#Medic - Feedback
1 messages · Page 4 of 1
I tested it on other classes and it is bugged for them too :O
We did it boys
Honestly this change + giving it the ranger vest is making assault the primary flanker/ egopush class now
(which it should be)
But medic being able to heal fast with medkit is still strong, so that's great
It's not a consistent bug in my experience. Some games, bandages will actually drop; others, they just vanish.
should be getting fixed before the patch pretty sure oki's seen it in bug reports
I don’t understand why people think that adding the ability for every class to heal themselves with a bandage for 40hp is a good idea. While buffing the other classes compared to the medic will make people more likely to play the other classes, the medic will still be way more survivable in a fight than the classes due the limited bandages. All this update will do is degrade the class system by making every class play the same, which disincentivizes squad play. Why play as a diversified squad when you can rush the enemy alone and survive? The better option would to have just limited the medic to self-heal up to 60% of their original hp so that they couldn’t keep running in and out of fights.
because it's a good idea, especially compared to the idea you just brought up lol
Tell me why? Exactly why?
why should medics only self-heal up to 60%. should they only be able to heal others up to 60%?
so you want to incentivize squad play by making medic the only class option in all squads so that they can always heal each other to full?
dumb idea to artificially limit heals like that
since playing support/assault/engi would automatically be a grief at that point
the entire problem was that other classes lacked any form of self-sustain whatsoever
Yes. There a fucking medic. It’s their job. Literally their one task
whereas medics can do it in perpetuity
or you just want to force medics to be the only class that has to stand behind their team and do nothing but heal?
the bandage change gives the other classes some self-sustain, while without removing the usefulness of medics
and let's be real, medics barely heal in this game
like, idk how you read either of those sentences and go "yes this is a good change that will be fun"
and no amount of incentive is enough to change that
nerfing heals is also a terrible fucking idea for a shooter that is fundamentally arcade in nature
so the best path forward is to make heals more accessible to all
rather than just locking it to medic and fucking over five other classes
the bandage change is also interesting because it forces a damaged player to make a decision
do they use one of their 3 or 4 bandages to top off their health now to be in a good shape for the next fight?
that'd potentially put them into a situation where they're out of bandages and bleed to death
That’s the stupidest fucking take I’ve heard. So everyone should heal to make it more arcady, fast-paced, and individual. So fuck squad play and teamwork in a coopeative, team-based shooter
Right?
you can have squad play without making playing without a squad absolute dogshit
you understand that right?
i'm not the dumbass suggesting we should artificially cap heals for a single class
i won't pretend i haven't heard dumber takes
No. Your the dumbass saying we should artificially add heals to everyone else
but that's a pretty fucking stupid one
we should add more heals
i think stims for assault with a faster use time than bandages is a good idea
but that's a different thread
yeah that's not a bad idea too
also, not like squad play is being nerfed here
the solo players either squad up to multi-medic
if anything, it has become even more important
I’m actually dying laughing. That’s so dumb. This is not cod
which you'd fucking realize, if you spent 10 seconds thinking about it
or quit because the solo gameplay is atrocious at that point
but thinking is hard, and not for everyone
I don't know how I feel about the 40% instant heal.
so assault can't have anything unique to it to make it better?
the class literally named "assault" which should be aggressive, can't have an outplay tool?
like a faster self heal for ya'know, being aggressive?
No. Assault needs the most work by far! Couldn’t agree more on that. But self heals and stim is not the way
it's a good idea that creates interesting decisions for the player to make
Thats a HUGE stretch
The only other class more pointless than assault is team leader
If there's no way to snag bandages from enemies, having banadages heal 100% over time being interrupted by damage would be preferable.
i wouldn't mind heal over time too yes
But then again, it would also incentivise sitting in a corner.
not being able to heal yourself also incentivises sitting in a corner so
perhaps they'll fine-tune this change, but for now, it's a MASSIVE step in the right direction
I like self heal, don't get me wrong.
Who the hell is calling this game a “cooperative team based shooter”
The current mode right now is everything but
I'm just thinking about the current implementation.
kinda hilarious because this change actually encourages squad play while also making solo play for non-medics bearable lol
all this mfer had to do was spend 10 seconds thinking about it
we don't think in this discord. that's why people think they're getting lasered by the vector at 100m+
i'm in this message and i don't like it
lol
if only people know how far 100m actually is 
locking down obj's
It was initially designed more in the vein of Squad. This is what the devs initial intent was. That didn’t work. So they hoped to make it more Arcady while keeping the fundamentals of their idea. I wouldn’t call it a stretch to say battlebit is supposed to be more of a team based shooter, especially since your on a team in a squad
yeah and good thing this change is going to encourage more teamwork 🙂
Medic self healing with their fast bandages might be faster than medkit, but it comes with the tradeoff of being limited.
One step at a time
oh yeah medic can use the bandies now for a quick heal...
hmmmm.
so much more outplay potential now
medic probably will be very powerful still
yeah no doubt
Would literally just make the existing problem worse. Don’t see that being a part of the game
but i'll actually play other classes now
tbh it probably shouldn't, i wouldn't let it go live IMO
but it does add an extra thing to think about
now the only question is if players are made aware of the new changes and will start dropping bandages
hah no
as expected
When they finish the hardcore mode there will definitely be teamwork
call your own supply box in, nobody using those points anyway
Planning and shit
But then what would be the point of the med bag. I mean the medic gets 20 bandages = 20 quick heals
make it where they can't quick heal bandage themselves
is what i would do
so they still have 20 quick heal/bleed stops/revives for other players
make it so they cant run while bandaging
but can't quick heal themselves with it
they can only walk
I think that until players can take bandages off their enemies' dead bodies, the current bandage update will only serve to delay the inevitable.
Why
tbh i can't think of any situation recently where i've bandaged while sprinting and lived
I’m sure they added it because A: half the medics were playing as assault and B: having only one class be able to heal in an arcade mode is silly
not just sprinting
usually if i need to bandage while sprinting i'm caught in a bad spot and am dead regardless even if i get the bandage off
but doing acrobatics on top of it
Doesn’t make much sense that the medic can’t run while bandaging but others could
3 bandages to heal from 0-100 grants 1-3 additional gunfights per life.
apply it to everyone
tbh i think reducing movement like that is a bad change
But then your not solving the problem.
Movement makes the game fun.
you still have to actually use the bandage while you can't do anything else to fight back/defend yourself
well thatll depend on how the devs want the game to be played out
movement being open the way it is allows for a lot of skill expression
for sure
for a hardcore mode i'd remove it
I agree. Biggest thing I enjoy about Battlebit compared to Squad and even battlefield to an extent is the movement speed
but for the arcade style we have right now i think it's perfect
it's like titanfall 2, slide hopping, lurch tech, etc. all these tools to enhance the movement allow for so much skill expression where just being a good aimer or planner isn't the end all be all
Keep it in this casual mode
No shit
When medic has C4, saying the game is teamwork based is laughable
i really need them to sort out whatever they're doing to the servers. i ping the servers at 29 ms, join any of them and it's 70+ T.T
C4 can only do so much against skillful heavy armour.
the c4 reduction wasn't enough imo
Or tanks/BTRs sitting in the distance.
You'd have to heavily nerf medics kit to get anywhere near a forced cooperative shooter
I’m not saying it is teamwork based anymore, I’m arguing that it should be. Why have a class system at all without trying to promote teamwork?
should be c4 replaced with c2 (which could only damage structures) or replace with sledge
instead of -1 c4 like that does anything
and i say that as a medic sweatball
I like C4 where it's at. It punishes vehicles for playing close.
For medics, yes. Way to many engineers rn
How much teamwork was in a battlefield 5 match tbh
Tandem is life
Because and this is straight from the horses mouth "I don't want classes to feel annoying to play, that doesn't make for a good game"
Needing to play a class to blow up vehicles for Oki is annoying
Or any recent battlefield game
i don't even remember teamwork in bc2 (but i also spent most of that games life cycle enjoying nothing but making the buildings fall down)
His current vision is for classes to be self sufficient in all directions, with strengths stacked on top of thst
This isn’t battlefield. If you want battlefield, go play battlefield
It kinda is now
You brought up class systems and teamwork
Hell it's even more arcadey than battlefield
I like this vision.
I was just comparing
Both games are fast paced big map shooters
Both games have classes
Yup, and I’m hoping that it can be somewhere btw battlefield (on a good day) and squad. Somewhere in the middle
Take team based components of squad and the faster pace of bf
I mean I understand what you want, but BBR is not aiming for that, at least anymore. You may be better off trying hell let loose or battlefield portal mode?
i am still holding the opinion that medic should not have lethal gadgets. period.
- smoke launcher
- defibrillator
- sledge
- pickaxe
in slot 1
you remove the lethality of c4, every one switches back to claymores since claymores are just AP mines but persist through death
Which, from the little info we have, is what the hardcore mode should be
With how Oki feels about medic, I'm not sure it'll reach your expectations of hardcoreness
truuuu, i hate claymores and ap mines so i forget i could even take them because i'd never use them
umm
AP mines persist
wait they do?
yes
ap mines were bugged and not persisting when we had infinite claymores iirc
Recent patch, came when they limited claymores
Claymores are also not infinite anymore
yeah, thank god
You can place more than 4 in a life but anything after 4 will despawn when you die
I think
i stand by my vote that you should be able to dodge claymores by running through them
cause there's some really cheesy spots you can play them where the lasers aren't visible until you trip them
like on stairs...
