#Medic - Feedback

1 messages · Page 3 of 1

blissful harbor
#

that comes down to map design and a little bit of weapon balance, not class balance.

The vector is already getting a nerf, as are SMGs in general. We can expect to see a change in aim punch as well which will help a ton with weapon variety/balance.

Map design is something else, the spawns are static and many players simply refuse to leave the blue zone, which naturally ends in spawn camping, since that forms a firing line by the winning team. This is very noticeable on maps like construction domination.

If too many players sit in blue zone camping, the enemy team sets on up the buildings across the street, and it becomes impossible to root them out, in part because the losing team doesn't have enough playesr leaving the blue zone to even try.

Class balance is just that other classes can't reset themselves. That'll give a ton more variety.

dusky coral
#

I'll just desmond doss it

carmine marsh
#

@novel forum here's a question for you, do you even play battlebit remastered?

novel forum
#

you can look up my stats any time kiddo

blissful harbor
delicate rune
#

Y'all stop being so childish with these reacts

blissful harbor
#

you are so salty, it's fucking hilarious.

bitter pumice
#

why does this terrible and no thought take keep popping up?

carmine marsh
#

it's just trolling, he isn't really advocating for his takes, he just wants to stir shit up

bitter pumice
#

he's an unpaid clown

#

if someone not agreeing with your arguments reduces you to calling them a kid you are certified clown

blissful harbor
#

he made himself look like an idiot, I countered his suggestions and he threw a tantrum. Pretty hilarious

bitter pumice
#

just looked up a bit and bro not only had dumb arguments after a while he just started shitposting

carmine marsh
#

there's multiple of them in this thread alone, they think getting a reaction out of 'vector medics' is worth pushing complete bullshit suggestions out that washes out the actual feedback

bitter pumice
#

not the fun kind mind you

#

the childish kind

blissful harbor
devout drift
#

SMGs arent really op excpet the outliers change my mind

bitter pumice
#

I had a guy claim that 100ms was enough time to react to flinch in the flinch thread 💀

bitter pumice
#

oh wait we don't have a smg thread

devout drift
#

people last time i was in here were malding about vector medics

#

and smgs on medics in general

bitter pumice
#

ignore them

devout drift
#

yeah they kinda dented

#

what they gonna do to smgs across the board though

bitter pumice
#

so many people just can't accept not everyone's going to like their ideas

devout drift
#

genrally just feel like shitty ARs excluding vector

zenith panther
#

It clashes with the gameplay pace. It's hard to marry arcade and milsim without it feeling jank. Right now team play is at a MINIMUM, making it harder for people to play their class and assist others is not going to help.

#

Breach charges that are effective against buildings but not vehicles. A stim you can hold 1 of and resupply will make assault WAY more viable while still relying on medics for the heavy lifting.

dim vale
#

C4 needs to be removed from medic class

crisp jacinth
meager swallow
crisp jacinth
#

The medic being a one man army doesn’t automatically render the other classes useless. The devs know the medic outshines every other class so their focus is how to make the other classes more viable. Nerfing the medic is not the solution.

pine karma
#

medic should have less ammo and less explosives/gadgets than other classes but still be able to carry c4

vagrant pelican
fast comet
vagrant pelican
#

medic getting 24 weapons and supp getting 4 💀

fast comet
#

And 2 of them are literal downgrades of the first 2

#

Plus, the new game mode removes the 1 perk of Support, that of being able to build fast :>

vagrant pelican
#

there isn't even a feedback thread for support? lol

fast comet
#

Nope

#

Not for support, not for any of the weapons they can use.

#

Imagine locking feedback threads from being made and not AT LEAST making one for each class.

#

Amateur hour

vagrant pelican
#

could maybe do it so self heal can only ever heal half of the health you lost, ie start at 100%, get hit for 50% can now only heal to 75% and the number keeps getting smaller till you get healed by another medic

bitter pumice
crisp jacinth
bitter pumice
crisp jacinth
#

It’s not feedback when you complain about “amateur hour” don’t you think?

#

Feedback isn’t making assumptions about their medic crutches in bf4

bitter pumice
vagrant pelican
crisp jacinth
#

I’m talking about the general discussion of the thread at this given moment

#

It’s a work in progress. It’s not like changes aren’t coming but it’s three guys and they don’t want to make a change that could prove detrimental to the stability of the game.

zenith panther
#

Every single class in the game being able to run up to a tank and delete it is objectively bad for the game

crisp jacinth
#

With that being said I still believe other classes are in need of some type of buff and great ideas have been thrown out but it takes time to implement such a decision

vagrant pelican
zenith panther
#

Its literally like flicking a switch

vagrant pelican
carmine marsh
#

so at least that's something HyperXD

crisp jacinth
zenith panther
crisp jacinth
bitter pumice
#

there has to be one of these arguments every single feedback thread

zenith panther
#

Medic losing C4 isn't a detriment to the game to anyone other than people who only play medic and like the free vehicle kills. Its the developers fault for making Discord the main avenue for feedback in a game that attracts mainly 16 year olds. Its never been this way in any battlefield entry for a reason

bitter pumice
crisp jacinth
#

In light of actually providing feedback. I believe every class having accessibility to c4 is good for balance when it comes to vehicle engagements. One aspect that will improve survivability as a tank is positioning. If you get caught in a congested area where an enemy can run up on you then that’s a misplay on your part

bitter pumice
#

But the tanks are already weak as is

#

There's a reason there are threads in here talking about tanks sticking far back and sniping

crisp jacinth
#

The tanks are brutal if used correctly. I’ve gone on 40 kill streaks alone just by playing to my advantages which is range

vagrant pelican
bitter pumice
#

Tanks being ranged only leads to frustration though

#

Then you need a coordinated engineer squad to take them down

crisp jacinth
#

Tanks were literally designed for engagements from distances

bitter pumice
#

smh

#

talking about irl design goals in games is not conducive to fun gameplay

#

newsflash: war isn't mean to be fun

zenith panther
#

So 7 C4 on every class is where you draw the realism line

bitter pumice
#

you don't design weapons to be fair

crisp jacinth
#

So you’re arguing that tanks are weak unless they are at a distance but then you complain about that aswell?

vagrant pelican
bitter pumice
zenith panther
#

The BTR having accuracy measured in Minute of Barn doesn't help them at range whatsoever

bitter pumice
#

This is getting way off topic so can we save our needlessly aggressive arguments for another thread?

uncut pewter
#
  1. they want to give every class the ability to manipulate and destroy the world

Why not give medics the sledgehammer then?

crisp jacinth
#

I’m using irl design goals as a mean to prove the point that they do have viability the same way a helicopter was designed to fly. But let’s add explosive rockets to the birds by your logic

bitter pumice
vagrant pelican
#

its bad enough you gotta rtb to rearm cause there's no vehicle resups on points, engis getting to 2 hit them at range but really medics getting to instantly kill them too is the icing on the cake

crisp jacinth
bitter pumice
#

pathetic

crisp jacinth
vagrant pelican
bitter pumice
raven pumice
#

maybe C4 on other classes other than Engi should be nerfed like a delay for each throw of C4 of 0.35 seconds and C4 making a noise when thrown and when it attaches to objects so there is something vehicle operator can listen out to pinpoint danger

crisp jacinth
pine karma
#

we back at clowning each other? BBClown

zenith panther
#

Try to maneuver around anything with a giant glowing red icon showing through all terrain like ESP.

vagrant pelican
#

he can take cover and self heal if the mg spots him lol

crisp jacinth
bitter pumice
zenith panther
#

Or use the water

vagrant pelican
crisp jacinth
#

Because increasing their effectiveness at close range isn’t considered a buff? The game is primarily CQB based. You’re delusional

zenith panther
bitter pumice
#

Read half the change, talk about it being a buff, call people delusional, win?

blissful harbor
crisp jacinth
bitter pumice
crisp jacinth
blissful harbor
raven pumice
#

So, what if C4 made a noise when throw and attached to objects and it's fire rate and detonation speed was nerfed for other classes besides engi? it would give time to react to it better and make it clearer where it is coming from

bitter pumice
#

especially when I didn't even mention struggling with driving tanks

#

just think the way they are right now is not fun for the community at large

crisp jacinth
paper parcel
pine karma
#

why should a medic get a breaching shotgun?

paper parcel
#

Even that's a lot for me

delicate rune
#

Can't you bring down buildings with a hammer?

blissful harbor
#

no shotguns will be added to the game so can forget that. The hammers are too awkward to use imo, C2/C4 are best for gameplay

paper parcel
#

I'm reluctant to say it but I'd rather they had no terrain impact

bitter pumice
paper parcel
#

And yeah hammers are pretty slow and require your physical presence

#

More for mouseholing at small scale

blissful harbor
raven pumice
#

maybe a inpact grenade launcher for some classes that does little to players and takes 2 shot to take out light vehicles like Humvees can make holes in wall (not as large as C4 or Rockets) and has like 2-5 ammo is a one shot they could even use the smoke grenade launcher model

paper parcel
#

Ah like the R6 impact sort of

pine karma
#

what would the impact of c2 be against vehicles then?

paper parcel
#

I'd be willing to compromise with the C2 like that

#

For the sake of game balance it should be unrealistically low, for light vics only

#

I saw an interesting thread in suggestions that would allow self regen with bandages, but with a decreasing maximum health threshold proportional to damage taken

novel forum
bitter pumice
raven pumice
paper parcel
#

Only issue i can foresee is that flagging down a medic to get them to patch your booboos might be a bit harder if it's a bite out of your max health

bitter pumice
#

other classes need a way to self sustain, making it take longer than medic heal and be more limited would still keep medic useful while reducing the dependence on medic for heals

paper parcel
#

Bandages already take longer, did you mean more than that?

pine karma
#

that is the top change that should be made to solve the issue

bitter pumice
#

it's still faster to get healed by a medic but you can heal yourself in case you need it

#

and you have something like 300 hp pool to heal from that you can resupply from supports like bandages

#

but medics can heal infinitely

#

this way medics are not the only class that can make plays on their own

#

but are still needed to hold a chokepoint

paper parcel
#

Bandage resup from support crates is cool

pine karma
raven pumice
pine karma
#

yes

bitter pumice
pine karma
#

this would not be the only change i would make

bitter pumice
#

this would still make medic mandatory in every facet of gameplay

pliant bronze
#

i mean wouldnt that slowdown the gameplay of other classes since they have to bandage alot

#

unless you wanna speed up bandaging

#

like interacting with the medkit the medic drops do something like that

#

heals you for x amount hp but it takes time

#

to get you to full hp

pine karma
#

i would change:

  1. change the hp system to allow everyone to heal themselves with bandages. (Everyone gets a few more bandages)
  2. reduce the number of main mags, grenades and offensive gadgets
  3. reduce the movement speed while selfhealing
  4. Maybe add c2 that doesnt get as limited as c4
blissful harbor
paper parcel
#

Explain

#

Or link where you did already

raven pumice
paper parcel
#

OK I found your tarkov rework idea lol

pine karma
#

could also increase the speed for healing with bandages compared to reviving and stopping bleeding

pliant bronze
scarlet skiff
raven pumice
pliant bronze
#

like with the current bandaging speed and you have to do it 2x or more lmao

blissful harbor
#

the games pace is specifically set around being vulernable while low HP and healing. You need to bandage, which animation locks you, then heal, which animation locks you, or if you're a non-medic, forces you to stay and cover for the medic who IS vulnerable.

regeneration goes against that entire concept, and changes the pace dramatically. Instead of being vulnerable, you could just run back and hold an angle, making you just as dangerous as a full HP enemy in some cases.

