#The level required to unlock weapons should be lower

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slow lily
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that gadgets give lots of variety

fresh jackal
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But people do have their favorite guns and they want to use them

slow lily
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already

civic gale
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they arent guns

pulsar ore
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Can't try the MP5 for another 20-30 hours

slow lily
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why do they have to be guns

civic gale
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the only lethal ones are the c4 and rocket launchers

pulsar ore
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Can't try the meta Kriss for another 15-20 hours

civic gale
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its reasonable

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spending 180 hours to unlock the ak5c is not

fresh jackal
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And this doesn't account for balancing

slow lily
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you can shred with ak15 why yall complaining

fresh jackal
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It sucks ass grinding 10 levels to get two shit weapons

civic gale
fresh jackal
pulsar ore
civic gale
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Do you want to spend the rest of your time using the scar

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or the vector

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the ak15 or m4a1

slow lily
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the classes also give gun variety

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yk

pulsar ore
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You're bringing nothing to this discussion, why not bounce out?

civic gale
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most of the classes share the same guns

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other than the 2 i just listed

fresh jackal
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Woah! The gun variety with classes! Not engineer having access to every gun in the game except snipers and lmgs.

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And people have different playstyles

civic gale
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medic also gets almost every gun

fresh jackal
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They may not like using lmgs or dmrs

slow lily
fresh jackal
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They may only like sniping

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Too bad!

civic gale
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But it is necessary

fresh jackal
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You get the same two snipers for 60+ hours!

pulsar ore
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Support gets bent with the same 2 guns for like 40 hours

civic gale
fresh jackal
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And the meta one you get to grind another 30 hours for!

civic gale
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dozens of hours

slow lily
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support is going to get more guns

civic gale
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maybe months

fresh jackal
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The progression is balanced around planned content

civic gale
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The mp5 is a starter gun for most games but for this one i need to play 100 hours to unlock it

fresh jackal
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Not content currently in the game

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And you obviously won't find that an issue

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But I do

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And aboutnmy favorite weapons rant

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Most people have a favorite weapon

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They use that weapon often in every game they play

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It kinda sucks ass when you have to play 100 hours playing 1-2 hours a day to unlock it

civic gale
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mp5 is a fan favorite

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100 hours or so

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g36c?

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even longer

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hk416

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long

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hundered hours

fresh jackal
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COD sucks in many ways but they've perfected the grind

civic gale
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The camo grind in cod is good

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Thats one

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There are tons of guns

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Thats two

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Its much easier to unlock these guns

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Thats three

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Attachment grind is also good

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The grind in battlefield is much better

slow lily
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its just a problem for the people who really are not dedicated to the game but still want to have all of the unlocks. for the people who are busy with their lives and dont have a lot of time to play. but thats not most of the people. this thread only has 800 likes out of the the many people in this server. i think that shows the its a small amount of peple compared the the games playerbase that dont enjoy the progression

civic gale
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bf1 gave you a currency so you could unlock whatever the hell you wanted

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bf5 was a leveling system i believe

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A much more rewarding one

fresh jackal
slow lily
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well if it bothered people that much they would look to say something about it

fresh jackal
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I see no negative to making the progression faster as there are still plenty of other ways of progression

civic gale
fresh jackal
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And we don't have nearly enough info to conclude what the playbase thinks

civic gale
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Has there been one person saying its good

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one video saying its fun?

fresh jackal
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And the majority of players are going to be your casual dads

civic gale
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one reddit post saying its rewarding

fresh jackal
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That's a theme across gaming

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For this type of game

civic gale
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one discord messsage saying its reasonable

slow lily
civic gale
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You are assuming they enjoy it

fresh jackal
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I think it's time we remind everyone of this statement and follow it

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We can't

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We

slow lily
pulsar ore
# slow lily its just a problem for the people who really are not dedicated to the game but s...

This server is more likely to represent the more hardcore gamer than the 1-2 hour a session a couple times a week casual gamer.

Not to mention the more casual gamer will just silently put the game down and move back to something with a grind that isn't absurd rather than seek out a Discord to give feedback, they're casual, their time is valuable and they're not gonna waste it bitching online when they could be playing Cod or Battlefield

fresh jackal
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There are 10 prestiges in the game

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3 with content

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The progression currently soft locks any casual player out of all of them

fresh jackal
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Why does the part of the game that spices up and alters every single moment, the gun, have to be the thing to grind for if you have hundreds of hours of content for camos and attachments

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You want something to grind for

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You have it in camos

slow lily
fresh jackal
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You easily have 40+ unique skins

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Thousands of kills per gun

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You have something to grind for that isn't gund

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Why lock any casual player out of being able to experience what content they bought

civic gale
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the casuals

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Like me

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like a majority of the players

fresh jackal
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Because they simply don't have enough time and don't want to grind something that is supposed to be fun

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Many people just don't like grinds

pulsar ore
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I just don't get how anyone can justify needing 100+ hours to unlock a gun in a game where you shoot at people as the primary mode of play.

fresh jackal
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There is no reason for the gun grind to exist

slow lily
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why would they make a game for the casual playerbase if the casuals dont play the game that much. dont they want more player count?

fresh jackal
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It turns players away

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Before they reach the end

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And it's just unhealthy for the game

civic gale
fresh jackal
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I'm done here

civic gale
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im saying make it more appealing towards them

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the current system is for people who grind all day

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and ive just repeated what taaccoo said

slow lily
fresh jackal
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@civic gale he won't change his opinion and the devs won't see this at all

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So just don't bother

slow lily
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im just throwing my opinion out there. im not trying to proove you guys wrong. im just saying there is many many people who like the progression the way it is but you guys dont even consider that.

pulsar ore
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Never in my life did I need to invest 40+ hours in to a game to unlock the weapons and have choice and variety in a PVP focused shooting game

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We used to get games with no weapon progression systems and people sunk hundreds of hours in to the game

slow lily
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there is much variety in the game to start out already even if you dont got all the guns.

pulsar ore
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there's already a perfectly suited grind in the form of attachments and camos, the gun content, should not take 100+ hours to fully unlock, plain and simple. That's my piece, I'm done here.

slow lily
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there is gadgets specifically for each class you can use that you eather get without leveling or only need a few levels to get. and there is a lot of gadgets to choose from so i wont name them all. not to mention each class gets special gadgets for that specific class. may i also mention that there are classes with different guns? for example support has lmgs and recon has sniper rifles. support can build instantly and squad leader can place rally points, assault has buffs of its own and medic can heal. there is plenty of variety aside from guns so the variety isnt a problem. its just people that dont play the game as much and are not as dedicated to it that still want all the guns like all of the people who put their time into the game that complain about the progression. and let me remind you thats not a huge amount of the playerbase. and if you make the progression less grindy there will be people on the other side that get upset because they like the reward of unlocking a gun after a long grind. so you cant just complain your way along and get the devs to change it. it doesnt always work like that. you have to consider all of the playerbase man.

fresh jackal
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However the camo and attachment grind is essentially the same

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And we can't say what the majority is

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And there isn't really a way to compromise

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I'm just saying you have the quite extensive grind for camos and attachments and prestiges, guns don't need to also be included

slow lily
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i understand your argument and maybe a change would be overall beneficial to the games player count, but i just happen not to think so. maybe after a certain level ln like around level 60 the amount of xp to get to the next level is raised by a lower percent more so like when you get to higher levels is wont take as long as it does now. does that make sense?

fresh jackal
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The variety in the backbone of an fps should not be so restricted for so long

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The level increase is linear

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It takes longer per level as you level up

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60 to 65 takes a good bit longer than 65 to 70

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Sure it's not felt much every 5 levels

slow lily
fresh jackal
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But if you compare the length of 25-30 to 50-55

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You absolutely feel it

pulsar ore
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We are not asking for a lot, nor do we want something impossible. We want to be able to experience the whole game without putting our entire free time into grinding. Again, there are three solutions

Add more guns between 0-50
or
Decrease the level requirement for some of the higher leveled guns
or
Start having extra XP events like MW2 does.

