#Medic - Feedback

1 messages · Page 2 of 1

vocal dagger
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true, yeah

woven ocean
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Healing should not be possible while moving. Medic should heal t hemselves slower than other players. Light armour and smg movement speed buffs should not stack. One or the other. Medic needs to completely lose out on all explosive gear and even grenades. Give medics a deployable healing station , flashbangs and gas grenades, a defibralator and the pick/hammer. Give ALL SMG's more horizontal recoil so they aren't a better pick than most AR at 50-100m because they're laser beams. Guns like the AK-15 have so much horizxzontal recoil and inaccuracy (bullet deviation) that even though they have high dmg, the SMGS outclass them. It doesn't help that medium scopes have so much recoil that the smg and AR are mostly just rocking red dots.

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tbh medic benefits most from this because even if they bleed they can be at full hp in 3 seconds. This means you can QEQEQ spam angles to bait a shot before leaving into the open

vocal dagger
woven ocean
pliant bronze
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remove smg on medic(i know irl combat medics brings lighter weapons but this isnt irl) and put smg on assault class. so we dont see people running around gunning and self healing and not playing medic at all. im fine with self regen on all class but make it needs to be out of combat(not getting damged for x amount of time) and only regenerates up to what 60-80% and make medic heals you back up to 100%

raven pumice
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A good start would be reducing self heal by like 25% so it takes longer for them to get back in the fight and reducing there max C4 so they have less effectiveness or choice on what they use there C4 on than other classes and give all classes a regen out of combat to 50-60 health max so medic is still needed to full heal or to heal while in combat

ancient pebble
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Make throwing medkits a lot more apparent, people dont throw it because they dont know you can throw it using mouse3, also medics shouldnt have smgs

buoyant root
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Medic shouldn't have 6 c4, it makes the class good against inf and good against vehicles

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So scrap c4 or limit to only 3

remote rose
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Lower mag count for SMGs, remove all grenades/explosives except smokes

pliant bronze
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wish the hammer and pickaxe are primary gadgets instead of 2ndary so i can atleast breakwalls and drag my allies to cover

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IF c4 gets removed on medic which i think it should

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medics shouldnt be able blow off wall and be like swat or destroy tanks

remote rose
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You don't need to break walls, you can res and heal right through them BBClown

pliant bronze
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i mean what if both of you are sameside of the wall

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lmao

bitter pumice
woven ocean
bitter pumice
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SMGs as a class also deserve a nerf

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I'd argue as long as they have the only way of replenishing health they'll be the meta pick

bitter pumice
craggy bay
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Ah ok

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Although people in that thread still defend them

craggy bay
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If you don't kill them they'll run away and heal,if you kill them you'll die to the next enemy that comes around

bitter pumice
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People might say "that's what teamwork's for" but forcing people into this situation gives medic all the power. If they don't want to heal you, well you are now at a disadvantage. So people gravitate towards medics since that guarantees they'll get heals.

woven ocean
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it does the opposite tbh because I almost never see anyone reviving or healing anymore. People pick medic with smg to just play quake 3 or go for solo flanks over and over

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medic probably should need another medic to heal them

bitter pumice
wicked sail
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It is very unreasonable for the medic to heal while moving, although this will make the game flow more smoothly, but it has caused most people to only play the medic instead of other arms

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Medics should be used as a logistical support rather than a main combat force. When you can move while healing and can choose many types of weapons, other professions (except engineers) become less necessary

crude jay
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Many Medics I encounter are selfish Assaults. 20 Bandages with fast bandaging and a Healing Box they could at least drop, yet I am lying on the ground with my 4 Bandages, reviving at a snail's pace teammates three Medics ran past.
I concede that it's not always sensible to bandage teammates, but the least you can do as a Medic is make a safe revive.

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At the very least give other classes the Medic's bandaging speed.

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I'm sick and tired of seeing Supports and Engineers do a Medic's job.

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The morally and mechanically right way to address this is to add a "Duty to Rescue" where Medics have to take care of their teammates.

cedar rune
rare crow
# wicked sail Medics should be used as a logistical support rather than a main combat force. W...

I agree with your main point about the role Medics should have, and I would argue that this is largely a consequence of the unrealistically powerful damage SMGs can deal against even armored infantry.

If SMGs were given their proper place as a speed-for-damage tradeoff, then this would shift Medics who actually want to be on the frontlines to the ARs, and then as a side effect, the improved handling Assault classes gets would actually become relevant.

cedar rune
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You cant force people to do certain actions

pliant bronze
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i mean they can turn on armor stat

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to nerf smgs

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theres an armor damage is set to 0 right now

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this migh or might not help

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idk

rare crow
pliant bronze
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no theres 3 types of armor

bitter pumice
rare crow
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I believe currently body armor just acts as a flat increase in HP.

pliant bronze
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armor(body armors and maybe helmet?), l armor (light vehcile) and h armor (heavy vechile)

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im pepega spelled vehicle wrong

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twice

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but yeah armors like pubg and csgo might help like armos gives dmg reduction and some tempo hp on top(?)

unborn smelt
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Remove SMGs, PDWs from Medic and give em to Assault. Or restrict Medic to DMR only or sth and medic player count will jump off its cliff.

crude jay
bitter pumice
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You cannot force playstyles on your players

unborn smelt
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I remember I actually had to buy the Russian DLC for BF1 to actually get a automatic primary for Medic in BF1. Cause everything else for Medics was semi-auto

bitter pumice
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That'll just lead to people quitting and your game dying

pliant bronze
crude jay
pliant bronze
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tho irl combat medics do bring light weapons but yeah

bitter pumice
bitter pumice
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irl combat is... let's not get into that.

pliant bronze
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im just pointing it out irl they do thats why this game stil have that milsim stuff

atomic sparrow
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At this point this is not a discussion anymore, or criticism and suggestions of how to do something about the topic, it's just chitchatting

pliant bronze
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are we? i mean we are talking about how to nerf medic or atleast balance it with other class

atomic sparrow
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It's a lot of back and forth, people trying to convince each other.
It's simple: make an organized and well explained list with your thoughts about the topic once and if someone has doubts, you anwer.
And you can do the same with others.
After all, each one of us is trying to convince the devs, not ourselves, if that makes sense

trail linden
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Medics are the most suited to assaulting because you need health to attack a point

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just remove assault there is no way to give it an identity that doesnt overlap with one of the 4 main classes

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nobody is going to play a class for slightly improved gunplay over Selfhealing/RPGS/Snipers/Ammo + LMG

atomic sparrow
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Let me get this straight.. your suggestion to "fix" medic is to remove the assault class from the game?

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Not sure if I'm misunderstanding here

trail linden
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yeah

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medic is fine as is\

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look at battlefield, most people play assault because of the healing

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or engineer because of Big Boom

pliant bronze
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thats battlefield

trail linden
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yeah and this game is roblox battlefield

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it plays the same as battlefield

atomic sparrow
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"roblox battlefield" - 4NT, merch

pliant bronze
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lmao

trail linden
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is it not?

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thats not a bad thing, this game does battlefield better than EA devs so

meager swallow
atomic sparrow
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why people must associate everything? xD
Not all things are connected, people. I know you feel compelled to follow what you favorite sensationalist youtube writes on their titles, but chill

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"Minecraft + roblox + battlefield = battlebit 😱 "

pliant bronze
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boxy characters = roblox

trail linden
atomic sparrow
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oh yeah? Show me then. Screenshot of playtime

atomic sparrow
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And after all that time you came to the conclusion "roblox battlefield"?

trail linden
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roblox textures with a mix of battlefield and squad

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more squad mechanics but the gameplay plays out like battlefield

bitter pumice
trail linden
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people love this game because its more of a battlefield game than 2042

atomic sparrow
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You're asking me or making a statament?

bitter pumice
trail linden
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anyways back to the point about classes

bitter pumice
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about medic specifically

trail linden
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if people think medic is being overplayed

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the only way to fix that is giving slow self heal to everyone in a way

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as long as medic has self heal it will be the most played

atomic sparrow
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"I got a vector and I'm a medic irl as well. I know for a fact that if I shot you 3 times you unlive; and I can also bandage and heal you in 20 secs. Yeah.. I know that 'cuz I'm a medic that has a vector irl"

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What you gonna say next? That u got a glock in your rari?!

trail linden
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huh?

bitter pumice
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Giving a class complete control over the most essential resource is just guaranteeing that class being the most played

trail linden
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also how tf do you know about my irl vector

toxic steppe
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Why rely on others to heal you when you can do it yourself is one the reason why everyone plays medic

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Doesn’t help that other classes don’t really offer much else

craggy bay
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Difference is assault has assault rifles,and no one else does

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Healing is slow

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Plus grenade launcher and defibrillator making it the only class that can revive(bf4)

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It's a completely different thing

bitter pumice
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Also bf3/4 although slow had self healing and medics healing was fire and forget so healing was not the main factor

atomic sparrow
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you know what? just decrease the medic self healing speed and it's good. Your remove it completely and let medics heal themselves

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"You can heal yourself, but you can heal everyone and get healed by others"

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problem solved

trail linden
atomic sparrow
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everybody is playing medic 'cuz of the self healing

trail linden
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and slowing it down just nerfs the self healing without actually changing anything

atomic sparrow
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you know what? that is probably what Oki will do
It'll be easier for them, will make most people happy, and will take only 5 minutes to find the code and lower the self healing value

trail linden
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but how?