With how many players there are, needing time to reset and being vulnerable while doing so is absolutely, positively mandatory. Those timings are required for aggressive plays by the other team, otherwise it would be impossible to ever gain any ground

pliant bronze
#

im fine being vulnerable

blissful harbor
#

problem then is you are triple dipping on bandages. They would be required for rezzing, bleeding, AND healing. That's too many functions and it makes them too valuable, in that I would literally never res anyone beacuse I need those bandages myself.

If you increase the number of bandages too much, though, you just encroach on medics role

verbal wadi
#

If we go the route of bandages then medics should be able to fully revive while others do at reduced hp.

blissful harbor
#

nope, that's terrible, again that completely ruins the pace of the game. Suddenly, you made it more worthwhile to C4 yourself and have a medic rez you, instead of bandaging a bleed.

verbal wadi
#

I already C4 myself because I got shot and no medic is present

#

But I ain't advocating for that style of medic

blissful harbor
#

sure, which is a problem I addressed in my idea earlier

pine karma
# pliant bronze i get it but i mean doing it more than once since the other guy suggested it sho...

i think having to consume bandages instead of an 'invisible' pool is easier to understand.
Aside from that i think having to limit your usage (because you also need them to prevent bleeding) adds a bit more depth.
And lastly having a pool that gets used up like a med kit is too similiar to medic and allows you to stop at any point if you need to while using bandages, that take roughly the same time as the pool healing only gives you three choices where to stop (1. low hp 2. medium hp 3. almost full hp)

#

it would take around the same time for them to heal with it but with less control on how much they heal

tall cove
#

What a bad pfp 😔

verbal wadi
#

Regardless all classes need a way to self sustain and general armor changes

pine karma
#

thats the point of the discussion rn

verbal wadi
#

We need some dev feedback. I had put my two cents a while ago with reduction in speed while bandaging and healing.

pliant bronze
pine karma
#

ye i added increased bandage speed for healing in a later msg

blissful harbor
#

The threads will be up a week from whenever they will created, then the mods will summarize the ideas provide some data, and then we can expect some dev feedback.

#1133102331274203187 message

I saw a lot of support for something similar to my suggestion so I'm hoping something similar to this is considered. At the very least, I hope devs realize that other classes are missing some self heal, even if limited, and that's what's causing the class imbalance w/ regard to medic over anything else. Having only 1 class able to reset between fights makes it the best class, even if the class itself isn't inherently overpowered.

Resetting after a fight is VITAL to this kind of FPS. I think as long as the devs steer clear of regen, that'll help a ton. The only class that needs a rework or a further adjustment atm is assault, even with self heal it'll still feel really weak.

#

Once the other classes have some self heal, then if medic is still OP, THEN we can start considering further nerfs, for example, taking out C4 and giving it C2, or maybe taking out ARs and having it only be DMRs, SMGs, PDWs, or removing sprint while self healing, or something of the sort. But not until the other classes are put in a spot where they are viable/fun to play, IMO.

zenith panther
#

A slow regen capped at 50% would be a big help

crisp jacinth
#

would love to see assault and engi have 3 gears

the usual primaries, their class secondary (small ammo box, repair tool), and tertiary (grapple hooks, rpgs)

pine karma
#

i would really hate medic not having c4

scarlet skiff
crisp jacinth
#

maybe with this bandage to heal change medic gets 30 bandages up from 20

scarlet skiff
#

Go one step further and have medic crates refill bandages instead of ammo boxes, and they become even more viable

#

God knows dropped medkit needs use yesterday

pine karma
#

ammo boxes should still have them

#

but adding them to medic boxes sounds good

crisp jacinth
#

should they??

paper parcel
#

I'm a fan of having bleed bandage kick off a slow, capped regen

scarlet skiff
#

Not if they heal tbh

#

If we're trying to keep classes within their role, medic can still be the sole source of more healing

pine karma
#

i think they should, limited yes, but a few should be in there

scarlet skiff
#

Sure, like 3

pine karma
#

you should still be able to play the game even if one role is missing in your area

scarlet skiff
scarlet skiff
blissful harbor
#

yea. regen is definitely off the table. The lack of regen is so vital to how well battlebit plays.

paper parcel
#

If it was for the reason Walk mentioned earlier about a vulnerability period, the low health and bandage animation lock is still there

pine karma
scarlet skiff
paper parcel
#

Which is why I mentioned you should have to bandage to begin the regen

scarlet skiff
#

It'd still have the same problem

#

Bc now imagine this at a scale of jumping a group of 3

paper parcel
#

Regen is essentially the same as the presence of a medic in that you're still covering the angle regardless of whether or not the medic has to come over and heal you

scarlet skiff
#

They're now all back in combat after bandaging, with the benefit of gaining health while you don't actively target them

blissful harbor
#

3 guns staring at you, instead of 0. They're low HP, sure, but they're ready for you, versus having to put away their med kit, drawing their weapon, and then shooting.

paper parcel
#

Their? Do they all hold the medkits at once? It's 1 medic bandaging two people that pull security anyway

scarlet skiff
paper parcel
#

I also mentioned a cap as well, up above

pine karma
scarlet skiff
paper parcel
#

I should mention as well- in my mind, the rate of regeneration was such as to not have much bearing at all on a fast paced fight

#

I'm talking like 20, 30 seconds

scarlet skiff
#

Every single interaction in this game actively puts you out of combat, including grabbing ammo, entering a vehicle, healing

blissful harbor
#

ok but again, it's not the health itself that matters, it's the "gun ready" aspect of it.

crisp jacinth
#

a passive regen to only a fraction of max hp would be acceptable imo. like up to 50%

paper parcel
scarlet skiff
#

Not to mention that would slow the game down a ton as now every player waits for the regen

paper parcel
#

The same actions that take you out of combat that exist now

#

Nobody would wait for the regen if there was a medic around

scarlet skiff
#

Like in theory this suggestion is nice but it would imo be counterintuitive to games current flow

#

That being an always forward mentality

#

Sure you take a second to bandage or medkit but you're still pushing forward, sometimes even healing or bandaging while pushing

blissful harbor
#

Healing while having gun ready is the problem. Battlebits pace and player count requires healing have vulnerability and downtime. The only way to do that now is to be healed by a medic, BUT that STILL leaves them vulnerable. That's still 1 gun out instead of 2 when you come around a corner, and the gun out person is low HP, so if you target them first, everyone else is forced to stpo what they're doing and pull their weapons out. That part is absolutely VITAL to the pacing of battlebit. You cannot have regen in this game, it breaks the pacing completely, and the games have too many players to support having regen. There would literally never be any chance to make big plays if every room you walk into has 3 guns trained on you while they are regenning, instead of having them locked in a healing animation is the current game plays.

#

that was like, one of the biggest issues with battlefield in it's more recent iterations. Playesr regen so fast, and medics can revive an entire room full of dead in like 5 seconds, that the games pacing was extremely bad. You could literally kill 9 players, then by the time you get there, they are all revived with guns trained on you, waiting to regen.

paper parcel
#

In your example, the change between how it is now and how I was suggesting it should be is that the medic is no longer necessary for healing due to the regen, and can hold an angle along with everyone else. What I was aiming for was a situation in which regen would be not so powerful as to outmode the medic - with slow regen and a low cap, the medic is still better served healing people. It's effectively the same

blissful harbor
#

Sure, you are at an HP advantage. But there was no downtime in which you could make aggressive plays, like there is in battlebit. People would be revived and holding every angle, even at low HP, before you could even have a chance to cross whatever gap you needed to get close.

paper parcel
#

Agreed, BF revive timing is wack

#

Again, though - in a situation like you proposed the regen would be practically meaningless as the medic would still like to ensure that the team is at full combat readiness

#

What it would allow for is the self-efficacy of isolated players without the assistance of a medic

blissful harbor
#

then wtf is the point of adding it? If it's meaningless, it's a waste of time and effort and doesn't solve any problems the game currently has. If it's meaningful, it breaks the games pacing. Regen is just not a good solution. I am sorry.

pine karma
#

i dont see why we should have that instead of just normal healing with bandages?

paper parcel
#

I was under the assumption that one of the major complaints with no regen was that it absolutely necessitated a medic for any series of engagements

blissful harbor
#

regen is different than self heal. The other classes are missing self heal, but there is no reason whatosever it has to be regen.