Quoted from an earlier post from user Reddington. Pretty much sums it up nicely.

slow lily
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yes

fresh jackal
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I thought you were making a statement mb

slow lily
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all good

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my suggestion would be like. make the xp per level like. curved

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ignore shit drawing

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but make sense?

fresh jackal
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I personally don't think you can really compromise much and make the gun grind reasonable or comparable to the competition or that a compromise is really necessary but I think it would help to make the XP for all levels flat and not increase or increase the XP gained for certain actions or add XP for more actions like a spotting players mechanic and XP for destroying claymores and stuff

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I'm also not against that suggestion either

slow lily
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yeah maybe you would prefer it to curve earlier XD

fresh jackal
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Just something needs to be changed to make it faster and worth it to prestige once you get to level 200 for the casual player

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That's really my biggest issue

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You have these prestiges with these neat skins

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But you have to restart the 200 hour grind you just finished all over

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And then add the camos on top

slow lily
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will the prestige get rid of your camo grind kills?

fresh jackal
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I don't see many casual players wanting to touch the prestige button at all

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I think you keep the games not sure

slow lily
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idk either but you should keep them XD

fresh jackal
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But all your guns and attachments do reset at least

slow lily
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i see

fresh jackal
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And my biggest problem is the progression speed makes people not want to prestige

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I think a system to choose what gun you unlock next could help with this but it still wouldn't be great

slow lily
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what if the prestige is made optional but if you dont choose to you just stay at level 200 and keep all your guns and attachment

fresh jackal
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The prestige is optional

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It isn't forced

slow lily
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oh alr

fresh jackal
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Just few casual players are going to want to prestige because they have to redo that all over again

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And maybe they do enjoy the grind

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But it does discourage those who don't mind grinding for camos but want to have their choice in their weapon

slow lily
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hmm

fresh jackal
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And as I said earlier for those who enjoy the grind there are other things to grind out for completion of everything

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Just eh, pretty sure the devs said they aren't changing it

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Game is fun and I don't mind grinds but I do like variety and the game doesn't offer that very well imo

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And fun things do get boring eventually

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Hence the term burnout

slow lily
fresh jackal
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It has a lot of choices but those choices aren't very well balanced

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And being steam rolled because you chose to play a bad class also isn't fun

candid pumice
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Honestly, the people who enjoy the grind are being incredibly selfish and have the mentality of "lol just play the game more" or "skill issue".

fresh jackal
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Idk what the difference is between the different binoculars

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And some of the attachments are red in all ways compared to others

fresh jackal
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And just have no point being in the game

slow lily
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i dont think that

candid pumice
slow lily
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i offered one actually

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for the leveling and xp

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i suggested and xp curve as you get later in levels

fresh jackal
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If you have an attachment that only negatively affects your gun when it's stock, then that attachments only use is cosmetic

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There is no point stat wise in using it

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And there are a few attachments in the game that are like that

slow lily
fresh jackal
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There is a very prevalent meta and that doesn't help at all

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XP gain also needs balanced more

slow lily
fresh jackal
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Between the classes

slow lily
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they are working on that i believe

fresh jackal
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XP gain balance between the classes wouldn't really help progression but it means that you don't have to grind revives to level up efficiently

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Less repetitive

fresh jackal
slow lily
fresh jackal
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And the completely bad attachments shouldn't be the ones unlocked at 200 kills

slow lily
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šŸ˜‚ real

fresh jackal
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The basic muzzle attachment for the ssg and sv-98 is just worse than no muzzle

slow lily
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there shouldnt be meta attachments just setups that are good with combinations of attachments that could make a setup meta

quartz valley
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Some ppl here is kinda having a knee jerk reaction... the progression is terrible yea... just hope the content drop on saturday adds something between the levels

flint path
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Just have fun guys

coarse loom
# flint path Just have fun guys

Man not to be rude or anything but this is adding nothing to the conversation. You ignoring hundreds of messages just to say "have fun" is both irrelevant to the topic and disrespectful to the people who obviously care about this.

flint path
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I'm trying to bring hope and enjoyment to your game time

coarse loom
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and it's clearly not working judging by the past reactions you got from people here. Please, if you have nothing to add don't contribute.

fresh jackal
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It will be tacked onto the end

simple venture
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Adding more content to the progression will not improve the core issues

languid ether
civic gale
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I swear to god

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Do you have ADHD and have a stupidly low attention span?

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Because you have just the same thing 10 times already

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and the same people have said the same things back

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I want you to actually look

acoustic lodge
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yall dont have to be so rude to him

coarse loom
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He is a nice person, sure but the way he interacts with people in this thread will only lead to frustration

acoustic lodge
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it is frustrating but you gotta give him some respect for still being positive while people are shitting on him, i might not agree with him but its nice to see people not give in to an arguement so easily

flint path
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Yeah I do not believe I said anything out of line or rude I'm just trying to make all of you understand that it is just a video game and it's meant to enjoy and have fun in your free time but you games were never made to play 10 hours a day things are meant to take time in a game so you have things to work toward not get everything at one time that is my point I understand everything that all of you are saying but you're looking at it from a different perspective I'm looking at it as it's a video game and it's fun

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Good example is last night I played for 3 hours it was 11:00 I'm level 99 halfway through it if I really wanted to grind I could have kept playing but I said screw it I'll play tomorrow

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I will admit one thing The only time I abuse the medics XP boost is on the map with the bridge crossing or everybody seems to gather I just heal the living s*** out of people and don't even bother shooting lol

coarse loom
coarse loom
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Have you even looked at what @civic gale conveniently compiled for you?

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And I have one more question here, how will having less grind, more weapons to choose from and more options hurt your enjoyment?

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If you want long-term goals you can always go for the camos and prestiges, why lock weapons behind a grind gate?

civic gale
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then when you get to 1-2 you'll need to play it 150 times to go onto 1-3

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and so on

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you can enjoy what you have yes but you will get bored at some point

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you are a nice guy but your are very frustrating at times

somber glacier
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I'm pretty sure it's just a kid with free time

fresh jackal
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I get you, however we aren't wanting the progression to be so fast that it feels like there's nothing like you seem to think

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And I'd guess that most people who dislike the progression are unable to or just don't want to play more than a couple hours a week

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If you have 10 hours a week, it would take you 20 weeks to get to the first prestige

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5 months

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And that's assuming you are trying to be efficient and are consistent each minute

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And you always play that much

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The progression is directly and exclusively balanced around the people who do play 10 hours a day

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And it doesn't seem you understand that

jade wraith
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I honestly tried to get to the P90, but I gave up and switched to other games and I didn't regret it

fresh jackal
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^ also part of my argument, the progression speed does the complete opposite of the devs goal for many people

desert maple
# jade wraith I honestly tried to get to the P90, but I gave up and switched to other games an...

agreed, i understood that the dev wants the higher level to feel they acomplish something, but for those who just want to have fun, the casuals, that just want to mess around, it feels like you need to dedicated 5 hours each day just to get 1 weapon per day

i know alot have said this, but it got stale pretty quickly, and once you got bored of the game, you force yourself to play, and seeing others killing you with a vector, it got pretty frusturating and giving an impression of Unfairness because the casuals couldn't dedicate their time for one game

"well, its your problem then, this game meant for competitive player" previously, this game were a hardcore milsim, but then they thought it werent a great idea and decide to change the gameplay suited for casuals, if they decide to make the game for casuals in the first place, why is it a bad idea for the progression to be faster suited for the casuals? since again, with how slow the proggression are, is really unfair to those who doesn't have time to spend 300+ hours just to get the full experience of the game

native nimbus
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Devs should crunch level 200 to level 100 and have all guns be unlocked by level 50.

native nimbus
civic gale
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Then you’ll unlock everything in about 60 hours

