#After 20-30 hours of Helicopter gameplay; my thoughts.
1 messages · Page 2 of 1
Heli transport so far for me is fine, been flying a lot and be a gunner. Yes the minigun is so bad and the only way to get kill is not ADS and having good chemistry with the pilot. Pilot slowing down so that gunner can get the kill. However, sniper or BTR can easily shoot the heli so I sometimes read the environment if they are shooting at the heli or not. If not then I go slow.
Transporting troops is also a waste in this game, the only time I transport a lot is the beginning of the game. So I think the only way for this to be good is (eventho maybe OP) is that everyone can spawn in the heli at anywhere.
Moreover, minigun is somewhat weird. SMG having more TTK than minigun is yes weird. So I think minigun should have more damage like two shot body or one shot HS but more spread (so it doesnt become too OP)
Black Hawk edit with of course, Fortunate Son. Chose the cover since Black Hawk more modern than Huey, and also more epic for an edit.
Music Link :
https://youtu.be/F1DJFNSideQ
Audio Link:
https://youtu.be/2wcYPhksPD8
Special Thanks to the Epic Developer of Battlebit! They really made the game of the year for me! Also the community that are n...
u can see here few of my clips, around second 30, had 2-3 body shot and one headshot close range and the guy still running. Unbelievable
devs are thinking about parachutes only from helicopters. would make transport way more enticing
After flying the blackhawk for a while, I think one of the biggest issues it suffers from is the rate at which it can gain elevation. It is capped at 8.5 m/s, whereas the Little Bird is pushing 40. While I understand the blackhawk is more tanky, it often times feels impossible to gain elevation, whereas the littlebird will hit the (too low) flight ceiling almost on accident if you straighten out while accellerating
In addition, the blackhawk could probably stand to lose some of its fairly insane amounts of health in exchange for the increase to elevation gain speed
Blackhawk needs buffs to tail rotor HP. It's just to easy to destroy it.
Yes
It's a constant fight to make it absolutely clear that we're not asking for the helicopter weapons to be buffed enough to be infantry farmers, but just buffed enough to be reasonably threatening to infantry. Again, as they are now, nobody fears being shot at by a helicopter because they know that the chances of being killed or even hurt by one is so low.
You're all like "we don't want the helicopters to be OP" but I can assure you all that most of you can count on one hand the amount of times you've been killed by a heli since the game came out.
be pretty cool to resupply bandages back at base while you're still in the helicopter
Or just be slowly healed when near the repair box.
The reality is that the transport is irrelevant due to the way spawning works. It may be better for points as you can theoretically drop more people for bonuses, but the real work towards winning will be the chain spawning that occurs in squads after you drop people. The transport will never have enough health to make up for the speed difference of the little birds. Why would I ever take a transport and get lit up spending 15 seconds maneuvering, when a hermit could barrel roll onto the LZ, drop 4 people in 3 seconds, and never go below 80km/h. With the time it takes for infantry to pull out rpgs and reload weapons, hermits can drop off full loads and be out before infantry even ads at the bird. Again with squad spawns, you just need 1 or 2 people from different squads to drop off to ensure a massive spawn presence near a point. And if you need a full transports worth of guys for them to survive, you dropped them in the wrong spot. For 99% of objectives, you never want to drop your passengers on the objective. A nearby roof, covered hill, or building is far surperior, because it gives the squad a defendable place for the chainspawning to occur, and a rally to exist. Letting your drop influence that point for minutes to come. With the speed of the hermit, you can keep these beachheads up on every single point in the map, even if the enemy team is making efforts to clear them out. This rant is just to say: the blackhawk is too slow, and no other buffs will make it work as best option for a transport, only an infantry farmer.
If you want to buff helicopters you should first rework the way they operate on literal cartoon logic. Helicopter issues are literal "skill issue" situations because the best pilots dominate entire fucking lobbies because the ONLY reasonable counters to them are small arms and lucky snipes and that just got nerfed.
Helicopters shouldn't be able to load 10 people into them and go full speed and have them all safely land after they got slammed into a building without every needing to stop or slow down and then complain they can't also decimate infantry. They're so fucking tanky too if you cannot hit their rotors (blackhawk) or fragile but can literally do gravity defying manuvers (littlebird).
There are littlebird users out there getting hundreds of kills even before the buff.
