
mint linden
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Which, from the little info we have, is what the hardcore mode should be

scarlet skiff
odd cipher
warped atlas
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wait they do?

thorny sonnet
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yes

odd cipher
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ap mines were bugged and not persisting when we had infinite claymores iirc

scarlet skiff
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Claymores are also not infinite anymore

odd cipher
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yeah, thank god

tall cove
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You can place more than 4 in a life but anything after 4 will despawn when you die

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I think

odd cipher
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i stand by my vote that you should be able to dodge claymores by running through them

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cause there's some really cheesy spots you can play them where the lasers aren't visible until you trip them

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like on stairs...

scarlet skiff
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Anyways @mint linden classes will still have personal strengths, but also still have the ability to do anything. I think you might want to look at something like rising storm 2 or old-school hardcore battlefield like Bad Company for that role specific stuff

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For a faster tactical shooter

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I heard enlisted does something similar as well

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But milsim kits in a movement shooter like this would clash hard af

humble pawn
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Wonderful change with bandages! I still think Medic should be the one that should be resupplying bandages to players instead of Support, and thats coming from a Support main.

smoky horizon
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Maybe increase the point cost of bandages from boxes?

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Can point cost even be adjusted on a per class basis?

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Also, not sure if you can still pick up more bandages than your supposed limit. I swear I was able to hold like 6+ bandages as recon by picking up dropped ones

bitter pumice
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Ngl I don't like this change as long as we have the same amount of bandages

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the chances of anyone who is not a medic reviving people is quite low now

smoky horizon
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Yeah

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What if

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Reviving someone uses their bandage

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and not yours

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unless they got none

bitter pumice
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except for medics

smoky horizon
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So medics just have to drop a bandage on the floor after kek

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Can of worms is open, time to feast haha

bitter pumice
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We have talked about this though

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This exact problem

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Bandages now do too much

smoky horizon
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Hold people at gun point to extort their bandages 😂

bitter pumice
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Heal, stop bleeding and revive

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yet you only have 3 of them

bitter pumice
smoky horizon
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AT mine gaming

thorny sonnet
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if such feature is implemented

bitter pumice
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but then again, I'd not revive until I run out of bandages

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or idk you can drop all your bandages before reviving and hope you can gather them all back after you're done

thorny sonnet
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well, we'll see what happens when the update drops

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inb4 the number of medics skyrocket

bitter pumice
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it just might lmao

thorny sonnet
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hmm

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can i spitball an insane idea

smoky horizon
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do it

thorny sonnet
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ofc since the medic has an absurd amount of bandages (that heals you aswell), this could make medics more enticing

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and thus increase the already disproportionate population of players using medic

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how about if the medic is given a revive kit instead of a bandage (essentially replacing the bandage slot for medic specifically), it is infinite use and can only stop bleeding or res

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and then increase the bandage amount for other classes by 2 or smth

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my english dropped off for a moment there

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lmao

smoky horizon
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so... med kit+

crimson hull
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increase the bandages on the other classes, sounds good

thorny sonnet
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esentially

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medic cant drop bandages

bitter pumice
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the only difference would be that the medic can't drop bandages

thorny sonnet
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which would mean people need to flock to suppprt to resup the bandages

bitter pumice
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can they drop bandages at all? someone was saying if a medic drops them they disappear

thorny sonnet
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wasnt it a bug or smth(?)

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idk

smoky horizon
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it's a bug on some terrain

bitter pumice
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fuck if I know I don't drop bandages as medic

thorny sonnet
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i never even bothered dropping bandages

bitter pumice
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I already use it faster I just use it on them

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also I get to have that sweet xp when I want that last level up 😈

thorny sonnet
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i guess the amount of supp players could increase with the new bandage changes

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but medic would probably stay the same (or even increase)

bitter pumice
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yeah hopefully

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if you get downed, you are going straight to god

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ain't nobody giving 1/3 of their healing just to save your ass

thorny sonnet
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i took reviving for granted when im playing medic. when i tried other classes i only realized how limited my bandages were

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20 bandages sheesh

remote rose
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Oki making the most based changes

crisp jacinth
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fuck medic meta, all my homies run engi and assault

crimson hull
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yessir

bitter pumice
bitter pumice
bitter pumice
remote rose
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It's perfect, you can heal, it's a sacrifice, medics are still valid, they can throw out extra bandages if required

crisp jacinth
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^

remote rose
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Reviving will be much more medic-focused if the team wants to win (which is not always the case)

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Shitters will continue to be shitters regardless of any change

bitter pumice
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It'd be better if the bandage count increased by, say 2

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If you want reviving to be medic's thing you can always restrict it to them

pliant bronze
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i agree but they could just make a backpack for it so everyone has a choice of utility vs survivability

bitter pumice
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Bandages do too much for their low count to handle imo

vital pivot
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unless your corpse is right in their face when they're prone in some corner

feral isle
bitter pumice
feral isle
bitter pumice
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maybe because they knew they weren't getting a medic heal afterwards and did not want to play on 1 shot hp

fast comet
bitter pumice
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If your engagement range is close to mid range honestly understandable

soft creek
queen nebula
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Even with the new changes, I still value playing medic above anything else. Self healing/extra bandages just makes the class to valuable compared to others. Assault/Engineer just suffer because of design.

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I do like the bandage change on other classes, just need to focus on making other classes stronger.

sinful nacelle
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The simplest and best solution to fixing Medics is to make it so that they can't heal themselves. NOT to make it so that others can do it, too. I am simply stunned that they haven't realized this yet.

thorny sonnet
sinful nacelle
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Yes. Think of it like doing surgery on yourself. Usually doesn't work.

thorny sonnet
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ehh, im not so sure with this suggestion

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this will cause some backlash from most people

noble walrus
thorny sonnet
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this would make people that play aggressively will just play other classes that can self heal and medic wont be played as much

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it's just moving the problem

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this is not the solution

sinful nacelle
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Of course it will cause backlash from some people. TOO MANY people only play medic because it can self heal. This slows down gameplay if someone can just duck behind a corner and get themselves to 100% health.

bitter pumice
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The goal is to make it so the classes are fun and balanced. Making it so that medics can't heal themselves is just making sure that they also are not having part on the hp sustain part.

thorny sonnet
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yeah i want to add

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removing selfheal is just gonna make it unfun to play

bitter pumice
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Depending on random people to sustain your hp will never be fun in a game like this. It's simply too chaotic and fast paced for that.

noble walrus
sinful nacelle
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Whereas making it so that everyone can self heal will just slow down the gameplay.

bitter pumice
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Mate I'd rather play a slower game than an unfun game

sinful nacelle
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Medics only being able to heal others promotes smart teamplay.

noble walrus
bitter pumice
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Promotes or makes it necessary?

thorny sonnet
bitter pumice
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It doesn't promote shit if it's mandatory

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If it was faster to heal someone else that'd be promoting

sinful nacelle
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It's bad for the game for some classes to get tagged, but not killed, but be totally fine by themselves 10 seconds later.

thorny sonnet
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we can do this discussion without the emotes can we not

bitter pumice
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Health sustain is necessary for a game of this type. The pace is fast, ttk is low, the maps are big.

thorny sonnet
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i dont want to see this discussion degenerate

sinful nacelle
thorny sonnet
bitter pumice
noble walrus
thorny sonnet
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i dont see the game benefiting from this change if its hard enforcing a certain playstyle or strategy

bitter pumice
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What you offer is making teamplay forced which leads to frustrating moments when you don't have a teammate to play with.

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It'd literally force everyone to look for someone else to heal, causing frustration if you don't have another medic nearby.

sinful nacelle
bitter pumice
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If people can reset themselves they can play more aggresively

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knowing they don't need to find their dumbass medic to beg for heals

next mica
bitter pumice
noble walrus
thorny sonnet
sinful nacelle
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Fast paced game play. or Slower gameplay. I'm fine with either, but BB is obviously aiming for fast. Letting everyone slow down and self heal slows down the gameplay.

bitter pumice
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fast paced =/= you respawn more

thorny sonnet
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dude i think you bamboozled yourself

bitter pumice
next mica
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so taking a cover and healing is slower than holding spacebar and going back?

bitter pumice
sinful nacelle
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Currently ONE CLASS ALONE gets to stop fighting, heal themselves, and act like nothing happened. The new proposal is for EVERY CLASS to stop fighting, heal themselves, and act like nothing happened?

