#The level required to unlock weapons should be lower
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But people do have their favorite guns and they want to use them
already
they arent guns
Can't try the MP5 for another 20-30 hours
why do they have to be guns
the only lethal ones are the c4 and rocket launchers
Can't try the meta Kriss for another 15-20 hours
the gadgets are unlocked easily
its reasonable
spending 180 hours to unlock the ak5c is not
They give you pretty limited variety and are very situational, you are always using your gun, so it's so much easier to get bored with it
And this doesn't account for balancing
you can shred with ak15 why yall complaining
It sucks ass grinding 10 levels to get two shit weapons
Yes all the meta guns are unlocked somewhat early on
Because I don't want to use the same gun for 20 hours straight?
Literally not engaging with the points we're making, okay
Do you want to spend the rest of your time using the scar
or the vector
the ak15 or m4a1
use different classes smh
the classes also give gun variety
yk
You're bringing nothing to this discussion, why not bounce out?
Well what if you dont like the limited guns support has or the slow gameplay of recon
most of the classes share the same guns
other than the 2 i just listed
Woah! The gun variety with classes! Not engineer having access to every gun in the game except snipers and lmgs.
And people have different playstyles
medic also gets almost every gun
They may not like using lmgs or dmrs
i just wanted to make the point that there is a lot of variety to this game for both beginners and long time players. making the grind less isnt necessary
But it is necessary
You get the same two snipers for 60+ hours!
Support gets bent with the same 2 guns for like 40 hours
You have to see the obnoxious grind
And the meta one you get to grind another 30 hours for!
dozens of hours
support is going to get more guns
I talked about this earlier
The progression is balanced around planned content
The mp5 is a starter gun for most games but for this one i need to play 100 hours to unlock it
Not content currently in the game
And you obviously won't find that an issue
But I do
And aboutnmy favorite weapons rant
Most people have a favorite weapon
They use that weapon often in every game they play
It kinda sucks ass when you have to play 100 hours playing 1-2 hours a day to unlock it
mp5 is a fan favorite
100 hours or so
g36c?
even longer
hk416
long
hundered hours
COD sucks in many ways but they've perfected the grind
The camo grind in cod is good
Thats one
There are tons of guns
Thats two
Its much easier to unlock these guns
Thats three
Attachment grind is also good
The grind in battlefield is much better
its just a problem for the people who really are not dedicated to the game but still want to have all of the unlocks. for the people who are busy with their lives and dont have a lot of time to play. but thats not most of the people. this thread only has 800 likes out of the the many people in this server. i think that shows the its a small amount of peple compared the the games playerbase that dont enjoy the progression
bf1 gave you a currency so you could unlock whatever the hell you wanted
bf5 was a leveling system i believe
A much more rewarding one
Or people just didn't see the feedback or didn't put their input
well if it bothered people that much they would look to say something about it
I see no negative to making the progression faster as there are still plenty of other ways of progression
But there are more people expressing their dislike for the system than the like
And we don't have nearly enough info to conclude what the playbase thinks
And the majority of players are going to be your casual dads
one reddit post saying its rewarding
one discord messsage saying its reasonable
thats because the people who are ok with how the progression is dont need to say anything about it. they enjoy it and dont care to look for ways to praise the progresson
You are assuming they enjoy it
no not all of them but the people that really dislike it they would say something. and that right now is a small majority compared to the player base population
This server is more likely to represent the more hardcore gamer than the 1-2 hour a session a couple times a week casual gamer.
Not to mention the more casual gamer will just silently put the game down and move back to something with a grind that isn't absurd rather than seek out a Discord to give feedback, they're casual, their time is valuable and they're not gonna waste it bitching online when they could be playing Cod or Battlefield
There are 10 prestiges in the game
3 with content
The progression currently soft locks any casual player out of all of them
This
Why does the part of the game that spices up and alters every single moment, the gun, have to be the thing to grind for if you have hundreds of hours of content for camos and attachments
You want something to grind for
You have it in camos
the player count doesnt look like people are just putting the game away. maybe the game just doesnt quite fit with what a small amount of the player base find ideal. but the devs cant please everybody
You easily have 40+ unique skins
Thousands of kills per gun
You have something to grind for that isn't gund
Why lock any casual player out of being able to experience what content they bought
They wont be able to appeal to everyone yes but if they changed a few things it could appeal to a much larger playerbase
the casuals
Like me
like a majority of the players
Because they simply don't have enough time and don't want to grind something that is supposed to be fun
Many people just don't like grinds
I just don't get how anyone can justify needing 100+ hours to unlock a gun in a game where you shoot at people as the primary mode of play.
There is no reason for the gun grind to exist
why would they make a game for the casual playerbase if the casuals dont play the game that much. dont they want more player count?
It turns players away
Before they reach the end
And it's just unhealthy for the game
Im not saying make the game all about the casuals
I'm done here
im saying make it more appealing towards them
the current system is for people who grind all day
and ive just repeated what taaccoo said
and less appealing for others. you have to consider that
@civic gale he won't change his opinion and the devs won't see this at all
So just don't bother
im just throwing my opinion out there. im not trying to proove you guys wrong. im just saying there is many many people who like the progression the way it is but you guys dont even consider that.
Never in my life did I need to invest 40+ hours in to a game to unlock the weapons and have choice and variety in a PVP focused shooting game
We used to get games with no weapon progression systems and people sunk hundreds of hours in to the game
there is much variety in the game to start out already even if you dont got all the guns.
there's already a perfectly suited grind in the form of attachments and camos, the gun content, should not take 100+ hours to fully unlock, plain and simple. That's my piece, I'm done here.
there is gadgets specifically for each class you can use that you eather get without leveling or only need a few levels to get. and there is a lot of gadgets to choose from so i wont name them all. not to mention each class gets special gadgets for that specific class. may i also mention that there are classes with different guns? for example support has lmgs and recon has sniper rifles. support can build instantly and squad leader can place rally points, assault has buffs of its own and medic can heal. there is plenty of variety aside from guns so the variety isnt a problem. its just people that dont play the game as much and are not as dedicated to it that still want all the guns like all of the people who put their time into the game that complain about the progression. and let me remind you thats not a huge amount of the playerbase. and if you make the progression less grindy there will be people on the other side that get upset because they like the reward of unlocking a gun after a long grind. so you cant just complain your way along and get the devs to change it. it doesnt always work like that. you have to consider all of the playerbase man.
I fully understand some people may prefer it
However the camo and attachment grind is essentially the same
And we can't say what the majority is
And there isn't really a way to compromise
I'm just saying you have the quite extensive grind for camos and attachments and prestiges, guns don't need to also be included
i understand your argument and maybe a change would be overall beneficial to the games player count, but i just happen not to think so. maybe after a certain level ln like around level 60 the amount of xp to get to the next level is raised by a lower percent more so like when you get to higher levels is wont take as long as it does now. does that make sense?
The variety in the backbone of an fps should not be so restricted for so long
The level increase is linear
It takes longer per level as you level up
60 to 65 takes a good bit longer than 65 to 70
Sure it's not felt much every 5 levels
yes but what if when you got to a certain level the amount of xp isnt raised as much as it is now to get to the next level
We are not asking for a lot, nor do we want something impossible. We want to be able to experience the whole game without putting our entire free time into grinding. Again, there are three solutions
Add more guns between 0-50
or
Decrease the level requirement for some of the higher leveled guns
or
Start having extra XP events like MW2 does.
Quoted from an earlier post from user Reddington. Pretty much sums it up nicely.
Oh it's a suggestion
yes
I thought you were making a statement mb
all good
my suggestion would be like. make the xp per level like. curved
ignore shit drawing
but make sense?