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it changes nothing

atomic sparrow
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if you self heal at a speed of 10hp/second, lower it to 5hp/second and thats it

trail linden
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still people will just hide in a corner an wait that

vocal dagger
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yep

atomic sparrow
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at least they'll have to hide and wait there for longer

bitter pumice
trail linden
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i dont think you understand how valuable being able to have every gunfight start with you at full hp is

bitter pumice
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won't solve medic still being the most picked class

atomic sparrow
trail linden
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why?

bitter pumice
trail linden
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make it like that for hardcore or whatever but i like the casual movement shooter it is right now

atomic sparrow
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You guys wanna make a bet? I honestly doubt we'll be getting something different from what I said above

vocal dagger
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making it a thing you can only do on other people would actually push people to use it on friendlies more
this game doesn't need to be a run and gun speedfest (see every version of it since 2016)

atomic sparrow
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a whole fancy new system with 30 injections of morphine, adrenaline, etc..

trail linden
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well this speedfest is what makes the game supper popular

atomic sparrow
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The fastest route is to simply make the game slower for medic

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you can patch that in 1 day

trail linden
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its a battlefield with none of the bullshit of new Battlefield games and 127 players

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if people want to play a mil sim just play squad...

bitter pumice
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mate it being the lazy solution doesn't make it the right solution

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it will literally solve nothing

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doing shit like this is how games slowly die

atomic sparrow
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Don't get me wrong, I would LOVE if that was the case, but I'm being realistic

trail linden
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then just dont touch medic'

vocal dagger
trail linden
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which is why the modes should be seperate

bitter pumice
atomic sparrow
trail linden
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are there any issues with medic that arnt too many people use it?

atomic sparrow
vocal dagger
atomic sparrow
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if there was more than 1 person programming, I'd shut up

trail linden
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still

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are there any actuall issue with medic

bitter pumice
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I think what is possible for oki should be oki's concern not ours

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he is able to come up with solutions he can implement on his own

vocal dagger
bitter pumice
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shutting down discussions like that hardly helps people express their opinions

pliant bronze
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i mean they can remove smg and pdw on medic and transfer it to assault thats kinda solves the run and gun and self heal solution

trail linden
odd cipher
trail linden
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Snipers will always sniper, Engineers love thier RPG, support is the only one that loses out but i doubt anyone would go play support from medic due to opposite playstyles

vocal dagger
trail linden
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Boom the other 3 class are no longer obsolete

vocal dagger
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That would not change the fact you get a very mobile class with very good weapons and the ability to top themselves off on hp between encounters
Even without c4 a third of the lobbies would still be medics

trail linden
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yeah but it doesnt make the other classes obosolete

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snipers sniper

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engineers blow shit up

pliant bronze
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the c4 doesnt change the gamestyle tho

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lol

trail linden
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support players defend

pliant bronze
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its the ability to run and gun and heal back

vocal dagger
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The other classes are good at one thing
Medic may not be as good on any specific but it can overpower everyone else on sheer rush capability and versatility

trail linden
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because thats what its best suited to do

vocal dagger
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Because it's literally overpowered

blissful harbor
# pliant bronze the c4 doesnt change the gamestyle tho

C4 is incredibly important to playstyle, you need it to destroy walls. This is especially important in maps where there are a lot of buildings, such as Lonovo. You need C4 to create yourself paths through those buildings, for both aggressive plays and escapes.

Besides, this games destruction is fantastic. Every class should be able to interact with it

pliant bronze
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you mean the rush down an opponent? isnt that an assaults job

vocal dagger
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Yep

trail linden
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assault, whats that?

pliant bronze
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so atleast medic can still move around

trail linden
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assault will always be played less then medic aslong as it doesnt have self heal

bitter pumice
pliant bronze
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make some safespot to pickup people

bitter pumice
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since c4 is highly effective against armor as well

pliant bronze
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medic shouldnt be able to destroy tanks

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thats shouldve been engineers job

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or assault

bitter pumice
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or my goddamn drone strike

pliant bronze
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or dat

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lmao

vocal dagger
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Transfer medic's offensive capability to assault and make medics more focused on healing their team instead of gigaflanking while self healing like they're playing BO2

That would pretty much fix it

bitter pumice
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defanging medic will make the game more boring for everyone involved imo

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they still need to have some offense

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otherwise why would anyone play that in a FPS game

vocal dagger
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It would definitely not make the game more boring to anyone that isn't a medic rusher
And they don't need to be helpless, they can keep assault rifles

bitter pumice
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offensive capability involves ARs too FYI

vocal dagger
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Yeah, but that is definitely not what I meant

pliant bronze
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i mean they can slap dmr on medic in exchange for removing those other weapons

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might or may not slowdown

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medics

bitter pumice
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Wouldn't that make medics a backline class though?

vocal dagger
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That seems pretty good actually

bitter pumice
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where they are not needed as much since people are dying a lot less

vocal dagger
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They can go along if they wanna risk themselves a bit, or drag people to them

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Like everyone else

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🫡

pliant bronze
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i mean dmrs wont be as good as snipers

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dmr probbaly the weakest gun

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right now

blissful harbor
# pliant bronze i know thats why i said remove c4 and put hammers as primary gadget

Yea hammer would be fine, though I think it needs to knock a slightly bigger hole then, I don't wanna have to duck/jump through my holes which sometimes happens with the sledge.

Regardless, at this point, medic should not be nerfed. It's the most fun class, and you want to look at why that is, then make sure the other classes also have the same things, then balance from there.

In the case of medic, it's because it's the only class that can reset itself after a fight. That means you can take each engagement on a "fair" level(excluding armor). The reason other classes aren't fun to play is because you only get a single fair engagement, and not always that(ie, get spawned and take a chest shot from a sniper, now you don't even get a single fair fight this life).

So until other classes have some means of resetting themselves, we can't nerf medic, especially with some of the more extreme suggestions I've seen. That just makes the overall game less fun, which leads to people leaving/quitting. Balance is ok, but you need to insure that you do not make the game LESS FUN while doing so.

Instead, the other classes need some way to also reset themselves, although in a limited/worse way than medic. For example, a self healing gadget that is slightly slower than medic, and requires them to be stationary to be used would be ideal, as that solves the problem but still keeps medics speciality, especially w/ regards to rezzing.

Once that happens, then the numbers can be looked at again and medic can maybe be nerfed, such as losing it's C4 and getting a hammer instead, or limiting it to DMRs/SMGs instead of ARs. But any further discussion really shouldn't happen until the other classes are buffed properly.

vocal dagger
bitter pumice
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we gave you a long to mid range weapon

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now go into the frontlines to save people

vocal dagger
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It wouldn't, your reason to go in the heat of the fight isn't to rack kills, is to heal people

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It's not conflicting at all

pliant bronze
vocal dagger
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Making it so light/no armor and light weapon speed buffs don't stack would be good too
No one needs to run at mach 3 to flank properly

bitter pumice
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idk about you but if I was given a weapon that is effective at range then was told that my most effective teamplay zone was up close I'd think that's plenty dumb

rare crow
bitter pumice
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you can stop medics from racking up kills some other way

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like the smg nerf that's being discussed

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them being able to defend themselves up close should be a given since they are required to go there

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just make them ineffective at range as a result

vocal dagger
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The issue is as much their mobility as their firepower

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They have both great close range guns and the ability to close distance fast

bitter pumice
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can't engineer reach the same mobility as medics though?

vocal dagger
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Without the self heal that guarantees they're always topped off

bitter pumice
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we could have something like

vocal dagger
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I could see the bandage thing but Idk about an increase
People are already extremely survivable as is

bitter pumice
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medics and assaults up close, engies and support mid range and snipers at long range

pliant bronze
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i mean dmrs still effect at close range tho their dmg aint a joke

bitter pumice
pliant bronze
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especially that mk14 that can have full auto

bitter pumice
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I'm more arguing about design philosophy

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dmrs have their own set of problems

vocal dagger
bitter pumice
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I've said this before

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forcing teamplay on people will just make them search for ways to eliminate it

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and you don't need to rush people

vocal dagger
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"Forced teamplay" is the weirdest take I've ever heard

bitter pumice
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snipers exist

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then you have not read a lot of threads here

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and how is it not forced?

rare crow
pliant bronze
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dont need to rush people? people literally rushing head on self healing after a fight go back and self heal back

bitter pumice
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you are literally dependent on another guy cooperating with you

vocal dagger
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Fjdodjdjfisofjsjfosf

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You depend on other people, they depend on you

bitter pumice
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man how is this hard to understand

vocal dagger
bitter pumice
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it comes down to consent

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people wanting to cooperate to increase their effectiveness is different then trying to explain to your vector goblin medic you need healing so you don't get killed by a breeze

vocal dagger
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Teamplay is not a thing when it is optional
If you can ignore it entirely and thrive anyway it's not teamplay

bitter pumice
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you can ignore it and be less effective

vocal dagger
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There IS no increase in effectiveness for medics though

bitter pumice
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making it something you must do will just make people mad at each other

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you can change it to make it that way

vocal dagger
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I... yes I am in this thread

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🥹

bitter pumice
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give everyone self healing but make it slow so people will want a medic to heal them

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ammo imo is already fine since people can call in ammo drops

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limit anti vehicle options on some classes to make it other classes specialty to take care of them

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but I'm saying limit

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not remove

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two are very different things

pliant bronze
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the only thing balance in this game are pistols

bitter pumice
pliant bronze
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idk why smgs have high damage

bitter pumice
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also it probably feels that way only cause it takes a year to pull your pistol out

pliant bronze
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like glock has 18dmg with high rate of fire meanwhile usp, 443 and m9 has ok rate of fire and good damage like 30 or 25 idk

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tbh they dont need to balance the gun just remove it from medic and thats it

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they can probably add dmr or just another weapon type like carbines

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to medics

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so they can still zoom here and there

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and just doesnt kill you instantly and heal back after a fight turning them to a better assault class

steel sluice
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as much as I love my SMGs on medic, I agree with you.

tall cove
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Remove ranger armor from medic and give it to another class BBcool

blissful harbor
# rare crow This is a good point. Bandages could just be given a slow healing effect by defa...