And you think that means fast gameplay?

bitter pumice
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You get to sit behind cover and heal for 10 seconds vs you die, respawn somewhere that is further away from the action, run all the way back

noble walrus
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@sinful nacelle You playing some 9D chess with us or something?

bitter pumice
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How the latter faster?

thorny sonnet
bitter pumice
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bro is so confused

thorny sonnet
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reread what you just wrote down

bitter pumice
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he argued himself into a losing position

thorny sonnet
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either your argument is lost in phrasing or you actually confused yourself

bitter pumice
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I think he only considers a scenario where he has multiple medics with him

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but what if you don't have medics with you? Since y'know that's the goal

sinful nacelle
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Listen, I understand that so many people ground out the levels with cheeze medic mechanics, and they get pissed when it is rightfully suggested to take it away. My suggestion would make the game better, more balanced, FASTER, and reward good squad play.

bitter pumice
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to reduce the popularity of medics

next mica
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"better" 💀

bitter pumice
noble walrus
bitter pumice
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You can reward good squad play without gimping everyone else

sinful nacelle
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You can lead a horse to water, but you can't make him drink.

Good luck, and I congratulate you all on your future careers in the fast paced fast food industries.

bitter pumice
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I hope for your sake you never partake in a debate

noble walrus
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@sinful nacelle plus remember, there's a hardcore mode coming, and custom servers so you'll see loads of variations on rules hopefully

but for the casual player/game, everyone being able to sustain more than one fight and carry on playing is great

sinful nacelle
sinful nacelle
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My bad, I apologize. Carry on.

next mica
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it's literally unfun to run around getting random shot or granade splash that leaves you without possibility to self-heal (most medics don't give a fuck to heal you up). so you can just respawn because you will probably die in first fight you find at low hp. That's why medic is so popular and overused

noble walrus
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Like why does everyone play medic atm? Because you can heal and get back to it and not have to fucking run back from point or the sniper 300m from anywhere

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been totally one guyed here, ragin HyperXD

thorny sonnet
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best bet is to see how the game is played out once the update drops

glacial stag
queen nebula
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Removing the option too self heal as a Medic would cause more of an issue. The bandage situation isn't going to solve the issue either. You only have 3 attempts in theory to heal yourself as a player in the off chance you don't get shot and have to bandage from bleed. Which essentially only means you can get in maybe one or two gun fights before you as the player are stuck without any means of healing.

I don't just play medic because it has self healing, but I play it because I don't want to burn tickets. Yes most people using medic are running around with SMG's flanking but that is because that is the one of the only consistent ways to get points and rank up. Feel like a majority of players forget there are no incentives for playing the objective to begin with. Essentially you want to play medic alone because it allows you to make sure you don't waste tickets and can get more points per life.

blissful harbor
bitter pumice
bitter pumice
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You don't want to flank with a class who is gimped after a single gunfight because they can't heal themselves.

queen nebula
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@bitter pumice OH 100% , people forget that flanking essentially also helps the team push objectives more effectively when the team is distracted looking for the one flanker killing their team lol.

bitter pumice
queen nebula
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Yea unfortunately people get tunneled vision on one aspect and don't see the entire picture. I get it that some of the medics in the game don't heal or revive which essentially is what makes medic so valuable and I agree more medics should play their role, but it all comes down to one thing and one thing alone and that is Tickets! People forget the reason why self healing is so valuable is due to tickets and deaths technically mean something.

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I do like that other classes are going to be able to heal themselves but again in my opinion it still functionally handicaps everyone to still play medic. Why? Well Tickets still exist and reviving and bandages are a must in most game modes thus making Medic the optional choice to play to get points. Plus if you run around and revive everyone and heal everyone it is soooo much experience it's nuts.

bitter pumice
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They talked about giving other classes ways to earn xp so hopefully that bridges the gap between medic and everyone else

queen nebula
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I just would like to see more advantages to playing other classes. Extra experience would be nice, but more up sides or something to playing them. My thought would be if I am playing Assault that I would have better aim or recoil control because of playing assault etc etc, but will see what ends up happening.

queen nebula
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Yea, it is a little weird cause technically under server browser settings dom is listed as tdm. If I read it correctly.

soft creek
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there is a tdm mode so idek

novel forum
queen nebula
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Just to clarify. Are you saying that 90% of the tickets are just being wasted because the timer hits 0 and the game ends or swaps sides?

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I tend to only play 32 lobbies so if you are talking about other bigger games I can't speak on that note. I have had a few games end in 32 because of timer and we still had tickets remaining.

novel forum
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tbh many people leave mid match so that would trend the deaths lower

queen nebula
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interesting, that's actually some cool information to know thank you! If it works that way I would like to see less tickets lost during that or at least tell people that is how the mechanic works! But awesome

novel forum
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oh for sure, I would like to see deaths matter more too

tawny pasture
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I do find it weird how the game has no domination mechanic where when one side has all the points the tickets bleed faster

odd cipher
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it does

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each point you hold increases the amount of tickets the enemy team bleeds

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i play frontline though to avoid walking simulator

midnight fulcrum
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I play Frontline to play Duck Hunt.

soft creek
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One just bleeds more

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But yeah like 6 minutes of bleeding will eat more tickets than the entire games deaths

craggy ore
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Medic gonna be balanced after the buff in all other classes.
What about DMR for medics ? like battlefield.
I'm currently playing medic using Scar-H and it seems much stronger than any DMR.

kindred flame
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i really don't think medic needs more weapon choices

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and yeah DMRs still suck

odd cipher
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why use a dmr when ak15/fal exist

kindred flame
#

for suffering

craggy ore
odd cipher
halcyon lotus
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Imo medic is now 1 man army, huge sustain, best weapons, fast healing, tons of bandages, super fast have c4. Imo medic should have only rifles and smg ( vector needs nerf asap), no armor/medium maximum ( its light support class not a fucking terminator with heavy armor), aoe healing from dropped hp box, no explo gadgets like granades/ c4( only smokes/flash).

halcyon lotus
crimson hull
bitter pumice
halcyon lotus
bitter pumice
#

The vector is already nerfed

crimson hull
#

assault's buffed

bitter pumice
#

smh if you are not going to read patch notes maybe you should not make suggestions about them

crimson hull
#

engi gets xp buff, engi and sup get barbed wire, new boat, flinch changes, medic has 1 less c4

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there you go illiterate person

bitter pumice
#

lmao oki even posted this

halcyon lotus
bitter pumice
# halcyon lotus Thank u

you are "welcome", next time read changelogs before suggesting shit that has already been confirmed

crimson hull
#

whoo 30min till update

crimson hull
high marsh
#

Medics shouldn't have C4.

kindred flame
#

yeah tbh i don't think medic needs c4

#

i don't mind them having a weaker explosive for blowing up walls and constructibles

#

but they don't need c4

bitter pumice
#

medic only has c4 so they can interact with the destruction

#

giving them a breaching charge instead and reworking sledge so it's more usable should be nice changes

crimson hull
#

this is somewhat off topic but still, why tf can't you res people without having healed yourself first, it's just annoying af

delicate rune
crimson hull
crimson hull
bitter pumice
crimson hull
#

average medic main be like (just without the latter part)

crimson hull
#

no but srsly it's annoying af idk if i changed anything that doesn't allow me to do that rn or if i'm gonna be stuck playing assault like your average clown medic did

odd cipher
#

as a filthy medic player, the bandage should really not be healing me

odd cipher
#

yes

crimson hull
#

i thought it shouldn't big freaking ouf

odd cipher
#

i used it while bleeding, it pops up hp 47/100

crimson hull
#

XD bruh

odd cipher
#

i legit had a moment of like, "no way?"