I personally don't think you can really compromise much and make the gun grind reasonable or comparable to the competition or that a compromise is really necessary but I think it would help to make the XP for all levels flat and not increase or increase the XP gained for certain actions or add XP for more actions like a spotting players mechanic and XP for destroying claymores and stuff
I'm also not against that suggestion either
yeah maybe you would prefer it to curve earlier XD
Just something needs to be changed to make it faster and worth it to prestige once you get to level 200 for the casual player
That's really my biggest issue
You have these prestiges with these neat skins
But you have to restart the 200 hour grind you just finished all over
And then add the camos on top
will the prestige get rid of your camo grind kills?
I don't see many casual players wanting to touch the prestige button at all
I think you keep the games not sure
idk either but you should keep them XD
But all your guns and attachments do reset at least
i see
And my biggest problem is the progression speed makes people not want to prestige
I think a system to choose what gun you unlock next could help with this but it still wouldn't be great
what if the prestige is made optional but if you dont choose to you just stay at level 200 and keep all your guns and attachment
oh alr
Just few casual players are going to want to prestige because they have to redo that all over again
And maybe they do enjoy the grind
But it does discourage those who don't mind grinding for camos but want to have their choice in their weapon
hmm
And as I said earlier for those who enjoy the grind there are other things to grind out for completion of everything
Just eh, pretty sure the devs said they aren't changing it
Game is fun and I don't mind grinds but I do like variety and the game doesn't offer that very well imo
And fun things do get boring eventually
Hence the term burnout
its has variety just not as much variety in guns when you are just starting. but i think it makes up for that in other areas and thats why i think people still play the game
It has a lot of choices but those choices aren't very well balanced
And being steam rolled because you chose to play a bad class also isn't fun
Honestly, the people who enjoy the grind are being incredibly selfish and have the mentality of "lol just play the game more" or "skill issue".
Idk what the difference is between the different binoculars
And some of the attachments are red in all ways compared to others
i think thats a bit harsh.
And just have no point being in the game
i dont think that
It's true though. None of those people have offered an alternative, yet they chime in to tell us how bad we are
i offered one actually
for the leveling and xp
i suggested and xp curve as you get later in levels
If you have an attachment that only negatively affects your gun when it's stock, then that attachments only use is cosmetic
There is no point stat wise in using it
And there are a few attachments in the game that are like that
yeah idk what the deal is with that, besides people who want to challange themselves XD
There is a very prevalent meta and that doesn't help at all
XP gain also needs balanced more
i think there should be certain attachments that are good in some areas and bad in some areas but attachments that are just bad compared to the others. but thats not exactly what this thread is for so we shouldnt talk abt that here
Between the classes
yes this would help with the progression
they are working on that i believe
XP gain balance between the classes wouldn't really help progression but it means that you don't have to grind revives to level up efficiently
Less repetitive
Some of the early attachments can just be worse than later ones but no attach should be in all ways worse than the stock gun
it would if you prefer support or classes that dont give you as much xp as lets say the medic class
exactly
And the completely bad attachments shouldn't be the ones unlocked at 200 kills
š real
The basic muzzle attachment for the ssg and sv-98 is just worse than no muzzle
there shouldnt be meta attachments just setups that are good with combinations of attachments that could make a setup meta
š
Some ppl here is kinda having a knee jerk reaction... the progression is terrible yea... just hope the content drop on saturday adds something between the levels
Just have fun guys
Man not to be rude or anything but this is adding nothing to the conversation. You ignoring hundreds of messages just to say "have fun" is both irrelevant to the topic and disrespectful to the people who obviously care about this.
I'm trying to bring hope and enjoyment to your game time
and it's clearly not working judging by the past reactions you got from people here. Please, if you have nothing to add don't contribute.
It won't, there is nothing after level 145 or so
It will be tacked onto the end
Adding more content to the progression will not improve the core issues
Scorpion EVO at 150 and some near-cosmetic character stuff, but that's it.
I swear to god
Do you have ADHD and have a stupidly low attention span?
Because you have just the same thing 10 times already
and the same people have said the same things back
I want you to actually look
I appreciate you trying to be positive though, its a nice change compared to most of this server
yall dont have to be so rude to him
Except him trying to be positive is just him ignoring people's (legitimate) problems with the way things are and going "lalalala just have fun"
He is a nice person, sure but the way he interacts with people in this thread will only lead to frustration
it is frustrating but you gotta give him some respect for still being positive while people are shitting on him, i might not agree with him but its nice to see people not give in to an arguement so easily
Yeah I do not believe I said anything out of line or rude I'm just trying to make all of you understand that it is just a video game and it's meant to enjoy and have fun in your free time but you games were never made to play 10 hours a day things are meant to take time in a game so you have things to work toward not get everything at one time that is my point I understand everything that all of you are saying but you're looking at it from a different perspective I'm looking at it as it's a video game and it's fun
Good example is last night I played for 3 hours it was 11:00 I'm level 99 halfway through it if I really wanted to grind I could have kept playing but I said screw it I'll play tomorrow
I will admit one thing The only time I abuse the medics XP boost is on the map with the bridge crossing or everybody seems to gather I just heal the living s*** out of people and don't even bother shooting lol
You haven't said anything rude, that is true. What comes off as rude is while trying to show your perspective you refuse to engage with others perspectives at all. Even now the last part of this completely misses the point and for the people who interacted with you more than once it gets infuriating.
Like how is this in any way related to the fact that the progression system has gaps longer than some games have playtimes for certain classes/categories of weapons?
Have you even looked at what @civic gale conveniently compiled for you?
And I have one more question here, how will having less grind, more weapons to choose from and more options hurt your enjoyment?
If you want long-term goals you can always go for the camos and prestiges, why lock weapons behind a grind gate?
its like playing the first stage of mario 1 but imagine you had to play that stage 100 times to unlock the next one
then when you get to 1-2 you'll need to play it 150 times to go onto 1-3
and so on
you can enjoy what you have yes but you will get bored at some point
you are a nice guy but your are very frustrating at times
I'm pretty sure it's just a kid with free time
I get you, however we aren't wanting the progression to be so fast that it feels like there's nothing like you seem to think
And I'd guess that most people who dislike the progression are unable to or just don't want to play more than a couple hours a week
If you have 10 hours a week, it would take you 20 weeks to get to the first prestige
5 months
And that's assuming you are trying to be efficient and are consistent each minute
And you always play that much
The progression is directly and exclusively balanced around the people who do play 10 hours a day
And it doesn't seem you understand that
I honestly tried to get to the P90, but I gave up and switched to other games and I didn't regret it
^ also part of my argument, the progression speed does the complete opposite of the devs goal for many people
agreed, i understood that the dev wants the higher level to feel they acomplish something, but for those who just want to have fun, the casuals, that just want to mess around, it feels like you need to dedicated 5 hours each day just to get 1 weapon per day
i know alot have said this, but it got stale pretty quickly, and once you got bored of the game, you force yourself to play, and seeing others killing you with a vector, it got pretty frusturating and giving an impression of Unfairness because the casuals couldn't dedicate their time for one game
"well, its your problem then, this game meant for competitive player" previously, this game were a hardcore milsim, but then they thought it werent a great idea and decide to change the gameplay suited for casuals, if they decide to make the game for casuals in the first place, why is it a bad idea for the progression to be faster suited for the casuals? since again, with how slow the proggression are, is really unfair to those who doesn't have time to spend 300+ hours just to get the full experience of the game
Devs should crunch level 200 to level 100 and have all guns be unlocked by level 50.
Unlocking one specific gun < enjoying the game
Maybe 75
Then youāll unlock everything in about 60 hours
Or more or less
I think it's easier to take the unlock system from Battlefield4
Take the unlock system from battlefield 2. Unlock anything in any order
Aug A3 is pretty good though, niche weapon that has a place in the meta. It's not a kriss or p90 but for a sweet spot of 100-150m its very good.
the thing is this ridiculous grind estimate is still hilariously naive math because level 1-50 takes ONE THIRD as much exp as level 51-100
so if it takes you 40 hours to get level 50 it will take 160 HOURS to get to level 100
I never claimed to be good at math, sir. š
devs waiting on everyone to get bored of the game before they fix progression or something?
I missed the devstream today, were any of the topics in feedback mentioned?