If the devs want helicopters to be this powerful they need to be fragile to compensate. I got multiple helicopter kills and they're all basically small arms only. I've hit a blackhawk with 2 AP rounds on a tank and it flew off because I didn't hit the rotors. I've hit them with HEAT (good luck using tandems) and they shrugged it off because I didn't hit the rotors. The focus on hitting the rotors is reasonable on paper but executed poorly.
Sniper got nerf?
Pilots get 50% damage when hit through glass
Oh that not sniper nerf but pilot buff
Appears to not apply to the transport helicopter, or if it does, it still can result in a 1 shot insta death.
It applies. Unsure of the numbers to determine which helmet, if any, would prevent a headshot from a sniper (excluding exo since that happens even without the glass)
It does not apply, since I've been 1 shot through the windows of the transport helicopter with both the m200 and the sv-98
it applies, it's just not enough mitigation.
In the patch note said the bullet will do 2x less damage. That can be understood as dealing 50% less damage or 2x whatever reduction they have before.
Unless it test newly spawn character it hard to tell
Cause who knows if the pilot is full hp or not when you snipe. Maybe he already low from the spray somewhere before meet you.
part of the problem is that the littlebird guns seem to have NO dispertion making them insane as long as you can aim them well while you fly.
something the devs could do is make the glass on the transport heli (and maybe littlebird) act like armor for the support class does(absorbs set amount or dmg then breaks) but make the heli overall less durable as a result, it feels really bad for heli pilots and immersion breaking when a black hawks pilot doing maneuvers and flying art 170kmh gets headshotted from half a kilo away. a single tank HE or AP round SHOULD destroy a helicopter but just like real life it should be hard to land these shots.
due to how easy it is to get shot out or get hit by a tandem its just not possible to stay still which is why most good heli pilots will tell you to get on the rope and just off when they fly over the zone(the fact jumping off the rope cancels all momentum is something else immersion breaking but without it transport helis would near useless).
the littlebirds gune should have some dispersion and the transport helis miniguns should have much less (its near impossoible to get a kill with them from a reasonable distance) they dont even act as a good deterrent rn because people will stand out in the open and line up a sniper round to the gunners or pilots dome / pull out a rocket launcher as the heli is trying to drop off troops and not die after being shot at for close to half a minute by the door guns.
Littlebird is getting a buff to it’s damage
It’s now 4 instead of 2
To light vehicles
Misread that
Just shoot the glass and you can effectively remove them from the battlefield
My biggest complaint about the littlebird right now is the M134 accuracy. The one on the blackhawk can't hit the broad side of a barn but the ones mounted on the littlebird are pinpoint accurate
I think its even easier, if randomness is involved on littlebird, but they should maybe look into the blackhawk again.
I think this is one of the weaker implementations of the 'assault littlebird' ive seen across battlefield titles and to some extent PS2
Black hawk is too slow to gain altitude, its too weak against/vulnerable the lil military after update they all just feel too sluggish
Make little helis machinegun overheat and drop in RPM because right now it is ridiculous and every day i see guys doing HUGE scores on Wakistan and such open maps.
Chances are nobody is shooting at them or the opposing heli sucks, which will be common until helis are added to the range
Have you piloted the armed littlebird?
There are never 2 good heli in the same game. And again, in the lobby i was, it was dominated by an heli dude. This shit needs a nerf + correct physics.
lmao, just equip any weapon with light vehicle dmg higher than 2 ans shoot at heli
It will vaporize in seconds, run away, or you will kill the pilot
You just need to TRY to fight the heli lol
Don't expect that it will miraculusly disapeer when it starts to annoy you
You need to put in work, and it's extremly easy
As far as I can tell, people having issues with the littlebirds haven't tried actually shooting the things. They're made of paper.
Call out the littlebird in voice chat. I've done it and at least a few players will join in on swiss cheesing the thing and can at least make it start smoking and get it to run away before it can do any meaningful damage.
Yeah, same thing with tank and APC's. Or any vehicle in any game. People will whine that they are op, but they will never even try to deal with them
And when they try, it turns out that they arent that op
pls add a couter, its impossible to take out an experinced pilot
it is not impossible
It's harder than just pointing and clicking, so it's impossible
Duh
The Tail Rotor Hitbox needs to be reduced to the the rotor itself and not the whole tail.
I’d feel like it would be too hard to hit then
I would rather the tail rotor hp be increased