crimson hull
#

that's kinda cracked

odd cipher
#

feels like i don't lose gunfights ever now

#

no more vector to compete with my fal

crimson hull
#

aswell as reviving doesn't work with the bandage if you're damaged ahhh

odd cipher
#

that should be fixed

#

with this hotfix

scarlet skiff
#

Both should be fixed

#

The healing and the reviving

crimson hull
#

and the acr, cuz that thing doesn't display the buffed stats :/

scarlet skiff
#

Also fixed

#

That one was just a forgor moment

crimson hull
#

oh lol hotfix out 20min after noice

scarlet skiff
#

Yup

crimson hull
severe widget
#

DROPPED MED KITS NEED TO GIVE XP. WHY DOES EVERY SMALL BIT OF DAMAGE I TAKE MAKE ME BLEED AND REQUIRE BANDAGE? Also medkits should replenish bandages when you heal on them. This makes medics more relevant with new self heal update. Medics should be able to drag people faster since really that's part of their main function is healing and reviving. Also medics should be the only class that can get you back to 100% health, other class self heal should probably be docked at 80% max.

crimson hull
#

first part was good, second part... not so ,much

severe widget
#

Why

crimson hull
#

well everyone should be able to heal themselves full, imo we also need 2-3 bandages more to actually be able to revive others and heal/bandage ourself, capping everyone else then medic would probaly lead to medics becoming assault meta again, which i find to be undesirable

bitter pumice
#

I've seen a ton of people complain about nobody reviving them

#

Who could have seen this coming?

scarlet skiff
#

Maybe because there was a bug where healing prioritized revives

#

And you couldn't revive people

#

But idk

bitter pumice
#

or maybe people just don't want to spend their very limited source of healing on somebody

#

the one time where I see a lot of revives is when people are near the supply crates

#

even then when those run out people stop reviving

#

This is why I was opposed to this "solution"

crimson hull
#

i have to ask medics for bandages, with how many of them revive and heal you, you can imagine how many less give you bandages 😦

bitter pumice
#

cause it doesn't solve shit

odd cipher
#

bandages prolly need to go up to 5-10 on everyone with this change

#

it's a good change, it just needs further adjustment

scarlet skiff
#

There's a reddit post going around that suggests you use the dead guys bandage to revive, think that would help?

crimson hull
#

not rly

scarlet skiff
#

More bandages is on the table just gotta see how bad it is first revive wise

crimson hull
#

still less bandages, just now for the other guy

scarlet skiff
bitter pumice
#

people would just hold space then

#

why would I want to run around with no hp?

crimson hull
bitter pumice
#

people were already holding space if it's not a medic healing them

#

bandages have too many uses for their low count to handle

scarlet skiff
#

Well I owe a guy 5 bucks now

#

What about separating resources for bleed/HP and revives

crimson hull
#

that's medic for ya

#

tbh no

bitter pumice
#

That's what was proposed

#

give everyone a "healing kit" that healed slower than a medic and had something like 300 hp in it

crimson hull
#

yeah but then it's just: "medic, medic but faster gun handeling, medic with rpg, medic with lmg, medic with sniper", i don't like that idea, it really hurts class diversity imo

bitter pumice
#

class diversity is already limited though

crimson hull
#

ofc, but that'd fuck that up real bad

bitter pumice
#

It literally cannot make it worse

crimson hull
#

like everyone's a medic but a little different but worse

bitter pumice
#

right now it's just everyone is a medic

#

not a little different

crimson hull
#

yeah and that's the problem

bitter pumice
#

just medics

scarlet skiff
crimson hull
scarlet skiff
#

Oki will not nerf medic

crimson hull
#

take those ars away from it asap

scarlet skiff
#

So it is easier to make all classes worse medic

#

With their own strengths

crimson hull
#

not very appealing class system tbh

bitter pumice
#

I'd much rather have this than all classes being medic's bitches for healing

blissful harbor
#

This is so much better tbh

crimson hull
blissful harbor
#

saw a suggestion earlier to give different backpack/vests more or less bandages which would be great

#

only problem is rezzing for non-medics atm is basically something no one wants to do

scarlet skiff
#

You just need to think of classes like cod classes and it'll help to feel more reasonable

#

And yes ik this game isn't cof

#

Cod

blissful harbor
#

but tbh idk if that's a bad thing or not, medics are much more likely to res now. So maybe it works out OK in the end

crimson hull
scarlet skiff
#

The current design is less prominent weaknesses but more prominent strengths

crimson hull
#

idk current system but more bandages

brave spruce
#

I haven't got on yet- sad if players are unwilling to revive more now than before 😟

scarlet skiff
#

the reports are mixed

#

I hear some people say more revives

#

I hear others say less

#

it is driving me insane in trying to gather feedback

vocal dagger
scarlet skiff
#

this isn't about whether it should/shouldn't it's about what's happening

vocal dagger
#

imo things seem fine so far after the update, i like how people being greedy with their bandages makes it so there's ironically less bringing people back and allows the combat to flow more smoothly, without as many long stalemates

#

if your team does a push now, unless they have medics really trying to keep everyone alive, you can pretty much make it work and take your turf now

#

which i think it's the best possible outcome both for more tactical/realism players and arcade/run and gun players

#

idk just

#

really positively impressed with the update

blissful harbor
#

yep patch is great so far. Servers a bit laggy but probably overloaded again

#

gameplay changes so far are all great

kindred flame
#

some of my builds feel so fucking slow now with the attachment movement speed fixes 😮‍💨

vocal dagger
kindred flame
#

yeah it's prob a good change overall, i just need to adjust

vocal dagger
#

🫡

kindred flame
#

carbines/pdws/smgs are still going to be really good for movement, it's mainly rifles that were affected tbh

blissful harbor
kindred flame
#

my SCAR setup got hit pretty hard =/

vocal dagger
#

i unlocked the honey badger like 30 ranks ago and just now started using it

kindred flame
#

.91 movement speed really makes you feel it lol

vocal dagger
#

the scar still feels good to me but idk

blissful harbor
#

M200 is literally unuseable now if you do anything but prone in random bushes. Literally run so slow I thought the game was in the "switching halftime" state, when everything is in slow motion

kindred flame
#

tbh... i'm ok with that

#

fuck snipers HyperXD

#

maybe they should allow you to run faster with the pistol out lol

#

so you can at least get into position in a timely manner

vocal dagger
#

hmmmm the way slow weapons feel seems like it'd be fine(or finer depending on how you view them as is) if the speed buff from small weapons didn't stack with low armor

#

or at least had a half-stack middle ground

#

cause jeez you can fly around rn

ebon olive
#

I think the med kit should be reworked to resupply bandages when thrown

bitter pumice
#

that sounds like a bother ngl

#

using it already sucks enough that barely anyone throws them

#

if it still healed and resupplied bandages then that might be fun

novel forum
halcyon lotus
halcyon lotus
odd cipher
#

on the topic of giving other classes healing, can we get rid of armor now?

novel forum
#

armor should just increase your max hp and be done with it, its got so many weird interactions

bitter pumice
#

they said as much

odd cipher
#

using the fal today and got 4 hitmarkers on a support helmet? i bout jumped out of my chair

halcyon lotus
bitter pumice
#

you can buff other classes

#

you don't need every single class to be unfun shit

#

tell me this

novel forum
#

this is a warcrime

halcyon lotus
#

then where is a logic to make classes if u want to make all classes like universal soldier?

bitter pumice
#

how will nerfing medic to the "toothless shit" state will help others not be that?

bitter pumice
halcyon lotus
#

only 1 universal class should be assault

bitter pumice
#

nobody will be universal though

halcyon lotus
#

all the rest should be specialized in special jobs and have pros and cons

bitter pumice
#

you'll still have specilizations

novel forum
odd cipher
#

and the support drops a box on the ground to get more ammo

halcyon lotus
bitter pumice
#

you can still have specialized classes and not gimp them in other areas

bitter pumice
halcyon lotus
novel forum
#

heavy gives 5

bitter pumice
#

I want an answer to this: "how will nerfing medic to the "toothless shit" state will help others not be that?"