They sid they read the discord and reddit for feedback and that the don't only listen to streamers and some other stuff. š
......
Progression fox is more guns soontm
Forgot that they also said they have begun reading negative steam reviews
Thanks for the compilation
Let's see how long it takes for a response to the single most complained about topic 
I literally cannot bring myself to play another game holding right click and 3 as medic the entire time. I canāt do it. Itās excruciatingly boring. If I just run and gun I get bored within minutes because Iāve got most attachments on all the guns I unlocked already and all of them do nothing to make the gun more interesting + almost all of those attachments are copy pasted to every other gun. thereās no caliber conversions, no underbarrel gadgets, nothing to spice things up. I have no reason to use anything other than the m4 when everything else is just slight stat variations that are often worse. Iām not gonna grind out 10 levels to get another to add to the pile. After less than 50 hours itās become just another āitās fun with friendsā kind of game
You can try and switch to squad lead which is much more profitable than medic grind. But everything else is on point. There is no reason to grind next AR in hopes that it will be good time because you get ACR after 50 hr of grind which is "M4 but bad". Its unrewarding
doesn't squad leader get double the points when taking objectives
if it doesn't how is it more profitableš
Yep. Can get up to 100k points per game almost consistently
you are talking about the class squad leader right
Nope. The thing is that you have to consistently give orders to your squad to conquest objectives. The more squad mates contesting - more points you get. Combine this with 50+ kills per game and you can rank up relatively easy. But its draining your stamina that playing more than 2 games is hard
š
So you get around 4k points per conquest
I also main engineer so add destroyed vehicles
The issue with this and the battlefield unlock system a lot of people mention is the prestiges
And as I keep saying
Progression balanced around what's planned and not even started development
Not what's in the game or even close to releasing
We'll get some new guns tomorrow? Cool, too bad it will take me another 3 months to get to even the scorpion
Another 10 hours to be able to try any of the new guns
I've said this before and I'll say it again, should the unlock levels get reduced permanently to what they were at the playtest at most, I will buy the supporter pack and gift the game to a few friends. I want to support developers that respect their players' time.
Yea i also dont have anything against them. Just find it strange promoting "listening to the community" while ignoring the most liked feedback.
I think itās clear they donāt care about this topic nearly as much as they should. People are quitting the game, myself included, because trying to unlock a new gun to use feels like a second job. I HAVE to play medic to get consistent xp which isnāt always fun and it will take me hours to get the next weapon which more often than not sucks. We need to have a system to directly unlock weapons that you want so it doesnāt feel like such a chore if you want a particular higher leveled weapon
@acoustic lodge i also have found myself playing alot less mostly because the grind is just too much im lvl 75 and no where near the guns i would like to play n have thousands of kills with all the other guns. Just slowly getting borning sadly hope they fix it before they shot themselves in the foot.
hope to get answers from the dev
I would go a step further and say just do weapons and attachments like Siege, have them all unlocked and let us sort how we want them. It would help making weapon/attachment balancing easier and give more diversity to gameplay, earnables could stay as skins or something not gameplay affecting.
Early level guns seem to be too weak aside from the MP7, I see the Vector way too much also, I gather it is a higher level weapon but imo there shouldn't be a go to weapon. Everything could be balanced within their weapon types
I haven't played the modes with vehicles enough to know if this game has a system like that for vehicle upgrades but if so I would say those would be better already available also, I wouldn't wanna see a repeat of Battlefield with reactive armor and guided shells
they said themselves that they will not be able to balance every gun is perfectly (i think its quite hard) but at least make more guns meta instead of 2-3
something similar is with medic, if everybody could heal themselves, he wouldnt be played nearly as much
and since youre mentioning siege, that game is a perfect example when nerfing is a very bad thing
constant nerfing just makes the game stale and boring, but buffing other options so they are more viable will always be more fun
Many early guns are not weak. Just because they're not as ridiculous as the kriss doesn't make them weak. Only few are considered to be totally unviable.
Weapon balance is almost irrelevant to the topic at hand. If you exclude the anomalies (both OP and terrible) the power distribution of unlocks is alright.
slight problem i see is that some high level guns are irrelevant or shit
for example acr
i know they will buff them
but still
like you need lvl 110 to unlock it and its worse than m4
That is fair. My point was that 'Early level guns are weak' (and the underling imülocation that later unlocks are stronger) is false or at least a misleading assumption. Granted that Kriss and P90 are 'late' unlocks, but it has been made clear that these are unintended outliers.
i mean its fine that some guns are worse, but its not really nice when you get a reward for achieving a high level that you wont even use
You are arguing with a statement that isn't contradicting yours.
its 3 am brain isnt working the best rn ngl
well whatever they do i just hope they buff instead of nerf
At this point i dont get why they wouldnt make a simple statement. I know 3 devs and stuff but is it really that hard to just say "yes" or "no"?
I'm almost 100% sure they've noticed this topic
I think that the weapons lvl requirement should be lowered and attachments for the guns should stay the same
Going to have to disagree with that bit, I feel Siege is more stale because lack of content. Their reworks are more minor and barely noticeable, although I only play quick play so idk about people's opinions of comp
Overwatch would fit that more, they kept nerfing anything the DPS players cried about and killed their game (lack of content is an issue though also)
I see a few guns in use like the Vector, MP7, and a few snipers but rarely have I seen Aks many of the ARs running about unless it's another new player.
high level siege even in competitions felt stale, they nerfed ops to the ground even tho what they nerfed was never the problem
constant nerfing just made people switch ops all the time
and they were and are still quite boring, because they nerfed guns so hard, its not even skill anymore, you win a gunfight if you have the better gun
Constant nerf/buffing in any game is terrible imo, I rather have some new maps, characters, content than a rework of an existing character/map every update
what siege has to do is do a whole season of fixes
because theres so much shit they gotta fix, but they dont care
2 years ago they suddenly started nerfing every op, making the game harder and less fun for no reason
Ubisoft and Blizzard should look at things and internally play test instead of just trying to nerf a meta, they just make another meta and it's to be expected players will have favorite characters and such. Idk why they hate that so much
jager was always a problem for them for some reason
they nerfed his gun multiple times, speed and even gadget, yet it did basically nothing. Why? because the nature of his gadget makes him essential
well not anymore, because nobody plays the game tactically, they just pick guns they wanna play and go kill like its cod
Gotta sniff them feet lol
Idk, I still enjoy it fine. I only play bomb on QP though
before the current shitshow meta, you had to play jager anyway even tho his kit was horrible, just because without the gadget you would lose
Often on Asia servers, I can't stand the way the Americans play, no reinforce, attack on defense and too scared to move on attack. Such a frustrating experience
thats champion elo in ranked
right now
Idk, I don't see characters as must have as say pirate ship in OW or AEK was in Battlefield
like you would think champion elo would have the best of the best, but its only lucky people that have no clue how to play the game, but have alright aim
in siege they were
every team had to run the same composition or they would lose, now you just pick the best guns (with 1.5x scope that ruined the game) and kill
Characters in siege can all kill each other, with gadgets being a nice minor thing but not god tier
oh no
gadgets are supposed to be even more important
thats the whole point of the game, gunplay is important but it shouldnt have exceeded 50%
siege was always a slow, tactical, methodical game, but they ruined it on multiple occasions :/
they even ruined pro league now š
its basically dead
Idk, I never cared for pro/esports (I would say that helped to kill OW though)
well siege is an esports game
but they dont treat it like one
They treated OW like one, didn't give a shit about anyone not in the top 500
ow shouldve always been a casual game
it never seemed to me as an esports game
Idk, I would be fine with it having an esports but don't fuck the game for the majority of players based on what the top 500 do
that is fine for a mostly casual game, but siege, csgo and valorant are not very casual
Games will always have shit bucket no lives, I don't feel they should nerf things because someone has mastered something
even tho i think valorant is too casual
Idk, not my kinds of games
i know, but all im saying is that they gotta balance the game for what its intended purpose is
if its an esports game, you balance it for ranked/pro league, if its a more casual game, you balance it so everyone can have a chance and its fun
I wouldn't say siege should focus on esports then
core idea of siege is: slow, tactical
it makes no sense then having people running around the map headless killing people, cod, battlefield and even battlebit now exist for that purpose
That's fine, doesn't have to be fast and dumb to be something for casual gamers
but it is now
and thats how casual players usually play the game
they just wanna have fun messing around without having to worry about winning
which is fine, thats why that game mode exists
Like Battlefield could be more tactical if it had better team chat and better map layout
i mean tbh, i think the scale of the game is too big to be tactical
its easier to coordinate with 5 people, rather than 64
But that's because it doesn't have a good ping or team chat system
Planetside was massive as fuck, idk how many players but sometime u would get 3 massive armies fighting over areas of the map
yeah but still, how are you gonna make 60 people do a well thought out strategy, its basically impossible, and you basically dont gain anything from winning
usually only some progression and stats
because there is no ranked
People like a thing and it's not overly complicated then they'll use it
It's part of the fun
U don't have to have rank to wanna play tactical
yes but there is no incentive to
thats the thing
you dont have to play tactical to win in games like cod, battlebit and battlefield
you could win with just pure gunskill, in esports games every life matters, if you die you are out of the game for the rest of the round, you have to play tactical to win
too fast paced to be tactical
To my knowledge Arma doesn't have a rank or anything yet many enjoy it and play it like actual militaries
well thats basically a milsim...
