#Vehicles are too weak and some things.

1 messages · Page 1 of 1 (latest)

brittle cairn
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Tandem problem:
1 tandem = dead tank, dead LAV, BTR-82 and so on.
Too many tandems on the map, if to play on maps where is the close distance (cities and so on) you encounter with 1 million tandems that nearly one shot you.
C4:
Need more C4 to destroy heavy vehicles like tanks and BTRs, LAVs. Currently, need just throw a C4 and easy vehicle kill.
Tanks are made from wood:
If you get a hit from behind you instantly die, too big a damage modifier for the backside.

BONUS. This is just my preference, but anyway.
Very slow stopping on the vehicle if to press S.

peak harness
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But it take like 3 tandems for one tank or BTR so what is the problem?

elfin fjord
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Almost every engineer sticks with HEAT rpgs cos the range on tandem rockets is ass

brittle cairn
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It's unreal.

brittle cairn
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Need to set global limit of tandems.

brittle cairn
peak harness
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Well... It's skill issue lol. Tank should drive into urban area if it doesn't have support of infantry. That is just how world works. Vehicles have it own place where it's more open. For me this what I would call a balance. If we reduce amount of tandems, the vehicles will overpowered and abused. However I still think that vehicles need a rework

brittle cairn
brittle cairn
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That's all.

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You kill many, but bam and you're tank is dead and infantry has many time before next respawn.

peak harness
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So how many rockets would be needed for a tank or IFV to be killed when it's balanced in your opinion?

brittle cairn
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This is my opinion and this is my vision from perspective of Squad.

brittle cairn
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If front 3 - 4.

peak harness
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And how many should single player have?

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I still think that single player should have enough ammo to take out the vehicle

brittle cairn
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So it's become impossible to play on vehicle.

brittle cairn
sacred yarrow
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So you can get greater than 3.0 KDR on vehicles
I've seen friends go 80-0 as tank drivers when they have a spotter/repairer for tandems
Tanks are a huge target, but high risk high reward in terms of kills (but maybe not in terms of playing objective), and greatly rewards coordination of a small team ensuring that they, as revivable infantry, go down rather than ever letting the tank get hit

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I can't say much for C4, haven't seen it used to take down our vehicles
I can say momentum on BTR/LAV vehicles is a bit annoying, so I wouldn't mind momentum existing but breaks working a little better

upper brook
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Fuck vehicles anyway.

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Every time I get a tank, I get like 40-0. It's dumb.

native finch
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Vehicles are fine how they are, a good tanker can go 100-0, there's no point buffing them even more so it's impossible to take them out.

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Feels like this post was made from a bad tanker

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You already got to be real close to even hit a tandem, how blind you gotta be to not see them coming

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And c4? You need 3 c4 to destroy any armour, it wouldn't change anything if it needed one more, they don't see you coming for them

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It's already pretty fast throwing c4

slate solar
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you need to hold the handbrake for a quick stop

brittle cairn
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I can't say more at the current moment. I came from Squad where gameplay is much slower, so maybe I just didn't adjust to the pace of the game.

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But I think that vehicles need rework to make them solid at the game, in my opinion.

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Currently, most often tanks or BTRs, LAVs are a coffin truck due to million tandems and etc.

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What I would do is to make the vehicles stronger, but increase respawn time.

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From making them stronger we get great need in teamplay, at the same time, tank is a game changer thing on the battleground that need to use correctly, you can make many things, but if you loose it your team pay for the loosing machine in opportunities on the battleground before awating next vehicle.

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I think that just need to experiment before to say "no".

native finch
brittle cairn
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And it was once.

native finch
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Well I see it pretty much every game with btrs/lavs

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And mbts

brittle cairn
native finch
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Just be aware of your surroundings

brittle cairn
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And this is a very active gameplay where situation on control point changes very fast.

spare brook
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YE IFVs are really weak in the game. reload time needs to be lower at least

cloud storm
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Cope hard rgp go brrrrr

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We are 8 people on squad 3 of us are engi and taking out lav and tank is the best shit ever....so cope hard

ionic flume
fickle garnet
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lol if you want invincible tanks to kill you through smoke across the map isntantly play battlefield

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this game is good because vehicles require skill and team coordination to be effective