Imo, replace bandages. Players have a CMS kit for rezzing others. Everyone gets 1-3, medic gets 20(same as now). Replace bandage with a general healing kit(maybe IFAK), each player gets 3. Each IFAK has 100 HP on it. It can bandage(removes 40 HP, and can be done while mobile), then self heal while stationary, each HP you heal removes 1 HP from it, although it's slightly slower than medic heal. Medic has a better pack(maybe grizzly?), with infinite charge, and that can heal themselves or others (effectively the same they have now) while moving.

It's a small rework, but imo that handles everything with self regen. Each player has up to 300 HP of self regen per life, although they can replace their IFAKs via ammo kits/resupply drops. Each player can rez 1-3 others, independently of their own heal supplies.

Medics can rez 20, and heal/bandage others infinitely.

Imo, this solves 2 problems. The first is self sustain, the 2nd is people not rezzing because they are afraid they'll need the bandage for themselves. It also does so without hurting the medics role, or having other classes infringe on the medics role.

steel sluice
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I dont even use armor on my medic build. I go for fast as possible with quick ADS

pliant bronze
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you know what nvm medics do have carbines forgot

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lmao

blissful harbor
steel sluice
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I think you are correct. thats just what ive been calling it

pliant bronze
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instead of self regen

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my idea was give everyone self regen but only upto 70%

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and you need to be out of combat likedont get shot

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so only medics can bring you up to 100% hp

steel sluice
bitter pumice
pliant bronze
# steel sluice you lost me here

you know like the game has out of combat thingy but even if your not getting shot you still cant teleport since your in the proximity of an enemy? something like that

steel sluice
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i know what it means. im saying that its counter to what the medic is suposed to do

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and the situations a good medic will findthemselves in

blissful harbor
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I don't think regen fits in with battlebits playstyle. I would reject and expect oki to reject any form of self healing which lets the user keep their gun out and active, so imo it's a poor point to discuss.

Even medic can't do that, you are very vulnerabile while you are bandaging, healing, or rezzing someone. This is good and should be leaned into and accepted.

You shouldn't be able to passively regen your HP while having your gun out and ready as this completely disrupts the intended flow of battlebit.

That's why I think my previous suggestion is likely the best way to buff other classes with self sustain

pliant bronze
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yeah i agree thats why yours is better than the self regen thingy

steel sluice
blissful harbor
steel sluice
crisp jacinth
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giving everyone a minor self heal sounds good but there'd have to be some incentive to not just sit there guns-up and camp until it regens. b/c that's ultimately what all gameplay will come down to when everyone can self sustain

steel sluice
blissful harbor
# steel sluice I mean its a broken class bc I run it all the time. It should take longer to hea...

It's not a broken class, the other classes are just missing an important feature, one that only medic does. That doesn't make medic broken, it makes other classes lacking.

Again, simply nerfing for the sake of nerfing, reducing the overall fun of the game, is bad and pointless. First we need to adjust the other classes; we want them to be viable and fun like medic. If medic is still outshining them, THEN we can think of further nerfs. But regardless, I do not think medics current healing needs to be changed in anyway.

After other classes are buffed, we can maybe think about changing medics available guns, removing C4 and giving it a hammer or C2(breaching charge), instead, or removing impact grenades from it. But not before the other classes are brought in-line with medic, because until that is the case, any nerf to medic reduces the fun of the game dramatically and that makes people leave/quit which is what we want to avoid.

steel sluice
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imo the best gadget for a support medic is the smoke launcher.

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as long as that stays im fine

crisp jacinth
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yeah medic feels way more balanced when you use m320 instead of c4

mental stirrup
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I see WAY more medic players than I should and a lot of them not actually doing the medic thing and that's def not something that should just be a baseline for class strength

odd cipher
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Just give assault hp regen on kill 🙂 make it the real aggro class

blissful harbor
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I will maintain my stance that nerfing for the sake of nerfing is stupid and won't help anything. Removing SMGs from medic literally just makes the game significantly less fun, with nothing to comepsnate for it. That is a great example of a TERRIBLE nerf in the current state of the game.

odd cipher
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Tbh actually remove c4 from medic and let us sledge. 90% of the time I’m using c4 to either break walls or destroy claymores

steel sluice
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you dont just shoot the claymores?

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or you mean like around walls?

bitter pumice
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c4 on claymores sound like a waste

blissful harbor
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all that will do is make people who enjoy that playstyle stop playing, and that's not what we want. We want to keep the game fun and allow for more or other playstyles to be effective, not remove the most fun playstyle without any compensation. Literally, that is how you kill games. That exact mentality is what you want to avoid.

Until other classes have some self sustain, nerfing medic is the worst thing for battlebit.

#

I'm not against nerfing medic, but I am against nerfing it needlessly and before fixing the problem with the other classes. Medic should only be nerfed AFTER those changes are made and in the event that medic is still over shadowing everything else.

Most of these nerf suggestions are coming from SPITE against medic SMG users, not from actually wanting to improve the game.

odd cipher
steel sluice
odd cipher
steel sluice
#

yea it does

odd cipher
#

I’d be down for that breach charge he mentioned too, idc if it hurts players I just wanna break walls with it

woven ocean
woven ocean
odd cipher
#

Support only has loads of players when it’s broken (ardent enchanters meta a few years ago)

woven ocean
woven ocean
odd cipher
#

Nothing to do with the supports damage

woven ocean
# odd cipher Nothing to do with the supports damage

I never played then but when they added new starting items it made it possible for some supports to get early kills and people even started using Mid lane champs as a support for early kills. Even I was guilty of playing support lee sin when forced to support. I would end up with like 8 kills before 10 mins lol but then ADC complain about lack of gold from " his " kills. Also not as good as an actual support.

odd cipher
#

Anyway, off topic

#

I think medics being everywhere is actually good for the game

#

Given that hp is such a limited resource

#

If medic is nerfed too heavily everyone will switch to a diff class and then you have no healers

woven ocean
# odd cipher I think medics being everywhere is actually good for the game

Why lol they're mostly not even reviving or healing people. They play medic to heal THEMSELVES. That's the reason I play it. Fast AF with insta kill SMG and can go on 5 minute kill sprees because I heal myself. Start bleeding? Sprint away while bandaging in 2 seconds. Most of my deaths on assault are because I bleed and it takes me so long to stop it that an enemy medic air strafes around teh corner with a vector and instakills me.

fast comet
blissful harbor
# woven ocean current medic completely breaks class identity and makes it pointless to pick an...

because other classes are lacking self sustain, yes. I don't pick other classes because I can't reset myself.

But if supp/engineer could reset themselves without needing medic, even if it's in a more limited fashion? I'd play them. Assault needs more changes, but there's a specific thread for that so not gonna get to much into it.

The problem is NOT medic, the problem is with the other classes lacking a reset option. Assault is the only class that needs significant changes in addition to the ability to reset.

Again, you are literally just nerfing out of spite. You aren't thinking about the problems or implications.

If medic is nerfed, what do I play? Still fucking medic, because it's the only class that can self reset. Nerf it more? What do I play? Another fucking game.

carmine marsh
woven ocean
fast comet
#

Half bandaging time and instant self heal alone are enough to still make it extremely appealing, let alone the weapon selection.

atomic sparrow
#

give self heal to everyone and only allow medic to revive

#

problem solved

blissful harbor
woven ocean
fast comet
woven ocean
blissful harbor
#

Yea, and why do you play medic? Type it out.

Exactly what part of the kit makes you pick medic over everything else?

woven ocean
#

I play medic because it has the most mobility, dps and sustain lmao

#

everyone needs medic...medic needs no one

odd cipher
#

So gut medic while the other classes are still bad and then what?

blissful harbor
# woven ocean I play medic because it has the most mobility, dps and sustain lmao

And if the other classes all had sustain?

Then engineer would have the most mobility, match it for DPS. Support would be more tanky and match it for DPS, but have less mobility.

Just with that one change two other classes are suddenly viable, and now you aren't forced to play medic at all.

wow. Exactly what I've been saying.

carmine marsh
woven ocean
#

The reality is the game is supposed to be team based so all the classes are supposed to lean on each other, doesn't really work when one class is godmode

woven ocean
woven ocean
#

Give medics a deployable heal station to slowly heal.

carmine marsh
woven ocean
carmine marsh
#

it's not because it's meta, it's because it's what people find MOST FUN

blissful harbor
woven ocean
woven ocean
carmine marsh
#

of course it is meta if you specifically strive for highest kill counts, but there is currently no reward for winning or getting #1 on the leaderboard

#

the fact is that everyone plays medic because it's fun

odd cipher
#

Nobody likes bleeding then having to heal after as it is. Imagine being any class other than medic and having to spend twice as long bandaging after a sniper tags you

woven ocean
odd cipher
#

Then you have to find someone else to heal you

#

Ofc the other roles are dead

woven ocean
odd cipher
#

I’d accelerate all bandaging to medic levels tbh

woven ocean
carmine marsh
#

i think bandaging takes way too long with other classes but not sure whether that's something that'll ever get changed

blissful harbor
# woven ocean Why? Armor makes you so slow and barely makes a difference to TTK. Mobility way ...

Do you not know that engineer has the option to remove armor, something medic doesn't even have? It has access to SMGs, PDWs, and DMRs, as well.

But even still how would it be better when it can't heal itself and medic can?

Bro. Please. Read before you type. The entire point I'm making is to give other classes the ability to self sustain, instead of just nerfing medic. Scroll up and read the big suggestion I gave earlier.