It is yeah but people don't have to play that way, they like it so they do it. U said because no rank or incentives to do it then people won't bother
arma is supposed to simulate war, incentive is that you want to feel like a soldier basically
how are you gonna do that in a fast paced game where you run around killing people
especially when the people are blocks
agreed its too fast
I don't think it's too fast paced, sure it is more based on gunplay but tactics can still be useful and fun
it is very fast paced
i think its on par or even more than bf5
Like in BF3 rush the tanks were extremely important to capturing objectives, at least on the 360 with it being 24v24?
tactis can work with a dedicated squad, but with randoms? nah
Or capturing particular points to hold down an area
exactly what i said
especially if we are talking about the whole team
its even worse
its impossible
yup
thats why 5v5 shooters are usually very tactical and slower
because you can actually coordinate
and usually have to
Well again, battlefield lacked good means of communication even for the individual squads
well battlebit has team leader vc and i dont think people even know it exists
Idk, the ping system could be improved though
yeah but if you want to play tactically, i dont think pinging is even relevant
A nice radial menu with things u may wanna say but not have to need vc for
revamp the ping system to add live pings so that recon drones can be more useful and maybe get xp for being used
it will help, but the core game will never be very tactical
although i think they are making a milsim mode, which probably will do what you want it to
its very run and gun like cod
yes
like you literally gain nothing from winning
all you need is points and kills
to rankup
and stats ofc
you get 60 kills, 70k points and you lost? well it doesnt matter, you still probably leveled up and gained some kd, but that loss doesnt matter at all
so why be tactical, if all you need is kills and points? you can get that without teamwork
I don't want a milsim mode, I can't stand wanna be realistic games like Arma, insurgency, day of infamy
I don't want to run about like a headless chicken either but doesn't mean I wanna be on a milsim
there will be milsim mode, is called hardcore
it will released this month or next
but if you dont want to play it, you can just not choose it in the server browser
We could have nice in-betweens, there are not enough of those in the middle type games
I've put 60 hours in over three days and I'm about level 71. I'm going to be pretty burnt out by the time I hit level 100, let alone 200. If it wasn't for the fact the P90 is one of my favourite guns due to nostalgia, I wouldn't bother getting those four more ranks.
Adding to that, if the point of rank-based progression is to reward players with new weapons and tools based on their total earned experience, then that means that certain weapons will be harder to obtain. I'm all for some weapons being more difficult to unlock or obtain, but at a certain point the sheer amount of xp needed is no longer a rewarding challenge and is just a slog. I would welcome an alternative method to earning the next weapon. Instead of an xp goal, maybe a high number of kills with the previous weapon? I'm unsure how to fix the exaggerated grind, because it's fun, but too grindy.
I'm 174 and I've found myself slow down completely as I have nothing new left to look forward to unocking, IMO unlocks and levels should finish at 150 not 200
Definitely agree with you. I'd even take 100. I think the devs should rebalance the progression and cut the xp grind by a significant percentage. It feels excessive. How many millions of xp, do we need?
Same concept generally speaking with deep rock galactic
i just hope that the newer guns that they bring out to fill the level gaps are not just shit versions of what we already have case in point the ACR, AK5C which are both 100+ weapons yet worse than the 2 start ARs, they really need to do a strong rework for those types of guns to make them feel like they have there own uses
I feel like this is statistically unachievable. You can't both add enough weapons to make the abysmal grind feel better and make them distinct from each other or make them good.
fair, i just hope the f2000 aint gonna be dogshit
I personally think we shouldn't jump on the bandwagon of "lower level unlocks" yet, especially when people aren't playing the game in a way that even gets them more levels outside of medic heal spam and we don't have the other plethora of confimed weapons out yet.
Hell, it'd be even worse because when a new weapon comes out, if they moved everything to pre-100 then when a new weapon dropped the majority of people couldn't even use it
@deft needle here take a look at these. Even with new weapons the way the xp requirements scale makes no sense if you stop and do the math. This won't be just fixed with more weapons.
So then they'd have to also rework the progression which is obvious from the jump. Reducing xp requirements just adds to the problem of not getting more weapons later on.
It fixes nothing when we don't even have the full list of weapons that are supposed to be out when the game launches, so why are we doing the math for something that is definitely not final?
So then what? Will we have to re-unlock weapons or are we just going to load the tail end of levels with guns and have the same exact issue?
It's just better for them to stick with the current progression and either decrease/increase XP than to group the weapons together and make the higher levels even more pointless for anyone not going for camos.
what? we are doing the math on the current system to give feedback. You know so they can improve it?
also you don't have to unlock weapons until the final level, remember bf3? that game had 100 levels of basically no unlocks yet nobody complained about that.
Improve a iteration of a system that hasn't has a addition to it for us to base their methodology of adding weapons to progression yet?
I prefer unlocking weapons in less than 100 hours and as seen from this thread and others many people do too
It doesn't matter if they add more weapons to the tail end or not is the point. They set the level scaling to be linear, that means the time it takes to level up behaves like a parabola which makes it take longer and longer to level up/unlock shit
Even back then I thought it was pointless
also this happened to people who played before the EA release if I'm not mistaken
Ok now I understand more what you're talking about, I still don't agree with the idea of shortening it when we haven't had a addition to the current lineup yet.
it the progression system doesn't require you to put in 100 hours for the guns you want it won't be an issue
Parabolic behaviour needs to go. Maybe they can set the xp requirement to be a constant number after a level (like levelling up past 45 in bf3).
I think they just need to add ways to get more XP like a post-match bonus.
The issue isn't progressing, it's getting the score to progress
if you don't mind me asking what is your current level?
153
few people who passed 150 and I talked to complained that the levelling becomes so slow it becomes a chore at that point
My issue was never the height, but the lack of ways to get the experience needed
which agrees with the math completely
this is a big issue as well
Fully agree
but what having more xp would do is
see the score per min area
you'd just put a bigger number there
considering there are prestiges in this game I argue that the overall shape of the graph needs to change in addition to having more sources to get xp
like the "recon" class not having a single way to provide info to his team other than his squad is just bad
Yep, I think first things is to give players more avenues to gain xp before we start adjusting required xp. Because depending on your preferred class it's very skewed atm from that alone.
Like just giving a 20% match bonus or some for completion would do wonders
As long as this topic has been going on I'm at level 130 and I didn't complain once about the leveling
So that means in about a month casual playing I should be max level so basically two month to reach max level doesn't seem like that much of a grind to me
What about your playtime? How much did it take you in hours?