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Or more or less

jade wraith
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I think it's easier to take the unlock system from Battlefield4

simple venture
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Take the unlock system from battlefield 2. Unlock anything in any order

acoustic temple
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Aug A3 is pretty good though, niche weapon that has a place in the meta. It's not a kriss or p90 but for a sweet spot of 100-150m its very good.

thick trench
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the thing is this ridiculous grind estimate is still hilariously naive math because level 1-50 takes ONE THIRD as much exp as level 51-100

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so if it takes you 40 hours to get level 50 it will take 160 HOURS to get to level 100

candid pumice
acoustic lodge
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devs waiting on everyone to get bored of the game before they fix progression or something?

coarse loom
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I missed the devstream today, were any of the topics in feedback mentioned?

weary basin
somber glacier
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Progression fox is more guns soontm

weary basin
coarse loom
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Let's see how long it takes for a response to the single most complained about topic BBDead

trim marsh
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I literally cannot bring myself to play another game holding right click and 3 as medic the entire time. I can’t do it. It’s excruciatingly boring. If I just run and gun I get bored within minutes because I’ve got most attachments on all the guns I unlocked already and all of them do nothing to make the gun more interesting + almost all of those attachments are copy pasted to every other gun. there’s no caliber conversions, no underbarrel gadgets, nothing to spice things up. I have no reason to use anything other than the m4 when everything else is just slight stat variations that are often worse. I’m not gonna grind out 10 levels to get another to add to the pile. After less than 50 hours it’s become just another ā€œit’s fun with friendsā€ kind of game

tropic halo
civic gale
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if it doesn't how is it more profitablešŸ‘€

tropic halo
civic gale
tropic halo
# civic gale you are talking about the class squad leader right

Nope. The thing is that you have to consistently give orders to your squad to conquest objectives. The more squad mates contesting - more points you get. Combine this with 50+ kills per game and you can rank up relatively easy. But its draining your stamina that playing more than 2 games is hard

civic gale
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šŸ˜”

tropic halo
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So you get around 4k points per conquest

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I also main engineer so add destroyed vehicles

fresh jackal
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And as I keep saying

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Progression balanced around what's planned and not even started development

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Not what's in the game or even close to releasing

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We'll get some new guns tomorrow? Cool, too bad it will take me another 3 months to get to even the scorpion

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Another 10 hours to be able to try any of the new guns

modest imp
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I've said this before and I'll say it again, should the unlock levels get reduced permanently to what they were at the playtest at most, I will buy the supporter pack and gift the game to a few friends. I want to support developers that respect their players' time.

weary basin
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Yea i also dont have anything against them. Just find it strange promoting "listening to the community" while ignoring the most liked feedback.

acoustic lodge
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I think it’s clear they don’t care about this topic nearly as much as they should. People are quitting the game, myself included, because trying to unlock a new gun to use feels like a second job. I HAVE to play medic to get consistent xp which isn’t always fun and it will take me hours to get the next weapon which more often than not sucks. We need to have a system to directly unlock weapons that you want so it doesn’t feel like such a chore if you want a particular higher leveled weapon

tulip crescent
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@acoustic lodge i also have found myself playing alot less mostly because the grind is just too much im lvl 75 and no where near the guns i would like to play n have thousands of kills with all the other guns. Just slowly getting borning sadly hope they fix it before they shot themselves in the foot.

desert maple
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hope to get answers from the dev

sly elk
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I would go a step further and say just do weapons and attachments like Siege, have them all unlocked and let us sort how we want them. It would help making weapon/attachment balancing easier and give more diversity to gameplay, earnables could stay as skins or something not gameplay affecting.

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Early level guns seem to be too weak aside from the MP7, I see the Vector way too much also, I gather it is a higher level weapon but imo there shouldn't be a go to weapon. Everything could be balanced within their weapon types

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I haven't played the modes with vehicles enough to know if this game has a system like that for vehicle upgrades but if so I would say those would be better already available also, I wouldn't wanna see a repeat of Battlefield with reactive armor and guided shells

sand valve
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something similar is with medic, if everybody could heal themselves, he wouldnt be played nearly as much

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and since youre mentioning siege, that game is a perfect example when nerfing is a very bad thing

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constant nerfing just makes the game stale and boring, but buffing other options so they are more viable will always be more fun

languid ether
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Weapon balance is almost irrelevant to the topic at hand. If you exclude the anomalies (both OP and terrible) the power distribution of unlocks is alright.

sand valve
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for example acr

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i know they will buff them

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but still

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like you need lvl 110 to unlock it and its worse than m4

languid ether
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That is fair. My point was that 'Early level guns are weak' (and the underling imülocation that later unlocks are stronger) is false or at least a misleading assumption. Granted that Kriss and P90 are 'late' unlocks, but it has been made clear that these are unintended outliers.

sand valve
languid ether
sand valve
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well whatever they do i just hope they buff instead of nerf

fresh jackal
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ttk is already really low

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Universal buff is harder and reduces the ttk

tropic halo
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At this point i dont get why they wouldnt make a simple statement. I know 3 devs and stuff but is it really that hard to just say "yes" or "no"?
I'm almost 100% sure they've noticed this topic

abstract peak
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I think that the weapons lvl requirement should be lowered and attachments for the guns should stay the same

sly elk
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Overwatch would fit that more, they kept nerfing anything the DPS players cried about and killed their game (lack of content is an issue though also)

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I see a few guns in use like the Vector, MP7, and a few snipers but rarely have I seen Aks many of the ARs running about unless it's another new player.

sand valve
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constant nerfing just made people switch ops all the time

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and they were and are still quite boring, because they nerfed guns so hard, its not even skill anymore, you win a gunfight if you have the better gun

sly elk
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Constant nerf/buffing in any game is terrible imo, I rather have some new maps, characters, content than a rework of an existing character/map every update

sand valve
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because theres so much shit they gotta fix, but they dont care

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2 years ago they suddenly started nerfing every op, making the game harder and less fun for no reason

sly elk
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Ubisoft and Blizzard should look at things and internally play test instead of just trying to nerf a meta, they just make another meta and it's to be expected players will have favorite characters and such. Idk why they hate that so much

sand valve
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they nerfed his gun multiple times, speed and even gadget, yet it did basically nothing. Why? because the nature of his gadget makes him essential

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well not anymore, because nobody plays the game tactically, they just pick guns they wanna play and go kill like its cod

sly elk
sand valve
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before the current shitshow meta, you had to play jager anyway even tho his kit was horrible, just because without the gadget you would lose

sly elk
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Often on Asia servers, I can't stand the way the Americans play, no reinforce, attack on defense and too scared to move on attack. Such a frustrating experience

sand valve
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right now

sly elk
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Idk, I don't see characters as must have as say pirate ship in OW or AEK was in Battlefield

sand valve
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like you would think champion elo would have the best of the best, but its only lucky people that have no clue how to play the game, but have alright aim

sand valve
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every team had to run the same composition or they would lose, now you just pick the best guns (with 1.5x scope that ruined the game) and kill

sly elk
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Characters in siege can all kill each other, with gadgets being a nice minor thing but not god tier

sand valve
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gadgets are supposed to be even more important

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thats the whole point of the game, gunplay is important but it shouldnt have exceeded 50%

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siege was always a slow, tactical, methodical game, but they ruined it on multiple occasions :/

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they even ruined pro league now šŸ’€