Self sustain is the ONLY reason medic is played so much over those other classes. But that doesn't make medic "OP", it means the other classes are missing a VITAL FEATURE. Nerfing medic when the other classes are missing that vital feature makes no sense, because the problem is with the other classes, NOT medic. Give other classes self sustain, and suddenly you have 2 classes that are IMMEDIATELY relevant. Assault needs further buffs/reworks, sure, but it has it's own dedicated thread.

woven ocean
carmine marsh
odd cipher
#

Consistent self sustain, faster revives for the actual team players

#

Obviously

#

Just give the other roles something similar to the medkit but with a limit

#

Probably more than 3 bandages while we’re at it

blissful harbor
odd cipher
#

Patience of a saint this one

fast comet
woven ocean
# odd cipher Consistent self sustain, faster revives for the actual team players

If you don't nerf the ability of medic to self heal it will continue to be the meta class. Medic is played because it has the trifecta of FPS top tier abilities. Mobility, DPS and Sustain. Like I can literally go on a solo 30 kill run with medic before dying. I can't do that on assault, support or engineer even with your limited heal suggestion.

woven ocean
carmine marsh
woven ocean
# fast comet Like??

Literal every game with a healing class. Besides the battlefield games every other team based game nerfs the damage ability of the healing classes.

odd cipher
woven ocean
#

I bet a lot less people would play medic if it only had DMRs.

odd cipher
#

Dmrs are in the toilet atm but even still I doubt it

odd cipher
#

Not being reliant on randoms when you’re playing solo will ALWAYS be king for fun

woven ocean
odd cipher
woven ocean
# carmine marsh valorant

never played it but the support classes literally do not have the abilities of fraggers, duelists and entry classes

woven ocean
carmine marsh
#

why aren't people allowed to play call of duty style if a huge portion of the playerbase plays the game for that? milsim mode is coming where it won't be viable

odd cipher
fast comet
woven ocean
fast comet
carmine marsh
fast comet
# woven ocean Google.com

Like, what kinda reply is that, if EVERY game does that surely you'll be able to find 1 game to bring up???

woven ocean
carmine marsh
#

my question is what would be the point of milsim mode if the base game itself gets all of the arcadey mechanics gimped and removed and the pace and flow of the game slowed down

woven ocean
native compass
#

Make medics have to deploy the medkit to heal themselves. This way they lose the medkit and can only effectively heal themselves 2 times per life unless they resupply. This would help reduce their healtime and render them unable to infinitely heal and be a one man army.

carmine marsh
woven ocean
carmine marsh
woven ocean
# carmine marsh so what is left of the arcadeness if you turn the movement into just walking aro...

You're still using super low recoil weapons, in small maps with super fast healing, climbing, running, strafing etc. I personally don't enjoy playing spammy movement games. I don't feel like repeating the slide spam of warzone all over again. It's kinda dumb when you can completely make tactics and team work irrelevant through mechanic exploits. Drop shot/lean becomes popular and you get people aiming for legs ( no armor still a 3 shot on some rifles) and it just looks bad.

carmine marsh
#

and milsim mode is meant to fix all of this for the people who don't enjoy these arcade mechanics so...?

woven ocean
carmine marsh
#

i think it would make more sense for the base game and the milsim mode to differ enough from each other to actually warrant for the existence for such separate mode and for people to find a reason to play it over the base game

#

if the base game itself has its pace slowed down a lot and arcade mechanics gimped or removed then the milsim mode simply won't offer enough for players to actually give a shit about it and it'll be a 100% dead mode and a waste of development time

woven ocean
#

We're going from a battlefield style game int oa roblox game. That's how it feels.

carmine marsh
#

and i don't think that's what should happen

tall cove
#

Me reading the 1084930506830394750605749405685930th argument in feedback

fast comet
#

Jakey's argumentations hold no value, it's ok

pliant bronze
carmine marsh
#

yeah and there's literally a milsim mode for this game in development

pliant bronze
#

i think its there tho cuz its literally what battlebit was supposed to be

carmine marsh
#

and all the people wanting the base game to become even more milsim-like don't realize how this'll affect the game's lifespan going forward

pliant bronze
#

game has stuff tthats from the milsim version of it

#

just probably needs improvement but i doubt its gonna come soon since people prefer the arcadey stuff

woven ocean
bitter pumice
#

Just want to point out that this is the Medic feedback thread.

woven ocean
#

hahah

bitter pumice
#

And you not reading previous arguments ruined the thread 💀

carmine marsh
#

the thread doesn't really matter either way until walk's suggestion gets pinned and actually gets some attention - it's the most important feedback/suggestion there is

bitter pumice
#

yea walk is goated for that

woven ocean
bitter pumice
woven ocean
bitter pumice
#

Then nerf medic if it still outshined every other class

#

Like removing C4 was mentioned

#

so medic would not be able to deal with vehicles

carmine marsh
bitter pumice
#

the main attraction of medic rn is that they are the ONLY class that can reset after a fight, giving other classes this on a more limited and time consuming way should shake up the balance

bitter pumice
#

most people don't even get healed 300 hp in a life by their medics

woven ocean
# bitter pumice Then nerf medic if it still outshined every other class

If I'm going to play a class with the purpose of killing as many players as possible before dying I'm still going to pick medic over assault . Unless you give Assault more damage or a regen shield I can't think of a reason why I would want to play it over medic. Need ropes? I can spawn in as assault place some ropes then respawn.

bitter pumice
#

my guy you do realize that assault is probably the weakest class out there rn right

woven ocean
#

even the medic in Bf games had limited self heal

bitter pumice
#

in what battlefield?

woven ocean
#

bf43

#

bf3

bitter pumice
#

they healed themselves just as they did others

#

how is that limited

#

hell it was even more passive then BB since you threw down a medkit and laid on it

carmine marsh
#

assault has heavy armor, faster reload speed, and devs have already acknowledged that the class needs more unique things going for it - giving it 300hp of healing, and more weapon classes like carbines or dmrs, is already good for making people use it, and engi with self-heal will become just as popular for solo fragging as medic because of rpgs

woven ocean
woven ocean
bitter pumice
#

You could also make self healing stationary on top of that

#

but that would not change shit if the other classes depend on medic to get their health back

#

they can depend on medic to heal faster but to heal at all is giving medic too much importance

woven ocean
#

The problem right now is Medic is a fully functional class by itself. It does not need the other classes, at all.

bitter pumice
#

how did you get that out of what I said

#

you'd still pick medic to flank

carmine marsh
bitter pumice
#

cause medic would be the only class that can take 2 fights back to back and hope to win

#

also making classes literally depend on one another rather than improving each other but being able to stand on their own only will lead to frustration

#

and the class that controls the more important resource being overpicked

woven ocean
# bitter pumice yes but people would still pick medic to not rely on others for heals

if they had to sit still on a floor I bet less people would play it. Right now it's the mobility + sustain that makes it so strong. Both those come together to make it the MOST survivable class. If I shot a guy and he ran in a building I could nade it if he's sitting there on a healing kit. Instead he's sprinting while healing to come around a different angle 3 seconds later full hp.

bitter pumice
woven ocean
bitter pumice
woven ocean
bitter pumice
#

each class have their strengths and weaknesses so teamplay means they cover each other

woven ocean
#

If every class could take out vehicles there would be no point in engineer.

#

If every c lass could get ammo there would be no point in support.

bitter pumice
#

but needing each other to work means you are looking at your random medic who doesn't even speak the same language as you for heals while he's just shooting at the heli flying overhead

#

mate

bitter pumice
#

it's almost as if you are trying to not understand

#

when did I say everyone should be able to do everything as well as each other?

#

how did I even imply that?

woven ocean
bitter pumice
#

Except you had supports with c4 in bf4 and recons also had c4 in bf4

woven ocean
bitter pumice
#

so?

woven ocean
#

BF4 is when the game went to shit

bitter pumice
#

I gave bf3 as an example as well...

#

bro is literally focusing on sentence fragments to argue

#

bf3 had passive hp regen was medic useless?

fast comet
carmine marsh
woven ocean
bitter pumice
#

cause he refuses to read your arguments

fast comet
bitter pumice
woven ocean
bitter pumice
#

smh

woven ocean
#

literally most of you in here are against passive regen

bitter pumice
#

they had medpack for themselves on demand

woven ocean
#

they had to sit on the medpack.....

bitter pumice
#

because it doesn't fit the games pace

#

for how long mr jakey

#

max 5 seconds

woven ocean
#

the games pace is only crazy fast because medics lmao

bitter pumice
#

as long as it takes people to bandage themselves basically

#

y'know what I'm done arguing actually

#

only you can argue yourself in a circle, end up disproving your point yet still insist you have a working argument

woven ocean
#

bro you are arguing in such bad faith. As if sitting still on a medkit is the same as full sprint 3 second heal. That's why medic is so strong because it is THE BEST run and gun class.

bitter pumice
#

nobody is saying keep the sprint heal, you are pulling the argument about people not having a heal themselves to medic being able to heal on the run

#

read people's arguments or just don't argue at all

woven ocean
#

No one has suggsted changing how the medic heals themself at all.

bitter pumice
#

I myself said that sprint heal is a problem yet you argue as if I want to keep it

raven pumice
#

I would say if other classes get healing how would it be limited compared to the medic? Can not heal to full (50-75 max heal), have limited uses/resources to heal, needs longer time to heal, takes up a secondary slot or some other thing?

craggy bay
scarlet skiff
tawny igloo
#

lol

hard crest
bitter pumice
woven ocean
# scarlet skiff Except for the suggestions walking about changing how medic heals or needing to ...