You are not the avareage player xd. This is from my reddit post
" By looking at statistics from edgio and midia research both say the average weekly playtime is around 8hr (this should be with mobile and console). It would take the average player a little over 5 months to be able to use all weapons only while playing battlebit."
Also you are top 2% of the players out of 10k people (prop even higher because this was people ingame rank)
???
Ahh nvm
So you have 80hr the last 2 weeks and 150 total
Didn't you just say that you're lvl 130? Anyway, 142 hr in total in less than a 2 months isn't average.
115 I thought I was 130
Last two weeks: 84 hours, that averages to 6 hours a day. Yep, totally an average gamer here.
Lol
Forget the picture:
I only had so many hours last week because my wife and the kids went to Pittsburgh and I was home alone for 2 days
Yeah I guess you guys are right I play way more than most people I didn't even realize that until I saw my hours
cause every time we try to explain to you what wer are talking about you just spout some irrelevant shit
I didn't realize I played that long
6 hours a day is nowhere near average
That's actually f****** insane
not that insane you just had a lot of free time
Mate, your SPM must be not good. You know that it will take you like 200 hr to get to lvl 150?
No, not insane, lots of folks play that and even more for their whole life
You got to understand I just play I like to go for kills I only used the medic XP thing to get the vector after that I just started regularly playing
Let me explain something that seems to be not understood still
see the shape of this graph
the way it curves
Me too, i actually never used medic, so this seems strange to me. Just sayin'
that means it takes progressively longer time to level up as you go forward
Yeah I've noticed I have not been leveling up as fast now that I'm higher level
so you cannot estimate how much you'll be from your past levelling
That's how if you games I played in the past work once your points get higher EXP gain is lower
this is not a good way to have your levelling system be
especially if it takes 335 hours to hit max level
that is basically what people have been saying here
Man if I play that much I saw a few people last night that were level 190 something how many hours do they play a day
Much more than you but you also have to consider that their spm is like 2500+
Yeah I only play when my kids go to bed which is 7:00 and most nights I'm off by 11:00 but if I don't have much work going on the next day I will stay up till 12:00 sometimes 1:00.... Now this weekend I think Saturday I played 10 hours solid lmao
And not going to lie to you I felt sick when I laid down to go to sleep
You must be in love with this game to play 10 hr straight
Well that was the first time that my wife and kids ever went somewhere without me so I didn't know what to do with myself at home so I just smoked a bunch of weed and played battledbit
now thats a based freetime spending
I will admit it was nice being alone and just gaming
Mr okidoki, i dont feel progression
I sincerely hope you're kidding. A month to unlock all the guns in a game is an absolute joke. Not even Battlefield 3 and 4's dlc weapon requirements took that long.
He isnāt š
He said 2 months isnāt a long grind about a month ago
and no matter how much proof we show him he is going to repeat the same 20 lines
I guarantee you, he is the type of superior person who enjoys having guns no one else does, and is often boasting in chat about kills he gets with his high level guns.
some of those dlc requirements were absolute tortue too š
I would somewhat understand the progression under one thing
If there was no prestige
But there is
And there are currently 10 of them
Only 3 have skins, that's already over 600 hours of grinding medic over and over to unlock them all
If they fill out all the prestiges
You know where this is going
They already have a lot of stuff to unlock for those who care about having a goal
The gun progression arbitrary increases it to the point it's unfun and incredibly overwhelming for any casual player
I don't have more than 100 hours on any game in my steam account
Maybe 3 games ever I have more than 100 hours
Tarkov, Roblox, and Minecraft
So I personally see no way I'm going to want to prestige
And I don't see the point in leveling past level 150
Just a little correction, if you are at 1000 score per min 3 prestiges would take you 1005 hours. Now it's unlikely somebody plays through 3 prestiges with 1000 spm but that is the baseline we have used in this thread.
Devs dont give a fuck about it.
They will add non important things like maps, "very useful" wall for support, but wont change few numbers to make progression feel better.
Their call, I've seen a lot of people quit/stop playing because of how annoying they found the grind
We're just trying to give some feedback but honestly it feels like they don't give a rat's ass about player created feedback threads
Their priorities reminds me about YandereDev
Don't know much about that but I head that shit was crazy
I think i'm going to give up and say fuck it too, it take way too long to get guns and attachments. weapon balance is shit, no passive health regen is a bit dumb imo, many medics won't heal. health could be displayed a bit better than a slight blood overlay when low health. Invisible barriers need some sort of texture letting people know they are there, some seem to have a texture but most do not. I'll come back if they decide to address any of these things but until then I don't see a point in grinding for bs
I would say if you guys finding the grind too bad to enjoy the game I would say take a break in all seriousness, no point of forcing yourself into burnout just to get more weapons (even if most pass a certain level suck)
I taken one mainly cause of burnout + other game I look forward to got update or release but will always come back to battle bit later and hopefully they change xp grind, or not
That's generally nice advice. I also tried to take a break for a week or so. Came back after my friend bought it but even than after 70 hr without proper rewarding with fluid progression it felt stale
Yeah, I also try to shift my focus on skin farming on weapons I unlock and really like help drown out the slow leveling post 100
this can give some of these weird gatekeepers their much coveted "long-term progression"
but why am I even saying this at this point
Made a point in this chat about it weird having 2 LONG term progression system but I'm at this point of pretending leveling don't exist anymore, technically got the weapon I want so I don't stress over it anymore
Right, like I've been just going for max camos on rifles while I've been playing. Stopped caring about guns to unlock when I got the L96.
lmao same
I have a favorite gun, sure. But I'm not gonna hard grind for it. There's plentiful of fun weapons to use in the meantime
especially when both turned out to be mid at best anyways 
I GUARANTEE you that you guys have guns you like using prior to getting your beloved
Sucks to be you if you are a sniper though
Sniping progression is ass, ngl
cause you have 2 rifles before hitting rank 65 i.e. about 35 hours in
weapon progression should be done like BF4 or BF3
Plus some of them are insta useless when you get the next unlock
you should get weapons as you use that type of weapon or as you use a class
otherwise you are left with recon where you get a single weapon every 30-40 hours after sv98
Tbh though, once you get the L96 and M2000 the rest don't matter.
They def need better roles for the other snipers you unlock
Like flat out, the Remington is after the L96 and it's statistically worse
L98, M200 and MSR have around the same muzzle velocity irl but somehow in BB M200 has 400 m/s higher muzzle velocity
Remington at least has that incredible shooting sound though
Same with the MSR, they sound good but it's just L96 but worse or SLIGHTLY better
MSR's sound isn't as impressive as remington's though so it cannot carry
Fair
Just gotta wait for the sniper feedback thread
ah fuck I just realized I can't post my fucking chart there
no picture rule is kinda cringe since it doesn't care about context
Understandable though
Me getting level 100 to find out the new lmg is kinda bad 
Me unlocking the AK5C to finally realize it fucking blows
I just found out the USP is worse than the MP-443. In what world does that make sense?
Nah, yandere dev is in a whole another level, almost a decade and yet, still no game
You guys can not realistically expect a 3 man team to ship insta fixes and balance changes 
Them taking time to let us actually get more weapons before nerfing or buffing is the play.
Itās been a month
This post has existed since day one of early access launch
So has the other one in #1019647856770023554 I believe
It canāt be that hard right? Donāt you just move some numbers around
Thereās also been videos and Reddit posts
One post getting over 800 upvotes
š
And?
Doesn't mean they're gonna suddenly shift into fixing it
They havenāt acknowledged it iirc
Wouldnāt that take more time than changing a few numbers around
Lowering a 150 level weapon to 110 or something
Unless thereās more to that
They wanted to add one gun per week and if I remember right the large spaces between the weapons is planned around future content
Itās still too high
Should any gun be locked behind 188 hours on average
For any game
No obviously, would those other games be planning to add more guns over time to fill those slots?
Still
So likely not, ok.