Anyways @mint linden classes will still have personal strengths, but also still have the ability to do anything. I think you might want to look at something like rising storm 2 or old-school hardcore battlefield like Bad Company for that role specific stuff
For a faster tactical shooter
I heard enlisted does something similar as well
But milsim kits in a movement shooter like this would clash hard af
Wonderful change with bandages! I still think Medic should be the one that should be resupplying bandages to players instead of Support, and thats coming from a Support main.
Maybe increase the point cost of bandages from boxes?
Can point cost even be adjusted on a per class basis?
Also, not sure if you can still pick up more bandages than your supposed limit. I swear I was able to hold like 6+ bandages as recon by picking up dropped ones
Ngl I don't like this change as long as we have the same amount of bandages
the chances of anyone who is not a medic reviving people is quite low now
Yeah
What if
Reviving someone uses their bandage
and not yours
unless they got none
except for medics
So medics just have to drop a bandage on the floor after kek
Can of worms is open, time to feast haha
Hold people at gun point to extort their bandages 😂
"You better give me a bandage now buddy or I'm bringing this whole building down on yo head"
AT mine gaming
this should be automatic if you run out of bandages
if such feature is implemented
but then again, I'd not revive until I run out of bandages
or idk you can drop all your bandages before reviving and hope you can gather them all back after you're done
well, we'll see what happens when the update drops
inb4 the number of medics skyrocket
it just might lmao
do it
ofc since the medic has an absurd amount of bandages (that heals you aswell), this could make medics more enticing
and thus increase the already disproportionate population of players using medic
how about if the medic is given a revive kit instead of a bandage (essentially replacing the bandage slot for medic specifically), it is infinite use and can only stop bleeding or res
and then increase the bandage amount for other classes by 2 or smth
my english dropped off for a moment there
lmao
so... med kit+
increase the bandages on the other classes, sounds good
the only difference would be that the medic can't drop bandages
which would mean people need to flock to suppprt to resup the bandages
can they drop bandages at all? someone was saying if a medic drops them they disappear
it's a bug on some terrain
fuck if I know I don't drop bandages as medic
i never even bothered dropping bandages
I already use it faster I just use it on them
also I get to have that sweet xp when I want that last level up 😈
i guess the amount of supp players could increase with the new bandage changes
but medic would probably stay the same (or even increase)
yeah hopefully
if you get downed, you are going straight to god
ain't nobody giving 1/3 of their healing just to save your ass
i took reviving for granted when im playing medic. when i tried other classes i only realized how limited my bandages were
20 bandages sheesh
Oki making the most based changes
fuck medic meta, all my homies run engi and assault
yessir
ain't nobody running assault bruh your homies are imaginary 💀
Eh this is not it but I'm down to let him cook for at least 2 more changes
now they do
ayo this dude's homies are time travellers
It's perfect, you can heal, it's a sacrifice, medics are still valid, they can throw out extra bandages if required
^
Reviving will be much more medic-focused if the team wants to win (which is not always the case)
Shitters will continue to be shitters regardless of any change
It'd be better if the bandage count increased by, say 2
If you want reviving to be medic's thing you can always restrict it to them
i agree but they could just make a backpack for it so everyone has a choice of utility vs survivability
Bandages do too much for their low count to handle imo
its not like anyone thats not a medic ever revives anyway
unless your corpse is right in their face when they're prone in some corner
if reviving would get them kill in scoreboard maybe they would 😄
Idk about you but I see a lot of people revive even if they are not medics
key factor is to NOT hold space just as you die 😄
honestly yea, I had way too many players just hold space instead of letting me revive them lmao
maybe because they knew they weren't getting a medic heal afterwards and did not want to play on 1 shot hp
This would be me.
Either medic res or no res if I'm not playing medic.
If your engagement range is close to mid range honestly understandable
revive check followed by heal check 
Even with the new changes, I still value playing medic above anything else. Self healing/extra bandages just makes the class to valuable compared to others. Assault/Engineer just suffer because of design.
I do like the bandage change on other classes, just need to focus on making other classes stronger.
The simplest and best solution to fixing Medics is to make it so that they can't heal themselves. NOT to make it so that others can do it, too. I am simply stunned that they haven't realized this yet.
make it so that they cant heal themselves with the medkit aswell(?)
Yes. Think of it like doing surgery on yourself. Usually doesn't work.
ehh, im not so sure with this suggestion
this will cause some backlash from most people
Nah, this bandage change will go a long way to sorting things out. Support just got huge buff as a consequence which is awesome
May need values (speed/heal amt) tweaked but this is game changing. Would like to see how stationary healing would play out too
this would make people that play aggressively will just play other classes that can self heal and medic wont be played as much
it's just moving the problem
this is not the solution
Of course it will cause backlash from some people. TOO MANY people only play medic because it can self heal. This slows down gameplay if someone can just duck behind a corner and get themselves to 100% health.
The goal is to make it so the classes are fun and balanced. Making it so that medics can't heal themselves is just making sure that they also are not having part on the hp sustain part.
Depending on random people to sustain your hp will never be fun in a game like this. It's simply too chaotic and fast paced for that.
lmao that's literally a fix to everyone playing medic (being OP)
Still probably a bit too powerful but i like that changes are being made incrementally insead of the pure nerf hammer
Whereas making it so that everyone can self heal will just slow down the gameplay.
Mate I'd rather play a slower game than an unfun game
How?
Medics only being able to heal others promotes smart teamplay.
wtf, you played the last two weeks? Game is just smg medics zoomin round ignoring people needing revives/heals
Promotes or makes it necessary?
i omitted this, but yes the planned update is a possible fix to everyone playing medic
removing self heal from medic isnt the solution, that was what i was referring to
It doesn't promote shit if it's mandatory
If it was faster to heal someone else that'd be promoting
It's bad for the game for some classes to get tagged, but not killed, but be totally fine by themselves 10 seconds later.
ah i see, agreed
It literally is not
we can do this discussion without the emotes can we not
Health sustain is necessary for a game of this type. The pace is fast, ttk is low, the maps are big.
i dont want to see this discussion degenerate
Definitely promotes. It wouldn't force anyone to heal others, like it is now, but 9 times out of 10 the winning team will be the one with medics healing others.
but that would make the medic very much even more necessary
Mate you cannot heal yourself means you NEED someone else to do it. Currently medics are popular because of it.
usually the winning team is the one with less snipers 😄
i dont see the game benefiting from this change if its hard enforcing a certain playstyle or strategy
What you offer is making teamplay forced which leads to frustrating moments when you don't have a teammate to play with.
It'd literally force everyone to look for someone else to heal, causing frustration if you don't have another medic nearby.
That's what I am saying. Medics are popular ONLY because they can self heal. The solution isn't to allow everyone to self heal, but to take away the self heal. Especially if we want to keep a fast paced gameplay.
If people can reset themselves they can play more aggresively
knowing they don't need to find their dumbass medic to beg for heals
it literally is the solution 💀
If people can't self heal the game will be even slower not faster. You'll spend more time in the respawn screen instead of actually playing. You don't even know the consequences of your suggestion.
how is being forced to respawn and run back to the action faster than dipping into cover, using a bandage and then getting back into it?
fast paced would mean that everyone is on their feet
adding a form of self healing to everyone will make them be more active (instead of waiting for medic to come and heal them (granted if they dont ignore you))
Fast paced game play. or Slower gameplay. I'm fine with either, but BB is obviously aiming for fast. Letting everyone slow down and self heal slows down the gameplay.
fast paced =/= you respawn more
dude i think you bamboozled yourself
The other option is even slower making this one the actual faster option 
so taking a cover and healing is slower than holding spacebar and going back?
and running all the way back into position
Currently ONE CLASS ALONE gets to stop fighting, heal themselves, and act like nothing happened. The new proposal is for EVERY CLASS to stop fighting, heal themselves, and act like nothing happened?
And you think that means fast gameplay?
You get to sit behind cover and heal for 10 seconds vs you die, respawn somewhere that is further away from the action, run all the way back
@sinful nacelle You playing some 9D chess with us or something?
How the latter faster?
my man you're losing yourself in your own argument
bro is so confused
reread what you just wrote down
he argued himself into a losing position
either your argument is lost in phrasing or you actually confused yourself
I think he only considers a scenario where he has multiple medics with him
but what if you don't have medics with you? Since y'know that's the goal
Listen, I understand that so many people ground out the levels with cheeze medic mechanics, and they get pissed when it is rightfully suggested to take it away. My suggestion would make the game better, more balanced, FASTER, and reward good squad play.
to reduce the popularity of medics
"better" 💀
Your suggestion would make the game slower, less balanced, more annoying and overall unfun
no it would make the game SLOWER, tedious, and unfun for the casual player
You can reward good squad play without gimping everyone else
You can lead a horse to water, but you can't make him drink.