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its basically dead

sly elk
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Idk, I never cared for pro/esports (I would say that helped to kill OW though)

sand valve
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but they dont treat it like one

sly elk
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They treated OW like one, didn't give a shit about anyone not in the top 500

sand valve
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it never seemed to me as an esports game

sly elk
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Idk, I would be fine with it having an esports but don't fuck the game for the majority of players based on what the top 500 do

sand valve
sly elk
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Games will always have shit bucket no lives, I don't feel they should nerf things because someone has mastered something

sand valve
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even tho i think valorant is too casual

sly elk
#

Idk, not my kinds of games

sand valve
#

if its an esports game, you balance it for ranked/pro league, if its a more casual game, you balance it so everyone can have a chance and its fun

sly elk
#

I wouldn't say siege should focus on esports then

sand valve
#

it makes no sense then having people running around the map headless killing people, cod, battlefield and even battlebit now exist for that purpose

sly elk
#

That's fine, doesn't have to be fast and dumb to be something for casual gamers

sand valve
#

and thats how casual players usually play the game

#

they just wanna have fun messing around without having to worry about winning

#

which is fine, thats why that game mode exists

sly elk
#

Like Battlefield could be more tactical if it had better team chat and better map layout

sand valve
#

its easier to coordinate with 5 people, rather than 64

sly elk
#

But that's because it doesn't have a good ping or team chat system

#

Planetside was massive as fuck, idk how many players but sometime u would get 3 massive armies fighting over areas of the map

sand valve
#

yeah but still, how are you gonna make 60 people do a well thought out strategy, its basically impossible, and you basically dont gain anything from winning

#

usually only some progression and stats

#

because there is no ranked

sly elk
#

People like a thing and it's not overly complicated then they'll use it

#

It's part of the fun

#

U don't have to have rank to wanna play tactical

sand valve
#

thats the thing

#

you dont have to play tactical to win in games like cod, battlebit and battlefield

#

you could win with just pure gunskill, in esports games every life matters, if you die you are out of the game for the rest of the round, you have to play tactical to win

pallid rose
#

too fast paced to be tactical

sly elk
#

To my knowledge Arma doesn't have a rank or anything yet many enjoy it and play it like actual militaries

sand valve
sly elk
#

It is yeah but people don't have to play that way, they like it so they do it. U said because no rank or incentives to do it then people won't bother

sand valve
#

how are you gonna do that in a fast paced game where you run around killing people

#

especially when the people are blocks

pallid rose
#

agreed its too fast

sly elk
#

I don't think it's too fast paced, sure it is more based on gunplay but tactics can still be useful and fun

sand valve
#

i think its on par or even more than bf5

sly elk
#

Like in BF3 rush the tanks were extremely important to capturing objectives, at least on the 360 with it being 24v24?

pallid rose
#

tactis can work with a dedicated squad, but with randoms? nah

sly elk
#

Or capturing particular points to hold down an area

sand valve
#

especially if we are talking about the whole team

#

its even worse

pallid rose
#

its impossible

sand valve
#

yup

#

thats why 5v5 shooters are usually very tactical and slower

#

because you can actually coordinate

#

and usually have to

sly elk
#

Well again, battlefield lacked good means of communication even for the individual squads

sand valve
#

well battlebit has team leader vc and i dont think people even know it exists

sly elk
#

Idk, the ping system could be improved though

sand valve
sly elk
#

A nice radial menu with things u may wanna say but not have to need vc for

pallid rose
#

revamp the ping system to add live pings so that recon drones can be more useful and maybe get xp for being used

sand valve
#

it will help, but the core game will never be very tactical

#

although i think they are making a milsim mode, which probably will do what you want it to

pallid rose
sand valve
#

like you literally gain nothing from winning

#

all you need is points and kills

#

to rankup

#

and stats ofc

#

you get 60 kills, 70k points and you lost? well it doesnt matter, you still probably leveled up and gained some kd, but that loss doesnt matter at all

#

so why be tactical, if all you need is kills and points? you can get that without teamwork

sly elk
#

I don't want a milsim mode, I can't stand wanna be realistic games like Arma, insurgency, day of infamy

#

I don't want to run about like a headless chicken either but doesn't mean I wanna be on a milsim

desert maple
#

but if you dont want to play it, you can just not choose it in the server browser

sly elk
#

We could have nice in-betweens, there are not enough of those in the middle type games

modern vigil
#

I've put 60 hours in over three days and I'm about level 71. I'm going to be pretty burnt out by the time I hit level 100, let alone 200. If it wasn't for the fact the P90 is one of my favourite guns due to nostalgia, I wouldn't bother getting those four more ranks.

Adding to that, if the point of rank-based progression is to reward players with new weapons and tools based on their total earned experience, then that means that certain weapons will be harder to obtain. I'm all for some weapons being more difficult to unlock or obtain, but at a certain point the sheer amount of xp needed is no longer a rewarding challenge and is just a slog. I would welcome an alternative method to earning the next weapon. Instead of an xp goal, maybe a high number of kills with the previous weapon? I'm unsure how to fix the exaggerated grind, because it's fun, but too grindy.

lament mist
#

I'm 174 and I've found myself slow down completely as I have nothing new left to look forward to unocking, IMO unlocks and levels should finish at 150 not 200

modern vigil
acoustic temple
rocky wasp
#

i just hope that the newer guns that they bring out to fill the level gaps are not just shit versions of what we already have case in point the ACR, AK5C which are both 100+ weapons yet worse than the 2 start ARs, they really need to do a strong rework for those types of guns to make them feel like they have there own uses

coarse loom
rocky wasp
deft needle
#

I personally think we shouldn't jump on the bandwagon of "lower level unlocks" yet, especially when people aren't playing the game in a way that even gets them more levels outside of medic heal spam and we don't have the other plethora of confimed weapons out yet.

#

Hell, it'd be even worse because when a new weapon comes out, if they moved everything to pre-100 then when a new weapon dropped the majority of people couldn't even use it

coarse loom
# civic gale

@deft needle here take a look at these. Even with new weapons the way the xp requirements scale makes no sense if you stop and do the math. This won't be just fixed with more weapons.

deft needle
#

It fixes nothing when we don't even have the full list of weapons that are supposed to be out when the game launches, so why are we doing the math for something that is definitely not final?

#

So then what? Will we have to re-unlock weapons or are we just going to load the tail end of levels with guns and have the same exact issue?

#

It's just better for them to stick with the current progression and either decrease/increase XP than to group the weapons together and make the higher levels even more pointless for anyone not going for camos.

coarse loom
#

also you don't have to unlock weapons until the final level, remember bf3? that game had 100 levels of basically no unlocks yet nobody complained about that.

deft needle
#

Improve a iteration of a system that hasn't has a addition to it for us to base their methodology of adding weapons to progression yet?

coarse loom
#

I prefer unlocking weapons in less than 100 hours and as seen from this thread and others many people do too

coarse loom
deft needle
coarse loom
deft needle
coarse loom
#

it the progression system doesn't require you to put in 100 hours for the guns you want it won't be an issue

coarse loom
deft needle
#

I think they just need to add ways to get more XP like a post-match bonus.

#

The issue isn't progressing, it's getting the score to progress

coarse loom
#

if you don't mind me asking what is your current level?

deft needle
#

153

coarse loom
#

few people who passed 150 and I talked to complained that the levelling becomes so slow it becomes a chore at that point

deft needle
#

My issue was never the height, but the lack of ways to get the experience needed

coarse loom
#

which agrees with the math completely

coarse loom
coarse loom
#

but what having more xp would do is

#

see the score per min area

#

you'd just put a bigger number there

#

considering there are prestiges in this game I argue that the overall shape of the graph needs to change in addition to having more sources to get xp

#

like the "recon" class not having a single way to provide info to his team other than his squad is just bad

deft needle
#

Yep, I think first things is to give players more avenues to gain xp before we start adjusting required xp. Because depending on your preferred class it's very skewed atm from that alone.

#

Like just giving a 20% match bonus or some for completion would do wonders

flint path
#

As long as this topic has been going on I'm at level 130 and I didn't complain once about the leveling

#

So that means in about a month casual playing I should be max level so basically two month to reach max level doesn't seem like that much of a grind to me

tropic halo
#

What about your playtime? How much did it take you in hours?

weary basin
#

Also you are top 2% of the players out of 10k people (prop even higher because this was people ingame rank)

#

???