"Imo, replace bandages. Players have a CMS kit for rezzing others. Everyone gets 1-3, medic gets 20(same as now). Replace bandage with a general healing kit(maybe IFAK), each player gets 3. Each IFAK has 100 HP on it. It can bandage(removes 40 HP, and can be done while mobile), then self heal while stationary, each HP you heal removes 1 HP from it, although it's slightly slower than medic heal. Medic has a better pack(maybe grizzly?), with infinite charge, and that can heal themselves or others (effectively the same they have now) while moving.

It's a small rework, but imo that handles everything with self regen. Each player has up to 300 HP of self regen per life, although they can replace their IFAKs via ammo kits/resupply drops. Each player can rez 1-3 others, independently of their own heal supplies.

Medics can rez 20, and heal/bandage others infinitely.

Imo, this solves 2 problems. The first is self sustain, the 2nd is people not rezzing because they are afraid they'll need the bandage for themselves. It also does so without hurting the medics role, or having other classes infringe on the medics role."

bitter pumice
woven ocean
#

Literally says that medics will still be able to heal the same as now in his suggestion.

#

Literally says " still heal while moving".

bitter pumice
#

not sure if you noticed but my name isn't Walk

#

only one person has that name

#

you were arguing with us

woven ocean
#

I was replying to the othe guy. I didn't tag you.

scarlet skiff
#

I went to scroll up to find stuff but you guys have been arguing for hours no wonder you don't see anything but walks post

tawny igloo
tall cove
#

You guys are at 1500 messages

scarlet skiff
#

Thanks racko doing the lord's work

tawny igloo
#

Yes sir I feel like this needs to be pasted once in a while

bitter pumice
#

That's not the post in question though 💀

#

Still is a huge help

tawny igloo
#

I feel like that post is a good, clear base to start off on what improvements could be done to medic

#

also just started following again so I havent seen any new messages

#

lol

scarlet skiff
#

And if you scroll up from there it's not a screaming match

bitter pumice
atomic sparrow
#

Lt. Col. Soundboard already gave the solution to the problem

carmine marsh
#

both are valid suggestions and people will be preferring one or the other

atomic sparrow
#

🤪

carmine marsh
#

i still haven't seen a single criticism over walk's suggestion

tawny igloo
#

That's true, The main issue is the exclusivity medic has with healing, there need to be more variety in how other classes heal (Or incentivizing medics to heal others more than killing)

bitter pumice
#

Honestly with the addition of not being able to move while healing to walk's suggestion, it sounds really good

tawny igloo
#

Damn that was immediate lol

bitter pumice
bitter pumice
woven ocean
tawny igloo
bitter pumice
#

READ before writing

#

look at what I said

tawny igloo
#

Tbf walks suggestion is slightly hard to understand only reading it once with my smooth brain

bitter pumice
woven ocean
# bitter pumice Bro for fuck sake

You are the one not usinf grammar so it becomes hard to dinstinguish if the addition is part of Walk'a suggestion or you saying that adding that too his suggestion.

bitter pumice
woven ocean
#

I am on mobile now an sloppily type it on my phone with half keypad workjnf

bitter pumice
#

there

#

fixed it for you mr perfect grammar

woven ocean
#

I am jot the one being aggressive over every comment

tawny igloo
#

Yall gotta chill lmao

bitter pumice
tawny igloo
#

Sorry to ruin all the fun, I love a bit of banter but we need to stay focus my fellow battlebitters 😎

hidden panther
#

remove c4 from medic or at least only carry 3max, a medic is a good anti everything, even tank can get 1 shot by a medic

clever ore
#

Add regen health for everyone except recon. Or assault gets health stims. Either one works

#

Also

clever ore
#

I just think sniper battles would become boring if recon had regen health

bitter pumice
#

I'd require more skill imo

clever ore
#

Yea prolly lol

bitter pumice
#

because you can't get away with bodyshots anymore

clever ore
#

Just don’t like snipers hehe

bitter pumice
#

I can tell lol

#

but recon not having regen would not effect you only other recon

#

and it'd make the game less fun for them

clever ore
#

My reasoning it would force recons to move more to seek heals instead of sitting back at the back of map with supply crate

#

Give them incentive to move up

#

But having to do headshot for sniper duels would make it more skillful

bitter pumice
#

I mean if a recon is so far back that it annoys you they probably won't/can't move up anyway

raven pumice
#

and at some point there damage at far range ramps up to one shot to body

bitter pumice
#

Anyway this is getting a little off topic

bitter pumice
clever ore
#

Not really annoying just pushing people into the fight more. If ur running around as a infantry you rarely die to longer range snipers

bitter pumice
#

even though I don't like it

clever ore
#

Atleast there isn’t a sweet spot one shot body at like 150m in bf1

blissful harbor
clever ore
#

Construction

#

Alright back to the topic

#

Give medic 50 cal

#

Real

blissful harbor
# clever ore Lol I’d be cool with that but some maps would just break if you couldnt fire in ...

Only the primary guns, to prevent players from intentionally blue zone camping. Pistols would still be ok to shoot, and it wouldn't apply to shorter range weapons like ARs, SMGs, etc, only the DMR/Snipers.

Construction and similar maps are a different topic, though.

medic already has 2 .50 cals, deagle and RSH12 😉

Anyway, back to medic, I see a lot of people are liking the suggestion I made, hopefully that is something for devs to consider seriously.

fast comet
bitter pumice
heady viper
#

remove C4 from the class, re make into breaching charge to compensate (though tbbh i dont think medic should have explosive ordinance other than nades, its just not the class for it.

Med kit should only be usable by the medic on him self it, he first places it on the ground (too eazy to drop a body, cover and heal given you have a couple seconds, and re initiate in less than 15 seconds at full hp from the last engagement. a bit op in gunplay)

austere orbit
#

Medics outshine every other class available in the current iteration of the game. Their self healing capabilities alone make it hard to choose any other class when in game, health doesn't regenerate automatically. Why would I choose to play Assault or Engineer over Medic when after 1 or 2 gunfights later I'll be sitting at ~5 - 20% health and HAVE to seek out a Medic. It doesn't help that Medics additionally have C4 in their kit allowing them to deal with enemy vehicles.

If I was to attempt to level the playing field for all classes, adding health regeneration would be one solution. It would allow all classes to not have to be so reliant on medics like they are currently.

blissful harbor
heady viper
hard crest
austere orbit
#

Honestly just remove the C4 and give em a sledgehammer

hard crest
#

Especially when you play battlebitlike movement shooter

austere orbit
hard crest
undone haven
#

medics shouldn t carry ARs . but this should be done after SMGs are nerfed. SMGs shouldn t be as good as ARs or better

odd cipher
#

smg's are always going to be better within their engagement range (like inside a building) which is coincidentally where i hear 90% of the vector crying

rare crow
# odd cipher smg's are always going to be better within their engagement range (like inside a...

Shooting at someone with actual military body armor with an SMG is just going to give them some bruises and make them angry at you.

SMGs already have an advantage in providing movement speed and quick switching precisely so utility classes like engi/medic can more readily defend themselves. But they should not be superior to ARs in any face-to-face encounter and they certainly are not IRL.

odd cipher
#

and then we can move to everyone using ak15/fal since that's a much better meta

#

now the sweats can actually kill you whiny babys at 100m

carmine marsh
#

make armor immune to smg bullets - congrats now you've created leg meta

#

inb4 make legs magically immune to smg bullets too

rare crow
rare crow
odd cipher
#

besides i'm absolutely here for all the people who cry about how op the vector is after they get flanked by it, like they weren't dead at that point no matter what gun i had

vocal dagger
# odd cipher besides i'm absolutely here for all the people who cry about how op the vector i...

the vector being a laser isn't the only issue
the vector is a laser that(like mosts smgs) buffs your movement speed, can kill extremely fast, and is simply better at close and close-ish range
pair that on medics, which can get rid of all their armor for insane speed and keep healing themselves indefinitely and you basically stripped away every cool mechanic of the game in favor of 'rush towards enemy, adadada spam, qeqeqe spam, and delete enemies'
ARs currently cannot fare against that, expecially with current recoil levels and just how snappy movement is

#

there is no place for defensive play of any kind when this exists

mental stirrup
vestal rock
#

Give all classes a slow out of combat regen, make medics slightly faster. Remove medic self heal from medkit(removed in-combat healing), medkit can be used on allies to heal them fast like it does now and works in combat since used on others. Medkits dropped give exp when used.

hard crest
hushed yoke
#

reduce c4 to 2 or 3, I'm fine with even removing it from the class.

#

I think I have the opposite opinion to most others about healing.