Good luck, and I congratulate you all on your future careers in the fast paced fast food industries.
I hope for your sake you never partake in a debate
@sinful nacelle plus remember, there's a hardcore mode coming, and custom servers so you'll see loads of variations on rules hopefully
but for the casual player/game, everyone being able to sustain more than one fight and carry on playing is great
I am a fool. I always get sucked into debating with people that can't understand basic logic and causality. One of my shortcomings.
My bad, I apologize. Carry on.
it's literally unfun to run around getting random shot or granade splash that leaves you without possibility to self-heal (most medics don't give a fuck to heal you up). so you can just respawn because you will probably die in first fight you find at low hp. That's why medic is so popular and overused
debating what? You're actually just wrong. It's got to a point I can't tell if this is some elaborate troll or you're fucking high. Dying and returning to combat is SLOWER than bandaging and getting back in the fight
Like why does everyone play medic atm? Because you can heal and get back to it and not have to fucking run back from point or the sniper 300m from anywhere
been totally one guyed here, ragin 
best bet is to see how the game is played out once the update drops
Not to compare to realism too much but people have literally patched themselves up, stitched closed wounds and poorly reset bones and made splints out of w/e they could so what you say is not true.
Removing the option too self heal as a Medic would cause more of an issue. The bandage situation isn't going to solve the issue either. You only have 3 attempts in theory to heal yourself as a player in the off chance you don't get shot and have to bandage from bleed. Which essentially only means you can get in maybe one or two gun fights before you as the player are stuck without any means of healing.
I don't just play medic because it has self healing, but I play it because I don't want to burn tickets. Yes most people using medic are running around with SMG's flanking but that is because that is the one of the only consistent ways to get points and rank up. Feel like a majority of players forget there are no incentives for playing the objective to begin with. Essentially you want to play medic alone because it allows you to make sure you don't waste tickets and can get more points per life.
So what do you think happens when you take away the only self heal in the game, when 80% of the players play that class purely because it has a self heal? Think about this for literally two seconds before you reply.
Ironic you say this when you didn't try to defend your logic once. 3 different people pointed out the problem with it yet you not once tried to explain/defend it. Yes, you are indeed a fool but not for the reason you think.
To add, the reason medic is THE pick for flanks is because he can self heal, so he can flank more effectively and for longer.
You don't want to flank with a class who is gimped after a single gunfight because they can't heal themselves.
@bitter pumice OH 100% , people forget that flanking essentially also helps the team push objectives more effectively when the team is distracted looking for the one flanker killing their team lol.
Apparently teamplay is only when you use your gadgets to help another person, not when you read the situation correctly and take advantage of the distraction caused by your teammates
Yea unfortunately people get tunneled vision on one aspect and don't see the entire picture. I get it that some of the medics in the game don't heal or revive which essentially is what makes medic so valuable and I agree more medics should play their role, but it all comes down to one thing and one thing alone and that is Tickets! People forget the reason why self healing is so valuable is due to tickets and deaths technically mean something.
I do like that other classes are going to be able to heal themselves but again in my opinion it still functionally handicaps everyone to still play medic. Why? Well Tickets still exist and reviving and bandages are a must in most game modes thus making Medic the optional choice to play to get points. Plus if you run around and revive everyone and heal everyone it is soooo much experience it's nuts.
They talked about giving other classes ways to earn xp so hopefully that bridges the gap between medic and everyone else
I just would like to see more advantages to playing other classes. Extra experience would be nice, but more up sides or something to playing them. My thought would be if I am playing Assault that I would have better aim or recoil control because of playing assault etc etc, but will see what ends up happening.
(unless its dom)
Yea, it is a little weird cause technically under server browser settings dom is listed as tdm. If I read it correctly.
there is a tdm mode so idek
something like 90% of tickets lost are from the timer not from deaths
Just to clarify. Are you saying that 90% of the tickets are just being wasted because the timer hits 0 and the game ends or swaps sides?
I tend to only play 32 lobbies so if you are talking about other bigger games I can't speak on that note. I have had a few games end in 32 because of timer and we still had tickets remaining.
when you control less points than the enemy you bleed tickets, and you start with 6000(iirc)
if you add up everyones deaths at end of match it should only be a couple hundred
most of your tickets are lost via bleed, only very close games do player death tickets matter
tbh many people leave mid match so that would trend the deaths lower
interesting, that's actually some cool information to know thank you! If it works that way I would like to see less tickets lost during that or at least tell people that is how the mechanic works! But awesome
oh for sure, I would like to see deaths matter more too
I do find it weird how the game has no domination mechanic where when one side has all the points the tickets bleed faster
it does
each point you hold increases the amount of tickets the enemy team bleeds
i play frontline though to avoid walking simulator
I play Frontline to play Duck Hunt.
Both teams bleed
One just bleeds more
But yeah like 6 minutes of bleeding will eat more tickets than the entire games deaths
Medic gonna be balanced after the buff in all other classes.
What about DMR for medics ? like battlefield.
I'm currently playing medic using Scar-H and it seems much stronger than any DMR.
why use a dmr when ak15/fal exist
for suffering
you changed my mind lol, and its not a joke
i just had a 50 kill game using the ak15 during which i spent every gunfight with a red connection indicator on my screen. it's so free it hurts
Imo medic is now 1 man army, huge sustain, best weapons, fast healing, tons of bandages, super fast have c4. Imo medic should have only rifles and smg ( vector needs nerf asap), no armor/medium maximum ( its light support class not a fucking terminator with heavy armor), aoe healing from dropped hp box, no explo gadgets like granades/ c4( only smokes/flash).
read the changelog 
R u talking about bandage changes? This not change a lot in medic class, but it is good change
bro read the entire thing over the past couple days my god not that difficult
Balance medic without ruining its fun challenge (impossible)
Tell what u talking about i dont have time to read everything and try to get what u mean
The vector is already nerfed
assault's buffed
smh if you are not going to read patch notes maybe you should not make suggestions about them
engi gets xp buff, engi and sup get barbed wire, new boat, flinch changes, medic has 1 less c4
there you go illiterate person
Thank u
you are "welcome", next time read changelogs before suggesting shit that has already been confirmed
whoo 30min till update
then you can expierence the changes mate, just 30min
Medics shouldn't have C4.
yeah tbh i don't think medic needs c4
i don't mind them having a weaker explosive for blowing up walls and constructibles
but they don't need c4
medic only has c4 so they can interact with the destruction
giving them a breaching charge instead and reworking sledge so it's more usable should be nice changes
this is somewhat off topic but still, why tf can't you res people without having healed yourself first, it's just annoying af
Press 3 to equip bandage. Click on the dead guy.
It's airplane logic
omfg what, that's smth you can do ahhh why isn't that stated anywhere reeee, but thx
?
you put your mask on before helping others
oh ye 
average medic main be like (just without the latter part)
it doesn't work, it doesn't fucking work. did you lie to me?
no but srsly it's annoying af idk if i changed anything that doesn't allow me to do that rn or if i'm gonna be stuck playing assault like your average clown medic did
as a filthy medic player, the bandage should really not be healing me
does it heal you?
yes
i thought it shouldn't big freaking ouf
i used it while bleeding, it pops up hp 47/100
XD bruh
i legit had a moment of like, "no way?"
that's kinda cracked
aswell as reviving doesn't work with the bandage if you're damaged ahhh
and the acr, cuz that thing doesn't display the buffed stats :/
oh lol hotfix out 20min after noice
Yup
omg thanks man, i pressed left mb :\
This man is an archaeologist
DROPPED MED KITS NEED TO GIVE XP. WHY DOES EVERY SMALL BIT OF DAMAGE I TAKE MAKE ME BLEED AND REQUIRE BANDAGE? Also medkits should replenish bandages when you heal on them. This makes medics more relevant with new self heal update. Medics should be able to drag people faster since really that's part of their main function is healing and reviving. Also medics should be the only class that can get you back to 100% health, other class self heal should probably be docked at 80% max.
first part was good, second part... not so ,much
Why
well everyone should be able to heal themselves full, imo we also need 2-3 bandages more to actually be able to revive others and heal/bandage ourself, capping everyone else then medic would probaly lead to medics becoming assault meta again, which i find to be undesirable
I've seen a ton of people complain about nobody reviving them
Who could have seen this coming?