#

the game currently has no form of regen whatsoever, and it has to stay that way.

paper parcel
#

I'd compromise with self heal instead of regen

blissful harbor
#

yes which is literally exactly what my earlier suggestion is...

paper parcel
#

Now that I think about it another important factor of regen vs self heal is vulnerability to indirect fire. Fight resets are slowed heavily or completely stopped by grenades and being able to bolt around during regen would reduce their value

woven ocean
#

Because it's by far the only way to play besides sniper...because its op

#

Bf3 healing had an overheat mechamic for this

#

There is literally no point in medic if the other classes have a sufficient self sustain to balance them with medic

#

In bf3 you had a limit on active medbags

carmine marsh
woven ocean
#

Its insane that almost all smgs have 2x the bullets in a mag than an AR and with quick mag + smg there is no point in assaults passives.

cedar rune
#

battlefield like games absolutely need self sustainability if you want to keep players happy for long

#

no one wants to seethe over and over again about how they hit a nice flank but couldnt pull it off bcoz theyre stuck at 20hp and no one wanted to heal you

thorny sonnet
#

yeah, im not sold on the idea about having passive healing on every class

odd cipher
novel forum
blissful harbor
#

passive regen will never happen in bb, that topic has been discussed a few times in here already, but it's also something the devs are adament about

woven ocean
scarlet skiff
#

Do people here think tanks are good or smthn

thorny sonnet
#

its good until you see 10 different people have their eyes on you with c4s and rpgs

#

land vehicles are rarely oppressive

odd cipher
#

idk if it's fixed but some of the maps where you can sit in safe zone with tank/btr and hold obj's is kinda cringe

thorny sonnet
#

outside of every class having an explosive option, the vehicles also have a capped 70%ish hp repair health unless they drive back to base

woven ocean
thorny sonnet
#

air vehicles in the hands of a really good pilot however, will feel oppressive

#

but thats not a discussion for this thread

scarlet skiff
#

Yeah but if we're talking about C4, air vehicles def aren't for this thread

#

Unless you get really lucky

woven ocean
odd cipher
thorny sonnet
carmine marsh
thorny sonnet
#

devs pls add vehicles to training grounds thx

woven ocean
carmine marsh
#

or just do what walk suggested? not that complicated

woven ocean
scarlet skiff
#

Damn Jakey really just a mini Oki huh

cedar rune
#

id argue the ratio of medics, atleast in bf4, is even higher than in battlebit

scarlet skiff
#

Literally the same "either I keep bipods garbage or I delete them" argument

cedar rune
#

excluding maps with lots of vehicles

carmine marsh
woven ocean
carmine marsh
#

isn't bf4 the most successful bf game though?

woven ocean
carmine marsh
#

you're not going to get reduced to 1hp every single fight you take

odd cipher
woven ocean
woven ocean
carmine marsh
#

like only 1-2% of medic mains actually win enough fights to be healing over 300hp in a single life

woven ocean
odd cipher
#

cause i have a friend who plays assault/support who regularly outfrags me in 64's and i'm usually going 50-70 as a medic

cedar rune
woven ocean
woven ocean
carmine marsh
#

but this isn't balancing around bad players though?

woven ocean
odd cipher
carmine marsh
scarlet skiff
#

Did you know one of the old 220 kill wr was on engineer

carmine marsh
#

i'm still waiting for the counterarguments for giving other classes 300hp of self heal

#

"other game did this and that" doesn't count

delicate rune
carmine marsh
scarlet skiff
carmine marsh
delicate rune
woven ocean
thorny sonnet
#

...no, its not.

medic is fine, the other classes arent

scarlet skiff
carmine marsh
thorny sonnet
#

the only thing thats not fine are medics being able to self heal while being able to do acrobatics at mach 3

#

thats it

carmine marsh
scarlet skiff
#

Is Jakey just okis weird evil alt or smthn

woven ocean
scarlet skiff
#

You acted like 40 kills was dropping a bomb dude you lost before the game began

woven ocean
#

In 32 v 32 it's pretty good. I barely see anyone breaking more than 80 kills in it.

thorny sonnet
#

people play 32v32?

#

jk dont hurt me

#

rush 127v127 when

woven ocean
scarlet skiff
#

The ultimate grenade spam

thorny sonnet
#

chaos incarnate

#

salhan looked like scorched earth

scarlet skiff
#

Frontlines was somehow supposed tk be BF1 operations which was supposed to be large scale rush

pine karma
#

getting kinda offtopic in here

thorny sonnet
#

yea going back to medic, not really much need to be said

scarlet skiff
#

Medic more like midick class kinda selfish should need to drop medkit and buff dropped medkit hard

thorny sonnet
#

some of the proposed "nerfs" ive seen here just guts the medic or completely rework the game's mechanics

delicate rune
thorny sonnet
blissful harbor
# delicate rune Help me because I think I'm missing something. Doesn't this make picking medic k...

Not at all. Non-medics would be very limited on rez, depending on the final number that's determined(I think 2 would probably be ideal). That leaves medics the go-to for rezzes, they are still incredibly important. In addition, the heals I suggested would require being stationary on non-medics, meaning they are much more exposed while they heal than a medic would be. That still incentivises medics to heal others, or for others to be healed by a medic, so they can watch the door. Medics would retain their mobility for self healing, making them the best all around when it comes to self sustain, but at the cost of some benefits from the other classes - ex, assault gets huge performance boost in guns(faster ADS, better recoil,faster reloads, etc), engineers gets explosives and some better armor/mobility options, support is, well, support, and recon gets bolties.

And 300 Hp heals sounds like a lot, but it's not that much, before you have to replenish. You'd still prefer being healed by a medic if the option is available. Medics would still remain vital and have their role, and would still be able to retain an aggressive playstyle like now, but would be outshined by assault and engineer, assuming assault gets a decent rework.

woven ocean
scarlet skiff
thorny sonnet
#

the problem isnt that the medic doesnt depend on other classes, its just that the other classes dont provide much value that the medic self sustains by default

carmine marsh
#

if the healing was limited to just 100hp then bandages should remain separate from the heal kit

delicate rune
scarlet skiff
#

Basically becomes the support player of HP

carmine marsh
#

300hp is a lot and i'd consider it the max, but i don't think it's too much

scarlet skiff
#

Counterargument medics won't drop their medkit like current support, but a medic needs hp way more often than a support needs ammo

novel forum
#

on that thought
Make medics really fat blocky dudes with a ton of HP and no armor or speed

#

they're just big ole beanbags

blissful harbor
scarlet skiff
novel forum
scarlet skiff
#

Lmao

thorny sonnet
# scarlet skiff Ideally the amount of hp given and the time it takes to interact would be much f...

i can see some potential issues:

  • people missing the medkit entirely, not knowing that they have one near them (unless they are helped by UI elements or by voip)

  • unless it can be picked up again, the medkit thats dropped will be of little value if everyone moves position relatively quickly (unless theyre on the wakistan bridge or the tunnels of frugis) (by default medic only has 2 medkits, so only 1 can be realistically dropped if the medic wants to keep healing at different locations)

  • and people just generally lazy to look away and heal themselves because they are too busy shooting or cant be bothered to

scarlet skiff
#

For feedback purposes, seems the main 3 arguments are
Medic has too much self sustain (Oki won't nerf medics)
Other classes need some self sustain (Oki doesn't want health Regen)

thorny sonnet
#

thats 2 HyperXD

scarlet skiff
#

Misinput last one is medic kit has too much (Oki still won't nerf medics)

#

So that leaves limited self heal (not Regen) and/or medic buffs that somehow benefit others

scarlet skiff
#

Unless you're dropping it in the middle of nowhere, but people around you can st least top off even if you're only trying to heal yourself

#

Unfortunately this is a medic nerf so Oki won't

delicate rune
fast comet
scarlet skiff
#

Supports double tall box is part of this grand plan to buff other classes

fast comet
scarlet skiff
#

Apparently a bunch of easily destroyable buildables that are limited by squad points is on par with medic

scarlet skiff
thorny sonnet
#

i think that the idea of self healing not being a thing is a leftover of the early battlebit development where the game was more milsim and it was just decidedly left there

fast comet
scarlet skiff
#

We discussed healing with bandages back then

thorny sonnet
#

did anyone bring up other suggestions such as other healing alternatives outside of bandages?

#

like for example, you can replace bandages with adrenaline shots where your hp is boosted by a certain amount and will keep dropping to 0 unless you get healed or bandaged by someone else

#

but that would probably cause more issues that i cant think of rn

scarlet skiff
#

Since then Patreon hasn't really gotten to interact with devs

#

It's the streamers turn and idk what they've been saying

novel forum
#

they've mostly been saying that krissmedic gameplay gets dem views

scarlet skiff
#

Accurate

jade sail
#
  1. Restrict medic weapons to SMGs/PDWs
  2. Nerf SMGs by substantially decreasing their damage falloff range therefore giving them a concrete disadvantage against LMGs and ARs in many situations
  3. Do not touch self-heal, otherwise flanking dies and the game becomes blob vs blob

Medic fixed ✅

scarlet skiff
#

I mean those are steps but you're still leaving other classes in the dust

#

Also where is everyone coming from that they think medic AR is a meta?

pliant bronze
#

idk man

cedar rune
scarlet skiff
#

Leaving other classes in this bottomless pit I found

#

Right now people are mad that the fast af medic can blow a hole in a wall, wipe their squad, heal the damage they took and run off to the next group and your suggestion is to nerf lil Timmy the midrange medic who revives and heals his mid/backline friends and runs the m4

woven ocean
fast comet
jade sail
chilly star
#

SMG's would have to be nerfed so hard that the honey badger looks like a usable weapon compared to em.

woven ocean
chilly star
#

True, honestly they just feel more fitting as an assault only gun as they are now they would need serious horizontal recoil like 1.2-1.8 area before I'd consider them hard to use past 60-70m area

woven ocean
chilly star
#

but yeah 0-100m is generally SMG, 100-200m is scar/fal/AK15, 200m+ is uncontested by sniper

woven ocean
# chilly star but yeah 0-100m is generally SMG, 100-200m is scar/fal/AK15, 200m+ is unconteste...

I feel like the 100m+ with rifle is still kinda weak though because of bloom+ medium scopes suck and if you have a red dot enemies are tiny. Snipers ADS so fast, can abuse quick peeks and headglitch to the point where I don't understand why someone would pick a rifle at 100m+ vs a med scope sniper if they can aim. Especially when someone gets shot and they just start jumping around and air strafing. If you end it on the first shot they don't even get to that point. I just dropped 50-10 on lonovo (32 v 32)running around with a silence l96 and I barely even play sniper and haven't even tried to match my sensitivity in this game to other games I play. I'm on a 49" VA panel...it would be even easier on an IPS or OLED at a normal size..