#

Ahh nvm

#

So you have 80hr the last 2 weeks and 150 total

flint path
#

I'm level 115 by the way

tropic halo
flint path
#

115 I thought I was 130

coarse loom
#

Last two weeks: 84 hours, that averages to 6 hours a day. Yep, totally an average gamer here.

flint path
#

Lol

weary basin
#

Forget the picture:

flint path
#

I only had so many hours last week because my wife and the kids went to Pittsburgh and I was home alone for 2 days

coarse loom
#

mate

#

why are you arguing here exactly

flint path
#

Yeah I guess you guys are right I play way more than most people I didn't even realize that until I saw my hours

coarse loom
#

cause every time we try to explain to you what wer are talking about you just spout some irrelevant shit

flint path
#

I didn't realize I played that long

coarse loom
#

6 hours a day is nowhere near average

flint path
#

That's actually f****** insane

coarse loom
#

not that insane you just had a lot of free time

tropic halo
tropic halo
flint path
#

You got to understand I just play I like to go for kills I only used the medic XP thing to get the vector after that I just started regularly playing

coarse loom
#

Let me explain something that seems to be not understood still

#

see the shape of this graph

#

the way it curves

tropic halo
coarse loom
#

that means it takes progressively longer time to level up as you go forward

flint path
#

Yeah I've noticed I have not been leveling up as fast now that I'm higher level

coarse loom
#

so you cannot estimate how much you'll be from your past levelling

flint path
#

That's how if you games I played in the past work once your points get higher EXP gain is lower

coarse loom
#

this is not a good way to have your levelling system be

#

especially if it takes 335 hours to hit max level

#

that is basically what people have been saying here

flint path
#

Man if I play that much I saw a few people last night that were level 190 something how many hours do they play a day

coarse loom
#

a lot

#

probably an unhealthy amount

tropic halo
flint path
#

Yeah I only play when my kids go to bed which is 7:00 and most nights I'm off by 11:00 but if I don't have much work going on the next day I will stay up till 12:00 sometimes 1:00.... Now this weekend I think Saturday I played 10 hours solid lmao

#

And not going to lie to you I felt sick when I laid down to go to sleep

tropic halo
#

You must be in love with this game to play 10 hr straight

flint path
#

Well that was the first time that my wife and kids ever went somewhere without me so I didn't know what to do with myself at home so I just smoked a bunch of weed and played battledbit

tropic halo
#

now thats a based freetime spending

flint path
#

I will admit it was nice being alone and just gaming

tropic halo
coarse loom
#

giving this a bop to avoid being buried under new threads

candid pumice
civic gale
#

He said 2 months isn’t a long grind about a month ago

#

and no matter how much proof we show him he is going to repeat the same 20 lines

candid pumice
#

I guarantee you, he is the type of superior person who enjoys having guns no one else does, and is often boasting in chat about kills he gets with his high level guns.

coarse loom
fresh jackal
#

I would somewhat understand the progression under one thing

#

If there was no prestige

#

But there is

#

And there are currently 10 of them

#

Only 3 have skins, that's already over 600 hours of grinding medic over and over to unlock them all

#

If they fill out all the prestiges

#

You know where this is going

#

They already have a lot of stuff to unlock for those who care about having a goal

#

The gun progression arbitrary increases it to the point it's unfun and incredibly overwhelming for any casual player

#

I don't have more than 100 hours on any game in my steam account

#

Maybe 3 games ever I have more than 100 hours

#

Tarkov, Roblox, and Minecraft

#

So I personally see no way I'm going to want to prestige

#

And I don't see the point in leveling past level 150

coarse loom
raw blade
#

Devs dont give a fuck about it.

#

They will add non important things like maps, "very useful" wall for support, but wont change few numbers to make progression feel better.

coarse loom
#

Their call, I've seen a lot of people quit/stop playing because of how annoying they found the grind

#

We're just trying to give some feedback but honestly it feels like they don't give a rat's ass about player created feedback threads

raw blade
#

Their priorities reminds me about YandereDev

coarse loom
sly elk
# coarse loom Their call, I've seen a lot of people quit/stop playing because of how annoying ...

I think i'm going to give up and say fuck it too, it take way too long to get guns and attachments. weapon balance is shit, no passive health regen is a bit dumb imo, many medics won't heal. health could be displayed a bit better than a slight blood overlay when low health. Invisible barriers need some sort of texture letting people know they are there, some seem to have a texture but most do not. I'll come back if they decide to address any of these things but until then I don't see a point in grinding for bs

tiny cloud
#

I would say if you guys finding the grind too bad to enjoy the game I would say take a break in all seriousness, no point of forcing yourself into burnout just to get more weapons (even if most pass a certain level suck)

#

I taken one mainly cause of burnout + other game I look forward to got update or release but will always come back to battle bit later and hopefully they change xp grind, or not

tropic halo
tiny cloud
#

Yeah, I also try to shift my focus on skin farming on weapons I unlock and really like help drown out the slow leveling post 100

coarse loom
#

but why am I even saying this at this point

tiny cloud
#

Made a point in this chat about it weird having 2 LONG term progression system but I'm at this point of pretending leveling don't exist anymore, technically got the weapon I want so I don't stress over it anymore

deft needle
deft needle
#

I have a favorite gun, sure. But I'm not gonna hard grind for it. There's plentiful of fun weapons to use in the meantime

#

especially when both turned out to be mid at best anyways kittenCry

#

I GUARANTEE you that you guys have guns you like using prior to getting your beloved

coarse loom
#

Sucks to be you if you are a sniper though

deft needle
#

Sniping progression is ass, ngl

coarse loom
#

cause you have 2 rifles before hitting rank 65 i.e. about 35 hours in

#

weapon progression should be done like BF4 or BF3

deft needle
#

Plus some of them are insta useless when you get the next unlock

coarse loom
#

you should get weapons as you use that type of weapon or as you use a class

#

otherwise you are left with recon where you get a single weapon every 30-40 hours after sv98

deft needle
#

Tbh though, once you get the L96 and M2000 the rest don't matter.

#

They def need better roles for the other snipers you unlock

coarse loom
#

yeah cause the others are statistically worse

#

which makes no sense

deft needle
#

Like flat out, the Remington is after the L96 and it's statistically worse

coarse loom
#

L98, M200 and MSR have around the same muzzle velocity irl but somehow in BB M200 has 400 m/s higher muzzle velocity

coarse loom
deft needle
#

Same with the MSR, they sound good but it's just L96 but worse or SLIGHTLY better

coarse loom
#

MSR's sound isn't as impressive as remington's though so it cannot carry

deft needle
#

Fair

coarse loom
#

Just gotta wait for the sniper feedback thread

#

ah fuck I just realized I can't post my fucking chart there

#

no picture rule is kinda cringe since it doesn't care about context

deft needle
#

Understandable though

coarse loom
#

yeah but it makes providing evidence much harder

#

I can't do shit like this

tiny cloud
deft needle
whole wadi
#

I just found out the USP is worse than the MP-443. In what world does that make sense?

desert maple
deft needle
#

You guys can not realistically expect a 3 man team to ship insta fixes and balance changes HyperXD

#

Them taking time to let us actually get more weapons before nerfing or buffing is the play.

civic gale
#

This post has existed since day one of early access launch

#

It can’t be that hard right? Don’t you just move some numbers around

civic gale
#

One post getting over 800 upvotes

#

šŸ˜”

civic gale
#

It’s the top post in feedback

#

In āœ… votes that is

deft needle
#

Doesn't mean they're gonna suddenly shift into fixing it

civic gale
#

You’d think after all the feedback they would change something

deft needle
#

They were busy fixing bugs, and server issues

#

I'd rather them do that lol

civic gale
#

They haven’t acknowledged it iirc

civic gale
#

Lowering a 150 level weapon to 110 or something

#

Unless there’s more to that

#

They wanted to add one gun per week and if I remember right the large spaces between the weapons is planned around future content

deft needle
#

Yep

#

So why adjust now?

civic gale
#

It’s still too high

#

Should any gun be locked behind 188 hours on average

#

For any game

deft needle
#

No obviously, would those other games be planning to add more guns over time to fill those slots?

civic gale
#

Still

deft needle
#

So likely not, ok.