Maybe because there was a bug where healing prioritized revives
And you couldn't revive people
But idk
or maybe people just don't want to spend their very limited source of healing on somebody
the one time where I see a lot of revives is when people are near the supply crates
even then when those run out people stop reviving
This is why I was opposed to this "solution"
i have to ask medics for bandages, with how many of them revive and heal you, you can imagine how many less give you bandages 😦
cause it doesn't solve shit
bandages prolly need to go up to 5-10 on everyone with this change
it's a good change, it just needs further adjustment
There's a reddit post going around that suggests you use the dead guys bandage to revive, think that would help?
not rly
More bandages is on the table just gotta see how bad it is first revive wise
still less bandages, just now for the other guy
Yeah, but it doesn't affect you so what reason do you have to not rez at that point
well if they don't have bandages 🤷
people were already holding space if it's not a medic healing them
bandages have too many uses for their low count to handle
Well I owe a guy 5 bucks now
What about separating resources for bleed/HP and revives
That's what was proposed
give everyone a "healing kit" that healed slower than a medic and had something like 300 hp in it
yeah but then it's just: "medic, medic but faster gun handeling, medic with rpg, medic with lmg, medic with sniper", i don't like that idea, it really hurts class diversity imo
class diversity is already limited though
ofc, but that'd fuck that up real bad
It literally cannot make it worse
like everyone's a medic but a little different but worse
yeah and that's the problem
just medics
Medic is an assault, a demoman and a sniper rn
kinda yeah
Oki will not nerf medic
take those ars away from it asap
not very appealing class system tbh
I'd much rather have this than all classes being medic's bitches for healing
This is so much better tbh
yeah just give more bandages, done
saw a suggestion earlier to give different backpack/vests more or less bandages which would be great
only problem is rezzing for non-medics atm is basically something no one wants to do
It's no longer a squad based game it is arcadey af
You just need to think of classes like cod classes and it'll help to feel more reasonable
And yes ik this game isn't cof
Cod
but tbh idk if that's a bad thing or not, medics are much more likely to res now. So maybe it works out OK in the end
if everyone can heal then there are no real squads?
If you want to heal twice as fast you need a medic. If you want to blow up stuff far away you play engineer
The current design is less prominent weaknesses but more prominent strengths
idk current system but more bandages
That's an interesting suggestion, it wouldn't solve it completely, but it would help some. (Players willing to revive since it doesn't cost them)
If downed player doesn't have bandages, then it would take one of yours.
Medic would still use their own to revive instead of taking a downed player 🤔
I haven't got on yet- sad if players are unwilling to revive more now than before 😟
the reports are mixed
I hear some people say more revives
I hear others say less
it is driving me insane in trying to gather feedback
honestly, i think that is because of the divide on the fanbase, some folks want to keep the game fast paced and arcade heavy, some folks want to slow things down a bit and let more tactical play arise
no like in terms of whether people are getting revived or not
this isn't about whether it should/shouldn't it's about what's happening
imo things seem fine so far after the update, i like how people being greedy with their bandages makes it so there's ironically less bringing people back and allows the combat to flow more smoothly, without as many long stalemates
if your team does a push now, unless they have medics really trying to keep everyone alive, you can pretty much make it work and take your turf now
which i think it's the best possible outcome both for more tactical/realism players and arcade/run and gun players
idk just
really positively impressed with the update
yep patch is great so far. Servers a bit laggy but probably overloaded again
gameplay changes so far are all great
some of my builds feel so fucking slow now with the attachment movement speed fixes 😮💨
honestly, that's gooood
to many people rocking kitted out carbines with super fast speed before
yeah it's prob a good change overall, i just need to adjust
🫡
carbines/pdws/smgs are still going to be really good for movement, it's mainly rifles that were affected tbh
Yea that part I actually lowkey hate, some setups just geniunely feel awful to use
my SCAR setup got hit pretty hard =/
i unlocked the honey badger like 30 ranks ago and just now started using it
.91 movement speed really makes you feel it lol
the scar still feels good to me but idk
M200 is literally unuseable now if you do anything but prone in random bushes. Literally run so slow I thought the game was in the "switching halftime" state, when everything is in slow motion
tbh... i'm ok with that
fuck snipers 
maybe they should allow you to run faster with the pistol out lol
so you can at least get into position in a timely manner
hmmmm the way slow weapons feel seems like it'd be fine(or finer depending on how you view them as is) if the speed buff from small weapons didn't stack with low armor
or at least had a half-stack middle ground
cause jeez you can fly around rn
I think the med kit should be reworked to resupply bandages when thrown
that sounds like a bother ngl
using it already sucks enough that barely anyone throws them
if it still healed and resupplied bandages then that might be fun
youforgot the most magazines, and there's no reason to pop out your healing box and heal yourself anymore XD
You can also drop your medic box and heal as you shoot
but medic is a support class not all around soldier :V medic should only have few guns light/medium armor and smokes
yeah, but healing from aoe should be slower than "from hand"
on the topic of giving other classes healing, can we get rid of armor now?
armor should just increase your max hp and be done with it, its got so many weird interactions
they'll never turn any class into the toothless class you just suggested
they said as much
using the fal today and got 4 hitmarkers on a support helmet? i bout jumped out of my chair
but if medic will not be nerfed rest of classes are toothless shit
wtf no
you can buff other classes
you don't need every single class to be unfun shit
tell me this
this is a warcrime
then where is a logic to make classes if u want to make all classes like universal soldier?
how will nerfing medic to the "toothless shit" state will help others not be that?
wrong chat I assume?
only 1 universal class should be assault
nobody will be universal though
all the rest should be specialized in special jobs and have pros and cons
you'll still have specilizations
a medic in a ranger vest carries more ammo than a support+LMG unless you take the extra ammo vest
and the support drops a box on the ground to get more ammo
ok then if u give a medic a breach tool from assault where is logic to still have a assault class?
you can still have specialized classes and not gimp them in other areas
assault has the ads etc. buff
yeah but supports only run with exo
I want an answer to this: "how will nerfing medic to the "toothless shit" state will help others not be that?"
If the classes at present are not fun how will nerfing medic to that point will make them fun
yea but exo give more protection thants why every support run with it
it doesn't but then he'll feel better, or something
nah classes should have specific role on battlefield, because now medic is 1 man army
that is not an answer
have everything explo gadgets huge selfheal, best weapons in the game, is fast
what if i told you, they do, but the playerbase chooses to not do that because rushing in or sitting at the back of the map with a sniper are the only 2 styles people understand
if u thinking change medic to do his role is a nerf we can stop conversation now
If you don't want to answer the question sure
The point is the game is supposed to be fun
im anwsering u, if medic will change to do his role u can switch class and still have fun
What you guys are offering is to nerf medic until they are just heal bots
i.e. unfun shit nobody plays
The alternative is to buff everyone else to the fun level of medic
nah medic still be a key role on battlefield and still will be tough oponent
but cant be op as now
cuz 80% ppl on battlefield are medic 15 are snipers and rest of 5% are other classes
smh
they pick medic cause it's the most fun one
instead, of gutting, the only fun class
it can self sustain it has good weapons
you can give these to other classes as well
like they did with bandages
ok let be medic all around class and do same shit to other classes XD stupid af
I'm glad you are not the one designing the game ngl
comon now, everyone isn't picking medic now
there's some snipers too
i've seen some of the sweaty players running assault now
ads speed actually goes hard now that it has some self sustain
If people have less dependence on medic for what it provides, medic will be picked less
bro really spent an entire super react on fax
you super clown reacted something factual
cuz i can
I've seen way more assaults running around now
the people who are multi-prestigers are running assault
since y'know
and still dropping 100 kill games
they can self sustain now
so it can't be that bad
I did not question your ability to do so
yeah if guys mainlining adderall for followers can go 100 kills why cant you
i mean, if this class is so useless that you can't ever use it, and then they use it and maintain their statlines, maybe it's usable?
not a sweat, but assault definitely has its uses now whereas it was just a meme before
i've been doing groza assault
pretty good class-weapon synergy
Yeah PDWs work so much better than ARs
What if you could just regen health over time? That would take away some of the immense bandage scarcity. Also just stop making every bit of damage cause bleeding.. that would help. I feel like if you hit a medkit it should top up your bandages to whatever your loadout allows like ammo box does. It's a med kit after all..
You only bleed when you take dmg under 40 hp
shotgun for medic
already a debate tl:dr i no like, imo the few mil sim elements that are allowed to stay in casual mode should stay, putting regen in just rubs me the wrong way and turns the game even more into battlefield roblox without its own personality, kinda idk i like the bandage system rn feels rly unique, we just need a couple more to keep up with the battles demant
Ahh yes a true Chad sir . Tip of the hat to you my dear FAL user
good afternoon, please tell me, after the last update, as for me, the medic class was completely destroyed, for what purpose was this done?
you only lost 1 c4, and others can heal now, where does that destroy medic for you? i wanna know
now the medic class is not needed, because the bandages restore hp, or is it easier to immediately respawn at your point, why was this done?
'cause no one else could fight more then 1 fight, you still rely HEAVILY on medics for free health and bandages, srsly xp for dropped bandages would be hella awsome
the medic has become unnecessary in battle, if earlier you could heal everyone for the medic, and you were useful, now each class can heal itself, and even more so it’s not logical, it’s unlikely that you can cure yourself with bandaging. The medic has a first aid kit which he heals. How can a bandage "heal wounds"?