#

If the classes at present are not fun how will nerfing medic to that point will make them fun

halcyon lotus
odd cipher
#

it doesn't but then he'll feel better, or something

halcyon lotus
bitter pumice
#

that is not an answer

halcyon lotus
#

have everything explo gadgets huge selfheal, best weapons in the game, is fast

odd cipher
#

what if i told you, they do, but the playerbase chooses to not do that because rushing in or sitting at the back of the map with a sniper are the only 2 styles people understand

halcyon lotus
bitter pumice
#

If you don't want to answer the question sure

#

The point is the game is supposed to be fun

halcyon lotus
bitter pumice
#

What you guys are offering is to nerf medic until they are just heal bots

#

i.e. unfun shit nobody plays

#

The alternative is to buff everyone else to the fun level of medic

halcyon lotus
#

nah medic still be a key role on battlefield and still will be tough oponent

#

but cant be op as now

#

cuz 80% ppl on battlefield are medic 15 are snipers and rest of 5% are other classes

bitter pumice
#

smh

odd cipher
#

you can't be this dense

#

buff, the other, classes

bitter pumice
#

they pick medic cause it's the most fun one

odd cipher
#

instead, of gutting, the only fun class

bitter pumice
#

it can self sustain it has good weapons

#

you can give these to other classes as well

#

like they did with bandages

halcyon lotus
bitter pumice
#

I'm glad you are not the one designing the game ngl

novel forum
#

comon now, everyone isn't picking medic now

there's some snipers too

odd cipher
#

i've seen some of the sweaty players running assault now

#

ads speed actually goes hard now that it has some self sustain

bitter pumice
#

If people have less dependence on medic for what it provides, medic will be picked less

#

bro really spent an entire super react on fax

odd cipher
#

you super clown reacted something factual

halcyon lotus
bitter pumice
#

I've seen way more assaults running around now

odd cipher
#

the people who are multi-prestigers are running assault

bitter pumice
#

since y'know

odd cipher
#

and still dropping 100 kill games

bitter pumice
#

they can self sustain now

odd cipher
#

so it can't be that bad

bitter pumice
novel forum
#

yeah if guys mainlining adderall for followers can go 100 kills why cant you

odd cipher
#

i mean, if this class is so useless that you can't ever use it, and then they use it and maintain their statlines, maybe it's usable?

kindred flame
#

i've been doing groza assault

#

pretty good class-weapon synergy

smoky horizon
#

Yeah PDWs work so much better than ARs

severe widget
blissful harbor
old flame
#

shotgun for medic

crimson hull
toxic plaza
upper mountain
#

good afternoon, please tell me, after the last update, as for me, the medic class was completely destroyed, for what purpose was this done?

crimson hull
#

you only lost 1 c4, and others can heal now, where does that destroy medic for you? i wanna know

upper mountain
#

now the medic class is not needed, because the bandages restore hp, or is it easier to immediately respawn at your point, why was this done?

crimson hull
#

'cause no one else could fight more then 1 fight, you still rely HEAVILY on medics for free health and bandages, srsly xp for dropped bandages would be hella awsome

upper mountain
upper mountain
crimson hull
bitter pumice
# upper mountain the medic has become unnecessary in battle, if earlier you could heal everyone f...

Ah yes, because medic being able to revive somebody, after I blew their head off, with bandages makes sense. Medics have not become unnecessary at all, they still have the most bandages and faster bandaging so people rely on them for revives more now since bandages are scarce. They also have infinite and faster healing and they got to keep all of their weapons. I still see a lot of medics running around, just a little less from before since people can now try other classes.

#

Saying medic is not needed anymore since your 3 bandages restore a measly 40 hp while also being used for revives is just not true. Medic does not need to be the only class that heals for them to be useful. If they are the only class they can heal they are mandatory.

crimson hull
#

couldn't have said it better 👏

deft field
pliant bronze
#

i just wish they fix the bandage where it disappear to oblivion when you drop some and wish it gives points

severe widget
# crimson hull already a debate tl:dr i no like, imo the few mil sim elements that are allowed ...

Hmmm yes I see how that could be. What if something else was used for revives only so it didn't rely on your once source of self healing AND there wasn't basically infinite resurrection circles? I just don't think it's fair you have to decide if you keep yourself topped up, keep bandages to stop yourself from bleeding to death, OR not letting your teammates just die. Either that or reacquiring bandages shouldn't be just from an ammo box? I just still don't see a few more bandages making all that much difference when each gunfight easily takes so much health, I think people would still opt to let their team die.

crimson hull
upper mountain
# crimson hull how does the medic kit heal him on a back wound, anyways people still need banda...

How can a bandage heal? Only stop the bleeding, but do not treat. Okay, our game is not that realistic, but the fact is that the medic has to patch, not the bandage, which can do nothing but stop the blood. Therefore, the medic has a first aid kit to "pat" the fighter. This is logical. As you say "throw bandages", this is as illogical as possible, you have 20 of them. 20 times you can raise an ally or stop the bleeding of yourself or an ally.

crimson hull
# upper mountain How can a bandage heal? Only stop the bleeding, but do not treat. Okay, our game...

well the whole thing is that no one else could play that run and gun style medics could without worrying about health so much, that's why they changed it, realism really isn't on the menu here sry and imo it just doesn't ruin medic, infact it buffs medic and support in their support role, medic shouldn't be the predominant assault class, that's well the assault class, medics really help with free health and a steady supply of bandages and bandaging if you are currently fighting, i don't get why this ruins medic in any way quite on the contrary actually imo

upper mountain
# bitter pumice Ah yes, because medic being able to revive somebody, after I blew their head off...

Personally, I like to run only as a medic, since you get normal xp and the class itself is very balanced. And as for me, the class becomes unnecessary due to the introduction of a bandage that heals. because now everyone can heal themselves. Then you need to make a first-aid kit available for all classes, but you won’t see the difference, everyone can now heal each other. That is why the medic class is simply killed.

crimson hull
# upper mountain Personally, I like to run only as a medic, since you get normal xp and the class...

just because everyone can heal, doesn't mean medics aren't usefull, bandages are really only good in solo/currently no medic here scenarios, in any other situation i try finding a medic, because they can heal me without wasting my precious anti-bleed and health supply for risky cicumstances and bandage and revive me faster which is advantages for the team, sry i'd like to understand why you think medic is dead now when it rly isn't, the patch puts it more into the role it should fullfill imo, that being a competent fighter in a group with the ability to keep that group alive

upper mountain
# crimson hull well the whole thing is that no one else could play that run and gun style medic...

As for me, this is not a serious game, so hit and run was fun, who needs an attack class if no one plays it, and the main buff is a huge number of stores that you simply cannot use up. And even more so, there is a support class that throws off a box of ammo (oddly enough, the attack aircraft class has a small box of ammo, which makes the support class useless except for additional protection and a machine gun). But back to the Medic and his goals in the game.

upper mountain
crimson hull
#

ofc hit and run was/is fun it's not been nerfed only other classes got buffed, you can still play medic, heal and res people no problem and still run around as a good assault class, just not the best class for assaulting, which it shouldn't be since it's a medic, not an assault and it's good assault got brought back from the shadow realm imo

tall cove
#

You only get 4(recon gets 3)

#

You use 2 for about one gunfight

#

Medic is needed more than ever now since you run out of bandages way more now

crimson hull
# upper mountain The medic class becomes unnecessary because: 1) everyone can "pat themselves up"...

idk your experience, but for me i've always waited for the medic to heal me except i didn't need it due to a surplus of bandages, which is rare because you can only ask medics. everyone can heal themselves, but if they do they don't have the ability to do that later or save themself from a bleed, you don't have many only 4, idk why you'd run away from a medic that heals you and could give some bandages, since health and bandages are so valuable

#

and where medics truly shine is reviving people

upper mountain
#

it was the perfect class for an assault, as you could heal and run out, get injured, heal up and run out again

tall cove
#

Medic is a support class

upper mountain
# tall cove Medic is needed more than ever now since you run out of bandages way more now

Well, as you don’t understand, it’s logical that the medical class, well, is not killed, but in a coma. The Medic was needed to heal, what's the point of having one on the battlefield if all the other classes heal each other and heal themselves. Do you understand what you are saying???????) "Yes, now other classes can heal themselves with 3 bandages to stop the blood and then heal themselves", and you do not see the very essence of your words?. And you prove that the medek class has become even more needed on the battlefield. How???

tall cove
#

Ah yes

#

The 20 bullets from the vector is putting me in a coma

tall cove
pliant bronze
#

idk is he arguing that medic class is useless now?