  • Make all self bandage speeds the same. Medic should still revive faster than other classes.
  • Increase medic self heal speed with medbag.
  • Give other classes some form of self heal like AI-2 for RU and ??? for US, having this heal to full at current speed of medic self heal.
hard crest
#

Which shouldn't be a case. Not everyone should have AT option. Especially when there is 254 player on the map

woven ocean
atomic sparrow
woven ocean
#

That was about Medic. The class get's both Light Armour and SMG. If Medics didn't have SMG half of their annoying playstyle wouldn't be viable.

woven ocean
tawny igloo
atomic sparrow
warped atlas
#

wanna know how i would "nerf" medic?
a radical rebalance of SMGs/PDWs (this is kind of 3/4ths the current problem)
move ranger vest to assault
limit medic weapon choice to SMGs/PDWs, letting assault use everything but snipers / heavy weapons
trim gear slot 1 to be the choice of defibrillator, smoke launcher, (maybe) meme c4 vest. imo medic should not have lethal equipment at all (excluding grenades since frag spam is less cancer than smoke/flare/flash spam) but the defibs should be able to zap zap people
medic gets 10 'personal' bandages for self use
medic gets 10 'team' bandages, patching up bleeding teammates, and reviving as a medic consumes 'team' bandages first before 'personal' ones
if the medic is carrying a defibrillator, reviving teammates instead does a little animation of charging defibrillators, reviving at a higher health compared to a 'normal' revive (this gives healing xp points), the medic can hold out and 'fully charge' defibs up to revive at full health like in BF
self healing as a medic is 0.25x (number not final) speed, you can still do it though

does this fix all the problems of deathmatch and selfish medics?
no
but it kneecaps their explosive lethality, especially passive 'place and forget' lethality (clays/AP)
it takes them out of deathmatch longer to self heal
and the rebalance of bandages reinforces the teamwork role they are supposed to play, cutting their ability to be 'selfish' in half (20->10), without actually nerfing medics who pick people up, and even rewards being team players with 'less' healing work carrying defibs

yes, i get that (almost) the entire game is destructible and alot of people straight up do not want "just remove c4 from medic"
but i just dont get why MEDIC of all the classes HAS to have access to explosive breeching charges and anti personnel traps
explosive destruction and traps is kind of the entire identity of engineer since the repair tool is literally throwing with how paper thin these vehicles are

#

ahhh that was a long wall of text to fit into 2k characters
i didnt even know discord had a character limit until like 4K letters in

pliant bronze
#

pretty sure peopple would rather want medic to have assault rifles than smgs

#

smg and pdw are very lethal than assault rifles in this current version of battlebit

#

your suggestion works mostly on a milsim than a arcadey game

pliant bronze
#

the run and gun and self heal what makes the medic a strong class. medic still having smg/pdw makes them a better assault class

crisp jacinth
#

smgs just need a nerf

fast comet
tawny pasture
#

I have to agree to an extent, medic besides having self healing also has the 2nd largest gun collection in the game

#

ARs which are generally good, SMGs which are really good and PDWs which are also very strong

manic fern
#

medic needs to be fast and be able to do his job in "hot spots" on the map, where close combat is literally the main focus

pliant bronze
manic fern
pliant bronze
#

is literally the run and gun and self heal

#

that they are literally an assault class

#

than medic

manic fern
#

and that is what i am saying: their arsenal has to be probably limited

pliant bronze
#

if this was a milsim game i would agree for smgs

#

only

#

but it isnt right now

manic fern
pliant bronze
#

why would you debuff

#

them

manic fern
#

because they belong in cqb mostly?

pliant bronze
#

when its more simple to put the smg/pdw to assault

atomic sparrow
manic fern
#

and to encourage players to use assault and etc

pliant bronze
#

bruh more people play

#

medic

#

cuz of the smg

#

and self healing

#

they arent playing medic cuz of the rifles

manic fern
#

they use smgs because they are also fine at mid range

#

and they dont care to go use an assualt because it literally does not give them anything

#

but more longer range weaponry and higher in general accuracy could help the case

pliant bronze
fast comet
#

No aimpunch, more damage dropoff

pliant bronze
#

i know ive seen the discussion

fast comet
#

It's a glaring issue not limited to the medic and pretending it'll be like this forever is silly.

pliant bronze
#

i know its not limited to medic

manic fern
# manic fern RIGHT NOW

im saying that when smgs get fixed, those are necesasary steps to actually balance the medic too

pliant bronze
#

but medic having the best gun class and better sustain is the problem

#

and balancing guns are harder than balancing the class

#

literally just move smg on assault

#

or

fast comet
manic fern
#

literally just get them a debuff in accuracy/recoil and thats basically it

fast comet
#

Besides, SMGs and PDWs are the archetypal medic weapon

pliant bronze
#

like i said that thing would make sense if this game is actually a milsim game

manic fern
fast comet
pliant bronze
#

but its an arcade game

fast comet
#

But in a game where you're usually required to rush in hot zones to pick someone up, SMGs are the ideal weapon

pliant bronze
#

anyway beside irl stuff this is a medic thread

#

and medic having smgs are problem

#

too

#

smg having sustain and best gun idk man

fast comet
#

Yes, again, because SMGs are busted.
Medic is also busted.

SMGs need be toned down, so does the medic.

#

Taking the weapons away from them because they're busted right now is kinda silly.

pliant bronze
#

like i said balancing guns are harder than balancing the class

fast comet
#

That's just your assumption.

pliant bronze
#

you can literally give everyone heals

#

bruh game literally has a gun problem right now

#

where most guns have bad stats

fast comet
#

Yes, that's because the devs are woefully incompetent when it comes to gun balance

#

Not because it's hard.

#

Just look at their past nerfs.

#

Them not knowing what on earth they're doing doesn't mean it's hard.

#

If anything

#

Considering they really don't want to give other classes sustain

#

Balancing the classes is going to be so much harder

#

Ok, you take away the Vector and the P90, now everyone is using an M4, an AK15 or an SG.

#

Probably just an M4.

pliant bronze
#

smg are literally better than any rifle right now tho

fast comet
#

Ok and?

pliant bronze
#

and making other class ahve sustain make them playable

#

as medic

fast comet
#

I just said

#

The devs don't want other classes to have sustain

pliant bronze
#

i mean more playable then the current version we have

fast comet
#

An incredibly braindead take, but it's their game

pliant bronze
#

i like how it turns into an insult when one doesnt agree

fast comet
pliant bronze
#

🤷‍♂️

blissful harbor
#

#1133102331274203187 message

all that's needed. Medic is currently the most fun class in the game, so we need to expand on the other classes before nerfing medic by giving them all some self reliance/healing. There is no point in nerfing medic(which just removes the fun out of the game) until the other classes are given the thing that makes medic so much fun, which is self sustain. The "issue" with medic isn't an issue, it's that other classes are lacking a core feature to FPS games, a way to reset after a fight.

Once that's done, can see how medic feels and see if further nerfs are warranted, such as removing avail weapons, swapping C4 for C2, etc.

Assault specifically needs a rework, though that has it's own dedicated thread.

fast comet
pliant bronze
#

what does it have to be go play battlefield kek

#

i dont even play battlefield

fast comet
#

That's what the devs said, don't ask me

#

I don't play BF either

pliant bronze
#

doesnt need to be battlefield tho

#

check that link by walk

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too

fast comet
#

Doesn't mean that everything BF does is bad either

#

And why are you linking me to something I agree with?

#

As I said, medic doesn't need to lose SMGs

#

They need to be toned down

#

And a lot of guns need to be toned up

blissful harbor
fast comet
#

Yep, just finished reading the second link. It's not good.

#

Making everyone miserable isn't the solution

pliant bronze
#

actually wrong link kek

blissful harbor
#

Yes, it's important to realize that the core fundamental gameplay and pacing of battlebit is what makes it popular. Do. Not. Fuck. With. That.

pliant bronze
#

like too exclusive for medic

#

like if everyone has atleast a form of self sustain

fast comet
blissful harbor
fast comet
#

Pretty much.

#

Most lobbies would be sniper slogs

#

And engineers

pliant bronze
#

i mean might as well make medic unavailable make everyone have self sustain and put the stuff from medic to assaullt class except the heal allies part

blissful harbor
#

So instead of killing the game, take the success, whether intended or not, of what medic is, and lean into that and improve on it.

Other classes having the ability to reset suddenly makes them all very good choices, except for assault (which needs a rework, for example, having ALL guns except bolts/heavy LMGs avail) would be an interesting place to start.

fast comet
#

I'd also restrict bolt action rifles, but that's for another thread

#

From assault, I mean

pliant bronze
#

he did say bolts and lmg

fast comet
#

Oh

#

Yep

#

Sorry, I'm on my phone

pliant bronze
#

heck they can make support more unique instead of healing make them replenish armor for themselves and allies but this isnt for here so wont go discuss further

fast comet
#

I can't even see a feedback thread for support anyway...

warped atlas
pliant bronze
#

the feedback is limited wish it was like everyone

fast comet
pliant bronze
#

its not even a dev

#

that started it tho

fast comet
#

I know

#

I meant more in general

#

The new game mode completely removes the 1 thing Support is kinda good at lmao

#

Least amount of guns, with half of them being literal downgrades of the first two

pliant bronze
fast comet
#

So I doubt they're strapping to see a Support feedback thread lmao

pliant bronze
#

pretty sure they would check this tho eventually

fast comet
#

Yeah, and there's no thread

pliant bronze
#

since pretty sure balancing isnt their priority right now

fast comet
#

There's no thread for the MG34 and the Ultimax either which are literally useless

fast comet
crisp jacinth
#

arguing we should take smgs away from medic because "they are op right now" and "weapons are too hard to balance" and "this is not a milsim game" can also be used to argue that we should take self-heal from medic and give it to support just as an example.

Doesn't that sound silly? These are frankly weak and nonsensical armchair arguments and it's mind-boggling to see them parroted over and over as if they make sense.

This is the medic feedback thread yes but that doesn't mean adjustments to weapon stats isn't also being considered.

#

The people making these feedback threads are server mods and it's being done as a "trial run" that's why there isn't one for every single aspect of the game, just some of the most controversial.