#

it fels like smg and rifle fight for the same spot

chilly star
#

FAL/SCAR/AK-15 you tap fire and get something like Stabil grip to minimize first shot recoil makes it easy to tap for the head then move for the body

#

instead dead

woven ocean
chilly star
#

but still good enough up close and not be the sniper 500m away not playing the objectives in rush which in 32 vs 32 rush anything that isn't medic is trash

woven ocean
chilly star
#

But it also depends on the map Lenovo is really good for sniping

woven ocean
#

you get full accuracy almost as soon as you hit rmb

chilly star
#

Lenovo is prob one of the better made maps imo

woven ocean
chilly star
#

I mean you should move around as sniper, but more saying Lenovo is a really good map for snipers long streets and buildings for good perches and if you know how to be a monkey and vault yoruself building to building or use climbing to go down 2 floors

woven ocean
chilly star
#

Snipers could use a bit more ADS time, 0.25 is prob a good number cause it really gives them .05 seconds to aim their shot

#

but snipers are generally good since a fast tracer (m200) is harder to notice and since you're not vomitting 30 tracers you can go un-noticed for quite a bit

#

Honestly tracers just need to become what they are irl aka every 3rd bullet

soft creek
#

Me when

woven ocean
soft creek
#

When this is the medic thread

#

(Not snipers)

chilly star
#

but yeah medic thread SMG's again seem like at their current case an assault weapon

#

not a medic weapon

#

Medic should behind all the classes assisting, honestly DMR's make more sense on em then engineers

woven ocean
chilly star
#

Medic being highly mobile (light armor) or holding 8 clips (ranger) + going mach 10 with an SMG and constantly re-engage heal up

#

dis-engage heal up we get the issue that medics control the engagement and if they manage to bleed you they can be way more aggressive vs bleeding them with 2x bandage speed

#

by the time you bandage up as non medic, they're full health again

woven ocean
chilly star
#

Honestly swap SMG for DMR's (and buff DMR's), Cause right now it feels the most meta squad would be 7 medics + 1 support (ammo) or just 8 medics ESPECIALLY in 32's engineers are alright for opening up cover from afar but the longer the match goes on the less they're needed in non-vehicle game modes

woven ocean
chilly star
#

Even ignoring flanker smg, holding a position camping as a group, more medics is better with a support to give ammo.
Faster Revive + More people healing + faster bandage time means your side will have less down time

jade sail
#

Honey Badger feels bad because the horizontal recoil is uncontrollable due to its randomness, so you’re just dice rolling to hit a target

#

No need to make SMGs feel like that

woven ocean
oblique ember
#

the problem with why medic is popular is also because of the absurdly long grind for the weapons
it give both easy XP and a variety of weapon to choose giving much more playstyle for the players
while for others like recon, even thought is arguably the highest XP you can get, but the skill needed are much more higher and the XP it gives are not that much of a difference if you're going on frenzy healing and reviving people

the lengthy grind with how much XP you need at higher ranks will make the casual always pick medic as its the only way to grind easily while having alot of weapon choice
giving restriction to the casuals giving less class variety and totally make the gameplay get stale pretty quickly

some might say "this game is for the competitive" but without the casuals, none of the competitive will get easy frags
and if the game design doesn't cater much to the casuals, the less casuals will get into this game
i'm not saying this game should be casual, but the weapons, the XP Grind, should really be considered a change
needing to play 100+ hours to unlock all the content is just absurd
the prestige should've been the main focus of the long term grind

TLDR. Content locked behing 100+ hours grind = players searching easy way to grind (playing medic) = much more stricter gameplay = gameplay getting stale pretty quickly = getting less playtime as how stricted you're

Edit :
"just play more" is not a great argument at all, just because you have more free time than those who have life, doesn't justify the problem here

pine karma
#

Dont think xp is the reason to pick medic for the majority of players

oblique ember
warped atlas
#

'safe' XP healing teammates
self healing + more bandages
smgs are cracked

oblique ember
#

i kinda exagerated it cus is one of my problem as others feels either boring to play as to grind or too hard
engineer is the 2nd easiest class to get XP
recon is 3rd tho is hard but gave more xp
support is 4th is pretty normal
and assault is at the bottom is really situational, sometimes you could get alot of frags, sometimes you're not

this is from a casual player perspective

even tho is not the majority of the medic player reasoning
but it is a part of the problem, that i dont think is insignificant

oblique ember
crisp jacinth
#

buff the other classes that's it

oblique ember
chilly star
#

What I find funny is what army would give their combat medic an SMG/CQC weapon

#

I understand a game, but only AR would make more sense with them because
"Alright we need you to cover that wounded soldier and support us from afar as we dont want you close to the enemy as you have EMT training"
gives him a mp5
"Alright your guy down on the ground is being watched by a sniper 300-400m away suppress him"

#

honestly DMR makes more send on medic then Engineer as you'd want them behind the team not in front of them

fast comet
#

Combat Medics/CLSs use rifles, but Battlebit is not a representation of anything realistic.

chilly star
#

true its more Medics are the sort of class even then you want behind

fast comet
#

Well, not here.
Here medics are kind of supposed to go balls to the wall to keep people up on the frontline.

chilly star
#

so they support the line, instead of running off alone, yeah that's why it's funny medic is essentially the best assault, they must have taken all the morphine and adrenaline

fast comet
#

And tbh, even IRL combat medics and CLSs need to go real deep in shit when your unit get mass cas'd

chilly star
#

But even then yeah Medic with DMR/AR makes more sense as you want something that can threaten players watching a body

#

true but you would want a gun that can deal with all potential threats

fast comet
#

Exactly, which in battlebit it's an SMG and smoke grenades tbh.

chilly star
#

hah true

#

honestly current SMG's feel like they where designed for assault

fast comet
#

I'm really enjoying the smoke launcher

#

SMGs are just way overtuned in general

chilly star
#

yeah, why it feels like the sort of assault combat focused gun

fast comet
#

And it feels like the Devs only care about medic and partially about Engineer

#

Recon is good incidentally, assault and support are left to drown

chilly star
#

What it feels like is they tried adding Battlefield 2's assault to the battlefield BC2/3/4 class system

fast comet
#

Assault should just have all guns besides LMGs and Bolts

hasty egret
#

Anyone else getting annoyed with the sheer amount of medics that never heal anyone?

fast comet
#

People don't play medic to heal

chilly star
#

Heal?

fast comet
#

They play medic to rush with vectors

oblique ember
chilly star
#

bro if I heal you I will only go 95/10 as medic and not 96/10 if I healed everyone

fast comet
#

I admit I'm a vector medic main because the grind is unreal and it's fast XP, but I do try my best to actually play medic. I see a million people just not doing it.

chilly star
#

Do you even stop and think about the poor SMG Medic's KD?

hasty egret
#

What if medics could only heal themselves by dropping a med pack?

fast comet
#

Vigrin KDA padder vs chad Win Ratio enjoyer

hasty egret
#

that way people could actually get some heals for once

fast comet
#

But it's not going to happen

chilly star
#

There is two support medics

  1. Medics who dont know they can drop the med kit
  2. Medics who know they dont get exp if they drop the med kit
fast comet
chilly star
#

oh there is 3. Support medics who drop it to super heal themselves aka hold F while healing, but will pick it up when potential exp shows up

#

I stopped dropping med kits because most the drooling idiots are confused when I drop it and wont heal themselves

fast comet
#

Kills are worth much more xp than healing anyway

#

It says 200 points, but it's actually 800xp

chilly star
#

But if I heal them know that they will look at me instead of the only way the enemy can come from

hasty egret
#

400 points if you heal someone after revive

chilly star
#

honestly I stop healing when the people I heal start showing that dead stare of looking at the medic as they heal em

fast comet
chilly star
#

If you're not covering me, im having my gun out

fast comet
#

Relatable

#

But I'm too kind and heal anyway

#

Which gets me regularly killed tbh

hasty egret
#

I love playing support, but I always end up switching to medic just to heal people if I see too many medics passing me while I'm on low health

chilly star
#

honestly if they're staring at me like that, healing them is a lost cause

hasty egret
#

Ironically I can get to the top 3 on the leaderboard just by healing and reviving

chilly star
#

I try to heal everyone but again

  1. Most people dont understand to cover the medic while they're healing
#
  1. Instantly go off when revived to get taken down by one bullet
pine karma
#

i stopped healing others in firefights because of 1

chilly star
#
  1. They're so freaking dumb they complain on mic im not healing them, when I've thrown my medkit infront of them.
    Letting every enemy in the possible 10m radius there is indeed someone at low health and a medic who will be forced to swap weapons and wont be able to fire back
mint copper
#

My take after only few hours as a medic:

  • self heal should remain at the current speed since heading into a hot zone to revive makes you eat bullets as much as your downed friendlies
  • healing others: instead of having to pull my medic bag out, medic should encompass both: change the look of bandages/medic kit to the red bag you carry allowing you to revive/heal others and stop bleed/bandage yourself. Switching between both in a fight makes it a pain in my ass. Have 1 gadget that does both (medic class only).
  • weapon: I’m typically on the AR frame since I mostly run around trying to heal/revive others. If I need to engage I at least have something that can tag short/med range. Sniping is for other classes. Either or, pick one level of weapon and stick to it so you’re not choosing that class simply to run around selflessly and killing chads.
  • I know this will raise some eyebrows but allowing the downed dude to, once revived, keep point over 360 degrees while the medic has a 1-2 seconds to heal them would make it a tad better so they at least get some health up before running into the fight. Nothing more frustrating than having a chad getting revived and then taking off on you for them to get downed 2 meters away and screaming “MEDIC” in the mic. Either that or boost the healing quicker following a direct revive only.
  • getting some XP for support and medic when dropping a medic bag/ammo box near friendlies so when they use it, you know you helped them stay longer in the gun fight.

Again, that’s only after playing just over 30 hours. Only few points I would change if possible (or try out) to see how the community would engage with it.