And all reducing ranks wouls do is gate new guns behind higher levels
Which is already really shitty feeling in majority of other FPS games
I think all the guns should be unlocked by level 100-120
For both future and current weapons
Or how about a currency system like bf1
Get what you want when you want
Ideally guns don't reach level 150 period. That should be for alternate unlocked armors (heavy armor variant), uniforms and other cosmetics
By level 80-100-120 depending who you ask, you should own everything that affects your gameplay experience, and if you want to prestige you grind out the rest with some cosmetics on the way
no, we need response, tbh, i dont mind if they dont want to change it, for me, all i need is a response to this problem
there's still no answer nor acknowledgement towards this (that i've heard of)
i still dont know their goal for the grind
Yeah, it feels like the devs are ignoring this problem on purpose, because easier progression is by far the most requested change (even more than the SMG/Vector nerf).
Either they already have plans for future changes or don't want to change progression at all.
Spouting "we listen to the community" while ignoring the most talked about complaint makes it looked like you were lying about the listening thing
At this point people are not even asking for a change to happen, just acknowledgement is enough
The levelling system feels like no thought was put behind it
Just throw a linear function together in a couple seconds and be done kind of thing, not realizing that'd mean the time requirement would have a parabolic graph
š¤·āāļø
oh and also putting out mod created feedback threads about very specific topics like a single weapon doesn't help this either
Or why not just have them already unlocked like Siege, why grind to unlock gameplay affecting things. It makes it more challenging for the noobs and long timers basically get training wheels to make everything better for them
Zoom optics, foregrips, guns, I really hope this game doesn't have things for vehicles like battlefield did. I prefer 32v32 so I don't think I'll be seeing the vehicles often
because "muh progression"
We could have cosmetic progression š
The current progression was made in basically a day
It's been a month and a week
One change has been made in terms of progression, over a month ago
No balance changes
Which is not what this thread is about
I personally prefer a weapon progression system, just one that has a bit more thought than this one that was thrown together in a couple hours before release despite nobody complaining during playtests about the progression.
The thing with siege is that it is fundementally a competitive game
And it's not like you are just given everything off the bat
You have to buy the operators
And then they only have a limited selection of weapons
Have a system where you choose what you unlock or just a system like it is now where the order of unlocks is already set
Or even a system like MW2
idc
Just it needs to not be so slow, you shouldn't feel forced to grind a certain class to make meaningful progress, and a casual player should want to prestige once they reach that point
Just giving everyone everything at once would just mean everyone runs the meta and there is much less variety
Confirmation on this?
And why are we assuming they're not doing anything to fix it?
Devs absolutely don't HAVE to share shit like that with us.
And it's absolutely not a large enough issue atm if people haven't stopped playing in droves. A rework of the current unlock system hurts the game more than it would help especially when majority of the playerbase hasn't hit the point where it's even a issue overall.
It's quite literally easier and better long term for us if we WAIT to see how they add new weapons and go from there
way to be more catholic than the pope right there
we have been over this, adding weapons won't change how poor the math is
it is a large enough issue to be the most complained about topic though
you don't need to wait until something does damage to fix it
The math doesn't matter when it's literally before anything has been added to that path
the math does matter wtf
the reason why he can say thrown together in a day is how bad the math it
Am I saying it doesn't feel shitty?
No
I'm saying them jumping at a fix for it atm is def not going to address it
no you are refusing to understand that your idea won't fundementally solve that some weapons will still require 95+ hours to get
smh
even BBR feedback forums have fence sitters
Almost like I play the game for more reasons than unlocking guns
what about the people in this thread that have said they feel burned out and quit?
almost like I want to experience all parts of the game?
Why do you feel like you NEED to grind?
this change literally doesn't effect you at all then
are you serious rn?
I get a new weapon every 30 hours playing as a sniper
that's not ok
maybe I have a gun that I really enjoy and want to use it
whoops it's behind a 100 hour grind
if you don't want to see other people's perspectives why are you even here to argue?
I'm deadass not understanding why this is even a issue for most when we have seen zero info on what their intent even is to do with the system.
smh
how?
how do you not understand people not wanting to spend absurd amount of hours just to get to play with a weapon?
how do you look at this graph and think that's good math
Because they've literally made the game in a way that majority of weapons beyond rank 60 are actually just rehashes of the few early weapons or worse/better in some areas
doesn't matter into the argument
people don't want to play with the good guns
they want to use the guns they like
from other media
Then I'm never gonna understand I guess since fun came first for me before I got the guns I liked WAY later on.
If you actually tried
you would
it's not that complex of a complaint
but you are being stubborn on your own experience
It's not, but outside of the weird spacing for certain classes, I literally don't see a issue that isnt fixed with adding more weapons in that huge ass gap/adding ways XP is gained
If anything, shit just needs a xp reduction especially since theres 3 prestiges for weapon camo grinding
Because as we discussed, past 150 your leveling turns into a slog
And that would shorten the hours needed to level if it just wasn't adding 1k exp per level which gradually makes it feel worse.
Idk if it was you, but a set amount past level 100 is a good idea.
Shortning the progression itself and not the weapon spacing fixes this issue
Which is why I have been as confused as I have been that we're only going off guns and not the actual entire xp needed to get there in the first place.
Because if you do it that way, then yeah...
It'll look like shit.
This is literally what we've been saying. Nobody is just focusing on guns except the thread title which is old.
Why would I post the graph of hours per level otherwise?
Why are we also recirculating this then if that is that argument?
Because this just tells me the in-between levels suck and give nothing and should be shorter, not to move guns and that's all I've seen in a argument against the current system which solves nothing if we crunch the weapons
If anything guns need to be moved for WAY different reasons lol
But again, now that I finally PROPERLY understand I'll drop it.
Because it's directly effected by the time between levels? Also shortening the time between levels kind of requires the math to be changed
glad that I was able to explain
It was more so that you and OP have tossed that exact image at me so many times I assumed it was a "no instant gratification :(" argument, I just misunderstood.
Because it doesn't REALLY help with the issue that the level curve shoots into mount everest past 150
I also still think people struggle with points because they walk into deathballs 24/7 
the graph is the thing to show that
the graph alone might not make people understand though
also outside of medic most classes don't have ways of reliably getting xp
Don't assume what people's arguments are please. It gets real frustrating arguing with someone who is not even arguing with you.
maybe I shouldn't have posted the chart though
The chart DOES not help lol
I would have just done hours to every 10 levels
Looks better and gets the point across with numbers instead of the exponential graph
there's a google doc link that got buried somewhere here
can't even post the link š
You don't understan why people are frustrated that it can take 100 hours to unlock all the guns? That we have to grind our asses off just to try every gun in the game? Really?
Had I never seen that chart I wouldn't have had anything to deny tbh
This is really bad faith arguing though
If chart is not relevant you can ignore it and focus on the relevant bit
It's not arguing to solve an issue it's arguing to win
the graph should be enough imo
But then I get @ by a bulk of other people talking about them as a main point which also makes me think it's relevant
So... hard to differentiate
Welcome to arguing in a public thread

At least this thread died down a bit
the newly added ones are an absolute nightmare to argue in
Case and point.
As someone whose level 158, yeah I'm mad aware. Reduce the XP for later levels and make it a flat unchanging amount past level 100.
Or, move all the higher weapon unlocks to lower levels and incentivize us to keep playing with optional things, not requirements.
And on that note, I'm going to bed.
I would never prestige my account, but I would prestige the weapons, because the attachment unlock isn't an issue, and the camos are nice
It's the climb thats the issue, not really where things are at
Feels like no math was done to see if the time requirement would be sensical
Like it's ass
since as it stands rn prestige 3 would take 1005 hours with 1000 score per min
which is just dumb
I'm like 90% sure they didn't think about it or done the math about it at all before implementing
It takes me like 2 good games of like 70k-80k experience to get a level and that's if I'm not trying to grind a gun that already has problems getting kills.
there's no way in hell you think a parabolic lvls vs time graph is good
but they have official threads
what a clown show honestly
I still don't expect them to DIRECTLY respond
They probably saw the title like I did and was immediately like "nope"

But I doubt they haven't heard complaints on the current system
Just again, majority of people are focused on the weapons and not "what's the point of the other 100 taking so long if it's just for camos and M4 reskins?"