#

And all reducing ranks wouls do is gate new guns behind higher levels

#

Which is already really shitty feeling in majority of other FPS games

civic gale
#

I think all the guns should be unlocked by level 100-120

#

For both future and current weapons

#

Or how about a currency system like bf1

#

Get what you want when you want

somber glacier
#

By level 80-100-120 depending who you ask, you should own everything that affects your gameplay experience, and if you want to prestige you grind out the rest with some cosmetics on the way

desert maple
#

there's still no answer nor acknowledgement towards this (that i've heard of)
i still dont know their goal for the grind

mystic stump
#

Yeah, it feels like the devs are ignoring this problem on purpose, because easier progression is by far the most requested change (even more than the SMG/Vector nerf).

#

Either they already have plans for future changes or don't want to change progression at all.

coarse loom
#

Spouting "we listen to the community" while ignoring the most talked about complaint makes it looked like you were lying about the listening thing

#

At this point people are not even asking for a change to happen, just acknowledgement is enough

#

The levelling system feels like no thought was put behind it

#

Just throw a linear function together in a couple seconds and be done kind of thing, not realizing that'd mean the time requirement would have a parabolic graph

#

šŸ¤·ā€ā™‚ļø

coarse loom
sly elk
# civic gale Or how about a currency system like bf1

Or why not just have them already unlocked like Siege, why grind to unlock gameplay affecting things. It makes it more challenging for the noobs and long timers basically get training wheels to make everything better for them

#

Zoom optics, foregrips, guns, I really hope this game doesn't have things for vehicles like battlefield did. I prefer 32v32 so I don't think I'll be seeing the vehicles often

sly elk
#

We could have cosmetic progression šŸ™‚

fresh jackal
#

It's been a month and a week

#

One change has been made in terms of progression, over a month ago

#

No balance changes

#

Which is not what this thread is about

fresh jackal
#

The thing with siege is that it is fundementally a competitive game

#

And it's not like you are just given everything off the bat

#

You have to buy the operators

#

And then they only have a limited selection of weapons

#

Have a system where you choose what you unlock or just a system like it is now where the order of unlocks is already set

#

Or even a system like MW2

#

idc

#

Just it needs to not be so slow, you shouldn't feel forced to grind a certain class to make meaningful progress, and a casual player should want to prestige once they reach that point

#

Just giving everyone everything at once would just mean everyone runs the meta and there is much less variety

deft needle
#

And why are we assuming they're not doing anything to fix it?

Devs absolutely don't HAVE to share shit like that with us.

#

And it's absolutely not a large enough issue atm if people haven't stopped playing in droves. A rework of the current unlock system hurts the game more than it would help especially when majority of the playerbase hasn't hit the point where it's even a issue overall.

#

It's quite literally easier and better long term for us if we WAIT to see how they add new weapons and go from there

coarse loom
coarse loom
coarse loom
#

you don't need to wait until something does damage to fix it

deft needle
#

The math doesn't matter when it's literally before anything has been added to that path

coarse loom
#

the reason why he can say thrown together in a day is how bad the math it

deft needle
#

Am I saying it doesn't feel shitty?

#

No

#

I'm saying them jumping at a fix for it atm is def not going to address it

coarse loom
#

no you are refusing to understand that your idea won't fundementally solve that some weapons will still require 95+ hours to get

#

smh

#

even BBR feedback forums have fence sitters

deft needle
#

Almost like I play the game for more reasons than unlocking guns

coarse loom
#

what about the people in this thread that have said they feel burned out and quit?

coarse loom
deft needle
#

Why do you feel like you NEED to grind?

coarse loom
#

this change literally doesn't effect you at all then

coarse loom
#

I get a new weapon every 30 hours playing as a sniper

#

that's not ok

#

maybe I have a gun that I really enjoy and want to use it

#

whoops it's behind a 100 hour grind

#

if you don't want to see other people's perspectives why are you even here to argue?

deft needle
#

I'm deadass not understanding why this is even a issue for most when we have seen zero info on what their intent even is to do with the system.

coarse loom
#

how?

#

how do you not understand people not wanting to spend absurd amount of hours just to get to play with a weapon?

#

how do you look at this graph and think that's good math

deft needle
#

Because they've literally made the game in a way that majority of weapons beyond rank 60 are actually just rehashes of the few early weapons or worse/better in some areas

coarse loom
#

doesn't matter into the argument

#

people don't want to play with the good guns

#

they want to use the guns they like

#

from other media

deft needle
#

Then I'm never gonna understand I guess since fun came first for me before I got the guns I liked WAY later on.

coarse loom
#

If you actually tried

#

you would

#

it's not that complex of a complaint

#

but you are being stubborn on your own experience

deft needle
#

It's not, but outside of the weird spacing for certain classes, I literally don't see a issue that isnt fixed with adding more weapons in that huge ass gap/adding ways XP is gained

#

If anything, shit just needs a xp reduction especially since theres 3 prestiges for weapon camo grinding

#

Because as we discussed, past 150 your leveling turns into a slog

#

And that would shorten the hours needed to level if it just wasn't adding 1k exp per level which gradually makes it feel worse.

#

Idk if it was you, but a set amount past level 100 is a good idea.

#

Shortning the progression itself and not the weapon spacing fixes this issue

#

Which is why I have been as confused as I have been that we're only going off guns and not the actual entire xp needed to get there in the first place.

#

Because if you do it that way, then yeah...

It'll look like shit.

coarse loom
#

Why would I post the graph of hours per level otherwise?

deft needle
#

Why are we also recirculating this then if that is that argument?

#

Because this just tells me the in-between levels suck and give nothing and should be shorter, not to move guns and that's all I've seen in a argument against the current system which solves nothing if we crunch the weapons

#

If anything guns need to be moved for WAY different reasons lol

#

But again, now that I finally PROPERLY understand I'll drop it.

coarse loom
coarse loom
deft needle
#

It was more so that you and OP have tossed that exact image at me so many times I assumed it was a "no instant gratification :(" argument, I just misunderstood.

#

Because it doesn't REALLY help with the issue that the level curve shoots into mount everest past 150

#

I also still think people struggle with points because they walk into deathballs 24/7 HyperXD

coarse loom
#

the graph is the thing to show that

#

the graph alone might not make people understand though

coarse loom
coarse loom
#

maybe I shouldn't have posted the chart though

deft needle
#

The chart DOES not help lol

#

I would have just done hours to every 10 levels

#

Looks better and gets the point across with numbers instead of the exponential graph

coarse loom
#

there's a google doc link that got buried somewhere here

#

can't even post the link šŸ’€

candid pumice
deft needle
#

Had I never seen that chart I wouldn't have had anything to deny tbh

coarse loom
#

If chart is not relevant you can ignore it and focus on the relevant bit

#

It's not arguing to solve an issue it's arguing to win

#

the graph should be enough imo

deft needle
#

So... hard to differentiate

coarse loom
#

Welcome to arguing in a public thread

deft needle
coarse loom
#

At least this thread died down a bit

#

the newly added ones are an absolute nightmare to argue in

deft needle
candid pumice
deft needle
#

And on that note, I'm going to bed.

coarse loom
#

I lowkey think that 200 levels is too much

#

for a game that has prestiges no less

candid pumice
#

I would never prestige my account, but I would prestige the weapons, because the attachment unlock isn't an issue, and the camos are nice

deft needle
coarse loom
#

Feels like no math was done to see if the time requirement would be sensical

deft needle
#

Like it's ass

coarse loom
#

since as it stands rn prestige 3 would take 1005 hours with 1000 score per min

#

which is just dumb

#

I'm like 90% sure they didn't think about it or done the math about it at all before implementing

deft needle
#

It takes me like 2 good games of like 70k-80k experience to get a level and that's if I'm not trying to grind a gun that already has problems getting kills.

coarse loom
#

there's no way in hell you think a parabolic lvls vs time graph is good

#

but they have official threads

#

what a clown show honestly

deft needle
#

I still don't expect them to DIRECTLY respond

#

They probably saw the title like I did and was immediately like "nope"

#

But I doubt they haven't heard complaints on the current system

#

Just again, majority of people are focused on the weapons and not "what's the point of the other 100 taking so long if it's just for camos and M4 reskins?"