It doesn't mean that devs only care about these current feedback threads, what it does mean is seeing if we as a community can be trusted to be more constructive or not

zenith panther
#

Medics having the best weapons in the game isn't a medic class issue its an SMG balance issue

#

Also Medics shouldn't have C4 but thats just like my opinion as a vehicle player getting vaporized by people materializing from flanks that are impossible to cover

crisp jacinth
#

Yeah medics having c4 makes them a little too good at everything frankly. Especially with how fast they can move compared to the other classes. It's another thing that makes them into "just a better assault" atm

#

Instead they could maybe get a hammer. Something that can be used for destroying structures but not vehicles. Leave that to assault and engineer

uncut pewter
#

Medic is super OP. I didn't even know you could sprint and use the Medkit at the same time until very recently. Seems like that using the Medkit to heal yourself should at least restrict you from sprinting.

noble walrus
#

Too OP as they are right now. Shouldn't have SMG's. Probably should have C4. Limited, stationary, slower self heals

I get the wanting to promote team play, but how they are right now medic's just the solo class. Reduce offensive abilities and chill down the self healing

fast comet
noble walrus
#

how are they synergic over assault? And why couldnt PDW's and Carbines fill that role for medic as I've been of the thought for a while the speed boost is too much of a force multiplier for the medic's abilities. This is why self heal should be stationary and slower as well

#

Send me a link to some details on the medics intended gameplay and synergic weapon matches

fast comet
#

Medic's intended gameplay: picking up the dead, which means getting head-first in hot zones

#

Short ranged weapons are the ideal Medic weapon

#

As well as PDWs

uncut pewter
#

I'm assuming medics should be fast since they're supposed to be able to quickly get to one wounded soldier to the next without a ton of speed penalties, however, the one thing that should be nerfed is their ability to sprint while self-healing

fast comet
#

Which is a ridiculous distinction because there's several PDWs in the SMG tree

noble walrus
#

I can agree with that

#

However imo sprint self healing should not be a thing at all

fast comet
#

That is a perfectly valid correct take

crisp jacinth
#

no explosives for medics. thats it.

novel forum
#

medic is both the fastest class (with smg access and lightweight kit) and has the highest sustain, and currently the best weapon (kriss)
Its tough because you want them to be fast so they can get to those friendlies and help them.

My suggestions would be
-tone down their self sustain by reducing primary mag storage on some of these extended mag guns so they can't just run roughshod through an entire flank without support, and what, like 400 rounds of ammo with max primary mags and an extended/drum mag?

-perhaps limit the amount of self healing you can do (ex, you can only self heal up to 75% hp or something)? something to help out the self sustain issues further

rare crow
novel forum
#

thats a lot of the problem IMHO
they have the highest self sustain, and highest speed, all they need to do is engage on a flank one at a time, they go into every fight at full hp, if they can win one 1v1 they can win every single one until someone gets keen or they over extend

#

you want them to play like a medic limit their offensive power by making them pay for those 20 bandages with mag pouches

soft creek
#

It's all fun n games till someone suggests buffing medics outgoing healing instead of nerfing self sustain

woven ocean
#

Its like 3 seconds lmao

odd cipher
#

not even accounting for repositioning movement time you probably need to get into a mostly safe spot to bandage

fast comet
#

10 seconds is about right

#

More if you're using smoke too

woven ocean
# odd cipher bandage->heal to full->reload

Lol it's 1 second for medic to stop bleed and 3 seconds at max for full heal. Why are you suddenly adding reload and repositioning? I literally just sprint and air strafe into cover while doing both.

fast comet
#

Also, Jackey, I'm still waiting on all those games you mentioned

fast comet
odd cipher
fast comet
#

(Don't argue with this guy, he has no clue about anything he's talking about)

novel forum
#

what you got frustrated that I wasn't engaging with you so you went to be a cunt in another thread, raz?

woven ocean
novel forum
#

because autistic screeching gets him attention, just block him and move on

odd cipher
woven ocean
fast comet
odd cipher
fast comet
#

Also, I apologised to you in DMs and I also explained to you what's the problem here, if anyone's being a babyman here it's you.

#

What an absolute loser lmao

woven ocean
fast comet
woven ocean
# odd cipher i like the game as it is and would rather they buff the other classes into relev...

I've played enough games to know most of them won't work unless you take a hit at the medics survivability or damage. If you give other classes a slow or limited way to regain HP the medic will still be the better class lol. In modes like 32 v 32 there aren't even vehicles to be concerned with.

The games netcode + amount of angles favours aggressive peeks. Flanks work so well because positional audio and sound mix is so bad + maps are extremely porous.

fast comet
#

All those games played and you still can't mention a single one

#

Truly a gamer

primal horizon
#

i think one big issue with medic is that the class has the comfort of engaging each enemy with full health. i think it would be nice if other classes had this benefit and that the whole bandage and bleeding system should change; bleeding should be removed and using a bandage should start a slow natural heal while the player is out of combat.

bitter pumice
#

This is what a lot of people have said actually

#

the messages must have gotten buried again

#

medic should not be the only class that can sustain itself

fast comet
#

I mean, it already is for the most part

odd cipher
#

also they reduce the amount that armor blocks and make it replenish able from supports

#

would make support pretty popular

bitter pumice
#

yep

odd cipher
#

esp if they gave them some more weapon options and some help with move speed+ads

chilly star
#

Medic is just good assault, to the point picking assault almost feels like a hilariously bad idea. There is no point to pick assault as long as Medic can self heal, and go mach 10 with an SMG with the effective range only tied with the M4 around 90-100m. Every stat buff assault has is trumped by just using an SMG outside of using ADS/Reload of the AUG/SG550.

outer garnet
#

Limit weapons to smgs/PDWs only

woven ocean
humble pawn
#

Sprint healing should just not be a thing at all, just make it so you move as slow as if you're dragging a body since that is already in the game and should be easy to implement.

Aim punch needs to be removed or be based off of damage otherwise you lose if someone using an SMG shoots first.

C4 should still be removed from medic. I know Oki said on stream that he wants them to be able to interact with the building destruction like everyone else, but like others have said its very strange that he completely forgot that the sledgehammer exists (also strange that he said they didn't want to give assault a stim for healing since that reaches into medic territory, when medics territory is reviving/healing faster). They could also just copy + paste the mechanics of C4 into a new explosive that does less vehicle/player damage and just change the model.

These are the main issues I have with medic in this game, when ~60% of the lobby is consistently choosing one class something is wrong with the balance of the game. You cannot realistically buff every class to be medic level when medic can literally do everything (excluding recon range) any other class can do without putting into question why classes exist in the first place. Most of my friends have already stopped playing simply due these balance issues, it gets boring fighting the same class every game.

outer garnet
chilly star
odd cipher
#

i'd straight up be fine with C2 not even dealing damage to vehicles/players if it'll destroy walls and other explosives like claymores

humble pawn
novel forum
# chilly star Medic is just good assault, to the point picking assault almost feels like a hil...

I think the solution like I said before, is actually to leave all that stuff alone and just take away their ammo capacity.
There's no reason a dude should be able to run 50mph with an smg and a ton of mags, and infinite health and 20 bandages, give them like 3 mags and don't let them take extended/drum mags.
suddenly medics can't operate outside their groups like the cruise missiles they are now, if they get into big engagements they are either playing their role or have some support buddies supplying ammo

chilly star
#

Most cruise missile medics really dont need ranger armor, unless the enemy team is REALLY bad with 0 awareness

#

especially with the p90

#

or vector

novel forum
#

I think you give them 3 vector mags, most of them are getting 3 kills, tops

odd cipher
#

you wild lol

#

the sweats are all running quick mag vector

#

the bads are running drums and dying to ar because the ads speed is too slow

chilly star
#

Nah drum is for maps where you dont need to ADS

odd cipher
#

drum was good on namak, everywhere else the quick mag is better

novel forum
#

I really don't see many medics adsing they just run right into you

chilly star
#

Laser+Drum on something like that map where it's mostly indoors

novel forum
#

fire while adsing, you seem to get the accuracy immediately not once the weapon is up

chilly star
#

Ranger is just honestly too good of an armor type, most the time medium armor doesn't add survivability

#

especially vs smg's

novel forum
#

I play with the 249 quite a lot so this whole "slow ads with a drum" thing does not compute XD
I Mean yeah its not instant but you just dont faceplant directly into dudes

odd cipher
novel forum
#

Ive gotten caught reloading after vaporizing 2-3 guys a lot more than ive been caught not ads't in walking into a dude that i couldn't just hipfire 1400rpm at

odd cipher
#

it happened to me way more with drum than it has with quick, faster to just drop the mag and get 40 more rounds

#

anyway, on topic, buff other classes first, remove/rework bleeding+bandages, then adjust medic

#

C2 instead of C4, C2 does no damage to players/vehicles but still breaks walls/can destroy claymores

#

big brain

novel forum
#

sure

chilly star
#

I dont like drum mostly it ass quite a bit of horizontal recoil, quick still easy to burst someone 50-90m out~

novel forum
#

in my experience, as long as youre willing to run a red dot because the higher zoom sights just feel bad, you can rip almost the entire mag through a doorway at almost double that, most of the time

chilly star
#

I use slip/dot bot that's just me

novel forum
#

if you have the confidence to just rip ammo at people you can typically kill anyone at most ranges in one mag but there's a bit of a mental block to it

#

consequently its basically the reverse for the 249, if you rip ammo at people you'll never kill them but if you fire extended bursts you will XD

delicate rune
#

To balance Medic, Assault and SMGs as a whole need to be changed first. Below is how I would change Medic assuming Assault is used how Medics are now; a generic but very versatile class that has tangible effects in combat. I have a realistic approach and a not so realistic one.

Realistically the way I would change this class is to limit them to ARs & Carbines and remove C4. ARs are versatile enough so medics can use them in most situations to fight alongside teammates. Carbines are ideal for when your teammates are in a CQC environment; enough to protect themselves while not being at much of a disadvantage. No C4 means they need to rely on their team to bust open nests, create paths, and destroy vehicles.

Unrealistically, I would overhaul healing in general and the apply the above changes. Firstly, make bandages very slowly regen hp to about 60%. It's enough to die from 1-2 less bullets in a fight which is noticeable. The desire to seek out a medic is still there but makes players feel a bit better than being one bullet away from death. Secondly, I would give medics a resource (blood or w/e) to heal with. They spawn with a set amount. More is consumed if they heal themselves rather than teammates. They replenish "blood" by reviving non-medics and regenerates when nearby teammates. This will make them stick to their team and not form squads entirely of medics.