Nonetheless, I never played this style of game before and I’ve ranked 30+ hrs in only 3 days. I’m loving it.

glacial glen
#

Medic is the dumbest class of all , making other classes obsolete or completely irrelevant
you can do everything: heal, revive, kill vehicles easily with c4, atm can use by far the best weapons in the Game SMGs ARs (tbh they are just missing the Sniperrifles)

  1. why is a Medic allowed to be such a big Thread to Tanks etc? (generaly remove C4 from most of the Classes) in every Game except BB a Medic would shit his pants infront of a Tank, but in BB...naaaah just run, throw c4 (over a distance where a quarterback would be jealous tbh) and delete it for the next 6 minutes without much afford. i die most of the Time in Tanks not because of Engineers or other Tanks, no its the 100km/h medic laughin about armored vehicles => btw one big reason why there are so many Tank-Snipers camping in the Back)

  2. its the go to Run-and Gun-Class, your fast af, you have the best guns, you can heal yourself, c4 for easy traveling trought urban maps, change that. to be fair i would even remove the LMB selfheal from them. let medics only heal other Players not themself => EXCEPT if you Drop your medbag and heal via F

  3. i mean theres a Assault class...why is the Medic just the better Assault in every aspect?
    i loved playing Medic in Squad, there where some Rounds where i barely shoot 3-4 magazines at all because i was busy being ...a actual Medic...and Support my Team

  4. they should keep the SMG-Weapon class imo, it fits a medic role realy good. the problem are some of the Weapons inside it not the weapon-class itself

just all in all...make him a supportive Class, not a Rambo who can Deal with everything by himself.
for sure we would see less Medics if they get nerfed...but definetly more dedicated Medics

crisp jacinth
#

Medic is the only playable class in any gamemode beside conquest thanks to the ingenious idea of stripping of other classes' posessions and give it to medics instead

woven ocean
crisp jacinth
#

devs play medics, hardly surprising

#

I mean as if they even play their own game as much

glacial glen
crisp jacinth
#

^^^^^^^^^

waxen violet
#

Bf4 already did this so it would be fine imo

fast comet
rugged zenith
#

I would look on the drawspeed of weapon. Medics can self heal and one caught pants down should not be able to respond other than with stupid look on face.

woven ocean
#

It would still mean engineer and support get shafted

fallen depot
#

Medic is fine the game just needs out of combat auto heal for all classes so it doesn't feel mandatory to play

zenith panther
#

I still kinda share @blissful harbor 's opinion on Regen, it shouldn't be a thing but other classes should get a heal that takes time to activate like a stim

glacial glen
#

Wouldnt change the fact that a medic can do everything good enough if not better then other classes, they just cant snipe because they missing the weapon category

blissful harbor
#

self heal, yes, regen, no.

pale parrot
#

medic gets the fastest movement speed, the most ammo (ranger armor), a huge selection of weaponry, and can self heal. its too much. Either buff other classes or take something away from medic.

glacial glen
#

Dont forget to mention the C4 lul

noble coral
#

Only started playing medic for the last couple of days, granted I'm one of the medics that focuses on healing others and reviving others first and the myself, I've had a whole range of compliments from people that I've revived and kept whole squads alive, I guess the issue that I'm mostly seeing after giving this a quick read is that people aren't playing medics the way they are supposed to be.

Ive had a lot of fun in situations where there is 60 people fighting over a single capture point and I'm reviving and healing others left right and center, plus the experience gain is outrageous rewarding when reviving others and healing them.

torpid remnant
#

Only access to PDW/SMG's/Carbines.

When damaged, players are shown a small medic symbol on nearby medics due to reworked medic kit.

Medic bandages heal at 3% per second (1.5% for non-medics.) Takes 2 seconds to apply. This should result in more passive healing in a large group (more points) and hurt the immortal solo battle medic playstyle.

Medic Kit no longer actively heals. Has 10 charges. It's healing is buffed 2x and takes 1/2 as long to use when placed (can fully heal 5 people when placed.) If medic kit is your gadget players can use F on you to heal when injured. Carry 3 (30 charges).

New secondary gadget: Morphine shots. Will give a temp 20% hp buff on use for 1 minute (can inject others.) Increases ADS by 10% but decreases sway by 20% and movement speed by 2.5%. Carries 4 by default.

glacial stag
torpid remnant
#

Fundamental issue with the game. Every class will drop to 1 SMG shot from across the map because they got nearly destroyed from a prior engagement but medic can always just heal themselves. It's so silly medic can be so reckless in playstyle it's like playing a completely different game where bad position or just bad luck punishes you so hard unless you're a medic

lethal ruin
#

Make it so that medics heal themselves (at a lower rate) by healing others instead of directly self healing so they are forced to play the role properly

noble coral
#

I'd actually would love to see that.

blissful harbor
# noble coral Only started playing medic for the last couple of days, granted I'm one of the m...

There's nothing wrong with that, but it's also not "the right way" to play. There is no right or wrong way to play.

When I play medic, I will revive a teammate if they are safe, and/or I am able to clear the area. I will not rez an ally if I don't know who killed them and haven't traded. Most of my time is spent flanking and getting a ton of kills, however. How I play isn't any more wrong than you do. I do my job as medic, even if I only rez about 1/3 the players I run past because they aren't safe or I haven't cleared the area(which means 99% of the time you die while rezzing the guy).

noble coral
#

I tend to drag people off and rezz and send them on their way with a peanut butter shot.

#

Especially if I have cover

blissful harbor
#

ya, which is ofc fine. Just trying to say that a lot of players have this idea in their mind of how they think medics SHOULD play, but there isn't any specific way medics should play. Many playstyles are viable and that's great

noble coral
#

Exactly!

#

Play how you want if it works for you

torpid remnant
worthy vigil
#

Can medics be incentivized to heal teammates more often? I'd say a solid 70% of the time a medic will rez me, then run off and leave me at 1/3 hp. If I take another couple shots, I'm back down again. This is kind of a separate conversation, but having weapon attachment unlocks being tied to your kills as opposed to generic XP gain just promotes playing medic as a lone wolf assault class due to the ability to heal yourself. Something a few other people have mentioned here of just tying bandage and heal kits to the same slot/action might also help this - it's clunky having to rez someone then take out a different tool to heal. Just let me hold down a single button for entire process.

lethal ruin
#

just curious how often do the devs read the feedback

oblique ember
#

one of the reason why Medic is the most popular class and could be still the most popular with the current progression system

Medic has almost every class bonus XP
Medic having a C4 giving them a way to destroy vehicle, basically having an engineer bonus XP but not as much
Recon doesnt actually get more XP from long range as it've been proven in this reddit post
https://www.reddit.com/r/BattleBitRemastered/comments/15axm2s/certain_activities_ingame_give_4x_the_amount_of/
with how you can throw you medkit for people to heal themselves, basically giving them xp similar to Support bonus XP

one may argue that its not the majority of players problem
but for the new players and those who want to just level up fast to get other weapons
with how easy and safe the medic can get XP, in the long run, the class variety will kept being Medic dominant as it give the best of everything

a wide range of weapon type to choose
easy XP
the only class who can heal themselves giving them more power than those who plays assault and others

#

if the devs ever decide to make a meta on the higher rank weapons
it will give lower rank players disadvantage
players with disadvantage will always thrive for power to get out from it
the best way to level up currently is by using Medic

there are more to the problem than "The other class are weak"
the progression system is part of the problem

rugged zenith
#

Max self heal to 80%, to get back to full health : Use Medbox that you drop (<- boxes cant be picked up and increase the amount carried). Enable "slow" self-healing while healing others (no max hp cap) < something along these lines would promote teamplay with slowing the medic down a bit. Drawspeed nerf could be just for medics few % slower; could be improved with correct gun attachment. ( remove b25 drawspeed buff)

soft creek
#

b25 nerf LMAO

rugged zenith
#

...they could re-do 80% of the attachments that no-one uses. Drawspeed buff could be unique to certain ones which are not jack of all trades.

astral maple
#

Give reward for med kit reward while other use it from ground like supply box

blissful harbor
# worthy vigil Can medics be incentivized to heal teammates more often? I'd say a solid 70% of ...

There's nothing really to do about it. I never heal others-I'll rez them but frankly I don't trust other players to really cover me for the time it takes me to heal them. If there are 2-3 players I'll drop a med kit if I still have 2. But that's a skill issue thing, I'm a top player so me having my gun out is just much more useful than trying to rely on others to win a fight while I'm vulnerable.

If I see another medic healing/rezzing a group I usually cover them, though, which is especially important in rush when objs are planted.

worthy vigil
# blissful harbor There's nothing really to do about it. I never heal others-I'll rez them but fra...

There are certainly things to do about it, many of which have been suggested here. You're right to not always trust the players you rez to cover you, but you could mitigate this by reducing the time it takes to rez and heal them. Tie it to a single slot/key/action, and make it faster. You'll be left defenseless for less time and can get back to shooting. And again, medics are primarily a support class and support play should be incentivized. Having unlocks tied to kills and nothing else means you need to kill other people instead of helping your teammates. It's not a great system to encourage teamwork and should be revisited.

blissful harbor
worthy vigil
# blissful harbor Except the games pace at the moment is really good, so we don't exactly want to ...

Then why play medic in the first place? I'd assume the survivability of the class and weapon options, which again, have been touched on by lots of other players in the thread. (Who have provided suggestions to these issues as well). If you play medic but don't want to support your team by using the core function of your class, then disincentivize lone wolf play as well as incentivize support play. If you only want to kill the enemy team, then play a different class.

blissful harbor
# worthy vigil Then why play medic in the first place? I'd assume the survivability of the clas...

This already been discussed a dozen times, but specifically because it's the only class with the ability to self heal and reset itself. Without the ability to self heal, other classes are non-viable to play. Why the fuck would I play a different class? The way I play medic is both highly effective from a personal standpoint as well as a teamplay standpoint. Just because I don't conform to your personal idea of how a medic should play doesn't mean I'm playing it wrong.

worthy vigil
# blissful harbor This already been discussed a dozen times, but specifically because it's the onl...

I'm not disagreeing - this is a multifaceted issue. There are lots of reasons to play medic and only play medic. I'm sure that no matter how the devs adjust the class, there will still be some lone wolf style playing and that's fine. My problem is that a majority of the medic players do this right now. And if most people are doing it, it stops being effective from a team play standpoint. If you're assuming that the next medic will heal me back up to full, what happens when the next medic and the next medic both have your exact same mindset? While I don't like your play style I do understand it and it has its place in hectic battles where getting lots of people up for a few shots is better than one dude getting off half a mag. However, I do think that a healthy balance should be struck between how many players play like you, and play like I'm suggesting.

blissful harbor
#

my point was mostly that it's not an incentive or lack of incentive problem, so that's not the right way to approach it

worthy vigil
#

It's a good suggestion, I just missed it lol

#

I was not gonna read 2500+ comments last night when I noticed this thread

blissful harbor
#

players who want to healbot do so already, but there isn't any more incentive you can throw on it that'll make players like me healbot. It just will never happen because the skill gap between me and the avg player in the lobby is so large that it's literally detrimental for the teams chances of winning for me to spend time healing anyone else

#

and ya ofc, no one expecting you to read a weeks worth of discussion lol. I don't really think you're wrong and I'm not particularlu arguing against what youre saying, but I just don't think trying to incentivise healbotting will accomplish anything due to the reasons I stated

worthy vigil
#

Fair enough. Different strokes for different folks, I guess

blissful harbor
#

ya. To me it just makes much more sense to enable the other classes some self suffeciency. That way, players who are ok with healing others are still going to stick to medic, but other classes will have a reason to be picked, as (assuming assault gets a class rework), would be better for aggro players to pick, while those staying medics would be more likely to be players who heal others.