Of course, you need to rely on doctors, because they took an oath), this is such a class, it is like a support that helps in battle. this is not the main force, but an auxiliary
how does the medic kit heal him on a back wound, anyways people still need bandages and health and it really comes to show on the frontlines, you just don't have time or resources to heal yourself and you have to continue building cover and shooting enemys the medics that heal and drop bandages are an incredibly important asset on the battlefield
Ah yes, because medic being able to revive somebody, after I blew their head off, with bandages makes sense. Medics have not become unnecessary at all, they still have the most bandages and faster bandaging so people rely on them for revives more now since bandages are scarce. They also have infinite and faster healing and they got to keep all of their weapons. I still see a lot of medics running around, just a little less from before since people can now try other classes.
Saying medic is not needed anymore since your 3 bandages restore a measly 40 hp while also being used for revives is just not true. Medic does not need to be the only class that heals for them to be useful. If they are the only class they can heal they are mandatory.
couldn't have said it better 👏
Just a shame none of the eu medics bother to actually revive anymore
i just wish they fix the bandage where it disappear to oblivion when you drop some and wish it gives points
Hmmm yes I see how that could be. What if something else was used for revives only so it didn't rely on your once source of self healing AND there wasn't basically infinite resurrection circles? I just don't think it's fair you have to decide if you keep yourself topped up, keep bandages to stop yourself from bleeding to death, OR not letting your teammates just die. Either that or reacquiring bandages shouldn't be just from an ammo box? I just still don't see a few more bandages making all that much difference when each gunfight easily takes so much health, I think people would still opt to let their team die.
imo opinion that just overcomplicates things more then it would help
How can a bandage heal? Only stop the bleeding, but do not treat. Okay, our game is not that realistic, but the fact is that the medic has to patch, not the bandage, which can do nothing but stop the blood. Therefore, the medic has a first aid kit to "pat" the fighter. This is logical. As you say "throw bandages", this is as illogical as possible, you have 20 of them. 20 times you can raise an ally or stop the bleeding of yourself or an ally.
well the whole thing is that no one else could play that run and gun style medics could without worrying about health so much, that's why they changed it, realism really isn't on the menu here sry and imo it just doesn't ruin medic, infact it buffs medic and support in their support role, medic shouldn't be the predominant assault class, that's well the assault class, medics really help with free health and a steady supply of bandages and bandaging if you are currently fighting, i don't get why this ruins medic in any way quite on the contrary actually imo
Personally, I like to run only as a medic, since you get normal xp and the class itself is very balanced. And as for me, the class becomes unnecessary due to the introduction of a bandage that heals. because now everyone can heal themselves. Then you need to make a first-aid kit available for all classes, but you won’t see the difference, everyone can now heal each other. That is why the medic class is simply killed.
just because everyone can heal, doesn't mean medics aren't usefull, bandages are really only good in solo/currently no medic here scenarios, in any other situation i try finding a medic, because they can heal me without wasting my precious anti-bleed and health supply for risky cicumstances and bandage and revive me faster which is advantages for the team, sry i'd like to understand why you think medic is dead now when it rly isn't, the patch puts it more into the role it should fullfill imo, that being a competent fighter in a group with the ability to keep that group alive
As for me, this is not a serious game, so hit and run was fun, who needs an attack class if no one plays it, and the main buff is a huge number of stores that you simply cannot use up. And even more so, there is a support class that throws off a box of ammo (oddly enough, the attack aircraft class has a small box of ammo, which makes the support class useless except for additional protection and a machine gun). But back to the Medic and his goals in the game.
The medic class becomes unnecessary because:
- everyone can "pat themselves up"
- Everyone can now raise and heal an ally a little (yes, you can do it) (and no one wants to be healed to the end, everyone just runs away)
ofc hit and run was/is fun it's not been nerfed only other classes got buffed, you can still play medic, heal and res people no problem and still run around as a good assault class, just not the best class for assaulting, which it shouldn't be since it's a medic, not an assault and it's good assault got brought back from the shadow realm imo
You use all your bandages up quick
You only get 4(recon gets 3)
You use 2 for about one gunfight
Medic is needed more than ever now since you run out of bandages way more now
idk your experience, but for me i've always waited for the medic to heal me except i didn't need it due to a surplus of bandages, which is rare because you can only ask medics. everyone can heal themselves, but if they do they don't have the ability to do that later or save themself from a bleed, you don't have many only 4, idk why you'd run away from a medic that heals you and could give some bandages, since health and bandages are so valuable
and where medics truly shine is reviving people
it was the perfect class for an assault, as you could heal and run out, get injured, heal up and run out again
That wasn’t a good thing
Medic is a support class
Well, as you don’t understand, it’s logical that the medical class, well, is not killed, but in a coma. The Medic was needed to heal, what's the point of having one on the battlefield if all the other classes heal each other and heal themselves. Do you understand what you are saying???????) "Yes, now other classes can heal themselves with 3 bandages to stop the blood and then heal themselves", and you do not see the very essence of your words?. And you prove that the medek class has become even more needed on the battlefield. How???
I think you need to read previous messages
idk is he arguing that medic class is useless now?
or rather you dont need one now since everyone can heal?
Idk he’s just a dumbass
The Vector was a normal balanced weapon, it had recoil and low damage. It could be easily shot with a PP19 or any assault rifle, but with the advent of newcomers who did not have this weapon, they began to whine to get it nerfed. although he had a lot of minuses (if we talk about returns).
🎣
notice I didn't insult you
You are spouting a lot of shit and several people have told you that you’re wrong and why
Then you proceed to say”why????”
Oh, I'm bullshit, but you're not? You insult me! How can a bandage heal?????????????
How can a medic hovering your hand over you heal?
With a box in the other
Does that make any more sense?
If anything it makes less since
I hope you get banned for insulting, since no one insulted you in the dialogue.

Sounds like “I can’t think of another stupid argument”
In the fact that a doctor with a box heals, there is more logic than a person who bandages himself with 3 bandages.
what
I understand that you can’t compare the game with a squad, but even there there is a Medic class, where only a Medic heals
well this isnt squad
Now this is actual dumbassery
since this isnt squad
and more of arcadey game and not a military sim game like squad
adjustments needs to be made
Don't worry buddy, I filed a complaint against you
“Mods he called me a dumbass because I said bullets put you into a coma!!!😡”
and will probably stay for a long time
There have been worse insults here
you dont have to agree with the changes but you have to accept the fact that this is what most people wanted is a form to give everyone a heal so everyone can fight longer like medics.
yes, the user market dictates its own rules
oh god this argument went downhill fast, medic is not an assault class xD and vector was op, easy as that, not to difficult to realize man
Everyone being able to heal does not take away medic's usefulness wtf. You use 2 bandages per gunfight on average. That means you can only take 2 fights on every class other than recon who only has 3 bandages. You still need medic for heals and revives since bandages are now too precious to spend on revives for most people.
You don't need to have a monopoly on a resource to be useful. You can just provide it better than everyone else.
i like how assault can carry that small ammo box so he can selfishly resupply his own bandage.
I keep seeing the word logical when that's not what matters. What matters is balance and being able to enjoy the game. Sure things need to have some measure of reason such has medics having med kits but not everything has to be exactly like real life. We're just trying to make the game more fun and less "choose medic or die a lot more" while also keeping medics relevant and unique
Tbf you get 8 bandaid on assault and a ton more on supp if you run ammo crates as well.
But yea I agree with you, medics role did absolutely not get diminished, if anything it's more important now because players are likely to want to save their bandaids for when a medic isn't nearby. Medics who spend time healing are just as important now as before
i tell people dont revive or dont use their bandage when im nearby
lmao
heck even asked them if the need bandage but game doesnt let me drop bandage
you can with x
It's hard to generalize when each class gets a different amount but the main point still stands
more radical ideas
- make medics selfish bandaging not restore any health
- medic bandages inventory cut to 10
- medic gets infinite bandages(in theory), bandaging/reviving consumes one normally, and it regenerates over time back to 10 after not taking damage for a bit
- teammates can interact with the medic for a bandage (with a shorter cooldown then a medic regenerating a personal one), giving a small xp reward to the medic
- remove bandages from the ammobox
why? - kneecaps medic self bandaging restoring HP
- 'infinite' bandages make the medic feel like reviving or stopping someone bleeding doesnt cost them anything since they will regen the bandage back, lowered count to prevent massive necromancy revives and bandage regen stopping on taking damage (not fully) prevents 'peek, hide, and drain their bandages' gameplay
- 'forces' a medic to be a team player without actually feeling forced to do teamwork
- i really dont like the idea of the ammo box giving bandages when we have medics and medboxes
Make a suggestion without making medic unfun challenge (impossible)
yeah i know but have you experienced dropping bandages to oblivion? cuz its a thing lmao
not yet when ive dropped them ive had no issues ig ive jsut been lucky
you can self heal with the med box
talking about bandages specifically because medics being able to self-heal with those is kinda op
imho
medic fast bandages shouldn't heal, give them the option of carrying the standard 4 bandages if they want to heal
support slow bandages should heal a little more
armor should just be bonus hp because it doesnt seem to make sense right now
oh yea you cant heal wit the bandages
armor is regional extra hp
it needs a whole lot of poking at tho to be useful past the first fight tho
let dropped medic boxes AoE heal allies (like in BF) at a slower rate than direct clicking heal on the dropped medic box
honestly healing others is dummy clunky, I wish they could make it more intuitive
Ive been playing mostly suppor the last few days and yeah you can certainly feel how that first fight you get in is winnable then you just die XD
as of rn i think medic has very few maybe no downsides and idk a way to nerf it without killing the class the only thing i can think of is 1. slow down to selfheal 2.the box has to be deployed ( on the ground to heal)
Tbf you just need to hold right click and target friendly inside 1.5m will get heal. No need to look directly at them. It just they all bloodthirsty and always rush. But that player problems.