#

or rather you dont need one now since everyone can heal?

tall cove
upper mountain
# tall cove The 20 bullets from the vector is putting me in a coma

The Vector was a normal balanced weapon, it had recoil and low damage. It could be easily shot with a PP19 or any assault rifle, but with the advent of newcomers who did not have this weapon, they began to whine to get it nerfed. although he had a lot of minuses (if we talk about returns).

tall cove
#

🎣

upper mountain
tall cove
#

Then you proceed to say”why????”

upper mountain
tall cove
#

With a box in the other

#

Does that make any more sense?

#

If anything it makes less since

upper mountain
#

I hope you get banned for insulting, since no one insulted you in the dialogue.

tall cove
#

Sounds like “I can’t think of another stupid argument”

upper mountain
#

In the fact that a doctor with a box heals, there is more logic than a person who bandages himself with 3 bandages.

pliant bronze
#

what

upper mountain
#

I understand that you can’t compare the game with a squad, but even there there is a Medic class, where only a Medic heals

pliant bronze
#

well this isnt squad

pliant bronze
#

since this isnt squad

#

and more of arcadey game and not a military sim game like squad

#

adjustments needs to be made

upper mountain
pliant bronze
#

tbh no point of arguing

#

since the patch is here

tall cove
#

“Mods he called me a dumbass because I said bullets put you into a coma!!!😡”

pliant bronze
#

and will probably stay for a long time

tall cove
#

There have been worse insults here

pliant bronze
upper mountain
crimson hull
#

oh god this argument went downhill fast, medic is not an assault class xD and vector was op, easy as that, not to difficult to realize man

bitter pumice
#

Everyone being able to heal does not take away medic's usefulness wtf. You use 2 bandages per gunfight on average. That means you can only take 2 fights on every class other than recon who only has 3 bandages. You still need medic for heals and revives since bandages are now too precious to spend on revives for most people.

#

You don't need to have a monopoly on a resource to be useful. You can just provide it better than everyone else.

pliant bronze
#

i like how assault can carry that small ammo box so he can selfishly resupply his own bandage.

severe widget
#

I keep seeing the word logical when that's not what matters. What matters is balance and being able to enjoy the game. Sure things need to have some measure of reason such has medics having med kits but not everything has to be exactly like real life. We're just trying to make the game more fun and less "choose medic or die a lot more" while also keeping medics relevant and unique

blissful harbor
pliant bronze
#

i tell people dont revive or dont use their bandage when im nearby

#

lmao

#

heck even asked them if the need bandage but game doesnt let me drop bandage

wooden lagoon
#

you can with x

bitter pumice
warped atlas
#

more radical ideas

  • make medics selfish bandaging not restore any health
  • medic bandages inventory cut to 10
  • medic gets infinite bandages(in theory), bandaging/reviving consumes one normally, and it regenerates over time back to 10 after not taking damage for a bit
  • teammates can interact with the medic for a bandage (with a shorter cooldown then a medic regenerating a personal one), giving a small xp reward to the medic
  • remove bandages from the ammobox
    why?
  • kneecaps medic self bandaging restoring HP
  • 'infinite' bandages make the medic feel like reviving or stopping someone bleeding doesnt cost them anything since they will regen the bandage back, lowered count to prevent massive necromancy revives and bandage regen stopping on taking damage (not fully) prevents 'peek, hide, and drain their bandages' gameplay
  • 'forces' a medic to be a team player without actually feeling forced to do teamwork
  • i really dont like the idea of the ammo box giving bandages when we have medics and medboxes
kindred flame
#

nah

#

and didn't they remove the ability for medics to self-heal with bandadges?

bitter pumice
#

Make a suggestion without making medic unfun challenge (impossible)

pliant bronze
wooden lagoon
wooden lagoon
kindred flame
novel forum
#

imho
medic fast bandages shouldn't heal, give them the option of carrying the standard 4 bandages if they want to heal
support slow bandages should heal a little more
armor should just be bonus hp because it doesnt seem to make sense right now

wooden lagoon
warped atlas
bronze mango
#

let dropped medic boxes AoE heal allies (like in BF) at a slower rate than direct clicking heal on the dropped medic box

#

honestly healing others is dummy clunky, I wish they could make it more intuitive

novel forum
wooden lagoon
#

as of rn i think medic has very few maybe no downsides and idk a way to nerf it without killing the class the only thing i can think of is 1. slow down to selfheal 2.the box has to be deployed ( on the ground to heal)

shy berry
warped atlas
#

like a light one
not like a 1:1 of tf2's medic

mental stirrup
blissful harbor
#

Ya I rez a ton but honestly don't take the time to heal others. Just not worth it for me to be vulnerable to heal a 2-6 player

ashen vessel
#

a passive aoe heal medic box that can be dropped adn picked up would be cool

wide marsh
#

Current medic Pros notes @midnight fulcrum

  1. The box has unlimited use for self heal at a consisent & steady manner (So a medic can do a patch job in a shorter time than a bandage will 100% of the time)

  2. The medics speed is very much able to be high due to a mix of armor & smg's speed bonus

  3. Weapon choice is wide ranging and include most of the powerful options right now (Has access to all but 4 weapon types like Engineer)

so to sum up the Pros, they are fast and able to regen faster than anyone else while also having access to SMGs to further enhance movement with the addition of some of the fastest TTK kills (also the scorpion evo)

So with the recent bandage bandaid fix (healing) the medic still has more advantages by a good deal (yes, everyone can use their 4-5 bandages to heal which is limited,take longer to heal and so on, add makes people want to save them for themselves more often than using them to heal teammates I have been noting)

Cons

Can't use RPGs, LCWs, LMGs, Sniper Rifles and DMRs

Idea for some possible solutions (I am most in favor of 1 & 2, but 3 if they do not work out after a month)

  1. Change how the medic can heal themselves (So rather than a constant stream as soon as you click, maybe have it be similar to bandaging, you hold down the button & it does a burst of healing after 5-10 seconds, possibly interruptable by any form of damage)

  2. Limit their aggressive options (SMGs,PDWs & Carbines all can enable aggression to a large degree, and C4 to a degree, be it less so)

  3. Limit their armor options to medium sets

  4. Add a healiing constructible for support and/or medic

weary sand
#

To encourage teamplay, was it ever considered to have medics box be able to heal teammates more quickly, and self-heal more slowly?

I feel like this would have a large effect on medics playing with their team (or a buddy at least), and it wouldn't require changing a ton of variables/elements.
I am curious about this because most top players play the greedy medic style, which is action packed and enables them to frag heavily but they instantly pull/release upon getting downed and barely (if ever) revive or heal teammates because they can run in solo and frag/hide/self-heal.

In my mind that forward strike role should be what Assault excels at, and maybe people will start to adopt that role for that with the self-healing bandages.

Was this ever tested or considered?

waxen dawn
#

Still see the vast majority of players still pick Medic but not playing as a Medic. The value you get from self healing including access to the (current) best weapons in the game plus anti vehicle capabilities with C4 gives little incentive to not pick Medic. My spit ball suggestion would be removing SMGs as a class option (with the recent inclusion of them on Assault) and maybe a charge system on Medkits so they’re not an infinite source of healing at a moments notice.

crimson hull
#

assault doesn't have smgs, it has pdws and as val (why no assault scorpion kittenCry), if anything medic shouldn't have ars to limit their range and make them not compete with assault as much but honestly medic is in a good place rn, people are just idiots a lot of the time

brave spruce
#

I would say take away the SMGs for medic and keep the ARs. (As much as I like my SMGs)

The speed you get with an smg mix with self healing is crazy and solo medics who don't heal, use those because it's easier to push with. Fast reload with high mobility.