With the suggestion I gave, I would always prefer having a medic heal me, but at least I wouldn't be stuck running around with 30 HP if I don't get heals. So that's imo just the best way to handle things

worthy vigil
#

Yeah that's a good point. It's not just that medic can self heal, it's also that other classes cannot. I wouldn't mind seeing some sort of survavibility options being implemented on other classes either

tawny pasture
#

the medic issue can be circumvented by giving other classes enough incentive to be used more eg. give assault aim punch negation or something

#

and again, giving everyone a passive heal that is very slow eg. BF3 would be a nice addition as well

#

at least for the non milsim/hardcore mode

blissful harbor
pine karma
#

everything that gets posted here lately was already posted 2 days ago

silent peak
#

Medics after healing themselves shold have some kind of impairment on movement speed, draw speed or accuracy. This could be healed by another medic/or player with some gadget. This would not allow the Tarzan/Rambo Medics we have now. To compensate reviving and fully healing another player could grant a +1 tick/score to the team.

white atlas
#

We could give some belts the ability to carry more bandages but sacrifice secondary ammo.

lethal ruin
#

or would be better off just playing another role

ashen vessel
#

I don't have an issue with medic's self healing, or even its weapon selection. However, its too versatile. Its always going to have an advantage against players who don't have full hp and it can kill vehicles. I suggest taking away C4, AP mines, AT mines and giving medic sledge hammer while providing some kind of slow passive regen to all players

soft creek
#

This thread was a mistake Clueless

high marsh
#

slow down medic's healing and cap it at 80% self-healing. After all you can't fix everything yourself.

cedar rune
#

💀

#

Sounds like fun gameplay

fast comet
#

I swear giving medics C4 was the crowning jewel of braindead medic-related decisions

vital pivot
#

Medic is honestly fine. It is the de-facto best class but it makes more sense to buff other classes instead of nerfing medic. It will always stay the best class because no other class has the ability to self-heal (and if you take that ability away it immediately becomes a terrible class), but by buffing other classes can make the gap way smaller.

short latch
#

self healing is crutch real men die like a men

lucid crescent
#

i think the issue with medics not healing as much is the risk involved, people are always going to be selfish, forcing people to be selfless won’t work. you need to make healing safer, for example quicker switch back to weapon

bitter pumice
#

or y'know

#

just give other classes a way to heal themselves

short latch
#

Nah

lucid crescent
#

nah

bitter pumice
#

smh

#

no health sustain on other classes makes medic mandatory

#

it'll always be the most played class

lucid crescent
#

some people are always going to play sniper because they like sniping

#

just need to make other classes more fun

bitter pumice
#

a limited and less efficient self heal would go a long way to balance medic

bitter pumice
#

I didn't say everyone

short latch
#

Planetside 2 is an example of giving ability to everyone to heal themselves, it made medigun just a revive tool and made medic more selfish in general, because why bother to look for teammates if they have syringe to pop their health back

lucid crescent
#

i mean yeah you said medic would have a really high pick rate and im suggesting making other classes mkre fun so they would have higher pick rate

#

it is the point

#

you just dont see it

bitter pumice
#

a part of that would be to give them health sustain

#

it's literally the most important resource in the game and it's restricted to a single class

short latch
#

9/10 medics in planetside is just an assault class with rifle. The 1 out of 10 medic who heals and revives you probably already will recognize him by nickname

lucid crescent
#

the thing with battlebit is dying is normal in this game and you dont lose anything

#

other games you need to wait for next round or use up resource but in here its not that big of a deal

#

you dont need to live forever

short latch
#

Considering Battlebit have pacing of Planetside 2 it will come to the same ends if we give away medic ability to heal

lucid crescent
#

exactly

bitter pumice
#

if you had a nice flank going for example

vital pivot
#

yeah nice flank, 1 guy actually had eyes, you kill hima nd now youre 1hp when you repeek the other 15 people

bitter pumice
#

you can't flank with any other class

#

hell

#

you can't even take another gunfight as any other class since you'll be at lower hp

lucid crescent
#

what about squad respawn point for flanks

bitter pumice
#

those are not always available for one

short latch
#

I wish i did a replay where i mowed down 9 guys with one mag of m249 just by careful flank and using bipods while laying down

bitter pumice
#

make a lot of noise so easy to get rid of for the enemy team

short latch
#

You can flank with every class

#

There is some much tunnel vision, especially on urban maps

vital pivot
#

idk maybe make bandages regenerate health for a few seconds after using them so the other classes at least have a way to get up to some health that isnt 1 shot hp

bitter pumice
#

which what happens most of the time in more open areas

short latch
#

I think its fair to die after you get shot dozens of times

lucid crescent
vital pivot
#

yeah

lucid crescent
#

i can see that kinda working

bitter pumice
#

that'd be still crippling all the other classes in favor of medic

vital pivot
#

yes but youc na slightly buff all the other classes in other way to make them viable

bitter pumice
#

you could make it a limited resource and a longer heal to incentivize medic heals

vital pivot
#

medic will definitely just always be the overall best class

#

theres no changing that without making it completely useless

bitter pumice
#

80% health would still mean you'd be at the mercy of your medic player to have fair gunfights

lucid crescent
short latch
#

Dying doesnt matter, you should care less about stats. Medic should preserve his ability to heal and recieve back his ability to refund tickets.

bitter pumice
#

this is a head scratcher

#

dying doesn't matter?

short latch
#

Scratch it then

vital pivot
#

its a fps game no matter how casual it is dying is not fun lol

bitter pumice
#

that is some weird take you got there buddy

short latch
#

I prefer ttk below 0.25 of second

bitter pumice
#

it is the lose-state of fps games lmao

short latch
#

If you're first in a ride of fast paced shooters with low ttk, you should get used to dying

#

Especially since battle bit doesnt suffer from visibilty clutter it's even easier to get picked off than in your average fps

bitter pumice
#

will you elaborate on that dying doesn't matter bit?

short latch
#

You respawn in 3 seconds, why should it matter?

vital pivot
#

you lose your position youre in, you're not getting kills+score during the whole time youre dead, youre not contributing tot he team while youre dead, you reduce your teams tickets by dying....

bitter pumice
#

Because by game design it it the lose-state? Because in most game modes it makes you lose tickets which leads to you losing? You lose your positioning?

lucid crescent
#

also losing position was mentioned earlier

bitter pumice
#

like what?

#

dying doesn't matter cause you respawn?

short latch
vital pivot
#

????? the point of the game is literally getting kills and winning

bitter pumice
#

bro is on that nihilist wave

#

the game doesn't matter

short latch
#

It's hard to get over idea that not everything is competition

vital pivot
#

every fps game is by nature competetive

#

humans in general are by nature competetive

lucid crescent
#

wish people actually put down respawn points because its so annoying seeing squadmates in combat and points contested and i have to spawn at spawn and drive

bitter pumice
#

it's a game based on competing

#

if you feel that way maybe multiplayer fps games aren't for you

bitter pumice
#

that's why you don't see many placed

lucid crescent
#

i dont see why squadmates cant place them down

bitter pumice
#

probably to keep them from wasting squad points or something

vital pivot
#

it would be pretty chaos

bitter pumice
#

but with how big some maps are I'd rather have it be able to used by everyone in the squad or a gadget for recons like in battlefield

vital pivot
#

some UI element that you get somewhere telling you youre squad lead have have enough squad points to place something would be cool

#

just a small one in some corner

lucid crescent
#

yeah i feel like they are trying to nerf vector and etc with big open map but that just ends up worse flr everyone

bitter pumice
#

if I'm not mistaken the HUD already tells you that a spawn beacon is available

thorny sonnet
#

its an FPS game

a team is always destined to lose

#

unless you draw

lucid crescent
#

;-;

#

ghandi sins

bitter pumice
thorny sonnet
vital pivot
#

anyhow back to medic feedback topic - I still stand by my opinion that medic should be unchanged, but other classes buffed to be mroe in-line with medic, even though they will never reach 100% of the effectiveness of medic overall, but thats fine

thorny sonnet
#

thank you for the idea HyperXD

bitter pumice
#

imho this is the best way you can solve the tyranny of medic

lucid crescent
#

like i feel less inclined to heal because what if someone flanks and im there like an idiot holding a box

bitter pumice
#

and with the incoming nerf to the smg class medic should be in a fine place

bitter pumice
lucid crescent
#

yeah pistols should be a lot faster

#

surely for realism too

#

maybe they can have a tactical switch for pistol too where its like the mag drop but yoy drop ur held item to quick draw

bitter pumice
#

I genuinely hate realism arguments

thorny sonnet
bitter pumice
#

if it's that important for some people keep it in hardcore/milsim mode

thorny sonnet
#

if u want fast pistols

vital pivot
thorny sonnet
#

theres also the mp443

lucid crescent
#

yeah sorry me too games are meant to be fun not realistic a lot of time

thorny sonnet
#

i guess yo can kinda spam it

bitter pumice
lucid crescent
#

yup

thorny sonnet
#

people seem to forget that games are supposed to be fun

bitter pumice
#

people irl don't design weapons to be fair and balanced

thorny sonnet
#

if i may add to it

vital pivot
#

realism is fine if its used in a way that enhances gameplay, but its not a "gotcha" argument that should be used to objectively make gameplay worse

thorny sonnet
#

just hit em with the good ol slippery slope fallacy

lucid crescent
thorny sonnet
#

id prefer if healing is active instead of passive

bitter pumice
#

yeah

thorny sonnet
#

at least if they want to keep some semblance of the current healing mechanic

bitter pumice
#

passive healing doesn't fit the pace of the game

thorny sonnet
#

then they should keep it active

lucid crescent
#

yeah

#

fair

thorny sonnet
#

making it passive will make people ultra aggressive

bitter pumice
#

the opposite actually

#

if it's passive people will just camp doorways

#

while waiting to heal up

lucid crescent
#

but flashbangs are so fun to use but theyres so useless rn

thorny sonnet
bitter pumice
#

with active healing you'd need to make a choice to make yourself vulnerable

thorny sonnet
#

yo devs when am i getting a 9 bang

#

id like to be permablind

lucid crescent
#

i would love to just run in their backline and flash everyone and spray them down

#

and obv counter is some sort of headgear that counters the flash but still that reduces your flank target from the entire group to the flashbang protected ones

crisp jacinth
bitter pumice
deft field
crimson hull
#

make medics not be able to run while healing themselves, forces them to use cover and not just run from kill to kill

outer spindle
crimson hull
proven bloom
#

People say that but yet bandaging and combining mags also does the same thing

bitter pumice
#

now you add passive healing on top of that

#

where you are not vulnerable since you can still aim you gun at a door etc.