#

Hell if we had more cool cosmetic options behind later levels I honestly wouldn't even have a huge issue since it's practically all cosmetic past 140 anyways

weary basin
#

900šŸŽ‰šŸŽ‰

fresh jackal
#

Prestiging would be a waste of time

#

And I see it being incredibly unhealthy for the game that unlocks are balanced around stuff that isn't even in the game

#

The unlock progression won't be fleshed out until well into next year

coarse loom
fresh jackal
somber glacier
#

I'm so glad we're getting new guns to fill the gaps

#

Interesting feature to make them invisible on the select screen

coarse loom
somber glacier
#

That's their plan

#

They aren't doing anything else

#

We've already been told again and again

coarse loom
#

When?

#

I've not heard them talk about progression at all

#

and if this is the case somebody should tell them about a little somethinc called basic calculus Facepalm_Battlebit

fresh jackal
#

They do during dev streams and stuff

#

They are absolutely set in their ways

#

Idc about the level XP increasing

#

I really care about having guns locked behind hundreds of hours of medic grinding (takes 50-100% longer if you don't grind) and the issue with prestiges

#

Prestiges are built without the casual player in mind at all

simple venture
#

more guns doesn't solve anything, ESSPECIALLY if they are targeting the gap at the end of leveling

fresh jackal
#

Which is what they will target first

#

It makes updates unexciting because "woah new sniper too bad I haven't even unlocked the m200 yet"

#

And have to get another 100 levels to use that no gun

#

On the higher end of the XP spectrum

#

The 50 levels of no guns past level 150 is much more than a third of the XP required to get from level 1 to 200

coarse loom
#

idk I actually never heard them directly adress progression, they just dodge the topic

coarse loom
#

I legitimately think there was absolutely no thought behind it

#

you can see this from the extremely simplistic function as well

#

y = 1000+1000x

#

to implement this you HAVE to have not given it a single second of thought

#

it'd be fine if they admitted the mistake and fixed it

#

but turning a blind eye to this will just make people not play it in the long run

simple venture
#

I mean something like 1000 + 1000x works fine for smaller level counts, just 200 levels is A LOT of levels to scale off of

coarse loom
#

That's why I'm saying there was no thought behind it

#

Probably checked it until around level 50 (which corresponds to 20 hours w/ 1000 spm) then called it a day

#

not realizing level 100 takes 95 hours and level 200 takes 335 hours

#

that's why this topic is so annoying

fresh jackal
#

I don't think that's the issue, I think it's the speed at which you gain xp

coarse loom
#

the issue appears when you realize the time it takes for a certain level is the integral of thi s

#

so you get a second degree polynomial

#

ending up with the graph you have above and each level taking increasingly more time

fresh jackal
#

Yeah I get that

coarse loom
#

there's a reason when you have linear level requirement increase the max level is rather low

fresh jackal
#

I don't think that's an issue personally and it's definitely not the issue

coarse loom
#

if you have a high max level you generally see constant level requirements

coarse loom
#

you can increase the xp gained sure

#

but you'll just make the graph smaller

fresh jackal
#

I'm talking about how it increases

coarse loom
#

the shitty behaviour of the graph doesn't change

fresh jackal
#

The graph shape

#

I don't believe is an issue

#

The numbers in the equation, yes that's part of the issue

coarse loom
fresh jackal
#

I have no problem whatsoever with the graph shape

#

You could probably half the XP it starts at and increases by though

#

At least

coarse loom
#

hold on

#

let me draw that graph for you

#

500+500*x

#

just as a start

#

max level now takes 250 hours to reach

fresh jackal
#

It's just the graph that was posted 500 million times here but the hours for each level is half

flint path
#

Ahhh...I'm still here

coarse loom
#

that's the thing

#

you don't suddenly go down to 167.5 hours for max level

#

you go down to 250

fresh jackal
#

And why would that be the case

coarse loom
#

cause math

fresh jackal
#

The amount of XP for each level would be half

coarse loom
#

but the growth is still parabolic

fresh jackal
#

I've never taken calculus before so I can't comment on what you are saying

#

It just makes more sense to me that if the XP per level is halfed, then the time to go from one level to the next for each level is also halfed

#

So you add up all those times for each level and it should be directly half of the original time

#

But the graph curve is still there

#

Anyway I'm just saying I don't have a problem with a parabolic graph shape, just the values should be reduced

#

It would help a lot of there were more ways to get xp and current xp sources were buffed

coarse loom
somber glacier
coarse loom
somber glacier
#

Yea idk

#

If is in writing it's buried af

simple venture
#

During the AMA the answer about pregression was just adding more weapons to make it "feel better"

whole wadi
#

if they add another weapon, i hope it's another LMG.

coarse loom
#

hopefully they realize that won't fix shit

fresh jackal
#

They don't get that the issue isn't the gaps

#

It's the time to get to the upper end

#

And how useless a prestige is

#

I love collecting stuff and I would gladly collect the prestige skins

#

But not if I have to reset 300 hours of my life from step 1

coarse loom
#

the total 3 prestiges take 1005 hours btw

#

absolutely absurd

desert maple
# coarse loom absolutely absurd

i dont mind the prestiges takes absurdly long as is a way for grinders to have something to work on
but they should've focused on the cosmetics as a way to rewards higher level, not using the gun as a reward

#

and tbh, they could've gone much more better with the camos in higher prestiges, but meh

fathom relic
#

they really need to readjust the formula for ranking up because this is ridiculous

jade wraith
#

apple

fathom relic
#

adding guns or gadgets to remove the empty spaces inbetween ranks does not solve the problem of it being drastically a pain in the ass to level up, the higher your level is

jade wraith
#

The progression on the playtest was better, I still don't understand why it needed to be changed to this shit

fathom relic
#

no clue

desert maple
#

the problem with why medic is popular is also because of the absurdly long grind for the weapons
it give both easy XP and a variety of weapon to choose giving much more playstyle for the players
while for others like recon, even thought is arguably the highest XP you can get, but the skill needed are much more higher and the XP it gives are not that much of a difference if you're going on frenzy healing and reviving people

the lengthy grind with how much XP you need at higher ranks will make the casual always pick medic as its the only way to grind easily while having alot of weapon choice
giving restriction to the casuals giving less class variety and totally make the gameplay get stale pretty quickly

some might say "this game is for the competitive" but without the casuals, none of the competitive will get easy frags
and if the game design doesn't cater much to the casuals, the less casuals will get into this game
i'm not saying this game should be casual, but the weapons, the XP Grind, should really be considered a change
needing to play 100+ hours to unlock all the content is just absurd
the prestige should've been the main focus of the long term grind

TLDR. Content locked behing 100+ hours grind = players searching easy way to grind (playing medic) = much more stricter gameplay = gameplay getting stale pretty quickly = getting less playtime as how stricted you're

candid pumice
#

the problem with why medic is popular is also because of the absurdly long grind for the weapons

Fucking this. I love variety in my gameplay. I like to be an engineer for a while, then support, then medic, then switch around again depending on my mood. but the fact is, medic is the only way to guarantee you get a shit ton of XP. Do you know what my main gameplay style is right now? Literal medic, only medic. I have healed and revived more teammates than I have killed enemies, because I am desperately trying to grind levels. The worst part is, now that I'm 56-57, it feels like a brick wall has been added to the progression. It seems like it's taking longer for me to even get to level 60.

If not for the fact that battlebit gives us the modern BF experience with the added benefit of proximity chat, I would have said fuck this grind and never again came back to the game.