speaking of that
i kinda want a very light tf2 medic heal 'lock' system
its annoying how i heal one person up to like 97%, my LOS gets broken for like 0.2 seconds because someone jumped in front my face and im now healing person #5
like a light one
not like a 1:1 of tf2's medic
Imo this is a benefit to actual medics because they get to play the game now 
Ya I rez a ton but honestly don't take the time to heal others. Just not worth it for me to be vulnerable to heal a 2-6 player
a passive aoe heal medic box that can be dropped adn picked up would be cool
Current medic Pros notes @midnight fulcrum
-
The box has unlimited use for self heal at a consisent & steady manner (So a medic can do a patch job in a shorter time than a bandage will 100% of the time)
-
The medics speed is very much able to be high due to a mix of armor & smg's speed bonus
-
Weapon choice is wide ranging and include most of the powerful options right now (Has access to all but 4 weapon types like Engineer)
so to sum up the Pros, they are fast and able to regen faster than anyone else while also having access to SMGs to further enhance movement with the addition of some of the fastest TTK kills (also the scorpion evo)
So with the recent bandage bandaid fix (healing) the medic still has more advantages by a good deal (yes, everyone can use their 4-5 bandages to heal which is limited,take longer to heal and so on, add makes people want to save them for themselves more often than using them to heal teammates I have been noting)
Cons
Can't use RPGs, LCWs, LMGs, Sniper Rifles and DMRs
Idea for some possible solutions (I am most in favor of 1 & 2, but 3 if they do not work out after a month)
-
Change how the medic can heal themselves (So rather than a constant stream as soon as you click, maybe have it be similar to bandaging, you hold down the button & it does a burst of healing after 5-10 seconds, possibly interruptable by any form of damage)
-
Limit their aggressive options (SMGs,PDWs & Carbines all can enable aggression to a large degree, and C4 to a degree, be it less so)
-
Limit their armor options to medium sets
-
Add a healiing constructible for support and/or medic
To encourage teamplay, was it ever considered to have medics box be able to heal teammates more quickly, and self-heal more slowly?
I feel like this would have a large effect on medics playing with their team (or a buddy at least), and it wouldn't require changing a ton of variables/elements.
I am curious about this because most top players play the greedy medic style, which is action packed and enables them to frag heavily but they instantly pull/release upon getting downed and barely (if ever) revive or heal teammates because they can run in solo and frag/hide/self-heal.
In my mind that forward strike role should be what Assault excels at, and maybe people will start to adopt that role for that with the self-healing bandages.
Was this ever tested or considered?
Still see the vast majority of players still pick Medic but not playing as a Medic. The value you get from self healing including access to the (current) best weapons in the game plus anti vehicle capabilities with C4 gives little incentive to not pick Medic. My spit ball suggestion would be removing SMGs as a class option (with the recent inclusion of them on Assault) and maybe a charge system on Medkits so they’re not an infinite source of healing at a moments notice.
assault doesn't have smgs, it has pdws and as val (why no assault scorpion
), if anything medic shouldn't have ars to limit their range and make them not compete with assault as much but honestly medic is in a good place rn, people are just idiots a lot of the time
I would say take away the SMGs for medic and keep the ARs. (As much as I like my SMGs)
The speed you get with an smg mix with self healing is crazy and solo medics who don't heal, use those because it's easier to push with. Fast reload with high mobility.
You could say the same with ARs at mid-long range. There is time to heal, however with longer equip time, reload speed, and slower run speed, it does slow medic to a more balanced play imo
Me reading the 50000000th remove the fast guns from the fast class suggestion

I dont think medics should be the fast class, that's part of the problem
It kinda makes sense
They are running to revive people
And heal
When they’re doing that smgs are their best friend
They are on the frontlines in cqc reviving people
100% agreed
An smg is best suited
But thats what solo medics use and not for reviving.
It's a run and gun style with SMG as a medic. Not stop and heal teammates.
For me anyways, that's what I always see solo medics use.
If there are teammates around, they are priority for me, otherwise I run and gun too and it is so strong lol
I should not feel comfortable in a 1v3
Not turn medic into a sentient heal bot challenge (impossible)
idk why players want to remove/nerf that playstyle so much. Now that the other classes are significantly more viable, why do you care if there's a couple medics running around playing aggro?
Assault is nuts now, especially with the PDWs. Engineer also has SMG and can be just as fast as medic, and can even take their armor off, AND have RPGs for blowing people up behind cover.
Supp is strong as all hell now they can heal themselves.
Snipers do what snipers do.
There's a ton more playstyles now, why try and remove one? Just play what you like, they're all viable now. A ton of the top players are running assault now instead of medic
Cause you have to punish medics for their previous sins
turn them into unfun heal bots that should be fun
The only reason I'm sticking to medic is because I tend to survive long enough so I run out of bandaids on other classes. For anyone who has like a 3 avg or less KDR, other classes are a straight up just better now. Assaults 8 bandages will last you 3-4 fights, supp has even more fights. Engineer is the only class that only gets a 1-3 fights. Recon is fine due to the sniper playstyle not putting them at much risk.
Tbh, one thing I would like to see is the movement penalties reduced in magnitude. With the fix, some of the attachments/armor is simply way to hard on the movespeed, you can get over a 30% movespeed penalty and that is just an insane amount in a shooter.
m200 legit feels like you are running in the end game screen
At most, you should be getting a 15% movespeed penalty, so the effective movespeed ranges from 85-110%, with 110% being light/no armor +smg/quick mags, 100% being standard loadouts with medium armor, ARs/ETC, 85% being heavy guns/exo armor, so the m200/ and exo armor supp players.
Atm I think supp, m200, and some extended mags get down to like 65-70% or something insane, which is just way to hard of a penalty and makes them unuseable
Also need UI improvements so you can better see/visualize the class passives, as well as your final movement stats. You should have a visual indicator on the deploy screen of what your kit is, including your class, class passives, armor class, gun, final movespeed, etc. Atm it's a bit buried, for example, many players genuinely have no idea they can change their armor, I had no idea that was possible until after the game released, and I had done a bunch of playtests. It's just too hidden.
I thinnk that's one of the reasons I see playesr throw out hackusations a ton, they claim speedhacks cus they see players zooming along and don't realize they can equip SMG/Light armor and take off helmet to improve mobility
I dont care when its a couple medics, but its not a couple medics. Watching 5-10 medics leaving you after they heal themselves next to your dead body is not fun. (Especially when there is plenty of time to pick someone up)
I get revived more by Snipers and Support then medics and I think that is a problem.
For me anyways, I have yet to see an engi go aggro like medics with smgs, I'm sure it happens, but if at all, way less. Even then, engis are supposed to focus fighting not healing. Like you said though ppl will/can play however they want.
I like running SMG medic, I can reach ppl faster and hold my own in a 1v3 without worry
I just think that playstyle discourages teamplay on a class that's purpose is teamplay. But ig that is more so on the players than the weapons.
do you think that sometimes you die in places where a medic doesn't want to risk reviving you to die themselves?
cause i just had a guy yelling at me to revive him while on the other side of the wall were 6 guys immediate and 5 guys behind them in a building
i'm not risking that
tough shit bro
Nope.
I'm talkin safe as you can be places lol
if you're dead i sincerely doubt it's that safe
idk why people keep saying this, it doesn't match my experience at all. I get rezzed constantly, and I rez constantly, despite being one of those zoom zoom playesr you are talking about.
However, I WILL first clear the area(kill those who killed you), then reload, then bandage/heal myself, THEN rez you. I will also not rez you if you are screaming on the mic for it, because that is literally granting your opponents temporary ESP, nor will I rez you if you are in a TERRIBLE spot for it.
Yeah see that's what I do, make sure it's clear first then rez
I think the bandages make medic more useful since bandages are more valuable now
You run out much more often
i'm happy to rez people right up until the mic comes on, cause now we're both dead if i sit there and revive you
Ig I should explained more/better.
I'm not talking about dumb spots, I'm talking about when it's clear.
Here are my stats - https://i.imgur.com/8XzdWi2.png
You can see that I've been revived for over 10% of my deaths, which is a huge amount. I tend to spacebar and respawn a bit quickly, so that number could be higher, but that's a very good amount of revives, especially for someone who spends most of their time flanking around the enemy, meaning I often die in hostile areas
this whole thing of "I never get rezzed".. I just don't see it or believe it at all. Yea, medics might not literally suicide rush in front of enemy squad in the open to rez you, but that's not a problem and not what medics should be doing to begin with. Most players just give up to quickly, that's something I personally notice(and I'm guilty of it myself), they don't give me a chance to kill the guy who killed them, reset, then rez them.
my stats are very similar to yours, this is off topic but what game mode do you play?
maybe a good change would be preventing "giving up" for 5 seconds after dying, which is the timer anyway, just to give players a few seconds to actually take stock of the situation.