#

but if it's active you take cover bandage yourself heal then get on the move

#

bandaging and combining mags do not make you camp they make you take cover

#

they are two different things

crimson hull
proven bloom
crimson hull
#

defending, taking cover isn't camping

#

lying in a corner with your gun out and beaming anything that moves into your fov is

#

this isn't cod or battlefield

proven bloom
#

Holding angles and lying in corners is the way a lot of people play this game, it's already campy as shit and I fail to see how passive healing will change that

#

Doesn't matter anyway, I'm sure there will be community servers with the option and then we can see how that actually plays

crimson hull
proven bloom
#

The other person said passive healing will make people camp

#

People already do that though

#

Therefore passive healing wouldn't change anything

#

If anything in games like Battlefield and COD when you play the hardcore modes without passive healing people camp even more

bitter pumice
#

I'm against passive healing

#

not for it

bitter pumice
#

that's the massive difference between them

bitter pumice
crimson hull
crimson hull
bitter pumice
crimson hull
#

should be 2/3 of medics regen speed and you need to bandage

bitter pumice
#

you'd bandage yourself and stay in cover to wait for your health go up

#

how is that different than passive regen?

#

it just has an animation tied to it

#

it'd still a bring all the unwanted behaviour passive regen brings with it

crimson hull
#

cause it leaves u vulnerable

bitter pumice
#

not while healing though

#

you are not vulnerable while your health goes up

#

you can still aim at a chokepoint and camp it

#

you are vulnerable as in your health is lower

#

that's not true vulnerability though

crimson hull
#

but wouldn't this bring medic and other classes more into balance, like we can't just give other classes the medkit + mostly the assault class would benefit heavily yk

bitter pumice
#

we can give them a different gadget that acts like a slower and limited medkit

#

that way you can reset yourself and it'd be worse than a medic heal

crimson hull
#

tbh

bitter pumice
#

so medics would still have a role in keeping the frontline in shape

bitter pumice
#

it puts too much importance on bandages

#

I'd never revive someone

#

much rather use it to heal myself at that point

crimson hull
#

but taking a slot away just to add survivability to the other classes idk how i feel about that one

bitter pumice
#

you can just add it on top of the existing gadgets

crimson hull
#

and also if people actually played medic they'd be the ones rezzing people but yeah the bandadge idea isn't perfect either

bitter pumice
#

not take a slot away

bitter pumice
#

they just don't heal

crimson hull
#

yeah that'd work

crimson hull
#

or

#

lying a bit behind the frontline, in cover, asking for a medic, the dumbass just went straight for the frontlines

#

but a double first aid slot for bandages and "health regain thingy" would be dope

tall crown
#

remove SMGs from medics but keep PDWs

clever ore
#

Remove bleeding add regen health. Let’s remove tediousness. There doesn’t need to be a 10 second animation to heal

west sphinx
#

I think that medic definitely needs some sort of limit on how many offensive options it has. Limiting gadgets, grenades, weapons, etc. But I also have a feeling that the healing is maybe too slow. There are a lot of players complaining about medics not healing them, and I think that's because of how long it takes. You can get 2-4 kills worth of points on average just by healing someone to full, but nobody wants to take the time. I guess it just feels way too slow when the rest of the game plays like you're on crack. Obviously buffing healing at the moment would just piss everyone off, but I legitimately think it would be a good change if you limit its usage to only self heal when still or walking. Also points for dropped kits would be cool.

brave spruce
# west sphinx I think that medic definitely needs some sort of limit on how many offensive opt...

It seems to be a compilation of things-
You have different medics and players.

Some medics use the class for themselves and don't care about team play, which in turn has players upset they aren't getting heals. (Also why medics need some sort of adjustment)

Some players don't stay for a full heal so some medics won't bother chasing or healing till full.

I dont think heal is too slow for healing players, but I agree something needs to be done

My concern with calling for a medic nerf is unintentionally punishing actual medic players when trying to stop selfish "medic" players

next mica
#

i can only bump this suggestions made by Walk #1133102331274203187 message it's so far the best to "balance" medic and make other classes viable

bitter pumice
west sphinx
clever ore
#

What pace are we trying to keep around

#

The pace where you have to afk heal and do a 10 second animation every time you take damage?

#

That’s not fun or engaging

#

Regen would still make people fall back and wait for regeb

bitter pumice
#

and sitting on a corner waiting some 30 seconds for healing is?

clever ore
#

Yes you have full control over your character

bitter pumice
#

the pace is fast and people want to keep it that way

#

with active healing you can just drop behind cover for however the healing is, heal yourself and keep moving

clever ore
#

With the two stage healing we have now you have to scramble between two different buttons to full heal.

#

Takes so long along with 4+ second reloads

bitter pumice
#

there is no way you make regen as fast as a healing with animation commitment

#

so regen has to be even slower

#

so you'd have people get shot and then just sit in cover watching a chokepoint

#

where they are not even vulnerable since they don't need to go through the animation of putting away the healing gadget

clever ore
#

I don’t think that’s a problem

#

People are going to do that anyways

bitter pumice
#

but now it's encouraged gameplay

#

it makes pushing harder, the game slower and it'll in turn make nade spam more popular

clever ore
#

It makes pushing way easier

bitter pumice
#

no the fuck it doesn't

clever ore
#

I can now kill as many people as I want without having to fall back

bitter pumice
#

smh

#

I think you and I are not approaching from the same angle here

#

With say a 5 second self heal (can be lower I'm just giving an example) you can kill a person, take like 10 seconds max to reset and then keep on killing

clever ore
#

Don’t know how many times I’ve killed like 8+ people just to have to fall back because I’m bleeding then have to sit though a 10+ second animation. In a game with 200+ players. For some reason

bitter pumice
#

the regen will never be fast enough for you to take less than 10 seconds

clever ore
#

It’s about the bleeding

bitter pumice
#

eh I'd say get rid of the bleeding as well

#

it's tedious at best

brave spruce
clever ore
#

I just want less reasons for people to just sit somewhere pressing a button and more time playing the game.

bitter pumice
#

hardcore enjoyers would probably want it

clever ore
#

I’d say removing bleeding would be for arcade or casual mode

tall cove
#

If they get rid of bleeding for the casual mode they might as well make bandages heal

clever ore
#

Hardcore it would stay

#

Like in squad

bitter pumice
#

but it'd be worse since they wouldn't be holding a key

#

they'd be aiming at a door

clever ore
#

Nah in my view it would encourage people to push more instead of falling back to bandage

bitter pumice
#

you won't push a point unless you are at near full hp though

#

that's what most people will do

clever ore
#

You would still be able to health with medic kit. This would also allow assault to be usable.

clever ore
#

The only class that can do thag is medic

bitter pumice
#

exactly

#

that's why medic is popular

#

because it creates chaos

#

medic can act on its own

#

the other classes depend on medic to do anything after a single fight

clever ore
#

That’s why regen health would make people push more. Even if you have to hide for a bit, better than everyone being medic.

#

And in my vision assault would have regeb health plus health stims

#

Would be an actual assault class

#

Be the class that pushes and dies the most

bitter pumice
#

What I'm trying to say here is, they'll never make regen as fast as it needs to be for your scenario to come true

#

because if you could heal that fast medic's healing would be obsolete

#

that's why I suggest a self heal item for everyone that heals a little slower than medic and has a hp cap or something

#

where you can replenish your cap just like you replenish bandages

#

this can be fast enough for that game pace

clever ore
#

I’m against adding anything more that requires a lengthy animation

bitter pumice
#

would also give support more importance

clever ore
#

You can make support better by changing the ammo system but that would be a lot of work.

#

Ammo and health packs should be vicinity based. Because rn no one uses the dropped health packs. It’s so small and takes like longer than just self heal thing with medic.

#

And you don’t get xp

#

I know oki was talking about a system where you could just interact with a support player to get ammo like in bf5

blissful harbor
# clever ore Nah in my view it would encourage people to push more instead of falling back to...

Definitely not. The bandaging opens up a ton of play making options because it leaves people vulnerable. That's a long period where you have the option to play aggressive in.

You even talk about it yourself - you have to fall back and heal your bleed. That gives your opponents a chance to play aggressive against you, a window of oppurtunity. The same thing applies the other way, however. It forces your opponents to be vulnerable and limits their mobility(for risk of being killed by a stray bullet) giving you a much bigger window of opportunity to go more aggressive than would exist in a game like battlefield, where a hurt player just runs back a few feet and holds an angle till they are full.

Plenty of huge spraydowns/squad wipes are possible only because healing requires putting the gun away and making yourself vulnerable as a result. It means if you push into a group of players who are busy resetting, you have only half the guns pointed at you that you normally would, the rest are busy healing with bandages or health packs in their hands.

BBs pace is great. It's fast, but interspersed with periods where you are vulnerable and need to play smart or make tactical decisions. It adds a ton of depth to the game, especially in smaller game sizes like 32, 16, 8s, etc

clever ore
#

And if it does I don’t care

#

I don’t want a 10 second animation to be an integral part of the gameplay loop

#

Battlebits pace is not good

#

Especially in the large game modes

#

We have a game where you can die in 150ms but also you have multiple animations that can be upwards of 10 seconds to heal

#

Make it make sense

#

The games base movement and gunplay is good but is hampered by all the mechanics around it that inhibit the player

crimson hull
#

you want a casual battlebit or a battlefield experience?

clever ore
crimson hull
#

just a thought that popped up while reading your comments

novel forum
#

Triarii is right
it should be 6 months in the hospital then 5 years of rehab to heal every time you get shot

clever ore
crimson hull
#

but it's still be more unique (and fun imo)

#

compared to other games

clever ore
crimson hull
novel forum
#

bleed is slow in regular mode because bullets put round holes in you but your blood is squares

crimson hull
#

sry my english's bad

blissful harbor
clever ore
crimson hull
#

which was the original intent of the game

blissful harbor
# crimson hull which was the original intent of the game

and determined to be unviable, so the game moved into a much more casual, fast paced, battlefield style shooter, instead, retaining only a few mil-sim like features, such as bleeding. Which was absolutely the right way to go. So trying to move things back into mil-sim is just not gonna work, none of the game mechanics support that, ie, movement having no momentum and air strafing, etc. Should be building off what it currently is and accept that it's not a mil-sim, but a fun, arcadey, casual shooter that has a couple of small things borrowed from mil-sim

crimson hull
delicate rune
# clever ore I want a game that is good and has coherent mechanics

Just because BB is fast paced doesn't mean it can't have slow moments too. It really doesn't feel that jarring at all. It's an important window of opportunity for plays to be made. If it didn't exist less players would aggressively push or set up for a second engagement. There's so many times where I have to actually turn my brain on and think about how bleeding will effect what I'm doing whether I'm the one bleeding or not.

warped atlas
#

except (as far as i know?) theres no way to tell if you cause bleeding on someone
you dont know if that person nyooming behind cover is bleeding and patching up
or holding a medbox for 2 seconds since you didnt proc bleeding on them to get the HP advantage in the aim duel you just stupidly pushed into thinking their bandaging up and vulnerable

when you start bleeding you have like 15 seconds or whatever before you finally drop like a rock
and if your playing anything BUT medic theres no reason to stop bleeding ASAP since you cant regen HP anyway
you might aswell keep trying to disengage and retreat to a good cover/your team or LEEROY the gunfight leeching HP

delicate rune
# warped atlas except (as far as i know?) theres no way to tell if you cause bleeding on someon...