You could say the same with ARs at mid-long range. There is time to heal, however with longer equip time, reload speed, and slower run speed, it does slow medic to a more balanced play imo

tall cove
brave spruce
tall cove
#

It kinda makes sense

#

They are running to revive people

#

And heal

#

When they’re doing that smgs are their best friend

#

They are on the frontlines in cqc reviving people

brave spruce
#

100% agreed

tall cove
#

An smg is best suited

brave spruce
#

But thats what solo medics use and not for reviving.

#

It's a run and gun style with SMG as a medic. Not stop and heal teammates.
For me anyways, that's what I always see solo medics use.

tall cove
#

😔

#

I kinda do both

brave spruce
# tall cove I kinda do both

If there are teammates around, they are priority for me, otherwise I run and gun too and it is so strong lol
I should not feel comfortable in a 1v3

bitter pumice
blissful harbor
#

idk why players want to remove/nerf that playstyle so much. Now that the other classes are significantly more viable, why do you care if there's a couple medics running around playing aggro?

Assault is nuts now, especially with the PDWs. Engineer also has SMG and can be just as fast as medic, and can even take their armor off, AND have RPGs for blowing people up behind cover.

Supp is strong as all hell now they can heal themselves.

Snipers do what snipers do.

There's a ton more playstyles now, why try and remove one? Just play what you like, they're all viable now. A ton of the top players are running assault now instead of medic

bitter pumice
#

turn them into unfun heal bots that should be fun

blissful harbor
#

The only reason I'm sticking to medic is because I tend to survive long enough so I run out of bandaids on other classes. For anyone who has like a 3 avg or less KDR, other classes are a straight up just better now. Assaults 8 bandages will last you 3-4 fights, supp has even more fights. Engineer is the only class that only gets a 1-3 fights. Recon is fine due to the sniper playstyle not putting them at much risk.

Tbh, one thing I would like to see is the movement penalties reduced in magnitude. With the fix, some of the attachments/armor is simply way to hard on the movespeed, you can get over a 30% movespeed penalty and that is just an insane amount in a shooter.

bitter pumice
#

m200 legit feels like you are running in the end game screen

blissful harbor
#

At most, you should be getting a 15% movespeed penalty, so the effective movespeed ranges from 85-110%, with 110% being light/no armor +smg/quick mags, 100% being standard loadouts with medium armor, ARs/ETC, 85% being heavy guns/exo armor, so the m200/ and exo armor supp players.

Atm I think supp, m200, and some extended mags get down to like 65-70% or something insane, which is just way to hard of a penalty and makes them unuseable

#

Also need UI improvements so you can better see/visualize the class passives, as well as your final movement stats. You should have a visual indicator on the deploy screen of what your kit is, including your class, class passives, armor class, gun, final movespeed, etc. Atm it's a bit buried, for example, many players genuinely have no idea they can change their armor, I had no idea that was possible until after the game released, and I had done a bunch of playtests. It's just too hidden.

#

I thinnk that's one of the reasons I see playesr throw out hackusations a ton, they claim speedhacks cus they see players zooming along and don't realize they can equip SMG/Light armor and take off helmet to improve mobility

brave spruce
# blissful harbor idk why players want to remove/nerf that playstyle so much. Now that the other c...

I dont care when its a couple medics, but its not a couple medics. Watching 5-10 medics leaving you after they heal themselves next to your dead body is not fun. (Especially when there is plenty of time to pick someone up)
I get revived more by Snipers and Support then medics and I think that is a problem.

For me anyways, I have yet to see an engi go aggro like medics with smgs, I'm sure it happens, but if at all, way less. Even then, engis are supposed to focus fighting not healing. Like you said though ppl will/can play however they want.

I like running SMG medic, I can reach ppl faster and hold my own in a 1v3 without worry
I just think that playstyle discourages teamplay on a class that's purpose is teamplay. But ig that is more so on the players than the weapons.

odd cipher
#

do you think that sometimes you die in places where a medic doesn't want to risk reviving you to die themselves?

#

cause i just had a guy yelling at me to revive him while on the other side of the wall were 6 guys immediate and 5 guys behind them in a building

#

i'm not risking that

#

tough shit bro

brave spruce
odd cipher
#

if you're dead i sincerely doubt it's that safe

blissful harbor
# brave spruce I dont care when its a couple medics, but its not a couple medics. Watching 5-10...

idk why people keep saying this, it doesn't match my experience at all. I get rezzed constantly, and I rez constantly, despite being one of those zoom zoom playesr you are talking about.

However, I WILL first clear the area(kill those who killed you), then reload, then bandage/heal myself, THEN rez you. I will also not rez you if you are screaming on the mic for it, because that is literally granting your opponents temporary ESP, nor will I rez you if you are in a TERRIBLE spot for it.

odd cipher
#

^^^^^

#

i typically don't get rezzed cause i just hold space tbh

brave spruce
tall cove
#

I think the bandages make medic more useful since bandages are more valuable now

#

You run out much more often

odd cipher
#

i'm happy to rez people right up until the mic comes on, cause now we're both dead if i sit there and revive you

brave spruce
blissful harbor
#

Here are my stats - https://i.imgur.com/8XzdWi2.png

You can see that I've been revived for over 10% of my deaths, which is a huge amount. I tend to spacebar and respawn a bit quickly, so that number could be higher, but that's a very good amount of revives, especially for someone who spends most of their time flanking around the enemy, meaning I often die in hostile areas

#

this whole thing of "I never get rezzed".. I just don't see it or believe it at all. Yea, medics might not literally suicide rush in front of enemy squad in the open to rez you, but that's not a problem and not what medics should be doing to begin with. Most players just give up to quickly, that's something I personally notice(and I'm guilty of it myself), they don't give me a chance to kill the guy who killed them, reset, then rez them.

odd cipher
#

my stats are very similar to yours, this is off topic but what game mode do you play?

blissful harbor
#

maybe a good change would be preventing "giving up" for 5 seconds after dying, which is the timer anyway, just to give players a few seconds to actually take stock of the situation.

I mostly play 32s, which is usually rush(offense) or domination

odd cipher
#

ahhh, my deaths are way higher than yours but i've been in the 127 frontlines, a lot harder to be consistent there if you're not robocat

blissful harbor
#

That's why my win rate is lower, I always play offense so what usually happens is we push to the end in the first half, I swap teams, then the 2nd half the team is demoralized and all spawn sniping and I get a "loss" despite pushing to the end in the first half lul

#

I don't like 127 much personally, I play it occasionally and can usually get a good number of kills and 5-8 KDR but it's too chaotic, 32s you have much more room for maneuvering and positioning skills and stuff to shine. I'm not the best aimer in the world but I'm very good w/ positioning, timing, etc and have solid aim, so I do better in smaller game modes where I can abuse my positioning skills and focus on long kill streaks instead of just killing 7 players in a single spray

brave spruce
odd cipher
#

yeah, bumping down to 64 has made a huge difference for me. my kd is permanently fucked on stat screen but someday it might be 3+ if i don't get bored before then

blissful harbor
brave spruce
odd cipher
#

it happens a lot in 127 frontline but i expect it, the players there are very sweaty (a lot of aim gods who just wanna battle)

blissful harbor
#

either way i still don't see that as a reason to try and remove a specific playstyle like some players want. Those players aren't going to rez you, anyway, if you nerf medics.. so what's the point? Just seems like a suggestion borne of spite

#

especially with the new changes, I can't understand why players want to nerf medics further, instead of focusing on further improving the other classes. Especially movespeed, like what I talked about earlier.

odd cipher
#

i'm still down for c4 replaced with c2

#

just function as a breaching charge

#

as a turbo sweat medic, that's literally all i use it for

#

or occaisionally if i'm dead regardless i'll suicide pact somebody out of spite

#

if you wanted to gun fight me you shouldve waited another second for me to bandage 🙂

blissful harbor
#

that doesn't bother me, as long as we get to keep interacting with destruction I'm happy. I mostly use it to blow up walls, like 95% of the time, as well.

brave spruce
odd cipher
#

yep. i love the gunplay so much i'd rather the explosives be toned down so i can engage with it more

brave spruce
#

That what I use c4 for on my medic, blasting walls/breaching. Good fun

odd cipher
#

yeah on uhhh multuisland, there's a row of building that are all wall to wall, just break all the walls and now you have like 6 buildings to peek out of windows from

blissful harbor
# brave spruce And I understand what your getting at, makes sense. Besides the spite part lol ...