I mostly play 32s, which is usually rush(offense) or domination
ahhh, my deaths are way higher than yours but i've been in the 127 frontlines, a lot harder to be consistent there if you're not robocat
That's why my win rate is lower, I always play offense so what usually happens is we push to the end in the first half, I swap teams, then the 2nd half the team is demoralized and all spawn sniping and I get a "loss" despite pushing to the end in the first half lul
I don't like 127 much personally, I play it occasionally and can usually get a good number of kills and 5-8 KDR but it's too chaotic, 32s you have much more room for maneuvering and positioning skills and stuff to shine. I'm not the best aimer in the world but I'm very good w/ positioning, timing, etc and have solid aim, so I do better in smaller game modes where I can abuse my positioning skills and focus on long kill streaks instead of just killing 7 players in a single spray
Only thing I can think of is different servers and players on(hrs)
Cause it definitely happens for me and again, I'm not talking about dieing in bad spots excepting a medic to sacrifice themselves to run to you. I tap out when I bumrush.
I'm saying how a building is clear, enemies are dead, but they just move on. shrugs
yeah, bumping down to 64 has made a huge difference for me. my kd is permanently fucked on stat screen but someday it might be 3+ if i don't get bored before then
That rarely, very rarely happens to me. I mean I can probably count the number of times it's happened on one hand, maybe 2, in all the playtests and 450 games I've played
Well I main 127vs127 mode so that might be why
it happens a lot in 127 frontline but i expect it, the players there are very sweaty (a lot of aim gods who just wanna battle)
I play that a lot too and it doesn't happen often there for me either. I mostly play 32s but I have a hundred games mixed between 64 and 127s as well.
either way i still don't see that as a reason to try and remove a specific playstyle like some players want. Those players aren't going to rez you, anyway, if you nerf medics.. so what's the point? Just seems like a suggestion borne of spite
especially with the new changes, I can't understand why players want to nerf medics further, instead of focusing on further improving the other classes. Especially movespeed, like what I talked about earlier.
i'm still down for c4 replaced with c2
just function as a breaching charge
as a turbo sweat medic, that's literally all i use it for
or occaisionally if i'm dead regardless i'll suicide pact somebody out of spite
if you wanted to gun fight me you shouldve waited another second for me to bandage 🙂
that doesn't bother me, as long as we get to keep interacting with destruction I'm happy. I mostly use it to blow up walls, like 95% of the time, as well.
And I understand what your getting at, makes sense. Besides the spite part lol
Player styles as you said.
Mine Ig is classes being more focused on their role then all being killing machines
yep. i love the gunplay so much i'd rather the explosives be toned down so i can engage with it more
That what I use c4 for on my medic, blasting walls/breaching. Good fun
yeah on uhhh multuisland, there's a row of building that are all wall to wall, just break all the walls and now you have like 6 buildings to peek out of windows from
Players seem to have this idea that the roles have to be INCREDIBLY rigid and unfun... I don't much get that mentality.
All classes should be good, but cater towards a specific playstyle or have strengths that are highlighted.
For example, all of them can build, but support is best at it(as well as being best at a slower, more mil-sim gameplay style). All classes can heal, but medic is the best at it. All classes can play at range, but recon is the best. For destruction, engineer is the best with both C4 and rockets, while still having a fast playstyle at the expense of healing. Assault is probably the best all arounder, I think it needs a few small changes still, but it's heading in the right direction at this time and is already being picked up by a ton of top players
Same with on the map Wine lol
Locking the classes down so that medic is crap to play but runs around rezzing a ton is...just why? What does that accomplish besides making things less fun all around?
That playstyle is ALREADY supported, why take away other playstyles? The goals of the class system are already being accomplished with these new changes, lean into that and refine it, instead of trying to take away things by forcing classes into such rigid roles based on some loose concept of how milsim players think they should play
the most infuriating part is lying around somewhere safe with no enemys anywhere and they just run over you, or even better you lie safe on the frontline and the medic just runs over you to then die 2s later, that is the problem, medics not doing their job when no one else can do it
ok but you realize making changes to medic won't change that, right?
nope unfortunatly not, it's just sad to see people pick that class to kill a lot cuz youtuber xyz said it's the meta for killing
ok then don't fucking change it, because the change is meaningless and just makes the game worse...
yeah def. although i wouldn't be against limiting medics mobility while healing himself, like putting together mags to limit the absurd medic air strafe 360° healing "strat"
I don't think it's a problem. If you can't kill a target that can't even shoot back it's entirely on you
what does that have to do with me not killing a target? if a medic doesn't revive me even tho they logically should if they truly played medic how tf is that on me? what's that logic man xD
You literally JUST typed this...
i wouldn't be against limiting medics mobility while healing himself, like putting together mags to limit the absurd medic air strafe 360° healing "strat"
bruh thought you talked about the text above, but still, you can't fucking shoot them if they move at mach 20 in any random direction because of fysicks or the just swan dive behind cover while already healing, or even better running out in the open getting shot at and just shrugging it of since they can just heal while running, that's the whole point, they shouldn't be able to run while healing themself, but even this is just if the medic needs further adjustments to actually do medic shit and not just play assault
no, YOU can't shoot them. But just because YOU can't do something doesn't mean others can't
i can shoot them, it's just bs you can fly in the air like an attack littlebird it takes like 10-20 rounds which is just annoying af
just because someone isn't as good as you doesn't mean they shouldn't have a say in game balance btw, games should always be balanced for the average player not the absolute 3+ k/d super sweats my guy
respectable that you can play like that but you're not the majority that tries to have fun sry to tell ya
It can be balanced for both, having outplay potential is not a bad thing. If the game was purely balanced around new players and nothing else, it wouldn't last long because every new player eventually becomes an experienced player. That's something that is entirely unavoidable. There are plenty of things that cater towards bad/casual players in this game as is, at this time there isn't any need to take away harder or more skill intensive mechanics
Besides, by your own admission, it's just annoying because it takes you 20 bullets intead of the normal 3-4. That means it's not as strong as you are making it sound, it's something that can be countered more and easier as your aim improves
not new players, average ones and i don't say outplay potential isn't good but the wibbly wobbly of speed medics in the air is just a bit to much for the game imo, doing anything else, alright go ahead but healing is kinda "op" with that, but anyways that should probaly only be looked at if medics become to meta again to reel in their offensive flanking capabilities in a little bit, requiring more strategic, tactical healing then just sprint sprint circle and dodging bullets like Neo
but anyways medic is good where it is rn, just some people don't realize they play medic, not assault 
Yea, Imo smg speed buffs shouldn't stack nearly as well with no armor
That and a generalized ar recoil reduction could get them to still be usable and shine a bit more with their mid range capabilities
actually good idea
With the latest self healing update, I think that if a medic drops their medkit, it should give players back their bandages at a discounted price compared to the normal and heavy ammo kits that assault and support have.
OR
Make it clear that medics can drop bandages. I've asked several medics in the past few days to drop me a few bandages and they drop their medkit because they didn't even know they could drop bandages
good idea; however bandages can't be dropped atm, they are bugged, they disapear.
That should be fixed; and an icon on HUD appear on the bandaids so they are easy to spot
didnt even realize they were bugged, i guess that explains it lol
Or the bandages phase through the ground or straight up disappear OkiPls
Is there a reason the medic cannot equip a light backpack?
We need a option to select "Teammate Medic Backpack Color" green or blue will be fine. Red backpack color for teammates is confusing in CQC time to time.
^^^^^^
I'd go with green. Since the medic box cross is already the green version right.
Can't have Red Cross suing 😂
Medic is fine
tbh medic still the best class in the game cuz that bandage change buffed medic also
Medic being able to speed off while healing and lean spamming is one hella combined headache 😂
Might be a bit controversial but here is an idea:
-Remove bangades from the supply boxes.
-Replace the first aid kit utility to be a bandage box.(Reduce medics base bandage carrying limit)
-Allow medic to use his own bandages to heal other players for 60 hp, regardless if they are bleeding or not.
-Allow all classes to heal each other with bandages for 30 hp.
The idea is to make bandages the unified single healing method and make the medic the class capable of supplying them.
Bandage dropping is a underused mechanic and I think having a bandage box would be a bit more straight forward.
dropping bandages is underused because it does not work
it works but its just sometimes or more often sends the bandages to oblivion
and making bandages the universal source of healing is, not great imo, firstly medic suffers under your idea because he is not as usefull anymore in team play and secondly why would you even need the medkit anymore, it's not very thought out i think no offense, i think medic rn is pretty well balanced (apart from having the evo while assault doesn't and i think i will mention this everywhere 'till i get an answer as to why not
)
reduce penalty of medic dragging ppl pls
or give medic human grabber which can fish dead bodies from afar
I mean, the medkit would be there for supplying bandages and not directly healing,the healing would come from the ability to bandage other players regardless of bleeding, for extra HP from what if they bandaged themselves, with the faster bandaging on top of that.