That's fair. There's no guarantee they are bleeding/reloading or not. However, a retreat is still a retreat. As the shooter your options open up. That's where the decisions are made. Risk vs reward. It makes the game less binary. You can keep watching their position, reload, RPG, frag, smoke, rush, ping for recon and heal up, or even retreat yourself. A bad decision is still a decision.

If you're bleeding your decisions are limited but that's fine, it doesn't make it a bad thing. It just gives the shooter things to think about.

tawny pasture
#

you can get a rough estimate, if your gun takes 5 bullets to kill an armored target, and you connect 4, they are almost certainly bleeding

vestal rock
#

Sorry for the late reply I was talking about out of combat heal speed, proportionaly conpared with the proposed heal for other classes.

#

Not movement speed

hard crest
feral isle
#

what if medics could heal themselves only to 50% and had to find another medic to be healed fully?
it would be realistic, you cant stitch your back

cedar rune
#

But it wouldnt be fun

feral isle
#

it would be fun for assault, support, recon and engineers, would also increas oneshot kill for sniper rifles (ppl tendt to complain about that a bit)

fast comet
bitter pumice
#

How about we just give those guys a way to heal themselves instead of taking away medic's fun?

fast comet
#

"Ahah, now you suck too lmao"

"Yeah"

"Ahah"

"..."

"..."

"This stinks"

#

Fun

#

And tbh, even with that nerf people would still flock to medic because the options are just that much more garbage. We'd just see a better distribution of medics and engineers rather than seeing 65% medics per match

visual slate
#

If medics would have just non lethal grenades and non lethal gadgets, I think they would be more interesting.
I would seriously trade the C4 for a sledgehammer. So often I want to create another path the objective but can't so I gotta use the C4.
This is mostly in city maps which I greatly enjoy playing. Or obstacles like fences.
C4 gets used up, gotta run back to spawn to resupply since support class is nowhere to be found 😂

I also use the C4 to clear up trees to increase my team mates line of sight. No clue if sledgehammer is capable of chopping down trees but my god I would love it

crisp jacinth
#

best medic nerf is remove medic and add morphine shot so you can boost your health back

humble pawn
#

Honestly think this is the best way to do it, no other class has a 100% unique ability. Sure engineers have rockets and snipers have long range, that doesn't mean other classes don't have C4 or long range options like DMRs. I genuinely don't understand why they seem to have this idea that the only source of healing from the game should be from medic. I've seen the argument of just finding a medic, but finding a medic who is willing to heal you is a pain in the ass, especially if you're flanking since medics near you will be flanking and not healing. Just make the player extremely vulnerable (no jumping and slow movement) while using a stim and all classes can only have 1 except for assault who can carry 2.

Also, not many people notice this, but a resupply bin exists at the spawns at each teams base. It takes forever to use, is completely out of the way, yet all it does is refill ammo. You would think at least this would offer healing, but it doesn't so no reason exists for it to be in the game.

kindred flame
#

I still prefer the bandage applies limited healing approach

#

But devs think it's too much of an indirect nerf to medic lol

humble pawn
#

Issue would be people spamming it and still doing 360 degree non-euclidean super spins unless they lowered the movement speed while bandaging.

grizzled vector
#

Medic feels like a class with no disadvantages.

humble pawn
#

It really doesn't have any. You could make an argument saying recon can counter due to range difference, but good luck hitting a shot with the movement speed in this game.

kindred flame
feral isle
#

Medic is the most important class for teamplay yet is the most often chosen class by lone wolfs

humble pawn
noble walrus
#

My dream fix...

  • Medic lose either AR's or SMG's
  • Bandages do limited heals (3-4 full hp, non medic revive speed)
  • Stationary self healing
  • Medics lose C4
  • All classes can use hammer
  • Medic box resupplies bandages
  • Medics now use bandages to self heal but are faster and can resupply
blissful harbor
humble pawn
# blissful harbor I don't really think it's an issue if I'm being honest. If you can't hit a targe...

Its not really that much of an issue with automatic weapons, but with the speed you can move with the fact that you can turn instantly in the air, anything that has a slow rate of fire gets extremely punished to the point its not worth it. As an example, the scout in TF2 is the fastest in the game, but if the scout jumps you know for a fact he can only move in certain angles due to how movement works in that game. This game has no limitations on movement even when in the air, you can change direction instantly while vaulting which is frankly insane.

I don't have issues hitting players doing this since I mainly play support with extended mags/lmgs, but a player shouldn't just go "I'm not going to bother shooting at this guy, waste of time" when using a DMR/Sniper.

I do this stuff if I decide to switch off Support, because why wouldn't I? I just don't like it being in the game, but I'm not going to stop doing it if everyone else is also doing it.

kind siren
#

medic lacks identity because it has access to almost everything; medic should be focused on providing medical support, not fire support

Add to primary equipment:

  • Hammer
  • Pickaxe

Remove:

  • PDWs
  • SMGs
  • C4
  • Suicide C4
remote rose
#

Make medics unable to destroy vehicles, remove all offensive grenades and gadgets, now you have a (common) scenario that medics can't solo. Make C4 assault-only, ties in with their hammer/pick for offensive building demolition and a just-in-time ass-orbital detonation solution fit to bring your business into the 21st century.

#

remove their ability to be offensive in anything other than all chat

wary frost
#

Subtle Suggestion that may have been already suggested;

Adjust the medics movement speed, basically allowing assault to be the movement class. (w/o going into assault buffs)

Either adjusting flat weight values for the med class.. or increasing weight to things like medbag on use or when held.

I've abused this mechanic of running and meding so much, that it feels that an assault should be proficient at that kind of style, but instead they often feel clunky in comparison. I'm aware that healing is more than half of the issue i'm referencing, but considering that medic is the baseline of what every other class is to be brought up to(according to devs).. just add penalities to the stacking strength of movement+heals+smg will atleast bring some of the baseline gameplay and role definition.. ontop of not really hurting meds that are squadplay medics who are in the trenches keeping the boys up.

soft creek
#

Hey yall got heard now medics will run 5 instead of 6 c4 LMAO

tall cove
#

Default is 3

soft creek
#

So default is 5 since everyone is using fastest backpack

tall cove
#

Or which one lets you hold more stuff

soft creek
#

Extra air

tall cove
#

Normal backpack it says

soft creek
#

No one using 4 medic boxes

tall cove
#

No one drops them

smoky horizon
#

Give medic boxes a hp limit, idk 600 hp of heal. Then maybe having more would be useful.

#

Ammo boxes already have points to limit each box

#

That'd make dropping boxes and having more boxes useful.

delicate rune
#

They should have limited it to 2 c4 so they can opt in to kill vehicles at the cost of movespeed.

kindred flame
smoky horizon
#

But ofc amount of hp per box is up to whatever, 600 is just my ballpark guess.

kindred flame
smoky horizon
#

Same line of logic as bandages, it's limited but we got plenty to spare.

brave spruce
# tall cove No one drops them

You need to run with me and the servers I'm on sometime 😮 cause we drop them

You can only hold up to 3 med packs with the proper gear as I recall, unless there is a combo that I dont know of. Same as Support.

blissful harbor
warped atlas
# tall cove No one drops them

because they dont seem to give points and they dont know you CAN drop them

no points on screen == no feedback people are using it
no feedback people use your dropbox == "why am i doing this people dont use it"

glacial stag
#

^ I was dropping my kit until I found out they dont give me any benefit like getting points.

soft creek
#

Even if people did drop them i basucally wouldnt ever use them

smoky horizon
#

I've only used them as recon or back line, healing off boxes from medics long gone. 😂 The hold to heal in intervals is weird when medic box on hand heals continuously on hold.

soft creek
#

More like

#

Holding to heal while staring at a box on the floor at a pretty slow pace while getting probably pushed or nade spammed

#

Not helth

crisp jacinth
#

Probably one of the most OP classes. If you're on the map with that massive bridge (can't remember map name) at C flag, you can just get your medic kit and just run at them healing yourself. It's funny to watch myself get killed right at the other side though haha

vital pivot
scarlet skiff
kindred flame
#

exactly the change i was rooting for

#

really good shit

scarlet skiff
#

the discussion was whether it should be a gadget, a seperate thing, how much it should do etc

#

sometimes simple is better

kindred flame
#

well i'm happy with where we landed

#

i might actually start playing assault because of this change and the weapon options change

dusk elm
#

its a good tradeoff - use an extra bandage to heal or not, up to you

kindred flame
#

yes

#

and if you top off, you might run out of bandadges when you need to stop a bleed

#

which is exactly the sort of interesting decisionmaking the game should be offering

#

also makes support more powerful

novel forum
#

because they have 1 more bandage?

blissful harbor
#

Huge W

kindred flame
#

as can assault

#

but support can resupply more

#

now that the demand for bandadges is going to shoot up massively, support's supply crate is going to see more use

blissful harbor
#

If they fix the bug with bandage drop, medic could also give them to other players

carmine marsh
#

game's actually moving in a better direction 😱

tall cove
#

Holy shit

#

Bandages heal

#

Oh my

kindred flame
#

man so many nice changs

#

i think i'm going to hold off on playing until the patch

tall cove
#

Better progression

#

Assault buff

#

Bandages can heal

#

Best patch ever

scarlet skiff
#

remember the ammo box

blissful harbor
warped atlas
#

i know im being greedy
im happy for the change

but i still dont get why the ammobox restores bandages instead of the medic box

scarlet skiff
soft creek
pliant bronze
#

BIG W for other classes there

#

self heal

glacial stag
pliant bronze
#

can we know have backpacks that increase bandages instead of gadgets, throwable and others?

blissful harbor