Players seem to have this idea that the roles have to be INCREDIBLY rigid and unfun... I don't much get that mentality.

All classes should be good, but cater towards a specific playstyle or have strengths that are highlighted.

For example, all of them can build, but support is best at it(as well as being best at a slower, more mil-sim gameplay style). All classes can heal, but medic is the best at it. All classes can play at range, but recon is the best. For destruction, engineer is the best with both C4 and rockets, while still having a fast playstyle at the expense of healing. Assault is probably the best all arounder, I think it needs a few small changes still, but it's heading in the right direction at this time and is already being picked up by a ton of top players

brave spruce
blissful harbor
#

Locking the classes down so that medic is crap to play but runs around rezzing a ton is...just why? What does that accomplish besides making things less fun all around?

#

That playstyle is ALREADY supported, why take away other playstyles? The goals of the class system are already being accomplished with these new changes, lean into that and refine it, instead of trying to take away things by forcing classes into such rigid roles based on some loose concept of how milsim players think they should play

crimson hull
#

the most infuriating part is lying around somewhere safe with no enemys anywhere and they just run over you, or even better you lie safe on the frontline and the medic just runs over you to then die 2s later, that is the problem, medics not doing their job when no one else can do it

blissful harbor
crimson hull
#

nope unfortunatly not, it's just sad to see people pick that class to kill a lot cuz youtuber xyz said it's the meta for killing

blissful harbor
crimson hull
#

yeah def. although i wouldn't be against limiting medics mobility while healing himself, like putting together mags to limit the absurd medic air strafe 360° healing "strat"

blissful harbor
#

I don't think it's a problem. If you can't kill a target that can't even shoot back it's entirely on you

crimson hull
#

what does that have to do with me not killing a target? if a medic doesn't revive me even tho they logically should if they truly played medic how tf is that on me? what's that logic man xD

blissful harbor
crimson hull
# blissful harbor You literally JUST typed this... i wouldn't be against limiting medics mobility...

bruh thought you talked about the text above, but still, you can't fucking shoot them if they move at mach 20 in any random direction because of fysicks or the just swan dive behind cover while already healing, or even better running out in the open getting shot at and just shrugging it of since they can just heal while running, that's the whole point, they shouldn't be able to run while healing themself, but even this is just if the medic needs further adjustments to actually do medic shit and not just play assault

blissful harbor
crimson hull
#

just because someone isn't as good as you doesn't mean they shouldn't have a say in game balance btw, games should always be balanced for the average player not the absolute 3+ k/d super sweats my guy

#

respectable that you can play like that but you're not the majority that tries to have fun sry to tell ya

blissful harbor
# crimson hull respectable that you can play like that but you're not the majority that tries t...

It can be balanced for both, having outplay potential is not a bad thing. If the game was purely balanced around new players and nothing else, it wouldn't last long because every new player eventually becomes an experienced player. That's something that is entirely unavoidable. There are plenty of things that cater towards bad/casual players in this game as is, at this time there isn't any need to take away harder or more skill intensive mechanics

#

Besides, by your own admission, it's just annoying because it takes you 20 bullets intead of the normal 3-4. That means it's not as strong as you are making it sound, it's something that can be countered more and easier as your aim improves

crimson hull
#

not new players, average ones and i don't say outplay potential isn't good but the wibbly wobbly of speed medics in the air is just a bit to much for the game imo, doing anything else, alright go ahead but healing is kinda "op" with that, but anyways that should probaly only be looked at if medics become to meta again to reel in their offensive flanking capabilities in a little bit, requiring more strategic, tactical healing then just sprint sprint circle and dodging bullets like Neo

#

but anyways medic is good where it is rn, just some people don't realize they play medic, not assault Facepalm_Battlebit

vocal dagger
#

Yea, Imo smg speed buffs shouldn't stack nearly as well with no armor

#

That and a generalized ar recoil reduction could get them to still be usable and shine a bit more with their mid range capabilities

crimson hull
#

actually good idea

strange jasper
#

With the latest self healing update, I think that if a medic drops their medkit, it should give players back their bandages at a discounted price compared to the normal and heavy ammo kits that assault and support have.

OR

Make it clear that medics can drop bandages. I've asked several medics in the past few days to drop me a few bandages and they drop their medkit because they didn't even know they could drop bandages

blissful harbor
strange jasper
delicate rune
stuck pawn
#

Is there a reason the medic cannot equip a light backpack?

obsidian urchin
#

We need a option to select "Teammate Medic Backpack Color" green or blue will be fine. Red backpack color for teammates is confusing in CQC time to time.

odd cipher
#

^^^^^^

smoky horizon
#

I'd go with green. Since the medic box cross is already the green version right.

#

Can't have Red Cross suing 😂

toxic plaza
#

Medic is fine

obsidian urchin
#

tbh medic still the best class in the game cuz that bandage change buffed medic also

smoky horizon
#

Medic being able to speed off while healing and lean spamming is one hella combined headache 😂

cerulean creek
#

Might be a bit controversial but here is an idea:

-Remove bangades from the supply boxes.
-Replace the first aid kit utility to be a bandage box.(Reduce medics base bandage carrying limit)
-Allow medic to use his own bandages to heal other players for 60 hp, regardless if they are bleeding or not.
-Allow all classes to heal each other with bandages for 30 hp.

The idea is to make bandages the unified single healing method and make the medic the class capable of supplying them.

Bandage dropping is a underused mechanic and I think having a bandage box would be a bit more straight forward.

crimson hull
#

dropping bandages is underused because it does not work

pliant bronze
#

it works but its just sometimes or more often sends the bandages to oblivion

crimson hull
#

and making bandages the universal source of healing is, not great imo, firstly medic suffers under your idea because he is not as usefull anymore in team play and secondly why would you even need the medkit anymore, it's not very thought out i think no offense, i think medic rn is pretty well balanced (apart from having the evo while assault doesn't and i think i will mention this everywhere 'till i get an answer as to why notkittenCry)

molten bay
#

BBClown reduce penalty of medic dragging ppl pls

#

or give medic human grabber which can fish dead bodies from afar

cerulean creek
molten bay
#

kittenThinking so uh, maybe remove bandage from supply boxes and make it exclusively replenished from med boxes?

crimson hull
#

hmm maybe for later but rn it really doesn't need that

molten bay
#

Sounds solid ngl, assault is being op atm able to small ammo box himself and has a large array of arsenals while having a very good passive combat bonus

pliant bronze
#

op? lmao

crimson hull
#

xD

pliant bronze
#

with the new changes

#

assault class can finally be assault

crimson hull
#

where? i wanna see a world where ass-ault is op, i (main) use it but i can't use the scorpion which i want to use rn so medic it is again kittenCry

cerulean creek
#

Assault is actually pretty strong in the survivability aspect, small ammo boxes allow you to heal yourself consistently.

crimson hull
#

yes ofc but it's far from op HyperXD medic is still meta for the cod players

cerulean creek
#

"Op" was a bit of an exaggeration ngl

pliant bronze
#

its gonna be like the medic run and gun again

#

cuz medics the only one who can refill it

crimson hull
#

the cod players still use medic because they have 20 bandages

cerulean creek
#

Something that could be used in a way to give classes like the assault and support their own type of survivability is armor replanishment.

bitter pumice
#

bandage resupplying is already a problem since the ones medic drops disappear

#

why would you want to remove them from supply boxes

pliant bronze
#

nah he wants it on the medkit

#

instead of a supply boxes

bitter pumice
#

that sucks even more lmao

#

nobody bothers dropping them

pliant bronze
bitter pumice
#

supports should be able to replenish armor ngl

#

armor only replenishing on respawn kinda sucks

cerulean creek
#

The idea is making that dropping the medkit actually useful.