The idea is not to make medic weaker, but to balance it around the bandage healing mechanic.
so uh, maybe remove bandage from supply boxes and make it exclusively replenished from med boxes?
hmm maybe for later but rn it really doesn't need that
Yep
Sounds solid ngl, assault is being op atm able to small ammo box himself and has a large array of arsenals while having a very good passive combat bonus
op? lmao
xD
where? i wanna see a world where ass-ault is op, i (main) use it but i can't use the scorpion which i want to use rn so medic it is again 
Assault is actually pretty strong in the survivability aspect, small ammo boxes allow you to heal yourself consistently.
yes ofc but it's far from op
medic is still meta for the cod players
"Op" was a bit of an exaggeration ngl
if you remove bandages from small ammo boxes
its gonna be like the medic run and gun again
cuz medics the only one who can refill it
the cod players still use medic because they have 20 bandages
Something that could be used in a way to give classes like the assault and support their own type of survivability is armor replanishment.
bandage resupplying is already a problem since the ones medic drops disappear
why would you want to remove them from supply boxes
i mean thats literally what bandages is but only hp
supports should be able to replenish armor ngl
armor only replenishing on respawn kinda sucks
The idea is making that dropping the medkit actually useful.
who said medkit is useless right now
you can literally drop it
and give people heals even tho you are like in a distance
Dropping it is not something i see people doing, more often people just get bandages out of a supply box and heal that way.
you can add bandages on top
bandages are already limited enough that people don't want to revive people
removing them from other sources will just push people towards playing medic again
Yup, I stopped resurrecting random pals after 2.0 if I’m not medic
the idea was to give other classes hp sustain so that they can do shit without being medic's pets
which is fine
gives support more purpose
gives assault class more assaulting power
new system somehow makes medic in need since they can infinitely heal anyone
and make people not waste their bandage
But it also causes people to not revive anyone else
only if they are medic or there's a supply box nearby
the bandage change without a change to the amount is just shortsighted
Instead of being only medic's pet now you are the pet of supply box and medic
and the support
supports drop supply boxes mate
ofc you can resupply there?
The change is significant enough to make me want to run the backpack giving one more large supply box
ofc it is you are the pseudo medic now
this is why I didn't like the bandages giving health idea in the first place
now the bandages are too important
maybe make it like vehicles, only medic can heal to full, bandage not?
so important in fact I started acting selfishly, not reviving people and calling in supply boxes for my own use
This just makes it as bad as pre bandage change
Better than not being able to heal at all and can die to a flashbang?
every class NEEDS to be able to get their health back somehow
being a bit better than absolute shit is not something to be happy about
idk, why would you think it’s only a bit better
I’m not suggesting you heal 10 instead of 40
because everyone except medic will be at a disadvantage when taking a second fight
anyway
if you jsut want medkit to be a useful drop without changing others
just make medic medkit give bandages instead of heals
or increase the heal speed
I mean, everyone already are at disadvantage fighting second fight due to armor strip
not really, what if you are not fighting a fresh spawn?
even then the armor being gone makes hp even more precious
we saw what happened when only medic was allowed to heal, people ran medic just so they could heal themselves
to stop this other classes need a way to sustain their health that is not dependent on someone else providing for them
it shouldn't be as fast as medic's heal but it has to be there
Most of this comes from the tactical shooter squad based roots of the game.
Being dependent on your squad mates was a intended part of the gameplay, it just didn't translate well to the nee arcade style of game BB now is
... that reminds me of discussions of self-heal on DBD. people sitting in corners self-healing and being useless for minutes at a time each time they get hit because they're too scared to get downed. please just accept that you'll die sometimes. it's a casual game, is it not?
That much is clear, so it should just be moved into the hardcore mode. It just doesn't fit the pace of the current game.
Dying is the fail state of the game, people naturally want to avoid it
well, you're setting yourself up for frustration with that kind of expectation
Man what?
Casual or not people don't like to lose games, it feels extra bad when you feel like you lost unfairly
i also like this one because i think doing surgery on yourself / dealing with your own wounds would be more dificult than doing those to others.
You run slower with the first-aid kit equipped the with your primary. I think medic should be faster holding the aid kit or at least alittle faster than currently. Annoying to chase players that need heals or are running around calling for one and you cant catch them smh
Medics holding med kits and healing are fast enough as it.
If anything, they should be slowed while using the med kit. So they can't speed away from fights and recover hp at the same time.
Right sorry, I meant when not healing themselves.
If they are healing someone who is running it'd be nice to be able to keep up with them to finish the heal. Then again if a player is gonna keep running away...
did you guys know you can ping people as a medic to heal them?\
and the guy that needs healing will see this big white text on his screen
lmao
tho it needs a little fixing tho cuz the hitbox is so small
for the ping it goes thru the player sometimes
I've tried that for days amd have yet to ping someone that way or have someone ping me for heals. I think that feature got removed...
Be nice if we could do that
its still there
its just the hitbox for the ping is small
you know ahve you experience pinging a tank but it wont ping
its like that bad
Must be even smaller than that cause I've tried pinging a over their dead body 😭
That's good to know! I'll keep trying and it definitely needs to be fix
I just saw this happen to me for the first time last a few days ago.
I think the person who pinged me did it on accident because they just walked over my body and ran away. When I respawned, the indicator was still there for a couple more seconds.
i think that smoke GL need to buff a lot
medic revive speed need to be faster by like 30-40%, battlefield has smaller gameplay scale = less people to save but it still has fast revive speed to get you back to shooting faster, why can this game has that revive speed when it already has that kind of cod fast pace movement, and we also need a better way of healing too, like in bf5 you just need to throw a medpack and that's done
Healing definetly needs to be automatic once you thrown a bag/kit onto ground^
Milsim trihards infesting battlebit discord

try not to copy battlefield for game "improvements" challenge, impossible
srsly this is its own game not
what-if-battlefield-and-roblox-had-a-child
Can we stop trying to make the support even more useless than it already is
do invent the wheel again and it works, if you wanna play battlefield, play battlefield
Thats how the game is marketed and that where the game would shine the most
Wonder why the game has an identity problem? This lmao
Battlefield is shite now and battlebit is doing a decent job at occupying its market gap left wide open
just because something is advertised a certain way doesn't mean it is a certain way
my man play the old battlefields if you really need that
my guy that'd be false advertising lmao
I played battlefield 4 for 8 years
Guys guys guys what if we make the game even FASTER?
look we delete every weapon but smgs, double movespeed and add passive regen
That will totally make the game better

yeah that's a you problem
I can assure you that adding slow passive regen will not make the game faster by any metric
Doesnt invalidate anything ive said
Idk this game already feels closer to cod than anything else
guys guys what if we try to combine two completely opposing game styles that'll totally work 
That's because medic is busted and 60% of lobbies are medics
this game should have its own identity not just, "ohh hmm battlefield worked like this, let's make it more like battlefield"
From bf 4 ive seen what works and what doesnt
And medics won't even feel the addition of passive regen
🤷♂️
It already is a battlefield with some milsim mechanics
😂
the healing and gun mechanics just make this game what it is, taking that away to make it battlefield but with bad graphics is just dumb
That are rendered mostly useless by run and gun qcb medics
yeah keep those ffs
Yea exactly
Just remove/tweak those milsim mechanics
Glad we can agree on that

The milsim mechanics are the GOOD part
No

Whats the fun in holding a button down for +10 secs just to heal
Breaks the quick paced flow of the game
milsim parts are the broken parts lmao
i think it's just a you problem, you can't adjust and don't want to learn the game, learn it and stop crying about its milsim parts
we have been arguing about how to make the game feel less shit but also include the milsim elements
it's not a learning thing mate
milsims are not hard games
what
It forces you to choose between healing now and healing later
It makes things more high stakes and gives tactics actual uses
Of course not right now with everyone having rocket boots
Im better than you mate stop talking nonsense

milsims are not some hard games where you need to "learn" or "adapt"
idc, just don't try to make the game worse
They aren't, but they are much more engaging and fun than the mind numbing slog of w+ recoil control
milsim enjoyers have this fucking sense of superiority they cannot get rid of for the life of them
Milsims are yawn fest
God I hope this game gets the hard-core mode fast so I can actually enjoy a game without land jets on it
milsims have pacing ffs, if you take away these elements out of the game it's just hit and run zoom adventure
Funny, cause I see both arcade and milsims in this discord. Trying to have it fit their styles.
I'm coming from Planetside 2 and I liked the pace of that game it was a mix of both.
There is a hard-core mode that they want to add, which will have slightly different macanics, like medics taking longer to revive, longer spawn times more milsim so hopefully both parties will get what they want
my brother in christ it's already a fast paced zoom fest
The issue at hand:
you just have weird shit like bleeding and limited heals that leaves both groups unsatisfied
but atleast it has some pacing to it, the changes your friend here wants to make would turn it into fucking cod with 254 players