Hell if we had more cool cosmetic options behind later levels I honestly wouldn't even have a huge issue since it's practically all cosmetic past 140 anyways
900šš
Because you won't be able to unlock certain weapons until you grind medic for 300 hours
Prestiging would be a waste of time
And I see it being incredibly unhealthy for the game that unlocks are balanced around stuff that isn't even in the game
The unlock progression won't be fleshed out until well into next year
is this a prediction or insider knowledge?
Prediction
I'm so glad we're getting new guns to fill the gaps
Interesting feature to make them invisible on the select screen
while new weapons are nice this wouldn't adress the core of the issue so I hope they just don't add new weapons and call it a day
That's their plan
They aren't doing anything else
We've already been told again and again
When?
I've not heard them talk about progression at all
and if this is the case somebody should tell them about a little somethinc called basic calculus 
They do during dev streams and stuff
They are absolutely set in their ways
Idc about the level XP increasing
I really care about having guns locked behind hundreds of hours of medic grinding (takes 50-100% longer if you don't grind) and the issue with prestiges
Prestiges are built without the casual player in mind at all
more guns doesn't solve anything, ESSPECIALLY if they are targeting the gap at the end of leveling
Which is what they will target first
It makes updates unexciting because "woah new sniper too bad I haven't even unlocked the m200 yet"
And have to get another 100 levels to use that no gun
On the higher end of the XP spectrum
The 50 levels of no guns past level 150 is much more than a third of the XP required to get from level 1 to 200
idk I actually never heard them directly adress progression, they just dodge the topic
the entire levelling system is atrocious for any kind of player though
I legitimately think there was absolutely no thought behind it
you can see this from the extremely simplistic function as well
y = 1000+1000x
to implement this you HAVE to have not given it a single second of thought
it'd be fine if they admitted the mistake and fixed it
but turning a blind eye to this will just make people not play it in the long run
I mean something like 1000 + 1000x works fine for smaller level counts, just 200 levels is A LOT of levels to scale off of
That's why I'm saying there was no thought behind it
Probably checked it until around level 50 (which corresponds to 20 hours w/ 1000 spm) then called it a day
not realizing level 100 takes 95 hours and level 200 takes 335 hours
that's why this topic is so annoying
I just don't see the issue personally
I don't think that's the issue, I think it's the speed at which you gain xp
the issue appears when you realize the time it takes for a certain level is the integral of thi s
so you get a second degree polynomial
ending up with the graph you have above and each level taking increasingly more time
Yeah I get that
there's a reason when you have linear level requirement increase the max level is rather low
I don't think that's an issue personally and it's definitely not the issue
if you have a high max level you generally see constant level requirements
my brother in christ it literally is the issue with levelling taking so long
you can increase the xp gained sure
but you'll just make the graph smaller
I'm talking about how it increases
the shitty behaviour of the graph doesn't change
The graph shape
I don't believe is an issue
The numbers in the equation, yes that's part of the issue
this is literally what the graph shows though
I have no problem whatsoever with the graph shape
You could probably half the XP it starts at and increases by though
At least
hold on
let me draw that graph for you
500+500*x
just as a start
max level now takes 250 hours to reach
It's just the graph that was posted 500 million times here but the hours for each level is half
Ahhh...I'm still here
it is not half though
that's the thing
you don't suddenly go down to 167.5 hours for max level
you go down to 250
And why would that be the case
cause math
The amount of XP for each level would be half
but the growth is still parabolic
I've never taken calculus before so I can't comment on what you are saying
It just makes more sense to me that if the XP per level is halfed, then the time to go from one level to the next for each level is also halfed
So you add up all those times for each level and it should be directly half of the original time
But the graph curve is still there
Anyway I'm just saying I don't have a problem with a parabolic graph shape, just the values should be reduced
It would help a lot of there were more ways to get xp and current xp sources were buffed
classes other medic need xp sources
You have to hunt it down but that's what's been proposed. I'll look but Im pretty sure it was a voice thing
I only missed last week's stream so it might be there but I asked around here and they said they just dodged it again
During the AMA the answer about pregression was just adding more weapons to make it "feel better"
if they add another weapon, i hope it's another LMG.
Clueless answer 
hopefully they realize that won't fix shit
They don't get that the issue isn't the gaps
It's the time to get to the upper end
And how useless a prestige is
I love collecting stuff and I would gladly collect the prestige skins
But not if I have to reset 300 hours of my life from step 1
i dont mind the prestiges takes absurdly long as is a way for grinders to have something to work on
but they should've focused on the cosmetics as a way to rewards higher level, not using the gun as a reward
and tbh, they could've gone much more better with the camos in higher prestiges, but meh
they really need to readjust the formula for ranking up because this is ridiculous
apple
the XP gain that you think you get from playing the game (your leaderboard score) doesnt even match the XP that you will get
https://www.reddit.com/r/BattleBitRemastered/comments/15axm2s/certain_activities_ingame_give_4x_the_amount_of/
559 votes and 95 comments so far on Reddit
adding guns or gadgets to remove the empty spaces inbetween ranks does not solve the problem of it being drastically a pain in the ass to level up, the higher your level is
The progression on the playtest was better, I still don't understand why it needed to be changed to this shit
no clue
the problem with why medic is popular is also because of the absurdly long grind for the weapons
it give both easy XP and a variety of weapon to choose giving much more playstyle for the players
while for others like recon, even thought is arguably the highest XP you can get, but the skill needed are much more higher and the XP it gives are not that much of a difference if you're going on frenzy healing and reviving people
the lengthy grind with how much XP you need at higher ranks will make the casual always pick medic as its the only way to grind easily while having alot of weapon choice
giving restriction to the casuals giving less class variety and totally make the gameplay get stale pretty quickly
some might say "this game is for the competitive" but without the casuals, none of the competitive will get easy frags
and if the game design doesn't cater much to the casuals, the less casuals will get into this game
i'm not saying this game should be casual, but the weapons, the XP Grind, should really be considered a change
needing to play 100+ hours to unlock all the content is just absurd
the prestige should've been the main focus of the long term grind
TLDR. Content locked behing 100+ hours grind = players searching easy way to grind (playing medic) = much more stricter gameplay = gameplay getting stale pretty quickly = getting less playtime as how stricted you're
the problem with why medic is popular is also because of the absurdly long grind for the weapons
Fucking this. I love variety in my gameplay. I like to be an engineer for a while, then support, then medic, then switch around again depending on my mood. but the fact is, medic is the only way to guarantee you get a shit ton of XP. Do you know what my main gameplay style is right now? Literal medic, only medic. I have healed and revived more teammates than I have killed enemies, because I am desperately trying to grind levels. The worst part is, now that I'm 56-57, it feels like a brick wall has been added to the progression. It seems like it's taking longer for me to even get to level 60.
If not for the fact that battlebit gives us the modern BF experience with the added benefit of proximity chat, I would have said fuck this grind and never again came back to the game.
Even prestiging in COD was more fun than this system in BBR. When you prestiged in cod, you may have started over, but it wasn't a turtle's pace to get everything back.
CoD prestiging was fun because you'd do a cycle in 40-60 hours, so losing guns wasn't a huge deal since you'd get back to them fairly quick
Here the cycle is like 150-300 hours depending on how you play the game
Exactly this. If the game dies out, then the progression will be partly responsible. Hopefully that doesn't happen and the devs implement a better system though. We don't need levelling to be the sole way to unlock guns either. I mean, look at Hunt: Showdown and how you can unlock guns there. I'm sure you could copy at least some parts of that progression system to lessen the monotony of BBR's grind.