pliant bronze
#

who said medkit is useless right now

#

you can literally drop it

#

and give people heals even tho you are like in a distance

cerulean creek
#

Dropping it is not something i see people doing, more often people just get bandages out of a supply box and heal that way.

bitter pumice
#

bandages are already limited enough that people don't want to revive people

#

removing them from other sources will just push people towards playing medic again

molten bay
#

Yup, I stopped resurrecting random pals after 2.0 if I’m not medic

bitter pumice
#

the idea was to give other classes hp sustain so that they can do shit without being medic's pets

pliant bronze
#

gives support more purpose

#

gives assault class more assaulting power

#

new system somehow makes medic in need since they can infinitely heal anyone

#

and make people not waste their bandage

bitter pumice
#

But it also causes people to not revive anyone else

#

only if they are medic or there's a supply box nearby

#

the bandage change without a change to the amount is just shortsighted

#

Instead of being only medic's pet now you are the pet of supply box and medic

crimson hull
#

and the support

bitter pumice
#

supports drop supply boxes mate

crimson hull
#

ofc you can resupply there?

molten bay
#

The change is significant enough to make me want to run the backpack giving one more large supply box

bitter pumice
#

ofc it is you are the pseudo medic now

#

this is why I didn't like the bandages giving health idea in the first place

#

now the bandages are too important

molten bay
#

kittenThinking maybe make it like vehicles, only medic can heal to full, bandage not?

bitter pumice
#

so important in fact I started acting selfishly, not reviving people and calling in supply boxes for my own use

bitter pumice
molten bay
#

Better than not being able to heal at all and can die to a flashbang?

bitter pumice
#

every class NEEDS to be able to get their health back somehow

bitter pumice
molten bay
#

kittenThinking idk, why would you think it’s only a bit better

#

I’m not suggesting you heal 10 instead of 40

bitter pumice
#

because everyone except medic will be at a disadvantage when taking a second fight

pliant bronze
#

anyway

#

if you jsut want medkit to be a useful drop without changing others

#

just make medic medkit give bandages instead of heals

bitter pumice
#

or increase the heal speed

molten bay
#

I mean, everyone already are at disadvantage fighting second fight due to armor strip

bitter pumice
#

not really, what if you are not fighting a fresh spawn?

#

even then the armor being gone makes hp even more precious

#

we saw what happened when only medic was allowed to heal, people ran medic just so they could heal themselves

#

to stop this other classes need a way to sustain their health that is not dependent on someone else providing for them

#

it shouldn't be as fast as medic's heal but it has to be there

cerulean creek
valid saddle
#

... that reminds me of discussions of self-heal on DBD. people sitting in corners self-healing and being useless for minutes at a time each time they get hit because they're too scared to get downed. please just accept that you'll die sometimes. it's a casual game, is it not?

bitter pumice
bitter pumice
valid saddle
#

well, you're setting yourself up for frustration with that kind of expectation

bitter pumice
#

Man what?

#

Casual or not people don't like to lose games, it feels extra bad when you feel like you lost unfairly

ionic pawn
#

i also like this one because i think doing surgery on yourself / dealing with your own wounds would be more dificult than doing those to others.

brave spruce
#

You run slower with the first-aid kit equipped the with your primary. I think medic should be faster holding the aid kit or at least alittle faster than currently. Annoying to chase players that need heals or are running around calling for one and you cant catch them smh

smoky horizon
#

Medics holding med kits and healing are fast enough as it.

#

If anything, they should be slowed while using the med kit. So they can't speed away from fights and recover hp at the same time.

brave spruce
pliant bronze
#

did you guys know you can ping people as a medic to heal them?\

#

and the guy that needs healing will see this big white text on his screen

#

lmao

#

tho it needs a little fixing tho cuz the hitbox is so small

#

for the ping it goes thru the player sometimes

brave spruce
pliant bronze
#

its just the hitbox for the ping is small

#

you know ahve you experience pinging a tank but it wont ping

#

its like that bad

brave spruce
nova echo
stark dawn
#

i think that smoke GL need to buff a lot

rapid flower
#

medic revive speed need to be faster by like 30-40%, battlefield has smaller gameplay scale = less people to save but it still has fast revive speed to get you back to shooting faster, why can this game has that revive speed when it already has that kind of cod fast pace movement, and we also need a better way of healing too, like in bf5 you just need to throw a medpack and that's done

cedar rune
#

Healing definetly needs to be automatic once you thrown a bag/kit onto ground^

#

Milsim trihards infesting battlebit discord

crimson hull
#

try not to copy battlefield for game "improvements" challenge, impossible

#

srsly this is its own game not
what-if-battlefield-and-roblox-had-a-child

cedar rune
#

Cope

#

Dont try to reinvent the wheel

fast comet
crimson hull
#

do invent the wheel again and it works, if you wanna play battlefield, play battlefield

cedar rune
bitter pumice
#

Wonder why the game has an identity problem? This lmao

cedar rune
crimson hull
#

just because something is advertised a certain way doesn't mean it is a certain way

cedar rune
#

Milsim mental acrobatics

crimson hull
bitter pumice
#

my guy that'd be false advertising lmao

cedar rune
#

I played battlefield 4 for 8 years

vocal dagger
#

Guys guys guys what if we make the game even FASTER?
look we delete every weapon but smgs, double movespeed and add passive regen
That will totally make the game better

cedar rune
#

But all the servers i liked died thanks to low population

crimson hull
#

yeah that's a you problem

fast comet
cedar rune
vocal dagger
#

Idk this game already feels closer to cod than anything else

bitter pumice
#

guys guys what if we try to combine two completely opposing game styles that'll totally work BBClown

fast comet
crimson hull
#

this game should have its own identity not just, "ohh hmm battlefield worked like this, let's make it more like battlefield"

cedar rune
#

From bf 4 ive seen what works and what doesnt

fast comet
#

And medics won't even feel the addition of passive regen

cedar rune
#

🤷‍♂️

cedar rune
#

😂

crimson hull
#

the healing and gun mechanics just make this game what it is, taking that away to make it battlefield but with bad graphics is just dumb

vocal dagger
crimson hull
cedar rune
#

Just remove/tweak those milsim mechanics

#

Glad we can agree on that

vocal dagger
#

Ewww no

#

Fick that

cedar rune
vocal dagger
#

The milsim mechanics are the GOOD part

cedar rune
#

No

vocal dagger
cedar rune
#

Whats the fun in holding a button down for +10 secs just to heal

#

Breaks the quick paced flow of the game

bitter pumice
crimson hull
#

i think it's just a you problem, you can't adjust and don't want to learn the game, learn it and stop crying about its milsim parts

bitter pumice
#

we have been arguing about how to make the game feel less shit but also include the milsim elements

#

it's not a learning thing mate

#

milsims are not hard games

crimson hull
#

what

vocal dagger
cedar rune
bitter pumice
crimson hull
cedar rune
#

T milsim enjoyer

vocal dagger
bitter pumice
#

milsim enjoyers have this fucking sense of superiority they cannot get rid of for the life of them

cedar rune
#

Milsims are yawn fest

vocal dagger
#

God I hope this game gets the hard-core mode fast so I can actually enjoy a game without land jets on it

crimson hull
#

milsims have pacing ffs, if you take away these elements out of the game it's just hit and run zoom adventure

brave spruce
# cedar rune Milsim trihards infesting battlebit discord

Funny, cause I see both arcade and milsims in this discord. Trying to have it fit their styles.
I'm coming from Planetside 2 and I liked the pace of that game it was a mix of both.

There is a hard-core mode that they want to add, which will have slightly different macanics, like medics taking longer to revive, longer spawn times more milsim so hopefully both parties will get what they want

bitter pumice
vocal dagger
#

The issue at hand:

bitter pumice
#

you just have weird shit like bleeding and limited heals that leaves both groups unsatisfied

crimson hull