Honestly there's plenty of ways to balance this class because of how versatile it is. None of the guns, movespeed, gadgets, or healing are too strong by themselves, its all of these things in combination that make the class strong, which means adjusting one or two things should bring it down to the level of other classes (except engineer which imo is a close 2nd best).

crisp jacinth
#

"nerf medic pls" 🤓

soft creek
#

Me when just make medic a better medic and we done

deft field
#

Remove smg’s from medic and give them to assault to balance the current OP self heal smg meta.

cedar rune
#

removing smgs wont solve the issue of self healing

#

which isnt really an issue either, other classes not having passive healing is the actual problem

#

as is how much "effort" you have to spend manually healing people instead of just throwing a med bag onto the ground

soft creek
#

As is staring at said box on the ground instead of the angle someones about to swing you from

mint linden
# delicate rune To balance Medic, Assault and SMGs as a whole need to be changed first. Below is...

I agree with everything he said except the slow regen from bandages and self-healing from blood mechanic. Just limit the amount that medics can self-heal to 60% so they cant keep running in and out of combat without support from others. I totally agree with you on the removal of C4 from medics. It is insane that the medic has access to explosives capable of destroying a tank. The devs have stated in a streamer town-hall that they don't want to remove C4 from the medics because 1) they want to give every class the ability to manipulate and destroy the world, and 2) to limit the vehicle meta. For the first reason, I dont understand why they just dont give medics a breaching charge that does very minor damage to vehicles but similar destructive capability to buildings. For the second reason, vehicles are already consistently bombarded with tandem RPGs by engeneers, keeping them at bay. So having hordes of medics running up on our armor with C4 just makes it impossible to provide any meaningful support.

delicate rune
rare crow
#

I suggest people suggesting that a medic can't heal themselves to full think through the implications of making them dependent on other medics for class variety in a team.

cedar rune
#

all these ideas coming out but did anyone of yous ever stop to think and ask yourselves if any of these "solutions" would make the game more fun to play

#

😂

pliant bronze
#

fun is subjective and you cant please everyone tho

#

but i mean if you want to please almost everyone especially other people who uses <X> class this suggestion works #1133102331274203187 message

delicate rune
# rare crow I suggest people suggesting that a medic can't heal themselves to full think thr...

You're right. If medics cant heal themselves to full then that means 2 medics are needed to heal a squad to full. The current reality though is most players are medics already because the class is too versatile. Remove the versatility and less people will play medic. People will need tools from other classes. Even if no changes were made other than the lack of full heal, most people would still play medic because they can still heal themselves more than others, weapon variety, C4, points/min, and speed.

soft creek
#

Lowkey just modern day bf5 healing Clueless

#

If only anything that happened here got applied Clueless

rare crow
rare crow
#

The fire mode button could also be used to switch between using your bandages first instead, and let medics default to that since they have a larger supply.

#

Furthermore! This could go along with turning the First Aid Kit into just a resupply box for bandages. This allows multiple people to grab and heal themselves simultaneously, further reducing the added benefit of having multiple medics around.

hallow bison
#

For now, medic is more capable to do assault thing, so buff assault should solve the problem, medic is actually ok

loud burrow
#

Medic is one of the three playable classes in the game. One of the reasons why medics are strong is because of snipers. You constantly catch a shot in the body from them, as a consequence you get bleeding and low hp. Medic can quickly drain the bleeding and heal himself. Other classes will take longer to bleed and will be left with one shot for the rest of the game (or there is a small chance that someone will heal). And because of the number of snipers in the match (for example, on Basra against myself counted 43 snipers in 127 vs 127 mode), you get bleeding consistently once a minute (if not more often). A medic will just heal and move on, while another class will not survive a second shot to the body. ( sorry for my English )

blissful harbor
novel forum
#

remove medics ability to self heal unless they drop the medpack and use it like everyone else

#

the running self heal removal is only going to affect solo medics, if thats going to chase you to 2042, you're the problem lol

#

giving everyone else the ability to heal is just eliminating teamwork, in a team game, so you can keep running off with your kriss by yourself

fast comet
#

Barring sprint heal

carmine marsh
# novel forum giving everyone else the ability to heal is just eliminating teamwork, in a team...

milsim mode is in development, all the players who prefer a slower tactical teamwork focused experience will be able to enjoy it to its fullest there, the casual playerbase is not capable and most importantly not interested in this level of teamwork involved in what's basically roblox battlefield/cod at its current state (which is why the game reached such a healthy player count to begin with)

#

you wanting all the cod zoomies to leave the game so it can die is not a healthy mindset in any way and does not help solve any issues

carmine marsh
#

if you'd rather the game die than have a base game that's enjoyable for various styles of play and a wide variety of players seeking different experiences with the game, and then a milsim mode focused on teamwork and tactics for all the people who bought the game for the squad-like experience that runs on weaker pcs, i don't know what to tell you

crisp jacinth
thorny sonnet
#

the only thing that the medic may need in terms of rebalancing is to put a movement penalty on self healing with the medkit (reduce it to walking speed/unable to sprint)

novel forum
#

I see your point
one class having infinite health and the best weapon and the highest speed isn't killing the game
removing any one of those will though?

carmine marsh
novel forum
#

a large majority of the playerbase plays medic?

carmine marsh
#

because it is the most enjoyable way to play for the average player

#

🤯

novel forum
#

yet here we are

carmine marsh
#

and giving other classes ability to self heal as well will make the average player enjoy playing other classes too!

#

isn't that crazy

blissful harbor
# novel forum the running self heal removal is only going to affect solo medics, if thats goin...

I'm not a problem, I'm one of the people playing this game, and I very much love it and want to see it become the best it can be. How can you say with a straight face I'm a problem?

Taking away medics ability to self reset literally completely ruins the game. Now everyone will be running around with 30-60 HP at all times after every fight, fighting fresh spawns with 100-165 HP. Does that sound like a fun game to you?

It doesn't sound like fun to me. It would be terrible.

crisp jacinth
thorny sonnet
# crisp jacinth i think this is a good idea. it solves the heal-while-sprint problem, and the pr...

im somewhat mixed on this idea though. the idea of having medic doing the healing manually means that ur teammates need to cover for you (basically only one man is capable of doing combat, and the other one has his hands full with healing), which incentivizes teamwork in a way.

having it be the battlefield style of healing however means that everyone could just perpetually peek a corner while being passively healed without anyone needing to do anything.

this might be more of a preference on my end though

novel forum
crisp jacinth
blissful harbor
# novel forum read the rest of what I said

I did. Your arguments are nonsense. You don't consider the reason people like medic or play that way at all. All you see is people play it and it makes you mad. You didn't consider anything other than your own feelings in your position.

novel forum
carmine marsh
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simple as

blissful harbor
novel forum
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everyone should get everything, remove classes like 2042

thorny sonnet
blissful harbor
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In other words, nothing is wrong with medic, the other classes are missing a vital feature, the ability to self reset. That makes them UNVIABLE. That doesn't mean medic is OP, it means the other classes are UNVIABLE to play at all. The solution is not to ALSO make medic unviable, it's to give the other classes the ability to self reset in a more limited fashion so they become viable.

carmine marsh
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limiting options should be done for milsim mode, making the base game more miserable to play for average players is pointless

novel forum
blissful harbor
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An FPS gamewhere you spawn in with 120-160 HP, but are reduced to 60 HP max after every fight is literally unplayable. That would be awful.

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Even you wouldn't play it

novel forum
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I agree
I can't wait for self healing snipers

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also tanks should repair and rearm automatically, we dont want to rely on engineers or teamwork

crisp jacinth
blissful harbor
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nice false equivalency, bring out more logical fallacies.

novel forum
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you should also be able to bandage yourself while downed

carmine marsh
thorny sonnet
novel forum
thorny sonnet
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that is literally the only realistic nerf that the medic should ever recieve

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that or reduce the weaponry (remove smgs or smth)

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every other class however, needs a buff

novel forum
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my other solution was to just severely limit medics mag capacity so they cant just roll a flank solo engaging at full hp over and over, they're sort of stuck working with the team because they have hp sustain but not pew pew sustain

novel forum
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amirite?

carmine marsh
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how does it limit teamwork? you're still free to play a supporting role if that's what you prefer

novel forum
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you're playing a solo game together, not a team game

thorny sonnet
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ehhhh... im not so sure with that suggestion

mag capacity isnt really the core issue with the medic. and i feel like having only 4-5 mags seems pretty balanced for what it is

carmine marsh
thorny sonnet
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self healing while being able to do donuts at mach 3 however is a real issue HyperXD

novel forum
thorny sonnet
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you can play a support role for your team if you wish

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but it should not be enforced

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but incentivized

blissful harbor
carmine marsh
crisp jacinth
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i thought the game was more fun when there was actual variety to peoples weapons and playstyles and spawncamping wasn't down to a calculated excel spreadsheet and there wasn't so much trashtalking but here we are. if something doesn't change soon I do think we will lose lots of players

carmine marsh
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variety in weapons wouldn't change even if vector got nerfed, hk419 is literally an ak74 with 10 less rof and slightly lower velocity, acr is a m4 with 5 less damage, g36c is a m4 with slightly lower velocity and 50 higher firerate, ak5c is a m4 with 5 second reload speed and 1.5 first shot kick etc..

novel forum
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its fun as long as the above two chuckleheads can walk through a flank on their own XD

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once they have to play the game its off to COD

carmine marsh
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i've never seen any trashtalking in this game either, but maybe that's a problem with your region

thorny sonnet
crisp jacinth
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it's gotten progressively worse over time to the point where a clan bullied me despite saying nothing the whole game and then mass reported me at the end

thorny sonnet
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everything else was either mild or playful trashtalk