Even prestiging in COD was more fun than this system in BBR. When you prestiged in cod, you may have started over, but it wasn't a turtle's pace to get everything back.

simple venture
#

CoD prestiging was fun because you'd do a cycle in 40-60 hours, so losing guns wasn't a huge deal since you'd get back to them fairly quick

#

Here the cycle is like 150-300 hours depending on how you play the game

modern vigil
# coarse loom but turning a blind eye to this will just make people not play it in the long ru...

Exactly this. If the game dies out, then the progression will be partly responsible. Hopefully that doesn't happen and the devs implement a better system though. We don't need levelling to be the sole way to unlock guns either. I mean, look at Hunt: Showdown and how you can unlock guns there. I'm sure you could copy at least some parts of that progression system to lessen the monotony of BBR's grind.

whole wadi
#

I'm definitely starting to feel the fatigue kick in. I'm at level 75 and just knowing my favorite gun is still a bit far away, especially with how slow leveling up is, feels discouraging.

desert maple
# whole wadi I'm definitely starting to feel the fatigue kick in. I'm at level 75 and just kn...

i'm okay with long ass progression
but BBR Grind is not engaging at all, their premise of this lengthy grind is "To rewards the higher level" but their Solution is by adding filler level in between those weapons
and the filler level exist with no reason but just to make the leveling longer, is the worst design for grinds
it gave no meaning, except to filter out which player is casual and which are sweats
it really stricten the player who just started playing

ever since from the start of me feeling burdened by this grind, all i want is just answers from the dev, maybe they have a better reason like
"The filler level are empty space for future weapon or rewards"
atleast it give us a reason why we should be fine to level up those inbetweens
but for now? is just an annoying fillers that has 0 meanig to exist

#

i'm not mad with rewarding the higher level, they should be rewarded, they're spending alot of hours for the game they made
but is their solution on how they're making it more lengthy to grind is what i'm bothered about

modest imp
#

One of my friends lost interest in the EA release due to the heightened grind from the already grind-to-win playtest. He said if the BattleBit devs lower progression levels (to playtest levels or even lower), he will play again. Lmao

coarse loom
#

Tried a little bit, realized how long the grind is for a gun they like and stopped

desert maple
#

Even me that's not 100% casual player feels burdened, my friend is a casual player, surely going to stop playing once they feel the progress is really slow

desert maple
#

Weekly Recap is ongoing, could be a chance for us to get answer

the only answer i got is that Comunity Server (partnered and Self-hosted) will not have a XP farm Exploit

desert maple
#

YOOOOO, CUSTOM SERVER COULD HAVE UNLOCK ALL MOD šŸ”„ šŸ”„ šŸ”„

coarse loom
#

so a half "solution" Facepalm_Battlebit

desert maple
#

eventually, the grind burnout will snowballed, so i doubt this grind system to ever stay forever unless the dev is keeping ear closed

tropic halo
#

But i guess that you won't be able to farm xp on such servers thus when you connect to one without unlock all mod you'll be left with nothing

#

Still not the best solution

desert maple
#

this is the worst progression system in any game i played (except game like genshin or others, those game are horrendously grindy, but atleast is partly engaging)
i really doubt the players would stay for a long time for this grind

coarse loom
#

Gotta love clowns in the devstream chat claiming short attention span for not wanting to do a 100 grind for a single gun BBClown

civic gale
#

I really want to ping a dev

fresh jackal
desert maple
fresh jackal
#

lovely

desert maple
fresh jackal
#

Is there an estimated release for community servers

#

Those voxel maps sound interesting

desert maple
#

we need more Voices in the stream chat

#

that sucks

#

they ignored

#

Why they're ignoring it tho?

coarse loom
desert maple
coarse loom
#

There were a bunch of boomers and no-lifers ganging up on mokey for even asking questions about progression

tropic halo
tropic halo
fathom relic
#

so it wasnt addressed.

desert maple
fathom relic
#

outstanding

mystic stump
#

Yeah, good chance I'll just quit the game alltogether. Even at just 25h the grind goes on at a snails pace and not unlocking ONE of the things I want for atleast double that amount of playtime just discourages me. Better off playing other shooters rn, as sad as it sounds.

candid pumice
# fathom relic so it wasnt addressed.

Seems it never will be sadly.

They desperately need a community manager who can be that bridge between the devs and community and can communicate with us.

candid pumice
fathom relic
desert maple
#

love this game soo much

#

but damn

#

is painful to play

tropic halo
#

You know, I think that until better part of playerbase reaches their 90s this question will remain just a fart in a bottle.

hushed adder
#

The most recent dev comment about levelling I could find, to copypaste a previous message of mine: https://www.reddit.com/r/pcgaming/comments/14zhjb1/comment/jrxyqc8/
"we will definitely revisit the progression down the line and fill the gaps with new weapons"
I like to have a less tedious grind as much as everyone else in these sorts of threads, but it seems to be a bit of a futile endeavor for now, especially with the recent focus on community servers. https://www.reddit.com/r/BattleBitRemastered/comments/15cwocs/battlebit_weekly_recap_7292023_ft_sgtokidoki/
Maybe we'll get lucky enough for it to be addressed within a month or 2, alongside other prevalent issues, but I wouldn't hold my tongue on it.

gaunt granite
#

i got one of my friend bought the game and he started playing from last weekend, he got to lvl 15 yesterday and AK15 unlocked and he's already tired of grinding, makes me feel little bit guilty of inviting him to play

tropic halo
coarse loom
#

although the post itself is a bit lacking

#

you can't expect people on reddit to use their brains so you have to provide some evidence

#

people who haven't reached to steepest part of the curve have no idea what's ahead so they can say dumb shit like "It's fine I'm at level 74" etc.

flint path
#

Why would your friend buy a game just to be concerned about leveling up why doesn't your friend buy a game just to play it for fun

coarse loom
#

dandy why are you even still here?

#

honestly

flint path
#

Because I'm taking a poop and I'm bored

coarse loom
#

so the neighbour's annoying kid approach

coarse loom
#

cause I'm 90% sure you are just gonna say "just have fun"

tropic halo
flint path
#

The M4A1 The gun you start out with is a really good gun so I don't know why he would say that and as far as getting attachments tell him that he has to actually kill people to get attachments

languid ether
tropic halo
#

I have 1k kills with SCAR. It's a great weapon, but i hate it because im tired of using it

#

Capisce?

coarse loom
#

Toxic positivity is a thing

tropic halo
coarse loom
#

You can't tell a person who is just bored of using the M4 "Hey it's good though"

desert maple
coarse loom
#

That's not the reason he's bored of the m4

somber glacier
desert maple
#

while your intention is good, but your lack of empathy isn't helping at all

coarse loom
#

Lack of empathy is one thing

#

He's just not reading replies

#

Just spouting his points over and over again

#

Then is suprised when people are mad at him

coarse loom
#

this is some fucked progression system

tropic halo
#

He is a fucking phoenix. Every time we are mad at him hes like " 'Aight imma head out you guys are not friendly" And after a few days he is fucking back at it.

coarse loom
#

only people who are legitimately delusional or pathetic no-lifers would defend this

#

I'd make a reddit post but I don't want to deal with those idiot's toxic positivity or dumbass attitudes either

desert maple
#

well, atleast he can make this place a bit more active

fathom relic
#

finally some activity HyperXD

somber glacier
#

Oki made a system for grinders and forgets not everyone is a 24/7 grinder like he is for programming

desert maple
coarse loom
#

Feedback channel has been altered ever since the "official feedback threads" got posted

#

this thread is basically burried now

desert maple
#

but venting at the sametime basically

coarse loom
#

yea bad idea to do that towards reddit clowns

fathom relic
#

the best way i think is to get the attention from the devs are through streamers, since theyre actively listening to them

coarse loom
#

the comments under the post were some incredible display of dumbassery ngl

tropic halo
fathom relic
#

that or a REALLY good post gets trending in reddit

coarse loom
#

they are already no-lifers

fathom relic
somber glacier
#

I think it's a 2 part issue, some classes are way better at generating exp, while the grind itself is absurd

tropic halo
somber glacier
#

Ex getting 200 XP a support box

desert maple