I'm definitely starting to feel the fatigue kick in. I'm at level 75 and just knowing my favorite gun is still a bit far away, especially with how slow leveling up is, feels discouraging.
i'm okay with long ass progression
but BBR Grind is not engaging at all, their premise of this lengthy grind is "To rewards the higher level" but their Solution is by adding filler level in between those weapons
and the filler level exist with no reason but just to make the leveling longer, is the worst design for grinds
it gave no meaning, except to filter out which player is casual and which are sweats
it really stricten the player who just started playing
ever since from the start of me feeling burdened by this grind, all i want is just answers from the dev, maybe they have a better reason like
"The filler level are empty space for future weapon or rewards"
atleast it give us a reason why we should be fine to level up those inbetweens
but for now? is just an annoying fillers that has 0 meanig to exist
i'm not mad with rewarding the higher level, they should be rewarded, they're spending alot of hours for the game they made
but is their solution on how they're making it more lengthy to grind is what i'm bothered about
One of my friends lost interest in the EA release due to the heightened grind from the already grind-to-win playtest. He said if the BattleBit devs lower progression levels (to playtest levels or even lower), he will play again. Lmao
Same with my friends
Tried a little bit, realized how long the grind is for a gun they like and stopped
i want to invite my friend, but the grind will definitely push the off playing
Even me that's not 100% casual player feels burdened, my friend is a casual player, surely going to stop playing once they feel the progress is really slow
Weekly Recap is ongoing, could be a chance for us to get answer
the only answer i got is that Comunity Server (partnered and Self-hosted) will not have a XP farm Exploit
YOOOOO, CUSTOM SERVER COULD HAVE UNLOCK ALL MOD š„ š„ š„
so a half "solution" 
better than nothing atleast, and the server API is quite promising
eventually, the grind burnout will snowballed, so i doubt this grind system to ever stay forever unless the dev is keeping ear closed
But i guess that you won't be able to farm xp on such servers thus when you connect to one without unlock all mod you'll be left with nothing
Still not the best solution
it is not
this is the worst progression system in any game i played (except game like genshin or others, those game are horrendously grindy, but atleast is partly engaging)
i really doubt the players would stay for a long time for this grind
Gotta love clowns in the devstream chat claiming short attention span for not wanting to do a 100 grind for a single gun 
Did the devs address it at all
nope
lovely
this is the closest we ever had
Is there an estimated release for community servers
Those voxel maps sound interesting
we need more Voices in the stream chat
that sucks
they ignored
Why they're ignoring it tho?
Just like when they put the level scaling, they were not
i've heard it was next week
There were a bunch of boomers and no-lifers ganging up on mokey for even asking questions about progression
Dont laugh at them! These guys need proper medical treatment due to their obsession with irrelevant things to the point where they are ok with grinding it for 100s of hr
They need medication, some grass to touch and a class on calculus
WCYD
They might've never heard of "Grass" so we shall bring the knowledge upon them
so it wasnt addressed.
yeah
outstanding
Yeah, good chance I'll just quit the game alltogether. Even at just 25h the grind goes on at a snails pace and not unlocking ONE of the things I want for atleast double that amount of playtime just discourages me. Better off playing other shooters rn, as sad as it sounds.
Seems it never will be sadly.
They desperately need a community manager who can be that bridge between the devs and community and can communicate with us.
I just hit level 60, and leading up to level 54, it felt like I was making progress. After unlocking the Groza, it takes me at LEAST 3 games to even level up, and this is with me running medic and heal whoring.
if youve seen the recent reddit thread, youll notice that killing people gives 4x exp for whatever reason
unless this game is out of Early access
i will never give up asking for the dev
love this game soo much
but damn
is painful to play
You know, I think that until better part of playerbase reaches their 90s this question will remain just a fart in a bottle.
The most recent dev comment about levelling I could find, to copypaste a previous message of mine: https://www.reddit.com/r/pcgaming/comments/14zhjb1/comment/jrxyqc8/
"we will definitely revisit the progression down the line and fill the gaps with new weapons"
I like to have a less tedious grind as much as everyone else in these sorts of threads, but it seems to be a bit of a futile endeavor for now, especially with the recent focus on community servers. https://www.reddit.com/r/BattleBitRemastered/comments/15cwocs/battlebit_weekly_recap_7292023_ft_sgtokidoki/
Maybe we'll get lucky enough for it to be addressed within a month or 2, alongside other prevalent issues, but I wouldn't hold my tongue on it.
i got one of my friend bought the game and he started playing from last weekend, he got to lvl 15 yesterday and AK15 unlocked and he's already tired of grinding, makes me feel little bit guilty of inviting him to play
yeah, I've had the same experience with a friend of mine. He played for 25 hr and said bb to game due to grind
the comments under this post is pure clownery
although the post itself is a bit lacking
you can't expect people on reddit to use their brains so you have to provide some evidence
people who haven't reached to steepest part of the curve have no idea what's ahead so they can say dumb shit like "It's fine I'm at level 74" etc.
Why would your friend buy a game just to be concerned about leveling up why doesn't your friend buy a game just to play it for fun
sigh
dandy why are you even still here?
honestly
Because I'm taking a poop and I'm bored
so the neighbour's annoying kid approach
I'm not sure if I even want to explain to you what you're missing here
cause I'm 90% sure you are just gonna say "just have fun"
Well, for the 100th time ill try to explain this to you. He bought the game, we're having fun, this shite is so chaotic, enjoyment blah blah blah etc. And at some point around 20 hr he's like "Bro, im tired of playing with the same guns that i already hate and i have no alternatives" And im like "Yeah man, 30 more hr with your ranking pace and you'll see new cool guns"
The M4A1 The gun you start out with is a really good gun so I don't know why he would say that and as far as getting attachments tell him that he has to actually kill people to get attachments
Where are attachments mentioned?
Did you even read what i've said? He is tired of using the same guns thus he he hates them. It's not about how good they are, It's about having no alternatives for 50 hr
I have 1k kills with SCAR. It's a great weapon, but i hate it because im tired of using it
Capisce?
It's almost as if you do not read any replies to you it's infuriating
Toxic positivity is a thing
Yeah, It's called ignorance
You can't tell a person who is just bored of using the M4 "Hey it's good though"
you're completely ignoring all our reasoning
That's not the reason he's bored of the m4
Especially if the gaps these fill are post level 150 making it moot
Wish we could see official stats of where players are at as a whole
while your intention is good, but your lack of empathy isn't helping at all
Lack of empathy is one thing
He's just not reading replies
Just spouting his points over and over again
Then is suprised when people are mad at him
I had around 750 kills on my sv98 before finally unlocking L96
this is some fucked progression system
He is a fucking phoenix. Every time we are mad at him hes like " 'Aight imma head out you guys are not friendly" And after a few days he is fucking back at it.
only people who are legitimately delusional or pathetic no-lifers would defend this
I'd make a reddit post but I don't want to deal with those idiot's toxic positivity or dumbass attitudes either
well, atleast he can make this place a bit more active
finally some activity 
Oki made a system for grinders and forgets not everyone is a 24/7 grinder like he is for programming
true, my main point is just why the dev isn't answering
Feedback channel has been altered ever since the "official feedback threads" got posted
this thread is basically burried now
but venting at the sametime basically
yea bad idea to do that towards reddit clowns
the best way i think is to get the attention from the devs are through streamers, since theyre actively listening to them
the comments under the post were some incredible display of dumbassery ngl
I don't think that it's just about no-lifeing. There are games with lots of grind. Like Souls games or some Terraria etc. But grind there feels natural and not tiresome due to good game design. Here you must be delusional and no-lifer at the same time
that or a REALLY good post gets trending in reddit
why would I streamer care about the progression though
they are already no-lifers
one can hope
I think it's a 2 part issue, some classes are way better at generating exp, while the grind itself is absurd
Yeah, I've checked it and amount of copium there is just unbearable
Ex getting 200 XP a support box
exactly, again, i'm fine the way it is, is just how they design the grind system is bad
the way they do is just "Add 4 levels and demand more XP"
